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[Knight] Elaine Carlisle / Joyeuse Garde Goto Page: [] [<] 1 2

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PostPosted: Wed Dec 25, 2024 6:42 pm


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PostPosted: Wed Dec 25, 2024 6:42 pm


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links to sort out later:
https://www.gaiaonline.com/guilds/viewtopic.php?page=248&t=24516079#397666968 crown token win
https://www.gaiaonline.com/guilds/viewtopic.php?page=248&t=24516079#397673493 crown token activity claim
https://www.gaiaonline.com/guilds/viewtopic.php?page=250&t=24516079#397717326 crown token raffle win

https://www.gaiaonline.com/guilds/viewtopic.php?page=10&t=25664199#397703190 enhancement
https://www.gaiaonline.com/guilds/viewtopic.php?page=6&t=25664199#397690332 enhancement or accessory + single use rp item


https://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=25664202#397682313 henshin pen

RP item log:
https://www.gaiaonline.com/guilds/viewtopic.php?page=5&t=25316814#397724001



Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100

Rejam

Aged Hater

13,425 Points
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  • Cat Fancier 100
  • The Wolf Within 100
PostPosted: Mon May 19, 2025 10:01 pm


FORM

Character: Joyeuse Garde
Using: Roleplays

battles:

1 2 3 4 5 6

regulars:

1 2 3 4 5 6 7 8 9 10 11 12

solos:

1 2, 3, 4, 5, 6 7, 8, 9, 10 11, 12+

Upgrade to: Knight
PostPosted: Sun Jun 22, 2025 1:17 pm



Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100

Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100
PostPosted: Wed Sep 03, 2025 2:57 pm


rp post backup, updated

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⌘ 𝖙𝖔 𝖘𝖖𝖚𝖎𝖗𝖊

R | ✔ | The Politeness of Princes | civ, with America
R | ✔ | When Nature Calls | civ, with Todd
S | ✔ | Cardinal Sin | solo
S | ✔ | Phone Home | solo
S | ✔ | Awakening | solo
R | ✔ | Baader Meinhof Phenomenon | civ, with Todd
R | ✔ | Well, this is Awkward | civ, with Waru
S | ✔ | That Feeling in the Air is Burning | solo
S | ✔ | Luftpause | solo
S | ✔ | The Absence of Itself | solo
S | ✔ | Conscript | solo/Gouvernail (2400 words)
R | ✔ | Anklebiter Club | civ, with Mel
B | ✔ | Knight in Shining Seifuku | battle, with Encke and Viatrix
B | ✔ | Leash Law | battle, with Brassite
S | ✔ | Ascetic | solo/Gouvernail (2200 words)
R | ✔ | Mean Streets | with Grieve
R | ✔ | Unpaid Intern | with Ekstrom
R | ✔ | Graveyard Girls | civ, with Morgan
B | ✔ | Friendly Game of Tag | battle, with Nymphe
B | ✔ | Devil in the Details | battle, with Diaboleite
R | ✔ | The First Step Forward | orp

battles: ⛊⛊⛊⛊ | roleplays: ⛊⛊⛊⛊⛊⛊⛊⛊ | solos: ⛊⛊⛊⛊⛊⛊⛊⛊

⌘ 𝖔𝖛𝖊𝖗𝖋𝖑𝖔𝖜

S | ✔ | Living Things | solo/Gouvernail (2200 words)
B | ✔ | Destiny City has a Dog Problem | with Faustite!dog*
R | 500, incomplete | Third Person Perspective | with Hy-Brasil

* within two weeks of art dropping (02/25)

⌘ 𝖙𝖔 𝖘𝖕𝖚𝖗𝖘

B | ✔ | A Falling Star Fell From Your Heart | with Hestia
S | ✔ | The Morning, in Happy Analogy
S | ✔ | Advances, None Miraculous
R | ✔ | Parley | with Brassite
R | ✔ | Photographic Evidence | civ, with Myth
R | ✔ | The Soil and the Glory | with Camelot
R | ✔ | Hug Every Cat or at Least One | with Pyewacket
R | ✔ | Speed Dating | with Myth and Rowan
R | ✔ | Clear as Mud | with Nagyagite
S | ✔ | I Loved It Better than Anyone Else, You Know
R | ✔ | French Tourism Board | with Ekstrom
S | ✔ | A Thing Too Vaporous
B | ✔ | Misunderstandings | with Nis
B | ✔ | Run, Run, Run Around | with Totoro
R | ✔ | Pseudonymous | with Myth
R | ✔ | Girtalk | with Ekstrom
R | ✔ | Doggy Date Day | civ, with Mel
R | ✔ | The Storm Will Be an Eager Beast | with Tempesti
B | ✔ | SB - At World's End | meta orp
S | ✔ | Homemaking
R | ✔ | Back to Reality | with Encke
R | ✔ | Do You Need an Exorcist | with Pendour
B | ✔ | Stroll in the Forest | vs Villon
S | ✔ | Out Like a Lamb
S | ✔ | Make Somehow a Queen of Me
R | ✔ | The Dating Game | civ, with Mel
R | Just Checking In | with Ekstrom


battles: ⛊⛊⛊⛊⛊⛊ | regulars: ⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊ | solos: ⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊⛊

⌘ 𝔢𝔯𝔯𝔞𝔫𝔱
S | ✔ | Favor
S | ✔ | Heel
R | ✔ | Neon in the Nightime | with Blarney
R | ✔ | Wandering Witless | with Cuan Oilean
S | ✔ | In Time the Night May Soften
B | ✔ | Bark | vs Demantoid
R | ✔ | The Earth from a Distance | with Nis
S | ✔ | The Painful Eagerness of Unfed Hope
B | ✔ | Don't Wanna be a Chicken | with Blarney vs chicken
R | ✔ | When Legends Collide | with Robinhood
R | ✔ | Well, You Know | with Halley, vs Chicken*
B | ✔ | When the Dovetails Cry | with Albite
R | ✔ | Middleman | with Grieve*
R | ✔ | A Bit of This, A Bit of That | with Almadel
S | ✔ | Nautical Nope | Starfest
S | ✔ | You Would Believe Actually | Starfest
S | ✔ | You'd Be Prettier if You Smiled | Starfest
S | ✔ | Presque Vu | Starfest
S | ✔ | Delegated Godmothering | Starfest
S | ✔ | Wishing Tree | Starfest
S | ✔ | Half Blinded
S | ✔ | Is There a Good Knight
R | ✔ | Quid Pro Quo | with Rhysi
R | Paradise in Pastel | with Halle*
R | ✔ | Girls Night Sleepover | with Nis
S | ✔ | The Space of Expectancy*
B | ✔ | Another Brick in the Wall | vs Labs
B | ✔ | Eclipse Team | with Ekstrom*
R | ✔ | Signed, Sealed, Delivered | with Faustite and Hybris*
R | ✔ | Firsthand Accounts | with Nis
R | ✔ | Fix Your Boots or Take Me Home | civ, with Todd
S | ✔ | Cascade*
S | ✔ | Form our Scales with Maus
S | ✔ | Untangle
R | Uneven Ground | with Lyndin
R | Comet Crashers | with Encke
R | Irritant | with Odainsaker
R | Ghost Adventures | with Blarney
R | ✔ | Back to the Root | with Grieve

* wisp RPs

Wonder-related tracker (off-site)

PostPosted: Wed Sep 03, 2025 2:58 pm


inventory backup

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Silver Whistle

When blown, the whistle can disorient all opponents within fifteen feet. The whistle can be used once per day and effects should be discussed with your RP partner before use, but can include dizziness, nausea, headaches, and temporary deafness, any of which can linger upon player desire. Anyone who is not considered hostile will not hear any noise when the whistle is blown.



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Signet Ring
Fully upgraded. Discorder installed by Viatrix (not currently operational)

Aspect of Earth: As upholders of virtue, Earth Knights have a saintly presence and seem to be always followed by sunlight, even at night. They have increased sensitivity to movements around them, and can always tell when someone is trying to sneak up on them -- which means there is no advantage to fighting them any way but honorably. Available for ten minutes per day.


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Soothing Bell
The bell can be rung once per day and for one full hour the ringer will be overtaken by the sensation of a serene peace and will find that all of their worries seem to be gone and they are incredibly clear headed. If a powered character uses this item while in their respective place of power they will receive additional benefits. A Knight using this on their Homeworld or Wonder they will find that restoration significantly improves while using the bell (allowing restoration akin to two visits).

When it has been rung for the day, Joy typically hangs it from Petitcru's collar.


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Metallic Bracelet

You must ask for permission to use this item in events/ORPs.

When activated, this bracelet allows the wearer to get an extra use out of their strongest magic (up to third stage). They can only recover magic they have ICly earned; Knights may recover up to 45 seconds of their energy pool.



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Lady's Favor

Player distributed item. A red silk ribbon woven with white flowers, which perpetually emits a very faint, pleasantly floral fragrance.

Once per day, donning the ribbon in any way causes a brief boost of general motivation and a feeling that the wearer must strive to do their best that day and impress someone (or possibly themselves). There is no compulsion tied to the feeling - it is merely an encouraging sensation that lasts for ten to fifteen seconds.


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Lucid Dreaming Masks

When worn with the plain side inwards, the wearer has a slightly easier time falling asleep.

If worn with the embroidered side inwards, the wearer may enter a lucid dream state in a location of their choosing, although this location will be imperfectly rendered (see below).

Use of the second mask allows the user to meet anyone in the dream state who is wearing the other blindfold. The second mask can be dispatched via signet ring to its intended recipient, and both participants must be asleep simultaneously. Upon the dream ending, the secondary mask will return to the possession of Joyeuse Garde. In the event that both masks are lent out to other users, both masks will return to the Garde's possession after the dream ends.

Dreams may seem mundane or may take place in fantastical locations or accompany odd events. Other sapient characters in the dream cannot be interacted with, but other living creatures might appear, or distant areas may seem to be bustling with life that disappears when approached.

Use of the masks does not convey control over the dream environment or any other creatures therein. The dream is in a fixed state that cannot be sculpted by either sleeper. The specific details of the dream setting are not in the control of the sleeper, only the general location.

Events that occur in the dream may feel real when happening and may or may not be remembered with more clarity than a normal dream, but they occur only in the mind and anything that happens in the dream does not leave physical marks or evidence of the dream walking. The dream does not confer supernatural knowledge, unknown truths, or prophetic visions and is merely a means of sharing an experience with another person. The masks also cannot confer accurate but unknown knowledge of a location - all details are supplied by the dreamers' subconscious minds, and in the event of a shared dream, both dreamers' subconscious may contribute to the dreamscape.

Either person in the dream may exit it at will and will awaken unharmed and unchanged, although markedly less rested than they would have been otherwise, as if the time passed in the dream did not count towards restful sleep.


Other Items

Enchanted Comb - An ornately carved ivory comb that can swap the user's hair back and forth between their dyed and natural hair color. Effect can be removed by using the comb again, or by powering up or down. When used on natural hair, it may alter greys or slightly change the shade of the user's hair.

Spectral Lute - More properly said to belong to Gouvernail. An item acquired from Almadel, which resembles a normal lute, except that it is unstringed. When held by a ghost it manifests spectral strings that can be played as usual.



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𝔰𝔲𝔟𝔰𝔭𝔞𝔠𝔢 𝔦𝔫𝔳𝔢𝔫𝔱𝔬𝔯𝔶

Joy typically stocks her subspace with the sort of things you might need for camping or an emergency, items for helping her make progress on cleaning up her wonder, and the sort of things you might want while sunbathing and swimming. She is vigilant about keeping it stocked and refreshed, and sometimes transfers shelf-stable provisions and supplies to her Wonder.




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Palamedes - or Pal - is the name of Joy's summons: a Questing Beast of fearsome appearance, with a snakelike neck scaled with the heads and jaws of many hounds, a leopard's claws in the front, hooves in the back, and an elegant tail.

Despite her towering height she is lean and lightly built, with a summoned mass nearer to that of a large deer than a small horse and the corresponding agility despite the ungainly length of her neck. While this does make her incapable of being used as a mount, it does mean that she will absolutely try and fail to sit in your lap instead. She is capable of dealing damage with both her retractable claws and also - of course - her many, many, many teeth.

When bitten, Pal's victims (at the discretion of their player!) may experience a sensation of being pursued or hunted for up to four hours following the bite.

Despite her appearance and the frankly horrifying sound she makes (which is something like a dozen hunting dogs baying at once), Pal's demeanor when not in battle is that of a goofy and not entirely intelligent dog. She will fetch every stick at once and loves belly rubs and forehead scratches. Which forehead? You choose!


Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
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