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The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:07 pm


Hauyne Rivers / Sailor Spessartine, Corrupted Senshi of Wraiths


Player: Niloufer
Application Quest

Civilian Profile
User Image
Name: Hauyne Rivers

Nickname:

Age:

Birthday:

Sign:

Gemstone: Follows your zodiac sign.

Blood Type:

Fav. Food:

Hated Food:

School: DCU

Hobbies:


Virtues:


Flaws:


PHYSICAL DESCRIPTION

Eyes: Extremely pale gray. Not blind white, but very darn close.

Hair: A very dark navy blue. Usually piled at the top of her head with several braids worked into it. Example. Down her hair is about to the bottom of her shoulder blades. Another reference but her hair is much longer then the reference.

Face: Heart shaped face with no freckles. She is a relatively fair skinned girl.

Clothes: First year at DCU, but still living at home, she has to dress by her parents strict standards. Most of her cloths are rather boring, maybe with a few ruffles or a ribbon if she wants to truly be outrageous. In truth most of her cloths look like a school uniform to a catholic highschool, but in reality that's just what her parents let her wear. Lots of knee high socks and pleated skirts. A lot of button up white shirts and maybe a neck ribbon.

This would be the cutest thing in her wardrobe. - though the skirt would be a tiny bit longer. Still rather short, but no under-butt popping out or anything.


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Corrupted Super
Corrupted Eternal

Senshi: Senshi of Wraiths

Challenge:

Fuku Colour: ONLY IF SENSHI OR KNIGHT. Main and secondary. Give us a hex if you'd like. The bodices of senshi will always be white, except for in the case of Dark Mirror or Corrupted Senshi-- those will be black.
Main Color: Dark Blue
Secondary Color: Silver

Fuku:

Collar -- Sort of a Collar / High neck hybrid, studded similar to her belts.
Bow -- CC. Whatever you can make that works? Maybe something tattered.
Bodice -- X This sort of dress thing
Sleeves -- nope
Brooch -- Nope, corrupts dont have any! Feel free to have the area around her brooch-reigion shredded so you can see the whole in her chest.
Bottoms -- X Something sort of like this tattered belted skirt
Tiara -- None of CC, showing the whole in her forehead
Choker -- NA ( because of collar thing ) or CC if you want to put one over it.
Shoes -- X
Gloves -- Not at first stage.
Accessories -- CC

Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.

Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.

Sailor Scout Attack: Name.
This is your most basic attack. For example, Sailor Jupiter shot lightning bolts at her enemy from a lightning rod that hid in her tiara.

Super Sailor Scout Attack: Name.
This attack is an UPGRADE of your first attack. Your first attack is more powerful, and can have a cosmetic change. Ie, Sailor Jupiter's lightning attack takes on the form of an eastern dragon when shot at her enemy.

Eternal Sailor Attack: Name.
This is your senshi's most powerful attack. It is different than your senshi's Sailor and Super attack. For instance, Sailor Jupiter's eternal "Sparkling Wide Pressure/Jupiter Thunderclap Zap" enabled her to form a disc/frisbee of lightning that she could throw at her enemy.
PostPosted: Fri Jul 19, 2024 1:07 pm


Anika Marwick / Sailor Eurynome, Senshi of Swamps


Player: Prismatic Ferret
Accepted Quest

Civilian Profile

Name: Anika Marwick

Nickname: Ani, Annie, Ika (She doesn't really like this one)

Age: 16

Birthday: January 6

Sign: Aquarius

Gemstone: Apatite

Blood Type: A-

Fav. Food: Salmon Sashimi

Hated Food: Durian

School: Crystal Academy

Hobbies:

Water Gardening
Anika spends a lot of time when at home tending to both her outdoor and indoor water gardens. Outdoors one will find a well kept koi pond littered almost artfully with various lilies and lotus plants. If asked Anika will show a bit of chagrin at her parents' choice of backyard pond, but as it was the least expensive of the options available to her she tolerates it. Indoors, however, is a completely different story. Dominating her study is a large acrylic modular fishtank. Each different orb is filled with a different set of plants, macro vertebrates and macro invertebrates from various wetland classifications around the world. She takes great pride in her thriving ecosystems and will tell anyone, at length, about them. Because the ecosystems can be very delicate, Anika will usually sneak out to the local pet or fish stores to see what they have and get supplies. Her parents are less than pleased, they would rather her order everything online than go into town, but sometimes a girl just has to go outside once in a while. After haggling with her parents over which club to join, Anika was allowed to join the after school gardening club to better round out her academic records.

Piano
Her parents, in an effort to help 'develop Anika culturally', have made her take up the piano from a young age. Strict rules have her practicing for an hour or more each day. In all honesty, she can't stand playing and finds it to be a meaningless waste of time. In an effort to make it amusing as well as 'enriching', Ani will often be found doing experiments with a fishtank nearby, studying the effects of certain song, notes or chords on the hapless fish or water bug inside. Because the experiments have made what would be a tedious task into something she feels is much more viable, it’s developed into a hobby but only as it pertains to the fish and bugs. At concerts where she lacks this aspect, her boredom is apparent. She still performs at small local concerts or weddings, but because it makes her mother happy more than she enjoys it.

Reading
"Until I feared I would lose it I did not love reading. One does not love breathing."

She reads often and avidly, taking great joy in all works from philosophical to political to fantasy. She does have one great weakness though. Trashy romance novels. Hidden from her parents in a small locked box under her bed is found her newest romance novel, which she only dares to read once they have gone to bed. Her parents would find such drivel appalling. Though they do not lack for money to buy whatever books Anika might want, she does sneak off to the library and will spend a fair amount of time just enjoying the sights and smells of a whole building devoted to literature.

Tai Chi
This slow moving martial art has fascinated Anika for many years, drawn in by the sense of discipline and control exuded by those who practice it. Anika's mother has been known to be a bit...overly dramatic in private and because of such displays, Anika has been worried she might lose control of her own emotions the same way. At the face of relentless and constant begging from their daughter, Anika's parents decided to let her take classes in Tai Chi, thinking perhaps it would teach her the grace and fluidity that a girl with wealth should have. Until recently she had a private tutor at home but realizing the lack of friends would probably be a detriment to her later in life, her parents not only allowed her to take classes in Tai Chi at a local dojo downtown but also gave her a curfew so she could enjoy the town. Just so long as she had her cell phone with her at all times.


Virtues:
Studious
Being the only child of a wealthy family, Ani has grown up with little to worry about and a great excess of time. Most children would run and play, but her parents felt this was "below her" and young ladies should never "horse around". In order to alleviate the ever crushing boredom, she turned to her books. There was so much to learn about how the world worked and what awaited her outside the walls of her home, or even her city. Through tireless study of many different topics, Ani found a natural affinity for science and math. Her parents were less than pleased with her choice of study, which was perhaps a strong factor in her decision to pursue it. Ani works with a more logical and analytical mind than her parents and though her desire to learn leans mostly toward biology and science, it isn't all that she knows well. However, her attention to her studies has left her with...lacking social skills. In spite of this, or perhaps because of it, she has volunteered to tutor other students who are struggling with their math and science courses.

Graceful
Years spent in Tai Chi classes has improved her balance and coordination, and has also made it easier for her to keep a cool head under pressure. Because of the slow and deliberate movements needed for various poses, she has developed better control over her mind and emotions often appearing unflappable even when inside she may be wishing to scream or cry.

Passionate
In all that she does, outside the sphere of public interaction and behaviour, Anika shows a great amount of love and dedication. At school she may seem cold and unwelcoming, but talking with her about school work or a moment at home with her aquarium shows a completely different side to her. She will talk, at great length, about her beloved hobbies and interests, usually revealing far more than anyone else would care to know. Her voice tends to be just a bit higher in pitch and her exuberance is apparent as her speech picks up speed. She speaks of her aquariums as one might speak of a husband or beloved child. If the topic of wetlands, biology or chemistry come up, even in passing, she will explain at great length how and why they are so important; delving into the details that your average person really couldn’t care any less about.

Flaws:
Fastidious
Her attention to detail could be considered a virtue, if it weren't for the fact that she is excessively demanding of others. This can also, and often, be seen as 'bossy'. In school a paper that would normally take a student an hour or two to write takes her six or more and usually far exceeds the teacher's expectations. This can also cause her to be far too critical of those around her that don't go to the same lengths. It also makes her the kind of person who would take a toothbrush or cotton swab to the bathroom tiles to make sure they are as clean as possible.

Socially Inept
A life dedicated to higher learning with over-protective and controlling parents has left Ani unable to understand simple interactions between people such as sarcasm, rhetorical questions, or even certain turns of phrase. She is known to try and give the best answer she can, or go off on a rant, even as others simply stare at her. Ani also fails to recognize subtle body language and will fail to realize when she is making someone uncomfortable. It’s hard for her to understand that not everyone cares about what she has to say, or the things she enjoys. It also escapes her that just because she understands it, doesn’t mean everyone else does too. It will usually take someone telling her point blank “Anika, no one cares. Be quiet.” before she’ll understand that maybe she’s talked a little too much. In regards to seeming cold and unfeeling at school, this is mostly because she doesn't tend to pass notes, chat in class or seem overly interested in other students.

Superiority Complex
She wholly believes herself to be better than the majority, if not all, of her peers. This is hardly true, but according to her scale of measurement (book learning and knowledge), she stands above everyone around her, even her parents. Her belief of this makes it even harder for her to interact with others. She is often known to point out the failings of those around her, whether they want her to or not. Because of this, she rarely has any friends, but that's the way she prefers it. She would rather be alone with her studies than force herself to "dumb down" her speech for the proletariat. Most attempts at interaction are met with quick, concise answers before she returns to whatever she had been doing.


PHYSICAL DESCRIPTION

Eyes: Silvery/grey

Hair: Excessively long and well maintained coppery hair. Most of her hair hangs freely, down past her knees, but a sizable about is pulled back into a single ponytail at the back of her head.

Face: Oval shape, a slighly upturned nose, light freckling over the bridge of her nose and just under the eyes.

Body: Slim, bookish type.

Clothes:
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Senshi: Sailor Eurynome - Senshi of Swamps

Challenge: The swamp can make anything disappear!

Fuku Colour:
These can be made darker::
Main Color: #14621c
Secondary Color: #8B5A2B (or any good shade of brown)

Fuku:
((Artist can feel free to edit, manipulate, add or remove anything they wish, these are just thoughts/guidelines of a sort))
Collar Sailor style made of leaves
Bow chest and the butt, brown and looking like dripping mud
Bodice HAlter top, showing midriff, with a water lily hanging from the bottom where her breastbone is.
Sleeves None
Brooch Simple round gem
Bottoms skirt also made of leaves
Tiara Simple gold with a round gem
Choker Choker looks like two twined vines with a round gem in the center
Shoes Simple wrap sandals that look like vines
Gloves Arm length gloves with leafy accents at the tops
Accessories Earrings look like bittersweet nightshade (optional); An arm cuff to look like vines on her bicep (also optional)


Attacks:

Sailor Scout Attack:
Attack 1 :: Swamp Snare
Sailor Eurynome kneels on the ground, one hand reaching out to cause a visible ripple in the earth beneath her. As she braces herself, standing and spreading her feet farther apart, she raises her hand and beckons her enemy closer. The ground under the enemy turns to muck, causing them to sink and slowing their movement and/or attack. How far they sink depends on how much they struggle, but at most they will sink to their ankles. It's possible to escape the muck, as it acts much like quicksand or thick mud, but it will take time. The ground softens for 15 seconds, then slowly returns to normal over another 15 seconds. She can use it up to 3 times in a fight, but after the first cast, the other two are easier to escape.

Super Sailor Scout Attack:
Attack 1+ :: Swamp Scare
Almost identical to her first attack, except this time the muck is deeper and will pull them down up to their knees if they struggle. It takes longer to pull them down this far than in the first attack. The ground softens for 20 seconds, then slowly returns to normal over another 20 seconds. Can be cast twice, though the second time is easier to escape.

Eternal Sailor Attack:
Attack 2 :: Bloody Bayou
A continuation of her first two abilities, this time the attack is an area of effect type in a 8 foot radius from her and can trap anyone, opponent or ally, in the muck up to their knees if they struggle. In addition, vines fly out of the muck and holds them down, stopping their movement. The ability doesn't last very long and takes a great deal of her energy to use. This attack lasts 45 seconds. It can be cast twice, but if she does cast it the second time, she's used up so much energy she can't help with the rest of the fight.


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:07 pm


Anna Jónsi / Sailor Vales, Senshi of Valkyries


Player: -Yasha Alchemist
Application Quest

Civilian Profile
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Name: Anna Jónsi (Pronounced with a 'y'. Yone - zee)

Nickname: Ann, at times but prefers Anna

Age: 20

Birthday: January 4th

Sign: Capricorn

Gemstone: Garnet

Blood Type: B+

Fav. Food: Rye Bread

Hated Food: Most Fruits, particularly cantaloupe.

School: Sovereign Heights Preparatory School

Hobbies:

Horseback riding - The strength. The power. It’s the rush of the wind whipping through your hair and adrenaline that takes over you body. To Anna it a unique and wonderful feeling that is well getting up extra early to go and ride before school. It puts her in a better place, she might even still be smiling when she gets to school. When she is out riding it’s just her horse and her out in nature. It’s a wonder how she can even bring herself to stop. She could probably ride forever with her valiant steed!

Collecting Antiques - Mine. Old. Shiny. Mine. She browse antique and trinket shop. The things she winds up spending her money on are horses and tiny swords. It’s like she is working on some miniature little battleground scene. She would collect bigger stuff but her apartment would allow her to have full sets of armor…. Oh but that would be cool. u .u She’s draw to objects from norse mythology as well. Her great grandmother is from Iceland, so it must just be heritage... (AND TOTALLY NOT A MAGICAL GIRL VIKING. 8I)

Bird watching - This is something she would neeeeeever admit. It’s not even that embarrassing, but still not something she would like to talk about. Anna is one of those people that like to carry around binoculars and put check marks next to the birds, in the books, that she’s seen. She by all means is no ‘bird expert.’ She couldn't spit out an essay about their migrations patterns or anything. She can only member the little facts underneath each picture of the birds. She really loves things that fly. Now if only she could get a flying horse…. not that would be really cool.

Virtues:

Focused - Intense and ready to go. Once she has a goal in mind, nothing can break her from it. Anna kind of has a one track mind when it comes to getting the task done. She just like the feeling of accomplishing something and doing so in a timely manner. If it’s a group project, she would carry the whole team on her back to get the job done. She is just in the zone!

Courageous - She would gladly be the first to run into battle…. or even dodge ball. Anna is not an idiot she just has the will. Courage is just as natural as it’s counterpart fear but something in her just gives her that step to be bold. It’s a think later and let adrenaline take over. She has a thing for adrenaline, perhaps she should pursue stunt doubling or jumping out of airplanes.

Loyal - She could very well be a leader, but she doesn’t really see herself as one. Anna has a strong-will to be the second in command. The one who has to do all the brute work, while someone tells her what needs to be done next. To the people she respects, probably more so woman, she would stand by them until the end. (She believes that woman are stronger and better leaders all around. Though with that said she wouldn't disobey a man's orders.) Anna would be a good guard dog . Strong, sturdy and does as it’s told and she’s fine with that.

Flaws:

Distant - Calm and quiet giant, she comes off as cold and distant. She is not mean. She just usually doesn’t show al lot of interest in people. Touching is something she finds very off putting, particularly hugging and jumping all over each other. It’s very strange and puts her in an almost awkward position. She probably would push someone away if they randomly hugged her.

Lack of faith in others - You can’t do it. Move out of the way and just let her do it. It’s hard for her to sit there and watch someone do something she knows she could do (whether she could do it better or not, doesn’t matter.) Anna likes the goal to get done and if someone is in the way…. she might have to pick them up and move them. She will be as gentle as possible, but being moved out of the way usually bruises some egos.

Unforgiving - She already doesn’t have much faith in others, but if one of them were to mess up or even fail at whatever task they were trying to accomplish… She will forever be disappointed in them. Anna will usually avoid or even turn a nose to them, depending on what they did. They would have to save her out of a burning building or something and even then she would really just be upset that she couldn’t get herself out of the situation!


PHYSICAL DESCRIPTION

Eyes: Narrow, pale blue eyes.

Hair: Tussled, usually with a soft wave to her hair. Braids on either side of her head leading to a messy bun.

Face: Very fair skin, no markings or blemishes and an oval face.

Clothes: A big sweater with a fun pattern, cut off shorts, black thigh high tights and a cool pair of boots. If not that her school uniform!



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Senshi: Sailor Vales, Senshi of the Valkyrie.

Challenge: “The true epic has yet to be written!”

Fuku Colour:
Main Color: Dark Blue
Secondary Color: Silver

Attacks:

Sailor Scout Attack: Valkyrie Light
Lifting her right arm to the sky with an outstretched hand as if collecting the the light from above. Her segmented rings appear to have a faint white glow around it. She then clenches her hand into a tight fist, and a small orb of light starts to form a small circle shield. It is about the size of a large dinner plate. It's made of a soft glowing light and is see through, but does block most physical attacks if she can react fast enough. It will usually break after each attack, but whether or not it's hit the shield will disappear in about 30 secs. They can be quickly regenerated and used 3 times.


Super Sailor Scout Attack: Valkyrie Might
Lifting her right arm to the sky with an outstretched hand as if collecting the the light from above. Her segmented rings appear to have a faint white glow around it. She then clenches her hand into a tight fist, and an orb of light starts to form a medium sized shield. It is about the size of her torso. It's made of a soft glowing light, but is starting to look much more stable. It defend a fair amount of physical attacks even if she can't react fast enough. It will usually break after a few heavy attack, but whether or not it's hit the shield will disappear in 1 to 2 minutes. It can be regenerated and used 3 times.

Eternal Sailor Attack: Valhalla Strike
Lifting both of her arms to the sky with an outstretched hand as if collecting the the light from above. Her body appears to have growing white glow around it, too the point it stings the eyes to look at. She looks like a true valkyrie warrior, with large wings and more armor like shapes covering body. Even the wings on her tiara seem larger with the light that covers it. The light armor is just an illusion and cannot protect her from attacks. Clenching her hand into a tight fist, an orb of light starts to form a large shield. It's easily covers from her chest down to her shins. It looks like it's made out of metal, but still glows. Something like this. It will defend most physical attacks even if she can't react fast enough. It would take a heavy blow to break it, but whether or not it's hit the shield will disappear in 3 to 5 minutes. She doesn't move very fast with her giant shield, but she often use it for attacking with broad heavy attacks. Whether she has her shield or not she still packs a punch with her glowing segmented rings on her fist.
PostPosted: Fri Jul 19, 2024 1:08 pm


Ashleigh Elliotte / Sailor Alice, Senshi of Lilliputian Hallucinations


Player: dawns_aura
Application Quest

Civilian Profile

Name:  Ashleigh Elliotte

Nickname:  Ash

Age:  17

Birthday:  April 1

Sign: Aries

Gemstone: blue aventurine, anyolite, axinite and stellerite

Blood Type:  A Positive

Fav. Food: wontons, fried rice and pretty much anything with cilantro in it

Hated Food: 

School:  Crystal Academy

Hobbies: 
Jewelry Making:

Linguistics:

Kayaking:

Tai Chi:

Virtues:
+ Altruistic :

+ Courageous :

+ Empathic :



Flaws:

- Reckless :

- Fickle :

-Aimless :

PHYSICAL DESCRIPTION 

Eyes: silvery grey
Hair: blonde ringlets
Face:
Clothes:


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Senshi: Sailor Alice, Senshi of Lilliputian Hallucinations

Challenge: 
Go Ask Alice // Down The Rabbit Hole You Go

Fuku Colour:
Main Color: 
Secondary Color: 

Fuku:

Collar --
Bow --
Bodice --
Sleeves --
Brooch --
Bottoms --
Tiara --
Choker --
Shoes --
Gloves --
Accessories --

Attacks: 

Sailor Scout Attack: 

Super Sailor Scout Attack:  

Eternal Sailor Attack: 


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:08 pm


Audrey Louise / Sailor Sheba, Senshi of Leadership


Player: chiickadee
Accepted Quest

Civilian Profile

User ImageName: Audrey Louise

Nickname: Affectionately called "Audrey Lou" by her extended family.

Age: 17

Birthday: February 14th

Sign: Aquarius

Gemstone: Amethyst

Blood Type: A

Fav. Food: Strawberry Parfait

Hated Food: Those ugly little fruit cups.

School: Crystal Academy, on scholarship for Singing!

Hobbies:

Singing: First and foremost, Audrey's most esteemed hobby is her singing talent. She mostly does theatrical singing. To start at the beginning, she was enrolled in a children's theatre when she was young, and continued as she grew up. She found that singing was her best talent in theatre; while she wasn't the best actor or dancer, singing was what really came through for her. Nowadays she occasionally works with professional theatre companies- no big roles or spotlights, just the occasional "child" role because she's so petite and can fit the archetype needed.

Celebrity Magazines: Audrey really can't help herself when it comes to celebrity gossip. She knows it's shallow and vain, but it's just too fun! She's always stopping at the store to pick up the latest editions of Seventeen, Glamour, Lucky and Ok! It gives her solace to always be up to date on what her favorite celebrities are doing. Maybe some of the vanity has wiped off on her, but she tries to keep a level mind about the "celebrity world" and the "real world."

Flower Pressing: Audrey has a confession to make. She is totally a leaf ripper. When she's waiting for the bus or walking to the store, she totally grabs leafs, buds, twigs, and stems and slowly rips them apart. She always think its interesting to see all the membranes and connective parts up close. Mostly it's a fidgeting habit; in the same way that people check their cell phone while waiting, Audrey plays with plants. She has a little book that she carries everywhere to press the more interesting plants, and likes showing people her little book.

Virtues:

Inclusive: Due to the fact that Audrey has an ENORMOUS extended family, all located in Destiny City, she's very willing to listen to all walks of life. Her family has always supported her in all aspects, so Audrey tries to mirror that mindset. She doesn't judge that which is different from her, but instead tries to understand and become cohesive with it. Audrey is gay, so growing up learning to accept her sexuality made her that much more aware of how icky it feels to be treated with prejudice. That doesn't mean there aren't some things she disagrees with (since of course, nobody can like EVERYBODY in the world), but she tries to make sure everyone is in the same boat and nobody is being left behind.

Optimist: Coupling her inclusive nature, Audrey is wholly optimistic about most situations. She's a glass-half-full kind of person, who attempts to see the good in things before acting upon impulse. It makes her a bit of a goodie-two shoes in an almost irksome way sometimes, something that some could find annoying. Audrey is just very hopeful about what the world and tomorrow can bring.

Natural: Whatever she's doing, Audrey is always herself. She doesn't readily change herself for insecurities, and words flow from her mouth easily. Part of this was because she had to grow up accepting her sexuality; it was difficult for her to understand that some people weren't going to like her for who she was. Due to this, she adapted by always being herself. Instead of cowering and changing who she was, she decided to be proud of it, always. You won't readily find her bending to another's whims. She likes who she is and isn't afraid to show it.

Flaws:

Credulous: Due to her nonjudgmental disposition, Audrey is often quick to trust the wrong types of people. She always gives people the benefit of the doubt, meaning she is easily used by nefarious types. She always tries to see the good in things, and this can often result in giving people too much slack for their wrongdoings.

Dazed: Having a large family meant that growing up there were ALWAYS people around her. She's an extrovert, meaning she recharges by being around people, but she also is introverted in the sense that after a while, too much stimulation is too much. Unfortunately, this means she zones out a lot, often sticking to her daydreams and speaking loftily. She was "overstimulated" in a way; too many people caused her to recede a bit more into her mind. She's a bit too much Luna Lovegood and not enough Hermione.

Clingy: When Audrey really loves something or someone, it becomes part of her family. She accepts you as you are, wholly and completely. This also means that she has a really hard time when people let go of her. She's very clingy in that once she considers you a friend, you are never going to stop being her friend. It happens with personal issues too; if she believes you're in trouble, she'll sometimes push boundaries in "helping." She repeatedly has accidentally ended friendships because she clung a little too hard to the idea of the friendship, rather than the person themselves.

PHYSICAL DESCRIPTION

Eyes: Wide, candy red eyes.

Hair: Blonde hair that comes to a set of curls. Laurelite is a great example of the feeling I was going for.

Face: A petite face that's heart shaped. Looks a bit younger than her age.

Clothes: Crystal academy uniform~
For outside of school, see reference!


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Concept Art

Senshi: Sailor Sheba, senshi of Leadership!
xxxxx- For whatever reason, the english wikipedia seems to not host the page on Sheba anymore? You can find info on the Sheba minor planet here though, and it's on wikipedia's official list for minor planets...
xxxxx- Sheba is named for the Queen of Sheba, queen of Persia. She led a very rich nature, lush with wealth. The Queen of Sheba acted as a diplomat to Jerusalem, wherein she charmed King Solomon, who promised her anything she desired. Some say they had a relationship, though most historians agree this is largely myth. When Solomon offered her gifts, she refused and returned to her country. You can read more about her here.

Challenge: In the name of Sheba, follow my lead!

Symbol: A fleur-de-lis.

Fuku Colour: White!
Main Color: Black
Secondary Color: Gold and Red

Fuku: Tadah! <- more detail there than on the image to the left

Collar -- Plain black collar! One gold stripe!
Bow -- She has two little black bow tufts below her brooch + big butt bow~
Bodice -- Just the basic style of fuku~
Sleeves -- See reference
Brooch -- A golden crown with a red gem in the center. Here's some inspiration!
Bottoms -- Very very short ruffly edges to her fuku- a good example is Miss Europa. Black in color!
Tiara -- Traditional tiara, gold with a red jewel in the center!
Choker -- Just a simple red choker!
Shoes -- BOOOTSSsss. See reference, because I'm bad at describing booties. She also has white tights with a crown pattern along the top.
Gloves -- White gentleman's gloves.
Accessories -- Uhhh BIG GIANT RINGLEADER COAT. See reference because its a bit too complicated to describe xD

To ... give some shape to her attacks, I was working around the idea that a leader is someone who gives themselves for the sake of others. They are there to serve those they are leading, and protect them from harm that could come, while also empowering them to fight evils in their own way. Her normal and super attacks are based around the idea of a shield and protection, while her eternal attack is based around the idea of empowerment.


User ImageAttacks:

Sailor Scout Attack: Sheba Golden Diversion
Descripion: Sheba holds her arms out to her sides, and then thrusts them forward, as though conducting an orchestra, guiding and moving her opponent's attacks elsewhere.
Effects: This attack allows her to "lead" an opponent's attack away from her body. To clarify, it essentials acts the same way a shield would, except instead of a shield, she "leads" the attack in another direction. So in example, a negaverser's swing of their sword might miss. A corrupted senshi's lazer beam conveniently ricochet's in a different direction. This will obviously change between opponents, and will never be used in a case that legitimately controls the opponent. It is merely a shield, a counter to attacks that come towards her.
Range: Only works on one person per attack.
Backlash: She can only use the attack on character's of EQUAL POWER LEVEL. This means if she uses it on a super/eternal equivalent level, it will fail completely.
Duration: It can only be used once per battle, on one attack.

Super Sailor Scout Attack: Sheba Lovely Diversion
Descripion: Sheba holds her arms out to her sides, and then thrusts them forward, as though conducting an orchestra, guiding and moving her opponent's attacks
Effects: This attack allows her to "lead" an opponent's attack away from her body, and use it as a counterattack. So if a negaverser swings their sword at her, they feel the pain of that attack. If a corrupted senshi fires a lazer beam, it is reflected to hit the corrupted senshi. It is not an equivalent exchange; if the corrupted senshi summons a wave of water, Sheba's counterattack will feel like an inconvenient raincloud. This is definitely up to the other player to decide, and will never be used without permission.
Range: Only works on one person per attack.
Backlash: She can only use the attack on character's of EQUAL OR LOWER POWER LEVEL. This means if she uses it on an eternal equivalent power level, it will fail. Additionally, it makes her feel incredibly drained, and she has a hard time focusing aftewards.
Duration: It can only be used once per battle, on one attack.

Eternal Sailor Attack: Sheba Leading Distraction
Descripion: Sheba calls out to those around her, while a drumroll winds up. She gestures to senshi closest to her, calling them into her dominion. This eventually results in a bell made of energy ringing behind her. The sound of the bell can be heard by any senshi close to her, and has a healing, melodious sound.
Effects: Senshi close to her will feel more empowered. This attack heals VERY minor wounds (so tiny cuts and scrapes, but not broken bones and fractures). More importantly, it energizes senshi who are feeling worn down, giving them the strength to carry on. The idea behind this attack is that Sheba (the leader) takes on the brunt of her followers' damage, as any true leader should.
Range: Only works on 1-2 senshi near her. She has to really focus on who she's empowering; it isn't an AoE attack. She selects her target and then focuses her energy to them. Getting one senshi is relatively easy, but getting two can be difficult and sometimes results in failure.
Backlash: Whatever energy she gives to another senshi, she loses herself. By healing and empowering another senshi, she herself grows more weary and more vulnerable to enemy attacks. If she gives too much, it can even result in her powering down.
Duration: The healing is relatively permanent. The empowerment only lasts about 30-40 seconds, and wanes as time goes on. The drain on Sheba is permanent, and she has no way to regain the energy she's lost.
PostPosted: Fri Jul 19, 2024 1:08 pm


Audrina Lee / Sailor Alhena, Senshi of Charity


Player: Ravvlet
Accepted Quest
Civilian Journal

Civilian Profile
User ImageName: Audrina Margaret Becker Lee

Nickname: Audrey, Aud

Age: 18

Birthday: July 10, 1998

Sign: Cancer

Gemstone: Ruby

Blood Type: B-

Fav. Food: Fried anything. But especially fried fish.

Hated Food: Anything leafy.

School: Destiny City University, General Studies

Hobbies:

Urban Exploration: Armed with a flashlight, a camera, and her trusty backpack, Audrina loves exploring abandoned buildings and hidden parts of Destiny City and the surrounding towns. The beat up old Cannon Rebel E-something or another she got at a Goodwill doesn't take the most amazing pictures, but for her it's mostly about the experience - and the solitude. The thrill of witnessing urban decay is like getting a brief glimpse into a sci-fi post apocalyptic world.

Ghost-Hunting: Audrey doesn't just use her camera for getting cool shots of run down buildings, though. She's a member of several online paranormal research societies, and is constantly pouring over her photos for a stray orb or even a rare apparition. She even owns her very own pair of dowsing rods, and has taken several trips to allegedly 'haunted' locales. She doesn't often come back with much to show for it, but the experience is always chilling and daunting.


Virtues:
Generosity - Audrey likes helping. She may not dress appropriately for the occasion, but she is more than happy to be (and expects!) to be called upon by family or friends in times of need, no matter the hour. Need to cram for a final? She'll stay up in the wee hours of the night cheering you on. Need a place to stay? Her room's a bit of a sty, but you're more than welcome to crash on the floor -if you can find the space. Panhandlers, street musicians and the like - she doesn't discriminate, and always tries to remember to carry a couple extra bucks for those in need. As long as she has enough to eat - and her mom's always got something cooking - she feels no need to keep the excess to herself.

Open - Honesty is the best policy, and besides, Audrey loves to talk. She's not prone to hiding anything - from why she's always got dark circles under her eyes, to where the next big sale is. Or what's bugging her right now. She's also pretty interested in other people - their ideas, their personal philosophies, even if they clash with hers. She is rarely judging even when she finds she doesn't agree. After all, it's the differences that make people really interesting.


Flaws:

Bigmouth - Sometimes Audrina is a little too open and sharing, even if sharing IS caring. She has a tendency to overshare - and usually fails to take note of the other party is even interested. Wanna know what she did last night? Well, she is probably dying to gush and tell you all the gory details. Every. Single. One. It'd be ok if it came together as some sort of cohesive story, but more often than not it's usually a jumbled, half-remembered account of events with no regard to chronological order.

Gullible - Audrina is also equipped to believe just about anything. After all, she regularly participates in real-life ghost hunts. She tends to take people at their word and not bother trying to second-guess their intentions. This results in inadvertently funding a rather lot of scam artists, as well as being regularly hoodwinked at school. She doesn't seem to mind - she just kind of amiably turns the other cheek.

PHYSICAL DESCRIPTION

Eyes: Teal!

Hair: Black, curly, the tips fade to a bright teal.

Face: Thick eyebrows. Dark lipstick. GRUNGEY AND KAWAIIS /biased

Clothes: (the coolest)


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Missing Art

Senshi: Sailor Alya, Senshi of Charity

About the name: using the traditional name (it's listed under this on the star list oddly) as it differentiates it from the serpentis star that is already in use)

Challenge: Hope you're ready to give in!

Fuku Colour:
Main Color: Teal (like her hair tips)
Secondary Color: Gold

Fuku:

Collar -- Off-shoulders sailor style collar.
Bow -- A ribbon/belt at the top of the pants that has a butt bow.
Bodice -- Crop top, with an off-shoulders sailor collar.
Sleeves -- Poofy/lace sleeves that match the capris/pantaloons.
Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation.
Bottoms -- Capris! Maybe kind of pantaloons-y.
Tiara -- I want a glorious princess tiara judge me idc
Choker -- classic choker is cool by me DO YOUR THING
Shoes -- Heeled boots that come up to the bottom of the capris.
Gloves -- No gloves!
Accessories -- idk

colors are colorist choice

Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.

Sailor Scout Attack: Charity Ball
Alya can summon a small ball of energy in her hand that she can throw at a teammate. It puts a little pep in their step. Disappears after use.

No healing effect. ~5ft range. Ball must be successfully received by target. Acts as a minor boost in energy/stamina. Can be used three times per battle.

Super Sailor Scout Attack: Charity Bash
Alya can summon a cone of energy in the form of a baton. She can use this baton on a teammate to leave them feeling refreshed. Disappears after use.

Minor healing effect. ~7ft range. Baton must be successfully received by target. Acts as a minor stamina boost/extremely minor healing agent (mild scrapes/bruises). Can be used two times per battle.

Eternal Sailor Attack: Generosity's Gambit
Alya summons both a ball AND a baton, and smashes them down together on the ground, sending waves of rejuvenating energy to those within range. They disappear after use.

Healing effect - cuts, scrapes, bruises, slightly more serious injuries such as sprains. More serious injuries may begin, but not fully mend (improvement but not a complete restoration - from a broken bone to a hairline fracture perhaps?). 7ft radius around senshi. Others must remain in field for duration of action to be affected. Can be used once per battle.


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:08 pm


Calvin Avamir / Sailor Felis, Senshi of Catnip


Player: Thinkery
Application Quest
Civilian Journal


Civilian Profile

Name: Calvin Avamir (Brother to Sarandon Avamir)

Nickname: N/A

Gender/Pronoun: Male/He

Age: 22

Birthday: September 3rd

Sign: Virgo

Gemstone: Sapphire

Blood Type: AB+

Fav. Food: Pastries of any kind

Hated Food: Shellfish

School/Occupation: Graduated, works as an artisanal baker.

Hobbies:

Baking -- Calvin's primary civilian passion is baking, which fuels his bakery business. The deliberate process of making breads and pastries helps him to calm down when he's stressed, and the end product gives him a sense of purpose.
Cats -- He also has three cats: Pumpkin, Fluffernutter (or just Nut), and Sekmet. They wander throughout his house and the adjoined bakery, and any visitor to either will quickly be greeted by Nut and Sekmet. Pumpkin is too shy to approach strangers.

Virtues:

Thoughtful -- Calvin is good at planning ahead and thinking things through. Even in his worst moments, he always listens to reason.

Determined -- Calvin doesn't get discouraged by something going wrong, knowing that even the best plans will fail occasionally. No matter how badly things go wrong, Calvin is determined to help those he cares about.

Flaws:

Temperamental -- Calvin has very little self-control, and is easily tempted or goaded into doing things he shouldn't. He also struggles with anger issues occasionally, especially if he sees someone in danger.

Cynical --While Calvin is not easily discouraged by failure, he is prone to hopelessness on the larger scale, often questioning why he even bothers trying at all. He also tends to be very cynical whenever he gets in a bad mood.

PHYSICAL DESCRIPTION

Eyes: Brown. (Not sure the shape. Normal?)

Hair: Light tan, chin-shoulder length, usually pulled back in a short ponytail.

Face: Normal oval face

Skin Tone: Light tan: #D8C398

Body Type: Slightly shorter than the average man, at 5'5'' with some small amount of muscle.

Clothes: While working, Calvin always wears a white apron with shorts and a short-sleeve shirt, since the industrial oven makes the place 40°C no matter the season. Otherwise, he tends to prefer slacks and buttoned shirts, never wanting to appear sloppy outside the kitchen.


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User Image
Senshi: Sailor Felis, Senshi of Catnip. Felis Wikipedia Link

Uniform Color:

Main Color: Light Blue
Secondary Color: Light Purple

Uniform:

Discussed with Whimsicalblue over Discord. This and the following traits are all "Artist's choice" to some extent since I trust their fashion sense more than my own.

Tiara -- Simple metal band with a single sapphire.
Choker -- Light blue and white neckerchief.
Collar -- Plain sailor collar.
Bodice -- Artist's choice.
Chest Bow -- Small but clearly visible blue bow.
Brooch -- Shaped like a sprig of catnip flowers with two stray leaves.
Sleeves -- Got sleeves. Artist's choice beyond that.
Gloves -- Got gloves. Artist's choice beyond that.
Buttbow -- Artist's choice.
Bottoms -- Artist's choice
Shoes -- Simple, navy, close-toed, artist's choice.
Accessories -- Cat or catnip themed. Artist's choice beyond that.

Attacks:

Late-Blooming Effect: Felis occasionally loses feeling in his fingers, especially directly before or after casting.

Sailor Scout Attack: Name: Numbing Touch

Felis speaks the name of the spell and reaches out to touch the target with at least one finger or palm. His hands glow blue while preparing the spell. Upon touching the target, the blue glow spreads to cover the affected area, inducing a gentle numbness akin to an arm or leg falling asleep.
Pain is significantly muted in the affected area and fine motor control becomes more difficult. If the target is a cat of any kind, they will also feel the effects of catnip for the duration.
This spell can affect at most one cubic foot of one creature for 30 seconds, and can be cast 3 times per battle.

Super Sailor Scout Attack: Name:Torpid Touch

Felis speaks the name of the spell and reaches out to touch the target with at least one finger or palm. His hands glow blue while preparing the spell. Upon touching the target, the blue glow spreads to cover the affected area, inducing complete numbness akin to localized anesthetic.
Pain is completely blocked in the affected area and other sensations are significantly muted. Motor control in the affected area becomes difficult and fine motor control becomes very difficult. If the target area is bleeding, the bleeding slows for the duration. If the target is a cat of any kind, they will also feel the effects of catnip for the duration.
This spell can affect at most two cubic feet of one creature for 35 seconds, and can be cast 2 times per battle.

Eternal Sailor Attack: Name: Sanctuary of Peace:
Felis speaks the name of the spell and places his hand on a horizontal surface. A shimmering blue hemisphere (the sanctuary) at most 10 feet in diameter appears over the targeted surface.
All creatures inside the sanctuary lose all physical sensation, save for a soft feeling like being wrapped in a fleece blanket. Injuries inside the sanctuary are stabilized, but not healed.
Creatures that are completely inside the sanctuary are overcome with a feeling of dissociative calm akin to meditation.
This spell lasts for up to 45 seconds and can be cast once per battle.
PostPosted: Fri Jul 19, 2024 1:08 pm


Dariela Augustine / Sailor Joan, Senshi of Crusade


Player: ZaiaFantasy
Application Quest

Civilian Profile

Name: Dariela Lucrezia Augustine

Nickname: “Dari” or “Daria”

Age: 18

Birthday: May 17th

Sign: Taurus

Gemstone: Emerald

Blood Type: AB-

Fav. Food: Eggs Benedict

Hated Food: hot dogs. What the actual hell?

School: Crystal Academy

Hobbies:

Youtuber – Not only does Dariela like to browse youtube videos, she has a channel called Makeup Masquerade where she also posts and has received some fame for her makeup reviews and tutorials. It stands to reason considering she has enough money to buy all of the latest products and the time to test them all and find what looks good. She will answer viewer questions, emails, and occasionally make appearances at makeup stores as part of endorsement deals. She also subscribes to other Youtubers and may appear on their channels.

Makeup – This girl loves everything about makeup. She will buy, test, chat about, and generally be a know it all about makeup. She will always be up on the most recent products and will squee about anything related to make up. Expect her to be down for anything make up related, especially shopping sprees

Charity – As her mother is famous for saying – “Real ladies don’t work.” Instead, they do charity work, which is still work, but is fine by Dari. She has several charities she is involved with and can be found there on weekends on special events. Her passions are animals and the environment but she can also be found supporting research for various diseases and other pet causes as well. She will spend not just her money but her time supporting these causes.

Cosplaying – This may be surprising but Dari is an avid cosplayer. She usually gets someone else to collaborate on her costumes but she’ll draw up designs and have them made. She always gives credit where credit is due, however, and does not usually enter contests for work that is not her own. She just enjoys dressing up as superheroes and enjoying time around other people that enjoy this as well. She often attends conventions in full uniform, mostly to meet others and have her picture taken.

Virtues:

Outgoing – Dari is very outgoing. She doesn’t mind being the first to talk to someone or to take the lead in getting the party started. She is at home being seen and noticed and listened to. She will do what she can to get her friends involved, too, without making it seem forced or awkward.

Clever – Despite the lack of need to be, Dari is actually very smart. Clever, even. She was sent to all of the best schools and excelled in her classes. She is quick to ascertain needs and wants (if she notices them) and also quick to think of solutions. This cleverness adds to her wit and to her humor.

Confident – As an Augustine she has been aware for most of her life that her actions reflect on her family and she has done her best to raise herself up to those high standards. By now, it is second nature. She is confident in everything she says or does and will handle herself accordingly. She is not afraid of what other people think about her and she will certainly say so – doing what she wants and being around who she pleases without fear. The only exception to this is when her father calls her ‘Chere and tells her he is disappointed in her for something. That crushes the s**t out of her.

Tenacious – Dari does not give up if there is something she wants. She will hold onto it until she has it done. This helps her be effective in whatever she does because she will not accept failure as an outcome. She will also try to boost the other people around her to achieve their goals by being an enthusiastic cheerleader.

Flaws:

Oblivious – Dari can sometimes be oblivious to the wants and needs of others. She will do her best to get people involved with what she’s doing, neglecting to see that maybe they don’t want to be the center of attention or that they don’t want to be involved with her third charity rescue that month. It never comes from a malicious place but it has happened and will likely happen again.

Rich – While this may not seem like a personality trait, it very much is. Dari was raised rich – stupid rich – and has that entire mentality. She does not understand being poor or the struggles poor people go through in any practical way. If someone complains about their money troubles she will usually suggest working harder or try to buy her way out of the awkward conversation.

Cunning – Dari was born smart, but she was taught to be cunning. Her father was born into his wealth but, according to him, he had to work to keep it. She is perfectly comfortable following his example and getting her way through less than forthright means if all of her usual methods fail. She will lie or simply omit the truth if she thinks this means she won’t achieve her ends. I wouldn’t say Machiavellian, per say, but probably it’s Machiavellian…

Dictator – Despite her good qualities, the back end of being tenacious is being relentless. She can be oppressive in her will and has no trouble pushing that will onto others. She’ll be nice about it, perhaps even coy or cunning, but the end result is always the same – you will do as she’s asked. If you do not do as she asks she will find ways to make it happen without your consent or will badger you until you give in.


PHYSICAL DESCRIPTION

Eyes: Baby blue

Hair: Blond with a light fuchsia tips. (see avvie)

Face: blush to her cheek, eyeliner, a perfectly accented face

Clothes: Clean, classic lines. Anything that looks upscale or expensive. She loves pink, playful, and feminine. Also, apparently, she liked roses.
Example 1, Example 2, Example 3, Example 4


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Missing Art

Senshi: Sailor Joan, Senshi of Crusade
(2677) Joan

It should be noted, though I would hope this wouldn't be necessary because people can just read the quest, that Joan is senshi of crusade, a verb, and not -the- Crusades. Her attacks do not reflect any sort of religious superiority, nor do they replicate genocide of any kind.

Challenge:

Fuku Colour: see avvie

Main Color: Fuschia
Secondary Color: Lavender based Silver

Fuku:

Collar -- Jewelled Collar along her natural collar bone
Bow -- A small bow with a fushia jewel in front
Bodice -- see avvie - white bodice with sheer fushia panel along belly
Sleeves -- full sleeves that end in a point over her middle finger
Brooch -- pink jewel
Bottoms -- tights with rose detailing around the hips
Tiara -- See avvie
Choker -- silver and pink gems, yes
Shoes -- white heels
Gloves -- none
Accessories -- See avvie

Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.

Attacks:

Sailor Scout Attack: Joan’s Hope
Joan calls the name of her attack and picks a target. This target can be anyone, including herself, and a shaft of light forms around the target, even at night. The light imbues the target with a sense of dedication and purpose, as if their actions are blessed. As a result it also provides a 25% boost to their magic or physical attacks and speed while the attack lasts. Joan must pick a target that is within 10 feet of herself and the attack lasts for a total of 30 seconds. She may use the attack twice per battle with the first lasting 30 seconds and the second attack halved at 15 seconds.

Super Sailor Scout Attack: Joan’s Blessing
Second Verse, same as the first, only this time Joan may choose up to 2 targets. If she chooses one the attack lasts 40 seconds, 2 would be 20 seconds. This may be used once per battle for 2 targets or twice per battle for 1 target.

Eternal Sailor Attack: Joan’s Martyr
Joan calls this attack and light radiates out from around her in a 10 foot radius circle. This light imbues all of her allies with a sense of purpose and strength. It boosts all of her allies strength and speed by 50%. The downside is that Joan will feel sluggish and run down while the attack lasts, making her more vulnerable to being hurt. The attack lasts for 30 seconds and can be used once in battle. When the attack is over the wear off is a gradual effect.


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:08 pm


Deanne Jacobs-Doyle / Sailor Tarvos, Senshi of Conflict


Player: TheMadHatter / Grymoire
Accepted Quest

Civilian Profile

Name: Deanne Jacobs-Doyle

Nickname: De, Ann, Annie

Age: 20

Birthday: April 1st

Sign: Aries

Gemstone: Diamond

Blood Type: ab+

Fav. Food: Baked salmon and Chocolate covered cherries for desert.

Hated Food: Potatoes.

School: DCU

Hobbies:

Kickboxing - De was the kid at school who was always getting throw into detention for fighting with others. She was the sort to throw a punch or pull someone's hair before thinking and eventually her parents decided that if she was going to be violent they should direct it somewhere. They put her in martial arts classes at first but she was too impatient for them so she switched to kickboxing and hasn't looked back since. She's learned to be pretty good at it but now mostly uses it for exercise and venting aggression from school work and her social life.

Dancing -- At first it -so- wasn't De's thing but when her mother re-married she was shoved in dance classes with her half-sister. The classic stuff bored her to death, though she did like being able to stand on her toes and the fact that you could brain someone with a point shoe, but found that the jazz and modern dance classes were fun. It gave her something to do besides being violent and let her keep moving and driving toward something. She still takes a few classes with her half-sister because it's something they both enjoy.

Cooking -- About the only thing she can do with sharp knives where no one thinks oddly about it. De learned to cook while her mother was single and working a lot. She figured she could take care of dinner and be a 'big girl' and rather enjoyed it. You can always try new things with flavors and textures. There's no end to what you can do in a kitchen and De takes every chance she can get to cook up something weird and new. Usually to her family's enjoyment but occasionally to their chagrin.

Virtues:
"No time for sitting still" Energetic -- De is always going, always moving, always doing something. She can't stand to be sitting still and hanging around while live passes her by. She never seems to run out of energy no matter what else she's done during the day and has been known to run full-tilt until she falls into bed at night. She's always played sports at school (though more to do something than because she liked the sport) to keep herself occupied when not in class.

"Nothing can stop me now" Persistent -- De likes nothing more than for someone to put a brick wall in road so she can throw herself at it completely until she's punched a hole in it, even if that means she ends up with bloody knuckles. She refuses to let herself believe she can't do something and wont let anyone else tell her otherwise either. She believes firmly that no one but her can make the choice as to what she is and isn't capable of.

"To the brave new world!" Adventurous -- Sports, food, travel, De will do anything just because she hasn't done it before. She is always up for trying new things and going new places in the off chance it gives her something new to do or ends up being something she likes. She looked up to all those people in history who did something because they could or because someone said they couldn't and hopes to one day do something like that herself.

Flaws:
You wait for them. I'm going in. Impatient -- De hates being stuck waiting for something and just can't sit still when she knows there's something else to be doing. She wont wait for orders or wait like a good girl. She's going to get up and do what she wants. Now. She's the first to charge into something and damn the consequences. Those can be dealt with later. One of her more blunt teachers told her once that her impatient attitude might get her some where one day, though whether that was into a good job or off a cliff they weren't sure.

"...to know the truth" Conflicted -- Even though De is always doing something she isn't sure it's what she's suppose to be doing. She makes her choice and goes at it with her all (see 'Persistent') but she's always second guessing herself and wondering if what she did was right or if she should have done something else but always too late. She will follow a path to it's end but she can never let go of what path that she missed. If she doesn't keep herself busy doing something she starts to brood and a brooding De makes for a temprematal and angry De. No one wants that. She can ignore the first few questions about why she seems upset but after a couple she’s liable to snap and start yelling about her own insecurities until she’s blue in the face.

"Hey guys! Watch this!" Daredevil -- And not the fun sort either. De has been known to do things that could seriously get her hurt because she just doesn't stop before she does something. She'd be one of the first to volunteer to be shot out of a cannon for experimental purposes without bothering to ask what the risk of neck and spine damage might be. She'd have no problem jumping off a roof just to see if she could and get that rush, never mind that she'd probably break a leg doing it. She doesn't think about the consequences. She just does things because nothing feels quite as good as the rush of adrenalin and fear she gets from it.

PHYSICAL DESCRIPTION

Eyes: Gray, almond shaped.

Hair: Blood-red; long, slightly wavy. Likes to clip up chunks of it to keep out of her eyes.

Face: Angular and fierce.

Clothes:


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Missing Art

Senshi: Sailor Tarvos, Senshi of Conflict

Challenge: Welcome to My Battle Field!

Fuku Colour:
Pallet Colorist can choose what main and secondary colors are.

Inspirational Images:Belt/Skirt gloves/boots

Attack #1 - End Game
Sailor Travos sends out a wave of mental energy at her enemies that twists their minds and leaves them conflicted.
  • Duration: Instantaneous. Effects last for 25 seconds
  • Effects: Enemies have their convictions rattled. There are no real lasting effects and the confusion wears off quickly. The intention is to give Travos time to flee or to give her allies time to make an attack against the enemy.
  • Uses: 3


Attack #1a - End Game, Redux
Sailor Travos sends out a wave of mental energy at her enemies that twists their minds and leaves them conflicted.
  • Duration: Instantaneous. Effects last for 30 seconds
  • Effects:Enemies have their convictions rattled. There are no real lasting effects and the confusion wears off quickly. The intention is to give Travos time to flee or to give her allies time to make an attack against the enemy. Can target 2 enemies with one cast.
  • Uses: 2 times


Attack #2 - For The Fallen
Sailor Travos creates shimmering silver rings around her wrists and those of a chosen enemy. Tarvos selects either a specific target or the closest enemy.
  • Duration: 45 Seconds
  • Downside: Sailor Travos must concentrate on the attach to keep the mental connection and force her mind frame onto her enemies. This means she is completely vulnerable to attacks from others. She can also loose the attack if she looses her concentration.
  • Effects: A violent, jarring push slams against the mind of the designated target, rendering them disoriented for a time. The effects are confusion or just a general off balance feeling. Next the target's thoughts are overcome by nothing but the feeling of being trapped in a violent struggle against someone or something, possibly themselves. The confusion wears off so that they can deal with the thoughts of their trap completely. They must decide to fight against their own thoughts or against Travos and her allies. When the disorientation fades away (it is up to the player how quickly this happens and whether they want lasting effects or not as it is all mental).
  • Uses: 1 times
PostPosted: Fri Jul 19, 2024 1:08 pm


Eve Wallace / Sailor Apophis, Senshi of Cockroaches


Player: Desukyun
Application Quest

Civilian Profile

Name: Eve Wallace

Nickname: CosmicForce(Game handle)

Age: 20

Birthday: February 27

Sign: Pisces

Gemstone: Amethyst

Blood Type: AB

Fav. Food: Pistachios

Hated Food: Mint anything

School: Destiny City University

Hobbies:

X-treme Couponing: Eve loves money but she loves saving money even more. She spends hours at a time cutting, organizing and storing coupons. It’s about as close to a job as she can manage and takes nearly as many hours as a full time job. She also spends a lot of time organizing and clearing out her family’s gigantic stockpile of various household items.

Video games: Eve plays competitive fighting and RTS games. She can frequently be found at tournaments though her time around crowds is limited to her matches before barricading herself in her hotel room as quickly as possible. She tends to see gaming as a completely separate entity from the real world where she gets lost in the moment and can legitimately relax. It's one of the rare times where she can socialize...up until the moment where she realizes she's in a gigantic crowd of people all trying to talk to her.

Movies: The more obscure and ridiculous, the better. Her father’s job as a puppet builder and special effects artist means that she is normally exposed to B grade, low budget films. She has a huge collection of them on VHS, DVD and laser disc. All of them are in pristine condition. She also collects various posters, standees and prop items that her Dad is able to take off set.

Virtues:

Observant – She is hyper aware of everything around her. She will frequently map out exits, entrances and escape routes just to know that they’re there especially when she has to venture out to conventions. Hitch tends to use the same routes every time she has to travel so those areas are almost second nature. It comes from years of staring at a screen trying to notice whatever is around her.

Resourceful -- If times are tough, she can find a way to bring things back together by using things around her. She is used to working with limited resources and can find a way to use them to her and others advantage.

Forgiving – She tends to forgive people that anger her mainly because she realizes how hard it can be to apologize. Everyone deserves a second chance and, while she may be wary of them at first, almost anyone can be redeemed if they try hard enough.

Flaws:

Stingy – She absolutely hates spending money on both herself and others. Even the fact that something is on sale isn't good enough if it doesn't meet her extremely narrow guidelines of getting her money’s worth. Her savings account is only large due to the practice of near hoarding money. She would walk up hill 10 miles in the snow just so she didn't have to pay the bus fare. The idea of returning favors is a foreign concept and the holiday or birthday season comes and goes without her caring much. If she’s feeling generous, she might grace someone with the privilege of having a stack of coupons. Though the usefulness of that gesture may vary depending on how badly one needs 10 sticks of off-brand deodorant and 70 rolls of paper towels.

Socially inept – She is very lacking when it comes to social graces. Being around her parents, who don't care, and con-goers, that can be worse than her, gives her little material to work off of. The idea of “minding your manners” is something she still needs to learn. Her ability to communicate with people is underdeveloped. If she isn't being hopelessly awkward, she goes off on tangents about things no one else wants to hear about just to hear her own voice. She constantly mumbles, doesn't finish sentences completely and can’t understand when someone doesn't instantly figure out what she’s trying to say. She also has a hard time apologizing for something she’s done.

Cowardly – If her resources run too thin or she can't find a way out of something, she will refuse to do it. Sometimes she has trouble gathering up the courage and gumption to even try. It takes more than a rousing speech and a pat on the back to get her to do something. It is always a long, arduous and sometimes painful experience to even try to get her to do something new.

PHYSICAL DESCRIPTION

Eyes: Green (Hidden behind bangs on official art)

Hair: Short and choppy; has two long antennae-esque pieces of hair

Face: Oval shaped

Clothes: Baggy, oversized sweat shirts; Ill-fitting jeans; mismatched styles; Some dresses

Stature: 5'4". She is also rather petite.


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Senshi: Sailor Apophis; Senshi of Cockroaches

Challenge: It's gonna take a lot more than that to kill me!

Fuku Colour:

Main Color: Copper
Secondary Color: Cream

Fuku:

Collar -- Plain sailor collar
Bow – Neckerchief style bow
Bodice – Styled like a normal shirt though noticeably oversized
Sleeves – Extremely long cuffed sleeves that cover her hands entirely
Brooch – Has a cockroach-esque broach over the bow; Styled like ancient Egyptian scarab beetle carving
Bottoms – Heavily pleated school girl skirt that comes just above the knee; Stockings that end just beneath the hem of the skirt
Tiara – Has a jeweled bangle around her hair instead of a tiara;
Choker – Classic choker
Shoes – Buckled dress shoes
Gloves – Simple white gloves; Will be hidden
Accessories – N/A

(Will be sending comprehensive refs to the artist!)

Attacks:

Sailor Scout Attack: Apophis Hardened Shell
Creates an exoskeleton that prevents damage from stage 1 magical attacks for a maximum of 45 seconds. Can be broken instantly by physical based attacks of any stage. Can be broken instantly by magic based attacks of second stage or higher.

Super Sailor Scout Attack: Apophis Battle Hardened Shell
Creates an exoskeleton that prevents damage from stage 1 and 2 magical attacks for a maximum of 45 seconds. Can be broken instantly by physical based attacks of stage 2 or higher. Can be broken instantly by magic based attacks of stage 3 or higher.

Eternal Sailor Attack: Apophis Mysterious Hissing Noise
Creates a harsh hissing noise that disorientates opponents with dizziness, nausea or loss of spacial awareness. Lasts for up to 45 seconds in a range of about 15ft. Apophis needs to concentrate for a period of about 5 seconds to be able to use this attack. If she is interrupted before or during the attack, the attack will end.


The Space Cauldron

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The Space Cauldron

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PostPosted: Fri Jul 19, 2024 1:08 pm


Harrison Carter / Sailor Dido, Senshi of Heartbreak


Player: Blue Eyed Melloon
Application Quest

Civilian Profile

Name: Harrison Carter

Nickname:

Age: 18

Birthday:

Sign:

Gemstone: Follows your zodiac sign.

Blood Type:

Fav. Food:

Hated Food:

School: Destiny City University...sometimes.

Hobbies:
e.g.

Reading - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.

Virtues: These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.

e.g.

Outgoing -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.

Flaws: Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.

e.g.

Selfish -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.


PHYSICAL DESCRIPTION

Eyes: Colour, shape. No heterochromia (different-coloured eyes), please!

Hair: Colour, style, accessories. Some artists prefer references, others prefer being given style words - you might want to keep this in mind

Face: Shape, features -- tell us if your character has a round or oval or heart-shaped face, freckles or not, big ears or not.

Clothes: Only if you're applying for an adult/DCU student. The artist reserves the right to not draw complicated outfits, and this will generally be your work clothes if you are older. You will most likely be getting a simply drawn outfit/uniform.


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Senshi: Sailor Dido, Senshi of Heartbreak


Challenge:

Fuku Colour:

Main Color: White
Secondary Color: Light Blue/Red

Fuku:

Oh look! A picture!

Attacks:

Sailor Scout Attack: Name.
This is your most basic attack. For example, Sailor Jupiter shot lightning bolts at her enemy from a lightning rod that hid in her tiara.

Super Sailor Scout Attack: Name.
This attack is an UPGRADE of your first attack. Your first attack is more powerful, and can have a cosmetic change. Ie, Sailor Jupiter's lightning attack takes on the form of an eastern dragon when shot at her enemy.

Eternal Sailor Attack: Name.
This is your senshi's most powerful attack. It is different than your senshi's Sailor and Super attack. For instance, Sailor Jupiter's eternal "Sparkling Wide Pressure/Jupiter Thunderclap Zap" enabled her to form a disc/frisbee of lightning that she could throw at her enemy.
PostPosted: Fri Jul 19, 2024 1:08 pm


Jacob Miller / Sailor Al Dhili, Senshi of Hyenas


Player: Chibi Sheepcat
Application Quest

Civilian Profile

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Name: Jacob Miller

Nicknames: Jake (preferred over his full name)

Gender: Male

Age: 16

Birthday: April 24th

Sign: Taurus

Blood Type: O+

School: Hillworth Grammar School*
* Jake and the gang he was a part of were busted for multiple counts of stealing and selling school exams. Several of the younger boys' sentences were reduced to Class B misdemeanours provided that they attended (and graduated) from Hillworth. Jake has also been suspended several times for school artwork vandalism.

Fav. Food: They say the fastest way to a man's heart is through his stomach, and they couldn't be more right with Jake. Being thoroughly food motivated, it's hard to judge if he even has a favourite food, but his friends would tell you he has a secret love-hate relationship with pudding.

Hated Food: Despite eating like a starved dog, Jake has one food which is his One True Enemy: Anchovies. If they are on his pizza so help him.

Hobbies:
- Graffiti: Jake is a self-proclaimed artist and the world is his canvas. No surface, flat or otherwise, is safe from his "artwork", which ranges from pieces with political meaning to just self expression. Though he tags his work he doesn't make a habit of actually tagging, finding the act below his "artist standards." Tagging was, surprisingly, what got him into graffiti artwork in the first place, simply because his friends at the time were into vandalizing city buildings. After discovering there was more to self-expression than simply scrawling your initials where nobody could see them, Jake started working on his own pieces, keeping them relatively small and unobtrusive. These days, however, he's much more confident in his skills and has no problems covering up tags with his particular style of work. The only building he's never touched is the one that he and his family lives in, if only because he doesn't want them to get kicked out because of him.

- Street Hockey: His parents never had enough money to send him to ice hockey lessons, and thus Jake and his brothers spent most of their childhood playing street hockey instead. It was a good way to blow off steam, push some neighbourhood boys around, and just generally have fun without causing property damage. While at Hillworth, Jake has done his part to get weekend street hockey games going in the hopes of recreating some of his childhood fun.

- Loitering: If there's a no-loitering sign posted, chances are you'll find Jake hanging around there doing exactly what the sign says not to do. He's just waiting for a friend, he'll tell you. His girlfriend has to use the bathroom. He's meeting his ninety year old grandmother. Jake has a plethora of excuses to offer those who accuse him of hanging around their shop and ruining business. It's a small (very small) form of public rebellion, but it's one that the blonde enjoys very much.

- Karaoke: Jake loves singing, whether it be in the shower or just randomly bursting out into song whenever the occasion arises. He can hold a tune decently, and thus was encouraged to spend more time with the karaoke machine and less time trying to beatbox (hey, a boy just wants to learn!). Picky is definitely not his middle name, and his had quite the repertoire of songs he knows most of the words to. Karaoke helps with learning words, but when in doubt Jake is quick to improvise. What do you mean that's not how the song goes? Well it should have gone like that!

- Barbequing: Because baking is for girls. (This has nothing to do with the fact that he ruined his parent's oven. The oven just malfunctioned and burned his cake. That's his story and he's sticking to it.)


Gemstone: Diamond
~

Virtues:
Opportunist -- Simply put, Jake has an eye for opportunities, and is a good judge of situations. When to take risks, when not to gamble, he's got a knack for knowing when to play his cards. He is quick to take advantage of situations that will gain him something, though this mainly involves getting more food at lunch without having to buy it himself. Are you going to finish that?

Pack mentality -- Jake gathers his friends around him into what he considers a "pack", to which he is devoted to and spends the majority of his time with. His parents have been less than active in his life; thus, it's really no surprise that he treats his friends as an extended family and puts their needs about his blood family's. Whether it's pulling a brother out of trouble or taking the hit for one who was sloppy, Jake is the kind of guy that you can count on. He considers all senshi to be a part of his pack, at least in the beginning anyways, and he is quick to jump to the rescue of another Senshi even if he doesn't know them. You look out for your own, right? Loyalty aside, he's much more comfortable in the role of a follower than he is leading the hounds, so to speak. He works well under a leader (the so-called "alpha") and has no qualms taking orders. After all, the boss is the boss for a reason, right? As far as senshi-teams go, they're a-okay in his book. Even once he's found his team of choice, however, that doesn't stop him from teaming up with other senshi (whether they need it or not) over a common enemy.

Talk to Me -- Social, talkative, and motor mouth are all words that would quite accurately describe Jake. He talks through breakfast, he talks through lunch, he'd even talk through church if they let him in the building anymore. One could argue that he's quite the social butterfly, talking to anyone and everyone who will listen to him (and even those who aren't lis—are you paying attention?) He has no qualms about parking himself down next to some unsuspecting youth and striking up a conversation, and while he certainly isn't knowledgeable about every subject he's pretty darn good at BSing it. Just talking to him is reason enough to be considered an honorary friend, which means you get an honourary nickname. Sunshine, Lovely, Pet, Sugar, he'll use them all, and will repeat if the occasion calls for it. The only person who doesn't get a nickname is his "alpha", though whether that's because he respects or fears her/him is yet to be seen.

Party All the Time -- While some may call it optimism, Jake prefers to think of himself as a connoisseur of good times. Always raring to go, the blonde never seems to run out of energy when there's fun to be had. Wanna go hang out at that new sushi place? He's down for it! Heck, he'll even eat the strangest thing on the menu if you pay him ten bucks! Not the type to tell someone to avoid something because it's dangerous (or illegal for that matter) Jake enjoys the thrill of trying new things. If there's an audience involved, then he's doubly involved. After all, what better way to spend your Friday nights than trying to see how much wasabi you can snort up your nose?


Flaws:
Like a dog with a bone -- Jake is one of those people who once they have found something will refuse to let go until they've got what the want. Be it a weakness, emotional problems, or some kind of secret, he will just pick and pick and pick until the person he's hounding finally makes it very clear that his badgering is unwanted or physically harms him. Often times the latter is necessary to ensure that he doesn't come back. While he seems to think that he's doing it for the person's own good, other people may not be so inclined to agree. Physically, this manifests in Jake's frequent, almost obsessive need to pick at scabs, resulting in numerous white scars littered on his skin.

Gang mentality -- Jake's friends as his pack but they are also his gang, which comes with it an entire slew of problems. Without much in the realm of parenting at home, he lacks respect for what could be termed traditional authority, choosing instead to respect his pack's "alpha" above all else. If his alpha said he needed to skip class and meet her behind the school he'd do it in a heartbeat, regardless of what kind of trouble he'd get into from his teachers. Their trouble is only passing; he can stand a detention or two if it means being able to do something for the gang. As a follower and not a leader, his morality is very much dictated by those around him. It may be against the law to steal exams, but if the gang needs money why shouldn't they take advantage of some easy money? It's only teachers, after all. It's not like they have feelings. Adults tend to be classified as very much "against us" in his "with us or against us" type of mentality, and as such he has a hard time relating to adult figures, both in his own life and the lives of his friends. (He's not a good person to introduce to your mother. Really). As a senshi, the lines are even clearer cut. Once a Negaverse, always a Negaverse, and Jake does not forgive fraternizing with the enemy or turning to the dark side. Because of his black and white distinctions between friend and enemy, betrayal from within hurts the most. He would be devastated if one of his "civilian pack" turned out to be a Negaverse agent, or worse, if one of his "Senshi pack" joined the Negaverse.

Self-Indulgent -- While it's okay to enjoy having a good time and goofing around, the blonde lacks any real boundaries or self control, especially when it comes to pleasurable experiences. If it feels good, why not do it again? He's the type of boy who'll spend all night partying and skip off school for the next few days to recover, not bothering to worry about the consequences in favour of the good times. The crowd that he hung out with growing up didn't encourage him to hold back either, and thus Jake has a hard time limiting himself in almost anything. Behaviours, substances, junk food, you name it. It's one of the reasons that he smokes, having picked up the habit from his fellow gang members because it was "cool" and getting hooked before he knew what had happened. While he's not addicted to anything serious (yet) there is always the potential that Jake could dig himself in deep because he doesn't know when to stop.

Come to the Dark Side -- We have cookies. Delicious cookies. Cookies so good that once you try one you'll never want to go back to those pansy cookies the Light side offers you. If peer-pressure had a name and a face it would be Jacob Miller. With his charming, devil-may-care attitude he'll be the first to offer anyone a chance at the kinds of pleasures he regularly enjoys. He is a completely shameless corrupter of youth and he feels no remorse for it, even if he gets unsuspecting minors into more trouble than they can handle. But hey, he'll visit you in juvie if you get caught. biggrin

Physical Description
Civilian:

Eyes: Average shaped amber eyes

Hair: Dirty blonde; undersides cut short with the middle left to grow long, creating a kind of Mohawk which grows out as a fluffy, solid line that begins at the point of his forehead and ends in some little 'tails' at the base of his neck; Mohawk is black tipped

Face: Slender, average features, piercings (eyebrow, lip, ears, tongue, anywhere else the artist can think of, should have a chain connecting the lip piercing to the ear on the same side); crooked, perhaps a little cocky smile, tanned skin

Body: Muscled; not a body-builder physique but definitely on the buff side. Several tattoos, the most notably being a bull's head on the back of his neck.

Fashion: Ripped jeans (usually dark colours) with tank shirts. He doesn't get to wear his regular clothes all that often (alas uniform) but when he does he keeps it to his favourites. The more comfortable the better.

~

Senshi:

Fuku: See concept under Senshi. XD I really have no specifications for the fuku beyond "here have some key words and go crazy." (But if I should design a fuku, I will. Just let me know).


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Senshi: Sailor Al Dhili, Sailor Senshi of Hyenas
- Pronounced, to the best of my knowledge, as Ahl-theelee

Concept: Hyena ruff/fur (Idk something maybe like they have going on in Cats?), spots, black war paint (face), fingerless gloves, snarling, laughing, bones, Pesterhide, Scarlet Hound, Snickerfang and lots of hyena pictures

Challenge: Don't make me laugh!

Attack #1 – Crushing Bite
    [What it does] Sailor Al Dhili creates a pair of "jaws" in energy form that lunge in a straight line towards the target. Deals moderate physical damage and would result in a bite wound (bruising and teeth marks) wherever the "jaws" make contact with the target. Along the lines of something like this (if you'll excuse the Pokemon reference XD)
  • Duration: The jaws last until they have made contact with something. Can be used up to four times in battle, with three being the 'oh s**t we're really losing gotta do it one more time' and four being the 'use it and pass out.' It essentially can be safely used about three times in battle.
  • Benefits: Deals visible physical damage. Can be used at medium and close range.
  • Downsides: Jaws move in a straight line from where they are released and therefore they can be dodged or sidestepped. It is not a long-ranged attack, so he can't fire the bite at people. Most effective at close range.


Attack #1b – Bone Crushing Bite
    [What it does] An improved Crushing Bite. Sailor Al Dhili creates a pair of larger jaws in energy form that lunge at the target. It does have the potential to break bones if the target was hit with a full-force bite. (For example, if they held out their arm to block it, their arm could break. If they didn't guard, it's not going to break all the bones in their body, but it would probably fracture a collar bone or something like that).
  • Duration: The jaws last until they have made contact with something. Can be used safely two times in battle. Again, he could push it to three if he wanted to be a useless senshi puddle at the end of the battle. XD
  • Benefits: Deals physical damage. Attack is faster, and thus harder to dodge. Jaws are bigger and thus the damage area is larger.
  • Downsides: Jaws move in a straight line from where they are released and therefore they can be dodged or sidestepped. Though the speed increases, there is no knockback. It is not a long-ranged attack, so he can't fire the bite at people. Most effective at close range.


Attack #2 – Scavenge
    [What it does] Sailor Al Dhili sends a small "pack" of 3-7** jaws at his opponent with power range in between his Crushing Bite and Bone Crushing Bite.
  • Duration: The jaws last until they have made contact with something. Can be used once per battle.
  • Benefits: Deals physical damage in multiple areas. Attack his harder to dodge due to the sheer number of attacking jaws. Is the most powerful at closer range.
  • Downsides: Sailor Al Dhili must hit his opponent with either Crushing Bite or Bone Crushing Bite in order to ensure this attack hits the target he wants it to. The jaws, unlike his other attacks, are target-seeking and as such require some prior damage to "hone in" on. (Note: this attack can be dodged, but it is much harder to dodge than the other two because it doesn't just flow in a straight line)


* Checked 1a and 1b with Lanth to make sure they didn't overlap with Saiph's bite.

** 3-7 can either be decided by dice roll or decided during the battle by both players based on the strength of Al Dhili and the strength of his opponent.


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:08 pm


Jeanette Genoise / Sailor Gamma Piscium, Senshi of Wheat


Player: Wylde Roses / Redbud-Tree
Accepted Quest
Civilian Journal

Civilian Profile

Name: Jeanette Genoise

Nickname: Jenny

Age: 15

Birthday: July 2nd

Sign: Cancer

Gemstone: Rose Quartz - traditional is Ruby, but Rose Quartz is an acceptable gemstone for Cancer signs.

Blood Type: AB

Fav. Food: Macarons. OTher sweets as well, most above all are macarons. They're pretty, they're pastel colors, and they're delicious!

Hated Food: Escargot. Yes, she is french. No, she will not eat snails and how dare you stereotype her like that.

School: Meadowview High School

Hobbies:
Dolls - Specifically, ball-jointed dolls. Jeanette adores them and has a number of the eerie, pretty little things that she greatly enjoys dressing up and taking pictures of. They let her express her taste in fashion in a smaller form, and experiment with different looks and appearences that she could not necessarily pull off on herself. She collects these dolls, and they are her babies - Jeanette does not find them creepy and cannot understand why there are people who do. To her, each doll has its own personality and something about it to adore, and is perfectly happy to spend hours working out the perfect look for each one.

Sewing - Because of her love for her dolls, Jeanette developed a similar love for sewing - she makes clothes for her BJDs as often as she buys them, and is happy to spend time either poring over her work or having a healthy discussion about the merits of taffeta with the other members of her home-ec class. She does not yet try to make clothes for herself or family, but limits her experiments to doll-sized attire, so that there's more material left over if and when she inevitably makes mistakes while learning.

Shopping - Be it a mall, a strip mall, or a quaint boutique, Jeanette adores shopping - especially with other people. Even when she herself doesn't have the money to spend, she enjoys trying things on, inspecting quaint objects, leafing through books in a bookstore, and offering encouragement to anyone who might be thinking about spending their money. Shopping for Jeanette is an experience, not a task to be completed, and it is one that she firmly believes is best done with friends and/or family.

Virtues:
Cheerful - Jenny is a ray of sunshine in human form. While it isn't impossible for somethign to get her down, she bounces back surprisingly well and tends to have an overall happy demeanor. She's not one to listen to sad music or wallow in misery, and her happiness with life can be infectious to those around her; her ability to greet the world with a smile and keep an even emotional keel gives her a sort of strength and endurance. This isn't to say she's optimistic - she's no more that than she is pessimistic; rather, disappointments simply roll off of her if given a little time, and she returns to her baseline nature with speed, and since that baseline nature is happy, it is very rare to find her in a fit of ennui or teenage angst.

Patient - Some things take time - getting an outfit just right for one of her dolls, waiting for the right lighting for photographing one, finding the absolute best pair of shoes in the shop... Jeanette knows how to wait, and how to not go stir crazy while doing so. Results are not always evident for somethign right away, and you have to keep going until they happen - and even if they don't happen. She does not get in a rush and tends to eye the pace that some of her schoolmates move through life with a confused and awed expression - why rush? Why get angry at something taking a while? Patient, consistent work pays off far more than hasty and sloppy work, after all!

Neat - A place for everything and everything in its place. Jeanette is careful to keep everything she possesses in a specific location and to always return it to its proper place when she is done with it. Her room is always clean, and she never lets dust or disorder build up in a space she has claimed as her own. Jenny does not like when things are messy, and will go out of her way to clean up after both herself and others. Fortunately, she does not take this to levels of obnoxiousness, but she can be found ensuring that there won't be loose crumbs left after a snack day, and does her best not to make a mess in her day-to-day life. After all, a neat appearance and living environment is important - and really, who wants to be messy?

Flaws:
Forgetful - Things simply don't 'stick' easily in Jeanette's mind. It isn't that she's stupid, or that she's not paying attention - things simply slip through while she's thinking of other matters. As a result, she tries to keep a list of important things she needs to do on her person, marking them off as she does them, but this doesn't always work, nor does her backup method of tying colored strings around her fingers as reminders. The latter most often leaves her with colorfully-decorated fingers and no recollection of what the ties were supposed to represent. A major result of this forgetfulness is that her grades are not stellar - she works hard and is a smart girl, but the fact that her work often ends up turned in a day or two late, or done at the last minute because she forgot the due date until it was nearly upon her has left her with a spottier GPA than she'd really liked. This is particularly noticeable in math, because she often forgets to show her work, which costs her more points now that she's getting into higher-level math.

Slow to Catch on -There's always that one person in a group who understands what's being discussed just a second or two later than everyone else. The person who needs just a bit longer to process a problem before being able to a) register that there IS a problem and b) begin implementing a solution. In short, the opposite of a quick thinker. Jeanette is that person. Between this, her forgetfulness, and her clumsiness, she's earned a bit of a reputation as a ditz, and it frustrates her that she's usually the last to get a joke, and still working on step one of a problem while everyone else is already moving on to step three or four. This isn't particularly a problem in terms of schoolwork, but rather in social situations - she's just a little out of step with conversational flow, just a little bit delayed in catching on to hidden meanings and agendas, and as a result she's forever just a bit out of place among her peers.

Clumsy - It's a good thing Jenny has a lot of patience, because with the number of times she's dropped, bumped into, or knocked over things would bring many people to despair of ever being graceful. She simply isn't that aware of where she is in space, and as a result she's often found sporting mild bruises or sprained ankles, and has been called a butterfingers by classmates since she was small. (One particularly spectacular incident resulted from her tripping with an unlatched pencil case and sending writing utensils flying everywhere). She's stabbed her own fingers often enough while sewing that she's begun to become numb to pinpricks, and does not trust herself with anything breakable. To some extent, she can overcome this, but it takes a lot of focus and energy, and as such she generally exercises such a level of caution only when working with her dolls, so that she doesn't damage them. Everything else... well.... accidents happen!

PHYSICAL DESCRIPTION

Eyes: Her large, wide eyes, although similar in shape and size to her older sister Pierette, are not grey - rather, they are a vivid blue, somewhere between sky and sapphire.

Hair: Jenny's hair is a bright orange, reminiscent of dreamsicles or orange sherbert, and despite her best efforts to tame it, it falls into ringlets that cannot and will not be straightened.

Face: Jeanette has an open, oval face with a scattering of freckles across her nose and cheeks. Her complexion underneath them is a bit on the pale side, and she has a bit of an overbite that tends to be most noticeable when she smiles.

Clothes: Jeanette will rarely be found with a consistent style. Some days, she feels like wearing hime-lolita. Others, she'll dress in pastel goth. Generally, however, she prefers dresses to jeans, and the more ruffles, the better. She also has a soft spot for oversized hair ribbons and hats, and you'll rarely find her wearing the same pair of shoes two days in a row.


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Senshi: Gamma Piscium of Wheat.

Challenge: "I'm why you eat your Wheaties!"
Main Color: Gold
Secondary Color: Light Brown

Fuku:

Semi CC with wheat as the theme! Maybe wheat earrings and broach?

Collar -- Plain sailor collar? Does it have a white stripe at the end? All senshi must have a collar!
Bow -- You need some form of frontal decoration and all senshi must have some kind of back bow (female) or sash (male).
Bodice -- A swimsuit-type bodice? White will be the dominant color for your bodice, unless corrupt, when it will be black. Maybe like a crop top -- maybe a dress? A bikini top? You can have any top you like, pretty much.
Sleeves -- Got sleeves?
Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation.
Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt?
Tiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a black star in their forehead.
Choker -- Choker is a classic, or a necklace? Or a scarf?
Shoes -- Go crazy?
Gloves -- Any gloves?
Accessories -- Any accessories? Earrings? Jewellry?


Attacks:

Sailor Scout Attack:
Cereal Shower!
Sailor Gamma Piscium spins in place, then steps forward and throws her arms up over her head, speaking her attack's name as she does. This causes a shower of sharp - and itchy - rain of cereal grains over a single target. While at this stage the cereal can't do a lot of damage, they are itchy, scratchy, and distracting. This rain lasts for about thirty seconds but can be ignored if the target isn't easily fazed by small objects hitting them about the head and shoulders.
Use: twice per battle

Super Sailor Scout Attack:
Cereal Storm!
Sailor Gamma Piscium spins in place, then steps forward and throws her arms up over her head, speaking her attack's name as she does. This causes a shower of sharp - and itchy - rain of cereal grains over up to two targets. At this stage, the grains are sharper, and can cause a number of cuts along with skin irritation. It lasts for thirty seconds and can still be ignored by someone with strong enough willpower, but as it is more painful and irritating than its basic incarnation, it is more difficult to shrug off.
Use: Twice per battle

Eternal Sailor Attack:
Cereal Whirlwind
For this attack, Sailor Gamma Piscium spins in place, but instead of stopping after just one turn, she keeps spinning as she says her attack name. After several rapid rotations, she bows at the waist and throws her arms forward. This conjures up a whirlwind made of up spinning cereal grains, which speeds toward a target in front of her and begins to whirl about in a five foot radius, causing damage and impairing vision for what is beyond the twisting wind of grains. As the grains are being spun around rapidly, this attack is a damaging one and can potentially leave cuts and bruises upon its target. It lasts for around 20 seconds from launch to dissolution, counting the time it takes to reach its initial target, and anyone standing within the whirlwind's radius will take damage until dissolution.
Use: Once per battle.

Note: all damage is of course optional to the target player.
PostPosted: Fri Jul 19, 2024 1:08 pm


Jeriah Bowden / Sailor Jeremias, Senshi of Redemption


Player: Hobo Pixi
Application Quest

Civilian Profile

Name: Jeriah Bowden

Nickname: Jer, though he prefers his full name.

Age: 18

Birthday: February 22

Sign: Pieces

Gemstone: Amethyst

Blood Type: O+

Fav. Food:

Hated Food:

School: Destiny City University

Hobbies: What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.

Skateboarding - Works at a skateboarding store

Piano -

e.g.

Reading - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.

Virtues: These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.

Loyal

Creative

Forgiving

Outgoing -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.

Flaws: Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.

Hot-Headed

Impatient

Stuborn

Selfish -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.


PHYSICAL DESCRIPTION

MC1

Eyes: #54FF9F

Hair: Hair style and color. This is technically his twin brother BUT I would like him to have the same hair style as him.

Face: refer to reference I guess? x.x

Clothes: Here is a link of Jeriah's clothing Style. You can pick anything from there. OR does he have to be in a school uniform?
He has two piercings on his left ear and he has snake bites.


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Missing Art

Senshi: Sailor Jeremias, Senshi of Redemption

Challenge: "Tell me your sins so I can sharpen my knife"

Fuku Colour:
Main Color: #408580
Secondary Color: #d2dde3

Fuku:
Collar -- AC?
Sash -- sash
Bodice -- Dress shirt
Sleeves -- AC?
Brooch -- Regular round
Bottoms -- Pants
Circlet -- Something simple
Choker -- Scarf, could it possible go over his mouth?
Shoes -- AC
Gloves -- AC
Accessories -- He has Snakebites and he has two piercings on his left ear


Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.

Sailor Scout Attack: Name.
This is your most basic attack. For example, Sailor Jupiter shot lightning bolts at her enemy from a lightning rod that hid in her tiara.

Super Sailor Scout Attack: Name.
This attack is an UPGRADE of your first attack. Your first attack is more powerful, and can have a cosmetic change. Ie, Sailor Jupiter's lightning attack takes on the form of an eastern dragon when shot at her enemy.

Eternal Sailor Attack: Name.
This is your senshi's most powerful attack. It is different than your senshi's Sailor and Super attack. For instance, Sailor Jupiter's eternal "Sparkling Wide Pressure/Jupiter Thunderclap Zap" enabled her to form a disc/frisbee of lightning that she could throw at her enemy.


^ No clue, Haha


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Fri Jul 19, 2024 1:08 pm


Jetta Ashford / Sailor Undina, Senshi of Rivers


Player: Vesale
Application Quest

Civilian Profile
User Image
Name: Jetta Ashford

Nickname: Jet

Age: 19

Birthday: 21st March

Sign: Aries

Gemstone: Aquamarine

Blood Type: B+

Fav. Food: Organic foods, salads, sushi. Does coffee count?

Hated Food: Tripe. Her mothers cooking.

School: Destiny City University

Hobbies:

World Issues
There's so much going on in the world around us, and Jetta has to know what it is. She's spends a lot of her free time reading articles online about what is happening in other countries, and always keeps up with the current big issues the country and others are facing. Jetta tries to check her favorite news websites at least once a day to stay on top of what is happening. She also likes to discuss what's going on with others, though whether they actually know what she's talking about is an entirely different matter.

Journalism
Jetta's goal in life is to be a world renowned newspaper journalist, known for covering hard hitting, real stories, not celebrity gossip and hear-say. Jetta is undertaking a degree in Journalism at DCU, as well as being a member of the student newspaper committee and working a part-time internship at the local Destiny City Newspaper (though all she does at the moment is run errands and fetch peoples drinks and lunches. She's hoping this will change soon). As if this wasn't enough, she also maintains a blog where she talks about many different things from her own perspective. Writing is an important part of journalism, so Jetta likes to practice, mostly just writing short stories or articles on things that interest her. She doesn't publish these anywhere (unless she thinks the articles are good enough for her blog) but she does keep them in folder, stored away to catalog her improvement.

Coffee
If there is one drink Jetta is addicted to it's coffee. She loves everything about coffee, from the taste, to the smell, the look and even the different coffee mugs you can get. She has to have at least 5 cups everyday. She has no one favorite drink, she loves them all, and tries as many different flavors and types as she can. A main part of the reason for her love of coffee is the atmosphere of little coffee shops. She loves seeking out small shops and hanging out for the day, watching people as the come and go, listening to the different types of music they play and analyzing the different interior style of each place. She's still not found her 'One' store though, and is constantly on the lookout.

Plants
Jetta has a soft spot for plants that she picked up from the family gardener at a young age. She loves gardening, from sowing the seed to watching the flowers blossom, Jetta loves everything about it. It makes her feel calm and peaceful. In her room she has a shelf dedicated to small indoor plants that she tends, as well as a small selection of herbs sitting on the windowsill above her sink and on her balcony, Jetta also keeps a makeshift vegetable patch. She loves to grow her own foods and is always planting something new, though it doesn't always end well. She misses the large, expansive garden of her family home, but it was the price she had to pay for living on her own.

Virtues:
Smart
Jetta is a smart girl. With a heart surgeon for a father, it's safe to say brains run in the family. She did well in school, being in the top group of all her classes, though not necessarily the top. What she does best is retain information and because of this she’s always keen to read, study, and learn about new things. She's also not afraid to show that she's smart. Jetta prefers to be herself rather than pretend to be someone she's not, so she doesn't hide the fact that she does have a brain and she can use it.

Practical
Jetta is practical in every sense of the word. When making a decision, she takes her time to reason and work out the most practical answer. She wears comfortable and practical clothing, she'll happily take a pair of jeans and sneakers over a dress and high heels. She doesn't wear clothes to look good, and she rarely wears jewelery. If there's a fight or argument, she'll offer a practical solution is she thinks it will help. She'll only buy things if their useful, if she wants a watch she'll buy a solid watch that you can read the time on, not some flimsy little thing that has a face barely the size of a fingernail. If she's left with decision making, she'll reason and choose the most practical option, even if another might do more good. When she talks she gives practical, straightforward answers, she doesn't beat around the bush or sugarcoat things.

Passionate
When something strikes a cord with Jetta, she can become really passionate about it. Her passion ranges from a variety of sources, from her passion for gardening, coffee, journalism and news, to other things like learning, her friendships, and writing. Her degree of passion varies, but nearly everything she partakes in she is passionate behind, and often has some sort of personal meaning behind it to be the driving force of the passion she holds. She gives one hundred percent to those things, striving to do her best or be the best, whatever the case may be. If it is something she is truly, madly passionate about, then she may forgo some of her beliefs and views to give it her all.

Cautious
Jetta is not cautious in the sense of not trusting and being scared of everyone around her, rather she is just aware that some people may not always be as they seem (thanks again to the way she was brought up) and so can take time to warm up to things. Sure, she will get along well with people, or go along with other plans and such, but until she truly trusts someone or understands the reasoning behind their course of action, Jetta will remain on guard, and will not devote herself completely.

Flaws:
Always right
Jetta knows that she's smart. And because of this, she almost always thinks she is right. It doesn't matter if someone has a different opinion or answer to something, hers is the right one. In class she would answer first when she knew something, and if someone answered wrongly she would be the first to correct them. Because of this she can also be seen as a bit of a know it all. People could often find this annoying, because Jetta usually stands by her decisions and answers and rarely backs down, and doesn't like it much if she has to. She also hates being wrong or being proven wrong, and would become quite sulky if it did occur.

Blunt
Jetta says what she thinks, and she doesn't strip it back or disguise it with words. Because of this she can come across as very blunt, which some might not appreciate. She doesn't think this is a problem, and feels that its better if people didn't walk around things. It isn't that she always tells the truth, she definitely does her fair share of lying. It's just the way she words things may not be received very well.

Obsessive
Because of her passion, Jetta can become obsessed with some things. When she is obsessed with something, she'll spend all her time thinking about it, she'll talk about it, if it's not being talked about she'll try and bring the conversation back to it. Her mind becomes one tracked, where she can't really focus on anything else. This could become frustrating for some, because if Jetta is fixated on something, it can be very hard to get her to pay attention to/concentrate on something else. The things she's most likely to get obsessed about are a piece of writing she's working on, a new place or piece of music, an problem she's having with someone, almost everything.

Untrusting
Jetta takes a long time to warm up to people, and to trust what they say. Mostly because she thinks that everyone has an ulterior motive for wanting to talk to her, befriend her, or ask her on a date. You can't possibly want to be friends just because, no you must know that I'm smart and that if you become friends with me then you can get my answers. She finds it hard to see the good and genuine natures in people, and instead tends to focus on what she thinks might be their bad or negative attributes. She can trust and become friends with others, it would just take a long time.


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Senshi: Sailor Undina, Senshi of Rivers

Challenge: "Nothing can stop a raging river!"

Attacks:

Sailor Scout Attack: "Undina's River, flow!"
Undina raises a hand and points to the sky as she speaks the first two words of her attack. As she speaks the third word, she lowers her pointed hand at the target, pointing to them by the words end. From there the attack begins. A body of water begins to charge at the intended target, following them if they choose to move, creating a river-type effect in the air, with the water's starting point beginning at Undina, and flowing through the opponent. The water's level at this stage is between the ankles and knees, with the width being about that of one and a half people. This would just cause the target to be slowed down, and perhaps slip or fall over if they were extremely clumsy. Anything they were wearing from the level of the water down would also become wet. The water does have some force to it, it would be like wading out to a fast flowing river, you can feel it, but because it's shallow it doesn't really knock you over. The attack would last for approximately 20 seconds, with the water continuing to flow for this time. Undina could use this attack twice per battle, but would be extremely drained.

Super Sailor Scout Attack: "Undina's River, rage!"
The attack is exactly the same as the previous attack, except now the water would be up to the targets waist, although the width has stayed the same. Because the amount of water has risen the effects have increased, the target can be knocked over as well as slowed down now, and if they were to fall over, the water would continue flowing over them until the time had finished. This attack would last for 15 seconds and Undina could use it twice per battle.

Eternal Sailor Attack: "Undina's River, Torrent!"
Undina raises both her hands into the air at the first two words. At the last word, she swings her arms down. From a radius around the target of 3m, 10 torrents of water charge at them. The water is roughly cylindrical, each torrent is approximately 1m long, and the path that it follows to the target is not straight. The water is very fast, and when it hits the target, would feel like a very solid punch. The water can be dodged by the target, although there are many coming for it all at the same time. This attack can only be used once per battle and lasts only 10 seconds, 1 second per torrent, as the torrents move swiftly and once all 10 have hit, the attack is over.
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