「 ᴀᴅᴅɪᴛɪᴏɴᴀʟ ғᴀᴄᴛs 」 .....[music].....text .....[fashion].....Grunge and Gothic are really the primary fashions you'll see in her closet. She's got a particular love of the color purple, and black, and anything with spikes and studs on it. .....[distinguishing features].....text .....[likes].....Music, Caffeine, Horror flicks .....[dislikes].....Schedules, Replacements, Bitter tastes
「 ᴛᴇᴄʜɴɪᴄᴀʟ 」 .....[colorist].....Bitter Owl .....[obtained via].....Rp Concept Contest with Leo and Torvil .....[rp color].....#9678B6
「 ʀᴇʟᴀᴛɪᴏɴsʜɪᴘs 」 .....[who].....Conan {brother} ..........[thoughts].....Once upon a time, Cameron used to play in a band with her two siblings. A bit of a falling out occurred, and Cameron went for a solo career for a while. Since dialing things back a bit to return to school, she's had better luck reconnecting with Conan, and delights in spending time with her brother whenever she can. .....[who].....Cherish {older sister} ..........[thoughts].....Her eldest sibling, and in many ways the idol Cameron has always looked up to. Though she has had a harder time trying to reconnect with Cherish, she still adores her sister immensely.
「 ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs 」 .....[Graduating the Academy]..... ..........[↠ ↠ ↠].....☑ Be on the senior base. ..........[↠ ↠ ↠].....Have passed all core classes at the Senior level and four electives. Found here. ..................[↠ ↠ ↠].....☐ Maths ..................[↠ ↠ ↠].....☐ Language Arts ..................[↠ ↠ ↠].....☐ Health & P.E. ..................[↠ ↠ ↠].....☐ Social Studies ..................[↠ ↠ ↠].....☐ Sciences ..................[↠ ↠ ↠].....☐ Life Skills ..................[↠ ↠ ↠].....☐ Elective - Performing Arts { Music, Vocal Training, Dance, Theatre ..................[↠ ↠ ↠].....☐ Elective - Trade/Business ..................[↠ ↠ ↠].....☐ Elective - Creative Writing ..................[↠ ↠ ↠].....☐ Elective - Craftsmanship { Woodworking, smithing, glassblowing ..........[↠ ↠ ↠].....☐ 1 roleplay indicating why they want to join the university of their choice. This can be a solo. (Solo rps must be 250 words minimum!)
.....[Graduating University]..... ..........[↠ ↠ ↠].....☐ 1 roleplay indicating what they've gotten out of university. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have attended six classes that pertain to your major. Found here. ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..........[↠ ↠ ↠].....If you're double majoring, you must split them evenly and take three classes that pertain to one and three for the other. If you're tripling, two per major. ..........[↠ ↠ ↠].....If you wish to major in two options from two different universities (ex. Enchanting from Leviathan and Arts from Grendel) you must take three classes for Enchanting and then do an RP in which you transfer to Grendel and take your last three classes or vice versa.
「 ʙᴀᴛᴛʟᴇ ʀᴏʏᴀʟ 」 Name: Cameron Race: Grimm/Fallen/Baphomet Hybrid (using Baphomet stats) Stage: Senior HP: 250 MP: 100 Maximum Specialization: -25 (applied to: -5 Aether, -10 Charms, -10 Emotive) Racial Buffs: All Arcane Archetypes (Runic; Alchemy; Binding; Warding; Divination) have -5 Buff, All Nature Archetypes (Herbal; Atmospheric; Elemental (fire, air, water, earth, light, dark); Summoning) have -5 Buff, All Divine Archetypes (Healing; Emotive; Temporal; Aether) have -5 Buff
Racial Debuffs: All Practical Archetypes (Illusions; Reproductive; Charms; Enchantments) have +15 Debuff
Personal Spell Book Known Spells:
Charismaster: (Emotive) Bonus: -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (while this magic doesn't actually affect the ability to act, those watching will find themselves more impressed with those normal actions than they might otherwise have been) Method: Transmutation ||| Source: Divine Use: This magic improves the target's natural appeal, affecting their allure, credibility, magnetism, charm and ability to captivate. Some of the best performers use this magic to ensure they please the crowd, but it has also been used in the past by crooked politicians wishing to whip up the populous to support their goals for power.
Capacity: (Charm) Bonus: +5 Debuff Cost: 10 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical Use: Increases the amount of "space" within a container or bag so that it can safely store much more than the normal limits; makes things 'bigger on the inside'
Prolifia: (Charm) Bonus: -5 Debuff Cost: 15 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical Use: Increases the production of the space or tool on which it is affixed; i.e. increasing quantity produced by a chef's cooking pot, alchemist's crucible, farmer's field, painter's brush, etc.
Silent Speech: (Aether) Bonus: -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Stewardship ||| Source: Divine Use: Once the connection is made, two individuals (or more if skilled enough) can communicate with thoughts and emotions through telepathy.
Tongues: (Aether) Bonus: -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Stewardship ||| Source: Divine Use: By tapping into the energy of the world, the caster opens up channels of communication, enabling them to speak for a short duration with a foreign species. This can include mundane races, but also with increased skill familiars, plants, even the dead.
[size=11][b]Name:[/b] Cameron [b]Race:[/b] Grimm/Fallen/Baphomet Hybrid (using Baphomet stats) [b]Stage:[/b] Senior [b]HP:[/b] 250 [b]MP:[/b] 100 [b]Maximum Specialization:[/b] -25 [i](applied to: -5 Aether, -10 Charms, -10 Emotive)[/i] [b]Racial Buffs:[/b] All Arcane Archetypes (Runic; Alchemy; Binding; Warding; Divination) have -5 Buff, All Nature Archetypes (Herbal; Atmospheric; Elemental (fire, air, water, earth, light, dark); Summoning) have -5 Buff, All Divine Archetypes (Healing; Emotive; Temporal; Aether) have -5 Buff
[b]Racial Debuffs:[/b] All Practical Archetypes (Illusions; Reproductive; Charms; Enchantments) have +15 Debuff[/size]
[size=10][b][u]Personal Spell Book[/u][/b] [b]Known Spells:[/b] [list][*]Charismaster: (Emotive) [b]Bonus:[/b] -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (while this magic doesn't actually affect the ability to act, those watching will find themselves more impressed with those normal actions than they might otherwise have been) Method: Transmutation ||| Source: Divine [i]Use:[/i] This magic improves the target's natural appeal, affecting their allure, credibility, magnetism, charm and ability to captivate. Some of the best performers use this magic to ensure they please the crowd, but it has also been used in the past by crooked politicians wishing to whip up the populous to support their goals for power.
[*]Capacity: (Charm) [b]Bonus:[/b] +5 Debuff Cost: 10 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical [i]Use:[/i] Increases the amount of "space" within a container or bag so that it can safely store much more than the normal limits; makes things 'bigger on the inside'
[*]Prolifia: (Charm) [b]Bonus:[/b] -5 Debuff Cost: 15 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical [i]Use:[/i] Increases the production of the space or tool on which it is affixed; i.e. increasing quantity produced by a chef's cooking pot, alchemist's crucible, farmer's field, painter's brush, etc.
[*]Silent Speech: (Aether) [b]Bonus:[/b] -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Stewardship ||| Source: Divine [i]Use:[/i] Once the connection is made, two individuals (or more if skilled enough) can communicate with thoughts and emotions through telepathy.
[*]Tongues: (Aether) [b]Bonus:[/b] -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Stewardship ||| Source: Divine [i]Use:[/i] By tapping into the energy of the world, the caster opens up channels of communication, enabling them to speak for a short duration with a foreign species. This can include mundane races, but also with increased skill familiars, plants, even the dead. [/list][/size]
「 ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs 」 .....[Freshling to Junior]..... ..........[↠ ↠ ↠].....☐ 2 finished roleplay's that have at least ten posts per roleplay (five posts per person, min of 100 words per post). ..........[↠ ↠ ↠].....☐ 1 roleplay that shows what the freshling wants to be when they grow up, or a life changing event. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have passed all core classes except Life Skills for academy - Freshlings do not take the Life Skills class Found here. ..................[↠ ↠ ↠].....☑ Maths { here } ..................[↠ ↠ ↠].....☑ Language Arts { here } ..................[↠ ↠ ↠].....☑ Health & P.E. { here } ..................[↠ ↠ ↠].....☑ Social Studies { here } ..................[↠ ↠ ↠].....☑ Sciences { here } ..........[↠ ↠ ↠].....☑ It has been one month since the freshling stage was dropped off.
.....[Junior to Senior]..... ..........[↠ ↠ ↠].....☐ 2 finished roleplay's* with at least ten posts per roleplay (five posts per person, min of 100 words per post). ..........[↠ ↠ ↠].....☐ 1 roleplay that shows how they've matured (or lack of maturity), or a life changing event. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have passed all core classes at the Junior level and two electives. Found here. ..................[↠ ↠ ↠].....☐ Maths ..................[↠ ↠ ↠].....☐ Language Arts ..................[↠ ↠ ↠].....☐ Health & P.E. ..................[↠ ↠ ↠].....☐ Social Studies ..................[↠ ↠ ↠].....☐ Sciences ..................[↠ ↠ ↠].....☐ Life Skills ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..........[↠ ↠ ↠].....☐ It has been one month since the junior stage was dropped off.
.....[Graduating the Academy]..... ..........[↠ ↠ ↠].....☐ Be on the senior base. ..........[↠ ↠ ↠].....Have passed all core classes at the Senior level and four electives. Found here. ..................[↠ ↠ ↠].....☐ Maths ..................[↠ ↠ ↠].....☐ Language Arts ..................[↠ ↠ ↠].....☐ Health & P.E. ..................[↠ ↠ ↠].....☐ Social Studies ..................[↠ ↠ ↠].....☐ Sciences ..................[↠ ↠ ↠].....☐ Life Skills ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..........[↠ ↠ ↠].....☐ 1 roleplay indicating why they want to join the university of their choice. This can be a solo. (Solo rps must be 250 words minimum!)
.....[Graduating University]..... ..........[↠ ↠ ↠].....☐ 1 roleplay indicating what they've gotten out of university. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have attended six classes that pertain to your major. Found here. ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..........[↠ ↠ ↠].....If you're double majoring, you must split them evenly and take three classes that pertain to one and three for the other. If you're tripling, two per major. ..........[↠ ↠ ↠].....If you wish to major in two options from two different universities (ex. Enchanting from Leviathan and Arts from Grendel) you must take three classes for Enchanting and then do an RP in which you transfer to Grendel and take your last three classes or vice versa.
「 ʙᴀᴛᴛʟᴇ ʀᴏʏᴀʟ 」 Name: Reina Race: Grimm Stage: Freshling HP: 100 MP: X Maximum Specialization: -XX (applied to: ) Racial Buffs: Herbal has -15 Buff, Divination has -10 Buff, Stewardship Method Spells have -5 Buff, access to a racially exclusive Transformation spell
Racial Debuffs: Focus casting method spells have +10 Debuff [EXCEPT Transformation], Casting casting method spells have +5 Debuff, Invocation casting method spells have +5 Debuff, Inscription casting method spells have +5 Debuff
「 ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs 」 .....[Junior to Senior]..... ..........[↠ ↠ ↠].....☐ 2 finished roleplay's with at least ten posts per roleplay (five posts per person, min of 100 words per post). ..........[↠ ↠ ↠].....☐ 1 roleplay that shows how they've matured (or lack of maturity), or a life changing event. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have passed all core classes at the Junior level and two electives. Found here. ..................[↠ ↠ ↠].....☐ Maths ..................[↠ ↠ ↠].....☐ Language Arts ..................[↠ ↠ ↠].....☐ Health & P.E. ..................[↠ ↠ ↠].....☐ Social Studies ..................[↠ ↠ ↠].....☐ Sciences ..................[↠ ↠ ↠].....☐ Life Skills ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..........[↠ ↠ ↠].....☐ It has been one month since the junior stage was dropped off.
.....[Graduating the Academy]..... ..........[↠ ↠ ↠].....☐ Be on the senior base. ..........[↠ ↠ ↠].....Have passed all core classes at the Senior level and four electives. Found here. ..................[↠ ↠ ↠].....☐ Maths ..................[↠ ↠ ↠].....☐ Language Arts ..................[↠ ↠ ↠].....☐ Health & P.E. ..................[↠ ↠ ↠].....☐ Social Studies ..................[↠ ↠ ↠].....☐ Sciences ..................[↠ ↠ ↠].....☐ Life Skills ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..................[↠ ↠ ↠].....☐ Elective - ..........[↠ ↠ ↠].....☐ 1 roleplay indicating why they want to join the university of their choice. This can be a solo. (Solo rps must be 250 words minimum!)
.....[Graduating University]..... ..........[↠ ↠ ↠].....☐ 1 roleplay indicating what they've gotten out of university. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have attended six classes that pertain to your major. Found here. ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..........[↠ ↠ ↠].....If you're double majoring, you must split them evenly and take three classes that pertain to one and three for the other. If you're tripling, two per major. ..........[↠ ↠ ↠].....If you wish to major in two options from two different universities (ex. Enchanting from Leviathan and Arts from Grendel) you must take three classes for Enchanting and then do an RP in which you transfer to Grendel and take your last three classes or vice versa.
「 ʀᴇʟᴀᴛɪᴏɴsʜɪᴘs 」 .....[who].....Reina ..........[thoughts].....A young Grimm Orion found himself acting as caretaker for when an accquantane (a student aid within the Academy) requested assistance so as to have time to focus on their own studies. While he has not officially adopted Reina, she does live in the small apartment he occupies when not at her dorm in the Academy, and currently shares it with Tatiana. .....[who].....Tatiana ..........[thoughts].....A Hallowed child that Orion adopted after spending time at the orphanage she resided in, following his inspiration by Reina to learn more about children--and how to educate them. She was facinated by his magic tricks and lessons concerning them, and he in turn found her to be a suitable pupil. While he does not refer to her as his daughter outside of a legal standpoint, he does care for her in his way. .....[who].....Calix ..........[thoughts].....Twin brother of Tatiana, also a Hallowed child that Orion adopted after spending time at the orphanage he resided in, following his inspiration by Reina to learn more about children--and how to educate them. [further blurb here -- owned by kiv] .....[who].....Meissa ..........[thoughts].....A Hallowed child that resulted in an imbuing Orion was part of during the Hallowed season. He was unsure what to expect from raising a stone--never mind two--but with a few other children already on hand that were capable of assisting he was intrigued to find it was... no less easy. [further blurb here] .....[who].....Alnilam ..........[thoughts].....A Hallowed child that resulted in an imbuing Orion was part of during the Hallowed season. He was unsure what to expect from raising a stone--never mind two--but with a few other children already on hand that were capable of assisting he was intrigued to find it was... no less easy. [further blurb here]
「 ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs 」 .....[Graduating University]..... ..........[↠ ↠ ↠].....☐ 1 roleplay indicating what they've gotten out of university. This can be a solo. (Solo rps must be 250 words minimum!) ..........[↠ ↠ ↠].....Have attended six classes that pertain to your major. Found here. ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..................[↠ ↠ ↠].....☐ ..........[↠ ↠ ↠].....If you're double majoring, you must split them evenly and take three classes that pertain to one and three for the other. If you're tripling, two per major. ..........[↠ ↠ ↠].....If you wish to major in two options from two different universities (ex. Enchanting from Leviathan and Arts from Grendel) you must take three classes for Enchanting and then do an RP in which you transfer to Grendel and take your last three classes or vice versa.
「 ʙᴀᴛᴛʟᴇ ʀᴏʏᴀʟ 」 Name: Orion Race: Mutant Demon-Geist-Baphomet-Grimm Hybrid (Using Geist stats) Stage: Senior HP: 200 MP: 120 Maximum Specialization: -25 (applied to: -5 Arcane, -10 Divine, -10 ____) Racial Buffs: Temporal has -10 Buff, Aether has -10 Buff, Divination has -10 Buff
Racial Debuffs: Gaestia has +15 Debuff, Alchemy has +10 Debuff
Personal Spell Book Known Spells:
Fortune Telling: (Divination) Bonus: -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (the higher the score the more accurate the reading) Method: Focus ||| Source: Arcane Use: This form of divination is primarily used to tell the future, including offering guidance for challenging, answering unknown questions, and identifying blockages. It is typically done using tarot cards, but crystals or palm reading may also be used. Unlike Skrying, which looks into the web of the world for answers, the Fortune Teller specifically reads the aura and energy of the client, mingling it with their own to read their needs and uncover their true path.
Psychometry: (Divination) Bonus: -15 Specialization/Racial Cost: 10 MP Effect: HP - ||| MP 0 (failing rolls do this much HP damage to the caster) Method: Invocation ||| Source: Arcane Use: Requires the object in question to be touched. Once the caster touches the object, they can read its history, energy signatures, previous owners, impressed memories, attached ghosts, etc. From the mundane work of returning lost objects to their owner, to the spiritual work of releasing trapped ghosts, this skill can be exhausting as those who best excel at it tend to be very empathetic individuals.
Teleport: (Temporal) Bonus: -20 Specialization/Racial Cost: 15 MP Effect: HP 0 ||| MP 0 (application) Method: Focus ||| Source: Divine Use: Advertised as 'The Portable Portal', teleportation is a tricky magic that can allow an individual to transport themselves (and whatever belongings are on their person) to a different location at the same point in time. The destination must be a place the caster has visited before and must be clearly held in the mind's eye in order to successfully complete the jump.
Telekinesis: (Aether) Bonus: -20 Specialization/Racial Cost: 20 MP Effect: HP +/- ||| MP 0 (this can be used to help or harm, depending on the caster's application) Method: Focus ||| Source: Divine Use: Using energy as a force to grasp and move matter with one's will. The weight and size of the object is directly proportionate to the difficulty of manipulating it. Energy can be used to push, pull, lift or throw things. Targets with their own innate motion are more challenging to overpower and manipulate than stationary ones. Combining this spell with transmutation magics, like Weightless or Gravity, can ease the strain on the caster.
Tongues: (Aether) Bonus: -20 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (application) Method: Stewardship ||| Source: Divine Use: By tapping into the energy of the world, the caster opens up channels of communication, enabling them to speak for a short duration with a foreign species. This can include mundane races, but also with increased skill familiars, plants, even the dead.
[size=11][b]Name:[/b] Orion [b]Race:[/b] Mutant Demon-Geist-Baphomet-Grimm Hybrid (Using Geist stats) [b]Stage:[/b] Senior [b]HP:[/b] 200 [b]MP:[/b] 120 [b]Maximum Specialization:[/b] -25 [i](applied to: -5 Arcane, -10 Divine, -10 ____)[/i] [b]Racial Buffs:[/b] Temporal has -10 Buff, Aether has -10 Buff, Divination has -10 Buff
[b]Racial Debuffs:[/b] Gaestia has +15 Debuff, Alchemy has +10 Debuff[/size]
[size=10][b][u]Personal Spell Book[/u][/b] [b]Known Spells:[/b] [list][*]Fortune Telling: (Divination) [b]Bonus:[/b] -15 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (the higher the score the more accurate the reading) Method: Focus ||| Source: Arcane [i]Use:[/i] This form of divination is primarily used to tell the future, including offering guidance for challenging, answering unknown questions, and identifying blockages. It is typically done using tarot cards, but crystals or palm reading may also be used. Unlike Skrying, which looks into the web of the world for answers, the Fortune Teller specifically reads the aura and energy of the client, mingling it with their own to read their needs and uncover their true path.
[*]Psychometry: (Divination) [b]Bonus:[/b] -15 Specialization/Racial Cost: 10 MP Effect: HP - ||| MP 0 (failing rolls do this much HP damage to the caster) Method: Invocation ||| Source: Arcane [i]Use:[/i] Requires the object in question to be touched. Once the caster touches the object, they can read its history, energy signatures, previous owners, impressed memories, attached ghosts, etc. From the mundane work of returning lost objects to their owner, to the spiritual work of releasing trapped ghosts, this skill can be exhausting as those who best excel at it tend to be very empathetic individuals.
[*]Teleport: (Temporal) [b]Bonus:[/b] -20 Specialization/Racial Cost: 15 MP Effect: HP 0 ||| MP 0 (application) Method: Focus ||| Source: Divine [i]Use:[/i] Advertised as 'The Portable Portal', teleportation is a tricky magic that can allow an individual to transport themselves (and whatever belongings are on their person) to a different location at the same point in time. The destination must be a place the caster has visited before and must be clearly held in the mind's eye in order to successfully complete the jump.
[*]Telekinesis: (Aether) [b]Bonus:[/b] -20 Specialization/Racial Cost: 20 MP Effect: HP +/- ||| MP 0 (this can be used to help or harm, depending on the caster's application) Method: Focus ||| Source: Divine [i]Use:[/i] Using energy as a force to grasp and move matter with one's will. The weight and size of the object is directly proportionate to the difficulty of manipulating it. Energy can be used to push, pull, lift or throw things. Targets with their own innate motion are more challenging to overpower and manipulate than stationary ones. Combining this spell with transmutation magics, like Weightless or Gravity, can ease the strain on the caster.
[*]Tongues: (Aether) [b]Bonus:[/b] -20 Specialization/Racial Cost: 5 MP Effect: HP 0 ||| MP 0 (application) Method: Stewardship ||| Source: Divine [i]Use:[/i] By tapping into the energy of the world, the caster opens up channels of communication, enabling them to speak for a short duration with a foreign species. This can include mundane races, but also with increased skill familiars, plants, even the dead. [/list][/size]