Schedule of Events: May 7 - May 15 = User-Run Booths May 9 - May 15 = Week-Long Events May 14 = Bobcurling, Ice Sculpting May 15 = Ice-Baiting, Intramural Introduction to Watercolor (7:30pm EST to 11pm EST)
May 9 - June 12 = Booth Roleplay & Boardwalk Roleplay
Tickets won in the user-run booths can be turned in here!
**If we only have one/two newbies, there will be no newbie only raffle, and the total winners of the regular raffle will be raised to two. They can join in the main raffle without getting the custom option, and get the ep/ticket exchange option if they do not win.**
Each ticket won can either be claimed or gifted to another user. For users who have no shop trolls, they will be entered into a raffle with one winner, who can pick one premade troll from our prize pool, or 5ep. Runner ups will each receive 1ep per 5 tickets handed in, not gifted. For users who already have shop trolls, one winner, drawn after the newbie prizes are distributed, will be able to either pick a premade from the premade pool, or create a custom powered/seadwelling troll.
As always, premade trolls will adhere to our rehoming policy. In addition, should the custom option be chosen, the troll should be completed in the same time-frame allotted to the premades. If any trolls are not completed in this time-frame, we will return the troll to the prize pool and draw a new winner from the raffle list. Users cannot gift tickets that they have claimed for themselves. Please claim all your tickets by the end of the 21st, as the raffle will be drawn on the afternoon of the 22nd.
[quote="Hivestuck"][b]I WANT TO REDEEM TICKETS![/b] [b]Tickets:[/b] please link to each individual post that explicitly gives you each ticket [b]User:[/b] can simply write 'me' if it is not being gifted [/quote]
Redeemed Ticket List: Newbies
IC prizes for events will be announced at the end. Completing each event will earn you 1ep per event, to a maximum of 6. Each user may only win one prize across all characters, though their trolls are eligible to win multiple trophies. If one user wins two gold trophies, the prize accompanying the second trophy will go to the silver or copper winner. Quest characters are only eligible for ep, and are ineligible for trophies/prizes.
Posted: Wed Apr 27, 2016 8:34 am
CONFUSION RESOLUTION BOOTH
Here you will find in-depth guides to all the games, and replies to queries about Bloodfest 2016. If you have any questions on the event, please PM THE MULE and you will be answered here.
Couples Figure Skating
This is a choice-based writing game similar to identical to a CYOA! You will choose from a multitude of options each day to decide what you try to do to win the big time in the gerbil ice dancing world! Simply use the submission code each day to keep track of your current team, choice, and score and follow the daily instructions. Each day's post must contain at least 200 words of your troll corralling their duo of gerbils to qualify for scoring/prizes. Good luck and may the most fabulous gerbils win.
Winterbeast Hunt
Each day a snippet of the map will reveal 5 locations that your troll can explore. Choose a location and head there, and if you're lucky you may receive a clue (via private message) to the location of the winterbeast! On the final day, make your best guess as to the winterbeast's location to earn a lot of points towards a win! Each day's post must contain at least 200 words of your troll searching the wilds as well as the code below to qualify for scoring/prizes.
While you are welcome to take a buddy exploring, and share the clues found between you, keep in mind that the more people are out to find the winterbeast the more secretive it becomes.... And the less the reward may be.
Ice Sculpting
(For those familiar with the game, this is essentially Yahtzee! The directions are as follows.) Trolls must grab coupons from a bowl, represented by players rolling dice. Each number on the dice represents a coupon that can be exchanged for 30 minutes of use with a particular sculpting tool. The goal is to get as much time as possible with each tool, while only renting one tool at a time, and keeping in mind that once a tool is chosen, it cannot be rented again. This means that you must try and amass as many of one particular number as you can (getting as many 30 minute coupons as possible for that tool) , for each round of dice-rolling.
How to Play Please use the first of the two submission codes below in each post. This is your 'scorecard' and allows you to keep track of your final point value across all rounds. Each round will consist of a minimum of 1 and a maximum of 3 rolls.
Roll 1: Roll 5D6. Set any dice you’d like to keep (“keepers”) aside. You may stop and score now or roll again. Roll 2: Re-roll any dice that were not designated as keepers, then re-decide on which dice are your keepers (you can choose to un-keep ones from the first roll). You may stop and score now or roll again. Roll 3: Reroll any dice that were not designated as keepers. At this point, you must pick ONE section on your score card to fill, using the sum of all keeper dice you have with that value, and begin the next round.
The game ends once you have filled in rows 1-6, with Artistic Epiphany being an optional bonus.
Example! Yahtzi Milton is going to roll for their first round. They roll their 5 D6’s and get: Two 3’s, One 2, One 4 and One 1. This means they pulled out two 30 minute coupons for using a gun, and one 30 minute coupon for a tooth brush, a battle axe, and a spray bottle. Since they have two 3’s on the board, they decide to re-roll the 2, 4 and 1. This means they're tossing the coupons for the brush, axe, and bottle, but hanging onto the two coupons for time with the gun. They're hanging on to two coupons, which means they can pull three more coupons out in their next attempt.
They roll 3D6’s (keeping their 3’s on hand) and get: Two 6’s and One 1. Now Yahtzi has Two 3’s, Two 6’s and a 1. Two 6’s (the mighty chainsaw) will net Yahtzi many more points than the Two 3’s will, so Yahtzi decides to switch their strategy to try and get a higher score by rerolling their 3’s and their 1. This means they're keeping the two new coupons they pulled for 30 minutes each with the chainsaw, tossing their previously kept coupons for the gun, and also tossing the coupon for the spray bottle. Yahtzi now has two coupons, and can pull a total of three more coupons in their final attempt.
They reroll 3D6 and get: One 6, and Two 2’s. Yahtzi ends up with three coupons for the chainsaw rental (worth 6 points each), and two coupons for the rental of a tooth brush (worth 2 points each).
They decide to exchange their 3 chainsaw coupons and end up with 3 * 6 = 18 points. They fill in the chainsaw row of their scorecard with the number 18. Yahtzi can now no longer exchange any more coupons for chainsaw time, and must focus on gaining as much time as possible for their other tools in his remaining rounds.
Bobcurling
Groups of two will load themselves into a Completely Safe (TM) bobsled for a ride that is scored in three parts! The first part is a speed round through a Completely Safe (TM) speed course. The second is based upon style points, achieved by completing tricks off of the Completely Safe (TM) speed ramp. The third and final part is the curling round! Upon landing on the Completely Safe (TM) frozen lake you will try to slide as close to the target as you can with one troll being the curler (making the bobsled go faster) and the other being the stopper (slowing down the bobsled). Your final score will be the sum of all of the above parts!
Troll must be the same blood colour to sled together.
Part 1 In order to make the turns in the bobsled course, you and your partner must be PERFECTLY SYNCHRONIZED!! Each troll rolls 1D6. The corresponding numbers will determine their GAIN IN SPEED!
Same #: + 20 Somewhere, an angel sheds a tear. 1 # difference: +10 You are perfectly synchronized! 2 # difference: +5 You zoom along the track at a fair speed with your partner! 3 # difference: +3 You’re a bit hindered by your lack of synchronicity. 4-5# difference: +1 You are not synchronized at all.
Each troll alternates rolling 1D6 until both trolls have each rolled 3 times. The score for this part is the +X from each set's difference, added together!
Part 2 The Ramp! When you go off the ramp, you can attempt to gain additional style points by doing more spins. Both trolls roll 1D10 and gain that many points. After your first set of D10’s you may choose to alternate in rolling D4’s. The maximum amount of times each troll can roll a D4 is 5 times. Each D4 result will earn you that many points, but if you get a 1 you lose all of your individual points for this round (aka, you beef it). If a troll gets a 1, that troll can no longer roll for additional spins. The troll who has not done the beef can continue to roll their remaining tries without having to worry about alternating. If both trolls get a 1, proceed to Phase 3 with 0 points. You may proceed to Phase 3 at any time.
Your score for this round is the sum of each individual troll’s style points.
Part 3 Now that you’ve landed on the lake it’s time to get to that target! One person brakes while the other person sweeps. You must go 6 rounds (both trolls rolling 1d100, 6 times each) to get as close to 100 as you can. Both trolls roll D100: the curler's value adds that many points to the team's total, and the stopper's value subtracts points. However, you can only choose 1 die result each roll, either the curler or the stoppers.
Your score for this round is dependent on how close you get to 100. Exactly 100: 100 points! Within 5: +50 points Within 10: +35 points Within 20: +25 points Within 30: +15 points Within 50: +10 points Within 100: +5 points
Final Score Your team's final score is then added up, and posted in one of the team's final posts using the submission code below.
Example! Phase 1: Troll A rolls a 5, troll B rolls a 3. 2# difference = 5 points! Troll A rolls a 1, Troll B rolls a 6. 5# difference = 1 point! Troll a rolls a 3, troll B rolls a 3. same 3!!! = 20 points! Current Score: 26!
PHASE 2: Troll A rolls a 10, troll B rolls a 4 Troll A rolls a 3 Troll B rolls a 3 Troll A rolls a 2 Troll B rolls a 1 - oh no! Troll B loses all of their points and they decide to stop rolling. Fortunately Troll A still has some points. Current Score: 15 (10 + 3 + 2) + 26 = 41
Phase 3: Troll A is the Curler, Troll B is the Stopper 1 Curler rolls a 63, Stopper Rolls a 25 (They go with the 63) 2 Curler rolls a 90, Stopper Rolls a 12 (They go with the 12 and now have 63 - 12 = 51) 3 Curler rolls a 40, Stopper Rolls a 50 (They go with the 40 and now have 51 + 40 = 91) 4 Curler rolls a 2, Stopper Rolls a 42 (They go with the 2 and now have 91 + 2 = 93) 5 Curler rolls a 68, Stopper Rolls a 61 (They go with the 61 and now have 93 - 61 = 32 6 Curler rolls a 98, Stopper rolls a 52 (They go with the 98 and now have 32 + 98 = 130 They are in 30 points of 100, so they gain +15.
41 + 15 = 66 points total!
Ice Hole Baiting
Try to catch as many fish as possible in a short amount of time! The size of the fish matters as much as the quantity, so try your best to get the best combination! You have 20 minutes from the time you make your first die-rolling post to catch as many fish as you can. Gaia allows one post per minute, so the maximum amount of posts you can make are 20. If you go over 20 minutes, those posts do not count towards your score. You must attach the submission code below in all of your posts.
To start, roll a D100! This represents your troll casting their line, and getting a bite by an appropriately sized fish from the chart below! To catch the fish, you must now roll the die listed in the chart to try and catch it, one post/roll at a time. You may roll as many times as you want to catch the fish, although you can choose to release it or use it as bait if you can't seem to land it. Once you have caught the fish and have an empty line, roll 1D100 again to cast again.
Casting Chart 1-20 Small fish (Roll a 3 or 4 on a D4 to catch!) 5 points 21-35 Small+ fish (Roll a 4 on a D4 to catch!) 10 points 36-55 Medium fish (Roll a 3 on a D6 to catch!) 15 points 56-75 Medium+ fish (Roll an 4 on a D8 to catch!) 20 points 76-90 Big fish (Roll a 5 on a D10 to catch!) 25 points 91-100 Huge Fish (Roll a 10 on a D20 to catch!) 50 points
Releasing If you want to stop rolling to catch a fish, you can use it for baiting (see below), or simply release it. At any time you can also choose to release bait that you currently have on your line. To do so just note that you are releasing your current fish or bait in the code below.
Baiting You may also use the fish on your line as bait to catch another (hopefully bigger) fish! You may do this at any point if you have hooked a fish - but have not caught it yet. Roll another 1D100 to continue fishing, while your line is baited. After you've determined what fish you caught with the casting chart, you can reel it in. Use the modifiers in the chart below while rolling to catch the bite – your bait aids you in your chance to catch! Bait lasts for five posts after you initially hooked it, and then breaks off your line and gets away. If you successfully catch a fish with your bait, it is consumed in the vicious cycle of nature and cannot be used again. If you already have a fish on the hook as bait, you cannot use the forbidden technique of double baiting. It's forbidden.
Baiting Chart Use small or small+ fish as bait: If the number required to catch your hooked fish is 1 number above or below the number you rolled, you catch the fish! Use medium or medium+ fish as bait: If the number required to catch your hooked fish is 2 numbers above or below the number you rolled, you catch the fish! Use big or huge fish: If the number required to catch your hooked fish is 3 numbers above or below the number you rolled, you catch the fish!
Example! Troll A rolls a 1D100 and gets a 53, so they hook a medium fish! They have to get a 3 to catch it. They roll a D6 and get a 5. Then they roll again and get a 2. Again, and they get a 3. They’ve caught the fish! They now have 15 points.
They can roll 1D100 again for another fish. They roll a D100 and get a 93. They decide not to try for the huge fish, but decide to use it as bait to catch a smaller fish, so they roll a D100 and get a 34. It’s a small+ fish! They roll a 2. The number to catch a small+ fish is a 4 usually, but because they are using a huge fish as bait which allows them to catch a fish up to 3 numbers above or below their roll, they catch the fish! They now have 25 points.
Intramural Introduction to Watercolour
Create art in a snowy arena horizontal canvas! The square field art station is gridded off into 6x6 zones. The idea of the game is to cover as much snow with paint in your team’s color from your 'Art Cannon' as possible - while also possibly punching each other in the face. Characters may take actions every 10 minutes, with rounds lasting for 40 minutes each before the game is paused for some leg-stretching and breath-catching. There will be four rounds total.
Actions To play, roll 3D6. The first two D6’s determine the coordinates that you hit with your cannon. The last D6 is how much paint you spread! This is the number you add to your score. The idea is to get as many points as possible for your team!
Soaked Tiles If you roll a 6 on your third D6, not only do you gain 6 points but the coordinates that you rolled become soaked in your team's blood color! In addition, if a troll also rolls the coordinates of the soaked tile, they too will become soaked in the blood color that was previously laid down!
Soaked Trolls If your troll is soaked, all actions starting from your current one (landing on a soaked tile) will only grant half of your rolled points. You must give the other half (rounded down) to the team whose blood color you are soaked in, until you are blasted clean by your team's critic off or step into another soaked square. If you step into another square that is soaked, you will remove the previous color and gain the new color. If you step into a square that is soaked with your own team’s blood color, your score is calculated as normal (no halving involved).
Critics There is a unique troll on each team called the critic! This troll is re-selected between each round via volunteers, and has a very special function. The critic will use their 'Critique Cannon' to blast a "completely safe and non-toxic" cleaning mixture at their allies - and attempt to blast clean soaked tiles on the map. They have the choice to take one of two actions every 10 minutes during the game. An active critic earns their team 10 points each round simply by being there and helping make great art - aka cleaning off team members and soaked tiles.
Cleaner Actions Critique Artist The cleaner will use a turn to clean an ally on their team. This will remove any soaking from their team member, but will not protect them from being soaked in the future. Critique Painting The cleaner may roll 2D6 to roll a coordinate. If the tile is soaked by the blood colour of another team, they wash it clean with their water cannon.
Blueblood A is raring to go with his paint cannon. He rolls a 3D6 and gets (3,2,3). So, the coordinate he hits is 3,2 and he gets 3 points for his team! Meanwhile, Purpleblood A is one lucky duck. She rolls her 3D6 and gets (5, 5, 6). That means that the coordinate she hits (5,5) is completely soaked with purple paint, and she gets a whopping 6 points! The next turn, Blueblood A has a stroke of misfortune. He rolls a (5,5,4) and lands on the purple soaked tile. This means that even though he got a 4 to add to his score, half of that score has to go to the purple team! So he gains 2 points and the purple team gains 2 points. Purpleblood A has gone to dinner. Trying to take advantage of lost ground, Blueblood A rolls again 10 minutes later and rolls a 3,6,3. Once again he has to give half of his points up, but since it’s rounded down he gives only 1 point to the purple team and can keep 2 points for the blue team. Fortunately during the next round, the blue team’s cleaner gets home from gerbil soccer practice! The cleaner uses one of her turns to clean off her teammate. There was much rejoicing as he is no longer covered in purple paint and no longer suffers a penalty. Blueblood A rolls and gets a (4,3,2). He gets to keep both points for himself and adds 2 more for the blue team! In an amazing miraculous stroke of luck, the cleaner uses her Clean Tile action and manages to roll a 5,5! She decides to clean off the purple soaked tile, leaving it squeaky clean! It now poses no threat to trolls who roll on it, and can now be soaked in a different color.
Meanwhile, Blueblood A rolls and gets a (2,1,6). He has successfully rolled to soak a tile! He gains 6 points, and the tile at (2,1) is now soaked in blue paint.
These rules apply to every part of this event unless explicitly stated otherwise. 1] Only one troll and one art edit may be won per person per event. 2] Users cannot compete in events for others, or give away their prize. 3] Staff reserves the right to withhold event EP, it is a reward and a bonus, not an obligation. 4] Premade events will always favour newbies (0-1 trolls owned). 5] Premades will be rehomed if users take over the time allotted to get them approved. 6] Users are never able to gift in-character prizes between their own trolls.
Hivestuck Captain
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Hivestuck Captain
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Posted: Wed Apr 27, 2016 8:37 am
BOTH DAILY GAMES RESET ONLY WHEN THE MULE HAS POSTED WITH THE NEW DAILY CHOICES. WE WILL TRY AND ENSURE EACH GAME'S DAY IS 24H.
Quote:
=>IC GAME RULES
On the small frozen bay (engineered and excavated specifically for this Bloodfest, and Completely Safe ™), many events are taking place! A casual skating area has been roped off for informal participant enjoyment, and the mighty Bobsled Curling arena consumes much of the lake with its track and huge painted target. Farther down you see a few sets of bleachers set up on near a cleared off area, and a booth for participants! This must be it – the Ice Dancing Rink!
As it happens, it turns out the ice rink was a bit of a bust. The ice marked off for skating is far too thin for the weight of a full-grown troll leaping about, without significant risk of injury or death. Fortunately, being as clever and opportunistic as trolls are, the event was salvaged with a little paint and a bizarre sponsorship from NummCorp. The new sign on the booth: GERBIL ICE DANCING COMPETITION! A bewildered looking drone, their large fluffy sweater and mitts covered in little black gerbil leavings, stands nearby. Shuffling from contestant to contestant, they are handing out the newly amended rules sheets and explaining the modified rules.
“Welcome to Ice—er—Gerbil Ice Dancing! Get on the ice and perform an unforgettable performance, with costumes, accessories and music! Try to synchronize with your partner… Or I guess… kinda, get your gerbils to move together at the same time… And wow the crowd! Watch as they … flop together, sort of! So cute! Sponsored by NummCorp.”
=>OOC GAME RULES
Couples Figure Skating
This is a choice-based writing game similar to identical to a CYOA! You will choose from a multitude of options each day to decide what you try to do to win the big time in the gerbil ice dancing world! Simply use the submission code each day to keep track of your current team, choice, and score and follow the daily instructions. Each day's post must contain at least 200 words of your troll corralling their duo of gerbils to qualify for scoring/prizes. Good luck and may the most fabulous gerbils win.
A sporty, energetic representative from NummCorp, rather than a drone, stands before you. The station for this particular event is a booth filled with supplies for what could be a long hike in the snowy wilderness!
"Greetings, contestants!" She smiles, adjusting her shaded glasses. "I'm happy to announce the opening of our fantastic "Track the Winterbeast" event! We are thrilled to assist the Alternian monarchy with our survival and tracking training courses, and what a perfect time to do so with a fun event for all ages! If you'd like to participate, please come up to the booth and collect your supplies, as well as sign these waivers. Oh, no fear, no worries! This is a perfectly safe event. We are assured that winterbeasts are as rare as they come, and your nightly treks will not see you out in the wilderness during the daytime. Lodging will be available for breaks should you need it, though intrepid explorers are encouraged to set up camp for maximum amounts of character building!"
The troll smooths her skirt and reads off of her clipboard. "Each day, you will be charged with exploring a section of the winterbeast's hunting ground. There are a number of particular points of interest we highly recommend you investigate. If you find anything of interest or manage to even get footage of the elusive beast, we will reward you! And of course, if you manage to track down the winterbeast's lair and perhaps take a beautiful picture of the rarest of creatures, your reward will likely net you the win at this event! Good luck explorers!"
=>OOC GAME RULES
Winterbeast Hunt Each day a snippet of the map will reveal 5 locations that your troll can explore. Choose a location and head there, and if you're lucky you may receive a clue (via private messave) to the location of the winterbeast! On the final day, make your best guess as to the winterbeast's location to earn a lot of points towards a win! Each day's post must contain at least 200 words of your troll searching the wilds as well as the code below to qualify for scoring/prizes.
While you are welcome to take a buddy exploring, and share the clues found between you, keep in mind that the more people are out to find the winterbeast the more secretive it becomes.... And the less the reward may be.
=>DAILY CHOICE GERBIL DANCING DAY 1 The gerbil sign-up is quite the affair. Trolls have gotten used to bringing their popular pets to Bloodfest, and since last sweep’s exciting (and prolific) gerb-bowling event, hundreds, no, thousands, (perhaps hundreds of thousands) of gerbils have emerged to shake their lovely ice dancing rumps. Choose your pair of gerbils!
If your troll canonically owns gerbils, you are welcome to use them in this event. Assign them one of the following stats: Beautiful, Cute, Smart, or Spirited. If you wish, both gerbils may be assigned the same stat. If your troll does not own a gerbil, fear not! NummCorp has graciously supplied some top of the line gerbils for your perusing. Pick two of the following gerbils (multiple people can pick the same gerbil as the event is not going on simultaneously for all trolls).
Brunhilda or Jazzercise: Beautiful Janderbilt or The Milkman: Cute Steamtrain Express or Ginger: Smart Exiled Warrior or Twinkie Heart: Spirited
After receiving your gerbils, your first task is to tie them together. What determines your success during this round are the two gerbils that you pick, so choose wisely!
=>SUBMISSION CODE
[quote="Hivestuck"][align=center][img]http://bit.ly/23aMQhq[/img][/align] [b]My name is:[/b] yernamehere [b]I am in team:[/b] yerbloodcolorhere
[b]My couple is:[/b] your two gerbils, along with their assigned stat
[b]I choose option:[/b] for days 2-7 [b]My current score is:[/b] how many points you have amassed from your previous choices! [/quote]