
An area of sand and snow has been sectioned off for the high-intensity events. There's also a reserved area on the small artificial lagoon.
The Bobcurling, Ice Sculpting, Ice-Baiting, and Intramural Introduction to Watercolor events will all take place here.

SUNDAY EVENTS OVER

Quote:
=>IC GAME RULES
=>OOC GAME RULES
=>SUBMISSION CODE
A huge, muscled troll sits beside one of the many holes that have been drilled into the ice. It dangles a large broadsword over the ice, with a bit of fishing line looped around the end. The ground around it is splattered with blood and bits of sea creatures.
As you cautiously approach, they give you a nod, a grunt, a spool of fishing line, and a finger pointing you towards one of the empty holes. Your instructions are clear - drag things out of the water until it is empty.
As you cautiously approach, they give you a nod, a grunt, a spool of fishing line, and a finger pointing you towards one of the empty holes. Your instructions are clear - drag things out of the water until it is empty.
=>OOC GAME RULES
Ice Hole Baiting
Try to catch as many fish as possible in a short amount of time! The size of the fish matters as much as the quantity, so try your best to get the best combination! You have 20 minutes from the time you make your first die-rolling post to catch as many fish as you can. Gaia allows one post per minute, so the maximum amount of posts you can make are 20. If you go over 20 minutes, those posts do not count towards your score. You must attach the submission code below in all of your posts.
To start, roll a D100! This represents your troll casting their line, and getting a bite by an appropriately sized fish from the chart below! To catch the fish, you must now roll the die listed in the chart to try and catch it, one post/roll at a time. You may roll as many times as you want to catch the fish, although you can choose to release it or use it as bait if you can't seem to land it. Once you have caught the fish and have an empty line, roll 1D100 again to cast again.
Casting Chart
1-20 Small fish (Roll a 3 or 4 on a D4 to catch!) 5 points
21-35 Small+ fish (Roll a 4 on a D4 to catch!) 10 points
36-55 Medium fish (Roll a 3 on a D6 to catch!) 15 points
56-75 Medium+ fish (Roll an 4 on a D8 to catch!) 20 points
76-90 Big fish (Roll a 5 on a D10 to catch!) 25 points
91-100 Huge Fish (Roll a 10 on a D20 to catch!) 50 points
Releasing
If you want to stop rolling to catch a fish, you can use it for baiting (see below), or simply release it. To do so just continue to roll your next 1D100 and note in your current action if you are baiting and recasting, or releasing and recasting.
Baiting
You may also use the fish on your line as bait to catch another (hopefully bigger) fish! You may do this at any point if you have hooked a fish - but have not caught it yet. Roll another 1D100 to continue fishing, while your line is baited. After you've determined what fish you caught with the casting chart, you can reel it in. Use the modifiers in the chart below while rolling to catch the bite – your bait aids you in your chance to catch! Bait lasts for five posts after you initially hooked it, and then breaks off your line and gets away. If you successfully catch a fish with your bait, it is consumed in the vicious cycle of nature and cannot be used again. If you already have a fish on the hook as bait, you cannot use the forbidden technique of double baiting. It's forbidden.
Baiting Chart
Use small or small+ fish as bait: If the number required to catch your hooked fish is 1 number above or below the number you rolled, you catch the fish!
Use medium or medium+ fish as bait: If the number required to catch your hooked fish is 2 numbers above or below the number you rolled, you catch the fish!
Use big or huge fish: If the number required to catch your hooked fish is 3 numbers above or below the number you rolled, you catch the fish!
Example!
Troll A rolls a 1D100 and gets a 53, so they hook a medium fish! They have to get a 3 to catch it.
They roll a D6 and get a 5. Then they roll again and get a 2. Again, and they get a 3. They’ve caught the fish!
They now have 15 points.
They can roll 1D100 again for another fish. They roll a D100 and get a 93.
They decide not to try for the huge fish, but decide to use it as bait to catch a smaller fish, so they roll a D100 and get a 34. It’s a small+ fish!
They roll a 2. The number to catch a small+ fish is a 4 usually, but because they are using a huge fish as bait which allows them to catch a fish up to 3 numbers above or below their roll, they catch the fish!
They now have 25 points.
Try to catch as many fish as possible in a short amount of time! The size of the fish matters as much as the quantity, so try your best to get the best combination! You have 20 minutes from the time you make your first die-rolling post to catch as many fish as you can. Gaia allows one post per minute, so the maximum amount of posts you can make are 20. If you go over 20 minutes, those posts do not count towards your score. You must attach the submission code below in all of your posts.
To start, roll a D100! This represents your troll casting their line, and getting a bite by an appropriately sized fish from the chart below! To catch the fish, you must now roll the die listed in the chart to try and catch it, one post/roll at a time. You may roll as many times as you want to catch the fish, although you can choose to release it or use it as bait if you can't seem to land it. Once you have caught the fish and have an empty line, roll 1D100 again to cast again.
Casting Chart
1-20 Small fish (Roll a 3 or 4 on a D4 to catch!) 5 points
21-35 Small+ fish (Roll a 4 on a D4 to catch!) 10 points
36-55 Medium fish (Roll a 3 on a D6 to catch!) 15 points
56-75 Medium+ fish (Roll an 4 on a D8 to catch!) 20 points
76-90 Big fish (Roll a 5 on a D10 to catch!) 25 points
91-100 Huge Fish (Roll a 10 on a D20 to catch!) 50 points
Releasing
If you want to stop rolling to catch a fish, you can use it for baiting (see below), or simply release it. To do so just continue to roll your next 1D100 and note in your current action if you are baiting and recasting, or releasing and recasting.
Baiting
You may also use the fish on your line as bait to catch another (hopefully bigger) fish! You may do this at any point if you have hooked a fish - but have not caught it yet. Roll another 1D100 to continue fishing, while your line is baited. After you've determined what fish you caught with the casting chart, you can reel it in. Use the modifiers in the chart below while rolling to catch the bite – your bait aids you in your chance to catch! Bait lasts for five posts after you initially hooked it, and then breaks off your line and gets away. If you successfully catch a fish with your bait, it is consumed in the vicious cycle of nature and cannot be used again. If you already have a fish on the hook as bait, you cannot use the forbidden technique of double baiting. It's forbidden.
Baiting Chart
Use small or small+ fish as bait: If the number required to catch your hooked fish is 1 number above or below the number you rolled, you catch the fish!
Use medium or medium+ fish as bait: If the number required to catch your hooked fish is 2 numbers above or below the number you rolled, you catch the fish!
Use big or huge fish: If the number required to catch your hooked fish is 3 numbers above or below the number you rolled, you catch the fish!
Example!
Troll A rolls a 1D100 and gets a 53, so they hook a medium fish! They have to get a 3 to catch it.
They roll a D6 and get a 5. Then they roll again and get a 2. Again, and they get a 3. They’ve caught the fish!
They now have 15 points.
They can roll 1D100 again for another fish. They roll a D100 and get a 93.
They decide not to try for the huge fish, but decide to use it as bait to catch a smaller fish, so they roll a D100 and get a 34. It’s a small+ fish!
They roll a 2. The number to catch a small+ fish is a 4 usually, but because they are using a huge fish as bait which allows them to catch a fish up to 3 numbers above or below their roll, they catch the fish!
They now have 25 points.
=>SUBMISSION CODE
[quote="Hivestuck"][align=center][img]http://bit.ly/1SXF5de[/img][/align]
[b]My name is:[/b] yernamehere
[b]My team is:[/b] yerbloodcolorhere
[b]Current Action:[/b] casting/baiting & casting/releasing & casting/catching
[b]Bait Status:[/b] if you are using bait, does it give a 1, 2, or 3 number leeway for catching. also, how many turns do you have remaining for it.
[b]Total Score:[/b] the value of all the fish you've successfully caught[/quote]
[b]My name is:[/b] yernamehere
[b]My team is:[/b] yerbloodcolorhere
[b]Current Action:[/b] casting/baiting & casting/releasing & casting/catching
[b]Bait Status:[/b] if you are using bait, does it give a 1, 2, or 3 number leeway for catching. also, how many turns do you have remaining for it.
[b]Total Score:[/b] the value of all the fish you've successfully caught[/quote]

Quote:
=>IC GAME RULES
=>OOC GAME RULES
=>SUBMISSION CODE
A visibly quivvering, foppish looking troll stands beside a rack of slightly ridiculous-looking guns and cannons. Their clothes are stained with an entire hemospectrum of hues, and they keep shooting indignant looks at the larger, muscled troll standing on their other side. It looks like something happened here, though what exactly is anyone's guess.
As you approach, the paint-stained troll quickly thrusts one of the weapons off the rack into your arms. Opening their mouth to give you instructions, they flounder for a moment, then just shove you past them to the snowy field beyond. "Just - just go and shoot at the ground."
As you approach, the paint-stained troll quickly thrusts one of the weapons off the rack into your arms. Opening their mouth to give you instructions, they flounder for a moment, then just shove you past them to the snowy field beyond. "Just - just go and shoot at the ground."
=>OOC GAME RULES
Intramural Introduction to Watercolour
Create art in a snowy arena horizontal canvas! The square field art station is gridded off into 6x6 zones. The idea of the game is to cover as much snow with paint in your team’s color from your 'Art Cannon' as possible - while also possibly punching each other in the face. Characters may take actions every 10 minutes, with rounds lasting for 40 minutes each before the game is paused for the artists to catch their breath. There will be four rounds total,
Actions
To play, roll 3D6. The first two D6’s determine the coordinates that you hit with your cannon. The last D6 is how much paint you spread! This is the number you add to your score. The idea is to get as many points as possible for your team!
Soaked Tiles
If you roll a 6 on your third D6, not only do you gain 6 points but the coordinates that you rolled become soaked in your team's blood color!
In addition, if a troll also rolls the coordinates of the soaked tile, they too will become soaked in the blood color that was previously laid down!
Soaked Trolls
If your troll is soaked, all actions starting from your current one (landing on a soaked tile) will only grant half of your rolled points. You must give the other half (rounded down) to the team whose blood color you are soaked in, until you are blasted clean by your team's critic off or step into another soaked square. If you step into another square that is soaked, you will remove the previous color and gain the new color. If you step into a square that is soaked with your own team’s blood color, your score is calculated as normal (no halving involved).
Critics
There is a unique troll on each team called the critic! This troll is re-selected between each round via volunteers, and has a very special function. The critic will use their 'Critique Cannon' to blast a "completely safe and non-toxic" cleaning mixture at their allies - and attempt to blast clean soaked tiles on the map. They have the choice to take one of two actions every 10 minutes during the game. An active critic earns their team 10 points each round simply by being there and helping make great art - aka cleaning off team members and soaked tiles.
Cleaner Actions
Critique Artist The cleaner will use a turn to clean an ally on their team. This will remove any soaking from their team member, but will not protect them from being soaked in the future.
Critique Painting The cleaner may roll 2D6 to roll a coordinate. If the tile is soaked by the blood colour of another team, they wash it clean with their water canon.
Score Keeping
At the end of every round (every 40 minutes), you'll log your points for the round into this scorecard. So keep track of how many points your troll has scored, whether for their own team, or for one of the others via accidental soaking.
Example! (With visuals!) (Too big!) (Double spoiler!)
Blueblood A is raring to go with his paint cannon. He rolls a 3D6 and gets (3,2,3). So, the coordinate he hits is 3,2 and he gets 3 points for his team!
Meanwhile, Purpleblood A is one lucky duck. She rolls her 3D6 and gets (5, 5, 6). That means that the coordinate she hits (5,5) is completely soaked with purple paint, and she gets a whopping 6 points!

The next turn, Blueblood A has a stroke of misfortune. He rolls a (5,5,4) and lands on the purple soaked tile. This means that even though he got a 4 to add to his score, half of that score has to go to the purple team! So he gains 2 points and the purple team gains 2 points.
Purpleblood A has gone to dinner.

Trying to take advantage of lost ground, Blueblood A rolls again 10 minutes later and rolls a 3,6,3. Once again he has to give half of his points up, but since it’s rounded down he gives only 1 point to the purple team and can keep 2 points for the blue team.

Fortunately during the next round, the blue team’s cleaner gets home from gerbil soccer practice! The cleaner uses one of her turns to clean off her teammate. There was much rejoicing as he is no longer covered in purple paint and no longer suffers a penalty.
Blueblood A rolls and gets a (4,3,2). He gets to keep both points for himself and adds 2 more for the blue team!

In an amazing miraculous stroke of luck, the cleaner uses her Clean Tile action and manages to roll a 5,5! She decides to clean off the purple soaked tile, leaving it squeaky clean! It now poses no threat to trolls who roll on it, and can now be soaked in a different color.
Meanwhile, Blueblood A rolls and gets a (2,1,6). He has successfully rolled to soak a tile! He gains 6 points, and the tile at (2,1) is now soaked in blue paint.

Create art in a snowy arena horizontal canvas! The square field art station is gridded off into 6x6 zones. The idea of the game is to cover as much snow with paint in your team’s color from your 'Art Cannon' as possible - while also possibly punching each other in the face. Characters may take actions every 10 minutes, with rounds lasting for 40 minutes each before the game is paused for the artists to catch their breath. There will be four rounds total,
Actions
To play, roll 3D6. The first two D6’s determine the coordinates that you hit with your cannon. The last D6 is how much paint you spread! This is the number you add to your score. The idea is to get as many points as possible for your team!
Soaked Tiles
If you roll a 6 on your third D6, not only do you gain 6 points but the coordinates that you rolled become soaked in your team's blood color!
In addition, if a troll also rolls the coordinates of the soaked tile, they too will become soaked in the blood color that was previously laid down!
Soaked Trolls
If your troll is soaked, all actions starting from your current one (landing on a soaked tile) will only grant half of your rolled points. You must give the other half (rounded down) to the team whose blood color you are soaked in, until you are blasted clean by your team's critic off or step into another soaked square. If you step into another square that is soaked, you will remove the previous color and gain the new color. If you step into a square that is soaked with your own team’s blood color, your score is calculated as normal (no halving involved).
Critics
There is a unique troll on each team called the critic! This troll is re-selected between each round via volunteers, and has a very special function. The critic will use their 'Critique Cannon' to blast a "completely safe and non-toxic" cleaning mixture at their allies - and attempt to blast clean soaked tiles on the map. They have the choice to take one of two actions every 10 minutes during the game. An active critic earns their team 10 points each round simply by being there and helping make great art - aka cleaning off team members and soaked tiles.
Cleaner Actions
Critique Artist The cleaner will use a turn to clean an ally on their team. This will remove any soaking from their team member, but will not protect them from being soaked in the future.
Critique Painting The cleaner may roll 2D6 to roll a coordinate. If the tile is soaked by the blood colour of another team, they wash it clean with their water canon.
Score Keeping
At the end of every round (every 40 minutes), you'll log your points for the round into this scorecard. So keep track of how many points your troll has scored, whether for their own team, or for one of the others via accidental soaking.
Example! (With visuals!) (Too big!) (Double spoiler!)
Blueblood A is raring to go with his paint cannon. He rolls a 3D6 and gets (3,2,3). So, the coordinate he hits is 3,2 and he gets 3 points for his team!
Meanwhile, Purpleblood A is one lucky duck. She rolls her 3D6 and gets (5, 5, 6). That means that the coordinate she hits (5,5) is completely soaked with purple paint, and she gets a whopping 6 points!

The next turn, Blueblood A has a stroke of misfortune. He rolls a (5,5,4) and lands on the purple soaked tile. This means that even though he got a 4 to add to his score, half of that score has to go to the purple team! So he gains 2 points and the purple team gains 2 points.
Purpleblood A has gone to dinner.

Trying to take advantage of lost ground, Blueblood A rolls again 10 minutes later and rolls a 3,6,3. Once again he has to give half of his points up, but since it’s rounded down he gives only 1 point to the purple team and can keep 2 points for the blue team.

Fortunately during the next round, the blue team’s cleaner gets home from gerbil soccer practice! The cleaner uses one of her turns to clean off her teammate. There was much rejoicing as he is no longer covered in purple paint and no longer suffers a penalty.
Blueblood A rolls and gets a (4,3,2). He gets to keep both points for himself and adds 2 more for the blue team!

In an amazing miraculous stroke of luck, the cleaner uses her Clean Tile action and manages to roll a 5,5! She decides to clean off the purple soaked tile, leaving it squeaky clean! It now poses no threat to trolls who roll on it, and can now be soaked in a different color.
Meanwhile, Blueblood A rolls and gets a (2,1,6). He has successfully rolled to soak a tile! He gains 6 points, and the tile at (2,1) is now soaked in blue paint.

=>SUBMISSION CODE
[quote="Hivestuck"][align=center][img]http://bit.ly/1Ysmma6[/img][/align]
[b]My name is:[/b] yernamehere
[b]My team is:[/b] yerbloodcolorhere
[b]Critic:[/b] are you the team critic this round
[b][color=red]Soaked: leave blank unless soaked
[/color][/b]
[b]Score:[/b] total score of points gained for your team this round
[b]Soaked Score:[/b] please put all points given to other teams via soaking here
[/quote]
[b]My name is:[/b] yernamehere
[b]My team is:[/b] yerbloodcolorhere
[b]Critic:[/b] are you the team critic this round
[b][color=red]Soaked: leave blank unless soaked
[/color][/b]
[b]Score:[/b] total score of points gained for your team this round
[b]Soaked Score:[/b] please put all points given to other teams via soaking here
[/quote]
SATURDAY EVENTS OVER

Quote:
=>IC GAME RULES
Huge blocks of ice stand in a flagged off area of Bloodfest. An equally huge and square drone looks at you with a clipboard in her hand and flips the page. "Oh!! Are you here for the ice sculpting competition? Let me explain the rules to you before you begin. Ahem!" She adjusts herself and lets you over the flag rope, standing with pride.
"Welcome contestant! Using these exclusive time-limited rentable artisan tools, you must hack, burn, saw and chisel the most beautiful ice carving of them all! Just grab some rental coupons out of this bowl, plan out what you want to use for how long, and then use your allotted time and skills to impress our fine judges...!! I'll give you a buncha tries to grab some coupons, but you gotta go use what you pulled every now and then, to keep the line moving. Let's say, once you have a maximum of five coupons that you'd like to redeem. Also you can only rent each tool once, and only one tool at a time. Because. Does that make sense? I've got a few pages of gun and chainsaw safety that I'll need to go over too... Ahem..."
=>OOC GAME RULES
=>SUBMISSION CODE
SCORECARD
SUBMISSION
Please append this to your final post for your final round.
The values in the scorecard attached to the same post will be the ones recorded.
Huge blocks of ice stand in a flagged off area of Bloodfest. An equally huge and square drone looks at you with a clipboard in her hand and flips the page. "Oh!! Are you here for the ice sculpting competition? Let me explain the rules to you before you begin. Ahem!" She adjusts herself and lets you over the flag rope, standing with pride.
"Welcome contestant! Using these exclusive time-limited rentable artisan tools, you must hack, burn, saw and chisel the most beautiful ice carving of them all! Just grab some rental coupons out of this bowl, plan out what you want to use for how long, and then use your allotted time and skills to impress our fine judges...!! I'll give you a buncha tries to grab some coupons, but you gotta go use what you pulled every now and then, to keep the line moving. Let's say, once you have a maximum of five coupons that you'd like to redeem. Also you can only rent each tool once, and only one tool at a time. Because. Does that make sense? I've got a few pages of gun and chainsaw safety that I'll need to go over too... Ahem..."
=>OOC GAME RULES
Ice Sculpting
(For those familiar with the game, this is essentially Yahtzee! The directions are as follows.)
Trolls must grab coupons from a bowl, represented by players rolling dice. Each number on the dice represents a coupon that can be exchanged for 30 minutes of use with a particular sculpting tool. The goal is to get as much time as possible with each tool, while only renting one tool at a time, and keeping in mind that once a tool is chosen, it cannot be rented again. This means that you must try and amass as many of one particular number as you can (getting as many 30 minute coupons as possible for that tool) , for each round of dice-rolling.
How to Play
Please use the first of the two submission codes below in each post. This is your 'scorecard' and allows you to keep track of your final point value across all rounds. Each round will consist of a minimum of 1 and a maximum of 3 rolls.
Roll 1: Roll 5D6. Set any dice you’d like to keep (“keepers”) aside. You may stop and score now or roll again.
Roll 2: Re-roll any dice that were not designated as keepers, then re-decide on which dice are your keepers (you can choose to un-keep ones from the first roll). You may stop and score now or roll again.
Roll 3: Reroll any dice that were not designated as keepers. At this point, you must pick ONE section on your score card to fill, using the sum of all keeper dice you have with that value (this can include filling in a section with a 0), and begin the next round.
The game ends once you have filled in rows 1-6, with Artistic Epiphany being an optional bonus. You cannot take a '0' for your Artistic Epiphany section as it is strictly a bonus and also an abstract concept.
Example!
Yahtzi Milton is going to roll for their first round. They roll their 5 D6’s and get: Two 3’s, One 2, One 4 and One 1.
This means they pulled out two 30 minute coupons for using a gun, and one 30 minute coupon for a tooth brush, a battle axe, and a spray bottle.
Since they have two 3’s on the board, they decide to re-roll the 2, 4 and 1. This means they're tossing the coupons for the brush, axe, and bottle, but hanging onto the two coupons for time with the gun. They're hanging on to two coupons, which means they can pull three more coupons out in their next attempt.
They roll 3D6’s (keeping their 3’s on hand) and get: Two 6’s and One 1.
Now Yahtzi has Two 3’s, Two 6’s and a 1. Two 6’s (the mighty chainsaw) will net Yahtzi many more points than the Two 3’s will, so Yahtzi decides to switch their strategy to try and get a higher score by rerolling their 3’s and their 1. This means they're keeping the two new coupons they pulled for 30 minutes each with the chainsaw, tossing their previously kept coupons for the gun, and also tossing the coupon for the spray bottle. Yahtzi now has two coupons, and can pull a total of three more coupons in their final attempt.
They reroll 3D6 and get: One 6, and Two 2’s.
Yahtzi ends up with three coupons for the chainsaw rental (worth 6 points each), and two coupons for the rental of a tooth brush (worth 2 points each).
They decide to exchange their 3 chainsaw coupons and end up with 3 * 6 = 18 points. They fill in the chainsaw row of their scorecard with the number 18. Yahtzi can now no longer exchange any more coupons for chainsaw time, and must focus on gaining as much time as possible for their other tools in his remaining rounds.
(For those familiar with the game, this is essentially Yahtzee! The directions are as follows.)
Trolls must grab coupons from a bowl, represented by players rolling dice. Each number on the dice represents a coupon that can be exchanged for 30 minutes of use with a particular sculpting tool. The goal is to get as much time as possible with each tool, while only renting one tool at a time, and keeping in mind that once a tool is chosen, it cannot be rented again. This means that you must try and amass as many of one particular number as you can (getting as many 30 minute coupons as possible for that tool) , for each round of dice-rolling.
How to Play
Please use the first of the two submission codes below in each post. This is your 'scorecard' and allows you to keep track of your final point value across all rounds. Each round will consist of a minimum of 1 and a maximum of 3 rolls.
Roll 1: Roll 5D6. Set any dice you’d like to keep (“keepers”) aside. You may stop and score now or roll again.
Roll 2: Re-roll any dice that were not designated as keepers, then re-decide on which dice are your keepers (you can choose to un-keep ones from the first roll). You may stop and score now or roll again.
Roll 3: Reroll any dice that were not designated as keepers. At this point, you must pick ONE section on your score card to fill, using the sum of all keeper dice you have with that value (this can include filling in a section with a 0), and begin the next round.
The game ends once you have filled in rows 1-6, with Artistic Epiphany being an optional bonus. You cannot take a '0' for your Artistic Epiphany section as it is strictly a bonus and also an abstract concept.
Example!
Yahtzi Milton is going to roll for their first round. They roll their 5 D6’s and get: Two 3’s, One 2, One 4 and One 1.
This means they pulled out two 30 minute coupons for using a gun, and one 30 minute coupon for a tooth brush, a battle axe, and a spray bottle.
Since they have two 3’s on the board, they decide to re-roll the 2, 4 and 1. This means they're tossing the coupons for the brush, axe, and bottle, but hanging onto the two coupons for time with the gun. They're hanging on to two coupons, which means they can pull three more coupons out in their next attempt.
They roll 3D6’s (keeping their 3’s on hand) and get: Two 6’s and One 1.
Now Yahtzi has Two 3’s, Two 6’s and a 1. Two 6’s (the mighty chainsaw) will net Yahtzi many more points than the Two 3’s will, so Yahtzi decides to switch their strategy to try and get a higher score by rerolling their 3’s and their 1. This means they're keeping the two new coupons they pulled for 30 minutes each with the chainsaw, tossing their previously kept coupons for the gun, and also tossing the coupon for the spray bottle. Yahtzi now has two coupons, and can pull a total of three more coupons in their final attempt.
They reroll 3D6 and get: One 6, and Two 2’s.
Yahtzi ends up with three coupons for the chainsaw rental (worth 6 points each), and two coupons for the rental of a tooth brush (worth 2 points each).
They decide to exchange their 3 chainsaw coupons and end up with 3 * 6 = 18 points. They fill in the chainsaw row of their scorecard with the number 18. Yahtzi can now no longer exchange any more coupons for chainsaw time, and must focus on gaining as much time as possible for their other tools in his remaining rounds.
=>SUBMISSION CODE
SCORECARD
[quote][align=center][img]http://bit.ly/1STSBR6[/img][/align]
1’s (Spray Bottle): [Sum of all Ones : maximum score = 4]
2’s (Tooth Brush): [Sum of all Twos : maximum score = 8]
3’s (Gun): [Sum of all Threes : maximum score = 12]
4’s (Battle Axe): [Sum of all Fours : maximum score = 16]
5’s (Flamethrower): [Sum of all Fives : maximum score = 20]
6’s (Chainsaw): [Sum of all Sixes : maximum score = 24]
5 of a Kind (Artistic Epiphany): [30 points][/quote]
1’s (Spray Bottle): [Sum of all Ones : maximum score = 4]
2’s (Tooth Brush): [Sum of all Twos : maximum score = 8]
3’s (Gun): [Sum of all Threes : maximum score = 12]
4’s (Battle Axe): [Sum of all Fours : maximum score = 16]
5’s (Flamethrower): [Sum of all Fives : maximum score = 20]
6’s (Chainsaw): [Sum of all Sixes : maximum score = 24]
5 of a Kind (Artistic Epiphany): [30 points][/quote]
SUBMISSION
Please append this to your final post for your final round.
The values in the scorecard attached to the same post will be the ones recorded.
[quote="Hivestuck"][align=center][img]http://bit.ly/1N48HoS[/img][/align]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[/quote]
[b]My name is:[/b] yernamehere
[b]I am in team:[/b] yerbloodcolorhere
[/quote]

Quote:
=>IC GAME RULES
“Listen up, wrigglers!” Shouts the drone at the base of the Bobsled Curling arena. “Here’s the drill! You’re going to be picking a partner here, so choose someone who won’t beef it for you! You’re going to go down this here speed course! Then you’re going to jump off of this here ramp! Afterwards, you're going to land right-side up on the ice and, using these here brooms, get as close to the target as possible, you hear me?! Get a move on! Registration’s this way, hup hup hup!!!”
You’re a little distracted by the icy, inclement weather, the steep speed course and enormous, rickety ramp – not to mention a frozen over target landing with a few stress-test cracks in it from previous trials. However other trolls are partnering off and hauling sleds to the top of the hill, so it seems as legitimate as everything else at Bloodfest. Time to get a move on!
=>OOC GAME RULES
Bobcurling
Groups of two will load themselves into a Completely Safe (TM) bobsled for a ride that is scored in three parts! The first part is a speed round through a Completely Safe (TM) speed course. The second is based upon style points, achieved by completing tricks off of the Completely Safe (TM) speed ramp. The third and final part is the curling round! Upon landing on the Completely Safe (TM) frozen lake you will try to slide as close to the target as you can with one troll being the curler (making the bobsled go faster) and the other being the stopper (slowing down the bobsled). Your final score will be the sum of all of the above parts!
Troll must be the same blood colour to sled together.
Part 1
In order to make the turns in the bobsled course, you and your partner must be PERFECTLY SYNCHRONIZED!! Each troll rolls 1D6. The corresponding numbers will determine their GAIN IN SPEED!
Same #: + 20 Somewhere, an angel sheds a tear.
1 # difference: +10 You are perfectly synchronized!
2 # difference: +5 You zoom along the track at a fair speed with your partner!
3 # difference: +3 You’re a bit hindered by your lack of synchronicity.
4-5# difference: +1 You are not synchronized at all.
Each troll alternates rolling 1D6 until both trolls have each rolled 3 times.
The score for this part is the +X from each set's difference, added together!
Part 2
The Ramp! When you go off the ramp, you can attempt to gain additional style points by doing more spins. Both trolls roll 1D10 and gain that many points. After your first set of D10’s you may choose to alternate in rolling D4’s. The maximum amount of times each troll can roll a D4 is 5 times. Each D4 result will earn you that many points, but if you get a 1 you lose all of your individual points for this round (aka, you beef it). If a troll gets a 1, that troll can no longer roll for additional spins. The troll who has not done the beef can continue to roll their remaining tries without having to worry about alternating. If both trolls get a 1, proceed to Phase 3 with 0 points. You may proceed to Phase 3 at any time.
Your score for this round is the sum of each individual troll’s style points.
Part 3
Now that you’ve landed on the lake it’s time to get to that target! One person brakes while the other person sweeps. You must go 6 rounds (both trolls rolling 1d100, 6 times each) to get as close to 100 as you can. Both trolls roll D100: the curler's value adds that many points to the team's total, and the stopper's value subtracts points. However, you can only choose 1 die result each roll, either the curler or the stoppers.
Your score for this round is dependent on how close you get to 100.
Exactly 100: 100 points!
Within 5: +50 points
Within 10: +35 points
Within 20: +25 points
Within 30: +15 points
Within 50: +10 points
Within 100: +5 points
Final Score
Your team's final score is then added up, and posted in one of the team's final posts using the submission code below.
Example!
Phase 1: Troll A rolls a 5, troll B rolls a 3. 2# difference = 5 points!
Troll A rolls a 1, Troll B rolls a 6. 5# difference = 1 point!
Troll a rolls a 3, troll B rolls a 3. same 3!!! = 20 points!
Current Score: 26!
PHASE 2: Troll A rolls a 10, troll B rolls a 4
Troll A rolls a 3
Troll B rolls a 3
Troll A rolls a 2
Troll B rolls a 1 - oh no! Troll B loses all of their points and they decide to stop rolling. Fortunately Troll A still has some points.
Current Score: 15 (10 + 3 + 2) + 26 = 41
Phase 3: Troll A is the Curler, Troll B is the Stopper
1 Curler rolls a 63, Stopper Rolls a 25 (They go with the 63)
2 Curler rolls a 90, Stopper Rolls a 12 (They go with the 12 and now have 63 - 12 = 51)
3 Curler rolls a 40, Stopper Rolls a 50 (They go with the 40 and now have 51 + 40 = 91)
4 Curler rolls a 2, Stopper Rolls a 42 (They go with the 2 and now have 91 + 2 = 93)
5 Curler rolls a 68, Stopper Rolls a 61 (They go with the 61 and now have 93 - 61 = 32
6 Curler rolls a 98, Stopper rolls a 52 (They go with the 98 and now have 32 + 98 = 130
They are in 30 points of 100, so they gain +15.
41 + 15 = 66 points total!
Groups of two will load themselves into a Completely Safe (TM) bobsled for a ride that is scored in three parts! The first part is a speed round through a Completely Safe (TM) speed course. The second is based upon style points, achieved by completing tricks off of the Completely Safe (TM) speed ramp. The third and final part is the curling round! Upon landing on the Completely Safe (TM) frozen lake you will try to slide as close to the target as you can with one troll being the curler (making the bobsled go faster) and the other being the stopper (slowing down the bobsled). Your final score will be the sum of all of the above parts!
Troll must be the same blood colour to sled together.
Part 1
In order to make the turns in the bobsled course, you and your partner must be PERFECTLY SYNCHRONIZED!! Each troll rolls 1D6. The corresponding numbers will determine their GAIN IN SPEED!
Same #: + 20 Somewhere, an angel sheds a tear.
1 # difference: +10 You are perfectly synchronized!
2 # difference: +5 You zoom along the track at a fair speed with your partner!
3 # difference: +3 You’re a bit hindered by your lack of synchronicity.
4-5# difference: +1 You are not synchronized at all.
Each troll alternates rolling 1D6 until both trolls have each rolled 3 times.
The score for this part is the +X from each set's difference, added together!
Part 2
The Ramp! When you go off the ramp, you can attempt to gain additional style points by doing more spins. Both trolls roll 1D10 and gain that many points. After your first set of D10’s you may choose to alternate in rolling D4’s. The maximum amount of times each troll can roll a D4 is 5 times. Each D4 result will earn you that many points, but if you get a 1 you lose all of your individual points for this round (aka, you beef it). If a troll gets a 1, that troll can no longer roll for additional spins. The troll who has not done the beef can continue to roll their remaining tries without having to worry about alternating. If both trolls get a 1, proceed to Phase 3 with 0 points. You may proceed to Phase 3 at any time.
Your score for this round is the sum of each individual troll’s style points.
Part 3
Now that you’ve landed on the lake it’s time to get to that target! One person brakes while the other person sweeps. You must go 6 rounds (both trolls rolling 1d100, 6 times each) to get as close to 100 as you can. Both trolls roll D100: the curler's value adds that many points to the team's total, and the stopper's value subtracts points. However, you can only choose 1 die result each roll, either the curler or the stoppers.
Your score for this round is dependent on how close you get to 100.
Exactly 100: 100 points!
Within 5: +50 points
Within 10: +35 points
Within 20: +25 points
Within 30: +15 points
Within 50: +10 points
Within 100: +5 points
Final Score
Your team's final score is then added up, and posted in one of the team's final posts using the submission code below.
Example!
Phase 1: Troll A rolls a 5, troll B rolls a 3. 2# difference = 5 points!
Troll A rolls a 1, Troll B rolls a 6. 5# difference = 1 point!
Troll a rolls a 3, troll B rolls a 3. same 3!!! = 20 points!
Current Score: 26!
PHASE 2: Troll A rolls a 10, troll B rolls a 4
Troll A rolls a 3
Troll B rolls a 3
Troll A rolls a 2
Troll B rolls a 1 - oh no! Troll B loses all of their points and they decide to stop rolling. Fortunately Troll A still has some points.
Current Score: 15 (10 + 3 + 2) + 26 = 41
Phase 3: Troll A is the Curler, Troll B is the Stopper
1 Curler rolls a 63, Stopper Rolls a 25 (They go with the 63)
2 Curler rolls a 90, Stopper Rolls a 12 (They go with the 12 and now have 63 - 12 = 51)
3 Curler rolls a 40, Stopper Rolls a 50 (They go with the 40 and now have 51 + 40 = 91)
4 Curler rolls a 2, Stopper Rolls a 42 (They go with the 2 and now have 91 + 2 = 93)
5 Curler rolls a 68, Stopper Rolls a 61 (They go with the 61 and now have 93 - 61 = 32
6 Curler rolls a 98, Stopper rolls a 52 (They go with the 98 and now have 32 + 98 = 130
They are in 30 points of 100, so they gain +15.
41 + 15 = 66 points total!
=>SUBMISSION CODE
[quote="Hivestuck"][align=center][img]http://bit.ly/1s6olqz[/img][/align]
[b]My name is:[/b] yernamehere
[b]My partner is:[/b] yerparnerhere
[b]We are in team:[/b] yerbloodcolorhere
[b]Total Score:[/b] part 1 + part 2 + part 3 *reminder that only one troll from the team of 2 needs to post this[/quote]
[b]My name is:[/b] yernamehere
[b]My partner is:[/b] yerparnerhere
[b]We are in team:[/b] yerbloodcolorhere
[b]Total Score:[/b] part 1 + part 2 + part 3 *reminder that only one troll from the team of 2 needs to post this[/quote]