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[Dark Mirror] Sailor Morpheus // Clayton Mercer

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Strickenized


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PostPosted: Mon Dec 28, 2015 6:16 am


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all by all and deep by deep
and more by more they
d r e a m
their sleep.


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PostPosted: Mon Dec 28, 2015 6:17 am


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[Certifications & Art]
[Table of Contents]
[Clayton Mercer]
[Characteristics]
[Morpheus]
[The Planet]
[Progression]
[Relationships]
[Archive]
[Credits]


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PostPosted: Mon Dec 28, 2015 6:18 am


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S t a t i s t i c s

Name: Clayton Mercer
Nickname: Clay, Mercer
Age: 19
Birthday: Sept 22nd
Height: 5' 8"
Weight: 141 lbs.
Fav. Food: Deviled egg spread from those shitty paper-wrapped cans. Anything from cans really. Cans have the most exciting and strange edibles inside.
Hated Food: Weirdly useless foods, like iceberg lettuce.


H o b b i e s

Birdkeeping
      Renting out the upper third of a converted house offered Clay the rare chance to keep a large pigeon loft out on the balcony. He therefore has two lofts - one for males and one for females to keep population to a manageable level. Most of his pigeons are utility birds, meaning he will kill some of the birds for their squab and can it accordingly, or make dinner with fresh pigeon. He keeps King pigeons for this purpose, and incidentally breeds them white, though he also keeps Tipplers of multiple colors to fly about and train. These pigeons do see use when needed for exchanging messages or small-scale goods, and he will rent their services out on occasion. Additionally, he keeps two ravens that often keep him company indoors while the pigeons remain outside. These birds are kept more for companionship purposes and he does not lend them to others in any capacity. Those who stop over for a visit are able to visit with the birds, however, and he does not mind small demonstrations of what they can do.


Canning
      The ability to cram any known substance into a jar, provided vinegar or pickling salt is on hand, deeply fascinates Clay. He can, and has, pickled or packaged or canned just about any vegetable known to man, created a great many fruit jams and preserves, and is now working on a vast collection of pickled meats. Some of these items don't see use for years, but he finds no reason against storing such items away for those many years, and has not yet discovered a canned meat or fruit to have gone bad in his canning processes. Originally this hobby started as a means to preserve a great lot of vegetables received from one of his neighbors, and has since grown to almost uncontrollable proportions as his pantry quickly filled with varying cans. Ergo, he now cooks out of nothing but cans, even when he has company over, and he does occasionally sell or give away some of the goods he's processed (this, however, proves a rare occurrence).


Taxidermy
      Mostly limited to small birds, this hobby began out of a need to make use of the pigeon carcass left behind once he gutted one of his King pigeons. He found the bird remains quickly stunk up his apartment and took up a great amount of space in the trash, and therefore stirred up complaints from the neighbors, so a few hours' research gave way to taxidermy as a non-professional hobby. These he does often sell, mostly when anthropomorphizing the birds he uses, but it reins in a fair penny or two for his troubles. Taxidermied pigeons are also often posed and used as explanatory characters or pieces when creating storyboards for the vignettes he thinks up on a whim.


Storytelling
      Clay usually limits his storytelling to events that occurred during his day, which renders storytelling an effective means for him to process what had happened. He prefers to keep his storytelling to a vocal format rather than a written form, though this art sometimes stretches to painting great flats of cardboard to reflect the setting while he utilizes taxidermied pigeons as the characters (and sometimes they're dressed up accordingly). When not at home and speaking with others, he can tell stories in many vocal formats, whether as epochs or small plays with minor vocal adjustments to reflect different characters, or by simple summarization. Storytelling is most often his chosen form for retelling events of the past in an effective and engaging manner.


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PostPosted: Mon Dec 28, 2015 6:19 am


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V i r t u e s

Clever
      Problem-solving has never proven terribly difficult for Clayton; in any situation, there is given a finite amount of materials and methods to solve the conundrum at hand. A little creative thinking allows for a handful of permutations that may solve this tribulation acceptably, and critical thinking often chooses the best method for the situation. Clayton follows a very precise methodology for solving such conundrums in quick succession, which brings to him a certain level of respect for his abilities. It is not an aspect of his personality that he flaunts, but he finds no reason against making use of it when a situation calls for a bit of cleverness.


Deliberate
      All choices, turns of phrases, and actions are executed with acute awareness of what he's doing. Nothing is by accident. His care lies expressly in how he chooses his actions and expressions, rather than any concern toward danger. For this, Clayton demonstrates marvelous mental acuity and consciousness of the situations he finds himself in. Seldom does this personality quirk become obvious to others, but when it does, the onlooker often discovers another facet to how Clayton acts that yields healthy respect for how he thinks through his actions (and doubly so when he deliberately chooses a 'poor' action that benefits him in the end).


Courageous
      The danger inherent in a decision does not dissuade Clayton from choosing the option he thinks is best. If throwing himself into a pit of potentially contaminated syringes can accomplish what needs to be done, and it establishes itself as the most effective solution, then he will swallow all fear to embark on that choice. This isn't to say that he lacks a healthy fear of death, as he does certainly fear it, but for that reason his courage is therefore much more respected. His courage allows him to broach confrontational interactions as well, if there comes a need to engage on such a level, as he does not cower at the prospect of a dismal result.


F l a w s

Arrogant
      Clayton holds a great deal of confidence in his abilities that often overstates their actual worth. He thinks he has a chance at situations wherein he fosters not even a sliver of success, yet will make a try at them regardless. He is also acutely aware of his intelligence, and commonly overstates that for what it is. While it is not an outwardly projected personality flaw, others can and have picked up on it through his turns of phrases and other accounts. Sometimes the projects he pursues prove so avant garde that others find them worthless for the goals he keeps, and yet he continues to pursue them despite vast disapproval (his reasoning being that others haven't yet grasped the cleverness behind these projects). He also often disregards someone else's judgment, considering his own as superior.


Unscrupulous
      If theft is necessary, then steal. If lying is necessary, then fib. If murder is necessary, then kill. Clayton is often Machiavellian to a painful point, and finds no reason to abandon this methodology to his actions. If others find it distasteful, let them - for they will soon understand that such sacrifices had to be made to create the end result that Clayton aims to accomplish. Unfortunately, Machiavellianism fell by the wayside for a reason, and is not often viewed in positive terms today; Clayton usually encounters harsh criticisms for his means, especially by those who believe the ends haven't justified them.


Unnerving
      From his deliberate mannerisms down to his amoral choices, Clayton comes off as creepy to most he meets. He does not respond as most do, and sees no compulsion to emulate the average man or woman in reaction. Others, however, see things differently - if a man acts so far beyond the average scope of expected actions, then that man deserves a reputation for being deceptive and unwholesome. Nothing does seems to shake this notion for long, either - it's as if this inherent creepiness has caked itself to his person and cannot be removed, no matter how hard he tries to scrub and scrape and peel it away.


P h y s i c a l D e s c r i p t i o n

Eyes: Orange

Hair: See this hair? This color and waviness, cept as a fauxhawk with braided sides. Parted to one side.

Face: Normal caucasian tone, eyebrows usually straight, nose curves slightly upward, features otherwise unremarkable. Three stud piercings on opposite side of face to mohawk, nondescript silver balls.


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PostPosted: Mon Dec 28, 2015 6:20 am


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Senshi: Sailor Morpheus, Dark Mirror Senshi of Surreality

Challenge 1: Dream.

A t t a c k s

Sailor Scout Attack: Morpheus' Cinders
      Range: 6~-8', dependent on wind conditions
      Duration: 30 seconds
      Use Count: Useable 3x without energy replenishment.
      Miss Chance: Morpheus' attack can miss based on wind blowing the dust in the wrong direction, a character jumping out of the way, or shutting their eyes / shielding the face.
      Effect: Morpheus can either wipe his forehead or touch the dust-laden ribbon of his uniform to summon a handful of soot. He then throws it toward the target (hence the variability on range), and if it strikes them in the eyes or face, the attack will take hold. It does not sting the eyes as one would expect of soot. From then on, the afflicted character will interpret the world with blended elements of stream of consciousness / dreaming. These elements are entirely up to the player - for example, they may see someone's face taper into a trombone, or watch a battle taking place upon a lake that's dripping upward onto the clouds, or that Destiny City has become a sphere encasing the entire battle, and looking upward reveals the rooftops of buildings on the other side. Any blended elements are free reign here - sights, sounds, tastes, feelings, and smells are all viably manipulable components in Morpheus' attack.

      However, this magic can only augment parts of people - it cannot change the whole.


Super Sailor Scout Attack: Morpheus' Smoke
      Range: 6~-8', dependent on wind conditions
      Duration: 40 seconds
      Use Count: Useable 3x without energy replenishment.
      Miss Chance: Morpheus' attack can miss based on wind blowing the smoke in the wrong direction, a character jumping out of the way, or shutting their eyes / shielding the face.
      Effect: Morpheus can either wipe his forehead or touch the dust-laden ribbon of his uniform to summon a handful of soot. He then blows it toward the target (hence the variability on range), and if it is ingested by the target, the attack will take hold. It does not sting the eyes as one would expect of smoke. From then on, the afflicted character will interpret the world with blended elements of stream of consciousness / dreaming. These elements are entirely up to the player - for example, they may see someone's face taper into a trombone, or watch a battle taking place upon a lake that's dripping upward onto the clouds, or that Destiny City has become a sphere encasing the entire battle, and looking upward reveals the rooftops of buildings on the other side. Any blended elements are free reign here - sights, sounds, tastes, feelings, and smells are all viably manipulable components in Morpheus' attack.

      This attack can affect people on a whole - characters may see people as something entirely different, like whales floating on balloons, or household furniture, or even as other significant figures in their lives.


Eternal Sailor Attack: Morpheus' Dreamweaver
      Range: By touch - area of effect totals 4' x 4' from the touch of his hand, continuing to move his hand over a surface expands the area of effect.
      Duration: 45 seconds
      Use Count: Useable 1x without energy replenishment.
      Miss Chance: N/A; does not directly impact player characters.
      Effect: Morpheus can either wipe his forehead or touch his dust-laden ribbon of his uniform to summon a handful of soot, which he himself inhales. During this time, Morpheus is able to touch solid matter and temporarily transform its appearance into any fantastical object of his choice.

      However, he is limited on the size of the object and its complexity. For example, it's simple enough to shift a shift a four foot section of a wall into a wall of glass, but it is impossible for him to shift a car's form because the car is a complex mechanism composed of many moving parts. He cannot transform anything with a power source, anything living, or anything created by magic (as in Sadachbia's blocks). He also cannot create matter - it is impossible for him to form a pink elephant out of a piece of paper at life size. The creations formed cannot operate if intended for use with a power source either: all light bulbs, generators, chainsaws, and other items that depend on any type of fuel cannot be functional when created. He cannot shape off-limits items like explosives or guns. He cannot change people's fuku, as they are magical.

      While his inputs are limited, his outputs are less so. Inorganics can become organics or inorganics. He can turn a statue into a peep of chickens if he wanted to, so long as the number of chickens roughly matches the total matter of the statue. A statue can also become an unlit cast-iron stove. He can change knight weapons and Negaverse weapons if he can touch them.

      The shifted matter lasts for the duration of the buff. Afterward, it returns to its normal state. Resummoning an affected weapon will not dismiss the magic.


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PostPosted: Mon Dec 28, 2015 6:20 am


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. . .


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Strickenized


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PostPosted: Mon Dec 28, 2015 6:23 am


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Super

[ xxxxx ]
[ xxxxxxxx ]
[ xxxxxxxx ]

Eternal

[ xxxxxx ]
[ xxxxxxxxxxxx ]
[ xxxxxxxxxxxx ]


* denotes a used item.


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PostPosted: Mon Dec 28, 2015 6:23 am


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C i v i l i a n

      ...


O r d e r

White Moon Court
      ...


Knights
      ...


C h a o s

Dark Mirror Court
      ...


Negaverse
      ...


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PostPosted: Mon Dec 28, 2015 6:24 am


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  1. Surreality Comes Crashing In - Lace x Mintaka
  2. This s**t is Whack - Seal's Eye
  3. A missed movie demands expiation - Ptolemaeus
  4. Mysticism and Optimism - Cassiopeia
  5. Set Among Stars - Cassiopeia
  6. DC Botanical Gardens - Many
  7. Cacophony of Carols - Seraphinite
  8. A Rare Hare Event - Aura, Rana
  9. Not a Love Bite - Cassie
  10. Freezing Pain - Kari
  11. Rhea/Morpheus
  12. Evening Appetite - Arsenopyrite
  13. Pigeons - Ildri
  14. Nobody got Time - Clay
  15. Residential Warehouse - Many
  16. Residential Warehouse pt. 2
  17. They Sowed - Morpheus
  18. Little Seedlings - Rhona
  19. Pib sucks - Rhona


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PostPosted: Mon Dec 28, 2015 6:25 am


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ItNotM is owned by Natsube.
Clayton Mercer / Morpheus concept is owned/played by Strickenized.
Clayton Mercer art is illustrated by Lucyal.
Morpheus art is illustrated by Lucyal.
Banners were herped together by Strickenized.
Other works copyrighted by their respective artists.

A special thanks to Pixie Nyxie, Whimsical Blue and Noir Songbird for helping me purchase the art!

Thank you to everyone else that encouraged and assisted me in creating this character!


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