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[KNIGHT] Mistral Squire of Mercury / Anabel Au

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shibrogane

Stellar Lightbringer

PostPosted: Fri Apr 25, 2014 9:12 am


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PostPosted: Fri Apr 25, 2014 9:15 am


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“But what if all the tranquility,
all the comfort, all
the contentment
were now to come
to a horrifying end?”

-----------------------------franz kafka,
---------------------------------the metamorphosis

shibrogane

Stellar Lightbringer


shibrogane

Stellar Lightbringer

PostPosted: Fri Apr 25, 2014 9:23 am


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Name: Anabel Au

Nickname: Ana

Age: 24

Birthday: 2 January 1991

Sign: Capricorn

Gemstone: Black onyx

Blood Type: A

Fav. Food: Anything she can coat liberally in khrenovina, a Siberian tomato/garlic/horseradish sauce. Especially bruschetta.

Hated Food: Herring. It should also be noted that Anabel is a vegetarian for health reasons.

Occupation: DMV Clerk, part-time student at DCU

Hobbies:
Wii Sports -- Since her accident, Anabel isn't actually able to be as active as she once was. However, she's still a highly kinesthetic person, and while most of her entertainment comes from television and video games now, she particularly enjoys Wii Sports; it gives her the opportunity to get up and move around in the comfort of her own home, where if she has any problems she has all her coping mechanisms around her. She particularly enjoys Wii Tennis and any of the Wii Resort expansions, but is not very fond of Wii Golf. She can bowl a perfect game in Wii Bowling, and should not be challenged.

Gaming -- Anabel has caught all the Pokemon, in every generation. Her Animal Crossing town has a completed museum. Her Mass Effect Galactic Readiness score is 100%, always. Her Vita has the full stock of accomplishments. She is, to put it politely, a completion junkie; she will play any game as many times as she has to to unlock every ending and every special weapon and every secret cutscene.

Swimming -- Missing part of her liver, a kidney, and her whole spleen--just to list the relevant parts--Ana is very much not allowed on most sports teams--she can't consume protein in any meaningful amounts, she can't take hits, and she's extremely prone to illness. This makes the chlorinated and relatively bacteria-free environment of swimming pretty much the only way she can get active (aside from WiiSports). She can generally be found at the DCU pool early in the morning on days when she has class.

Yoga -- It's really important for Anabel's healing process that she stay as active as she can, and yoga is a very relaxing non-contact sport that the DCU gym does for free on Thursdays. Also, the Wii can now teach a yoga class if you have a balance board, which Anabel totally does. So if she's not otherwise WiiSporting, or swimming, she's likely to get her activity fix from yoga.

Virtues:
Always Ready - Anabel is a very calm person. In a crisis situation, she's generally able to come up with something to do; she can handle almost any situation with grace and aplomb because she's always ready for them. She knows what kind of extinguisher to use for a specific kind of fire (and, yes, there is more than one kind of extinguisher depending on the kind of fire) and knows how to detect and react to things such as strokes, heart attacks, and spontaneous stab wounds.

Eumoirous - Ana is healthy, wholesome, and generally cheerful. Like, sure, she is missing a significant amount of her insides, and that tends to force her to eat healthier than she would otherwise, but even before her accident she was a bright and cheerful person, always willing to share what she knew with people. She tends to be honest and responsible, not for any particular reason but because she just is.

Choose and Act - Anabel is decisive. She makes decisions and sticks to them, is what I mean by that. When confronted with tough situations, she tries to discard her emotional feelings about them and just do what's best by logic, and she's usually pretty successful. This has saved her life in the past, most obviously during the accident that kind of messed up all her insides. Being able to compartmentalize, to separate the emotional considerations for things from the actual necessity of things, has kept her emotionally stable even through really trying times. It also improves her current quality of life.

Flaws:
Feasting on Those Who'd Subdue Her - Anabel has a real problem with being told no. She takes limits as challenges, and when she bests a challenge she has to rub the challenger's face in it, and when she doesn't she... accepts it, and moves on. The reason this is a flaw is that she is a massive sore winner, and does not do all that well with victory--she can handle defeats with grace, but winning puts her on a high that apparently temporarily blinds her to the human feelings of the loser.

Girls Aren't Meant to Fight - When Anabel has a problem with another person, she tends to handle it by talking to other people and getting them to put pressure on the person she's in conflict with. She's extremely poor at handling confrontation between people--a crisis from outside her social group, that's fine. She can handle an emergency. If she gets into an argument, she tends to stew over it and explain her viewpoint to others in the hopes that they will make the problem go away for her.

Warning, Contents Under Pressure - In 99% of occasions, Anabel is capable of divorcing her feelings from the facts of a situation. She's generally capable of compartmentalizing and stashing things away until she feels the best decision has been made, and then she can take things out and rationally examine her feelings into nothing, sort of like going through a carefully-packed box without disturbing the other parts. When other people dare show her any concern or pity for decisions she's made all on her lonesome, she gets hostile, and can say pretty harsh things that she doesn't really mean. It's not so much an explosion as Anabel turning cagey and hostile, and it can be extremely off-putting.

PHYSICAL DESCRIPTION

Eyes: Silver

Hair: White-gray

Face: Heart-shaped, with a pointed little nose

Clothes: Generally comfortable things when not at work, general professional attire when at the DMV. She favors athletic gear and big sweatshirts over jeans and blouses for her daily wear. She owns a pair of penny loafers, but that's it for dressy shoes.
PostPosted: Fri Apr 25, 2014 10:12 am


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User ImageKnight Title: Mistral Squire of Mercury

Challenge: Results reflect resolve!

Weapon/Magic:
Page: A simple ring of very dark stone.

Squire: A slightly more complex cuff bracelet, possibly dark stone with gold inlay?
Mistral's magic manifests as the ability to key up her weapon and use it to project a "decoy" of herself. The actions of the decoy are extremely limited; it can run at the proper pace for a Squire. The problem is that it could run through walls or low-lying obstacles, thus shattering the illusion. Attacking the decoy will dispel it in a burst of static. Close study of the decoy will reveal it's not really Mistral. This is an intelligence-related magic, in that it provides her enemy with misinformation. The decoy can last up to thirty seconds per fight.

Knight: A cuff bracelet of translucent crystal, inlaid with golden lines.
Attacking Mistral's decoy will still dispel it, but upon being dispelled (forcibly or by timing out) it emits a bright flash of blue light and a loud, staticky buzzing noise that will distract nearby enemies and disrupt their communication devices. The decoy can last up to forty-five seconds total per fight, and the distraction/stun will last for as long as Mistral is channeling.


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shibrogane

Stellar Lightbringer


shibrogane

Stellar Lightbringer

PostPosted: Fri Apr 25, 2014 10:20 am


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PostPosted: Fri Apr 25, 2014 10:24 am


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Mistral, Mercury's Labyrinth
A world is supported by four things ... the learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave.

The land at the foot of the city of Babylon is empty and cold and frozen and grey and anything that pierces the crusted carpet of windswept snow is broken: shattered and bare and entombed in ice. Hundreds of years ago, a castle stood here. But anymore, all that remains are crumbling stone walls and jagged spires collapsed and buried in the earth. Anymore, all that’s left of the ancient fastness is ring after ring of debris, silently circling a grove of dead white trees like the ghosts of defeated sentinels bound to eternal duty.

But underground.

Underground a labyrinth sprawls. Smoothly rounded tunnels and passageways wind around each other and circle deep into the earth, darker than the darkest night one moment and brighter than dawn the next.

It is here, interred under the snow and the ruins of their ancient home, that the Knights of Mistral once re-built their seat. Wrapped in the frigid deep of endless winter and the steamy heat of hidden hot springs, they held the secrets of Mercury as they ever had.

And there, those secrets wait.

goodbye, hopeless dream
pack it all up and leave

shibrogane

Stellar Lightbringer


shibrogane

Stellar Lightbringer

PostPosted: Mon Jun 23, 2014 3:18 am


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PAGE
[R] Department of Redundancy Department with Finn [FIN]
[B] A Sweet Wind Blows with Babylon [FIN]
[R] calm sea, prosperous voyage with Tallulah [FIN]
[B] Brave Sir Robin, you know the rest with Europa and Cinnabar [FIN]
[R] A light on the mountains with Babylon [FIN]
[R] Down in the valley with Babylon [FIN]
[R] A fistful of silence with Babylon [FIN]
[B] OBC: Fundamental Skills Training with everyone [FIN]
[R] Paddle faster, I hear banjos! with knights [FIN]
[R] OBC: Self Aid and Buddy Care with many [FIN]
[R] plucking the fruit with Sessrumnir and Babylon
[B] Better out than in with Camelot, Avalon
[R] Family Values with Babylon, Menachem [FIN]
[B] Waiting for a chance with Megiddo, Niflhel, Snowball [FIN]
[R] Cocoa and Conversations with Tallulah [FIN]
Radiance and glory
[R] Maps and Measures Knight ORP [FIN]
[R] Call in sick Titan, Babylon [FIN]
[B] Level Four: Hydroponics (knights)
[B] Level Six: Weapons Development (knights) [FIN]
[B] Level Seven: Archives (knights) [FIN]
Level 14: The Knight's Quarters
[R] Level 0: Lobby (knights) [FIN]

SQUIRE
[R] Empty chairs at empty tables (knights) [FIN]
[R] And yet, spring comes anew - Babylon [FIN]
[R] And the moon if you but asked (knights) [FIN]
[R] Hypothesis - Babylon [FIN]
[R] Experiment - Babylon [FIN]
[R] Analysis - Babylon [FIN]
[B]Ancient menace - Babylon [FIN]
[R] Dinner and pressing questions - Babylon [FIN]
[B] Runaway dog - Babylon, Carson [FIN]
[B] Dumbledore's Army - Babylon [FIN]
[R] It's Tranquil on the Surface - Aegir
[R] To the Desert Shores - Zircon [F]
[R] How it's gonna be - Jenna [F]
[R] Chasing after shadows - Hvergelmir, Babylon [F]
[B] Saving Hugbell - ORP [F]
[B] Hothead needs a lesson - Witherite
[B] Luna Bay Concert - ORP [F]
They tried to send me to rehab. It worked.
Pros and cons, cause and effect
Take Two

[R] Join Us, Leave Your Cheese to Sour - Quartz
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