Last updated: 8.24.13 - 10:28am EST
Aldara has reclaimed her name.
Aldara has reclaimed her name.
Name of character: Raedala Aldara
Journey Log
Heart Alignment: Longing
makes you more aware of your core. You become sensitive to the cores of others, and can feel their presence before they appear. You can attribute strange things, feelings from the way the cores change from figure to figure. Your core turns blue. You regain a bit of something, a memory perhaps. You remember at some point you were searching for something.
About your character: Raedala is searching... Her grey, shapeless form has now taken a bit more solidity; looking now like a shapely young woman. Her heart, while blue at the core, seems to shift in color from time to time and a Skull Pin now shines a steady white on the lapel of her jacket. Aldara is more than a little cranky, which is usual. A shapely young woman with flight feathers growing from her arms; clothing decorated with more beads, feathers and shiny things. Someone is a bit of a magpie.
Rolled ability is: Knight's Code -
- Battle Arena: Knight's Code: You start off with doubled HP every encounter. However the max HP you can ever obtain is 80.
Outside Arena: You start off with doubled HP. Your HP will remain doubled/ doubled your equip card as long as it hits 0. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP for the rest of the event outside the battle arena.
Species Ability: Only in Arena: You start off with 2d8-8 instead of 2d6-6. Once you equip a weapon this is invalid.
Blessings
Current Main Blessings Obtained









- [ Receiving a Blessing ] // Acquired Longing :: makes you more aware of your core. You become sensitive to the cores of others, and can feel their presence before they appear. You can attribute strange things, feelings from the way the cores change from figure to figure. Your core turns blue. You regain a bit of something, a memory perhaps. You remember at some point you were searching for something.
[ Task Day 0 requirement ] // Acquired Blessing of the Great :: With this Blessing, your body will feel more solid, complete. You regain a better idea of what you are. You understand better interactions with people, and the importance of building relationships. It reminds you of something, but you can't pinpoint exactly what.
[ Task Day 1 requirement ] // Acquired Blessing of the Strong :: With this Blessing, you will be more aware of others. You will begin to tell the distinct difference between different characters and what you begin to realize are personalities. You begin to develop more a personality of your own, old habits resurfacing. Old habits from where, you're not too sure.
[ Task Day 2 requirement ] // Acquired Blessing of the Gifted :: With this Blessing, you become aware of other voices. These voices are distant cracks, memories of an encounter with past figures (from your ORIGINAL PRE-META CHARACTER's PAST) that sometimes whisper with familiarity. Just glimpses, sometimes images, sometimes a word. It doesn't always make sense, but it makes it easier to sometimes feel a closer bond towards certain people. Just a little closer.
[ Task Day 3 requirement ] // Acquired Blessing of the Hopeful:: With this Blessing, you become aware of your own existence. Things begin to crack at the surface now, sometimes whole words and memories. It begins to shape a little more of who you are.
[Zone 2 - The Gauntlet ] // Acquired Blessing of the Grail :: ...you have chosen dangerously. The liquid is cold and refreshing, and you feel yourself focus. You feel different. Your character now believes they are a member of the Deus Ex. All memories gained to this point and acquired later are now tweaked to support this theory. STUDENT: you may now turn into your character's natural form. Weapon effects and dice carry over. If your character does not have a natural form, then you instead may CREATE a natural form based off of the weapon your character has equipped. This form will be made out of Insanity, so your character will be mainly greys! Otherwise those with natural forms get them as-is without Insanity. Reapers may summon their familiar/weapon, however they cannot shift into an Insanity-weapon-beast if they choose this option!
[ Zone 5 - The White Lake ] // Acquired Blessing of the Sheath:: With this Blessing, you remember something you have taken care of and felt responsible for. What it was, what you did, and what happened to it. It now unfolds, and you feel a little more complete.
Quote:
Current Side Blessings Obtained






























- [ Started Heart Log ] :: Yields Minor Blessing of the Heart
[ Major (main storyline) Blessing ] :: Yields Minor Blessing of the Spirit
[ Post in the LFG thread ] :: Yields Minor Blessing of Lonely Spirits
[ Participate in a Battle Arena Battle ] :: Yields Minor Blessing of Battle Spirit
[ Successful Arena Battle ] :: Yields Minor Blessing of the Fight
[ Obtain Your First Weapon ] :: Minor Blessing of Battle Ability
[ Sacred Flight ] :: Minor Blessing of The Bold
[ Win Five Battle Arena Battles ] :: Minor Blessing of Battle Fervor
[ Interact with 5 different Characters ] :: Minor Blessing of Friendship
[ Aether Cliffs ] :: Minor Blessing of the Sky
[ Obtain Uncommon Weapon ] :: Minor Blessing of Battle Power
[ The Promise ] :: Minor Blessing of The Promise
[ Win 10 Arena Battles ] :: Minor Blessing of Battle Rage
[ Aether Cliffs ] :: Minor Blessing of Ascension
[ Aether Cliffs ] :: Minor Blessing of Agility
[ Tea Passport ] :: Minor Blessing of the Wind Walker
[ The Forge ] :: Minor Blessing of the Forge
[ Plaza Park ] :: Minor Blessing of the Thrill
[ Ruin's Mercy/Deception ] :: Minor Blessing of Sweet Sorrow
[ Interact with 10 Different Characters ] :: Minor Blessing of Camaraderie
[ Reflection Solo ] :: Minor Blessing of the Soul
[ Battle Revenge ] :: Minor Blessing of the Forsaken
[ The Panic ]