Over the years a lot of members have come and gone from PotS. Many of them left behind a lot of customs in their old customs and vault threads. Because we're rebooting the guild and needed to clean things up, those old threads needed to go.
However, it would feel incredibly wrong to completely delete all of that stuff without giving the original authors the chance to reclaim it. So, I've moved it all to this thread. In the next post I've quoted each person with a customs thread, with all of the content of their threads in a spoiler within the quote. If those folks would like their stuff, they need only skim down to their name, and open the spoiler.
In fact, I'm also going to include a third post, with the same stuff, but in code brackets to make it easier to grab back out.
Edit: Due to the good old Gaia character limit I was previously happily unaware of, this is gonna be a lot bigger than I thought. The code portions might not happen.
At some point in future, anything that isn't claimed from this, we will begin skimming through and determining if we can modify it for our own use in the main guild lists. If you don't want us to use something of yours, simply post in this thread and say so, or send me a PM.
While I have your attention (Hopefully.), I'd like to say a few things to those of you only coming to see why the heck someone in PotS quoted you.
Some of you guys have been gone a long time. Some not so long. Some of you were important members of the guild. Autoranks, Kages, crew members, or even just awesome people we loved to hang out with. I won't claim to know why you're not here anymore. Whether you left because you were bored and another guild looked better, or if you had a personal problem with other members or even crew of the guild. We've been through a lot of lows here, and many of you were here for them. Some of you have relayed messages back to us. Sometimes saying why you left, sometimes a vague impression. Some of you we haven't heard from since the day you left.
There's a lot of variety in your stories, but you all have one thing in common. You were members of our guild, and we miss having you. Even the ones we fought with constantly, we wish were still here. So, really, what I want to get at is this. We'd like you to give us another chance. We're making some major changes to the guild. We have new systems, ones that no other guild has because they were built specifically for PotS. We're working on building an entirely new world, with it's own unique story that you won't find anywhere else. But what we need, what we've needed for a long time now, is you. Members. Great RPers willing to step out there and make our world real and exciting. The same as it was back in 2010 when a lot of you were still with us, and better still than that.
If you just read that and scoffed, because someone in our guild or crew did something in the past to make you not want to join specifically for their presence. Especially if that person was myself, I'd like to hear about it. It's been a long time since a lot of you left, and we've all changed a lot. If I did something to upset you, I probably didn't even realize it at the time. I certainly wouldn't remember, but I do want to be able to make good on it now.
Edit: Luo says this has an abrupt ending. He's probably right, since he's better at this sort of thing than I've ever been, but let's try smoothing it out a bit.
We want you back. Rather, we need you back. And we're willing to take steps to correct whatever it is that keeps you away. We want to be a guild that everyone enjoys. One that is unlike any other. And for that, we need you.
Hikaro_Edit: Also, as we are making some major changes, we are relying on member input more than ever. You get to help make POTS better (if you want)
Posted: Thu Oct 03, 2013 5:18 pm
Defined By Spontaneity
Academy Student Name of Jutsu: Earth Pressurization Rank of Jutsu: Basic or Academy Student Range of Jutsu: Depends on rank of user, if genin then must be within 2 ft, if chunin then must be within 5 ft, if jounin then 7 ft, if Kage 10ft. Jutsu's Element: Earth Description: Using a single finger, and extreme manipulation of earth, the user is capable of creating such powerful pressure that they may split very dense objects with perfect symmetry. Note: It is not able to blast through severely refined metals such as weaponry.
Name of Jutsu: Rock Surfing Rank of Jutsu: Academy Student Jutsu's Element: Earth Description: Getting onto a rock proportionate or larger to the user's size allows them to manipulate it into moving. Note: This is not rolling rocks, the rock merely dragged across the ground, without rolling whatsoever similar to riding waves. Only works with land.
Genin Name of Jutsu: Quick Rock Wall Rank of Jutsu: Genin Jutsu's Element: Earth Description: The user performs three handseals. Using manipulation of Earth chakra they create a wall of rock, though not very thick. It is capable of blocking 3 techniques one rank lower then it. If it is two or three ranks higher, then it can block 5. It may block 2 techniques the same rank as the user's wall. It can only block one that is 2 ranks higher then it. And if something 3 ranks higher is used it completely ignores the wall. It is more powerful each rank, being 5 ft taller and wider with each higher rank.
Chunin Name of Jutsu: Collision Rock Impact Rank of Jutsu: Chunin Range of Jutsu: 400 ft Jutsu's Element: Earth Description: After performing multiple handseals, the user focuses heavy earth chakra. The ground underneath the user abruptly shakes violently for one post, before large chunks of the ground are pulled up and fired at the opponent from afar. These boulders are capable of knocking down trees. Each boulder is fire simultaneously for effect. The size of each makes it hard to avoid all rocks.
Name of Jutsu: Iron Armor Rank of Jutsu: Chunin Jutsu's Element: Earth Description: The user performs a series of handseals. Placing both palms onto the ground, the user manipulates the earth beneath them digging into the metamorphic iron rock deposits. From there it begins to cover their body in a thick iron shielding capable of blocking attacks from metals. This of course slows movement extremely, due to iron having such a high density. It becomes thicker and heavier with each further rank. It takes one full post to cover the user in the armor.
Jounin Name of Jutsu: Rock Cascade Rank of Jutsu: Jounin Range of Jutsu: 100 ft, increases in range 20 feet more for each rank. Jutsu's Element: Doton Description: Performing a short chain of handseals, the user places one hand on the ground. Suddenly, a tremor will occur, potentially catching an opponent off guard, however this part of the attack is only the beginning. Soon, the ground with that targeted area begins to rip open and large pieces of earth form clustered groupings. These rocks are then hurled towards the opponent in rapid succession.
Name of Jutsu: Fury of the Three Corners of Earth Rank of Jutsu: Jounin Range of Jutsu: 200 ft. Jutsu's Element: Doton Description: In a summoning sense, three earth ninja perform an amazingly long set of handseals. They then must all simultaneously state, "Earth release: Earth Call.". Suddenly 9 large rock golems about 10 ft tall appear out of the ground, all of which capable of performing three doton techniques each up to chunin rank in level. Note: Requires three ninja, all of which have earth element as one of their masteries.
Name of Jutsu: Bursting Tremor Formation Rank of Jutsu: Jounin Range of Jutsu: 600 ft all around the user Jutsu's Element: Earth Description: Performing a very long chain of handseals, taking three whole posts, the user will then eventually unleash this technique. Using a large amount of chakra, the user claps their hands to the ground. The impact of the hands and the fusing of earth elemental control is unleashed, causing the entire area around the user to begin to tremor heavily. This can catch opponents off guard very easily. Soon small areas begin to rip and form small fault lines and chasms. The area is focused around the opponent, slowly destroying the ground around them with each post. Note: This lasts for five posts. This causes permanent environmental damage. Name of Jutsu: Crystal release: Crystal Blizzard Rank of Jutsu: Jounin Range of Jutsu: 300 ft Jutsu's Element: Crystal Description: Performing a quick set of handseals the user unleashes the technique. The area begins to form crystal shards which are rapidly fired throughout the specified area, these crystals are thick and sharp making them deadly effective. Note: It is nearly impossible to avoid every crystal. It is possible to avoid the majority, but illogical to avoid every crystal.
Kage Name of Jutsu: Crystal style: Crystal chidori Rank of Jutsu: Kage Jutsu's Element: Crystal and Lightning Description: First forming chakra to ones palm, the user uses chidori. To further the deadliness of the technique, crystals are formed into a ball around the manifested chidori. The static shock around it is still there. The natural energy of crystal merged with the lightning energy and due to their natural conductive connection, make this chidori amazingly deadly. It is not only capable of causing heavy damage, but due to the extremely sharp crystal, the penetration is furthered cutting more precisely and deeper. Note: Requires both Lightning and Crystal elements and an advanced knowledge of chidori.
Name of Jutsu: Crystal style: Crystal Hurricane Barrage Rank of Jutsu: S-rank or Kage Range of Jutsu: 300 ft. Jutsu's Element:Crystal release Description: Performing five handseals, three large pillars of crystal are summoned around the opponent similar to a triangle. The crystals then move around the opponent, quickly, but then become faster and faster. The crystals then separate into thousands of sharp senbon-like crystals and the tornado of crystal now closes in on the opponent. The attack is beautiful to look at for it appears a spinning color equal to the users chakra color. It takes one post for the pillars to separate, another for them to spin around the opponent, another to close in on them, and a final where it impacts.
Lance Fulgurant
Custom Jutsus:
Your Rank: Genin Name of Jutsu: Telekinesis Rank of Jutsu: Varies, different chakra costs for different levels of manipulation Range of Jutsu: Can be used effectively within 100 yds of the user Jutsu's Element: None Description: Hokou, the Five-Tailed Demon, possesses the power of telekinesis and the host of this mighty demon can learn to harness this power. By tapping into the Gobi's chakra the jinchuuriki can learn to manipulate objects with nothing more than his will. The chakra cost varies based on what the jinchuuriki is attempting to manipulate.(This jutsu ignores the Gobi-hosts doubled chakra cost for non-elemental jutsus since it is a technique unique to the Gobi) The host cannot learn to use manipulations with a chakra cost rank higher than the users own, meaning a genin cannot learn to perform manipulations that fall under the C-ranked cost equivalent. The techniques require hand-seals or spoken commands. The degrees of manipulation and their chakra cost is described below:
D- The host can lift small objects, no larger than a rock and move them about at slow speeds (no faster than a light toss); cannot manipulate objects already in motion
C- Can lift slightly larger objects, no larger than a cat or a weapon, can move objects at slightly greater speeds, fast enought to cause injury if a direct hit with an object such as a rock or shuriken; cannot manipulate objects already in motion
B- At this rank the host can move objects roughly as large as a human, though it cannot actually affect people directly at this point. (animals can be affected if not a summoned animal) Objects smaller than people can be thrown with deadly force, easily able to sear through several inches of wood.
A- At this rank the power of telekinesis is truly formidable, able to move and manipulate objects as large as a car or small boulder, and they can now move multiple small objects (up to 10 objects roughly the size of a small rock, or up to 4 objects as large as a cat or one handed weapon). It even allows for the control necessary to rip weapons from enemies sheaths or hands, if the opponent is of equal rank to the host they can maintain a grip on their weapon if they are already holding it. At this level of manipulation the host can even affect people, though it can only hold them in place, and the host cannot move at all while doing this. While holding a person the host must expend A rank chakra every post they maintain the hold. A person being held by this jutsu can expend C-ranked chakra to break free of the effect.
S- This level of telekinetic power is rarely used due to the vast amount of concentration and chakra necessary to perform such feats. Objects as large as a small house can be moved, and in fact small houses could even be ripped from their foundation, though they cannot be moved very quickly. Objects as large as cars can be thrown with devastating power and accuracy, and up to 3 objects of this size can be manipulated at once. Many dozens of small objects can be manipulated and moved with great speed. A single person can now be manipulated (though individual limbs cannot be), or multiple people can be held in place if the host remains completely still (up to three people at once), S ranked chakra must be expended for every post the people are held in place. Rp Sample
Custom Weapons:
Who owns the weapon: Kaizen Minoru
Where it was found/Who made it: Tares Demascus, the great smith of the Mist, forged this blade years ago when the god of creation, Izanagi, came to him in a dream. He said to him "One day you will have a student that posses great power, and with this blade you will teach him to channel that power." With that Izanagi reached out with one finger and touched Tares on the head, imparting the knowledge of how to forge the blade directly to him. Tares immediately woke from his sleep and prepared to forge the blade, meditating on the task at hand so he would be ready to begin the forging process at dawn of the next day.
Tares forged the blade from silver, melting down a sacred idol of the god of war, Bishamon. Tares spent three days folding and compacting the steel, repeating a mantra of creation that Izanagi imparted to him as he did so, taking breaks only to meditate. After the blade had been forged, Tares began carving runes into the silver of the blade, each one the true name of a spirit of war. When the blade was finally complete, Tares meditated once more holding the blade out as if offering it to someone, and in doing so he had another vision of Izanagi.
Izanagi took hold of the blade and smiled at the perfection of Tares' craft. Then Izanagi spoke to Tares once more, "You have done well in forging this blade as I told you, and in so doing you will impart great power to your pupil, the goal of every teacher." Izanagi then spoke in the tounge of creation and imparted the blessings of the god to the blade, which marked the blade's true creation.
When Tares was released from the vision he held the sword in his hand and marveled at the fine sheath and a tsuba in the shape of a great dragon, the hilt wrapped in a black tsuka ito made from the locks of Izanami's* own beautiful hair. And as a final gift Tares was granted knowledge of the blades properties, allowing him to truly teach the prophesied student how to wield this mighty blade.
*Izanami is the Goddess of creation
Weapon Info Picture: Weapon Name: Oni Koutai Name Translation: Demon Shifting Weapon range: 30 inches Primary Weapon Ability: The Oni Koutai can be charged with a jutsu of an elemental type that is the current active element(look at the tertiary weapon ability). When charged with a jutsu the blade can shoot out a concentrated burst of that element, each element's burst having a different effect. The power of the attack depends on the jutsu used to charge the blade, with the power level being equal to that of the jutsu used (so if a genin level jutsu is used to charge it the elemental burst will be as powerful as a genin level jutsu). The elemental burst will only occur when the wielder wishes it to, simply using his mind and a swing of his sword to do so. Fire: A blade of fire, roughly three feet, across flys off the blade; if the slash is horizontal then the blade of fire will be horizontal, if the slash is vertical then the blade will be vertical, etc. Lightning: A bolt of lightning flies toward the opponent, moving at blinding speed. Water: The weilder will point his katana at the ground and then swing it up towards his opponents, sending a wave of water roughly ten feet high and ten feet wide rolling towards the opponent at a fairly fast pace. If the wielder is on a large body of water(lakes, rivers, oceans, etc) then the wave will be 20 feet high and 20 feet wide, and will move about twice as fast, making it much harder to dodge. Wind: The wielder swings the blade and sends out several blades of wind spinning around almost like a small twister. The blades themselves are invisible, though they will cause the surrounding to move around them(dust would be kicked up, blades of grass and leaves would be sucked into the twister and move with it, etc) Earth: The wielder will slam the sword into the ground, causing the ground to crack and rumble in a line towards the opponent. The wielder can direct the attack as long as his weapon is touching the ground, once the wielder lifts his sword from the ground the spikes will sprout from the ground wherever the crack ends. (much like this) Primary Ability Range: Each attack can travel 100 feet before it dissipates automatically Primary Ability Chakra Cost: The cost of the jutsu used to charge the weapon Primary Ability Element: Depends on the jutsu used to charge the blade Secondary Weapon Ability: The blade can be charged with any element that the wielder can use, causing the blade to take on the aspects of that element( if fire the blade would be coated in flame that will not harm the wielder since it's charged with his own chakra, if charged with lightning the blade would have arcs of electricity all around the blade, etc.) The blade must be charged with an element for the primary ability to function, and the jutsu used to charge the attack for the primary ability much match the element the blade is currently charged with. Changing between elements takes two posts the first post discharges the blade, causing the blade to revert to its normal form. In the second post the blade can be charged with a new element, at the regular chakra cost for charging the blade. Discharging and charging the blade takes only a thought and does not interfere with combat, meaning that the user does not have to simply stand there while they switch elements. Secondary Ability Range: n/a Secondary Ability Chakra Cost: Genin level jutsu Secondary: any the wielder can use Other: The forging process has made the blade incredibly strong, only the mightiest of attacks can break it. The blade can be used by anyone though it can only be charged with elements that the wielder themself can use naturally. The only elements that can be used to charge this blade are fire, lightning, water, wind, and earth; elements such as ice or crystal cannot be used to charge the blade.
Name of weapon: Tenshu Koutai (God Shifting)
Who owns the weapon: Kaizen Minoru
Where it was found/Who made it: This is the sister blade to the Oni Koutai, and was forged from the same materials using the same process.
Weapon Info Picture: Weapon Name: Tenshu Koutai Name Translation: God Shifting Weapon range: 21 inches Primary Weapon Ability: When charged with an element this blade has a chance to block any jutsus of the same element the weapon has been charged with. (so if it's charged with fire chakra it can block fire type jutsus, if charged with water it can block water type jutsus) Whether the attack is blocked is determined by rolling a d10, if an even number is rolled then the attack is blocked and causes no damage to the user, if an odd number is rolled then the user must take the full brunt of the attack. Primary Ability Range: wielder Primary Ability Chakra Cost: Same as the jutsu blocked, chakra control applies; for double the base chakra cost of the jutsu blocked, the block can be an ensured success, chakra control does not apply if this is used Primary Ability Element: depends on the element used to charge the blade Secondary Weapon Ability: The blade can be charged with any element that the wielder can use, causing the blade to take on the aspects of that element( if fire the blade would be coated in flame that will not harm the wielder since it's charged with his own chakra, if charged with lightning the blade would have arcs of electricity all around the blade, etc.) The blade must be charged with an element for the primary ability to function, and the jutsu used to charge the attack for the primary ability much match the element the blade is currently charged with. Changing between elements takes two posts the first post discharges the blade, causing the blade to revert to its normal form. In the second post the blade can be charged with a new element, at the regular chakra cost for charging the blade. Discharging and charging the blade takes only a thought and does not interfere with combat, meaning that the user does not have to simply stand there while they switch elements. Secondary Ability Range: n/a Secondary Ability Chakra Cost: Genin level jutsu Secondary: any the wielder can use Other: The forging process has made the blade incredibly strong, only the mightiest of attacks can break it. The blade can be used by anyone though it can only be charged with elements that the wielder themself can use naturally. The only elements that can be used to charge this blade are fire, lightning, water, wind, and earth; elements such as ice or crystal cannot be used to charge the blade.
Both blades can be charged with a different element if the user can use more than one. Oni Koutai is a katana and Tenshu Koutai is a wakizashi.
Kurgistar
Your Rank: Chuunin Name of Jutsu: “The nine paths” Taijutsu style Rank of Jutsu: academy student through Jounin Range of Jutsu:(only if your jutsu is like an explosion) Jutsu's Element:(only if it has one) Description: “The nine paths” Taijutsu style:
This is a country to style created by Ford on after observing the three great taijutsu styles of the village hidden in the mist. By taking the traits of each style he felt were most important and together the best Fordon created this style. This style has a great deal of similarity to the Iaidō and. Battōjutsu sword styles. The style is built on nine principles know as paths.
-The first and most basic path is speed.
-The second path is reaction.
-The third path is range.
-The fourth path is timing.
-The fifth path is precision.
-The sixth path is fluid movement.
-The seventh path is focus
-The eighth path is perfection
-The ninth path is focus on the world
Stage I: the first and second paths. (Academy student level)
This is the basic level of “the nine paths” taijutsu style. It is at this stage that one learns both the first and second paths. This can be done through any variety of means so long as one focuses on trying improve both speed and reaction timing. However at this stage no swords are used. (takes ten posts to learn)
Stage II: the third and fourth paths. (Genin leve)
It is in the stage that one learns to use swords of the nine paths. Student learns to use each sword one time. From one learns to solve everything using one quick attack. This attack is done by drawing out one sword is fast as possible. While using the swords one learns their attack and defensive range. By knowing this range one can cut just deep enough to hit vital areas without hitting bone. After the ranges learned when to expand on to actual combat. It is in combat one begins to learn the timing required to use their quick attack. (takes ten post to learn)
Stage III: the fifth and sixth paths. (Chunin level)
It is in this stage that one learns to make that one quick attack and extremely precise maneuver. It is at this point the all flaws in the stance and attacks are worked out. The wielder of the style knows exactly where his blow is going. After that point is mastered one learns how to make that quick blow a succession of attacks. One learns to strike from any angle the blades are arrayed in. It is also at this level one learns how to release and switch hands and using weapons. After this training is done the student is able to make a succession of quick precise attacks and is able to react with such speed to block oncoming attacks. (takes fifteen post to learn)
Stage IV: the seventh and eighth paths. (Chunin level)
This is the stage of focus and perfection. Focus is on not only one opponent but on the style as a whole. It is at this stage that almost all of the other stages come together. The style becomes so quick and fluid that the user is closer to wielding all nine blades then just one. The speed has gotten to a point where most attacks are barely seen by the untrained eye. It is now possible to block projectiles with ease. (takes twenty post to learn)
Stage V: the Ninth Path (Jounin level)
This is a personal stage that only one with tendril bloodline can achieve and it is only after extensive training and focus that is possible to be done. It is in this stage that one can wield all nine swords at once. By using the tendrils to hold the eight shorter blades one becomes a destructive force able to hold its own in nearly any situation. Through a wider focus of the world around ones self the user can take on and be victorious against multiple opponents or simply rain down deathblows on one poor soul. This does have its drawbacks however. It cannot be maintained for extensive periods of time (only 10 posts and there is a cool down time of 10 posts) and is extremely taxing on the user. if Fordon pushes on past this point his hearts will start to give out (one heart for every 2 post past max) (takes twenty-five post to learn)
(Disadvantages to this style: it may be fast but due to the length of the swords its rage is limited. This style does not give a way to close the distance between the user and the target. Also the style does not stress power and leaves it up to the user to solve this problem.)
Name of weapon: Justice, Pain, Agony, Suffering, Retribution, Revenge, Vengeance, and Retaliation
Who owns the weapon: Fordon Cordell
Where it was found/Who made it: Forged by LT-sempai out of Fordon’s old shattered blades
The Range of the weapon: short.
Weakness: its short range. The eight shorter blades have hilts of metal, which means if he hits electricity he will feel the full force of it.
Description:
This is a set of weapons made up of one Katana (2 feet 7 inches in length) and eight shorter double-sided blades (1 foot eight inches in length) each sword has its name inscribed on the blade. Also each sword it made from a material that changes when certain chakras elements are applied. Katon: blades ignite and stay on fire. Fuuton: fuuton the blades move faster through the air and are sharper. Raiton: the blades become electrified. Suiton: blades gather water from the air and other water sources and coats the blades. Once the blade is completely coated (2nd post) the water is sharper than the normal blade. Doton: blade is able to travel through the ground and any form of earth as though it was water.
Chakra cost: C
-Justice (the longer sword)
-Pain (short sword left side shoulder level)
-Agony (short sword left side below pain)
-Suffering (short sword left side below Agony)
-Anguish (short sword left side below Suffering)
-Retribution (short sword right side shoulder level)
-Revenge (short sword right side below Retribution)
-Vengeance (short sword right side below Revenge)
-Retaliation (short sword right side below Vengeance)
-Weapon-
Name of Weapon: Name of weapon: Justice, Pain, Agony, Suffering, Retribution, Revenge, Vengeance, and Retaliation
Who owns the weapon: Fordon Cordell
Where it was found/Who made it: Forged by LT-sempai out of Fordon’s old shattered blades
The Range of the weapon: short.
Weakness: its short range. The eight shorter blades have hilts of metal, which means if he hits electricity he will feel the full force of it.
Description:
This is a set of weapons made up of one Katana (2 feet 7 inches in length) and eight shorter double-sided blades (1 foot eight inches in length) each sword has its name inscribed on the blade. Also each sword it made from a material that changes when certain chakras elements are applied. Katon: blades ignite and stay on fire. Fuuton: fuuton the blades move faster through the air and are sharper. Raiton: the blades become electrified. Suiton: blades gather water from the air and other water sources and coats the blades. Once the blade is completely coated (2nd post) the water is sharper than the normal blade. Doton: blade is able to travel through the ground and any form of earth as though it was water.
Chakra cost: C
-Justice (the longer sword)
-Pain (short sword left side shoulder level)
-Agony (short sword left side below pain)
-Suffering (short sword left side below Agony)
-Anguish (short sword left side below Suffering)
-Retribution (short sword right side shoulder level)
-Revenge (short sword right side below Retribution)
-Vengeance (short sword right side below Revenge)
-Retaliation (short sword right side below Vengeance)
-Taijutsu style-
Name of Jutsu: “The nine paths” Taijutsu style Rank of Jutsu: academy student through Jounin Range of Jutsu:(only if your jutsu is like an explosion) Jutsu's Element:(only if it has one) Description: “The nine paths” Taijutsu style:
This is a country to style created by Fordon after observing the three great taijutsu styles of the village hidden in the mist. By taking the traits of each style he felt were most important and together the best Fordon created this style. This style has a great deal of similarity to the Iaidō and. Battōjutsu sword styles. The style is built on nine principles know as paths.
-The first and most basic path is speed.
-The second path is reaction.
-The third path is range.
-The fourth path is timing.
-The fifth path is precision.
-The sixth path is fluid movement.
-The seventh path is focus
-The eighth path is perfection
-The ninth path is focus on the world
Stage I: the first and second paths. (Academy student level)
This is the basic level of “the nine paths” taijutsu style. It is at this stage that one learns both the first and second paths. This can be done through any variety of means so long as one focuses on trying improve both speed and reaction timing. However at this stage no swords are used. (takes ten posts to learn)
Stage II: the third and fourth paths. (Genin leve)
It is in the stage that one learns to use swords of the nine paths. Student learns to use each sword one time. From one learns to solve everything using one quick attack. This attack is done by drawing out one sword is fast as possible. While using the swords one learns their attack and defensive range. By knowing this range one can cut just deep enough to hit vital areas without hitting bone. After the ranges learned when to expand on to actual combat. It is in combat one begins to learn the timing required to use their quick attack. (takes ten post to learn)
Stage III: the fifth and sixth paths. (Chunin level)
It is in this stage that one learns to make that one quick attack and extremely precise maneuver. It is at this point the all flaws in the stance and attacks are worked out. The wielder of the style knows exactly where his blow is going. After that point is mastered one learns how to make that quick blow a succession of attacks. One learns to strike from any angle the blades are arrayed in. It is also at this level one learns how to release and switch hands and using weapons. After this training is done the student is able to make a succession of quick precise attacks and is able to react with such speed to block oncoming attacks. (takes fifteen post to learn)
Stage IV: the seventh and eighth paths. (Chunin level)
This is the stage of focus and perfection. Focus is on not only one opponent but on the style as a whole. It is at this stage that almost all of the other stages come together. The style becomes so quick and fluid that the user is closer to wielding all nine blades then just one. The speed has gotten to a point where most attacks are barely seen by the untrained eye. It is now possible to block projectiles with ease. (takes twenty post to learn)
Stage V: the Ninth Path (Jounin level)
This is a personal stage that only one with tendril bloodline can achieve and it is only after extensive training and focus that is possible to be done. It is in this stage that one can wield all nine swords at once. By using the tendrils to hold the eight shorter blades one becomes a destructive force able to hold its own in nearly any situation. Through a wider focus of the world around ones self the user can take on and be victorious against multiple opponents or simply rain down deathblows on one poor soul. This does have its drawbacks however. It cannot be maintained for extensive periods of time (only 10 posts and there is a cool down time of 10 posts) and is extremely taxing on the user. if Fordon pushes on past this point his hearts will start to give out (one heart for every 2 post past max) (takes twenty-five post to learn)
Stage VI- the tenth path- (kage level) this is the level akin to godly reaction timing. it is the perfection and unity of all paths before it. a normal human body can wield the nine blades so fast that all nine can be held at once. in the hands of a tendril user this is an unstoppable technique. this level is very difficult to maintain and can only be sustained for five post and the user my rest for a night before performing it again. (there is no way to sustain this level past max)
(Disadvantages to this style: it may be fast but due to the length of the swords its rage is limited. This style does not give a way to close the distance between the user and the target. Also the style does not stress power and leaves it up to the user to solve this problem.)
-Justsu-
Your Rank: Special Jounin Name of Jutsu: Loyalty of Death Seal Rank of Jutsu: Jounin Range of Jutsu: Jutsu's Element: Description: It is simular to the seal that the members of Root from the actual Naruto manga have to keep them from speaking of Danzo's doings. this seal actually takes it a step further. The seal is tattooed onto the back of the neck to ensure loyalty of subordinates. If one is to disobey or speak out about the one who forms the tattoo the seal detonates. The detonation is so strong decapitates the one who bares the tattoo. The seal can also be detonated by maker by using a simple hand sign.
Making the Loyalty of Death Seal is neither quick nor easy as it must be tattooed with a great deal of chakra forming along with it. it is a complex jutsu and as such can not be removed without a great deal of knowlege of the jutsu, time and the ability to see the chakra shifting in the tattoo. in mistakes will be deadly as the seal is designed to go detonate if tampered with (this makes removal impossible for even those who know how to apply the jutsu)
BOG sane psycho
Name of Jutsu: Magnetic Sight Rank of Jutsu: Academy Student (Demon Host) Range of Jutsu: Up to 1000 yards (the farther the range, the less precise with senses) Jutsu's Element: Raiton Description: This technique allows the user to feel in a way similar to sight, but sees electro-magnetic fields of all objects and living things of the area around the user. The farher the range is expanded, the less precise with being able to tell what something is. The farther the range and the more directions he uses he then the more drain on is chakra it puts. The drain is not much, but cannot keep it activated at full power for more than 15 posts. Technique developed by Akumu Saiko (My RPC) to allow him to see as he is blind normally. Rp Sample Akumu and his squad moved into the forest. "Do you see anything?" He teammate asks Akumu. "Let me check." He makes quick hand signs to expand his techniques range. He feels around until he senses two objects on a quick approach to their right. "Look out!" He yells as everyone moves and multiple kunai land in the place they just were. Five enemy shinobi come out of the forest on an attack against them. His team begins fighting as Akumu looks around in his magnetic sight, trying to find any other hidden ninja. An enemy shinobi attempts to sneak around him and attack from behind. He senses his electro-magnetic field just in time and dodges his strike he had made with a kunai knife. He jumps back and throws his own kunai. The weapon hits the enemy in the throat, and falls over dead. The rest of his squad finish off the enemies. "Is it clear now?" One asks Akumu. He runs a quick look around through his EMF sight and sees nothing. "It is clear. Let's move." He orders as they move off to complete their mission.
iMat-kun
Name of weapon: Kage Kira [Shadow Killer] Who owns the weapon: Matsuya Komihachi Where it was found/Who made it: It was made for Matsuya when he achieved stage two of the clan. The Range of the weapon: 0-5 feet [for blade] 0-20 yards [for shadow] Weakness: If exposed to direct sunlight for more than an hour [in RP] it's power of shadows drastically decreases. Description: The blade has the power to control shadows to change into different weapon. Genin: Can change the width or length of the blade. Chunin: Can change the blade into something of a similar size. Jounin+: Can change the blade into any weapon they choose.(Example: I the weapon is in the form of a senbon it can morph its shape into an entirely different weapon.) It also amplifies the owners control over shadows by one rank.
[There's a picture of this attached to the one that's in my profile. So if you want to see it, go there.]
Technology Name: Model 7 ANS (Advanced Nerve Suppresent) Serum Technology Power Rank: B Description: A serum devolped by the Konohagakure Medical Technicians as a means to quickly and easily knock out a patient for surgical procedures. But when the Black Ops got word of it they immediatly thought of another use for it. They modified the Serum to meet their own needs. It is now contained in vials carried by ANBU members and other high ranking Konoha shinobi. The serum acts on the nervous system, attacking the target's nerve cells. It temporarly paralyzes them, making their body useless. This can be used to extract a high-value target to a safe distance without a fight. The serum can be shot into the target with a syringe or simply used to coat a kunai. As long as the serum makes it into the target's blood stream, they have a very short time to react to it and get medical attention. Even then, the antidote can only be procured by a B-rank or higher medical ninja. The toxin itself takes 5 posts to set in. At a 2 posts the target starts to feel a numbness in their fingers and toes. At 3 posts their legs start to numb, becoming paralyzed. At 4 posts, the target's body is paralyzed to the point where they can only speak and move their eyes. At 5, their body is completly paralyzed and they are unconcious. After ten posts of the person's body being moved or used in other manners, they awaken from their paralysis. Weakness: Once used on a person it can never be used on that individual again; their body builds a natural immunity to it. Picture:
Technology Name: Near-Death Suspension System Technology Power Rank: S Description: A secret project assigned to the Med-Techs of Konoha by the Hokage. This system can be used to take someone who is almost on the verge of death and suspend them in a liquid which keeps them unconscious but alive, by distributing vital nutrients to the body. During this time, the person can be treated or experimented upon for research purposes. The person will stay suspended between life and death until either the system is disabled or the individual breaks free of the coma. Weakness: If the individual breaks out of the coma the system immediatly crashes, allowing the person to be freed. (In other words, if the person can conciously muster enough chakra to somehow break out of the liquid they're free.) For a genin it takes 20 posts to muster enough power to break free. Chunin= 15 Jounin=10 Sannin/Kage= 5 Picture:
Technology Name: Autonomous Limbs Technology Power Rank: A Description: A artifical limb used to replace one lost in battle, allowing the person to have the limb in question again. The power source for the limb is the person's own chakra. Through a extremely painful procedure the nerves are connected to the device, allowing the person complete control over it. The procedure in itself must be proformed by a jounin rank or higher med-nin. The chakra drain is so minimal that it ussully isn't necessary to keep track of; unless they wearer is using high level techniques. The limbs are also removeable so the user can rest without draining any chakra from themselves. Weakness: One's chakra is the power source So if the individual is out of chakra, the limb will not function. Like any other machine, it can only take so much use and abuse before it starts to break down and needs repairs. Picture:
Laytolia
Name of weapon: Demon Bone - Killith.
Who owns the weapon: Talyon Mikitali.
Where it was found/Who made it: The material used is unknown, but supposedly it was a meteor that fell from the sky and landed in the desert sands. For a long time the rock remained untouched until a young weapons smith came along to use the material to create the greatest weapon ever made. He was determined to create a weapon that would outshine all and so he used the mysterious rock to make this weapon. The rock was extremely hard to mold and took the weapons smith many years to complete. After something years the weapon was finally completed and shortly after news spread about this weapon it was quickly sought after. A young shinobi by the name of Killith attempted to kill the weapons smith and steal the weapon for himself but the weapons smith placed an unusual curse on the boy and sealed his soul into the weapon which then formed a scythe that was blade as night. The weapon smith died shortly after and for years the weapon lay dormant until a young girl stumbled upon it. Talyon is now the owner and wielder of the scythe known as Killith or better known as Demon Bone.
The Range of the weapon: Handle Length - 2 Meters long. Blade Length - 1 and a half Meters long. Chain Length - 8 Meters.
Weakness: * Elemental Vulnerability. * It leaves the wielders back exposed to attacks from behind. * Killith is a stubborn weapon so he argues a lot with Talyon. * When the blade is angered it will reject it's owner and anyone else who tries to wield it by biting their hands or burning them. The burns are not server but enough to make any person drop it.
Description: Scythe - Appearance. The blade is black as night and is special crafted to be one of a kind. The hilt of the scythe is 2 meters long it's blade is a meter and a half long, the blade is thin and about 34cm in height. There are different points on the scythe that can be used to attack an opponent other then the general blade. At the other end of the blade their is a small point that is used like a hammer to pound on opponents. Down the hilt their are two spikes the stick out from the blade this helps to grasp onto other weapons or items without cutting them. Or it can be used to snap items depending on the situation. At the end of the hilt is a claw type blade that isn't long but can prove affective when attacked from behind, due to the wielders weakness from the back, this gives her a small advantage though it doesn't always work. Generally Killith can move on it's own without someone holding it but it can not fight an opponent it needs a wielder. In the blade of the scythe you can often see a boy's reflection, this is the young shinobi who was trapped inside the blade long ago. Near the top of the blade right after the two spikes their is a crack in the blade where it is able to disconnect, a long chain keeps the pieces together, this chain is 8 meters long. Killith - Appearance.
Rp Sample: Talyon was in the training grounds of her families home. A close friend of hers had suggested they train using their weapons. Talyon not one to step down from a challenge accepted her friends request. Talyon was a user of a blade which was a scythe and her friend was a user of a blade which was a long sword. Ready to go each drew their weapon, the boys sword being draw from it's sheath as Talyon removed the black cloth sheathing her scythe. A grin appearad as she looked to the blade of the scythe, "Are you ready Demon Bone." She said excited. Without a response Talyon rushed into action, she twiriled her scythe back so that the blade was behind her, the the point of the hilt drew out towards her friend, she was going for a direct strike. Easily Talyon was blocked and both blades met with sparks. Talyon's friend quickly pevited his foot so he would turn and strike her back with the end of his hilt. Talyon who was always quick on her feet twisted her scythe, since the blade was at her back she could easily defend herself, using the points on her blade she caught his sword, standing up Talyon forced his blade down to the ground and twisted the boys hand slightly. Suddenly the blade itself spoke as the image of a boy could be seen in the blade, "Come on Talyon.. Stop holding back." Slightly annoyed with the blade Talyon released the boys sword and threw her scythe into a tree, "A master doesn't take orders from it's weapon." Talyon said her voice sounding a bit angry. "WHAT! Get me out of this tree!" The blade shouted, it's hilt waving back and forth as it tried to release itself. Shrugging Talyon and the boy walked away leaving Demon Bone inside the tree. Obviously it was a cruel joke on Killith, later in the day Talyon came to retrieve Killith from the tree where he remained angry for a couple days.
Allegra Kori no Tamashi
Name of weapon:猿渡 Saruwatari, 慶時 Yoshitoki (Peircing Fang Who owns the weapon:Koizumi Where it was found/Who made it:It was made by the first Mizukage, but he hid it in a cave way back in the forest The Range of the weapon: 2 feet radius around user Weakness: it too much power is put into it will either break, or go out of control Description: at first glance it looks like a staff with a crescent shaped head, but at a closer look you will see it has marking on it that only the user can translate. This staff is used to enhance, help concentrate and/or focus the power or ability of ones bloodline' or chakra technique. If enough of the bloodline's power or chakra is put into it can multiply the power of the technique up to 3X.It can also speed up the time one uses for a technique to take affect.What that means is if it took 10 minutes for a technique to take affect using the staff could cut that time in half.it can only be blocked the power or an ability of a bloodline or chakra technique, seeing as the staff is protected by an ancient barrier. The barrier was created by the first Mizukage's own chakra, to make sure it didn't fall into wrong hands. This staff can be used to train, or reveal hidden potential. the original purpose of this staff was to help train the first Mizukage's Ninja's,but they used it for personal gain so the Mizukage took it back and hid so that one day it would be found and hopefully used for it's original purpose.
Name:Confessor Description: The Confessor clan was started by Koizumi's great great great grandmother meaning it had been in the family for generations, but they would keep until they had no other choice, The power of this clan was used to help get confessions out of people,hence the name confessor, how this would work is that the confessor would touch the neck, her pupils would then turn black, then both of the person eyes would turn black at that time, the person is under the confessors spell, while under the spell he can't lie, the amount of time the affect lasts depends on the confessor his or herself, if the confessor skilled it can last for as long as 3 whole days, if not a couple of minutes and hour at most. For the power of this clan to work she/he must have complete eye contact that means that both of his or her eyes must be looking at both of the confessed person's eyes to work. This clan only have genjustus. Strengths:Genjustu,hand to hand combat(taijustu) Weaknesses: Because of the fact that the confessor needs to have complete eye contact that leaves the confessor complete open for surprise attacks, and ambush, ninjustu Ability: able to tell if one is lieing Bloodline/Clan Jutsus: Name: tamashī no me Translation:Eye of the soul Type: Genjustu Element(s): None Effect: as soon as the user gets eye contact his/her eye turns grey he looks into your soul and brings your fear to life, Other: this is rank D
Name: tamashī no kurōningu Translation: Soul Clone Type: Genjustu Element(s):Water Effect:The user will manipulate the water around his/her opponent as soon as the opponent see the water, it becomes a clone that knows everything and can do everything the opponent can do Other: this is rank A
Name: tamashī no sōsa Translation: Soul manipulation Type: Genjustu Element(s):None Effect: The user touches the opponent and connects his/her chakra to the opponents soul to control them for a period of time, if the connection and the opponent were to break prematurely the opponent will be a bit dazed. When a confessor is controlling the person, the confessor cannot move, and if the confessor is killed then nothing happens to the person under the effect of the genjutsu. Other: This is rank A
Name: tamashī no rīdā Translation: Soul Searching Type: Genjustu Element(s):None Effect: The user touches the opponent and connects his/her shakra to the opponents soul and searches their soul for the truth this takes lots of concentration so is only needed if the person it is going be used on is about to kill him/herself Other: This is rank C
Name: tamashī no fukkatsu Translation: Soul resurrection Type: Genjustu Element(s):None Effect:The user draws symbols on a flat surface then calls out the name of the person he or she wants to resurrect, then he or she uses that to find out what is need (does not actually bring people back to life it just allows the user of the jutsu to converse with the soul of another to gain answers from it) Other: This is rank S
Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Posted: Thu Oct 03, 2013 5:19 pm
Vincent-Talzane
Name of weapon: Chains In The Mist Who owns the weapon: Varro Hai'Auo Who made it: Varro Hai'Auo The Range of the weapon: adds 10 feet from either side when connected in full, spanning a total of 28 feet when at full extension. When separated from the middle, each piece spans 14 feet at full extension. When closed it looks like a normal well designed 8 foot bo staff or two smaller 4 foot staffs. Weakness: Being a complicated weapon invented by a student it is not very user friendly to others. Also until the plans are better perfected it could be broken in the chain portions. Description: The chains is a bo staff invented and built by Varro who has a good working knowledge of mechanics and a great mind for creation. It is a bo staff that can extend at the ends of each side with chains that shoot out with momentum extending the length of the weapon as well as its potential. It can be separated down the middle creating two weapons that he can use as either two staffs or something similar to a whip/nun-chuck when extended. IMPORTANT TO NOTE: in the fairness of the roleplay, I do not want him to start off with this weapon perfected. I plan it to be an invention that he works on and adds to overtime. It will be an incompleted project until his ladder period in the academy, or more then likely after. It will go through different stages of completion. I imagine as time goes on and he learns to control his shinobi powers, chakra, and jetsus that more effects will be added. At these times I will re-submit the weapon for approval. I want this to be a weapon that progresses as Varro progresses. Along with many of his inventions that I'll be submitting. Additions: To be added
Rp Sample:
Varro was surrounded, four ninja's flanked him on all sides, each barring sharp and dangerous looking weapons. Yet he stood calm, a smile playing on his lips. It all stood to plan that they would surround him like this. He held in both hands a nice looking bo staff that stood just around 8 feet in length. There was a silence in the air as those that looked to take his life crept around him. He kept his eyes and senses on their position, just waiting as they seemed to wait. Tension built in them all, thick in its bloodlust, palpable... it tasted like iron in his mouth.
The silence broke as a ninja to his side yelled, rushing forward, the others followed suit. He tightened his grip on a certain portion on both sides of the staff and made a twist motion, a hardly audible click telling him that his weapon was released. With a hard flick of his right wrist the end flew off, connected to it and the center was a strong chain that shot out in a straight line. As it furthered its extension the speed picked up, just as it came near one of the oncoming ninjas Varro flicked his wrist upward, sending the chain in a slight upward arc with the propulsion of a whip it wrapped around the mans sword. With a tug it was free of the mans hand, Varro turned slightly, lowering his body and moving the staff to the right. The chain held onto the sword and it quickly flew right into another ninja's neck.
With the force of the movement the other half broke off, the chain flying out, connected to the end piece that found it's mark on another attackers knee. The force made the man fall forward his face slamming down against the ground with a thickening thunk, breaking his nose. On the sword connected end he flicked again, this time turning in the other direction hard in a downward angle. With a small movement of his hand the chain released its hold on the sword sending it flying into the waist of the man he had first disarmed before he even had much a chance to realize what all was going on.
The last had come near, and the distance was close enough that he wouldn't have the momentum with the chain to do much damage. He moved his hand back to the spot he had originally twisted on and twisted in the other direction, the chains on both ends flying back into the middle. In a quick moment the staff was reassembled just in time to block the sword strike that came in a downward arc towards his face.
Valentine Valtieri
Name of weapon: Bravery Who owns the weapon: Aideen Hyuuga Where it was found/Who made it: These weapons were made for Aideen Hyuuga by her parents in Kirigakure, ironically, it's called Bravery, something Aideen lacks at moments. The Range of the weapon: Range of hands themselves. Weakness: Putting on these weapons burns the skin, which is why they should rarely be removed. Not to mention they conduct electricity and restrict extreme movements. When removed, the user must either wait three days in real time to recover injuries, or must have a Chunnin medical ninja heal them. Description: These gloves and boots actually form a face guard for the bottom of the face when attached. They are a family gift, meant for Aideen. They are supposed to give her courage and help her through tough battles. They have the sharpness of your average blade, at least, the legs do. Because she's a Hyuuga, she this was meant to advance her gentle fist style, so it doesn't really cover her fingers. These gloves, boots, and face mask increase in length as she grows. The white material in the weapon is just for show. Other than that, the material can regenerate the items slowly. It takes five posts for them to fully recover themselves.
Rp Sample: Aideen looked towards her practice partner. "Are you ready?" Aideen nodded, she already had Bravery attached to her body. "Yes, let's go." She nodded, a mask with white material flowing through it covered her face. Her partner charged first, she winced as her hands and feet started to burn. "Why are you closing your eyes?" Aideen threw her hands up in hope of defense, but it was limp. When the hit connected, she was forced to lower her hands. “You really call that a guard?” She attacked back in hopes of driving him back, but he had metal in the gloves he was wearing and broke the entire left side of her face plate. It slowly creeped back up her jaw, making sure she wasn't attacked again. "No fair, metal gloves are cheating." She said, kicking him in the arm and dragging back slowly, leaving gashes in his arm. "So are sharp toes." Her partner complained. They were now just arguing over which was more fair.
"Fine, if you think having your feet sharp is fair, how about we just test it?" Her partner swung a blade at her, in which she kicked back, sparks flew from where her foot connected with it. "Let's just see how long this takes." They kept it up, her partner swining a blade, Aideen kicking the blade, sparks flying from where they connected, it got very repetitive. "We both know it's just bladed toes, that's a real weapon." She said. Stell-toed boots can be a weapon so can bladed toes then. At least she knew it'd be a fair fight from here on in since they both had blades.
G-Pilot Zero
Name of weapon: Mugenjin (Unlimited Blade) Who owns the weapon: Haseo Shimizu Where it was found/Who made it: This blade was created by Arai Shakku, the most famed swordsmith of his time. Haseo paid his family fortune in order to attain this sword. The Range of the weapon: 1 meter Weakness: Because of its serrated edge, the sword does not cut as deep as regular swords. Not only that, if it is doused in water, the oils get washed away and making the sword useless. Description: The Mugenjin is a self sharpened serrated blade which was flaked away in a regular pattern as it was used, and it had become soaked in the flesh and body flat of the victims it had killed over the years. As a result, the Mugenjin gives the user the ability to execute fire-oriented techniques using the oils as fuel.
-Ichi no Hiken: Homura Dama (壱の秘剣 焔霊 "First Secret Sword: Burning Soul"): Using friction to ignite the human fats that have soaked into his sword over time, this serves to distract the opponent from the user's swings. The result is being simultaneously burned and slashed, more than compensating for the weakness of the serrated sword not being able to cut as deep as a normal one.
-Ni no Hiken: Guren Kaina (弐の秘剣 紅蓮腕, lit. "Second Secret Sword: Crimson Lotus Arm"): The user fills his gauntlets with gunpowder, and ignites them with the sparks caused by the Mugenjin. Thus it results in an explosion. Guren Kaina yields a lot of force and is usually performed while his opponent is at close range, preferably in his grip. It can backfire, however.
-Shu no Hiken: Kaguzuchi (終の秘剣 火産霊神, lit. "Final Secret Sword: Fire-Producing Spirit God"): The Kaguzuchi is the ultimate technique in the Mugenjin's arsenal. The user activates it by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. When making contact with his Kaguzuchi, the flames rise upward and form a giant pillar or wall of flames, sending the opponent upward while severely burning him at the same time. The user then emerges from the flames as it dissipates. The opponent is seen falling behind him.
Rp Sample: As Haseo faces off his opponent, he slides the tip of the blade against the ground, igniting the fats and oils from the serrated edge as a small flame erupted from its tip. The opponent whom was in mid charge stepped back as he saw the flames, hesitating momentarily. Using this oppurtinity, Haseo lunged forward, grabbing at the collar of his shirt and placing the tip of the sword above the glove which gripped the shinobi. With a demonic smile, Haseo slid the sword sideways, cutting into the glove and creating yet another spark. The gunpowder in his glove exploded in front of him as the shinobi exploded backwards unto the ground. Though Haseo's hand was merely blown off, it suffered minimal damage since he had coated his hand with chakra, now suffering only minor burns. It still hurt like hell though.
DuoUshio
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Main Info
Character Name: Duo Ushio Nicknames: The God of Death Rank: Jounin Village: Rogue
Physical Description
Age: 115 Sex: Male Hair Color: Black Natural Eye Color: Light Blue Body Type: Athletic and Young Distinguishing Features: Tattos across right arm, face and hip.
---------------------------------------------------------------- Bloodline, Clan, or Demon ----------------------------------------------------------------
Main Info
Bloodline, Clan, or Demon: Hyoton Bloodline/Clan Stage: Stage 2 Abilities of the Bloodline/Clan:
1. Ice Jutsu 2. One handed seals
---------------------------------------------------------------- Shinobi Profession and Shinobi Types ----------------------------------------------------------------
Shinobi Profession
Shinobi Profession: Sealing Master Profession Base Benefit:
Professional Sealer: Those of the Sealing Master profession are the only ninja capable of fully mastering the art of seals, able to learn and use any type of seal available, and even design their own. (Able to learn all seals in the list, and learn custom seals.)
Sealed Knowledge: While normally one must be taught how to utilize seals, the Sealing Master is able to learn seals of their level directly from a scroll, so long as they can obtain it. They are also the only class capable of teaching the art of seals to others. (Able to self teach seals of equal or lower rank if a scroll is available, with a +1 post learning penalty. Must PM the Kage or a crew member to obtain the scroll.)
Learning Information: Sealing Masters recieve a -1 post learning bonus when learning Nin and Genjutsus, but receive a +1 post penalty for learning taijutsu/weapon techniques and styles. Weakness: Fewer Taijutsu/Weapon Styles: (The Sealing Master can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered) Rank Benefits
Genin Tattoo Artist: Soon after beginning training in seals, one begins to notice that they are easily spotted. Thus, a solution was required. Some sealing masters learn how to draw the seal patterns in such a way that they are unrecognizable as anything but a picture of the user’s choice. Used on human flesh, it would appear to be a simple tattoo, thus the name. This is done in such a way that it does not harm the seal functions, simply making it look differently. (Able to make seals that are impossible to identify as such. Inversely, easily able to identify disguised seals.)
Chuunin Advanced Sealing Theory: The sealing master has so thoroughly versed himself in sealing theory, that he is able to learn seals at a highly advanced rate. (Able to learn seals of one rank higher without limit, at an extra +1 post over that of Sealed Knowledge. +1 from Sealed Knowledge no longer applies to seals of your own rank and below.)
Jounin Space Time Manipulator: After much dedication and study of the art of sealing, some masters begin to find deeper meaning in their techniques. Delving into that unknown, they find the secret to space and time. (Able to use Space Time jutsu.)
Shinobi Type(s)
Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals. (-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)
Tactical Ninja: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation. (-3 posts for learning jutsu, reaction speed is one rank higher)
---------------------------------------------------------------- Chakra and Jutsu ----------------------------------------------------------------
Chakra Information
Chakra Level: Medium
Chakra Point: 109
Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques
Universal • Henge no Jutsu (Transformation) • • • •
First Element: Suiton
-All Suiton up to A-Rank
Second Element: Fuuton
-All Fuuton up to B-Rank
Tertiary Element: Sealing Jutsu
-All Sealing Jutsu up to S-Rank
Bloodline/Clan Jutsus
Ninjutsu
All Hyoton Jutsu up to S-Rank -Tsunami Tama no Jutsu (Stolen from Ushio Clan) -Mizu Mira-tsukekae no-jutsu (Stolen from Ushio Clan)
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Abilities: Taking a huge step up the user can predict half as well as the sharingan and muscle reaction is instant, gaining 2.5 seconds, making fights with other taijutsu users a breeze. The user has now gained enough control of chakra to release it throughout every limb as this helps their body keep up with their mind, making predictions about the enemy. This makes it easy to counter attacks. To master this stage, the practioner must learn all the techniques as well as be in two fights/spars of at least 15 posts.
Puppet Name: Ookami Description: Ookami is the name of the name given to Zane's transplanted body, named after a wolf in which Zane had confronted during his time in Demon Country. Admiring the ferocity and sheer will, Zane decided to implement such ferocity into his own puppet body. In Zane's chest are three cylindrical containers, one of them contains his heart while the other two are empty. Zane can switch the cylinders around in order to protect his biggest weakness.
Weapons:
-Right Pipe: In Zane's left palm is housed a pipe traveling through his arm and to his core. This pipe shoots out such an intense flame that it can melt through rock and metal almost instantly.
-Right Steel Arm Guard Blade: The right arm of the Ookami has an arm guard attached to it, a blade portruding from it able to cut down opponents and serving as a weapon in close range combat. Not only that, but the arm guard serves as a chakra shield to block against physical attacks as well as some jutsu.
-Left Arm Power Claw: Zane's left arm is in fact a steel claw, capable of being used in close range combat to rip apart opponents. Just like the rest of his body, this arm contains some suprises as well. By expending two chakra points and fueling his arm with chakra, Zane can increase his physical strength by one rank for a single devastating attack. (This can not be reduced by any chakra control bonus).
By coating a layer of chakra over the fingertips, the user can increase the width and length of the blade. The actual extension is chakra, and so is invisible to the eye. The chakra edge can only go a maximum of one foot above the length of the blade and half a foot over the width of the blade. This costs C Rank chakra to use and lasts for five posts.
Puppet Name: Kamis Rank: D Description: Zane's Kamis are in fact some of the most lethal of his puppets. Ussually creating five at a time, the Kamis are in fact short for Kamikazes. They've been fitted with a dozen explosive tags inside their bodies. They appear to be normal training dolls, fairly easy to make. They ussually are used in conjunction with the Puppet Disguise jutsu to make them even more lethal.
Puppet Name: Blue Bomber Rank: A Rank Description: The Blue Bomber is Zane's ultimate long range puppet. Its maneuverability and range attacks make this one of the most lethal long range weapons in Zane's repertoire. The weak spot to this puppet is the gem on the puppet's helmet. Hitting this gem will disrupt the flow of chakra from the user to the puppet, breaking off the threads connecting to the puppet. This gives the opponenent the ability to destroy the puppet completely.
Weapons
Solar Flare (Eyes): Blue Bomber's counter move should the enemy get within close range combat, the solar flare ignites flash bombs from within the eyes of the puppet, focusing them into an intense beam of light. Should the opponent look into the light, they will be blinded temporarily (2 posts) This will give the puppeteer to get the puppet out of range.
Bakuhatsu Launcher (Right Arm): the Bakuhatsu launcher is an expert launcher that is attached to the puppet's right arm. It launches a ball of swirling wind that is hurled towards the opponent. The blast explodes upon impact, causing cuts throughout the opponent's body if a direct hit. A cool down period of two posts is required before the launcher can be used again.
Kunai Launcher (Left Arm): a second expert launcher that is attached to the left arm. The kunai launcher is capable of firing 100 kunais per round.
Explosive Tags (Chestplate) Hidden inside the chestplate are a total of five explosive tags ready to be shot out at a moment's notice. The tags can only be shot out one at a time, however it can be used in conjunction with the other weapons.
Puppet Name: Maverick Hunter Rank: A Rank Description: The Maverick Hunter is Zane's other ultimate puppet. However, unlike its counterpart Blue Bomber, Maverick Hunter is a pure close combat machine. Able to simulate its user's swordskill, the puppet has its own unique style of combat. While this puppet has no long range skills, where it lacks in that it makes up for in swordskill. Of course, it all depends on how the user is able to wield this puppet if it is ever to reach to its full potential. The weak spot to this puppet is the gem on the puppet's helmet. Hitting this gem will disrupt the flow of chakra from the user to the puppet, breaking off the threads connecting to the puppet. This gives the opponenent the ability to destroy the puppet completely.
Weapons
Chakra Katana : The puppet wields a katana made out of a special metal that is easily capable of being infused with chakra. By doing so, the edge of the sword becomes much sharper, as well as growing a foot longer and a foot wider. This costs the user C rank chakra.
Hienkyaku (Foot Parts) : By using 2 chakra points, the user activates the puppet's esplosive foot piece, which sends the puppet dashing in a single direction. The great boost in speed can be used for both dodging or for frontal attacks. However it should be noted that using the Hienkyaku makes the puppet harder to maneuver and can not change direction until the puppet has come to a complete stop. Not only that, but it takes a two post cooldown before the dash can be used a second time.(Hienkyaku can be used in the air)
Puppet Name: Rush Puppet Description: Rush is a dog-like puppet who's main role is defense and mobility. Puppet Rank: A Puppet Weakness: Atop of its forehead is a jewel that shines brightly upon the chakra strings connecting to the puppet itself. Should any hit land upon the jewel, the flow of chakra is deactivated, severing the strings from Zane to the puppet. This gives the opponent the chance to destroy the puppet during its unconcious sate.
Puppet Skills:
Smoke Screen: From the sides of its legs, Rush sends out streams of smoke that cover the area in smokescreen with the power of 8 smoke bombs. This smokescreen gives exceptional cover for the puppet master himself depending on the proximity. 10 feet and under, the user is completely covered. 20 feet the user is lightly covered and is visible to a trained eye. 25 feet and more.... the puppeteer is visible to decent eyes.
Mouth Chakra Shield : By opening its mouth, Rush is able to initiate its own chakra shield, which is sufficient against any jutsu up to the rank of a chunnin. Only jounin rank puppets may block jounin rank jutsus while blocking kage rank jutsus is still possible but the shield will break till you repair the puppet. A cool down of two posts is required before this technique can be used again.
Air Riding Feet : By focusing chakra through the chakra strings, Zane is able to have Rush perform the Air Riding technique on all four legs, letting Zane ride upon rush and the four balls of winds. These winds are so powerful and potent that Zane could reach phenomal heights able to soar along with the birds in the skies. During battle the user rises up to 8 meters (24 feet)
Assassin's Rush Tail : By focusing chakra through the strings, Zane is able to have Rush perform an explosive assassin's rush attack coming from the tail.
ZaneHajime
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Main Info
Character Name: Zane Hajime Nicknames: Zane, Z Title(s): Demon of the Mist, Terror of the Dunes Rank: Saanin Village: Konoha
Age: 25 Sex: Male Hair Color: Brown Natural Eye Color: Dark Brown Body Type: Athletic Distinguishing Features: Scar over his left chest
---------------------------------------------------------------- Bloodline, Clan, or Demon ----------------------------------------------------------------
Main Info
Bloodline, Clan, or Demon: N/A Bloodline/Clan Stage: N/A Abilities of the Bloodline/Clan: N/A
Transplant Info
Bloodline/Clan Transplant: Human Puppet Transformation Transplant Stage: Stage 1 Abilities of Transplant: 1. Unable to fatigue or feel pain 2. Puppet Body
---------------------------------------------------------------- Shinobi Profession and Shinobi Types ----------------------------------------------------------------
Shinobi Profession
Shinobi Profession: Puppet Master Profession Base Benefit: Puppets Learning Information: N/A Weakness: Weaker Genjutsu (Counted as one rank lower)
Rank Benefits
Genin Poisoner: (The Puppeteer gains the ability to safely use poisons and can also create their own custom poisons, 2 at Genin, 3 at Chuunin, and 4 at Jounin)
Chuunin Poison Resistance: (The Puppeteer gains immunity to all of their own custom poisons. In addition when first affected by a foreign poison, the Puppeteer rolls a 10-sided dice, if the result is a 3,6, or 7 then they are not affected, any subsequent exposure to the poison requires a roll of a 10-sided dice and if the Puppeteer rolls an even number they are not affected by the poison [this applies whether the Puppeteer resisted the first exposure or not]
Jounin General of the Red Army: The Puppeteer has learned to make themselves into a "living Puppet", gaining all the benefits and drawbacks of such a change. This also gives access to the exclusive “Red Army” Jutsu
Shinobi Type(s)
: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform. (Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)
: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals. (-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)
---------------------------------------------------------------- Chakra and Jutsu ----------------------------------------------------------------
Chakra Information
Chakra Level: Low Chakra Point: 120
Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques
Elemental Affinities: Wind, Water, Medical
Jutsu Information
Ninjutsu
Universal • Henge no Jutsu (Transformation)
First Element: Wind
E Rank •Kaze Bunshin (Wind Clone) •Kaze Fuuchuufuyuu (Wind Levitation) •Yadama Furooseigyo (Projectile Control Skill) •Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
D Rank •Boufuu Kyouzuu no Jutsu (Gale Surge) •Kaze Bakuhatsu (Wind Explosion) •Yadama Henshin Bakuha (Projectile Deflection Blast) •Okuridashi Kaze (Propelling Winds) •Kamaitachi no Jutsu (Slashing Wind Skill) •Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) •Bouseki Tate no Kaze (Spinning Shield of Winds) •Kaze no Yoroi (Armor of Wind) •Pressure clone
C Rank •Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) •Daikamaitachi no Jutsu (Grand Slashing Wind Skill) •Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) •Fuuton: Tei Hakusha (Wind Release: Air Riding) •Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) •Kaze no Yaiba (Wind Sword) •Kaze Gyorai no Jutsu (Wind Torpedo) •Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
A Rank •Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) •Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) •DesBoufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) •Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
S Rank •Fuuton: Renkuudan (Wind Release: Steroid Blanks) •Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation) •Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) •Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
D Rank •Puppet Summoning: Level Two •Basic Launcher •Kugutsu Manako (Eyes of the Puppet) •Puppet Repair Limb
C Rank •Puppet Summoning: Level Three •Senju Soubu (Thousand Hands Manipulation Military Art) •Puppet Release: Wild Dance •Advance Launcher •Ammo Refill Partial •Puppet Repair Body
B Rank •Puppet Summoning: Level Four •Chakra no Tate (Chakra Shield) •Sōen Hitomi Gokū (Puppet Performance Skillful Achievement with a Human •Expert Launcher •Full Refill
A Rank •Human Puppet Creation •Bladed Wire •Puppet Repair Full •Ammo Refill Full
Genjutsu
Universal • Bunshin no Jutsu
First Element: Wind
Second Element: Suiton
Bloodline/Clan Jutsus
Ninjutsu •Disassemble •Self-Repair •Body Control •Core Eject •Chakra Strings: Red •Hyakki no Souen [Red Secret Technique]
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
: Grants the practioner the ability to wield hundreds of swords. current stage: Stage 8 Hell's Ascension Maneuvers At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.
Abilities
Double Sword Technique Double Shimmering Path Tobidōgu (Flying Tools) Three Shimmering Paths Addition Blows (1-12) Sword Fang Vertical Line Multiplication Twenty Four Blows Yaiba Terekineshisu Yaiba Kyuuten(Heaven's Blade)
Head-Band Style: Standard Sunagakure Headband Head-Band Location: Locked in a pouch Head-Band Color: Blue Flak-Jacket style: N/A Flak-Jacket color: N/A
Banners
http://i1188.photobucket.com/albums/z409/ClarissaRoseTenji/Posting Format Pictures/Commissions/swordsman-1-1.jpg?t=1302564712
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iShayera
Name of weapon: Kyodai Sensu Who owns the weapon: Shayera Where it was found/Who made it: Given to Shayera by her grandmother for whom it was forged by her great-great-grandfather The Range of the weapon: Long Range Weakness: Kyodai does not resist heat well and is hard to aim and control once it is swung by the wielder. Description: A large fan standing at about two and a half feet, Kyodai is made of creamy ivory paper and dark rosewood. Kyodai is also covered in Summoning seals and writing. Shayera uses Kyodai for her summoning jutsu and for basic physical defense. Rp Sample: The kunoichi ambushing me pulls out three kunai and she throws them at me, jumping back at the same time. Don’t let her put space between you and her, I remind myself as I dodge one kunai and grab the second one from the air. A flick of my wrist sends it flying back, striking the third kunai and falling to the ground where it quivers, point down, in the dirt. I advance towards her, performing my shadow clone jutsu as I run. My two clones on either side corner the girl as I deliver a roundhouse kick to her chest. Her breath whooshes out and she’s knocked off her feet. She jumps up and I run back towards her, getting in close range for hand-to-hand combat. She laughs as she dodges my uppercut. She’s fast, I remind myself in my head, but not fast enough to stop me. “So you’ve figured it out!“ She smiles as she weaves and dodges my advances. I smile back, landing a punch on her cheek that sends her sprawling. “No kidding. By closing the distance between us, I’ll keep you in close range and you can’t use your ninjutsu or genjutsu on me.“ I grin. Kara laughs, closing her eyes briefly. I take the advance and whip a kunai with a paper bomb tied to the handle at her. The explosion knocks her off of her feet. I kick myself into my top speed and meet her before she hits the ground. One, two-three, I count in my head as I land my attacks. I kick her up and her body rises into the air. I jump up to a bough on a tree and then plunge through the air at my opponent, planting a kick in the middle of her stomach and forcing her to the ground. I hear the crack as she hits the compact dirt and note that she has two broken ribs. I land next to her. She coughs a few times before she jumps up. She aims a kick at my face and I jump up and onto a limb on the sycamore. I pull out Kyodai, a large fan covered with summoning seals and bite my thumb, making sure to break the skin. I smear my blood onto the fan and lash at Kara with it who almost drops off of the tree in surprise. “Wind Style! Desert dragon summoning jutsu! Twin-Sandstorm Hydra!“ I yell, blasting her with the dragon-shaped jutsu. The impact leaves tiny but deep lacerations and knocks her to the ground. I put one hand up to guard my face against the flying sand. I let Kyodai's momentum guide my trajectory, but try to stop it too late. Kyodai smashes into my leg painfully and I bite my lip. "Dammit." I mutter, seeing the blood coming from the minor scrape that the wood leaves on my leg. I sigh, frustrated. I shouldn't still be having this much difficulty controlling Kyodai's movements. I turn back to Kara, ready to take my frustration out on her.
Posted: Thu Oct 03, 2013 5:20 pm
Grandmaster Ginger
Name of weapon: Twin blades of poison Who owns the weapon: Hayato Where it was found/Who made it: Made in the village hidden in the mist. Poison created by Hayato himself. The Range of the weapon: 2ft each Weakness: Poison drips off in 5 posts unless sheathed Description: Two swords dipped in deadly poison. After each post the person who got hit with the poison feels a new, or a stronger effect of the poison. After 1st post: The opponent has a slower reaction time After 2nd post: The opponent starts to feel faint.. After 3ed post: Opponent’s muscles get infected and they start to lose strength After 4th post: All Symptoms worsen After 5th post: The opponent’s eyes get blurry. After 6th post: The opponent sees two of everything. After 7th post: All Symptoms get worse. After 8th post: The opponent loses some control of their muscles. After 9th post: All symptoms get worse. After 10th post: Knocked out for 5 posts.
Name of Kekkei Genkai/Clan : Konaga [Eternal Spirit]
History : Little is known about the origins of the Konaga Clan even to it's own people. It is a clan of wanderers, varied and diverse, with no village to call their home and no record of their history or techniques to act as a guide. Konaga clan members make up an interesting group of people, as they are all intrinsically aware of who they are and can instantly feel when another member is nearby, going as far as to be able to single them out of a crowd as if they were the only other person around. Knowledge of the clan is passed by word of mouth, parents to children, and random encounters with other members which when drawn together often share life experiences and what they have learned of their people. Mystery surrounds them, but something in their blood always draws them together with other members, allowing them to pass on the knowledge through generations.
Abilities : Konaga Clan members have a nearly limitless reserve of chakra which flow through their bodies. At birth and for their entire lives, a Konaga clan member's cells are almost completely saturated with chakra from head to toe. This power does not come without a price however. Pain wracks their bodies every minute of everyday and control of their abilities is often lost, causing them to lash out and become a danger to those around them. Konaga Clan members are masters of chakra; It is their great power, and their great curse. Only about 25% of all children born of the Konaga clan survive their first week of life, and after that, only 1/3 of them make it through their childhood years.
All clan members, though the pains of growing up, learn to master and control their chakra flow and develop techniques that allow them to channel their energy, allowing them to augment their physical bodies in an enumerable number of ways. As a history does not exist, every clan member develops their own unique uses of this ability, but common uses involve augmenting muscles for power or speed. use of these techniques however normally come with an extreme price. "The Burn" as it is referred to many members is a side affect of every use of augmented chakra on the body, which will eventually cause a painful chakra burn to the affected area which creates a searing pain. Most members do not even realize the burns, but if utilized too often, the body will simply shut down for a period of time before it is able to heal.
-------------------------------------------------- Name of Jutsu: Bakuyaku Iwa Kabe (Explosive Rock Wall) Rank of Jutsu: B Range of Jutsu: 15 feet, with a 15 foot wide debris spread Jutsu's Element: Doton
Name of weapon: Forza (Blade shown in picture below)
Who owns the weapon: Konaga Shinji
Where it was found/Who made it: Shinji had heard of the blade through his father who had in turn heard about it through another traveling Konaga. His father told him the story of two Konaga sword smiths who were curious if their bloodline abilities could be transferred to other objects. Finding that this was not true, their research was said to be disbanded, but there was a witness who said that one of the sword smiths began a journey for a material which could channel the Konaga's raw chakra through the blade itself. After searching for years, encountering many Konaga along the way, Shinji was able to eventually learn of the whereabouts of the sword smith, but upon reaching the man's home, he found only a tombstone monument.
Angered that his search had come to an end with no reward, Shinji lost control, augmenting his arm as he punched the tombstone, destroying the monument placed for the man, only to find a sword buried in the rubble. Picking up the sword, Shinji immediately attempted to augment his chakra again, ignoring the pain as the sword drained the chakra augmentation out of his arm, making the blade glow with a white aura. Smiling with a sense of great accomplishment, Shinji slung the blade over his shoulder and headed home to train with it.
The Range of the weapon: Melee, reach of blade is about 4.0-4.5 ft past the user's arm's reach, which is approximately an additional 2.5 ft. (Blade itself is about 40in. and the handle [or tsuka] is another 12in.)
Weakness: Forza's special ability is limited by a user's chakra affinities. One user cannot make full use of the blade, and channeling another user's chakra into the blade takes a post in itself. (Note also, that any opposing element to the one currently being channeled will trump the sword's effect.) Any use of the blade's special abilities will also require a 2-post rest before they can be utilized again.
Description: Forza is a formidable weapon, being larger then a katana and heavier as well, with a long straight-backed design. The blade is constructed of a rather strong metallic material which has been specially tempered and designed to channel and re-transmit a user's chakra through the blade, augmenting the weapon itself in a variety of ways. (At the cost of a C-rank worth of chakra)
Fire - Channeling the Katon element through Forza causes the blade to ignite in fierce flames for a post, adding to it's damage and threat potential. It also gives the blade the ability to cut through and dissipate C-rank and below Wind jutsu.
Wind - Channeling the Fuuton element through Forza extends the range of the blade by about 1 foot from the tip and causes even a miss to strike the opponent in the form of a strong gust of wind which emanates from the sides of the blade after the strike. This gust of wind is strong enough to knock even the sturdiness ninja back about 5 feet, and the not so sturdy down to the ground.
Lightning - Channeling the Raiton element through the blade fills the blade with an electric current which surges and crackles across the blade. This channeled lightning can be shot from the blade, or launched off of it in an arc as it is swung. If the lightning makes contact with an enemy, they are shocked and will have a very difficult time moving, let alone doing anything else for one post.
Earth - Channeling the Doton element through the blade increases the blade's strength and durability, adding weight to the blade's strike, or hardening it to be used as a shield. When augmented in this way, the blade itself is indestructible against any physical force thrown against it and can even cut through B-rank or lower water or earth barriers with a single swing.
Water - Channeling the Suiton element through the blade allows the user to dematerialize the blade and reform it, allowing it to 'cut through' other solid objects or blades to bypass what would normally halt the blade's swing.
Konaga - Channeling the raw energy of the Konaga clan through the blade transfers the full augmentation of a Konaga clan member to the blade. This allows the user to extend the reach of their augmented strike, applying the same attack damage multipliers as their normal attacks would gain from the augmentation in addition to the sharpness of the blade already present. (This does not cost chakra, but acts as an augmentation for the arm holding the sword. However, unlike the elemental abilities, a Konaga augmentation only requires a 1 post cooldown after being used.)
Rp Sample: (Since I can only utilize two of the sword's abilities atm, I'll write the RP for those. Additional effects can be expounded upon in RP format if needed. Cooldowns have been removed simply to demonstrate the abilities of the blade more efficiently.)
"Damnit, why is it also so damned hot here..." Shinji cursed the sun as he walked through the wind swept desert, the sun beating down hard on his back as his loose fitted jacket flailed in the harsh wind. Having begun his journey back from his two year search to find the blade, Shinji was tired and wanted nothing more then to return home and rest. Grabbing his head suddenly, Shinji felt a great wave of pain flow through him as his bloodline's curse coursed through his veins. "Damnit. Fine! I'll stop for the night."
After having set up his tent with great effort in the high winds, Shinji crawled inside, happily escaping the desert's heat as he sat in a meditative stance, attempting to rest for the day and appease his bloodline's cry of pain. However, after only having been meditating for a few hours, Shinji suddenly felt a large surge of energy from around him, which instantly woke him up in a blood rushing wave of pain as the chakra which had surrounded his body during meditation had force-ably reinserted itself into his body.
Looking up, Shinji was able to see a man flying backwards about 5 ft, tearing his tent down in the process as he spiraled away from the scene, suffering the knock back of the Konaga's rare energy from trying to attack Shinji as he was sleeping. Once again exposed to the unbearably hot weather, the wave of pain had passed, Shinji to snap back to reality as he rose from his meditation with an extremely angered look upon his face. "You son of a b***h! How dare you wake me up!" Without a second thought, Shinji removed the weapon from the clamp which held it on his back at all times as the held the blade out to his right side and stared the desert thief down.
With a burst of speed forward, Shinji rushed the man who was still just getting up after having suffered the backlash of Shinji's bloodline defense. Just in the nick of time, the man was able to make a few seals as he slammed his hands into the ground, creating a wall of earth in front of him to protect against an incoming attack. Shinji was not in the slightest bit disturbed by this however as he placed an evil grin on his face, channeling his earth element through the blade as he felt Forza grow in strength, swinging down towards the barrier as the hardened blade slammed through the technique, crumbling it with ease as the blade's edge struck the man directly in the side, bludgeoning him severely as he collapsed to the ground from his injuries.
Smiling at his victory, Shinji slung the blade over his shoulder as he turned around to set his tent back up, turning around just in time to see another ninja appear of of the clouds of dust, pulling his arm back for an immense attack as he screamed at the top of his lungs..."Great Kai Punch!" With nothing but pure survival instinct, Shinji brought the side of his blade up against the attack, bracing the sword against the punch as he channeled his Doton element through the blade once more. To the man's surprise, as his fist hit, the blade held strong where such an attack would have penetrated even a steel-reinforced wall. the blade itself absorbed the brunt of the force, but Shinji was still pushed back as he gave a push against the blade, sending the surprised ninja flying back a few feet as he landed and slid across the desert sands.
Not wasting any time, the man charged at Shinji again, but this time, Shinji was ready as he waited for the man's obvious and predictable strike. As the man punched forward, Shinji dodged to the side, just avoiding the man's strike as he brought his knee up driving the attack directly into the man's abdomen, stopping his momentum suddenly as a large gasp of air was expelled from his mouth. Without any delay, Shinji then spun around, augmenting his arm with his bloodline chakra as the deadly curse flowed into the blade, the sadistic grin once more covering Shinji's face as he brought the blade into the air before slamming it down into the man's back.
With time nearly standing still behind the force of the blow, Shinji felt his bloodline chakra course through the sword, transferring the immense force behind the attack into and through the man as the ground beneath him was instantly cratered at least a foot down and 3 feet all around the center of impact which was what used to be the man's spinal column. The attack was brutal, but death was instantaneous as the blade not only sent a rippled shock wave of force through the entire man's body, but also cleaved him directly in two, sending an explosion of blood across the desert sands as the vessels, organs and bones around the point of impact exploded and shattered under the attack.
Staring down at the two men, Shinji spit on the ground as he cursed them, placing his beloved treasure which he had named Forza back onto the clamp holster on his back. Looking around for his tent which was now well gone in the high winds of the desert, Shinji began to make the long march through the desert once more until he was suddenly stopped dead in his tracks. Falling to his knees, Shinji gripped his arm, which was now laced with black chakra burns, as he clenched his teeth... an agonizing pain flowing throughout his arm, and out into his entire body, forcing him the scream out in pain. dropping his head down to the hot sands, Shinji attempted to bury the pain of his bloodline in the heat of the desert, but it was no use as his cries of pain carried for miles, swept up only by the high wind of the desert as he was forced to deal with the consequences of his clan's great power.
Where it was found/Who made it: Shinji's father had the weapon made for Shinji when he was still only just entering the Academy. It was meant to be a graduation present for when Shinji was old enough and powerful enough to become the new Clan Head. Knowing his son's inevitable path into the ninja world and having a deep understanding of what Shinji's future abilities would be, Seijiro (Shinji's father) had the Flame Wheel created to give his son greater variability in combat and to supplement his nomally aggresive, more melee-heavy style. Seijiro reasoned that a long range weapon would be best to accomplish this, so, knowing his son's fascination with over-sized weapons, decided a modified windmill Shuriken would be best.
The Range of the weapon: Long, maximum throwing range of about 50m (~150 ft)
Weakness: The Flame Wheel's effectiveness is bound by the amount of preparation required to use it effectively. The activation of two of the Flame wheel's abilities counts as one jutsu, which can make it's use somewhat limiting in combat when so much else is being done at the same time. The weapon itself also provides no real bonus to the jutsu the user passes through it, it simply changes the originating position of the jutsu, and only for those of the Katon element. Use of the weapon for extended periods of time can also be quite chakra-intensive.
Description: The Flame Wheel collapses and opens like all other Fuuma shuriken, each blade stacking over the other until they are opened to form the entire weapon. Each blade of the Shuriken is just over a foot long (16 inches) each one connected to a ring at the center (which has a 3 inch diameter). The blades can be locked in place when collapsed and easily unlocked and released to assume it's full shape with the mere flick of the wrist. The blades themselves when thrown quickly begin to move and gain speed, turning the weapon into a deadly spinning shuriken capable on it's own of cutting through even large trees. Seijiro, knowing the blade would gain heavy use, had each blade tempered by a master smith, keeping the metal both as strong and as thin as possible to assure that it would stay light, yet stand up to collisions with rock, or other tempered metals without chipping or breaking.
Each blade has a distinctive kanji engraved on it, each matching a different ability within the weapon which can be activated by the chakra of the blade's owner, which in this case is obviously Shinji's. It will require him to create a sword of blood pact with the weapon, dripping his blood on the kanji to seal the weapon to him and to activate his ability to control the weapon with his chakra only. Each kanji triggers a different effect within the weapon but takes a specific set of specialized one-handed seals to activate (two executed seals/2 activated effects costs the same amount of time as performing one jutsu).
'Living Weapon' Kanji : When activated, the user is able to manipulate and control the movement of the Flame Wheel with exact precision by using only his chakra, allowing it to weave and dodge through obstacles in all directions, or even stop on a dime. This does not mean however that it always strikes it's foe. It may be easily controlled, but that doesn't mean it's faster then it's opponent, or it can't be knocked off course by other objects or a stiff wind. This connection lasts for up to three posts, but requires chakra to be maintained every post it is used. (Activation Cost: 2 chakra points, then 2 more for every round it is manually controlled.)
'Fire' Kanji : When activated, this kanji causes the Flame Wheel to ignite and become engulfed in flame. When active, the blade emits searing heat and while spinning, it's cutting power is increased about 3 fold, easily able to slice through rock. When on fire, it is capable of igniting anything it comes in contact with, from clothes, to trees, to explosives, but it must in some way hit them. When ignited, the Flame Wheel is also immune to any of the effects of C-rank Fuuton ninjutsu or lower and will not be easily blown off course. The blade remains ignited until it comes back to the user's hand. (Activation Cost: 3 chakra points)
'Spirit' Kanji : (Only available when the Fire Kanji has been activated) When activated, the Flame Wheel hovers in it's current position and begins to spin rapidly, creating what appears to be a flaming ring in mid-air. While in this position, it can be controlled to 'face' any direction at the user's will. During this activation, any Katon jutsu performed by the user will originate not from the user himself, but from the ring created by the spinning Flame Wheel. (Activation Cost: 2 chakra points... and the jutsu still costs the same as it always does.) 'Wind' Kanji : This kanji, when activated enhances the speed of the Flame Wheel's movement at the cost of maneuverability. For one instance, the speed of the thrown projectile is tripled, but can only fly in a straight line up to 300 ft away, (once it is moved beyond 150 ft from the user however, it can no longer be controlled and brought back... it will simply continue to go straight until it hits something). IF the blade is ignited, the Flame Wheel is resistant to the effects of A-rank Fuuton jutsu and below and the cutting power is increased enough to slice through 2 inch thick steel with relative ease. (Though, chakra-enhanced weapons will be able to deflect the blade without being sliced through.) (Activation Cost: 5 Chakra points)
Rp Sample:
Looking behind him as he ran, Shinji wasn't gaining any ground... in fact, he was losing it rather quickly. The mission hadn't gone very well and his team had been ambushed by a group of Sand ninja, one of whom was now following him deep into the forest. His legs throbbed with endless pain, the pain spreading throughout his entire body, pounding in his chest, all of it amplified five fold by the agony his augmentations had caused him. Finally reaching his limit, Shinji was beginning to slow down, but he would not allow this to be his final mission. Moving his hand behind his left hip, his hand grazed the weapon his father had given him on reaching Chuunin, removing it from the chain it was attached to around his waist.
With a flick of his wrist, the collapsed blades opened up around the circle he held onto to just as he turned around in mid air to meet his opponent who was still charging at him. Letting the Flame wheel loose, Shinji tossed the blade directly at his foe, performing the unique one handed seals his father taught him as the blade suddenly ignited in flames before it began weaving and dodging through the trees with amazingly precise movements. His pursuant was no slouch however as he quickly removed his sword, bashing the Flame Wheel off of it's course, sending it sailing into a nearby tree, slicing a large chunk into it's trunk as well as lighting some of the surrounding foliage aflame as well. With his opponent in quick pursuit, Shinji continued to dodge between the trees, forming the seals again as he activated 'the living weapon' once more, the Flame Wheel seemingly pulling itself out of the tree as it continued it's course through the woods at his command.
Not dreaming that the fuuma shuriken would be coming back to him so quickly, Shinji pursuer continued after him, managing to pin him in a corner of the forest against a mountain ridge. Turning around, Shinji suddenly flashed through a strange set of hand seals as the shuriken grew closer to his enemy, activating the Spirit Kanji as the Wheel began to turn, the flames growing stronger as it hovered in position behind his opponent who was preoccupied with charging Shinji. As the enemy ran forward, Shinji flashed through a series of hand seals, holding his hand out in the well known position for the activation of the Goukakyuu no jutsu. Immediately, his opponent flashed through a series of hand seals, slamming his hands to the ground... "Doton: Iwan no Doomu". Immediately the ground rose up, forming a rock wall all around him on all sides as the Grand Fireball technique erupted not from Shinji's position, but from the Flame Wheel's as it crashed into the barrier, but was unable to break through.
With his strategy ruined, Shinji could only smile as he knew his opponent was trapped inside. Not wanting to give him the chance to recover, Shinji quickly launched into a final one-handed seal, activating the 'Wind' kanji as it suddenly broke free of it's hovering position and shot forward at incredible speed in a straight path right fro the last position where Shinji had seen his enemy. With the Flame Wheel already ignited and the wind kanji activated, the weapon simply sliced through the barrier of hardened and compressed rock like butter, the high pitched sound of steel effortlessly slicing through a barrier lingering in the air only seconds before the rock dome around his opponent crumbled. Left in the rubble, Shinji's beloved promotion present lay solidly stuck in the ground right between the two halves of his pursuant, the man having been sliced directly in two by the blade's immense speed and cutting power. His only pursuer dead, Shinji collected his weapon and quickly made his way back to the Iwagakure.
Tai the Digidestined
((edited as asked)) weapon:Hiramekarei Who owns the weapon:Sumomo Taiki Where it was found/Who made it: Found by His father, Given to him as a right of passage Abilities:Energy Control can be channeled through the blade,creating weapons such as a pure chakra projection of a hammer.|Can be split in two down the middle, the parts connected by a metal chain.|the blade is a perfect conduit for Chakra, making all abilities channeled through it cost one less chakra point except kaze level Jutsu(Except elemental jutsu, they still require hand seals] The Range of the weapon:around a 5ft range when swung Weakness:Heavy/prolonged use, or carrying without rest will tire the user|the user must rest twice a day after carrying the sword around for too long. Prolonged use without rest will cause fatigue and the user will losses one rank in speed per three hours of use, or carry, without rest. Description:A large flat sword rounded until the hilt where it forms a crescent. Has two handles, and has a slit straight down the middle where it can be split. each side has a matching whole near the top of the sword.
Rp Sample:Taiki swung Hirame at his opponent, Hands firmly around the grips, as he missed by about three inches, Which by the look of disgust on his face, thoroughly pissed him off. With a swift motion of the wrists, he unlinked the two halves and threw one out at his opponent,almost immediately after, he jerked it to the side by it's chain, due to another Close miss. He swung it all the way around, to wrap around his midsection from behind, catching it with his other hand, in a basic nunchaku style before the swing came full circle and he slashed out again. "You aren't so tough!" he shouted out to his opponent.
((Changes made, as requested))
Pic:
Name: Hiramekarei Description: This specific Style Comes from the Yamada clan, of the Land of Iron. This Sword and style came fourth to the Yamada clan with the Aquisition of the sword by Yamada Musashi. He was born with a natural affinity to chakra shaping and control, by a recessive gene that had remained inactive until now. At the age of six he could already create the energy katana over his wakazashi. Joining the ranks of the imperial samurai at thirteen, his fame had grown in the area. He went on to separate from the land of iron, and live in a far off country, were he started a clan, and passed his bloodline limit through them. During his travels he ran into the current owner of the Seven mist sword, Hiramekarei. After a long and drawn out fight between two very skilled swordsmen, the victor had shown to be Musashi, But this victory was an eye opening experience. He honored the swordsmans style and power so much, that he kept the sword, For his unborn son, to send him off into the ninja world, to master this sword,and become a master of his greatest rivals own style. Strengths: The strengths of the Clan are in the users unnatural speed, and chakra control, in combination with their unique ability to cover blades in energy, shaping the weapon of choice for the Samurai, and being able to manipulate that energy to a fine point.This specific variation of the clans techniques come with this specific users weapon, The harimekarei. The hhiramekarei is special in two unique fashions, One, it can split into two swords linked by a chain, and two, it can easily shape energy over it to fight with. Usually shaped as a large hammer.
Weaknesses:Can only master up to 5 genjutsus of any rank,only one can be S rank|Not good at long-range Jutsus|can not master a third element. Ability: [all jutsus cost one less point of chakra] [Speed one rank higher than average] [Takes -2 posts to learn Kenjutsu] Bloodline/Clan Jutsus:
Name of Jutsu:Haku[to put on a sword] Rank of Jutsu:Academy-Sannin Range of Jutsu:Close Jutsu's Element:Variable Description: The user concentrates chakra over hiramekarei, Shaping a weapon over it made of pure Chakra. This weapon is always a giant hammer unless changed by Kengata. does make contact with physical weapons, such as other blades. The technique can be used by any rank, costing an amount of chakra depending on your rank. lower ranks can also be chosen, never higher than your rank. |+1 rank to damage| Academy: 3 posts [cannot deal lethal damage] Genin:5 posts Chuunin:7 posts Jonin:9 posts Sanin:14 posts
Name of Jutsu:Kengata[Sword shape] Rank of Jutsu:Academy-Sannin Range of Jutsu:Close Jutsu's Element:Variable Description: The user manipulates their Chakra over the Energy blade shaping it into the blade style of their choosing, increasing the ability of the sword. The Users rank decides the number of time per battle your sword can switch shape.The technique can be used by any rank, costing an amount of chakra depending on your rank. lower ranks can also be chosen, never higher than your rank. [Times per battle it can be changed] Academy: 0 Genin: 1 Chuunin: 3 Jonin: 5 Sannin: 8
|Sword shapes| Larger Hammer[-1 rank speed/+2 rank power] Axe blade[-1 rank power/+2 ranks speed] Hiant two-headed hammer[-2 ranks speed/+3 ranks power](chuunin or higher) Katzbalger[-2 ranks power/+3 ranks speed](chuunin or higher,Only when the sword is split.) ============
Name of Jutsu:Ryoutosukai[Two-sword fencer] Rank of Jutsu:Academy-Sannin Range of Jutsu:Close Jutsu's Element:Variable Description:The user Can fight for a certain length of time with The sword split, using their chakra to slow things down for the user to forcefully induce a trance, that helps them fight better via allowing the user to perceive things at a slower rate, for a certain length of time before the chakra cost takes too much of a toll.The technique can be used by any rank, costing an amount of chakra depending on your rank. lower ranks can also be chosen, never higher than your rank. [Reaction time/Speed increase] Academy: 2 posts [Cannot deal lethal damage] Genin: 3 posts Chuunin: 4 posts Jonin: 6 posts Sannin: 9 posts
Name of Jutsu:Katanakizu [Sword wound] Rank of Jutsu:Academy-Sannin Range of Jutsu:Mid-long Jutsu's Element:Variable Description: The user Slices with the Hiramekarei, releasing a crescent shaped energy slash, that flies straight to their opponent.The technique can be used by any rank, costing an amount of chakra depending on your rank. lower ranks can also be chosen, never higher than your rank. Academy: 0ft~5ft [non-lethal] Genin:5ft~10ft Chuunin:10ft~20ft Jonin:20ft~35ft Sannin:35ft~80ft
Name of Jutsu:Tsuba[sword guard] Rank of Jutsu:Academy-Sannin Range of Jutsu:close Jutsu's Element:Variable Description: This ability lets the Samurai stand perfectly still, And feel an oncoming technique through a web of projected chakra, that sets of a reactionary sense that tells the user to slash with blinding speed and reaction time through an oncoming attack. Can only cancel attacks your rank and lower, your sword cannot cancel chakra of the opposing elemental affinity, ex:Fire cutting through water ninjutsu.The technique can be used by any rank, costing an amount of chakra depending on your rank. lower ranks can also be chosen, never higher than your rank. [one post of standing still to prepare.]
Name of Jutsu:Toukon[Sword scar] Rank of Jutsu:Academy-Sannin Range of Jutsu:Close Jutsu's Element:Variable Description: The user concentrates double the amount of chakra for a jutsu of their level into a single slash, Dealing higher in damage to the opponent.
Lord Iron Fang
Puppet Name: Halt or #1 Description: a human shaped puppet made over a strong metal skeleton and over that Sai place enough armor to stop blades with its body. It lacks actual attacking strength but makes up it in defensive ability. its normal face is modeled after Saisashi so that he does not have to exert much effort to pass it off for himself. since it is the first puppet Sai has made it lacks a lot of fancy devices but it does have three chakra shields. Abilities: chakra shield: each one last for five post and can stop attacks of the same level as the user. each shield has to recharge for at least 10 post after being used and there must be at least one post between using the shields
Puppet Name: Attrition
desription- another puppet made with an internal metal skeleton and in the image of its creator. It is an offense of puppet. It is both strong and fast. However its attack is close range not long-distance. It's only trap is when the chest opens the tendrils shoot out and wrap up one target at a maximum 8 feet away. Additional weapons are a very heavy double-edged sword and a tri-section staff with blades.
Abilities: the trap in its chest- the chest splits apart and swings open like window shudders. inside the chest is a bunch of cordlike tendrils that shoot out and wrap up a person. this trap can contain one person at a maximum of eight in front of the puppet. The tendrils can hold a target for 10 posts and when this trap is in place the puppet cannot make any extra actions.
Technology Name: Senbon Sphere Launcher or SSL Technology Power Rank: c description: a mechanical sphere that looks solid when not deployed. when deployed it splits in thousands of places then sends out a wave of senbon needles in all directions for an effective distance of forty feet. in a since the device is like a senbon grenade. it can be used only one time then must be reloaded which can only happen of the battlefield
demonkyo12
(( I would like to reserve the head for my character))
Pic: http://photoshopstar.com/wp-/content/uploads/2008/05/eye-color-changed.jpg Name: Kurogekkogan Description: Kurogekkogan, meaning dark moon eye, uses the power of the new moon to create different abilities. Kurogekkogan can be offensive or defensive, depending on the intent. The eyes start to darken ( at the first stage), or turn silver with a ring of reflective gold. Strengths: can duplicate animal body parts ( first stage), can heal (second stage) can use genjutsu ( final stage: completely silver reflective eyes with a golden-blue pupil. Weaknesses: full moons dramatically reduce strength of kurogekkogan. Kurogekkogan can not heal once it has reached the final stage. Ability:can duplicate animal body parts ( first stage), can heal ( second stage) can use genjutsu ( final stage: completely silver reflective eyes with a golden-blue pupil. Restrictions: FIRST STAGE 1. Must have gold, silver, red or blue chakra 2. Cannot have white eyes or be blind
SECOND STAGE 1. Must kill the person you hate most 2. Have not harmed an animal with sheer malice.
THIRD STAGE: 1. Must sever all bonds to family and kill the one you love most. 2. Can not have another bloodline (ex: if kakashi had tried to get a eye transplant, he would die. )
Bloodline/Clan Jutsus: Adapt rank: n/a range: self ( must have physical touch with the animal) description: "stores" animal DNA for future use to transform the body parts. Duration: n/a
Trans genetic mutation rank: c and above range: if final stage then self and other willing human, if second then just self. Descrption: changes different body parts into those of an animal. Duration: second stage: three posts. Final stage: five posts
Crimsondot
Username: mondude Rpc Name: Kira Shuuren Village: Sunagakure Rank: Gennin
Puppet Name: Kagekouken Description: Kagekouken is not a human puppet, but one made to look like a human, so that it can fit into a crowd without standing out. ((interchangeable headband))
Abilities: Kira can control the puppet from the inside, so it can also be used as a suit of armor. The puppet is slightly bigger than Kira, but still rather snug. The arms are operated by chakra strings, as are the legs, so that Kria does not disturb the weapons inside the arms. Kagekouken can equip a claw to its left arm if commanded to. The claw is dipped in a poison that is for the most part invisible. In the palm of the claw is a poison smoke bomb launcher. Kagekouken's right arm has a plethora of features. It can open up its hand and a rapier blade about two feet long can come out, seeping with poison. The right hand also can alternatively turn into a chakra shield. The shield can last up to three posts. The left elbow can also eject small scrolls for Kira to use, such as ones for summoning weapons. The scrolls usually summon extra Kunai, or can be sealed with other things if needed. Kagekouken's head can shoot poisoned Kunai. Kagekouken's central cavity can open and propel poison in the form of liquid, while still keeping a layer of armor to protect the insides from attack. Kagekouken's back has a summoning spell written on it to summon Fuuma Shuriken. It can summon up to two. Kagekouken's poison that it uses is a nerve attacking poison that gives minor acidic burns to the touch. It can be injected into the person by inhaling, consuming, or through to pores. After three posts, the areas inflicted will become numb. after seven posts, the areas inflicted and a little more start to twitch uncontrollably. After eleven posts, the victim crumples to the ground in a limp heap. The poison can be cured by any Chuunin or higher. It takes 2 posts to fully heal the poison. Kagekouken is summoned just like any other summon, with blood and a jutsu.
Rp Sample: Kira smiled this little punk thought he could beat him, eh? Will he was about to get a big surprise. The foe was a few years younger them him, from the Leaf village. He had drawn blood on Kira, but he was very beaten up himself. They were fighting in the sands of the Wind country, because this little idiot decided to pick a fight with Kira. he performed the needed handseals, and standing before the scared boy was Kagekouken. Kira attached the chakra strings, and a poisoned kunai shot the boy's kunai out of his hand. He began to run, but Kira and his puppet gave chase and caught up easily. liquid poison shot out of Kagekouken, engulfing the boy, who screamed out in pain. After a few more minutes of running, he collapsed. "Silly fool." Kira said, and Kagekouken's rapier blade came out of it's left arm, impaling the boy in the head. game, set, and match.
Name of Jutsu: Sand style: Scorpion's tail. Rank of Jutsu: Gennin Range of Jutsu: NA Jutsu's Element:Sand. (I believe sand can be used by anybody in Sunagakure.) Description: Using sand near the foe, the user creates a spike that can be anywhere from an inch to seven feet, depending on the amount of sand. The spike looks like a scorpion's tail, and can pierce through jutsu and barriers of the user's rank and down. Rp Sample Kira was battling in the sand dunes with a desert wolf. The wolf charged him, biting him in the forearm. Kira thrashed about, landing several blows on the dog, before jumping back. The Gennin then began to perform handseals, getting anxious as the wolf charged him. Just as the wolf got close, Kira began his assault. "Sand style: Scorpion's Tail!" And right as the wolf was about to pounce, a spike of sand pierced the wolf's neck. Kira sighed in relieve as it slumped to the ground.
Daddy the Father
Your Rank: Academy Student Name of Jutsu: Toketsu Kokyuu no Jutsu (Frozen Breath Jutsu) Rank of Jutsu: Chuunin Range of Jutsu: 4 Metres Jutsu's Element: Ice Description: The user scoops water in his mouth. Then does a series of hand-gestures. He puts a curved finger in his upper-lip. When he blows into it, a line of ice is blown out. Rp Sample Orikage sighed as he jumped back. He sheathed his katana and swiftly jumped to the nearby pond. Cautiously, Orikage scooped water from it and put it in his mouth. Jumping he did a series of seals and then stopped. Looking straight at his enemy, who was 2 feet infront of him, Orikage whispered to himself, "Toketsu Kokyuu no Jutsu!" A line of ice suddenly spurted from his mouth freezing his enemy.
Name of Jutsu: Shinkou Toketsu Kokyuu no Jutsu (Advanced Frozen Breath Jutsu) Rank of Jutsu: Jounin Range of Jutsu: 10 Metres Jutsu's Element: Ice
Name of Jutsu: Saikou Toketsu Kokyuu no Jutsu (Supreme Frozen Breath Jutsu) Rank of Jutsu: Kage Range of Jutsu: 25 metres Jutsu's Element: Ice and water
Pic:Picture Name: Frozen Kunoi Description: An ancient clan far in the mountains of Mist. One of the greatest clans ever, *Drumroll* The Frozen Kunoi. The greatest people to ever walk the ninja world. The people who lived in darkness, survived the cold and defeated demons. Their successors are scattered all over the world. Well they are extinct now, who wants to know about them now? *epic fail* Strengths: Jutsu Weaknesses: Genjutsu and Taijutsu Ability: Ice Jutsu, Ninjutsu Bloodline/Clan Jutsus: Bloodline called Toketsume (Frozen Eye) This allows the user to be faster in all senses and also to slow down things when wanted, but loses lots of chakra. Toketsume is an eye like Sharingan. It's 1st stage is 4 dots on an orbit around the pupil. Plus the eye-color changes to light-blue. Whenever it upgrades, one dot dissappears and the user's abilities are upgraded. on the last stage, when all the dots diissappear, ice emerges from the eyes to form a goggle. Then the user can see things much slowly and drain less chakra.
Orchid Moon
Name of weapon: Sand Gourd Who owns the weapon: Sand Element Shinobi Where it was found/Who made it: The user infuses their chakra into the materials used to make the gourd. The Range of the weapon: N/A Weakness: Takes one jounin level water jutsu to destroy the gourd along with hard blows to it... see below. Description: When the users Gourd was created, he/she infused his/her chakra into the materials used to make it. This gourd is no different from other gourds except for its ability to reform its self when broken. When broken, the gourd will change into sand that cannot be used for jutsus but it will not just fall apart. The gourd will keep its shape until 45% of it is cracked/ destroyed. If it is cut in half horizontally, the top half will turn into sand and no longer hold shape. If it is cut vertically, both half's will turn to sand and no longer be able to hold its shape.
The gourd can also be used to soften blows to the back of the user or if the gourd is moved to block a physical attack the same effect will happen. (this can only happen is 50% or more of the gourd if full of sand)
Name: Gourd Reconstruction Description: Due to the users Gourd being infused with chakra it is able to reform with the cost of chakra. This is a passive ability once learned. It requires 5 posts of forcing the gourd to reform, after the first time it requires 1 post to reform. During those 5 posts it costs the normal cost plus a additional 2 chakra per post. Chakra Cost: 4
Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Thu Oct 03, 2013 5:20 pm
MageTech
Custom jutsus
Character's Name: Ray Hatake Your Rank: Academy Student Name of Jutsu: Hata: White Gate Opening Element of the Jutsu: white Rank of Jutsu: The white gate opening has 5 stages, but four white Gates. Range of Jutsu: N/A Description: The Hatake bloodline was gifted with the power of White chakra, and for years its true power was hidden for view until now. Ray Hataka discovered the true power of white chakra while trying to train his body and his mind at the same time.
This can only be learned by the members of the Hatake bloodline.
The required training for each rank must be done before attempting to open a gate.
-Academy Student- Training: The user must go through mental and physical training in order to become one with the white chakra. Mental: The user must meditate for 5 posts. In theses posts the user searches inside his/her self to find the white chakra. Physical: The user must condition his/her body for 5 posts. In theses posts the user must practice fighting, this can be done versing someone in a fight or by his/her self. If the user wishes to train during a fight, for a post to count he/she may not use any Ninjutsu or Genjutsu in that post.
-Genin- Training: The user must go through mental and physical training in order to become one with the white chakra. Mental: The user must meditate for 5 posts. In theses posts the user searches inside his/her self to focus the white chakra. Physical: The user must condition his/her body for 5 posts. In theses posts the user must practice fighting, this can be done versing someone in a fight or by his/her self. If the user wishes to train during a fight, for a post to count he/she may not use any Ninjutsu or Genjutsu in that post.
The gate takes 5 posts to unlock. After unlocking the first time, the user requires only 1 post to unlock it the rest. (during that 1 post nothing else can be done except dodge a attack)
First White Gate Release: Charisma Description: In this stage the user gain a minor spike in chakra. The user gains 25% addition to total chakra amount. Genin rank: Medium Chakra- 40 Points Total. Chunin rank: Medium Chakra- 63 Points Total. High Chakra- 75 Points Total. (If we use special jounin rank lemme know) Jounin rank: Medium Chakra- 137 Points Total. High Chakra- 161 Points Total. Kage/Sanin rank:: Medium Chakra- 195 Points Total. High Chakra- 225 Points Total.
Strength increases by 1 rank but speed in the main focus for the first gate. Speed increases by 1 rank. (dose stack with Hataka speed bonus) For this gate there is no physical change but their body has a white glow around it. The user can only hold this gate for so long. 3 posts for Genin. 4 posts for Chunin. 5 posts for Jounin. 6 posts for Kage/Sanin.
Weakness: After the post limit is up and the user has not gone onto the next stage, the user user will roll a dice and suffer the effects of opening the gate. (view toll both to see)
-Chunin- Training: The user must go through mental and physical training in order to become one with the white chakra. Mental: The user must meditate for 10 posts. In theses posts the user searches inside his/her self to build up the white chakra. Physical: The user must condition his/her body for 10 posts. In theses posts the user must practice fighting, this can be done versing someone in a fight or by his/her self. If the user wishes to train during a fight, for a post to count he/she may not use any Ninjutsu or Genjutsu in that post.
The gate takes 10 posts to unlock. After unlocking the first time, the user requires only 1 post to unlock it the rest. (during that 1 post nothing else can be done except dodge a attack)
Second White Gate Release: Comfort Description: In this stage the user continues the chakra effect over into this stage, giving the user 25% total more chakra. The user also recovers any physical damage they have taken when the gate is opened. (Can not repair lost limbs) Strength increases by 2 ranks. Speed increases by 2 ranks. (dose stack with Hataka speed bonus) The user takes a small change physical appearance. The white glows looks more solid taking on the form of the users clothes. The eyes of the user become white. The user can only hold this gate for so long. 6 posts for Chunin. 7 posts for Jounin. 8 posts for Kage/Sanin.
Weakness: After the post limit is up and the user has not gone onto the next stage, the user user will roll a dice and suffer the effects of opening the gate. (view toll both to see)
-Jounin- Training: The user must go through mental and physical training in order to become one with the white chakra. Mental: The user must meditate for 12 posts. In theses posts the user searches inside his/her self to increase the build up the white chakra. Physical: The user must condition his/her body for 12 posts. In theses posts the user must practice fighting, this can be done versing someone in a fight or by his/her self. If the user wishes to train during a fight, for a post to count he/she may not use any Ninjutsu or Genjutsu in that post.
The gate takes 12 posts to unlock. After unlocking the first time, the user requires only 1 post to unlock it the rest. (during that 1 post nothing else can be done except dodge a attack)
Third White Gate Release: Agnes Description: In this stage the user continues the chakra effect over into this stage, giving the user 25% total more chakra. The user now has control of white chakra, any white chakra jutsus how do +1 rank more damage and white chakra weapons are twice as sharp. Strength increases by 3 ranks. Speed increases by 3 ranks. (dose stack with Hataka speed bonus) There is also a huge difference in physical shape. The users hair will grow down to the small of his/her back. The white chakra takes on a solid form. The chakra takes on the exact form of the users clothes but provides protection against Taijutsu. ( only Jounin rank taijutsu or higher can break through it )The last true physical feature will be the users finger nails have been enlarged and pointed. The finger nails are sharp as any weapon and are strong and will not break easily. The user can only hold this gate for so long. 7 posts for Jounin. 8 posts for Kage/Sanin.
Weakness: After the post limit is up and the user has not gone onto the next stage, the user user will roll a dice and suffer the effects of opening the gate. (view toll both to see)
-Kage/Sannin- Training: The user must go through mental and physical training in order to become one with the white chakra. Mental: The user must meditate for 14 posts. In theses posts the user searches inside his/her self to Master the white chakra. Physical: The user must condition his/her body for 14 posts. In theses posts the user must practice fighting, this can be done versing someone in a fight or by his/her self. If the user wishes to train during a fight, for a post to count he/she may not use any Ninjutsu or Genjutsu in that post.
The gate takes 14 posts to unlock. After unlocking the first time, the user requires only 1 post to unlock it the rest. (during that 1 post nothing else can be done except dodge a attack)
Fourth White Gate Release: Arianwen Description: In this stage the user continues the chakra effect over into this stage, giving the user 25% total more chakra. The user now has control of white chakra, any white chakra jutsus how do +1 rank more damage and white chakra weapons are twice as sharp. Strength increases by 4 ranks. Speed increases by 4 ranks. (dose stack with Hataka speed bonus) There is also a huge difference in physical shape. The users hair parts in two and forms into large hand like wings. The wings allow the user to fly and can also be used as a shield to block 1 jutsu and only 1 jutsu of any rank during the duration of this gate. The white chakra that took on the form on the users clothes that also provides protection against Taijutsu. ( only Kage/Sannin rank taijutsu or higher can break through it )The nails remain the same also. The user can only hold this gate for so long. 10 posts for Kage/Sanin.
Weakness: After the post limit is up and the user has not gone onto the next stage, the user user will roll a dice and suffer the effects of opening the gate. (view toll both to see)
Toll Booth: [Damage is not inflicted to jounin and above for gates two and one.]
When you open the white gates, you push your body and mind to it's limits. Now, each gate has certain numbers that do certain things: Gates 1: 1-5 is rolled, no damage. 6 is light muscle tearing. Gates 2: 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing. Gate 3: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures. Gate 4: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens: The user passes out on the spot with 4-5's effects. Or the user suffers 2-3's effects and your unlearn 1 C rank+ jutsu.
The user has to open every gate in order to unlock the gate he wants. (Meaning,if he/she wanted to unlock the third gate,he/she would have to unlock the first,second,then the third.)
In which,the posting of each release will reset the posting timer. But that doesn't mean the posting is doubled. It simply means that one would have to post the max amount for that stage.
Chakra is not put up to full when going into a gate it simply adds 25% to the total and the amount your at. Lets say you've got 5 chakra left, add the same amount of chakra that you add to your total to that. But once the gates end that chakra gos away.
Rp Sample: Ray also known as White Lightning for his extreme speed and lightning jutsus was on a simple scouting mission, one that was ordered by the kage himself. The mission was simple, obtain information about a enemy caravan without being seen. This seemed easy enough when he took on the mission but when he arrived at a cliff that hung over a corner of the caravan he quickly noticed that every shinobi in the caravan was twice as big as him. He quickly shook off that detail and began analyzing the caravan searching for weakness's, how much weaponry and shinobi and other important things. After a few minutes Ray slowly began to inch backwards to get off of the cliff but stopped when he bumped into something he knew wasn't there when he got there. "Look what we have here! A little spy trying to figure us out!" Ray instantly got up and turned around to see 4 large guys with huge blunt weapons standing there. "Crud..." As soon as he spoke the large shinobi in the front swung a large maul at Ray. Ray quickly ducked around of the way and moved to the side of the group before jumping back a few feet to get some room. "you sure like big weapons.. Is that to make up for something else?" Ray said with a grin and readied his next move. All four of the other shinobi instantly became enraged by this comment and charge at Ray, when close enough the all swung their weapons down at him. Ray had thought quickly about what would happen after the comment and he was right. He had quickly used his Shiro Chakra Kouyou jutsu to apply white chakra to his sword when he readied himself. Now that the 4 shinobi had begun their attack he took his speed as a advantage and dashed forward as they were swinging down at him, when he got close enough he did a horizontal slice at the first one's stomach. The blade went deep into the mans stomach causeing him to drop his maul from the sudden burst of agonizing pain. Ray quickly avoided the falling maul by runing through a blind spot under each of the shinobi's arms. "One down.." He muttered to himself as he slid to a stop a few feet on the now right side of the 3 remaining shinobi. The forth one had dubbled over and then collaped from the sudden lose of blood. Useing his Water Manipulation technique and by proforming Suiton: Mizu Shuriken no Jutsu he was able to create 3 shuriken made of water. He as turned around her quickly used his Shiro Chakra Kouyou jutsu to apply white chakra to shuriken causeing them to glow white, once he had turned around he used the momentum he buildt up from turning to lauch the shuriken at the three remaining shinobi. Two of th shuriken were blocked by the shinobi's massive weapons but the last one happened hit hit the middle shinobi right between the eyes. The middle shinobi fell to his knees suddenly, and right when he did Jay shot off towards him and jumped ovr him slightly. When he did he placed her right foot on the upper back near the shoulder and pushed off. At the same time the remaining shinobi swung their large axes down at ray as he passed them but missed and instead hit their friend ending his life immediatly. Once Jay hit the ground her rolled slightly then stood up and turned around to look at the mess. "Two down.." He then spun his sword around in his hand for a second before launching it with all of his strength at the shinobi on the right. The sword still being infused with white chakra shot through the shinobi's back until it was stuck at the hilt. The shinobi's eyes began to roll back into his head while his friend stood there terrified. "H-how... could.. a K-kid do..." The shinobi's sentence was cut short with out warning. Jay had rushed to his sword and turned it while inside the shinobi before slicing towards the shinobi on the left. The sword tore through the helpless man and cut right into his friends face and through the guys skull and got stuck half way through the brain. "That's three..." He pulled back the sword quickly then did a 180 aiming the sword for the cuts neck. The sword cut cleaning through causing blood to stray out covering jay and his surroundings in blood. "and that/s four.." Jay smiled at the scene before him, the amount of blood brought him back to his violent child hood. "How dare you strike then down! You'll pay for that!" Jay quickly turned around to see the rest of the caravan standing there, each of the guys as big as the ones he just fought. "Dam.. Suppose to be a simple scout mission.." He took a deep breath as remembered his training he had completed a week prior to this. "First White Gate... Open!" Within almost a instant his chakra increased by 25% and his body began to glow white from the white chakra. ".. Now you fools will die by my blade.. Instead of living to die another day!" He instantly darted towards the one who spoke to him, Ray was not faster then before and it was nearly impossible for the extremely large guy to react fast enough to his speed. Ray pulled his katana back before stabbing it straight into the guy's heart and sat there for a few seconds. The other shinobi standing around the guy stood there speechless and unable to move. "Told you.." Ray turn the katana so the blade was aimed so that when he moved the katana it sliced across his chest and up and out of the guy's body between the shoulder and neck. "Five down.." Right as ray spoke the shinbo behind the guy who he just killed slammed a maul into the back of the dead shinobi. This cause the body and Ray to be sent flying across the ground over to where the other bodies laid. "dam you..." He shook his head then took a deep breath and spoke slowly. "Second white gate.. Open!" The white glow around his body took on a little bit of a more physical form matching that of his clothes, his eyes also turned white. He stretched his arms and grinned, his body felt fully refreshed now that the 2nd gate was opened. "Lets see yo-.." Before Jay finished his sentence her threw his katana as fast as he could at the shinbo that struck the back of the dead shinobi. "-u live through this.." He finished as he watched the katana pierce the guys forehead and travel all the way through to the hilt.
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Name of Jutsu: Chain Style: Chain Authority Rank of Jutsu: C Range of Jutsu: 5 yards Jutsu's Element: N/A Description: The user send out two large chains, one from each sleeve to wrap around the opponent. Theses chains are quiet heavy even for a Taijutsu specialist and around around 5 inches thick. This is a great technique for capturing someone alive, or for holding them while your team mates finish them off. This jutsu last up to 4 posts. Chains are a maximum length of 5 yards, they are 5 inches thick, and weigh 150 lbs each.
Name of Jutsu: Chain Style: Hidden Chain Arms Rank of Jutsu: C-rank Range of Jutsu: 10 yards Jutsu's Element: N/A Description: This jutsu allows the user to eject 5 chains each one able to travel on its own in any way up to 10 yards from their wrist or sleeve, usually after a punching motion each one able to travel on its own within the users sight due to him controling them with chakra.. The chains are used primarily to attack or bind someone from a distance. Additional E-rank worth of chakra focused into this jutsu will cause the chains to grow 1 inches spikes over them. If binding someone is successful, jutsu lasts for 3 more posts. Chains are a maximum length of 10 yards, they are a inch thick but with the spikes the chains are 3 inches thick, and weigh 50 lbs each.
Name of Jutsu: Chain Style: Many Hidden Chain Arms Rank of Jutsu: A-rank Range of Jutsu: 15 yards Jutsu's Element: N/A Description: By increasing the amount of chains summoned with the Hidden Chain Armss, the diversity of this ninjutsu is increased. 15 chains are used in this jutsu, each one able to travel on its own in any way up to 15 yards within the users sight due to him controling them with chakra. Chains automatically have spikes on them unlike Hidden Chain Arms. This can be avoided but opponents not expecting it will have a harder time. Chains are a maximum length of 15 yards, they are 3 inches thick due to having spikes at all times, and weigh 50 lbs each.
Name of Jutsu: Chain Style: Vision of Flames (Up to Lance) Rank of Jutsu: D-rank Range of Jutsu: Within the users normal eye sight distance. Jutsu's Element: N/A Description: The user focuses chakra into their eyes before forming a set of hand seals. After doing so the users eye's become black with white pupil. This jutsu will not effect any bloodlines involving the eye's. Once this jutsu is complete the user is able to see the heat signatures of everything around him. Non-living objects will have dark coloring to it and living objects will have bright coloring. This allows the use to spot invisible enemies such as ones using camouflage jutsu or allows for superior tracking. This is due to living objects leaving a faint heat signature behind for a while when they touch non-living objects. A sample of this would be, being able to see someones footprints when there are no other clue that a person has been there. If the person being tracked had to have moved through more than 7 areas in a village, 3 areas in a country or 2 completely different sub-forums, then you can no longer track them, also if the person moves through a heavily populated area such as a market, it would be near impossible to keep track of their signature amongst all the other heat signatures. This jutsu last for 4 Posts.
Martin Spiralwave
Seal Type: Regular Seal Name of Seal: Blast Storage Seal Rank to Learn: D Activation Cost: 3 chakra points Description: This Seal can be used multiple times but once the Release function is activated a new seal must be created. The seal draws in all explosions with a full three meter radius and often leaves the user unharmed. This is only the first function of the seal, however. It’s secondary function is the release of the stored explosions and due to its ability to absorb multiple explosions, the Blast Storage Seal can release an alarming amount of force when the explosions are released. Absorbing explosions costs three chakra points each time but releasing the seal costs no chakra points. Required Mediums/Ingredients: N/A Weakness: Explosives B+ in strength will overwhelm the seal, releasing all active explosions at once.
Barrier Dome // C Rank This Is another Uzamaki Ninjutsu but it was designed for defensive purposes, erecting an invisible dome in a five meter radius around the user. To those gifted with the ability to see chakra, the dome appears to be spinning rapidly without disturbing the surrounding environment. Projectiles like kunai and shuriken are effortlessly blown away and even explosive tags are unable to defeat this Barrier. Unfortunately the user is unable to attack from within the barrier either and the technique costs a C rank amoun t of chakra to maintain every two posts after the Barrier has been active for five posts. Three B rank techniques can destroy the barrier and a single A rank technique will also destroy it.
Viral Rot Curse // B Rank Seal Type: Sealing Jutsu Name of Seal: Viral Rot Curse Rank to Learn: B Activation Cost: B rank Ninjutsu Description: This seal is considered a Kinjutsu in most villages but is extremely effective when properly used. Once the seal is applied to a limb or even a small living creature, the materials used to create the seal melt painlessly into the victims flesh. Immediately upon activation the seal cuts of all biological processes to the limb (or if the animal is small like a rabbit or bird, their entire body). The Curse works very quickly and the process is extremely painful and impossible to remove unless the one removing it knows how the seal works. The targeted area instantly becomes limp upon activation of the curse but on the second post crippling pain lances through the victims body. On the third post, the affected area begins to rot and flecks of skin begin to peel off painfully. On the fourth post the bones begin to fracture and on the fifth post large labs of flesh start to fall off. On the sixth post all that would be left is a ragged stump and a bloody mess. This curse has an activation cost of 15 chakra points and can e used three times per battle.
Seal Type: Sealing Jutsu Name of Seal: Keiyuki Fuin (Contract Seal) Rank to Learn: A Activation Cost: 15 chakra points Description: When the user implements this fūinjutsu on a summoner, it removes any control the summoner has over their summoned creature. This does not mean that the user of this technique gains control over the summoned creature but at the same time the user can instantly dispell the creature if they chose to. Close contact and the summoner's blood appears to be required for the implementation of the seal.
Seal Type: Sealing Jutsu Name of Seal: Jikūkan Kekkai (Space-Time Barrier) Rank to Learn: S Activation Cost: 20 chakra points Description: Using a special formula created prior to activation the user is able to create a large black wall that absorbs a large scale, powerful attack. However the attack is not dissipated harmlessly, only diverted to another location within the sub-forum. Required Mediums/Ingredients: The ability to utilize Space-Time techniques, one post charge, Weakness: The seal requires a one post charge to activate and by simply damaging the tag/talisman, the jutsu will end (but this must be done before or during the charge)
Seal Type: Parts Seal Name of Seal: Ura Shishō Fūinjutsu (Reverse Four Symbols Sealing Technique) Rank to Learn: S Activation Cost: 15 chakra points Description: This seal is often used as a last resort and is commonly placed on the users body. When activated the Seal releases four symbols that then form a large, black sphere around him. Anything caught inside the sphere's area is then drawn in and sealed within. It was considered a Kinjutsu and is a closely guarded clan formula. Required Mediums/Ingredients: N/A Weakness: Only things within five feet of the seal are caught and they are't destroyed, only trapped within a seal. However only the creator or those who are capable of activating the seal through a blood contract can unseal its contents.
Kuroteisei
Moves with a * next to their name are allowed to be put on the Aburame List of moves. Unless expressly stated otherwise. Aburame jutsu require no handseals, and don't use charka. Tech: Technology Name: Aburame Mesh Clothing. Technology Power Rank: D Description: These are basically a custom made shirt and jacket. Both are completely black. The shirt goes from his waist up to right below his nose. The jacket comes with a hood. These are basically completely normal clothes, except that they are made of a mesh material. They look normal, but are actually lines with tiny holes that stretch slightly, allowing his bugs to enter and exit from every direction.
Supplementary: Name: Josei mushi - Female bug technique - * Rank: D Range: 1m Jutsu Type: Supplementary Clan: Aburame Description: An Aburame will plant a female bug somewhere one the opponent. These bugs cannot be detected as they make no noise and very little sound. This bug exudes a pheromone that attracts other destruction bugs. A ninja with a female bug on them cannot avoid detect and it becomes a lot more difficult to dodge. This is often used for tracking people, although it can be used to increase the effectiveness of attacks. This technique does not need to be said.
Name: Mushi Kontorōru Insect Manipulation * Rank: D Range: (0~30m) Jutsu Type: Supplementary Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) is active Clan: Aburame
Description: A member of the Aburame clan will focus there insects into the shape they need such as ninja tools, appliances, or other shapes and use them. They can make the swarm into any shape they want and use it upon the enemy. The bugs sap the chakra of the enemy on contact.
Name: Hachinosu Omoi (Hive Mind) * Rank: B range: ~ Jutsu Type: Supplementary Description: This is an ever-present ability in older members of the Aburame clan. As one infested with Kikaichû ages, they gain an improved relationship with their insects, and their insects grow more dependant on their host. Because of this, they seek to protect their host independantly so they increase their nesting areas to include the users' head. Once infesting their brain, the Kikaichû in other locations of the body can constantly relay information about the environment to the user. This allows the user to know any information their bugs know without the need of the bug coming back to report.
Ninjutsu: Name: Mushi Taifu - Bug typhoon * Rank: C Range: 0-10m Jutsu Type: Ninjutsu Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) is active Clan: Aburame
Description: A member of the Aburame clan will use their unique clan jutsu to sent of their insects at the opponent. The insects will then smash into the opponent repeatedly flying in a rapid circle around him/her increasing their draining powers. This gives the appearance of a large black typhoon surrounded the enemy. This attack is difficult to counter unless the opponent can avoid the bugs (which is nearly impossible if a female bug tagged has them), shield themselves and their chakra from the bugs, or kill the bugs with a katon.
Name: Mushi no jutsu: hisame arashi (Insect Art: Hailstorm) * Rank: A Range: 80m Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) must be active; Takes two posts to perform. For the first one, the bugs are sent into the air, leaving the user without bugs to help defend him. Jutsu Type: Ninjutsu Description: The aburame user releases All of his bugs. They fly straight up into the air and form and gigantic dark cloud. The user then points his hand at the target shinobi. The bugs form balls the size of large baseballs and hurl themselves down towards the opponent. This jutsu is very hard to dodge without superior taijutsu, shielding, or katon abilities.
Name: Mushi no jutsu: sanagi - Insect Art: Pupa Rank: A Range 20m: Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) is active Jutsu Type: Ninjutsu Description: At the Aburame user's command, The bugs will form a wide circle along the ground surrounding the opponent. A few handseals later and the bugs will quickly rotate and smash into the opponent, lifting him into an ever growing tornado. Unless the enemy has special shielding or can avoid the jutsu to begin with, they are almost completely helpless. As they fly around in a cyclone being drained. The bug user then walks into the eye of the tornado and plunges his hands inside the walls. He throws a large mound of bugs, which travels up the tornado in a spiral, eventually smashing into the enemy. The jutsu ends if the enemy manages to get out or when the bugs disperse to avoid being squished by the fall.
Name: Feromon no Jutsu [Pheromone Technique] Rank: D Range: 1m Jutsu Type: Ninjutsu Requirement: Kouchuu no kobushi (beetle's fist) must be active Clan: Aburame Description: By collecting a number of their Kikaichu, Destruction Beetles, one their hands and wrist, having the swarm of beetles around them stimulate the production of the same pheromone. These pheromones can then be released though the user making physical contact, or coming within close range to a target. These pheromones are used for a variety of purposes, though use in battle is usually less effective. While these pheromones do not overwhelm the opponent, depending on what kind of pheromone was produced they can encourage the opponents actions. Aggression Pheromones – tend to induce anger in the target Alarm Pheromones – tend to induce a sense of fear into the target Therapeutic Pheromones – tend to induce a since of calming in the target. This can act as a minor pain killer. Agitation Pheromones - tend to induce a sense of uncomfortably which may show itself in a number of forms. Attraction Pheromones - tend to induce a sense of attraction to the user. This is cause by a smell that's make up causes people to think it smells like whatever they are most attracted to.
Name: Mushi Mure - Bug Swarm * Rank: C Range: ~ Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) is active Jutsu Type: ninjutsu Description: The Aburame user sends his bugs out. They coat the floor around him for about 15m. Should the opponent touch even one of the bugs, the rest converge upon him, and begin draining as they rush upward, blasting him into the air. The draining only lasts as the man is going up. The bugs disperse on his way down to avoid being squished. This jutsu is the basically a very heavy, chakra draining upper cut.
Name: kouchuu no Kobushi (Beetle's Fist) * Rank: D range: 1m Requirement: Kikaichuu no Jutsu (Destruction Bug Technique) is active Jutsu Type: ninjutsu Desrciption: This is accepted as the Aburame's fighting stance. Aburame techniques are generally for medium ranged opponents, however should they come into range, its good to have this ability available. The Aburame coats his hands and arms with bugs (much like bracers). The Aburame is then able to block incoming attacks, taking them with reduced force (albeit only slightly reduced). Upon blocking, the bugs along the Aburame's arms can crawl upon whatever force was in contact with the user. They promptly begin draining. These bugs will stay on the user's hands throughout a battle unless they are dismissed by the user, the user preforms a jutsu requiring 'all' of his bugs, or the bugs are killed by a katon or explosive. This jutsu doesn't require handseals, but drains one chakra for every post its in use.
Taijutsu: Name: Mushi Bouseki Doriru * Rank: C Range: 1-2m (depending on how many bugs used) Type: Taijutsu Requirement: Kouchuu no kobushi (beetle's fist) must be active Description: This technique uses the bugs active in the user's beetle fist technique. The User commands the Kikaichû to form a cone shape by placing his hands together and directing them towards the target. They pack in tight and spin making a drill. This drill is strong enough to bore through humans, and anything softer, but not walls, or metal weapons. Requires no handseals.
Genjutsu: Name: Mushi Jubaku Satsu (insect tree binding death) Rank: B Range: 5~10m Type: Genjutsu Description: Mushi Jubaku Satsu is a genjutsu that utilizes Kikaichu. The user will see a tree sprout underneath them and bind them into place. In reality its simply Kikaichu wrapping themselves around their opponent. This is one of the few Aburame jutsus that do in fact require handsigns and chakra
Weapons:
Name of weapon: Storm
Who owns the weapon: Damien Oweno (Character waiting approval)
Where it was found/Who made it: Made by his father. Given to him upon his father's death
The Range of the weapon: 6 ft when extended. With bladed tip, 6½ ft. Retracts to 2½ feet for carrying.
Weakness: Is a normal staff in the hands of all but a Suiton fighter. This staff will evaporate temporarily (5 posts) if directly hit with Raiton or Katon jutsu. If words aren't spoken, the staff won't transform. The transformations cost chakra to perform. first transformation is -1 chakra point. Second transformation is -10 cp. Third Transformation is -25 cp meaning that to transform straight to the third stage costs 36 cp.
Description:
This staff was given to Damien by his father, who was a sea fisherman. The staff was imbibed with the essence of the sea which is why it is slightly bluish in color. This staff also has 3 transformations, the first of which activates the staff, the second of which is minor, and the third being much more profound.
Upon speaking the words "Storm's coming" , the staff with grow to a length of 6 ft. This is a fully functional, steel staff, the only unique thing being that is produces and holds a small amount of seawater within it.
Upon saying "calm before the storm" The staff will grow small spikes (3 in.) on each end, both of which remain at a constant temperature of -330° F (liquid nitrogen, anyone?) but remain strong despite this. Split second contact with these spike will leave nothing but a bit of cold, but anything longer will cause the slow freezing of anything it comes into contact with (including user). Things frozen by it can be broken with direct physical impact.
Upon saying "Raging Tempest" The staff grows slightly and becomes a double bladed weapon each blade being 3 feet in length.The blades are wide and form a sort of waved pattern Sort of like this except more....water style. The ends of the blades are still at liquid nitrogen temperatures, however the majority of each blade is hollowed steel. At this stage, feeding chakra into the sword at a constant rate (-2cp per post) allows sea salt to pour in a mist, from the sword. The weapon is reverted to its natural stage simply by letting go of it for longer than ten seconds.
TvIaMsOqTuHeYz
Username: TvIaMsOqTuHeYz RPC Name: Yukio Yuuto Rank: Academy
Technology Name: Chakra Purging Pills Technology Power Rank: A Description: A different take on the regular Chakra pills, these pills force the eater to expulse their chakra in a manner that is akin to that of a Konaga, but unlike a Konaga, they won't recover so easily. They have just expulsed all of their usable chakra and are treated as having only one chakra point, being fatigued, Famished, and as borderline unconsious, if not out cold. If they were not knocked out from the purge, then they have three posts before they are, and everything they do is treated as academy ranked, such as running , or trying to continue a fight.
When used on a host, it provides a single post where they can not use their innate cloaked/tailed abilities. ( such as the Yonbi can spew Lava for one turn, or the Nibi can't raise the dead, but benefits they gain still remain, Hosts can still manipulate demon elements up to a C rank level if they can do it without chakra cost, such as the Ichibi, or the Yonbi. ) Weakness: Getting someone to eat it will prove difficult, unless you get them to willingly eat it, in which case, you are amazing, or they are retarded.
It takes three posts for the pills to kick in after being eaten, And in those two posts before the effect, it boosts the chakra of the wielder until it overflows and the body automatically purges itself completely. Picture: Whatever chakra pills look like
Username: xXZetsubou-KaesuXx RPC Name: Ingou Hoshigaki Rank: Academy Student
Technology Name: Machina Eye
Technology Power Rank: Academy Student
Description: This is an eye peice specifically made to track movements, it does not amplify Sight distance, but it is capable of tracking a moving enemy easily. This allows Ninja who are far slower than the opponent to be able to block some attacks. it is made of metal rings and glass, and is a complete replacement for the Right eye. It cannot be held by someone who also has a Dojutsu, as it will take their Eye, making their Dojutsu half powered. also any channeling of chakra through this object will destroy it completely, frying the circuts.
Weakness: If even one point of chakra is put into this object it is ruined, and must be taken out by an A rank Med-nin. It is only capable of tracking movements, not the actual person.
Picture: The thing over her eye is what keeps it from being damaged while not in use.
This is the actual eye.
Cain the Blade
Name of weapon: Dai-katana of the Sea God Who owns the weapon: Shaoran Where it was found/Who made it: Given to him from an old samurai who now lives as a peaceful fisherman The Range of the weapon: Seven feet. Weakness: A two-handed version of the katana, the dai-katana is much heavier than its smaller, lighter counterpart. Limited in how you can swing and stab it. Description: A beautifully crafted two-handed katana that emits the smell of the sea whenever drawn. Despite its age, its original owner kept it in such good condition that its sharpness has not changed. The ability of this blade is that it is able to cut through water without any resistance because of the blade's sharpness. Rp Sample:
Rain continued to pour down on the beaches of the of the Mist village as several unknown targets make their way towards the sleeping village. Clad in pure black clothing, they find no problem with guards until a man stands before them with an origami umbrella in his hand. He carries on his back a massive katana known as a dai-katana. They draw their swords as the man starts walking on the water towards them.
"What is this? Going out for a walk are we? Or are you out for blood?"
The man tosses away the umbrella and draws the dai-katana off his back. He holds it with two hands and kneels down a bit. The two black clad ninja ready themselves with smaller and lighter wazikashi blades. Not giving them a second to move, Shaoran rushes forward, his blade cutting through the water as he brings it upwards, slicing the man in half. The second ninja watches in horror and backs away, but is spotted instantly by Shaoran. The ninja turns around but a stinging and piercing feeling is felt for a second as his head slowly slides off as soon as Shaoran sheathes his blade on his back. He picks up his origami umbrella from floating in the ocean and holds it over him as the blood spray from the headless ninja falls from the sky like rain. Shaoran walks back to the beach.
"The ocean smells good today..."
iTammie-chan
Name of weapon: Tatsu Ubi Who owns the weapon: Sora Kyuuketsuki Where it was found/Who made it: It was created by a very powerful hermit who was killed in a battle against rogue ninjas who wanted his creations. In desperation, he sealed it away in the earth, where it wouldn't be found for generations. The Range of the weapon: Width: 7" Length: 9" Blades at the tip: 2 cm. Throwing distance: 15-20 ft, depending on how strong the person is.
Weakness: 1)The fan is just like a kunai, meaning that it's just a weapon with no mind of its own. In short, if wielded incorrectly, this weapon is useless. 2) Because it has sharp edges meant for cutting, if not caught correctly, it may result in actually cutting the user. Catching this blade is tricky, since it is flying very fast and spinning around. 3) It may act like a boomerang, but if it does happen to go over 20 ft, it doesn't come back. Meaning, it'll get stuck and you'll have to go and get it. 4) This is a fan. It's made out of thin paper. Water will make it flimsy and hard to throw, while fire will burn it up. Plus, anything that goes through it will cut a hole. (However, it can be easily repaired, but not in the heat of battle)
Description: Clink! What was that? The young girl looked down to see a piece of sharp metal sticking out from the dull tan of the desert sand. The tips were red. What? That couldn't be- ow! Sora looked at the bottom of her foot to see that the blade had actually cut right through her sandal and had sliced the bottom of her foot open. Great, now what? But what was it? The purple haired girl bent down to pick it up. Instead of just a small, sharp object, she pulled up a small sharp object sticking out of a box! She pulled out the treasure within, examining it carefully. It was a beautiful black fan, with ivory handles and razor sharp edges. Was it meant for throwing? Sora tried, throwing it about ten feet in front of her. But soon, unexpectedly, it came shooting back at her with speed she couldn't register in time. Tears of crimson ran down her face as her hand flew up to cup the fresh cut on her cheek. The fan still lay on the ground, new red tainting the shining silver. She picked it up again, examining the handles better. She ran her finger across a mark that seemed to be a cross between a cleaver and a cross. Soon, it began to glow, and in surprise, she dropped it. "Child, do not be afraid. This is Tatsu Ubi, the Dragon Fan." A voice echoed softly throughout the harsh dry desert plains. "Use it well, and don't let it fall into the wrong hands." It finished, then faded away. When Sora looked at it again, there was a golden dragon scrawled onto the black of the body, glimmering as the sun's rays touched it.
Strengths: 1) Tatsu Ubi may seem like nothing much than just a boomerang-like fan thing, but it flies really fast and is almost impossible to dodge. That's why catching it is so hard. You have to be able to see it if you want to catch it. And most of the time, nobody expects the fan to be thrown with shuriken-like points.
Rp Sample: Sora was sitting down at the training grounds. It had been so long since she had been here, about a week, maybe? Much too long. As the other children left, the younger girl stood up and made her way over to the dummy. Twirling Tatsu Ubi around in her hand, she looked at the wooden statue staring back at her from across the grounds. With a small movement, she opened up the fan, exposing it's golden namesake. Flicking her wrist expertly, she threw the fan with expert aiming at the dummy, watching the weapon turn from a fan into a spinning disk of destruction. It cut a deep, clean slice right through the dummy with the sharp edges, and soon started circling and making its way back to Sora. Watching the blade with care, the girl reached up and felt the handle hit her palm, closing her fingers and stopping the fan's motion before it kept on spinning and sliced through her hand. Teal eyes examined the weapon closely, looking for any flaws from her release. The edges were still sharp and gleaming, and the fan itself was still in pretty good shape. What worried her was the small tear in the weakest point of the fan, the paper. The dragon had a small cut going right through it, probably from a flying wood chip. The young girl took out some thread and chakra paper and stitched up the small hole. It wasn't perfectly, but it was still good to use. The girl left the paper and the tread next to her as she whirled the weapon back at the dummy. Time to train some more.
Name of weapon: Tatsu Yabai (Tatsu Ubi's counter part)
Who owns the weapon: Kyuuketsuki Sora
Where it was found/Who made it: It was Sora's father's weapon, which she salvaged from their house wreckage.
The Range of the weapon: 3 feet circular radius around the user
Length: First blade is about 2 ft long while the second blade is only a few inches (4-5 inches at the most)
Weakness: The hilt of the blade has a smaller blade which would make this literally a double-edged sword. Used incorrectly, and it will most likely stab the user. It also easily conducts electricity, so touching raiton with it will result in your brain being fried. (Or better yet, you die)
Description: Tatsu Yabai is a 3 foot long weapon. It has a 2 foot long blade on one end with a five inch blade on the other side. The longer blade is called "Fa-suto" which literally means to be first or to be fast. It is a blood-red blade with a golden dragon scrawled across the first three inches from the hilt. The second blade, called "Kaizoe" because it is the 'assistant' to Fa-suto, is the secondary blade on the sword. It is a regular 'ole silver blade with no particular markings. But although Kaizoe is important, it is rarely seen in battle until the last moment. It is covered in a smaller sheathe that blends into the hilt of the sword. This makes the appearance of the second blade impossible to calculate and a big surprise to the victim. Kaizoe has the qualities of a chakra blade and is able to conduct chakra (Not absorb or such... just conduct the user's chakra). This allows the shorter blade to cut through objects that are usually impenetrable with a regular blade. When enough chakra is poured into Fa-suto (6 chakra points maximum before the blade can't take anymore. This will last for six cuts and can only be used once during a battle) the blade can cut through wind jutsu of the user's rank or lower.
Rp Sample: The shinobi before Sora grinned as all of the girl's weaponry fell to the ground; useless and leaving the opponent without a scratch. Well, that was useless... The kunoichi frowned to herself. What else was there for her to do? Instantly, the girl pulled the weapon out of its sheathe, allowing the red metal to reflect the moon's rays with a blinding light. Within seconds, she was sprinting at the shinobi, the blade outstretched in her hand. The other shinobi did not really expect the timid-looking girl to suddenly come sprinting at him with a head-on attack. So the shinobi made a few hand-signs before calling out, "Boufuu Kyouzuu no Jutsu!" But instead of pushing the young kunoichi away like he intended, the girl merely poured some of her chakra into the blade and sliced away at the jutsu, dispersing it so that it didn't harm her. In seconds, the girl was in front of him, the blade at the ready. The body of the shinobi disappeared in a puff of smoke, and realization began to occur. A clone? Sora felt a presence behind her as the shinobi emerged from above. There wasn't enough time to turn around and confront the shinobi! But Sora didn't worry. In a flash, she unsheathed the secondary blade and thrust the entire weapon backward until he pierced the man in the chest. This time, she knew that he was the actual person and not a clone. With a slight sigh, the girl cleaned off her blade and re-sheathed both sides before she walked away from the scene and continued on her way.
Posted: Thu Oct 03, 2013 5:22 pm
Electric Parfait
Name of Jutsu: Earth Rite #6: Pillar of Salt Rank of Jutsu: E Range of Jutsu: Right in front of the user Jutsu's Element: Earth Description: The user sends chakra either through their hands or their feet to the ground and draws up the salt in the ground, forming anywhere from a small mound to a large pillar of salt depending on the location.
Technology Name: Resilient Alias Technology Power Rank: D Description: A simple silver ring that so long as it is worn prevents the wearer from having their Henge dispelled by damage. Weakness: Everytime the wearer is hit in combat while transformed, they lose 1 Chakra Point
Stormold
Name of Jutsu: Steps of Light
Rank of Jutsu: B
Range of Jutsu: sight range
Jutsu's Element: Universal/chakra (no real element required)
Description: The use takes "steps" at nearly the speed of light to a chosen destination. The user takes in chakra, manipulates it throughout their body and in a sense covers it completely. Once a spot is chosen they transport, unable to attack and unable to be attacked. However, a jutsu prepared before "stepping" can be used immediately after since it is not lost during the process.
Shruikan Tenshi
Your Rank: Sannin Name of Jutsu: Shoton: Hari Bunshin no Jutsu (Crystal Release: Crystal Clone Technique) Rank of Jutsu: C Range of Jutsu: - Jutsu's Element: Doton/Raiton (Shoton) Description: A simple technique, the user creates a clone made of crystals from the earth. Being a combination of both raiton and doton, the clone is faster then a clone from earth, but slower then a clone from lightning. It is very durable, being able to take about four hits before dispursing into a cloud of shimmering dust, which if by light can be blinding (ex. lightning, fire, or mere sunlight). These clones can pack quite a punch physically, and can be powered up by raiton (just as any crystal technique). Each of these clones can use one crystal technique thats D rank or below.
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Your Rank: Sannin Name of Jutsu: Shoton: Hari Keika no Jutsu (Crystal Release: Crystal Passage Skill) Rank of Jutsu: C Range of Jutsu: - Jutsu's Element: Doton/Raiton (Shoton) Description: This skill techniques all crystal users to be capable of moving through their crystals, similar to the kaguya clan moving through their bones. While moving through crystals the user's speed is quicker, but while in the crystal they cannot perform any ninjutsu unless its crystal release. Attempt to use other elemental technique would result in the user trapping themselves in the crystal since crystal chakra isn't being used anymore. The head of the bloodline often teaches this skill to the members, though crystal users can only travel through their own crystal. However, the user can only be able to move through their own crystal for a certain time limit (if in combat).
Number of post: Genin = 10 posts Chunin = 8 posts Jonin = 6 posts Sannin/Kage = 4 posts
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Your Rank: Sannin Name of Jutsu: Shōton: Suishō Meikyū no Jutsu (Crystal Release: Jade Crystal Labyrinth Technique) Rank of Jutsu: A Range of Jutsu: field range Jutsu's Element: Doton/Raiton (Shoton) Description: This technique is solely used by Guren, First she creates a number of crystal flowers. Then she grows these flowers into a gigantic labyrinth consisting of red crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attack's effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.
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Your Rank: Sannin Name of Jutsu: Shoton: Hebi Sakusei no Jutsu (Crystal Release: Snake Creating Technique) Rank of Jutsu: A Range of Jutsu: - Jutsu's Element: Crystal Description: A technique Zaiaku created from his interest in snakes. The user creates a number of snakes, from one to three, from crystal and with his chakra gives them life. These snakes have the same ability and senses as regular snakes. Being able to sense the vibrations in the ground, having the ability to seek out warm blood, able to move and strike at blinding speeds, and reaches the lengths of five feet. The snakes obey the commands of Zaiaku, though often he has to say nothing and the snakes carry out his will. They remain until destroyed or cast away by the user. The unique aspects of these snakes is being made from Zaiaku's crystal they have the same defenses as the crystals, making them difficult to kill and strikes painful. They are capable of ramming their heads into the opponent to inflict damage, and capable of whipping their tail at such a speed to crack bones, or simply impale the target. Their most deadliest feature is the fangs, where a unique type of venom that lies within it, which happens to be the chakra of the user.
The fangs, once inside a living organism, secrets the user's crystal chakra into the target's bloodstream which due to the foreign chakra and the body not being able to process the bloodline's nature, the chakra will begin shifting the particules of the body, beginning a crystalization process. During the process, the body will slowly crystalize, becoming more and more useless until either the head or the heart or even the lungs are fully crystalized where the host dies. The body begins the process slowly, though can be cured it must be done carefully. On the side note, when a limb is crystalized (the hand, arm, leg etc) it becomes useless. It'll also be in danger of breaking which would result in a lost limb, and cannot be healed/fixed. Though on the odd side, no blood would be lost.
Rate of Crystalization post 1 = 10% post 2 = 20% post 3 = 30% post 4 = 40% post 5 = 50% (at this point, it depends where the injury was made. If the upper body was bitten, then the upper half is now fully crystalized and the victim dies from the heart/lungs/head being crystalized. post 6 = 60% post 7 = 70% post 8 = 80% post 9 = 90% post 10 = 100% (death)
Cure While there is no actual cure, the victim needs to seek out medical attention as soon as possible. Genin and Chunin ranked medical nins can heal this, but must spend 10 posts (10% healed every post) consistently healing the victim. While healing, the crystalization will stop and be reversed undoing the damage it made. However, if the healing process is interrupted the rate will increase to 20%, and the medic would have to do it again. If the medic is Jonin or higher, they must spend 5 posts (20% healed every post) consistently healing the victim. While healing, the crystalization will stop and be reversed, undoing the damage it made. However, if the healing process is interrupted the rate will increase to 20% and the medic nin would have to start over.
Name of weapon: Suishou Who owns the weapon: Zaiaku Orochi Where it was found/Who made it: you can choose one or the other, you can use both if you want) It was found in the ruins of one of the lost temples scattered throughout the Land of Earth. It was said to be made by clan elders who held the Crystal Release Kekki Genkai for purposes of unique swordplay. The Range of the weapon: short version's blade is about 2 1/2ft long, handle 1ft. Long version's blade is about 4ft long, handle 1ft. (gues standard size of a short katana and a long katana) Weakness: Being the blades made of crystal, the same rules apply for them as well. Should they be struck by someone stronger then the user several times the blades will eventually shatter. They can be rebuilt but the process takes about 6 posts total, and C rank chakra for each post so the blades can be fully restored. Description: Shishou comes in two different versions. A short and a long one. The short version is for quick, reflexive strikes against a non-armed target while the longer version is for sword fighting. Both blades have the same capabilities, only its easier to use it with the shorter version. The blades are made of crystal, particularly ruby due to diamonds' rarity. Being the second hardest material, it is harder to break then the average crystal release clans member though not impossible. The handle has several special seals on it which allows the user to do a few things. Only one sword can be held at a time, not both of these. While weilding this sword, the user can now utalize crystal release techniques with only one hand, but only crystal release. The sword has a unique trait though, it would seem that whenever it cuts something it'll morph and crystalize the molecules of the cut object, in short, crystals will grow where the cut was apply. If the slice is made on the ground or other objects (inorganic) the crystals will grow up to 4ft tall. If the damage was made on a human, the crystals will stand 6inches tall. Also, very slowly, the body will begin to crystalize. Depending on where the cut is made, it'll slowly render the body useless until 100% crystalization is complete. Every post will make the body 10% closer to full crystalization. Once a limb is fully crystalized, it'll be rendered useless completely. The only way to reverse the process is by having a medical shinobi heal it, though a certain number of post will be needed. A genin/chunin will need to be healing the target a total of 10 posts constantly to cure the target, 5 posts if jonin or higher. During the healing process, the crystalization rate slows down and slowly reverses. For every post a genin/chunin heals, 10% of the body is restored, 20% if jonin and higher. However, if interrupted the healing process will have to start all over again, the crystls continuing its growth. If the crystalization process reaches 100% the host dies without any chance of healing. If the cut is made on the head/neck, the target will only have a total of 5 posts to get medical help before their head is crystalized and the living functions cease. (meaning each of your posts will count)). However, if the target was impaled, say the heart, they'll still die like they would if stabbed by any other sword, only the body will crystalize at a faster rate.
History: The Contract of the Mythical Creatures has been lost for many many ages. Deep within a mountain it was found, and the contract was formed. Each creature is very unique, and the only of its kind. Most are very partial to their summoner, and will only listen to them if they are stronger than them. If one tries to summon a creature which is stronger than them, the summoning will turn on the summoner and attempt to kill them. The summonings absolutely hate the others, which makes the summoner unable to summon creatures of different breeds. In the event one summons two different creatures, they will fight each other.
Imp
Rank: D Info: These wily creatures are the base of these summonings. They are normally used for such things as delivering messages, or setting up traps. They cannot speak a human language, though they have a special ability. One would be able to charge an imp with an element, and use them as an elemental bomb. Not only that, they can wield weapons and fight, though they aren't much of a challenge. Techniques:
Name: Elemental Bomb Rank: C Type: Ninjutsu Range: Close Description: The user will inject an imp with elemental chakra, and will send them off to act as bombs. The user has the choice of when to detonate the imps. The bombs are equal to an explosive tag, though with whatever elemental they were imbibed with. After being injected, an imp must detonate.
Harpy
Rank: C Info: The Harpies are all women, and enjoy killing men, plain and simple. They have the ability of flight, and are excellent hunters. Their talons are said to be as strong as steel, and their teeth can rip through flesh as easily as a hot knife through butter. Their senses are unparalleled, which makes them excellent huntresses. The only issue is, and it is rather large, is they are easily angered, and would turn on the summoner at a simple rolling of the eyes.
Techniques:
Name: Track Rank: D Type: Ninjusu Range: N/A Description: The user will supply the chakra and give the order, and then the scent they wish the Harpy to follow. Using the chakra, the Harpy will trace the scent to it's owner.
Minotaur
Rank: C Info: The Minotaurs are some badass MoFos. They stand at over 10ft tall, and weight atleast a whopping 500lbs. They are menacing, and live to reap destruction. Each carries an axe or a hammer, used for battering enemies into oblivion. While their strength is ridiculous, they are incredibly dimwitted, and would quite possibly charge over a cliff just to hit the enemy. Unlike most creatures their size, they are fast as well. Their speed is just the same as a regular shinobi, though a speed shinobi has a higher chance of besting them.
Techniques:
Name: Blind Charge Rank: D Type: Taijutsu Range: Long-Close Description: The Minotaur will roar and charge at an enemy, no matter what attacks it may face. It could march through fire, ram through boulders, and withstand projectile attacks. It is a rather strong move, though it is dangerous for the Minotaur since they will not try to dodge attacks.
Name: Berserk Rank: C Type: Taijutsu Range: N/A Description: The Minotaur will rage till the enemy is defeated, or the Minotaur is dead. It will fight until it is simply incapable of it. Even if it's limbs get torn till it's body, it will attack till it bleeds out. This allows it to ignore pain.
Chimera
Rank: B Info: the Chimera is probably one o the most feared creatures in existence. Not only does it strike fear into an enemies heart, but it also strikes fear into their mind. The tail of the Chimera has the ability to cast genjutsu. The two faces upon the creature resemble the menacing faces of lions, which are both capable of tearing into flesh.
Techniques:
Name: Feral Fear Rank: C Type: Genjutsu Description: The snake-head of the Chimera will look into the eyes of the target, after of course having caught their attention. Then, it will instill a sense of great fear upon the enemy, no matter what rank they are. In this scared state, the enemy will have a hard time focusing on a single thing for 5 posts, and will have the shivers.
Name: Camouflage Rank: C Type: Ninjutsu Description: The snake-head will cast an area Genjutsu around itself for 5 posts, making it seem as if it is not present. After 5 posts, the camouflage will wear off, and then a recharge of 3 posts is necessary.
Name: Bliss Rank: B Type: Genjutsu Description: The snake-head will cast a Genjutsu via eyesight upon their enemy. The victim will immediately feel a sense of warmth and happiness spread through them, as if they had accomplish their life goals. The chimera will dissipate from their vision, and their own personal paradise will played out before them. This Genjutsu is played out over 5 posts: 1-2 The user will feel the warmth, and the chimera will disappear. On the 3rd post, the chimera is gone, and the user is feeling the height of the genjutsu, feeling extreme happiness. On the 4-5 posts, the victim is now being purged of the happiness.
Manticore
Rank: A Info: The Manticore is one of the deadliest creature there is. It has a barbed tail, which would easily pierce armor. Not only is the beast large, fast, and strong, it is really poisonous. The Manticore's tail secretes poison, which could kill someone quite easily. The only antidote is the Manticore's saliva, although it isn't easily gathered.
Techniques:
Name: Poison Barb Rank: C Type: Taijutsu Range: Long-Close Description: The Manticore will lash out with it's tail, and launch multiple poisonous drops. The poison has acidic qualities, and can eat through flesh. BOSS SUMMONING
Hydra
Rank: S Info: The Hydra, or better known as utter destruction, is the highest ranking summoning of the Mythical Creature Contract. This is not only due to it's massive height and size, but due to it's special ability. The Hydra starts off with 3 heads, the middle one being able to breath fire. As one head is cut off, two more sprout. The Hydra cannot fly, due to it's size, though that does not make it any less menacing.
Techniques:
Name: Head Regeneration Rank: B Type: Ninjutsu Range: N/A Description: As one head is cut off, the user has the ability to regenerate two more heads in its stead.
Your Rank: Kage Name of Jutsu: Shihōin Tongue Seal Rank of Jutsu: B Range of Jutsu: N/A Jutsu's Element: N/A Description: Similar to the jutsu used on the Root members of ANBU, a seal is placed under the tongue of the target Shinobi. The seal will keep that Shinobi from revealing information that may harm the caster. No damage is done to the one who receives the seal, simply that they cannot speak about whatever it is the caster wishes them not to. The caster has to give specific directions when casting the jutsu, if not, there are many loopholes to this jutsu. Rp Sample Jade narrowed her eyes. These were dangerous times to be wandering about, though she supposed inside the village was safe enough. Jade walked over to him, and placed both of her hands upon his shoulders. "Kaze, you musn't tell anyone you have seen me. If they ask, simply say that you were left with Aeden. This could be a life or death situation, do you understand?" Jade would actually have to leave if Kiyono came stomping around over here looking for her, especially after the little fiasco she pulled. Jade had been purposefully careless, leaving bread crumbs to follow. Now was not the time to unveil herself, not at all.
Kaze nodded his head, not really paying attention, simply because he was so eager to see his old friend Kai. He looked out to the sea, wondering what the heck she was talking about anyway. Life and Death....couldn't be that important.
Jade had been watching Kaze's actions, and quickly came to the conclusion that he may indeed let something slip, and blow her cover. "Kaze, I am asking your permission to place a seal upon you, simply so you cannot speak about me after the time of my return. Is this alright? You will feel no pain at all, it is only to ensure my secrecy."
Kaze narrowed his eyes at Jade, now realizing it was of utter importance. He swallowed loudly, and nodded his head. "Alright Jade-sempai, do as you wish!" He squeezed his eyes shut and stood rigid, waiting for the jutsu to take effect.
Jade smiled and performed the necessary hand seals, her experienced hands not stumbling once. Her hand began to glow a dark purple, and she lightly placed her hand over Kaze's mouth. She cleared her throat before talking, and readied herself for the chakra draw. "Make it so Kaze Arashi may not utter anything that may reveal my whereabouts, nor the fact that I am indeed alive." She finished speaking, and watched as the purple chakra engulfed Kaze, and imprinted itself upon the bottom of his tongue. This of course was temporary, it may be dispersed by Jade, or if she died it would disappear.
Name of weapon: Spider Bite Who owns the weapon: Future RPC Where it was found/Who made it: RPC's Grandfather The Range of the weapon: About the length of a kunai Weakness: 1 Post to load with liquid, easily breakable Description: The Stiletto was crafted, at first as a tool to inject people with, such as things for medicine. It is extremely thin, and easily breakable if bent. The user would first load up the dagger with a liquid, for example a poison of some sorts. They would then somehow p***k it into the victim, and inject the poison. Afterwords, the stiletto is in need of loading again, and takes 1 post to do so. The weapon can also be used to inject medicine, or adrenaline, etc. Rp Sample:
Teisei's mind teetered on the brink of unconsciousness. His team was down, and he was failing as a medic. He himself had received a number of injuries, some that were actually dangerous. Tessei had done his best to heal himself, though it was taxing, and the enemy was still alive. He had come to the conclusion that he was a Speed Ninja, and Tessei couldn't keep up with him. The man would rush in, land a hit before Tessei could block it, and then run before Tessei could retaliate, well, that was how he broke Tessei's leg that is. His eyebrows knitted in concetration as he spotted the ninja, who was wielding the kunai that had pierced Tessei a few times. Tessei's eyes widened as the ninja took off, running straight for him once more. His mind reeled as he thought of a plan, and he reached for his stiletto dagger attached to his left calf. The man thrusted the kunai forth, and Tessei grimaced as he stuck his hand straight out, allowing the kunai to pierce his hand. He pulled forth, and launched his arm that was holding the stiletto, feeling it sink into the mans shoulder. The enemy jumped back, breaking the stiletto in the process due to the angle of the maneuver. Tessei smiled as he ripped the kunai from his hand, and did his best to close the wound, and bandage it. The enemy shinobi was slowly rocking back and forth, probably wondering why he couldn't move so fast. Tessei smirked, and watched as the poison took affect. It wasn't deadly, though it may as well have been. The poison he had used would slow the movements of a human body, letting their minds still comprehend everything at a normal pace, though the message would not get to the body as fast as it normally would. Tessei stood up, and hobbled over to the enemy, wincing at the pain. He grasped the man's kunai, and shoved it into his eye, angling it up so it pierced his brain. The enemy had been trying to raise his arm in defense, only to have it fall limp beside his arm.
{I'll submit the non lethal poisons I will use as other custom weapons if this is approved}
Name of Substance: Hinder Required Posts: 3 Posts to make Effects: The victim will begin to feel too slow for their own good, over a course of 6 posts. Each area that is slowed is done so by half a rank. 1st Post: The victim will feel their legs reacting slower, which may cause them to trip up, and move slower. 2nd Post: The victim's torso is slow at reacting, making maneuvering hard. 3rd Post: The victim's arm begin to slacken, once more making maneuvers hard. 4th Post: The victim's body is slower than it should be, making reactions to things slower. Their brain is unaffected by this. 5th Post: The victim's arms return to their normal speed 6th Post: The victim's torso and legs have returned to their normal speed, and the poison has been purged.
xXx
Name: Adrenaline Shot Required Posts: 5 Posts to make Effects: This makes the victims mind perceive everything at such a high rate, it seems as if everything is moving in slow motion. Their body will not be affected by this, it is simply their mind. For example, when after the victim is poisoned with the adrenaline, and if they are about to receive a cut, they will feel everything as if it were in slow motion. They would feel the blade entering their skin, cutting through the tissue, muscle, etc. Adrenaline doesn't actually give them a physical boost of any kind, but makes the mind perceive it as if they were moving at amazing speeds. It essentially is used for torture, so the target would have to suffer every moment as it happened, slowly. This lasts for 5 posts
xXx
Name: Blind Required Posts: 4 Effects: The victim, after being poisoned, shall suffer blindness for a few posts. 1st Post: Partial blindness in left eye 2nd Post: Partial blindness in right eye 3rd Post: Both eyes fail 4th Post: Vision is returned
xXx
Name: Numb Required Posts: 15 Effects: The victim will loose their sense of feeling, even pain they may suffer. This could make the victim quite reckless, as they may believe they have turned invincible. They will tend to not shy away from a blade, nor notice if a kunai is protruding from their back. Of course, injuries will still tax them, such as they cannot run on a broken leg. This poison lasts for 10 posts. Afterword, all the pain will rush back, and consume them if they are not already dead.
My Rank: Kage Name: Silhouette Shadow Puppet Rank: C Element: N/A Rank: C Description: This technique is used mostly for stealth. The user must have a victim, or someone to control before hand. This can be done with any type of elemental clone, or shadow clone, though not with a regular clone. The user will melt into the shadow of the victim/clone, becoming 2-D like. Whenever they wish, they may pop out from the shadow, and attack.
My Rank: Kage Name: Barrier Rank: C Element: N/A Description: With this technique, the user can create an expanding barrier that allows him/her to detect the location of any creature which enters it, including invisible ones. The user must stay still for the barrier to remain active. For the first post, the barrier reaches 10ft, and for each posts active it grows 8 ft, until it reaches 50 ft.
Your Rank: Kage Name of Jutsu: Minion's Mind Lock Rank of Jutsu: S Range of Jutsu: N/A Jutsu's Element: N/A Description: This is a recreation of the technique Sasori used to have the Sand ninja act as a sleeper until the time was right. The target must first be in complete agreement to be under the mind lock before anything can happen, that way no one who is unwilling will be affected. The user will then perform the seals, and touch the head of the target. They will speak a mission at the time, or a set of goals while doing so. The directions must be clear. After, any memory of the event is locked away in the target's mind, and stored behind a seal. The user chooses when the seal should break. While under the seal, the target would go about their daily routines, not even having the slightest recollection of this happening. When the seal is broken, the mission and goals will rush back into them, allowing them to be carried out at the proper time. Rp Sample The robed woman questioned Akito's intentions. He responded loyaly, and truthfully. She could detect no lies, and thusly, placed her hands on his head. The chakra entered his mind, causing his thoughts to go blank. The mission was spoken softly, emtiting from her full lips: "Bring me the jinchuuriki of your village. Leave no witneses, nor any trace of your departure." And with that, the seal was placed. Akito fell on the ground, unconscious.
It had been years since the seal was placed on Akito, and of course he had no recollection of it. Currently, he was sitting at his desk, filing the report of his mission. His team had succesfully completed a D-ranked mission that was assigned to them. It was a wonder really, since the jinchuuriki of his team was rather erratic and hairbrained at times. A soft smile hit his lips. Despite that, he was trustworthy, and worked hard. Then, as if out of nowhere, he dropped his pen, his jaw dropped, and his eyes glazed over. It was as if a splitting headache had hit him square on. The seal in his mind had been broken. Memories of the night it had been placed flooded his brain, and he rose, setting out to fulfill his duty.
Shunkō {Flash Cry}
History: This technique was created within the walls of Iwagakure, by the Tsuchikage Jade Uchiha herself. An advanced technique that combines hand-to-hand combat and chakra energy to explosively increase a Shinobi's offensive capabilities. A high-pressured chakra surges throughout the user's body, enhancing their arms and legs for battle. The chakra itself can also be controlled and fired at opponents from the body at later stages. This technique has been mainly used by Medical Ninjas, as it requires a large amount of chakra control.
Stage I: Genin The user has just begun using Shunkō, and is therefore generally weak in it, no matter the chakra control.
Techniques:
E-Rank Techniques •Minor Shunkō The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.
•Fall Break The user can emit chakra from the body, and soften a landing by the use of chakra.
•Wall Climb Now more comfortable with Shunkō, the user can effectively use the chakra in the foot to propel themselves up a vertical object.
Stage II: Genin The user is much more comfortable with Shunkō, making them a bit of a threat when it comes to close combat, as well as a good maneuverer.
Techniques:
D-Rank Techniques •Hand Shunkō The user can now engulf a single hand in full chakra, making their punches extra strong.
•Foot Shunkō The user can now engulf a single foot in chakra, making their kicks much harder.
•Shunkō Slide The user can alternate chakra in the feet, allowing them to slide on the ground for a much easier transgression from offense to defense, allowing them to slip away from attacks.
Stage III: Chuunin The past techniques now come to the user so easily, and they now have a higher perception of Shunkō
D-Rank Techniques •Double Hand Shunkō The user can now engulf both hands in chakra, obviously packing a much harder punch
•Double Foot Shunkō The user can now engulf both feet in chakra, obviously packing a much harder kick
•Double Jump The user can now use chakra to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the apex of their arc, they can jump once more, allowing for a much easier escape of an attack, or preparation of another one.
Stage IV: The user has been using Shunkō techniques for quite some time, and thus they have learnd other ways to utilize it.
Techniques: Jounin
C-Rank technique •Shunkō Arms The user can engulf their arms in chakra, which allows them to pick up large and bulky objects, such as boulders and hurl them a good distance
B-Rank Technique •Shunkō Legs The user can enguld their legs in chakra, which speeds them up 3 fold.
D-Rank Technique •Flash Step The user can now use flash steps, which allow them to transport themselves a short distance in a very quick maneuver, known as Flash Steps.
Stage V: Sannin/Kage The user has now become a master of Shunkō, and now can control much more devastating moves
Techniques:
B-Rank Technique •Shunkō Blasts The user, after engulfing a certain part in chakra, can emit short blasts on impact, which can be catastrophic to a human body.
C-Rank Technique •Flash Steps II The user has mastered the use of Shunkō in their legs, and can now use that to flash step. The flash steps are so advanced, they leave after images behind them.
Stage VI: Sannin/Kage The user has mastered everything, and has one ace left.
Techniques:
A-Rank technique •Shunkō Cannon The user will charge chakra into a specific area into their body, such as the hands. After a charge of 2 posts, the user can shoot a large blast of chakra. The chakra can be extremely catastrophic, as it is raw and burns to the touch. After this technique is used, the user cannot utilize it for 8 posts, assuming they use no more Shunkō techniques. If they do, they can be knocked unconscious, leaving them extremely vulnerable.
Users of this Style: -Jade Uchiha {Jaded Propaganda} - - -
Property of Jaded_Propaganda
Name of weapon: Water Meteors Who owns the weapon: Tsukihana Hakke Where it was found/Who made it: Tsuki's sensei, Shion, developed the weapon specifically for Tsuki, who couldn't seem to adapt to the way of the sword. Originally, there was a simple rope holding the two 'scales' together, though this presented the issue of being sliced or cut. In order to solve this issue, Shion wove together a crap load of ninja wire, making the 'rope' much stronger and durable. The two 'scales' at the end resemble metal cups, or pots. They are made out of a really heavy metal, which gives them great bashing abilities. What is so special about them, is that they hold a vast amount of water. In order to have been able to store the water, Shion used a sealing technique. The Range of the weapon: Close [Can be used as Projectile] Weakness: The Water Meteor is heavy, and can run out of water. In order to have it be as if it was a staff, at its full potential, the user must keep it in constant motion, in a spinning manner. When the Water Meteor stops spinning, it is merely a 'rope' with the metal cups. Description: [x] The Water Meteor is constructed out of heavy metal cups, with great bashing ability, and multiple ninja wire woven together, to resemble rope. The rope itself spans about 5 ft. The metal cups are beautifully decorated, and can hold much more water than they seem to be able to. At Genin, the cups can hold about a 5x5 amount of water, enough for a pond. At Chuunin, the cups can hold about a 10x10 amount of water. Jounin 15x15, and S-rank 20x20 Rp Sample: Tsuki cocked her head to the side, observing the odd weapon Shion Sonozaki had presented to her. She ran a hand through her short red hair, giving it that 'I'm going for that messy style, but making it seem like I'm not trying' look. The green haired woman, raised an eyebrow, folding her arms across her chest. "Well?" Tsuki walked around the table once more, prodding at the metal cup at one end. "Well...what is it?" The taller, though not by much woman sighed deeply, pinching the bridge of her nose. "Let me show you, rather than tell you...again." Shion grabbed the center of the weapon, where there was a rubber grip wrapped around the woven ninja wire. She picked it up with ease, placing the rope behind her neck. The rope was rather large, but that was all for the better. Shion placed her hands just above the metal cups, and assumed a perfect stance, one leg lifted and bent infront of her. Her arms were slanted, one moving at a 45 degree angle downward, and the other in the opposite direction. "Pay attention, this is the only time I'm going to show you this." Tsuki sat atop a table, and readied herself for the show.
Shion lowered her leg, and began to spin the rope, swifly bringing her arms over head, removing the rope from her neck, and began to spin it over head, letting the weight of the cups do most of the work. When the cups seemed to have reached top speeds, she bent her legs, and then using her entire body, tossed the weapon into the air. The momentum of the weights kept the spinning motion going, making the rope seem as stiff as a staff in the air. Shion fell into a graceful backward roll, making a complete revolution before stopping on her back, with her knees bent to her chest. Her hands were behind her head, ready to spring herself up. When the weapon began to descend, still spinning, Shion used her entire body once more to kick it into the air, the cups still keeping it spinning. Shion performed a quick handstand, just before planting her feet on the floor and reaching her hands up into the air, grabbing the weapon out of the sky. She let her body spin with it, and then used only her hands. In this manner, she spun the weapon around her body, in the air, behind her, under her, and more. The entire time, the ninja wire rope stayed as stiff as a staff, which Tsuki understood to be the point of the spinning. Tsuki had thought that was the end, but Shion wasn't done just yet. She tossed the weapon into the air once more, this time performing a single seal, which opened the tops of the cups, which were still spinning. With a quick pause, she continued on to perform another set of seals as the weapon descended. Water began to pour out of the cups, more water than what seemed to be able to fit into the metal cups. Shion was obviously controlling the amount of water that had poured out, as well as what the water was doing via water manipulation.
Initially, there was about a basketball size amount of water that had poured out from the cups, but it was now in a thin line, following the motion of the cups as they spun about. With one hand, Shion spun the weapon, and with the other, performed seals. At the end of her sequence, the water that had come from the cups turned to razor sharp ice, which now gave the weapon a buzz-saw complexion. Shion moved close to a dummy, spinning the weapon and jumped into the air, contorting her body so that she was parallel to the floor. With the newly crafted buzz-saw, Shion sliced open the dummy, causing the pellets it was packed with to fall out. She then backed up, and began to slow down the speed of the spinning. Shion grabbed one end of the weapon, hoisting one of the cups to her, and spinning the other end over her head. The water had now recollected into the cups, being stored for later use. She moved to another dummy, and, with perfect timing, released the ninja wire rope, letting the metal cup fly straight at the dummy's head. When it connected, it snapped it's head clean off, suggesting blunt damage. Shion recoiled the weapon while walking backward. This time, she grabbed the weapon by one end, and began to spin the rest of it over head, this time tossing it towards a few more dummies. The ninja wire rope and special metal cups flew through the air, slamming into one of the dummies in its mid section. The ropes began to spin around the dummy, wrappings around it as the bola would do.
"Well, that's how you use this, in a nutshell." Shion said as she coiled the weapon, placing it back on the table. Tsuki's mouth was open, as she was at a loss for words. This weapon, which hadn't struck her as deadly, nor defensive, proved to be quite useful and in many different ways. "It's yours, so give it a name, and learn how to use it!" Shion shouted, ordering Tsuki in her usual way. "Water Meteor...perfect!" Without having to be told twice, Tsuki made a grab for the weapon, only to find that it was quite heavy. She hoisted it onto her neck, much similar to how Shion had, and almost fell over. Tsuki tried vainly to get the weapon to spin as Shion had, but failed miserably, placing it back onto her neck. Shion walked over, and smacked Tsuki on the back, making her topple over. "Good luck tomato-sauce!" She called out as she walked away. A loud whooshing sound was made as Water Meteor soared through the air, sailing directly to the right of Shion's face, making her stop dead in her tracks. The metal cup smashed into the far wall, embedding itself. Tsuki had managed to throw it hard enough, via spinning, though hadn't gotten the aiming down. Comments on her hair color never boded well with her. "Crap..." Shion's eyes turned into two black holes straight to hell as a demonic smile fell over her face. Tsuki didn't waste time, and turned on her heels running away as fast as she could. "TSUKI GET YOUR a** BACK HERE!" Shion shouted as she chased Tsuki away, off into the distance, though her rather loud shouts were still heard.
Notes: I made Shion super kick a**, just to get my point across on how exactly it should be used.
When watching the first video....just...ignore the...people e.e' It's Cirque du Soleil...so it's...pretty out there o.0'
Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Posted: Thu Oct 03, 2013 5:23 pm
Witch Hunter Robin 94
Genjutsus
Your Rank: Saanin Name of Jutsu: Surpassing your Threshold Rank of Jutsu: C-Rank Range of Jutsu: As far as the sound is carried Jutsu's Element: Universal Description: This skill is a genjutsu which affects only the people the user wishes to affect. A support genjutsu, the user will take out a musical instrument and begin to play a high paced song on it. Controlling the sound waves of the music with her chakra, she will cause the soundwaves to enter the ears of the person she wishes to affect. Upon hearing this genjutsu, the person affected will suddenly feel like they are unstopable. A support genjutsu that lasts for five posts, the genjutsu unlocks the barriers of the mind that keep chakra in control, unleashing adrenaline throughout the body and giving a boost of strength and speed to those affected by this. The strength and speed boost is one rank, and this jutsu can not be cast twice in the same battle. Weakness:The user must continue playing the song throughout the five posts, otherwise the effects of the genjutsu is nullified. Not only that, if the genjutsu is stopped prematurely, those affected by it will feel drained and their strength and speed is reduced by one rank for five posts. Rp Sample
Robin was assigned a squad by Luo, and frankly, she wasn't liking it. She's never trained anyone, she didn't know how to train. And now, they were asked to escort a bridge builder to the far side of Water Country. It was Robin and three other genins, and the four of them were walking through the Mist taking a rather eerie path through the forest. The bridge builder claimed it to be a shortcut, but Robin had a terrible feeling about this. As her eyes continued scanning her surroundings, the five of them continued walking along.
That's when Robin grabbed ahold of the bridge builder's collar and tossed him back, a kunai stabbing unto the ground in front of him as she just saved him from certain death. Three shinobis jumped out of the forest trees standing in their way and blocking the path. Each of them had rather extravagantly adorned mask, a gang symbol maybe? Regardless, they looked utterly ridculous. As the three of them bore their blades towards them, one of them spoke about paying a toll in order to pass on through. Robin sighed as she looked back at her genin squad, hiding behind the bridgemaker. These kids were useless...she thought as she looked back at the three. Frankly, she could probably take them out on her own, them being mere thieves and her being a highly trained shinobi of the Mist. But where's the lesson in that? What these kids needed was confidence, something that they can take from and believe in. Robin took out her bass from her back and placed it over her neck, taking out the strum from her pocket. "This is the beggining of the song!" she exclaimed as she began strumming on her bass. It was a simple tune at first, that suddenly turned into a complicated and high paced mix of notes and sounds. As she continued strumming, Robin used her genjutsu prowess to change the sound that the genins would hear, making them hear not just a bass, but a guitar and drums as well. "Im hearing voices, animal noises, the creme de la creme. Effeminate abyss and I am reaching my threshold staring at the truth till Im blind. My body stupid, my stereo putrid, spilling out music into raw sewage. Im reaching my threshold, staring at the truth till I am blind."
Using her chakra, the soundwaves began going into the ears of her genins. She was using more chakra than she normally would, considering the fact that she was affecting three people with her genjutsu rather than just one. As she continued playing, the genins suddenly stepped out, facing the three thieves with a determined look on their faces. Their fear has been completely wiped out, the adrenaline pumping through their body as the genjutsu has now taken place. The three genins lunged forward at speeds they didn't even know they had, taking on the thieves head on, believing that they were unstobable. Well, with Robin's help, they kinda were. Meanwhile, Robin would continue playing her music...it was the only way the effects of the genjutsu will continue.
Your Rank Saanin Name of Jutsu: Shikumi no Jutsu - Death Viewing Technique (Killing Intent) Rank of Jutsu: B Rank Cost of Jutsu: B Rank Range of Jutsu: Eye contact Jutsu's Element: Genjutsu Description Shikumi no Jutsu is a technique used to completely stun an opponent. If the target looks into the eyes of the ninja, their mind is suddenly inflicted with intense visions of their own brutal killing. This results in their body going into shock and being unable to move. The illusion of the killing is casted by the user themselves. Restriction: The catalyst is eyesight and can't be changed even with catalyst control. Also, the user can not attack the same post this is used. The reason for this is that the user can not break eye contact. Weakness: The opponent that has succumb to this can release themselves from the paralysiz by hurting their physical body in some way shape or form in order to snap out of the shock of facing their death. Note: This jutsu was taken from Leafninja.com, therefore can be added to the list of jutsus under Universal genjutsus for everyone to learn, being the genjutsu Orochimaru used on Squad 7 in the Forest of Death. Rp Sample:
As Robin made eye contact with the young genin, his eyes would widen from complete shock. The genjutsu had taken effect, and all the boy would see was Robin lunging forward, taking out both of her kodachis from her back. Robin performed a single slash at the chest, ripping through flish as she spun her body and swung down once more. The blade ran down the side of the genin's right arm, blood splattering onto the ground as Robin spun around once more. Robin continued spinning gracefully around the genin, flashing the steel in her arms as she performed a dozen slashes all throughout his body. Upon finishing, Robin performed a single cross slash with both her Kodachis, ripping through the genin's chest as blood spewed out of his entire body like a fountain of red water. Suddenly, the genin would find himself simply staring at Robin, his body paralyzed from the shock of viewing his own gruesome death at the hands of the Saanin.
Name of Jutsu: Magen Jigoku Gouka no Jutsu (Demonic Illusion Hell Fire Technique) Rank of Jutsu: B Rank Jutsu's Element: Katon Genjutsu Description: Jigoku Gouka no Jutsu is a fire based genjutsu which begins with the user performing the appropriate seals, ending with the seal of the tiger. Upon completing this skill, the user will hold their hand up, creating a small ball of flame in their hand. This flame is the catalyst to the genjutsu. Suddenly, the opponent will hear the crackling of fire as well as feel an immense heat from above as they look up at the sky. What they will see is a terrifying sight, a gigantic ball of flame descending upon the earth in order to decimate the entire area. This will cause the oppponent to be distracted and place some distance between the user and the opponent. If the ball of fire engulfs the opponent, then they will feel their entire body being set aflame as their skin begins to boil and severe burns spread all over the body. Should the attack miss, the genjutsu is still in effect, causing an explosion which sets the area in front of the user ablaze. The user is now standing in front of a thick and dense fire, the type that no fool would rush into unless they want to receive severe burns. All in all, it is an effective genjutsu that can either cause pain or put distance. Weakness: Seeing fire is the catalyst to this genjutsu, therefore it can't change. Rp Sample:
The Otokage had just performed a relentless assault against her. He was a taijutsu specialist, a master of close combat. Meanwhile, Robin can't stop his onslaught. She needed to get distance between the two, and she knew just how to do it. Robin performed a series of seals, ending with the tiger. Lifting her hand above her, Robin lit a small flame in the palm of her hand. The Otokage's eyes widened, cursious as to what the young girl was doing. Suddenly, the Otokage began sweating, looking up at a horrid sight. A giant fireball was heading straight towards them, menacingly itching closer as the Otokage began dashing back in an attempt to escape the ferocious attack. Robin merely smiled as the fire exploded in the ground, creating a field of fire that surrounded her. This of course was all in the Otokage's mind and it gave her time to strategize.
Medical
Your Rank: Saanin Name of Jutsu: Calm Mind Rank of Jutsu: C-Rank Cost of Jutsu: Varies, ranges from E through S Range of Jutsu: Touch Jutsu's element: Medical Description: Genjutsu tends to be a very powerful tool in breaking the minds of shinobis, especially lower ranked shinobis. Robin knows this all too well, having shattered the minds of many shinobis with her powerful genjutsu. Knowing this, Robin has developed a medical jutsu that will heal the mind of such trauma casued by genjutsu. This jutsu heals people from the pain and effects caused by genjutsu. Restriction This medical jutsu can not be used on one's self, only on others. Also, the user can not heal the effects of genjutsu higher than their own rank, unless they are of the Medical proffesion. If they have medical as their proffesion, then they can heal the effects of genjutsus one rank above them. Other Notes: The cost of this jutsu depends solely on the genjutsu casted on the person being healed. If the person being healed was affected by an S rank jutsu, then the user must sacrifice the chakra points of an S rank jutsu.
Rp Sample
"Great, what a poor excuse for a shinobi...to be able to be fall into the effects of Makihige no Reikon so easily," Robin sighed as she walked over to the unconcious genin. "Well, you're not going to be a genjutsu specialist that's for sure," she told him as she crouched down next to his unmoving body. She had used Makihige no Reikon to strengthen the boy's mind, but obviously it was a fail. Placing her hands on the genin's head, Robin began chanelling her chakra into his mind. Closing her eyes, a sweat dropped down her forehead due to the severe concentration...the fact of the matter was, Robin was using a ton of chakra, more than she should be using in order to relieve the mind of any psychological trauma that the boy may have experienced from the genjutsu. Makihige no Reikon was an S ranked genjutsu, which meant that she had to give up that much chakra in order to wake him up. After several seconds of focusing her chakra, the boy woke up, completely calm but rather embarassed about falling unconcious.
Your Rank Saanin Name of Jutsu: Ranshinshou - Chaotic Mental Collision Rank of Jutsu: A Rank Cost of Jutsu: A Rank Range of Jutsu: Touch Jutsu's Element: Medical Description Changing the chakra in their hand into an electric current, the user can create an electric field to disrupt their target's nervous system by touching a part of the opponent's body. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt their target's ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move unless they have high skill and understanding of the body. This lasts for seven posts. Restriction: This jutsu once performed has a cooldown period of five posts. If the user misses the initial strike, then they have to wait five posts before using this jutsu again. Weakness: Does not work against someone who knows medical jutsu, or the tactical shinobi type. Note: This medical jutsu was used by Tsunade against Kabuto, therefore this jutsu can be added to the medical jutsu list should it be approved. Rp Sample:
The young genin attempted to land a hit against Robin. Deciding to teach him a valuable lesson, Robin charged her chakra into her hands, causing an electric current to flow from the tips of her fingertips. Dodging to the right, Robin slammed her palm against the wrist of the young genin, letting her chakra flow out of her and into the arm of the genin. The current went from the arm and began traveling throughout his entire body. As the genin turned to face Robin, he attempted to dash at her once more, his brain telling his foot to move forward. That was when his arm suddenly shot outward. Looking at his arm confused, he attempted to move his left foot, but this time his right foot moved forward instead, almost tripping over himself. "Looks like you don't have the mental capacity to figure your body out...now keep trying to move...otherwise I'll ram my blade through your heart," Robin told him.
Your Rank Saanin Name of Jutsu: Adrenaline Rush Rank of Jutsu: B Rank Cost of Jutsu: B Rank Range of Jutsu: Self Jutsu's Element: Medical Description The adrenaline rush is a jutsu Robin created in order to prolong a fight in which she has sustained damage. By using the single seal of the rooster, the user focuses the chakra coursing inside of her to release more adrenaline throughout the body. Once this jutsu is used, the user no longer feels any physical pain and continue fighting despite severe wounds for 7 posts. After the seven posts, the user will feel all the pain that they have been inflicted. Restriction: This jutsu can only be used once per battle, if the user performs it twice during a single battle the heart goes into cardiac arrest and will stop completely after five posts the second time it is performed still granting the effects, spelling certain death for the user. Rp Sample:
"Damn...how foolish of me to get harmed like this," Robin cursed to herself as she was now on knee, blood dripping out the side of her arm as she cringed in pain. She had taken a severe blow, the enemy shinobi had rammed a kunai into her right shoulder. Standing upright, her right arm dangled at her side as she struggled to move it, but the pain was keeping her from doing so. Deciding she needed to finish this fight soon, Robin performed the seal of the rooster, the chakra inside of her surging throughout her entire body. Adrenaline began flowing through her, her heart beating faster as she no longer felt any pain whatsoever. Removing her twin kodachis from her back with both her hands, the pain that prevented her from moving her right shoulder was now gone. Twirling the kodachis between her fingers, Robin dashed forward in order to strike at her opponent with her right arm.
Your Rank: Saanin Name of Jutsu: Body Reconstruction Rank of Jutsu: B Rank Jutsu's Element: Medical Description: By focusing chakra into their hands, a medical shinobi is able to perform reconstruction surgeory simply by placing their hands over their body and running their hands through it. The user needs to have a clear image in mind and immense concentration, not being able to perform this jutsu during battle. What this jutsu specifically does is, using chakra to changed the composition of the body, the user can change the skin tone, hair color, eye color, and facial structure of a person to whatever the see fit. This is an excellent jutsu for espionage and keeping identities a secret. Resctriction: This jutsu can't change mass, meaning it can't make a person taller, skinnier, fatter, or make things that are rather small any bigger. Rp sample:
Robin had just escaped the Otokage's tower. Out of breath, she had run into one of the alleys within the streets as she heard the sounds of shinobis searching for her. They had seen her face, and now they were searching for her. Looking down on the ground, there was a water puddle that was created from the previous day when it rained. Taking a sigh of relief, Robin channeled her chakr into her hand as she looked at her reflection. Placing her hand over her face, she began shifting the cells and structure of her face, then she ran her hand through her hair. Robin was blonde, now she had black hair. Her eyes were blue, and now they were dark hazel. Her skin tone was as white as snow, and now she was tan. Her eyes seemed more narrow as her nose shifted upwards in her face. Her lips became more rounded as she completed her transformation. Stepping out of the alley, Robin passed by the guards as they were searching for a girl with bright blonde hair.
Name of Jutsu: Shikon no Jutsu (Dead Soul Technique) Rank of Jutsu: B Rank Jutsu's Element: Medical Description of Jutsu: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The user can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body. Restrictions The animated bodies do not perform jutsus, they also can't speak and their movements tend to be rather sluggish. Rp Sample:
Robin perched up on a branch over looking the Konoha library. Her mission was to sneak in and steal the scrolls containing the information on how to unlock the 8 inner gates and its taijutsu techniques. Unfortunately, there was a single Anbu guard standing next to the entrance. There was no way she would be able to sneak past him without him noticing. She had no choice, she needed to kill the guard. Removing a single senbon from her sleeve. Jumping out of the branch, Robin launched her senbon at the guard. Her accuracy, speed, and stealth was so great that the guard didn't have time to react. The senbon pierced his throat as he clutched unto it. Landing gracefully beside the guard, Robin placed her hands on the guard's head and snapped the head.
The guard fell onto the floor, dead, as Robin snapped the neck back to its proper position. Looking around, she knew that this guard would draw too much attention, and she had less than a minute to take care of it. Removing the senbon, Robin healed the wound with her medical jutsu and then stood up. Holding her hand out over the body, Robin muttered the name of the jutsu: Shikon no Jutsu. Suddenly, the heart of the guard began beating as it suddenly rose up from the ground. Grinning, Robin ran inside the building as the guard continued standing guard. A village passerby walked by him, the guard simply stood still as it turned its head, watching the villager carefully before looking up at the sky. The passerby suspected nothing.
Weapons
Name of weapon: Sex Bob-Omb Bass Guitar Who owns the weapon: Robin Nara Who made it: The Sex Bob-Omb was an instrument made for Robin Nara as a reward from the Sound Village. When the village was stabalizing itself, Robin was passing through during a time of turmoil. A rogue ninja had snuck into the village and taken valuable scrolls, escaping with them. Robin in turn hunted the man down, killed him and returned the scrolls back to Sound. In return, the people of the Sound village developed this weapon for her to use during her many travels. The Range of the weapon: 44 inches Weakness: The weapon is made out of wood, a strong fire attack can set it on fire. Also, it's a bass guitar, it's not at all hard to break. Using genjutsus on it require double the chakra points. Description: A blue mahogony and rosewood bass guitar, it has been completely infused with Robin's chakra. Only those who have chosen their shinobi proffesion as Genjutsu can wield this bass. By transfering her chakra to the bass, with every note she plucks, the notes and soundwaves emitting from the bass flow out of it, becoming visual manifestations for the world to see. Anyone watching can literally SEE the notes and sounds being emitted from the bass. Through this, Robin is able to cast sound and sight genjutsus by changing the catalyst of her genjutsu, and without using seals yet at double the cost without the usage of seals. Those who hear the music, or see the notes are affected and enthralled by the powers of the bass.
Rp Sample: "I'm simply tired of playing with you..." Robin stated coldly as she took out her bass guitar. Her opponent was yet another rogue ninja she was hunting down, but this one had proven to be the most annoying insect she had ever fought. His defense was too strong for Robin to bypass. He was a master of the earth element, and using his earth ninjutsu, he has been able to thwart any attack Robin had made against him. It was simply time for her to think of a new strategy in order to defeat this foe. Quickly placing the strap around her neck, she cracked her fingers and placed them on the fret. "LETS GO! ONE TWO THREE FOUR!" she cried out as her fingers suddenly flashed through the fret, playing tons of different notes as her other hand strummed on the strings. Every sound that the bass made, every time she strummed, waves of chakra erupted outwards and spread throughout the field.
Letters emerged out of her bass whenever she played a certain note. At one point she was hitting an F sharp and that was the letter exploding out of the bass. The opponent felt rather confused as he watched the notes emerge out of the bass, listening to the song she was playing. That was when chains erupted from the guitar, Robin smiling as she continued to bob her head to the song. The chains bounded the opponent unto the ground, holding him tightly in place. Struggling to break free, the opponent shrieked in shock as the flesh on his bones began to melt and drip unto the ground. The pain of having flesh drip off the bones was something indescribable, immense pain that even the strongest of beings would cry from the sheer torture. Robin simply continued playing, there was about another two minutes left of the song, and by then the pain of the genjutsu will leave her opponent completely traumatized.
Hyoukai Nikutai no Jutsu (Melting Flesh Skill) Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
iMama Harkles
---Shinsui Suou---
Your Rank: Jounin/ANBU Commander
Name of Jutsu: Nendo Kibaku: Zetsumei no Hara [Exploding Clay: Field of Death] Rank of Jutsu: Kage/Sannin Range of Jutsu: Initial Explosion is 40m, Exploding Mines create 10m Explosions, but 100m are covered by the Explosives Jutsu's Element: Doton/Katon Description: The user uses whatever level of Exploding he/she wishes and then creates a massive statue of clay. By using the trigger command "Katsu" the statue will explode violently. It releases a powerful explosion as well as thousands of miniature versions of that statue. They are launched upward and then they divebomb ( xp Get it?) underground. They have a proximity limit of 5m. If you get within five meters of them, then they will explode. After the battle, they lose their proximity setting and will not explode unless manually trigger by the user. These bombs can be manually triggered at any time by the user even during the battle.
Name of Jutsu: Kugutsu: Kugutsu Bunshin no Jutsu [Puppet Style: Puppet Clone Jutsu] Rank of Jutsu: Academy Student Range of Jutsu: N/A Jutsu's Element: N/A Description: The user creates a simple clone of his/her puppet. It cannot use any sort of poison or explosive. No launchers can be used either. Only blades are useable. This is mainly used as a decoy and the clones can be dispelled if hit hard enough.
D-Rank - 1 Clone that is dispelled any jutsu or by a single hit. C-Rank - 2 Clones that can survive a D-Rank Jutsu or 2 hits. B-Rank - 3 Clones that can survive a D-Rank Jutsu or 2 hits. A-Rank - 5 Clones that can survive a C-Rank Jutsu or 3 hits. S-Rank - 5 Clones that can survive an B-Rank Jutsu or 5 hits.
Note: If the puppet being cloned is highly durable (Example: Massive Puppet made of solid steel with exceptional defense.), then only Chuunin or higher that is of Taijutsu or Weapon Master Class or a Sannin of any Class can physically harm the clones. The hit count is also raised by 5 hits and the puppet can survive up to one Jutsu Rank higher than what it could before at the level of Charka used.
Name of Jutsu: Underground Puppet Manipulation Rank of Jutsu: Chuunin Range of Jutsu: N/A Jutsu's Element: Doton Description: The user performed a series of handseals that are similar to Doton: Earth Military Movement. They then sink underground and are able to manipulate puppets from underground. Because the user is unable to see his anything from underground, he can only go below ground by a few feet. From only a few feet down, the user is able to feel vibrations and detect things on the surface.
Note: Must have Chakra Strings attached to puppets before using this Jutsu. Cannot attach Chakra Strings or Summon more puppets when already underground.
Name of Jutsu: Nendo Kibaku: Tsuchisuima-Bomu [Exploding Clay: Earthswimmer Bomb] Rank of Jutsu: Kage/Sannin Range of Jutsu: 80m Jutsu's Element: Doton/Katon Description: One of the most powerful Exploding Jutsu to be created so far. This requires a large amount of clay. Nearly 6 pounds of it. This takes 4 posts to prepare and takes 1 more post before it can go underground. The user first takes in 1 pound of clay orally and mold it in his/her stomach. They then do the same with 2 pounds of clay the next post and 3 for the next. They mold it and regurgitates it on the 4th post. It comes out in the form of serpent, but isn't very large. The user performs a single handseal and it transforms into a massive serpent that is about 10m long and is relatively wide. It is armored with hardened clay, but they are layed as scales to allow better movement. The serpent dives underground and will strike at whatever time the user chooses, but it must strike within 10 posts or it will shoot out of the ground and explode, catching verything within 80m inside the blast. Note: If the serpent misses on an attack, it can immediately dive underground or go for another attack. It does not affect the count. It only last a total of 10 posts.
Name of Jutsu: Clay Spear Rank of Jutsu: Genin Range of Jutsu: 10m Type of Jutsu: Ninjutsu Jutsu's Element: Doton/Katon (Explosive Clay) Description: The user molds clay with chakra and forms it into a 6ft spear. It is stronger than an earth spear, but not as strong as metal. This spear can be thrown and then detonated at will to cause a minor explosion.
Name of Jutsu: Martyrdom Rank of Jutsu: Jounin+ Range of Jutsu: 3km Type of Jutsu: Kinjutsu (Forbidden Technique) Jutsu's Element: Doton/Katon (Explosive Clay) Description: This is the ultimate sacrificial Ninjutsu. Those with the Chakra Mouths Bloodline must have a mouth around their heart that serves as a last resort. This mouth is a dangerous explosive. If the user is unable to continue going on in the battle is about to die, then the mouth will trigger an explosion countdown. The body will besucked into the heart to use as the fuel source. Once complee, the heart will release the energy and vaporize everything within three miles. Note: Must be at least Jounin-Rank to activate this technique.
Name of Jutsu: Hidden Blade of Clay Rank of Jutsu: Genin Range of Jutsu: N/A Type of Jutsu: Nin-Taijutsu Jutsu's Element: Doton/Katon (Explosive Clay) Description: By mimicking the form of the Kaguya's Bone Manipluation, someone with the Chakra Mouths Bloodline can force out a short spike made of hardened clay from the Chakra Mouths.
This Nin-Taijutsu is used in a stealth attack. The user sneaks up on the opponent and lunges at the them with a palm thrust. Upon contact, the spike is launched from the mouths on the user's palms into the opponent's body. This clay is not explosive however and is released from the mouths immediately after being used. It will remain in the opponent's body until plucked out.
---Hatsuharu Cambrien---
Technology
Your Rank: Academy Student
Username: Hark How The Angels Sing RPC Name: Hatsuharu Cambrien Rank: Academy Student
Technology Name: Mood Controller Patch Technology Power Rank: E Description: Since Hatsuharu is severely Bipolar and he hates it more than anything, he developed this to help him over come it. Though it needs a little work, it works. When he places the patch on his body, chemical are pumped into his body and to the brain which cause the Medulla Oblongata begins to function correctly by only releasing necessary hormones that control anger. Weakness: If under pressure and this removed, then Hatsuharu will go into an anger state where he attacks anything or anyone he sees for a total of 15 posts. Picture: N/A
Technology Name: Bubble Blower Technology Power Rank: D Description: Like Utakata from the Naruto Shippuden Series, Hatsuharu create a Bubble Blower that works with Chakra. By concentrating Chakra into his breath and then blowing through the mouthpiece, Hatsuharu can make bubbles. Of course, he must dip it into the liquid needed to make bubbles. These bubbles can be changed in different ways through Custom Jutsu. (I will make Custom Jutsus for this later if it is accepted.) Weakness: Will not work if hit by a water Jutsu. Picture:
Jutsu
Name of Jutsu: Acid Bubble Type of Jutsu: Offensive Ninjutsu Rank of Jutsu: D Range of Jutsu: [N/A] Element of Jutsu: Suiton Description: By using the Bubble Blower that Hatsuharu developed, Hatsuharu can infuse his Chakra with his breath and then apply it to his Bubbles by blowing on the Blower. This technique allows Hatsuharu to create bubbles that will cause burns upon contact. If hit by enough of these bubbles, skin will be eaten away and even muscle can be destroyed in some severe cases. Note: The bubbles will pop when they come in contact with someone or something, but the fluids will remain on the target until washed off. RP Sample Hatsuharu blew a few bubbles with his Blower and infused his Chakra into them in a way that they gained a new quality. His opponent was confused with why Hatsuharu was blowing simple bubbles and thought they were meaningless. Big mistake. The man walked over to a buble and poked it to try to pop it. It was to his surprise when the bubble splattered all over him and began to burn his flesh.
Name of Jutsu: Levitation Bubble Type of Jutsu: Transportation/Evasion Ninjutsu Rank of Jutsu: C Range of Jutsu: [N/A] Element of Jutsu: Suiton Description: By using the Bubble Blower that Hatsuharu developed, Hatsuharu can infuse his Chakra with his breath and then apply it to his Bubbles by blowing on the Blower. This technique allows Hatsuharu to form a bubble around himself and up to one other person and carry them up to 30ft in the air. This bubble will last until it pops and is easily directed by Hatsuharu. The only weakness to this Jutsu is that wind will easily blow it away while Hatsuharu and whoever may be accompanying him are still in it. This cannot be used to directly evade an attack, but can be used to leave a battle if not being directly attacked. RP Sample Hatsuharu was beginnning to get exhausted after traveling on foot all day and needed a break. He blew a bubble with his blower and infused his Chakra into it. The bubble surrounded his body and picked him up, carrying him in the air towards his destination. On the way, Hatsuharu drank some water and enjoyed his little break.
Name of Jutsu: Explosive Bubble Type of Jutsu: Offensive Ninjutsu Rank of Jutsu: Rank Varies (Refer to Description for Rank Variations) Range of Jutsu: Range Varies (Refer to Description for Explosion Range) Element of Jutsu: Suiton Description: By using the Bubble Blower that Hatsuharu developed, Hatsuharu can infuse his Chakra with his breath and then apply it to his Bubbles by blowing on the Blower. This technique creates a bubble that looks extremely harmless, but will cause an explosion on contact. The size and power of the explosion will depend on how much Chakra is used. At higher ranks, more Chakra is being focused on the power of the bubbles instead of quantity.
E - 3m Blast - Max of 10 bubbles D - 6m Blast - Max of 8 bubbles C - 10 Blast - Max of 6 bubles B - 12m Blast - Max of 5 bubbles A - 15m Blast - Max of 3 bubbles S - 20m Blast - Max of 1 bubble RP Sample Hatsuharu was neck deep in trouble. The enemy was winning and there was little that Hatsuharu could do. But one thing might work.... Hatsuharu blew about 10 bubbles and infused them with Chakra. The enemy was confused. When the bubles surrounded him and then collided with his body, they errupted in 3m explosions.
Name of Jutsu: Poison Bubble Type of Jutsu: Offensive Ninjutsu Rank of Jutsu: C Range of Jutsu: [N/A] Element of Jutsu: Suiton Description: By using the Bubble Blower that Hatsuharu developed, Hatsuharu can infuse his Chakra with his breath and then apply it to his Bubbles by blowing on the Blower. This technique allows Hatsuharu to create a bubble that seems harmless until popped. When popped, it releases a toxin that is unable to be seen or detected through smell. The only way to know that you have been in contact with this toxin is that you feel the effects.
After 3 posts, stamina is beginning to drain. After 6 posts, the afflicted begins to lose the ability to think straight and is steadily growing even more tired. After 10 posts, the afflicted will begin to lose their senses and the ability to think correctly is almost gone. Stamina will be low by now. After 15 posts, senses will only be a fourth of what they are normally, that ability to think straight is questionable at best, and stamina will be gone or almost gone.
This is easily treatable by a Medical Ninja and this will not kill. Note: Hatsuharu is immune to this poison. RP Sample Hatsuharu created some bubbles and infused his Chakra with them to fill them with a unique toxin. They surrounded his opponent and popped, releasing the toxin into his body. The enemy began to succomb to the effects of this poison.
Time Skip - 15
The enemy now layed on the ground as a babbling fool, spouting meaningless gibberish, and not moving an inch.
Name of Jutsu: Black Bubble Blast Type of Jutsu: Offensive Ninjutsu Rank of Jutsu: C Range of Jutsu: [N/A] Element of Jutsu: Suiton Description: By using the Bubble Blower that Hatsuharu developed, Hatsuharu can infuse his Chakra with his breath and then apply it to his Bubbles by blowing on the Blower. This technique creates a powerful stream of medium-sized, black bubbles that slam into the opponent with great force. This is a simple Jutsu, but uses quite a bit of Chakra. Even a Genin can rip right through a tree with this Jutsu. Note: These bubbles do not pop upon the first moment contact. They can hit the target a total of three times each before they pop. RP Sample Hatsuharu blew into his Blower and sent a beam of black bubbles that slammed into his opponent hard enough to knock him off his feet. He slammed directly into a tree and ripped right through it.
Name of Jutsu: Water Transmutation: Bubble Type of Jutsu: Supplementary Ninjutsu Rank of Jutsu: D Range of Jutsu: [N/A] Element of Jutsu: Suiton Description: If Hatsuharu is in direct contact with any water (puddle, rain, lake, mist, etc.), then he can convert it into bubbles. It won't use the whole source of the water if it is at least the size of a pond. RP Sample Hatsuharu placed his hand on the surface of the lake and applied his Chakra to it, creating many bubbles that rose into the air. During this, he infused each one with his Chakra in a way to create explosive bubbles that he used to attack his target with.
---Alkaid Icolo---
Name of Weapon: Lit Honeysuckle Who owns this Weapon: Alkaid Icolo, The Fiery Beauty of the Leaf! Where was it found/Who made it: Created by Alkaid when she was learning how to be a Weapon's Smith. (Usable by anyone who requests it to be made for them, but they must directly interact with Alkaid.) The Range of the Weapon: 2.5ft blades.
Weakness: This Weapon is very limited on its range and it is hard for people to get close enough to use it's abilities. Also, using the Blink Attack has serious consequences on the user.
Description: This usually is just a regular set of lightweight blades that are able to be used with great skill, but it has a special rotor that was placed in the hilt. By flipping a single switch, the blades begin to spin around like they were drills. This gives the blade the ability to dig into the body and mash around innards as if they were putty. However, the blades must be plunged directly into the body when using this ability and cannot be used in slicing motions. This weapon also has a special ability that only Shinobi of at least Chuunin Rank can learn.
Name: Blink Attack Rank B Type: Weapon Technique Description: To use the Blink Attack, Alkaid had to learn a bit about the Human Body and how the nerve synapses operate. By flipping a switch on the hilt, a different rotor will spin and then create an electrical current that shocks the user enough to reach the nerves located inside the hands. The shock then causes them to react, but changes the signal sent to the brain. Upon receiving this signal, the brain then sends more signals to all muscles in the body. These signals force the muscles into overdrive causes them to work almost at 300% of their normal rate. The user then gains a sudden burst of speed and power, allowing them to charge directly into the body of the enemy and unleash powerful, deadly, vicious attack. Blink Attack causes the user to move so fast, it almost seems as if you'd miss her movements just by blinking. This lasts for just 2 posts and will cause the user to go into critical condition immediately afterward. If this attack does not finish the battle, then the aftereffects will definitely do the job. (Useable only after going through 15 posts of pure physical training when at least Chuunin Rank)
Rp Sample Alkaid was deep in battle with a group of bandits. They were coming from all sides and it seemed as if there could be over twenty of them. Alkaid quickly took down a few of them by slicing their jugulars, but they were overwhelming for her. Alkaid quickly flipped a switch on the hilt of her blade, triggering a rotor, and cause the blades to spin like drills. She then charged directly through group of bandits, stabbing into their stomachs, and then ripping the blades out of them. She had dropped their numbers to about six with relative ease, but she noticed that they were bringing reinforcements.
"Dammit! I have to resort to drastic measures... I'll have to use the Blink Attack." Alkaid flipped another switch on the hilt and she received a shock, followed by a massive burst of pure adrenaline. Her energy in her body swelled and she began moving faster than she ever believed she could. She darted into the mass of enemies and began literally drilling through them. Within the mater of nearly thirty seconds, she had left a pile of carnage laying around everywhere. Alkaid was covered with the blood of her enemies and was quickly losing her energy. As the adrenaline rush ended, Alkaid collapsed on the ground, left for dead in the middle of all the bloody bodies. She was retrieved by Leaf's ANBU Black Ops later and placed into a hospital, where she received physical therapy and care that got her back on into fighting condition within two weeks.
SinnerXion
Name of weapon:Rain Shower & Fire Bloom Who owns the weapon: Ginshiro Kaguya Where it was found/Who made it: Ginshiro The Range of the weapon: Short Range to Mid-Range Weakness: -Weak against katon Description: Just by looking at them, Rain Shower and Fire Bloom look like 2 normal large umbrellas. But each one has a hidden mechanism and a hidden bone sword in each handle. Rain Shower has a spring-loaded senbon launcher holding 1000 senbon needles while Fire Bloom has a flamethrower that can spew flames from the tip but only 2 bursts. Rp Sample: Ginshiro walked through the quiet field, the rain lightly hitting his blue umbrella he held over his head. Suddenly several kunai came flying towards him, but Ginshiro knew that he had been followed and decided to deal with the intruders outside the village. He quickly closed his umbrella and dodged the kunai and held the umbrella against his shoulder. ”Now that is just rude, the least you can do is show yourself when you attack someone.” Gin said with a displeased look on his face. ”Not that I don’t know where you are…” he said reaching for the other umbrella on his back and pointing it towards where the kunai had come from. ”So I’ll toast you.” he said as he twisted the red umbrellas handle and a stream of fire burst from the tip. Two shinobi jumped out of the way as the flames hit the tree they were hiding at. ”So you found us out… we should thank you from coming to a secluded place so we can finish you off.” the two shinobi said drawing another kunai from their pouches. ”You seem to misunderstand… I came here to kill you, not be killed.” Gin said as the flames stopped and he placed the red umbrella back on his back. The 2 shinobi looked at Gin wit distaste, one eating two stronger shinobi was like putting salt in an open cut. The two threw their kunai at Gin, but he opened his blue umbrella and channeled his chakra into it making it at shield. The kunai hit the umbrella but bounced off like it was hitting a piece of metal. But the kunai were only a distraction, as the shinobi appeared at Ginshiro’s sided hoping to catch him off guard. The two drove 2 kunai into Ginshiro’s sides but in a puff of smoke they found that they stabbed a log. ”A Replacement?!” one f the shinobi said with anger as they both look around to find Ginshiro. They could not see him but they then hear a whistle above them. As they look up they saw Gin hovering in the air holding his open blue umbrella. With a smile Ginshiro started to spin his umbrella in his hand as it began to launch a rain of senbon needles down on them. Some of the needles the shinobi managed to miss but a large amount of the needles found their way into its targets. As Ginshiro landed on the ground his opponents were laying on the ground surrounded by needles. As he turned and started heading for the village one of the shinobi got up and stared at Ginshiro as he made several handsigns as he inhaled some air. Moments later he spit out a burst of flames towards Gin as he turned his head and just managing to jump out of the way. Unfortunately, his umbrella was left behind and most of it burned. ”Your going to regret that…” Gin said with bloodlust in his eyes as he ran at the shinobi as he pulled out the bone sword hidden in the other umbrellas handle. The shinobi shot out another burst of flames in a last effort attack, but Ginshiro easily jumped out of the way of the flames landing on top of the shinobi, his bone sword landing in the shinobi’s neck. Ginshiro withdrew his bone sword from the shinobi’s body as wiped the blood off of it and placing back in the umbrella. He walked over to his burnt up umbrella and picked up what was left and headed back to the village to repair it.
Posted: Thu Oct 03, 2013 5:24 pm
Beatriz-chan
Name of weapon: Hone O Gensui - 骨を減衰 (Decaying Bones) Who owns the weapon: Kiyoko Kaguya Where it was found/Who made it: A sword mastersmith with vast knowledge of the Kaguya bone creation cells, forged a weapon that reacted to their ability. The Range of the weapon: 1.9 meters (6,2 feet) Weakness: Extreme heat, the blade still has metal. Lightning isn't a weakness though due to its mix with the bones when it was forged, what caused it to be more insulating. Description: The blade's color is pure white and it is made of a kind of metal that is similar to the Kaguya's bones. In order to create this Katana, a bone, made by Kiyoko, of the size of a katana was used along with special metal that reacts to the bone cells that created the bone used when forging this sword. The result was a pure white blade. At first look the blade doesn't seem to have any special ability, but as the bone manipulation ability would be used, the same cells of the Kaguya bloodline that allow them to create bones are created all over the katana. But there is a difference, the cells produced by the katana, are modified by the special metal. When they are in contact with another person other than Kiyoko, the cells invade that person's organism and look for the nearest bone. Once the cells find a bone, they would start to destroy that bone and then look for another bone to destroy. After the bones are destroyed, the cells stop acting for a while before they create an exact copy of the bones that were destroyed by them, inflicting a good amount of pain since the bones would be regrowing inside the victim's body. After they recreate the bones, the cells destroy themselves ending their life cycle.
Bone Cells' cycle: 1st post: The cells have just entered the victim's body and will look for a bone, no symptoms are shown. 2nd post: The bone was found and started to be destroyed. The cells act quickly and would have destroyed already 10% of a bone at the end of the victim's post. 3rd post: The cells are already used to the victim's bone and the process is hastened. 30% of the bone is destroyed at the end of that post. 4th post: Being at a hastened pace, if the victim continued to move the bone infected will be 60% destroyed at the end of the post. If the victim didn't move 50% of the bone would be already destroyed at the end of the post. 5th post: The cells hastened their pace once more and the bone would be 85% destroyed even if the victim didn't move and 95% destroyed if the victim moved. 6th post: The bone is already destroyed. The cells begin to look for another bone. 7th post: With the already hastened pace of the cells, when they find another bone, it would be 30% destroyed at the end of that post and double their speed with each post. 8th post: 60% 9th post: 100% These cells now won't destroy more bones. 10th post: The cells are still not acting and their metabolism has slowed down. 11st post: The cells started working again, but instead of destroying bones, they now create copies of the bones that were destroyed, at a slower pace since their metabolism slowed down. 12nd post: 10% of both of the bones started to be created. 13rd post: 20% of the bones were recreated already. 14th post: 30% 15th post: 40% 16th post: 50% 17th post: 60% 18th post: 70% 19th post: 85% 20th post: 100% The cells have finished their life cycle and destroy themselves without causing anything else to the victim's body.
During the bone destruction process, the victim feels an intense pain at the moment it starts and it lasts untill the end of the process. The feeling is as if inside the part of the body where the bone is being destroyed is burning. (Resistance to Flame or anything like that doesn't affect this effect since it is not real burn) During the bone creation process, the victim feels as if the area that was "burned" is now being stabbed as the bone forces its way when being recreated.
With each hit that lands on the same area, the process of bone destruction advances 1 more stage but doesn't advance from the last destruction stage to the inactivity stage. When at the bone recreation process, it causes the process to be slowed down and go back 1 stage but doesn't go back to inactivity stage. Though the cycle is shown with two bones at most, when the area touched by the sword has several small bones, like the hands or the feet, then the cycle of destroying 1 bone, would mean destroying half of the bones of that hand/foot, the cycle of the second bone would be destroying the second half. Same applies for the recreation cycle. If by any chance, the sword touches the enemy's vertebral column, the most it would destroy is 50% of it and the pain caused at destruction and creation would be about 3 times more painfull due to the location. A strike at that region while the bones are being recreated could cause the victim to be unable to move untill he/she is taken to hospital and healed by a medical shinobi of at least jounin rank for 5 posts.
In order to cure the victim, it would require 10 posts for a genin rank medical shinobi to cure the victim, 7 for a chuunin and 5 for a jounin or higher medical shinobi. During the healing process, the bone cells are put at an inactivity state for 1 post and then those cells start to recreate the bones, without pain. If by any chance the process is interrupted, the cells will start to destroy the bones again at the same pace they were before, while becoming more resistant to the treatment. If they become resistant, the number of posts to cure the victim will increase by X posts, being X the number of times the treatment was interrupted. If the process is interrupted more than five times, the cells advance their stage to the inactivity stage and if the victim is cured at that stage, the cells will be destroyed without creating the bones. Meaning it would be better if the victim isn't cured at that stage. Even though it can be cured, an antidote doesn't give the same results of a medical treatment. The antidote won't completely heal the victim since what is causing the problem are cells that are seen as normal bone cells, the most an antidote can do is slow down the process, keeping the cells inactive for 2 posts before they restart their activity and don't work more than twice seeing as the cells can easily become resistant.
Rp Sample:
On her way back to Iwagakure, Kiyoko was tempted to test her new sword. She was traveling alone with Kaze and there was nobody else that she could test her sword on. It wouldn't be a good idea to test it on Kaze, he is a genin from her village and Kiyoko doesn't like to harm their villagers if they did nothing wrong. They continued to walk but it seemed to be Kiyoko's lucky day, and unlucky for someone. There was a house by the river they were near. The house was small and simple, but that is not what would help her. The house was being robbed. Kiyoko could see someone through the window, looking for something all over the place, leaving everything a mess. Kiyoko told Kaze to stay there while she looked closer to see what was happening. As she would get closer, Kiyoko could hear someone trying to scream, but the voice was being muffled by something. That was enough for her to walk in and ask what was going on. Kiyoko tried to open the door normaly, but the door was locked, so she used her strength and forced her way through the door. The thief was quite surprised at first but them he noticed the headband Kiyoko had on her neck and realized that the person in front of him was a shinobi. But that didn't make him retreat, the thief pulled out a sickle with a thin chain attached to its handle. He didn't think twice and threw it at Kiyoko. The thief had quite swift movements while throwing but it was nothing that a chuunin wouldn't be able to deal with, maybe even a genin could deal with this guy. But she didn't want this to take too long, the people that lived in that house could get hit by the sickle if she was not carefull. With that in her mind, Kiyoko drew her new katana and slashed at the sickle's chain while she dodged the sickle. The sickle would spin a bit with the impact of her slash on the chain and cause the chain to wrap a bit around the sword. The thief tried to use that as an advantage but it didn't go very well. When he tried to pull the sword using the chain he was holding, Kiyoko launched herself along and pointed the sword to him to stab his arm while he was pulling the chain. A bit scared of her speed, the thief didn't move and his arm was stabbed, close to his shoulder. Kiyoko quickly pulled back her sword, releasing from the chains. When she stabbed him, she had activated the special properties of the sword, injecting the bone cells in the man's arm when he was stabbed. Not too long later, the man came back to himself and noticed he wasn't killed with a single blow. If he survived, he had a chance to kill her, or so he thought. When he tried to lift the arm that was stabbed, even though the wound of the stab was shallow, the pain he was feeling was too much to be a shallow wound, it felt as if his arm was burning inside out and at the same time, it was hard to lift his arm untill the point he couldn't move his arm anymore. His bones were destroyed. "Heh...I guess the sword is doing fine..." Kiyoko said with a smirk. As the man seemed to be in shock with the fact he couldn't move his arm, Kiyoko slowly moved her sword towards him, untill the tip touched the man's forehead and caused it to bleed a bit. The man noticed that, if what happened to his arm was caused by the sword, then...could it happen to his head too?? His thoughts were interrupted by another sudden pain inside his arm. The bones were being recreated. "Stop it!" the man screamed. If the pain of his arm wasn't enough, it wouldn't be a problem, his skull started being affected aswell, causing an unbearable plain. The man looked at Kiyoko, as if he was begging to be killed and be released from his pain. Looking at the man, her sword was almost begging to grant his wish. Kiyoko then did as the man asked with his eyes. With a single strike, Kiyoko's katana pierced through the man's head, leading him to a painless death after so much pain. "You are a really fine weapon." she said while pulling back her sword from the thief's head that had no skull. After she killed the thief, Kiyoko dragged his body out of the house and buried it by a tree. She then walked back to Kaze so they could continue on her way to Iwa. But she had the feeling like if she forgot something...maybe someone that was tied up...but...maybe it was nothing so she continued on her way.
Pic:
Custom Jutsu: Hanabi no Mai (花火の舞 - Dance of Fireworks) Rank of Jutsu: C Range of Jutsu: 50 ft Description: Hanabi no Mai is a technique where the user infuses bones with some chakra. The bone reacts to the chakra and a large amount of bone needles grow on the bone's surface. The needles are 2 inches long and cover the whole surface of the bone, making the bone look like a sea urchin. Only small bones, such as bone bullets and small bone spheres, can be infused with chakra by this technique and the number of bones is limited to 4. A few moments after the needles appear, they are launched towards several directions, since they formed a sphere around the bone, causing it to look similar to fireworks. The needles' range is equal to 50 ft. Even though the number of needles is big, it won't cause a big damage to the enemy unless the enemy is really close to the bone where the needles come from. Being hit far from the bone, will cause the enemy to barely be hurt.
This technique can be used with Kiyoko's bone katana (Hone O Gensui), using the bone manipulation since the blade is also made with her bones.
Description: Being owner of a great chakra control, Haruka was able to follow the instructions of her mother's letter and carefully infuse chakra into the cloth of the gloves she had. The chakra changed the properties of the cloth, allowing the chakra to be easily focused and/or manipulated on any point of the gloves, or even the whole gloves if needed. Jutsus that require the direct manifestation of chakra to be manipulated* can be performed focusing the chakra on a single point to increase the effectiveness. Chiyute no jutsu for example, that requires the focus of chakra on the hand of the medical shinobi, could be focused on a smaller point, a finger for example, to increase the healing pace. Also, instead of focusing on just a small point, the range of the jutsu could be increased, without reducing the effectiveness of the jutsu, with the use of an extra amount of chakra.**
Size Increasing details:
D Rank - 2 Inches for 1 CP - Limit 4 Inches, costing 2 CP C Rank - 2 Inches for 1 CP - Limit 5 Inches, costing 3 CP B Rank - 2 Inches for 1 CP - Limit 6 Inches, costing 3 CP
Creation and Ranking up details:
In order to create these gloves, the shinobi MUST have Mind's Eye of the Kagura bloodline. Otherwise, the shinobi will need to have Chakra Control as type, being able to create the gloves when the shinobi is 1 rank above of the desired glove.(B Rank gloves can't be created if the shinobi doesn't have the required bloodline.) The creation of the gloves requires the chakra amount that would be spent when using a jutsu of the desired rank (Without the decrease bonus given by bloodline/shinobi type), plus 4.
Note: If the shinobi doesn't have the required bloodline or chakra control type, that shinobi CAN'T create the gloves of any rank. The shinobi can't create gloves of rank higher than his/her rank either.
In order to rank the gloves up, the shinobi using it must post training his/her chakra control. The number of posts changes depending on the shinobi.
With Mind's Eye of Kagura + Chakra Control: 3 posts, spending 2 CP each post With just the Bloodline: 4 posts spending 2 CP each post Without Mind's Eye of the Kagura + Chakra Control: 3 posts spending 3 CP each post With any other bloodline/demon but without Chakra Control: 4 posts spending 4 CP each post
Note²:The number of posts and the chakra spent each post ISN'T affected by anything else, just the Mind's Eye of the Kagura bloodline and the Chakra Control shinobi type. Also, the gloves won't rank up if they are 1 Rank above the user already.
*The element of the chakra used by the technique doesn't matter, as long as it has to be manipulated and controled by the user it can be affected. **Rasengan and its variations won't increase their size with the extra chakra used (At least not because of these gloves)
Weakness: Fire, bladed and/or pointy weapons Picture: The gloves may change from person to person...but these would be Haruka's
Note³: (For those with doubts) The gloves work with the chakra, just like lens do with the light, converging and diverging light. Allowing the users that manipulate the chakra on it, to focus or extend the length of jutsus that they affect. It doesn't reject another person's chakra. Also, the gloves will affect jutsus of any rank, but only if the jutsus use the manipulation of chakra on the hands of the user. That chakra has to be manipulated directly on the hand and it may even engulf it. But if it isn't in contact with the hands of the user, it won't be affected. As an example, rasengan isn't affected by the gloves because it is used a bit distant from the palm of the user. The gloves of a higher rank than the user's, won't allow him/her to use them as if they were of that rank. The gloves will work according to the user's rank, obeying the limit. A genin, for example, can't use the ability of B ranked gloves to extend a jutsu by 6 inches, the genin will be able to extend it by 4 inches at most.
Your Rank: Tsuchikage Name of Jutsu: Hone Toge (骨棘 - Bone Thorns) Rank of Jutsu: D Range of Jutsu: N/A Jutsu's Element: N/A Description: Being able to manipulate their bones, the Kaguya can form several different ways to harm an opponent. This one, was developed by the third Tsuchikage, also the current head of the Kaguya, Kiyoko, when she was just a kid. Instead of wasting a lot of chakra with long or big weapons, this taijutsu simply creates small bone spikes, like rose thorns, anywhere over the body of the user. The number of spikes is limited to 10, being at most 2 inches long. Even though they are small, these spikes are as dangerous as real weapons such as kunais, allowing the user to easily stab opponents with them. Rp Sample
A few months ago, before an earthquake happened at Iwagakure. The current Head of the Kaguya, walked around the training grounds of the clan. She noticed there was a small boy training with a dummy. He was all alone, and he wanted to become stronger so his attacks would be powerful, so he could protect himself when danger arrives. His determination caught Kiyoko's attention, so she decided to help him a bit. She knew that physical strength was indeed important, but it wasn't something he would be able to increase quickly. Her words were calm and direct. She asked him if he wanted to find another way to make his attacks more powerful, even if it doesn't mean he will become physically stronger. The boy hesitated for some time, thought it but came to a conclusion, if training his body would take a long time, and he could become a bit stronger right now, of course he would accept it. The kunoichi walked towards a training bag there was in the dojo, and looked back at the boy. "Just look. Remember, you are a Kaguya, you have more than just your bare hands." she told him and showed her left hand to him. "Bone Thorns." she said as a few small spikes grew around her hand. She closed her hand, and showed how the spikes surrounded her fist. With a single punch, she was able to create several small holes on the punching bag. "Do you want to learn this trick?" she asked him. The boy had never thought of such a thing, he wasn't able to control properly the powers of his bloodline, but something so simple wasn't hard for him to do. The boy gave it a try, but as he wasn't that skilled he wasn't able to create many spikes, just around 4 or 5. But it was enough to make him believe he was stronger. He punched the same punching bag Kiyoko had used before. There was sand leaking already but he didn't care and attacked. As his fist touched the punching bag, the spikes pierced through it, creating a few holes just like the kunoichi did. Kiyoko could see how happy the boy was, even though the technique wasn't that strong, it was enough for him. As he continued to train that technique, Kiyoko left the dojo, it was late already, and as the kage, she had a lot to do...
Name of Jutsu: Kaguya no Yokusei, Torikago (Kaguya Suppression, Birdcage) Rank of Jutsu: A Range of Jutsu: Up to 7,5 meters (24,6 ft) away from the user Guild-Wide? Personal Jutsu's Element: Non elemental, Kekkei Genkai (Shikotsumyako) Description: Using this jutsu the user is able to create a prison similar to a birdcage, made of bones that is formed around the target. The user extends bones underground, in a similar way Sawarabi no Mai is performed. Just like it may be extended underground, it may be extended into walls and such, as long as the user is able to stand still while touching the surface where the bones will be extended into. It can't be used on metal, ice (created by a shinobi) and crystal surfaces. The cage size varies with the size of the one it is being used on, but at most it will have 3 meters (9.8 ft) in height and will have 2 meters (6.5 ft) in width.
Name of Jutsu: Kaguya no Yokusei, Tetsu no Shojo (Kaguya Suppression, Iron Maiden) Rank of Jutsu: S Range of Jutsu: N/A Guild-Wide? Personal Jutsu's Element: Non elemental, Kekkei Genkai Description: After the creation of the bone cage, the user directly touches the cage with both hands. Using chakra and the ability given to the Kaguya clan, the cage reacts as long spikes are created within the bars of the cage. Those spikes are long enough to reach, from where they originate, to the opposite side of the cage. As long as spears, up to 20 of those may be formed within the birdcage, in any direction as long as it is within the cage.
LYLR-Mule
Name of weapon: Dual Headed Dragon or, DHD Who owns the weapon: Kaede Yoshiro Where it was found/Who made it: Created by the Yoshiro family, it has been passed down from the original creator. The Range of the weapon: 25 ft around Description: Dual Headed Dragon is two daggers anchored together by a cable. The cable is made of tightly wove steel fibers and can only be cut by jutsu or weapons with a chakra edge. This weapon is thousands of years old and has been passed own like genetics through the Yoshiro family. After practice (5 posts using weapon) the user should start to get a feel for the the weapon and after training (10 posts using weapon) the user should master the movement of the weapon and will be able to use it as accurately as possible. Weakness: Cable easily cut with a chakra edge or slicing type jutsu. Just a normal weapon, no special abilities.
Eris5
Name of Seal: atsui( 暑い Hot) Rank to Learn: Academy Student Activation Cost: D rank Description: A pretty simple seal anything that this seal is placed on will heat up and keep heating up until the seal is removed. The heating up process takes a long time and only rises at about 1 degree Fahrenheit from its starting point every half a minute. Required Mediums/Ingredients N/A Weakness: Can only heat up to 200 Fahrenheit max.
Name of Seal: Samui (寒い Cold) Rank to Learn: Academy Student Activation Cost: D Description: Pretty simple seal anything that this seal is placed on will get colder and keep getting colder until the seal is removed. The cooling process take a long time and only decreases about 1 degree Fahrenheit from its starting point every half a minute.(half post) Required Mediums/Ingredients N/A Weakness: Can only cool down to -200 degrees Fahrenheit
Name of Seal: Higashinishi Minamikita (東西 南北 East,west,south,north) Rank to Learn: Academy Student Activation Cost: E rank Description: This sign when put on a seal will make the seals fly into the battle array square that is needed, These force the seals to go east west north and south. Creating an easy to make battle array for barriers. The only thing a user needs to write on the seal from here is the perimeter length of the square they want created. Required Mediums/Ingredients: creators blood if you want to make the seal take to their place faster (half a post) Weakness: Seals easy to break when flying through air.
Name of Seal: Ban (番 To keep watch) Rank to Learn: Gennin Activation Cost: C rank Description: This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need. Required Mediums/Ingredients: N/A Weakness: One of the many problems of using this seal is that it takes a while to activate and focus on ones chakra, as well a person can only see in a limited range of vision unable to turn. Another problem of the jutsu is it has such a sort range of use.(user must be in same topic thread as seal)
Name of Seal: [Sai (塞, Restrain) — Rank to Learn: Chuunin Activation Cost: B rank jutsu Description: Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain. Required Mediums/Ingredients: Users blood. if they want to restrain enemy and secure them to User. Via chakra rope attached to a single wrist and ankle of user. Weakness: If enemy is taijutrsu user they can usually over power seal. (one rank lower taijutsu user can break seal)
Name of Seal: Seki (斥, Repulse) Rank to Learn: Gennin Activation Cost: C rank jutsu Description: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break. This seal and only repel that which is the same rank as the user who created it. Thus is jounin makes the seal then it can repel up to jounin rank. Unlike regular reinforcement type seals this one actually has a knock back factor, which knocks the item or person back a bit when they come in contact with the seal. Required Mediums/IngredientsN/A Weakness: can only be used 5 times. Time inbetween use is equal to (2 posts) of inactivity.
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Name of Seal: Rank to Learn: Activation Cost: Description: Required Mediums/Ingredients: (If seal requires specific mediums.) Weakness:
Kyakko (曲光, Curving Light) - This seal hides an object or target area by bending light around the actual object thus reflecting an image of the surrounding area onto the object or target area. Making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible are the only ways to use this seal. Rank: B
Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) — Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. With the required handseals and precise chakra control the circle will become animated, causing various numbers to appear within until the specific set is found. The number set is the longitude and latitude of the object, person or area the user has focused on. (as long as the object has either chakra or natural energy) once made the user can switch the circle from track mode to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to restrain a demon. Rank:A (S if done in combination with another sealing user)
Tozansho (と残暑,Lingering summer heat) Creates a pyramid-shaped barrier around the caster. This pyramid takes a little time to set up (2 posts) and is quite strong, It is made up of the users pure chakra and takes a very strong jutsu to break through. (in the 1st post one writes up the seals and throws them into place, the 2nd they activate it where the last seal is placed which serves as the high point, center, of the pyramid.) Rank: A
Kyōmon (鏡門, Mirror Door) — Using this to seal creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. Because of this flaw of easy breakability from the inside it is not recommended for use in trapping, but rather protecting. Rank:B (stays on par with users rank)
hou (包, wrap or envelop) The basic Kanji written on a paper seal, along with many distinct marking which look like a physical barrier that is created thereafter. This kanji is usually written along side another. mostly those of the elements to give the barrier an elemental affinity, others have known to put their last names on the paper slip so only their family can open the barrier. It is tough to break from both the inside and out. It takes a jutsu of the superiour elemental affinity and of either equal or stronger rank. Of course elements can be mixed to make other elements such as water+wind=ice, water+earth= wood. and so on. The user must have this elemental affinity in order to use the element. Rank: A - S
examples: 包火-hou+hi= a fire barrier(plasma like) 包水-hou+sui=a water barrier(takes form of solid water) 包風-hou+kaze=a wind barrier(plasma like) 包土-hou+do=an earth barrier (takes form of solid earth) 包雷-hou+rai=a lightning barrier (plasma like)
kuramasu (暗ます hide, slip away) This seal takes 2 slips of paper minimum, the more seals the more intricate it becomes. the basic purpose of this jutsu is to act as a delay to opponents or enemies. connecting the chakra from seal to seal it creates a sort of web which will capture an enemy and restrict their chakra use. When a shape is made say a square, the whole shape is filled with an intricate and complex web which is tough to get by. the only way to dispel this is by destroying the seals. Rank: A
Hiku (引く
Owaru (終わる to come to an end) This seal makes a barrier in the 4 seal formation, which can really trick people inside, on the outside of this barrier is usually easy to break but the inside incredibly tough. For the people inside have no idea where the formation ends or starts. When one on the inside touches a wall of the formation barrier they are turned around without knowing it, thus giving the effect that they are walking forever looking for the end of the wall. Even jutsus targeted at the wall will be intertwined with the barrier and appear to those inside that it just went on forever, when in reality it just added to the overall strength of the barrier. Rank: A
Fuuin Teppeki - Sealed Iron Wall Fuuin Teppeki is a Fuuinjutsu technique used to Fire Temple monk Chiriku. This seal has been placed on the statues flanking the door to form a barrier. The monk's Senzoku no Sai allows them to remove the barrier as needed. A powerful direct strike to the iron gates can also remove the barrier. Rank: B
Fuuja Houin - Evil Sealing Method Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja. Rank: B
Gofuu Kekkai - Five Seal Barrier Gofuu Kekkai is a Fuuinjutsu technique famously utilized by Akatsuki. The five "kin" (prohibition) seals act together to form a barrier to the entrance of their cave. The cave door itself is marked with one tag, and four other tags are located within a few hundred meters of each other. To remove the barrier, all five tags must be removed at the same moment.
Knowing that the barrier has this weakness, Akatsuki added a further protection, in Kyoumen Shuuja no Jutsu. When the four surrounding tags are removed, a doppelganger of the person who removed it will emerge from the ground and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques. Rank: A
Gogyou Fuuin - Five Elements Seal This is a rather strange sealing technique as to where a user collects chakra on the ends of their fingers. Each finger representing a certain element. With this combination in place the user thrusts their hands onto a jinchuuriki seal. This will disrupt the flow of chakra of the demon to the human. Thus rendering their demon useless to the jinchuuriki. . Rank: A
Gogyou Kaiin - Five Elements Unseal Gogyou Kaiin is a Fuuinjutsu technique where the user forms the elemental unseal on each of his fingers. Then applies ones hand with force to the Gogyou Fuuin to remove it. Rank: A
Hakke no Fuuin Shiki - Eight Divination Signs Seal Style The Hakke no Fuuin Shiki is used in conjunction with the Shiki Fuujin technique to allow chakra of whatever one is sealing to leak into a new body or form. This technique uses up most of ones chakra and when used in conjunction with the shiki fuujin technique becomes self sacrificial to the user. Rank: S
Shiki Fuujin - Corpse Spirit Sealing Method Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.
With the jutsu activated, a spectral form of the Death god will appear behind the caster. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The death god will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape. Rank: S
Shikoku Mujin - Four Dark Mist Array Shikoku Mujin is a Fuuinjutsu technique utilized by the Sound Four. This special barrier jutsu is used in conjunction with the Seishingan drug. Normally the drug causes death, but the barrier softens the effect to a temporary coma. This forceably allows the body to be able to handle a level two cursed seal. Rank: C
Shishou Fuuin - Four Image Seal Shishou Fuuin was a Fuuinjutsu technique used by the Fourth Hokage. The Shishou Fuuin was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. This is a high level technique and very hard to perform. The use of such a jutsu is strictly prohibited as the sacrifice for making it would be death. This jutsu basically allows any jinchuuriki that it is placed on to draw from the power of the demon. This seal of course degrades with time as it is only chakra and will power that holds it together. Rank: S
Kekkai Houjin - Barrier Method Battle Array Kekkai Houjin is a method in which 4 seals are used to barrier up an area, The seals must be places in a rough squarish formation (doesn't need to be perfect) and then once activated will form either a visible barrier to stop enemy movement or will form an invisible boundaries which when entered will do an assortment of things. Non-elemental uses include: Chakra Draining, Chakra replenishment, or Healing zone Rank: C (stays on par with users ranks)
Determinacy Maze A labyrinth is drawn onto a sealing paper or made in any such way. Once the labyrinth is drawn the user just needs to make a handseal to activate it. Emerging in front of the user and stretching out is the maze of the drawing. This in it's own is confusing enough and can give the seal user a great advantage in such a situation. As well it could act as a nice escape situation if the situation arises. Using this maze on someone of higher rank wont slow them down much as they could quite possibly just blast through the walls. Add-On: Traps: Traps can be drawn in prior to activation which will upgrade jutsu a rank. Creating traps will greatly increase the deadly factor of the maze and will tilt the advantage towards the sealer. Add-On:Elemental: Any element can be added to maze which will also raise the rank of the jutsu. Stackable with traps this can turn the maze into an inferno hell hole or an watery whirlpool of a nightmare. Rank:C (Goes up with additions of traps and elemental additions.)
Elemental Add-On's to barrier jutsu: when element is added to barrier it will go up one rank.
Earth- If earth is added to any barrier jutsu one of three things can happen. First: The barrier would become solid stone with still the same properties of regular barrier jutsu. Second thing that could happen: The Barrier would have small stones embedded within it thus creating a mess of falling rocks if the barrier is so broken. As well the stones can be shot out of the barrier at any time to detour people away from the edge of the barrier. Third possible thing to happen: Is that the barrier would become liquid stone (magma). Hot to the touch it can sear anybody in the near area as well cause the area to heat up tremendously. The top of the barrier would also drip with magma causing a hell hole for many people.
Lightning- If Lightning is added to any barrier jutsu one of three things can happen. First: The barrier would become a completed wall of lightning making escape very difficult. Second: the wall would spark with lightning every now and again which if a person got close enough would transfer to them and electrocute them badly. Third option: The floor and ceiling of the barrier constantly unleash columns of lightning that steadily get thicker and thicker until all in the area is ash.
Wind- If Wind is added to any barrier jutsu one of three things can happen. First: The barrier would become a a whirling hurricane, creating high winds inside and out the barrier. Many items become blown away in the wind and act as projectiles. As well the walls of the barrier become very violent and tough to break. Second option: The walls become a vacuum, sucking any object nearby towards it. Also anybody inside is in great danger as the air will begin thinning until all air is eventually gone. Third option: columns of air tornado around the barrier ripping up the world and making all sorts of lovely chaos.
Fire- If Fire is added to any barrier jutsu one of three things can happen. First: The barrier would become pure fire. Burning anybody who comes in contact with it. As well the area inside the barrier will begin to get quite stuffy and hot. Second option: Fire will column up within the barrier and create chaos and much elemental help to the fire user. Third option: Fire would fill the floor in this one, making moving around on the ground impossible for non-fire users. Thus meaning one would have to retreat to the air, where there is possibly not alot of space to move around.
Water-If water is added to any barrier jutsu one of three things can happen. First: The barrier will fill with water, making a water users heaven. Anybody who can't use water element will drown within minutes (or however long they can hold their breaths). Second option: The walls of the barrier will become pure water and repel attacks as well as become moldable by other elements (example: if fire hits it the barrier will become steam, if lightning then the water will just give people a shock when they get close, if earth hits it the barrier will become mud, if wind hits it the barrier will become a typhoon.) Third option: The floor of the barrier will become one giant whirlpool causing people to rotate around the area causing confusion, chaos and making it very difficult for one to stay solid.
Fuuinka (Fire Sealing) Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs any incoming Katon up to one rank higher than the user and stores it within the scroll for later use or even study. Rank: B (stays on par with users ranks)
Fuuinsui (Water Sealing) Description: Yet another form of water mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs any incoming Suiton up to one rank higher than the user and stores it within the scroll for later use or even study. Rank: B (stays on par with users ranks)
Fuuindo (Earth Sealing) Description: Yet another form of earth mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs any incoming doton up to one rank higher than the user and stores it within the scroll for later use or even study. Rank: B (stays on par with users ranks)
Fuuinrai (Lightning Sealing) Description: Yet another form of lightning mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs any incoming Raiton up to one rank higher than the user and stores it within the scroll for later use or even study. Rank: B (stays on par with users ranks)
Fuuinkaze (Wind Sealing) Description: Yet another form of wind mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs any incoming Fuuton up to one rank higher than the user and stores it within the scroll for later use or even study. Rank: B (stays on par with users ranks)
Puppet Name: Kuma Puppet Rank: D Description: A 4 foot tall puppet, shaped like a bear that stands on two legs. Its made out of basic wood with an iron frame. Its weapons include 4 blades shaped together resemble claws on each paw. Its teeth are made of sharp metal fragments and are used for biting at close range. In its mouth is a basic launcher that shoots senbon, which can be poisoned.
Weak Joint: Neck. A Blow to the back of the neck will dislodge the joints that control the extremities. Picture: Kuma
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Thu Oct 03, 2013 5:25 pm
Leodouble_08
Custom Weapons:
Name of weapon: Ikkyou ( Ikkoyou means Surprise!) Who owns the weapon: Isamu Kojima Who made it: Isamu's father made it when he crafted Isamu's prosthetic leg, just for added protection in the case Isamu would need to get out of a tight spot The Range of the weapon: Close range (<10 ft.) Weakness: Only used as a distraction. Description: Since Isamu's prosthetic leg was created from a puppet's limb, it has a small hidden launcher inside the lower part of the leg. Upon twisting his ankle just right, Isamu's knee swivels out of place and fires a flash bomb shortly followed by a smoke bomb. While it doesn't cause any permanent damage, between the bright flash of light and the smoke, it would give Isamu enough time to break free from bonds or give him a little more time in escaping from his opponent.
Custom Puppets/Technology:
=====WIP===== Puppet Name: Tsuchigumo Puppet Type: Capture Type Puppet Rank: D Description: This puppet has a slightly humanoid figure with a large barrel like chest and six long arms, the four longer ones containing a basic launcher to launch their hands connected to a length of steel wire to grab enemies before reeling them back in. The two smaller ones containing knives hidden in the wrist and a basic launcher loaded with Senbons in the upper arms.
Used in capturing enemy ninjas it will launch its hands at the target, grabbing them and reeling them into the empty compartment in his chest. At that point Isamu could keep the enemy alive for information, or kill them.
Weak Joint: An simple D-rank attack to the base of the neck will not only unlock the chest cavity, but jam the reeling mechanism for its grasping hands. Weakness: The wires that hold onto Tsuchigumo's hands can easily be cut using a Katon, Suiton, or Raiton technique of D rank or higher. (A Suiton technique of D rank would work, but only after one post for the wires to weaken from rust.)
=====WIP===== Puppet Name: Oni Puppet Type: Attack Puppet Rank: Description: (When listing weapons please list the type, Ex. Hidden Weapon, Basic Launcher, Advance Launcher, Expert Launches.)
Weak Joint: (Ever Puppet has a weak joint) Weakness: Picture (not mandatory):
IsamuKojima
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Main Info
Character Name:Isamu Nicknames: Title(s): Rank: Genin Village:Sunagakure
Background Info
Physical Description
Age: 13 Sex: Male Hair Color: Black Natural Eye Color: Green Body Type: Slim Distinguishing Features:Prosthetic left leg Description: The term "Death warmed over" has been used to describe Isamu. With incredibly pale skin, dark rings underneath his eyes, and his slim physique, Isamu looks like he should be resting in a hospital bed for the majority of his life...instead of moving around town and trying to become a ninja. His left leg is a prosthetic, so Isamu walks with a slight limp, favoring his other leg to put his full weight on, however he can run with ease, if the situation requires it.
---------------------------------------------------------------- Shinobi Profession and Shinobi Types ----------------------------------------------------------------
Shinobi Profession
Puppeteer: Profession Base Benefit: Puppets: The user is able to use puppets, they may not use puppets higher than their rank, and are limited to control the following number of puppets. Academy: 1 Puppet Genin: 2 Puppets Chunin: 4 Puppets Special Jonin: 6 Puppets Jonin: 8 Puppets S-Rank: 10 Puppets
Learning Information: Weakness: Weaker Genjutsus: (All genjutsus used by the Puppeteer are counted as if one rank lower in power to a minimum of Academy Student.)
Rank Benefits
Genin Poisoner: (The Puppeteer gains the ability to safely use poisons and can also create their own custom poisons, 2 at Genin, 3 at Chuunin, and 4 at Jounin)
Chuunin (place chosen chuunin rank benefit here)
Jounin (place chosen Jounin rank benefit here)
Shinobi Type(s)
Tactical Ninja: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation. (-3 posts for learning jutsu, reaction speed is one rank higher)
---------------------------------------------------------------- Chakra and Jutsu ----------------------------------------------------------------
Chakra Information
Chakra Level: Low
Chakra Point: 25
Chakra Control: (Place any chakra cost bonuses or penalties here)
Elemental Affinities: (Fire)
Jutsu Information
Ninjutsu
Universal • Henge no Jutsu (Transformation) • • • •
First Element: (Fire) • • • • •
Genjutsu
Universal • Bunshin no Jutsu • • • •
First Element: (Fire) • • • • •
Bloodline/Clan Jutsus
Ninjutsu • • • • •
Genjutsus • • • • •
Taijutsu • • • • •
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)
Summons Known: (don't worry about filling this out just yet)
: (brief description of the style) current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)
Type of Weapon: Name of Weapon:Ikkyou Base Range:Close Range (<10 ft.)
Shinobi Tools
Kunai: 10 Shuriken: 15 Makibishi: 0 light bomb: 5 smoke bomb: 5 steel wire: 20 ft. (Hidden in a secret pocket, on the inside of his right sleeve.)
Apparel
Head-Band Style: Traditional Head-Band Location: Forehead Head-Band Color: Black Flak-Jacket style: None Flak-Jacket color: N/A
Scorpio Lucis
Custom Weapons
Name of weapon: Ignem Profanum Who owns the weapon: Hibari Dragonil Where it was found/Who made it: It was found within the Bug Forest, in the Fire Country. Hibari was "guided" to it. The Range of the weapon: Close ranged (4 ft long blade) Weakness:
- Water - Requires Katon as the primary element of the owner - The owner can't use any other weapon while the sword is being used (unarmed fighting and jutsu usage are still allowed)
Description:
Ignem Profanum is a sword that is said to be forged by the flames of the underworld. In the past there were rumors about how a single swordsmen killed groups of bandits, claiming to be the heir of the underworld's ruler. The corpses left behind all had marks as if they were cut by a very hot blade. Stories aside, this sword has an uknown origin. The real creator of the sword and when it was created is a mystery.
Also unknown to anyone, other than the owner of the sword himself, there is a characteristic that makes it even more unique. It has a mind, a soul, of its own. The sword is able to communicate with its owner, as if it is alive. Yet that communication is restrict to its owner only, no one else can hear the sword. When without a master, it chooses a new master when a compatible one is nearby, guiding the chosen person to the sword. If the sword is lost or taken, it may guide its owner to where it is being kept, but no precise locations, just direction. The sword is able to hear anything the owner hears, but if the owner is asleep or far from the sword, it won't be able to hear a thing (Being useless to gather information). The "personality" of the sword changes from owner to owner, it may be someone who gives good or bad advices, or both.
Contact with water weakens sword for 4 posts. Yet if it is struck by a fire technique, the cooldown is reduced by 2 posts. While the owner has the sword with him, even if it isn't being used, every flame produced will be purple colored, representing the "Flames of Underworld".
Abilities
Name: Flame Edge Element: Katon Rank: E to S Description: The whole sword is made of a special material that can endure extremely high temperatures without melting. In addition to that, flames weaker than the user's (1 rank below or weaker) are drawn closer to the sword by using the same amount of chakra that the user would spend to perform the same technique. (Can be used while the sword is wet)
Name: Unholy Ignition Element: Katon Rank: E to S Description: At the cost of some chakra the next three attacks made with the sword, that hit something, will cause a small explosion. The power of the explosion depends on how much chakra was used for the technique. 2 Chakra points for E ranked power, 3 for D ranked and so on. Before learning this technique, the user must know at least 1 technique of a higher rank, being the maximum S ranked. This technique is considered of the same rank of the user when being learned and the maximum amount of chakra that can be spent by the user is equal to how much would be spent when performing a technique of the user's rank. (Can't be used if the sword is wet)
Note: When the owner of the sword becomes S ranked, 5 posts training with each technique will be required before being able to perform them with S ranked power.
A Taijutsu Style based on the use of the legs as main weapon. It was developed in order to keep the hands of the user from being harmed and used only when necessary. Because of that, the fighting stances are usually more relaxed at the upper-body area, allowing the one using it to fight with crossed arms or even with both hands inside his pockets.
Using the hands to fight is not forbidden, but doing so will lead to the less powerful attacks at the first 2 stages (Except when the hands are used as support for the kicks, with handstands and such). Though the basis of the style is the use of kicks, it will also require acrobatic skills from the user, giving the style a lot of versality. Some of the techniques are part of a combo, leaving the opponent's guard open for the next attack of the combo in case of a direct hit.
Learning Method: In order to learn this style, it will be required acrobatic skills and strength. The legs will require training in order to be able to perform powerful kicks and the arms will give support to the legs when needed.
Stage 1 - D
At this stage, the user will start practicing the basic movements of the style. The strength of the kicks is not the main goal of this stage, but the accuracy of the kicks and knowledge of where to strike with each accurate kick. Random attacks are not forgiven.
Training Posts: 2 posts learning where to strike with each kick. (Following the instructions given by a teacher or scroll) + 5 posts practicing kicks aimed at the areas mentioned at the first 2 posts
Black Legs' Basic Stance: The basic stance of this style is quite simple, with both hands inside the user's pockets (or with both arms crossed in front of the user's chest) he/she fights using legs only. The use of arms is not allowed unless using a technique of the style.
Techniques:
• Collier: A kick aimed for the neck of the opponent while the user is on the ground. The strength of the kick is enough to make the opponent fall down. When the user reaches the 3rd stage of the style, this technique will have enough strength to make an enemy (of same rank or weaker) unable to move for 1 post. (Only in case of a direct hit to the neck of the opponent)
• Épaule: A downward kick targeting the opponent's shoulder. The user lifts his leg and brings his heel down at the shoulder of the opponent, in an attempt to knock the opponent off balance or drive him/her to the ground. (It can still be used if the enemy has already fallen on the ground)
• Cótolette: Dropping down to a one-handed handstand position, the user spins, sending a kick towards the ribs of the opponent.
• Sélle: Using the same method of Cótolette, with a handstand position, the user spins sending a fast kick at the lower back or lumbar region of the enemy.
• Poitrine: A heavy and strong kick directly aimed at the chest of an enemy with a stabbing motion. If the enemy is on the ground, the user brings his heel downwards, still aiming at the chest area.
• Gigot: The user delivers a sweep kick at the enemy's kneecaps that would usually push opponents backwards of make them fall on the ground. Depending on the position of the enemy, he/she could also be sent flying or be slammed to the ground instead of just falling..
Stage 2 - C
As the user reaches the second stage, the acrobatic skills become the focus of training. The fighting style becomes more flexible and techniques that are performed in the mid air can be learned now.
Training Posts: 4 posts practicing acrobatic skills + 5 posts performing kicks while practicing the acrobatic skills
Black Legs' Intermediary Stance: This fighting stance is exactly the same of the previous stage when it comes to looks, but the user is now more capable and also allowed to perform attacks in the air, with the same accuracy as on the ground. The use of hands is still restricted to the use of techniques.
Techniques:
• Collier Shoot: Like Collier, this technique aims for the neck of the enemy. The difference between this and the other one, is that this one is used while in the air. The user jumps high in the air in order to land a powerful kick directed at the enemy's neck.
• Épaule Shoot: Like Épaule, this technique also aims for the shoulder of the enemy. While in the air the user brings down his heel on the opponent's shoulder.
• Poitrine Shoot: Unlike Poitrine, this technique can't be used when the enemy is fallen on the floor. It is an upwards kick aimed at the enemy's chest, mostly used to send him/her upwards.
Stage 3 - B
The third stage is reached when the user acquired enough experience to perform a combo with the techniques from the previous stages. That is, IF the first technique of the combo hits. The following attacks are made before the enemy has time to fully recover. This stage is also when the user learns a special technique, that enhances the strength and speed of the user's body.
Training Posts: 6 training the physical strength of the user + 6 posts training the speed and stamina of the user + 3 posts training the timing of the movements performed at the Full Course
Black Legs' Advanced Stance: The use of both hands is now allowed. After training handstand the user can walk that way as if walking on feet. The user can freely use handstands for simple kicks and such, even if it isn't part of a technique.
Techniques:
• Mutton Shot: One of the strongest single kicks of the style, often used as a finishing move of possible combos. The user starts by jumping forward or flipping in the air, while focusing a great amount of strength into one leg to deliver a kick to the enemy's torso or head, sending the opponent flying 15 ~ 20 meters away.
• Full Course: An all out assault, using the techniques learned at the first technique, finishing with Mutton Shot. It will fail if the enemy avoids the first attack. The order is: Collier, Épaule, Cótolette, Sélle, Poitrine, Gigot and then Mutton Shot.
• Party Table Kick Course: An attack to fight against a group of enemies. Using a two-hand handstand, the user spins around rapidly while kicking the enemies nearby, aiming at their faces. It can also be used by jumping on the head of one enemy, and using that opponent as a support, kicking the other enemies around them. Once the user finishes kicking the other opponents, he/she dismounts attacking with both or one knee aimed at the face of that opponent.
Special Technique:
• Diable Jambe: The user increases the flow of chakra within the body and focuses some chakra within both legs. As the chakra is being focused within the legs, the user then spins rapidly, increasing the temperature of both legs and infusing that heat with the chakra. The chakra infused with the increased heat, causes both legs to turn into red, as if it was on fire. The user receives an increase of strength and speed until the technique is over. (Lasts for 7 posts / The user's speed and physical strength are increased by 1 rank / If the user doesn't have Katon as element, he/she will have a 5 posts cooldown when using Diable Jambe. The sudden increase of the temperature may harm the users that aren't used to performing Katon techniques.) Chakra Cost: 7 (Increases to 9 when the 5th stage of the style is reached)
Stage 4 - A
The fourth stage is reached after the user has trained his/her body enough to perform several attacks in a row, with an incredible speed for an extended amount of time. Speed and strength are trained pushing the limits of what the user can handle.
Training Posts: 10 posts training the physical strenght of the user + 10 training the speed of the user.
Techniques:
• Parage Shot: The user delivers a barrage of kicks to several sections of the enemy's face, at most 10 kicks if the enemy doesn't react. The sections mostly aimed at are the cheeks, nose, chin and mouth.
• Santen Découpage: The user throws three powerful roundhouse kicks in a row, with one leg. Aiming at the opponent's throat, chest and stomach.
• Deuxième Haché: The use runs towards the opponent and jumps, performing a jump kick with both legs, aiming at the opponent's stomach.
• Extra Haché: Similar to Parage Shot, but instead of aiming at the face, the user aims at the whole torso of the enemy. Kicking at several areas with an incredible speed and strength.
Stage 5 - S
After mastering all the techniques learned at the other stages of the style, the user will receive a different kind of training. At the 5th stage, the user trains while Diable Jamble is active. Once it ends, it will have to be activated again or else the user will not be able to train (The techniques of this stage can be learned and used even if Diable Jambe isn't active.)
Training Posts: 15 posts training the physical training of the user + 15 posts training the speed and stamina of the user + 5 posts practicing chakra control in order to perform Diable Jambe with less effort (The 35 training posts must be done while Diable Jambe is active, as stated previously).
Techniques:
• Premier Haché: The user runs and jumps towards the enemy. With both legs, he/she will begin to deliver several kicks at the stomach of the enemy. If Diable Jambe is active, this technique will look different, similar to a peacock fan of flames. Being also stronger because of it's effect.
• Flambage Shot: One of the strongest single kicks of the style. In the air, the user kicks the opponent's head, sending him/her flying. It is usually used to kick the enemy downwards or flying to crash into something. If Diable Jambe is active, the kick will be stronger and cause first degree burns.
Karnitis
Name of Jutsu: Kaminari Hakushu no Jutsu (Thunder Clap Technique) Rank of Jutsu: C Range of Jutsu: (only when applicable) 5-30ft Guild-Wide? (Available to everyone or personal jutsu) Guild-Wide Jutsu's Element: (only if it has one) Raiton Description: The user performs a few handsigns and charges at his opponent(s), lightning forming around his hand and quickly crawling up his arm, up to his elbow. . The jutsu charges as the user runs. Walking does not charge the jutsu. When the user decides to release the jutsu, he releases the chakra-lighting on his arm and a loud (and temporarily deafening, if the opponent isn't used to such loud noises) clap of thunder is heard and all the built-up lighting is released in a cresent-shaped wave. For every foot the user runs, the jutsu can travel one foot farther after its release (If the user does not move or moves less than 5 feet the jutsu travels only five feet from him). The max effect it can travel is 30ft. If the user runs farther than 30ft, the wave will still only travel 30ft. When the crescent wave travels through a ninja or other object, he/it is painfully shocked. Note: Your arm is not a conduit that can continue to hold the electricity. You can hold it for 30 seconds (or one post, if your post doesn't take up 30 seconds) before it disapates all at once.
Name of Jutsu: Doton: Naku Tenshi (Earth Release: Weeping Angel) Rank of Jutsu: A Range of Jutsu: N/A Guild-Wide? yes Jutsu's Element: Doton (genjutsu) Description: The jutsu is activated by performing handsigns and then making eye contact with the enemy. The enemy must watch the handsigns as well to be caught in the genjutsu. Immediately the ninja will notice something out of both sides of his periphreal vision. Once he turns around, he'll notice that on all four sides of him, about 15 feet away, are stone angels, their faces covered by their hands, as if crying. Every time the ninja looks away from any of the angels, or even blinks, they get closer. As they are each on a different side there is no way the ninja can see them all at once. Once any one angel gets within five feet, it's posture changes. Its hands now more closely resemble claws, and its face is pure anger, mouth wide open and bearing wicked sharp teeth, with two sets of elongated canines on the top and bottom rows of teeth. After all four gotten within 5 feet, they move (even if they are being watched) and begin to attack the ninja and eat his heart. Attacks to the angels do no damage; they are seemingly impossible to kill. Once the angels eat the ninja's heart, the genjutsu ends. The main point of this jutsu is extreme psychological damage, as the ninja has seen his heart eaten in front of his own eyes. They feel the pain of all this.
Name of Jutsu: Ka hoshō (Overcompensate) Rank of Jutsu: E Guild-Wide? yes Jutsu's Element: Suiton Description: The user covers either a weapon (in hand) or a limb in a thin layer of chakra. When it (the item/limb) hits a body of water (any size), the splash it would normally make is tripled. Mainly used by young boys to show off how manly and strong they are, this can be used as an upgraded Trick of Water to temporarily blind or distract an opponent. does not require hand seals.
ShadowMancer_B
Custom Weapons
Name of weapon: Ao Tsuki Dorogan ( Blue Moon Dragon)
Who owns the weapon: Ensu Obu
Where it was found/Who made it: Was made by a smith long ago for Ensu Father.
The Range of the weapon: About 10 feet
Weakness: Its a Pole arm so if you get up real close fighting against it would be simple for the pole arm is long and hard to maneuver up close.
Description: The length of the handle is four feet, two inches; the length of the blade is two feet, eight inches; and the weight is three pounds, 15 ounces. It has a spike on the end of the handle, and a feather attached by a ring to the back of the blade. The blade is made out of a thick chunk of meteorite metal which makes it Ideal for slashing not so much thrusting. The metal rod is actually two pieces. It splits apart in the middle allowing Ensu to carrier with out it dragging on the ground and also allowing it to be used a bit easier up close. The weapon gives off a sort of howl when swung with a decent amount of force it almost roars as it slashes through the air which is why it was Given its name. That and for the fact it has the symbol for the moon on it and its blade is of a bluish Tint. The handle is made of Folded steel giving it a bit of weight but allowing it to be a decent amount of durable. The weapon's metal ball and spike at the end is Idea for clubbing or piercing armor but its mostly just a counter weight.
Static Impulse
This is just a ******** up not approved profile, going to use this in the arena. Later on I will go into custom blood limit to see if my custom crystal release is acceptable. The reason why it will be posted in custom is because this crystal release is from a distinct clan.
Kaguya Itsuku
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Main Info
Character Name:Kaguya Itsuku Nicknames: Kaga Title(s): Gatekeeper Rank: Village:
Background Information: Kaga as a child was first found by her adopted father in a overlarge glowing bamboo shoot. Being a bamboo cutter as well as having a curiosity he cut in half the stock of bamboo. Inside was Kaga and immediately he took her in always wanting a child of his own, but never could. Already she was a young child when he found her, but she had no previous knowledge of how she had come to be inside of the shoot or where she was if at all before that.
Despite being shy Kaga opened up to Sato fairly quickly, but was never open to others. Soon after taking Kaga in as his own it became apparent even without the circumstances that he found her Kaga was not ordinary. She held abilities that were often seen as dangerous and sought after, so Sato demanded that Kaga would never use them again. Loving her father dearly Kaga quickly agreed not thinking twice on the matter.
Sato and Kaga ended up living most of the rest of her childhood years happily despite living in the deppo of Village of the Hidden Mist. Eventually his salary could not pay for their necessities and Kaga had to use her skills to gather the resources they needed to survive. She began as a petty theft stealing from store fronts what little she could and eventually worked her way up to pick pocket. Sato did not questioned what she did because it was keeping the two of them alive and together, but he was not proud of himself for not stopping her.
Eventually like all things it came to a stop, Kaga was caught one day trying to pick pocket a missing-nin she was punished by being beaten. After Kaga was going to be killed as an example not to mess with these group of missing-nin, but her father Sato right after hearing what happened to his daughter ran to save her, begging that they did not kill her. The only way he could think of to save her was to convince them that Kaga could be of some use. Telling the secret of her Kekkei Genkai. They took Sato's word and demanded that she demonstrated it before they took her under as a prisoner/ apprentice, she would become of use latter on in her life if she honed her skills properly.
There was no time asides for a quick goodbye, right after the incident the group of missing-nin quickly left town and Kaga was forced into criminal behavior and training unless she wished for her father to be hunted down and killed by them. The group consisted of three other older missing-nin males and despite Kaga's efforts took after them. Dressing like a boy herself being the only cloths given to her and her voice became raspy and hoarse. It was hard to tell which exact gender she was unless she told you.
Years after the incident Kaga now in her teenage years she has fine tuned her own skills and no longer feared her captors. Though not wanting to risk her own life fighting for freedom she leaked information to the ANBU and helped in their captor. Free of her charges due to circumstance Kaga returned to the Village of the Hidden Mist to see her father Sato.Upon returning she was saddened to see that he had fallen ill in the years that she was gone and spent the rest of Sato's time left by his side.
After his death more closed in than ever Kaga left the Village of the Hidden Mist living life with day to day with no purpose.
Physical Description
Age: (How old is your character, be reallistic) Sex: Hermaphrodite Hair Color: Black Natural Eye Color: Dark Blue Body Type: Petite and near weightless Distinguishing Features: None so far
---------------------------------------------------------------- Bloodline, Clan, or Demon ----------------------------------------------------------------
Abilities of the Bloodline/Clan: Awakening: In this stage the user is able to manipulate as well as forge crystal from surrounding non-animate objects. The harder the substance is that they forge crystal from the denser the crystal is. Eyes slightly fog over a solid colour depending on their chakra colour is.
Experienced: The user is able to call forth crystal at ease and can use larger amounts than the awakening stage could. Some animated objects such as plants can be turned into crystal. Density of crystal starts to become no longer dependent on the material used, rather the user can compact the material to harden. Eyes become a solid colour depending on chakra colour.
Advanced: Advanced users have the ability to call crystal from deep in the ground causing minor earth quacks as the crystal surfaces. Users can start to create crystals in larger animated objects such as animals and people. Crystal begins to sprout from skin like small scales in the form of spikes, horns, and from nails and hair follicles. Eyes are a solid crystal of colour depending on your chakra colour.
Mastered: Mastered can crystallize any physical material and even the moisture in the air around them. Crystallizing animated objects is not a challenge and depending how far away from the user it does not always require contact. Crystal can be used to heal over wounds, but not stop internal bleeding, as well it can replace lost limbs. The body shows extreme signs of crystallization.
1. 2. 3.
Companion Info.
Companion Type: (dogs, bugs, etc...) Companion Name: (name of companion if applicable) Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post) 1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs) 2. 3. 4.
Transplant Info
Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post) Transplant Stage: (current stage of transplant; provide link to achievement of current stage) Abilities of Transplant: (Provide basic info on your transplant) 1. 2. 3.
---------------------------------------------------------------- Shinobi Profession and Shinobi Types ----------------------------------------------------------------
Shinobi Profession
Shinobi Profession: Profession Base Benefit: Learning Information: (learning bonuses/penalties provided by your shinobi profession) Weakness: (weakness of your shinobi profession)
Rank Benefits
Genin (place chosen genin rank benefit here)
Chuunin (place chosen chuunin rank benefit here)
Jounin (place chosen Jounin rank benefit here)
Shinobi Type(s)
: (place shinobi type info here)
: (place the shinobi type info here)
---------------------------------------------------------------- Chakra and Jutsu ----------------------------------------------------------------
Chakra Information
Chakra Level: (Low, Medium, or High Chakra level; Low= no bloodline/clan, Medium= bloodline/clan, High= bloodline/clan head or demon; include what your specific chakra point modifier is, if it's 3/10 chakra points, put that, if it's 7/10 put that)
Chakra Point: (Place your total chakra points here)
Chakra Control: (Place any chakra cost bonuses or penalties here)
Elemental Affinities: (Put any elements you can use here)
Jutsu Information
Ninjutsu
Universal • Henge no Jutsu (Transformation) • • • •
First Element: (Name of Element) • • • • •
Genjutsu
Universal • Bunshin no Jutsu • • • •
First Element: (Name of Element) • • • • •
Bloodline/Clan Jutsus
Ninjutsu • • • • •
Genjutsus • • • • •
Taijutsu • • • • •
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)
Summons Known: (don't worry about filling this out just yet)
: (brief description of the style) current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)
Type of Weapon: Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon) Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)
Village: Originating N/A, growing up Hidden Mist, Current N/A Traveling
Rank: Genin
Gender: Hermaphrodite
Age: 15
Chakra Color: Golden
Squad Information: N/A
Headband: Either around the neck or atop of Kaga's head before the ponytail.
Personality:Kaga is a rather closed in person, she hardly opens up to people on the first try. It takes time to earn her trust. Asides from her distrust in others she's a generally happy person that tries to find a happy medium in life. Always earnest and sincere, she wont tell you something she doesn't mean unless she under a oath or a mission. Even in those circumstances she rather not talk than say something that isn't true.
Strengths: Swordsmanship and hand to hand/ taijutsu, ninjutsu.
Weaknesses: Marksmanship and genjutsu.
Physical Information
Height: 4'11"
Weight: 114lbs
Description: Kaga is petite build and whatever extra weight she does have comes from muscles. There is little fat on her body due to her eating habits. Her small build and light weight helps give her a speed advantage and helps keep air time.
Appearance: Kaga's eyes a re a deep midnight blue that holds little to no light. Her complexion is a soft porcelain which stands out from her shiny ash black hair. She has yet to hold any scars.
Stages: Awakening: In this stage the user is able to manipulate as well as forge crystal from surrounding non-animate objects. The harder the substance is that they forge crystal from the denser the crystal is. Eyes slightly fog over a solid colour depending on their chakra colour is.
Experienced: The user is able to call forth crystal at ease and can use larger amounts than the awakening stage could. Some animated objects such as plants can be turned into crystal. Density of crystal starts to become no longer dependent on the material used, rather the user can compact the material to harden. Eyes become a solid colour depending on chakra colour.
Advanced: Advanced users have the ability to call crystal from deep in the ground causing minor earth quacks as the crystal surfaces. Users can start to create crystals in larger animated objects such as animals and people. Crystal begins to sprout from skin like small scales in the form of spikes, horns, and from nails and hair follicles. Eyes are a solid crystal of colour depending on your chakra colour.
Mastered: Mastered can crystallize any physical material and even the moisture in the air around them. Crystallizing animated objects is not a challenge and depending how far away from the user it does not always require contact. Crystal can be used to heal over wounds, but not stop internal bleeding, as well it can replace lost limbs. The body shows extreme signs of crystallization.
Technique Information
Primary Type: Kenjutsu
Secondary Type: Ninjutsu and Taijutsu
Tertiary Type: Kekkei Genkai
Primary Chakra Element: Lightening
Secondary Chakra Element: Earth
Tertiary Chakra Element: Crystal Release
Techniques Kekkei Genkai Techniques: Crystal Release: Crystal Imprisonment Wave Growing Crystal Thorns Crystal Release: Crystal Pentagonal Prison Crystal Release: Tearing Crystal Falling Dragon Crystal Release: Consumed Clone > After encasing a living object Kaga's crystal consumes it and memorizes the DNA structure and creates a crystallized clone(s) of said object. Most commonly animals. Crystalline Cocoon: Using the Crystal release energy the user creates a shield around the user. The longer the user concentrates the stronger it can become. Crystal Dance: Throwing up a large amount of crystal in the air, it then separates falling to the ground in sharp pieces trying to pierce.
Ninjutsu Techniques: Lightning Beast Running Technique Lightning Destruction Grounding: Calls forth a lightening bolt when an opponent is in the air, using it to send the person back to the ground. Electrify: Using her chakra she forms electric charge from the palm of her hands spreading to the tips of her fingers. From there contact with the hand on conductive materials will damage what or whomever comes in contact with it. Examples of conductors: Metal, water, flesh, blood.
Taijutsu Techniques: Dynamic Entry Zeus:The technique consists of striking the foe into the air with a Electrify infused uppercut palm attack.
Weapons/Equipment Kaga's primary weapon is her katana. Asides from being a three man blade it holds no special properties unless empowered through chakara flow like any other weapon or a tag is attached to it. The blade is made out of a pure metallic material so her electrify technique can be used more to her advantage. She respects her blade as if it were a partner. Senbon is her secondary weapon instead of using a kunai or a shuriken. Kaga uses these to direct lightening attacks on targets.
Biography
Relationships: Adopted Father> Sato Itsuku
Background Information: Kaga as a child was first found by her adopted father in a overlarge glowing bamboo shoot. Being a bamboo cutter as well as having a curiosity he cut in half the stock of bamboo. Inside was Kaga and immediately he took her in always wanting a child of his own, but never could. Already she was a young child when he found her, but she had no previous knowledge of how she had come to be inside of the shoot or where she was if at all before that.
Despite being shy Kaga opened up to Sato fairly quickly, but was never open to others. Soon after taking Kaga in as his own it became apparent even without the circumstances that he found her Kaga was not ordinary. She held abilities that were often seen as dangerous and sought after, so Sato demanded that Kaga would never use them again. Loving her father dearly Kaga quickly agreed not thinking twice on the matter.
Sato and Kaga ended up living most of the rest of her childhood years happily despite living in the deppo of Village of the Hidden Mist. Eventually his salary could not pay for their necessities and Kaga had to use her skills to gather the resources they needed to survive. She began as a petty theft stealing from store fronts what little she could and eventually worked her way up to pick pocket. Sato did not questioned what she did because it was keeping the two of them alive and together, but he was not proud of himself for not stopping her.
Eventually like all things it came to a stop, Kaga was caught one day trying to pick pocket a missing-nin she was punished by being beaten. After Kaga was going to be killed as an example not to mess with these group of missing-nin, but her father Sato right after hearing what happened to his daughter ran to save her, begging that they did not kill her. The only way he could think of to save her was to convince them that Kaga could be of some use. Telling the secret of her Kekkei Genkai. They took Sato's word and demanded that she demonstrated it before they took her under as a prisoner/ apprentice, she would become of use latter on in her life if she honed her skills properly.
There was no time asides for a quick goodbye, right after the incident the group of missing-nin quickly left town and Kaga was forced into criminal behavior and training unless she wished for her father to be hunted down and killed by them. The group consisted of three other older missing-nin males and despite Kaga's efforts took after them. Dressing like a boy herself being the only cloths given to her and her voice became raspy and hoarse. It was hard to tell which exact gender she was unless she told you.
Years after the incident Kaga now in her teenage years she has fine tuned her own skills and no longer feared her captors. Though not wanting to risk her own life fighting for freedom she leaked information to the ANBU and helped in their captor. Free of her charges due to circumstance Kaga returned to the Village of the Hidden Mist to see her father Sato.Upon returning she was saddened to see that he had fallen ill in the years that she was gone and spent the rest of Sato's time left by his side.
After his death more closed in than ever Kaga left the Village of the Hidden Mist living life with day to day with no purpose.
Posted: Thu Oct 03, 2013 5:26 pm
Anonymous_Alcoholic
MorioNara
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Clan: Nara Clan [ Approved ] Bloodline/Clan Stage: Stage One Abilities of the Clan:
1. Nara Clan Hiden Jutsu 2. 3.
---------------------------------------------------------------- Shinobi Profession and Shinobi Types ----------------------------------------------------------------
Shinobi Profession
Shinobi Profession: Weapon Master Profession Base Benefit:
1) Increased Number of Weapon Styles: Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others. (see below)
Academy Student: 1 weapon style Genin: 2 weapon styles, 1 Weapon or Taijutsu Style Chuunin: 3 weapon styles, 1 Weapon or Taijutsu Style Jounin: 4 weapon styles, 2 Weapon or Taijutsu Style
In addition Weapon Masters can learn one stage higher than normal for weapon styles(exceptions apply)
2.) Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3.
Learning Information: Weapon Masters receive a -1 post learning bonus when learning weapon style/techniques, but receive a +1 post penalty for learning taijutsu styles/techniques and a +2 post penalty for learning nin/genjutsus. Weakness: Less Elements: [needs a description] (The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)
Rank Benefits
Genin Mighty Rush: [description here] ( The weapon master forces chakra into their legs to move at great speeds, able to close the gap between the weapon master and their opponent in mere seconds to put themselves in the perfect position to attack. )
Chuunin (place chosen chuunin rank benefit here)
Jounin (place chosen Jounin rank benefit here)
Shinobi Type(s)
: Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja
: -2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals
---------------------------------------------------------------- Chakra and Jutsu ----------------------------------------------------------------
Chakra Information
Chakra Level: Medium [ 3/10: I assume this is three chakra points for ever ten chakra points ]
Chakra Point: 31
Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques
Elemental Affinities: Suiton, Medical, Kageton.
Jutsu Information
Ninjutsu
Universal • Henge no Jutsu (Transformation) • • • •
First Element: Suiton • • • • •
Genjutsu
Universal • Bunshin no Jutsu • • • •
First Element: Suiton • • • • •
Bloodline/Clan Jutsus
Ninjutsu • • • • •
Genjutsu • • • • •
Taijutu • • • • •
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)
Summons Known: (don't worry about filling this out just yet)
: (brief description of the style) current stage:](current stage that your character has reached in the style: provide a link to the post learning that stage)
Maneuvers
Abilities
: (brief description of the style) current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)
Maneuvers
Abilities
: (brief description of the style) current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)
Head-Band Style: Standard Style. Head-Band Location: Worn around the waist. Head-Band Color: Seafoam Green. Flak-Jacket style: Kiri-style. Flak-Jacket color: Seafoam Green.
keishi_rin
Your Rank: this is not for me. this is for a summoning that needs it's special jutsu clarified. Name of Jutsu:Hyoton release: Aisu Runge no Jutsu (Ice release: Ice lung) Rank of Jutsu: S rank Range of Jutsu: Close combat - 20 feet Jutsu Weakness: jounin+ ranked Katon jutsu negates the affect Jutsu's Element:Ice Description: This jutsu is created by a ice dragon named deep freeze. Ice bloodline users capable to have a specialized breath that blown out from the mouth, a giant cloud of super ice cold air would surround the target, seeping into every entrance into the person's body. this is an assassination technique.
The target would suffer three stages:
1) Hypothermia - well, we all know how this goes:
Hypothermia is a condition in which an organism's temperature drops below that required for normal metabolism and body functions. In warm-blooded animals, core body temperature is maintained near a constant level through biologic homeostasis or thermoregulation. However, when the body is exposed to cold, its internal mechanisms may be unable to replenish the heat that is being lost to the organism's surroundings. Extended exposure leads to death.
2) frostbite It's basic. when faced in extreme cold, the body would turn a blackish color, and start to give out. this stage is were the target most likely to die.
3) Frozen This part would kill you if you arent fast enough to defrost, your blood would would start to freeze up, eventually getting to you heart.
the stages have a duration. this is how it goes:
Stage one: first post after the icy cloud disperses. stage two: Fourth post after the icy cloud disperses. Stage three: Seventh post after the icy cloud disperses.
Rp SampleI Shall make the RP sample with the user being Jack frost. (you know, the legendary figure of ice....in ninja form biggrin )
(( the situation is that he is surrounded by chunin at the time, and THe summoned Deepfreeze Is Annoyed and stuck with him. His personality is going to be a elegant stunned person.))
Jack Was on the outside of the village in the shadow, and the shinobi saw him as a threat. Since all their jounin were out doing B-S rank missions, they sent out Chunin to attack him. Surprisingly, they knew fire based jutsu, wind based jutsu, and earth based jutsu, along with two ice based users. " What a wonderful sinuation this is! They came out of the village to greet us!" Jack said joyfully, and Deepfreeze had pulled him out of the way so he wasnt going to get hit by Katon Goukakyuu no Jutsu." You idiot! They are trying to killl you!" Deep freeze said as she lifted Jack up into the air to avoid earth based attacks. Sadly, Deepfreeze had hit Daikamaitachi no Jutsu, and yelped." DO SOMETHING! get rid of them before I do!"Deepfreeze growled as she limped on the ground. "Maybe I can make them change their thoughts on harming us." Jack pressed his hands into handsign form, though he truly didnt need to, but still. " Koori Tsubame No Jutsu" Jack had made kunais out of ice, and threaded wired in all of them. " Deepfreeze, take me upwards." Jack said as he hopped ontop of the head of the dragon as it flew up. Jack threw the kunais in one direction, As deepfreeze started to fly around the group so they would be tied up."Hyoton release: Aisu Runge no Jutsu!" The dragon had breathed in, and quickly breathed out that looked like a freezing gas. The shinobi started to jitter, and hey would start to show frostbite on their skin. Before long, they were frozen, literately, to death. " That happens to people whom dont understand the greatness of JACK FROST!" Jack yelled happily, before Deepfreeze smacked him on the head. "OW! what was that for?!""For acting like your all that but your not. Now heal me!" As Jack healed deepfreeze, and walked away they were arguing along the way.
Description: This clan has been hidden for years, they seem to have powers beyond imagine. these powers are powers from constellations, in which all have unique abilities. because of this, star gazers of all kinds are in this clan. this clan is a neutral clan, for they go in all villages, and tend to rather where they please. they can appear out of nowhere.. so people believe that this clan has a gigantic tunnel system throughout the ninja world, in which is quite true. it is a gigantic city underground, and all lead to other ninja villages. these tunnels are only known by neutral groups, in which can prove them quite useful. the Tanabata clan is also known for its amazing technology and scientific discoveries, in which helped figure a way to make kunais and other metallic items in an alarming rate. because of this, they usually excel as a shinobi. though known all of this, the clan likes the hidden star village the most, and is where the main tunnel of the clan is hidden. the clan leader is usually determined on whom is the greatest at making choice and whom loves paperwork O.o
Strengths: their stamina is higher and their bloodline tends to heal them. stores chakra and stamina for their team members. anything heavenly and pure they can absorb some chakra from. Also from the fact they can use the tarento/tarento 2.0 from birth, in which they are born with.
Weaknesses: They cant be by themselves, for their jutsus wont work well, all members can get distracted by music, demon chakra can hurt people very badly if they have tarento 2.0, three people are only allowed tarento 2.0. (the leader, the youngest, and the teacher) ten people only allowed to gain this bloodline.
Ability: Jutsu Name: Tarento Rank: C rank, though can create use of higher techniques Range: arms length Type: Supplementary? Class: Ninjutsu/medical Effect: this jutsu makes a person from the Tanabata clan able to use it's celestial jutsus. it also is capable of restoring a person's charkra/stamina when low (besides user). these eyes also have a minor healing effect, in which heal small cuts and bruises. this eye is very common, though it is rare that the second stage appears.
Jutsu Name: Tarento 2.0 Rank: C rank, though can create use of higher techniques Range: also arms length Type: Supplementary? Class:Ninjutsu Effect: this justu makes a person from the Tanabata clan have an even greater set of celestial jutsus, and the effects of the eye is greatened. ( the chakra restore perfects, and the healing is just as good as a medical ninja though only can be used at end of battle) plus having the use of tarento's special jutsus!
Bloodline/Clan Jutsus:
these requires tarento
Jutsu Name: Power of Andromeda Rank: ( B rank Range: 50 meters... Type: Defensive Class: Ninjutsu, Effect: This jutsu is capable of causing Andromeda's celestial chains to wrap around the enemy. this jutsu can hold down almost anything... though mostly hunter-nins use this to capture a viloent criminal when their paralyzing justu didn't affect the criminal.
Jutsu Name: Power of Charmaeleontis Rank: C rank Range: none Type: Supplementary? Class: Ninjutsu Effect: This jutsu is capable of harnessing Charmaeleontis's power of changing into anything you see. it's the best use for spy missions and replaces the need of a transformation jutsu.
Jutsu Name: Power of Circinus Rank: C rank Range: none Type: Supplementary Class: Ninjutsu Effect: this jutsu makes it impossible to get lost. Circinus grants the user to have an internal compass, so the person always knows which way is north, east, west and south, and at some points can tell you how far until you get where your going!
Jutsu Name:Power of Pegasus Rank: B rank+ Range: 20 feet from user Type: Defensive Class: Timed Summon Effect: This jutsu makes a Pegasus appear, whom in which have flying capabilities and unbreakable wings. it is similar to a summoning, but has a timed limit. duriation: 2 posts
Jutsu Name: Power of Draco Rank: B rank+ Range: none Type: Offensive Class: Ninjutsu, Taijutsu, Effect: This jutsu makes the person become covered in scales, and a pair of dragon's wings. this boosts their defense, fire based jutsu, and makes them able to fly. this doesnt last long though. duriation: 4 posts
Jutsu Name: Cassiopeia's rule Rank: C rank Range:70 feet... Type: Supplementary? Class: Ninjutsu, Effect: I designed this jutsu to be funny, like pies falling from the sky or pants falling down. I'll make 20 senarios for you. With a random number generator you have one of the 20 things happen:
1: raining pies 2: pants falling 3: turns weapons on both sides into balloon weapons 4: Switch everyones voices 5: ground turns to strawberry jelly 6: flying pigs 7: target uncontrollably screams " I LOVE PINEAPPLES!" 8: turns weapons to goo 9: everyone starts speaking gibberish, but understands each other but the target 10: person randomly sings opera 11: all the the clones in 1/2 km from user looks like chuck norris or paris hilton. 12: has a strange craving for disgusting foods 13: turns stunned and makes the target wish he/she was a ninja (though they are ones already, they just forgot for 2 posts) 14: confetti appears everywhere 15: target turns to a mime stuck in the invisible box ( I so want that to happen to my charater) 16: everything the person touches turns to milk and says 'moo' (besides people and animals they only say MOO!) 17:the person gets covered in honey and feathers. 18:when the user uses jutsu they smell rotten eggs. (lasts 2 days of jutsu use) 19: target starts singing a naruto theme song (any of them...this could drive someone insane at some point.) 20: target Takes the powder from Fun Dip, throw it at people and say, "Evil begone!"
Jutsu Name: Columba's light Rank: B Range:around 20 feet Type: Defensive Class:Genjutsu Effect: this jutsu makes thouands of doves to appear out of nowhere, and a bright light to appear. this makes it easier to gain light in a certain area, blind, and make a quick getaway.
Jutsu Name: Libra's judgement Rank: D Range: none Type: Supplementary Class: Ninjutsu Effect: Tthe first thing it does is what the master of tatical shinobi can do with ease (like kages and ANBU) in their heads, but imagine Chunin or Jounin doing this. the second thing it does is if the user has lower chakra than the target, it would make the user and the target have the same amount, by either absorbing chakra or losing it.
these require tarento 2.0
Jutsu Name: Call of the Sagitta Rank: A rank + Range: how big is a storm cloud? Type: Offensive Class: Ninjutsu, Summon Effect: This jutsu creates a simple storm cloud, though instead of raining, thousands apon thousands of arrows come from it.
Jutsu Name: Call of Triangulum Australe Rank: B Range: 8 feet Type: Defensive Class: barrier Effect: This jutsu is a barrier, in which nothing gets in or out, though user can go in and out freely. it is capable of paralyzing. (What I meant of this the target couldnt move inside the barrier after awhile. )
Jutsu Name: Call of Scutum Rank: C rank Range: about 10 cm... yes you read right. Type: Defensive Class: barrier Effect: this jutsu is hidden, and creates an invisible barrier wall between the user and the opponent. if the opponent throws anything, it will get stuck in the barrier, though it would seem like it stopped in mid air, making the opponent assume that the user is magnetic.
Jutsu Name: Call of Horologium Rank: C rank Range:7 feet Type: Offensive Class: Taijutsu Effect: What it does with the target is drain it's speed, and make the drained speed stack on the speed the user already has. for instance, if a Tanabata uses this jutsu their target would slowdown, and as the target slowed down, the tanabata would speed up just as much.
Jutsu Name: Call of Scorpius Rank: B rank Range: slightly off the skin, and in it! Type:Defensive Class:Taijutsu Effect: This jutsu makes the user have very poisonous skin. if the user uses it longer than the duritation, they will get poisoned. the poison first get's the target sick, similar to a tiny poisoning, though to much it could kill. stomach ache would be first slight touch and the deadly would start killing the target the same time that it takes to have the jutsu wear off.
duration: 5 posts.
Jutsu Name: Call of Ursa Major Rank: S Range: none Type: Offensive Class: Taijutsu Effect: This jutsu makes the user become insanely strong, fast and their fingers become giant claws, in which can cut through iron like butter! though this can become life threatening, for it strains the bones in the body. duritaion: 7 posts
Jutsu Name: Call of Gemini Rank: A/S rank Range: 5 feet Type: Offensive, Defensive Class: Ninjutsu, Taijutsu, Summon Effect: This jutsu is simple. this makes the opponet's move home back on them. if taijutsu, a pair of small twin sisters, use the taijutsu at the same time against the oppenent. GO TWINS! XD
Technology Name: Project Beta-Z: Chakra launcher Technology Power Rank: S (she wont be getting this for a long, long time.... She's trying to make it atm, and it wont be complete till she's the right rank to use it.) Description: What it is basically is a way to destroy the other person before the user dies. The User takes all their remaining chakra until it's stored in the weapon, and it is completely blasted for a 10-50 feet in length, depending how much chakra they have.
EDIT: This, is similar to a cannon blast, and can be easily avoided by speed ninja/taijutsu specialist just by moving off to the side.
Weakness: The user dies, and it can be only used once, for it shatters to pieces. Picture: [x]
Technology Name: Project Beta-Z: Element bombs Technology Power Rank: D (she'll make these in the near future) Description: This can be used at any rank, as long as they know what chakra they have. the Bomb is chakra sensitve, and will asborb any type of elemental chakra. When it's thrown, and designates, it will explode by the user's chakra type (ex: It'll explode lighting instead of fire if the user has the lighting element) and goes to a 5-20ft. radius. These weapons can be shared among village members. To make them, you need to post making them, and each time you would make 5. Weakness: It doesnt work for Katon users (Ironically, Aoi is one) and it wont designate if no chakra goes into it. It requires 5 chakra consumption to use. Picture:[x]
Technology Name: Project Beta-Z: Claw Gauntlet Technology Power Rank: C Description: This, also takes chakra from the user. Taijutsu users would prefer this, for it will refine any chakra into a claw shape, making punches cut into a person's body. Weakness: It can be easily broken, only can be used twice in a battle, (two posts each) and if not fixed it will harm the user instead. It requires 10 chakra consumption to use.
Edit: The idea is that the chakra would be refined into a hardened state, and therefore brittle. jutsu attacks that come from the fist/hand can be asborb into it, and the affects are:
lighting: paralyzing (two posts) fire: burned wind: covers more area for attack water: soaked(more acceptable to lighting, less to katon) earth:sluggish
{since I cant find the custom poison anywheres around here; I'll put it as technology.}
Username: keishi_rin RPC Name: Murasaki Burrakku Rank: A
Technology Name: Project Beta-Z : Elemental Chakra Poison Technology Power Rank: depends on the user's rank. Description: what this is, is a chakra homing poison that inflamates the chakra slightly, and pull a fraction into the bloodstream. Judging by the effect of the element the target has, it proceedes as follows:
Fire: a burning sensation throughout the body, and a slow dehydration Water: Target has the feeling as if they were drowning; becomes too hydrated in bloodstream Earth: Slows target down by a rank; light headed with rather a pounding headache. Summons are unable to be used. Lighting: Gains a heavy fever, cannot run for long periods of time; and minature electrical shocks if they attmpt to use Lighting based jutsu. Wind: light headed, temporary confusion; making the target attack comrades Medical: Lower endurance, and easily sent into genjutsu Ice: Slowly gaining frostbite; major decrease in temperature Sound: Pounding headache; incable of speech, pain inflicted on one's self Lava/Magma: slowly gains burns, major increase in temperature Sand: sand become a chakra leech (+1 chakra for use) and seems to make the target bleed from mouth, eyelids, and from underneath nails. deyhyration.
Weakness: simple, you are to have a medical ninja higher than the user (Chunin+, though Genin+ if medical profession) to use their medical chakra to stop the poison, and do as follows:
Fire: let them bathe in water, but DO NOT LET THM DRINK ANY! if they do, the poison will become worse, and they would have to get their a** kicked in water jutsu. Water: let them drink water; they may not want to do it, but it's required. Earth: Fan them, using wind jutsu Lighting: put them into the ground, with thier head on the surface. Wind: send them in a genjutsu for sleep; while in use of one fire ninjutsu of any rank Medical: Sadly, kick their a** with ninjutsu. Ice: send them to bath in the hotsprings. Sound: send them to ANBU headquarters in a sound-sealed room. Lava/Magma: basically send them bathing in ice. Sand: get their source of sand out of there!
The other way, is to consume the antidote, which should be next on my little list.
Technology Name: Project Beta Z : Chakra Antidote Technology Power Rank: D Description: these little pills, are filled with enzymes, when consumed, these ensymes enter the bloodstream and suck any chakra or particles that should not be in the bloodstream. once the job is complete, the pill with be forcefully sent out of the system (basically, you cough it up) and the chakra gained (it varies from 5-10 chakra) will be in the pill, which could be used in later use. the poison, is basically destroyed. Weakness: the useage takes 3 posts to wait until it every thing is gone. Medics with the poisoner trait can use these -2 chakra, as of everyone else -3. If it is borken, it's rendered useless. when made, there is only three posts to get the target consume it, and yes, indeed, in use, it hurts. Alot. Picture:
Personal Kothar Irisvir - (Demon healing) Rank: A Type: Medical/Taijutsu Element: Medical/Demon chakra, (or both) Range: Close combat only Prerequisites: You are required to be a host with medical profession, or a Ninja with medical profession with chakra control. Lowest rank to use this is Chunin. Must go to the 'restricted' section of library, and fight for 6 posts, three paragraphs each. Description: This, is highly dangerous. What happens is that the medic can transfer damage from a victim, to themselves, and possibly can be fatal.. There is a possible chance to survive the damage, but there will still be scars all over the person's body. Transferring, is referred to send all damage from the body, and effects from poisoning to the users body. The damage itself is healed on the target, but does not nessarily remove the poison from the target's body. The poison is still there; just no longer effective. The transfer, takes 2-3 posts, depending on you rank. (2 for jonin+, 3 for chunin)
Panthers7
Name of Taijutsu StylePole-Staff Style If it's a weapon style what is the intended weapon:Bo-Staff Or Three Section Staff
Description: In the shinobi world, the most common weapon seen is swords. Nearly it is the most standard of weapons to be given. A lost art of weaponry, is the use of the Bo-staff. A weapon that can hit an opponent at multiple ranges with tremendous force and speed. Serving as a perfect defense and an incredible offense. Wielding this sort of weapon as a master of this particular style will serve to make quite a bit of difficulty towards any combatant with this multi-distanced style.
Technology Name: Blood Vials Technology Power Rank: Depends on the person using it Description: This is an Item for other people, given to them by Yamatano. Yamatano can take vials of his own blood and give them to others. This blood is connected to the snake summoning contract, so by breaking the vial and using their own chakra, they can summon snakes. This can be a distraction technique, summoning a giant snake while the person makes a getaway, or a tide turner in an otherwise hopeless battle. Once a vial is used, it cannot be used again. Weakness: Summons require 1 rank extra chakra (Chuunin level summon requires Jounin level summon chakra)
Custom NPC (Used for training, RP situations)
HimuraHatake
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Himura Hatake Nicknames: N/A Age: 44 Gender: Male Hair Color: White Eye Color: Blue Height: 6'0 Body Type: Average, No longer in physical prime Distinguishing Features: Hatake Himura's clothing is his distinguishing feature. He wears a billowing white cloak, thin metal plate armor on his limbs, and a traditional black Hatake mask. Background
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Kirigakure Organization: Mist 7 swordsmen (Retired) Rank: A Rank (In his prime, Hatake Himura was listed as an S rank shinobi, with some older documents still citing him as such, despite having never officially accepted the title.) Titles: Head of Hatake Clan Headband Style/Color: Normal, White Headband Location: Forehead Chakra Color: White Chakra Level: High Chakra Points: 125 Chakra Elements: Raiton, Doton, Fuuton. Chakra Control: N/A Learning Information: N/A
Tactical Ninja:These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation. (-3 posts for learning jutsu, reaction speed is one rank higher)
Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals. (-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.) (NOTE: Due to his advanced age, Himura no longer receives any reduced chakra cost bonuses from this type) Bloodline, Clan, or Demon: Hatake Bloodline, Clan, or Demon Stage: N/A
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: Weapon Master 1) Increased Number of Weapon Styles: Because of their focus and training in the use of weapons, weapon masters are able to practice more weapon styles than others. (see below) Academy Student: 1 weapon style Genin: 2 weapon styles, 1 Weapon or Taijutsu Style Chuunin: 3 weapon styles, 1 Weapon or Taijutsu Style Jounin: 4 weapon styles, 2 Weapon or Taijutsu Style In addition Weapon Masters can learn one stage higher than normal for weapon styles(exceptions apply)
2.)Increased Number of Custom Weapons: Weapon Masters are allowed to have 4 custom weapons as opposed to just 3. Weakness: Weaker Genjutsu: [needs a description] (All Genjutsu used by the weapon master are counted as if one rank lower in power to a minimum of Academy Student) Rank Benefits
Genin Mighty Rush: [description here] (The weapon master forces chakra into their legs to move at great speeds, able to close the gap between the weapon master and their opponent in mere seconds to put themselves in the perfect position to attack. Chuunin 2) Flurry of Steel: [description here] (The weapon master can strike with such speed that they can perform two different weapon techniques in the same post. In addition at a C rank chakra cost the weapon master can jump at the opponent and spin their body incredibly fast, either using the technique defensively, by deflecting attacks away from their body, reducing the damage of techniques by 2 ranks(can nullify genin or lower techniques completely. Or it can be used offensively, moving the blades in front of you to strike furiously at your opponent, striking as many as 20 times in rapid succession.
At Jounin rank the defensive ability allows one to completely nullify any jutsus of lower rank than the Weapon Specialist, at the cost of the jutsu nullified minus one rank, Academy Rank jutsus can be nullified for no cost. Any jutsus of equal or higher rank will be reduced in power by 2 ranks. S-rank jutsus can only be reduced to A rank, ever, at A-rank Chakra cost. The offensive capabilities are also increased at Jounin rank, allowing the Weapon Specialist to add an element to the attack at B-rank chakra cost. Each element takes on a different form depending on the Weapon Specialist, this is an A-rank effect.)[5 post cool-down if using element, 3 cool-down for non-elemental] Jounin One-Handed seals: [description here] (the weapon master can use one-handed seals)
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal All up to C rank B Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) A Tenkuu Hokou no Gyou (The Art of Walking on Air) S
Raiton: All Jutsu up to A rank S Raiton: Ryouken (Lightning Hound) Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack) Hando no Semeku (Hands of Torture) Raiden no Moui (Raiden's Fury) (While no one has ever seen Himura perform this jutsu, he has implied that he has done it. However, he absolutely refuses to teach anyone this technique) Limelight (see above jutsu) Doton: All up to D rank C Doton: Doryu Taiga (Earth Release: Mud River) Tsuchi Shouaku no jutsu (Earth holding technique) Ryuusha no Jutsu (Quicksand skill) Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill) Doton: Katana no Jutsu (Earth Release: Earth Element Sword) Doton: Ishi no Yari (Earth Release: Stone Spear) B Doton: Wareme Souzou (Earth Release: Chasm Creation) Fuuton: All up to D rank C Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Kaze no Yaiba (Wind Sword) Genjutsu
Universal All Universal up to E rank D Meisai no Jutsu (Camouflage Technique) C Genjutsu Kai (Release)
Taijutsu Infinite One - Mastered Satsubatsu- Mastered Tonfa Style- Stage 4 Hiten Mitsurugi Ryu- Mastered Way of the Silent Blade- Stage 6 Bakemono Tsurugi no Kata- Mastered Summoning Information ----------------------------------------------------------------
Summoning Type: N/A
---------------------------------------------------------------- Mission Information ----------------------------------------------------------------
Mission Statement
Total Number of Missions Completed: A Lot
Total Number of Mission Points Accumulated: He lost count
Mission Record:
E-rank - Too many
D-rank - Still too many
C-rank - A lot
B-rank - Considerably many
A-rank - Quite a few
S-rank - More than his fair share
Alternative Missions - [0] Maintaining the clan is a mission in itself Teaching Credits - [0] He goes to the academy as a guest teacher when he's bored
{House Type}: Compound (Hatake Compound) {Object in above house.}: n/a
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Thu Oct 03, 2013 5:27 pm
wolfbain001
KiraKatonnami
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Kira Katonnami Nicknames: --- Age: 15 Gender: Female Hair Color: Silver Eye Color: Grey Height: 4' 11" Body Type: Lean Distinguishing Features: A black, tribal tattoo of a wing on her right shoulder Background Kira used to be a very nice girl. When she was born, her mother bestowed a prize and cherished family heirloom, a gold trinket on a plain necklace. Kira always went to the market to get bread, but she had to be done and back by sundown. One night she was running late, and it would be a night she would never forget. She was sprinting home as fast as she could (which was quite fast for someone of her age) when it all happened. When life as she knew it crumbled before her eyes. See, her dad owed a black market merchant a LOT of chash. He had been barely making it along and wanted to give his beautiful wife and beloved daughter the live they deserved. What he didn't get was the you generally have to pay back what you "borrow" there if no such thing as free "gifts" when it comes to the black market.
She was running home when the shouts came. Scrambling up on crates, she gazed in horror as men slaughtered her mother and father. The last memory Kira has is her mom looking at her with pleading eyes. She said something then, something that's eaten Kira alive since that day. She just couldn't make out what she said. For all she knew, it could have been something as a warning, or a simple "I love you", but Kira knew, and knows, that it was much more then that. That was all she saw before a colorful red and black mask blocked her way. Ducking down, she would hide in a crate as the men stormed out of the house.
Silent tears trickled over a horror stricken face. Once she was sure the men were gone, she instantly crawled out and ran blindly down the street. A small explosion and a lung full of smoke was all Kira needed to know that the men had set the house on fire, cleaning up their handy work. The officials labeled it as a incident. A simple fireplace flame gone wrong. But Kira knows better, sure, it was dark out, but the mask. She will NEVER forget the mask...
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Konohagakure Organization: --- Rank: Genin Titles: --- Headband Style/Color: Plain style, Dark Grey color Headband Location: Right upper arm
Chakra Color: Black and purple Chakra Level: Low Chakra Points: 32 Chakra Elements: Katon, Doton Extra Chakra Elements: -- Chakra Control: -1 chakra point bonus for all ninjutsus Learning Information: -4 posts for learning jutsu
Tactical Ninja: : These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation. (-3 posts for learning jutsu, reaction speed is one rank higher)
Speed Shinobi: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast. (Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: NInjutsu Specialist Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated)
Genin: +7 chakra points Chuunin: +14 Jounin: +21 Sannin/Kage: +28
Weakness: 2) Fewer Taijutsu Styles: (The Ninjutsu Specialist can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)
Rank Benefits
Genin 1) Improved Chakra Control: (The Ninjutsu Specialist receives a -1 chakra point bonus for all ninjutsus, this bonus stacks with any other chakra control bonuses.)
Chuunin 2) Extra Element: (The Ninjutsu specialist gains access to another element, but they can only learn Ninjutsu for this element)
Jounin 1) Access to Combination Jutsus: (Can use combination jutsus by themselves at the regular chakra cost for the jutsus rank [normally requires at least one other particpant, or it will cost the chakra cost for both jutsus used for the combination]. The ability to use a combination jutsu by yourself has a three post cool-down. This ability does not give Ninjutsu Specialists the ability to use combination releases specific to bloodlines, it simply allows for the use of jutsus from the combination jutsu list)
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank
C Rank
B Rank
First Element: Katon E Rank
D Rank
C Rank
B Rank
Taijutsu
E Rank
D Rank
Clan Jutsu
--- Ninjutsu E Rank
D Rank
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Backpack Type/Color: Two strap backpack Tool Pouch Location: left outer thigh Kunai/Shuriken Holster Location: Right lower hip
Gold: 500/color]
Equipment
Kunai: 5 Shuriken: 20
Supplies
Item:
Custom Equipment
---
Housing/Furniture
No house: - None: #
Funkmaster Biscuit
AkioHimura
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Akio Himura Nicknames: N/A Age: 17 Gender: Male Hair Color: White Eye Color: Light Grey, almost white in color Height: 6'2 Body Type: Athletic and lithe, noticeably long arms Distinguishing Features: Skeletal tattoo's cover his face and torso, long tongue, scarred body
Background {Insert background info or link to it here.}
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Kirigakure Organization: N/A Rank: Genin Titles: Headband Style/Color: Cloak/Olive Headband Location: Center of torso, just above sternum, acts as a clasp for cloak
Chakra Color: Lime green Chakra Level: Low Chakra Points: Chakra Elements: Doton & Suiton Extra Chakra Elements: N/A Chakra Control: (Place any chakra cost bonuses or penalties here.) Learning Information: (Learning bonuses/penalties from types, profession, or bloodline.)
: (Place shinobi type info here.)
: (Place the shinobi type info here.)
Bloodline, Clan, or Demon: (Name of your Bloodline, Clan, or Demon; erase what you don't have; provide a link to your bloodline, clan, or Demon, as well as your approval for it.) Bloodline, Clan, or Demon Stage: (Current stage of your bloodline clan or demon; some start as dormant, will say in the bloodline/clan description; provide link to achievement of current stage if applicable. Demons start as Sleeping or Untamed, and follow the Perfect Host system for stages.)
Bloodline/Clan Transplant: (Name of the bloodline/clan transplanted; provide link to transplanting post.) Transplant Stage: (Current stage of transplant; provide link to achievement of current stage.)
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: Profession Base Benefit: Weakness: (Weakness of your shinobi profession. Choose only one.)
{Paste approved talent here, with link to approval.}
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank
First Element: (Name of Element.) E Rank
D Rank
Genjutsu
Universal E Rank Bunshin no Jutsu
D Rank
First Element: (Name of Element.) E Rank
D Rank
Taijutsu
E Rank
D Rank
Bloodline/Clan/Demon Jutsu
(Bloodline/Clan/Demon name.) Ninjutsu E Rank
D Rank
Genjutsu E Rank
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (What type of animals do you summon? Dog, snake, toad, etc.)
{House Type}: (Link to thread.) {Object in above house.}: #
little mintchan
Sypher Name of weapon: Carrot pic Who owns the weapon: Sypher Where it was found/Who made it: Sypher made it and founded it The Range of the weapon: close range only Weakness: Speed is slower due to more metal and liquid, weapon can be melted by katon of rank above chuunin. Can paralyze owner of weapon if stabbed with it. Posion is within the kunai, can only be used twice and when posion runs out you can't refill till after the battle or spar. Can only paralyz opponent, the stabbing of the weapon can kill if it is stabbed through the vitals organs or head/neck. Description: A small Kunai like weapon, shaped like a carrot, painted like a carrot but when touched it is pure metal and is thin like a kunai but the metal used for it is easily metaled by katon techinques over chuunin and at chuunin. It is filled with a apralyzing formula that dentist's use to numb the mouth area. It comes out and infects the victum when cuts or punctures them. The posion is within the kunai in a thin under layer and has to be refilled every two times used for it's small capaticy.
Kai N/A
SypherHouzuki
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Sypher Houzuki Nicknames: Sypher....whimp....scaredy cat...ect Age:17 Gender: Male Hair Color: Brown with white highlights (he basically dyed his hair brown) Eye Color: Green Height: 5.2 (he hasn't hit maturity yet) Body Type: Whimpy. Distinguishing Features: He does have one tattoo, a symbol representing "healing water" on his lower back. He also has one earring on his right upper ear.
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Konohagakure Organization: None Rank: Genin Titles: Medical Assistant, Non- combatant (no true 'names' yet) Headband Style/Color: Upper Arm style, black Headband Location: Upper Right Arm
Chakra Color: Light blue for the color of water and medical Chakra Level: Medium Chakra Points: 31 [ 3/10 ] Chakra Elements: Suiton, Medical Extra Chakra Elements: Chakra Control: medium Learning Information: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.
Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too. (Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)
Elemental Control (Suiton): These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker. (-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.)
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: Medical Shinobi Profession Base Benefit: Natural Healer Weakness: Fewer Weapon/Taijustu Styles
Rank Benefits
Genin Poisoner [ The Medical Shinobi gains the ability to safely use poisons and can also create their own custom poisons, 1 at Genin, and a second at Jounin ]
Chuunin Poison Resistance [ The Medical Shinobi gains immunity to all of their own custom poisons. In addition when first affected by a foreign poison, the Medical Shinobi rolls a 10-sided dice, if the result is a 3,6, or 7 then they are not affected, any subsequent exposure to the poison requires a roll of a 10-sided dice and if the Medical Shinobi rolls an even number they are not affected by the poison ]
Jounin Medicine Master [ Medical shinobi come to realize that they can't always be there to heal their injured comrades, but through intense study and a mastery of the medical arts, some Med-nins don't have to be. By storing their healing energies in capsules, a medical shinobi can aid their allies even from hundreds of miles away. ]
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank Kinobori no Jutsu (Tree Walking Technique)
C Rank Suimen Hokou no Gyou (The Art of Water Walking)
Suiton: Liquid Water [ x ] E Rank Mizu no Waruasobi (Trick of Water) Mizu Soujuu (Water Manipulation) D Rank Mizu Peretto (Water Pellet) Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) C Rank Mizu Bunshin [Water Clone] Mizu no Yaiba (Water Sword)
Genjutsu
Universal E Rank Bunshin no Jutsu
D Rank
Medical: Art of Healing [ x ] E Rank Shindan (Diagnosis) Kiyomaru (Cleanse) Shiatsu (Massage) Teikouryoku (Power of Resistance) Tekishutsu (Extraction) D Rank Gantai no Jutsu (Bandage Skill) Fleshbinding Technique [Ikimi Baindingu no Jutsu] Sansokyoukyuu(Oxygen Supply) Keksuki Gyouko (Blood Coagulation) Chiyute No Jutsu: Karui (Healing Hands Technique: Minor) C Rank
C Rank Teichi Mizu Ryokou (Water Release: Spying Water Travel) Gōesuiwan no Jutsu (Water Release: Great Water Arm)
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Backpack Type/Color: Shoulder bag, black Tool Pouch Location: In Backpack in a small black bag Kunai/Shuriken Holster Location: Left upper leg
Gold: 500
Equipment
Kunai: #10 Shuriken: #8
Supplies
Item: Medical kit
Custom Equipment
Blue Ringed Octopus Poison [ paralyzer ]
_Taru_Kimisho_
ShinjiHozuki
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Shinji Hozuki Nicknames: Shin Age: 18 Gender: Male Hair Color: White Eye Color: purple Height: 6'4 Body Type: Athletic and Slinky Distinguishing Features: sharp shark like teeth, long tong, purple eyes
Background Shin growing up in the time of war never really had much of a childhood. because of where he lived his parents where either always fighting or off working on repairs for the village. after the death of his father Shins mother sent him away at the age of 2 to his homeland of the hozuki islands. he had spent around 8 years there learning about his familys past and powers as well as unlocking a few new tricks of his own before coming back to the village of kiri.on his own return he was looked at differently. spending all the time in his homeland realy took a tol on his appearance. if his name dident give it away people could just look at him and tell he was an hozuki. him always playing around with his limbs dident help much either.
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Kiri Organization: None Rank: Genin Titles: Headband Style/Color: buckled Headband Location: on his belt buckle.
Chakra Color: sky blue Chakra Level: low Chakra Points: 25 Chakra Elements: Water Extra Chakra Elements: none Chakra Control: (Place any chakra cost bonuses or penalties here.) Learning Information: (Learning bonuses/penalties from types, profession, or bloodline.)
Offensive: This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn. (+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)
Ability Control: Bloodline (+1 rank in strength of attacks for bloodline ability's)
Bloodline: Hozuki clan Bloodline, Clan, or Demon Stage: none
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: Weapon Master Profession Base Benefit: Increased Number of Weapon Styles: Because of their focus and training in the use of weapons, Weapon Specialists are able to practice more weapon styles than others. (Can learn one extra Weapon style per rank. Students can only learn 1 style, Genin can learn two, Chuunin 3 and finally being able to learn 4 styles as a Jounin. Extra styles cannot be used to learn Taijutsu Styles)
Sharp Mind: Can learn one stage beyond RPC's rank in one Weapon style
Weakness: 1) Less Elements: [needs a description] (The weapon master can only have 2 elements, starting with 1 at academy student and acquiring the second at jounin; if the character has a combination release Kekkai genkai they get their two primary elements and their combination element at academy student, but never get another element; demons that give their hosts access to elements can still learn the jutsus for that element, but only up to their current rank, unless they are willing to take it as 1 of their two primary elements)
Rank Benefits
Genin: 2) Battle Instinct: Weapon Specialists are trained to attack in a relentless manner in order to overwhelm an opponent's defense, and when they take the stance of a trained style, they are easily able to do so. (+1 Rank Attack Speed while utilizing a weapon style stance.)
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank
First Element: Suiton- Water) E Rank
D Rank
Genjutsu
Universal E Rank Bunshin no Jutsu
D Rank
First Element: (Name of Element.) E Rank
D Rank
Kenjutsu
E Rank
D Rank
Bloodline/Clan/Demon Jutsu
(Bloodline/Clan/Demon name.) Ninjutsu E Rank
D Rank
Genjutsu E Rank
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (What type of animals do you summon? Dog, snake, toad, etc.)
{House Type}: (Link to thread.) {Object in above house.}: #
Posted: Thu Oct 03, 2013 5:28 pm
Lilly, your stuff took more space than a single post is allowed to hold. x.x
White Water Lilly
-- Custom Weapon --
Name of weapon: Kokushibyo (Black Death)
Who owns the weapon: Tsubame Itsuki
Where it was found/Who made it: The Kokushibyo was made as a special request for the founder of the Tsubame family several generations ago and since then has been continously passed down from one head of the family to the next as a sacred family heirloom.
The Range of the weapon: Melee
Weakness: User can't use the special ability of the blade for more than 5 times before a rest cycle of 10 posts (2 for every use) or it'll destroy the foundation of the rapier. Like with most rapiers, the debole (center middle to tip of blade) is the most weakest part of the blade because of how far it is from the hilt and how thinned out the blade is at this point.
Description: The Kokushibyo is a dark black rapier made purely of iron and weighs approximately 0.9 kilograms. The blade is 1.5 centimetres (0.59 inches) in width and 1 metre (39 inches) in lenght, ending in a sharply pointed tip. The Kokushibyo was made with flexiblity and swift movements in mind so it's design is fairly plain. The hilt is weaved out of two long pieces of metal forming a simple guard for the hand and a mini dome of protection for the area where the blade connects with the hilt. When infused with chakra, the user is able to warp the shape/form of the blade providing the user the ability to direct his/her blade around certain objects/obstacles that might be in the way during an attack(wrapping around an enemy's weapon).
Ability: Shifuto (Shift) Cost: D-rank worth of chakra Limit(s): • Maximum additional 30 centimeteres stretch in length and .5 centimeteres in width allowed or risk breaking the foundation of the blade • Minimum shrink size of 30 centimetres in length or .75 centimeteres in width can be allowed before destruction in the blade's foundation occurs • Manipulation of the blade to have miniature blades sticking out along the side cannot extend over 2 centimeteres and no more than 10 minature blades can be created • Can be manipulated to loop around in circles but if knot is formed, blade will be unable to revert back to original state • Ability can't be used over a 5 time limit per 10 post resting cycle (2 per usage)
Rp Sample:
Itsuki stood in the middle of an open field, eyes portrying nothing as she got ready to face her opponent. Reaching for the hilt of her rapier, Itsuki comptemplated just killing off the man with a jutsu but decided not to since that might gather too much attention on how the man died. 'Afterall, those would impure intentions only help to taint the purity of the world, so, I'm just assisting in getting rid of useless trash.' Unshelthing her rapier, sunlight reflected off the blade's iron coating as Itsuki held it firmly in her right hand anticipating her opponent's first move.
Getting the hint to strike first, the man smirked as he charged towards Itsuki with a long sword aiming for a strike to her chest. Shaking her head at the man's foolishness, Itsuki simply took a step back and raised her elbow to position her rapier diagonally in front of her intercepting the man's attack. The two blades clashed together and Itsuki whinced surprised at the strength of the man, no wanting to give in, Itsuki kept to her position as she tried to push back his sword. This action only caused the man to smirk even wider as he pushed his blade closer towards Itsuki's body. "It's no use little missy, everyone know's a longsword weighs more then a rapier, what you're doing is only going to result in a broken blade." At this Haruko smiled knowingly, "True, but you don't know my blade. Kokushibyo's much more special than any old rapier still being sold in towns. Mine, actually grants me the ablity to kill you while in this position." Before the man could even utter a respond, Itsuki infused her chakra with Kokushibyo. Within a second, Itsuki used her chakra to mold the foundation of her rapier and easily manipulated it so that the bottom half of her blade would extend and bend around her opponent's sword to quickly stab the man's chest.
Smiling devilishly as she watched her opponent's eyes widen in shock, Itsuki returned Kokushibyo to it's original form thus allowing for blood to flow freely down the man's wound. The man, who was still in shock, could only release a weak, surprised gasp before letting go of his sword and dropping to his knees while clutching at his new chest wound. Not giving the man a chance to recover from his sudden state of shock, Itsuki fluently manuvered herself behind the man and pierced him in the heart. Retracting her rapier, Itsuki snapped her right wrist once to rid her blade of the blood, 'Sheesh, to think I had to taint Kokushi for such a small matter. Hmph, better clean off the excess blood before it really stains the blade.' As she walked away from the scene, Itsuki reached into one of her pouches and took out an old wash cloth and began cleaning her blade. 'Last time I'm using you to deal with low life scums, you're best used when facing a more worthy opponent...'
MiyakeShizuna
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Miyake, Shizuna Nicknames: Shizu || Fake Mute Age: 17 Gender: Female Hair Color: Dusty Rose Eye Color: Light Cherry Red Height: 5'4" Body Type: Petite || Agile || Flexible Distinguishing Features: Two tattoos: hibiscus flower on her right shoulder blade & an ivy vine wrapped around her left hand
Personality - Not part of original format but I like to have this here as a rpc guild; will remove if required
Shizuna is a shy, quiet girl who appears to others as mute. She rarely speaks, even to her parents, the only ones to ever hear her voice is her artwork and even then its so soft you could barely hear it. Shizuna is very passionate about her work thus she is easily angered if someone was to mistreat any form of art. Kind and sweet, Shizuna relays to people her feelings and thoughts through random pictures and words she makes in the sketchbook she always has hanging by her side.
Background - [Link to Full History to Come]
Expectations...its a dangerous thing and often than not, will leave an permit scar on those who are forced to live up to them. Born into the Ink Artistry Clan, Shizuna was introduced to the world of living art at an early age. As a child bred from two Ink Artistry parents, Shizuna should have carried a more stronger percentage of her parent's ability over living ink than most Ink Artistry decedents. Mix that with her own potential abilities to work with living ink, Shizuna was viewed as the perfect Ink Artistry child capable of bringing glory and status to their sub-par clan. At birth, she had a tattoo similar to a hibiscus flower on her right shoulder, proof of her inheritance of her parents' ink, and having believed that the sooner Shizuna learned the ways of the clan the better, Shizuna was immediately started on the path of an artist.
Push to the brink, Shizuna was forces daily to observe and practice numerous forms of artistic expression. Painting being the main focus, Shizuna spent every waking hour either staring at other painting or being directed to paint herself without breaks except for naps (when she was 1-3 years old), going to the bathroom, and meals. When she was five, Shizuna was given her first test to determine her worth.
The night as Shizuna conducted her test in the basement dojo of her family home, her ink would sprung to life unwilling to obey the will of its creator. This surprised the elders as well as Shizuna's parents seeing how Shizuna was the perfect specimen. What they didn't know was that Shizuna's own unstable mind was the reason behind this madness. Having been trained so strictly for so long and constantly reminded that failure was not an option; Shizuna had went into the dojo where she was to conduct her test with a less than steady mind. It was a simple task really, paint a picture with ink and have it come to life. If Shizuna really wanted to, she could've done it in her sleep but her fears of failing was what cause her loose control over her abilities and send the drawing on an rampage.
Expecting the worst, her parents and the elders escaped the room leaving Shizuna to fend for herself. What happened next turned out to be even more of a mystery as a loud explosion erupted from the room and then silence. When her parents re-entered the room, they were surprised to find Shizuna still breathing and unconscious with her right hand covering what looked to be a ivy vine tattoo.
After that night, Shizuna never spoke unless necessary and she closed herself off to her art. To the surprise of everyone who've ever heard of that night's incident, Shizuna never had anymore problems with controlling her powers and she even showed much promise when it came to the clan techniques. Dedicating herself to her art and shinobi career, Shizuna finally graduated from the academy after much difficulties - more so due to her lack of vocal communications than anything. During this time, Shizuna has also established a sort of reputation amongst her classmate as a 'Fake Mute' as Shizuna actually could speak if forced into a corner; very quietly but still speaking none the less. Never without her sketchbook and ink, Shizuna spends the day in various parts of town sketching and will only communicate with others if they initiate it first; even so a proper conversation can only be held if the person can stand to receive responses in the form of art that is.
---------------------------------------------------------------- Shinobi Info ----------------------------------------------------------------
Village: Kumogakure Organization: - Rank: Jounin Titles: The Silent Artist Headband Style/Color: Standard || Bubble Gum Pink Headband Location: Around neck
Chakra Color: Rose Chakra Level:Medium [modifier: +3/10] Low (until bloodline app's approved) Chakra Points:109 85 Chakra Elements: Suiton || Fuuton || Hiton Extra Chakra Elements: -
Chakra Control: -
Learning Information: [Profession] - Learning Nin-/Gen-jutsu [1] post faster [Profession] - Learning Tai-/Weapon techs [1] post longer [Shinobi Type: Support] - All jutsu can be learned [2] post faster
Support: -2 posts to learn jutsu; can perform jutsus that are below their rank without hand-seals & jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters; jutsus of higher rank require the normal number of hand-seals
Combo: Can use 2 jutsu per post; at Jounin can use 3 jutsu per post
Bloodline, Clan, or Demon:Ink Artistry = [Application] [Pending] Bloodline, Clan, or Demon Stage: N/A
Bloodline/Clan Transplant: - Transplant Stage: -
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Profession Base Benefit: Professional Sealer: Those of the Sealing Master profession are the only ninja capable of fully mastering the art of seals, able to learn and use any type of seal available, and even design their own. (Able to learn all seals in the list, and learn custom seals.)
Sealed Knowledge: While normally one must be taught how to utilize seals, the Sealing Master is able to learn seals of their level directly from a scroll, so long as they can obtain it. They are also the only class capable of teaching the art of seals to others. (Able to self teach seals of equal or lower rank if a scroll is available, with a +1 post learning penalty. Must PM the Kage or a crew member to obtain the scroll.)
Weakness: Fewer Taijutsu/Weapon Styles: The Sealing Master can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered
Rank Benefits
Genin Tattoo Artist: Soon after beginning training in seals, one begins to notice that they are easily spotted. Thus, a solution was required. Some sealing masters learn how to draw the seal patterns in such a way that they are unrecognizable as anything but a picture of the user’s choice. Used on human flesh, it would appear to be a simple tattoo, thus the name. This is done in such a way that it does not harm the seal functions, simply making it look differently. (Able to make seals that are impossible to identify as such. Inversely, easily able to identify disguised seals.)
Chuunin Blood Sealing: After much training in the art of sealing, the sealing master discovers that by simply mixing a bit of blood with his ink just right, he is able to make a stronger variation of any seal. (Blood seals are usable only by the individual who’s blood was used to make them. Can be applied to any seal.)
Jounin Space Time Manipulator: After much dedication and study of the art of sealing, some masters begin to find deeper meaning in their techniques. Delving into that unknown, they find the secret to space and time. (Able to use Space Time jutsu.)
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Kyou Masukingu No Jutsu (Sound Masking Technique)
C Rank Suimen Hokou no Gyou (The Art of Water Walking)
Fuinjutsu: Sealing
E Rank Storage Seal Basic
D Rank Hiku (To pull) Reinforcement Seal (Kyouka)
C Rank Explosive Seal Security Seal Radio Seal
B Rank
A Rank
Suiton: Water
E Rank Mizu Soujuu (Water Manipulation) Mizu Kagami no Jutsu (Water Mirror Technique) Mizu no Waruasobi (Trick of Water) Uo Tsuba (Fish Spit)
D Rank Mizutamari no Jutsu (Water Puddle Technique) Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Mizu Peretto (Water Pellet) Isonagi no Jutsu (Beach Crab) Mizu Tate no Jutsu (Water Shield Technique)
C Rank Mizu Bunshin (Water Clone) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) Deido Tama (Mud Ball) Suikusari no Jutsu (Water Chains Technique) Mizu no Yaiba (Water Sword) Mizukaisou Bunshin no Jutsu Mizu no Yoroi (Water Armor) Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken) Suimenka no Kisoku ( Breathing underwater Technique) Kirigakure no Jutsu (Hidden Mist Technique)
B Rank Kiri Shikaku no Jutsu (Mist Vision Technique)
A Rank Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique) Suiton: Mizu Ryuu no Jutsu (Water Release: Water Dragon Technique) Doiru Suiyari no Jutsu (Drilling Water Spears) Suiton: Suise no Jutsu (Water Release: Water Torrent Technique) Mizuhada Bunshin No Jutsu (Water Body Clone Technique) Suijouki no Jutsu (Steam Technique) Suirou no Jutsu (Water Prison Technique) Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique) Gekiryuu Chikara (Raging River Force) Suiton: Suijinheki (Water Release: Water Barrier)
Fuuton: Wind
E Rank Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
D Rank Okuridashi Kaze (Propelling Winds)
C Rank
Hiton: Medical
E Rank Shindan (Diagnosis) Kiyomaru (Cleanse)
D Rank
C Rank
Genjutsu
Universal
E Rank Bunshin no Jutsu
D Rank Bakuretsu Kunai (Exploding Kunai) Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique) Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
C Rank Genjutsu Kai (Release)
Suiton: Water
E Rank
D Rank
Taijutsu
E Rank
D Rank
Bloodline Jutsu
Ink Artistry
Ninjutsu
E Rank Sumi Bunshin no Jutsu (Ink Clone Technique)
D Rank
C Rank Sumi Gasumi no Jutsu (Ink Haze Technique) Choujuu Giga (Super Beast Imitation Drawing)
Genjutsu
E Rank
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Talent Description: Artistic Soul: Shizuna breaths and lives art and with it, comes a passion and dedication like no other. Skilled mostly in the ways of strokes and paint, Shizuna is able to draw symbols, characters, pictures, etc. much faster than the average person [Speed becomes one rank higher when drawing seals/pictures/characters with liquid - ink, blood, etc.]. Having a natural talent for art, Shizuna is able to learn Ink Artistry techniques (canon/customs) and sealing techs [1] post less. This stacks with any other learning bonuses Shizuna may have. More focused when it comes to art, Shizuna gains the innate ability to channel her chakra better when it involves art. [2] chakra point deduction when it comes to performing Ink Artistry techniques (canon/customs) and sealing techs.
Talent Sacrifice: In return for her focus and dedication to art, Shizuna is only capable of learning [1] taijutsu/weapon style which she will never be unable to master. Each skill will require an additional [2] post to learn and this learning modifier stacks with any other tai-/weapon tech debuff Shizuna already has. Should a technique of her chosen tai-/weapon style require a chakra cost, Shizuna's talent will be reversed so instead of a [2] chakra point deduction, it will cost her [2] additional chakra points to perform.
How it happened: A world of art, that's all Shizuna has every known since birth and thus art has pretty much integrated into her very soul. Though she was forced to relentlessly learn and embrace various forms of art by members of her family, Shizuna still ended up developing a love for it and with this growing love, became more attune with the workings of art. By only having been kept indoors to study art, Shizuna was not and is still not an active child; making it difficult for her to perform even mediocore physical activities.
[color=black][size=10][b]Username:[/b] White Water Lilly [b]RPC Name:[/b] [url=]Miyaki, Shizuna[/url]
[b]Talent Description:[/b] [i]Artistic Soul[/i]: Shizuna breaths and lives art and with it, comes a passion and dedication like no other. Skilled mostly in the ways of strokes and paint, Shizuna is able to draw symbols, characters, pictures, etc. much faster than the average person [Speed becomes one rank higher when drawing seals/pictures/characters with liquid - ink, blood, etc.]. Having a natural talent for art, Shizuna is able to learn Ink Artistry techniques (canon/customs) and sealing techs [1] post less. This stacks with any other learning bonuses Shizuna may have. More focused when it comes to art, Shizuna gains the innate ability to channel her chakra better when it involves art. [2] chakra point deduction when it comes to performing Ink Artistry techniques (canon/customs) and sealing techs.
[b]Talent Sacrifice:[/b] In return for her focus and dedication to art, Shizuna is only capable of learning [1] taijutsu/weapon style which she will never be unable to master. Each skill will require an additional [2] post to learn and this learning modifier stacks with any other tai-/weapon tech debuff Shizuna already has. Should a technique of her chosen tai-/weapon style require a chakra cost, Shizuna's talent will be reversed so instead of a [2] chakra point deduction, it will cost her [2] additional chakra points to perform.
[b]How it happened:[/b] A world of art, that's all Shizuna has every known since birth and thus art has pretty much integrated into her very soul. Though she was forced to relentlessly learn and embrace various forms of art by members of her family, Shizuna still ended up developing a love for it and with this growing love, became more attune with the workings of art. By only having been kept indoors to study art, Shizuna was not and is still not an active child; making it difficult for her to perform even mediocore physical activities. [/size][/color]
What you know about the clan/bl: This bloodline was created based on the battle style of Sai in the Naruto-verse. His ability over ink is the core foundation of this bloodline and though his moves generally revolve around adding chakra to pre-painted images, Sai is also able to draw something on the spot and use it. Basically but adding one's chakra to the ink (drawing, characters, etc.), animates it allowing for the ink to spring to life. The ink images that come to life can also grow larger, generally life size, to fit the user's need. The most common uses of his abilities are when Sai uses his ink to create a giant bird for transport or large lions for offensive attacks.
Rp Sample: **For sample purposes, Shizuna will be a jounin with support/combo type in this rp senario
Perched on the ledge of Kumogakure's grand gates, a young female clad in a simple, sleeve-less, rose colour top and magenta shorts sat with her feet dangling and sketchbook on her lap. This particular individual was currently painting the sunset with only a single paintbrush and black ink as her tools. While she did that, an explosion could be heard at the gates as several smoke bombs were smashed and activated. Due to her current position at the top of the gates, the smoke had yet to affect her allowing her a clear view of the ground below. There, running out of the village were two shinobi, both male and adorning jounin vests. Letting out a sigh, Shizuna shook her head in disbelief as another set of idiots attempted to steal from Kumo. 'Just because out ranks had a bit of a falling out, the whole shinobi nation thinks they can just do whatever they want...well it should be another five minutes or so before the guards recover. Downhill travel is faster than uphill...up to me I guess,' Closing her sketchbook, Shizuna shoved her brush into the ring bindings and slipped her right hand hand through the strap all in one swift motion so that her sketchbook now rested by her side like a messenger bag.
Left hand flicking open the vial pouch that rested on her left hip, Shizuna would continue to observe the two as they headed down the mountain pass known to all. 'Fools...going the direct route...' Pulling out two full vials of ink, Shizuna would hold onto them as she directed her chakra through the small gaps between vial and cork and into the ink laying dormant within. The ink from inside would bubble out and mind imagining the bottom of the mountain pass, called about her ink to help propel and cover her fast, almost instant travel down to the bottom of the mountain pass. Breaking free of their glass confinement by means of pushing out the cork, the ink would spray out into the open air before combining together to form a thin haze like wall around her body. Pushing off the wall just as the haze settled in, chakra infused ink would enveloped her body entirely as Shizuna flicked out of sight. [1]
Flashing back into existence in the same haze of ink, the ink would fade away like mist to reveal Shizuna standing there calm and battle ready. The faded ink would gather in a pool of black liquid at Shizuna's feet which she would use for another technique shortly. Eyes squinting slightly, Shizuna spotted her targets and from the way they seem to be picking up speed, it was apparent they spotted her as well. Left hand dropping the now empty vials to the ground, Shizuna would allow for them to smash into the ground and crack into numerous shards of broken glass as that would be faster than slipping them back into her pouch. A necessary loss in Shizuna's mind. Left hand reaching further back pass her ink pouch, Shizuna would withdraw a scroll from inside her scroll pouch and unroll it with a snap of her wrist. On the scroll were twelve animal drawings made from ink. These animals represented the twelve animal zodiac in their correct order - starting with the rat and ending with the pig.
Though her ink creations were easily destructible, they were still useful in detaining her opponent's attentions and at the moment, that was all she needed. 'So lets go with the classic tiger and loyal dog for two offensive forces...' Calling upon her chakra once more, Shizuna channeled it from her body through to her left hand, onto her scroll, and than towards the drawings of the tiger and dog. Wordlessly activating her technique, Shizuna would infuse the two paintings with her chakra and turn the scroll to face her approaching opponents. The paintings would than begin to peel off from the scroll like dry glue from fingers before picking up speed and shooting out into the open. As the paintings flew mid-air, they would begin to grow in size and take on a three dimensional shape. Smashing into the ground as life-size animals, they would be beige in colour with all parts of their body outlined in thick black ink. [2]
Her creations would momentarily surprise her foes but only for a moment before they continued their charge. Swords drawn, the two were ready to hack away at her creations believing them to be as strong as the real things which they were not. One strike against them and they return to ink. 'Just like any other regular clones...' With a simply flick of her right hand, her beasts charged towards her opponents with the intent to pin them down. Never one to underestimate her opponents, Shizuna would bring her right hand back to rest by her side while sending chakra out her feet and into the surrounding ink laying in a pool at her feet. Infusing her chakra with the black liquid that is ink, Shizuna would use her chakra to mold it into two replica's of herself. 'Sumi Bunshin no Jutsu,' Shizuna would say in her mind as the ink below her bubbled before springing upward and molding into two exact copy of Shizuna in her casual outfit [3]. Passing a kunai to each clone, Shizuna would send them forward to aid her ink beast while she takes a moment to catch her breath. Four consecutive jutsus two of which were C-rank, even as a jounin, to perform such a long string of attacks was bound to take its toll. Dropping her scroll on the ground, Shizuna took a moment to calculate just how much time it would take for her creations to be completely wiped out by her opponents.
Knowing she didn't have much longer, Shizuna would reach towards another vial pouch hanging on her left hip. Unlike the one on her right, this one contained vials of water instead of ink. Swiping out two of them, Shizuna held both in her left hand in the space between her index and middle and middle and ring fingers. Charging forward, Shizuna would begin to send her chakra into the tube and infuse it with the water. Gaze set on her opponents, both had managed to destroy her beasts and were now left trying to nail down her lithe clones. Skidding to a full stop, Shizuna would then whip both at the ground in front of her as preparation for her next move. With her chakra already infused with the water, it wasn't extremely hard for her to continue using that chakra to mold the water into solid forms. As the two ninja finally managed to destroy her clones, it would already be too late as Shizuna had more than enough time to use her chakra to construct chains from the pool of water while they were pre-occupied. Launching out her chains the moment the two shinobi were within striking distance, her chains would fly at speeds of around 80km/hr and capture her opponenet's ankles and wrists by surprise [4]. Grinding their teeth, both males would attempt to free themselves from their bindings by force. Staring blankly at the two, Shizuna decided enough was enough and to put an end to their struggle would finish one of them and leave the other for interrogation. Nimbly making her way around one of the two males, Shizuna would pull out a kunai and slice the males neck without a second though. Turning her attention to the screaming male, Shizuna would silence him would a whack in the head using the butt of her kunai. 'That's what fools get for messing with Kumo...'
Techniques Used:
[1] - Sumi Gasumi no Jutsu (Ink Haze Technique) || Rank: C xxxxx=> Shunshin (Body Flicker) || Rank: C [2] - Choujuu Giga (Super Beast Imitation Drawing) || Rank: C [3] - Sumi Bunshin no Jutsu (Ink Clone Technique) || Rank: E [4] - Suikusari no Jutsu (Water Chains Technique) || Rank: C
[b]What you know about the clan/bl:[/b] This bloodline was created based on the battle style of Sai in the Naruto-verse. His ability over ink is the core foundation of this bloodline and though his moves generally revolve around adding chakra to pre-painted images, Sai is also able to draw something on the spot and use it. Basically but adding one's chakra to the ink (drawing, characters, etc.), animates it allowing for the ink to spring to life. The ink images that come to life can also grow larger, generally life size, to fit the user's need. The most common uses of his abilities are when Sai uses his ink to create a giant bird for transport or large lions for offensive attacks.
[b]Rp Sample[/b]:[/size] [size=9][i]**For sample purposes, Shizuna will be a jounin with support/combo type in this rp senario[/i][/size]
[size=10]Perched on the ledge of Kumogakure's grand gates, a young female clad in a simple, sleeve-less, rose colour top and magenta shorts sat with her feet dangling and sketchbook on her lap. This particular individual was currently painting the sunset with only a single paintbrush and black ink as her tools. While she did that, an explosion could be heard at the gates as several smoke bombs were smashed and activated. Due to her current position at the top of the gates, the smoke had yet to affect her allowing her a clear view of the ground below. There, running out of the village were two shinobi, both male and adorning jounin vests. Letting out a sigh, Shizuna shook her head in disbelief as another set of idiots attempted to steal from Kumo. '[i]Just because out ranks had a bit of a falling out, the whole shinobi nation thinks they can just do whatever they want...well it should be another five minutes or so before the guards recover. Downhill travel is faster than uphill...up to me I guess,[/i]' Closing her sketchbook, Shizuna shoved her brush into the ring bindings and slipped her right hand hand through the strap all in one swift motion so that her sketchbook now rested by her side like a messenger bag.
Left hand flicking open the vial pouch that rested on her left hip, Shizuna would continue to observe the two as they headed down the mountain pass known to all. '[i]Fools...going the direct route...[/i]' Pulling out two full vials of ink, Shizuna would hold onto them as she directed her chakra through the small gaps between vial and cork and into the ink laying dormant within. The ink from inside would bubble out and mind imagining the bottom of the mountain pass, called about her ink to help propel and cover her fast, almost instant travel down to the bottom of the mountain pass. Breaking free of their glass confinement by means of pushing out the cork, the ink would spray out into the open air before combining together to form a thin haze like wall around her body. Pushing off the wall just as the haze settled in, chakra infused ink would enveloped her body entirely as Shizuna flicked out of sight. [1]
Flashing back into existence in the same haze of ink, the ink would fade away like mist to reveal Shizuna standing there calm and battle ready. The faded ink would gather in a pool of black liquid at Shizuna's feet which she would use for another technique shortly. Eyes squinting slightly, Shizuna spotted her targets and from the way they seem to be picking up speed, it was apparent they spotted her as well. Left hand dropping the now empty vials to the ground, Shizuna would allow for them to smash into the ground and crack into numerous shards of broken glass as that would be faster than slipping them back into her pouch. A necessary loss in Shizuna's mind. Left hand reaching further back pass her ink pouch, Shizuna would withdraw a scroll from inside her scroll pouch and unroll it with a snap of her wrist. On the scroll were twelve animal drawings made from ink. These animals represented the twelve animal zodiac in their correct order - starting with the rat and ending with the pig.
Though her ink creations were easily destructible, they were still useful in detaining her opponent's attentions and at the moment, that was all she needed. '[i]So lets go with the classic tiger and loyal dog for two offensive forces...[/i]' Calling upon her chakra once more, Shizuna channeled it from her body through to her left hand, onto her scroll, and than towards the drawings of the tiger and dog. Wordlessly activating her technique, Shizuna would infuse the two paintings with her chakra and turn the scroll to face her approaching opponents. The paintings would than begin to peel off from the scroll like dry glue from fingers before picking up speed and shooting out into the open. As the paintings flew mid-air, they would begin to grow in size and take on a three dimensional shape. Smashing into the ground as life-size animals, they would be beige in colour with all parts of their body outlined in thick black ink. [2]
Her creations would momentarily surprise her foes but only for a moment before they continued their charge. Swords drawn, the two were ready to hack away at her creations believing them to be as strong as the real things which they were not. One strike against them and they return to ink. '[i]Just like any other regular clones...[/i]' With a simply flick of her right hand, her beasts charged towards her opponents with the intent to pin them down. Never one to underestimate her opponents, Shizuna would bring her right hand back to rest by her side while sending chakra out her feet and into the surrounding ink laying in a pool at her feet. Infusing her chakra with the black liquid that is ink, Shizuna would use her chakra to mold it into two replica's of herself. 'Sumi Bunshin no Jutsu,' Shizuna would say in her mind as the ink below her bubbled before springing upward and molding into two exact copy of Shizuna in her casual outfit [3]. Passing a kunai to each clone, Shizuna would send them forward to aid her ink beast while she takes a moment to catch her breath. Four consecutive jutsus two of which were C-rank, even as a jounin, to perform such a long string of attacks was bound to take its toll. Dropping her scroll on the ground, Shizuna took a moment to calculate just how much time it would take for her creations to be completely wiped out by her opponents.
Knowing she didn't have much longer, Shizuna would reach towards another vial pouch hanging on her left hip. Unlike the one on her right, this one contained vials of water instead of ink. Swiping out two of them, Shizuna held both in her left hand in the space between her index and middle and middle and ring fingers. Charging forward, Shizuna would begin to send her chakra into the tube and infuse it with the water. Gaze set on her opponents, both had managed to destroy her beasts and were now left trying to nail down her lithe clones. Skidding to a full stop, Shizuna would then whip both at the ground in front of her as preparation for her next move. With her chakra already infused with the water, it wasn't extremely hard for her to continue using that chakra to mold the water into solid forms. As the two ninja finally managed to destroy her clones, it would already be too late as Shizuna had more than enough time to use her chakra to construct chains from the pool of water while they were pre-occupied. Launching out her chains the moment the two shinobi were within striking distance, her chains would fly at speeds of around 80km/hr and capture her opponenet's ankles and wrists by surprise [4]. Grinding their teeth, both males would attempt to free themselves from their bindings by force. Staring blankly at the two, Shizuna decided enough was enough and to put an end to their struggle would finish one of them and leave the other for interrogation. Nimbly making her way around one of the two males, Shizuna would pull out a kunai and slice the males neck without a second though. Turning her attention to the screaming male, Shizuna would silence him would a whack in the head using the butt of her kunai. '[i]That's what fools get for messing with Kumo...[/i]'
[/size][size=10] [u]Techniques Used:[/u]
[1] - Sumi Gasumi no Jutsu (Ink Haze Technique) || Rank: C [color=white]xxxxx[/color]=> [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=17260019#210107161]Shunshin (Body Flicker)[/url] || Rank: C [2] - Choujuu Giga (Super Beast Imitation Drawing) || Rank: C [3] - Sumi Bunshin no Jutsu (Ink Clone Technique) || Rank: E [4] - Suikusari no Jutsu (Water Chains Technique) || Rank: C [/size]
Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Posted: Thu Oct 03, 2013 5:29 pm
White Water Lilly
-- Custom Weapon --
Name of weapon: Zen and Zio Who owns the weapon: Konaga Riko
Where it was found/Who made it: Zen and Zio were twin daggers presented to Riko on her 12th birthday. Forged for her by her own grandfather, he used only the best raw materials he could gather for her at the time. The daggers took 7 days to make and once completed, they were immediately covered by a thin layer of iron to help strengthen the blade. Afterward the daggers were sharpened before getting wrapped up hidden within the storage shed until the time came to present the gift to Riko. Their intent was to provide a way to protect Riko, even though her grandfather would not always be able to be there for her.
The Range of the weapon: Close / melee
Weakness: Zen and Zio's design was specifically created to amplify and project personified sound from the user's chakra system. As such, the design is delicate, and a single chip in the weapon could lessen the effect of the daggers. The blades are strong enough to be used to deflect and match items like kunai and shuriken without a problem, but anything else, such as a katana, or another weapon with more weight could possibly chip the structure and ruin the blade's sound amplification properties.
Description: The blade of both daggers are 8.5 inches long and 2.5 inches wide. With the handle being 4 inches long, that makes the dagger 12.5 inches long in total. Made of a special material designed to carry and amplify chakra infused sound waves through the blade and project them outward towards and opponent, the user is able to distract all opponents in an area and give themselves a chance to escape, or gain the upper hand. To tell the blades apart, the handles were designed slightly different, Zen's being more soft and elaborate and Zio's being more edgy and sharp.
Ability: Konaga Chime Cost: [Current Rank -1] + (5 chakra points) Range: 7 m (~21 ft) radius, centered on Riko... OR... 25m (~75 ft) in a straight line.
After channeling her chakra into the blades, when the edges are struck together the twang of the blades begins to resonate and amplify through the blade's unique design. The design allows the blades to act like tuning forks which amplify the sound and send it outward, creating a ear-shattering scream which is incredibly painful and distracting to hear. Since Riko is a Konaga, the sound is actually a representation of the screams of agony that her body go through daily, which to anyone but another Konaga would be torturous and frightening to hear.
Anyone Riko's rank or below will be highly distracted by this effect and would be brought to their knees at the sound, making them lose their concentration and any ninjutsu/genjutsu they are focusing on (including anything such as the focus needed to cling to a wall, or stand on top of water). Ninja higher rank then her will still be highly distracted and pained by the sound, but will not lose their ability to use or control jutsu.
Example of Cost: If this is used when Riko is a Special Jounin (which corresponds roughly to a B-rank): The cost of the technique would be that of a C-rank Jutsu + 5 chakra points... (or 10 chakra points).
Notes: - The blade's ability can only be used once every combat. - This lasts for 2 posts, the effect ending on the victim's second post after the effect was used. - The ringing does not render the victims completely unable to defend themselves, though it does debilitate them significantly. - When used as an AoE, the effect is nigh impossible to dodge, but when directed at a single enemy, a quick ninja would be able to avoid the sound wave. - Other Konaga are immune to this effect. (Since it is an amplification of a sound they already 'hear' and are used to)
Rp Sample:
Sounds of falling rocks, angry bird calls and her own uneven breathing filled Riko's ears as she hurriedly climbed down the mountain side. From all around her, she could hear the sounds of the angry bird creatures she had accidently ticked off flapping their strong deadly wings as they hovered in the air above her. Ignoring the pain that was currently coursing thoughout her body, Riko continued to hurry down the mountain side so that she would be relieved of her current disadvantage. A loud shriek resounded through her ears as one of the wing creatures darted towards Riko, pecking away at her right hand. Wincing at the pain, Riko tightened her grip on the moutain with her feet and left hand before attempting to wave the bird away with her injured right hand.
Having not expected for renforcements to come in and aid their comrade, Riko was hit with an unexpected pain as two other bird creatures charged towards her causing her to lose balance and fall down into the forest below. Crashing through the branches, Riko bit her lip in an attempt to hold back her screams. Luckly for her, Riko landed into a berry bush with soften her fall. Still breathing heavily, Riko took in a deep breath before chancing a glance upward. Spotting the birds still hovering above and ready to charge, Riko quickly pushed herself off the bush and onto her feet. As she ran from the now chasing birds, Riko wondered what she should do in order to escape. 'What should I do? I'm already somewhat tired from my journey up the mountain and all this running isn't helping either. It looks like they're not going to give up anytime soon too...It's too dangerous to fight them alone, and even then I don't really know how I would go about defeating these creatures...tsk, what are these things that keep knocking against my thighs?! Its hard to thing with them constently knocking against my leg.' Reaching with both hands to touch the objects on either side of her, Riko was suddenly reminded of her grandfather's gift. 'The daggers! That's it!'
With a newfound plan in mind, Riko began dashing around the woods looking for a clearing in which she would be able to perform her technique. As she ran, Riko tried to recall her grandfather's words while running away from deadly winged creatures that were after her head. 'What was it that grandfather said? I know it had something to do with my chakra, but what was it?' Sqeezing her eyes momentarily, Riko thought back to the day in which she first recieved this gift from her grandfather. "Listen little one, these blades are no ordinary blades, they were made especially for you. In times when you're alone with no one to protect you, try adding your chakra into the blades and stricking them together. Something special will happen, trust me." Snapping her eyes open, Riko spotted a clearing up ahead and swiftly drew out her twin blades. Pain surged through her as she momentarily allowing her chakra to flowed a bit freely. Biting her lips, Riko could feel her chakra flow through her body like an untamable flame. Gripping the handles of her daggers tightly, Riko focused on transferring her chakra into her blades.
A few seconds later, Riko suddenly felt her hands shaking and glanced down briefly at her hands. Riko let out a small gasp at what she saw, the blades were surrounded by a burst of wild raw chakra, the force being so great that Riko couldn't even properly hold onto her blades. Tightening her grip even tighter, Riko rushed into the clearing and didn't stop until she reached the middle. Staring intently at the forest behind her, she waited for the appearance of her persuers. The sound of heavy flapping winds filled the area as five winged creatures burst through the forest and into the clearing. Sure that that was all the birds, Riko prayed for her plan to work before quickly clashing her twin daggers together.
When the edges of the two blades connected, an ear-shattering scream errupted from her blade as the 'twang' sound created from the contact got amplified by the both the blade design and her chakra. Riko was shocked at the sound produced because it resembled so much like the agonized pain she dealt with every day. The painful cries of the bird creatures snapped Riko out of her surprised state as she watched the birds shake their heads in agony before rushing away from the painful noise still emitting from her blades.
Once her techniqe was finished, Riko stared in awe at the blades in her hands and was greatful to have brought them with her today. In my panic, I had forgotten all about you two, can't wait till grandfather visits again so that I can tell him about this. Reseathing her blades, Riko began searching for a familiar landmark that would lead her home for dinner.
iKaze Arashi
Summoning(s)
My Info Username: Fireball-Kun RPC Name: Kaze Arashi Rank: Genin Element(s): Doton Clan: N/A Summoning: Panda Demon: Yonbi
Requesting
Panda Summoning Taijutsu Masters, Heavy Attackers, Mokuton Users -----------------------------------------------
All Panda Summoning have this symbol located on their clothing, or actual bodies.
History: The Panda’s are peaceful and fun summoning. They’re highly offensive based, though; there are some defensive Panda’s. The Scroll of the Panda’s has been lost in ages of time until it was found by someone…That person has held onto it until the person whom he saw worth could have it. Though, the original summoner of Panda’s had died because he was not strong enough to guard the scroll, and thus, the reason why the scroll became lost. That Shinobi whom lost his life was an Iwagakure ninja. Ever since that day, the Panda’s decided to become a world-wide summoning, not exclusive to one village. These Panda do not want war, which is why this has happened.
The Panda are specialized in Taijutsu. Because they're fat, and people think because of that fact, they will move slow. Although, these Panda are not slow at all. They are fast moving, not like 'Speed Demons', but, they move fast, as most ninja. Though, they are a bit slower than speed ninja.
------------------------------------------------------------------------ Summons Name: Quing (Kah-wing) Size: 11ft on hind legs, not as fat as regular Pandas. Type of Summon: Samurai Panda
Special abilities: Qing is extremely fast with his sword, like many other Samurai Panda’s. Unlike others though, he has two katana’s with no special abilities. His movement is swift and very visible, but, with two katana’s, it makes it hard for most opponents to stop or sometimes counter the barrage of attacks. Cannot perform Mokuton jutsu
Description: Qing is a panda with heavy defense with his armor and what not. Though, he only chooses to wear at when he knows he's being summoned into a major battle. Qing is also a calm panda whom doesn’t talk very much. His symbol is located on his left shoulder and on the back of his armor.
Summons Name: Sungho Size: Large, about ten foot tall if standing on his hind legs.
Type of Summons: Samurai Panda
Special abilities: Sungho is able to enhance his speed, in order to get the drop on his enemies. Sungho is specialized with his katana, which is why he has it. He uses his sword as his main form of attack, though he is quite capable of throwing his weight around.
Cannot use Mokuton Jutsu
Personality: He does not mind giving rides, and actually rather enjoys it, making him an excellent form of travel. He can hold about three to four people on his back. Symbol located on back of clothing. He is very protective, especially of children as he finds them rather amusing. He shares the lazy nature of most pandas.
Requirements: Non-Summoner Specialists- High Chuunin Summon Specialists/Jinchuriki- High Genin - Chuunin -----------------------------------------------------------------
Summons Name: Kagemashu Type of Summons: Supporter Special abilities: Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill] DESCRIPTION: A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. Branches are created all around. Kagemashu also knows Mokuton techniques up to Chuunin Level. Description: Kagemashu is the son of the boss summon. He is always summoned with his cape and bamboo stick, for he is constantly training to become the next Boss Summoning. Kagemashu is very rude to people who cut him off while talking. He is usually the calm and collected type. Symbol located on left and right shoulder. Kagemashu’s only weapon is his bamboo stick which is always with him.
Requirements: Non-Summoner Specialists- Chuunin Summon Specialists/Jinchuriki- Genin ---------------------------------------------------------------- Summons Name: Ju-Go Type of Summons: Defensive Special abilities: Ju-Go is obviously a defensive panda and is the brother of Qing. Ju-Go posses the ability to use Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
Ju-Go knows Mokuton techniques up to Jounin level. Description: Ju-Go is a laid back type of Panda to be kind when not in battle, and highly aggressive in battle. Overall, he s the relaxed and jolly type. Symbol located on back, and left paw.
Special abilities: Ryujimaru knows all of the Mokuton Jutsu’s up to Jounin level and knows one Kage leveled jutsu;Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland] DESCRIPTION: A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake. . Ryujimaru is also a swift attacker, with heavy paws, 29 pounds each. Ryujimaru also knows the Iwagakure Official Taijutsu Style up to 6.
Description: Ryujimaru is one of the happiest, up-beat, party crazy Panda’s you will ever meet. He is often seen with a read headband and a bamboo piece in his mouth, often mistaken to seem like a cigarette if a double take is not made. Symbol located on front of headband and right shoulder and on the back.
Name of weapon: Hanone Ken Sangai (Fang Blade Havoc)
Who owns the weapon: Kaze Arashi
Where it was found: Given to Kaze by Mr.Kurozan, a man Kaze ad the Tsuchikage helped on a mission.
The Range of the weapon: All Ranges; 60 cm (23.6 inches)
Weakness: Delay when charging the blasts. Over 50 Chakra Points injected into blade. Pure melee when firing a wave of chakra. Description: It has a red handle, and a fairly original blade shape. It has a lever between the hilt and the handle. It was said that pushing that lever could be very….Useful. But, overall, this blade is a chakra monster….Of the user.
Abilities:
-Storage
As soon as the user grabs the blades handle, it begins sucking the users chakra into the blade each post the user holds the blade. It absorbs 1 chakra point each post, unless the user decides to inject more chakra into it. This technique is used to further advance other techniques of this blade. Once the blade reaches the max amount of chakra absorption from the user, which is 20 chakra points, the user can then use further attacks with this blade. Though, the real limit of the blade is 50 chakra points. [Academy|3 Posts to Learn| +1 Chakra Point per Post]
-Chakra Wave
The user presses the lever on the sword, which would release the stored chakra becomes condensed, then launches that condensed chakra at the opponent in the shape of a Fang. It is 5 ft high, 3 ft wide blast. Whatever the color of the users chakra, will be the color of the chakra blast. This blast, if it has enough friction, can burn small objects. Such as grass, bugs, toys, etc. [Genin|5 Posts to Learn| 5 Chakra per blast]
-Great Chakra Wave
This technique is just a greater version of Chakra Release. The condensed chakra, when fired out, has the blast much larger than before. Making the size 10ft high and 8ft wide when fired out of the tip of the blade. Whatever the color of the users chakra, will be the color of the chakra blast. This blast, if it has enough friction, can burn objects. Such as cars, outposts, animals, etc.
[Chuunin|7 Posts to Learn | 15 Chakra per blast]
-Final Overwhelming Chakra Wave
The final technique in the Chakra Wave series. The user pours an overwhelming amount of chakra into the blade. This causes it to overwhelm with chakra. If the user pours over the max amount of chakra, the blade will glow the color of their chakra. This technique involves 4 strikes, no matter how much chakra was put in, as long as it was over the max amount 50. The user swings the blade 4 times in any direction, with the blast being 20 ft and 13ft wide. This technique can only be used once every battle. [Jounin+ Only |10 Posts to Learn| 21+ Chakra Points]
Talent(s)
Username: iKaze Arashi RPC Name: Sora Ushio // Aku no Sora
RPC Rank: Genin Bloodline/Clan/Demon: Ushio
Profession: Teaching Master Ninja Types: Chakra Control | Combo User
Talent Description:Pure Ushio - It is said when a Ushio has dedicated their lives to the bloodline, they can truly flourish and dwell further into the infinite Well Of Knowledge at earlier stages in their life, being a Genin with Chuunin knowledge of the Well, Chuunin with Jounin knowledge of the Well, etc. This has never been more true or real for Sora Ushio as he has done just that, go further into the Well and having full usage of the clan's techniques as a rank above him at that level of strength.
Talent Sacrifice: Sora Ushio // Aku no Sora has chosen not to use jutsu/techniques outside water-element ninjutsu and genjutsu and his clan's techniques. This leaves out, foreign Taijutsu Styles, Universal Jutsu as Universal (besides the basic things, Water Walk, Tree Climb, etc.) including learning other jutsu for any other elements he would get at later ranks.
In exchange, he can use the clan techniques and access them as if he was Chuunin. This also put him at the Chuunin stage of the Ushio clan while being at Genin rank, and his growth would be like that as well. Although,this talent doesn't effect the fact that you still indeed have to learn under the Ushio head. So anything that would be somehow learned without it being under his tutelage, will still be considered at 3/4ths the power it would be at should you have learned it under the clan head.
How it happened: Sora has never had particular interest in learning jutsu outside of the Ushio clan's own techniques and teachings excluding Suiton jutsu. As a Ushio male, he has been told to train in many different aspects of jutsu to defeat the other children who want to train under the head. But Sora ignored these warnings and displayed quite a unique ability -- he fought as if he was operating as a Ushio Chuunin. He quickly became a threat to the rest of the Genin. His thoughts and actions were too quick for others to follow or even keep up with, as they were operating as Ushio Genin. He was labeled as a "Pure Ushio" by a few others because of his quick advancement while being a Genin in the Chuunin stage of the Ushio clan's Well Of Knowledge. This talent has stuck with Sora, and will stick with him, as long as he continues to only rely on his bloodline's traits.
TheAppleStar
Ashllyn Akarima Customs
"Special" Snacks Rank: B Type: Digestable | Poison Ingredients: Varies Special Ingredients: Hash Ingredient Locations: Land of Fire Creation Posts: 5 Effect: Second Post After Being Exposed: Feel a little more relaxed. Third Post After Being Exposed: Vision begins to blur and begins to think deeply about dumb stuff. Fifth Post After Being Exposed: Begin to see strange colors and objects. Unable to tell the difference between reality and the hallucinations. (Visions are dependent on the Exposed Persons preferences)
Lavender Scented Candle Rank: C Type: Air-born | Poison Ingredients: 5 Special Ingredients: Ingredient Locations: Land of Fire Creation Posts: 10 Effect: Second Post After Being Exposed: Slight sluggish feeling. Fifth Post After Being Exposed: Vision begins to blur. Seventh Post After Being Exposed: Extremely blurred vision and unable to keep up with the world around them. (- 1/2 rank Reaction Speed) Tenth Post After Being Exposed: Pass Out.
Met Cryshal in front of the Dorm Building. Gave Cryshal a mission to figure out his favorite pair of boxers. Sent Cryshal on a mission to find more Geinn. Met Zaku in the Hospital. Met Sypher at the Hospital. Gave the team "Help Out at the Hospital" mission. Headed to Sekai Village with the team for "Transport a Document" mission. Played "Who's the Crow" with the Genin Team Kissed Sypher
"He's too quiet and stupid, but I guess he's kind of cute."
Cryshal Fuero
"She's stupid and idiotic and probably couldn't even put on her own Shinobi sandals without help. But, she's got spunk and I could probably whip her into shape in due time. I can't have her making Konoha look weak."
Zaku Akatori
"He has no personality to show or thoughts of his own. He stays to himself from what I see. At least he's good looking."
The Nerdbot
Jutsu Your Rank: Jounin Name of Jutsu: Kemuri Madan (Smoke Magic Bullet) Rank of Jutsu: C-Rank Range of Jutsu: N/A Jutsu's Element: Smoke Description: User is able to launch the smoke, forming it into small fragments that are in the shape of bullets. When smashing into the opponent, they cause enough destructive force able to leave bruises against the opponent before puffing out into small pellets of smoke. The smoke comes from the user's body, taking a few seconds to form into actual bullets. The user, essentially being made of smoke, gives out smoke unintentionally, allowing him/her to use this jutsu when needed. (what i'm thinking of is like the smoke coming out of his body like a gas, and the user can control it from there on out. sorta like stinkiness xD)
Your Rank: Jounin Name of Jutsu: Kemuri Kodate (Smoke Screen) Rank of Jutsu: C-Rank Range of Jutsu: N/A Jutsu's Element: Smoke Description: The user breathes out smoke, using it to create a large smoke screen. The smoke hides the user's smell, and creates less visibility, much like the Hidden Mist jutsu. The smoke screen is able to cover in a distance of 25 meter radius in all directions. Similar to chaos fog, but this isn't poisonous, and isn't flammable. however, a good fuuton jutsu will wipe it away.
Your Rank: Jounin Name of Jutsu: Kemuri Shindou (Smoke Impact) Rank of Jutsu: B Rank Jutsu's Element: Smoke Description: This sphere is about the same size as Rasengan, but unfortunately, is much weaker than the attack. The user concentrates their chakra/smoke to create a smoke ball which can be held. The smoke comes from around them, since most smokeshifters let out a smoke in battle. The orb of smoke takes a few seconds to form, at which it remains intact for about a minute. It can then be rushed up to the victim similar to rasengan. It explodes not with fire, but sheer force. It is practically taking a large orb shaped fist and hitting your opponent with it, though much more stronger. It acts a lot like rasengan, but instead of sending the victim swirling around, it pushes them back. It is essentially pure brute force in the form of smoke. Instead of appearing to be swirling, smoke chakra radiates from the palm, enabling someone to see the unique movements of the smoke. The smoke is powerful enough to cause a sizable mark into a tree bark.
Your Rank: Jounin Name of Jutsu: Nenshou Kemuri (Burning Smoke) Rank of Jutsu: C Rank Jutsu's Element: Smoke Description: This jutsu utilizes the ability to control the temperature of the smoke. The user is capable of creating super heated smoke, launching it at their opponents in a similar matter to a smoke grenade (so, its basically like a smoke and, when thrown, explodes with the burning smoke). The smoke is concentrated around the user's body. There, it stays stationary, not moving until the commanded to. When ordered, the smoke compacts into a grenade shaped object. This objects, upon contact with any material, explodes like a smoke bomb. The bomb does not release a force or recoil, but a smoke (i'm sure we've all seen a smoke grenade at use) This smoke then begins to rapidly heat up, until finally, it burns at the heat of a burning flame. The smoke can cause up to second degree burns and reduced visibility as well as sweating, nausea, and just plain being too hot. However, suiton and fuuton techniques c-rank and above can cancel out this jutsu. The smoke lasts for 3 posts. It covers a 40 ft radius when exploded.
Your Rank: Jounin Name of Jutsu: Kemuri Hebi (Smoke Snake) Rank of Jutsu: C Rank Jutsu's Element: Smoke Description: The user creates a small stream of smoke the size of a large snake. The smoke then launches at the opponent or stays hidden until it snatches the opponent, wrapping and binding them. The user is able to create multiple snakes as well depending on the user's rank. When C rank the user is able to create up to 5 snakes of smoke. Once B rank, the user can create 8 smoke snakes. Once A rank, they can create 12, and when S-rank, they can create 15. However, like all other smoke jutsus, fuuton techniques can disperse the snake. The snakes can only wander 100 ft before dispersing. However, if binding a victim, they have no limit as to when they are destroyed. The snakes are about 5 ft long each, a couple of inches wide (no more than 12) and are pure white in appearance. These snakes are able to bite, but seeing as they are pure smoke, if opponent counters, they are dispersed. The snakes stay out for 5 posts before eventually being dispersed.
Technology
Technology Name: Chakra Adjustment Cloak Technology Power Rank: A-Rank Description: This cloak is a very useful one, and as such, is wanted by almost every ninja out there. Using a special kind of jutsu, this cloak enables a person to "change" their chakra level. They may alter it to appear as anything they'd like. for instance, wearing it, someone may make their chakra appear smaller than usual, causing in underestimation, or larger than usual, causing overestimation. they may also change their "elements" and any other specific trait that they'd like to hide (such as a demon) Weakness: The user cannot use any chakra whatsoever while wearing this cloak. The cloak can only be on for 10 posts before needing to "recharge", which takes 3 posts. Picture:[X]
Technology Name: Dials Technology Power Rank: Varies Description: Dials are a unique invention Ryuji has come up with during the course of his young life. By using a bit of chakra and a whole lot of mechanics, Ryuji has found a way to store matter and energy in a certain medium, in most cases seashells. Dials store energy and matter itself, usually by that particular type of energy or matter being absorbed by tiny holes on one side of the Dial. As long as they are not used, the Dials seem to be capable of storing their contents indefinitely. Dials are capable of letting the energy out in different amounts, and as long as they are monitored regularly, their usage is practically infinite. Dials are also capable of being combined with objects, a thing Ryuji takes full advantage of. Weakness: Dials, in most cases, are weak to physical damage. Any c-rank jutsu/attack or above that impacts a dial, save for the Impact Dial, destroys these objects. Also, these dials are fairly small, so it is quite easy to disarm them from Ryuji's hand. Each dial has a 2 post cooldown. Picture: [X]
Technology Name: Slice Dial Technology Power Rank: C-rank How many Ryuji has in possession: 3 Description: The Slice Dial delivers a thin blast of air capable of slicing through many things in one blow. Ryuji often combines this with his nodachi, causing each attack he performs to be followed by a slicing attack thingamajig. Picture:
Technology Name: Aroma Dial Technology Power Rank: S-rank How many Ryuji has in possession: 1 Description: The Aroma Dial releases a certain scent when pressed. Ryuji currently keeps one scent in there, a poison that even he must transform into smoke form to prevent. The dial, when pressed, creates a pink mist. Those who smell its pleasant aroma fall subject to an optical illusion. Up and down, left and right as well as forward and backward are opposite. It is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. No matter how powerful the opponent even if one is accustomed to fighting in that particular way, their body will not adapt and will continue to fight by reflex, which causes it to continuously succumb to the power's effect. The aroma spreads over a 50 ft radius, and if Ryuji is not in his smoke form when it is used, he will fall accustom to it. Allies and enemies are subject to this attack. It lasts for 5 posts before Ryuji can use it again. He can use it three times per battle. Picture:
Technology Name: Flash Dial Technology Power Rank: C-rank How many Ryuji has in possession: 5 Description: The Flash Dial lets out an extremely bright amount of light for a very brief period, effectively causing temporary blindness if used against a person. Each flash dial is only good once, meaning if you press it once, it is useless until Ryuji purchases a new one.
Technology Name: Impact Dial Technology Power Rank: B-rank How many Ryuji has in possession: 2 Description: The impact dial may be hit by anything blunt and will absorb the kinetic energy. Once the apex of the Dial is pressed, the stored energy is released, usually causing internal injuries to a living body, while not leaving any visible external damage. So, essentially, it can absorb blunt attacks and release them at anyone the owner chooses. If the force of the attack is pretty strong, the user may be damaged simply by using it. The impact dial can store 3 different attacks at once, and can release them at will, though only once at a time. Ryuji usually hides these in his gloves, making him seem as if he can absorb strong physical attacks easily.
Technology Name: Jet Dial Technology Power Rank: C-rank How many Ryuji has in possession: 3 Description: The Jet Dial blows out a burst of air at great speed. This allows them to be used for faster propelling purposes. The Jet Dials can be used in combination with other objects: Ryuji places a Jet Dial on each of his legs to increase both the speed and power of his kicks.
Weapons Name of weapon: Syringe Glove [X] Who owns the weapon: Ryuji Hanshin Where it was found/Who made it: created by Ryuji during his time as a rouge The Range of the weapon: Close
Weakness: Its not really that much of a useful combat weapon. if the syringes are broken/taken out, its just a regular glove. if the syringes are broken, the liquid goes all over the owner's glove, which results in them getting poisoned (unless, of course, if they can change into smoke ninja) high skilled raiton jutsu can damage the wiring of the weapon (B or A rank)
Description: This glove is a mechanism created by the genius known as Ryuji Hanshin. Developing a liking towards biochemistry, Ryuji wanted a way to use his poison efficiently in battle. Thus, came the syringe glove. The glove, in common sight, looks nothing more than a peculiar accessories, gears rounding the glove on all sides. However, with a quick click of a button, this changes into the picture shown above. It transforms into a completely different glove, one lined with syringes. There are a total of 32, 5 always kept on each finger at a time while 10 file around the glove and the rest being stored inside the weapon. Once a syringe is used up, the container is dropped to the floor and is immediately replaced by one stored inside. The needles found on the finger can be withdrawn by a simple button, allowing the user to perform handseals when needed, and are pointed downward, acting as claws in close combat. Ryuji can also allow any number of syringes to appear. He prefers having either three or 1, using it as a same manner as Suì-Fēng. The syringes found around the glove can be shot with another button, enabling the user to shoot it at long range and poison their enemies. There is also a function that Ryuji likes to use often. Using his chakra (c-rank) he can put his toxic smoke (smoke shifting bloodline) inside his syringes, allowing for him to poison the enemy even if he is out of poison. The weapon can be easily switched back and forth for convenience and being kept hidden. It takes weeks to master the device, for each button and combination has a different effect, so even if it is taken, which is unlikely due to its common appearance, it is hard for even the most skilled anbu to figure out the device (little bit of an overstatement) the poisons used are listed here. (received permission to use them) Each poison is held in 8 syringes each and will be released at random.
Taijutsu
Name of Taijutsu Style: Jambe de Sang [Blood Leg Style] Intended weapon: Legs Description: It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper-body portions are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited.
As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing the user to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks with his other crewmates respective strengths for devastating team combinations. Most of the attack names are French words referring to various dishes.
Stage 1: Hors d'œuvre [Appetizers] [Academy Student] Description: - The beginning stage of the blood Leg style. This stage focus on agility training and leg maneuverability, an important component in th Training Method: One must possess agility and reflexes. Thus, the ideal training method is to skip through a terrain bare-footed, the harsher the terrain, the better. This will hones your feet’s senses to keep the connection with the ground as minimal as possible. Techniques: Suberu [Slide] - Through training, one can now move through the battlefield as if they were sliding, allowing for much quicker evasive maneuvers, and counter-attacks. Hazumu [Bounce] - Due to training one’s feet in harsh conditions, one can now set foot upon even the most unlikely of places, such as an enemy’s head. Ichi Ni [one two] - A simple, but effective two step technique. Before an attack connects, a quick Suberu allows one to slide back, completely avoiding the attack. Then, seizing the opportunity, another Suberu slides one back towards the opponent, before a quick and unexpected counter-attack impact upon the opponent.
Stage 2: Plat Principal [Main Dish] [Genin] Description: - Now that the user's leg formations are focused on, he/she focuses on attacking, defending, and counter attacking. Training Method: One must possess coordination. Thus, the ideal training method is repeated kicks, performed simultaneously after the other, to some kind of object, usually a tree. This will create a mental connection between you and your feet. Techniques: Collier [Neck] -The user jumps high into the air and lands a powerful kick to the opponent's neck. Épaule [Shoulder] -The user jumps into the air then brings his/her heel down on the opponent's shoulder. Tendron [Collar] -A straight on side kick targeting the middle area of the opponent's collar bone. Flanchet [Stomach/Belly] -A simple kick to the opponent's stomach. Slice Shoot [Sliced Shoot] -A disarming attack where the user runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand. Yeux [Eye] -A straight on kick to the opponent's eyes. Nez [Nose] -A straight on kick to the opponent's nose. Joue [Cheek] -A straight-on kick to the opponent's cheek. Bouche [Mouth] -A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be used when the opponents mouth is open. Dents [Teeth] -A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed. Menton [Chin] -A straight on kick to the opponent's lower jaw/chin.
Stage 3: Plats Combo [Combo Dishes] [Chuunin] Description: - The user, learning the basics of kicking, now uses his agility, chakra, and legs strength to create combinations attacks. Training Method: One must learn how to rely on quick thinking and their legs to move for them. So, the user continues to practice their kicking strength, as well as critical thinking, and overall physical body training. Techniques: Quasi [Rump] -The user flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. Queue [Tail] -Commonly used as a combo attack with Quasi, the user continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. Cuisseau [Thigh] -The user sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. Usually used before or with in combination with Jarret. Jarret [Shin] -The user sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. Usually used after or with in combination with Cuisseau. Côtelette [Rib Meat] -Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs. Sélle [Lower Back Meat] -Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack, the user (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back region. Longé [Loin] -A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick. Bouquetiere Shot [Mixed Vegetables Shot] -Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet. Pāteī Tēburu Kikku Kōsu [Party Table Kick Course] -An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on. Yeux, Nez, Joue, Bouche, Dents et Menton Combo [Eyes, Nose, Cheek, Mouth, Teeth, and Chin Combo] -the user delivers a barrage of kicks to every single section of the opponent's face. This is one of the key combos used in this style.
Stage 4: Repas Complet [Full Course Meal] [Special Jounin] Description: - At this stage, the opponent requires no further provocation to attack. However, the ability to overwhelm them with speed and agility still exists, and has been enhanced at this stage. Now, one is capable of unleashing a barrage of attacks towards the opponent, overwhelming them not by sheer power, but by sheer speed. Training Method: One must further enhance one’s speed. Thus, the ideal training method is to add weights to one’s limbs while performing the training method. This will cause one’s legs to gain a god-like striking speed. Techniques: Totsuzen no Ame [sudden rain] - Jumping well above the opponent, a series of straight kicks aimed downwards is performed with such speed that they appear like a rain of feet threatening to crush the opponent under heel, quite literally. Though not all of the feet are real, the sheer number and direction is enough to cause panic and distress, as well as enormous pain Shishinabe Shoot [Boar Hot Pot Shoot] -The user attacks with a powerful flying sidekick, he also uses this attack to break down walls. Deuxième Haché [Second-Rate Mincemeat] -The user does a running jump and kicks with both legs into an opponent's stomach. Extra Haché [Highest-Rate Mincemeat] -A barrage of hard kicks launched at multiple directions, this move must be performed at close range. Due to the monstrous force that the user can deliver while administering his kicks, this is considered one of the strongest attacks in the whole style Santen Découpage [Three Point Cut] -The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg Collier Frit [Fried Neck] - A powerful kick to the neck, the user leans forwards and launches his foot up into his opponent's throat. Concassé [Crush] - Another finisher, the user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Resepushon [Reception] - the user lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. Anchimanā Kikku Kōsu [Anti-Manner Kick Course] - The user gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, the user usually jumps to the desired height to execute the move.
Stage 5: Diable Jambe [Devil's Leg] [Special Jounin] Description: - Diable Jambe is a stage where the user uses air friction to set his leg on fire, adding extreme heat to the impact of his kicks. In this form, the user, due to the high temperature, has more speed, more strength, and the ability to burn his opponents. While like this, he can light his opponent on fire. This stage has been shown to have adverse effects, if Sanji uses it for too long or too frequently he could cause serious injury to his body. Training Method: The user must learn how to harness the air around them to create enough friction for the technique. Therefore, after practicing their kicks and agility enough, they work on using chakra to condense the air around them. Techniques: Diable Jambe [Devil's Leg] - In this technique, the user spins rapidly, causing his legs to heat up so much that they turn red. Flambage Shot [Flaming Shot] - In the air (sometimes several feet from the ground), the user kicks the side of an opponent's head with his foot (or the middle of their torso) and Diable Jambe's heat greatly increases the power, usually with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground. Extra Haché [Highest-Rate Mincemeat] - the user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast. Venaison Shoot [Venison Shoot] -The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat and strength of the Diable Jambe mode.
Notes: - User does not have to individually learn all the attacks from each stage. He/she must only learn that stage, and the attacks are auto learned. This applies to all stages except Diamble Jambe - Diamble Jambe cost B-rank chakra per turn it is activated. Can only be activated for 5 posts, and has a 10 post cooldown. None of the attacks use chakra, save for Diamble Jambe
Posted: Thu Oct 03, 2013 5:30 pm
Azeiel The Fallen
Pic:Bushin Name:The Secret Warriors Bushin Clan Description: Throughout all the ages of mankind, a name has been linked with the best of the best of any nation. Bushin....the warriors who at birth are chosen and trained to become the most powerful warriors to ever live. The current living of shinobi however, has made it's way into a new breed. Secretly a group was formed by the kage's and elites of every village a group of the strongest shinobi. These are the new age Bushin, chosen from birth because of their natural affinity for being a shinobi that is determined by a secret sect of medical shinobi. If a child is found to have the natural genetics they are taken from their parents and are never to see them again. The parents are told that their child died soon after birth, or given an orphan baby to hide the truth that their child was chosen for this special group. These chosen are formed into groups of the most elite killing force in the shinobi world, trained to fight, assassinate, protect and follow out a mission's orders to the very end. They take on the suicide missions and return with only minor casualties. The name of Bushin lives on in these shinobi, and they uphold that name. Strengths: • Bushin children are of an elite breed, naturally fit and having the best physical shape of any shinobi. They have also been known to be naturally handsome or beautiful. (All females must be at least 5' 5" and all males at least 5' 8" as a minimum height) • Bushin are mercenaries and assistants... they can take on any mission from any village and are often commissioned with work Weaknesses:
• Bushin can not Kai out of a genjutsu and must administer pain to break themselves out as a weakness • Bushin are naturally weaker when it comes to Genjutsu due to their focus on weapons. (All Genjutsu cast by a Bushin are weaker by one rank and CANNOT learn S-ranked Genjutsu ) • Bushin fulfill the missions given to them. If you are given one, you must complete it, or die trying. Though you will only have to fulfill the certain requirements given.
Rules: • Bushin are normally only social with other Bushin, and are typically distant from any non-member they meet. • Bushin will always take on missions their squad leader gives to them. Meaning they usually stick together for many tasks
Ability: (Special ability this clan/ kekkei genkai gives) • Bushin get +1 rank in Speed, Strength, Reflexes)
Bloodline/Clan Jutsus:
Academy Student Iaidō E-Rank With a single, unhindered motion a true Bushin can unsheathe his weapon and strike at the same time. This can provide a elegant- yet effective way to catch your opponent off guard.
Gennin Turning Swallow Cut D-Rank Utilizing chaka to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike which is then spun back up into an upward strike, both strong enough to effortlessly slice through even the hardest wood.
Drying Pole D-Rank The user extends the tip of their blade with chakra as they thrust. Like a beam of energy, the strike can stretch several extra feet. • Max distance 3ft addition
Chuunin Bushin Mind Alteration C-Rank An Art learned by every Bushin member, it is one of the only techniques that requires no hand signs. The technique itself is very basic utilization of focusing chakra. The techniques goal is to literally destroy the user's brain to prevent enemies from uncovering any of their secrets should they be captured. This technique can either be used to put the user into a catatonic state(3 days CAN be countered by a skilled medical ninjutsu user ) to slow their bodies functions letting them survive longer from severe injuries in case they need medical attention, or if captured the user can force all the chakra into their brain and then release it, killing the brain and destroying it from the inside making any information that would want to be obtained impossible to retrieve as the brain literally dissolves. This cannot be fixed by medical ninjutsu as the brain at this point is nonexistent.
Chakra Scabbard C-Rank After mastering the first two techniques and demonstrating his command of the Bushido code he is permitted to learn the signature element of the style. A Bushin's blade is rife with pure chakra that crackles and dances around the blade. A blade properly focused can double the killing power of a sword. But CANNOT cut through a blade. This technique has repetitive drainage(a C ranked jutsu equivalent) every time it is activated. • Active until battle ends or turned off
Two As One C-Rank You make one blow that hits with the same force as if it were two strikes. MUST have the chakra scabbard active to use this ability.
Bushin Barrier C-Rank After having hunted many targets to capture or kill, the Bushin realized they needed to have a method to avoid interference with their prey. The invented a barrier technique that allows them to form a 10 meter circumference from their position that cannot be broken except by justu's higher than C rank. This is to give them an opportunity in which to get their target alone should they need it.
Jounin
Divine's Scabbard B-Rank In place of your chakra scabbard you are able to substitute pure chakra for whatever element you have an affinity for. • Active until battle ends or turned off
Many as One B-Rank You may make 1 blow that hits with the force of five strikes at once. This move is incredibly difficult to block due to the sheer force being applied. CANNOT cut through the opponents blade. Sannin
Pressure Wave A-Rank When swinging your weapon, you can create a crescent shaped chakra wave that can travel up to about 10ft before dissipating. A hit from it can be as strong or possibly even stronger than a normal blow. Unfortunately- it leaves your katana without a chakra scabbard (as you just launched it off XD) and you must activate it again. For an additional A Rank Cost, it can go an extra 5 ft. This can be done up to three times on one wave. • Max distance 25 ft
Clan Head: (reserved for Azeiel the fallen) 1-Myurai Verd (Azeiel the fallen) 2- 3- 4- 5-
DemonDays2
mrgreenUsername: DemonDays2 RPC Name: Ken Raite Rank: Genin
Technology Name: Modified mechanical leg Technology Power Rank: C Description: When his leg was lost in combat, Ken had to get his left leg replaced by a prosthetic one. This new mechanical leg has served him well for a while. Then a friend of his, Raiden, suggest he modify the leg for some hidden weapons, so, he did.
The area around the knee is equipped with just a standard smoke launcher. Upon activation, smoke pours from the sides of the knees, creating a cloud similar in radius to that created by a smoke bomb. A thought is required to prime the device, and a bit of chakara (2 points) to actually detonate it and let the smoke come out.
The foot of the leg is equipped with a pair of small, spring loaded blades. Upon activation, the blades open up. The blades are approximately 4 inches long, double edged, and with a sharp tip. They are split down the middle, and both sides snap together upon activation. The blades are located in the front and at the back of the foot, and can be opened independently. A thought it used to release the locks on the blade, and either 2 points of chakara, or a double-tap of the blade, can be used to open it (for example, tapping the toes twice to activate the toe blades).
Finally, along the leg itself is a kunai launcher. Four kunai on either side of the leg, staggered in a way so that two are pointed straight down right up alongside the piston that makes up the main part of the leg, with two kunai resting alongside those. Upon activation, the eight kunai rotate 90 degrees to point out of slots in the leg that open, and can be fired, all 8 independently. They need to be activated by hand, using controls on the leg itself. The kunai can also be removed in an emergency to use as a fighting knife. Despite being activated by hand, they do need a chakara cost of 2 points to fire, 2 points for each one launched.
Finally, a thin sheet of metal has been added to cover the back of the leg, to "hide" the weapons. It does not block attacks, and even a senbon could pierce it.
Because of the way the leg is directly connected to Ken's brain, they can be activated by thought, at least partially, while the rest require chakara, or hand activation. Weakness: The back of the leg, originally open to the elements, now has a thin sheet of metal to hide the weapons. However, that sheet can be pierced, and directly on the other side is the most important part of the leg, the piston. If the piston is jammed, the weapons in the leg, and for the most part the leg itself, are non functioning. Ken can still walk, but with a stiff and limping gait. Picture: The leg, w/out the back panel.
Name of weapon: Tenmu Satou's knives Who owns the weapon: Tenmu Satou Where it was found/Who made it: Various knifesmiths, custom made to Tenmu's specifications. The Range of the weapon: Very close range Weakness: Knives. They are short. He needs to get in very close to attack properly and can't really block against larger blades. Description: Tenmu Satou has something of an obsession with knives. He owns many, many of them. There are different knives for different situations. He first owns six dedicated throwing knives, razor sharp and designed especially to throw. Next are his pair of tactical combat knives, meant as last minute, general purpose knives. His main combat knives are a pair of very powerful, very well made kukri knives. For stealthy kills, he carries a karambit (though he carries one he owns extras). Finally, in case of armoured opponents or if he needs to get through defences, he has a pair of sharp tipped daggers. None of the weapons have any special powers or abilities associated to them. Each weapon is stored in a different area. His throwing knives are stored in packs of three on either side of the inside of his hoodie. The combat knives are stored in shoulder holster-esque rigs. The kukri are belted on, one of his few obvious weapons. The other obvious one is the kerambi, which he keeps along his rear right side of the belt. Finally, the daggers are treated as boot knives, and are thus hidden underneath the cuff of his jeans.
The Prophet Wei
Username:MistahSixxPathsGod RPC Name:Jin/Taki Hatsu ((For him and his squad.)) Rank:Jounin
Technology Name: L.A.R.S. Warrior gear. ((Light Armor Recon Suits)) Technology Power Rank:C Description:Similar to the Recon mask, the LARS Warrior kit comes with a small headset, comprised of an eye piece, ear piece, and mic. These are connected to a small battery on the user's hip, which is susceptible to lightning but water proof, and has light armor attachments for the arms, legs, and torso. The battery however is located under the torso armor, making it hidden from most physical conflict. While these can be used by any Oto ninja, others may come to own one by speaking with Jin or Taki from Otogakure and having him evaluate your motives. As for abilities, aside from allowing for communication up to three miles away, they are all linked to Taki's head set, which is modified into his anbu mask. Meaning if his kit goes down they all will. All wearing the armor can communicate to their partners, and as an added bonus, the eyepiece can take photographs and videos. These, along with live feeds, can be sent to allies for recon purposes. This allows you to see what a partner is seeing in their eyepiece. Also, modifications may be made, like modifying the eyepiece to fit into the eye hole of a mask. Weakness: A D ranked attack striking the headset, or raiton jutsu will stop it from working. When the eyepiece is viewing any media sent from another person, that eye will be blocked until it is removed from teh eyepiece screen, but it is otherwise clear, and easily shattered by an attack. Picture: Sort of like Anbu uniforms.[/quot
Technology Name: Infared goggles Technology Power Rank: genin Description: 1.) These goggles were invented by Kay after speaking with a few of his summons. They are invented to see in infared as well as normal lighting. They are just as simple to use as binoculars, though they are built into his goggles, and are turned on and off by pressing a small button on the sides of them.
2.)Compund eyes: simply enhances vision by allowing KAy to see like an insect. Button press on the side activates and deactivates.
Weakness: 1.)Cannot see farther than a foot underground, into water, or through thick objects (can see through a bush or maybe a thin wall, but not through a tree or some form of wall of mud. 2.)Limits peripheral vision greatly, can only see in front of him.
If he were to be punched in the face, they would break and be useless, and Kay would have to spend five posts fixing them. Raiton jutsu are especially effective against them, for they could fry the wiring. They are water proof. Picture: Well, you all know what shippuden shino's goggles look like right?
Username: RPC Name: Kay Aburame Rank: genin
Technology Name: Chain shooters Technology Power Rank: genin Description: A special type of guantlet that fires a length of thinchain that can easily stick itself inside of a tree, and then opens and serves as a type of grappling hook. However, the user can also fire the other end of one length of chain to sometimes hold two objects together, or even act as a trip wire. If fired at a human, it won't impale, rather jjust push them back and latch on to their skin. About ten lengths of chain. ((About fifteen meters long.)) Weakness: Chains break easily, are succeptible to extremely fast rusting (suiton), melting (katon) or even tarnishing (at least c rank fuuton).
Name of weapon: Assassins Tool Who owns the weapon: Kay Aburame Where it was found/Who made it: The weapon was salvaged from Kay's borther caine's dead body. The Range of the weapon: Only about nine inches out from the users wrist Weakness:short distance, lack of use beyond close range attacks. Description: It fits over the wrist like a bracelet, though it is really long and dangerous. It has a series of simple yet effectiv locks and balances inside it of it. On the inside of the weapon is a chakra sensor that will react whenever the user pushes his wrist closer onto it by pulling back his hand. This will cause a nine inch blade tp shoot out of the gauntlets. The blade is made entirley of the same steel as a shuriken. Aside from this is a more deadly ploy. It is easily hidden under a long sleeved jacket, but wearing it out won't change the effect. Also, the gauntlets are strategically placed on the forearm and wrist so that it can blcok attacks as well, being made of gold, but this makes it nearly impossible to attack without the proper skill. IT slides back in just as fast as it whips out. It comes in and out in the blink of an eye. Rp Sample: 'Farewell,' Kay whispered as he fell from the tree in a dive above his opponet, his blade making an unsheathing soud as it shot out. The oppoenet heard this and got out of the way in time to dodge the short range weapon. Kay frowned as the target began to charge at him with his sword. Kay dodged the first attack and then guarded against the second with the left hand guantlet. He made the blade comeout of the other hand and jabbed it in at his enemy, who grabbed it with his free hand. Kay pushed against the scared ninja without a sound, and the edge of the blade pierced his skin. Kay slid back to get some leverage and jumped at his suprised foe, the blades extending and ending his foes life silently.
Your Rank: genin Name of Jutsu: Kikaichu wings Rank of Jutsu: C Range of Jutsu:N/A Jutsu's Element:Bugz Description: Causes a large number of the kikaichu bugs to gather at the user's feet and act as lifts at can actually lift him off the ground. The down side is that the bugs are still highly succeptible to fire jutsu, and some wind jutsu can end this one. The rest grab onto each other and flutter their wings in order to get airbourn. Lasts for four posts. (1 to get into the air, two for flight and other jutsu, one for landing) Rp Sample "Here goes!" Kay yelled doing the mid length stering of seals and then clapping his hands. "Kikaichu wings technique!" he yelled as the insects began to swarm out from his jacket and latched onto his back. Their was a loud buzzing sound that came from them, and Kay lifted off the ground, far away from Akura's doton techniques. From the air, he now had a tactical advantage over him.
Your Rank: genin Name of Jutsu: Insect shuriken Rank of Jutsu: genin Range of Jutsu:Kunai/shruiken range Jutsu's Element:Bugz Description: Using chakra the insects coalesce and look like actual shurikens. Once thrown, these shuriken can change direction and follow ninja around, but do not penetrate. In stead they begin to swarm the opponent (Only enough to cover the sizze of a hand can become the shuriken though. Rp Sample As Akura tried in vain to attack Kay, he did more seals. His fake wings "flapped" sending 5 real looking kikaichu shuriken towards Akura. He doged, but they followed him. He was surprised by this, and thought the worst when he felt the connection, but was horrified to find the insects cralwing over him instead.
Your Rank: genin Name of Jutsu: Kikaichu Latch Rank of Jutsu: D Range of Jutsu:About 5 meters Jutsu's Element:Bugz Description:Causes Kikaichu bugz to quickly shoot out from the users arms and wrap around something, pulling them out of harms way. Rp Sample As he landed, Akura ran after him with doton shurikens flying towards him. "Kikaichu latch!" Kay said as the bugs shot out like spider webs and pulled him out of harms way.
Your Rank: genin Name of Jutsu: Pressure clone Rank of Jutsu: D Range of Jutsu:close range Jutsu's Element:Winds Description:Creates a Kazebunshin that bursts outwards when defeated, knocking any ninja off it's feet, or blowing projectiles thrown at it back at the attacker. Rp Sample Kay did some handseals and the pressure clone was created. It ran at akura, who threw four shuriken at it, beliving it to be a regular clone. As the clone was destroyed it exploded outward, sending the shuriken right back at Akura.
Clan/ Kekei Genkai Background -Otosan clan began within the City Hidden in Darkness, a byproduct of twisted experiments that occurred during the Great War. Due to their cities lack of light, many of the ninja who came from the city were blind and unable to fight the bright attacks of the ninja in the upper world. But there was one clan who seemed to have a unique ability to fight the takeover none the less. This clan had developed a bat like sonar within their senses, a pattern of vibration given off their bodies that gave them a pulsing sight and allowed them to identify objects. This clan won its respects during the war, remaining hidden under the mountains. But a few younger ninja have ventured beyond the city, bringing with them their unique bloodline.
Clan/ Kekkei Genkai Description - The Otosan clan is blind, however their bloodline is a doujutsu derived off of sonic vibrations given off by objects and humans. Otosani clan members can then use this to help them identify ninja, and navigate through areas. These frequencies are ultrasonic, undetectable to all but their clan due to their highly sensitive ears which then translate the frequencies into a “sight” derived of sound. It is used so they can navigate regions and identify others. As they grow to learn to use the abilities of this sight, they can alter the pitches to leave others under various effects.
Rules & Requirements - ● Members of this clan MUST be naturally blind. ● As with all bloodlines, the clan’s jutsu are limited by rank. ● Altering frequencies requires the use of jutsu. ● Your hearing sensitivity increases as you gain rank allowing for greater range. Genin (50meters), Chuunin(60m), special Jounin(70m),jounin (80m) Saanin (90m)
Abilities - ● Members of this clan can identify people via their “aura”, the natural vibration they give off. ● Due to their blindness, the Otosan clan is immune to sight based genjutsu. ● Utalizing high pitches, they can alter others frequencies to create adverse effects. ●Members of this clan can speak to others using their vibrations. Others of the clan will understand, normal ninja they send the vibrations to can understand as well. However ninja not included in this will not.
Clan/ Kekei Genkai Jutsu -
● Sound Sight- Passive Ability This allows the members of the Otosan clan to detect the frequencies which allow them to see. They can detect things within a range as determined by the rank rules and guidelines. If an explosion occurs this ability is disrupted as by the guidelines. Genin ● Disorientation: D-ranked By using their chakra to manipulate an opponent’s frequency, they can cause their vision to waver. This is useful to avoid attacks and cause mild effects such as nausea and dizziness. Any opponents speed rank is cut by one rank. This jutsu lasts for 5 posts and cannot be used for 3 after it wears off. ●Sound Wave: D-ranked. The user of this jutsu claps their hands together to create a wave of sound. Like a wave of wind it can strike objects in the air and halt their progress. This jutsu also can be used to push opponents back 2m, but may not be used more than once every four posts. ● Echoing Steps: D-ranked The user can alter the frequencies of an area to conceal their own noise while echoing the sounds of an opponent’s movements. This allows them to move silently until they attack.
Chuunin ● Pitch of Hell: C-ranked This jutsu alters a frequency from ultrasonic to a high pitch squeak that can damage an opponents hearing temporarily (3 posts). This pitch can also be used against summons to disable them for just 2 posts. ●Twenty-one gun salute: C-ranked This jutsu fires off seven balls of concentrated sound that are three meters across. They move much like wind jutsu and produce a low tone when fired. If an opponent is struck by one of these balls they can be thrown back several meters, though they aren't very damaging. ●Mimicry: C-ranked This jutsu alters a person’s frequency so that they take on the appearance and voice of another ninja. This disguise can be held up to 15 posts unless discovered.
Special Jonin ●Sound Wave- B ranked This jutsu creates a solid wave of sound that travels at medium speeds. This wall has middle tone C pitch when fired. It can be manipulated by the users chakra. ● Oto Shield: B-ranked This jutsu creates a shield made of sound around the user that can block all C-ranked and lower techniques. B-ranked techniques create an explosion which destroys both. This shield can be maintained up to 4 posts. ●Slicing Current: B-ranked This jutsu creates a blast of slicing sound which covers an area of 3 meters wide and several hundred deep. This tunnels wind can cut flesh to ribbons, and slice through all defenses except doton. ●Sound Copy: B-ranked This jutsu creates a replica of the user that acts as a bushin. It can be independent of the user and acts like a shadow clone until destroyed. When its destroyed the clone bursts to create a wave which bursts ear drums if the opponent is close. ●Silent Fury- B-ranked This allows the user to move silently for up to 5 posts with an increased speed. During this brief period, if they manage to get in hand to hand combat range, they can alter an opponent’s frequency so that they are put into a genjutsu like state where they cannot hear anything at all, or so that every sound they hear is much too loud. By altering the pitch and frequency, they can control this world. This jutsu can be broken in the same way as genjutsu.
Jounin ●Torture of the Body: A ranked A burst of sound that alters a persons pitches to cause a series of pains to shift through their nerves on contact, causing pain similar to being cut by alcohol dipped knives. ●Dog Whistle: A ranked Most commonly used against animal summons this creates a frequency that is painful for animals to hear, immobilizing them for two posts.
Clan / Kekei Genkai Members ● • ● ● ●
iMistah-kun
Name of weapon: Tenma Souzoubetsu
Who owns the weapon: Ukiyo Sumizome
Where it was found/Who made it: It was a family heirloom and he was given it as present on his ninth birthday.
The Range of the weapon: Mid(retracted) Long Range(extended)
Weakness: Once it expands it can only be swung five times before it has to retract. It takes about five seconds for it to retract as well. If the tip of the weapon is forcibly hit hard enough then it will auto-retract. Also if one of the metal rods that connects the blade is hit hard enough then the blade will snap and I have to use a lot of my chakra to fix it. The weapon is also very weak against fire element attacks. Image: I'm using the weapon, not the girl with big tits lol xD
Description: Tenma Souzoubetsu is a snake sword of the lightning element. It consists of several sharp metal rods, which are joined end-to-end by rings to form a flexible chain. The sword has a handle at one end and a steel tip, used for slashing or piercing an opponent. I can control the movement of the blade when it extends with my chakra. Tenma Souzoubetsu also packs an electric punch when I swing and jerk it very hard like a whip. If I don't swing it with enough force then it won't activate any electric powers. In addition, Tenma Souzoubetsu is a great conductor for electricity and can amplify some of my lightning attacks if I shoot from it like a cannon or beam. My sword can also pierce the ground and come up from another location if the ground is soft enough. I can use this weapon like a sword or like a whip depending on the battle situation. When fully extended Tenma Souzoubetsu extends fifty feet but it takes ten seconds for it to retract when fully extended.
Rp Sample: The sun beam brightly down on lush grassland that was just outside the Cloud Village. Jinsoku was training with his favorite weapon, Tenma Souzoubetsu and he was hoping that maybe today he would master it. He swung the sword lightly, making it extend about ten feet and slash a nearby tree, cutting deep enough into it to nearly cut it in half. As the blades of Tenma Souzoubetsu swept through the tree, Jinsoku swung a bit harder and more upward, slicing a branch in half with the force of the blades. He had three more times to swing his sword before it retracted so he had to work on making it count. He poured some chakra into his weapon so that he could better control the direction of the blade and hit exactly where he wanted to. He aimed for an apple that was hanging off one of the tree branches. He focused intently and swung, cleanly cutting the apple in half horizontally. That was his third swing. Jinsoku decided to move the the sword with his chakra again and cut off exactly ten leaves from the top of the tree with almost perfect precision. Now was the time for his finisher, his last and final swing. Jinsoku jumped up and spun around fiercely, his sword swinging in the shape of a tornado around him. He let his chakra build up and swung as hard as he could as the base of the tree. Tenma Souzoubetsu's electric power activated as he nearly ripped the tree from its roots. Chunks of wood flew in many directions as he unleashed the devastating blow. Tenma Souzoubetsu retracted, a little bit slower then usual and as Jinsoku nodded at the dismantled tree he concluded his training.
Name of weapon: Chainsaw Blade
Who owns the weapon: Ukiyo Sumizome (He's in the process of making it.....
Where it was found/Who made it: It will be made by Ukiyo himself. It's going to be the first of many weapons that he makes as a blacksmith ninja xd
The Range of the weapon: Short Range/Long Range
Weakness: Drains chakra from user. ( -1 chakra point each post used )Slightly heavy if held for longer then five post. The user switch arms but then it will take another five posts. If the user wields the sword with two hands it will take ten post to feel heavy. Makes loud noises so it is impossible to use on stealth missions. Weak against Wind Element attacks.
Description: This weapon is a blade infused with many ninja stars that can rotate just like a chainsaw. The blade using chakra so that it can spin and the chakra provides and extra coating on the tips of each star. These ninja stars can be used to cut through very tough material and deal heavy damage to opponents. The blade has two modes, chainsaw melee mode and machine turret mode. In chainsaw melee mode, the weapon user can use the weapon like a regular sword with enhanced abilities. It will cut, slash, and tear things just like a normal sword would but with power to the punch. In machine turret mode, the weapon user can fire the ninja stars out like a machine gun but with more power. This of course drains more chakra ( -3 chakra points with each post used ). The Chainsaw Blade is mostly used to blitz enemy frontlines and break open things. It is most effective against the Doton/Earth element. This weapon can also be used for when ninja's battle a summoned monster. The power of this weapon greatly helps when taking such things down.
Rp Sample: Finally, it had been completed. It took three weeks to make a weapon this grand but it was at last finished. Jinsoku marveled at his own work. Every aspect of the weapon was perfected to him, it had came out the exact way that he wanted. He grabbed the weapon which had a little bit of weight to it. It remained beautiful but unnaturally fierce in his eyes. Now the time had finally come where he would have the chance to test it out, to see what the fruits of his labor would bringon. Jinsoku carried the weapon in his right hand as he walked outside with it.
He looked at the training course that he had set up for testing the weapon. He smiled at his self-proclaimed genius as he grabbed on tightly to the handle of the weapon. Focusing on the task at hand he poured a bit of his chakra into the blade and began to charge. The first obstacle was a test of the weapon's strength. He set up three subjects to test the sword on. A sheet of paper, a wooden log, and stone the size of a human head were lined up vertically with five feet between each of them. He cut through the paper easily and sharply cut the log with a bit of resistance. The stone proved to be more difficult. He poured a bit more of his chakra into the blades and within the next moment he had a clean cut.
Now it was time to test the machine turret mode. Jinsoku got down on one knee as he aimed the gun like an assualt rifle. He had set up targets similar to the ones archers used and started firing. Loud banging noises could be heard from yards away as the blade fired. When Jinsoku looked up he not only hit the bulleyes on each target, he ripped holes into each of them. Feeling satisfied with his weapon, Jinsoku rose as he walked back to his workshop and started on his next.
Name of Jutsu: Armory Tech- Basic Creation Rank of Jutsu: D Rank Jutsu's Element N/A Description Ukiyo creates a modified weapon, that is without any special abilities but is slightly stronger then most weapons. If the weapon is a duo-wielded weapon like twin blades then it counts as one weapon. If the weapon is small like a shuriken then he can make six.
Name of Jutsu: Armory Tech- Advanced Creation Rank of Jutsu: C Rank Jutsu's Element N/A Description Ukiyo creates a stronger weapons that can deal more damage and aren't as easily breakable. When this jutsu is activate, Ukiyo can create five melee weapons at the same time and they will be able to levitate on command (the weapon can float and move freely in the air as if it was still being held by an invisible force. They can attack and defend, though they aren't as quick or strong as if I was actually wielding them.
Name of Jutsu: Armory Tech- Master Creation Rank of Jutsu: B Rank Jutsu's Element N/A Description Ukiyo creates a even stronger weapons (nearly unbreakable unless by someone of higher rank then they are able to be broken with a strong enough jutsu) that can deal more damage and aren't as easily breakable. When this jutsu is activate, Ukiyo can create ten melee weapons at the same time and they will be able to levitate as the previous weapons could and also return on command (The created weapon can appear in the user's hand at any time.)
Name of Jutsu: Armory Tech- Kunai Wave Rank of Jutsu: A Rank Jutsu's Element N/A Description Ukiyo can create and manipulate a wave of a hundred kunai. He can control them with his chakra and they follow the direction his hands go. He can make them travel in waves, split them up, and even make some explode. Only ten may explode at one time and it costs one chakra point to make it explode. The speed of the wave is moderate. It travels just as fast as a chuunin ranked ninja. This jutsu has a weakness against Fuuton techniques and things with enough force to knock them out of the sky. The duration of this attack is 4 posts.
Name of Jutsu: Armory Tech- Great Kunai Wave Rank of Jutsu: S Rank Jutsu's Element N/A Description Ukiyo can create and manipulate a wave of a thousand kunai. He can control them with his chakra and they follow the direction his hands go. He can make them travel in waves, split them up, and even make some explode. Only thirty may explode at one time and it costs one chakra point to make it explode. The speed of the wave is accelerated. It travels just as fast as a jounin ranked ninja. This jutsu has a weakness against powerful Fuuton techniques and things with enough force to knock them out of the sky. The duration of this attack is 6 posts.
The Southern Jewel of Kumogakure Color:Indigo Nickname: The Jewel of Seven Sins Mountain Trial: When players attempt to climb the Southern Mountain they will have to face their "darkside". Their darkside will be one rank stronger then them and immune to genjutsu. When darksides are called Dark Children and are led by the Southern King. The mountain has a eerie feeling around it and every now and then whispers can be heard from the mountain. When a player fights their darkside, they have seven posts to defeat it. If the darkside is still alive after seven posts then it will either explode or infect them with the Curse of Sins. The curse becomes activated when the mountain whispers one of the seven deadly sins. Once the mountain does so the players emotion will change to fit that of the sin. To neutralize the effect of this curse, the Northern King will have to use his or her jewel to temporarily stop the curse. Only the Southern King can completely remove the curse however.
Powers: This jewel like all others takes S rank chakra to activate. After each post there will be a further deduction of chakra(-5 points). If the jewel is overused then it can cause serious damage to the user and even kill them. Once the jewel has been in use for 12 posts, the user will begin to feel pain from using it. If the user uses the jewel for 20 posts they will more then likely die or end up in critical condition.
The Southern jewel have seven powers that are in the representation of seven demonic Sirens that assist the user. Each Siren has their own skills and abilities. When the jewel is activated one Siren is selected to come out and switching Sirens costs an extra 5 points of chakra. Sloth is the only siren that doesn't cost a chakra reduction to bring out. Each Siren can only be used one at a time (except for Sloth). Each Siren is useful in their own way and have powers that will help the Southern King in almost any situation. Each siren has a chakra pool equal to half of the Southern King's maximum chakra. Each Siren (except for Sloth) has a distance restraint of five miles.
1) Lust This Siren is a genjutsu specialist. She uses her charm and sex appeal to distract her opponents and make them fall in love with her. The jutsu makes it so that the opponent won't be able to keep their eyes off of her. The only way for this genjutsu to take affect however is by Lust kissing the opponent. She is good at detecting when the user is under a genjutsu and will kiss the user to wake them up. This only works on the Southern King however and can not be used on comrades. She can only use up to B Rank Genjutsu. Her elements are Suiton and Doton.
2) Envy This siren is able to copy and perform jutsu at 75% of its original strength. The catch is that she has to be hit or have the jutsu used on her. Also performing the jutsu will cost an extra +2 chakra points for her. S Rank Jutsu can not be copied no matter what the circumstances are.
3) Gluttony This Siren is able to consume things and turn it into chakra and then transfer the chakra to the user. When eating small objects (like stones, kunai, and squirrels) this Siren can turn it into +1 Chakra Points. When eating medium sized things (like bicycles, dogs, and cats) this Siren can turn it into +5 Chakra points. When eating large objects (like trees) +10 Chakra Points. The siren can only eat 10 small things per posts, two medium things per post, and one large thing. Basically the Siren can only consume 10 Chakra Points worth of objects per post and once the Siren eats 10 Chakra points worth of something, she has to wait three post before eating and converting again. Gluttony does not use jutsu.
4) Pride When this Siren is fighting alongside the user, each jutsu that the Southern King performs because 1 post stronger in rank. Pride is able to perform jutsu as well. Her elements are Suiton and Fuuton. She fights at three ranks lower then the Southern King.
5) Wrath If this Siren is summoned then she can fight alongside the Southern King. Her elements are Katon and Doton. Her fighting level is two ranks below the Southern King's rank. If the Southern King's life is in danger then she fights at just one rank below. If she fights at this intensity then she will overexert herself and be weakened. The next time she fights she'll be at three ranks lower. This Siren is the only Siren that can use the custom weapons of the User as well.
6) Greed This siren is a taijutsu specialist. Her powers become activated when the Southern Kings gives her something to protect. She will instantly consider the thing as hers and guard it with her life. She is the only siren that when she "dies" won't suffer any rank or power disabilities. She is good at countering most B Rank and lower taijutsu. Her elements are Raiton and Fuuton.
7) Sloth This Siren is the best of all seven when it comes to stealth. She is virtually undetectable unless she attacks or is in plain sight. She is the only siren that can be summoned at the same time as the other Sirens. Also she is the only one without a distance restraint. Sloth does not have any offensive capabilities but she is well at hiding and running away if her life is in danger.
Hinote Tosatsu Vice Captain
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Posted: Thu Oct 03, 2013 5:31 pm
iAkura-kun
Name of weapon: Switch Axe; Deamon Bind Who owns the weapon: Akura Bashirou Where it was found/Who made it: In the hidden sand market place, was made by a wandering salesman The Range of the weapon: short( blade mode)/med range( axe mode) Weakness: Does not work on blade to blade combat while in axe mode, and is incredible susbebtive to wind jutsu while in blade mode. Description: This weapon is basicly a fusion between a blade and an axe, it is and axe with a special chakra activated function to switch between one mode to the other. The weapon has two trade marks, while in axe mode it is called the swing frenzy; wich consists of varius inaccurate close/med range and can only be used every 4 posts by the user, while in sword mode it is an attack called the elemental discharge wich consists of eleven simultanious hits wich ends in a explotion of said elemetal phial wich will be explained bellow.
To change from Blade to Axe it takes 1 post to remove the phial and one post to change it to the other post, if it's from Axe to Blade you must do one post to switch between the modes, then another to add the phial ( when you are switching between them you can continue the post as normal but you cannot risk the weapon breaking if it's hit and if it's broke you have to post 10 times a 8 lined post of you fixing it once and if you return to the village alive.)
Paralysis Phial: Paralizes the afflicted area of the foe for 1 post, and has no cutting value, takes 3 posts to switch between this phial to any other phial
Element Phial: Is like an extention of any of the users chakra and the user can NOT switch it for a period of 5 posts
Poison Phial: Gives the enemy a small dose of poison whit each hit, the poison is not fatal but it attacks the lungs ( makes the enemy less capable of running away ) and the sence of sight for a period of 5 posts.
Rp Sample: ( Battle between Kay and Akura )
Akura entered the battle field whit his Switch Axe wrapped up behind him " So, Kay, looks like we'll both get our wish, we get the chance to whipe the floor with each other" Akura said as he reached for the wrapped up weapon, he grabbed it and gave it a gentle flick and all the bandages that were on the weapon got ripped to shreeds as Akura held his Axe looking weapon up toward Kay " That doen't scare me." The other boy said as he spread his hands as multiple bugs came out " Usual of you Aburame, always hiding behind you're crappy little bugs." He said as he Switched his Axe to a Blade ( this takes up 1 post ) and then took out a small yellow phial and put a little on the tip and he then put the phial away " Now then, aren't you going to attack" Akura said as he taunted him to move toward him so he could get within striking distance of his paralizing terror, " Yea right, like I'm going to fall for the same trick twice" Kay said as he jumped back while doing some seals "Parasetic Insects, Exploding Insects" He said as the insects that were around him turned into explosive bug clones and ran toward Akura, " Parasetic Insects; Insect Pillar" he then said as both the insect clone turned into a pillar that rushed toward Akura " Damn it." He said as he jumped to the side and escaped both the pillars which after they passed him exploded which gave him a burst of speed " Got'cha" Akura said as he slashed Kay nearly missing him due to Kay's quick thinking, but due to the small scrape Akura gave him, he got paralized. Akura then got out a brown phial and applied it to the tip as it got over the yellow liquid on the weapon, suddenly the weapon got rock solid. He then walked toward Kay " Elemental Discharge" he said as the weapon reacted to his chakra and started to do bursts of his elemental chakra which sent Kay flying out to the opposite direction, he then took out another phial and put it on the tip of his weapon " Whit this I'll end it" he said as he ran toward Kay " So, yellow means paralizis, brown means earth element, interesting, so that means poison, In that case, I give up" he said as he put his hands up and a man came down and picked him up...
Username: iAkura-kun RPC Name: Axel RPC Rank: Genin
Talent Description: Space Trancending Pact:
This talent allows Axel to make blood pacts with several beings [ animal, humanoid, inannimate ect ] that serve her just like summonings would serve a sumoner. Each creature, or object, has a specific trial which Axel must surpass, usually besting it in combat, but in other cases she must do something else like learn a certain technique or reach a certain rank.
These creatures, as said before, serve as if they were summonings; there for they must be applied for in the custom summonings thread.
In order to make such a pact Axel must use the following jutsu:
Kin: Space Trancending Pact Rank: Varies Type: Kinjutsu - Ninjutsu | Supplementary Description: A technique past down through Axel's family and to those deemed worthy by it. This Forbidden Jutsu allows the wielder to sign a pact with any creature that deems the user worthy
And in order to summon these creatures Axel must use the following Jutsu:
Kin: Space Trancending Summon Rank: Varies Type: Forbidden - Ninjutsu - Summoning | Supplementary Description: A technique past down through Akina's family and to those deemed worthy by it. This forbidden jutsu allows the wielder to summon any object or creature that has created a pact with the user. The user can only summon the following number of summons per rank at any given time;
1 at genin 2 at chunin 3 at SP Jounin 4 at Jounin 5 at Sanin 6 at Kage
Talent Sacrifice:
Due to the fact that Axel doesn't usually fight with his own abilities he isn't able to learn taijutsu or Kenjutsu. Added to this her overall physical strength is - 1.5 ranks, in other words weaker than someone his own rank, but stronger than someone bellow his rank. Adding to the physical weakness, since the boy does not fight on his own at most, he is only able to use one element, and that element is weaker by 1 rank making him pretty useless unless he's using her creatures.
Adding to this the boy must have Summoning Specialist as his shinobi type; Summoning Specialist to be able to control the Summonings and Chakra Control to be able to control and summon them.
And his elemental jutsu cost 3 CP more.
NOTES:
* Only 1 summoning of the same rank can be used at a time.
* If a summoning runs out of Chakra it is dispelled.
* Any specific summoning can only be used once per battle.
* The fight with the summonings must take the same number of posts it takes to learn a jutsu of said rank.
How it happened:
Custom Summoning Jutsu
[size=10][color=black] [b]Guildwide/Personal[/b] {Remove the false tag.} [i][b]Rank:[/b] (Rank of jutsu) [b]Type:[/b] (Type of technique: Ninjutsu, Genjutsu, Taijutsu, etc...) | (Combat Use: Offensive, Defensive, or Supplementary) [b]Element:[/b] [b]Senses:[/b] (Genjutsu only, what senses are affected by the genjutsu.) [b]Range:[/b] {Remove if inapplicable.} [b]Prerequisites:[/b] {Remove if inapplicable.} [b]Description:[/b][/i] (The description of the jutsu goes here) [/color][/size]
Guildwide [Kuchiyose Ninpō: Nise no kiba] Summoning Ninja Art: False Hunter Rank: C Type: Genjutsu | Mirage Prerequisites: A Summoning - Summoning Specialist Ninja Type Description: The Nise no Kiba is a simple illusion technique that is used to disorientate the enemy by creating a set of four false copies of the target(s). As stated, these are false copies, they can't actually do any damage to the enemy, they don't leave behind footsteps, but they can emit sound.
[Kuchiyose Ninpō: Rashōmon] Summoning Ninja Art: Rashōmon Rank: B Type: Ninjutsu - Summoning | Defensive Prerequisites: A summoning Contract - Summoning Specialist Type Description: A technique that the summoner learns summarily in his studies on the art of summoning. The user learns that as he becomes able to mold his chakra and summon a wall to defend them from in coming attacks. This wall is able to absorb in coming attacks, taking away the initial force or the blunt hit of the attack in the case that it is a taijutsu; if its a ninjutsu upon making contact with the wall the chakra becomes deformed and the effects of the jutsu are redirected to the surroundings of the wall. The wall itself can be up to ten feet tall and six feet wide.
[Kuchiyose Ninpō: Tessa Yobidashi] Summoning Ninja Art: Iron Chain Binding Rank: C Type: Ninjutsu | Supplementary Range: 7 feet from the user Prerequisites: Summoning Specialist Shinobi Type Description: After doing the necessary hand seals, the user will slam their hand into the ground, just like with any other summoning jutsu. Upon hitting the ground chains made out of Iron will erupt from the area right in front of the caster's hand aiming at a target of his choice. These chains will proceed to follow their target for up to seven feet and once they catch him they will tie themselves on to his hands and feet. The jutsu calls fourth a total of four chains per casting and it can only be used once every five posts.
[Kuchiyose Ninpō: Haishin Tori] Summoning Ninja Art: Messenger Bird Rank: E Type: Summoning | Supplementary Description: A simple summoning jutsu taught to most shinobi now a days. After doing the necessary hand signs, the user will summon a single bird that will deliver a message to a targeted area. This technique is usually used to deliver status reports to the user's home village, or to deliver a message from the village to someone that's outside. Each Shinobi may have a different bird, but there is only a single bird type per shinobi.
Custom Sumonings
[color=black][size=10] [ Name Here ] [b]Rank:[/b] [b]Type:[/b] [ Type of Summoning ] l [ Species ] [b]Requierments l How to get it? [/b] [ User Rank ] l [ Contract ] [b] Passive Ability:[/b] [ Name ] l [ Description ] [b] Energy Pool: [/b] [ Amount ] l [ Upkeep per post ] [b]Description:[/b] [b] Stats: [/b] [/color][/size]
Dosujaggi and Jaggi Rank: D Type: Living Creature l Raptors Requierments l How to get it? Minimum Genin Rank l Defeating the Dosujaggi and three Jaggis in combat Chakra Pool: 25 CP Description:
The Dosujaggi. is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks. This creature is four feet tall and only a single one can be summoned.
Highly social, carnivorous bird wyverns found in large packs. Young Jaggi males hunt in groups, attacking much larger animals. Current research suggests they operate under orders from an alpha male. Aggressive but wary of fire. These small raptors are around two feet tall, and three are summoned in the original summoning. More of these small raptors can be summoned for 1 CP each.
These creatures, as hinted at above, are wary of fire. They will not approach fire; the smaller ones, the Jaggis, take + 1 rank damage when hit by fire jutsu, and the larger one, the DosuJaggi takes 1.5 damage more from this type of jutsu.
Summoning Cost: 4 CP in total
Summonings Under Construction
Anivia Rank: B Type: [ Animal ] l [ Cryophoenix ] Requierments l How to get it? [ - ] l [ - ] Passive Ability: [ Rebirth ] l [ Upon falling under 10% of her Stamina, Anivia transforms into an egg which refunds Anivia 50% of her Stamina, this has a 5 post cooldown ] Stamina Pool: [ 100 SP ] l [ 10 SP ] Description: In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Since her arrival into the human world, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes. Dimensions: 7 foot wing span - 5 feet tall - 6 feet long Skills:
Flash Frost: Anivia creates an orb of snow and ice that is launched at her enemies. The ball has a 2 feet diameter and once it hits a target it 'erupts' releasing ice in a 5 foot radius around the area that was hit. Up to three of these can be launched per post with a single payment; when a new Flash Frost is launched the one that was fired before is detonated, meaning that there can only be one flash frost orb at a time. Any target his by Flash Frost directly takes a C rank's worth of damage and has their speed lowered by half a rank. This effect can stack up three times and lasts up to three posts; if the target is re-afflicted by a debuff from this attack after the first attack, the timer is restarted. [ 3 SP ]
Crystallize: Anivia creates a 8x12 wall of ice that can stop ninjutsu of B rank and bellow of all ranks save for Katon jutsu which destroy the wall of Ice if they are of C rank or bellow. The wall is a foot wide and can only be created along the summoning's line of sight. The Ice wall lasts for only a single post after it is created. [ 4 SP ]
Frostbite: Anivia flaps her wings releasing a shard of ice at her target. The shard of ice causes damage equal to a B rank technique and if it hits a target that was afflicted by Flash Frost it's damage is boosted by a rank and lowers the speed of those hit by the attack by another half rank. This attack re-starts the post count of the enemy. [ 5 SP ]
Glacial Storm: [ 10 SP ]
Stats:
Custom Seals and Arrays
Explosive Array Cost: 6 CP Type: Seal Array | Offensive Range: 15 feet Prerequisites: Hesu, Reinforcement Seal, Explosive Seal Description: The explosive array is a composed if three mayor seals tattooed onto Axel's right arm. It is composed of the Reinforcement Seal going to the sides, the Hesu seal as a circle connecting the four lines of the Reinforcement seal and then on the inside of the Circle the Kanji for Explosion (風). The array takes up to two seconds to fully charge up and once it is ready the both the Explosive Seal and Hesu become active at the same time; Hesu pushing the oxygen particles, and subsequently the explosion, away from the user and toward the intended target. The Reinforcement seal is there to give protection to the user's arm in the case of a miss fire and absorb the blast's damage. Because of the way the array is built the explosion occurs in a fifteen feet diameter in front of the user and it has the power of a single C Rank charge.
Storage Link Array Cost: 4 CP Type: Seal Array | Supplementary Prerequisites: Storage Seal l Link Seal Description: A simple and straight forward seal array that uses two storage seals; one that's empty one that's full, both linked by the same type of link seal. What this Array does is that it allows the user to transport things from one seal to another almost instantly, allowing the user to get rapid and efficient movement of his items if he gave someone the wrong storage seal or something of the sorts.
Custom Jutsu
Guildwide Chakra Whip Rank: C Type: Ninjutsu | Offensive Element: Universal Range: seven feet Description: A technique which is used to tame large creatures, keep crowds in line, attack an enemy, or fulfill some strange fetish, the chakra whip is a technique that comes from pure chakra manipulation. As the name suggests, it is a whip made out of chakra which the user is able to control freely. Because its formed solely from chakra the whip will faze through normal solid objects and with the feeding of the chakra gone, it will dissipate. But if it hits an object with chakra (a person) or a flat solid surface (ground, a wall, ect) it will simply make contact with it as a normal whip would. The wounds caused by this jutsu are not like those caused by normal whips though. Because it is made out of chakra, the whip burns its target, causing what is known in the medical field as a chakra burn.
[color=black][size=10][b]Guildwide/Personal[/b] {Remove the false tag.} [i][b]Rank:[/b] (Rank of jutsu) [b]Type:[/b] (Type of technique: Ninjutsu, Genjutsu, Taijutsu, etc...) | (Combat Use: Offensive, Defensive, or Supplementary) [b]Element:[/b] [b]Units:[/b] (For Sand, Iron Sand, and Gold Dust.) [b]Senses:[/b] (Genjutsu only, what senses are affected by the genjutsu.) [b]Range:[/b] {Remove if inapplicable.} [b]Catalyst:[/b] { For Genjutsu. Remove if inapplicable.} [b]Prerequisites:[/b] {Remove if inapplicable.} [b]Description:[/b][/i] (The description of the jutsu goes here) [/size][/color]
Chakra Needle Strike History and Development:
Throughout most of the ninja world most ninja use tools such as katanas and spears as their main weapons, and as a secondary option kunai and shuriken. Very few ninjas though focus on the use of precision strikes with fine and small objects. These small objects are called Senbon, preferred tools of assassins and medics. This style is a new one, created by a young Shinobi that concentrates in the use of Senbon in order to perfect the art of killing with these weapons. Unlike most small weapon styles, this style is actually used at close range, the optimal range for the style is at 5.29m, still has effects at around 22.36m if the target is caught off guard. The style focuses on quick, almost untraceable styles aimed at the target's weak spots such as the neck, joints, head and such.
Rules and Notes:
1) Must be a Weapon Specialist or Assassin 2) Because of the nature of the style, the user must be a Tactical Shinobi 3) Each Senbon weighs around 113.40g, or .25lbs. 4) Each senbon travels at a speed of around 22.36m/s or 50 m/h, the speed with which an average person can hurl a baseball, meaning that anything under 5.59 meters is a sure hit. The average reaction time of a person is a fourth of a second and that is the distance it travels in that time. 5) As it is said in the chakra coat for the senbon, the speed of it doubles, moving at 44.72m/s, making the sure hit range increase to 11.18m. 6) The average draw time for a senbon is 1.15 seconds 7) Both the crippled and Bleed Out Status remain on the target until medical assistance has been brought on to the target. 8 ) The statuses of the style are can be activated after each of the status givers are learned, but the status giving shots don't have to be used to activate them. In other words if a Senbon Shot is used and it hits the target in the wrist, [ Cripple ] is activated. Joint shot, Artery Shot and Nerve Pinch are only learned to give the user the ability to use the statuses. 9) Techniques that are branded ' Ninjutsu ' do not cost chakra unless stated.
Stage 1: D Rank
Required Growth: This is the introductory stage in which the user learns how to handle the weapon itself, as well as his own body to use the weapon in conjunction with himself
Technique(s) Learned
Senbon Fire Rank: E Type: Weapon | Offensive Range: 39.13m Description: A simple technique that teaches the user the most effective way to fire a single senbon at a time. Instead of holding it with two fingers like most shinobi do, the user is taught to grab it with their entire hand and do a quick throw of the Senbon.
Measurement Rank: D Type: Vision | Supplementary Description: Not really a technique, but a trait that the user learns as he practices with the first stage. The user learns different distances and how to distingush them using the amount of ground between himself and the target, shadows, and so on, which are important in the style, as well as the timing that it takes to get a hit under the human reaction time to ensure a hit.
Shadow Senbon Rank: D Type: Weapon | Offensive Range: 20m Description: In this technique the user grabs two senbon without the target noticing the weapons and throws them both at once; one above the other, using the first senbon's shadow to hide the first and achieve a surprise hit.
Wire Attatch Rank: D Type: Training | Supplementary Description: With this technique the user learns how to attack ninja wire to the senbon for use later on within the style in order to prepare more powerful attacks.
Stage 2: C Rank
Required Growth: In this stage the user begins to learn about the human body, not really focusing on the user's growth physically, but on the knowledge based growth. With this stage the user learns timing, weak spots, joints, and overall how the human body works in order to destroy it. In order to achieve the next stage the user must study at least two of the training techniques. These training techniques take three posts each, regardless of rank.
Technique(s) Learned
Twin Senbon Rank: D Type: Weapon | Offensive Range: 39.13m Description: The way to hold the senbon changes. Instead of holding a single senbon with the hand closed the user now holds two in between his fingers and then hurls them toward the enemy.
Body Study: Joints Rank: D Type: Training | Supplementary Description: The user begins to study the easier joints to hit with a senbon and studies over the basic bone structure of the human body, putting emphasis on the wrist, the elbow, and the knee. In addition he learns that by placing a senbon in this area the usage of the area in question may be hindered and even stopped if enough force is applied.
Body Study: Arteries Rank: C Type: Training | Supplementary Description: In this segment of training the user learns the number of arteries in the human body and where they are located at, in addition to this he also learns that by hitting these areas the target may bleed out in a couple of posts after being afflicted with these types of wounds.
Body Study: Anatomy Rank: C Type: Training | Supplementary Description: With this study session, the practitioner learns about basic human anatomy in hopes of learning not just how to strike the enemy, both with needles and with his own body, but also how to protect himself and learn what blows he can afford to take, and which he can't.
Body Study: Nerves Rank: C Type: Training | Supplementary Description: This is the last part of the basic teachings of the style. The practitioner learns the localization of the nerves in the human body and which are easier to hit and which aren't. Depending on where they are located is the effect that it'll have on the target. This effect can be something from an involuntary twitch to a temporary death.
Stage 3: C Rank
Required Growth: After studying the human body, the user now starts honing his skills in order to put what he learned into practice. This stage focuses in teaching the practitioner how to put the theory he learned in the post before into practice
Technique(s) Learned
Joint Hit Rank: C Type: Weapon | Offensive Range: 22.36m max range - 7m Optimal Range Description: Putting what he learned in the last stage into practice, the user throws a senbon aimed to hit one of the joints in the target's body. If the target is hit, it applies the [ Crippled ] Status on to him/her. What this status does is that it renders the joint that was affected unusable if the target is hit within the optimal range. If hit outside of that range the usage of that joint becomes slow, making it weaker. If hit in the arm, strength lowers by one rank. If hit on the leg, speed lowers by one rank. These effects may stack with any subsequent hit.
Artery Hit Rank: C Type: Weapon | Offensive Range: Optimal Range: 7m Max Range: 22.36m Description: Putting what he learned in the last stage into practice, the user throws a senbon aimed to hit one of the arteries in the target's body. If the target is hit, it applies the [ Bleeding Out ] Status on to him. What this status does is that it causes bleeding to the target unless something is done to stop it. With the senbon still lodged inside of the target they will bleed out in about fifteen posts, causing them their death. But if the senbon is taken out of the wound that count is lowered to seven posts.
Nerve Pinch Rank: B Type: Weapon | Offensive Range: Optimal Range: 7m Max Range: 22.36m Description: Putting what he learned in the last stage into practice, the user throws a senbon aimed to hit one of the nerves in the target's body. If the target is hit, it applies the [ Pinch ] Status on to him. What this status does is that it causes the target to lose some control over their body, depending on the area that is hit, and the range. At optimal range it can stop movement in an area, as well as feeling in it. When outside of the optimal range it causes high discomfort on the area and hinders the movement of the enemy.
Quick Draw Rank: C Type: Weapon | Supplementary Description: This is a trait that is developed through time in the style. The practitioner develops the ability to quickly draw a senbon from where they are stored in order to fire them rapidly. What this technique does is that it decreases the draw time of a senbon in half, or .57 seconds; a little over half a second.
Stage 4: B Rank
Required Growth: With the basics now covered in the last three stages, the user now begins to focus on making the techniques much more complex and intricate in order to cause more damage. This complexity is added by three factors: Movement, Chakra and Strings.
Technique(s) Learned
Chakra Coat Rank: B Type: Ninjutsu | Offensive Description: Unlike most chakra coats for weapons, the chakra coats for senbon has two effects. The first one is that it doubles the speed with which these projectiles travel to almost 45 m/s. The second effect comes when one of the three affliction techniques are used. The chakra coat makes the optimal range increase from 7m to 11m. The coat remains active for as long as the user keeps it active and the chakra is placed on each senbon the user touches. The user pays a C Ranked Chakra cost per senbon.
Tri Shot Rank: B Type: Weapon | Offensive Range: 39.13m Description: Much like the other two shot techniques, this technique teaches the user how to correctly throw three senbon at once. Though not practical, this works best as a distraction technique or to hit an enemy that isn't aware of the user.
Wire Shot Rank: B Type: Weapon | Offensive Range: 25m Description: Wire shot is a technique in which the user fires a single senbon that has wire attached to it. The purpose of this isn't to hit the enemy with the senbon, but to tie him with the wire and draw him in.
Curve Shot Rank: B Type: Weapon | Offensive Range: 30m Description: As the name suggests, curve shot is a technique in which the user fires a senbon at an angle in which to the target it looks like its going to miss, but the angle allows it to move at a curve to catch the enemy while he isn't suspecting.
Stage 5: A Rank
Required Growth: The user begins to capitalize on the use of chakra and the strings in order to capture or kill enemies with the Style's attack, making the strings and the use of Chakra an integral part of the battle style.
Technique(s) Learned
Wire Tap Rank: A Type: Ninja Tool | Offensive Range: 20m Description: The user grabs two senbon with the strings attached to them, both of the strings being around twenty meters long and throws them to the side in a way that they will arch behind the target and spin, capturing the target in the ninja wire, wrapping him up and restricting the enemy's movement.
Senbon Mirrage Rank: A Type: Ninjutsu | Offensive Range: 25m Description: Senbon Mirrage is an optical illusion learned by the user in which the user throws the senbon at an angle which it reflects the light of the sun, or any other source of light, causing it to meld with the surroundings and become very hard to see by the target, giving the user an edge in battle.
Suppressor Rank: A Type: Ninjutsu | Supplementary Description: As the name states, this is a technique in which the user throws the senbon in such a way that when it makes contact with the air it makes no sound, making it perfect for assassinations.
Wire Control Rank: A Type: Ninjutsu | Supplementary Description: The user focuses his chakra on a max of four ninja wire that are flying at an enemy. With this technique the user is able to control the wire at his will, allowing him to control the senbon's trajectory with the wire.
Stage 6: S Rank
Required Growth: Upon reaching this stage there isn't much left for the user to learn. He has learned about the human body, how to use the senbon, how to fight with senbon and there is only one thing left to learn, and that is none other than to control the senbons themselves.
Technique(s) Learned
Chakra Senbon Rank: S Type: Ninjutsu | Offensive Range: 35m Description: Chakra Senbon is a technique which the user learns in the last stage of the style because of what it does. In essence, it is a single senbon made out of chakra. Just like the chakra coat technique, it travels at double the speed of a regular senbon, but what makes it stronger still is that when it makes contact with a target the senbon erupts in a blast of chakra. The user must pay 7 CP for the creation of each senbon and only five may be created per post.
Senbon Control Rank: S Type: Ninjutsu | Offensive Range: 35m Description: Senbon control is the last technique in the style that the user learns. Senbon Control grants the user control over these ninja tools and allows the user to use them at his will by manipulating his charka and causing them to move at will. The control of these items lasts for 5 posts and this technique does cost chakra.
Created by iAkura-kun
Guildwide
Over-Head Throw Rank: C Type: Taijutsu | Counter Description: A simple cause and effect taijutsu maneuver that begins when the user blocks a physical attack or manages to get a good grip on the opponent. The user spins and throws the enemy over their head, using the movement of his body to build the momentum to throw the opponent on to the ground.
Full Body Throw Rank: C Type: Taijutsu | Counter Description: The user lowers himself to the ground in order to dodge an incoming attack. Once the user evades the attack he placed his hands on the target's waist or just bellow the ribs and then the user throws his body back, using his movement to lift the target off the ground and throwing him behind the user.
Circle Throw Rank: C Type: Taijutsu | Counter Description: The user reaches for one of the target's extremities (legs or arms) and holds on to them. The user then spins rapidly, making the target raise from the ground and then throwing him away after doing a full circle.