
In progress
Shadow Form: By focusing his will, Vuzril can cause the shadows to take on any appearance he desires. Shadow forms are classified as Illusions in the fact they have no physical capabilities and are incapable of making sounds. Shadowforms are normally used by Vuzril to create the illusion of movement, or as means as a messenger. Shadowforms move as Vuzril's mind dictates and they remain in exsistance until dismissed by Vuzril. Shadow Forms are slightly resistant to bright lights and will fade in their presence to a mere flicker of darkness.
Shadow Forge: Items formed purely of shadows. They have the endurance of steel and exsist until dismissed by Vuzril. Shadowforging can only create medium sized items and they have no noticeable weight. Examples of Shadowforged items are Swords, Rope, and cups. Direct bright light can destroy a Shadowforged item with no hesitation.
Shadow Scry: By means of utilizeing a Dark Crystal, Vuzril is able to focus his sight through the shadows and peer through them. Shadows become veritable doorways for which he can peer through and hear through. This skill is often used in combination with Shadow Form. A bright flash of light can disrupt this spell.
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Advanced Abilities: These spells and skills will be avalible to Vuzril after a period of study and practice and growth.
Shadow Walk: If a shadow present is large enough for Vuzril to step into comepletely, he can enter a state of exsistance akin to the reverse negative of the world around him. WHile he can not be detected by those around him, he can travel and move freely through these shadows. He is incapable of interacting with anything in the physical world, but can not be hindered in turn in this world. He can slip through windows and exit through open doors.
Shadow Door: This skill allows Vuzril to enter through one shadow and immediatly exit out of another shadow of his choice. He must be aware of the second shadow he is exiting out of before he steps into the first shadow. If he second shadow is too small or no longer exsists this ability will not work.
Shadow Flesh: Vuzril becomes a living shadow himself. He transmutes himself into the inky darkness and becomes subject to only it's laws. He is able to creep through cracks, step through windows and pass through bars. He can not be harmed by lack of air, poisons, or physical weapons. Exposure to bright light in part will immediatly end this transmutation and force Vuzril into his physical flesh state. In order to use this ability Vuzril must imbibe a specially brewed poison. This poison is rendered neutralized once he assumes his shadow form.