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Posted: Sun Sep 06, 2015 10:10 am
▐▐ INDEX>> ORDER OF POSTS▐ POST ONE Index ▐ POST TWO Profile + Natural Ability + Personality ▐ POST THREE Fears + Learned Abilities ▐ POST FOUR Race ▐ POST FIVE Family ▐ POST SIX Artifact + Pins ▐ POST SEVEN Home ▐ POST EIGHT Contracts ▐ POST NINE Roleplay ▐ POST TEN Art ▐ POST ELEVEN Minis
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Posted: Sun Sep 06, 2015 10:11 am
▐▐ NAME>> ZARAM▐▐ TRUE NAME>> ZARAPHOMET Zar, like most demons is loathe to discuss his true name and is aware that anyone in possession of a demon’s true name can exert control over them. As it is there is one individual other than Zar himself who even knows this name.▐▐ NICKNAME>> ZAR ....and sometimes Zarry by his mother.▐▐ GENDER>> HERMAPHRODITE - Masculine - Gender is a complex thing for Zar, in possession of both masculine and feminine parts in a unique configuration, much of the rest of him is flexible. He generally presents as masculine out of habit, but does possess unusually positioned breasts which unlike the rest of him, he cannot easily shift out.▐▐ AGE>> 22 - 22nd November 1993 - Zar's species grow to sexual maturity rapidly and then simply stay there. ▐▐ FACTION>> DEMON - Demons are Halloween's noble fiends. These prideful souls were considered the 'original' denizens of Halloween. They still consider themselves one step above and beyond the other factions, and enjoy flaunting their wealth and status as they pursue their great ambitions. Some may consider them stuck-up and pretentious. ▐▐ RACE>> INCUBUS On contact with another being, Zar can sense and detect their emotions and emotional state. (subject to OOC player approval) TOUCH OF EMPATHY < ▐▐ Zar can shapeshift into a very attractive human illusion form that is either male or female to lure his prey into a false sense of security. GUISING < ▐▐ Zar can shapeshift into his true form, that of a large monstrous quadrupedal demon shape. NATURAL SHAPESHIFT < ▐▐ ▐▐ NEUROTIC>> Zar can rapidly swing from one emotional extreme to another, he bottles up his emotions for as long as he can, only for them to bubbled to the surface with an explosion of rage and vitriol when he runs out of capacity to contain them. He is upset by strange things, almost obsessively compulsive about various activities, order and colours.▐▐ VICIOUS>> Being a demon, despite wearing a civil and sometimes even amicable exterior, Zar is by nature a predator, a creature which hunts other living things as prey and is capable of immense callousness and harm. He is bestial and feral in those rare moments where he loses grip of his own iron control, and in those instants, capable of startling acts of brutality.▐▐ PEDANTIC>> There is nothing Zar loathes more than untruths and fallacies. He is extremely picky about small details and is easily offended by individuals not lending a situation due gravitas and seriousness. Likewise a surefire way to get into his good graces is to take him seriously.
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Posted: Sun Sep 06, 2015 10:24 am
▐▐ Y2 FEAR ABILITY>> DEFILE - THE CHILL Zar secretes slime, which when applied to himself or others, has healing properties. It is gross though.▐▐ Y3 FEAR ABILITY>> ASSAULT - GAMBLER'S CHANCE He attacks fiercely in whatever form he is in without regard for his own safety.< ▐▐ BATTLE EFFECT Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack. NON-BATTLE EFFECT A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching. < ▐▐ BATTLE EFFECT Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack. NON-BATTLE EFFECT A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching. < ▐▐ BATTLE EFFECT Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack. NON-BATTLE EFFECT You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet... < ▐▐ BATTLE EFFECT Once per battle, if you roll a miss on a normal melee roll, you may reroll your dice roll. NON-BATTLE EFFECT If a character is hidden or invisible, roll a 6-sided dice. If odd, you can see them! They must be the same year as you or lower. < ▐▐ BATTLE EFFECT A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack. NON-BATTLE EFFECT A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time. < ▐▐ BATTLE EFFECT A character can summon their minipet-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You can summon one on top of your normal turn without penalty. This can only be used once per battle. NON-BATTLE EFFECT A character can icly create a minipet-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time. It can also do minor things like speak very rudimentary words and also sometimes do your homework.
< ▐▐ BATTLE EFFECT Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack. NON-BATTLE EFFECT A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
< ▐▐ NON-BATTLE EFFECT Your character can temporarily alter their appearance to look like anyone they have traded student pins with (as long as they are wearing the pin). This only lasts 5 minutes for Y1, 10 for Y2, and 30 for Y3. This is an illusion and is broken if they are attacked. They still sound like themselves though okay, it isn't that advanced. The illusion appearance is only of their student form and not their natural form.
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Posted: Sun Sep 06, 2015 11:01 am
▐▐ RACE>> INCUBUS Zar's specific breed of Incubus is derived primarily from the human image of Baphomet, the horned god, twined up with the archetype of the satyr. His goat-like features are tied to these overarching symbolisms of lechery and revelry, and so too is his nature. Unlike Lust demons who can range in focus to longing and far-off want for an individual, the line that Zar hails from focuses almost exclusively on acting upon desires and the act itself.
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Posted: Sun Sep 06, 2015 11:19 am
▐▐ SPOUSE/PARTNERS/I DONT KNOW ▐▐ ▐▐ MATE>> BARTH Sloth Demon Zar doesn't love Barth, he swears that's the truth and no one can prove otherwise. It doesn't matter that he spends most days around him, gets overprotective of him and has scarelings with him, no one can prove anything. ▐▐ PARTNER>> CALDER KelpieZar and Calder have an interestingly tumultuous relationship, bickering over Barth, over gender, over the colour of the sky. Both of them want to do well by one another but constantly run into conflict no matter how hard they try. ▐▐ SIBLING ▐▐ ▐▐ FATHER>> VINNIE Sloth Demon - Vinnie was estranged for a long time from Zar, and together again there is still a lot to mend between them. ▐▐ PARENTS ▐▐ ▐▐ FATHER>> THORAZ Gluttony Demon -Thor is a happy go lucky dumb sort of guy who is also completely and utterly terrifying. Zar has heard rumours for some time that the stupidity is an act and that Thor is actually the strongest person in the whole family. Zar wants to know him better anyway. ▐▐ FATHER>> VADRA Tentacle Monster Vad is a workaholic stuffy and rude tentacle monster who loves his hive and minipets a great deal more than his useless son and has never had a problem telling Zar this. Zar turned out not to be a very good receptionist after all. ▐▐ MOTHER>> AURA Succubus Very popular for her modelling spreads, Zar's mother uses her race to maximum results, mixing popularity and her work in business together. She is rude, petty and jealous. ▐▐ GRANDPARENTS ▐▐ ▐▐ GRANDMOTHER>> GILDA Pride Demon Gilda is the undisputed matriarch of the Aurum clan, dominant, powerful and self-assured to an uncanny degree she has been living at the castle with her husband Rasputher and helping to raise the scarelings wether anyone likes it or not. ▐▐ GRANDFATHER>> RASPUTHER Sloth Demon Gilda's partner, Ras is completely and utterly devoted to the pride demon and accompanies her all over creation. The two are siblings as well as partners but this is not actually considered a concern in their convoluted and hellish family tree. He was apparently dead once but isn't any longer. ▐▐ GRANDMOTHER>> WIKKID Succubus Wikkid is Gilda's long-term handmaiden and has looked after her for hundreds of years. These days she stays back at the castle out of the way of Ras's ire, helping to maintain things. ▐▐ GRANDMOTHER>> ECHO Echidna Serpent ▐▐ GRANDMOTHER>> QUEEN Tentacle Monster ▐▐ GRANDFATHER>> RAVEN Raum Demon A swashbuckling adventurer of a demon, Raven gets into everything and sometimes shows up out of nowhere bringing with him some manner of adventure and/or nightmarish journey for Zar to get dragged into. F A M I L Y T R E E
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Posted: Sun Sep 06, 2015 11:33 am
▐▐ ARTIFACT>> TYPE Character journal link:[x]
LINK TO ARTIFACT WIN CONFIRMATION: [x]
Non battle Abilities: [ Ability Absorb ] You may absorb and copy the NATURAL ability of someone of the same year or LESS than you. You can then use this ability for 5 minutes. (2 points)(Y3 ONLY)
[ Mirror Clone ] You can make a "mirror clone" of yourself. This will only REPEAT the last action you did. This lasts for 30 minutes. For example, if you were washing dishes, the mirror clone will help you wash the rest of the dishes for 30 minutes. (5 points) (Y3 ONLY)
[ SUMMON ARTIFACT - CREATURE FORM ] - This creature form is a 10 foot long white burmese python, he wears it like a literal boa.
DORMANT STATE APPEARANCE It's a piercing. It's not a visible piercing.
BATTLE (INVOKED STAGE ART) IC APPEARANCE: Zar loses much of his humanity in this form, becoming more anthromorphised in shape, with a muzzle like his natural form, but different even from his natural form he is furless and draconic looking, his bones poking through like armour and his markings rippling like ink in water and dripping to the ground before fading as seeping slimy shadows at his feet. He has no eyes, only the black markings which normally sit where his eyes are.
[ ENERGY AURA - Invoked form ] - The energy aura itself is black, that same strange dripping inky shadow slime that Zar seems to exude in invoked form.
BATTLE (INVOKED STAGE ART) ART CUSTOM FORM: Link to existing character's art: [x]
(NOTE YOU CAN LEAVE HIS WINGS OFF, HE CAN JUST HAVE TENTACLES (like his tail) in their place :l
- If the artist is okay/prefers to draw a familiar does it have a familiar/ would you like the familiar art to prioritize over the other three attributes below (if familiar is drawn, the other three additions are not (Hunter weapon, Student powered form, horsemen energy aura). If the artist is not okay with it the will pick one of the options below. - Nah, I'm fine with either snake or form, up to the artist. Just ask me.
- Does it have a (student) powered form? Describe - See above under invoked - Does it have any additional smaller accessory/minor changes? (student, horseman, Hunter, not influence by familiar). - Mostly the rippling/moving markings. Think cuttlefish I guess. 1. The Magician's Tome: A heavy book, stained blue leather with jewels adorning it. It almost vibrates with untapped power. Battle Effect: Once per 72 hours and once per battle, you may use this artifact to unleash the beast within. Activation does not cost a turn. A spectral bestial creature covers you, and grants you a normal attack with no attack modifier, capping at your normal damage cap. IE: Roll2d10, get 10,10, you do a maximum of 14 damage rather than 20.
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Posted: Sun Sep 06, 2015 11:38 am
▐▐ THE CASTLE>> PLACE Suspendisse potenti. Duis eget varius nunc, auctor accumsan nibh. Praesent et velit sed neque rhoncus consequat. Vestibulum eros ex, feugiat et scelerisque id, luctus eget metus. Aenean accumsan ac ipsum at fermentum. Mauris bibendum scelerisque est a dapibus. PLACE2 Suspendisse potenti. Duis eget varius nunc, auctor accumsan nibh. Praesent et velit sed neque rhoncus consequat. Vestibulum eros ex, feugiat et scelerisque id, luctus eget metus. Aenean accumsan ac ipsum at fermentum. Mauris bibendum scelerisque est a dapibus.
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Posted: Sun Sep 06, 2015 11:51 am
<▐▐ Info about Zar's mark and his attitude towards it. Suspendisse potenti. Duis eget varius nunc, auctor accumsan nibh. Praesent et velit sed neque rhoncus consequat. Vestibulum eros ex, feugiat et scelerisque id, luctus eget metus. Aenean accumsan ac ipsum at fermentum. Mauris bibendum scelerisque est a dapibus. ▐▐ MARKED>> BARTH Because he makes bad life choices.
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Posted: Sun Sep 06, 2015 12:00 pm
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Posted: Sun Sep 06, 2015 12:05 pm
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Posted: Sun Sep 06, 2015 12:09 pm
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