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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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NecroPlant

Trash Gardener

PostPosted: Thu Jul 30, 2020 5:21 pm
Approved
Minor Changes Required
Denied
Questionable



Jenni Deer

Howling Winds | Gains Fuuton Element
Hot Mind 1 Touch of the Boundless still has an indicator. Either a sudden flare up of chakra or something similar. Even speed release which has a technique which creates a similiar illusion can be seen through with doujutsu and its a technique.
Hot Mind 2 |This mimics the career pa of the Spe Ops Tactician only its actually severely better so its gotta be a no.


Wolfe Whitehorn

Hisoka Bakuhatsu
Tachiko Ibis
▱▰▱ Steam Roller | Basically is Kokuo light. But we'll see where it goes.

Rocket Punches
Rieyar Aodha

kiiwispoet
Kai Uchiha

Hurrak
All

-x- Rei -x-
Pushing Beyond
Snake's Fangs Would say it also still requires an activation via application method. I.e using it in a retaliatory way would use a defensive
.  
PostPosted: Fri Jul 31, 2020 7:15 am
Picture Incoming


User Image
                        ▰ PERSONAL DATA

                        Full Name: Jaque Parintalia
                        Nickname: Moe
                        Age: 18
                        Birthdate: October 31st
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Yellow
                        Height: 5'11
                        Weight: 150 lbs

                        Bloodlines: Explosive Clay Art / Oni

                        Non-Combat Outfit: Keeps to wearing loose fitting clothing with plenty of pockets and neck room so he isn't worried about ripping his horns. Even the shoes he wears are on the comfortable side of things, being open toed shoes.
                        Combat Outfit: When doing missions Jaque tends to wear bulkier clothes to conceal the amount of gear he carries. Typically long coats with plenty of neck room or large hoodies. For protection he keeps a thin segmented steel plate in front of his chest, stiched into his coat or hoodie. The final safety procaution he has is his scarf that he tends to wear can be brought up to cover his nose and mouth, helping partially to filter things.

                        Physical Appearance Notes: A few unique aspects of his physical appearance are related to his bloodlines. He has tattoos across his face and some on his torso, along with his single horn on his forehead. His skin is a much darker color than most, being of a very dark gray bordering on black. Finally in either of his palms are a set of mouths that he uses to mold his clay, having their own sets of sharp teeth and tongues.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Carve your own path!
                        Personality: Despite a rather unnerving appearance with his oni heritage and love for tattoos Jaque is actually best described as a ray of sunshine. Overflowing with positivity and kindness Jaque does his best to try and support almost anyone he comes across that has good intentions. It can be a bit obnoxious at times but Jaque tends to not notice as his upbringing nurtured a more explosive and energetic attitude, making it something that he can't really help. He doesn't have a strong taste for outright violence either and specializes in disabling opponents in battle rather than actually out right killing them. However if it comes down to it he knows what he has signed up for and would go for a killing blow if it meant ending a possibly messy situation or it was a direct order.

                        Village: Konoha
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Jaque never really knew his dad. The story was that his mother and father met at a rather obscure bar that bordered the swamps and a small village. Oni and humans intermingled there semi frequently as the bar sold the oni's brew to the villagers and the villagers were able to provide goods the oni's otherwise did not have access to. His fathers competitive and fierce spirit attracted his mothers energetic and explosive attitude. Shortly after their meeting though his father died on the battlefield. After that his mother actually met a female oni who she eventually settled down with and raised Jaque. Once he was an adult he decided to make his way to konoha to enlist and put his abilities and passion to practice, with full support from both of his mothers. He still keeps in touch by mail and visits quite frequently.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Medical
                        ▱▰▱ Combat MedicShinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat (endurance) per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
                        ▱▰▱ Bloodline – Medical:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
                        [
                        Chakra Pool: 550
                        Stamina Pool: 450
                        Chakra Element: Water, Earth
                        Chakra Color: Violet
                        Chakra Materialization: A swirling vortex of spectral faces that pulsate from the violent aura.

                        Stats:
                        • Strength ► 1
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 3
                        → (Clever Brewmaster - 1)(Combat Medic - 2)

                        Strengths:
                        • Supporting teammates with buffs or healing.
                        • Suppressing enemies through hit and run tactics or traps.
                        Weaknesses:
                        • Can get distracted easily outside of a fight.
                        • Self sacrificing in and out of battle.
                        Fears:
                        • Failing to save others.
                        • Being shunned for his appearance.

                        Modifiers:
                        • The user is immune to their own explosions except for C0.
                        • Clay lacks the elemental weakness to lightning and the advantage to water.
                        • A Grand Display | To access this all-powerful ability, the Bakuton user must be full-blooded (non-implant). Once per battle, the Bakuton user may divide one ranked clay creation into a maximum of [5] pieces. When divided, the clay pieces create separate explosions of equal power and ignore the ninjutsu splitting rule. This means that [1] A-Rank clay piece can be split into up to [5] A-Rank pieces without losing their power. These explosions can retain overwhelming qualities. The highest rank of clay creation this ability applies to is up to 2 ranks below your body rank at a minimum of E and a maximum of A. For example, an A-Rank creation if S+ body rank and a D-Rank creation if B body rank.
                        • The user is immune to their own poisons and Tier 1 Poisons of others.
                        • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                        • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                        • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                        • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • The Drunken Fist style is always overwhelming when used by an Oni.


                        Personal Attributes:
                        ▱▰▱ Jerry Rigging | By paying the cost for both techniques Jaque is able to combine his saketon based oni abilities with his clay bombs, filling empty pockets within his creations with the liquid and putting it in an inactive state. Once the clay bomb technique has been activated it's explosion radius will be amplified by 1.5x and the saketon technique will become activated across that radius.
                        ▱▰▱ Subtle Patient | For his clay techniques they are able to hold their shape and form for much longer than other techniques. After creation he is able to keep them inactive for up to two weeks. During that time he can activate the ability at anytime. The limits to this of course is how much he can create in any given time and how much he can carry. In an inactive state his creations are very vulnerable as well.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.
                        ▱▰▱ Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
                        ▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Toxicology || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Cosmetic Armor
                        • Clothing
                        • Poison Making Equipment
                        • Flasks
                        • Wallet


                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 03
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth


                        Water


                        Bloodline


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu {Remove if none}
                        {Style name here}


                        Bukijutsu
                        {Style name here}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 

Barry_VII

Bashful Bachelor

12,275 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Elocutionist 200

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Jul 31, 2020 1:41 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: ???? ???? ?????
                        Nickname: Datenshi, Mao, Akuma, Azakana, Kyoufu
                        Age: ??? Older than 10 for sure though!
                        Birthdate: ????
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D Rank

                        Hair Color: White
                        Eye Color: Purple
                        Height: 6'2"
                        Weight: 199 lbs

                        Bloodline: Yozen/Miyamoto


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: He is extremely cocky, and seems to be extremely manipulative. He is not unwilling to change how he acts on the drop of a dime to better fit who he's speaking to, but generally he is unempathetic and doesn't actually care for anyone.

                        Village: N/A
                        Title: N/A
                        Local Reputation: 0 Infamy
                        Global Reputation: 0 Infamy

                        Biography:
                        Seemingly out of no where came this man, referring to himself as many different names to many different people. Although no one knows exactly where he came from. There's been no record of him anywhere, no one knows who he is, even the obscure villages he could have come from don't know where he came from. Seemingly not from one of the far away nations or even an unknown island.

                        He however is aware of who he is and where he came from. Some kind of being from a different dimension, world, or something like that. Powerful in such dimension, but seemingly not here. His body adjusted to the world he was now in to fit better. He doesn't retain his all of his previous abilities, but it seems when his body adjusted it chose the proper way to exist in order to keep his most favored abilities.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Specialization:Bloodline Specialization: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Chakra Pool: 500
                        Stamina Pool: 300
                        Chakra Element: Katon, Doton
                        Chakra Color: Purple
                        Chakra Materialization: Purple Flames

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Pretending
                        • General Manipulation
                        Weaknesses:
                        • Arrogance
                        • Willingness to change personalities can backfire if multiple people who know him from different places convene.
                        Fears:
                        • Being forcibly ejected from the world.
                        • Beings capable of forcibly ejecting him from the world.
                        • (cough cough joke cough cough) Not getting approved

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Out of this World | Due to his...unique circumstances. His body while adapted to this new world is also not fully adapted. Whether it is by his own choice or not. When someone is capable of sensing his bloodlines, while they are still capable of telling he is a Yozen and a Miyamoto, they can also tell that he also seems very different from either of these two clans. In addition, his seal of O-Inari is different as well, yet again still able to be told that this particular seal is what it is. It is only different aesthetically, where as instead of obtaining the fox-like appearances he has a more demonic appearance, in which his horns are curved and the sclera of his eyes turn black. (Basically....He's still normal, just doesn't look or feel normal.)
                        ▱▰▱ Devil's Eyes: A Sinner's Work | When death is associated with a person...be it good or bad....portions of the dead's soul stick with the associated person. The Miyamoto part of him allows this man to see these parts of the souls. Souls associated with good are white while ones associated with bad are dark, these dark souls also whisper minor things associated with their death, and incomplete explanations for the reason the person they are bound to is associated poorly. There is no limit to how many portions of souls a person can have connected, and usually they never go away. (Note, the souls don't whisper in depth details. As an example if someone's death was caused by the betrayal of another then that soul portion would whisper 'Betrayal' but wouldn't explain how they were betrayed, or the details of their death. This is also primarily just for interesting story, and would require my own personal looking into characters pasts, as I am not going to expect people to see I have this and tell me all about that.)
                        ▱▰▱ Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
                        ▱▰▱ Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 06
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Doton


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Sun Aug 02, 2020 1:45 pm
Evergreen Friend [Jutsu Training is Dead]: A lover of nature and a friendly soul, Kagerou's gentle temperament assures humans and animals alike that, though she may make friends on all sides, she means no harm to any. She may hold multiple contracts with multiple sage lands, potentially even all of them. Accepting a new contract does not void prior contracts. So long as she maintains her neutrality between the different sage lands, she may call upon the assistance of multiple summon contracts, forgoing the prestige of being a sage of one contract for a friendship with all.
Kiritani Virtuoso [Crafting update title claim!]: Masters of using performance in their shinobi arts, the Kiritani are devoted to developing mastery in as many types of performance as possible. Their devotion breeds and rears prodigal musical talents that choose performance categories instead of performance types for the Performer class.When a performance category is chosen, the Performer is considered to have chosen all performance types that use the medium of the category. Categories are percussion, strings, wind, keyboard, voice, dance, acting, props, and ceremony/ritual.
Kiritani Performer x8 [Crafting update title claim! x8]: Kagerou gains an additional performance type. [strings, wind, keyboard, voice, dance, acting, props, ceremony/ritual]
The Heart Talks with Lyrics [Crafting update title claim!]: With tones as clear as crystal and medically attuned chakra, Kagerou's performances gift a moment of physical and mental clarity to her allies. For each activation Kagerou uses to perform, her allies can act for an activation as if they were not afflicted with any unwanted status conditions or genjutsu . However, her performance cannot stop the progression of what it temporarily negates. The only requirement is that her allies can see or hear her performance or, in cases where they cannot because of a status condition or genjutsu, would be able to under normal circumstances.


NecroPlant


Evanescently Magnificent
 

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

gucci-shinigami
Crew

PostPosted: Mon Aug 03, 2020 10:56 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ito Hoshi
                        Nickname:
                        Age: 22
                        Birthdate: 11/18
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D


                        Height: 5' 7"
                        Weight: 102 lbs

                        Bloodline: Uchiha
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this.}
                        Personality: Ito can be described as cocky, selfish, and fiery. She does what she wants, takes what she wants, and does whatever she can to make it happen. She can be desbribed as childish and immature, referring to things as "games" despite the situation, or throwing destructive tantrums when things don't go her way.

                        Village: N/A
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Ito started out as a little girl in a band of rouge thieves, formed by multiple other kids and adolescents. She spent years ransacking, pillaging, and taking things from village after village. Over the years she eventually became the head of this pack wild thieves, and rules them with an iron fist.


                        ▰ CLASSES AND STATS

                        First Class: Performer
                        ▱▰▱ Grand Performance:These performers are masters of deception and have a flair for dramatics. These performers are able to evade sensory techniques through their sly methods once every three posts. You gains 4 extra ninjutsu slots per body rank. In addition, you may recruit a squad for 10k less than the initial cost. The cost cannot be reduced further than 5k. Your squad also may have one additional ability. Your genjutsu have an additional post of endurance as well as 5 less upkeep cost per rank of the technique with a minimum upkeep cost of 5 chakra. You may have one Keystone Technique that is executed by performance of their art and two additional custom technique slots. Refer to the Keystone Guideline for more information.
                        Second Class: Genjutsu
                        ▱▰▱ Master of Deception:With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sound

                        ▱▰▱ Performer--Genjutsu:Can add the sound sense to any genjutsu so long as the [5] sense cap is not exceeded. In addition, Genjutsu that use the sound sense primarily may have an additional sense added to them. Genjutsu performed through instruments (Voice) cost [5] chakra less per rank of the technique.

                        Performance Types: Song


                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Wind, Fire
                        Chakra Color: Magenta
                        Chakra Materialization: A wild burst of pure chakra, exlpoding outward

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Ito is exceptionally good at Genjutsu and Scythe based combat
                        • Ito is good at singing and dancing
                        • Ito is a good commander
                        • Ito likes to read comics in her spare time
                        Weaknesses:
                        • Taijutsu Based Combat or most hardcore physical activity
                        • Due to not being properly training in the art of chakra, her chakra control is wonky at best. She tends to overshoot the amount.
                        Fears:
                        • Being left alone and abandoned
                        • Snakes. Reptiles mainly, but mostly snakes

                        Modifiers:
                        • Squad cost is reduced by 10k

                        • Genjutsu upkeep reduced by 5 per rank at a minimum of 5

                        • Squad May have an additional Ability

                        • Squads get an additional two posts of Stamina

                        • Genjutsu cast through instrument (Voice) cost 5 less chakra per rank of the technique

                        • Requires Fire Element

                        • The Sharingan starts off dormant.

                        • Receiving 100% blindness in an eye makes it completely unusable, even through transplantation. Blindness can be healed for a treatment costing 100 ryo for each percentage of blindness in any hospital, or by a treatment of the Circle of Enlightenment, completely healing the eyes. For this reason, Eternal Mangekyo Sharingan still acquire blindness for their Mangekyo techniques.

                        • You cannot have the activation of your Sharingan in your character's history.

                        • Implanted eyes retain the same level of blindness from the ones being transplanted.

                        • Jutsu that require the Mangekyou reset after transplanting, and have to be relearned.

                        • Only with the Three-Tomoe Sharingan and above is it possible to read chakra signatures well enough to know whether or not a person is a demon host.

                        • No lens ability stacks with its previous forms.

                        • All primary members of the Uchiha Clan are automatically contracted to the red-eyed crow summons of the Midnight Dreary Realm and are able to summon them once they learn the summoning technique. Must travel to the Realm to become a sage. If you sign any other contract then you lose access to the crows.

                        ▰▰▰ Sharingan Limitations:
                        • The Sharingan can be maintained forever, given a certain chakra (+ stamina) level to maximum chakra (+ stamina) level ratio.
                        ▱▰▱One-Tomoe: 60%
                        ▱▰▱Two-Tomoe: 50%
                        ▱▰▱Three-Tomoe: 40%
                        ▱▰▱Mangekyō Sharingan: 25%
                        ▱▰▱Eternal Mangekyō Sharingan: 15%

                        Personal Attributes:

                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 19
                        • Genjutsu | 00 / 20
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Wind


                        Fire


                        Uchiha


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Harmonic Death Artd


                        Bukijutsu
                        Soul Slayer Art



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Tue Aug 04, 2020 4:29 am
Approved
Minor Changes Required
Denied
Questionable


pyrategross

Ito Hoshi


Ichengo Angelus

Akuma


HeadlessKoko
The Heart Talks with Lyrics,Given the caveat that the technique used in conjunction with the performance is also one that can effect a Tier of the status level being nullified.
Evergreen Friend Its already possible to have multiple contracts without being a sage, you simply need to consign on the contract. If this Pa lets one say bypass the curse seal clause of sealed summoning then that's a nono.
Kiritani Virtuoso


Odoeb
Jaque Parintalia
 

NecroPlant

Trash Gardener


Koresephone

Winter Specter

22,900 Points
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
  • Battery 500
PostPosted: Thu Aug 06, 2020 12:14 am
seventh character - I am aware that Caustic Smog and Polluted Steam might not pass, and I am willing to work to get something similar that is allowed


User Image


                        ▰ PERSONAL DATA

                        Full Name: Coven Atalane
                        Nickname: Venny, Ven, Coco
                        Age: 18
                        Birthdate: October 31st
                        Gender: Male ( Often androgynous in appearance )


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D-rank

                        Hair Color: Black
                        Eye Color: Gold
                        Height: 5'10"
                        Weight: 178 lbs

                        Bloodline: Mahofu / Fuuton ( Boil Release )
                        • High Pressure Focus | Simple Taijutsu and bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to strength and speed.
                        • Steam Therapy | Boil release users of the medical class are able to channel iryojutsu through their vapor to heal allies. Additionally, the medic receives [1] custom technique per body rank (6 at S+) to create iryojutsu that is applied through their boil techniques.


                        Non-Combat Outfit: Lots of sweaters or loose fitting clothing. Turtlenecks make a frequent appearance. Coven tends to wear a plethora of jewelry when in civilian wear. Clothes are always black are dark-neutral in color.
                        Combat Outfit: Quite similar to civilian wear, except pants are always dark colored cargo pants and shoes are always boots. All jewelry is switched out for gauges in each ear.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Life is worth nothing if we don't help each other."
                        Personality: Coven is a calm individual, and despite his dark looks has a pretty sunny exposition when it comes to life. He believes in the good in people, and tends to search out that goodness in everyone despite their outward personality. This also makes him a somewhat naive individual, and an idealist who believes there's always another option. Coven doesn't believe in taking lives, and will search for alternative routes even to the detriment of himself or others.

                        Being given up by his parents seems to have left very little impact on him, mostly because Coven still believes he'll see them some day. It's a hope that has pulled him through some very hard times, and one he has clung to despite the glaring improbability of ever reuniting with his mother and father.

                        Coven loves plants. Specifically poisonous or venomous plants. A lot of his spare time is spent caring for the absolute greenhouse of plants that has overtaken his home. He's carried this hobby since being given a young Larkspur plant to care for at the age of 8. He often attributes his calm demeanor to his gardening. His gardening was something he was often picked on by kumogakure (and later kumoito) academy students. Despite being relentlessly picked on for his odd past time (and later his mahofu bloodline), Coven has no animosity towards the students who singled him out and is a fairly sociable person who tries to make friends whenever possible.

                        Village: Kumogakure Kumoito
                        Title: Civilian / Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Born to a female diplomat for the Mahofu clan, Coven was quickly smuggled out of the Land of Iron to a contact in Kumogakure when he was just a few hours old. Coven was then raised by that contact, who settled in Kumogakure. This contact, who Coven never mentions the name of, only raised him in till he was three. When the young boy turned three, the contact gave Coven to his adoptive family before disappearing off in to the night. Nothing was ever confirmed, but it was assumed by Coven's parents that the contact was found out and assassinated for unknown reasons, as he was never found again. Ven's life from there on out was pretty standard-- his adoptive parents were well enough off and Coven lived a pretty comfortable life. Despite being bullied in his academy years for his strange love of poisonous flora, and then later being bullied for his Mahofu bloodline once it manifested at age 12, Coven was a standard student who didn't get in trouble and made good grades.

                        Coven's adoptive parents have always been upfront and clear with Coven about his background and the potential risks it could cause later on in his life.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Medical
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Suiton, Katon, Futon
                        Chakra Color: Vantablack
                        Chakra Materialization: A thick fog, with heating rising from it

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Using miasma to gain the upper advantage
                        • Sneaking in quick and hitting hard while hidden
                        • Intense optimist; believes in the better good
                        • Strong will, easily resists emotional manipulation
                        • Shrugs off insults/taunting
                        Weaknesses:
                        • Weakness to nice or cute people
                        • Very naive, believing that others want whats best for everyone
                        • Refuses to take life, possibly to the detriment of others
                        • One trick pony when it comes to fighting style
                        Fears:
                        • Intense thunderstorms; like hurricane/typhoon strength
                        • Being robbed of all his senses, unable to hear/taste/see/feel

                        Modifiers:
                        • N/A

                        Personal Attributes:
                        The Steam Rolling off my Back: Coven gains the Katon element
                        Vantablack Smog: Coven's miasma is thicker and more heavily imbued with his chakra, causing his miasma and it's relative techniques to apply rank applicable jamming status
                        Caustic Smog and Polluted Steam: Coven's Miasma and Boil Release are innately mixed, meaning when one element is created, so is the other, at a rank lower than the jutsu used for 1.5x the cost. [ Ei: When miasma is created, boil release steam is also created applying the benefits at 1 rank lower than the miasma. When boil release is used, miasma is also created at a rank lower than the original technique ] [ Discord PA #1 ]
                        Sight Attuned: Coven has become well attuned to his miasma, and applying the same ability to see through his steam, he can see through his miasma with no issues. [ Discord PA #2 ]

                        Perfect Storm: The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
                        Demonic Presence: The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
                        Corrosion: Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
                        In Hot Water: Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 17 ( 00 / 04 Specifically Fuuton }
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 12
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}
 
PostPosted: Thu Aug 06, 2020 9:50 am
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ryuuga
                        Nickname:
                        Age: 16
                        Birthdate: 8/6
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: None
                        Eye Color: Black
                        Height: 4'8
                        Weight: 100

                        Bloodline: Senju

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality:

                        Village: Wanderer
                        Title:
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography:
                        Ryuuga was a victim of the Kogarashi war. As a ten year old child he was one of the few residents on Uzushiogakure's island village who was unable to escape through the provided portals offered to them all. After the volcanic eruption, his parents who'd refused to abandon their home and move to the evacuation points were lost to the eruptions. Ryuuga lived in the desolate lands of Uzushiogakure's by scrapping for food and fishing for nearly a year. At the end of this first year following the attack on Uzushiogakure, fisherman would eventually venture near enough to the island to find the boy and would transport him to the land of fire. Upon arriving in the land of fire, the fisherman were nowhere to be found, only Ryuuga surviving the trip. As he reached the shores a mysterious traveler cloaked in a mighty aura approached him and began to pick his mind, finding the boy believed that humanity had been lost and they were corrupted to no undoing short of extermination. The mighty traveler found favor in the boy's logic and sought to exploit him. In exchange for power, the traveler asked the boy serve his master, Jashin. Ryuuga gladly accepted and would use his power to purge humanity and cleanse their kind to start anew.

                        The training that Ryuuga underwent was violent and unforgiving. He knew nothing but hardship and suffering as he worked to hone his arts to 'save' humanity from themselves. To the champion of Jashin that had trained him, he was a prodigy of the dark lord and one who would bring about a great revival in his power, prophesying that he would a key in his domination of the world.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Second Class: Ninjutsu
                        ▱▰▱ Genius KeystoneYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

                        Chakra Pool: 525
                        Stamina Pool: 300
                        Chakra Element: Earth, Water, Fire
                        Chakra Color: Silver
                        Chakra Materialization: Aura that coats the Ryuuga's body and any held items or transformations.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Independence: Ryuuga was raised by a cruel champion of Jashin who taught him to provide and care for himself.
                        • Resolute: Ryuuga is resolved that humanity as a whole is corrupt and needs to be eliminated, regardless of Samurai, Ninja, or Civilian.
                        Weaknesses:
                        • Apathetic: Humanity has scarred Ryuuga, causing him to have no sympathy or empathy for their kind.
                        • Wrathful: Ryuuga does not only seek to eliminate, but does so with vengeful wrath that is nearly demonic in nature.
                        Fears:
                        • Himself: Ryuuga is aware of his own weaknesses and disposition and fears that he may be his own worst enemy.
                        • Jashin: While he openly uses the death god to his own ends, Ryuuga knows that once day he will have to face him to free himself from his grasp.

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Taijutsu ) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        ▱▰▱ Elemental Cloak | The user's chakra manifestation aura causes tiered status effects of any element the user has access to upon contact as a supplementary action for an equivalent cost ( E Rank-Tier One | C Rank- Tier Two | B Rank Tier 3 | S Rank- Tier Four ).

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll || → {Current Title}
                        • Weapon || → {Current Title}
                        • Enchantment || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Religion ( Jashin ) || → {Current Title}
                        • Monster Hunter || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 24
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth Release






                        Water Release






                        Fire Release






                        Wood Release






                        Genjutsu

                        Illusory






                        Enchantment


                        Instance





                        Chain


                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Fri Aug 07, 2020 3:15 pm
HeadlessKoko

NecroPlant

Blep! A small drop of miscommunication here sorry to butt in ^ ^; Under the current rules, it's not possible to sign more than one since the last one voids the other!

  • A person may only hold one contract with an animal at any given time. Accepting a contract with another animal voids the previous one. This is included for sages as well, meaning you can only be the sage for one animal.

    Torture Me Softly

    Kondo Kaicho

    Both approved!  
  • PostPosted: Fri Aug 07, 2020 3:34 pm
    I think I can just self approve these unless any of you guys have a problem with them?

    I will still find you | Lahlil can replace the blood in her custom religion's version of [ Crimson Controller Possessing Blood ] with chakra that she has absorbed from the target instead. ( Bought PA 1 )

    Blood and Fear | Despite the known tenacity in demons, it is Lahlil's chakra that is the dominant force when compared to Kokuō's. Whenever Lahlil transforms into her demon cloak, as well as use any demon associated abilities, they become vampirically flavored in nature. Such as the cloak turning her into a demonic vampire instead, or her steam creating a heavy black fog. This change is purely aesthetic in flavor. ( Bought PA 2 )

    Multi-Limbed Masterr | Learning much from the Art of the Eight Limbs, Lahlil is able to replace the kicks in [ Whirlwind Style ] with punches instead. ( Bought PA 3 )

    Kondo Kaicho

    NecroPlant

    Ephemeral Ozymandias
     

    Evanescently Magnificent

    Anxious Bloodsucker


    Wolfe Whitehorn

    Eloquent Elocutionist

    10,100 Points
    • Partygoer 500
    • Bloodsucking Bros 250
    • Citizen 200
    PostPosted: Mon Aug 10, 2020 8:19 pm
    User Image


    User Image
                          ▰ PERSONAL DATA

                          Full Name: Kvatmod
                          Nickname: Wrath
                          Age: 19
                          Birthdate: 6/21
                          Gender: Male


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D

                          Hair Color: White
                          Eye Color: Violet
                          Height: 6' 3"
                          Weight: 174lbs

                          Bloodline: No Bloodline.
                          [ Lava Implant ]

                          Non-Combat Outfit: Floral and Vine patterned vests with loose shoulder pads and visages of the moon. Often coupled with loose shorts or baggy full-length pants.
                          Combat Outfit: A full bodysuit, bearing a moon over the breast.



                          ▰ SOCIAL AND PERSONALITY

                          Nindo: "Fools rush in."
                          Personality: Kvatmod is straightforward and unbending, with a sly wit. He is biting and ferocious, angry at times, and solid as the earth. Unmoving, stoic, and firm, he acts often as the protector for the younger members of their warren.

                          Village: Wanderer / Tanigakure
                          Title: N/A
                          Local Reputation: 0 Fame/Infamy
                          Global Reputation: 0 Fame/Infamy

                          Biography: One of several tribesmen from the woodlands in the Land of Rivers that border on the Land of Rivers and Land of Fire, Kvatmod is a simple, stoic, and stolid man who settled into a position of guardianship over the other youths of his warren. His adaptation to the 'shinobi' arts has been slower, but he has been a focal master of the physical arts. Of the recent months, he has attempted to follow some of his brethren into efforts to make peace with the denizens of Tanigakure.


                          ▰ CLASSES AND STATS

                          First Class: Taijutsu
                          ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu.
                          Second Class: Jack
                          ▱▰▱ Right Tool for the JobAt the beginning of each combat encounter, the Jack may select one type of technique. For the duration of that fight, techniques of that selected type have their costs reduced by five chakra or stamina per rank of the technique. (Technique Types: Suiton, Doton, Fuuton, Maruton, Fuuin, Iryo, Sensory, etc) In addition, the user is able to carry an additional custom item or weapon that does not count towards their custom points.
                          ▱▰▱ Cross Class or Specialization:Tai - Jack: Elemental Mastery: The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.

                          Chakra Pool: 300
                          Stamina Pool: 300
                          Chakra Element: Doton / Katon
                          Chakra Color: Grey
                          Chakra Materialization: Dustclouds

                          Stats:
                          • Strength ► 1
                          → 2
                          • Speed ► 1
                          → 2
                          • Agility ► 1
                          → 2
                          • Endurance ► 0
                          → 1

                          Strengths:
                          • Protective of his Warren
                          • Stable and not prone to outbursts of anger.
                          Weaknesses:
                          • Is not viewed as wildly imaginative.
                          • Unpopular.
                          Fears:
                          • The death of his Warren.
                          • Total assimilation into humankind.

                          Modifiers:
                          • This class grants a cap of [8] per stat. Take this stat cap even if your other class's cap is lower.
                          • This class grants [1] PA from D-S rank and [2] PAs at S+ rank
                          • Immune to heat and lava stemming from one's own techniques.
                          Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
                          Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.
                          Personal Attributes:
                          ▱▰▱ A Roll of the Wrist | With somatic Gestures and body movements, Kvatmod is able to cast ninjutsu.
                          ▱▰▱ Leaves on the Wind | Techniques of both Freestyle Whirlwind and Kyotoryuu Taijutsu Styles cost One Rank less to perform.
                          ▱▰▱ Warder's Bounty | Begin with 30,000 Ryo.
                          ▱▰▱ Apprentice of the Ages I | Learn 1 Additional Tai Style.
                          ▱▰▱ Apprentice of the Ages II | Learn a Second Additional Tai Style.
                          ▱▰▱ Earthen Rage | [ Elemental Mastery PA ] Kvatmod's Doton chakra nature crushes the mantle of normality in terms of korabo ninjutsu. When Kvatmod combines Doton alongside another element he may ignore the elemental weakness clause in terms of integrity, and force it to remain the dominant force. Due to this, Doton techniques used by Kvatmod in elemental combinations may, if desired, ignore the rules of elemental compatibility and the clause of the weaker element having to be the focal point of the combination techniques, instead, allowing them to combine with same ranked elemental techniques of different elements.
                          ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normally allotted sages are full, additionally, the user gains +100 senjutsu to their natural energy pool, curse, or sage mode applicable. Human Sage cannot be acquired in this manner.

                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両30,000
                          XP: 0
                          Passive XP: 0

                          Shinobi Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete: {all start at 0, remove this}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim: [ Post how much narrative XP was used here ]


                          ▰ INVENTORY








                          Weapon Specs

                          {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                          ▰ TECHNIQUES

                          Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                          • Ninjutsu | 00 / 23
                          15 Base
                          +4 Per Rank [ Brawler ]
                          + 4 Doton per Rank [ Elemental Mastery ]
                          • Genjutsu | 00 / 08
                          • Iryojutsu | 00 / 00
                          • Taijutsu Styles | 04 / 04
                          2 Base
                          + 2 [ Apprentice of the Ages I&II ]
                          • Bukijutsu Styles | 01 / 01

                          Maruton:
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Art of Walking on Water | Rank D | Default
                          • Art of Walking on Walls | Rank D | Default
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                          Doton


                          Katon


                          Bloodline Implant [ Lava Release ]
                          • {Remove if none}

                          Genjutsu

                          Illusory
                          • {Remove if none}

                          Enchantment
                          • {Remove if none}

                          Instance
                          • {Remove if none}

                          Chain
                          • {Remove if none}

                          Taijutsu
                          Kotoryuu
                          • {Stage progression / techniques learned}

                          Freestyle Whirlwind
                          • {Stage progression / techniques learned}

                          Channeling Martial Art
                          • {Stage progression / techniques learned}

                          Fissure Kicking
                          • {Stage progression / techniques learned}

                          Bukijutsu
                          Kakumei no Hono Ryu
                          • {Stage progression / techniques learned}


                          ▰ ACADEMY STUDENT

                          Learned E Rank Technique



                          NecroPlant

                          Evanescently Magnificent

                          Mattysandwich
     
    PostPosted: Wed Aug 12, 2020 6:53 am
    Wolfe Whitehorn

    Approved!
     

    Evanescently Magnificent

    Anxious Bloodsucker



    -x- Rei -x-


    O.G. Vampire

    PostPosted: Wed Aug 12, 2020 1:05 pm
    Event PA -- Reworking Snake's Fangs for another time, using this for a religion themed PA instead.

    One of the Nagakana | Zahara was inducted into the ways of the Nagakana years ago by the initiation of Kya Uchiha, adopting the faith as a way of life and a code. He will always possess the ability to manifest Nagakaborous with Show Me Your Spirit of the Nagakana Religion in spite of transgressions as long as he remains true to the way. Zahara is a considered a Follower Title of the Nagakana.  
    PostPosted: Wed Aug 12, 2020 2:31 pm
    Got a boatload of PA's to divvy out.
    one from each overwhelming element and the ninjutsu class discipline that lets me give one elemental pa, and my legendary scroll as contract owner gives two.

    ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.

    ▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.

    ▱▰▱ Swift Motion | When using a Fuuton technique, Nava can immediately use the winds to reposition herself up to 5 feet per rank of the technique in any direction she chooses. This occurs at the speed of a Shunshin, but cannot be used on it's own to avoid attacks.

    ▱▰▱ Long Lasting Heat | Fire techniques used by Nava burn hotter and brighter, inflicting tier 1 blindness when they interact with any other spiritual based techniques to anyone looking at them besides her. This only lasts for a single post no matter the rank of the techniques. Her flames also remain active for an additional 2 posts.

    ▱▰▱ Focused Tectonics | Doton techniques used by Nava leave the ground rumbly and upset like someone's tummy after putting hotsauce on their burrito. The epicenter around her doton techniques, where they land or originate, are destabilized for 1 post per rank of the technique. This ground maintains a magnetic field, counting as direct contact for her Jiton techniques. This only occurs from offensive doton techniques. Nothing like mountain creation or something that doesn't do harm as it's main use.

    ▱▰▱ Drowning The Stagnant | Nava can pay the cost of a suiton technique twice in order to bring her chakra manifestation to life within the technique, with writhing tentacles attempting to slam through other techniques and defenses before the technique actually lands on it's own, or to batter the target with a second layer of damage for no extra activation cost on her part.

    ▱▰▱ Shocking the Unfocused | Raiton techniques conduct themselves exceptionally well when used by Nava. When raiton techniques hit enemy or allied iron sand, they can absorb into it in order to empower or depower the sand. The next technique used by said sand requires the cost of both techniques be paid to dodge. This increases it's overall potency accordingly, requiring more to defend or dodge the attack. For enemy sand, unless an equal cost in chakra is paid, it depowers the next sand attack the same way.  

    ___youwillknownihilism


    HeadlessKoko

    Invisible Regular

    12,125 Points
    • Invisibility 100
    • Inquisitor 200
    • Alchemy Level 2 100
    PostPosted: Wed Aug 12, 2020 11:10 pm
    User Image
    [ Void | Flora [hard] [soft] [x] [x] | Solid [hard] [soft] | Liquid | Gas | Plasma ]


    User Image
                          ▰ PERSONAL DATA

                          Full Name: Máni
                          Nickname: n/a
                          Age: 18
                          Birthdate: December 21, winter solstice
                          Gender: Male


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D

                          Hair/Fur Color: Silver
                          Eye Color: Silver-blue | Warm red
                          Height: 6'6" (ears not included)
                          Weight: 220 lbs of lean muscle
                            → Flower Assimilation
                            Hair/Fur Color: Forget-me-not blue
                            Eye Color: Forget-me-not blue
                            Height: 5'6" (ears included)
                            Weight: 100 lbs of smol flower boi

                          Bloodline: Hozuki
                          Implants: Hanaton | Kuton
                          Elemental Mastery: Hyoton

                          Combat/Non-Combat Outfit: See images being used. Everyday in the wilds is a fight for the life, so Mani hasn't made a distinction between combat and non-combat since he was a child raised in the village. He aims for mobility with his clothes, not relying on armor to block attacks for him. When among outsiders, however, his paranoia of the outside kicks in and he prefers heavier, more concealing clothes that can hide his viera traits and hep him appear human. Though, because he's never been one to care for clothes, what he chooses to hide in might not be the least eye-catching. For instance the... bizarre robes and pointy hat set-up he has going on right now to hide his fluff tail and ears. Where he got the idea for such an outfit is beyond anyone's guess as it certainly isn't clothes from around in the Land of Rivers. Mani, being a forgetful derp whenever it comes to matters about himself wouldn't be able to tell you where exactly he saw such an outfit.
                          Accessories: Mani has multiple strings of different colors, twine colored with homemade dyes made of flowers, tied around his fingers. They're supposed to help him remember. Sometimes they work. Most of the time, they don't.
                          Distinguishing Features: Mani's body, his natural body when he isn't assimilated, is riddled with scars. Some are from the harsh, often times life threatening training male viera go through to become wood-warders. More than once, Mani has been on the brink of death, still alive only because of his tenacious fear of death. However, despite how difficult the training is, Mani does relatively well in avoiding injuries thanks to the rare gift he has to become one with the world. No, rather, most of Mani's scars actually come from the use of this ability. He often forgets to replenish his mass appropriately before dismantling his assimilation, something he does frequently as he prefers his original body over the assimilated form, and ends with deep injuries across his body from places where his mass wasn't sufficient to fill. Some of those severe wounds become scars, and over time, he has enough such accidents to create quite a collection of such body marks.


                          ▰ SOCIAL AND PERSONALITY

                          Nindo: "The distance 'twixt two bodies does not dictate the distance 'twixt two souls."
                          Personality: Catch Mani on any clear night, no matter how hot or cold, and he's probably laid out upon a tree branch in the canopies, gazing at the sky above, the stars, the moons, and the clouds. Night time is Mani's favorite time of the day. Its darkness is comforting to the male viera, who is at home in the deep shadows of the woods he roams with his master wood warder, and its sights have many a night left him breathless with wonder. He dreams of one day flying to touch the very moon and the stars himself, fanciful dreams that have more than once earned him a knock on the head and a lecture about the dangers of being so air-headed.

                          Sentimental and too friendly but with an unwavering heart set in the right place. That's how Mani's master would describe the apprentice wood warder, but viera men are not one too frivolously use words, and praise from them is nearly nonexistent. There is no point in telling a student what he is good at. That Mani is even alive is a testament to his tenacity, blunt practicality, and even, to a certain extent, ruthlessness. "Tread softly and carry a big stick." In the end, he is a hunter like his kin, and like his kin, he will notch an arrow through the eyes of even the slightest chance of a threat to his people and his home.

                          To non-viera, he is guarded, suspicious, and quiet, yet also unable to help his curiosity. To female viera that he is unfamiliar with, he is friendly and respectful, of both the Viera and the customary distance between the males and females of his kind. To other male viera and his sister, he's annoying.

                          Village: Tanigakure
                          Title: Stranger from a strange land
                          Local Reputation: 0 Fame/Infamy
                          Global Reputation: 0 Fame/Infamy

                          Race: Kemonomimi - Viera tribe
                          She knew not where she a dwelling had,
                          He knew not what might was his,
                          The stars knew not where their stations were.

                            Deep within the untamed rainy mountains of the Land of Rain, the forests and marshlands part to make space for a valley of lush jungle that is of no particular interest and lies on no path of particular importance. There, the Viera live in solitude, happily separated from the rest of the world and the, in their opinion, destructive non-kemonos they know as "humes." They are fiercely protective of their warren and the jungle it lies within, certain that outsiders would only seek to exploit and destroy it for their personal gains. Traps and illusions set by the women make the jungle a deadly place to outsiders, and for those who manage to overcome these defenses, the men who roam the jungle's deep without rest deliver a swift death, or force a swift retreat. On occasion, however, an outsider does make it to the Viera village, or as the Viera call it, the their warren. The last time such a thing has happened, however, was well over several centuries ago, and only the oldest Viera recall the event.

                            The Viera are a matriarchal tribe of rabbit kemono that worship the moon and her silver word. In their devotion to her, they follow the lunar calendar and anchor the seasons around the two solstices and two equinoxes. The Hymn of Fayth oft echoes through the thick jungle they call home, sung by the women as they traverse the dense greenery, tending to its health, cajoling out sustenance, and teaching the children. Through their faith in Her, the Viera know the moon as their creator, the mother who gave birth to the first Viera and taught them of the world. By Her word, the Viera protect the jungle that gives them life. To preserve their home, the Viera women practice agriculture only on a small scale, relying on gathering and a small bit of hunting to provide for the rest of what they need. Similarly, they mine what they must and no more, recycling old metal tools to create new tools, or relying upon the metals produced by those Viera gifted with such an ability.

                            Viera women and children, and occasionally a man, live in a large warren consisting of four groves and the Mother Tree they encircle, a silver tree that stands far above the rest of the jungle canopy and serves as a symbol of the goddess of the moon. The groves, each named after a season, are about a half a day's walk apart from each other and the Mother Tree. Each grove holds several Viera families that see and care for each other much like a close-knit extended family, would. When important decisions are to be made, elders from each grove congregate at the Mother Tree to discuss. The Mother Tree is also where important festivities are held, such as the leap month festivities that occur every few years.

                            Far fewer in number, with only one in every five Viera born being male, Viera men are raised by the women but leave the village at adolescence to be trained by a silver warder, a mature male Viera who roams to jungles as her silent guardian. Starting as young as 13 years old, some even younger depending on how quickly they mature, male Viera adolescents who are ready are taken in by a master warder visiting their grove to learn the duties and ways of Viera men. Most of these boys never return to calling the warren "home" once they leave and become assistant warders, growing up to become master warders after many years. A few of the already few, however, do for various reasons of their own. Some fail the tests that constitute a silver warder's rite of passage and had good fortune to be saved. Others simply find there calling with the village rather than out in the wilderness, an unlikely trait for a male viera to have but not an unheard of one.

                            Aggressive to outsiders and reclusive by nature, the silver men live as lone hunters, only traveling with other viera when it is to teach the next generation of men. Master warders may have as many as three assistant warders with them. Though, many have fewer, if any at all. The training is arduous and, at times, fatal, which only further drops the numbers of Viera male. However, it guarantees that assistant warders who survive the many years of training and becoming a master themselves are fully ready to part with their masters and set out on their own. The partings, of an adolescent Viera from his grove and an adult Viera from his master, are bittersweet, after so many years together, but at the same time, most look forward to it, beckoned by the freedom of solitude. Silver warders and their assistants travel to viera villages under two conditions only. The first is for trade, where they offer the fruits of their hunting for supplies that they cannot make or procure by themselves. The second is for the leap month festivities.

                            Every 2 to 3 years (32/33 month cycles, the Viera calendar includes an extra month to keep the calendar from shifting too far apart from the seasons. The extra month is a time of celebration for the Viera. Known as the Leap Month Festivities, men return to the village to gather and commune with the women and children around the mother tree. It is a time for lovers to enjoy each others physical company after years of only spiritual companionship. Siblings and old friends reconnect. matrarchs and master warders discuss together. Perhaps, most exciting of all, it is a time for young Viera to get to know each other, compete, and measure up, as well as for the older Viera to see how the village's future is measuring up. Competitions, contests and challenges for adolescents and young adults are arranged. It is said, and has been seen, that the young viera who prove themselves worthy in these challenges are gifted with a blessing from the moon.
                          Biography: Sol and Mani, twin Viera born from the same flower, were born with their hands clasped so tightly together and without so much as a cry that the midwives were worried sick. First ,that they were stillborn. Then, that they would need to be surgically separated. Luckily, neither was the case. Mani and Sol's hands were separated without surgery, and the moment they could no longer feel each other, they wailed so loudly that Viera in the other groves could hear them. That was unfortunate.

                          Growing up, the pair was just as inseparable. They stayed together through thick and thin. Sol was the first to discover her ability to assimilate. Mani, clapping and laughing loudly, followed suit right after as if it was the most natural thing to him, which it was. He and his sister had never had a thing that they couldn't do so long as the other could. When their mother discovered the two playing with their gift, she was surprised and then doting but also more strict. "We are gifted with a rare blessing to be one with what we must protect," the twins were taught, "and with this privilege, we must give back just as much as we have gained." Knocking their heads together, they understood intimately even when they were too young to understand literally what their mother was trying to teach them. They could feel in their bones, sometimes quite literally, the land that they were supposed to protect.

                          Though, if there was one thing different between the two, it was that Sol quickly came to prefer her assimilated body over her original, while Mani preferred his original over his assimilated body, feeling... almost dangerously and unwillingly untethered whenever he stayed assimilated for too long.

                          Two siblings so close to each other, but destined by their kind's instincts to also be apart. As they neared adolescence, they grew different, even as they remained close. Sol showed more concern for the nurturing what she treasured while Mani grew protective of what he found precious. Sol understood intuitively the value of teamwork and communication. Mani, however, drifted off more frequently, preferring his own pace of following. The Viera adults knew then that it was time, and when the next silver warder passed, Mani was taken under his ear to be taught the ways of his kind.

                          Velimir the silver warder was a strict teacher, and Mani a... Well, he was a student. A student who took naturally to the training, even despite clinging to dear life multiple times in the first harsh year of his apprenticeship. No matter how bad it got, however, in the end, he did survive, and to an extent, thrived. Thrived a little too much, perhaps. His ability to assimilate gave him a leg up others his age did not have, and when his training could not challenge him, Mani could be caught staring up at the night sky or, after a little over half a year had passed, pining over the sister he dearly missed. Velimir regularly berated him for being so sentimental, and no reprieve was given for Mani's loneliness. He was ordered to fend for himself in the wilderness when his master needed to return to the village to trade. In fact, in an effort to harden him, Velimir even forced Mani to skip his first leap month celebration since leaving the village to further isolate him, wring out the terrible influence his sister must have had one him by forcing the distance.

                          Mani's return to the warren was years after his leaving, amidst cinders and flames with the other silver warders and their assistants. Fire. The grove burning. The humid jungles of the Viera were unkind to forest fires, and wildfires were almost unheard of, but this year had been a particularly dry one, so the smoke and flames burning in the distance that no Viera worried about spread much farther and faster than any expected. By the time the distant warders realized, it was dangerously close to the Spring Grove. By the time most were able to make it to aid the women and children, the Spring Grove was already bathed in the flames that would later be known as the Great Inferno. Mani was finally reunited with his sister, but in less than ideal circumstances. Spurred forwards by the crisis and a long-awaited reunion, not even Velimir could stop the two from immediately pairing together, each intuitively understanding what the other wanted to do because it was they wanted to do themselves. Using their gift of assimilation, they immediately worked in tandem to reach the depths of the wildfires that the other Viera could not to save as many beloved lives as they could. Their rescues included an oddly frozen lake where the flames burned hottest. The Viera that stood within the icy waters appeared frozen in eternal sleep, but when Mani touched the first that attracted his attention, an adolescent even younger than he, he understood that she was still alive. Her skin might have been pallid, her body no longer breathing, and her heart stilled, but life certainly remained within her. Her flow had not been taken, but frozen, like the flawless ice that encased her budding beauty. Sol reached a similar conclusion after assimilating with the ice to verify her brother's far-fetched theory. Whatever had happened, these Viera could still be saved. However, no matter how much they pulled, the ice would not budge. Forced to give up and seek greater assistance, the twins returned to the adults to report the miracle they saw with their own two eyes. Though, much to Sol's irritation, there was nothing the adults could do without containing the blaze first, and much to Mani's irritation, he and Sol were forbidden from returning to the frozen lake to save the rest, out of concern that they would perish to the fire themselves.

                          Until dawn of the next day, when the Great Inferno would finally be chased away from the Viera's homes the frozen viera remained encased in ice. All alive in that strange, otherworldly stasis, and of course, Sol and Mani were the first on the scene, leading the young and the old that remained to search for survivors while the most fit continued to fight the fires in the not so distant distance. Mani, again, tried to save the same young doe as before, and this time, the ice melted with the heat of his body. It took some coaxing, but he freed the frozen Viera from her icy cocoon, and while she coughed out her stilled breath and shivered through the onset of hypothermia, Mani quickly rushed her through the forests to the shamans and medics that could treat her with the others who had also successfully pulled out a living survivor.

                          He wouldn't see the girl he saved again. The Great Inferno was fully contained later that day, and with the immediate threat no more, the men left again. The longer the men remained with the women, the longer the jungle remained poorly protected from outsiders that could bring pestilence and destruction. Though, Mani's master, upon leaving, did also take in one more student under his wing, a young child, barely of the minimum age to even be considered an adolescent. He was younger than Mani had been when he was taken in, but he had lost his mother to the fire and Velimir saw something in his eyes that told him that Kamil, the child, was ready.

                          Kamil was a far better student than Mani, and unlike Mani, no restriction like missing the Leap Month Festivities need be laid down for him. The two now three, they carried on with their daily lives, Velimir teaching his assistants everything he knew, even if that meant nearly killing them once, twice, thrice... Honestly, Mani sort of lost count. Though, no matter how many times he managed to scrabble his way out of death's maw, he never really changed. He continued to spend his sweet time stargazing, and no matter how much Velimir disapproved of Mani's correspondence with his sister, he was a reasonable teacher who let his students do as they pleased so long as they survived.


                          ▰ CLASSES AND STATS

                          First Class: Ninjutsu
                          ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
                          Second Class: Scholar
                          ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.}
                          ▱▰▱ Specialization:Ninjutsu – Scholar: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

                          Chakra Pool: 400
                            → Ninjutsu [200]
                            → Scholar [200]
                          Stamina Pool: 200
                            → Ninjutsu [100]
                            → Scholar [100]
                          Chakra Element: Water [overwhelming] | Wind
                          Chakra Color: Silverish blue
                          Chakra Materialization: A soft, ephemeral glow. Harder to see in the day, quite noticeable at night.

                          Stats:
                          • Strength ► 0
                          → N/A {Ex. Punch Hard PA, Move Fast Training}
                          • Speed ► 0
                          → N/A
                          • Agility ► 0
                          → N/A
                          • Endurance ► 0
                          → N/A

                          Strengths:
                          • Remembering details for others. He's amazing at keeping everyone but himself on track and on schedule.
                          • Hunting.
                          Weaknesses:
                          • Remembering details for himself. Most of his scars come from his numerous times forgetting to regain mass before releasing his assimilation, which have led to rather nasty wounds reopening when he returns to flesh and blood.
                          • Gets lonely "easily." You know, for a viera, so like after a year alone, he'll start getting pouty.
                          Fears:
                          • Death.
                          • The destruction of his village.

                          Modifiers:


                          Personal Attributes:
                          ▱▰▱ The World is One [Elemental Mastery] | Water created and used by Mani, even after the technique is over, is considered a part of Mani for his techniques. He can use them for touch range techniques and modify/manipulate the water with any techniques that would modify/manipulate his own body.
                          ▱▰▱ What is Yours is Mine | When assimilating as a substance that correlates with a bloodline. The Hozuki user may use the techniques of that bloodline three ranks below their body rank. Minimum E.
                          ▱▰▱ Silver Word | Some Viera practice an alternate form of casting that uses the silver word instead of hand signs. They are able to shape their techniques with incantations in the esoteric tongue taught to their ancestors by the lunar goddess and breathe chakra into the techniques with their voice. Because speech is important for this method of casting, techniques that originate in the mouth are instead released from another part of the body, usually the hand.
                          ▱▰▱ People of the Wood | When using the Movement Manipulation Method to take on a human-like, or rather kemonomimi-like, appearance, Mani appears as a being of flesh and blood, colored and textured as one to sight. Although, the beauty is only skin deep, and a simple touch or even smell in the case of particularly fragrant substances will immediately reveal the reality. This assimilated kemonomimi appearance reflects the element that Mani is assimilated with rather than his actual appearance. For instance, though he is by birth a tanned and toned hunter with silver hair and eyes, when he is assimilated with flower petals, he appears as a soft, feminine boy with eye and fur colors that match the forget-me-not blue of his Hanaton petals.
                          ▱▰▱ Mist Walker | Without using Movement Manipulation Method, Mani can move through the substance he is assimilated as. To take the puddle of water example given in the bloodline. If he is assimilated with water on dry land, then he has to use the Method in order to move his puddle body. If he is, however, assimilated with water in a lake, then he can freely move within the water of the lake as he chooses without having to use the Method or, consequently, any chakra.

                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両0
                          XP: 0
                          Passive XP: 0

                          Shinobi Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete: {all start at 0, remove this}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim: [ Post how much narrative XP was used here ]


                          ▰ INVENTORY








                          Weapon Specs

                          {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                          ▰ TECHNIQUES

                          Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                          • Ninjutsu | 10 / 10
                            → Scholar [10]
                          • Suiton | 10 / 14
                            → Ninjutsu [10]
                          • Fuuton | 10 / 10
                            → Ninjutsu [10]
                          • Maruton | 10 / 10
                            → Ninjutsu [10]
                          • Genjutsu | 10 / 10
                            → Ninjutsu [5]
                            → Scholar [5]
                          • Iryojutsu | 00 / 00
                          • Taijutsu Styles | 01 / 01
                            → Ninjutsu [1]
                          • Bukijutsu Styles | 01 / 01
                            → Scholar [1]

                          Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                          • Kai | Rank X | Default
                          • Act of Tree Climbing [ Kinobori no Waza ] | Rank X | Default
                          • Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X | Default
                          • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                          • Bunshin no Jutsu | Rank E | Default
                          • Henge no Jutsu | Rank E | Default
                          • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
                          • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
                          • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                          • Substitution Technique | Rank E | Default
                          • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                          • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                          • Wave Transmission Technique | Rank C-A
                          • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                          • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                          • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                          • Flying Swallow [ Hien ] | Rank X
                          • Aerial Shift [ Kūchū Shifuto ] | Rank X
                          • Collaboration [ Korabo ] | Rank X | Passive
                          • Falling Blossoms and Scattering Leaves [ Hikarakuyou ] | Rank X
                          • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                          • One Hundred Blossoming Flowers [ Hyakkasaihou ] | Rank X

                          Sensory
                          • Signal Fire [ Noroshi ] | Rank E
                          • Echo [ Yamabiko ] | Rank E
                          • Animal Party [ Dōbutsu tō ] | Rank E
                          • Hunting Dog [ Ryouken ] | Rank D
                          • Fingerprint [ Shimon ] | Rank C
                          • Total Sense [ Tōtarusensu ] | Rank X
                          • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                          • Gray Fog [ Haiiro no Kiri ] | Rank B
                          • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
                          • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B

                          Sealing
                          • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                          • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                          • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                          • Time Sealing [ Tebanasu Fuuin ] | Rank E
                          • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                          • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
                          • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
                          • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                          • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal



                          Water
                          • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                          • Trick of Water [ Mizu no Waruasobi ] | Rank E
                          • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                          • Water Sword [ Mizu no Yaiba ] | Rank E-B
                          • Fish Spit [ Uo Tsuba ] | Rank E
                            → Water Pellet [ Mizu Peretto ] | Rank D
                            → Scatter Pellet [ Chirasu Peretto ] | Rank B
                          • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                          • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                          • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                          • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                          • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                            → Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C

                          • Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                          • Water Armor [ Mizu no Yoroi ] | Rank C
                          • Water Replacement [ Mizu Kawarimi ] | Rank B
                          • Water Gun [ Mizudeppō no Jutsu ] | Rank B
                            → Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C
                            → Water Gun: Rapid Fire [ Mizudeppō no Jutsu: Sokusha ] | Rank E-S
                            → Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
                            → Water Gun: Water Spirit Wave [ Mizudeppō no Jutsu: Suireiha ] | Rank A-S+
                            → Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S

                          • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                            Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S

                          Wind
                          • Wind Clone [ Kaze Bunshin ] | Rank E.
                            → Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                          • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                            → Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                            → Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                          • Vacuum Sword [ Shinkūken ] | Rank E
                            → Vacuum Sword [ Shinkūken ] | X (Learned as D)
                          • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                            → Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
                          • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                            → Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)
                          • Wind Explosion [ Kaze ] | Rank D
                          • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                            → Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                            → Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                          • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                            → Consuming Winds [ Kaze o shōhi suru ] | Rank B
                          • Decapitating Air Waves [ Zankuuha ] | Rank D
                            → Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                            → Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                          • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                            → Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                            → Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                          • Pressure Damage [ Atsugai ] | Rank B
                            → Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                          • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                          • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                          • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                          • Wind Return [ Kazegaeshi ] | Rank X (learned as B)

                          Bloodline




                          • Movement Manipulation Method | Rank Null | Sustained
                          • Partial Assimilation | Rank : [Assimilation] | {C}
                          • Multi-Particle Manipulation Method | Rank X | {C}
                          • Multi-Particle Revitalization Method | Rank X | {C}
                          • Shape Altering Manipulation | Rank X | {B}
                          • Density Altering Manipulation | Rank X | {B}

                          Genjutsu

                          Illusory
                          • Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E
                          • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E
                          • Scent of the Peculiar [ Dokuji no Kaori ] | Rank E
                          • Shadow Glare [ Nirami no Kage ] | Rank E
                          • Chameleon Skin [ Hada no Kamereon ] | Rank E
                          • Comfort Song [ Kaiteki Uta ] | Rank E
                          • Scary Face Technique [ Kowaikao no Jutsu ] | Rank E
                          • Psychedelic [ Saikederikku ] | Rank E
                          • Foul Taste [ Kitanai Aji ] | Rank E
                          • Spooky Ghost [ Bukimina Yūrei ] | Rank E
                          • Mirage Minora [ Mirājuminora ] | Rank D
                          • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                          • Echo of Autumn [ Aki no Hibiki ] | Rank C
                          • Spell of the Leaves [ Konoha no Jumon ] | Rank C

                          Enchantment
                          • Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E
                          • Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E
                          • Discharge Technique [ Hibanahouden no Jutsu ] | Rank E
                          • Poison Ivy Technique [ Tsutaurushi no Jutsu ] | Rank E
                          • Static [ Kuuden ] | Rank E
                          • Depth Distortion [ Okuyuki Katawa ] | Rank E
                          • All Directions [ Shihouhapou ] | Rank E
                          • Closed Sight [ Shimaru Shikaku ] | Rank E
                          • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] | Rank E
                          • Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ] | Rank E
                          • Mist Technique [ Kiri no Jutsu ] | Rank E
                          • Hunger Technique [ Kiga no Jutsu ] | Rank E
                          • Thirst Technique [ Nodono Kawaki no Jutsu ] | Rank E
                          • False Strike Technique [ Mougo Shibaku no Jutsu ] | Rank C
                          • Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ] | Rank C
                          • Forgetfulness [ Kenbou ] | Rank B
                          • Echo of Clarity [ Meiryou no Hibiki ]

                          Instance
                          • Thunder Trap Seal [ Raimei Wana Fuu ] | Rank E
                          • Trickster’s Sand Storm [ Suna Arashi no Odokemono ] | Rank E
                          • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E
                          • Mud Slip Technique [ Doro Shissaku no Jutsu ] | Rank E
                          • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] | Rank E
                          • Rock Technique [ Iwa no Jutsu ] | Rank E
                          • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] | Rank E
                          • Sound Technique [ Onkyou no Jutsu ] | Rank E
                          • Echo of Lament [ Aitou no Hibiki ] | Rank C

                          Chain
                          • Shadow Sign [ Kage no Sain ] | Rank E
                          • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] | Rank B

                          Taijutsu
                          Freestyle Whirlwind [stage 3]

                          Bukijutsu
                          Kyoukan Ya [stage 3]


                          Evanescently Magnificent

                          NecroPlant
     
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