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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 9:27 am
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▰Ice Release: Water/Wind

▰Wood Release: Water/Earth

▰Magnet Release: Earth/Lightning

▰Scorch Release: Fire/Wind

▰Storm Release: Water/Lightning

▰Boil Release: Water/Fire

▰Lava Release: Earth/Fire

▰Explosive Clay Art: Earth

▰Steel Release: Earth

▰Hatake: Lightning

▰Speed Release: Wind

▰Crystal Release: Water/Earth

▰Dust Release: Earth/Wind/Fire

▰Hoshigaki: Water

▰Glass Release: Fire/Earth

▰Light Release: Fire/Lightning

▰Miyamoto/Soul Release

▰Seinaru Enjo: Fire

▰Seiryu: Water

▰Mahofu: Wind

▰Raiu: Lightning

▰Hogosha: Earth

▰Ignition Release: Fire
 
PostPosted: Sat Apr 21, 2018 9:46 am
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                        ▰ Hyōton Knowledge:
                        Ice Release (氷遁, Hyōton; Viz "Ice Style" ) is the advanced nature kekkei genkai of the Yuki clan, and allows the users to combine wind and water-based chakra to create ice which they can manipulate through willpower alone. The ice created by Hyoton users is resistant to fire-based attacks, only melting slightly when coming into contact with flames.

                        ▰ Hyōton Traits:
                        • All Ice release users must have the Water and Wind Elements.
                        • All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System.
                        • Ice has no inherent elemental weakness or advantage.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). In addition, the user may convert their Suiton jutsu into Hyouton jutsu, considering them bloodline jutsu and applying Frostbite at the appropriate tiers. Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
                        ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.


                        ▰ Hyōton Techniques:
                        Ice Release [Hyōton ]
                        The act of combining wind and water chakra in order to generate water-composed ice and snow. This method can be performed on existing bodies of water, or by manipulating the minute amount of water molecules in the air, either way, it is an impressive and powerful feat that requires only a single hand. Ice created this way lays dormant as they they are not attacks on their own. Any interactions against this ice treat it as simple, allowing the strength stat to affect the opposing rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of ice a Hyoton user can manipulate:
                        ▱▰▱Rank D | Small to medium amounts of water to ice or snow. (Deep puddles, pools, etc.)
                        ▱▰▱Rank B: Large amounts of water to ice or snow. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of water to ice or snow. (Can fill an entire topic.)

                        Snowball [Yukimari ] | Rank E
                        The user holds their hands together, forming a snowball between them. This can either be cast directly toward a target within ten feet or alternatively used to conceal a small projectile weapon within it, preventing sensory techniques equal to the user's body rank from detecting the weapon. When used in the alternate manner this technique is supplemental.

                        Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
                        The user forms a single hand sign, cloaking a twenty foot area in a thick ice cold mist. Opponents within the mist suffer tier one blindness and those outside it cannot see within or sense within it unless a sensory ability is used above the user's body rank.

                        Ice Weapon Technique [ Higu no Jutsu ] | Rank D | Variable
                        The user performs a single hand sign, forming the desired ice weapon in their opposite hand. Up to to five small projectile weapons may be created per rank. Projectile techniques created in this manner may be launched at the target upon creation or thrown as a supplementary basic combat action, applying the rank of this technique to it's collisions. The strength of these weapons is equal in power to it's creation. This technique is only treated as X-ranked for the production of ranged weapons. For close quarter weapons used in conjunction with weapon techniques the weapons are all treated as E-ranked, and add a tier of frostbite to any bukijutsu technique (both from styles and basic combat) the weapon is used with. If the weapon is then thrown it would use the rank of the technique which throws the weapon. If the projectile version of this technique comes into direct contact with a technique of equal rank, then from the collision five new ice weapons, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

                        Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
                        The user forms a hand sign, causing ice to explode from beneath a thirty foot radius at the location of their choosing within the topic. This ice rises up approximately ten feet in height and encases all within it's reach, effectively stopping the target in their tracks. To break free of this technique once encased, the user must use chakra equal to the rank and potency of this technique in addition to the grappling status.

                        Breath of Winter [ Fuyu no Ibuki ] | Rank C
                        The user forms a hand sign, bringing their finger tips to their lips. Exhaling sharply, the user creates a thirty foot long vortex of fractal snow in a cone before the user, expanding it's with by five feet every five feet it travels. This cold wind knocks back targets to ten feet from the point they are impacted. This technique applies tier two vertigo in addition to other statuses.

                        Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
                        For each rank of this technique the user expels twenty ice needles from their mouth in a ten foot range before them composed of ice. Upon contact with any surface of it's own rank and potency or lower, this technique creates a thick layer of ice that forms nearly instantaneously. This ice requires it's own rank in chakra to break free of it's hold for each needle that has successfully stricken the target. If this technique comes into direct contact with a technique of equal rank, then from the collision twenty new ice needles, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

                        Ice Release: Swallow Snow Storm [ Hyōton: Tsubame Fubuki ] | Rank C | Variable
                        The user forms a hand sign, using ice that has been created previously to morph it's shape or form to the user's liking in the same manner that the Ice Manipulation technique would. However, by paying chakra equal in rank to the cost of the ice technique they are altering, this manipulation remains spiritual in strength when interacting with techniques.

                        Winter's Howl [ Fuyu no Unari ] | Rank X
                        The user forms a hand sign as they manipulate any existing ice or snow on the battlefield. From the appointed location, a twister forms that is up to five feet in width and ten feet in height per rank of the technique. This twister gives off a haunting howl that allows genjutsu or performer class ninja to apply the sound sense to a genjutsu, using the twister as it's trigger. This twister remains active for two posts per rank applied. Those trapped within the twister must pay the rank of the technique plus the grappled status to escape as they suffer one tier of vertigo for each post they are stuck within.

                        Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
                        Expelling a mighty breath, the user creates a strong icy wind. This icy wind carries concussive powers that force it's targets to go flying forty feet in the direction of the wind's travel from their point of impact within thirty feet of the user. If this wind impacts an existing ranked formation of ice, the ice is combined with this technique for no activation and treated separately in terms of damage, impacting those in it's path. Tier three vertigo is applied to this technique. Finally, all ground directly below this technique, or ground which is struck by this technique, is instantly frozen over with a thin layer of ice that reduces agility and speed of all opponents by 2 points in the affected area.

                        Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
                        The user forms their hand signs, summoning thirty spikes of ice that measure one foot in width and ten feet in height. These icy spikes erupt from the ground at the user's desired location within forty feet of themselves, or from any of the user's Ice. If this technique impales a targets body, that part of the body is subject to tier 1 paralysis, treating techniques as one rank lower and armor as one tier lower.

                        Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
                        The user claps their hands together, causing an explosion of water to form around them and their allies within thirty feet. The water swirls around the user and allies and instantly freezes to create a thick ice dome to protect them. The user is requires to pay an upkeep cost of D Rank per post following the initial use. While costly, the user is able to repair the barrier by paying the cost of techniques that impact it passively. In addition, the user is capable of casting other techniques of the ice release from the surface of the dome, attacking while perfectly defended. Finally, this barrier can protect from higher ranked attacks by paying the cost as though you were dodging them, substituting chakra instead of stamina.

                        Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
                        The user casts this technique optionally with the Winter's Howl Technique for no activation; counting as an auto-korabo when utilizing this technique. As per the rules of Korabo this means this technique can only be used either at the same rank as Winter's Howl, or directly one rank lower. By doing so, the user creates either a knock back effect to those contacting the vortex of ten feet per rank of this technique, or may create a suction effect to pull everything into the cyclone. This suction effect only determines the strength of the pull and colliding techniques will only deal their damage to the cyclone itself. If the original cyclone is destroyed and its destruction clause is activated, this technique causes the destructive force of the wind blast to either be treated as one rank higher (provided that this technique was cast at the same rank as Winter's Howl), or it provides the second attack with the overwhelming property, (provided that it was cast one rank lower).

                        Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
                        The user forms a string of hand signs, having a vortex of snow and ice tightly packed against their body, engulfing the user to create a fifty foot tall beast composed of ice and snow in whatever design the user imagines. This form moves at an A Ranked speed and is able to use all the user’s taijutsu, water, wind, ice and basic combat techniques. These techniques all cause a minimum of tier four frostbite on contact if they caused anything less and the sizing and scaling of their ninjutsu and ice release techniques effected are 50 feet larger. This technique requires a C ranked upkeep per post and can be repaired after taking damage as a supplementary action equal to the technique impacting it.

                        Arctic Sea [ Hokkyoku Umi ] | Rank A
                        The user targets an existing body of water, (or creates one with their own chakra reserves) up to one hundred feet in size. The water moves at the user's command after forming the hand signs, causing it to rapidly surround a target and consume them in churning mass of water that levitates with the targeted opponent. This ice cold water quickly freezes, trapping the target within the ice As they suffer tier three suffocation. Those trapped within the ice must pay it's rank in chakra to free themselves and suffer tier three full body paralysis on release.

                        Dead Man's Chains [ Deddomanzuchēn ] | Rank A
                        The user forms a hand sign, allowing chains composed of ice to explode forth from any existing ice formation or water formation. These chains expand up to fifty feet from their originating point, binding opponents tightly and dragging them towards their creation point. The painful binding and impact of these chains cause tier 3 trauma and apply the grappling status. For each tier of frostbite upon the target, they must pay an additional rank of chakra to free themselves, with a maximum of S+ Rank.

                        Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
                        The user swiftly preforms a fluid swipe of their hand horizontally before them, creating a rapid expanse of ice that covers a twenty foot half circle shape before them. Those who are stricken or trapped by this technique have a unique handicap placed upon them as their brain functions begin to slow. The target will be unable to use chakra at A rank or above for the next three posts. In addition, their body is covered with a firm layer of ice, and they suffer a 2 point loss in both speed and agility for six post. This can be relieved by expending an A-ranked amount of chakra.

                        Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
                        After performing the needed hand signs, the user creates a fifty foot whale with single horn that measures twenty additional feet. This whale is formed entirely out of ice to form in the air. This whale is able to swim through any water and ice techniques on the field as though they were not there as well as the travel through the air itself to collide with the opponent. In addition to it’s dangerous size, the whale’s body is also incredibility slick, reducing agility and speed stats while standing upon it and requiring the walking on water technique to move successfully.

                        Deep Shatter [ Dīpushatā ] | Rank A
                        Forming a single hand sign, the user causes all ice within a twenty foot radius of them per body rank to explode. This explosion releases a spherical wave of cold wind and ice shards that increases any active frostbite status by two tiers or renews the status to it’s full effect if tier 4. Additionally, the shrapnel shards of ice that are spewed in a twenty foot radius around their origin cause tier three paralysis on any limb they contact and inflict the bleeding of the trauma status.

                        Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
                        The user creates a string of hand signs, forming thick black clouds over head. With these clouds, strong winds surround the user, causing those who attempt to approach thirty feet of them them to use the Act of Water Surface Walking Technique at the rank of this technique to remain grounded within fifty feet of the user. In addition, the user must hold a two handed sign that allows them to create a new twister at the rank of this technique once per post for no additional chakra for a duration of five posts. These twisters are fifty feet in width and extend into the heavens. Each twister once generated can be brought down directly upon a target, causing anything they contact to be frozen solid and providing a knock back effect of twenty five feet.

                        Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
                        After performing the needed handsigns, the user will thrust forward their arm, gathering ice and water to their fist. In the same motion, the user will send a coiling torrent of liquid black ice, whose rotation results in the front of the blizzard to take on the appearance of a dragon's head, at their target. What makes this dragon unique is that it does not consume chakra nor does it have a rank on it's own. Instead this technique consumes all of the user’s Hyōton ice on the battlefield by absorbing it into it’s winds. Jutsu absorbed are what determines the power level of this ninjutsu. If the combined might of those absorbed would go past S+ then this is treated as a multi attack, meaning it will do damage as an S+ level jutsu and then again as whatever amount of chakra is left. The max damage this technique can do is equal to three S+ ranked attacks.

                        Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
                        The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

                        Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S+
                        The user forms a string of hand signs, releasing a monstrous and arctic wind that expands over a one hundred foot radius around the user. This unmatched cold causes everything it comes in contact with to be frozen to it's very core, freezing even chakra constructs at or below it's rank. Projectile techniques effected in this manner are frozen in place with whisps of ice holding them in place that connect to the nearest stable surface. Living beings frozen in this manner have paralyasis of tier three applied while frozen and must pay the rank of this technique to break free of it's frozen encasement.

                        Wings of the Tundra [ Tsundora no Tsubasa ] | Rank S+
                        The user forms the required hand signs holding the final one, the user creates three fifty foot ice creations. While these creatures are active, the user must maintain the hand sign and are unable to use more than one defensive activation each post. These creations take the shape of any bird the user desires, but naturally resemble the puffin. These frozen avian creatures are allotted a single offensive and defensive activation while active, and are capable of using known wind, water, and ice release techniques the user has access to by drawing on the user's chakra pool. These creations have the natural ability to travel through any existing ice within the topic freely. When these creatures are destroyed with a technique A-ranked or higher, they fire forth from the collision one A-ranked attack at no additional cost to the user. This attack takes the form of a thirty foot long javelin made of ice.

                        Final Frost [ Fainarufurosuto ] | Rank S+
                        The user forms a string of hand signs, summoning a blanket of frozen storm clouds that coat the topic. Due to the highly chakra saturated surroundings, sensory technique and dojutsu are unable to see in this area, even with the water release's Mist Vision technique. The user's fine chakra control allows them to manipulate the clouds to allow vision to themselves and their allies during the eight post duration of this technique. In addition, those within the range of the technique that are un-sheltered are pelted with hail stones equal in rank to an additional upkeep cost of X, which is determined by the user per post. These hail stones cost no activation and cause tiered trauma on impact.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 9:48 am
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                        ▰ Senju Background:
                        The Senju clan (千手一族, Senju Ichizoku) was a group of shinobi that were the strongest, feared and most respected clan above all other clans in the ninja world during the war-torn era before the founding of the hidden villages. Together with their rivals — and distant relatives through a common ancestor — the Uchiha clan, they are responsible for founding the first hidden village named Konohagakure and making the village into what it is today. The clan has produced three of the five Hokage of Konoha: the First, Second, and the Fifth. Wood Release (木遁, Mokuton; Viz "Wood Style" ) is an advanced nature kekkei genkai formed through simultaneous use of earth and water-based chakra natures to create wood, or complete trees. This ability can also be used to create other aspects of trees, such as seeds or even flowering plants. Wood Release techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. Wood Release Techniques (木遁の術, Mokuton no Jutsu) are commonly affiliated with the Snake seal.

                        ▰ Senju Traits:
                        • All Mokuton users have Doton [ Earth ] and Suiton [ Water ] as chakra elements.
                        • All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.
                        • All Mokuton techniques that absorb chakra from demons transfer the drained chakra to replenish the nature chakra for the Senju bloodline sage mode. If the Senju bloodline sage mode is filled with the maximum amount of nature chakra it can store then any excess chakra is released harmlessly into nature.
                        • All Senju clan members are able to learn the demonic sealing techniques regardless of classes chosen.

                        ▰ Senju Bloodline Sage Mode & Senjutsu Techniques:
                        The Senju is a clan rich in life energy which gives birth to their unique Kekkei Genkai: Mokuton. They passively gather 50 Nature Energy per post regardless of whether in combat or not. They can also gather 150 nature chakra per post if they meditate, requiring their offensive action to do so.This results in a natural specialized sage mode that the Senju can access at B body rank.

                        The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Wood techniques and Iryojutsu overwhelm same ranked techniques. If overwhelming is already possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the listed Senjutsu techniques as well. Incompatible with another sage mode simultaneously or other forms of enhanced performances (demons, curse marks, etc).

                        Wood Style: Laughing Buddha Technique [ Mokuton: Hotei no Jutsu ] | Rank S
                        After performing the required hand signs, the user creates two gigantic hands that emerge from the earth, each the size of a tailed beast but can be made as small as standard hands if desired. Each hand requires an S Rank amount of reserves to combat. These hands then grasp their target, restraining them in place as they are reduced by two hundred chakra ( Demon, Sage, Corrupted, Standard ) and suffer one rank of tenketsu rot per post, nullifying all agility and endurance when interacting with them while reducing techniques against it during collisions by two ranks. This requires a B ranked upkeep per post from the user. Finally, an additional hand per body rank of the user may be created.

                        Sage Art: Wood Release: True Several Thousand [ Senpō: Mokuton: Shin Sūsenju ] | Rank S+
                        The user forms a string of hand signs, crafting a wooden statue of their desired deity in a meditative position with thousands of hands stemming from it's back in concentric rows, it's two main hands clasped before it in prayer. If no deity is specified, it appears as a buddah This statue stands three times the height of a tailed beast. This statue is capable of using basic combat and taijutsu strikes, all carrying the overwhelming property. It has one activation the post it is created and every post after that it has an two total activations. Additionally, this statue is incapable of moving in position from it's location but is capable of striking anything within the topic with it's hands. This statue passively absorbs nature chakra from the surroundings, sustaining all chakra consumption and usage without further draining the user. This statue remains active for eight posts before turning into a permanent part of the landscape in whatever position it returned to nature.

                        Top Transformed Buddha [ Chōjō Kebutsu ] | Rank S+
                        A technique to be used by the giant wooden statue created by the Senju Sage. The statue brings all thousand of it's gigantic wooden carved hands together in unison. This creates an apocalyptic wave of air pressure from the hands as the entire topic before the statue is crumbled and blown into the wind, never to be seen again, leaving a crater one thousand feet in depth and width. This pressure wave cannot be dodged by those who were in front of the Buddah statue in the post prior to this one. Those who are undefended against this wave of pressure find themselves suffering tier four trauma and vertigo as they are blown out of the topic. Those who block the technique successfully still suffer one tier of trauma and are thrown back one hundred feet from their previous location.

                        Wood Release: Advent of a World of Flowering Trees [ Mokuton: Kajukai Kōrin ] | Rank S+
                        Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees, negating speed and agility of opponents within it's range of the entire sub-forum, stretching two hundred feet in height. After ten posts, these trees that so suddenly bloomed flower, releasing a pollen that renders all within it's range unconscious except for those who have learned this technique. Wind techniques and techniques that create concussive blasts or pressure waves are highly effective when used at S Rank, damaging the budding flowers before they bloom within a single topic. The pollen remains active in the air for six posts, keeping those within it unconscious for a total of eight posts, each person suffering 30 points of tenketsu rot each post.


                        ▰ Senju Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        Hallowed Army | Senju users of the puppeteer class are able to completely manipulate their puppets provided that they are primarily made of wood. These puppets can be controlled through somantic movements instead of puppet strings, increasing the maximum amount of Puppet points the user has by +3.
                        Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                        Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.


                        ▰ Bloodline Attributes:
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.


                        ▰ Senju Clan Techniques:
                        Wood Manipulation [ Moku Soujuu ] | Rank Null
                        This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of wood that a Senju user can manipulate:
                        ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                        Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E
                        A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. This technique can be used to replicate the creation of any kind of simple weapon. Weapons created from this technique inflict trauma appropriate to the rank technique their used with, and in additional also apply one point of tenketsu rot. The durability of these weapons is equal to the user's body rank.

                        Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing and causing tiered paralysis.For each rank of this technique, the user's wooden bindings may expand ten feet. Breaking free from this technique requires the rank of this technique atop the grappled status. Each turn the target is bound they suffering 3 point of tenketsu rot per rank of the technique. Alternatively, this can be used from any source of wood in the area.

                        Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E-C
                        Once a target is restrained by the user of another wood release technique, the user may apply this technique to create small one inch spikes that extend inward. These spikes penetrate armor as though it were one tier lower and cause tier one trauma. If a target tries to escape through physical applications, the tier of trauma is elevated to tier two. Additionally, this can be used at higher ranks, elevating the trauma caused proportionately, extending the spikes by an additional six inches per rank applied. Finally, this technique applies tenketsu rot to bound targets.

                        Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
                        The user manipulates their cellular structure to wood, expelling it from their body as they create a clone of themselves. Due to it's composition of solid materials, this technique must be hit by an undefended attack one rank obove it's executed rank. The clone is capable of using techniques of the rank it is created and lower, utilizing the user's chakra to do so. These clones are capable of telepathically communicating with all other wood clones and the user within the topic. Alternatively, this technique can be formed at B rank to allow the clone to travel within the subforum and still communicate with the user. Additionally, these clones can meld into earth, water, and wood, hiding their chakra signature and presence entirely once per post. While within that substance they may travel up to 50 feet before emerging. Finally, the user may touch the clone after creation, changing the clone into another technique of it's own cost or lower for no cost or activation, ending the technique.

                        Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        The user forms a shield of wood from their own body or from wood they touch. This shield has the durability of the user's body rank at the time of creation and is additionally considered medium armor before it's durability is dealt with in collisions. Finally, anyone directly physically contacting the shield but the user suffers one point of tenketsu rot.

                        Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                        The user manipulates the roots beneath the ground in order to create an unstable terrain before them. Within a twenty foot radius of the user all opponents suffer a 1 point loss to agility and speed as they trip and stumble over these roots. The roots can be raised up to three feet above the earth, restricting movement further. Directly contacting these roots causes two points of tenketsu rot.

                        Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                        The user raises five roots, each measuring up to six feet in width and thirty feet in length. These roots are freely manipulated to preform seperate actions, each requiring an activation to defend against. If used to bind a target, grappling status is applied atop this technique's cost to break. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

                        Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                        A flower sprouts from beneath the user that is so large it is able to enclose around them. As it does so it retracts back into the earth and transports the user up to thirty feet in any direction, reducing techniques against the user while beneath the ground by one rank. This can alternatively be used as a body flicker method when avoiding techniques, consuming one use of it.

                        World of Trees Wall [ Jukai Heki ] | Rank C
                        The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying the E rank upkeep per post.

                        Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                        This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

                        Wood Release: Flight of Boreal Anguish [ Mokuton: Boāru Ikari no Hikō ] | Rank B
                        The user extends a single arm forward, transforming the end of their arm and hand into giant wooden bow. From the opposite hand the user is able to generate arrows made of wood each time they fire the bow. The user is capable of using any bow bukijutsu technique or basic combat art bow shot from the weapon. The user may choose to supplementatrily pay the cost of this technique with each shot fired to add a B rank amount of chakra to the next arrow's technique. Arrows fired from this technique inflict tenketsu rot upon successful collision with the target. The rate of tenketsu rot equals two times the rank of the technique.

                        Wood Release: Great Forest Technique [ Mokuton: Daijurin no Jutsu ] | Rank B
                        The user's hand extends towards the target as it is morphed into wood and trees as it extends, forking into many branches rapidly to ensnare target's up to forty feet away from them, applying the grappled status atop the rank of this technique to break free, reducing agility by 2 points while trapped. Alternatively, these trees limbs can become spiked, skewering targets within a forty foot cone before the user, treating armor as two tiers lower and causing tier one trauma if successful. Opponents effected by either effect of this technique suffer 2 points of tenketsu rot for the first post and 1 point for every post following that this technique is in contact with them.

                        Wood Release: Four-Pillar House Technique [ Mokuton: Shichūka no Jutsu ] | Rank B
                        The user manipulates the roots beneath the ground the user molds them as they raise from the earth at an accelerated growth rate, molding to the user's imaginitive design within a forty foot expanse. This house and it's residents is immune to sensory and dojutsu abilities equal to the user's body rank.

                        Wood Release: Foo Dog Heads [ Fū inu no atama ] | Rank B-S+
                        A technique used to absorb a tailed beast's chakra. The user's chakra produces the "sit" (座, suwaru) kanji on their palm and creates ten pillars measuring ten feet in height which have Foo Dog heads carved atop them, each adorned with a burning candle wic. When the user slams their palm on the ground, the wooden statues converge on their target, creating a spherical barrier around the user that contains them to a ten foot radius, being treated as two ranks higher in collisions coming from within. For every post that the target is trapped within the barrier they are drained of the user' body rank in demonic chakra or corrupt nature chakra and forcibly revert to a lesser transformed state each post until the transformation ends. Once the transformation ends, this technique also ends and the target has their transformation locked for five posts. This technique requires an upkeep cost equal to two ranks below executed rank. Additionally, the user may pay the cost of one technique being used to break free from within the barrier each post as a supplementary action.

                        Wood Release: Nativity of a Sea of Trees [ Mokuton: Jukai Kōtan ] | Rank A
                        The user preforms a string of hand signs as a one hundred foot radius before them is churned up as roots that are twenty feet in width stretch out over the topic, crushing everything before the user's location as they treat all techniques one rank lower during collisions and morph the entire topic into a plant filled crater. While inside of the radius, each target aside from the user suffers five points of tenketsu rot.

                        Wood Release: Wood Locking Wall [ Mokuton: Mokujōheki ] | Rank A
                        An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a fifty foot dome-shape with the user at the center. Requires one rank higher techniques to break the barrier while inside. Techniques outside the barrier can break through as per normal collision rules.

                        Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
                        After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. This technique can bind either one demon or equivalent size or up to a dozen humanoid sized individuals. The amount of chakra drained from demons is equal to 300 chakra per post bound. In addition, humanoid sized creatures bound by the dragon suffer ten points of tenketsu rot per turn bound. When bound the target must pay the required cost atop the grappling status.

                        Wood Release: Complexion of the Buddha [ Mokuton: Hotoke no Kao ] | Rank A
                        Pressing their palms together, the Senju will craft a large wooden head in any direction around them, similar in appearance to the Laughing Buddha crafted in Senpo Mokuton. This Buddha-like head will then part its lips, and will guide any incoming projectile attacks into its mouth. This technique can gain the benefits of overwhelming if the user has overwhelming on their sealing techniques. Once the technique absorbs a technique of equal rank it explodes. This technique can absorb multiple techniques of lower ranks, but is obliterated by higher ranked skills.

                        Wood Release: Fluttering Wood Swallow [ Mokuton: Habataki Tengu ] | Rank S l Complex
                        The user gains a pair of wooden wings on their back, as well as a wooden sword in their hands. As they take a stance to strike, the wings suddenly explode with chakra, propelling the user forward and destroying themselves in the process. This increases the speed of the technique by two ranks. Although the wooden sword is a blunt weapon, if this attack collides into the opponent, then the opponent suffers fifty points of tenketsu rot.

                        Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ] | Rank S
                        The user's chakra explodes throughout their body, resulting in the sudden burst of forest to overtake the area. A dense forest overtakes the whole area, manifesting from any surface and quickly engulfing the topic. To dodge the wide range of this technique would require the usage of the dodge mechanic up to S+ ranked. Although this topic envelops the whole topic, it is not required to destroy the whole topic to neutralize the technique, as the collision rules still apply. While inside this forest the user can manipulate the trees to either defend or attack as a supplemental activation. The trees can also be used to bind targets. Any target which remains in this forest suffers ten points of tenketsu rot. Any target who is actively assaulted by technique suffers 75 points of tenketsu rot, and targets bound by this technique suffer 50 of tenketsu rot per post bound.

                        Wood Release: Wood Human Technique [ Mokuton: Mokujin no Jutsu ] | Rank S
                        After forming the required hand seals, the user creates a large statue-like creature out of wood as large as a demon. This defensive statue is able to endure hits one rank higher against demonic chakra.

                        Wood Style: Wood Expulsion Jutsu [ Mokuton: Hōbi no Jutsu ] | Rank S+
                        Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defense is split down the middle and can be opened on the user's command. Can open and close the barrier for twelve post after creation.
 
PostPosted: Sat Apr 21, 2018 9:49 am
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                        ▰ Along the Sands of Time:
                        Magnet Release [ Jiton ] is the ability to use the lightning and earth natures to convert one's chakra into magnetic fields. The kekkei genkai originated in the Land of Wind and was revered for many years in Sunagakure as it was used by many Kazekage. It is commonly used to break down metals and convert the earth into "iron sand" which is simply free-flowing metal dust manipulated through magnetism. Iron sand has been used to combat the sands of Shukaku and also by the demon and others to enhance the tanuki's abilities. JIton techniques also expand far beyond iron sand into powerful weapons as well as electromagnetism. Jiton users are also among the ranks of the most revered puppeteers in the world. By creating marionettes entirely out of metal and specializing in engineering metal mechanisms, jiton puppetmasters have become famous for manipulating their puppets without strings.

                        ▰ Jiton Traits:
                        • Jiton users have Doton [ Earth ] and Raiton [ Lightning ] as chakra elements.
                        • Jiton users can manipulate all forms of earthen metal, not just ferromagnetic ones, including gold.
                        • Sand made from earthen material and techniques based upon it can be manipulated by simple somatic gestures but take just as much time to form as would handseals.
                        • JIton users can freely convert the earth and their Doton techniques into any magnetic material that they can control for [5] chakra and no action cost.
                        • It is common, although not required, for jiton users to carry iron sand in gourds or even make clothing out of it.
                        • Iron sand can be freely sculpted into weaponry or defenses using chakra without a specific technique. Any amount of chakra that the Jiton user has access to can be applied to iron sand while shaping it. Doing so consumes a combat action.
                        • Iron sand techniques can be korabo'd by an ally or the host with Shukaku's techniques to increase the power of the demon's attacks by [1] rank. The iron sand can even take the place of Shukaku's sand.

                        ▰ Jiton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Deconstruction | While the Magnetic Manipulation technique is active, basic metal items like kunai and shuriken from an enemy can be broken down into iron sand for an E-Rank amount of chakra. Armor, shields, weapons, and puppets can be broken down into iron sand for an equivalent amount of chakra. For example, an S-Rank amount of chakra for heavy armor, A-Rank for a large shield, S-Rank for a legendary weapon, S+ Rank for a tier four puppet, etc. Deconstruction requires an offensive action. However, the opponent may expend the same amount of chakra and a defensive action to protect the metal item against the deconstruction. In addition, after the battle is over the enemy may expend the same amount of chakra to restore their custom item.
                        I've Got No Strings | Jiton users of the puppeteer class are able to completely manipulate their puppets with the Magnetic Manipulation technique. They are even able to transfer their chakra into chakra-based mechanisms using their magnetic field, forgoing the necessity of chakra threads entirely.
                        Iron Maiden | Puppeteers of this clan are renowned for their ability to engineer powerful metal mechanisms. As a result, they receive [1] extra unique custom metal-based mechanism per marionette that does not count toward their mechanism limit.
                        War Gears | Using magnetic chakra, puppeteer Jiton users can expend an extra amount of chakra depending on the tier of the puppet to increase the resiliency of their metal mechanisms in a collision. D-Rank for tier one, C-Rank for tier two, B-Rank for tier three, and S-Rank for tier four. When this chakra is applied before the collision post, a one rank higher technique is required to destroy the mechanisms. This ability has a 5 post cooldown.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.
                        ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
                        ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.

                        ▰ Jiton Basis:
                        Magnetic Manipulation [ Jiba Soujuu ]
                        The act of converting your own chakra into magnetic energy using lightning and earth chakra affinities. Using this method, one is able to control all sorts of metals, most notably, iron sand or powder. The reason for this is that it is a very easily controlled solid - malleable almost as if a liquid. Structures that have resistances or other forces working against the user obviously require more chakra to manipulate, and are thusly deemed "a waste of energy."
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of iron sand that a Jiton user can manipulate:
                        ▱▰▱Rank D | Small to medium amounts of iron sand. (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of iron sand. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of iron sand. (Can fill an entire topic.)

                        Magnet Release: Magnetizing Technique [ Jiton: Jika no Jutsu ]
                        This jutsu allows the user to magnetize an object or individual they touch (physically and with melee weapon apply) and if another object comes in contact with an object it too is magnetized but weaker. The cost to magnetize any not held object that isn't being manipulated by chakra is proportionate to its size, with an E ranked amount sufficing for small to large projectiles, D ranked for small to medium weapons, C ranked for large weapons, B ranked for small to medium buildings, and A ranked for large buildings. For magnetizing people on contact, these costs are equivalent to their body rank. Additionally, the amount of time a magnetization can last is noted below. Transferring magnetization can occur up to four times, lowering the length of time magnetized as well as incurring an appropriate cost to do so. While magnetized, an object can be used as a homing beacon for techniques from the bloodline, requiring they be defended against instead of dodged.
                        Number of Posts Magnetized:
                        ▱▰▱Direct Contact: 6
                        ▱▰▱Indirect contact 1: 4
                        ▱▰▱Indirect contact 2: 3
                        ▱▰▱Indirect contact 3: 2
                        ▱▰▱Indirect contact 4: 1

                        ▰ Jiton TechnIques:
                        Iron Bullet [ Hagane Dama ] | Rank D
                        The user aims their index finger at the chosen target. Iron sand collects into a compressed ball that is no larger than the size of a marble. The user is able to launch this compressed ball of iron sand up to twenty feet, treating all armor the target is wearing as one rank lower and allowing it to pierce through wall and barrier techniques two ranks above it's own, continuing to it's maximum distance.

                        Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A
                        After performing the needed handsigns, the user will create a powerful clone composed of their iron sand. Because of its composition, the clone is extremely durable, however, it is also slower as a result. Unlike other clones, whence this one is created, the user can further mold it with another technique. [2] point increased Endurance, but [2] point decreased Speed.

                        Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D
                        Holding a single handsign, the user will meld an active iron clone, changing its overall appearance while retaining a humanoid shape, growing no larger than eight feet in height. Weapons that form on the iron clone are not D-Rank and instead are the same strength as the clone itself.

                        Iron Shield [ Hagane no Tate ] | Rank C-A
                        The user creates a dense, circular shield from Iron Sand that with a diameter of 5 feet. The shield will stop jutsu one rank above its power and below. The shield has an upkeep cost of chakra equivalent to two ranks below it's casted cost. While this upkeep cost is being paid, damage received by the shield at or below its defensive capabilities cannot break the shield.

                        Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment
                        An augment to the Iron Bullet Technique. The user applies this set chakra amount atop their iron bullet's cost for no additional activation. The compressed iron ball enlarges and grows to a one foot sphere of iron sand. The range of this technique is extended to fifty feet and is capable of shattering barrier and shield techniques A Rank and below while piercing through any additional targets at or below C rank to the maximum range of the technique. Any targets directly stricken suffer tier one total body paralysis and are knocked back fifteen feet.

                        Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment
                        Depending on how magnetized an object is the user is able to push or pull them by manipulating magnetic fields. The stronger the object is magnetized the harder they are able to push or pull them. Useable once, after which time it ends the magnetism effect.

                        Magnetic Index:
                        ▱▰▱Direct Contact: 6
                        ▱▰▱Indirect contact 1: 4
                        ▱▰▱Indirect contact 2: 3
                        ▱▰▱Indirect contact 3: 2
                        ▱▰▱Indirect contact 4: 1

                        Iron Sand Gathering Assault [ Satetsu Kesshuu ] | Rank B
                        This technique gathers a great volume of iron sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
                        Because the weapon is made out of iron sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. This weapon can break through up to S-Rank defenses.

                        Iron Sand Drizzle [ Satetsu Shigure ] | Rank B
                        The user will levitate iron sand above their enemy, condensing it into small compact clumps, and then force it all to rain down on their target. Because the clumps are so compact, and the rate at which they fall is rather fast, enemies are far better off completely evading the attack, rather than attempting to defend against it. Although described as a descending technique, one can manipulate the sand to fire from any angle. By paying an additional [20] chakra with no action cost, you can conduct the clumps and cause Raiton damage and second tier paralysis.

                        Iron Sand: Steel Cage [ Satetsu: Hagane Kēji ] | Rank B
                        Upon casting, you will send a row of iron sand at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body. It is for this reason that this technique is one rank harder to dodge than others.

                        Iron Sand Coffin [ Satetsu Kyuu ] | Rank X
                        The user will force iron sand to crawl up on their target. The sand will then wrap up and around, until it fully encases the target. As the sand encloses, it will apply a crushing amount of pressure [see Iron Sand Funeral], more than capable of grinding bones. If the wielder takes two posts to set up the technique for one combat action each then the iron sand can encase the whole body and deal an equivalent tier of full-body paralysis based on the rank applied for five posts. The other method is the faster but less effective option of using one post to grip only a single limb and apply paralysis of equivalent tier to the rank of the coffin. The Iron Sand Coffin is also considered a chakra-based grapple rather than the standard stamina-based grapple and thus requires an equivalent rank of chakra to be spent by the target once gripped or encased to break out.

                        Iron Sand Funeral [ Satetsu Soushiki ] | Rank B-S+
                        After the target is wrapped within Iron Sand Coffin, the user is capable of performing this finishing technique. Rather than being performed by handsigns, the user will aim their hand at the target, and clench it into a fist. This signal forces the iron sand to tighten its grip, causing it to magnify to a pulverizing pressure that leaves its victim a bloody and disorganized mess of flesh and liquid. This technique can only be performed on the post after full encasement of the Iron Sand Coffin.
                        • Must know [ Iron Sand Coffin ] before learning this technique.

                        Black Iron Fist [ Kurogane no Ken ] | Rank B-S+ | Complex or Spiritual
                        The Jiton user sculpts two massive fists of iron sand that are manipulated with electromagnetic fields. If spiritual, the fists can be imbued with lightning to apply tiered full-body paralysis to the target on contact depending on the technique's rank. The fists will also break through equal rank spiritual attacks in this form. With complex, the fists can mirror the taijutsu techniques of the user while carrying half of their stat capabilities. One taijutsu technique can be mirrored per post. The mirrored technique costs no additional stamina or chakra or combat action.

                        Black Iron Angel [ Kurogane no Tenshi ] | Rank B-S+
                        The Jiton user sculpts two massive wings of iron sand that allow them to fly over the area blanketed by their magnetic field from the Magnetic Manipulation technique. While in flight, the wings increase the user's speed by [2] points. During the technique's duration of five posts, the user can fire feathers as homing missiles from the wings once per post but for no additional chakra cost. These feathers can only be up to one rank less than the wings themselves (example: B-Rank feathers if the wings are A-Rank) and this can only happen once per post and consumes an offensive action.

                        Iron Sand Prison [ Satetsu Rou ] | Rank A
                        The user will manipulate a massive amount of iron sand, forcing it to form a huge airtight dome around an allotted area. The formation, density, and scope of the sand depend on the amount of chakra poured into it. One can fine-tune the sand's properties to the target's size and characteristics. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. It takes an S-Rank amount of chakra or more to destroy the prison.

                        Iron Sand: Falling Spider [ Satetsu: Rakka suru kumo ] | Rank A | Complex
                        By quickly gathering the iron sand around you or beneath your feet, you may perform this ability. You will step, then rip the iron sand out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it moves via magnetism. This can be used to fling yourself forward or backwards before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the user, and they will seamlessly leap from the mass, perhaps even converting it back into iron sand afterward to help finish a foe off. For the next two posts your speed increases by [2] points.

                        Iron Sand Barrier [ Satetsu Shouheki ] | Rank A
                        The user pulls iron sand around them in a dome fashion, making use of a single handsign to make it harden in place, unfortunately, this means the user cannot move around with it. The barrier will not break unless it is hit by an S+ Rank technique.

                        Iron Sand: Dancing Mad [ Satetsu: Maddodansu ] | Rank S
                        By continuously pumping chakra through the ground with your feet, you will shatter the earth and any metal around you and convert it all into iron sand that gathers together, creating pillars of chunky metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability. This skill lasts for 8 posts where up to 10 chunks of metal can be created and levitated, though they only have a combined strength of a single S rank, and float only 20 feet off of the ground.

                        Iron Sand World Order [ Satetsu Kaihou ] | Rank S
                        This jutsu uses iron sand to create a gigantic sphere of branching spikes. The user creates two masses of iron sand with matching polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two similar magnetic fields scatters the iron sand across a vast area. The iron sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the iron sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. This technique requires an extra rank to dodge.

                        Magnetism: Railgun Technique [ Jiki: Rērugan no Jutsu ] | Rank S
                        The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super charges their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path.
                        • This technique requires an additional rank to dodge.

                        Iron Sand Imperial Funeral [ Satetsu Taisou ] | Rank S+
                        The user will lay their hands down on the ground, causing a well-sized region (180 foot length) in front of them to become laced with iron sand. The surfaces afflicted by the lace will attain a dark gray tint. While remaining in this position, the user will send surges of chakra through the sand, causing it to rise and fall as if tidal waves. Because of its iron composition, most anything caught within these waves is crushed or smothered to death.
                        • Must have enough sand to cover this area, approximately S rank according to manipulation rules.
                        • This devastating technique causes fourth tier suffocation and paralysis if caught in its wake.

                        Iron Bastion [ Tetsunotoride ] | Rank S+
                        The user summons every piece of metal within range and fuses it with an electromagnetic field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield. The electromagnetism also supercharges and toughens the body of the Jiton user. While within the Iron Bastion, the user's endurance increases by [2].

                        Magnetism: Super Electromagnetic Railgun [Jiki: Chō-Denjihō Rērugan ] | | Rank S+
                        This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrates and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near supersonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to momentary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 9:50 am
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                        ▰ Clan Background:
                        An extremely well hidden clan. Even within the confines of the shinobi world, only one member has been publicly seen using Scorch Release techniques: Pakura of the Sand. Other suspected locations of this devious clan include Iwagakure, but information is very scarce. It is known that those from within the clan highly respect one another. However, recent political movement in the Land of Claw has shifted values in the clan as numbers of clansmen were shrinking and the art of Scorch Release was at risk of being lost to the tides of time. In response, many of taken to going public with their skills and performing in street fairs to raise public awareness of their previously well-hidden abilities, and others have taken to teaching to spread their art and technique practices even to those who cannot wield the chakra themselves.

                        ▰ Clan Traits:
                        • Shakuton users have Katon [ Fire ] and Fuuton [ Wind ] as chakra elements.
                        • Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
                        • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
                        • Shakuton users receive 100 chakra added to their pools.
                        • Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
                        • Shakuton users that take the teacher career may teach the water repelling technique.
                        • Shakuton users automatically receive the first title of the teaching career
                        • Shakuton users may take three branches in the teaching career.
                        • Shakuton users that are performer class receive an additional manner of performance to which their discipline(s) apply.
                        • Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Dehydration Demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1.
                        ▱▰▱ Shimmering Visions | Shakuton techniques passively produce the 'shimmer' or visual displacement from its heat. This visual displacement can be used as a visual trigger for any genjutsu for E-rank cost. The genjutsu is cast along with the shakuton technique as one activation. Genjutsu cast this way cannot be released through pain and require a kai. The Shakuton user receives an additional [5] genjutsu techniques per body rank for a total of [30] at S+.
                        ▱▰▱ Hellfire | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].


                        ▰ Clan Techniques:
                        Scorch Manipulation [ Shaku Soujuu ] | Rank X
                        This control allows the Scorch user to bend existing, dry climes as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate scorch objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any dry clime that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
                        ▱▰▱Rank E: Very small scorch. ( Marbles, etc )
                        ▱▰▱Rank D: Small scorch. ( Hand ball, etc )
                        ▱▰▱Rank C: Medium scorch. ( Kick ball, etc )
                        ▱▰▱Rank B: Large scorch. ( Beach ball, etc )
                        ▱▰▱Rank A: Enormous scorch. ( Boulders, etc )
                        ▱▰▱Rank S: Massive scorch. ( Hot air balloon, etc )
                        • Freely manipulated scorch has no chakra or stamina bearings in versus situations.

                        Water Repelling [ Mizu Shirizoke ] | Rank X
                        Suiton techniques that come into contact with the user can have their moisture absorbed almost instantly. This costs the user the amount of chakra the technique absorbed was worth and generates a cloud of dehydration around the user from the quickly-heated water, which forms a radius of five feet around the user that causes tier one dehydration.

                        To Heat [ Atatameru ] | Rank C-S
                        Any metal in the line of sight of the user can be heated up, making it impossible for a non-Shakuton user to touch without expending an equal amount of chakra of this heating technique to coat their hands. This is especially effective on weaponry. Contact with this metal without non-Shakuton users coating themselves with equal chakra results in tier two burns.

                        Fire Needle [ Kabari ] | Rank C
                        This technique infuses the user's fists, feet, or weapon with dehydration chakra. This technique lasts for five posts before needing to be repaid and inflicts tier two dehydration upon contact.

                        Ten Fiery Eyes Technique [ Hijuugan no Jutsu ] | Rank C
                        This technique creates ten shuriken-sized balls of dehydration chakra. These float around the user but can be expended at will. They inflict one tier of dehydration and do not stack, but each ball can be detonated with a five meter radius at will.

                        Extreme Steam Prison [ Kyoujouki no Hitoya ] | Rank C
                        The technique creates multiple tall, thin pillars of Shakuton chakra from the ground which converge to form a prison or cage like construct. This technique does not inflict dehydration but does function as an overwhelming defense when interacting with other techniques.

                        Desert Sun [ Sabakuhi ] | Rank B
                        This technique generates a palm sized sphere of Shakuton chakra which can be launched into the sky in order to create a false sun, of the same color as its user's chakra color. The false sun will cast out sunbeams which slowly dry up everything in the area providing two applications of tier two dehydration per post to those caught in its rays (reducing 80 stamina for four posts until cured). This technique lasts for ten posts.

                        Desert Armor | Rank B
                        This technique coats the user's body in dehydration chakra, resulting in tier two dehydration when contact is made with the user directly or through a weapon in the opponent's hand. The user receives +2 endurance while this is active. This technique can be maintained for five posts before needing to be repaid.

                        Scorch Release: Heatwave [ Shakuton: Neppa ] | Rank A
                        After generating their seals, scorch release ninja cause an expulsion of dehydrating wind to expel from their body in all directions for 40 meters. Everything caught by these winds suffers second degree burns in addition to being subject to tier three dehydration.

                        Desert Climate | Rank S
                        This technique allows the user to expend Shakuton chakra in all directions, making the ground feel hot and causing heat flashes for any unused to warmer climates. This technique causes tier four dehydration but anyone within five meters of the user receives tier two burns as well. This dehydration may be treated with S+ suiton or appropriate iryojutsu but the stamina drain will last for six full posts. This technique lasts for eight posts.

                        People in Hell want Ice Water | Rank S+
                        By expending a concentrated form of Shakuton chakra in all directions, the Shakuton user so limits access to water in the topic that any cast suiton must be paid for twice in resource and is treated a rank lower in the topic. Summons with suiton as one of their related elements are automatically un-summoned and may not be brought back to the battlefield until six posts have passed. This technique lasts for six posts. All dehydration techniques cast during this period inflict an additional tier of dehydration up to four.
 
PostPosted: Sat Apr 21, 2018 9:51 am
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                        ▰ Eye of the Storm:
                        Famous within Arashigakure, the Storm Release bloodline enjoys a long history. The most prominent group to utilize this kekkei genkai of the lightning and water combination is the Arashi clan. They have a massive family of nobility among the previous Kumogakure citizen's class in the Storm Village and are quite influential in the Imperial City as well. Members of the family are known for having hot tempers, acting before thinking, and traditionally have a stylized 'Lightning' (雷) tattoo. They are commonly called the wrath of the Storm Village. The Arashi clan are fiercely loyal to their family and village, having never had a member go rogue. A unique naming scheme permeates through the family, having some with names consisting of letters from the English alphabet or being a pun on a word.

                        ▰ Arashi Clan Traits:
                        • Ranton users must have Raiton [ Lightning ] and Suiton [ Water ] as chakra elements.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.
                        ▱▰▱ Wrath of the Storm | The user can pay an extra 5 chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and are treated as bloodline techniques. This is most effective for Blood Knight discipline Ranton users who can use this method to overwhelm. Alternatively, Elemental Specialists can pay an extra 10 chakra per rank on their Ranton techniques to classify them as Raiton or Suiton ninjutsu and gain overwhelming. Lastly, members of this clan are able to inflict Disintegration Status at [1] Tier lower from the rank of jutsu used. For example, Rank C-B would be Tier 1, Rank A-S Tier 2, Rank S+ Tier 3. (Max: Tier 3)
                        ▱▰▱ Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by 5 chakra per rank of the technique.

                        ▰ Storm Release Fundamentals:
                        Manipulating their ability to mold Raiton and Suiton, the user will perform the needed handsign and release threads of plasma from their fingertips like laser beams. The user is also able to craft techniques from the bloodline only after learning this skill.

                        ▰ Storm Techniques:
                        Threatening | Rank E
                        A basic Ranton ability in which the user will slap an object and have it dance with light and boom with a cacophony. The noise is loud enough to overlap most other sounds for a brief moment. If used offensively, a slap directly to the opponent can cause level one deafness and minor burns.

                        Stingshot | Rank D
                        Using one's hands as if they're using a slingshot, the user will pull back one hand and let loose. Three to five small plasma balls will shoot towards the target in a straight line. Upon impact, the projectiles will burst in bright, painful bursts that leave minor burns on whatever is hit.

                        Marker | Rank D
                        A basic Ranton ability that can be activated for a supplemental activation whenever a target is hit by another Ranton attack. For the next three posts after this skill's activation, any Ranton attack will home in on a target, forcing them to defend instead of simply dodging, even using the dodge system.

                        Light Show Barrier | Rank C-A
                        After the needed handsigns are performed a burst of thin plasma forms a veil 5 feet around the host that defends up to one equally ranked ninjutsu before dissipating. Targets that wander into the skill's radius are both shocked and burned.
                        • Lasts three [3] posts.

                        Laser Circus | Rank C-S
                        Stretching both hands outward after a set of seals, the user releases five lasers beams of plasma that are capable of burning holes through solid steel easily. These attacks are extremely direct, though they can and will bend towards a Marked target.

                        Laser Riding | Rank X
                        When on a surface of water at least the size of a kiddie pool, the user can move at the speed of the base technique, able to evade anything that isnt of the same rank while riding on what appears to be a surfboard made of plasma. It should be noted that this technique, if overwhelming, will also allow the user tk outrun same rank skills. It can also be used to ram the plasma into an opponent or technique well.
                        • Lasts four [4] posts.

                        Laser Bolt Rain | Rank B
                        Similar to Laser Circus, this skill causes several basketball sized plasma balls to fling themselves forwards from the user's hands. These balls remain in place, only detonating if a target were to run into them in a burst of superhot, electrical liquid.
                        • Lasts [4] posts.

                        Devil's Storm | Rank B
                        This skill creates clouds in the sky after the seals complete, heavy black and ready to burst. Seconds after creation, laser needles rain down from above over a 25 meter wide area, dealing it's damage over the course of 3 posts. If not handled properly, this could easily burn a target to nothing.

                        Lightning Release: Black Panther | Rank A
                        The user performs a single handsign and tucks it close to their body, from here a substantial amount of black lightning will surge about their torso. By aiming the still held handsign, the user releases a mass of black plasma in the shape of a creature to electrocute and burn their target. Because of its size and overall power, the creature is capable of causing severe damage if full contact is made. The technique is named as such because the most famous use of the technique formed a massive panther that laid waste to a significant portion of an army.

                        Laser Parade | Rank A
                        This skill scatters thousands of needles made from pure plasma from the fingertips of the user after weaving their seals. This skill affects a cone of up to 30m ahead of their extended fingers and tend to vary in light hues of color. The area is usually rended to the very ground if not defended as it is shredded and burned away in the onslaught.

                        Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S
                        The user takes aim with both hands, builds up chakra, and then releases a twisting torrent of black plasma at the target at an impressive speed. While twisting, the attack will separate and converge multiple times, as if dragons clashing during a fight. This odd display can be rather confusing for first time opponents... or, victims, rather. When the attack finally makes impact, the plasma will cluster, swirl, burn and electrocute a rather well sized area. Then, just as the technique seems to be coming to an end, the user will perform one last handsign, and the clouds will coil and spin into a miniature storm tornado. Although it only gives a few rotations, the second half of this technique is just as, if not more so lethal as the first.

                        Heaven-Shaking Thunder Cannon | Rank S+
                        The Arashi clansman raises his arm forward and outstretched with the palm facing flat toward the target and then releases a massive laser measured at 15 feet in diameter with a maximum range of 100 feet. The laser cannon disintegrates all obstructing its path instantly and is so painfully bright that it inflicts level three blindness to those who stare at it while it is in motion.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 9:52 am
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                        ▰ Futton Foundation:
                        Boil Release (沸遁, Futton; Viz "Vapour Style" ) is made up of techniques that combine fire and water-based chakra to create a powerful corrosive vapour capable of melting anything. The user is also able to control the range and level of the vapor's acidity. These techniques are strong enough to melt Susanoo's ribs; an impressive feat, as many Uchihas have boasted that Susanoo is even more of an absolute defense than Shukaku's Shield of Sand. The bloodline itself is nearly as rare as it gets in the shinobi world, with potentially only three known users.

                        ▰ Futton Traits:
                        • All boil release users must have katon and suiton elements.
                        • Boil techniques are considered one rank stronger against all fire based techniques.
                        • Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques.
                        • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled.

                        ▰ Futton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Acidic Toxins | Any boil release user can create [1] custom poison for free of the highest crafting level once they are of at least B-Rank body if it applies acidity and corrosion. This poison can be seamlessly combined with boil release techniques.
                        Scald | Boil Release users of the ninjutsu class are able to self-korabo any katon and suiton technique once per post to make the suiton technique extremely hot and inflict tiered burns based on the technique's rank. Once per [5] posts, this ability can make the self-korabo only consume one offensive action.
                        Steam Therapy | Boil release users of the medical class are able to channel iryojutsu through their vapor to heal allies. Additionally, the medic receives [1] custom technique per body rank (6 at S+) to create iryojutsu that is applied through their boil techniques.
                        High Pressure Focus | Simple Taijutsu and bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to strength and speed.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
                        ▱▰▱ Acidity | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the corrosion technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two corrosion and tier one burns in the same attack, or tier three corrosion with tier one burns, or tier four corrosion with tier two burns. Finally, fire and water techniques cost [10] less chakra at a minimum of [5].
                        ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.


                        ▰ Futton Techniques:
                        Getting Heated [ Atsukunaru ] | Rank X
                        The user forms a hand sign and expels a rapidly field of chakra that extends up to ten feet per rank of the technique. Should this field of chakra come into contact with water it instantly begins to boil the water, creating an acidic and painfully hot surrounding. If used against a tiered water release technique, this technique is considered one rank higher and overpowers the opposing water technique, giving the user control of it during their post for no additional activation to return it to the user with the corrosion status applied. This technique remains active for three posts and has an upkeep cost two ranks below it's casted cost every post after.

                        Skilled Mist Technique [ Kōmu no Jutsu ] | Rank X
                        The user forms a hand sign, exhaling a hot steam over a ten foot area per rank of the technique. This steam causes tiered blindness within it, becoming more dense with a higher application of chakra. Additionally, all living beings within it's range suffer tiered burns. If a target remains in the mist beyond the first post they have burn status effects on them doubled each post while within the mist.

                        Acidic Reinforcement [ Sansei Kyōka ] | Rank X | Supplementary
                        The user channels their corrosive chakra around their body, coating the striking points of their figure in it. For two posts per rank of the technique the user can apply tiered corrosion to their physical attacks. If the user is wielding a weapon this may be extended to the weapon without harming the weapon's structure with the user's corrosive nature. This corrosion treats techniques it encounters in collisions as two ranks lower.

                        Corrosive Defense [ Fushoku bōgyo ] | Rank X
                        The user forms a single hand sign, creating a swirling double helix of boiling water around the user. When an attack enters a ten foot radius of the user, thijs helix spins rapidly and expands to that ten foot range to become a twister of boiling, corrosive water that treats techniques it collides with as two ranks lower. Additionally, direct contact with exposed skin melts the top layer of flesh away, causing tier two trauma.

                        Extreme Steam Prison [ Kyokutan'na Jōki Keimusho ] | Rank X [ Kyokutan'na Jōki Keimusho ]
                        The user forms a string of hand signs, summoning five pillars that are one foot in diameter and fifteen feet in height composed of boiling hot corrosive water. These pillars are formed around the target, able to contain a up to a ten foot wide area per rank of the technique. Any attempt to pass between the pillars will result in the target receiving scalding tiered burns on the point of contact that blister with tiered corrosion immediately. Techniques within the prison are considered two ranks lower in collision encounters with it. For every post the target(s) stay within the prison they receive one tier of burns as the steam continues to heat the area.

                        Acid Spit [ San Tsuba ] | Rank C-S
                        The user forms a single hand sign, spewing a stream of boiling hot corrosive water from their mouths that travels up to thirty feet at base rank and an additional ten feet per rank after that. This boiling hot stream treats armor as two tiers lower, melts through special tier items at base rank with legendary being destroyed at A rank and above and other techniques as two ranks lower during collisions as it eats through them with ease, causing tiered burns to anything making direct physical contact with it.

                        Devouring Tornado [ Musabori Kuu Tatsumaki ] | Rank A
                        The user forms a hand sign, creating a torrent of corrosive boiling water that swirls around a target location within eyesight to them. This vortex of water is up to fifty feet wide and extends one hundred feet into the air. This rapidly spinning vortex of corrosive water draws all foes within twenty feet into it unless they pay the cost of the technique in stamina while gripping something to resist. Opponents who are sucked in have all statistic advantages negated for the remainder of combat as the corrosive boiling water saps all their vitality, reducing an activation from them for five posts as they writhe in painful blisters from tier four burns and corrosion.

                        Boiling World [ Futtō Suru Sekai ] | Rank S
                        The user forms a string of hand signs and must maintain the final hand sign the duration of the technique as they draw water from the deepest chasms of the earth. This water is drawn up in the form of geysers spanning from any point atop the ground in the topic. These geysers can be created as a supplementary action twice per post for six posts at the user's whim at any location they can see. Each geyser is highly pressurized, causing tiered trauma on impact while the water itself causes tier four corrosion and burns. Each post, the topic becomes denser in a thick and heated steam, applying one tier of blindness and burns to all but the user each post until reaching tier four.

                        Evaporate to Nothing [ Jōhatsu Suru ] | Rank S+
                        The user forms a hand sign, super heating any water within the topic. All water based techniques are considered three ranks lower within the topic for eight posts, evaporating the water from their existence. The user is capable of using the ranks of chakra lost to form a concentrated blast of steam from their hand that fires at a target within one hundred feet of themselves. This blast carries tier four burns, corrosion and trauma due to it's highly pressurized nature.
 
PostPosted: Sat Apr 21, 2018 9:53 am
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                        ▰ Yōton Knowledge:
                        Lava Release (熔遁; 溶遁, Yōton; Viz "Lava Style" ) is an advanced nature kekkei genkai that combines fire and earth-based chakra to create lava and related substances that can serve multi-faceted purposes. Lava Release ninjutsu has been known to do such actions as spitting out lava that can melt almost anything in its path. The great amount of steam generated after the lava strikes can serve as an effective smokescreen, allowing the user to attack again while the enemy is distracted. A significant amount of exposure was enough to melt even Madara Uchiha's Susanoo. Lava Release Jutsu can be emitted from the mouth, or created externally.

                        ▰ Yōton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
                        Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.

                        ▰ Yōton Traits:
                        • All Yōton users must have Katon [ Fire Release ] & Doton [ Earth Release ] for their elements.
                        • Immune to heat and lava stemming from one's own techniques.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Vulcan's Rage | The user's passive Melting Point ability's radius is doubled to 60 feet and applies Tier 2 burns with E-C rank Yoton techniques and Tier 3 burns with B-S+ rank Yoton techniques. Additionally, if the user is of the ninjutsu class then Tier 2 dehydration with E-C rank Yoton techniques and Tier 3 dehydration with B-S+ rank Yoton techniques are applied as well.
                        ▱▰▱ Crackling Krakatoa | The user is able to make their katon and doton techniques molten by applying 5 chakra per rank for no action cost causing them to be considered Yoton techniques for the purposes of overwhelming. Because of the heated molten nature of the user's katon and doton through this method, the Melting Point ability can apply to these techniques. Additionally, Yoton techniques can be performed by the user with somatic gestures rather than handseals with the same amount of time applied to mold the chakra.
                        ▱▰▱ Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.

                        ▰ Yōton Techniques:
                        Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        This control allows the Lava user to bend existing lava and magma as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their lava objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any lava that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
                        ▱▰▱Rank E: Very small lava. ( A plate, etc )
                        ▱▰▱Rank D: Small lava. ( A platter, etc )
                        ▱▰▱Rank C: Medium lava. ( A table, etc )
                        ▱▰▱Rank B: Large lava. ( A floor, etc )
                        ▱▰▱Rank A: Enormous lava. ( A clearing, etc )
                        ▱▰▱Rank S: Massive lava. ( A field, etc )
                        • Freely manipulating lava can be done with somatic gestures, no combat action, without a chakra cost unless chakra is applied to strengthen the lava in collisions which consumes an offensive action.
                        • Also includes natural rubber, quicklime, and cement. Water of equal rank cools lava in touches, and katon of equal rank hardens the cement.

                        Lava States | Rank X | Ability
                        There are multiple states of the Newtonian fluid known as Lava. Each one respectively coming with its own advatanges and disadvantages. The lava states can be enhanced by an X-Ranked chakra amount to strengthen them in collisions with a handseal and offensive action. It costs a B-Rank amount of chakra for those without the Master of Transmutation PA as well as a combat action and a handseal to transfer lava between states.
                        • Obsidian: When a Lava technique if forcibly hardened from a suiton technique it then becomes Obsidian. It has no additional effects and is as hard as the technique that made it before it was hardened.
                        • Quicklime: Quicklime is immune to being Hardened by water and in fact is actually agitated further by it. When made of quicklime the structure or attack is actually treated as [1]-rank higher than the opposing technique it's coming into contact with if it's Suiton. However, it is brittle in every other instance making it 1-rank weaker in every other instance for collisions. Quicklime, when exposed to Suiton unlike Cement, will not keep its form. Quicklime additionally cannot be converted into rubber Quicklime is hardened the same as Cement.
                        • Cement: A hard liquid substance, while it has no natural heat it is sturdier than lava. When hardening into cement for Defensive purposes the techniques for defensive purposes are typically stronger than usual being treated as Doton it is weak to Raiton but superior against Suiton. Liquid cement is instead hardened by Katon as opposed to Suiton. Cement can be reproduced as quicklime but only before it would harden.
                        • Lava: Lava itself is hot and burning, several degrees of pure molten fury. When being used as Lava the lava will typically destroy equipment or inflict a severe burn and melt flesh. Lava is, of course, the strongest state for Lava-release to be in.
                        • Rubber: Rubber disperses force, rubber techniques will resist Bukijutsu and Taijutsu techniques of its rank or lower. It will also reduce the effectiveness of Raiton techniques by 1-rank that comes into contact with. However, it is inefficient in defending in most everything else lowering its effectiveness against those techniques by 1-rank.

                        Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        The user creates a rope with lava that shoots out from the ground. It can be used as a dangerous weapon, capable of causing second-degree burns if one is successfully hit, and compounding more and more damage the longer it remains on a target until it is hardened. Good for twenty feet of relaxed rope. The rank of this technique increases to [C], and [ B ] while the target is ensnared. It then hardens to a [ B ]-rank locking ability. [Rope] follows the Auto-Grapple Rules. This technique applies Tier 1 burns.

                        Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
                        The user creates a rubber barrier just before their body that is no larger than ten feet in size. Physical attacks that make contact with this technique that are of one rank above it or a lesser rank and potency are fully countered, sending the attack back to strike the one who initiated it, applying all it's effects upon them.

                        Lava Release: Lava Globs [ Yōton: Tama ] | Rank C
                        The user spits three orbs of lava that grow up to ten feet in size each. These three globs travel up to thirty feet before hardening. As each glob travels, it leaves a molten trail behind it that takes one post to cool down. These globs may be controlled for three posts before hardening. When attempting to break the hardened lava foes must use techniques of C rank potency to destroy an individual stone. Direct physical contact with these globs before hardening causes tier two burns.

                        Lava Release: Train! [ Yōton: Ressha! ] | Rank B
                        The user draws lava from the earth from the area around them. This lava shoots in a focused wave measuring five feet in diameter and travels up to forty feet. This burning lava ignites any flammable substances within twenty feet of it. Lava cools in three posts where it remains a hazardous part of the battlefield for all but the caster. If an opponent makes contact with the lava, the lava will easily melt items of Special Quality and lower.

                        Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        The user floods the earth with their chakra, super heating the ground just below the melting point of lava at 2000 degrees Fahrenheit within forty feet of the user that moves with them. Within this radius, living substances receive tier two burns over their entire body while body parts with direct contact to the earth suffer tier three burns. Staying within this radius causes opponents to lose a single activation so long as they are in range. This technique requires a D rank amount of chakra per post as an upkeep cost.

                        Lava Release: Wave [ Yōton: Sumi ] | Rank X
                        The user pulls molten lava from the ground beneath them as it lifts them, forming a wave measuring ten feet in height and width per rank of the technique. If this wave of lava impacts structures not containing chakra they are melted instantly, treating chakra reinforced structures and techniques as two ranks lower in collisions. This lava triples it's area after it's use and hardens over three posts, causing tiered burns to those in direct contact with it.

                        Lava Release: Melting Apparition Technique [ Yōton: Yōkai no Jutsu ] | Rank B-S+
                        The user releases a large amount of lava from their mouth, which spreads into a blanket measuring forty feet at base rank and doubling it's size every rank after as it travels through the air. Since the lava is shot upwards in an arc, so as to descend onto the targets from above, reducing their agility by 2 points when escaping this, consuming both a defensive and offensive action.

                        Lava Release: Cement Ring Orbit [ Yōton: Seishikidou ] | Rank A
                        The user harnesses lava from deep within the earth that rapidly spins around the user until it forms a ten foot ring of liquid cement. Anything physically touching the ring becomes stuck to it and requiring an additional rank of resources to break free every post they are stuck until reaching S+ rank.
                        Having the cement touch an attacker immediately hardens it and causes them to lose [2] points of speed and agility until they break free. The lava version of this causes tier 3 burns and burning on contact, and if not quickly removed can melt through an entire limb in just a single post, melting through all armors and custom weapons not made through crafting.

                        Lava Release: Quicklime Congealing Technique [ Yōton: Sekkaigyō no Jutsu ] | Rank A
                        The user spits a fifty foot stream of liquid cement that expands to twenty feet wide from their mouth which is capable of causing tier 2 trauma on impact. After being used, the cement dries on the following post but is able to be molded into weapons of A rank and lower formed of the substance. As lava, the technique has half the range, and rubber is not compatible with this skill. While wielding weapons made from this substance, the user gains a 2 point increase in strength or endurance.

                        Lava Release: Volcanic Ash [ Yōton: Kazanbai ] | Rank A
                        The user forms a handseal and releases a massive one hundred foot wave of volcanic ash from the mouth. The ash has embers within it and is extremely hot, inflicting Tier 3 burns on exposed skin. The ash will also apply Tier 3 petrification to opponents caught within the massive ash burst as the molten stone begins to harden by the next post. The ash can cause suffocation for opponents caught in an enclosed space like a chakra-based prison or a sealed room in a building while none within it are capable of using sensory techniques. This technique remains active for six posts.

                        Lava Release: Cement Clone Technique [ Yōton: Cement Bunshin no Jutsu ] | Rank A-S+
                        The user forms the required hand signs to form the lava surrounding them into a clone of themselves or desired target. These clones share the exact stats of the user and are capable of using any lava techniques the user knows by expending the chakra used to create them. Once this chakra is used or the clone destroyed, the clone explodes, hardening instantly and petrifying anyone within the thirty foot explosion.

                        Lava Release: Great Lava Wall [ Yōton: DaiYouheki ] | Rank S
                        The user shapes the earth, melting it and forming a torrent of lava that raises before them to form wall of up to one hundred feet in height/length and ten feet in width. When used with lava, this technique melts all physical objects regardless of custom or crafted status and treats techniques as two ranks lower during collisions as they evaporate away, additionally causing tier four burns and burning within twenty feet of the wall. When made of rubber it returns techniques impacting it back to the opponent at one rank higher in potency. If used as cement, this technique requires resources equal to it's rank three times to break it. Alternatively, this can be used to reinforce other barriers, adding it's chakra to the strength of the existing barrier for the duration of the parent technique's usage.

                        Lava Release: Lava Prison [ Yōton: Yō Hitoya ] | Rank S
                        The user performs various hand seals as they manipulate the earth deep underground. Finishing with pressing the palms of the hands against the ground, fresh lava erupts from the ground, creating a one hundred foot dome the target location. Within the prison it is very hot until the lava cools, causing the ceiling to drip before it solidifies after three posts. If one is caught within the dome and it isn't destroyed in the same post, the trapped will suffer Tier four burns across their body. When the lava cools it is very difficult to break, and is almost an inescapable prison, requiring two S-ranked attacks to break out from.
                        •When made of rubber the user and the captive may bounce inside increasing their momentum enhancing their speeds by [2], surpassing their cap up to 10. Additionally,ninjutsu used within the dome that impact it are ricocheted between the user and opponent, losing one rank per post until they strike.
                        • S rank and lower techniques have no effect on this technique, including combined korabo equal to this technique's rank.

                        Lava Release: Lava Tsunami [ Yōton: Yōgan Tsunami ] | Rank S+
                        The user forms a string of hand signs, requiring two activations to do so. Upon completion the ground forms geyser like holes that begin to gush molten earth. Within seconds the gushing lava molds into a tidal wave measuring two hundred feet in width and height that washes over the entire topic, burying the area in a thirty foot deep pool of lava that does not harden unless effected by another technique or unnatural occurance. This area becomes a Lava Lake and constantly carries the hazards of the user's bloodline effects. Additionally, three topics in the subforum are swept over by a fifty foot wave of lava that hardens after ten posts. This technique melts through all custom crafted gear, reguardless of tier and treats all ninjutsu as two ranks lower.

                        Lava Release: Lava Lake Creation [ Yōton: Yōgan Kosui Souzou ] | Rank S+
                        The user forms a string of hand signs, creating a super heated two hundred foot wide heated surface of earth. During this post and the next, the land begins to heat, causing tier four burns and burning to those in it's range while the earth starts to emit black smoke. At the beginning of the second post, the user's super heated earth has become a molten lake that sinks one hundred feet below the surface of the ground. For a ranked amount of chakra, the user may manipulate the lava within the area with somatic gestures as a supplementary action each post. This lava will harden after ten posts, consuming anything that makes its way beneath the surface if it isn't destroyed.
 

Rocket Punches

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Rocket Punches

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PostPosted: Sat Apr 21, 2018 9:55 am
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                        ▰ The Great Sculptors:
                        This is the earth application of Bakuton (Explosion Release) using exploding clay for artistic expression. The clan originated from Iwagakure as the Tsuchikage's trusted masters of the forbidden explosive clay technique. The central philosophy of the clan is that true art is the moment in which an object that has form is destroyed. Clansmen are traditionally masterful sculptors who slavishly create beautiful pottery and immaculate statues of clay only to immediately destroy them in a grand display and start a new piece. The rationale for this is to avoid resting on their laurels knowing that their creations are as ephemeral as their own mortality and to continue striving to become even greater artists. They have traditionally viewed the Ignition Release application of Bakuton as brutish and deny any association with them. The Ignition Release would use their taijutsu to destroy their creations prior to their proper artistic moment for destruction causing deep loathing between the clans.

                        ▰ Exploding Clay Traits:
                        • Must have the earth element.
                        • The user is immune to their own explosions except for C0.
                        • Clay lacks the elemental weakness to lightning and the advantage to water.
                        • The Explosive Clay Art is the official name of this kekkei genkai. While it does fit under Bakuton as a category (formerly clay method), users rely on the doton element to utilize it and thus do not have access to the katon-based Ignition Release version without an implant. The opposite is also true.

                        ▰ Exploding Clay Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        A Grand Display | To access this all-powerful ability, the Bakuton user must be full-blooded (non-implant). Once per battle, the Bakuton user may divide one ranked clay creation into a maximum of [5] pieces. When divided, the clay pieces create separate explosions of equal power and ignore the ninjutsu splitting rule. This means that [1] A-Rank clay piece can be split into up to [5] A-Rank pieces without losing their power. These explosions can retain overwhelming qualities. The highest rank of clay creation this ability applies to is up to 2 ranks below your body rank at a minimum of E and a maximum of A. For example, an A-Rank creation if S+ body rank and a D-Rank creation if B body rank.
                        Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
                        ▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
                        ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.


                        ▰ The Explosive Clay Art:
                        Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
                        This technique is the basis for the Explosive Clay Art. It allows its users to feed their explosive chakra into the clay figures they create with their doton nature release and the ground. By applying a hand to the soil the user can create the finest clay for their techniques. With an E-Rank amount of chakra they can create a glob of clay the size of a rock, double that amount at D-Rank, and so on. Alternatively, the user can have clay mending mouths on their palms or chest to apply explosive chakra to their clay but this is not required. The clay can be molded into any creation and detonated at the strength of the amount of chakra applied making this technique highly versatile. Creating clay and applying explosive chakra does not cost an action but detonating your creations do as an offensive action.

                        Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
                        The user molds five small pellets with their explosive clay into their hands and keeps them at the ready. At any time for a supplementary E rank amount of stamina these can be thrown. Each individual pellet explodes with a high velocity, causing tier one burns for each pellet and creating a concussive blast that throws anything directly impacted by the target up to twenty feet. When impacted by more than one pellet at once, the concussive knock back is extended by ten feet per pellet and causes tier one trauma.

                        C1 | Rank D
                        One of the most basic and versatile forms of explosive clay. The user creates small animated dolls, often resembling animals. Depending on the variation created, they will retain the abilities of the creatures they were modeled after. ( For example, those resembling birds can still fly, spiders can crawl and climb, etc. ) This feature combined with their minor yet still effective explosive power, makes them excellent for all sorts of operations. Can create anything up to the size of a crow with this level of the technique. Can create a grouping of three creations, and they all detonate at once. Each individual clay creation creates a thirty foot concussive explosion that causes tier one burns and trauma, knocking targets to the ground if unguarded. Creation itself does not consume a combat action but detonation consumes an offensive action. Clay creations act with a basic sentience, seeking out specific targets that they are commanded to attack upon creation and require.

                        Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
                        The user creates a three-foot length whip of clay with one easily gripped end. Although it can be hidden around the battlefield to be used as a sort of landmine, the whip is more commonly tossed at the desired target. If contact is properly made, the whip will wrap around the target and explode. Does not take an action to create but does consume an offensive action to detonate. This whip can apply the grappling status spiritually and requires an equal rank amount of chakra expended to break free. This technique causes a tiered amount of burn and trauma, ignoring armor and treating armor techniques as two ranks lower. If successful, the opponent suffers a 1 point reduction in agility and endurance when used at C rank or below while B rank and above inflicts 2 points of endurance and agility loss for the remainder of combat.

                        Explosive Release: Suicide Bombing Clone [ Bakuton: Jibaku Bunshin ] | Rank A
                        The user forms a handseal and creates a clone made entirely out of explosive clay completely disguising itself as the user. The clone explodes under several conditions. The clone must either be physically contacted or stricken by a technique of it's own rank or higher, triggered by a hand sign, or remains active for six posts. The clone's primary objective is to get as close to a target as possible before detonating. When exploding, target(s) within five feet suffer tier three burns and trauma while being thrown back one hundred feet. If the target does not use an activation with a technique to catch themselves, they take tier three trauma on landing. Those unguarded within range suffer disorientating effects for five posts, reducing an activation while negating the agility stat for the remainder of combat.

                        C2 | Rank A
                        The user creates a large flying creature, usually a dragon, but this animated clay creation's design is limited only to the artist's imagination. The dragon can spit out smaller clay figures that attack the opponent like guided missiles. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. Takes two activations to be created, but the dragon immediately comes to life and is useable. Material detracted for the use of missiles is limited to 10 total, before the creation is no more. Use of the Exploding Landmine jutsu detracts 1 from the total, as do dragonic creations. The missiles track a target at A ranked speed, and also consume one from the total. As with the landmines, these projectiles themselves are capable of being set off for one activation and will otherwise simply act as homing bombs. Creating and firing missiles from the dragon's body does not consume an action. Individual missiles are B-Rank in power and are capable of creating fifty foot explosions causing tier four trauma and burns. The dragon itself is capable of four times that area if detonated and removes all effects of enemy techniques that treat techniques as a rank higher.

                        Explosive Release: Exploding Landmine [ Bakuton: Kibaku Jirai ] | Rank A
                        The large creature from the C2 technique can also produce clay mines at the expense of clay, that take the form of small spherical creatures, which can be subsequently manipulated to force opponents to fight in a limited space by burrowing them into the ground. When this tactic is combined with the previously mentioned missiles from the C2 creature, it can confine the enemies' movements to such an extent, that they are forced to suffer an explosion. C2 must be learned prior to this jutsu. The number of mines created per usage is 10, & must come from the C2 creature. The Dragon can drop these mines without taking an action, but detonating the group of ten does take one. The explosives are 50 feet in width, causing tier three burns and trauma. Anyone directly stepping on the landmine has all armor they are wearing shattered and useless for the remainder of combat, treating armor techniques and barriers as two ranks lower.

                        C3 | Rank S
                        The user creates an extremely powerful large scale bomb as a non-animated clay creation that can be prepared in advance and is highly portable, being no larger than a basketball. Once activated, the bomb instantaneously increases its proportions before being subsequently dropped, consuming all offensive activations during a post to use. The following post, the bomb detonates upon impacting the ground and creates an fiery concussive explosion that causes tier four burns, burning, and trauma, destroying and launching everything in it's radius five hundred feet from it's immediate explosion, negating all stats. The shock wave created from this explosion creates a subsequent pressure wave in four topics surrounding this one, dealing everything a B rank amount of concussive force.

                        C4 | Rank S
                        The user creates a giant clay doll the size of a bijuu. When it ruptures, a cloud of microscopic bombs are released. Impossible to be seen by a standard human eye, the bombs will enter the bloodstream of anyone who inhales them. Once there, the countless micro-bombs explode at the user's command, causing the victims' bodies to disintegrate at the cellular level; destroying nearly all, if not the entire body. Requires all activations in a post to set up. The technique once it takes effect requires an immediate visit to the emergency room or an S-Rank or above Iryojutsu technique to heal.

                        Explosive Release: Carpet Bombing [ Bakuton: Jūtan Bakugeki ] | Rank S+
                        The user creates a dozen aerial winged bombs to completely bombard and decimate a single area. Each flying bomb causes tier four burns and burning and is animated (usually in the form of a bird) and is capable of a 50-foot radius concussive blast once they slam into the ground This devastating technique is particularly useful for destroying many enemy targets like an army on a battlefield. The scorched earth technique is capable of destroying a single topic and causing massive devastation to the area. This leaves a fifty foot deep crater that runs the length of the collective explosions, treating structures as C Rank during collision.

                        C0 | Rank S+
                        The highest form of the Explosive Clay Art, the Ultimate Art, C0 is a suicide technique used as a last resort. The user reveals a mouth on their chest, which is stitched up. After undoing the stitches, the user feeds it a large ball of clay. The mouth on the chest has a direct connection to the heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. The user's explosive chakra then manifests itself in the veins, flowing through the body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a six mile radius. Takes 2 complete posts for the sphere to be shaped from the eaten materials, with the next post emitting the explosion. Contact a moderator for the amount of damage that will be done, and where it will be located. Typically this explosion will consume ten topics but it depends on the location and requires moderator contact. The user will be consumed by this explosion.
 
PostPosted: Sat Apr 21, 2018 9:57 am
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                        ▰ Steel Release:
                        The Steel Release is an advanced nature kekkei genkai that can be used to make one's body and objects upon contact virtually indestructible by turning it into metal upon command. The main capabilities of Kōton is allowing the user to manipulate the speed of their iron's growth as well as the location of iron deposits. This allows them to create weapons of steel that can either protrude from any part of the body, or pulled out and used like hand held weapons.

                        ▰ Steel Release Traits:
                        • Requires the user have the Earth Element.
                        • The user cannot be hurt by their own steel techniques.
                        • Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would.
                        • The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths.
                        • Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA.
                        • The user's steel may be any color.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
                        ▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
                        ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.

                        ▰ Steel Release Techniques:
                        ▰ Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual
                        This control allows the Steel user to create and or bend metal they have created or is currently unaffected by chakra freely while holding a single hand seal. Steel created this way can then be used on the spot, or left dormant for a later time but must be formed by extending off of the user's body. Smaller items can be made at a higher rank while retaining their effective ranking.
                        ▱▰▱Rank E: Very small steel: A finger, Kunai, etc
                        ▱▰▱Rank D: Small steel: An arm, sword, limb etc
                        ▱▰▱Rank C: Medium steel: A torso, Body plate, etc
                        ▱▰▱Rank B: Large steel: A vehicle, boulder, etc
                        ▱▰▱Rank A: Enormous steel: A small-medium building, etc
                        ▱▰▱Rank S: Massive steel: A Large building, skyscraper, etc
                        ▱▰▱Rank S+: Unjustifiable Amount of Steel: Topic, Village, ect.

                        ▰ Metal Weapon Creation [ Hagane no Buki no Sakusei ] | Rank E-C | Spiritual
                        The user forms a single hand sign to manifest weapon formed of steel. Three small projectiles or a small weapon may be created at E Rank. At D Rank, the number of projectile doubles or a medium weapon may be crafted. At C Rank, the number of projectile doubles once more or a large weapon may be made.

                        ▰ Polished Steel [ Kenma no Hagane ] | Rank D | Spiritual
                        The user applies chakra to any targeted metalic object they are in possession of. This object gains a brilliant shine that causes tier one blindness to those who acknowledge or alternatively can become reflective and used as a trigger for genjutsu to those who see themselves in the reflection. These effects remain active for three posts and only one may be active at once.

                        ▰ Steel Shrapnel Barrage [ Tetsu no Bakudan Danmaku ] | Rank C | Complex
                        The user extends their arm or alternatively makes physical contact, releasing a barrage of steel shrapnel from their body that sprays in a conical manner like buckshot. This steel shrapnel has a limited range of twenty feet but treats armor as one tier lower and defensive techniques as one rank lower during collision.When unblocked, severe bleeding occurs, draining stamina from the target at a rate of twenty per post for five posts unless bleeding is stopped.

                        ▰ Impervious Armor [ Fu Shintō-sei no Yoroi ] | Rank X | Spiritual
                        The user manipulates their chakra to coat their flesh with a thin, yet sturdy layer of steel. This steel is malleable when the user moves their joints, giving them unhindered flexibility. This steel flesh may cover either a single limb or the entire body depending on the application. When clashing with complex techniques, this armor treats them as simple in nature. When damaged, this armor automatically utilizes the users chakra with no activation the following post. If this would drop the user below 100 chakra the armor will cease its automatic repair function.

                        ▰ Reinforcement Technique [ Kyōka no Jutsu ] | Rank X | Spiritual
                        A technique that repairs a piece of armor or a weapon that has been degraded below it's natural state. Doing so outside of combat requires an E Rank amount of chakra. Alternatively, within combat the user may consume their defensive technique to simply block an incoming attack by placing the weapon between the opponent and them self. By reinforcing the steel, the user's weapon or armor is reinforced for the duration of the strike, ending the technique immediately after. When used in this method the user must pay the cost of the technique.

                        ▰ Steel Barricade [ Hagane no Kabe ]| Rank X | Spiritual
                        The user slams their hand or stomps their foot, causing a wall of steel to rise up at the desired location in the topic. This wall of grows ten feet in height and length per rank and one foot in width per rank. This barricade is capable of defending against techniques one rank higher than itself and ignores the overwhelming property from techniques attempting to break through it.

                        ▰ Steel Burial [ Hagane no Maisō ] | Rank X | Spiritual
                        The user makes physical contact with the target. Upon contact, metal begins expanding from the user's body that squeals and screeches and the metal bends and contorts to entangle then envelop the target in a jagged layer of steel. The user can choose one of the following effects to grant the technique. The first optional effect allows the user to treat the technique as a rank higher when interacting with techniques in order to break the technique. The second ability causes tiered trauma the first turn the target is trapped within the attack and one rank lower per following turn but is considered one rank below it's casted cost to escape. The third ability causes tiered petrification to those trapped within.

                        ▰ Blood Seeking Steel [ Chi o Motomeru Hagane ] | Rank X | Spiritual | Augment
                        This technique is paid in addition to any steel release technique or bukijutsu technique where metal makes contact with the target, consuming no activation of it's own. Upon physical contact with the target, metal creeks and squeals as it expands in jagged blade like extensions that are no wider than three inches and measure up to twenty feet. These metal blades that expand on contact are able to change direction upon contact with a target. This means that after impaling a target, the attack's remaining length could be used to send the blade in a new direction for that distance to attack another foe. Each time this effect strikes a separate foe it's rank is reduced by one, consuming that much chakra from the user.

                        ▰ Steel Titan [ Hagane no Kyojin ] | Rank A | Spiritual
                        The user forms several hand signs, converting all minerals in the earth around them into steel that compresses and forms around them, encasing the user entirely. This mass of metal reshapes into a design of the user's own with the limitations of standing thirty feet in height. The user manipulates the Titan's form from within it, allowing the titanic form to move with all the user's stats and withstanding S Ranked attacks during the technique's five post duration. If the titan has weapons built into it's form such as claws, teeth, ect that are not within the user's scope of abilities to utilize techniques with, the user is able to preform Basic Combat Abilities.

                        ▰ Consuming Steel [ Hagane o Shōhi Suru ] | Rank A | Spiritual
                        The user channels chakra throughout their entire body, causing it to resonate with chakra for five posts. For these five posts, any metal the user makes physical contact with, or any metal the user is in control of that makes contact with other metal is absorbed so long as it has less chakra influence upon it than the rank of this technique. When metal is absorbed into the user's metal or into the user it is removed from the target's inventory if it was an item they possessed. This cannot be done with custom weapons or crafted weapons above simple design.

                        ▰ Impermeable Fortress [ Fu Tōka no Yōsai ] | Rank S | Complex
                        The user forms the required hand signs, expelling metal from their hands as they are planted upon the earth. In the desired location within eyesight, the user's steel begins to form a giant fortress that measures five hundred feet in width and two hundred feet in height. The innards of the fortress are to the user's personal design but must be specified within the first post. These castle walls require techniques of S+ Rank to destroy them and are permanent fixtures. If used to create a home using the residency system the creation is classified as Castle and still requires 1/2 the ryo cost to be deducted from the user's inventory to be claimed. If this is not done, any person may purchase the fortress for 1/2 price.

                        ▰ Metal Overdrive [ Metaruōbādoraibu ] | Rank S+ | Spiritual
                        The user expels chakra from their body, releasing a beam of chakra from any metalic surface they are in contact with which is commonly armor or a weapon, otherwise their own impervious armor is used. The beam of chakra extends up to one hundred feet, measuring five feet in width. This chakra blast is upkept by an A rank amount of chakra, transforming anything it makes contact with into steel. If the target is a Ranked NPC or RPC, the target they are encased in metal which requires an S+ amount of resource to break free of. Anything transformed to metal in this period remains in that state indefinitely.
 

Rocket Punches

Dapper Hunter

2,775 Points
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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 9:58 am
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                        ▰ Tale of the Raijin:
                        Born from the midst of the chaotic first Shinobi war that forged the Leaf Village, the Hatake clan was one of the founding members of the village. Time and time again their stoic personality and great capacity for intelligence earned them the respect of their colleges. Loyal to a fault, they served as the moral watchdogs for the Leaf through all of it's trials and tribulations.Their affinity for the lightning element makes them formidable by itself, however their clan having first formed the Chidori technique, they excel with it's exploitation and are able to use it much more freely than their standard ninja opponents.

                        ▰ Hatake Clan Traits:
                        • Clan techniques can be performed with one-handed seals.
                        • Requires Lightning Element.
                        • The Raiton Techniques the user performs appear the same color as the user's chakra.
                        • All primary members of the Hatake Clan are automatically contracted to the dogs/canine summons of Inusekai Park and are able to summon them once they learn the summoning technique. Must travel to Inusekai Park to become a sage. If you sign any other contract then you lose access to the dogs.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Hatake's Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals.
                        ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA.
                        ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.

                        ▰ Hatake Techniques:
                        Way of the Hatake | Rank E | Passive
                        The clan member can convert simple basic combat Taijutsu and Bukijutsu to complex techniques, this adds the lightning element to all the user's techniques. In addition, Basic combat, complex, and spiritual techniques gain this lightning affinity as well if specified when utilizing the technique.

                        Call of Lightning | Rank E | Spiritual | Variable
                        The user holds their hand out towards a weapon that is not under the influence of any other person or foreign chakra. The weapon targeted will be be surrounded by thin wisps of electricity that are connected to the user's hand, pulling the weapon back to themselves. This can be used at C rank to apply a rapid spinning effect to the blade the blade, slicing anyone in it's path. By paying an A rank amount of chakra, the user may treat this as a Chidori technique, applying it's cutting effects and other abilities to the blade while it whirls through the air, safely landing back in their hand.

                        Lightning Step | Rank X | Complex
                        The user channels raiton chakra through their body, as they step forward. The charged step allows the user to move forward in a straight line. The user may move ten feet at E rank and an additional five per rank after that. This speedy action is able to be used both defensively and offensively, allowing the opponent to evade attacks while charging at their opponent. If the user does not make physical contact with the foe along this straight path, they gain a [1] point increase in speed their following post per rank of the technique.

                        Lightning Field | Rank X | Spiritual
                        The user projects their chakra out of their body causing a field of electricity spanning ten feet in any direction. The electrical current in the air takes hold of projectiles and raiton techniques within its range and allows the user to throw them back at their sources. This technique may only be used on techniques lower in rank and potency than itself.

                        Lightning Riposte | Rank X | Spiritual
                        The user combats an incoming Raiton technique of the opponent's with a complex or spiritual Bukijutsu/Taijutsu technique. When clashing with the incoming attack, the user treats the opponent's technique as a Korabo partner, returning it at the opponent with it's new found strength. This requires the Korabo technique be known by the user and they must be able to use techniques equal to the total rank of the created combination. This technique's chakra cost must be paid atop the combined techniques but requires no activation.

                        Chidori | Rank C-A | Spiritual
                        The signature base skill of the Hatake Clan. Chidori uses it's elemental manipulation to create a powerful electrical chakra that crackles and surrounds the user's hand. This technique generates a high pitched chirping noise, giving it the name, Chidori. This version of the Chidori is able to be freely used, slashing and thrusting at an opponent to augment their attacks with fierce piercing abilities that treat defensive Ninjutsu or spiritual armor (such as Kaiser Armor) as one rank lower, has no effect on normal armor unless altered by its associated PA. Flesh, bone and even metals easily give way to the cutting and piercing abilities of this technique. This technique requires an upkeep cost two ranks below it's original cost per post it remains active.

                        Chidori Eisou | C-A Spiritual
                        Another variation of the Chidori that manipulates the lightning chakra into a long, slender spear. This concentrated spear of the Chidori can extend outwards to a limit of five feet per rank, and like the Hatake's version of the Chidori this condensed spear of lightning can cut as well as pierce a target. This technique can be channeled through a bladed weapon for ease of use while counting an independent technique for collisions. Anyone stricken by this technique at C Rank suffer [Tier 1 Paralysis]. B-A Rank cause [Tier 2]. This technique has an upkeep of chakra two ranks below it's original cost per post.

                        Chidori Senbon | C-A | Spiritual
                        A technique derived from the Hatake's signature technique, Chidori. This technique applies the piercing abilities of it's parent technique to projectile needle bolts of lightning. Twenty needles are created for each rank of this technique, and can all be cast in a singular direction or in an expanding circle as a wave of senbon around the user. When attacking multiple opponents with the waves of senbon, each person being attacked must defend with a technique equal in rank and potency to this one. Each senbon carries the piercing abilities of Chidori, meaning that exposed and unguarded flesh will be pierced with ease. For every five needles that penetrate a target's flesh, they have a [1] point decrease to their agility stat for three posts.

                        Chidori Nagashi | C-A | Spiritual
                        The user spreads their arms, releasing a raging mass of electrical arcs that carry the chidori properties, surrounding the body. This pulse of cutting and piercing potential travels five feet per rank of the technique. When used offensively, it carries the cutting properties of the technique to cut into anything within this zone of control. As an alternative offensive method, this can also cloak the user's limb or weapon and act as a second attack in collisions. Used defensively, this technique automatically seeks out to attack those deemed hostile by the user, any person struck by this current of the Chidori will suffer [Tier 1 Paralysis] at C Rank and [Tier 2] in B-A Ranks. This technique requires an upkeep cost of chakra two ranks below the technique's original casted rank. If colliding with a technique of equal rank, the technique must be repaid in full to continue usage.

                        Raijin's Blade | Rank C | Spiritual | Supplementary | Augment
                        The user channels chakra into their limb and any weapon they might be holding, augmenting their Complex or Spiritual Taijutsu or Bukijutsu techniques along with Complex, Basic Combat, & Weapon techniques for six posts. This imbues the blade with a white hot electrical chakra that saps targets of a [1] point in the speed and agility stats per rank of the parent technique each time contact is made for three posts, refreshing the duration if additional contact is made while this technique is in effect. This reduction in stats can only be applied to a single technique per post. Techniques A rank and above used with this skill remove an activation from the target the following post. This technique does not apply any additional damage to augmented techniques. Does not affect Simple Techniques.

                        Raijin's Spear | Rank B-S | Spiritual
                        The user clenches their hand, forming a long spear of raiton chakra that shares similarities with that of Chidori Eisou, however this remains a separate technique. Those who look upon the blindly bright spear suffer [Tier 1 Blindness]. This six foot electric spear is then able to be launched at an opponent, traveling until making physical impact. At any time during the flight of the spear, the user may form a single hand sign for no activation, causing the spear to separate into a maximum of four spears, dividing the technique's power in half of its resource each time (Ex: S Spear becomes 2 A-Ranked projectiles, each can split into 2 B-Ranked Projecties). Each time the spear is divided, the new spear may choose a new trajectory.

                        Lightning Edge | Rank A | Spiritual | Supplementary | Augment
                        The user channels an additional A Rank amount of chakra into their Complex and Spiritual Bukijutsu, Taijutsu, Basic Combat, or Complex techniques, adding an additional B rank amount of damage when interacting with techniques. In addition, if the parent technique strikes a foe, their endurance stat is negated for the collision. This supplementary action has a single post cool down.

                        Cutting Edge | Rank S | Spiritual | Supplementary | Augment
                        The user channels an additional S Rank amount of chakra into their Complex and Spiritual Bukijutsu, Taijutsu, Basic Combat, and Complex techniques. This ranked chakra impacts techniques before the technique collides with the technique, allowing the user's melee attack to continue with their action. This supplementary action has a three post cool down.

                        Raikiri | Rank S | Spiritual
                        The culmination of the Clan's skill. Raikiri is renown for giving it's users the ability to cleave lightning bolts in half. Their chosen hand or weapon is coated in a blindingly bright electrical chakra that chirps as the parent technique does. Anyone looking at this technique as it is in motion suffers [Tier 1 Blindness]. The user rushes forward, slicing through their target in an instant. Upon contact, this technique slices through techniques, armors ( spiritual, Ninjutsu) as though they were one rank lower, has no effect on physical armor unless augmented by appointed PA. Opponent's stricken by this single action assassination technique suffer [Tier 3 Paralysis] which applies to the entire body. If colliding with a technique of equal rank, the technique must be repaid in full to continue usage.

                        Hatake Shift | Rank S | Spiritual
                        A two part technique that builds off of Lightning Step, a shunshin dash and electrical jutsu. The user moves at such a speed that they accelerate at body ficker speeds, launching themselves up to fifty feet from their current position as a bolt of lightning, rendering the user unable to be hit during the transition. With their super charged raiton chakra laced with volatile energy trailing them from their starting and stopping points and striking the ground just as they appear in their new location. This bolt of lightning creates a concussive explosion that is mixed with the mass of expanding arcs of lightning, similar to that of Chidori Nagashi. This, however, expands fifty feet shredding those within its range with deep lacerations. This jutsu consumes an activation of Shunshin when used. Only the movement used to maneuver the user in place takes place at body flicker speeds, the rest of this attack remains unboosted. Alternatively, the Hatake can utilize this shunshin movement to internalize the generated power and upon coming out of the shift, they invigorate their strength and speed by [2] points for this and the following post, this method still consumes a shunshin use.

                        True Raikiri | Rank S+ | Training
                        While many adapt the Chidori for their own use, only the Hatake have truly mastered control over the Raikiri and thus upon learning the Raikiri, this can be learned to transform their attacks. They can utilize the Raikiri in place of Chidori as a C-S technique. Additionally, the Hatake can now use their Raikiri at S+ Rank upon this training. Tiers of Paralysis at lower ranks is reduced to Tier 1 at C Rank, Tier 2 at B-A Rank, Tier 3 at S Rank.
 
PostPosted: Sat Apr 21, 2018 10:00 am
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                        ▰ Tale of the Zenshin:
                        The Zenshin Clan is known widely as the fastest of the shinobi. As a result, they take great pride in their speed and often race others, especially those within the clan. Traditionally, the head of any given Zenshin enclave is decided by who is the fastest. Central to the clan's ethics is a reverence for Zelel, the god of time. The giving of clocks and watches as gifts is considered acutely auspicious by clan members. Zenshin clan members are traditionally merchants by trade although they are known to occupy a variety of professions in these times. Zenshin clan members who possess the speed release kekkei genkai always have access to the wind element and the special ability to create what is called sonic chakra.

                        ▰ Zenshin Traits:
                        • Requires the Wind Element.
                        • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].

                        ▰ Speed & Sonic Techniques:
                        Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
                        The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

                        Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
                        By infusing their hands with chakra, the movements of them are completely blurred. Only hand seals can be made with this kind of speed. Lasts for [2] posts, and does not consume a combat action. Creates the illusion of not forming handseals. Assuming the speed release user knows the appropriate rank of Korabo, the speed at which their hands move allow them to perform Korabo without needing a secondary chakra molding method.

                        Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
                        The Speed Release user trains their ability to utilize the body flicker technique of any variation. This training allows for body flicker to be used in place of remaining substitution jutsu. Once every [4] posts, may shunsin via sonic chakra alone and may use this shunsin to fulfill the cost of techniques shunsin requirement.

                        Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
                        Consumes a Shunsin. Allows the user to Dash from point A to Point B then Back to Point A linearly if so desired. At near shunsin like speed only visible as a blur. Doing so causes a fierce wind gust to occur like that of a backdraft that can cause those who are of a body rank lower than the X amount spent to be sent flying back towards or away from the user unless they have a stance to otherwise prevent it.

                        Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
                        This Speed Release technique causes its user to move at rate fast enough that other living things appear to be moving just that much slower by comparison. Because of the rate at which the Jinton user is moving the opponent is denied their agility stat for evasion. This lasts a total of [3] posts before dispersing.

                        Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
                        The user applies sonic chakra to both of their arms. They then spin them counterclockwise as they blur into the form of miniature tornadoes. Wind is then pushed from the direction of the arms in a steady stream which can be used to topple and push back enemies and their attacks. This technique can also be used to propel a user away from an attack twenty feet. This technique for the sake of collisions is treated as a wind ninjutsu, and shares the same elemental strength and weaknesses as wind ninjutsu. Applies first-tier vertigo at E-C rank and second-tier at B-S+ rank.

                        Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
                        By accelerating the local air particles using sonic chakra the user can create reaving whirlwinds at designated locations of up to a ten-foot radius or surround themselves in a cloak of razor winds for the upkeep of half the initial rank.

                        Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
                        The user charges their body with sonic chakra and twirls in place. Eventually, they become a spiral of their sonic chakra color. They then flow through the air as a spiraling, phantom-like force. If the user collides with anything greater than their own size then the technique immediately ends. If anything is within ten feet of where the user flies, however, then it is picked up by the turbulence of the user's spiral and spins around the user's form. The user can maintain this form for four posts. This technique is treated as [complex] for the purpose of collisions and stats. While in this form the user may throw projectile weaponry. For every post the technique is maintained collecting debris the user gains [1] point of strength for when the technique does collide. Ninjutsu of C-rank and lower are added to its strength when colliding and contributes to its final damage. May even pick up elemental affinities aside from wind if there is an appropriate jutsu integrated or a locally available source.

                        Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
                        The user charges themselves with wind chakra. They then dart around a ten meter parameter around the target. The speed which the user moves allows them to create a whirlwind which extends up to fifty feet in the air around their opponent. The user cannot depart from the whirlwind or else the technique is nullified. The user also cannot use any other jutsu while maintaining the tornado. The user, however, may still throw projectile weaponry toward their opponent. Collisions with the tornado are treated as collisions with fuuton jutsu. Collisions with the casters projectiles are treated as simple unless otherwise stated. However, the opponent has a [2] point decrease in agility while the user is maintaining the tornado as it is difficult to keep an eye on them. The technique can be kept up for four posts.

                        Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
                        After taking a blow the user slows down areas of their or another's body that has accrued significant damage delaying the effects of said damage. This is, however, incredibly painful in some instances. Example the user realizes they will receive a cut, they slow down that area of their body and receive the cut. The cut, however, starts to form slowly the damage and the bleed occurs [2] posts after the technique is used. However, during this time they are feeling every extent of the pain caused by said injury multifold. In the case of poisons, the user can slow down the onset periods making it take twice as long to take effect. Status effects, in general, can be delayed by [2] posts.

                        Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
                        The opposite of Delayed Reaction, this causes wounds to bleed out faster or poisons to rapidly spread through a body at double the pace. It is also a method of bypassing pain in favor of agitating a wound. In the case of small injuries, the ability can be used to reach a clot faster assuming the injury wouldn't have caused the individual to bleed out accelerating natural healing.

                        Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
                        The direct opposite technique of the Speed Release: Shuriken Technique, this creates a 20ft bubble at a location that slows down all airborne objects & entities to a crawl. Defensively this can defend against projectiles B-rank or lower by slowing them enough to evade, anything higher destroys the bubble, Offensively allows the user to 'delay' their activations before releasing the bubble at an opponent. Example. The user sets up Hoshi no Jutsu. Throws a series of projectiles for their first and second offensive activations, then next post does the same, the first two offensive projectiles still creeping through, then the barrier is released and all four offensive projectiles are sent flying at full speed. Ideal for ambushes and tactical plays, terrible for the heat of the moment. Activations can be delayed up to three posts before they're all executed simultaneously.

                        Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
                        Consumes a body flicker. The user gains a great distance from their target. Then, they mark themselves for a racer's position as they charge sonic chakra through their body. The user then darts as they close the distance between their opponent and themselves. Gains a [2] point boost in speed during the use of this technique. During the point of collision, all speed stats increases are applied to the strength stat. After the use of this technique, all of the user's stats increases for speed are halved for [4] posts as recoil.

                        Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
                        Imparts the user's speed stats up to those within a 30 meter radius, as a temporary stat increase. The user has their agility mimic their current speed for the duration. The technique lasts for five posts. After the duration, everyone affected has their speed, and agility, reduced by [2] for three posts after coming down from the high and having their molecular structures realign. Can be dismissed early but will still incur the same penalty. Tinnitus and a slight headache after is not uncommon to non-speed release users.

                        Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
                        Zenshin clansmen use this technique to move at very fast speeds, rapidly striking his opponents at various angles while avoiding any opposition. Allows the user to combo their opponent with multiple attacks. These attacks are punches, projectiles, and kicks imbued with sonic chakra {One must have the necessary projectiles}. Any number of strikes at E-ranked strength, up to a maximum of [64], are landed from all directions. Should the first strike of this technique land, the others are guaranteed to connect, in these instances the defender is actually defending against an after image. The number of strikes is determined at this technique's highest peak of power totals out at [64].

                        Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual
                        The pinnacle of Speed Release is to stop all chakra formation within a 30-meter radius, by causing a Mobius 'skin' of slow movement on those within the radius of the caster, including the caster. It affects only chakra molding & forming. Simple movements & the like are not affected in the least. Lasts for ten posts or until the user cancels it. Allows for only simple attacks to be used during its duration for anyone within its radius, chakra can be molded outside the radius and does not disappear when colliding with the radius. This meaning it does not provide any defense to techniques post mold.

                        Speed Release: Untouchable [ Jinton: Antatchaburu ] | Rank S+ | Spiritual
                        The Speed Release user dedicates their entire post to moving at a rate so fast that it can evade nye near everything. This consumes all the Jinton users activations in a post but evades all attacks made against them at a godlike level of speed where the opponent's movements are like that of a snail's pace. The user's speed is increased to [12] for the single post in which this technique is used. This may only be used [2] times per battle. Has a speed recoil of reducing the speed stat by half for [5] posts.

                        Sonic Technique: Sonic Boom [ Sonikku no Jutsu: Sonikkubūmu ] | Rank S+ | Simple
                        The ultimate sonic technique; this technique can only be used after twelve-speed release (not sonic) techniques have been used. The user's body stores half of chakra from each of the speed techniques they used as sonic chakra, capable of exceeding the sonic chakra pool cap until the battle is over. Now, by only using stamina, they are able to use the excess chakra from their body to land a single, devastating attack. This technique is strong enough to collapse several buildings, as it is all of the built-up kinetic energy the user has stored into one, final strike. The user's arm which they use the strike with is broken the moment they land this punch on something solid, if striking the air will literally cause a sonic boom wind parting clouds and tear into the ground leaving devastation in its path from the shockwave. If hitting a person they are sent flying six miles away minimally if they aren't grounded and inflicts deafness to the target for [5] posts. This technique can only be used once per fight. The user is able to maintain this technique for three posts in case it is dodged and no collision occurs if forsaking the use of the shockwave. The technique while simple in cost is treated as complex.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 10:01 am
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                        ▰ The Way of Crystals:
                        The Crystal Release (晶遁, Shōton) is a rare combination kekkei genkai of earth release and the moisture of water release. Historically, masters of this element have served as the frontline of defense in various military scenarios because of the durability of the crystals. Users of crystal release outside of the military context have been known to travel as fortune tellers because many shoton users have innate enchanting abilities.

                        ▰ Shoton Traits:
                        • All Shōton users have Doton [ Earth ] and Suiton [ Water ] as Chakra elements.
                        • The color of the user's crystals are completely custom to the user with no requirements. They can match the user's chakra color but also, more traditionally, the crystals will resemble the user's birthstone. January (Garnet), February (Amethyst), March (Aquamarine), April (Diamond), May (Emerald), June (Pearl), July (Ruby), August (Peridot), September (Sapphire), October (Opal), November (Citrine), and December (Turquoise).
                        • Creatures trapped within Shōton crystals are destroyed when the crystal is, unless they expend an equivalent amount of chakra or stamina to break free.
                        • Chakra-based barriers can prevent crystal growth, regardless of rank.
                        • Users can move freely in their own crystals.
                        • Sound-based techniques are one rank stronger against crystal techniques because their frequency can easily shatter crystal.

                        ▰ Shoton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Crystallization | All Shoton techniques have the innate ability to crystallize chakra upon collision. Techniques that are not a rank higher nor overwhelm the Shoton technique will be instantly crystallized through. For example, a B-Rank Shoton technique colliding with a B-Rank fireball will result in the Shoton technique being destroyed and the fireball being rendered a useless clump of crystal. Once techniques are crystallized they are rendered useless to the caster. Additionally, the Shoton user can shatter a crystalized technique or object at will with no chakra or combat action cost. Finally, if the cost is paid twice for a Shoton technique then it will be able to crystallize overwhelming techniques and techniques up to one rank higher. This does not consume a combat action and can only be performed once per post.
                        Born Enchanter | All Shoton users of the genjutsu class automatically obtain the enchanter/enchantress path of a genjutsu class specialist (see genjutsu/genjutsu cross class). If the Shoton user is a genjutsu specialist already then they may be an enchanter/enchantress as well as a second path (illusionist, trickster, and conjurer). Ergo, if you are single genjutsu class then you get the enchanter path from genjutsu specialist and if you are a genjutsu specialist then you get the enchanter path as well as a second path of your choosing.
                        Blood from a Stone | All Shoton users of the ninjutsu class are able to apply the petrify status to their crystal techniques.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Crystalline Rampart | Defensive crystal techniques are one rank stronger against spiritual techniques in collisions. Crystal techniques also lose their weakness to sound techniques. Finally, all doton techniques can be classified as shoton techniques for no resource or action cost but only originally crystal defenses gain the one rank increase.
                        ▱▰▱ Crystallizing Encroachment | Techniques that have been successfully crystallized can be physically touched to allow the user to absorb the crystallized chakra into their pool for one rank less at a minimum of [5]. This can only be used to replenish spent chakra resources once per post with no action cost. Techniques and crystal manipulation can be done with somatic gestures rather than hand signs. Finally, the Shoton user's chakra pool is increased by [200].
                        ▱▰▱ Crystal Ball | The Shoton user's crystals can act as a crystal ball and produce divination visions by applying an E-Rank amount of chakra for no action cost. This allows viewing the crystals to be used as a sight trigger for genjutsu. Genjutsu triggered with this method cost one rank higher to kai but require one tier lower to release through pain at a maximum of S+ chakra and a minimum of tier one pain. In addition, as a clairvoyant, all genjutsu with sight as the primary sense can last for an additional [2] posts with no upkeep cost.

                        ▰ Shoton Techniques:
                        Crystal Manipulation [ Shou Soujuu ] | Innate Ability
                        This ability, enjoyed by all Shōton users, allows the user to bend existing crystals as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate the crystalline objects they've previously made, and it must be done while holding a hand seal. Additionally, any crystal that is being freely manipulated lacks structural integrity, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with.
                        ▱▰▱Rank E: Very small crystals. ( A pebble, etc )
                        ▱▰▱Rank D: Small crystals. ( A soccer ball, etc )
                        ▱▰▱Rank C: Medium crystals. ( A refrigerator, etc )
                        ▱▰▱Rank B: Large crystals. ( A mid-sized sedan, etc )
                        ▱▰▱Rank A: Enormous crystals. ( Several columns, etc )
                        ▱▰▱Rank S: Massive crystals. ( A small cavern, etc )
                        • Freely manipulated crystal costs nothing to break.

                        Crimson Fruit [ Kurenai no Kajitsu ] | Rank X
                        The user creates a highly durable dome of crystal to surround a target. The crystal dome is one rank higher in power on the inside at a maximum of S+. For example, a D-Rank dome is C-Rank on the inside making it particularly difficult to break out of. While the dome will form in the post it was cast, the crystals are rather slow to form and the dome is therefore one rank less to dodge.

                        Crystal Projectile Creation [ Kurisutaru hasshabutsu no sōzō ] | Rank X
                        Crystal Projectile Creation allows the user to create crystal projectiles, using Crystal Manipulation as a guideline. The rank of chakra used to create the crystal plays two roles, specifying a maximum size (based on Crystal Manipulation's limitations), and the amount of damage it can take. Note that this technique follows some unique rules in combat. Projectiles can be thrown as they are formed, allowing the user to throw something they normally couldn't. While designed to be used with other techniques, these projectiles inflict their rank damage on uncontested strikes to a target and static defenses. If used in combination with another technique, the other technique determines the outcome of any clashes, with this technique's rank only determining whether or not the weapon is destroyed if the jutsu its paired with is overwhelmed.
                        ( Ex: you throw a B-rank crystal shuriken as part of a D-rank projectile technique, but that technique is overwhelmed by a C-rank jutsu of some sort. The attack fails, but the shuriken isn't shattered.)

                        Crystal Blade Creation [ Kurisutaruburēdo no sōzō ] | Rank C
                        Originally meant for forming razor sharp blades, with this technique the user creates a crystal weapon of some sort that is attached to their body. Like Crystal Projectile Creation the maximum size of this weapon is guided by Crystal Manipulation, and its effects are applied in the same manner as Crystal Projectile Creation - I.E. techniques take precedent in clashes, with this technique's rank determining its ability in those situations. This technique's rank is only determined in dealing damage if uncontested by a technique or striking a static defense of some sort. This technique lasts five [5] posts regardless of the rank used to create it, and may be cast aside by the user at any time. Disconnecting a weapon from the user's body causes it to crumble like soft crystal unless the user is of the bukijutsu class. If the user is bukijutsu class then the weapon is treated as one rank stronger.

                        Crystal Armor [ Kesshō no Yoroi ] | Rank X
                        This technique allows the user to cover their skin with a thin sheet of crystal that improves defense against physical attacks. In addition to blocking up to its rank in techniques, this armor provides [1] point of endurance at E-C rank and [2] points of endurance at B-S+ rank. This technique is treated as full body medium armor with all benefits and drawbacks of the armor system. This technique has a [8] post duration before it shatters and must be reformed.

                        Crystal Vein [ Kurisutu no Banu ] | Rank X
                        This skill creates a zone of jagged crystal that rips up through the ground in an area around the user, starting at 5ft in radius and increasing 5ft per rank. This crystal can be the vector for any crystal based techniques, while also causing destabilization in the ground within range as the crystal rockets up to 5ft tall. The crystal remains a solid, chakra-based defense for five [5] posts after which it simply remains on the field. This destabilization causes tier 1 vertigo at E-C rank and tier 2 at B-S+.

                        Shuriken Wild Dance [ Shuriken Ranbu ] | Rank C
                        The user surrounds themselves with a swirling stream of crystal particles, condensing them into up to 16 shuriken which then rain onto the opponent. These shuriken are capable of piercing armor its rank or below, and rain down over a 25ft diameter area.

                        Crystal Release: Purpose [ Shoton: Mokuteki ] | Rank X
                        This skill uses existing crystal, either naturally occurring or from previous techniques, to fire off needles of crystal that originate from other crystal techniques, effectively turning crystal defenses into potentially deadly traps or repurpose mid flight attacks as well. Aesthetically, the crystal appears to burst after a short string of seals is made, and anywhere from ten to a hundred can be flung off depending on cost. Crystal for these skills comes from the total mass of the crystal itself, meaning a C rank technique can only turn into a C ranked attack. This also weakens the original technique by an equal amount of chakra that went into the attack, rendering it inert as a defense if completely drained. Defenses remaining round to the next highest rank. If an A ranked Crystal wall has C rank chakra taken out of it, it remains an A ranked defense.

                        Tearing Crystal Falling Dragon [ Hashō Kōryū ] | Rank B
                        The user crystallizes a material in the area, and then turns it into a dragon. Said dragon is capable of flight and can be used as a means to travel or to attack a target. Unlike many elemental dragon jutsu, this crystal dragon is incapable of projectile attacks, relying on ramming enemies with its sharp, scaled hide or gouging at enemies and defenses with razor sharp claws and teeth. Up to two [2] dragons can be made and manipulated at once, but the second dragon costs [ 20 ] Chakra to create, and takes [ 10 ] Chakra per post to move.

                        Crystal Pentagonal Prison [ Kesshō Gokakurō ] | Rank B
                        The user crystallizes the ground beneath an opponent, attempting to encase their opponent entirely by turning them into a crystal, the crystal can travel up to twenty feet on the ground and up to ten feet in the air from the technique's origin point. Targets who are caught by the crystallizing ground cannot use their techniques normally are considered encased and must free themselves by expelling chakra equal to the rank of this technique and cannot, this takes an activation to perform. A victim is considered encased if they are caught by the crystal by more than a limb being caught by the technique. If the crystal is broken by anyone other than the Shoton user freeing the encased victim willingly, or the victim expends their chakra to free themself, then the target is subjected to chakra based internal trauma and external lacerations. Encased victims will always have a chance to able to free themselves on their following post. This technique can produce enough crystal to attack up to two targets, if two victims are trapped then the subsequent cost to release themselves from being encased is half the normal amount. Chakra barriers and aura armors stops this technique entirely regardless of rank.

                        Crystal Encampment Wall [ Shōjinheki ] | Rank B
                        The user sends out a wave of chakra which then turns into an almost impenetrable crystal wall that repairs itself when damaged. The wall, which is actually a shifting 60ft diameter field of crystal that moves to protect its creator, surging up to 7ft tall, and takes one rank less damage from Ninjutsu, and Spiritual Buki/Taijutsu. This crystal possesses a similar endurance to the one created by the Crystal Release: Jade Crystal Labyrinth Technique, and will continue to reformed unless completely destroyed for three [3] posts. Isn't affected by same-rank overwhelming attributes, and can't move faster than the user's base passive speed.

                        Jade Crystal Clone Technique [ Suishō Bunshin no Jutsu ] | Rank B
                        This clone technique requires a bit of setup, taking one [1] post to prep before activating but producing exceptional results. The user first creates a mirror-like hexagonal crystal, in which they are reflected. Once complete, the mirror becomes the basis of the jutsu, allowing the user to create up to 3 perfect clones. These clones possess a comparable baseline strength, including passive alterations, to the user of the jutsu and cannot be distinguished from the user by doujutsu. Each clone can perform [1] Shoton technique of B-Rank or lower.

                        Crystal Storm [ Kurisutarusutōmu ] | Rank A
                        The user crystallizes inanimate items in their vicinity, ripping off tiny, jagged chunks that look like flower petals in the process. These pieces are rapidly condensed around the user and then expelled in all directions, capable of piercing a body at their full force up to 120ft away from the source of the blast at the user. This technique is popularly paired with Shoton's wide array of creation techniques to catch enemies off guard and quickly dismantle nearby, previously formed crystal instead of making new material.

                        Jade Crystal Wall Eighth Formation [ Suishōheki Hachi no Jin ] | Rank S
                        This technique allows the user to encase a large area in crystal, thus crystallizing everything within it. Forming from a surface within sight of the user, crystals begin growing upwards rapidly encasing and crystalizing anything, including enemies and techniques of the elements mentioned at the start of this bloodline listing provided they are of a lower rank. It covers an area of about 100ft in diameter and will shatter without affecting living beings inside of it if not broken by the user or another party within 3 posts of its creation.

                        Jade Crystal Labyrinth Technique [ Suishō Meikyū no Jutsu ] | Rank S+
                        This technique begins with the user creating a large number of crystal flowers. They then grow these flowers into a gigantic labyrinth of crystals. Most enemies trapped inside will find themselves hopelessly lost, with crystals reflecting their personal image as well as generating mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. This crystal labyrinth is capable of thwarting the abilities of sensory doujutsu thanks to its unique properties. Though inert from an offensive perspective, the labyrinth is totally enclosed and spans a massive 1000ft across and 120ft tall and covers an entire area (topic). It can be destroyed only by elemental Korabo Ninjutsu of the same rank or higher, regardless of elemental components. More crystal techniques can be fired through the Labyrinth's surfaces causing even further dismay and devastation for those trapped within.
 
PostPosted: Sat Apr 21, 2018 10:02 am
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                        ▰ The Legendary Kekkei Tota:
                        Those of this bloodline are exceptionally skilled at ninjutsu and are born with access to the elements of earth, wind, and fire. Users are often quite skilled at these elements and especially earth. They are able to combine these three elements for a powerful Kekkei Tōta known as Jinton [ Dust Release ]. Dust Release is highly destructive and capable of obliterating objects it comes into contact with at the molecular level. Mastery of the particle style of ninjutsu requires learning a series of formulas before unlocking the great Fundamental Method. If the user progresses beyond the Fundamental Method then they can learn even more advanced formulas leading to the Final Method which allows them to wield the full and terrifying power of the dust release.

                        ▰ Dust Release Traits:
                        • Members of this bloodline must have the three elements of earth, wind, and fire. This must be attained by ninjutsu class or personal attribute.
                        • Bloodline techniques deal damage to double the amount of mechanisms (rounding down if applicable) and, for weapons, one unguarded hit is treated as two.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.
                        ▱▰▱ Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can inflict one tier higher disintegration on your bloodline techniques every three posts.
                        ▱▰▱ Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.


                        ▰ Dust Release Techniques:

                        ▰ Basic Formula: Sphere of Comprehension | Rank D
                        The user clasps both hands together before separating them and creating a glowing sphere of disintegrating chakra. The user then blasts the sphere at a target and disintegrates all that it comes into contact with at the molecular level unless destroyed by an equally powerful force. Mastery of this technique is the first step toward the Fundamental Method.

                        ▰ Intermediate Formula: Barrier of Conservation | Rank C
                        The user can now begin to form geometric shapes like cones, cylinders, and cubes as protective barriers. After forming a hand seal, a cone or cylinder or cube surrounds them completely to protect them from up to B-Rank techniques from all sides. This barrier does not disintegrate and will instead protect those inside from outside threats. The barrier lasts for four [4] posts unless the cost of the technique is respent.

                        ▰ Advanced Formula: Particle Beam | Rank B-A
                        The user clasps their hands together before forming a much larger sphere of disintegrating chakra than the Basic Formula. They then fire a massive beam of disintegrating chakra from the center of the sphere that disintegrates all in its path at the molecular level. The beam is also so bright that it inflicts third-tier blindness on enemies who look at it. The beam has a range of up to fifty feet. This is the final formula to master before moving onto the Fundamental Method. Contact with this beam inflicts tiered Disintegration and is treated as one additional hit for mechanisms, weapons, and armor. This stack with the Bloodlines innate Attribute.

                        ▰ Fundamental Method: Detachment of the Primitive World Technique | Rank S
                        The user uses Dust Release to create a structure, with a sphere located at its center, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverized into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. In general, the three shapes available are a cube, a cylinder, or a cone. However, any polygon may be formed to direct the explosive force of the inner sphere. This is due to how the walls constrict the disintegration dust and thus direct it. The longest shape possible is the cylinder which can reach up to (10km) in distance. Meanwhile, cone and square-shaped creations can cover up 33 meters cubed. This technique treats defensive techniques as one rank lower, due to the shape changing nature of this jutsu. Contact with this jutsu inflicts tiered Disintegration and reduces the victim's Endurance by [4].

                        ▰ Augmenting Formula: Reconstruction | Rank X
                        This technique can only be utilized after using the Fundamental Method. The user maintains the blast-containing structure and suddenly inverses the destructive effects of the Dust Release to reconstruct the matter within into a new form(s). The newly created object(s) cannot be made as living entities and cannot make more than the matter that had been previously disintegrated. Cannot create anything larger than the structure originally created and must pay the same cost as paid to use the Fundamental Method.

                        ▰ Grand Formula: Barricade of Annihilation | Rank S+
                        The user weaves several hand seals and creates a highly concentrated barrier, similar to that which usually contains the highly potent destructive power of the Dust Release. However, in this instance, the Dust Release's chakra is instead layered atop of the outside of this barrier. The barrier remains in place wherever it was created for its duration of use. Anything within this barrier cannot be harmed by the Dust Release or other external threats; however, it does not protect from below because that would risk destroying the ground below as well. Meanwhile, anything on the outside that comes into contact with the barrier faces the raw disintegrative properties of the kekkei tota. Contact with this barrier inflicts Tiered Disintegration and also reduces victim's Endurance by [4], reducing it to a minimum of [-2]. Only an attack of equal strength can negate this defense. This barrier can be maintained for up to eight [8] posts before ending unless the cost is repaid to sustain it.

                        ▰ Prime Formula: Armor of Deconstruction | Rank S+
                        The user weaves several hand seals and creates a highly concentrated barrier around their self or someone else that they touch to put it on, acting like a second skin over all of their body, clothes, etc. Objects that leave contact with the user's body immediately lose the barrier's protection. This barrier has similar properties to that which usually contains the highly potent destructive power of the Dust Release. However, in this instance, the Dust Release's chakra is instead layered atop of the outside of this barrier. Anything within this barrier cannot be harmed by the Dust Release or other external threats. Meanwhile, anything on the outside that comes into contact with the barrier faces the raw disintegrative properties of the kekkei tota. Doing this protects against all but directly under their feet while they are on the ground (otherwise the surface under them would also be destroyed). This armor can inflict Tier 3 Disintegration when defending against Taijutsu and Bukijutsu, as well as close range Ninjutsu. Only an attack of equal strength can negate this defense. This barrier can be maintained for up to eight [8] posts before ending unless the cost is repaid to sustain it.

                        ▰ Final Method: Remote Demolition | Rank S+ | Training
                        Through mastery of simultaneously constructing the containing field as well as focusing the highly destructive forces of the Dust Release, the user learns to manifest their kekkei tota's power more flexibly. Rather than being limited to projecting their attacks, they can now simply deploy the Fundamental Method anywhere within their line of sight or sensory range by focusing their power through a unique O-shaped hand seal held out in the desired direction. Must spend one post preparing the remotely activated Dust Release: Fundamental Method and doing so consumes all three [3] activations for that post; another activation is still used up in the next post to put the technique into effect. It cannot be used by clones since they lack the necessarily available activation count. Also, the cost of the remotely activated technique is increased by half of its original requirements. Inflicts Tier 4 Disintegration and reduces Endurance of target to [-4] on contact
 

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