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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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The Ghost of Xmas Awesome

PostPosted: Sat Aug 04, 2012 8:16 pm


Gideon Commando
Name: Shinzu Akara
Amount of Posts:
Training: 38
Where: The Grove, pg. 175 to pg 179

Quote:
A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Requirements: Taijutsu 24, Strength 18, Dexterity 24
Training: 3 stages
Stage I: Taijutsu DC 34 Link kicking attacks without giving a pause for counterattack. (Bumped up to 46)
Stage II: Strength DC 16 {d20 + str mod} Practice launching kicks hard enough and in a proper angle to propel a target upwards each time. (Bumped up to 18 )
Stage III: Dexterity DC 17 {d20 + dex mod} Follow the target's trajectory as he is kicked higher in the air each time to complete your combo.


(Note that there was a dex training thrown in there, as I had 23 points instead of the required 24 sweatdrop Anyway that part has already been graded haha.)


+110 exp
+1 Taijutsu
+1 str
+1 dex
PostPosted: Sat Aug 04, 2012 8:25 pm


Name: Tsubaki Yuriko
Amount of Posts: 19 (rolls)
Training: Kuchiyose no Jutsu Stage I
Where: Team 2, pg 6-8

Over Yandere
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The Ghost of Xmas Awesome

PostPosted: Sun Aug 05, 2012 2:20 am


Nura Tai
Name: Tsubaki Yuriko
Amount of Posts: 19 (rolls)
Training: Kuchiyose no Jutsu Stage I
Where: Team 2, pg 6-8


+1 chakra
exp> to come when Jutsu is completed
PostPosted: Mon Aug 06, 2012 3:55 am


Name: Byakuran Usotsuki
Amount of Posts: 14 rolls
Training: Dexterity, Jumping....rope?
Where:Here

The Ghost of Xmas Awesome


The Ghost of Xmas Awesome

PostPosted: Mon Aug 06, 2012 10:03 pm


The Winged Guardian
The Winged Guardian
Name: Tenko Huji
Amount of Posts:total:19 posts 12/19 helped posts from Shinzu
Training: strength training.
Where: grove page 175, page 176, page 177 (till the last post is at the bottom)
(re-posting)


+12 exp interaction
+1 str
+15 exp
+15 exp lit
PostPosted: Mon Aug 06, 2012 11:07 pm


Name: Byakuran Usotsuki (it's past the water prison ones)
Amount of Posts: 69 rolls
Training: B-rank Jutsu Suiton: Suigadan (Water Release: Water Fang Bullet)
Where:Here

The Ghost of Xmas Awesome


Gideon Commando
Crew

PostPosted: Mon Aug 06, 2012 11:14 pm


The Ghost of Xmas Awesome
Name: Byakuran Usotsuki (it's past the water prison ones)
Amount of Posts: 69 rolls
Training: B-rank Jutsu Suiton: Suigadan (Water Release: Water Fang Bullet)
Where:Here

+174 exp, +2 Chakra Control, +1 Ninjutsu
PostPosted: Sun Aug 12, 2012 9:27 pm


Name: Tenko Huji
Amount of Posts: Both dc's were 10+(skill)
StageI:16
Stage II:19
Training: Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the puppet thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requirements: Puppet Play 3, Chakra Control 10
Training: 2 stages
Stage I: Puppet Play DC 15 Familiarisation with the art of puppetry.
Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved.
Special: Must master this jutsu before attempting to fight with puppets.

Where: The grove page 142 (1- cool , Page 143 (7-15), page 144 (16-22), 23-25, 26&27, Page 180 (28-35)

The Winged Guardian

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6,200 Points
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The Winged Guardian

Generous Friend

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PostPosted: Sun Aug 12, 2012 9:34 pm


Name: Tenko Huji
Amount of Posts: 14 w/5 interaction posts
Training: Strength. Dc:10+ str mod [0]
Where: The grove page 178 (1-7), page 179 (8-14)
PostPosted: Mon Aug 13, 2012 4:06 am


Suiton: Suiten Hōfutsu (Water Release: Water-Heavens Convergence)
User Image - Blocked by "Display Image" Settings. Click to show.
This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas.
Cp cost: 70
Dice Rolls: 4
Damage: N/A
Reflex DC:/ NA
Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30
Training: 4 stages
Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground
Stage II: Chakra Control DC 45 Vaporizing the water into the air.
Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air.
Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets.
Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.


---------------------------------------------------------------------------------------

Stage 1: Sucking out water from the ground.
DC: 20
d20 + Chakra Modifier [19]
09/09 (-1 check, 20 intelligence)

9 posts in 1 post here.

Stage 2: Vaporizing the water into the air.
DC: 53 (Increased from 45 for training purposes)
d20 + Chakra Control [43]
10/10 (-1 check, 20 intelligence, but increased to 10 for training purposes)

12 posts in 2 posts here and here.

Stage 3: Condensing the vaporized water into balls of water in suspension in the air.
DC: 40
d20 + Ninjutsu [40]
09/09 (-1 check, 20 intelligence)

9 posts in 2 posts here and here.

Stage 4: Condensing the water around specific areas or targets.
DC: 75
d20 + Ninjutsu [40] + Chakra Control [43]
09/09 (-1 check, 20 intelligence)

9 posts in 1 post here.

Hoshigaki Hiru
Crew



Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Mon Aug 13, 2012 7:17 am


The Winged Guardian
Name: Tenko Huji
Amount of Posts: Both dc's were 10+(skill)
StageI:16
Stage II:19
Training: Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the puppet thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requirements: Puppet Play 3, Chakra Control 10
Training: 2 stages
Stage I: Puppet Play DC 15 Familiarisation with the art of puppetry.
Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved.
Special: Must master this jutsu before attempting to fight with puppets.

Where: The grove page 142 (1- cool , Page 143 (7-15), page 144 (16-22), 23-25, 26&27, Page 180 (28-35)
Part I; +1 Puppet Play
+15 Base EXP
+13 Lit EXP

Part II:
+1 Chakra Control
+15 Base EXP
+13 Lit EXP

+58 EXP
-----------------------------------------
+1 Puppet Play
+1 Chakra Control
+114 EXP
Technique Learned
PostPosted: Mon Aug 13, 2012 7:19 am


The Winged Guardian
Name: Tenko Huji
Amount of Posts: 14 w/5 interaction posts
Training: Strength. Dc:10+ str mod [0]
Where: The grove page 178 (1-7), page 179 (8-14)
+1 STR
+15 Base EXP
+5 Interaction EXP
+12 Literacy EXP


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Mon Aug 13, 2012 7:20 am


Hoshigaki Hiru
Suiton: Suiten Hōfutsu (Water Release: Water-Heavens Convergence)
User Image - Blocked by "Display Image" Settings. Click to show.
This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas.
Cp cost: 70
Dice Rolls: 4
Damage: N/A
Reflex DC:/ NA
Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30
Training: 4 stages
Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground
Stage II: Chakra Control DC 45 Vaporizing the water into the air.
Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air.
Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets.
Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.


---------------------------------------------------------------------------------------

Stage 1: Sucking out water from the ground.
DC: 20
d20 + Chakra Modifier [19]
09/09 (-1 check, 20 intelligence)

9 posts in 1 post here.

Stage 2: Vaporizing the water into the air.
DC: 53 (Increased from 45 for training purposes)
d20 + Chakra Control [43]
10/10 (-1 check, 20 intelligence, but increased to 10 for training purposes)

12 posts in 2 posts here and here.

Stage 3: Condensing the vaporized water into balls of water in suspension in the air.
DC: 40
d20 + Ninjutsu [40]
09/09 (-1 check, 20 intelligence)

9 posts in 2 posts here and here.

Stage 4: Condensing the water around specific areas or targets.
DC: 75
d20 + Ninjutsu [40] + Chakra Control [43]
09/09 (-1 check, 20 intelligence)

9 posts in 1 post here.
+28 EXP Technique Learned
PostPosted: Tue Aug 14, 2012 12:05 pm


Batsu gains:
150exp
10exp

Shinzu Gains:
70 exp
70 exp

Masaraku Gains:
150 exp
150 exp

PupSage

Dapper Dog

20,850 Points
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ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
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PostPosted: Mon Aug 20, 2012 9:21 am


Name: Tsukimiya Inori
Training: Henge no Jutsu
Location: Fubuki Compound and then Shoreline
Links: Here to Here (5)

Here to Here (14)
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

Goto Page: [] [<<] [<] 1 2 3 ... 56 57 58 59 60 61 62 63 64 65 [>] [»|]
 
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