|
|
|
|
|
The Ghost of Xmas Awesome
|
Posted: Sat Aug 04, 2012 8:16 pm
Gideon Commando Name: Shinzu Akara Amount of Posts: Training: 38 Where: The Grove, pg. 175 to pg 179Quote: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Requirements: Taijutsu 24, Strength 18, Dexterity 24 Training: 3 stages Stage I: Taijutsu DC 34 Link kicking attacks without giving a pause for counterattack. (Bumped up to 46) Stage II: Strength DC 16 {d20 + str mod} Practice launching kicks hard enough and in a proper angle to propel a target upwards each time. (Bumped up to 18 ) Stage III: Dexterity DC 17 {d20 + dex mod} Follow the target's trajectory as he is kicked higher in the air each time to complete your combo. (Note that there was a dex training thrown in there, as I had 23 points instead of the required 24 sweatdrop Anyway that part has already been graded haha.) +110 exp +1 Taijutsu +1 str +1 dex
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Aug 04, 2012 8:25 pm
Name: Tsubaki Yuriko Amount of Posts: 19 (rolls) Training: Kuchiyose no Jutsu Stage I Where: Team 2, pg 6-8
|
 |
 |
|
|
|
|
|
|
|
|
|
The Ghost of Xmas Awesome
|
Posted: Sun Aug 05, 2012 2:20 am
Nura Tai Name: Tsubaki Yuriko Amount of Posts: 19 (rolls) Training: Kuchiyose no Jutsu Stage I Where: Team 2, pg 6-8 +1 chakra exp> to come when Jutsu is completed
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 06, 2012 3:55 am
Name: Byakuran Usotsuki Amount of Posts: 14 rolls Training: Dexterity, Jumping....rope? Where: Here
|
 |
 |
|
|
The Ghost of Xmas Awesome
|
|
|
|
|
|
|
The Ghost of Xmas Awesome
|
Posted: Mon Aug 06, 2012 10:03 pm
+12 exp interaction +1 str +15 exp +15 exp lit
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 06, 2012 11:07 pm
Name: Byakuran Usotsuki (it's past the water prison ones) Amount of Posts: 69 rolls Training: B-rank Jutsu Suiton: Suigadan (Water Release: Water Fang Bullet) Where: Here
|
 |
 |
|
|
The Ghost of Xmas Awesome
|
|
|
|
|
|
|
|
Posted: Mon Aug 06, 2012 11:14 pm
The Ghost of Xmas Awesome Name: Byakuran Usotsuki (it's past the water prison ones) Amount of Posts: 69 rolls Training: B-rank Jutsu Suiton: Suigadan (Water Release: Water Fang Bullet) Where: Here+174 exp, +2 Chakra Control, +1 Ninjutsu
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 12, 2012 9:27 pm
Name: Tenko Huji Amount of Posts: Both dc's were 10+(skill) StageI:16 Stage II:19 Training: Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the puppet thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cp per round the puppets are used. Damage: Depends on puppet power. Requirements: Puppet Play 3, Chakra Control 10 Training: 2 stages Stage I: Puppet Play DC 15 Familiarisation with the art of puppetry. Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved. Special: Must master this jutsu before attempting to fight with puppets. Where: The grove page 142 (1- cool , Page 143 (7-15), page 144 (16-22), 23-25, 26&27, Page 180 (28-35)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 12, 2012 9:34 pm
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2012 4:06 am
Suiton: Suiten HÅfutsu (Water Release: Water-Heavens Convergence)
 This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas. Cp cost: 70 Dice Rolls: 4 Damage: N/A Reflex DC:/ NA Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30 Training: 4 stages Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground Stage II: Chakra Control DC 45 Vaporizing the water into the air. Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air. Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets. Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.
---------------------------------------------------------------------------------------
Stage 1: Sucking out water from the ground. DC: 20 d20 + Chakra Modifier [19] 09/09 (-1 check, 20 intelligence)
9 posts in 1 post here.
Stage 2: Vaporizing the water into the air. DC: 53 (Increased from 45 for training purposes) d20 + Chakra Control [43] 10/10 (-1 check, 20 intelligence, but increased to 10 for training purposes)
12 posts in 2 posts here and here.
Stage 3: Condensing the vaporized water into balls of water in suspension in the air. DC: 40 d20 + Ninjutsu [40] 09/09 (-1 check, 20 intelligence)
9 posts in 2 posts here and here.
Stage 4: Condensing the water around specific areas or targets. DC: 75 d20 + Ninjutsu [40] + Chakra Control [43] 09/09 (-1 check, 20 intelligence)
9 posts in 1 post here.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2012 7:17 am
The Winged Guardian Name: Tenko Huji Amount of Posts: Both dc's were 10+(skill) StageI:16 Stage II:19 Training: Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the puppet thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cp per round the puppets are used. Damage: Depends on puppet power. Requirements: Puppet Play 3, Chakra Control 10 Training: 2 stages Stage I: Puppet Play DC 15 Familiarisation with the art of puppetry. Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved. Special: Must master this jutsu before attempting to fight with puppets. Where: The grove page 142 (1- cool , Page 143 (7-15), page 144 (16-22), 23-25, 26&27, Page 180 (28-35) Part I; +1 Puppet Play +15 Base EXP +13 Lit EXP Part II: +1 Chakra Control +15 Base EXP +13 Lit EXP +58 EXP ----------------------------------------- +1 Puppet Play +1 Chakra Control +114 EXP Technique Learned
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2012 7:19 am
+1 STR +15 Base EXP +5 Interaction EXP +12 Literacy EXP
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2012 7:20 am
Hoshigaki Hiru Suiton: Suiten HÅfutsu (Water Release: Water-Heavens Convergence)
 This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas. Cp cost: 70 Dice Rolls: 4 Damage: N/A Reflex DC:/ NA Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30 Training: 4 stages Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground Stage II: Chakra Control DC 45 Vaporizing the water into the air. Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air. Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets. Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.
---------------------------------------------------------------------------------------
Stage 1: Sucking out water from the ground. DC: 20 d20 + Chakra Modifier [19] 09/09 (-1 check, 20 intelligence)
9 posts in 1 post here.
Stage 2: Vaporizing the water into the air. DC: 53 (Increased from 45 for training purposes) d20 + Chakra Control [43] 10/10 (-1 check, 20 intelligence, but increased to 10 for training purposes)
12 posts in 2 posts here and here.
Stage 3: Condensing the vaporized water into balls of water in suspension in the air. DC: 40 d20 + Ninjutsu [40] 09/09 (-1 check, 20 intelligence)
9 posts in 2 posts here and here.
Stage 4: Condensing the water around specific areas or targets. DC: 75 d20 + Ninjutsu [40] + Chakra Control [43] 09/09 (-1 check, 20 intelligence)
9 posts in 1 post here. +28 EXP Technique Learned
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Aug 14, 2012 12:05 pm
Batsu gains: 150exp 10exp
Shinzu Gains: 70 exp 70 exp
Masaraku Gains: 150 exp 150 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 20, 2012 9:21 am
Name: Tsukimiya Inori Training: Henge no Jutsu Location: Fubuki Compound and then Shoreline Links: Here to Here (5)
Here to Here (14)
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|