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Tags: Naruto, Shippuden, D100, Custom, System 

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Optikk

PostPosted: Tue Jan 10, 2012 8:22 pm


Also would like to carry over my dual bloodline, and add in an Uchiha to my profile <3
159 lines=636 exp
lvl 5 1020/1020 +125 ryo
lvl 6 1316/1428

http://www.gaiaonline.com/guilds/viewtopic.php?t=20645741&page=4

Quote:
Level: 4

680/ 680 EXP

Stats

Resolve +10

---Chakra: 2000
---Stamina: 1500
---Focusing: 15
---Toughness: 20 +10

Taijutsu:+5

---Strength: 20
---Agility: 20 +5

Ninjutsu:+5

---Seal Strength: 20
---Seal Speed: 20 +5

Genjutsu:+15

---Intelligence: 99 +15
---Will Power: 1


Quote:
Zav - Done
PostPosted: Tue Jan 10, 2012 9:23 pm


Valem de Helmyre

trained at desert market: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22287623#327726759

127 x 4 = 508 experience points

522 + 508 = 1030

Level-up from 3 to 5!
Level 5 Acheived, so I get 500 Ryo and 500 experience from being recruited and hitting level 5?

so that puts me to 1530 xp, putting me to level 6!


Level 4: 100 Ryo
15 Resolve (5 Chakra, 5 Stamina, 5 Toughness)
10 Taijutsu (5 Agil, 5 Str)
5 Ninjutsu (Seal Speed)
5 Genjutsu (Int)

Level 5: 125 Ryo
15 Taijutsu (10 Strength, 5 Agility)
10 Resolve (Toughness)
5 Ninjutsu (seal speed)
5 Genjutsu (Willpower)

Level 6: 150 Ryo
15 Taijutsu (5 Strength, 10 Agility)
10 Genjutsu (Int)
5 Resolve (Toughness)
5 Ninjutsu (Seal Speed


Total Ryo: +875 Ryo

[do I make a market purchase in the Market topic? or one of the update threads?]
Quote:

Zav- Done

In your post while in the market you merely need to make note of the item purchase. The actual update for items is placed into the advanced update thread.

Tujunga de Warfang


zeth-sama

7,550 Points
  • Gender Swap 100
  • Peoplewatcher 100
  • Brandisher 100
PostPosted: Wed Jan 11, 2012 11:05 am


Quote:
Player Info
Played By:


Quote:
Character Name:Zeth
Age:
14
Height:
5'2"
Weight:
140 lb
Appearance:
User Image
Clan:
None
Role:
Combat
Affinity:
earth
Village:
sunogakure
Rank:
Academy Student
History:
I will update for this later


Quote:
Stats
Resolve

---Chakra:15
---Stamina:10
---Focusing:10
---Toughness:5

Taijutsu:

---Strength:8
---Agility:12

Ninjutsu:

---Seal Strength:10
---Seal Speed:20

Genjutsu:

---Intelligence:15
---Will Power:5


Quote:
Jutsu's
Techniques: None
Custom Techniques: None


Quote:
Gear
Items (200 ryo): None
Custom Items: None


Quote:
Completed Missions:


Quote:
Mod Notes:
You have 100 Lines before Graduation

Last Updated By -


Quote:
Zav- Done
PostPosted: Thu Jan 12, 2012 12:42 pm


My update woo! Spending stat pack acquired from revamp as well as selecting perks.

Level: 41

60480/61404 EXP

Stats
+7 stat packs

Resolve

---Chakra: 9500 +5 +5 = 10500
---Stamina: 9500 +5 = 10000
---Focusing: 80 +5 +5 +5 +5 = 100
---Toughness: 65 +10 +10 +10 +5 = 100

Taijutsu:

---Strength: 110 +10 = 120
---Agility: 155 +25 = 180

Ninjutsu:

---Seal Strength: 110 +10 = 120
---Seal Speed: 155 +25 = 180

Genjutsu:

---Intelligence: 345+15+15+15+15+15+15+15 = 450
---Will Power: 90

perks

Bulls-eye
Chain
Teleport
Keen Eye
Flash


code here:

Stat code:
[quote][size=11][align=center][b]Level:[/b] 41[/align]
60480/61404 EXP

[align=center][b]Stats[/b]

[b]Resolve[/b][/align]
---Chakra: 10500
---Stamina: 10000
---Focusing: 100
---Toughness: 100

[align=center][b]Taijutsu:[/b][/align]
---Strength: 120
---Agility: 180

[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength: 120
---Seal Speed: 180

[align=center][b]Genjutsu:[/b][/align]
---Intelligence: 450
---Will Power: 90 [/size][/quote]


Perks code:
[align=center][size=11][b]Perks[/b][/size][/align]

[quote][align=center][b]Step Aside[/b][/align]
[i]-Requirments:[/i]50 Agility
[i]-Effect:[/i]User gains +20 to dodge rolls.
[i]-Type:[/i]Passive
[i]-Limits:[/i]May only be taken once. [/quote]

[quote][b][align=center]Sustained Protection[/align][/b]
[i]-Requirements:[/i]50 Will Power
[i]-Description:[/i]Allows the user to increase there chance of resisting negative effects put on by a foe.
[i]-Effect:[/i]When rolling a willpower test to remove de-buffs in step 1 of combat, you may roll twice but the second roll, if successful, only removes the one targeted de-buff.
[i]-Type:[/i] Passive
[i]-Limits:[/i]May only be taken once. [/quote]

[quote][b][align=center]Chain[/align][/b]
[i]-Requirements:[/i]75 Int
[i]-Effect:[/i]For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain.
[i]-Type:[/i]Passive
[i]-Limits:[/i] The amount of times this perk may be taken is unlimited.
[/quote]

[quote][size=11][align=center][b]Bulls-eye[/b][/align]
[i]-Requirments:[/i]200 Int
[i]-Description:[/i]With a sharp eye and keen reflexes, one can become very capable of pin pointing and hitting their targets with an increased ease.
[i]-Effect:[/i]Grants +100 to all Accuracy and Potency checks. If applied a second time, when attacking a player holding hostages the user gains a buff equal to the counter buff the target is receiving from their perk.
[i]-Type:[/i]Passive
[i]-Limits:[/i]May only be taken twice. [b]Tracker[/b]
[/size][/quote]

[quote][b][align=center]Chain[/align][/b]
[i]-Requirements:[/i]75 Int
[i]-Effect:[/i]For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain.
[i]-Type:[/i]Passive
[i]-Limits:[/i]The amount of times this perk may be taken is unlimited.
[/quote]

[quote][size=11][align=center][b]Teleport[/b][/align]
[i]-Requirments:[/i]Chuunin Rank
[i]-Description:[/i]An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement.
[i]-Effect:[/i]While out of battle, a player may be allowed to instantly move from one location to the next within a country without having to do any wait times or lines. This may only be done once per week. (If caught cheating with this we will remove the perk and you may not be able to use it again. If caught continuing or using without this perk more severe consequences may ensue.)
While in battle, gain +200 to all Flee Checks.
[i]-Type:[/i] Innate
[i]-Limits:[/i] May only be taken once.
[/size][/quote]

[quote][size=11][align=center][b]Keen Eye[/b][/align]
[i]-Requirments:[/i]Level 20
[i]-Description:[/i]Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack.
[i]-Effect:[/i]Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus)
[i]-Type:[/i]Passive
[i]-Limits:[/i]May only be taken once. [b]Tracker.[/b]
[/size][/quote]

[quote][size=11][align=center][b]Flash[/b][/align]
[i]-Requirments:[/i]Level 25
[i]-Description:[/i]A powerfully quick movement that can give a person the edge needed to win a fight.
[i]-Effect:[/i]Increases the range of all your techniques by 1(Can not surpass Sight Range). This can only be used once every three turns.
[i]-Type:[/i]Offensive
[i]-Limits:[/i]May only be taken once.
[/size][/quote]

[quote][size=11][align=center][b]Name[/b][/align]
[i]-Requirments:[/i]
[i]-Description:[/i]
[i]-Effect:[/i]
[i]-Type:[/i]
[i]-Limits:[/i]
[/size][/quote]


Quote:
Mod Notes:

Last Updated By - Den "Completed."

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

GoldDragon1188

PostPosted: Thu Jan 12, 2012 3:28 pm


Last Update Point: http://www.gaiaonline.com/guilds/viewtopic.php?page=22&t=20645667#323983921

Then here until page 2

and back in Hidden Cloud from hereuntil Page 26

and finishing up here!

Total of 1180 Lines ~~~> 4720 EXP
Special: 2000 xp and 2000 Ryo for recruiting Tujunga de Warfang and Zeth-sama here and here!

Current XP: 6276 + This Update: 6720 = New Total: 12,996

Cruxis goes from level 13 ~~~> 19!

level 14

15 Ninjutsu
* 15 Seal Strength

10 Genjutsu
* 5 Int, 5 Will

5 Resolve
* 5 Chakra

5 Taijutsu
* 5 Agility


level 15

15 Ninjutsu
* 15 Seal Speed

10 Genjutsu
* 5 Int, 5 Will

5 Resolve
* 5 Chakra

5 Taijutsu
* 5 Agility


level 16

15 Ninjutsu
* 15 Seal Speed

10 Genjutsu
* 5 Int, 5 Will

5 Resolve
* 5 Chakra

5 Taijutsu
* 5 Agility


level 17

15 Genjutsu
* 10 Int
* 5 Willpower

10 Ninjutsu
* 5 Seal Speed, 5 Seal Strength

5 Resolve
* 5 Focusing

5 Taijutsu
* 5 Agility


level 18

15 Ninjutsu
* 10 Seal Strength, 5 Seal Speed

10 Genjutsu
*10 Will

5 Resolve
* 5 Focusing

5 Taijutsu
* 5 Agility


level 19

15 Genjutsu
* 15 Int

10 Resolve
* 5 Stamina, 5 Chakra

5 Ninjutsu
* 5 Seal Speed

5 Taijutsu
* 5 Agility



BEFORE

Level: 13

6276/ 7140 EXP

Stats

Resolve

---Chakra: 5000
---Stamina: 3000
---Focusing: 30
---Toughness: 10

Taijutsu:

---Strength: 5
---Agility: 80

Ninjutsu:

---Seal Strength: 85
---Seal Speed: 70

Genjutsu:

---Intelligence: 120
---Will Power: 85


AFTER
Level: 19

12,996 / 14,280 EXP

Stats

Resolve

---Chakra: 7000
---Stamina: 3500
---Focusing: 40
---Toughness: 10

Taijutsu:

---Strength: 5
---Agility: 110

Ninjutsu:

---Seal Strength: 115
---Seal Speed: 115

Genjutsu:

---Intelligence: 165
---Will Power: 115


Ryo:
Paychecks: 350, 375, 400, 425, 450, 475 = 2475
+2000 Ryo from Recruting [see above]
Total Ryo Earned: 4475

Ryo Before: 3475 + Update: 4475 = 7950 Ryo

+3 New Custom Tech Slots (11 Total))
+4 Normal Jutsu Slots (16 Total)
+9 Basic Jutsu Slots (33 now?)
+2 Upgrade Jutsu Slots (8 Total)

+1 Perk:
Quote:
Hidden Wires

-Requirements: Traps, 100 Int
-Effect: +50 Accuracy and Power to all stun checks.
-Type: Passive
-Limits: May only be taken 3 times. Tracker


Quote:
Mod Notes:

Last Updated By - Den "Completed."
PostPosted: Thu Jan 12, 2012 10:51 pm


Character: zeth

i completed enough lines for the academy here is the links for the two pages they ended up on

first 3 posts.

last post

also i have dont 127 lines

127 x 4 = 508 exp

0 + 508 = 508 exp

so i go from lvl 0 to lvl 3

(The ()'s are each a lvl up from left to right)

Quote:
Stats
Resolve

---Chakra:15(+2)(+5)(+0) = 22 (2200)
---Stamina:10(+10)(+5)(+5) = 30 (3000)
---Focusing:10(+2)(+0)(+0) = 12
---Toughness:5 (+1)(+0)(+5) = 11

Taijutsu:

---Strength:8(+0)(+0)(+5) = 13
---Agility:12(+5)(+5)(+0) = 22

Ninjutsu:

---Seal Strength:10(+5)(+5)(+10) = 30
---Seal Speed:20(+5)(+10)(+5) = 40

Genjutsu:

---Intelligence:15(+5)(+5)(+5) = 30
---Will Power:5(+0)(+0)(+0) = 5


__
Quote:
[align=center][b]Stats[/b]
[b]Resolve[/b][/align]
---Chakra:15(+2)(+5)(+0) = 22 (2200)
---Stamina:10(+10)(+5)(+5) = 30 (3000)
---Focusing:10(+2)(+0)(+0) = 12
---Toughness:5 (+1)(+0)(+5) = 11

[align=center][b]Taijutsu:[/b][/align]
---Strength:8(+0)(+0)(+5) = 13
---Agility:12(+5)(+5)(+0) = 22

[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength:10(+5)(+5)(+10) = 30
---Seal Speed:20(+5)(+10)(+5) = 40

[align=center][b]Genjutsu:[/b][/align]
---Intelligence:15(+5)(+5)(+5) = 30
---Will Power:5(+0)(+0)(+0) = 5


also for lvling each time i get ryo

25 x 1 = 25

25 x 2 = 50

25 x 3 = 75

200 + 150 = 350

also id like to add a last name. i forgot about it , make my last name king
Quote:
Mod Notes:

Last Updated By - Den "Completed."

zeth-sama

7,550 Points
  • Gender Swap 100
  • Peoplewatcher 100
  • Brandisher 100

MonkpoolofLight

PostPosted: Sun Jan 15, 2012 7:56 pm


Musica Knote

Orasakai Compound-572 Lines

Travel-120 Lines

Lightning Country-60 Lines

Gryu'jiong 944 Lines
EXP Gained: 6784
29,560+6784=36,344

LEVEL UP!
Stat Package 1

Resolve


---Chakra: 20,000 +700 (7pts) 20,700
---Stamina: 6,700
---Focusing: 100 +3 (3 Pts) 103
---Toughness: 94

Taijutsu:


---Strength: 61 +3 64
---Agility: 113 +2 115

Ninjutsu:


---Seal Strength: 146 +3 149
---Seal Speed: 144 +2 146

Genjutsu:


---Intelligence: 146 +15 161
---Will Power: 95


LEVEL UP!
Stat Package 2

Resolve


---Chakra: 20,700 +800 (8pts) 21,500
---Stamina: 6,700
---Focusing: 103 +2 (2 Pts) 105
---Toughness: 94

Taijutsu:


---Strength: 64 +3 67
---Agility: 115 +2 117

Ninjutsu:


---Seal Strength: 149 +3 152
---Seal Speed: 146 +2 148

Genjutsu:


---Intelligence: 161 +15 176
---Will Power: 95


LEVEL UP!
Stat Package 2

Resolve


---Chakra: 21,500 +900 (9pts) 22,400
---Stamina: 6,700
---Focusing: 105 +1 (1 Pts) 106
---Toughness: 94

Taijutsu:


---Strength: 67 +3 70
---Agility: 117 +2 119

Ninjutsu:


---Seal Strength: 152 +3 155
---Seal Speed: 148 +2 150

Genjutsu:


---Intelligence: 176 +15 191
---Will Power: 95


Perks
Nerve Gas

-Requirements: Traps, 100 Int
-Effect: Deals an extra -375 when using a damage debuff.
-Type: Passive
-Limits: May only be taken 3 times. Tracker

Quote:
Zav- Done
PostPosted: Sun Jan 15, 2012 10:28 pm


Saru (Sun Sun) Wukong

Lightning Country - 60 Lines

Gryujiong - 944 Lines

1004 Lines x 4 = 4016 Exp

Level: 5 896 /1020 exp + 4016 = 4,912 Exp

Level 12
4,912 / 5304 EXP


+7 Stat Packages [15/10/5/5]

Quote:
Resolve (10/10/10/10/15/5/15)

---Chakra: 1700 (0/3/3/3/3/5/10) = 44
---Stamina: 3500 (0/2/2/2/2/0/0) = 43
---Focusing: 5 (0/0/0/0/0/0/0) = 5
---Toughness: 23 (10/5/5/5/10/0/5) = 63

Taijutsu: (5/5/5/5/5/15/5)

---Strength: 25 (2/2/2/2/2/5/2) = 42
---Agility: 35 (3/3/3/3/3/10/3) = 63

Ninjutsu: (5/5/5/5/5/5/5)

---Seal Strength: 20 (3/3/3/3/3/3/3) = 41
---Seal Speed: 20 (2/2/2/2/2/2/2) = 34

Genjutsu: (15/15/15/15/10/10/10)

---Intelligence: 45 (15/15/15/15/10/5/10) = 130
---Will Power: 25 (0/0/0/0/0/5/0) = 30




Perks Taken:
Quote:

Chain

-Requirements: 75 Int
-Effect: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain.
-Type: Passive
-Limits: The amount of times this perk may be taken is unlimited.


[quote]
[b]Chain[/b]

[i]-Requirements[/i]: 75 Int
[i]-Effect[/i]: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain.
[i]-Type[/i]: Passive
[i]-Limits[/i]: The amount of times this perk may be taken is unlimited. [/quote]


Quote:
First Gate: Gate of Opening

-Requirements: Level 10 | Requires 100 Tai
-Description: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential.
-Effect: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy.
Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however).
-Type: Offensive
-Limits: May only be taken once. May only be activated once per battle.


[quote][b]First Gate: Gate of Opening[/b]

[i]-Requirements[/i]: Level 10 | Requires 100 Tai
[i]-Description[/i]: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential.
[i]-Effect[/i]: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy.
Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however).
[i]-Type[/i]: Offensive
[i]-Limits[/i]: May only be taken once. May only be activated once per battle.
[/quote]


Quote:
Zav- Done

A Smol Potato

Naughty Werewolf

15,325 Points
  • Bunny Hoarder 150
  • Survivor 150
  • Peoplewatcher 100

The Dice King

PostPosted: Mon Jan 16, 2012 8:22 pm


Quote:
Player Info
Played By:
The Dice King


Quote:
Character Name:
Kole Solaire
Age:
16
Height:
5’ 6”
Weight:
134
Appearance:
Kole has an athletic figure despite his constant laziness, though this is merely in appearance only; Kole lacks mostly any type of physical strength and endurance whatsoever. Kole has the trademark grey hair and grey eyes of his ancestors, rumored to turn a brilliant red when his chakra is activated, but since his birth Kole has not achieved this. His light grey hair hangs down at medium length. His eyes are always half open, and though he is constantly tired, he bears no bags under his eyes. He instead yields the eyes of a careless man, or someone who is only putting in half the effort to pay attention. As for clothes, he tends to adhere to the garbs of commoners. He sports dark grey slacks, black boots, and wears his clan’s jacket out of respect. The jacket is faded red and the sleeves are black. On the right side of his chest is his family’s crest, a tribal looking sun symbol, that is also black. The jacket is a little raggedy as his mother said it was something her grandfather had once cherished. Kole is also known to wear a shoulder bag to keep belongings in, like ninja tools, but he mostly packs snacks and drinks.
Clan:
No-Clan
Role:
Combat
Affinity:
Fire
Village:
Mist
Rank:
Academy Student
History:
Kole is the final remaining member of the deceased Solaire Clan. In the ancient wars that took place across the lands, the Solaire clan were a standard background ninja. Over countless generations the Solaire clan developed unique fire jutsu, and a renowned visual jutsu once known as the Taiyogan. But these ancient arts were lost in the great wars. Broken, and outmatched in battle, due to their trademark physical weaknesses, the Solaire clan, once a clan of the Village Hidden in the Leaves, attempted to escape the continuing violence by moving. However, there journey was ambushed by a squad of Mist ninja’s. The once proud clan was held hostage, and their ransom failed to be recognized by the Village Hidden in the Leaves. The warriors died, one by one, until all that were left were the lower class. In the passing time of peace, the clan was released, but with nowhere else to return, they remained in mist as peasants and workers. A few generations later and their innate fragility gave way to fatigue and disease, and silently slipped away into history. Kole’s mother died of stress at a young age, and since then Kole has lived much of his life on his own. His mother never revealed his father’s identity before her passing; rumor is that it might not have even been a Solaire member (more likely actually, due to their rapidly decreasing population) Through his mother’s stories, Kole has an understanding of there once proud clan, but no knowledge of their abilities. As the last of his kind, he decided to become a shinobi as a final salute to the clan in hopes that he can at least honor their ancient ways. Kole, unfortunately, is not much of a warrior, however. Unlike his ninja brethren, he lacks any skills whatsoever to give him an edge. His physical strength is that of a small rodent and his understanding of genjutsu is as complex as a foreign language to him. In his early stages he also had no means of using ninjutsu all though he tried. He figured, in his head, that his bloodline was so old and faded that the shinobi spirit within, no longer existed. Despite this he remains a shinobi out of some sort of pride he feels he should have. He bears no ill will to the Village Hidden in the Leaves or Mist, as he knows nothing in the past was a direct attack at the clan itself, rather a time of war, and therefore subconsciously, he remains a shinobi in hopes that he may find his path in life.


Quote:
Stats
Resolve

---Chakra: 2,000
---Stamina: 1,000
---Focusing: 8
---Toughness: 2

Taijutsu:

---Strength: 5
---Agility: 15

Ninjutsu:

---Seal Strength: 20
---Seal Speed: 10

Genjutsu:

---Intelligence: 10
---Will Power: 10


Quote:
Jutsu's
Techniques: None
Custom Techniques: None


Quote:
Gear
Items (200 ryo): None
Custom Items: None


Quote:
Completed Missions:


Quote:
Mod Notes:
You have 100 Lines before Graduation

Last Updated By -


Quote:
For my Clan Bonus I will take
+50 Check to Stealth
+50 Check to Flee


Quote:
Zav- Done
PostPosted: Tue Jan 17, 2012 6:32 pm


Oasis
post revamp stat package update

Change
age: 16
Height: 5' 2"

+7 stat packs

Original
Quote:

Resolve:

---Chakra: 7500
---Stamina: 6000
---Focusing: 80
---Toughness: 50

Taijutsu:

---Strength: 85
---Agility: 240

Ninjutsu:

---Seal Strength: 65
---Seal Speed: 180

Genjutsu:

---Intelligence: 240
---Will Power: 205


Dispersion
Quote:

Resolve: +10+10+10+10+10+10+10

---Chakra: 7500 +10+10+10
---Stamina: 6000+10+10
---Focusing: 80 +10+10
---Toughness: 50

Taijutsu: +5+5+5+5+5+5+5

---Strength: 85 +5+5+5+5+5+5+5
---Agility: 240

Ninjutsu: +5+5+5+5+5+5+5

---Seal Strength: 65 +5+5+5+5+5+5
---Seal Speed: 180

Genjutsu: +15+15+15+15+15+15+15

---Intelligence: 240 +15+15+15+15+15+15+15
---Will Power: 205


total
Quote:

Resolve:

---Chakra: 10500
---Stamina: 8000
---Focusing: 100
---Toughness: 50

Taijutsu:

---Strength: 120
---Agility: 240

Ninjutsu:

---Seal Strength: 100
---Seal Speed: 180

Genjutsu:

---Intelligence: 345
---Will Power: 205



Perks

[quote]
[align=center][b]Flash [/b][/align]

-Requirements: Level 25
-Description: A powerfully quick movement that can give a person the edge needed to win a fight.
-Effect: Increases the range of all your techniques by 1(Can not surpass Sight Range). This can only be used once every three turns.
-Type: Offensive
-Limits: May only be taken once. [/quote]

X2
[quote]
[align=center][b]Critical Cure [/b][/align]

-Requirements: Level 20 - 100 Int l 200 Int
-Effect: Suffer -50 to in battle medicate checks vs critical damage (instead of -100) If taken a second time suffer nothing to the check.
-Type: Innate
-Limits: Only applies to checks made during battle. [b]Medical[/b][/quote]

[quote]
[align=center][b]Cured Ailment [/b][/align]

-Requirements: 150 int, First Aid Training, level 20
-Effect: Gain 1 extra attempt at removing physical debuffs from an ally, however the extra attempt suffers a -50 to the check.
-Type: Innate
-Limits: May only be taken once. Physical debuffs only. [b]Medical[/b][/quote]

[quote]
[align=center][b]Dual Activation [/b][/align]

-Requirements: 200 Int
-Description: This allows you to combo much easier than normal, allowing you to exceed the normal limits of combo's but at a hefty cost.
-Effect: When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) but with DOUBLE the Chakra/Fatigue cost for activation IF it meets a few requirements:
-The "free" skill you combo on has to be of equal or lower level to the skill it's being chained to.
Note, the sustain cost of any skill combo'd on is not doubled however, simply the activation for adding it to the combo.
-Type: Offensive
-Limits: May only be taken Once. [/quote]

Quote:
Mod Notes:

Last Updated By - Den "Completed."

darklord_avalon

Sexy Muse

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neodrac54

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PostPosted: Tue Jan 17, 2012 8:15 pm


Team Update Request:

Quote:
Team Leader: Notwen

Team:
Takeshi
Rissa
Nova


Quote:
Mod Notes:

Last Updated By - Den "Completed."
PostPosted: Fri Jan 20, 2012 6:13 pm


Academy Link:

http://www.gaiaonline.com/guilds/viewtopic.php?page=17&t=20645647#328246375

Regular Profile (Shouldn't put the numbered one right?)
http://www.gaiaonline.com/guilds/viewtopic.php?t=22201445
Im the last one (Character: Kole Solaire)

Quote:
Level: 0
628/100 EXP (Level up)


Quote:
---Chakra: 2,000
+15 = 3500
---Stamina: 1,000
---Focusing: 8
---Toughness: 2

Taijutsu:

---Strength: 5
+5 = 10
---Agility: 15

Ninjutsu:

---Seal Strength: 20
+10 = 30
---Seal Speed: 10

Genjutsu:

---Intelligence: 10
+5 = 15
---Will Power: 10


Quote:
Level 1
628/ 68 EXP (Level Up)


Quote:
Resolve

---Chakra: 3,500
+10 = 4,500
---Stamina: 1,000
---Focusing: 8
+5 = 13
---Toughness: 2

Taijutsu:

---Strength: 10
---Agility: 15
+5 = 20

Ninjutsu:

---Seal Strength: 30
+5 = 35
---Seal Speed: 10
+5 = 15

Genjutsu:

---Intelligence: 15
+5 = 20
---Will Power: 10


Quote:
Level 2
628/ 204 EXP (Level Up)


Quote:
Resolve

---Chakra: 4,500
+15 = 6,000
---Stamina: 1,000
---Focusing: 13
---Toughness: 2

Taijutsu:

---Strength: 10
---Agility: 20
+5 = 25

Ninjutsu:

---Seal Strength: 35
+10 = 45
---Seal Speed: 15

Genjutsu:

---Intelligence: 20
+5 = 25
---Will Power: 10


Quote:
Level 3
628/408 (Level Up)


Quote:
Resolve

---Chakra: 6,000
+5 = 6,500
---Stamina: 1,000
+5 = 1,500
---Focusing: 13
---Toughness: 2

Taijutsu:

---Strength: 10
---Agility: 25
+5 = 30

Ninjutsu:

---Seal Strength: 45
+15 = 60
---Seal Speed: 15

Genjutsu:

---Intelligence: 25
+5 = 30
---Will Power: 10


Quote:
Level 4
628/680


Quote:
Resolve

---Chakra: 6,500
---Stamina: 1,500
---Focusing: 13
---Toughness: 2

Taijutsu:

---Strength: 10
---Agility: 30

Ninjutsu:

---Seal Strength: 60
---Seal Speed: 15

Genjutsu:

---Intelligence: 30
---Will Power: 10


This needs to be checked, my math is pitiful (Thank you for the correction)

Also, is there a thread I can go to for a little extra help in Jutsu creation, I've been reading the rules and what not, but i'm just stumped a little on a few little things. Effect is really throwing me off. (Sent Vash a pm a couple days ago, guess its just a waiting game then.)

Quote:
Mod Notes:
PM Sent
Last Updated By - Den "Completed."

The Dice King


GoldDragon1188

PostPosted: Sun Jan 22, 2012 7:24 pm


Quote:
Mod Notes:

Last Updated By - Den "Completed."
PostPosted: Sun Jan 22, 2012 11:04 pm


Quote:
Calculating Fund Gains for Lightning Country

4,739 Ryo Gained from the creation of Iron Claw Gloves

5,000 Ryo Gained from the creation of Poseidon's Trident

4,000 Ryo Gained from the creation of Eagle Scope

3,900 Ryo Gained from the purchase of Beilborg(Ally Item)

Quote:
Mod Notes:
17,639 Total Ryo Added to Lightning Country Funds

Quote:

Zav: Nevermind . u.

DenShazo15

Dangerous Citizen

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GoldDragon1188

PostPosted: Tue Jan 24, 2012 8:37 am


Updating Cruxis

Last Update Point: was here!; BUT the post is missing. I honestly have no clue what happened to the post; but I can at least say how I know it exists.
My last update report links to "Finishing up here", and I know the post exists because I had to add 40 lines to in in order to complete traveling to Gryu'jiong [because I'd thought I could go from Country ---> Market not realizing I had to go from the Country ---> Village then from Village ---> Market.]

Then I went from the Village to the Market here: http://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=22202185#327868209

In the Market: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22290907#327838267

Leaving the Market: http://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=22202185#327930317 & http://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=22202185#327960419

Then failed a mission on pages 2 & 3 xD

and finishing up this update by helping clean Gryu'joing on pages 4 & 5 for 3000 Ryo! =D
Quote:
This area has experienced a recent flood that has damaged several of the shops and inns in the village. The Raikage has request that anyone passing through the area to please assist in any way possible. He has granted a 3,000 ryo reward for anyone who takes the time to help clean up some of the wreckage. (It takes 250 lines to clean up)


Total: 935 lines = 3740xp
Current XP: 12,996 + Earned XP : 3,740 = New Total: 16,736
Cruxis gains 2 levels! =D

Stat Pack level 20

15: Ninjutsu
* Seal Strength +15

10: Genjutsu
* Int +10

5: Resolve:
* Chakra +5

5: Taijutsu
* Agility +5


Stat Pack level 21

15 Resolve:
* Chakra +5, Stamina +5, Toughness +5

10 Ninjutsu:
* Seal Speed +10

5 Genjutsu
* Int +5

5 Taijutsu
* Agility +5



BEFORE
Level: 19

12,996 / 14,280 EXP

Stats

Resolve

---Chakra: 7000
---Stamina: 3500
---Focusing: 40
---Toughness: 10

Taijutsu:

---Strength: 5
---Agility: 110

Ninjutsu:

---Seal Strength: 115
---Seal Speed: 115

Genjutsu:

---Intelligence: 165
---Will Power: 115



AFTER
Level: 21

16,736 / 17,204 EXP

Stats

Resolve

---Chakra: 8000
---Stamina: 4000
---Focusing: 40
---Toughness: 15

Taijutsu:

---Strength: 5
---Agility: 120

Ninjutsu:

---Seal Strength: 130
---Seal Speed: 125

Genjutsu:

---Intelligence: 180
---Will Power: 115


Ryo:
Paychecks: 500, 525 = 1025
+3000 Ryo for helping clean up Gryu'jiong
Total Ryo Earned: 4025

Ryo Before: 150 + Update: 4025 = 4175 Ryo


+2 Normal Tech Slots [18 Total]
+1 Custom Tech Slot [12 Total]
+1 Upgrade Slot [9 total]
+1 Perk


Quote:
Hidden in the Shadows [Jutsu Disguise]

-Requirements: Finely Honed Senses, 130 Seal Str
-Effect: +50 to Stealth Checks.
-Type: Passive
-Limits: May only be taken three times. (Must select between Sneaking(Agi requirement), Jutsu Disguise (Seal Str requirement) or Normal Disguise (Int requirement) type Stealth when choosing.) Tracker


Quote:
Zav: Done
Reply
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