MINOR REVISION Character Name: Sailor Dionysus Reason for Revision: Power upage since he upgraded from Chibi to Adult. Ive just been hella lazy and never did it
Quote:
Sailor Scout Attack: Grape Bomb Saying the name of his attack, three little grape bombs appear in Dionysus' hand. He can then throw these at his enemies feet to distract them exploding with a loud noise that could distract his enemies. While the bomb explodes on contact with the ground, Dion only has about 20 seconds to use these before they fade away. This attack can only happen once.
** His grape bombs are the equivalent of bang snaps. It's basically just really irritating.
Super Sailor Scout Attack: Grape Grenade -- LOCKED Saying the name of his attack a small bunch of grapes (ON the stem) appears in his hand. It's small enough to fit in his hand but bigger then his previous bombs. Dionysus then throws this either at the target themselves or at their feet and it explodes with a loud noise into a sticky grape mess. It also gives them minor scratching and bruising. He can only use this attack once, and as such he has 20 seconds to use the grenade before it disappears.
Eternal Sailor Attack: Grape Explosion -- LOCKED Once again saying his attack name, Dionysus summons the same bunch of grapes from his previous attack. Though this time when he throws it, instead of exploding the grapes break off from the stem, scattering across the ground in a five foot radius from where it lands. Think along the lines of land mines. The grapes will explode once the enemy is close enough. While the land mine also explodes with a loud noise and the sticky mess, this attack can also give the enemy minor to moderate scratching and bruising. While the 'land mine' This attack can only happen once, and once again he has a time limit to use the attack before it fades. This time however the attack lasts for 30 seconds.
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Quote:
Sailor Scout Attack: Grape Bomb Saying the name of his attack, three little grape bombs appear in Dionysus' hand. He can then throw these at his enemies feet or at the ground, to distract them exploding with a loud noise that could distract his enemies. If thrown at the enemy and it connects, there is enough power to have one hell of a sting and leave minor bruises and scratches. Dion only has about 20 seconds to use these before they fade away. This attack can happen three times.
** His grape bombs are the equivalent of bang snaps in size. It's basically just really irritating.
Super Sailor Scout Attack: Grape Grenade -- LOCKED Saying the name of his attack a small bunch of grapes (ON the stem) appears in his hand. It's small enough to fit in his hand but bigger then his previous bombs. Once again, Dionysus then throws this either at the target themselves or at their feet and it explodes with a loud noise. It also gives them minor to moderate scratching and bruising. He can only use this attack twice, and as such he has 30 seconds to use the grenade before it disappears.
Eternal Sailor Attack: Grape Explosion -- LOCKED Once again saying his attack name, Dionysus summons the same bunch of grapes from his previous attack. Though this time when he throws it, instead of exploding the grapes break off from the stem, scattering across the ground in a five foot radius from where it lands. Think along the lines of land mines. The grapes will explode once the enemy is close enough. While the land mine also explodes with a loud noise, this attack can also give the enemy moderate to major scratching and bruising. While the 'land mine' this attack can only happen twice, and once again he has a time limit to use the attack before it fades. This time however the attack lasts for 45 seconds.
ACCEPTED
Posted: Fri Mar 13, 2015 4:11 pm
The Space Cauldron
MAJOR REVISION Character Name: Sailor Persephone Reason for Revision: Purification and recorruption into the DMC Link to Old Profile:Here! Link to Revised Profile:Here!
MINOR REVISION Character Name: Captain Jarosite Reason for Revision: So upon actually playing with his Captain weapons and the ability on them, I've come to the conclusion that his General weapons are wrong for where the character has progressed since I revised him back in October. For this reason, I'm removing any sort of ability/magic his weapons have and replacing the Haseo Twin Blade concept with more practical cutlasses.
Current General Weapons
Capt. : A pair of daggers. While sharp enough to draw blood and do minor cuts, they don't do much else. When they hit, they release a small bass beat, numbing a four inch area around the point of impact for 10 seconds. General: Two of these [ x ] (they're based on Haseo's twin blades from .HACK// G.U. and Roots) They're two feet long from pummel to end of the blade arch. Each of the 'blades' are giant guitar picks. The bass beat these admit numb the entire limb between two joints (so between from a wrist to an elbow, or a hip to a knee) for 10 seconds as well.
With both of these, the beat does not discriminate between factions. If you accidentally get caught with one of these and you're on his side, it still affects you.
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New Weapons
Capt: Twin daggers. Stabby stabby. General: Twin cutlasses, standard length, with ornate crossguards. Slicey slicey.
APPROVED
Posted: Thu Mar 26, 2015 5:07 pm
Sakura Faerie x
MINOR REVISION Character Name: Katherine Chang Reason for Revision: Grouped up similar virtues/flaws, removed some of each, added new ones to take up the place of the ones grouped up or removed Under spoilers because they are rather lengthy
Quote:
Virtues: Steadfast to the Truth (Strong Willed)-- Katherine has always been told that she has a strong will. Fighting until the end, she will never give up or give in to the enemy. In situations when she there are two (or more) opposing sides, she prefers to stay neutral, although when she chooses a side a side to fight for, she will never give up or give in to the opposing side, standing strong, like a plum blossom withstanding the harsh storms of winter.
Work hard, Live life better (Perseverant)-- Hard work and dedication bring success. That is what Katherine's parents have always told her. Try your best in whatever you do, don't ever give up, is her daily motto to start the day. Katherine gives it her all, when doing something, and aims for the best possible results she can attain. Despite the hurdles life throws at her, Katherine keeps going at it will all she's got.
Look Towards the Sun (Optimistic)-- Optimism is looking at the brighter side of things, at the better in situations. Katherine's natural optimism helps cheer to those around her when they are feeling down, bringing light into their world when they have little. She sees the good in desperate situations, able to bring hope to others. Just by being around her, Katherine can tease a smile out of others when they are upset, finding the bright side in whatever happens to go on.
Integrity that Never Falters (Unwavering Integrity)-- Despite being rather stubborn at times, Katherine is a "goody-goody-two-shoes" at heart, anti-lying and anti-cheating. Her sense of integrity is very strong, and thus is considered one of the few people whom others can trust with their secrets, as never would she ever willingly let others cajole her out of sticking to the good morals she was taught. She stands firm to things that are morally right, and refuses to do things that are wrong and considered unhealthily for her soul.
Flaws: Hard-headed, Thick-skulled (Stubborn)-- Disagreeable. Indisputable. Makes someone want to slam her head against the wall. That is Katherine down to a few words. She has always insisted on certain things, and doesn't budge. Ever. Her parents have sighed in frustration, teachers hidden twitching eyes behind textbooks, all throughout her life. When convinced of something, she fights until the end for her cause, not backing down, getting her into a lot of trouble, since some of the things she is convinced of is not "supported" by some of her friends, which leads to small fights about subjects within them (for example, Katherine strongly believes that artificial food, such as candy, is utterly disgusting and foul tasting. Her friends disagree).
Words like knives (Blunt)-- Katherine is very blunt. She often doesn't watch her mouth, and so harsh truths are voiced aloud before she thinks them through. She prefers telling the truth straight on instead of sugar coating them, and thus her words often seem more harsh then they actually are. All her life, Katherine has been straightforward with those around her, sometimes criticizing them in a not-so-settle way. A few (read that as a lot) friendships have been broken because of her sharp way of criticizing her associates. Many feelings have been hurt, and few have been made up.
Playing the Blame Game (Blamer)-- Being a pro at a game is usually considered something to brag about. Excelling at the Blame Game, though, isn't anything to be proud of. Katherine holds the title of "Experienced Professional" in said game. She has a bad habit of usually denying negative things that are accused of her, and then blaming someone else, pushing the responsibility onto them (which is why it is called the "Blame Game"). In situations in which Katherine is accused of something, she refuses to admit that that she was the one who had done the wrong, instead blaming someone else; for example, if Katherine was accused of breaking her brothers toy by accidentally stepping on it, she would, instead of accepting the blame and apologizing, blame her brother for putting the toy in the middle of the walkway where anyone could step on it, and that the broken toy was his consequence for not putting the said item in a safer area.
It's Either Perfect or Nothing (Perfectionist)-- According to her parents and everyone around her, Katherine is a perfectionist, seeking to achieve "perfection" in whatever she does. She sets very high expectations for herself and those around her--expectations that are so high, they are near impossible to attain--and will sometimes throw a fit if her expectations are not met, falling (very) short of "perfect". Often, she will refuse to do projects or activities she is certain she will fail in, as the predicted result will not be perfect. Her habit of redoing (and redoing) things over and over again until she is satisfied with the result (or gives up on the cause) often infuriate her parents and friends, as each failed attempt Katherine makes is usually followed with some sort of a negative reaction (such as screaming, cursing, etc).
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Virtues: Steadfast to the Truth (Strong Willed)-- Katherine has always been told that she has a strong will. Fighting until the end, she will never give up or give in to the enemy. Katherine's sense of integrity is very strong, and paired with her strong will, she is considered one of the few people whom others can trust with their secrets, as never would she ever willingly let others cajole her out of sticking to the good morals she was taught. She stands firm to things that she believes, and refuses to do things that are wrong. Under no circumstance would Katherine budge from her morals, sticking to them as sturdier than if attached with superglue.
Never Ever Giving Up (Perseverant)-- If there is one thing Katherine will not do, it is backing down and giving up on a situation. Katherine is not the type to give up easily, and will continue attempting any goal she has set her sights on. She will keep working for her cause, and even if she comes upon an impediment in her way, no roadblock will be able to prevent her from moving forward to her target. When given a task that seems impossible, Katherine will not let it faze her, working around the hurdles and eventually reaching the goal. In her heart, Katherine deeply believes that by persevering through hardships, she will come out of the situations stronger, with the ability to do more in life.
Keeping a Low Profile (Modest) Although prideful, Katherine is very modest in her appearance and way of life. Ever since she was young, Katherine has always avoided attention, often drawing the gazing eyes of other to another to whom she uses as a meat shield. She wears very simple clothes; Katherine's closet and daily wear is composed of solid color shirts and dark yoga pants, all to which are rather bland as to draw attention away from herself. In public, Katherine does not talk much, and when complimented, usually replies with a humble answer that is said to direct attention elsewhere. Such humility is, however, rather attractive to others, and Katherine ends up getting attention she had not originally sought out for, but, although she denies it, ends up liking.
Flaws: Hard-headed, Thick-skulled (Stubborn)-- Obstinate. Obdurate. Headstrong. That is Katherine down to a few words. She has always insisted on certain things, and doesn't budge. Ever. When convinced of something, she fights until the end for her cause, not backing down, often getting her into a lot of trouble. If Katherine gets an idea in her head, and openly tells the world about it, she will resist any other idea that could deviate her original one, sticking to what she started with. Those that wish to argue Katherine out of her position have pretty much signed to do an impossible task. Katherine will come up with all sorts of concepts and ideas to support her cause, some getting to the point of being entirely absurd, in order to protect her position; all efforts of the persuading partly will come to be of not effect.
Words like knives (Blunt)-- Katherine is very blunt. She often doesn't watch her mouth, and so harsh truths are voiced aloud before she thinks them through. She prefers telling the truth straight on instead of sugar coating them, and thus her words often seem more harsh then they actually are. All her life, Katherine has been straightforward with those around her, sometimes criticizing them in a not-so-settle way. Relationships early in development have been quickly broken because of Katherine's sharp way of criticizing her associates; only those whom she has known for a long time are used to and not deeply offended by Katherine's blunt comments. Many feelings have been hurt, and few have been made up.
No Backing Down (Prideful)-- Under normal circumstances, Katherine has a habit of denying negative things that are accused of her, and then blaming someone else, with her pride preventing her from admitting to doing any wrong. She tries keeps up the image as someone who is "perfect," and thus will try to avoid anything that could possibly mar her image. In situations in which Katherine is accused of something, she refuses to admit that that she was the one who had done the wrong, instead blaming someone else, hiding her face from the shame that would come from admitting to her actions. Whenever Katherine openly voices a statement, she will stick to it, even when proven that her statement was wrong, for her pride allows no pathway of backing down.
MINOR REVISION Character Name: Istas Holywell | Sailor Hugbell Reason for Revision: She's aged out of Chibidom and her attack's are chibidized.
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Sailor Senshi Attack: NAME: Teddy Comfy Catches
Hugbell can change her plush teddy into a "big bear pillow" for a comfortable landing.
Pros:
-Can make falling from certain distances easier on the body! (So much better to land on a pillow than on hard ground) - It's soft!
Cons:
-It's the size of a twin bed, I hope you have good aim. -Breaks easily (Opps... why are there feathers flying?) -Disappears after a hard hit. (aka person falling, it breaks/disappears) -Works for either Foes or Friends -Can be used twice (second time is often very dangerous and little more unstable) -If no one falls on it can make walking difficult. -If not struck in 30 seconds it disappears (Rules aren't established. ATM I'm trying to cover the just in case things)
Super Sailor Senshi Attack NAME: Teddy Extra Comfy Catches
Hugbell can change her teddy into a "big bear pillow" for a comfortable landing.
Pros:
-Can make falling from certain distances easier on the body! (So much better to land on a pillow than on hard ground) - It's soft!
Cons:
-It's the size of a full bed, I hope you have good aim. -Breaks easily (Opps... why are there feathers flying?) -Disappears after a hard hit. (aka person falling, it breaks/disappears) -Works for either Foes or Friends -Can be used once -If no one falls on it can make walking difficult. -If not struck in 30 seconds it disappears (Rules aren't established. ATM I'm trying to cover the just in case things)
Eternal Sailor Senshi Attack NAME: Comfort Hugs
When Hug-bell calls this attack, Barnaby starts to grow. However, unlike his earlier stages he only grows to about 4’5” inches tall (The size of a small child). While he grows Hug-bell throws him at a target, friend or foe; and when Barnaby hits his arms wrap around that target in a “hug”. Once Barnaby’s arms have wrapped around the targeted person that person starts to feel the comforting feelings of warm and fuzziness inside. If this attack hits an uninjured person they will just feel the overall effect of being comforted; however if an injured person is hit by the attack their aches/pains from the battle will temporarily be relieved as well (up to a minute). However, the intended comforted target will end up slightly distracted from the attack for a few seconds (max of 15 seconds after which Barnaby shrinks). Some targets may even feel the need to return the hug to Barnaby. This attack is easily dodged as it’s hard to not see a child-sized bear being thrown, unless the target has their back turned. This attack can only be used once in an hour time span.
Pros:
- Provides a comforting feeling of the warm and fuzzies - Temporarily relieves/comforts aches and pains for a minute -Works on both friends and foes
Cons:
-Is a little distracting to foes and friends alike -Can be dangerous to use in battles on friends
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Quote:
Sailor Senshi Attack: NAME: Teddy Comfy Catches
Hugbell can change her plush teddy into a "big bear pillow" for a comfortable landing.
Pros:
- Can make falling from certain distances easier on the body! - Barnaby's so soft! - He's the size of a full/queen mattress. - Works for either Foes or Friends. - Barnaby can be sat on if not used to catch people. =o - Barnaby Can be Punched a couple of times before disappearing.
Cons:
- He's the size of a full/queen mattress. Don't Miss! - Barnaby shrinks after a hard hit. (EX: Sailor Rainbow Dash fell on him? Barnaby goes back to normal) - Can be used twice (second time is often very dangerous and little more unstable) - If no one falls on Barnaby he can cause a 'road' block. - If not struck in 40 seconds Barnaby disappears.
Super Sailor Senshi Attack NAME: Teddy Extra Comfy Catches
Hugbell can change her teddy into a "big bear pillow" for a comfortable landing.
Pros:
- Can make falling from certain distances easier on the body! - Barnaby's so soft! - He's the size of a King mattress. - Works for either Foes or Friends. - Barnaby can be sat on if not used to catch people. =o - Barnaby Can be Punched a couple of times before disappearing.
Cons:
- He's the size of a King Matress. Don't Miss! (Harder to miss but still possible!) - Barnaby shrinks after a hard hit. (EX: Sailor Rainbow Dash fell on him? Barnaby goes back to normal) - Can be used twice (second time is often very dangerous and little more unstable) - If no one falls on Barnaby he can cause a 'road' block. - If not struck in 40 seconds Barnaby disappears.
Eternal Sailor Senshi Attack NAME: Comfort Hugs
When Hug-bell calls this attack, Barnaby starts to grow. However, unlike his earlier stages he only grows to about 4’5” inches tall (The size of a small child). While he grows Hug-bell throws him at a target, friend or foe; and when Barnaby hits his arms wrap around that target in a “hug”.
Once Barnaby’s arms have wrapped around the targeted person that person starts to feel the comforting feelings of warm and fuzziness inside. If this attack hits an uninjured person they will just feel the overall effect of being comforted. Though if Barnaby hits an injured target the minor injuries of Barnaby's target are also healed - scrapes, bruises, and shallow cuts are among the myriad of minor wounds Barnaby could heal.
The intended comforted target will end up slightly distracted from the attack for 15 seconds when Barnaby shrinks; while the comforting effect of the attack lasts about 30 seconds. Some targets may even feel the need to return the hug to Barnaby. This attack is easily dodged as it’s hard to not see a child-sized bear being thrown, unless the target has their back turned. This attack can be used twice.
Pros:
- Provides Comfort for those not wounded up to 30 seconds - Heals Minor Wounds - Scrapes, Bruises, Shallow Cuts, etc. - Works on both friends and foes. - Barnaby's great for Group Hugs too! - Can actually give a little bit of warmth if needed for comfort. (Not burning hot but. . . nice fuzzy jacket feel?)
Cons:
- Barnaby's Distracting to friends and foes. - This can be dangerous to use in battle. - Barnaby's Easily Dodged because of his Size. - Can be dispelled by punching Barnaby, dodging, etc.
MINOR REVISION Character Name: Ciel Karpusi/ Hyperborea page of Cosmos Reason for Revision: ic the encounter with Painite and her conversations with the more experienced powered characters have made Ciel realize that she is definitely mortal and she could die fighting in this war. ooc I realized that I tended to play Ciel as though she has a superman complex so I feel like that would make sense as a replacement
Quote:
OLD VIRTUE/FLAW/HOBBY HERE: Head in the cloud: She has trouble understanding just how serious or dangerous a situation is. Ellie doesn't really understand that people can get seriously hurt or killed in fighting. She doesn't really get that she isn't invincible just because she’s young.
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REVISED VIRTUE/FLAW/HOBBY HERE: Supergirl complex: Ciel feels like its her duty to save everyone. She takes it upon herself to make sure everyone she sees is happy and safe, and if she can't do that she views it as a failure on her part. She believes that even if she wears herself down or even injures herself its her duty to be the hero to everyone.
APPROVED!
Posted: Sun May 03, 2015 11:17 pm
MAJOR REVISION Character Name: Rhys Banner // Ploutonion Page of Saturn (Revising to Damian Howe // Captain Ashanite/Ploutonion) Reason for Revision: Doing this in advance of his corruption, since I'm making pretty good progress on his requirements and would like this approved and out of the way for art purposes~ Thanks<3 Link to Old Profile:Here! Link to Revised Profile:Here!
MAJOR REVISION Character Name: Mantidae Reason for Revision: She is no longer the senshi she used to be Link to Old Profile:[I USED TO BE A SENSHI] Link to Revised Profile:[HI I AM NOW YOUMA]
MINOR REVISION Character Name: Sailor Elsa, Dark Mirror Senshi of the Wendigo Reason for Revision: While I'm fond of his Eternal attack and am only making minor wording tweaks there for visuals (that people who aren't directly affected but are within sight line of people who are see the same illusion of people transforming? I think this is reasonable, but if not, I'm fine with taking it back out!), I think that having a basic Senshi start with an attack that's borderline body horror is a bad idea in terms of being able to actually get used in battle 8D;; SO fear-based magic it is!
Quote:
Sailor Scout Attack: Wendigo Creep! Elsa grabs an exposed part of one target's skin and speaks the name of his attack, and frostlike patterns begin to travel out from his hand. He must maintain his grip for five seconds, and if he does, the target begins to hallucinate that they are transforming into a wendigo - so they would see their body becoming emaciated, their skin turning grey, a cold chill settling into their flesh, and a scent of death and decay. In addition, they begin to experience a craving for human flesh - minor for the first ten seconds of the attack but becoming moderate for the last ten. These effects last for twenty seconds total. Elsa can use this attack three times per battle.
Super Sailor Scout Attack: Wendigo Stalk! Elsa grabs an exposed part of one target's skin and speaks the name of his attack, and frostlike patterns begin to travel out from his hand. He must maintain his grip for five seconds, and if he does, the target begins to hallucinate that they are transforming into a wendigo - so they would see their body becoming emaciated, their skin turning grey, their eyes sinking into their skulls, a cold chill settling into their flesh, and a scent of death and decay. In addition, they begin to experience a craving for human flesh - moderate for the first fifteen seconds of the attack but becoming severe for the last fifteen. These effects last for thirty seconds total. Elsa can use this attack twice per battle.
Eternal Sailor Attack: Wendigo Howl! Elsa speaks the name of his attack, stomps his foot on the ground, and frost spreads out from his foot to a ten-foot radius around him. Anyone within the radius begins to hallucinate that they, and everyone else, are transforming into a wendigo - so they would see their bodies becoming emaciated, their skin turning grey, their eyes sinking into their skulls, a cold chill settling into their flesh, and a scent of death and decay. In addition, the targets experience an extreme, almost unbearble craving for flesh, casing them to want to attack the nearest person - which can, indeed, be Elsa himself. The effects linger for forty seconds. Elsa can use this attack once per battle.
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Quote:
Sailor Scout Attack: Wendigo Creep! Elsa grabs an exposed part of one target's skin and speaks the name of his attack, and frostlike patterns begin to travel out from his hand. He must maintain his grip for five seconds, and if he does, the target begins to experience a cold chill, and hallucinate that there is a Wendigo stalking them, which comes with a creeping sensation of being hunted and the smell of rotting flesh. These effects last for thirty seconds total. Elsa can use this attack three times per battle.
Super Sailor Scout Attack: Wendigo Stalk! Elsa speaks the name of his attack and presses his hand to the ground, and frostlike patterns travel out from his hand to an eight-foot radius. In order for the full radius to be reached, he must maintain contact with the ground for four full seconds - interruptions before that will result in a lessened attack radius. The temperature in the affected area drops to cold-enough-to-see-your-breath levels (colder if it is already there) and everyone within the radius except for Elsa hallucinates that they are being stalked by a Wendigo, with the feeling of being hunted and the smell of rotting flesh still present. These effects last for thirty-five seconds total. Elsa can use this attack twice per battle.
Eternal Sailor Attack: Wendigo Howl! Elsa speaks the name of his attack, stomps his foot on the ground, and frost spreads out from his foot to a ten-foot radius around him. Anyone within the radius begins to hallucinate that they, and everyone else, are transforming into a wendigo - so they would see their bodies becoming emaciated, their skin turning grey, their eyes sinking into their skulls, a cold chill settling into their flesh, and a scent of death and decay. These illusory changes are also apparent to those outside the radius but within visual range. In addition, the targets experience an extreme, almost unbearable craving for flesh, casing them to want to attack the nearest person - which can, indeed, be Elsa himself. The effects linger for forty seconds. Elsa can use this attack once per battle.
Approved
Posted: Sun Jun 07, 2015 1:03 am
MAJOR REVISION Character Name: Morgan Keaton / Corrupt Haüyne of Execution Reason for Revision: Jack Bromwich / Sailor Sandrine of Execution who is being/was forcibly corrupted through an approved plot Link to Old Profile:Old Link to Revised Profile:New
MAJOR REVISION Character Name:Cerise Clayborne/Lt. Piemontite Reason for Revision:Purifying to - Lindsey D'Sceaux / Castagnu dê Centu Cavaddi (gonna call her Cavaddi for shortness) Link to Old Profile:old Link to Revised Profile:new