Problem-solving has never proven terribly difficult for Clayton; in any situation, there is given a finite amount of materials and methods to solve the conundrum at hand. A little creative thinking allows for a handful of permutations that may solve this tribulation acceptably, and critical thinking often chooses the best method for the situation. Clayton follows a very precise methodology for solving such conundrums in quick succession, which brings to him a certain level of respect for his abilities. It is not an aspect of his personality that he flaunts, but he finds no reason against making use of it when a situation calls for a bit of cleverness.
Courageous
The danger inherent in a decision does not dissuade Clayton from choosing the option he thinks is best. If throwing himself into a pit of potentially contaminated syringes can accomplish what needs to be done, and it establishes itself as the most effective solution, then he will swallow all fear to embark on that choice. This isn't to say that he lacks a healthy fear of death, as he does certainly fear it, but for that reason his courage is therefore much more respected. His courage allows him to broach confrontational interactions as well, if there comes a need to engage on such a level, as he does not cower at the prospect of a dismal result.
Flaws
PhysicalDescription
Eyes: Orange
Hair: See this hair? This color and waviness, cept as a fauxhawk with braided sides. Parted to one side.
Face:Normal caucasian tone, eyebrows usually straight, nose curves slightly upward, features otherwise unremarkable. Three stud piercings on opposite side of face to mohawk, nondescript silver balls.
Posted: Tue Oct 13, 2020 7:22 am
Senshi: Sailor Morpheus, Eternal Dark Mirror Senshi of Surreality
Challenge 1: Dream.
Attacks
Sailor Scout Attack: Morpheus' Cinders
Range: 6~-8', dependent on wind conditions Duration: 30 seconds Use Count: Useable 3x without energy replenishment. Miss Chance: Morpheus' attack can miss based on wind blowing the dust in the wrong direction, a character jumping out of the way, or shutting their eyes / shielding the face. Effect: Morpheus can either wipe his forehead or touch the dust-laden ribbon of his uniform to summon a handful of soot. He then throws it toward the target (hence the variability on range), and if it strikes them in the eyes or face, the attack will take hold. It does not sting the eyes as one would expect of soot. From then on, the afflicted character will interpret the world with blended elements of stream of consciousness / dreaming. These elements are entirely up to the player - for example, they may see someone's face taper into a trombone, or watch a battle taking place upon a lake that's dripping upward onto the clouds, or that Destiny City has become a sphere encasing the entire battle, and looking upward reveals the rooftops of buildings on the other side. Any blended elements are free reign here - sights, sounds, tastes, feelings, and smells are all viably manipulable components in Morpheus' attack.
However, this magic can only augment parts of people - it cannot change the whole.
Super Sailor Scout Attack: Morpheus' Smoke
Range: 6~-8', dependent on wind conditions Duration: 40 seconds Use Count: Useable 3x without energy replenishment. Miss Chance: Morpheus' attack can miss based on wind blowing the smoke in the wrong direction, a character jumping out of the way, or shutting their eyes / shielding the face. Effect: Morpheus can either wipe his forehead or touch the dust-laden ribbon of his uniform to summon a handful of soot. He then blows it toward the target (hence the variability on range), and if it is ingested by the target, the attack will take hold. It does not sting the eyes as one would expect of smoke. From then on, the afflicted character will interpret the world with blended elements of stream of consciousness / dreaming. These elements are entirely up to the player - for example, they may see someone's face taper into a trombone, or watch a battle taking place upon a lake that's dripping upward onto the clouds, or that Destiny City has become a sphere encasing the entire battle, and looking upward reveals the rooftops of buildings on the other side. Any blended elements are free reign here - sights, sounds, tastes, feelings, and smells are all viably manipulable components in Morpheus' attack.
This attack can affect people on a whole - characters may see people as something entirely different, like whales floating on balloons, or household furniture, or even as other significant figures in their lives.
Eternal Sailor Attack: Morpheus' Dreamweaver
Range: By touch - area of effect totals 4' x 4' from the touch of his hand, continuing to move his hand over a surface expands the area of effect. Duration: 45 seconds Use Count: Useable 1x without energy replenishment. Miss Chance: N/A; does not directly impact player characters. Effect: Morpheus can either wipe his forehead or touch his dust-laden ribbon of his uniform to summon a handful of soot, which he himself inhales. During this time, Morpheus is able to touch solid matter and temporarily transform its appearance into any fantastical object of his choice.
However, he is limited on the size of the object and its complexity. For example, it's simple enough to shift a shift a four foot section of a wall into a wall of glass, but it is impossible for him to shift a car's form because the car is a complex mechanism composed of many moving parts. He cannot transform anything with a power source, anything living, or anything created by magic (as in Sadachbia's blocks). He also cannot create matter - it is impossible for him to form a pink elephant out of a piece of paper at life size. The creations formed cannot operate if intended for use with a power source either: all light bulbs, generators, chainsaws, and other items that depend on any type of fuel cannot be functional when created. He cannot shape off-limits items like explosives or guns. He cannot change people's fuku, as they are magical.
While his inputs are limited, his outputs are less so. Inorganics can become organics or inorganics. He can turn a statue into a peep of chickens if he wanted to, so long as the number of chickens roughly matches the total matter of the statue. A statue can also become an unlit cast-iron stove. He can change knight weapons and Negaverse weapons if he can touch them.
The shifted matter lasts for the duration of the buff. Afterward, it returns to its normal state. Resummoning an affected weapon will not dismiss the magic.
To earn Third Stage: (Eternal Senshi, Knights, Generals) Requirements: 12 Solos | 6 Battles | 12 Regular RPs (AND/OR ITEM EQUIVALENT) Cooldown: You must have had your character at second stage for at least three months before they can be posted to grow to third stage! As the shop's timeline matches our OOC timeline, this means you must also make sure that at least three months must have passed between when you first received the powered art of their second stage and when they ICly grew. Please keep this in mind when you are posting!
Faded Talisman - An ominous strip of leather with faded runes painted or carved into it When wielded, this talisman will produce a thick fog that covers up to ten feet around the wielder, and up to ten feet above them. Wherever they move, they will be completely enshrouded in a white haze that is impossible to see through. The fog will move where they move, and the talisman seems to keep producing the fog for up to five minutes. It is impossible for anyone to see anything in this fog, and anyone inside the fog will find that their energy signatures are completely dampened and they can neither feel outside energy signatures nor do they seem to have one, themselves. After the magic has ended, the talisman no longer seems to have any magical properties but it can be kept as a spooky memento!