█HAIR ▬ long orangered hair she keeps in two long braids █CLOTHING ▬ Tabitha enjoys wearing olive green colored clothes and mostly enjoys casual dresses and shorts. █ACCESSORIES ▬ olive green cap with cat ears █EYES ▬ golden yellow █BUILD ▬ curvy hips, possesses a C-cup and a slim stomach with a curvy waist. █TATTOOS ▬n/a █SCARS ▬ n/a █MARKINGS/FAUNUS FEATURES ▬n/a
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Terrain acrobatics █Faunus Trait/Bonus Talent ▬ enhanced vision (20/15 vision) █Other Talents ▬ instigation, fishing █LEARNT ABILITIES █Strongest Skill ▬ harpoon combat █Weakest Skill ▬ Attention span- Out of everything with Tabby, this young woman is very prone to getting distracted and keeping her attention where it should be. If she fights on an empty stomach, all she'll think about in battle is about wanting to eat something, her reaction timing slower due to being distracted. If someone knows her favorite food and bribes her with it, shes a side picker in situations due to her attention shifting to fish cravings. Even passing butterflies do the trick. █Other Skills ▬ agility, distraction, stitching wounds
█LIKES █ ▬ hugging people and invading personal space, embroidery, eating food, cheering, twirling caterwauling, making people give her piggy back rides when they apologize, also likes FAUNUS of all kinds!!! speaking once a while to her nonliving parents (believing they can hear her speak still) █ ▬ Everybody till someone angers her her team! █ ▬ Fish on a stick, anything with fish as an ingredient, sweets , bread!, dairy products, █ ▬ kitty collectables, colorful stuff. Hugs! a lot of things █ ▬ Kitties!! fish, any animal on four legs, can make exceptions for small rodents. █DISLIKES █ ▬ bullies!! Rude and angry people, penny pinchers █ ▬ spicy food █ ▬ Windows, doors, █ ▬ any animal not on four legs or that doesn't live underwater. █ ▬ being alone, closed in spaces, █PERSONALITY TRAITS █Nature ▬ Tabitha ia a bubbly and loud person, whose past life had left habits once cannot explain. Her habit of speaking in third person derives from being alone many times. She acts before she thinks, and believes she is the type who can spread joy far and wide. Though obsessive and passionate, she is a definite follower willing to do what she can to make her team the best team ever! A fellow supporter, she can back her support semblance up with her quick steps and acrobatics. █Vernacular ▬ Tabby is always loud spoken and has a habit of speaking in third character with her name. She also has her own varray of words to use when speaking, unafraid to spread positivity with the power of her naturally loud and happy voice. █Positive Traits ▬ positive, energetic, swift footed, caring, passionate █Negative Traits ▬ Personal space invader, stubborn, naive, flighty, clumsy, easily distracted, obsessive
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tabitha Kityanna grew up as a faunus supporter with her parents Conrad and Sylvina Kityanna on the outskirts of Vale. Their home residing aside a pretty lake, Tabby was originally a fisherwoman taking up fishing at the age of 3. As activists whose goal in life was to free faunus from slavery, Conrad and Sylvina had lost their lives to a caravan transporting faunus slaves when Tabitha had been 5 years old. They had passed their home and having seen the cargo they had fought to their last breath. Tabitha had been told to hide but was captured, and her home burnt to the ground. Since she too, was a faunus supporter she was taken in as a slave and had been sold to a once small time noble family to work as a maid. She got off lucky due to her human genes more then others had. The Gardenia family were a kind bunch of people, with no children to call their own. With so little helpers and children about, Tabitha had worked as a maid for 4 years,and by age nine the Gardenias had adopted her as one of their own. The head of the household, Harold Gardenia, had taught Tabitha how to read and write, and how to wield spears. The mistress, Johanya, had taught her embroidery. The fisherwoman side to Tabitha had never left her, and their manor had a small pond she could go out to practise everyday with. She was almost happy but since she was an only child, she had formed many childish habits. Only today does she still cling onto one. With a good amount of trees she had become excelled at terrain acrobatics, able to maneuver her way with fancy footsteps upon every branch. She had spent many of her time with all of this ,and while all was well and delightful, and she had finally felt as if she were part of a family again, some times would change. The small noble family had lost their nobility, reduced to average citizens like any other, only due to their adoptive daughters lower class. Forever she had felt guilty. A former scullery maid gone daughter as never a good image. The move lead to Vale. By age 14 did this all come to play, and travel into Vale, resulted in an attack by grimm. They only got out alive due to Tabitha unlocking her semblance. Since realizing she could become a huntress, her training had increased plenty. Tired and exhausted after weeks of it Tabitha had snapped, demanding to her adoptive family to send her somewhere she could control her semblance better, as they had no such luck on that. To this they sent her to Vale, a year later, at the dying wish of Harold as a stroke had cause him to perish. Johanya had taken the last of their money to build a cat themed cafe giving Tabitha a home she can go home to whenever the time was prepared. Worried to send her off, Tabitha still gets letter to this day, over protection on her like the plague. They truly love her, and Tabitha still reminiscences her parents, sometimes believed to be speaking to their spirits.. She hopes to one day find that old home again and rebuild it from the ground up. Her life has taught her to appreciate the little and big things in life whenever she is able.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Stabby/Jabby █ ▬Stabby/Jabby is a dual-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks and the hooks themselves are attached by a long, thin chain, that with a trigger on the grips of them to allow the hooks to be fired from the harpoon. The chain within able to stretch them up to 9 feet ahead of them, which make it essential to maneuver herself in terrain acrobatics. While these weapons themselves are dangerous, Tabitha is able to use these harpoons not only on terrain, but use the grappling hooks to grab opponents who she catches, and be able to swing them, long as they don't exceed 200 pounds. The grappling hooks are also strong enough to handle her, plus one person, as long as they do not exceed over 250 pounds. The harpoons can either be thrown or combatted as spears.
█Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks/grappling line. █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself. - the grappling hooks have a possibility of getting tangled when firing them. -the grapple hooks cannot work with her strength to those exceeding over 200 pounds. -the harpoons cannot easily break aura. they can cause damage to aura and bounce off, but cannot destroy aura in one hit. - the grappling hooks are strong enough to support only her and one other person, so long as they do not exceed 250 pounds. "You over this weight you too fat to swing with Tabby."
█OTHER WEAPONS █ ▬ 2 flash bombs (they have a 15foot radius of effect) █ ▬ fork █ ▬ █ITEMS █ ▬ Scroll █ ▬ Chopstick set █ ▬ Embroidery kit
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Catnip carousel~ █*AURA COLOR ▬ Lime green █*DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm.
█*LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █*LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █*LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █*LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █*DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By level three she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get affected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls as drawback happen because of the aromas backashing at her and effecting her at a different mental state.
█HAIR ▬ long orangered hair she keeps in two long braids █CLOTHING ▬ Tabitha enjoys wearing olive green colored clothes and mostly enjoys casual dresses and shorts. █ACCESSORIES ▬ olive green cap with cat ears █EYES ▬ golden yellow █BUILD ▬ curvy hips, possesses a C-cup and a slim stomach with a curvy waist. █TATTOOS ▬n/a █SCARS ▬ n/a █MARKINGS/FAUNUS FEATURES ▬n/a
█LIKES █ ▬ hugging people and invading personal space, embroidery, eating food, cheering, twirling caterwauling, making people give her piggy back rides when they apologize, FAUNUS of all kinds!!! speaking once awhile to her nonliving parents (believing they can hear her speak still) █ ▬ Everybody till someone angers her her team! █ ▬ Fish on a stick, anything with fish as an ingredient, sweets , bread!, dairy products, █ ▬ kitty collectables, colorful stuff. Hugs! a lot of things █ ▬ Kitties!! fish, any animal on four legs, can make exceptions for small rodents. █DISLIKES █ ▬ bullies!! Rude and angry people, penny pinchers █ ▬ spicy food █ ▬ Windows, doors, █ ▬ any animal not on four legs or that doesn't live underwater. █ ▬ being alone, closed in spaces, █PERSONALITY TRAITS █Nature ▬ Tabitha ia a bubbly and loud person, whose past life had left habits once cannot explain. Her habit of speaking in third person derives from being alone many times. She acts before she thinks, and believes she is the type who can spread joy far and wide. Though obsessive and passionate, she is a definite follower willing to do what she can to make her team the best team ever! A fellow supporter, she can back her support semblance up with her quick steps and acrobatics. █Vernacular ▬ Tabby is always loud spoken and has a habit of speaking in third character with her name. she also has her own varray of words to use when speaking, unafraid to spread positivity with the power of her naturally loud and happy voice. █Positive Traits ▬ positive, energetic, swift footed, caring, passionate █Negative Traits ▬ Personal space invader, stubborn, naive, flighty, clumsy, easily distracted, obsessive
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tabitha Kityanna grew up as a faunus supporter with her parents Conrad and Sylvina Kityanna on the outskirts of Vale. Their home residing aside a pretty lake, Tabby was originally a fisherwoman taking up fishing at the age of 3. As activists whose goal in life was to free faunus from slavery, Conrad and Sylvina had lost their lives to a caravan transporting faunus slaves when Tabitha had been 5 years old. They had passed their home and having seen the cargo they had fought to their last breath. Tabitha had been told to hide but was captured, and her home burnt to the ground. Since she too, was a faunus supporter she was taken in as a slave and had been sold to a once small time noble family to work as a maid. She got off lucky due to her human genes more then others had. The Gardenia family were a kind bunch of people, with no children to call their own. With so little helpers and children about, Tabitha had worked as a maid for 4 years,and by age nine the Gardenias had adopted her as one of their own. The head of the household, Harold Gardenia, had taught Tabitha how to read and write, and how to wield spears. The mistress, Johanya, had taught her embroidery. The fisherwoman side to Tabitha had never left her, and their manor had a small pond she could go out to practise everyday with. She was almost happy but since she was an only child, she had formed many childish habits. Only today does she still cling onto one. With a good amount of trees she had become excelled at terrain acrobatics, able to maneuver her way with fancy footsteps upon every branch. She had spent many of her time with all of this ,and while all was well and delightful, and she had finally felt as if she were part of a family again, some times would change. The small noble family had lost their nobility, reduced to average citizens like any other, only due to their adoptive daughters lower class. Forever she had felt guilty. A former scullery maid gone daughter as never a good image. The move lead to Vale. By age 14 did this all come to play, and travel into Vale, resulted in an attack by grimm. They only got out alive due to Tabitha unlocking her semblance. Since realizing she could become a huntress, her training had increased plenty. Tired and exhausted after weeks of it Tabitha had snapped, demanding to her adoptive family to send her somewhere she could control her semblance better, as they had no such luck on that. To this they sent her to Vale, a year later, at the dying wish of Harold as a stroke had cause him to perish. Johanya had taken the last of their money to build a cat themed cafe giving Tabitha a home she can go home to whenever the time was prepared. Worried to send her off, Tabitha still gets letter to this day, over protection on her like the plague. They truly love her, and Tabitha still reminiscences her parents, sometimes believed to be speaking to their spirits.. She hopes to one day find that old home again and rebuild it from the ground up. Her life has taught her to appreciate the little and big things in life whenever she is able.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Stabby/Jabby █ ▬ Stabby/Jabby is a duel-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks, a chain within able to stretch them up to 30 feet ahead of them. The harpoons can either be thrown or combatted as spears. █Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself.
█*NAME ▬ Catnip carousel~ █*AURA COLOR ▬ Lime green █*DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm.
█*LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █*LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █*LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █*LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █*DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By this level she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get effected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls
narxfang
xLulie
Deadly_Tiger
Youroka Kage
Alysian Virago
1234boo75
Eddy_Soul5
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ Ok, the first thing that I see that is weird on this profile is the fact that your bonus talent is 20/20 vision. We assume that when you make the character that they have that unless otherwise stated. However, if you wanted it to be a slight bonus, you could go with 20/15 Vision, which is what most people see at 15 feet, you see at 20. ❖ So can you give me examples of how attention span would be exploitable in combat? ❖ So speed and agility are two different things, therefore they would have to be two different skills in order to be in there. ❖ So the weapon is a Harpoon and grappling hooks. Is teh grappling hook attatched to the Harpoon? How long is the rope for the Grappling hook? Also, the line for the grappling hook would actually make it ranged. I mean, it's a short range, but it's range. Oh, and how far can you throw the grappling hook?
█HAIR ▬ long orangered hair she keeps in two long braids █CLOTHING ▬ Tabitha enjoys wearing olive green colored clothes and mostly enjoys casual dresses and shorts. █ACCESSORIES ▬ olive green cap with cat ears █EYES ▬ golden yellow █BUILD ▬ curvy hips, possesses a C-cup and a slim stomach with a curvy waist. █TATTOOS ▬n/a █SCARS ▬ n/a █MARKINGS/FAUNUS FEATURES ▬n/a
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Terrain acrobatics █Faunus Trait/Bonus Talent ▬ enhanced vision (20/15 vision) █Other Talents ▬ instigation, fishing █LEARNT ABILITIES █Strongest Skill ▬ harpoon combat █Weakest Skill ▬ Attention span- Out of everything with Tabby, this young woman is very prone to getting distracted and keeping her attention where it should be. If she fights on an empty stomach, all she'll think about in battle is about wanting to eat something, her reaction timing slower due to being distracted. If someone knows her favorite food and bribes her with it, shes a side picker in situations due to her attention shifting to fish cravings. Even passing butterflies do the trick. █Other Skills ▬ agility, distraction, stitching wounds
█LIKES █ ▬ hugging people and invading personal space, embroidery, eating food, cheering, twirling caterwauling, making people give her piggy back rides when they apologize, also likes FAUNUS of all kinds!!! speaking once a while to her nonliving parents (believing they can hear her speak still) █ ▬ Everybody till someone angers her her team! █ ▬ Fish on a stick, anything with fish as an ingredient, sweets , bread!, dairy products, █ ▬ kitty collectables, colorful stuff. Hugs! a lot of things █ ▬ Kitties!! fish, any animal on four legs, can make exceptions for small rodents. █DISLIKES █ ▬ bullies!! Rude and angry people, penny pinchers █ ▬ spicy food █ ▬ Windows, doors, █ ▬ any animal not on four legs or that doesn't live underwater. █ ▬ being alone, closed in spaces, █PERSONALITY TRAITS █Nature ▬ Tabitha ia a bubbly and loud person, whose past life had left habits once cannot explain. Her habit of speaking in third person derives from being alone many times. She acts before she thinks, and believes she is the type who can spread joy far and wide. Though obsessive and passionate, she is a definite follower willing to do what she can to make her team the best team ever! A fellow supporter, she can back her support semblance up with her quick steps and acrobatics. █Vernacular ▬ Tabby is always loud spoken and has a habit of speaking in third character with her name. She also has her own varray of words to use when speaking, unafraid to spread positivity with the power of her naturally loud and happy voice. █Positive Traits ▬ positive, energetic, swift footed, caring, passionate █Negative Traits ▬ Personal space invader, stubborn, naive, flighty, clumsy, easily distracted, obsessive
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tabitha Kityanna grew up as a faunus supporter with her parents Conrad and Sylvina Kityanna on the outskirts of Vale. Their home residing aside a pretty lake, Tabby was originally a fisherwoman taking up fishing at the age of 3. As activists whose goal in life was to free faunus from slavery, Conrad and Sylvina had lost their lives to a caravan transporting faunus slaves when Tabitha had been 5 years old. They had passed their home and having seen the cargo they had fought to their last breath. Tabitha had been told to hide but was captured, and her home burnt to the ground. Since she too, was a faunus supporter she was taken in as a slave and had been sold to a once small time noble family to work as a maid. She got off lucky due to her human genes more then others had. The Gardenia family were a kind bunch of people, with no children to call their own. With so little helpers and children about, Tabitha had worked as a maid for 4 years,and by age nine the Gardenias had adopted her as one of their own. The head of the household, Harold Gardenia, had taught Tabitha how to read and write, and how to wield spears. The mistress, Johanya, had taught her embroidery. The fisherwoman side to Tabitha had never left her, and their manor had a small pond she could go out to practise everyday with. She was almost happy but since she was an only child, she had formed many childish habits. Only today does she still cling onto one. With a good amount of trees she had become excelled at terrain acrobatics, able to maneuver her way with fancy footsteps upon every branch. She had spent many of her time with all of this ,and while all was well and delightful, and she had finally felt as if she were part of a family again, some times would change. The small noble family had lost their nobility, reduced to average citizens like any other, only due to their adoptive daughters lower class. Forever she had felt guilty. A former scullery maid gone daughter as never a good image. The move lead to Vale. By age 14 did this all come to play, and travel into Vale, resulted in an attack by grimm. They only got out alive due to Tabitha unlocking her semblance. Since realizing she could become a huntress, her training had increased plenty. Tired and exhausted after weeks of it Tabitha had snapped, demanding to her adoptive family to send her somewhere she could control her semblance better, as they had no such luck on that. To this they sent her to Vale, a year later, at the dying wish of Harold as a stroke had cause him to perish. Johanya had taken the last of their money to build a cat themed cafe giving Tabitha a home she can go home to whenever the time was prepared. Worried to send her off, Tabitha still gets letter to this day, over protection on her like the plague. They truly love her, and Tabitha still reminiscences her parents, sometimes believed to be speaking to their spirits.. She hopes to one day find that old home again and rebuild it from the ground up. Her life has taught her to appreciate the little and big things in life whenever she is able.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Stabby/Jabby █ ▬ Stabby/Jabby is a dual-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks and the hooks themselves are attached by a long, thin chain, that with a trigger on the grips of them to allow the hooks to be fired from the harpoon. The chain within able to stretch them up to 9 feet ahead of them, which make it essential to maneuver herself in terrain acrobatics. They cannot cause piercing damage to humans aside from minor scratches at point blank range due to humans being too small of targets. The line and hooks are strong enough to support her own weight, but nothing more then that should anything try to use them to swing from objects from. The harpoons can either be thrown or combatted as spears. █Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks/grappling line. █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself. - the grappling hooks have a possibility of getting tangled when firing them.
█*NAME ▬ Catnip carousel~ █*AURA COLOR ▬ Lime green █*DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm.
█*LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █*LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █*LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █*LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █*DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By level three she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get affected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls as drawback happen because of the aromas backashing at her and effecting her at a different mental state.
Stabby/Jabby is a dual-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks and the hooks themselves are attached by a long, thin chain, that with a trigger on the grips of them to allow the hooks to be fired from the harpoon. The chain within able to stretch them up to 9 feet ahead of them, which make it essential to maneuver herself in terrain acrobatics. While these weapons themselves are dangerous, Tabitha is able to use these harpoons not only on terrain, but use the grappling hooks to grab opponents who she catches, and be able to swing them, long as they don't exceed 200 pounds. The grappling hooks are also strong enough to handle her, plus one person, as long as they do not exceed over 250 pounds. The harpoons can either be thrown or combatted as spears.
█Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks/grappling line. █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself. - the grappling hooks have a possibility of getting tangled when firing them. -the grapple hooks cannot work with her strength to those exceeding over 200 pounds. -the harpoons cannot easily break aura. they can cause damage to aura and bounce off, but cannot destroy aura in one hit. - the grappling hooks are strong enough to support only her and one other person, so long as they do not exceed 250 pounds. "You over this weight you too fat to swing with Tabby."
narxfang
Ghost 254
Posted: Sun Feb 09, 2020 11:38 am
█ █ ╫ Q U E S T P O I N T S ╫
█*TOTAL ▬ 2 █*UNTIL NEXT GRADE ▬ 5 █*CURRENT GRADE ▬ █*CLASSES COMPLETED/b] ▬ History,aura █*LOG OF COMPLETION ▬
█HAIR ▬ long orangered hair she keeps in two long braids █CLOTHING ▬ Tabitha enjoys wearing olive green colored clothes and mostly enjoys casual dresses and shorts. █ACCESSORIES ▬ olive green cap with cat ears █EYES ▬ golden yellow █BUILD ▬ curvy hips, possesses a C-cup and a slim stomach with a curvy waist. █TATTOOS ▬n/a █SCARS ▬ n/a █MARKINGS/FAUNUS FEATURES ▬n/a
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Terrain acrobatics █Faunus Trait/Bonus Talent ▬ enhanced vision (20/15 vision) █Other Talents ▬ instigation, fishing █LEARNT ABILITIES █Strongest Skill ▬ harpoon combat █Weakest Skill ▬ Attention span- Out of everything with Tabby, this young woman is very prone to getting distracted and keeping her attention where it should be. If she fights on an empty stomach, all she'll think about in battle is about wanting to eat something, her reaction timing slower due to being distracted. If someone knows her favorite food and bribes her with it, shes a side picker in situations due to her attention shifting to fish cravings. Even passing butterflies do the trick. █Other Skills ▬ agility, distraction, stitching wounds
█LIKES █ ▬ hugging people and invading personal space, embroidery, eating food, cheering, twirling caterwauling, making people give her piggy back rides when they apologize, also likes FAUNUS of all kinds!!! speaking once a while to her nonliving parents (believing they can hear her speak still) █ ▬ Everybody till someone angers her her team! █ ▬ Fish on a stick, anything with fish as an ingredient, sweets , bread!, dairy products, █ ▬ kitty collectables, colorful stuff. Hugs! a lot of things █ ▬ Kitties!! fish, any animal on four legs, can make exceptions for small rodents. █DISLIKES █ ▬ bullies!! Rude and angry people, penny pinchers █ ▬ spicy food █ ▬ Windows, doors, █ ▬ any animal not on four legs or that doesn't live underwater. █ ▬ being alone, closed in spaces, █PERSONALITY TRAITS █Nature ▬ Tabitha ia a bubbly and loud person, whose past life had left habits once cannot explain. Her habit of speaking in third person derives from being alone many times. She acts before she thinks, and believes she is the type who can spread joy far and wide. Though obsessive and passionate, she is a definite follower willing to do what she can to make her team the best team ever! A fellow supporter, she can back her support semblance up with her quick steps and acrobatics. █Vernacular ▬ Tabby is always loud spoken and has a habit of speaking in third character with her name. She also has her own varray of words to use when speaking, unafraid to spread positivity with the power of her naturally loud and happy voice. █Positive Traits ▬ positive, energetic, swift footed, caring, passionate █Negative Traits ▬ Personal space invader, stubborn, naive, flighty, clumsy, easily distracted, obsessive
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tabitha Kityanna grew up as a faunus supporter with her parents Conrad and Sylvina Kityanna on the outskirts of Vale. Their home residing aside a pretty lake, Tabby was originally a fisherwoman taking up fishing at the age of 3. As activists whose goal in life was to free faunus from slavery, Conrad and Sylvina had lost their lives to a caravan transporting faunus slaves when Tabitha had been 5 years old. They had passed their home and having seen the cargo they had fought to their last breath. Tabitha had been told to hide but was captured, and her home burnt to the ground. Since she too, was a faunus supporter she was taken in as a slave and had been sold to a once small time noble family to work as a maid. She got off lucky due to her human genes more then others had. The Gardenia family were a kind bunch of people, with no children to call their own. With so little helpers and children about, Tabitha had worked as a maid for 4 years,and by age nine the Gardenias had adopted her as one of their own. The head of the household, Harold Gardenia, had taught Tabitha how to read and write, and how to wield spears. The mistress, Johanya, had taught her embroidery. The fisherwoman side to Tabitha had never left her, and their manor had a small pond she could go out to practise everyday with. She was almost happy but since she was an only child, she had formed many childish habits. Only today does she still cling onto one. With a good amount of trees she had become excelled at terrain acrobatics, able to maneuver her way with fancy footsteps upon every branch. She had spent many of her time with all of this ,and while all was well and delightful, and she had finally felt as if she were part of a family again, some times would change. The small noble family had lost their nobility, reduced to average citizens like any other, only due to their adoptive daughters lower class. Forever she had felt guilty. A former scullery maid gone daughter as never a good image. The move lead to Vale. By age 14 did this all come to play, and travel into Vale, resulted in an attack by grimm. They only got out alive due to Tabitha unlocking her semblance. Since realizing she could become a huntress, her training had increased plenty. Tired and exhausted after weeks of it Tabitha had snapped, demanding to her adoptive family to send her somewhere she could control her semblance better, as they had no such luck on that. To this they sent her to Vale, a year later, at the dying wish of Harold as a stroke had cause him to perish. Johanya had taken the last of their money to build a cat themed cafe giving Tabitha a home she can go home to whenever the time was prepared. Worried to send her off, Tabitha still gets letter to this day, over protection on her like the plague. They truly love her, and Tabitha still reminiscences her parents, sometimes believed to be speaking to their spirits.. She hopes to one day find that old home again and rebuild it from the ground up. Her life has taught her to appreciate the little and big things in life whenever she is able.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Stabby/Jabby █ ▬Stabby/Jabby is a dual-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks and the hooks themselves are attached by a long, thin chain, that with a trigger on the grips of them to allow the hooks to be fired from the harpoon. The chain within able to stretch them up to 9 feet ahead of them, which make it essential to maneuver herself in terrain acrobatics. While these weapons themselves are dangerous, Tabitha is able to use these harpoons not only on terrain, but use the grappling hooks to grab opponents who she catches, and be able to swing them, long as they don't exceed 200 pounds. The grappling hooks are also strong enough to handle her, plus one person, as long as they do not exceed over 250 pounds. The harpoons can either be thrown or combatted as spears.
█Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks/grappling line. █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself. - the grappling hooks have a possibility of getting tangled when firing them. -the grapple hooks cannot work with her strength to those exceeding over 200 pounds. -the harpoons cannot easily break aura. they can cause damage to aura and bounce off, but cannot destroy aura in one hit. - the grappling hooks are strong enough to support only her and one other person, so long as they do not exceed 250 pounds. "You over this weight you too fat to swing with Tabby."
█*NAME ▬ Catnip carousel~ █*AURA COLOR ▬ Lime green █*DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm.
█*LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █*LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █*LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █*LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █*DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By level three she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get affected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls as drawback happen because of the aromas backashing at her and effecting her at a different mental state.
█HAIR ▬ long orangered hair she keeps in two long braids █CLOTHING ▬ Tabitha enjoys wearing olive green colored clothes and mostly enjoys casual dresses and shorts. █ACCESSORIES ▬ olive green cap with cat ears █EYES ▬ golden yellow █BUILD ▬ curvy hips, possesses a C-cup and a slim stomach with a curvy waist. █TATTOOS ▬n/a █SCARS ▬ n/a █MARKINGS/FAUNUS FEATURES ▬n/a
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Terrain acrobatics █Faunus Trait/Bonus Talent ▬ enhanced vision (20/15 vision) █Other Talents ▬ instigation, fishing █LEARNT ABILITIES █Strongest Skill ▬ harpoon combat █Weakest Skill ▬ Attention span- Out of everything with Tabby, this young woman is very prone to getting distracted and keeping her attention where it should be. If she fights on an empty stomach, all she'll think about in battle is about wanting to eat something, her reaction timing slower due to being distracted. If someone knows her favorite food and bribes her with it, shes a side picker in situations due to her attention shifting to fish cravings. Even passing butterflies do the trick. █Other Skills ▬ agility, distraction, stitching wounds
█LIKES █ ▬ hugging people and invading personal space, embroidery, eating food, cheering, twirling caterwauling, making people give her piggy back rides when they apologize, also likes FAUNUS of all kinds!!! speaking once a while to her nonliving parents (believing they can hear her speak still) █ ▬ Everybody till someone angers her her team! █ ▬ Fish on a stick, anything with fish as an ingredient, sweets , bread!, dairy products, █ ▬ kitty collectables, colorful stuff. Hugs! a lot of things █ ▬ Kitties!! fish, any animal on four legs, can make exceptions for small rodents. █DISLIKES █ ▬ bullies!! Rude and angry people, penny pinchers █ ▬ spicy food █ ▬ Windows, doors, █ ▬ any animal not on four legs or that doesn't live underwater. █ ▬ being alone, closed in spaces, █PERSONALITY TRAITS █Nature ▬ Tabitha ia a bubbly and loud person, whose past life had left habits once cannot explain. Her habit of speaking in third person derives from being alone many times. She acts before she thinks, and believes she is the type who can spread joy far and wide. Though obsessive and passionate, she is a definite follower willing to do what she can to make her team the best team ever! A fellow supporter, she can back her support semblance up with her quick steps and acrobatics. █Vernacular ▬ Tabby is always loud spoken and has a habit of speaking in third character with her name. She also has her own varray of words to use when speaking, unafraid to spread positivity with the power of her naturally loud and happy voice. █Positive Traits ▬ positive, energetic, swift footed, caring, passionate █Negative Traits ▬ Personal space invader, stubborn, naive, flighty, clumsy, easily distracted, obsessive
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tabitha Kityanna grew up as a faunus supporter with her parents Conrad and Sylvina Kityanna on the outskirts of Vale. Their home residing aside a pretty lake, Tabby was originally a fisherwoman taking up fishing at the age of 3. As activists whose goal in life was to free faunus from slavery, Conrad and Sylvina had lost their lives to a caravan transporting faunus slaves when Tabitha had been 5 years old. They had passed their home and having seen the cargo they had fought to their last breath. Tabitha had been told to hide but was captured, and her home burnt to the ground. Since she too, was a faunus supporter she was taken in as a slave and had been sold to a once small time noble family to work as a maid. She got off lucky due to her human genes more then others had. The Gardenia family were a kind bunch of people, with no children to call their own. With so little helpers and children about, Tabitha had worked as a maid for 4 years,and by age nine the Gardenias had adopted her as one of their own. The head of the household, Harold Gardenia, had taught Tabitha how to read and write, and how to wield spears. The mistress, Johanya, had taught her embroidery. The fisherwoman side to Tabitha had never left her, and their manor had a small pond she could go out to practise everyday with. She was almost happy but since she was an only child, she had formed many childish habits. Only today does she still cling onto one. With a good amount of trees she had become excelled at terrain acrobatics, able to maneuver her way with fancy footsteps upon every branch. She had spent many of her time with all of this ,and while all was well and delightful, and she had finally felt as if she were part of a family again, some times would change. The small noble family had lost their nobility, reduced to average citizens like any other, only due to their adoptive daughters lower class. Forever she had felt guilty. A former scullery maid gone daughter as never a good image. The move lead to Vale. By age 14 did this all come to play, and travel into Vale, resulted in an attack by grimm. They only got out alive due to Tabitha unlocking her semblance. Since realizing she could become a huntress, her training had increased plenty. Tired and exhausted after weeks of it Tabitha had snapped, demanding to her adoptive family to send her somewhere she could control her semblance better, as they had no such luck on that. To this they sent her to Vale, a year later, at the dying wish of Harold as a stroke had cause him to perish. Johanya had taken the last of their money to build a cat themed cafe giving Tabitha a home she can go home to whenever the time was prepared. Worried to send her off, Tabitha still gets letter to this day, over protection on her like the plague. They truly love her, and Tabitha still reminiscences her parents, sometimes believed to be speaking to their spirits.. She hopes to one day find that old home again and rebuild it from the ground up. Her life has taught her to appreciate the little and big things in life whenever she is able.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Stabby/Jabby █ ▬Stabby/Jabby is a dual-wield set of harpoons, both 45 cms in length, with 3 extremely points for each head. The tips of the harpoons are able to bend to store a total of 2 dust inside between them, charging the points for elemental damage. The whole part of the harpoons can also be used as grappling hooks and the hooks themselves are attached by a long, thin chain, that with a trigger on the grips of them to allow the hooks to be fired from the harpoon. The chain within able to stretch them up to 9 feet ahead of them, which make it essential to maneuver herself in terrain acrobatics. While these weapons themselves are dangerous, Tabitha is able to use these harpoons not only on terrain, but use the grappling hooks to grab opponents who she catches, and be able to swing them, long as they don't exceed 200 pounds. The grappling hooks are also strong enough to handle her, plus one person, as long as they do not exceed over 250 pounds. The harpoons can either be thrown or combatted as spears.
█Melee Form ▬ harpoons █Ranged Form ▬ grappling hooks/grappling line. █Other Form(s) ▬ spear █Ammo Type ▬ Physical █ ▬ Can only combine dust with ranged form once per battle. - After throwing a harpoon she has to physically get the thrown weapon herself. - the grappling hooks have a possibility of getting tangled when firing them. -the grapple hooks cannot work with her strength to those exceeding over 200 pounds. -the harpoons cannot easily break aura. they can cause damage to aura and bounce off, but cannot destroy aura in one hit. - the grappling hooks are strong enough to support only her and one other person, so long as they do not exceed 250 pounds. "You over this weight you too fat to swing with Tabby."
█OTHER WEAPONS █ ▬ 2 flash bombs (they have a 15foot radius of effect) █ ▬ fork █ ▬ █ITEMS █ ▬ Scroll █ ▬ Chopstick set █ ▬ Embroidery kit
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Catnip carousel~ █*AURA COLOR ▬ Lime green █*DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm.
█*LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █*LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █*LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █*LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █*DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By level three she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get affected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls as drawback happen because of the aromas backashing at her and effecting her at a different mental state.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POST COUNT: ~! LEVEL: 0 CLASSES COMPLETED: 1 MISSIONS COMPLETED:1 Inventory: Embroidery kit, a fork chopstick set, Scroll TEAM: RPCT Tabby is at this place!!!!: Tabby is with this person!!!!: OOC: -------- S E M B L A N C E ╫
█ *NAME ▬ Catnip carousel~ █ *AURA COLOR ▬ Lime green █ *DESCRIPTION █ ▬ Catnip carousel is an aroma releasing semblance that works by her aura surrounding her from head to toe. Once activated, Tabitha is able to release a miasma of aroma from her pores into a large cloud. Each aroma she can release has different effects. Her most dangerous smell being the smell of fish (as it is her number one food choice.) Aromas include: catnip, cake, Lavender, fish, apple cinnamon, and mint. Each aroma has different effects. Area effect around her ranges from 20-50 ft based on level.
Catnip: faint white shroud in the air, can cause hyperactivity among allies Lavender:faint purple shroud, Can cause calming energy to grimm and enemy, also help stressed allies apple cinnamon: faint red shroud, Can cause confusion to enemies mint: faint green shroud, can refresh dizzy and disoriented comrades cake: faint sparkly shroud, can cause a fullness feeling to both enemy and ally fish: faint light blue shroud, the most powerful of her aromas, and can cause nausea and acid reflexes to kick in. These aromas are meant to only cause mental issues and buffs, not to cause actual harm. █ *LEVEL 0 ▬ (0-99 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 2 posts. 20 ft range. 1-60 semblance, 61-100 drawback █ *LEVEL 1▬ (100-199 posts) Tabitha is able to use only 2 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 25ft range 1-54 semblance, 55-100 drawback █ *LEVEL 2▬ (200-299 posts) Tabitha is able to use only 3 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 35ft range 1-44 semblance, 45-100 drawback By this level she is able to take 4 steps but the aroma area range does not move. █ *LEVEL 3 ▬ (300-399 posts) Tabitha is able to use only 4 different aromas in a battle. Cooldown 4 posts. Shroud of aroma and effects last 4 posts. 45ft range 1-42 semblance, 43-100 drawback █ *DRAWBACKS ▬ At levels 0 and 1 Tabitha is unable to move from the spot once releasing the semblance. Movement causes the aroma to disperse. By level three she is able to walk up to 6 steps, but the area range does not move nor change. - the aromas used in battle cling to people afterwards. -in order to get affected they need to be in her range of semblance in order for the semblance to kick -.needs to have the image of the aroma choice in her mind (ex: mint leaves, apples, fish, cake, catnip, lavender flowers) -hallucinations in dice rolls as drawback happen because of the aromas backlashing at her and effecting her at a different mental state.