Found right next to the Midway, this is the area where all the rides and fun houses can be found. There's the Pumpkaboo Cups, Driflblim's Drop, a carousel with cutely spooky pokemon models to ride, Frillish Ferris Wheel, and other such rides! If those are too tame for you, try some of the fun houses, such as Meet Your Dhelmise or Lost Spirit's Tomb.
Games
Each of these games can be played once a day per character, and cannot be done at the same time as an activity. This means that if you have your character head into one of the "Activities", you can't have their pokemon off playing games. This is to reduce spamming, and really keep the activities more for those who just want to RP and not try and rush things with this event. You may gain tickets from two games per post, so you would have to make two posts, in total, to play all the games. They each yield tickets, which can be exchanged for gifts from the list below. Each game gives a different quantity, depending on how hard they are, and how well the person rolls. These are RNG based, but are set to give at least a minimum amount of tickets so that people can still save up to get something, even if the RNG gods are acting against them. Please roll for all ticket games in the Spookivale RNG thread indicating what game you are playing and for which character. Also, keep track of the total number of tickets a character has somewhere in their posts.
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
Spinarak Web Crawl: Walk along a precarious rope "web" without falling! Be careful, it bounces! The farther you get, the more tickets you earn.
How to Play: Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.
How to Play:
Roll a 12-sided die to determine the number of tickets found inside.
Squash Smash: A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely!
How to Play:
The way to play varies depending on what size pumpkin you choose. There are five sizes/difficulties; small, average, large, super, and totem. The larger the size, the harder the odds are of getting tickets. If you aren't able to smash the pumpkin, you can still get one ticket as a consolation prize. After that, you will get more tickets depending on how well you smashed the pumpkin in one hit. Make a hole, you get a decent amount, but you'll get more depending on how well you destroyed your squash. For the harder challenges like super and totem sizes, it's all or nothing. You have to completely destroy the pumpkin to win more than one ticket.
Small Size: A tiny pumpkin, sized appropriately for children attempting this game. Roll a 4 sided die.
1 = Get 1 ticket as a consolation prize. 2-4 = Win 2 tickets.
Average Size: A decent size, but still playing it safe. Roll a 6 sided die.
1-3 = Get 1 ticket as a consolation prize. 4-5 = Win 3 tickets. 6 = Win 5 tickets.
Large Size: Time to roll up your sleeves! This is where the real test starts. Roll a 10 sided die.
1-5 = Get 1 ticket as a consolation prize. 6-7 = Win 3 tickets. 8-9 = Win 5 tickets. 10 = Win 10 tickets.
Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.
1-14 = Get 1 ticket as a consolation prize. 15-19 = Win 5 tickets. 20 = Win 100 tickets.
Totem Size: Inspired by the Alola region, this pumpkin is as big as a totem pokemon, and has a special and large squash smash mallet, but it's still the most challenging to smash—it's a challenge just to lift the mallet to try! Roll a 100 sided die.
1-99 = Get 1 ticket as a consolation prize. 100 = Win 1000 tickets.
Activities
Activities can be progressed through three times a day, meaning you can only roll for progress three times a day; the rest of your posts, if you manage to do more, can only be for RP purposes, and will not result in additional progress through the activity, culminating in a reward.
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! Be wary, one can only go through up to 4 times!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
You must make it at least 30 feet to reach the first checkmark, where you can leave, gain a prize, and exchange your cacturne plushies for a small selection of gifts.
You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you found them during your wandering.
Prizes at 30 feet x3 Event Berries [ Must be the same kind ] = 2 Cacturne Plushies x2 Non-Gym Leader TMs = 2 Cacturne Plushies x5 Halloween Candy Items = 1 Cacturn Plushie x3 Rare Candies = 2 Cacturne Plushie x5 Sweet Hearts = 1 Cacturne Plushie
If you reach 60 feet, you reach the end of the maze, and receive a prize, and can exchange any cacturne plushies you have.
You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you found them during your wandering.
Prizes at 60 feet x5 Event Berries [ Can mix and match up to two kinds of berries ] = 3 Cacturne Plushies x3 Gym Leader TMs = 3 Cacturne Plushies x1 Event Item = 4 Cacturne Plushies x2 Festival Items = 3 Cacturne Plushies x3 Event Berries [ Must be the same kind ] = 2 Cacturne Plushies x2 Non-Gym Leader TMs = 2 Cacturne Plushies x5 Halloween Candy Items = 1 Cacturn Plushie x3 Rare Candies = 2 Cacturne Plushie x5 Sweet Hearts = 1 Cacturne Plushie
Note: If you go through the Maze more than once, you can hold onto cacturne plushies to have more at the end of the second time through.
Haunted House There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.
How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
If you leave after completing this floor, you will get a choice between x5 Dusk Balls, or x3 Dark or Ghost Gems.
For the next ten posts, roll a ten-sided die: 1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
If you leave after completing this floor, you will get x5 Sweet Hearts, x1 Evolution Item (hold, stone, etc), x1 Spell Tag, or x1 Black Glasses
For the final ten posts, roll a 12-sided die: 1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
For completing the haunted house, you will get x3 Event Berries, x1 Event or Mythic Item, x1 Level 15 Ghost or Dark type pokemon
Not sure on how to improvise scary events? Here are some ideas. We've categorized them from cheesy to seriously scary so you can have control over the scare factor. Pick one from the list that suits your fancy, or RNG it for a spooky surprise!
Cheesy: You might see some of these in a more lighthearted spooky but not terrifying setting. 1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
Want to ramp it up and say your character went into a more serious haunted house? Feel free to use some of these, but be warned, these are on much more of the extreme scare/kind of disturbing scale, so we're putting them under spoilers:
1] The shadow of a Hypno leads what looks like a small child away, and then disappears. 2] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 3] A cubone with a bloody, fresh skull 4] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 5] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 6] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 7] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 8] You see a cofagrigus and hear banging and screaming from inside it.
Make Your Own Halloween Treats! Largely for fun, this cooking class has three phases of preparation to make a deliciously spooky treat! Each phase requires a certain number of posts to complete, and in the end your masterpiece will be judged and given a score. Depending on how well you did, you'll get a nice reward for your effort! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score!
1 = Something went terribly wrong with the mixture-- go ahead and start again, adding an additional roll to this phase. 2-6 = Congrats! You measured everything out! (Well enough, anyway.)
Tally your total between the rolls, and record it in your post!
Phase Two: Pour it, and let it cook (3 Posts)
Roll one six-sided die each post:
First post: If you rolled a 1, you've spilled a lot, -2 points to your total score at the end of this activity. If you rolled 2-6, then you got most, if not all, of it into the container!
Second post: You've got it in the oven. No risk here—just add whatever you roll to your total score at the end!
Third post: If you roll a 1, it got a little burnt, -2 to your total score at the end of this activity. If you rolled 2-5, you did well. If you rolled a 6, it's PERFECT! You get an additional +2 to your score from this phase! Add both negative and positive values to your score from Phase One, and record it in your post.
Roll a six-sided die, and add it to the first post's value to your final score.
OR, you can risk it all and roll a 12-sided die:
1-3 = Things didn't go so well—you only get the value of your previous post to add to your total score. 4-10 = Add the number you rolled this turn to your first roll from this phase, then add them to your total score. 11-12 = Add an additional twenty points to your total, along with your first roll's value.
The reward you get is determined on your total combined score from all three phases:
5-11 Points/Event Incomplete: 20 Tickets 12-19 Points: 25 Tickets 20-29 Points: 30 Tickets 30-39 Points: 1 Non-Gym Leader TM of choice OR 35 Tickets 40+ Points: 1 Festival Item OR 1 Gym Leader TM OR 50 Tickets
Pumpkin Carving Contest The carnival has pumpkin carving contests rather frequently, and you're more than welcome to enter yours! You can do this several times, and RP wise, you can take as long as you want, but this event only takes about 6-8 posts and yields moderate rewards.
You may roll three times a day. You need a certain amount of points to achieve each step of the pumpkin carving process, and some steps have a chance for things to go wrong, so be careful as you progress! Whatever you roll, is the number of points you get—but if a certain event is tagged to a number, make sure to keep track of that, and adjust accordingly!
Step 1: Cut off the top, scoop out the innards Requires: 6 points to accomplish. You may roll one six-sided die per post. Once you have obtained 6 points or more, you may progress to step 2.
Step 2: Start carving Requires: 12 points to accomplish. However, if you roll a 1, you must subtract 2 from the number of points you have, even if it goes negative Once you have obtained 12 points or more, you may progress to step 3
Step 3: Finish the details, and add in the candle Requires: 7 points to accomplish. If you roll a 6 on your first post, you get an additional +1 point to finish early!
Prizes: For each pumpkin you finish, you can either claim 10 Tickets, or x5 Food Items, or x3 Sweet Hearts
Posted: Sat Sep 29, 2018 10:34 am
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Unova, Striation City => Spookival, Chills and Thrills
NPC Battle 159/15 posts
Wild Pokemon 159/5
Posts To Leave Area --/3
Item questing: Fertilizer 9/10 [ Reduced from ---- by Shade's Pickup Ability ] posts Area Specific Item: ---- --/-- posts
Shaking some mud off one of his shoes, Trey looked around, his eyes covering each of the rides. "Doesn't this seem a bit kiddish for you?" JR asked, appearing shortly thereafter, shaking his coat some. This place was like a swamp... He supposed that was good for the atmosphere, but less so for comfort, and... general sanitation. His gaze returned from sweeping over the place to find Trey holding the poster up, folded, with his thumb pressed on a small paragraph boasting the prizes and gifts you could find. JR was less than impressed, at first, until the teen moved his finger down, and specifically indicated the event items available. That cauhght his attention more. Those were valuable.
"Oh... Fair enough, then," he conceded, straightening back up, while Trey tossed Shade's pokeball to release the pokemon. Cherish (who had already started rolling and throwing himself in the mud) quickly bounded over and tackled his friend, who chirped in surprise, but then seemed to take something in about its friend. Trey looked down with a frown-- he was going to have to give them both baths. The two were chattering on, and Trey moved his attention away from them, but suddenly Shade went quiet. And then Cherish started gekkering excitedly, curiously tilting his head and stepping back as his friend began to evolve. Trey pivoted and backed up to give the pokemon room, but frowned as he looked down at it. "... Didja battle with it?" he asked JR, watching the pokemon evolve. "Nope. Maybe it just got tired of being smaller than its friend," the older man replied casually, not at all taking the matter seriously as he shoved his hands into his pockets. Trey shot him a brief glance, but straightened as the pokemon evolved, shook its head, and bounded over to Cherish, who seemed startled and unsure what to think of its friend's newfound form.
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
x1 Fertilizer
- Contest - x1 Maiden Ball x1 Green Scarf x1 Cautious Lens x1 Arm Band/Waist Band/Sweatband x1 Conditioner
OoB; + Shade
Cherish, the Gekkit ♂, lvl 20. [ XP Ball ] Exp 26/30 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 190/190 Contest Base Appeal: 10 Cute 4 Cool 1 Beauty 0 Smart 0 Tough 1/7 Poffin Ribbons:
FP Trey: 4/5 7/10 FP Jr: 0/5 1/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 )
◘ Basil the Grovyle ♂, lvl 50. Exp: 48/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 500/500 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 2/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Cool ♥♥ Badly startles Pokémon that the audience has high expectations of ç•Thunder Punch: 115 (75 + 40): 4/10 chance of paralysis Cool ♥♥♥♥ Quite an appealing move Giga Drain: 115 (75 + 40): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Badly startles the last Pokémon to act before the user ç•Leaf Blade: 130 (90 + 40): has a 1/10 chance to critically hit Cool ♥♥♥ An appealing move that can be used repeatedly without boring the audience (Next Move: X-scissor at 43)
◘ Vaporeon ♀, lvl 43. Exp: 14/50 Ability: Water Absorb The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves Item: HP: 430/430 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: ~Blizzard: 140 (110 + 30): 3/10 Chance to Freeze Beauty ♥ Badly startles the last Pokémon to act before the user ç• Dig: 110 (80 + 30): User digs underground on first turn, strikes the next turn Tough ♥♥ Prevents the user from being startled one time this turn Shadow Ball: 110 (80 + 30): 8/10 Chance to Lower targets special defense One Stage Smart ♥♥♥♥ Quite an appealing move ~Muddy Water: 120 (90 + 30): 1/2 Chance to lowering targets accuracy one stage Tough ♥♥ Startles all of the Pokémon to act before the user (Next Move: Hydro Pump 45 )
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 11. Exp: 1/16 Ability: Illusion Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Item: HP: 100/100 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Breloom ♂, lvl 40. Exp: 20/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 27/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Shows off the Pokémon’s appeal about as well as the move used just before it Supersonic: Confuses target pokemon Smart ♥♥♥ Makes audience expect little of other contestants ç•Wing Attack: 70 (60 + 10) Cool ♥♥♥♥ Quite an appealing move ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target Tough ♥♥ Badly startles the last Pokémon to act before the user (Next Move: Wing Attack at level 15)
Out of Party Pokemon
Shade, the Chengshen Θ, lvl 27. [ XP Ball ] Exp 25/32 Ability: Specialize Agender: 1.2 Def, 1.2 Sp Def Item: HP: 270/270 FP Trey: 2/5 3/10 FP JR: 0/5 1/10 Attacks: Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass ♥♥♥♥♥♥♥ A move of huge appeal, but using it prevents the user from taking further contest moves •Spirit Shackle: 90 (80 + 10), Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. (See Battle Info: Trap Moves for more details.) ♥♥♥ Temporarily stops the crowd from growing excited; Stops the crowd from gaining any excitement for the remainder of the turn Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too ç•Knock Off: 75 (65 + 10): Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. ♥♥ Badly startles all of the Pokémon to act before the user; -4 to the pokemon that acts before the user (Next Move: Destiny Bond 27 )
Carona, the Volcarona ♂, lvl 27. [ XP Ball ] Exp 5/22 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack with itself or other similar abilities. Item: HP: 270/270 Contest Base Appeal: 6 Cute 0 Cool 20 Beauty 0 Smart 0 Tough 2/7 Poffins Ribbons:
FP Trey: 0/5 9/10 FP JR: 0/5 0/10 Attacks: Fiery Dance: 90 ( 80 + 10 ): 8/10 chance to raise user's special attack one stage ♥ Works well if the user is pumped up; +5 Appeal if the user is Pumped Up Quiver Dance: Raise user's special. attack & defense, and speed one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness; 1/2 Startle effect. Increases the chance of a combo by 20% Overheat: 140 ( 130 + 10 ): Lowers user's special attack two stages ♥♥♥♥♥♥ A very appealing move, but after using this move, the user is more easily startled; If the pokemon is startled during this or the next turn, it takes -6 appeal ~Light Screen: Reduces damage from special attacks by 1/2 for 5 rounds ♥♥ Prevents the user from being startled until the turn ends (Next Move: ---- )
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- )
N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Gym Badges
Unova Trio Badge
Contest Case
For full Contest Case see here Beauty Ribbons - Carona Be - Carona De - Carona Tre
Cute Ribbons - Cherish
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Sebastian Pokeballs x1 Maiden Ball
Contests x1 Sheen Spritz x1 Conditioner x1 Shampoo x1 Brush x1 Smoke Seals x1 Explosive Seal - Accessories - x1 Monocle +5 Smart or Cool Appeal x1 Bow Tie +4 Smart, Cute, or Cool Appeal x1 Top Hat +3 Cool or Smart Appeal x1 Headband +3 Cute or Beauty Appeal x1 Blue Bow +3 Beauty Appeal x1 Streamer Ribbons +5 Cute or Beauty Appeal x1 Natural Appeal Make-Up +6 Beauty Appeal x1 Necklace +4 Beauty Appeal x1 Cape +10 Appeal
TMs/HMs TM Earthquake TM Stone Edge TM Bulk Up - Carona De Ribbon TM Thunder - Carona Tre Ribbon TM Psych Up - Chess
HM Cut from Cherish's Be Ribbon HM06 Rock Smash from Carona's De Ribbon HM04 Strength from Carona's Tre Ribbon
Movement 3/3 (enter from Viridian City) || Wild Pokemon: 61/3 || NPC Battle: 60/15 || Item Bump: 6/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 29/29 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 2/20 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom
T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 160/160HP | Status: None | 8/18 EXP
⇨xxN A M E: Gloriosa - Danshen
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 70/70HP | Status: None | 16/16 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima
T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 90/90HP | Status: None | 1/19 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth
T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak
T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia
T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 1
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Azalea couldn't help but feel amused that Alex wondered if perhaps he was too scary. She hadn't thought her comments would be so thoroughly convincing. "Nah, it's fine. You fit right in." She insisted. "I know, I'm pretty amazing, right? You're welcome." She wore a lazy smile as he thanked her for "buying" his costume.
At the inquiry of haunted houses though, Alex's naive confidence seemed to be shaken as he hesitated to play cool and insist that he was brave enough to go into one with her. "Perfect. Let's go to one then. There's one over here on your left." Actually it was on the right, to Alex's left was a large and formidable pole instead, but he didn't need to know that. She was pretty sure he'd figure it out.... Maybe.
[Activity: Haunted House 1/30 (1/3 for today) Nothing Happens | Total Tickets: 41/3000]
StarlightSchism
Posted: Sat Sep 29, 2018 5:14 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
Alex turned left, but he hadn't taken a step when he yelped. "Ouch!" Alex raised his left hand, which was glowing blue under the sheet. "Noodle, are you scared? Don't worry it'll be fine." He started again and again Noodle shocked him. "Ouch! Hehe, Noodle, stop."
This cycle repeated itself multiple times, until Alex finally bumped into the pole. "Oh. This isn't...a house..." He looked at Az, which really didn't look like much while he was wearing the sheet. "Izzat why you were shocking me, buddy? What a good Noodle!"
Alex stumbled back towards Az, and ended up running into another pole. This one was part of the entrance to an actual haunted house. A fake scarecrow sitting in a rocking chair lit up and cackled. Alex, unphased, clapped. "Oh cool, I found it! Pretty spooky huh Az?"
[ Haunted House 3o/o1 (SPOOK) ] [ Total Tickets: 55 ] Party
Cabbage Patch [♂] | Lv. 1o Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
XXQuest Item - Star Shard (Started at Spookival) : 1 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 20 / -- XXTrainer Encounters: 45 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
The group appeared at the grounds and Reese had to take a moment to compose himself, dropping his bag at his heels in the process. He wasn’t entirely use to teleportation and he was certain that Gastly had been unusually rough in getting the task done. Reese shook it off, glancing back to Ginger and Jaxston. The Snivy looked a bit queasy but that immediately went to spooked at the sight of their surroundings. What… what was this place? Ginger didn’t seem bothered by the change of scenery at all.
Reese’s icy gaze immediately began to scan the area for the pair from before. The man stood out like a sore thumb to be honest, unless they were the type of losers to get costumes? Nah, nah, even then it had only been a few minutes. They couldn’t get that far in such a short time. It didn’t take him long though to spot them and narrowed his gaze, slowly beginning to make his way over.
Jaxston just stared after Reese, looking terribly confused before glancing back at Ginger. "What’s he doing…?" The Snivy asked nervously. Ginger, who’d retrieved the abandoned bag at this point, glanced after their trainer before giving a shrug. "I’m not too sure. Probably trouble though!" She giggled, beginning to dig in the bag. The Snivy just stared; was that like… a good thing or something?
Reese in the meantime, had closed the distance and it would’ve been an understatement to say that he didn’t already look agitated at finding out the truth. The closer he got, the more he became damn sure this was who he thought it was. He reached out and snatched onto the hipster looking guy’s shirt, yanking it roughly in a fashion like he wanted to try and flip him around to face him. Rude. "Hey you."
Ability Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
Attacks NRM | PHY || Tackle:40 DMG. WTR | PHY || Aqua Tail:90 DMG. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering targets physical defense one stage.
Ability Cursed Body: 3/10 chance of Disabling any move that makes contact with this Pokémon.
Attacks GHT | OTH || Confuse Ray:Confuses the target pokemon. GHT | SPC || Night Shade:Inflicts damage equal to user's level. Type effectiveness not included. GHT | PHY || Lick:30 DMG; 7/10 chance to paralyze. ELE | SPC || Hypnosis:Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use.
Ability Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect Ground type pokemon.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Grass Knot:Does damage depending on the targets weight. ELE | PHY || Thunder Punch:75 DMG; 4/10 chance of paralysis. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage.
(Next Move: )
Held Item Light Ball:If Pikachu is holding this item, it's attack and Special attack are raised by 2 stages each at the beginning of battle.
Ability Prankster: Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
Attacks FAY | SPC || Moonblast:95 DMG; 8/10 chance to lower targets special attack one stage. FLY | SPC || Hurricane:110 DMG; 7/10 Chance to confuse target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Mega Drain:40 DMG; Restores HP to the user equal to 1/2 of damage dealt. GRS | OTH || Leech Seed:Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
(Next Move: )
Held Item N/A:- - - -
INVENTORY
Pokeballs - Unlimited Pokeballs - EXP Ball x 1 - Inspiration Ball x 5 - Fast Ball x 5 - Quick Ball x 3
Restoration Items - Unlimited Potions - Full Restore x 5 - Max Restore x 5 - Lemonade x 2
Hold Items - Muscle Band x 1 - Exp. Share x 1 - Lucky Egg x 1 (Equipped to Snivy) - Shell Bell x 1 - Flame Plate x 1 - Mind Plate x 1 - Choice Band x 1 - Choice Specs x 1 - Miracle Seed x 1
Special Items - Dowsing Machine x 1 - VS Seeker x 1 - Big Mushroom x 3 - Heartscales x 2 - Rare Candies x 7 (-6 Given to Snivy) - Dream Gem x 1
Berries
TM/HM
- HM O1 Cut
- TM Earthquake - TM Dig - TM Rock Slide - TM Focus Blast - TM Volt Switch - TM Psych Up (Chili)
Badge Case
Unova Trio Badge |
Misc
Backpack - Spray Paint Cans | Set of Graffiti Markers | Water Bottle | Snacks | Swiss Army Knife | Clothes | Pokedex
Communicator Contacts Seth - Dad
NOTES
- Heartscale x 4
Posted: Sat Sep 29, 2018 8:25 pm
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Spookival, Chills and Thrills
NPC Battle 160/15 posts
Wild Pokemon 160/5
Posts To Leave Area --/3
Item questing: Fertilizer 10/10 [ Reduced from ---- by Shade's Pickup Ability ] posts Area Specific Item: ---- --/-- posts
Trey watched his pokemon through half lidded eyes, as Cherish gekkered and leaped back from his friend, then pawed at him, before the two ran off, playing and tussling and tumbling through the mud and dirt. Rolling his eyes a bit, he didn't even spare a glance as JR grabbed two of his pokeballs -- or, really, two of the abandoned pokemons pokeballs -- and start to move off. Maybe he should have looked over, though, because it might have given him a heads up to the hand suddenly grabbing him, twisting his shirt, and jerking him nearly off his feet. His eyes went wide and his mouth snapped shut, but he threw his hands up to grab the individual by their shoulders, both to catch his balance, and to prepare to shove them away.
Before he could, though, recognition suddenly jolted through him, and his expression reflected the mix of realization, irritation, anger, and just the slightest bit of fear. How the hell couldn't he recognize him. Very quickly, his expression contorted into irritation, and he gave Reese a hard shove, eyes narrowing. He glanced over, catching JR's gaze, as the man paused briefly to look over. He could tell that he was very much about to turn and leave, but signed something fast, so he didn't have an excuse to translate. JR rolled his eyes, then shot the kid a look. "He asked why you're here," he translated drably.
[ Using fertilizer on Micle and Staraf ]
[ Cherish and Shade are playing games! Sort of Apple Bobbing: 2 Tickets Spider Web Crawl: 4 Tickets
Day 1: 2 + 4 = 6
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
x0 Fertilizer
- Contest - x1 Maiden Ball x1 Green Scarf x1 Cautious Lens x1 Arm Band/Waist Band/Sweatband x1 Conditioner
OoB; + Shade
Cherish, the Gekkit ♂, lvl 20. [ XP Ball ] Exp 28/30 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 190/190 Contest Base Appeal: 10 Cute 4 Cool 1 Beauty 0 Smart 0 Tough 1/7 Poffin Ribbons:
FP Trey: 4/5 7/10 FP Jr: 0/5 1/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 )
◘ Basil the Grovyle ♂, lvl 50. Exp: 49/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 500/500 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 2/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Cool ♥♥ Badly startles Pokémon that the audience has high expectations of ç•Thunder Punch: 115 (75 + 40): 4/10 chance of paralysis Cool ♥♥♥♥ Quite an appealing move Giga Drain: 115 (75 + 40): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Badly startles the last Pokémon to act before the user ç•Leaf Blade: 130 (90 + 40): has a 1/10 chance to critically hit Cool ♥♥♥ An appealing move that can be used repeatedly without boring the audience (Next Move: X-scissor at 43)
◘ Vaporeon ♀, lvl 43. Exp: 15/50 Ability: Water Absorb The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves Item: HP: 430/430 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: ~Blizzard: 140 (110 + 30): 3/10 Chance to Freeze Beauty ♥ Badly startles the last Pokémon to act before the user ç• Dig: 110 (80 + 30): User digs underground on first turn, strikes the next turn Tough ♥♥ Prevents the user from being startled one time this turn Shadow Ball: 110 (80 + 30): 8/10 Chance to Lower targets special defense One Stage Smart ♥♥♥♥ Quite an appealing move ~Muddy Water: 120 (90 + 30): 1/2 Chance to lowering targets accuracy one stage Tough ♥♥ Startles all of the Pokémon to act before the user (Next Move: Hydro Pump 45 )
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 11. Exp: 2/16 Ability: Illusion Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Item: HP: 100/100 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Breloom ♂, lvl 40. Exp: 21/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 28/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Shows off the Pokémon’s appeal about as well as the move used just before it Supersonic: Confuses target pokemon Smart ♥♥♥ Makes audience expect little of other contestants ç•Wing Attack: 70 (60 + 10) Cool ♥♥♥♥ Quite an appealing move ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target Tough ♥♥ Badly startles the last Pokémon to act before the user (Next Move: Wing Attack at level 15)
Out of Party Pokemon
Shade, the Chengshen Θ, lvl 27. [ XP Ball ] Exp 25/32 Ability: Specialize Agender: 1.2 Def, 1.2 Sp Def Item: HP: 270/270 FP Trey: 2/5 3/10 FP JR: 0/5 1/10 Attacks: Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass ♥♥♥♥♥♥♥ A move of huge appeal, but using it prevents the user from taking further contest moves •Spirit Shackle: 90 (80 + 10), Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. (See Battle Info: Trap Moves for more details.) ♥♥♥ Temporarily stops the crowd from growing excited; Stops the crowd from gaining any excitement for the remainder of the turn Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too ç•Knock Off: 75 (65 + 10): Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. ♥♥ Badly startles all of the Pokémon to act before the user; -4 to the pokemon that acts before the user (Next Move: Destiny Bond 27 )
Carona, the Volcarona ♂, lvl 27. [ XP Ball ] Exp 5/22 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack with itself or other similar abilities. Item: HP: 270/270 Contest Base Appeal: 6 Cute 0 Cool 20 Beauty 0 Smart 0 Tough 2/7 Poffins Ribbons:
FP Trey: 0/5 9/10 FP JR: 0/5 0/10 Attacks: Fiery Dance: 90 ( 80 + 10 ): 8/10 chance to raise user's special attack one stage ♥ Works well if the user is pumped up; +5 Appeal if the user is Pumped Up Quiver Dance: Raise user's special. attack & defense, and speed one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness; 1/2 Startle effect. Increases the chance of a combo by 20% Overheat: 140 ( 130 + 10 ): Lowers user's special attack two stages ♥♥♥♥♥♥ A very appealing move, but after using this move, the user is more easily startled; If the pokemon is startled during this or the next turn, it takes -6 appeal ~Light Screen: Reduces damage from special attacks by 1/2 for 5 rounds ♥♥ Prevents the user from being startled until the turn ends (Next Move: ---- )
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- )
N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Gym Badges
Unova Trio Badge
Contest Case
For full Contest Case see here Beauty Ribbons - Carona Be - Carona De - Carona Tre
Cute Ribbons - Cherish
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Sebastian Pokeballs x1 Maiden Ball
Contests x1 Sheen Spritz x1 Conditioner x1 Shampoo x1 Brush x1 Smoke Seals x1 Explosive Seal - Accessories - x1 Monocle +5 Smart or Cool Appeal x1 Bow Tie +4 Smart, Cute, or Cool Appeal x1 Top Hat +3 Cool or Smart Appeal x1 Headband +3 Cute or Beauty Appeal x1 Blue Bow +3 Beauty Appeal x1 Streamer Ribbons +5 Cute or Beauty Appeal x1 Natural Appeal Make-Up +6 Beauty Appeal x1 Necklace +4 Beauty Appeal x1 Cape +10 Appeal
TMs/HMs TM Earthquake TM Stone Edge TM Bulk Up - Carona De Ribbon TM Thunder - Carona Tre Ribbon TM Psych Up - Chess
HM Cut from Cherish's Be Ribbon HM06 Rock Smash from Carona's De Ribbon HM04 Strength from Carona's Tre Ribbon
XXQuest Item - Star Shard (Started at Spookival) : 2 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 21 / -- XXTrainer Encounters: 46 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Reese’s eyes grew a little as the guy reacted, reading the rush of emotions that flooded over his face in that moment. He sneered even as he was shoved back, straightening himself quickly. So it was him. What a pleasant surprise. Reese shoved his hands in the pockets of his jacket as he stared Trey down. "Well, well, well," he couldn’t help but grin a little, "if it isn’t the number one glitter b***h. Small. ********’. World."
The punks gaze flickered to JR as he spoke for him. He didn’t miss the hand jive going on and was for a moment, confused. The hell was that about? Reese turned his attention back to Trey, giving him a questioning look."The ********> he murmured, looking at JR like he was some kind of stupid before looking to Trey again, sneer returning. "D’aww what happened glitter b***h? You forget how to talk?" The punk tilted his head, "or you just get tired of that stupid accent of yours? I’d punch my vocals out too if I had to hear it all the time."
Jaxston looked at Ginger with uncertainty. Should they be doing something? Backing up their trainer? The Gengar was watching but didn’t miss that the other pokemon was watching her. She fished out a pokeball from the bag and unleashed a new pokemon that Jaxston hadn’t seen before. An Axew, who blinked and gave a mighty cheer of delight. "Go play the games." She directed and the Axew blinked and cheered, turning to Jaxston with a smile before toddling off for the nearest booth. "Keep an eye on him. He’ll get in trouble if you let him." Jaxston opened his mouth to say something but immediately heard the dragon squeaking and in a panic, rushed off after him. Well that wasn’t what he was expecting.
Ability Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
Attacks NRM | PHY || Tackle:40 DMG. WTR | PHY || Aqua Tail:90 DMG. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering targets physical defense one stage.
Ability Cursed Body: 3/10 chance of Disabling any move that makes contact with this Pokémon.
Attacks GHT | OTH || Confuse Ray:Confuses the target pokemon. GHT | SPC || Night Shade:Inflicts damage equal to user's level. Type effectiveness not included. GHT | PHY || Lick:30 DMG; 7/10 chance to paralyze. ELE | SPC || Hypnosis:Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use.
Ability Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect Ground type pokemon.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Grass Knot:Does damage depending on the targets weight. ELE | PHY || Thunder Punch:75 DMG; 4/10 chance of paralysis. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage.
(Next Move: )
Held Item Light Ball:If Pikachu is holding this item, it's attack and Special attack are raised by 2 stages each at the beginning of battle.
Ability Prankster: Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
Attacks FAY | SPC || Moonblast:95 DMG; 8/10 chance to lower targets special attack one stage. FLY | SPC || Hurricane:110 DMG; 7/10 Chance to confuse target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Mega Drain:40 DMG; Restores HP to the user equal to 1/2 of damage dealt. GRS | OTH || Leech Seed:Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
(Next Move: )
Held Item N/A:- - - -
INVENTORY
Pokeballs - Unlimited Pokeballs - EXP Ball x 1 - Inspiration Ball x 5 - Fast Ball x 5 - Quick Ball x 3
Restoration Items - Unlimited Potions - Full Restore x 5 - Max Restore x 5 - Lemonade x 2
Hold Items - Muscle Band x 1 - Exp. Share x 1 - Lucky Egg x 1 (Equipped to Snivy) - Shell Bell x 1 - Flame Plate x 1 - Mind Plate x 1 - Choice Band x 1 - Choice Specs x 1 - Miracle Seed x 1
Special Items - Dowsing Machine x 1 - VS Seeker x 1 - Big Mushroom x 3 - Heartscales x 2 - Rare Candies x 7 (-6 Given to Snivy) - Dream Gem x 1
Berries
TM/HM
- HM O1 Cut
- TM Earthquake - TM Dig - TM Rock Slide - TM Focus Blast - TM Volt Switch - TM Psych Up (Chili)
Badge Case
Unova Trio Badge |
Misc
Backpack - Spray Paint Cans | Set of Graffiti Markers | Water Bottle | Snacks | Swiss Army Knife | Clothes | Pokedex
Communicator Contacts Seth - Dad
NOTES
- Heartscale x 4
Posted: Sat Sep 29, 2018 9:45 pm
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Spookival, Chills and Thrills
NPC Battle 161/15 posts
Wild Pokemon 161/5
Posts To Leave Area --/3
Item questing: Fertilizer 1/10 [ Reduced from ---- by Shade's Pickup Ability ] posts Area Specific Item: ---- --/-- posts
Trey frowned, expression darkening, almost challenging, at Reese's obvious confusion over the situation. JR looked as passive and uninterested as ever, but he raised an eyebrow at Reese's comment. Okay, he'd caught on they knew each other... but long enough that the kid knew Trey could talk? From what he knew, he'd been playing mute for at least a while, so this must have gone back for a way. Trey obviously noticed the realization on JR's face, because he quickly gave him a threatening look, challenging him not to dare leave. JR quirked an eyebrow and gave him a look in return. "No way in hell," he replied simply, before smirking. Tossing one of the pokeballs he'd snagged in the air, he gave a half bow and stepped back. "You two have fun." With a sarcastic wink, he swept around and began striding off, earning a glare from Trey, which soon turned onto Reese.
"... The hell're you doin' here?" he sneered dryly, ignoring Reese's mocking as best he could.
[ Cherish and Shade are playing games! Sort of Apple Bobbing: 2 Tickets Spider Web Crawl: 4 Tickets Pumpkin Search: 6 Tickets Squash Smash: 1 Ticket
Day 1: 2 + 4 = 6 + 6 + 1 = 13 Tickets
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
x0 Fertilizer
- Contest - x1 Maiden Ball x1 Green Scarf x1 Cautious Lens x1 Arm Band/Waist Band/Sweatband x1 Conditioner
OoB; + Shade
Cherish, the Gekkit ♂, lvl 20. [ XP Ball ] Exp 30/30 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 190/190 Contest Base Appeal: 10 Cute 4 Cool 1 Beauty 0 Smart 0 Tough 1/7 Poffin Ribbons:
FP Trey: 4/5 7/10 FP Jr: 0/5 1/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 )
◘ Basil the Grovyle ♂, lvl 50. Exp: 50/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 500/500 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 2/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Cool ♥♥ Badly startles Pokémon that the audience has high expectations of ç•Thunder Punch: 115 (75 + 40): 4/10 chance of paralysis Cool ♥♥♥♥ Quite an appealing move Giga Drain: 115 (75 + 40): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Badly startles the last Pokémon to act before the user ç•Leaf Blade: 130 (90 + 40): has a 1/10 chance to critically hit Cool ♥♥♥ An appealing move that can be used repeatedly without boring the audience (Next Move: X-scissor at 43)
◘ Vaporeon ♀, lvl 43. Exp: 16/50 Ability: Water Absorb The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves Item: HP: 430/430 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: ~Blizzard: 140 (110 + 30): 3/10 Chance to Freeze Beauty ♥ Badly startles the last Pokémon to act before the user ç• Dig: 110 (80 + 30): User digs underground on first turn, strikes the next turn Tough ♥♥ Prevents the user from being startled one time this turn Shadow Ball: 110 (80 + 30): 8/10 Chance to Lower targets special defense One Stage Smart ♥♥♥♥ Quite an appealing move ~Muddy Water: 120 (90 + 30): 1/2 Chance to lowering targets accuracy one stage Tough ♥♥ Startles all of the Pokémon to act before the user (Next Move: Hydro Pump 45 )
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 11. Exp: 3/16 Ability: Illusion Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Item: HP: 100/100 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Breloom ♂, lvl 40. Exp: 22/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 29/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Shows off the Pokémon’s appeal about as well as the move used just before it Supersonic: Confuses target pokemon Smart ♥♥♥ Makes audience expect little of other contestants ç•Wing Attack: 70 (60 + 10) Cool ♥♥♥♥ Quite an appealing move ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target Tough ♥♥ Badly startles the last Pokémon to act before the user (Next Move: Wing Attack at level 15)
Out of Party Pokemon
Shade, the Chengshen Θ, lvl 27. [ XP Ball ] Exp 25/32 Ability: Specialize Agender: 1.2 Def, 1.2 Sp Def Item: HP: 270/270 FP Trey: 2/5 3/10 FP JR: 0/5 1/10 Attacks: Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass ♥♥♥♥♥♥♥ A move of huge appeal, but using it prevents the user from taking further contest moves •Spirit Shackle: 90 (80 + 10), Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. (See Battle Info: Trap Moves for more details.) ♥♥♥ Temporarily stops the crowd from growing excited; Stops the crowd from gaining any excitement for the remainder of the turn Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too ç•Knock Off: 75 (65 + 10): Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. ♥♥ Badly startles all of the Pokémon to act before the user; -4 to the pokemon that acts before the user (Next Move: Destiny Bond 27 )
Carona, the Volcarona ♂, lvl 27. [ XP Ball ] Exp 5/22 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack with itself or other similar abilities. Item: HP: 270/270 Contest Base Appeal: 6 Cute 0 Cool 20 Beauty 0 Smart 0 Tough 2/7 Poffins Ribbons:
FP Trey: 0/5 9/10 FP JR: 0/5 0/10 Attacks: Fiery Dance: 90 ( 80 + 10 ): 8/10 chance to raise user's special attack one stage ♥ Works well if the user is pumped up; +5 Appeal if the user is Pumped Up Quiver Dance: Raise user's special. attack & defense, and speed one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness; 1/2 Startle effect. Increases the chance of a combo by 20% Overheat: 140 ( 130 + 10 ): Lowers user's special attack two stages ♥♥♥♥♥♥ A very appealing move, but after using this move, the user is more easily startled; If the pokemon is startled during this or the next turn, it takes -6 appeal ~Light Screen: Reduces damage from special attacks by 1/2 for 5 rounds ♥♥ Prevents the user from being startled until the turn ends (Next Move: ---- )
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- )
N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Gym Badges
Unova Trio Badge
Contest Case
For full Contest Case see here Beauty Ribbons - Carona Be - Carona De - Carona Tre
Cute Ribbons - Cherish
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Sebastian Pokeballs x1 Maiden Ball
Contests x1 Sheen Spritz x1 Conditioner x1 Shampoo x1 Brush x1 Smoke Seals x1 Explosive Seal - Accessories - x1 Monocle +5 Smart or Cool Appeal x1 Bow Tie +4 Smart, Cute, or Cool Appeal x1 Top Hat +3 Cool or Smart Appeal x1 Headband +3 Cute or Beauty Appeal x1 Blue Bow +3 Beauty Appeal x1 Streamer Ribbons +5 Cute or Beauty Appeal x1 Natural Appeal Make-Up +6 Beauty Appeal x1 Necklace +4 Beauty Appeal x1 Cape +10 Appeal
TMs/HMs TM Earthquake TM Stone Edge TM Bulk Up - Carona De Ribbon TM Thunder - Carona Tre Ribbon TM Psych Up - Chess
HM Cut from Cherish's Be Ribbon HM06 Rock Smash from Carona's De Ribbon HM04 Strength from Carona's Tre Ribbon
XXQuest Item - Star Shard (Started at Spookival) : 3 / 50 XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 22 / -- XXTrainer Encounters: 47 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Reese narrowed a look at JR as he bowed out of the situation, still wondering who and why he was hanging with a guy like Trey in the first place. It didn’t look like they actually had all that friendly a relationship given the death glares, which the punk couldn’t help but grin at.
"Pff, what, even your man servant doesn’t like you?" He jeered, suppressing a bit of a laugh. At the question of why he was here, he gave Trey a ‘you mad bro?’ look. Reese just shrugged. "It’s a fair? Really are you still that stupid?" He snickered before speaking again, in a mocking tone. " ‘The hell’re you doin’ here?’ I should be asking you that." HE pulled a hand from his pocket and shoved Trey with a frown. "Bet you’re still runnin’ around doing your contests, huh glitter b***h? There one around here for being hipster trash? You’d win for sure."
Event Tracker
Day 1 Apple Bobbing: +4 Web Crawl: +9 Pumpkin Search: +20 Squash Smash:+1
Ability Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
Attacks NRM | PHY || Tackle:40 DMG. WTR | PHY || Aqua Tail:90 DMG. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering targets physical defense one stage.
Ability Cursed Body: 3/10 chance of Disabling any move that makes contact with this Pokémon.
Attacks GHT | OTH || Confuse Ray:Confuses the target pokemon. GHT | SPC || Night Shade:Inflicts damage equal to user's level. Type effectiveness not included. GHT | PHY || Lick:30 DMG; 7/10 chance to paralyze. ELE | SPC || Hypnosis:Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use.
Ability Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect Ground type pokemon.
Attacks ELE | SPC || Thunder:110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Grass Knot:Does damage depending on the targets weight. ELE | PHY || Thunder Punch:75 DMG; 4/10 chance of paralysis. STL | PHY || Iron Tail:100 DMG; 7/10 Chance of lowering target's physical defense one stage.
(Next Move: )
Held Item Light Ball:If Pikachu is holding this item, it's attack and Special attack are raised by 2 stages each at the beginning of battle.
Ability Prankster: Increases the priority of status moves by +1. When targeting a Dark-type opponent, the move with priority now fails.
Attacks FAY | SPC || Moonblast:95 DMG; 8/10 chance to lower targets special attack one stage. FLY | SPC || Hurricane:110 DMG; 7/10 Chance to confuse target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. GRS | SPC || Mega Drain:40 DMG; Restores HP to the user equal to 1/2 of damage dealt. GRS | OTH || Leech Seed:Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
(Next Move: )
Held Item N/A:- - - -
INVENTORY
Pokeballs - Unlimited Pokeballs - EXP Ball x 1 - Inspiration Ball x 5 - Fast Ball x 5 - Quick Ball x 3
Restoration Items - Unlimited Potions - Full Restore x 5 - Max Restore x 5 - Lemonade x 2
Hold Items - Muscle Band x 1 - Exp. Share x 1 - Lucky Egg x 1 (Equipped to Snivy) - Shell Bell x 1 - Flame Plate x 1 - Mind Plate x 1 - Choice Band x 1 - Choice Specs x 1 - Miracle Seed x 1
Special Items - Dowsing Machine x 1 - VS Seeker x 1 - Big Mushroom x 3 - Heartscales x 2 - Rare Candies x 7 (-6 Given to Snivy) - Dream Gem x 1
Berries
TM/HM
- HM O1 Cut
- TM Earthquake - TM Dig - TM Rock Slide - TM Focus Blast - TM Volt Switch - TM Psych Up (Chili)
Badge Case
Unova Trio Badge |
Misc
Backpack - Spray Paint Cans | Set of Graffiti Markers | Water Bottle | Snacks | Swiss Army Knife | Clothes | Pokedex
Communicator Contacts Seth - Dad
NOTES
- Heartscale x 4
Posted: Sat Sep 29, 2018 11:21 pm
A Z A L E A☣C A R T E R
Movement 3/3 (enter from Viridian City) || Wild Pokemon: 62/3 || NPC Battle: 61/15 || Item Bump: 7/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 1/30 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 3/20 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom
T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 160/160HP | Status: None | 9/18 EXP
⇨xxN A M E: Gloriosa - Danshen
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 70/70HP | Status: None | 1/17 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima
T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 90/90HP | Status: None | 2/19 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth
T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak
T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia
T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 1
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Azalia watched Alex with an amused sidelong glance as he jumped with each step he took towards the pole. Sparks flew from under the sheet, faintly outlining Alex's shadow from underneath. Now that looked scary, or rather it would have been if Alex wasn't giggling like the giddy and ticklish child he was. "Your other left, kid." Azalea clarified with a wave of her hand and a smirk. Still, it was interesting that the noodle was possibly trying to warn him of obstructions.
Somehow Alex eventually made his way to the front of the haunted house with her. "Super spooky." She agreed, but in word only as she watched the scarecrow light up, disinterest clear on her face and in her body language. Another attempt to frighten them was made as a howl echoed loudly from within the attraction, to which Azalea responded by scratching the inside of her ear with her pinkie. "It might get harder to see inside, so I'll help you out. I guess the noodle will too. Does it hurt at all when it shocks you?" She asked.
[Activity: Haunted House 2/30 (2/3 for today) SPOOKS | Total Tickets: 41/3000]
Movement 3/3 (enter from Viridian City) || Wild Pokemon: 63/3 || NPC Battle: 62/15 || Item Bump: 8/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 2/30 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 4/20 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom
T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 160/160HP | Status: None | 10/18 EXP
⇨xxN A M E: Gloriosa - Danshen
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 70/70HP | Status: None | 2/17 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima
T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 90/90HP | Status: None | 3/19 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull
T Y P E: L E V E L: 7 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth
T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge
T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak
T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia
T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 1
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Perhaps it was her morbid curiosity, but Azalea was genuinely interested in the answer, because either the noodle was honestly trying to keep Alex from harming himself, or the boy had a high pain threshold which would be interesting to test. Speaking of which... Azalea reached over and pinched Alex firmly on the back of his upper arm where there was sensitive skin to gauge his reaction. After all, she didn't feel that she could rely on his word alone. He had already taken to the habit of lying to her (badly) in an attempt to look impressive. Not that she particularly minded. It was adorable, kind of like having a little br--
Azalea flinched, blinking and then looking around at her surroundings. Her head hurt a bit. What was she doing again....? Oh right, the haunted house. Ghost pokemon phased in and out of the walls, harmlessly making swipes at them as they passed through a narrow hall. "Watch your head." Azalea warned as a ghost waved a spectral hand through Alex from above. "Huh... Never mind. Looks like your head is full of air, so the ghosts don't have anything to grab." She said reassuringly with an encouraging pat on the back.
[Activity: Haunted House 3/30 (3/3 for today) MOAR SPOOKS | Total Tickets: 41/3000]
StarlightSchism
Posted: Sun Sep 30, 2018 7:43 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
"There's two kinds of left?" Alex mumbled to himself. Very considerate of those screams to cover his muttering.
"Um yeah, it hurts. Why?" he asked. He really did wish Noodle would give it a rest, but he was pretty sure the snake was just trying to fit in since Chica and him were such good friends and she was shocking him aaall the time.
"Hey Az, will you hold my hand? Or I guess if you wanna push me like before that works too," he added. He was starting to think that maybe being so scary wasn't worth not being able to see.
[ Haunted House 3o/o2 (No Spook) ] [ Total Tickets: 55 ] Party
Cabbage Patch [♂] | Lv. 1o Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Pᴏᴋᴇᴍᴏɴ Cabbage Patch 2o || o2 Pop Roxx 2o || o4 Chiquita Banana 2o || oo Moon Pie 19 || 14 Fruit Gusher 16 || oo Cup Noodle 15 || 11
SpectralEternity
StarlightSchism
Dapper Dabbler
Offline
StarlightSchism
Dapper Dabbler
Offline
Posted: Sun Sep 30, 2018 7:59 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
Something reached out from the nether, with malice in its heart, and...pinched Alex on the arm! He yelped, attempted to abort the yelp halfway through, and choked on it. "Whuh was that?" His voice cracked in a very manly way.
Alex rubbed absentmindedly at at Noodle to give him courage. The little snake flicked its tongue comfortingly on his skin. Or maybe he just tasted yummy from the nervous sweat.
"Something poked me on the arm, think it was a ghost?" He couldn't decide if he was excited or not, since he'd never seen a ghost, but ghosts were spooky. "Did you see anything?" It was a good thing Az was willing to wear a less spooky costume so that she could see for both of them.
[ Haunted House 3o/o3 (SPOOK) ] [ Total Tickets: 55 ] Party
Cabbage Patch [♂] | Lv. 1o Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Pᴏᴋᴇᴍᴏɴ Cabbage Patch 2o || o3 Pop Roxx 2o || o5 Chiquita Banana 2o || o1 Moon Pie 19 || 15 Fruit Gusher 16 || o1 Cup Noodle 15 || 12
SpectralEternity
Posted: Sun Sep 30, 2018 8:10 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
Alex, who would have responded like a champ to the word 'duck!', instead responded with a dumb, "Huh?" and slight swivel of the head to Az's warning. Something cold and insubstantial passed through his head, and he shivered.
Thump.
Something dark and spindly fell from the ceiling and Alex shrieked like a little girl yelled out a manly warning. He wasn't shrieking yelling because of the dark shape (because obviously he couldn't see anything). No, he was reacting to the impossibly fast slither of Noodle up his body and straight over his face. The snake snot like a lightning bolt straight through the top of his costume and into the ceiling with a thumb.
[ FACE ME, COWARD ] Noodle said from the ground.
[ Haunted House 3o/o4 (No Spook) ] [ Total Tickets: 55 ] Party
Cabbage Patch [♂] | Lv. 1o Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Item questing: Fertilizer 2/10 [ Reduced from ---- by Shade's Pickup Ability ] posts Area Specific Item: ---- --/-- posts
Trey's sneer didn't disappear as he threw his eyes up in an exaggerated eye roll and looked away from Reese. Arceus, he didn't miss this. He couldn't believe he was running into this jackass, after all these years. And he'd be willing to bet, he wouldn't let him just leave again, like last time. It was like he honestly, sincerely, wanted, maybe even NEEDED, to fight him. His eyes snapped back to Reese and he frowned hard. "When'dja get here?" he snapped back, eyes narrowed. He hadn't seen him when he got here, and he looked around-- and then he appeared out of nowhere and spun him around. Of course, more than likely, that actually probably meant he'd just been around a corner, but he was really just looking for another opening to try and jab at Reese.
He snorted and pushed his hands into his pockets with another roll of his eyes, looking away and desperately wishing he could somehow switch places with JR. He would much rather be going and finding his pokemon, or working to earn tickets for the stuff he came here from. "'M here for the prizes, nitwit," he replied back dryly, still not bothering to look at him. He stumbled back, nearly losing his balance, when Reese pushed him, and his attention snapped back while a scowl crossed his face, and his hands yanked from his pockets to ball into fists. "You still startin' dumb fights over nothin', yeh feckin' pox-bottle?" he sneered back. He straightened himself up, adjusting his jacket, and refusing to return the push. "I'm here fer some items. Get outta my way, 'n just leave me alone," he snapped, glaring back at him. As calm as he was clearly trying to be, there was nothing at ease in his body language. He looked like a snake, coiled, ready to strike in its own defense at the first sign of danger. Heck, if Reese moved towards him again.... he'd probably throw the first punch. It was just becoming a reflex, at this point.
[ Cherish and Shade are playing games! Sort of Apple Bobbing: 4 Tickets Spider Web Crawl: 5 Tickets Pumpkin Search: Squash Smash:
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
x0 Fertilizer
- Contest - x1 Maiden Ball x1 Green Scarf x1 Cautious Lens x1 Arm Band/Waist Band/Sweatband x1 Conditioner
OoB; + Shade
Cherish, the Gekkit ♂, lvl 21. [ XP Ball ] Exp 2/31 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 190/210 Contest Base Appeal: 10 Cute 4 Cool 1 Beauty 0 Smart 0 Tough 1/7 Poffin Ribbons:
FP Trey: 4/5 7/10 FP Jr: 0/5 1/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 )
◘ Basil the Grovyle ♂, lvl 51. Exp: 1/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 500/500 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 2/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Cool ♥♥ Badly startles Pokémon that the audience has high expectations of ç•Thunder Punch: 115 (75 + 40): 4/10 chance of paralysis Cool ♥♥♥♥ Quite an appealing move Giga Drain: 115 (75 + 40): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Badly startles the last Pokémon to act before the user ç•Leaf Blade: 130 (90 + 40): has a 1/10 chance to critically hit Cool ♥♥♥ An appealing move that can be used repeatedly without boring the audience (Next Move: X-scissor at 43)
◘ Vaporeon ♀, lvl 43. Exp: 17/50 Ability: Water Absorb The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves Item: HP: 430/430 Trey FP Count: 0/5 1/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: ~Blizzard: 140 (110 + 30): 3/10 Chance to Freeze Beauty ♥ Badly startles the last Pokémon to act before the user ç• Dig: 110 (80 + 30): User digs underground on first turn, strikes the next turn Tough ♥♥ Prevents the user from being startled one time this turn Shadow Ball: 110 (80 + 30): 8/10 Chance to Lower targets special defense One Stage Smart ♥♥♥♥ Quite an appealing move ~Muddy Water: 120 (90 + 30): 1/2 Chance to lowering targets accuracy one stage Tough ♥♥ Startles all of the Pokémon to act before the user (Next Move: Hydro Pump 45 )
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 11. Exp: 4/16 Ability: Illusion Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Item: HP: 100/100 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Breloom ♂, lvl 40. Exp: 23/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 30/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 Trey FP Count: 0/5 0/10 posts for FP Marx FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Smart ♥ Shows off the Pokémon’s appeal about as well as the move used just before it Supersonic: Confuses target pokemon Smart ♥♥♥ Makes audience expect little of other contestants ç•Wing Attack: 70 (60 + 10) Cool ♥♥♥♥ Quite an appealing move ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target Tough ♥♥ Badly startles the last Pokémon to act before the user (Next Move: Wing Attack at level 15)
Out of Party Pokemon
Shade, the Chengshen Θ, lvl 27. [ XP Ball ] Exp 25/32 Ability: Specialize Agender: 1.2 Def, 1.2 Sp Def Item: HP: 270/270 FP Trey: 2/5 3/10 FP JR: 0/5 1/10 Attacks: Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass ♥♥♥♥♥♥♥ A move of huge appeal, but using it prevents the user from taking further contest moves •Spirit Shackle: 90 (80 + 10), Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. (See Battle Info: Trap Moves for more details.) ♥♥♥ Temporarily stops the crowd from growing excited; Stops the crowd from gaining any excitement for the remainder of the turn Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too ç•Knock Off: 75 (65 + 10): Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. ♥♥ Badly startles all of the Pokémon to act before the user; -4 to the pokemon that acts before the user (Next Move: Destiny Bond 27 )
Carona, the Volcarona ♂, lvl 27. [ XP Ball ] Exp 5/22 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack with itself or other similar abilities. Item: HP: 270/270 Contest Base Appeal: 6 Cute 0 Cool 20 Beauty 0 Smart 0 Tough 2/7 Poffins Ribbons:
FP Trey: 0/5 9/10 FP JR: 0/5 0/10 Attacks: Fiery Dance: 90 ( 80 + 10 ): 8/10 chance to raise user's special attack one stage ♥ Works well if the user is pumped up; +5 Appeal if the user is Pumped Up Quiver Dance: Raise user's special. attack & defense, and speed one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness; 1/2 Startle effect. Increases the chance of a combo by 20% Overheat: 140 ( 130 + 10 ): Lowers user's special attack two stages ♥♥♥♥♥♥ A very appealing move, but after using this move, the user is more easily startled; If the pokemon is startled during this or the next turn, it takes -6 appeal ~Light Screen: Reduces damage from special attacks by 1/2 for 5 rounds ♥♥ Prevents the user from being startled until the turn ends (Next Move: ---- )
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- )
N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Gym Badges
Unova Trio Badge
Contest Case
For full Contest Case see here Beauty Ribbons - Carona Be - Carona De - Carona Tre
Cute Ribbons - Cherish
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Sebastian Pokeballs x1 Maiden Ball
Contests x1 Sheen Spritz x1 Conditioner x1 Shampoo x1 Brush x1 Smoke Seals x1 Explosive Seal - Accessories - x1 Monocle +5 Smart or Cool Appeal x1 Bow Tie +4 Smart, Cute, or Cool Appeal x1 Top Hat +3 Cool or Smart Appeal x1 Headband +3 Cute or Beauty Appeal x1 Blue Bow +3 Beauty Appeal x1 Streamer Ribbons +5 Cute or Beauty Appeal x1 Natural Appeal Make-Up +6 Beauty Appeal x1 Necklace +4 Beauty Appeal x1 Cape +10 Appeal
TMs/HMs TM Earthquake TM Stone Edge TM Bulk Up - Carona De Ribbon TM Thunder - Carona Tre Ribbon TM Psych Up - Chess
HM Cut from Cherish's Be Ribbon HM06 Rock Smash from Carona's De Ribbon HM04 Strength from Carona's Tre Ribbon