Azalea was born August 8th, and she is currently 22 Years Old. She has raven black hair that is almost always pulled up into two ponytails, and crimson colored eyes on a face that is almost permanently set in a bored glare. She is fairly short, being only 4’8, and she weighs 105 pounds. Both of her ears are pierced with a standard lobe piercing as well as a helix and auricle piercing, which she usually decorates with small silver studs and rings, respectively. When it comes to love, she's demiromantic and asexual, and often sees anything disgusting as strangely attractive.
Personality wise, Azalea is very apathetic, to the point of being completely unmotivated to put any effort into the most mundane tasks. She will only take action to do things that interest her, or if her superiors order it of her, otherwise she will take the easy way out every time. There are very few things that she will react to otherwise, usually the kinds of instances where emotions would normally be very high, such as adrenaline rushes, or high stress situations. Because of this, she's generally quiet, since she doesn't feel the need to say or do anything in most cases. If her opinion is specifically asked for however, expect her to give it with no bars held. She's not one to beat around the bush or sugar coat things, since she has no sympathy for anyone, or anything. She is blunt, to the point, and generally cruel towards others. She enjoys toying with people for the sake of entertaining herself, finding strong emotional reactions interesting, given that she doesn't have them.
When Azalea isn't on a direct mission from Void, she's generally loafing around. She likes to sit back and watch TV, read, listen to music, vandalize buildings, or experiment in her lab.
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Azalea was born along with her twin brother Astor in Rustboro City to a family of botanists who worked in the flower shop by Petalburg Woods. As she grew up, her parents shared their love of plants with Azalea and her brother both, and with their influence, the two children grew to know a lot about plants, how to identify them, what their properties were, and how to grow them. Azalea would often take trips through Petalburg Woods with her family and ask about the various plants that grew there, and eventually she was able to travel through the forest on her own and harvest berries and flowers that the shop needed. Even when it wasn't a necessity, Azalea felt at home in the forest, having essentially grown up there. She often wondered through it in her free time, playing with her brother, looking for rare flowers, reading books in the trees, or befriending some of the wild pokemon that inhabited the area. As a result, she grew up to be a free spirit, always walking around barefoot and making flower crowns for herself, and wondering wherever she wanted to go.
Ten years had come and passed, and Azalea had only known this simple life. Once again she roamed the Petalburg woods with her twin, but this time things would be different. Azalea had a habit of running ahead of her brother and hiding to surprise him when he caught up, but this time as she ran ahead, she encountered a strange pokemon that she had never seen before, a mimikyu. Not knowing any better, and interested in the costume it wore, she dared to try to look at the ghost type underneath. The next thing Azalea knew, she woke up in a Void laboratory. For two years she had been in a coma like state, her memories wiped clean and her ability to feel anything, physically or emotionally, had severely diminished. A Void agent had been doing field work, studying the effects of mimikyu's curse by planting the ghost fairy in regions unfamiliar with mimikyu for unwitting passersby like Azalea to fall for the trap. In the interest of studying Azalea further, the agent had brought Azalea with him Void took advantage of her lost memories and convinced her that she was their creation, and as such, she must follow their orders.
From that point Azalea underwent physical training, given that two years in a pod had given her muscle atrophy, and eventually she was able to move about on her own again. Afterwards, her real training began. For several years she learned how to disarm opponents, or move about a room undetected. She also continued to study plants, learning how to extract poisonous chemicals and create deadly compounds. She fiddled with different combinations, intrigued by how different types of poisons affected the body. Void of course supported her studies if it meant using them for their own purposes, and by sixteen, Azalea was finally released out into the field for her research, and the occasional mission or two. She willingly did whatever Void asked of her, following commands without any hesitation, but before she could take on anything drastic, she needed a cover, so Azalea was stationed in the Alola region to get recruited by Team Skull. This way, any missions carried out for Void could be done under the guise of Team Skull's work. At first, it was just a cover, but upon joining Team Skull, Azalea was welcomed in as one of their own. She looked up to Plumeria especially, and enjoyed wreaking havoc on different trial areas. From her time with Team Skull, she took up a hobby of graffiti art, spray painting the walls with her signature tag of a skull with an azalea flower.
Playing with her chemical knowledge, Azalea started combining her art hobby with her work, infusing the paint with toxins such as white lead and cupric hydrogen arsenite so that it could not only be used for vandalism, but as a weapon as well. Now Azalea is 22, well traveled, and very good at completing whatever missions Void sends her on. In Void's opinion, Azalea was a complete success, the perfect mercenary under their complete control, and a wonderful research subject for mimikyu's abilities. For the most part, Azalea is free to do as she likes until Void calls upon her, so for the time being she's decided to train her pokemon and continue her botanical studies.
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Favorite Pokemon:
Azalea loves poison types, but she’ll also settle for any pokemon that has toxins or pollens, even if their typing specifically isn’t poison. She also enjoys the occasional ghost and dark types as well because they suit her shady line of work.
Secrets:
Azalea has noticed that occasionally when she returns to an area that she's tagged, there is occasionally a middlemist red painted in addition to her tag. Normally tagging over someone else's tag is grounds for a gang war, but this flower has been more of an addition to her own. Middlemist reds are a rare flower that Azalea recalls finding once in a forest, but since those memories came before waking up in the Void lab, she believes that the memory is just a dream. However the occasional appearance of this flower by her tag is a mystery that she wants to solve, to find out who is adding it and why.
Azalea has developed a resistance to most poisons, having worked with them for most of her life, but she isn't immune so she still wears a gas mask as a precaution.
Bad smells don't bother Azalea. When working with poisonous plants and toxins, most if not all have quite the stench. Her sense of smell in general has basically been burnt out.
Quirks:
Azalea often leaves her tag at the scene of any crime she commits. Though it can be traced back to her, she doesn't really mind; she enjoys leaving the little hint, seeing it much like a taunt to anyone trying to track her down.
Regardless of how she's feeling internally, Azalea always has a deadpan/bored/disinterested look on her face. Occasionally her eyes will narrow or her lips will twitch int an amused smirk or sneer, but that's about the most expressive she will ever be. There is only one exception, and that's when she sees a Mimikyu.
Azalea is the type of person to watch TV from a couch and sit in strange positions while doing it, such as hanging half off the arm or sitting upside down with her back on the seat and her legs up on the back.
Azalea will often complain about problems that are quite easy to solve, but when the solution is suggested to her, she dismisses it because she simply does not have the motivation to do it. This tends to be aggravating for most people, and that's part of the reason why she does it in the first place.
Likes:
-Poisonous plants -Graffiti -Chemistry -Getting a rise out of people -Trolling the internet -Food, especially snacky junk food like chips and cookies
Dislikes:
-Lack of information -Needing to put effort into something -Boredom -Psychic types getting nosey and entering her head
Fears:
-Mimikyu: though her memory has been erased, the impression of her bad experience with the little ghost fairy remains with her, and Azalea will steer clear of any mimikyu she happens to come across.
Pet Peeves:
-Chatterboxes and Crybabies; there are few things that annoy Azalea, but people who whine and snivel about everything or run their mouths and babble on and on about things she doesn't care about can really piss her off.
⇨xxN A M E: Rafflesia - Bulbasaur T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
⇨xxN A M E: Lavender - Gastly T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 80/80HP | Status: None | 3/18 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom T Y P E: L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 130/130HP | Status: None | 5/16 EXP
⇨xxN A M E: Hemlock - Toxicroak T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 140/140HP | Status: None | 18/18 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Iris - Chima T Y P E: L E V E L: 6 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 60/60HP | Status: None | 9/16 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
⇨xxN A M E: Arum - Chikorita T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Flasora - Roselia T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets