1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
SpectralEternity generated a random number between
1 and 15 ...
4!
Posted: Sat Sep 29, 2018 8:03 am
oh boy time 4 sum sPOOK
1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
8] The shadow of a Hypno leads what looks like a small child away, and then disappears. 9] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 10] A cubone with a bloody, fresh skull 11] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 12] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 13] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 14] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 15] You see a cofagrigus and hear banging and screaming from inside it.
1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
SpectralEternity generated a random number between
1 and 15 ...
2!
Posted: Sat Sep 29, 2018 8:05 am
MOAR SPOOK
1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
8] The shadow of a Hypno leads what looks like a small child away, and then disappears. 9] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 10] A cubone with a bloody, fresh skull 11] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 12] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 13] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 14] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 15] You see a cofagrigus and hear banging and screaming from inside it.
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.
How to Play:
Roll a 12-sided die to determine the number of tickets found inside.
Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.
How to Play:
Roll a 12-sided die to determine the number of tickets found inside.
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
1 = Something went terribly wrong with the mixture-- go ahead and start again, adding an additional roll to this phase. 2-6 = Congrats! You measured everything out! (Well enough, anyway.)
1 = Something went terribly wrong with the mixture-- go ahead and start again, adding an additional roll to this phase. 2-6 = Congrats! You measured everything out! (Well enough, anyway.)
Make Your Own Halloween Treats! Largely for fun, this cooking class has three phases of preparation to make a deliciously spooky treat! Each phase requires a certain number of posts to complete, and in the end your masterpiece will be judged and given a score. Depending on how well you did, you'll get a nice reward for your effort! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score!
Phase Two: Pour it, and let it cook (3 Posts)
Roll one six-sided die each post:
First post: If you rolled a 1, you've spilled a lot, -2 points to your total score at the end of this activity. If you rolled 2-6, then you got most, if not all, of it into the container!
Second post: You've got it in the oven. No risk here—just add whatever you roll to your total score at the end!
Third post: If you roll a 1, it got a little burnt, -2 to your total score at the end of this activity. If you rolled 2-5, you did well. If you rolled a 6, it's PERFECT! You get an additional +2 to your score from this phase! Add both negative and positive values to your score from Phase One, and record it in your post!