⇨xxN A M E: Rafflesia - Bulbasaur T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
⇨xxN A M E: Lavender - Gastly T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
⇨xxN A M E: Nightshade - Houndoom T Y P E: L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
⇨xxN A M E: Hemlock - Toxicroak T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
⇨xxN A M E: Iris - Chima T Y P E: L E V E L: 6 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
⇨xxN A M E: Amanita - Morelull T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
Inactive Party
⇨xxN A M E: Arum - Chikorita T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Flasora - Roselia T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets