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Sweenys_Revenge
Dangerous Lover
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Sweenys_Revenge
Dangerous Lover
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Posted: Mon Jun 18, 2018 10:49 pm
Name:Amaryllis Arcadia St. Grey Nickname:Aura Age:14 15 Birthday:May 31 Sign:Gemini Gemstone:Pearl Blood Type:AB Fav. Food:Ginger Hated Food:Eats just about anything School:Crystal Academy, on athletic scholarship
Hobbies: Technovore Aura is a tech aficionado. She knows the ins-and-outs of most computers and electronic devices. She loves tinkering with objects, even if she doesn't always know what she is doing. If it's broken, she'll fix it and maybe add a few new features in as a bonus too. She has taken a liking to electronic music and she is obsessed with arcade games as well. Aura is rarely found without her headphones.
She's Like the Wind Aura is athletic and quick. She is on the school's track and field team. Her favorite events involve jumping and she loves the rush she gets when falling. She is also a member of the color guard. Aura can be reckless, however, and has had her fair share of injuries. There is nothing she won't try and Aura never backs down from a challenge.
Can I Keep It? Aura loves animals of all kinds. She sometimes volunteers at the local animal shelter. She has a natural affinity with animals and can read their behavior. She bonds with any creature that will give her a chance. Aura often takes home wild animals she finds which can get her into trouble.
Virtues: 'Til the Ends of the Earth Aura has a natural protective instinct. She can be like a mother wolf protecting her pups at times. If she makes a promise to you, she will do anything to keep it. Promises to her are like a sacred oath. It is especially unwise to mess with her twin sister. Aura does not give up on any task easily.
Strength of Body and Mind Aura has a strong will to match her physical prowess. She is fearless. She doesn't back down when things get tough. She has a particularly strong sense of justice. Aura will not stray from a path she has chosen if she believes it is right.
Tell It Like It Is Aura is honest and is a poor liar. She knows the truth may be brutal, but it is what it is and nothing can change that. She is sincere in her words and actions. Aura won't stand to be lied to.
Flaws: Ask Questions Later Aura can be impulsive. Be it an everyday decision or a fight, she is bound to act first and think later. This can get her into all kinds of trouble. She often needs to be calmed down when things get heated. Aura relies on others for a plan.
Never Let Go Aura doesn't forget easily. Promises are all well and good, but she can hold a grudge that you don't want to be on the wrong end of. She will also pursue a goal to the extreme and won't stop until she has achieved it, for good or for ill. She can fly into a rage if certain things don't turn out as planned. She is rather childish at times. Aura often holds on to the past in ways that are damaging to her persona.
Burning Out Like a Shooting Star Aura can be hot-tempered. She lets her emotions get the best of her and her feelings show in her body language. She is over-confident in her own abilities and is often surprised when she fails. Sometimes she can come across as loud or even rude. Aura generally means well, but doesn't always come off that way.
Hobbies: Singing: Angora can often be seen singing in the rift. Normally it’s only nonsense syllables and vocalizations. She likes to make up her own melodies, but there are certain themes and tunes that leak through from her human life while she’s singing. This is, however, a private hobby. If she thinks anyone is around, she will stop singing immediately and scamper away, embarrassed that she was seen or heard.
Exploring: Angora is deeply curious. Her favorite thing to do is go out exploring in the Rift especially, looking for new places to curl up for naps or hide if necessary. It can be scary, of course, and sometimes she has to run and hide, especially if she finds the den of a much bigger and meaner youma. But occasionally she finds something sweet and nice, like a warm little fox hole to snuggle into, or a valley of pretty crystals to take home to her Officer.
Snuggling: Angora only ever feels safe when she is snuggling up with the people that she trusts. Her favorite is snuggling with Bellite or her team under a blanket with snacks well within reach. She also likes to hold hands, sit on laps, and be held in someone’s arms instead of walking.
Virtues: Affectionate: When Angora warms up to someone, she is incredibly affectionate. She might even be described as clingy, actually. Especially with her bonded officer Bellite, whose hand she can be seen holding like a child. She also shows this affection by bringing her people various gifts, which range from random pieces of shiny trash to crystals that she found in the rift and even homemade trinkets.
Charming: Due to her child-like appearance and behaviors, Angora can be charming to the point of disarming others. She appears as unthreatening, being only three feet tall and a literal bunny girl, and opponents are more likely to try and take her home than attack her. This is an excellent defense mechanism, as Angora is not very fond of fighting, and would rather disarm and distract her opponents for her officer than fight herself.
Flaws: Easily Frightened: Angora knows that she is small and has very little in the way of personal defense. Her best option, generally, is just to run. Because of this, she generally assumes all new people that she meets mean her harm and acts accordingly. She runs away if she can, hiding until either she is certain they have gone or someone she trusts comes to get her, or she attacks just long enough to make an escape.
Regretful: Angora is deeply regretful though she doesn’t know what of. This gives her a constantly sad air about her, and oftentimes leads to her getting lost in that regret. It is not uncommon for her to begin crying for no reason, or end up spiraling downwards as she apologizes for a failure that she has not committed. Unfortunately, this also impacts her ability to perform her duties, as she is often too lost in her regret to do anything but lie in the rift and cry.
Posted: Tue Jun 19, 2018 8:35 pm
Order Alias:Sailor Alpha Leporis Challenge:In real life, the hare always wins. Always.
Sailor Scout Attack: Spirit Hare, Conjure Alpha Leporis calls the name of her attack and is surrounded with a soft blue light. The light forms the shape of a spectral hare around her, enveloping her in the light. Alpha then points to a target within ten feet of her and the spectral hare is launched, hitting the opponent with enough force to knock them back up to five feet depending on character level and player discretion. The hare can only travel in a straight line. The charge of the spectral hare takes one second and will linger for five or until Alpha Leporis chooses a target. If Alpha Leporis does not choose a target in that time frame, the hare fades away. She can use this attack three times. This attack, due to only traveling in a straight line, can be dodged. If Alpha Leporis is unable to point, then the target cannot be locked and the attack fades after five seconds.
Super Sailor Scout Attack: Guardian Hare, Command Alpha Leporis calls the name of her attack and is surrounded with a soft blue light. The light forms the shape of a spectral hare around her, enveloping her in the light. Alpha then points to a target within twelve feet of her and the spectral hare is launched, this time with her inside of it, hitting the opponent with enough force to knock them back up to eight feet as well as the sensation of being bitten and scratched by unseen hares depending on character level and player discretion. Because Alpha Leporis is now within the Hare, she is able to control the direction a little bit more and can slightly alter the course of its trajectory. The charge of the spectral hare takes one second and will linger for five or until Alpha Leporis chooses a target. If Alpha Leporis does not choose a target in that time frame, the hare fades away. She can use this attack two times. Even though Alpha Leporis can control the direction of the spectral hare a bit more, it can still be dodged. If Alpha Leporis is unable to point, then the target cannot be locked and the attack fades after five seconds.
Eternal Sailor Scout Attack: Mythical Hare, Knock-Out Alpha Leporis calls the name of her attack and is surrounded with a soft blue light. The light forms the shape of a spectral hare around her, enveloping her in the light for an instant before she absorbs it into herself. Once charged, Alpha Leporis has a 20% increase in speed and agility, allowing her to move faster and have more control over her trajectory. She also has a 10% increase in the power of her punch and has the addition of the biting and scratching sensation to each connecting punch. The charge of the spectral hare takes one second and the effects last for 45. She can cast this attack once per battle. Though she is faster and agiler, she is not impossible to dodge, it is simply more difficult to do so. If she lands a blow with any other part of her body (ie: headbutt, throwing elbows, kicking, etc) there is only a 5% increase in power and no biting and scratching effect.
Youma Type: Humanoid
Abilities: Physical-- Hare Physiology: Due to her hare-like physiology, Angora is able to leap great spans and run with exceptional speed and agility. If she pushes herself, she can run with the same speed and jump to the same height as an eternal Senshi. This, however, happens in bursts and is difficult to sustain. Once she is out of stamina she needs to rest to recover for about an hour before she can push herself to that limit again. Naturally, however, she can run at the same speed and jump to the same height as a super Senshi comfortably. She is also able to detect scents from up two miles away. The closer they are, the more she is able to distinguish who they are. She is also able to distinguish who she is familiar with by scent when she is unable to see who is approaching her. She uses this to sense enemies and allies approaching her.
Magical -- Magic Dander: Angora produces super fine dander, like any other earth animal. She is able to produce this dander at will, however, and when it gets into the open wounds of her enemies, it creates rash-like symptoms. The affected area begins to itch, burn, and may even feel warmer. Players may also choose to add physical manifestations like redness or hive-like bumps. These physical symptoms, however, add nothing to the actual attack and are considered flavor. Physical reactions last about half an hour or until the wound is washed. Angora can throw her dander up to three feet away and can use this attack three times. This attack does not work in the rain, as the rain instantly cleans the wounds of her dander.
To Eternal: Solo - 0/12 Battle - 0/6 Regular - 0/12
Posted: Fri Jun 22, 2018 10:09 am
Key ● ● ● ● -- Hate ♥ ● ● ● -- Dislike ♥ ♥ ● ● -- Neutral ♥ ♥ ♥ ● -- Like ♥ ♥ ♥ ♥ -- Love X X X X -- Betrayed By
Order Senshi ♥ ♥ ♥ ♥Beta Leporis: My sister's altar ego. We used to patrol together but since we've been back... she won't stay in the same room with me let alone go out and patrol with me.
Knights ♥ ♥ ♥ ♥Erytheia: My brother's altar ego. Indispensable in this time and a constant source of support for us both, I'm sure.
Family ♥ ♥ ♥ ♥Alphonse Wingates-St. Grey: Adoptive brother, though Aura never introduces nor things of him as such. He is as much her blood-born brother as Imagi is her blood-born sister. ♥ ♥ ♥ ♥Aurora "Imagi" Imogen St.Grey: Twin sister. Aura loves her more than life itself and with forever live under the mantle of shame because of what she did to her. Or rather, what she failed to do for her.
Sweenys_Revenge
Dangerous Lover
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Sweenys_Revenge
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Posted: Fri Jun 22, 2018 10:16 am
Aura
Posted: Fri Jun 22, 2018 12:14 pm
Sweenys_Revenge
Dangerous Lover
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Sweenys_Revenge
Dangerous Lover
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Posted: Fri Jun 22, 2018 12:17 pm
1:While Aurora isn't the most queer person anyone knows, she is the first to awkwardly come out to strangers with gay jokes. "Is it because I'm queer" is one of her favorite comebacks and because of this she becomes the (very willing) butt of most gay jokes in her friend group. 2:Will literally die before telling anyone what's wrong with her.