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Posted: Sun Jul 01, 2012 6:51 pm
[b]Post Number ~ RPC Name ~ Gaia User ~ Accepter[/b]
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Posted: Sun Sep 22, 2013 4:49 am
Opposing Mazzy [General Information] Name: Vermilion Jacquelyn Mackinzie-Trinity Latiolais Nicknames: Vermy, Jackie-girl, Kinzie, Blondie, Airhead Titles: Huntress Age: 20 Birthday: February 18th Star Sign: Aquarius Gender: Female Race: Human Moral Alignment: Chaotic Good
[Personal Information] Occupation: Prodigal college dropout, Independent mechanic shop owner, welder, Vigilante Sexuality: Yes. That's to say, Vermilion doesn't have a preference....as long as they're "her type". Likes: Machines and the creation, maintenance and repair thereof, Dogs, Explosives and their ultimate result, Guns. Dreams: Live forever and stay young (no seriously. She's working on it), avenge her slain siblings and end their family's own "Hatfield and McCoy" war, and eventually be able to move back to her home. Dislikes: The Matherne (opposing family in their feud), being out of ammo, "weak" or manipulative girls, the government Fears: Getting old, Gators, "people in tin suits" (The government crack down) Darkest Secret: Vermilion highly treasures her remaining siblings, in particular her two sisters that live with her. One of which is very vulnerable, and she remains particularly protective of her. Favourite Food: Yes, except that one thing. Favourite Drink: Pretty much everything, except a couple of them... Least Favourite Food: Fried chicken, anything with too much salt on it Least Favourite Drink: Tea, Merlot (or pretty much any wine for that matter) Loyalties: Family, herself, her brand of justice. Intelligence Level: Sharp cookie. Vermilion is a prodigal daughter of the Dixie South with a "magic" touch for anything mechanical. Able to figure out how things work without always seeing the inside. Solutions to existing problems usually don't take long to conjure in her mind. Bachelor degrees in Mechanical Engineering, Welding Engineering, Automotive Technology, and a minor in General Sociology. Self studying in Criminology.
Numbers aren't pretty, but an even 150. Dominant Hand: Right-handed Strengths: A savant at anything mechanical, and an avid fan and practitioner in the use of gun-kata as well as general usage of firearms, and heavily favoring them.
In favor of not being hunted by her fellow "do-gooders", as she calls them, Vermilion tries to limit the usage of her firearms and utilize her battlestaff instead, in combination with her own unique "style" that might resemble a few actual forms of hand-to-hand combat, but in actuality is just a mash-up of techniques that she's learned. Weaknesses: Definitely not "the life of the party", Vermilion is more of the type to go to a party, and sit in the background and have several drinks...and then sit there some more. To put it more plainly, she's not particularly confident in her manner of speech and "drawl" thereof. It's been called an accent, it's been called a drawl, and whatever it is, generally inhibits people from holding long conversations with her. Noted exceptions are those whom she's known for a while and her family.
Being lonely. Vermilion has some means of communication at all times to people she knows. There is a time for silence, and a time for talk. That, she knows. However, it's merely the noted presence of the ability to have someone to talk to, rather than the actual talk, that seems to allay her fears.
"Tempered Justice". This phrase often counters her own logic, and forces her to try and re-approach a scenario where she doesn't simply shoot to kill when given the chance. It's something she's had to pick up to avoid being labeled as a mindless gun-toting maniac that calls herself "Vigilante". That and to avoid conflicting with the other heroes and producing similar results akin to being treated like a petty criminal by her "peers".
Cherished Items: Daddy's shotgun. This item is always found near or on her person. This Remington 870 was used by her father as he grew up, and right up until his death at the hands of their family's enemy. She has since made it her own, and defended the family's lands with it before being driven out to her current position.
A mysterious crossbow. Found in her travels, it appears to be solidly constructed, fires straight and true, and just has a level of "badass" written all over it. This is actually the Huntress' trademark Crossbow that was always carried. In picking this up and keeping it with her, Vermilion has stepped in to fill the Huntress' legacy, unknowing exactly that she has done so until recently. Even now knowing the similarities between the two of them, she strives to do things a bit...differently than her "predecessor".
A similarly mysterious battle-staff. This was found alongside the crossbow, and Vermilion has taken it with her. While it appears solidly constructed and battle worthy, it remains as an "at-home" defense. She has drawn inspiration from it, and constructed her own for in field usage.
Philosophical/ Social Viewpoint: Everybody's different. That doesn't make them bad, or wrong.....'cept the politicians. They're all evil and need to be put out in the swamp to survive and get the idea of mortality again. Vermilion likes to attend parties and hang out with friends, but is a tad awkward, tending to like things that most aren't familiar with or don't share the same passion.
Religious Viewpoint: Believes in the higher power. Doesn't think too much if there is more than one, and simply refers to the above as "god". Perhaps a bit....insecure about her knowledge of the unknown and tends to be a bit generalistic, playing it off as being more tolerant.
Romantic Viewpoint: Likes everyone, rather than thinking of developing a relationship right away. Tends to approach with caution and is more fond of guys that allow her to be who she is. Prefers girls that are more similar to her, in that lack of over manipulation. Girls that aren't afraid to get down and dirty. Currently though, her dog has had the best track record as being the only other being that shares her bed. He sleeps with his butt towards her head.
Personality A general personification of her astrological sign in nearly its entirety, Vermilion is the "out of the blue" type that doesn't particularly care what others think of her on a personal level. To that degree though, she is a bit of a social outcast. Taking her drinking while yet being only somewhat familiar with her is a no-no. The very type to "know it all" and be so very easily entertained, Vermilion is nevertheless quite fond of drinking, and will often do so with her sibling. In the business scheme of things, she's interested in doing things her way, and focused on getting the job done...her way, and getting paid. Whether that's in cold hard cash or in satisfaction of settling a personal grudge against someone, that's primarily on her mind. Immediately following is where to kick back and wait for the next wave of "inspiration" to hit her. Not particularly motivated to do anything on a strict schedule, save for anything that's "personal", Vermilion will end up either tinkering around with something she owns or is building....or nap. Napping, which while being uncharacteristic of her star sign, is one of her favorite pastimes. Sleeping in is another one. Past the "civilian" traits, she's dedicated to her job of both being a bounty hunter and as a "hero". The latter coming second to a few other things. She views her duty as a hero or "good guy" as sort of a privileged obligation. In picking up a mantle of a hero very much like her in multiple aspects, Vermilion believes she is carrying on the wishes of that heroine. And dropping it would be like backing down and "wussing out". So long as it doesn't involve wearing a costume.
Biography Born the fifteenth of thirty-three children down in Dixieland, and the third girl of four thereof, she spent a great amount of time around boys and being raised as one. She adapted far better than her next older sister, and the youngest had yet to really be exposed to that sort of lifestyle before major changes would ultimately rattle and tear their lives apart. The first fourteen years of her life were spent learning how to brew, weld, fish, and drive just about everything one would expect large families to have and operate down there. Among her favorites was the fanboat. In fact, anything that was a boat was an insta-favorite with Vermilion. While her "pa" had the final say in when he drove and when she was allowed to, he found it convenient that, as the physically weakest of the people along for the ride, she preferred simply maneuvering and holding it steady. Thus, she got her way most of the time and spent more time away from the house than at it. This influenced her father to have all the girls trained on how to drive the boats, and ultimately, would save her life. At the age of almost fifteen, Vermilion and seven of her brothers were out fishing, hauling in nets and readying for the crawdad season to end and gator season to begin. After a good eight hours of work and setting traps and nets and baiting, they were ready to turn in for some well-deserved supper. What they hadn't expected was someone riding out to meet them, and that was four more of their siblings. From what the twelve then gathered together was that someone had gone and started shooting a month or so ago and now there'd been a hit. The house was on fire, and five of their own had been killed. Upon returning to the house and putting out the fire, their pa returned with the remainder of their siblings. Yelling and swearing up a storm, they eventually got the story. What had been a drunken shootout had escalated to the next level. Properties had been destroyed, and "militarizin'" was the order of the next few weeks. Every able child and family member was taught how to use a gun, even five year old Acadia, Vermilion's youngest sister. Over the course of the next seven months, the Latiolais and their rival family, the Matherne, duked, shot, blew up, and set ablaze anything they could in an effort to destroy the other. It all came to a head at a train station somewheres around Glencoe. After having burned several members of the Matherne family alive in their trailers and having their own funeral service interrupted and shot up, the families moved to finish this "war" just outside of Glencoe. One thing led to another amidst the shootout, and most of the Latiolais were killed. Their defeat at Glencoe not only cost them the war, but the prized St. Mary's parish grounds and threatening their own. The march on their home grounds in Vermilion parish came a month later, though they simply did not have the family numbers to support any real defense. The remaining men were rounded up and hanged, their father included. The girls, or the three that remained, were to be "trophies" and serve the victors as servants until they came of age to be "right legally married and stuff". The occupation and forced subjugation of the three lasted perhaps a week before they put to rest any thought of immediately avenging their family, took what possessions they could get at, and made a break for it in the dead of night.
Their attempt was successful, and their captors seemed not to care. Having effectively been rid of any future problems that would arise by the three forfeiting their family's claim staked there, they allowed them to flee with no pursuit. It was after they stopped running in the middle of the country. "Kansas", the border said. "Missouri" was where they were. Any further in-land and they wouldn't have a single skill to their name. Still......they were yet too close for comfort, and continued a migration to the north east. It was here that Vermilion would find her calling, and enlist her sister's help in order to fund their trip to find a new home. This place...called "Gotham". It looked nightmarish. While it didn't phase the blonde, it was evidently not a friendly city to most. Thus, her trips were made solo, keeping in touch via phone and being updated as to job opportunities. However, with only the beginnings of a professional education, no one wanted to hire her. So she took to using the tools she knew, namely....shooting. There was a legend of a hero that stalked the night there, and she would have a run-in with that legend. Perhaps in an ironic sense of being treated as "the bad guy" as she tracked down some minor bounties put out by the internet bounty board site they utilized. While "apprehending" them, in which case that meant blowing their brains out and taking a picture with her phone, the money would be delivered. However, during this particular apprehension, the thieves were actually spared by the timely arrival of a fist to the face. Vermilion, observing as some caped figure came in and literally stole her bounty, attempted to stop the figure, only to receive a thorough beatdown as well.
As she sat with her arms bound behind her and against a wall, the figure held her father's shotgun, noting that it was both not the weapon to use to bring criminals to justice AND that she was far too young to actually have a license to carry and wield it. It was to be confiscated and turned in as evidence. In a move that surprised the man, Vermilion scrambled to her feet and managed to ram him, sending them both off the rooftop, all the while screaming about how he was a thief, taking the only possession and memory she had of her father left. While he effortlessly recovered and made a save, nabbing her by the jacket she wore, he again dropped her on the rooftop with a disapproving stare. This time however, he dropped the shotgun at her feet, sans ammunition. He then told her words she remembered, burning them into her inner being. While the words themselves were lost in time, the meaning behind them remained. "Ending a life is what a criminal does. Saving one is what a hero does. You're ending your life and those you support by killing." Or thereabouts, anyway.
Not to be outdone as he grappled away into the stormy night, she partially freed herself, to the point of getting her arms back in front of her and picking up her weapon, Vermilion resolved to find out who that man was and why he was so important.
She never would meet the man himself, but in her research that she and her older sister did, named him as "Batman", with no other means of finding information. Other links weren't relevant, but she pursued them anyway. To that end, she ended up finding a small apartment with very relevant information that they were able to pull. Finding out what Batman did....or a greater understanding than most people ever figured out. The actual identity was expunged, but that was fine. Some people needed to hide, like they did. But it was what Vermilion found physically that got her on her path. A crossbow with a pouch of ammunition, and a costume. This was someone that, like her, had encountered Batman before, had dealings with, and apparently also had had effects left upon them. Judging by the costume, a female as well. What Batman did though, was protect this city, hell, probably the entire half of the country by the looks of it. He must have associates that helped cover other areas, and she would be one of them, come hell or high water.
However, as she took the crossbow in hand, Vermilion felt a presence, a sort of recollection. Something about being on the right track. To carry on and bring honor and justice to whereever she went. Calling herself delusional, she nonetheless took note of the "feelings" and called it a fair price for a functional weapon. She knew how to fight well enough in melee scuffles. Growing up a tomboy among several brothers had done that for her. This was range. now all she needed was to sharpen her brain....and get a direction. That direction was West. After leaving Gotham and everyone feeling a heavy burden off their shoulders, the three made on a roadtrip all the way across the country, stopping only when they hit the other ocean.
Coast City, California. A nobody town, as far as they were concerned.....at least in comparison to what Gotham had looked like. But that was fine. Plenty of water, plenty of land....and opportunities endless. There it would be that Vermilion has spent the remaining six years of her life til the present, going to school and getting an education. Applying herself, she has astonished her professors by earning her G.E.D. and then straight away going to college...via gambling with them. Making bets that she could not only finish college with good grades, but earn multiple bachelor degrees at once, Vermilion won those bets, and for their end of it, the university and professors footed the bill for her education. This, they told her, was a one-time deal, and that any future education she sought would be met with not only the standard "fare", but tacking triple onto that. Naturally, Vermilion agreed, and vowed never to go to school again. She would self-study the field of Criminology, to figure out how criminals worked, how to best stop them and deter them from repeating.
To this day though, and despite their collective successes, the three cannot and will not forgive their hated enemies, the Matherne family. They acknowledge their loss on their homeland, but any further expansion would be met with extreme violence.
To supplement her own income, Vermilion still operates off the Internet bounty board site, operating under the name that came to her in those "feelings". Huntress.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ [NPC] Calcasieu Fall Bailey Maya-Genesis Latiolais | UAF | Older Sister Calcasieu, or Cal for short, is a civilian support operative for Huntress, giving update feeds upon availability regarding bounties and events. Not limited to monitoring a city at a time, Cal effectively is networked to watching the entire United States, though any movement or activity can only be logged. Their collective scope is focused to one city at a time, and suffer interference from the ever expanding reach of their nemeses, the Matherne family. Usually the voice Vermilion hears on the other end of her mike.
○ [NPC] Acadia Savannah Lillian Makayla-Riley Latiolais | UAF | Younger Sister Acadia is a sweetheart, just as innocent looking as you could imagine of a girl growing up surrounded by loving family. That is, until the war broke out. Already having had some destructive habits involving a magnifying glass at an early age, she was the youngest of the Latiolais children being taught to use firearms, her three younger siblings being too young to even stand and walk properly. Firearms aren't much her speed. Aspiring arsonist and saboteur extraordinaire, little Acadia spent the majority of her growing up living in the backseat of a car while her older sisters bickered about what to do and where to go. Caring little for the politics of it, her job at first was to make sure any weapons they had worked, or should work. The last time she actually tested a weapon, it happened to be daddy's 870...and also shot the floor out of their father's truck. Her role is to support Cal. While lacking in any real direct help to her or Vermilion, this small brunette acts as Cal's eyes in the back of her head, or as a sentry and interference deterrent. Armed with a device of Vermilion's making, and always a can of hairspray and a lighter. Usually runs distractions or helps sabotage electrical components. Burned down their school at least twice in the past. Terrible liar, but seemingly always found innocent.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Remington 870: Vermilion's Remington 870 is her weapon of choice. "Pa's Gun" as it's named. Unidentified make, tends to fall somewhere between an MCS and a Mark 1. In truth, it originally was an Mark 1, but has since been modified to act more like an MCS. Holding up to eight rounds at one time, this is the Huntress' preferred weapon. Made somewhat less lethal in its use with rocksalt and black powder buckshot shells. Custom made by Vermilion herself, when fired the heat will trigger a reaction between the black powder and the rocksalt, leading to have intense burning sensations when making contact with skin. The rocksalt itself doesn't penetrate far enough to do serious damage, but continued and untreated exposure will gradually burn themselves into the skin and agitate. The reaction continues even while embedded in the flesh, and due to the heat produced from said reaction auto-cauterizes the wounds. Twenty-four shells are kept in storage on her load-bearing vest.
○ Huntress' crossbow: The trademark weapon of the original Huntress. Traditionally made and with care, it has taken Vermilion quite some time to understand the finer mechanics of this weapon. This weapon, despite its very low rate of fire, possesses a nasty secondary effect. Due to some slight modification in its firing mechanism and to the bolt head design, the already powerful crossbow has a high chance of penetrating a target, and carrying them back to a stopping object (like a wall) and then burying itself into that wall, thus pinning the target and leaving them in pain....albeit alive. Carries a pouch of twenty bolts, and weapon is by default not loaded.
○ AK-74: A standard assault rifle, commonplace bought and maintained by Vermilion. As with her 870, has the ability to have a bayonet mounted below the muzzle. By default this is not true of the ak-74 and is true of the 870. With a 45 box magazine clip loaded to it and three spare magazines on her peson, this weapon is the effective mid-range combat weapon, and solely meant to intimidate and kill targets. Most of her bounty targets are not expecting a hunter to come for them armed for extended periods of combat. Its only unique aspect is its paint job, to which it is a dusty gray and gunmetal, muting the otherwise bright colors that give it away so quickly.
○ RPG-7 Rocket Launcher: Used to destroy barriers and vehicles. Has a secondary intimidation factor. Unlike most of her armory, Vermilion only carries one spare rocket ammunition.
○ OKC-3S Bayonet: This detachable bayonet serves as a close-quarters weapon, and is by default mounted to the Remington 870.
○ Glock 17 Gen 4: This handgun is a sort of last resort, even compared to the bayonet, such that Vermilion carries only one spare magazine. Completely standard 17 magazine, 9x19mm chambered.
○ Battle-staff: Inspired from the original Huntress' weapon, Vermilion has forged her own for use in battle. While the original is considered battle worthy, this one was constructed for the purpose of preserving the first, possibly in case the original owner came back for it. While not having ready access to the more advanced metals, the construction of this staff improves upon the original durability while retaining the collapsing qualities of the original.
[Ability Information]
○ Peak Human Condition: Like her predecessor, Vermilion strives to keep her body at the pinnacle of condition. This has even extended to trying to outdo the original regimen of 300 crunches per day and top it with a 400 regimen. Thus far though, she has only really managed to dedicate herself to about 325 before flopping over and stretching. Due to her need to operate firearms and make use of normally difficult to access or inaccessible areas, she also lifts weights, and on top of leg exercises, runs for cardio of around two miles at some point during each day.
○ Archery: A trait of the original Huntress that Vermilion has had to work hard at gaining skill in. Having been raised on firearms, this "downgrade" has shown it has its advantages and uses. While not as skilled with the arrow as her predecessor, she has adapted to utilize it in specialized situations. As the only ranged weapon in her arsenal that operates quietly, it is a must-have for stealth break-ins that require taking out patrols. The slow reload also allows her to get an idea of how patrols work in an area while she reloads it.
○ Criminology: While this area of study is all self-taught thus far, Vermilion displays an incredible ease at which she picks up new skills. The art of understanding criminals and their methods is no exception. It's all in the approach.
○ Driving: As long as it's not a standard car, Vermilion can operate it with some degree of proficiency. By definition this extends to other types of vehicles, or rather, if it has an engine and interface panels, she can operate it...short of the traditional vehicle people commonly refer to as cars. This also extends to utilizing weaponry and engaging in battles while driving, particularly true on motorcycles.
○ Firearms Expert: Raised with them and, as her preferred weapons of choice, lead Vermilion to not only take care and practice with the ones she is familiar with, but to acquire knowledge on types and makes she's not immediately familiar with. This extends to knowing how to utilize them in a pinch, such as melee uses and deflecting those types as well with said weapon.
○ Hand-to-Hand Combat (Advanced): As part of dealing with criminals in a non-lethal manner, and even part of the growing up process with over two dozen boys, Vermilion has taken her childhood skills of fist fighting and refined it to utilize and incorporate skills from other varying disciplines to inflict more severe blows in an accelerated rate.
○ Investigation: Sometimes just referred to as advanced perceptivity, it is here that Vermilion displays a mostly unexpected trait of being able to pick apart crime scenes or accidents and determine what happened and whom is telling the truth and whom not. While not as advanced as the man who originally pointed her down the path of being a crime fighter, her methods of deduction, while simple and sometimes illogical....will lead her to the person or persons responsible and whom she is tracking.
○ Martial Arts: The majority of the actual techniques are lost upon Vermilion, but the concepts remain, leading her to improvise or become slightly less predictable to those that practice. This, in turn, could be called out as sloppiness and being lazy....but if it works.....
It is also through this training and learning that Vermilion picked up the use of the battle-staff and the means in which it could be utilized, and again...while forms and usages are blurred, the fact remains that she can utilize one, and well.
○ Multilingualism: Able to speak many languages fluently. Most familiar with Eastern languages. Western languages remain a mystery.
○ Pedagogy: While having degrees and a decent ability to imbue students with knowledge, Vermilion has never actually taught in a school, though has all the qualifications necessary to do so.
○ Stealth: The art of stealth is difficult to maintain with her tendency to shoot first and ask questions later, but she remains capable of hiding herself when need be. Lacking a true utility belt, she utilizes objects on hand. Typically carries a wire cutter on her person for more electrically based challenges.
[Weakness Information]
○ Humanity: As with all humans, Vermilion is only such and will not survive extreme conditions that non-humans or metahumans will.
○ Loneliness: Her opinions conflict with many others, and she doesn't get along with many people to begin with. Being lonely is its own disease, often fatally so.
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Posted: Sun Sep 22, 2013 4:52 am
Suki the Siren  [General Information] Name: Taliana Lance
Nicknames: Talia(Pronunciation: Tal-ee-a), Liana, Li-li, the 'White Canary'
Titles: Nightingale
Age: 19
Birthday: August 21st
Star Sign: Aquarius
Gender: Female
Race: Meta-Human
Moral Alignment: Good
[Personal Information] Occupation: Bar/Cafe Singer, Student, Vigilante
Sexuality: Heterosexual
Likes: Chocolate, Jazz Music, Heroism, Guys, Moonlight, Dancing, Athletics, Healthy Eating, Wine, Luxury.
Dreams: Dreams are funny in the sense that they change as a person develops new talents or gains new interests. Taliana is one of those few people whose had an idea of what her dream goal was, but fate dealt her a hand that would shift that goal. Originally an aspiring singer; the discovery of her power, and training from Black Canary sent her down the course of heroism. Although she still sings in bars/cafes, Talianas' goal is to forever protect the innocent from the corrupt nature of this world and make her mentor proud. Of course a man who can keep her tied down would be nice as well.
Dislikes: Overly sweet desserts, Scream-O, Reality T.V., Gang Violence, Cats, Spiders, Ignorance.
Fears: Taliana has one fear that seems to overwhelm her with a vengeance: Enclosed spaces. Her time in a strict Catholic Church proves to be the root of her claustrophobia. When she did wrong in the eyes of the priests, she was told to sit in an uncomfortable closet (the size of two high school lockers put together.) for hours. The experience of having to be in such a enclosed space for every little slip up would cause a phobia for anyone, especially because perfection was unattainable.
Darkest Secret: Her deepest secret works as her greatest strength, and well hidden weakness: Vanity. Taliana is very confident in her beauty and uses that to her advantage to get what she wants. Although it works in favor when swooning people or gaining trust, it also hinders her ability to actually connect with others. She is so concerned about her outward appearance to people that it becomes difficult to let them see her inner persona and true feelings. So that is why she loves friends with benefits; no strings attached.
Favourite Food: Bouillabaisse
Favourite Drink: Prosecco
Least Favourite Food: Cheeseburgers
Least Favourite Drink: Soda
Loyalties: Taliana has a naturally rebellious spirit, and usually sides with whoever benefit her goals at that current time. In spite of that attitude, she tends to stick to heroics with a level of justice that gets her comparisons to the Huntress. Let's just say she doesn't do to well with evil in any form.
Intelligence Level: Taliana has been noted by her teachers/mentors to be a gifted individual. Her talent for music performance has been called a Godsend by many; When He was handing out vocal chords she was first in line. She has been writing music since she was 7, and has a natural aptitude/ skill with instruments. Her life in school was academic heavy, taking multiple AP courses throughout high school, and completed her first year of college before graduating. Her level of intelligence would be about 125.
Dominant Hand: Left Handed/Ambidextrous
Strengths: Higher level thinking skills, Musical aptitude, Physical Prowess, Seductive Beauty, Leadership, Justice Enforcer.
Weaknesses: Her concern with keeping her emotions at face value tend to keep her from making long term friendships, and coming across as bitchy/standoffish. Taliana tends to show no mercy towards her enemies and that mixed with her rebellious nature, tends to put other heroes on edge or wary of her.
Cherished Items: ○ Canary's Choker: Black Canary gave Taliana a choker with a golden pendant that was embroidered with a canary. Taliana received this gift on her graduation day. Dinah had promised that Taliana would be able to participate in League level missions once she completed High School, the choker being a symbol of that promise. Taliana looked forward to working alongside the League with her mentor, but fate would have it otherwise. The passing on of the charm was symbolic of the torch being passed on to a new Canary.
Philosophical/ Social Viewpoint: The world is full of prejudice and corruption beyond repair. As long as humans roam the earth, it will forever need heroes to protect it. Although some would say that eventually true peace can be obtained; Taliana would beg to differ. Until that day comes, she will continue the necessary fight to protect what is precious to her.
Religious Viewpoint: Taliana was raised in a catholic church that believed in shoving religion down children's throats, and telling them that their dreams would bare no fruit because it didn't align with God's word. As one would expect, this didn't sit well with Taliana. She believes that there is a God; one who loves her for all that she is and will allow her to go as far as her talents will take her. Taliana truly feels that everyone needs something to put their faith in, especially in times such as this.
Romantic Viewpoint: A seductress at heart, Taliana enjoys flirting with men. She prefers no-string attached relationships, or out of this world flings. Although she has no intentions of slowing down her bachelorette tendencies, she does hope to find a man with the ability to truly sweep her off her feet.
Personality Sassy. Manipulative. Seductive. Rebellious. Blunt. Taliana is a girl with a lot of mouth; meaning she has no filter. She speaks her mind even when others would keep their mouth shut, and simply feels the need to have the last word. Talia is the kind of hero who can shoot out quips at a wildfire pace. At times her natural sass and honesty can make her come across as blunt or rude. When honestly she is just being herself. Sugarcoating everything is not a option for Taliana. You can accept her for what she is or not; either way she is still going to remain the same. Although she is a hero by nature, Taliana tends to use methods that are unorthodox to other heroes. This rebellious streak gets her coined as the second huntress. She is willing to kill unlike most heroes. It's this attitude that makes it hard for her to work with others. She likes to do things a certain way, and wants to bring justice in the way she sees fit.
Her hardened exterior also holds a more seductive side. She isn't necessarily a flirt, but she loves to use her feminine wiles to her advantage. Think of it as the sophisticated version of flirtation. Whether it be to get a guy hot and bothered, or to get him to hand over his wallet, Taliana proves to be a modern day siren. It is for this reason that it's hard for her to find a good relationship. She is too confident for her own good. As well as wanting to experiment with men as much as possible before deciding to settle down. She's a wild one that's for sure.
Underneath her exterior lies a girl who only wants to do right. In spite of coming off harshly, she proves to be a caring girl once you get to know her. Of course she has a odd way of showing it. Taliana keeps her feelings shrouded behind the veil of her magnetic personality. A trait she developed when she was younger; to keep things to herself, and trust only herself. As a hero her ability to be open is crucial, and hopefully time will help mold this part of her.
Biography "Where should I begin? Life has such a funny way of dealing with every individual; yet every destiny is predetermined, including mine. I'm such a complicated girl, but I suppose starting at the beginning would be best for the both of us, right?!
I hate to start this off like a typical sob story, but truth is my parents both died after I was born. My mother died giving birth to me unfortunately. My father, distraught by her death, took his own life. Only a babe at the time with no known extended family, I was placed under the care of a Catholic Church which also acted as an orphanage. It was here that I spent the majority of my childhood under the watch of the pretentious Father Lucius. My memories of the church start from the time I was 4. I remember how all the children were required to sing in the choir of the church every other Sunday. Although many of the orphans hated it, I absolutely adored it. I was singing before I was talking in cohesive sentences. Father Lucius claimed that God had taken special care when molding my vocal chords. Natural talent, he claimed. I completely agree with that statement. It was all I wanted to do all day and night, to the point that around the time I started school with the priests I couldn't stop singing. Of course that is when I started to get in deep trouble....
After over 7 years of schooling at the church, I had already surpassed their expectations. They called me a bright star. Father Lucius believed I would be their first orphan to make it into college. Such praise at a time when college was the last thing on my mind. My singing voice had begun maturing at the age of ten, taking on a more sensual/sultry tonal quality. Every time I sung in a way deemed inappropriate I would be slapped across the mouth. Having an identity wasn't a good thing here unless you were on your knees praying at all times. So, I was told not to sing with the choir anymore. It was in these moments that I began rebelling against the priests. Flirting with guys. Not praying, or wearing a cross on my forehead for Ash Wednesday. Even questioning their teachings; Anything to get under their skin. Every time I was punished, I took it as a job well done. The priests, already abusive with their discipline, decided it would be better to lock me in a tiny closet as punishment. I curse them for their wretchedness. It was there that I realized how claustrophobic I am. I would be left in there for hours, screaming until my throat was raw. This was the norm for the next 6 years of my life. Where was this God they spoke so highly about now? Would he truly let me rot in this hell hole? Never again shall I endure such punishment. Thankfully, that held true.
The morning Dinah came was like every other at the church. The big bell could be heard throughout the courtyard. Birds chirped in harmony by the fountain. Father Lucius was giving his daily sermon. You know, the usual. All of a sudden time seemed to stop, as I was given the news that my Aunt was here to get me. I only remember dashing into her arms, saying thank you repeatedly as tears streamed down my face. There was a God; one who didn't care that I made mistakes, and still blessed me in spite of myself. It was that day that I was free to be whoever I wanted. I will forever be in debt to my Aunt Dinah.
Much to my annoyance upon arriving at my new home, Dinah explained to me what my parents named me. Taliana. The priests had only ever called me by my spiritual name, Sarah. Yeah, that church is definitely corrupted. Dinah took her job as my new care-giver very seriously and quickly enrolled me into the Metropolis City High school. I continued to advance in my studies, claiming the top spot in my class.Dinah pushed me to do as much as I could in those four years of high school. Everything from chorus to volleyball, you name and I did it. Music was still dear to my heart, and Dinah took it upon herself to buy me a piano. I spent hours on the instrument after it arrived at Dinah's house. I began writing music and performing it at local coffee shops when I was 17. It's how I scored a scholarship to Metropolis University. But like I said before, destiny is always predetermined....
It was late at night when a gang broke into Dinah's home. Dinah was out late doing whatever it was that she did, and I was there alone. I hid in the shower of the bathroom, hoping the thieves would take what they wanted and leave. It seems they were targeting her or Dinah because they were busting into every room. Finally they kicked down the door to the bathroom and pulled back the shower curtains. I let out a wail so strong that it shattered the glass mirror of the bathroom, and knocked the gangsters clean out. I blacked out from the pure shock of what had just happened. Moments later I was in the arms of Dinah, who was in some kind of black leather get-up. I saw the tears welling in her eyes as she saw that I was awake. My eyes widened as I was finally able to take in the sheer amount of damage in the bathroom. The men were gone but glass was still covering the floor, and cracks in the tiles were also present. I explained to Dinah that this was my fault. She told me not to worry, and the gangsters were because of her. She wasn't listening to exactly what I was trying to say. 'Im a freak!' I exclaimed to her hysterically. It was then that Dinah understood what I was saying. The woman looked at the shattered mirror before pointing to her choker. The face of a Black Canary was the last thing I saw before blacking out again.
So if you didn't already guess it, my Aunt is the Black Canary. After that night she began training me in the use of my powers. It became thrilling to know that after all these years of being told to fit the mold, I was now breaking out of it. I trained with Dinah in combat, and proper use of my unique control over sound for 2 years. Upon entering my first year of college, Dinah gave me her choker as a sign that I was ready to fight crime alongside her. Little did she know that the passing of her choker was a allusion to the passing of her Legacy to me; The Nightingale.
[Relationship Information] Friends: ○ Jonathan Price| Legacy Initiative | Close Friends Taliana became close friends with Jonathan after she moved in with her aunt Dinah. The two began to seperate as they entered college, with Jonathan graduating earlier. They keep in contact from time to time, but it is nothing like it used to be. Jonathan is currently unaware of her inheritance of Black Canary's title, as well as her being unaware of his inheritance.
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Canary Feathers: These throwing blades are feather shaped and extremely sharp. They release a canary cry when they fly through the air towards targets. Can be used for up close combat as well.
[Sonokinesis]
○ Audiokinesis: The ability to create various sonic effects through the combined action of her vocal cords and limited psionic powers which can only be used in conjunction with the sounds she produces.
○ Banshee: Nightingale can cause her vocal cords to vibrate over a wide range of sonic frequencies and produce a volume of sound ranging up to at least 140 decibels. Nightingale thus has the ability to shatter solid objects with her scream.
○ Sonic Lance: By focusing her sonic vibrations while screaming into an intense beam. This is used as a sort of "battering ram" that can stun or even destroy most solid objects.
○ Sonar: Can use her sonic powers as a form of sonar. By sending out a precise, pure note and listening to the returning, altered wave-front of the note, she can evaluate her surroundings in total darkness with varying degrees of resolution.
○ Null Field:Nightingale can project a field of silence in a area making no sound reach outside the area or no sound outside the area in.
○ Sonic Amplification:Nightingale can amplify sound carrier waves allowing her to hear conversations or noises from far off.
○ Vocal Disorentation: The ability to change someone’s balance, by affecting their equilibrium using her sonic scream.
○ Vocal Trance: The ability to subtly influence others subconscious mind by changing the tones and vibrations of her voice, the effects tend towards blatant hypnosis. (Has to be heard by the target to do any good, and lasts up to four posts.)
○ Siren's Song: Ability to influence human beings with a certain pitch of her voice, causing them to fall in love with her without regard to gender or sexual orientation.
○ Vocal Unconsciousness: Ability to affect the fluid in someone’s ear causing the person to go unconscious.
○ Sound Immunity: Nightingale's hearing and equilibrium are unaffected by the effects of her scream and similar abilities.
○ Superhuman Vocal Stamina:Her vocal cords are tremendously strong, so that she can produce sonic effects through screaming constantly for hours at a time without noticeably tiring or injuring her vocal apparatus. Nightingale’s vocal cords and the interiors of her throat and mouth are also superhumanly tough, so that the intense pressures and constrictions that she produces do not cause her any injury unless over/porrly used. Using proper singing techniques such as diaphragm support, helps her extend the time she can use her powers as well as increase it's effectiveness.
[Weakness Information]
○ Bum Notes: In spite of having superhuman vocal chords, Taliana is still susceptible to damaging them. She is vulnerable to losing the ability to use her power effectively by overstraining and overusing her sonic screams or injury to her throat and vocal cords. She also lacks fine control of her abilities when in extreme distress. Movement while using her sonic powers weakens their effectiveness. When she is sick her powers are dampened to an almost unusable state, so she has to take care of herself to avoid such hindrances.
○ I'm only human...: Although her metahuman physique allows her to take blows normal humans couldn't survive, she is still vulnerable to anything humans are. She isn't immortal or anything after all.
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Posted: Sun Sep 22, 2013 4:53 am
Groganofthewasteland [General Information] Name: Jonathan Price Nicknames: Mr. Price, Trickshot, Green Hood, Arrowlad (as a Joke) Titles: The Green Arrow , The Emerald Archer, The Night Ranger Age: 22 Birthday: October 11th Star Sign: Libra Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: Self Made Billionaire and Head of Price Industries, Vigilante at Night Sexuality: He sure loves the Ladies Likes: Women, Archery, the people, his city, trick arrows (some of them are quite useful) sports (especially ones that depend on an individuals skill, such as archery, golf, etc.), the Vigilante life, competitions (as Head of a Company and as the Green Arrow, it keeps his mind sharp in both occasions). Dreams: Jonathan has two goals: to be known as the greatest archer in the world and prove himself worthy of Oliver Green's legacy, and to make his company one of the greatest in the world. Dislikes: Criminals, his bow breaking, politics, coffee, fast food. Fears: Failure, Heights, clowns (don't ask why) Darkest Secret: His first outing as the Green Lantern was a failure: he failed to prevent a robbery from occurring and tried to chase down the criminal responsible, killing the man when he was only trying to stop him. He almost gave up on crime fighting until he heard about the Green Arrow disappearinf on TV. An epiphany struck him and he decided to work harder to be as good, if not better than Oliver. But despite this, he still has that gnawing fear of failure, that he would ******** up like his did in his first outing. Favorite Food: Jonathan sure does love steak. He also has developed a fondness for Oliver's Famous Chili Favorite Drink: Earl Grey Tea Least Favorite Food: Not a fan of Fast Food, especially greasy hamburgers Least Favorite Drink: Coffee, he despises the drink Loyalties: His own sense of justice/Legacy Initiative Intelligence Level: Despite Jonathan's goofy tendencies, the man's pretty smart. He possesses a bachelors in Business Management, and has taught himself other fields of study, including Criminology, Chemistry, and Computer Technology. Though some if it could be attributed to Oliver's past experiences manifesting as epiphanies. If we're going to put a number here, His I.Q. would he at around 146. Dominant Hand: Right Strengths: The guy is a sure shot with a bow, whether it's his own custom made bow or one he just happens to pick up out of d**k's Sporting Goods.
But just because he focuses on shooting people with a bow, doesn't mean he sucks at melee. He has martial arts skills, including a black belt in judo, tae kwon do, and muay thai, and knows his way around a sword (incidentally, he prefers European blades). To also drive home the similarities to Oliver Queen and his inspiration, Robin Hood, Jonathan is also pretty skilled with a staff. He is also an accomplished acrobat.
His biggest weapons though are not physical tools. They are his sharp wit and his mouth. He is extremely good with tactics and can coordinate himself pretty well with other heroes, sometimes even take command and direct tasks based on his and his allies skillsets. He is also very good at the ways of quipping. He always has a witty comeback or one liner which serves a dual purpose: it boosts his confidence while at the same time, angering the opponent.
Weaknesses: Though he has trained in similar skills as Batman (and whoever holds his legacy), he's not as dedicated to those fields, preferring his archery skills.
As much as he is well versed in Trash Talk, it can get him in trouble if he uses it on the wrong person without preparations. Like Black Adam.
He also a crippling fear of clowns because of an episode of his early life he doesn't want to talk about.
But Jonathan's greatest weakness is his fear of failure. He will do everything in his power to succeed in both his civilian and vigilante duties, even if it puts his own life at risk. Cherished Items:
Oliver Queen's Bow: When the original Green Arrow disappeared, Jonathan found the possessions he left behind. One of these was his bow. Having already been an archer before putting on the hood, this was what inspired Jonathan to continue Green's legacy.
Oliver's Quiver and Gimmick Arrows: Another of Oliver Green's possessions is his quiver and a set of his gimmick arrows. Although Jonathan has since created his own, he keeps them in a case like they are museum pieces, especially the infamous boxing glove arrow, which he finds especially funny.
Philosophical/ Social Viewpoint: Jonathan believes that those with great skill, money, or both, should do whatever they can to use what they have to better society. It's what drove him to continue Oliver's legacy as the Green Arrow: he possesses both.
He also believes that it's his responsibility to do whatever he can to not kill the criminals he apprehends. This is due to the idealistic view that they can be swayed away from the criminal life and be model citizens again.
Religious Viewpoint: He keeps religion separate from his dealings as the Green Arrow. As Jonathan Price, he is considered to be a devout Christian.
Romantic Viewpoint: It sucks to be a hero sometimes. Everyone you think you are in love with tends to be targeted by your enemies. Even so, this doesn't really stop Jonathan from making more than a few passes at women.
If he ever does find love, he wants to be damn sure they can hold their own against any evil forces after them.
Personality Jonathan is a complex guy. He’s witty, smart, and extremely cunning, the kind of guy you wouldn’t want as an enemy. He’s confident in himself and his abilities and will do his best not to let emotions cloud his judgment, but knows when a challenge is beyond his individual capabilities and thus will seek help. A born leader, he is the most likely person you can count on to take charge of a situation, to come up with the winning plan, and to lead a fight. You can also count on him to be the most selfless, loving, caring man you will ever know.
For all of his strengths though, he has more than a few flaws. He can be quite hot-blooded when he feels someone he cares about is threatened, one of the few times his emotions will cloud his judgment of a situation. He is also the kind of guy that will do everything he can to not fail and if he does fail, he will go into a deep depression because of it. Also, he tends to hole himself up in his lair if he either needs to train or has an idea for a new gadget. Having blood on his hands because he killed a man that he didn’t mean to kill, he’s the kind of guy that will not kill if it is in anyways possible, only resorting to lethal force as a last resort. Biography Jonathan Price was a middle class boy growing up in the suburbs of Coast City. As a kid, Jonathan didn't really care much for all the troubles in the world, as he was more worried about getting through school, going to college, and getting a good, well paying job. The only superhero he actually idolized was the Green Arrow, and it was his skill in archery that inspired Jonathan to take classes in the use of the bow. But otherwise, to say the boy turned a blind eye to the troubles of Coast City would be a big understatement.
Then things went terribly wrong in Coast City during Jonathan's freshman year at UCCC. In the wake of Hal Jordan's disappearance, the crime rate was skyrocketing, and after hearing about his sister getting robbed, Jonathan was finally motivated to do something about it. Fashioning a makeshift Green Arrow Costume, Jonathan took to the streets to fight crime in his neighborhood. But a botched robbery bust had him make the biggest mistake in his life: he accidentally killed the criminal he was chasing after failing to prevent the robbery.
Grief stricken, Jonathan almost gave up on his crimefighting idea, until he witnessed his idol disappear on the 6 o'clock news. An epiphany struck him then. To become a better crime fighter, he must train harder to be worthy of the mantle. The Green Arrow wouldn't of given up so easily. So he intensified his training, night and day, in archery, martial arts, everything he figured he needed to become a crimefighter like his idol. He studied hard, training himself in both body and mind until he graduated at the age of 22.
Flash forward a couple years, and he returned as the New Green Arrow. He founded Price Industries, a rapidly growing company specializing in computer technology, and crime rate was slowly going down thanks to Jonathan's actions. And he was only just getting started.
+ Before Nathaniel's Reign of Fear began, Jonathan met the first of what he would consider the Legacy Initiative, Abdi, the Martian Manhunter. After talking with him about the potential for a new Justice League. Immediately after their meeting, he happened upon an injured British Heroine fighting for her life. After saving her and taking her home, the heroine, known as Evie Sinclair, became his roommate in his Seaside Home.
Almost immediately after, they were called to go to Gotham City for a Business meeting with the man who inherited Bruce Wayne's fortune and legacy. Along the way, he and Evie fought a few criminals in Gotham before meeting Mike El, otherwise known as Superboy, and Abdi coming to them from Metropolis. They talked about developments in Metropolis, mainly centered around a Yellow Lantern that was making trouble and potentially setting up for a war in the near future. This was also where he developed a slight jealousy for Mike-El due to him being Superboy and the way his appearance made Evie act all fangirl on him. But she was tired, and Jonathan suggested they continue talking in Coast City. So while Mike El carried Evie, Jonathan was carried by Abdi.
Returning to Coast City, Mike-El handed Evie over to Jonathan and he took her up to her room. She was in the grips of a nightmare and unknown to Jonathan, the small display of affection he gave her: a kiss on her forehead, gave her the strength to fight the nightmare. Returning outside, he was greeted by Wonderboy, otherwise known as Damien Prince, and after they talked about going up to the Watchtower and thinking about formulating a new Justice League, they went their separate ways for now.
The next day, the Yellow Lantern, known as Nathaniel Grant, made his declaration of war on the United States. Both Evie and Jonathan discussed what could potentially happen and they agreed that if Nathaniel were to attack, he would be were the bulk of his forces were. Since he had the Atlantean Army allied with him, they would come by sea, and that meant he was coming to Coast City. Jonathan knew his limits, he was not equipped to deal with a Lantern. So he asked Evie to get him to Metropolis as his friend, Taliana, was there and he had to make sure she was safe. Evie agreed, and she got him there, but not until he accidentally took a journey through her memories and she hugged him, begging for him to be safe.
In Metropolis, he immediately called Taliana to inform her he was there and she should be safe, not knowing she was already on the battlefield as Nightingale. With his bow, trick arrows, and his own wit and cunning, he set out to fight among gods.
His entrance was silent, his first few actions were mainly as support, shooting a boy out of a tree because he looked suspicious. Suddenly, he met a rather rude, but incredibly skilled Englishman named Alan Cypher, and after dousing his weapons with holy water, Alan shared with him and a couple other about a plan to defeat the main threat of Metropolis: Black Adam. His main job was distracting him while he was fighting Superboy and Wonderboy, and he did it in his own way: disrespecting the self proclaimed God. If it wasn't for the magic ring Alan gave him for protection, Jonathan would of died from an exploding bus.
The last few minutes of the invasion though, Jonathan's fear of failing came down hard when several of his own exploding arrows, instead of hitting Black Adam, hit Wonderboy. Grief took over as he crumpled in front of the Amazon, cursing himself for failing again. But after encouraging words (and a backhand from Alan), he pulled himself together enough to take on the task of leading the heroes of Metropolis with cleanup. [Relationship Information] Friends: ○ Taliana Lance | Legacy Initiative | Close Friends
Relationship Explanation: Taliana was Jonathan's close friend ever since they were kids, but when they got into college, Jonathan become a bit distant from her. He had no idea she inherited the Legacy of Oliver's Lover, the Black Canary, nor does she have a clue about his identity as the Green Arrow.
○ Evie Sinclair//Good//Friend/Maybe something more
Relationship Explanation: He saved Evie in an alleyway from a bunch of thugs and took her in as a roommate. They quickly became good friends, but there may be something more between him and the British knight. He's still trying to come to terms with his feelings when it comes to her: is she just a friend, or does he potentially like her, or even love her?
○ Mike-El (Superboy)//Legacy Initiative//Friend
Jonathan met Mike-El in Gotham City, and Jonathan respects the Kryptonian for the fact he possesses a lot of power and has the values his father has. However, Jonathan does have a bit of jealously towards Superboy because of who he is. How can you do any better than the Man of Steel?
○ Damien Prince (Wonderboy)//Legacy Initiative//Friend
Relationship Explanation: After Damien came in like a wrecking ball (or more like a meteor), Jonathan met the Amazon at his Seaside Home. He likes Damien and respects him for his strength, just like Mike-El. Jonathan does like to joke about the fact that he comes from what a majority of men would call paradise (in more ways than one).
○ Alan Cypher//Legacy Initiative//Acquaintance
Relationship Explanation: He fought side by side with the much older man in Metropolis, and although he works well with Alan, Jonathan dislikes the man because of his abrasive attitude. Still, aside from that, Alan fills in the knowledge gap Jonathan doesn't possess, as Jonathan is not as knowledgeable of magic and the occult.
Enemies: ○ Black Adam | Evil | Enemy
Relationship Explanation: Jonathan targeted Black Adam as the biggest threat to Metropolis, and with the help of Alan Cypher, Superboy, Wonderboy, and Alistair, they all tried to take him down. Jonathan dislike Black Adam because 1) He's killed many innocent people and 2) He basically tramples over Jonathan's religious beliefs with his presence.
So throughout the battle, Jonathan showed him maximum disrespect, making him mortal enemies with the former Chosen of Shazam.
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Weapon Information] ○ Jonathan's Bow: After his first couple of outings as the Green Arrow, and subsequent soul searching, Jonathan created his own version of Oliver's bow. With similar perimeters as Oliver's, the only difference between the two is the shade of green, with Jonathan's being more of a forest green color, and the fact he has controls on his bow to rotate the quiver to pick out which arrowhead he needs. It also came with a detachable sniper scope, in case Jonathan had to make a really long range shot.
○ Jonathan's Quiver and Arrows: This is what separates him from the original. His quiver has a more high tech feel to it. Completely mechanical, operated by controls on his bow, Jonathan can switch arrowheads at will to suit whatever task was needed. The maximum capacity the quiver can hold is about 75 arrows, and he always has on hand standard, explosive, and zipline arrows, along with (as a homage to Oliver) one infamous boxing glove arrow, which is housed in a special section of the quiver labeled "Emergency Use Only". Other arrows Jonathan may have on his person include:
○ Quick Drying Foam Cement Arrow: When you just have to restrain somebody, the arrowhead is more like a cylinder that, when it reaches the target, explodes and coats the foe in a foam that hardens into cement, basically rooting them in place.
○ Flash Grenade Arrow: This is a customized trick arrow equipped with an incendiary tip. It is one of several gimmick weapons utilized by the heroic archer known as Green Arrow.
○ Greek Fire Arrow: This was a customized trick arrow equipped with a tip that could inject a perpetually burning stream of fluid into a target. It was one of several gimmick weapons utilized by the heroic archer known as Green Arrow.
○ Laser Guided Arrow: Utilizing a small laser attached to his glasses, Jonathan can turn one of his arrows into a guiding arrow that will unerringly follow whatever he tagged with the laser on his glasses. He usually only uses these when he needs something to explode without risking himself. This is a specially made arrow as it has little engines attached to propel the arrow farther.
○ Cluster Arrow: Though it looks like a large cylinder with fletching, this is actually one of Jonathan's finest creations. Usually fired in a high arc, at the zenith of the arrow's ascent, the casing splits open, reveal multiple arrows stored within. Most of the time they are either standard arrows or explosive arrows meant to either corral a target to somewhere he wants them to go or to blow up something that one normal explosive arrow can't do. He has to carry this special arrow separately, as the total package is too big to fit in his quiver. One Cluster Arrow equals 6 standard or explosive arrows.
+ ○ Caltrop Arrow: A hollow shaft and cylindrical arrowhead, filled with many tiny beads. When the arrow impacts a surface, doors on the arrowhead open, spilling the beads on the floor. The arrowhead sends a spark through the ground, which activates the beads, which then sprout many small spikes. Caltrops are meant to hobble an opponent by piercing through their feet, making walking or running difficult.
○ Canary Cry Arrow: Using the technology that went to making Black Canary's Canary Cry Bombs (which she used when her Canary Cry was rendered unusable), Jonathan made these arrows which replicate the same piercing sound. Although he will not share how he got a hold of the technology.
○ Oil Slick Arrow: Basically an arrow with a container of an oily substance as the arrowhead, when their arrow is fired into the ground, the casing splits open, spilling out the oily contents that makes the terrain around the spill very slippery to walk on. The substance is flammable.
○ Tranquilizer Arrow: A tranquilizer dart as an arrowhead, it is usually filled with enough sedative to knock out a human.
○ Knockout Gas Arrow: An arrow with a slit at the end. When it hits a wall, it releases gas that will knockout nearly anyone that breathes it in, unless they wear a gas mask, or is immune to such effects.
○ Lightning Rod Arrow: After a battle with Black Adam, Jonathan realized he needed something to protect himself from his lightning. It's purpose is protective: he sticks it into the ground, when lightning strikes the arrow, all the energy goes into a battery inside the arrow instead of the ground or into him. Once charged he can use the arrow as a powerful projectile. Once fired, the arrowhead opens up and discharges the energy into the target, like a supercharged taser. Said arrow can only hold a charge for 5 posts before needing recharged.
○ Ultraviolet Arrow: A special arrow used to harm vampires and other creatures of the night, it is basically an arrow with a glowing arrowhead. The glow is ultraviolet light, harmful to vampires and other undead and potentially lethal if it hits the target.
Other Weapons and Equipment:
GA-2 Goggles: In the week since Reign of Fear, and after his old pair of sunglasses broke during a fight against a particularly strong criminal, Jonathan had make a new pair of goggles as an upgrade to his old sunglasses. These new goggles helps to protect his identity even better than his sunglasses could, especially in combination with his signature hood. Made out of ultralight and strong materials with a bit of titanium, the goggles are almost guaranteed not to break. They comes with infrared and night vision modes, enhanced zoom for long range sniping, wind direction and speed sensors, auditory sensors and earplugs (to protect his ears against his own trick arrows), and sonar. The small laser that was on his old sunglasses is on these goggles. The lens are also able to go completely black to protect his eyes against flashbangs. It also had a couple of defensive mechanisms in case anyone tries to take it off. Anyone that tries to pick up the goggles will be shocked (just a tiny shock, enough to make someone recoil back) and if anyone tries to use the goggles, they will shutdown and become unusable. These security systems are based on DNA/Voice Command. [Ability Information]
○ Acrobatics: Jonathan is an expert in acrobatics, and often uses this skill while evading enemy fire. His skill in this area is almost as good as Oliver himself.
○ Archery: Jonathan was a good archer before he realized his Legacy, but once he trained himself past his limits and inherited Queen's legacy, he became an archer of almost no equal. He has done at least a couple of Oliver's famous tricks, including slicing a water drop as it leaves the tap, shoving an arrow down a gun barrel, split an arrow in two, and knock coins of various sizes out of the air.
○ Chemistry: Jonathan creates his own arrows, even the ones that require complex chemistry, such as his quick drying cement arrows, explosive arrows, Greek Fire arrows, and others.
○ Electronics: Jonathan is at least skilled enough in this field to upgrade his sunglasses with nightvision and heatvision while also installing a small laser guidance system.
○ Cooking: Among many of the things he has inherited from the Green Arrows legacy is his ability to cook. He even knows how to make Oliver's infamous chili.
○ Martial Arts: He is no slouch in close combat, possessing knowledge in Judo, Muay Thai, and Taekwondo, among other styles. Though not quite up to Batman levels of proficiency, Jonathan can hold his own against even some of the deadliest masters.
○ Hunting: Inherited from Oliver's Legacy, Jonathan is a very patient and cunning hunter. He supplements his hunting prowess with his criminology background, so that he would be proficient in hunting the deadliest game: Man, specifically criminals.
○ Swordsmanship: Jonathan also knows how to wield a sword, though he prefers sword that are of European design.
○ Staff Wielding: Another thing he differs from Oliver is his ability to proficiently wield a staff, after reading about the legends of Robin Hood, who was also Oliver's inspiration. [Weakness Information]
○ Human Conditioning: No matter how hard he trains, he's still human, still mortal, and can die if wounded fatally.
○ Fear of Clowns: He also has a fear of clowns due to an incident in his childhood he would prefer not to talk about.
○ Fear of Failing Again: But his biggest weakness is his fear of failure. He worked hard to live up to the legacy he inherited, and fears failing to uphold Oliver's deeds.
○ Trash Talking: Although he can make people incredibly mad with his trash talking, sometimes he can take it too far and get himself hurt by the now angry opposition.
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Posted: Sun Sep 22, 2013 11:12 am
Uchiha Roxas  [General Information] Name: Ian Paul Wickes Nicknames: As a civilian Ian doesn't have any nicknames but as The Green Lantern has plenty of derogatory nicknames given to him by his fellow Lanterns and the Villain society alike these include: "Teen Lantern", "Little Lantern", "Poozer" and "The Green Candle" all referring to his lack of experience, age and slight frame. The Black Beetle has also dubbed him "Glowstick".
+ After the events of Reign of Fear, the Green Candle nickname given to him by Nathaniel Grant has been known to trigger severe mental episodes for Ian.
Titles: The Green Lantern Age: 21 Birthday: 25th March Star Sign: Aries Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: Student (Video Game Design), Part-Time Bartender, Superhero Sexuality: Heterosexual Likes: Video Games, Trading Card Games, Drawing, Computers, Social Networking, Sports, Reading, Cooking, Travelling, Driving. Dreams: Ian's ultimate goal is to not only prove himself as a Green Lantern but to also show himself worthy of inheriting Hal Jordan's Legacy. If that fails, he's happy to make a best selling video game. Dislikes: Losing, Bad Video Games, Bad Luck, Superstition, Religion, Being away from Coast City too long, Killawog's Training Methods, Being Afraid, Failing, Missing Classes. Fears: Failure, Spider, His Own Limitations, + Not Being Able to Save People, + Killing Someone, + Reach Scarabs Darkest Secret: Ian's darkest secret is probably also his greatest weakness: His inferiority complex. Ian is so afraid that he isn't worthy and becomes so mad at himself that he may not be that it's even been said that other power rings have tried to claim him as their champion. Favourite Food: Steak and Kideny Pie Favourite Drink: Coca-Cola Cherry Least Favourite Food: Peanuts (is allergic) Least Favourite Drink: Bitter Ales Loyalties: Ian's loyalty is towards doing the right thing. He has even went against orders from the Guardians themselves in order to do what he believes is the right thing. Intelligence Level: Above Average Borderline Superior, 119 IQ Score Dominant Hand: Right-Handed Strengths: Indomitable Will, Imagination, Strategical Thinking, World Knowledge, Compassion, Kindness, Memory, Potential. Weaknesses: Inferiority Complex which in turns leads to fear and explosive rage, Kindness, Compassion.
Cherished Items: ○ Hal's Power Ring: After learning about Hal and all e'd been through from the ring; Ian became quite attatched to it and admired Hal for his bravery. Knowing it is all that there is left of such a great hero, Ian will defend it with his life.
Philosophical/ Social Viewpoint: Ian is very much a believer in the fact that Void Earth needs heroes, even though he wouldn't have chosen himself as one. However, he believes that if he can set an example to the people; they might follow him into brighter days and in doing so one day not need heroes of a god-like calibre. + He has also come to believe that NO ONE is beyond saving.
+ "There is always time for that [Grief]. Forget the consequences, forget what side you're on and with as much power as I have... I can fall like Nathaniel did. Any of us can. I'm not unable to face up to the consequences, I'm terrified of them, as I should be..." - Ian Wickes, Battle for Coast City
Religious Viewpoint: Ian hates religion and superstition alike due to their contradicting natures and restraining doctrines. Although, it has become harder for him not to believe in the concept of destiny after Hal's ring chose him.
Romantic Viewpoint: In terms of Romance, Ian believes that the love of his life is out there somewhere but whilst he is a Green Lantern, it is too dangerous for them to be together.
Personality Ian is definitely the kind of superhero whom has two very different personas when in and out of the mask. As Ian Wickes he is mild mannered, attentive, kind and the kind of person who is popular but not too popular thanks to these traits. He is very likable. But even in his day to day life Ian's inferiority complex drives him towards spectacular achievement, his fear of failure sometimes ruling his life as he will forgo social interaction to study or to make sure he is ready for his next challenge as a Lantern. Ian has been shown to be somewhat of a perfectionist, often resulting in him taking complete control of projects from planning to execution.
However, as Green Lantern, Ian takes on a few newer traits that many wouldn't associate with him such as a new level of confidence and a knack for diplomacy that is possible for him in his everyday life but he often represses in order to lead a quieter easy life. He often makes wise cracks, tries his hardest and has an almost never give up attitude. Whilst a Green Lantern though, Ian's Inferiority complex has caused him to become somewhat dangerous either causing his ring to fail due to fear or resulting in explosive fits of rage.
Even though these two personalities seem to be so different they are beginning to overlap and mold into one overall personality each side taking on traits of the other when needs be such as Ian having confidence in his study or the Green Lantern showing humility in his powers.
+ After the Reign of Fear and his battle with Nathaniel Grant, Ian has been finding it hard not only to deal with his grief but with the fact he killed someone. Whilst others say it was for the greater good and he claims it was an accident, the memory of Nathaniel Bleeding to death is still carved into his mind and therefore making him reluctant to carry out his duties as a Green Lantern. Many people have began to notice PTSD like symptoms in Ian and bottling it inside himself is slowly killing him.
Biography Born and bred in Coast City, Ian and his family were lucky enough to survive the city's destruction at the hands of Mongul. Although only young, the event had a tremendous effect on the rest of Ian's life. He tried his hardest at school, tried his hardest to make friends to replace the ones he had lost and even tried his hardest to learn about what had happened and how to prevent it but after his parents moved him to Metropolis, it didn't seem to matter anymore and Ian began to lead what seemed to be a normal life.
Ian went to school and made friends in Metroplois but secretly always longed for Coast City to one day return and be able to call it home; so, when Hal Jordan's appearance began making certain parts of Coast City reappear, it was needless to say that it filled Ian with hope. However, it didn't just fill the son with hope that they could one day return to coast city, for Ian's Father who was an engineer also took this as a sign to maybe consider rebuilding Coast City to and beyond its former glory. He enlisted the help of an old architect friend, John Stewart, to help him begin the project and once it was government approved; Wickes and Stewart began recruiting like minded people including Ian, Destruction survivors and Coast City sympathizers in order to get the job done.
Ian learnt a lot from his time helping his Father and John, a natural artist, Ian pretty much cultivated his talents as he helped designed some of the new buildings and areas of Coast City. He continued to go to school between helping his Father and his own social life and was a pretty mediocre student, flying under the radar in order to give himself an easy life. He excelled academically, eventually earning a place at University where his Father thought that he was going to study Engineering after the aptitude he had shown for the field during his time helping in Coast City's reconstruction. However, both Stewart and Wickes were shocked when Ian announced that he was actually going to Metropolis University to study Video Games Design, a passion of his since he was young and how he'd initially developed his drawing skills. Although slightly disappointed about the fact his son wasn't following in his footsteps, Wickes was happy that his son was becoming a man and making his own way in the world; he gave Ian his blessing and the two moved Ian to Metropolis.
His first year at University went by without any real incident, save for meeting an old friend, Skylar Evans whom coincidentally went to the same University. The two were somewhat inseparable, becoming best friends and at times lovers. The relationship continued in the same on off fashion for the next two years; it was just after he'd refused a drunk Skylar that Ian inherited his Legacy from Hal Jordan...
Making their way home in Ian's car, the two lovers had been at a party and whilst Ian was driving, Skye tried to make a pass at him; rebutting her because she was drunk, the two fought and they spent the rest of the journey in silence, it wasn't until Ian eventually dropped Skylar off at her parents house on the outskirts of Metropolis that she decided to speak to him again or rather shout at him. Waking up her parents, Skylar was taken inside and Ian left, feeling rather bad about the situation and drove through the night towards Coast City instead of going back to his University accommodation.
Meanwhile, Hal Jordan was busy fighting Sinestro in Metropolis alongside Kyle Rayner, Guy Gardener and Ian's family friend, John Stewart. Superman's disappearance had left Metropolis defenceless and very susceptible to the yellow flame of fear. Sinestro hoped that among the residents of Metropolis there might be a human with the capabilities of Jordan and so, he began recruiting more and more of the Metropolis populace to his Sinestro Corps. The four Green Lanterns on the scene were soon overwhelmed by the pure amount of humans turning yellow that they began to retreat but soon, the unthinkable happened.
Guy Gardener faded from existence.
The three remaining Green Lanterns realized it was now their turn to disappear; as many of their friends had done in the last couple of months. Determined to go down in a blaze of green glory, Hal rallied the others behind him into one last head on assault. John disappeared soon after they engaged the Yellow Ring bearers. With Kyle fading fast, Hal was soon alone. It was around this time that Batman's Legacy Initiative kicked in; creating a small anomaly at this moment in time and giving Hal a few more seconds to program his ring to select a new wielder. The ring zoomed off, leaving Hal to disappear.
Ian was still driving back to Coast City, rather tired but glad he was going to make it before the morning. Switching on the radio, he was shocked by what was transpiring in metropolis and was torn between continuing home, or turning round and finding Skylar. In the end, he chose to turn back and save Skylar. He phoned her as he made his way back, once again earning her wrath as she began shouting at him. Hal's ring responded to this brave choice and began to seek out Ian and when it did, crashed into his car and folded it like an origami. The last thing Skylar remembers hearing was the sounded of a car crash, Ian heard her scream but soon realized that he was no longer in his car.
Floating, glowing green, wearing a strange ring and also now in a strange Uniform with a familiar symbol; Ian emerged unscathed from the car crash and admired himself. He had been selected to be the new Green Lantern of Earth. As programmed, the ring took him to Oa to be seen by the Guardians and at first they disapproved of Ian even going as far to negotiate with the governments of Earth to work in a sort of unison to bring criminals too dangerous for Earth to Oa whilst Ian trained. It didn't fill Ian with any confidence as the Guardians threw him straight in with Killawog; Hal Jordan's best friend.
Killawog, like the rest of the corps, gave Ian a hard time because of the ring he wore. Hal Jordan brought about polar opposites in opinion and people were concerned that Jordan's ring may have found someone like him as a replacement: Someone with the power of greatness as Jordan had but also the potential to abuse said power. Killawog tried everything he could to get Ian to quit the Corps even using mental torture to play on Ian's own insecurities but after his training was complete even the Guardians had to respect Ian's willpower. Killawog allowed Ian to go on duty and he returned to Earth as its only current Green Lantern.
Determined to do well by the world, as well as pass his college degree; Ian set about fighting crime all over the world.
+ It wasn't long before Ian came up against a real threat in the form of Nathaniel Grant, Earth's first rawly recruited [as in not already a Green Lantern] Sinestro Corps member. Ambushed on his way home from work, Ian was beaten even though he pushed himself to his limit and was only spared due to Nathaniel's mercy and the timely intervention of the Black Canary Legacy: The Nightingale.
Saved from the Qwardian ring user, the Nightingale took Ian back to her apartment to hide him and help him recuperate. She revealed herself to be Taliana Lance, an acquaintance of Ian's from work. Not soon after that, the Legacies of the Martian Manhunter and The Flash joined them in Taliana's apartment. The Flash had mistaken Ian for Hal Jordan, his apparent Uncle, and as such Ian felt responsible for him deciding it best that Darius stay with him. The two hit it off immediately. Whilst Abdi'Karmin Ghedi, the Martian Manhunter's Legacy, rubbed Ian up the wrong way.
Eventually leaving due to his frustration with the Martin, Ian took Darius back to his on-campus accommodation at Metropolis University. But the two were thrown into the thick of things as another ring user, this time a Red Lantern, appeared and attacked the University. Tired and injured, Ian charged into the fray, taking both the position as Leader and the Red Lantern with a "shocking" efficiency. Once the Rage filled human was defeated, Ian allowed him to live despite protests from the others hoping to one day save Oliver from his fate.
After all the excitement of the night, Ian moved Darius into his dorm room and pretty much passed out. He didn't wake until the morning and left Darius alone in his room so that he could go to class, mostly healed via his ring, Ian made his way across the battle damaged campus eventually tripping and falling into the lap of none other than Taliana Lance. Surprised that she went to his University, Ian was rooted into the spot out of a plethora of emotions and the two started talking about their new lives as crime fighters. The more they talked however, made Ian think more about things and the two seen realized that these "new" heroes were nothing too new at all but were in fact almost carbon copies of their predecessors.
Shocked by this revelation, Ian and Taliana wondered what to do next. Should they form a new Justice League? Or keep on as they were? However, before they could make that decision a classmate of Ian's, Michael Kent, dropped a bombshell on the two. He revealed that he was the son of Superman. Once again reeling, Ian wanted to ask a lot of questions about everything but was interrupted when Nathaniel Grant hijacked every signal receiving device in the world and declared war on Earth. Confused, tired and already late for class; Ian deduced that Nathaniel was in Atlantis and would therefore probably attack Coast City, his own home town. Taking up the leadership role once again almost subconsciously, he organized the heroes near him and went to Coast City by himself determined to save both it and Nathaniel.
The two ring wielders met on the bay but Nathaniel was also accompanied by the wearer of the Black Beetle Scarab. The presence of the scarab activated the ring's own protocol's and changed Ian's behaviour; he became reckless and dangerous and even gave up on saving Nathaniel after a while. Eventually, it came down to a classic duel of wills between the two and after losing control, Ian's construct accidentally exploded killing hundreds of Atlanteans as well as his rival Nathaniel Grant. Traumatized by the event, his emotions awoke him from the scarab's influence and he grieved. This grief made him once again argue with Abdi and after telling Abdi he wasn't worth on J'onnz Legacy fled Earth and made his way to Oa.
[Relationship Information] Friends: ○ John Stewart | Justice League & Green Lantern Corps | Family Friend & Colleague John Stewart is an old Wickes family friend and that friendship deepened when John helped Melvin to rebuild Coast City; Ian was also somewhat involved and John always believed in him, pushing him to produce some of his best work. Ian never knew that John was a Green Lantern until he became one himself and does wish that he had John around as a mentor.
○ Alexander James | Good | Work Colleague Although they haven't known each other for very long, Ian and Alexander have bonded during their time working together at the Ace o' Clubs. Ian looks out for Alexander as he is newer to the bar than him but he still thinks there is something amiss with Alexander that he can't quite put his finger on.
○ Taliana Lance | Legacy | Friend, Confident, Partial Work Colleague Ian and Taliana have known one and other for a while as Taliana often sings at the Ace o' Clubs where Ian works; Ian is quite fond of her as she is both pretty and kind, a combination you don't see very often. However, their relationship took quite the turn as she helped him escape Nathaniel Grant and both of their secret identities were revealed. Ian was quite happy to find someone out there he could talk to about his problems being a Superhero.
○ Darius Allen | Legacy | Responsible For Darius Allen is a dimensional traveler who came looking for his "Uncle" Hal Jordan but instead found Ian. Ian's ring then said that everything Darius knew was gone and pushed Darius to almost have a mental breakdown, after Darius' failure to find Hal, Ian assumed some sort of responsibility for him seeing as he is Hal's replacement and as the Green Lantern of sector 2814 must look out for those in need.
○ Alistair Zakarius | Good | Acquaintances Alistair Zakarius came to Taliana's apartment after the fight with Nathaniel Grant to see if Ian was okay, which he appreciates but he doesn't really know anything about the kid, so is remaining vigilant for now.
Enemies: ○ Nathaniel Grant | Sinestro Corps/ +Deceased | Enemies/ Rivals/ +Friend Nathaniel Grant is the newest Yellow Lantern of Sector 2814 and has made his intentions clear after attacking Ian and besting him in combat. Ian felt slightly betrayed when it was revealed that Nathaniel was human but also felt sorry for him, determined not only to beat him but to save him from the Yellow Light of Fear.
+ Ian accidentally killed Nathaniel during the Reign of Fear event and has felt guilt about it ever since even going as far to have flashbacks and panic attacks whenever the event comes to mind. Ian is also further saddened by the event because in his dying breathes Nathaniel not only redeemed himself but also showed Ian how similar the two of them were. Because of this, Ian has become extra vigilante and critical about himself, trying his hardest to make Nathaniel proud of him.
○ Oliver Colt | Red Lantern Corps | Reluctant Enemies Although understanding of why he must protect the world from this Red Lantern's unbridled rage, Ian is somewhat reluctant to engage in combat with him due to knowing that he isn't in full control of his faculties. Understanding the Red Ring and what it does to people has actually proven to hinder Ian's ability to act against them instead showing them mercy rather than the somewhat needed brutality. + ○ Abdi'Karim Ghedi | Martian Manhunter Legacy | Heated Having already got off on the wrong foot after Abdi basically said Ian was "replaceable" in Taliana's Apartment; Ian and Abdi's relationship took a turn for the worst in the aftermath of Nathaniel Grant's death. Sickened by Abdi's cold demeanour at apparent acceptance of the untold destruction and death Ian not only almost put on Nathaniel's Qwardian Ring but also told Abdi that he wasn't worthy of the Martian Manhunter's Legacy if he believed that killing people was the right thing to do.
○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Melvin George Wickes | Wickes Family | Father Head of the Wickes clan and credited as the man who built Coast City single-handed, Melvin George Wickes is both Ian's Father and Hero. The two are much alike when it comes to their kindness towards others and the two have never really fought. However, knowing that he will tell his Mother, Ian has not told his Father that he is the new Green Lantern. It pain him but Ian genuinely believes it for the best.
○ Lynne Wickes | Wickes Family | Mother The Wickes matriarch, Lynne is very protective over Ian which has led him to keeping his appointment as a Green Lantern a secret from her. Ian appreciates his Mother though and would do anything for her.
○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Green Lantern Ring: A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. Depending on the skill and willpower of the wearer, it can do almost anything. The first Green Lantern Ring on Earth in modern times was crafted and worn by Alan Scott and powered by the mystical Starheart. His proved to be the exception, the by-product of the efforts of the Guardians of the Universe to contain the magic of the universe. The Guardians also created the more widespread version, powered by individual Green Lantern Power Batteries through a connection to the Central Power Battery on Oa. With the exception of the ring worn by Alan Scott, the current rings are based on the one given to Kyle Rayner when he was the only Green Lantern in existence.
○ Green Lantern Power Battery: Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7200 individual Green Lantern Rings. With few exceptions the Power Ring is limited to a 24 hour charge and must be recharged in the Power Battery on a daily basis.
[Ability Information]
○ Bright Green Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
○ Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Kyle generally used fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."
○ Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet this theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.
○ Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.
○ Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
○ Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
○ Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation. An invisibility shield was used by Hal Jordan to hide his power ring, which would only become visible when he changed to Green Lantern.
○ Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.
○ Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
○ Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
○ Superhuman Strength: While not superstrength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
○ Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, MadGod Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/its dimension.
○ Limited Cellular Regeneration: The ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others. Speculation has been rendered that if Kyle actually had medical knowledge he would be able to cure a wider variety of dysfunctions beyond normal physical injuries.
○ Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
○ Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
○ Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication. However, this ability seems less effective since the restoration; it is possible that not all the data was recovered.
○ Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. For example, Kyle Rayner was unsatisfied with the traditional Green Lantern uniform and created several of his own designs. John Stewart's uniform is similar to Hal Jordan's, but lacks a mask to hide his identity. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern..
○ Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
○ Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
○ Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Guy Gardner successfully escaped the Green Lantern Corps of Earth by willing the power ring to keep his location a secret. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.
○ Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
○ Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring within a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt. A few years ago, Mywhydden was removed from the power ring to be sentenced to an Oan Sciencell.
○ Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
○ Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. This ability was demonstrated by Ch'p, who surrendered his ring but ordered it to restrain his enemy after a few moments had passed.
○ Thought Relay: Otherwise known as a telepathic link.
○ Indomitable Will: Indomitable Will is a capacity to control one's emotions and impulses. Also, anyone with an Indomitable Will is capable of overcoming fear and resisting mind control. Having an Indomitable Will is an important trait to be chosen for the Green Lantern Corps.
○ Artistry: Artistry, also called Art or Visual Aesthetics, is the ability to create through any means or series of collective intuition. Art is vaguely defined and is as old as human's cognitive thought. Only higher level animals have access to this ability. This ability is categorized within characters who have shown a substantial amount of art skill due to their background, training or active skill. Characters who are artists are Kyle Rayner, Batman and the Tattooed Man.
○ Eidetic Memory: Eidetic Memory, also known as Photographic Memory, is the ability to mentally recall anything and everything a character has ever been allowed to remember over the course of their entire lives. This can extend further and beyond the scopes of reality's memory as a character like Brainiac or those like the Gods of Rome may transcend their memory. For human characters like Batman or Oracle they can simply remember everything they ever learned.
[Weakness Information]
○ Mental Instability Protocol: Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring, rendered useless.
○ Yellow Impurity: Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie Lanterns are more susceptible to fear and thus vulnerable to the color yellow.
○ Recharge Protocol: Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used. Currently, the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged. This weakness does not apply to Ion's host.
○ Vibrational Interference: If a vibration from a device is set to a certain speed, it causes the ring to function only in miniature, so that if the user wanted to make hands to grab something, the hands would be too small to grab it. A clock has been seen to do this.
○ Red Power Rings: Red Power Rings can dissolve the energy from a Green Power Ring.
○ Inferiority Complex: A weakness brought about by his own character rather than his ring's power; An inferiority complex is a lack of self-worth, a doubt and uncertainty, and feeling of not measuring up to society's standards. It is often subconscious, and is thought to drive afflicted individuals to overcompensate, resulting either in spectacular achievement or extreme antisocial behaviour. The term was coined to indicate a lack of covert self esteem. For many, it is developed through a combination of genetic personality characteristics and personal experiences. + Since the Reign of Fear, Ian has been extra hard on himself, resulting in keeping himself on the straight and narrow path when it comes to the use of his powers but also keeping his morale at an all time low.
○ Beetle Scarab Reaction: Due to the Green Lantern Ring recognizing the Reach Beetle Scarabs as a threat; the Power Rings will often cause adverse effects in their users whilst the Scarab is in their vicinity. John Stewart's used to spark as if afraid and Guy Gardener's used to cause him severe migraines whereas with Ian it causes what can only be described as a suicidal adrenaline rush. Increasing both Ian's adrenaline and serotonin levels to spike massively, it causes a complete personality shift in Ian, making him careless, aggressive and somewhat reckless. Even going as far as attacking other innocent people in order to find the Scarab Host. + After witnessing the effects it had on him during the Coast City battle at Dropaway Beach, Ian has become terrified of the potential problems that could arise when dealing with the Reach Scarabs and as such, would rather run away from them than face them.
+ ○ Post Traumatic Stress Disorder: Post-traumatic stress disorder (PTSD) is an anxiety disorder caused by very stressful, frightening or distressing events. PTSD can develop immediately after someone experiences a disturbing event or it can occur weeks, months or even years later. Someone with PTSD will often relive the traumatic event through nightmares and flashbacks, and may experience feelings of isolation, irritability and guilt. They may also have problems sleeping, such as insomnia, and find concentrating difficult. These symptoms are often severe and persistent enough to have a significant impact on the person’s day-to-day life.
Ian developed the disorder after his battle with Nathanial Grant at Dropaway Beach.
+ ○ The Memory of Nathaniel Grant: With Ian's Eidetic memory, he cannot forget Nathaniel Grant; what he did, what he said or anything about him but most of all Ian cannot forgive and forget the fact that it was his fault Nathaniel died. So now, Ian is haunted by Nathaniel's "ghost" and can often result in Ian being paralysed through fear.
+ ○ Weakened Constructs: Thanks to the PTSD, his lack of conviction, low morale and low self esteem; Ian's constructs have regressed in power. Not only are they now easily shattered and more exhausting for him to use but they have also reverted to being ineffective against the colour yellow. Until he overcomes himself, he will not be able to attain his former power levels or better yet his potential power level.
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Posted: Wed Sep 25, 2013 4:52 pm
Robotic Dominican  [General Information] Name: Damian Prince or Damian of Themyscira Nicknames: Prince of Power, Wonder Brat, Mini-Wonder, Little God, The Amazon Powerhouse, Prince Damian, Prince of the Amazons, Manazon Titles: Wonder Boy Age: Eighteen Birthday: September 29th Star Sign: Libra Gender: Male Race: Demi-God Moral Alignment: Good
[Personal Information] Occupation: Prince, Diplomat, Themysciran Ambassador Sexuality: Heterosexual Likes: Combat, Winning, His sisters (Women), Animals, Helping others, A Good Fight, Reading, Combat Practice, Writing, Discovering new items in Man's World Dreams: As a being created solely for the purpose of maintaining the balance, Damian does not currently have a dream. As such, when others speak of dreams or aspirations, he constantly questions what constitutes a dream and why they choose to dream. Since dreams are a topic he's not exactly familiar with, he's constantly looking for an explanation of them, or a dream of his own. Dislikes: Fleeing from combat, Loosing, Being restrained, Not thinking for himself, Being commanded, Clowns, Ignorant Males Fears: Failing the Gods, Being locked away somewhere, His father's rage Darkest Secret: For as much courage as Damian possesses, he's completely terrified of removing his bracelets. The fear of not having control over his actions makes him desperately try and avoid removing them from his wrists at all times. Even in times of dire need, he'd rather resort to making use of his abilities, skills, and full knowledge rather than remove his bracelets. Favorite Food: Cake Favorite Drink: Water Least Favorite Food: Asparagus Least Favorite Drink: Grape Juice Loyalties: The Gods of Olympus and the Legacy Initiative Intelligence Level: Wonder Boy is highly educated, in the Amazon tradition that greatly values knowledge. He learns super-humanly fast and well thanks to the divine blessings of Athena and Hermes, particularly when it comes to languages, and his memory is nigh-faultless. At a kindergarten age, he rapidly went from being a little boy who loved animals to being a walking zoological encyclopaedia. Generally, he can be assumed to be very well-read and highly qualified on practically every academic subject, from quoting passages from world literature to correctly identifying the model of ex-Soviet ICBMs and remembering their specifications. intelligence is razor-sharp, and he’s very quick on the uptake as long as he has a context to work with (for instance, battle strategies). Thanks to Athena's blessing, Damian is a top strategist and tactician and can be counted on to come up with an appropriate solution to all sorts of problems and crises - though he realizes than in many cases, just punching things works fine. Athena's blessing of Wisdom puts his IQ at 135. Dominant Hand: Right Strengths: Close Combat, Hand to Hand Combat, Warfare Strategies, Perceptive Combatant Weaknesses: Children, Long-Range Combat, Tight Spaces
Cherished Items: The Lasso of Truth: Formerly wielded as Wonder Woman's lasso, when she disappeared from the Earth without a trace, the lasso was the only thing that remained, and when the sculpting of Damian's body began the lasso was placed in his hands in order to complete his "birth". Ever since learning the nature of the lasso and its wielder whom he was sculpted after, he has held the lasso with high regard and would risk everything in order to take it back if stolen. The Lasso of Truth serves as his only connection to someone he wish he could have met and trained under.
Philosophical/ Social Viewpoint: As an Amazon, Damian believes heavily in friendship along with the principles of friendship. This goes as far as Damian believing that one grows stronger when fighting for their friends and not just for themselves.
Religious Viewpoint: Damian is also traditionally a devout believer in the Ancient Greek gods. Of course, his relationship with his Gods leaves little place for doubt - they clearly created him, he’s their champion, he has encountered them on numerous occasions, he has punched some of them in the face real hard, and it’s not uncommon for the gods to answer Wonder Boy’s prayers with bona fide miracles.
Romantic Viewpoint: The ideal Amazon is driven by love. First and foremost comes love for his fellow Amazons - who are like sisters to him, and who on some level consider Damian as their little brother. Then comes love for his mother and his gods. Then comes love for life in general - a genuine appreciation of the wonders of nature, people, art and knowledge. As with everything Wonder Woman does, this love is sincere. While he is highly intelligent, experienced and knowledgeable, he doesn’t have a cynical bone in his body. To his eyes, the world is beautiful despite its horrors, and all life is sacred. Even the worst psychopath is somebody’s child or parent. A part of this love is sharing everything with those around you - Themyscira prides itself on upholding some values traditionally associated with women in most cultures. If Wonder Boy feels happy or has something good (such as cake - cake is good), his first impulse is to share the goods with those around him. Damian is looking for a woman who is essentially, just like an Amazon.
Personality Upholding certain values is the core mission of Wonder Boy. He’s not here to fight crime or beat up a gallery of villains, but to serve as a living example of the best of his culture — and to change, inspire and save lives.
Wonder Boy might be the only person on the planet who is "exactly" who he seems to be. He never lies. Damian doesn’t equivocate, he doesn’t obscure, he doesn’t deceive, he doesn’t misdirect, and he faces who he really is every second of his life, in part due to the Lasso of Truth brushing against his thigh. The armor of small lies and self-deceptions that makes life tolerable doesn’t exist for her. This is the source of some of his strength - he knows exactly who he is with no room for the smallest bit of denial, and he never shirks problems and confrontations with a little white lie. Thus, every single thing Wonder Boy does is genuine and sincere. Every word, every silence, every gesture, every pursuit is exactly who she is, laid bare. Nothing about him is fake or murky. Wonder Boy once emerged from a magical fire that would carbonize anything touched by deception, a fire that would have destroyed any other being, with only minor burns. Wonder Boy’s word is his bond. With his immense charisma and well-known policy of truth, it is obvious to all observers that when Wonder Boy swears something, he fully means it and would actually die before breaking his oath. Even outsiders and mythological demons realize that. There are some minor exceptions to this policy of truth. One is ruses de guerre - stratagems of war luring the enemy into an ambush, or lulling them into a false sense of complacency, having them fall prey to a diversion, etc. While those involve deception, these are not considered lies in Amazon culture. This distinction also applies to strategic decisions, such as those few circumstances where Damian adopted a secret identity or otherwise disguised his true nature. Those were part of his mission, as he considered that he had to get a better understanding of conventional human societies and couldn’t achieve this as a quasi-godly outsider. Wonder Boy can tell lies, but only under the most extraordinary circumstances and in order to save lives other than his own - the strength of his truth is a choice on his part, not some sort of magical compulsion he has to follow. He will never deliberately lie in less momentous circumstances, and certainly not to spare himself.
Courage means perfect bravery on the battlefield, and being essentially impossible to intimidate. But it goes further than that, and extends to every aspect of his life. Wonder Boy is "committed". Once he decides to do something the amount of pain and discomfort, the risk of death and maiming, the quantity of work and drudgery, the shame and the sense of vulnerability mean nothing to him . This is not solely about charging very large and scary monsters or fighting gods. Wonder Boy seldom hesitates, he doesn’t procrastinate, and he works extremely hard. If his commitment to his values means that he’s going to be very badly hurt, then he just pays the price without wavering. Several times during this run, Wonder Boy unhesitatingly makes strategic decisions that are probably going to doom him but are needed to save lives and achieve critical objectives. He keeps surviving out of sheer toughness, power, and resolve, but that’s not his point. He keeps making those near-suicidal decisions because they’re what is needed in his mission.
Now, despite these redeeming qualities, Wonder Boy also comes from a race and culture based around war and destruction. While peace is generally the nice way to go, if Damian fees that peace would not even be an option, then a good face pounding is always the answer. Amazons are warrior born, and as such, he despises fleeing from a fight, or seeing those paired alongside him give up before trying. Unlike others on him team, he has no qualms about killing someone if that is the only possible method to make said villain stop their actions.
Biography Having been compelled to leave the island by a force Damian could not exactly describe, he was quick to arrive in the bustling city of Metropolis. However, his arrival was less than what he would have expected of Man's World. Not only were there more men within Metropolis, but they were living in some form of peace with other females. Unfortunately for the males of Man's Worlds, they made the mistake of laying their hands on one of the females because of a fight they seemed to have been in. As a protector of the females on his island, Damian did not waste time by idly waiting to see how the fight would play out. Matters were taken into his own hands and a small battle was waged in Metropolis until he was stopped by Superboy. The two fought for hours before actually stopping to speak with one another, and after discussing with one another, Damian was allowed to stay within Metropolis. Having set up residence within the city, he works to spread his message of peace while sharing the Amazon tradition with others.
Before the Reign of Fear Event occurred, Damian had been returning to Man's World from a regular visit to Themyscira. As he flew above the ocean, he noticed a yellow-clad warrior coming from a portal before attempting to shoot into the ocean below. Thinking that he was still on Themysciran waters, the Prince took action and brought the male and his partner to the surface via Magic Lasso. An intense fight began, and for the most part, the two were evenly matched. But, when an intrusion to Damian's mind occurred because of the Yellow Lantern's powers, Damian was pushed into a False War God Mode by the Gods of Olympus in order to keep their existence and abilities a secret. Acting only on pure rage, the tides began to rock back and forth as two opposing forces clashed with great strength. Ultimately, Damian managed to snap himself out of it, only to be fooled by constructs of the Gods of Olympus. After initially thinking that he had hurt Hermes, his older brother, Damian prepared to accept divine punishment. But, when the construct of Ares attempted to attack him, he fought back and upon realizing that they were not real, went on a fit of destruction before looking back to the Yellow Lantern. The battle ultimately ended due to Damian being encased with a construct before being blasted back towards civilization.
His construct was then broken in Coast City by the Boy of Steel himself, Superboy. A conversation then ensued between two other heroes, Martian Manhunter, and Green Arrow. Discussions ensued, and after speaking on the need to access the Hall of Justice or the Watchtower. After discussions ended, they each parted ways. When Wonder Boy next saw Superboy, it was to discuss an upcoming war, and in wishing to protect his adopted world, Wonder Boy returned to Themyscira in order to try and convince some of his Amazonian sisters to aid him in defending Man's World. Having gathered a good number of his sisters, they returned to Man's World just in time for the war's beginning. Atlanteans invaded, and as his Amazons clashed with them, the villain known as Black Adam began a fight with both he and Superboy. The fight dragged on, with multiple buildings and large amounts of civilians being killed in the process. When the fight had ended, it was not because they had managed to drive Black Adam way, but because a mystic managed to temporarily steal the powers of Shazam. Clean up resumed and afterwards he was back to protecting the city alongside other heroes.
[Relationship Information] Friends:
Superboy (Michael Kent)| Legacy Initiative | Adoptive Siblings Despite their differences, Damian has found more in common with Mike-El than with most others in the world. While their ideals clash on certain topics, Damian is always willing to fight for his "sibling", more so than ever because he gave him a home within Man's World. After the events of the Reign of Fear, Wonder Boy does wish for his sibling to feel better knowing that the male was pained by the lives he could not save that day.
Green Arrow (Jonathan Price)| Legacy Initiative | Friends Having interrupted the male because of the actions of Nathaniel Grant, the two have become rather close friends. Damian believes Jonathan to be a man smart enough to come up with various tactics and weaponry, and also believes to be rather amusing. Despite being shot by a few of his arrows, Damian holds no ill will against the Archer.
Martian Manhunter (Abdi`kar`im O`jore Ghedi )| Legacy Initiative | Allies As a fellow outside to Man's World, the two have bonded over being complete foreigners in a new land. Despite their differences, the two are generally calm when speaking to one another as violence between them would undoubtedly destroy large parts of any city. In time, Damian hopes to hear stories of the Martian's culture, and then likewise share about his culture.
Enemies:
Ares | Gods of Olympus | Hate-filled Siblings As the God of War, and an Ambassador of Peace, the two brothers collide at almost all points in life. Their first meeting on Themyscira was a battle in itself in which Ares came out on top, so now there is a bit of a rivalry going on. While he does possess some degree of brotherly love for Ares, Damian would not hesitate to kill him if need be.
Black Adam | Villains | Hated Enemy Havng originally not known about Black Adam, Wonder Boy held no animosity towards the male. However, when the Egyptian Warrior took to battling him, things changed. Especially when his actions caused countless innocents to perish and in turn, caused Superboy to have a slight breakdown in the process. Officially seeing the male as a threat just as bad as Ares, Wonder Boy will not hesitate to kill him if the need arises.
Family:
Hermes | Gods of Olympus | Siblings Initially, during his entrapment on Themyscira, Damian as a young boy had no one to speak to, and no one to play with either. However, one day, Hermes appeared within the cell bringing toys, food, and a change of clothes each day for him to use. As another child of Zeus brought through a different mother, Hermes understood what Damian was going through because of Hera's influence over the Amazons (Their fast desire to kill him), and as such, has always sided with Damian. Within Damian's cell, Hermes trained the boy in using both his speed and ability to fly so that he could properly utilize them when in combat. Knowing that he's the little brother of a man who greatly helped him when he was little, has made Damian more willing to help Hermes whenever the male should ask of it.
Achilles Warkiller | Thalarions | Siblings As younger brother to most of the Olympian Gods, Achilles is his very first younger brother, and due to this, Damian is constantly looking out for his safety. Despite knowing that Achilles is essentially just like he is, maybe even stronger, Damian can not help but care for his little brother. He is also well aware of the love Achilles possess for him because he looks like Achilles' former lover Patroclus.
Hippolyta | Amazons of Themyscira | Mother to Son Initially, Damian was seen as a replacement to her daughter Diana, but as the boy grew older each day, Hippolyta began to become slowly attached to the young male, and in time came to love him as her own son. As the first male born on Themyscira, she trusts him to protect their sisters in times of dire need like the attack on Themyscira.
Hephaestus | Gods of Olympus | Siblings As the man who created his armor, Hephaestus is held within high regard by Damian. In fact, Hephaestus generally has tasks for Damian to do that involve finding certain objects that will make better crafting materials for his armor and weapons. Since the God of the Forge is indeed his elder brother, they've got a pretty strong sibling relationship.
Romantic Relationships: ○ TBA | TBA | TBA
[Weapon Information]
Bracelets of Submission: Modeled after the shackles the Amazons were once enslaved with under Hercules, Damian wears them as a testimony to the hardships the Amazons endured. The gauntlets were formed from the remains of Zeus's legendary Aegis shield, and were re-forged for his use by Hephaestus. Damian's superhuman reflexes enable him to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts from beings such as Ares and Darkseid. He is even fast enough to protect herself from multi-vector attacks. The bracelets can also be used in a dual defensive/offensive weapon, redirecting energy blasts back to their point of origin or other targets. Wonder Boy is able to deflect attacks that might otherwise cause him considerable injury but, he can only deflect attacks he is aware of.
Lasso of Truth: The Lasso was forged by the god, Hephaestus from the Golden Girdle of Gaea that was once worn by Antiope, sister of the future Queen Hippolyta. The lasso is completely unbreakable, immutable, and indestructible. The Lasso also appears to be able to alter in length, based on it's wielder's needs. It is able to restore people's lost memories, hypnotize people, get rid of illusions, and people who are in its circumference will be protected from magical attacks. Empowered by the Fires of Hestia, the Lasso forces anyone held by it to tell and understand the absolute truth. Its effects can be very dangerous, as not everyone is capable of facing the truth of their actions stripped bare of excuses. The Amazon Artemis, inexperienced with the use of the lasso, inadvertently drove a man to suicide after tying him in it, and the Lasso reduced both Captain Nazi and Ares, God of War, to tearful surrender by revealing to them the truth of their violent actions. Damian occasionally uses the lasso like a whip, and can crack it even when extended to a great length. The tip is not weighted, so this specialized attack is only useful if the lasso can entangle its target so Wonder Boy can then yank it, leaving the lasso to cleave and crush what it’s wrapped around as he pulls. On command with his thoughts, the lasso glows brighter, allowing for illumination when in dark areas. The truth-inducing touch of the lasso has a higher ’setting‘, as it were - if both he and another person touch the lasso, Wonder Boy can will forth both souls to be projected into the lasso. This usually takes the form of floating into endless darkness, where one can only tell the truth and it is possible to just peer into one’s soul and learn about their fears and hopes ; occasionally mental images will fill the darkness. This is a mixture of powerful Charisma (Interrogation) and a Mind Probe. For conflicted persons who have gone through traumatic episodes, have self-loathing issues, etc. being “in the lasso” can be pretty much torture as they are forced to face who they are without any protection. Note that persons without a soul are immune to the Lasso’s touch of truth, since they have no soul to bare. A common application, when Damian needs to promise something or has something promised to him, is for both parties to touch the lasso while taking their oath. The lasso and Damian have a special connection that is tethered to his own soul, and allows only Damian or someone sharing his DNA to properly utilize the lasso's ability.
Lansinarian Morphing Disk: A new weapon that Damian has at his disposal. It is a small lightweight disc of Lansinarian technology that, when triggered by histhoughts, transforms into a transparent version of whatever object or vehicle is appropriate for her needs. The device has been used for several purposes, including a communication device, but has been most frequently used in the form of an invisible jet plane, able to submerge beneath the waves and traverse space with no problem. After the events of the Reign of Fear, Damian returned to the island only to be presented the disc by his mother as her last gift to him.
[Ability Information]
Divine Empowerment: Sometimes called "blessings" or "gifts" even "curses", Divine Empowerment is the ability to enact on certain gifts distributed by an extra-dimensional source. Like many of the Amazons of Paradise Island, Damian has also been blessed with multiple gifts by the Greek Gods. However, unlike the other Amazons, his gifts are bestowed upon him by both the male and female Gods of Olympus. What Zeus himself amazed at, was that Perses, a Titan gave his blessing to Damian as well because " wish to see how handles a gift from a Titan."
War God Mode: While Wonder Boy can generally be seen with his bracelets on at all times, there are times in which he is forced to remove them in order to win. As the bracelets were re-forged to control his godly powers inherited by Zeus, when removed, Wonder Boy undergoes quite the change. When the bracelets are removed, Damian enters a "berzerker rage", in which the sealed powers of his father take full control of his body and actions.In War God Mode, Damian's eyes glow like his fathers before his strength and durability are increased to just above Kryptonian levels. However, in exchange for this increase in power, Wonder Boy acts solely on impulse, attacking any in his way with no means of controlling himself or thinking rationally. This mode also temporarily seals Wonder Boy's ability to feel pain, allowing for continuous fighting despite being heavily wounded. In order to "exit" said mode, the bracelets must be placed back onto his arms. The downside to War God Mode, is that while the pain received from fighting, is reduced to a minimum until he puts the bracelets back on. Once the bracelets are returned to their proper places, his body may give out while leaving him conscious, due to the severity of the wounds themselves. The healing process will also be quite painful despite his vast threshold for pain and ability to heal at a superhuman rate. If the injuries are too great while exiting War God Mode, his body may give out on him, causing him to fall into a coma while his body tries to heal itself.
Oneness With Fire: Granted by Hestia (Goddess of the Hearth). The blessing of Hestia makes him a focus of truth.
Superhuman Strength: Granted by Demeter (Goddess of the Earth). Damian is literally as strong as the Earth because of his link to the planet granted to him by Demeter. After the battle for Themyscira, Wonder Boy is said to be "stronger than Hercules". While the exact magnitude of his strength is unknown, it is generally known that it is sufficient to lift 100,000 tons or more. The specific range to which he can lift is unknown, however, his strength is able to rival that of Superboy's and other brawlers in a fight.
Electrical Resistance: Granted by Zeus (God of the Skies) After becoming his father's champion, Damian gained a natural resistance to that of Lightning and Electric based attacks on his body. If not blocked by his Bracelets, his body converts the electricity hitting it into useful energy to keep him up and moving, especially when during a fight. However, there is only so much Electricity that his body can absorb without harmful effects; meaning bolts of electricity would be fine, but if one were to stream electricity at him, then the energy passing through his body would be released at once, causing a massive explosion. The lightning directed at him can also be released back towards an opponent through his hands, giving the illusion that he's firing off a bolt of his own.
Flight: Granted by Hermes (Messenger of the Gods). Wonder Boy can also mystically fly through the atmosphere through sure act of will, enabling him to soar through the atmosphere at sub-orbital levels and travel across the planet at supersonic speeds. Under Earth's gravity Wonder Boy is capable of flying at faster-than-light speeds. He tends to fly at speeds of Mach 10 in the atmosphere. His control of his flight is perfect and he can perform aerobatic feats such as hovering, flying backwards, and even lifting great weights while flying.
Superhuman Speed: Granted by Hermes (Messenger of the Gods), His top speed has never been well documented, but he has shown to be faster than the speed of light. He can disarm human opponents of their weapons instantly and can immobilize his opponents with minimal movements. He has been able to react to a barrage of gunfire from multiple opponents at once unharmed.
Superhuman Stamina: Granted by Ares (God of War). Wonder Boy can last a great deal of time in any fight and with virtually anyone. He has held his own against the God who gave him said blessing, as well as Hercules in a fight to decide the fate of Themyscira. As his body was made through mystical means, his body does not create lactic acids in his muscles.
Superhuman Durability: Granted by Perses (Titan God of Destruction). Damian, possesses a high resistance to damage and magical attacks. His resistance to injury is not quite as great as Superboy's, however, due to his vast threshold for pain and his ability to heal at a superhuman rate, this easily makes up for the difference. Damian has considerable resistance to human weaponries,though this is not absolute; Bullets can cause minor to moderate injury, but never life threatening. And his ability to heal rapidly, makes up for this set back. He can easily survive under extreme pressures, cold, and heat. Wonder Boy has been able to traverse space (With an air breather), undergo submergence into lava, and withstand a direct explosion from a nuclear warhead unharmed. Born of the clay of Themyscira, and given life and divine powers by the gods themselves, Damian has heightened resistance to magical attacks. He is also capable of holding his breath under water, for half an hour at best.
Enhanced Healing Factor: Granted by Demeter (Goddess of Earth). Like the Earth, Damian is constantly renewing himself, allowing him to quickly heal mild to moderate injuries at an amazing rate. His normal regenerative abilities allow him to recover from injury within seconds to minutes. He possesses an incredible immunity from poisons, toxins, as well as disease. In rare cases where he was gravely injured or where another has managed to severely poison him, Damian's body has shown to purge the toxin so long as he remains still and does not move for a while. Wonder Boy does not age like a regular human , and as such, could appear to be eighteen for the next five years.
Animal Rapport: Granted by Artemis (Goddess of the Hunt). The ability to communicate with all forms of animals (including dinosaurs) and his presence alone can bring a raging beast to a calm standstill. He is also able to directly command wild animals when needed. However, this is not the same for genetically altered animals, as they've changed to far from the animals Artemis resides over.
Enhanced Sight: Granted by Apollo (God of Archery) and Athena (Goddess of Warfare). Thanks to the blessing of Apollo, Damian possess the "Hunters Eye" which allows him to hit his mark nine out of ten times. He can see to far greater distances than any normal human, and is able to accurately judge an oncoming target from miles away. As a second blessing, he also possesses the "Eyes of War" which allow him to be very perceptive when it comes to fighting other opponents. The Eyes of War allow him to take not of the minute details when fighting someone, like how they breathe, and which direction their foot turns before they strike.
Wisdom of Athena: Granted by Athena (Goddess of Warfare). Damian possesses great wisdom and intelligence. He is among the smartest and wisest members of the Legacy Initiative, and is currently the smartest Amazon living. Damian is also an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. In times of trial, he is a great leader, but prefers to allow others to lead so that he can focus his strength more towards the physical aspect of battle. The Wisdom of Athena has also given him high proficiency with languages, being able to speak her native Themysciran, Ancient and Modern Greek, English, Spanish, Portuguese, French, and Chinese. Through precise muscle control, Wonder Boy can also mimic a male's voice for short conversations. He can indeed attempt a female's voice, but it comes out raspy, and generally sounding like a high-pitched male.
[Weakness Information]
Claustrophobia: Claustrophobia (from Latin claustrum "a shut in place" and Greek φόβος, phóbos, "fear') is the fear of having no escape and being closed in small spaces or rooms (opposite: claustrophilia). It is typically classified as an anxiety disorder and often results in panic attack, and can be the result of many situations or stimuli, including elevators crowded to capacity, windowless rooms, and even tight-necked clothing. The onset of claustrophobia has been attributed to many factors, including a reduction in the size of the amygdala, classical conditioning, or a genetic predisposition to fear small spaces. When trapped in small spaces, his body begins to tremble, and it usually takes a good slap or two to snap him out of it.
Equals: On the rare occasions where he has battled other Amazons, or others who rival his strength, they seem more easily able to harm one another. In these fights, Damian believes that it'll come down to which warrior truly has the determination to press onwards, despite any injuries.
Inability to Harm Women: Granted by Hera (Goddess of Women) Being raised on a Mystic Island populated by only Women, Damian has a hard time refusing to do something that they ask of him. If a woman (so long as they were not evil) asked him to, lets say, carry her car to her house, then he would do it because that was the way he was brought up. In short, he has a very hard time saying no to women. Even when it comes to female villains, Damian has a very hard time attacking for fear that the Goddesses will spite him for harming a female even after protecting an island of females.
Bracelets of Submission: While the Bracelets of Submission are his strongest defensive asset, they also serve as one of his strongest weaknesses as well. As the son of Zeus, the Bracelets also serve to keep his inherited powers from Zeus in check.
Piercing Weapon Vulnerability: Damian is somewhat vulnerable to piercing weapons, such as projectiles. Rifle or top notch machine-gun fire can cause bruising to slight penetration wounds, when not blocked by his bracelets. Knives and swords of magical nature, as well as the attacker, will only cause pain and maybe, a temporary cut. Given his vast strength, it would be obvious that piercing weapons such as bullets, may penetrate his skin, but not his muscle tissue. Poisoned weapons that pierce his skin are a major problem and generally serve to slow and or immobilize him.
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Posted: Thu Sep 26, 2013 7:53 pm
Luke Tensai [General Information] Name: Darius Allen Nicknames: D, Kiddo, Tiny Allen, Black Flash, Coal Top, & Flash Jr. Titles: The Flash Age: 17 Birthday: 3/20 Star Sign: Pisces [Sun Sign] Gender: Male Race: Human Moral Alignment: Good
[Personal Information] Occupation: Skate Shop Employee Sexuality: Heterosexuality Likes:
Women Skating Martial Arts Saving Lives Witty Verbal Battles Flirting Dreams: To someday master the speed force to an extent that his fore fathers couldn't. Dislikes:
Cowardly Villains Cocky Superheroes Being Humiliated Clowns Magic Fears:
Clowns Having to face any of the affiliates of Batman Incorporated Falling Spiders Darkest Secret: He's has once killed a man by accident using the Speed Force, while he was still in training. Favourite Food: Fried Chicken and Fried Plantains Favourite Drink: Coca-Cola Vanilla Least Favourite Food: Spinach Least Favourite Drink: Sprite Zero Loyalties: To the team his father fought for, and his family Intelligence Level: Darius is of average intelligence no where near a level 12 but possibly a level 5. He's good with basic things and for some reason great with equations and numbers they all just click in his head. Dominant Hand: Right Strengths: Close Combat Innovative Thinking Quick Witty Comebacks Quick Responses Weaknesses: Ranged Combat Matching Speeds Contact with Women
Cherished Items: His Speed Ring: Because it holds his own original suit and was given to him by his father His Silver Lightning Necklace; It's a piece of some sort of teleportation device gifted to the Flash Family.
Philosophical/ Social Viewpoint: There's something there....somewhere Religious Viewpoint:Catholic
Romantic Viewpoint: if it comes, it comes.
Personality Darius is generally a very calm character not too much of a talker but when he does he usually has something witty or bold to say. He's a bit of a pervert in the regard that his eyes follow women like a musician follows a metronome. But he's always very focused in his own regard for his goals and dreams.
Biography Darius was born on New Earth to Bart and Valerie Allen of that universe. His birth was strange due to accelerated growth and birth it was believed he was like his father, and would age rapidly and die just the same but after birth it would seem he would begin to age normally. From the time he could walk Darius showed no signs of being capable of using the Speed Force like his father Bart could. He was actually slow to most things, case in point being he didn't start walking till he was three and was mute till he was 7. The only thing that actually seemed to clock to him was his skateboard, that seemed to be his greatest tool, and his only claim to speed.
Darius grew up normally his father super hero sidelining and keeping his identity safe from his son. Going to Central City High School after skipping several grades after finally catching up to the people who had left him while he had been mute, and of course he made a bunch of skater friends who influenced him a lot, be it pushing himself to actually learn some tricks, or even to smoking. He grew a strong bond with his friends and would do most anything to protect them, especially Ashley, the girl of the group who had captured his heart from day one. She was a short girl of 5'3 in comparison to his gangly 6'1 stature, with Jet Black Hair and blue eyes, fair skinned like her skin was always bathed in sun, her tan was perfect, and of course she filled out nicely too.
But what Darius hadn't realized was that she had been the girl that picked on him for being mute. But even if he had known he couldn't help being love struck by her. Months passed and it was his Junior year in HS, he and Ashley were finally talking and he had taken her to the brand new skate park that had opened near the Flash Statue, in the center of Central City. It was her and him skating tearing it up and shredding they planned to grab a meal after and just have a ball on the town, but then she went and tried a trick she hadn't before a fakie tre-flip into a nightmare flip sex change. Now Darius knew Ashley was a pretty steeze skater even for a girl, but to perform such a combo you had to be impossibly nice. Darius watched as it all happened in slow motion. She performed the tre flip gapping the first set of 3 stairs and then came the five set. Darius had believed she would land and go into the next trick but no Ashley was way to gutsy for that as her front foot caught the board awkwardly to go into the nightmare flip as it began to rotate and she herself would turn above it.
She would hit the ground primo with the boards wheels sliding on it's side instead of deck side up for her to ride out, her back foot slipped as her front foot clung as then came the stairs. Darius felt his body move, but he didn't even think before he was right under Ashley as she fell awkwardly almost onto her neck but instead into his arms. She looked at him as did every skater in the park all astonished at how quick he had made it to her. They at first applauded him. But without control his body was in a constant state of motion as he put her down just as quickly as he caught her and moved so quick he ended up tripping over his board face first, and the skate park erupted with laughter. He was so embarrassed as he ran out the park quicker than light and was home in the blink of an eye. His mother noticed the distraught look on his face. She sighed as she went and had a talk with him calling up some kid who looked no older than he was, and introduced him as his biological father Bartholomew Allen II. Darius couldn't believe what he was hearing, and flipped out. Obviously he couldn't outrun his father who was one of the fastest men on the planet. As his heritage was explained he calmed down and soon came to the revelation that he was to take on the responsibility of the Flash Family.
from there he dawned the ring and would train with his father and Great Grandfather under the Alias of Mini Flash. And for two months he was in a training period during the two months an event of drastic proportions occurred, while out on his usual night rounds he saw a man robbing a woman, and of course he went to help first asking the man to return the bag before starting conflict. The man only pulled out a gun and shot causing Darius to Phase for the first time as the bullet went through him. He smiled but hadn't realized that he hadn't stopped phasing and as he touched the man he too began phasing through the Speed Force conduit that Darius had no control over yet until Barry released him as the bag slipped through his hands and the man slowly phased into nothing. Darius unsure of what just happened only ran. Only to hear the next day that Ashley's father had disappeared and the day after it was said she killed herself, and he had to go to her Funeral knowing that he had killed her father, and subsequently her as well. It made him regret being a hero, but he kept on with his two month training until he felt a pull on his body almost like something was trying to drain him. But it only made him want to run, and so he did. He ran and ran as fast as he could breaking several barriers of speed until he had entered the Speed Force itself only to see a blur pass him just as quick as he had passed it and the next thing he knew he had tripped and landed in a whole 'nother world. Where he was on his own. There was no Darius Allen, or Valerie Allen, only Valerie Perez and Kid Flash. From there he thought he could live his life normally, but he came to realize there were only two speedsters in this world. Him and his father, all the others.....were dead, and that day he knew he had to dawn the red suit again for the rest of his life to take the mantle of The Flash!
Reign of Fear Darius was drawn into the deep swamps in Gotham as Nathaniel Grant attempted to take over the world, where he had to literally face his greatest fears a psychotic clown, and of course the Batman. But he knew he had people to save, and he did just that. He kept on and on, everything that was thrown his way he tried to tackle it head on. He wanted badly to take down this villain with everything he had, but he couldn't do that and save the people around him at the same time no matter what he did. The Clown Prince of Crime was way too much, for him by himself. But thank God for Zatanna and the Batman, the hotty hot hotty sorceress, was very capable and who could ever forget the Dark Knight, even though he seemed injured he put up a fight against Deathstroke that even the original would have been proud of. The fight ended with The Joker escaping but hundreds of Joker Gang members either dead or unconscious, and Darius second guessing himself.
Post Reign of Fear Of course it didn't end there. Darius had to come home to a destroyed dorm, and a melted one nighter. Making his faith waver even more, he had the ability to run faster than light itself but could not save a single person in his eyes. When Ian came of course they got into it, over Darius' method of coping with his pain. They were lifted off by Mike-El where they hashed it out, and Darius did something only the boldest of people would do. He punched the boy of steel, breaking his hand in turn but letting loose a bunch of explicits that made him feel much better, and of course the Boy Scout had a hand in that too. They would go onto have a meal at Taliana's home as usual, when Darius had to take off again meeting the villain he would name "Pigeon Lad" a flame throwing winged villain who seemed to have a serious hate for him, or maybe he predecessors. Who knows
[Relationship Information] Friends: ○ Ian Wickes | Legacy | Best Friend Ian was the first person Darius had met, after leaving Kansas, and at first he was upset at the cowardly Ian for possessing his uncle Hal's ring, but as he spent more time with him, he realized that he ring had made no mistake and Ian was bound for greatness. As time drew on and many events occurred within their lives. Michael Kent had helped Darius realize that of all the people on this planet Ian was his closest friend.
○ Taliana Lance | Legacy | Good Friends Taliana was the second person Darius met, an quickly became close with. Her upbeat personality and witty way of looking at life, coincides with his own, and the fact that Ian trusts her closely gives him cause to also put a great deal of trust in her. That, and she's downright sexy.
○ Anthony Mitchell | Legacy/Batman Inc. | Associates Darius met Anthony while fighting in the swamps in the Reign of Fear event, although he holds a great fear of most people who hold the mantle of Batman, he isn't to intimidated by Tony, which in his books makes him an alright dude.
○ Micheal Kent A.k.a Mike-El | Legacy | Good Friends Mike-El what is their not to say about Golden Boy Jr. At first Darius could care less about the guy, he knew he was a boy scout and that's all that needed be said. BUt Darius would no have expected Mike-El to be the one to make him feel as though he wasn't a total disgrace to the mantle of the Flash, which pretty much puts him up there with Taliana. Who wants the boy scout as an enemy anyway, punching his face is a battle in itself.
○ Vera Mercedes Ravencroft A.k.a Zatanna | Legacy | Big Crush/ Friend If sensuality had an embodiment, this woman would be just that. They met on the field of battle just like he and Tony had, but what he hadn't expected was for him to plummet into the deepest crush of his life with the woman. He had promised her a date after their battle, and he's still waiting for her to take him up on that offer, that is if he could ever find her.
○ Alistair Zakarius | Hero | Acquaintances Zakarius is kinda like the kid that pops up to Darius. He doesn't seem him often but when he does he's usually swinging his oversized blade, like really what is this kid compensating for, is it his height?
○ Arell Thomas L'amour | Hero | Acquaintances The man with the giant Gator and weird accent. Ha that guys a hoot. Definitely have to smoke a joint with him sometime.
Enemies: ○ The Joker | Evil | Hate If a more evil person lives on the planet Earth let him show his face now. Never has a more sadistic or blood thirsty villain been seen in the eyes of Darius. If need be Darius would kill him on sight, hell he thought he had several times before.
○ Slade Wilson A.k.a Deathstroke | Assassin | Mild Dislike Deathstroke is a baaaad dude, but he does what he does in the pursuit of money and honor, the latter not many other killers have. So Darius just doesn't like him.
○ Vlad Vane | Evil | Dislike Really? Who is this guy, putting hands on a woman like that I shoulda kicked his a**....
○ Jefferson Moreau A.k.a Pigeon Lad | Evil | Mild Dislike I never knew a fire breathing pigeon could be so evil..... But I wonder why he hates me so much?
○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Bart Allen | Good | Father Bart Allen is the Biological Father of Darius although his strange hair color may be impart to his mother.
○ Valerie Perez-Allen | Good | Mother Valerie Perez-Allen is the Biological Mother of Darius, with his same exact hair color.
Romantic Relationships: ○ Vera Mercedes Ravencroft A.k.a Zatanna | Legacy | Big Crush/ Friend If sensuality had an embodiment, this woman would be just that. They met on the field of battle just like he and Tony had, but what he hadn't expected was for him to plummet into the deepest crush of his life with the woman. He had promised her a date after their battle, and he's still waiting for her to take him up on that offer, that is if he could ever find her.
[Weapon Information] ○ Flash's Costume Ring: This ring contains the costume of the Flash, usually used for those not in touch with the speed force enough to create one with it
[Ability Information]
○ Speed Conduit: People who, for whatever reason, are connected to the Speed Force are sometimes called Speed Force Conduits. This means that they are connected to the Speed Force and are tethered to it. Some characters may control their Speed Force imparted powers in different ways such as only Superhuman Strength or even directed through Lighting but no matter their adaptions they are still connected to the Force.
○ Accelerated Healing: People who, for whatever reason, are connected to the Speed Force are sometimes called Speed Force Conduits. This means that they are connected to the Speed Force and are tethered to it. Some characters may control their Speed Force imparted powers in different ways such as only Superhuman Strength or even directed through Lighting but no matter their adaptions they are still connected to the Force.
○ Decelerated Aging: Speed Force conduits have a slowed aging process. This power can be imparted on their most intimate loved ones by extended contact rather than distribution.
○ Energy Construct Creation: Speed Force conduits can use the matter generated by their speed to create solid objects such as walls or bridges. This power requires constant concentration and reapplication of the construct for it to remain stable. Flash's after images are also construct creations.
○ Increased Perceptions: Speed Force conduits traveling at the speed of sound may miss important events as they run by. The Speed Force grants them enhanced senses that allow them to see, hear, smell, touch and/or taste at an increased speed and understand it as it is processed.
○ Infinite Mass Ability: Speed Force conduits have an increased level of strength added to their bodies which they can impart in different ways. Certain speedsters can strength each and every move they make however this requires attention and stress for each movement and therefore is almost never used. In most cases conduits can focus the Speed Force's extra-dimensional energies into one massive punch; when used in practiced this punch pushed a metahuman from one continent to another.
○ Phasing: Speed Force conduits can vibrate their molecules so quickly that they can achieve intangibility for short bursts allowing them to phase through objects.
○ Self-Sustenence: Speed Force conduits travel at incredible speeds which cause their bodies to work overtime. In situations where their bodies may be too fast for them to breathe they may impart on the Speed Force for sustenance. However, this almost always results in the conduits having an increased metabolism at all times requiring them to constantly refill their energy supplies.
○ Sharing The Force: Speed Force conduits can allow their friends or family members to run along side them at their equaled speeds. Certain conduits who may only have minor access to the Force may achieve full levels of the Force due to the main conduit's association with it.
○ Speed Force Aura: People who are propelled by the conduits during high speed situations can survive the harsh conditions associated with mach speeds. When the conduit must rescue an individual from a burning building these individuals will be protected while within the aura.
○ Steal Speed: Speed Force conduits can steal the accelerated motion or momentum from objects or people to reduce their speed or even virtually stop them. Conduits may also steal the speed from other Speedsters or other fast moving people.
○ Supercharged Brain Activity: Sometimes neglected by Speedsters who only operate at superhuman speeds and never slow down enough to understand their full potential; Speedsters can access superhuman levels in their brains further than processing information. They can test theories, understand difficult equations and run trial and error in their brains at superhuman speeds. Different conduits access this activity in different ways.
○ Superhuman Endurance: Speed Force conduits have to access the Speed Force for a number of different tasks. Most Speedsters use their superhuman speed and react at superhuman speeds; therefore, they must run for extended periods or operate for a large amount of time. Their bodies can handle the stresses of superhuman racing without noticeable distress.
○ Superhuman Speed: Speed Force conduits have one main ability above all else. Conduits are connected to the barrier and accumulation of all Speed known in their universe. These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. Older speedsters have a reduced but maxed speed of 770mph which is just below sonic booms allowing them to react to situations without causing civilians undo stress. Speedsters in their prime can travel at much faster speeds such as the max level of recorded aided speed on Earth and even reach the speed of light with enough willpower. It is possible for conduits to travel much faster than the speed of light however such levels require an incredible amount of stress. Speedsters unaccustomed to their max level of speeds may detach themselves from the Speed Force or even become part of the Speed Force by accident.
○ Vortex Creation: Speed Force conduits that plant themselves on the ground and rotate their extremities can cause an incredible amount of wind to burst through their focused funnel. Most Speedsters use this ability automatically when they run reducing the air currents around their body to low enough levels to no longer inhibit their speed. Creatively, Speedsters can create tornadoes and gusts with their arms.
○ Wing Chun Mastery: At a young age even before he started skating Darius took Wing Chun lessons from Bruce Wayne though he didn't know it was Bruce at the time of tutelage, he mastered it quickly and by age 15 was on par with Grandmaster Wing Chun practitioners
[Weakness Information]
○ Physical Restrictions: Darius is restricted strength wise to what he can normally lift, so obviously over exertion of strength may cause more fatigue than usual
○ Negative Speed Force: The polar opposite of the Speed Force used by normal Speedsters.
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Posted: Sat Sep 28, 2013 5:43 pm
The Dark Closet Rebellion [General Information]
Name: Ezekiel Xander Lee, MD Nicknames: Zeke Lee, Zeke Titles: The Prodigy, The Asian Doogie Howser, The Night Doctor Age: 23 Birthday: January 22nd, 1991 Star Sign: Aquarius Gender: Male Race: Human Moral Alignment: Good.
[Personal Information]
Occupation: Medical Physician, currently taking up specialization and diplomate studies while juggling clinic hours and vigilante responsibilities. Also runs his own web-site where he provides free medical advice to registered users. Sexuality: Metrosexual. But yeah, he's heterosexual. Likes: Cigarettes, conversations, music, good company, coffee breaks, Work, knowledge, gadgets, to name a few. Dreams: As cheesy and cliche as this sounds, Zeke just wants to make the world a better place. Dislikes: People who stereotype or pity him, people who meddle into people's affairs or intrude into personal space, not doing anything, being bored. Fears: Angrophobia - Fear of anger or of becoming angry. Athazagoraphobia- Fear of being forgotten or ignored or forgetting. Arachibutyrophobia- Fear of peanut butter sticking to the roof of the mouth. Disposophobia- Fear of throwing stuff out. Meningitophobia- Fear of brain disease. Also, he has a fear of his past being found out and being considered a bad guy. Darkest Secret: He saw his mother die at a very young age to a treatable disease, but was not given any medical attention. This was his push to pursue a medical career. Also, he used to be part of this secret group that secretly abducted people and killed them and made the members figure out the cause of death back in his medical school days. He never talks about it. And he never will. Favourite Food: Cup noodles (has to be spicy), and Poptarts. Favourite Drink: Coffee. Strong. Black. Energy drinks are good too. Least Favourite Food: He was never a fan of sour fruit. Least Favourite Drink: Tea. It made him think that was what dishwater would taste like. Loyalties: Friends. Close friends and family. Intelligence Level: 210 Dominant Hand: He's ambidextrose. He can write on both. Strengths: Genius level intellect, his expertise in Chinese Martial Arts, hand-to-hand combat, eidetic memory, agility, mastery of the staff and Infrared/Night Vision. Weaknesses: Long-range attacks, bright lights and not being able to see in daylight without his shades or goggles, and humanity.
Cherished Items: His trusty metal lighter, cigarette case, his custom white cane or stick, and shades/goggles. He also had a small mahjong tablet as a pendant, which he considers as a lucky pendant and remembrance of his mother.
Philosophical/ Social Viewpoint: Zeke is an open-minded progressive; this is the political profile one might associate with a journalist. He has fine intellect, strong opinions and a desire to do something worthwhile with his life. He tends to have a pragmatic attitude towards humanity in general.
His attitude towards economics appear neither committedly capitalist nor socialist, and combining the overall social attitudes this creates the picture of someone who would generally be described as a liberal.
To round out the picture, political preference aside, Zeke is a sensible realist with few strong convictions.
Religious Viewpoint: Zeke appears to be skeptical towards religion, but he is open and tolerant to other people's beliefs, no matter how extreme and far-fetched it may seem. However, that doesn't mean he accepts it, as he tends to be set in his views and opinions in life, higher-beings and what-not. Kinda hard to shake the guy from what he thinks is sound, sadly.
Romantic Viewpoint: Zeke isn't the type to tie himself down. The concept of love is a bit foreign to him, but he is great at maintaining friendships. Great friend, horrible lover, as he'd always say.
Part of the conundrum of being Zeke is that while he is a creature of ideas and ideals, he is also rather fixed and set in his ways and views, which means he is a bit resistant to change. Also, while he holds a very liberal attitude to sex and sexuality, he also tends to be faithful and possessive. Quite a paradox indeed.
Personality
Your first impression of Zeke is that he's... in one word, eccentric. His way of perceiving things and how he behaves would immediately make him odd, but he's just a quirky guy whose heart is in the right place. He loves to share his thoughts and new ideas, his mind always having the tendency of churning out some unexpected yet amazing things. His thought process quite inventive and original, and he is more than willing and happy to share his thoughts and ideas as a gift with no strings attached (even though at times you don't ask for it). Though the usual care-free happy camper who opens up on many things, there's always a side of him that he never dares to show to others. He never likes to put burdens on others, especially his own problems, as he believes that it's his own s**t to deal with. Though seemingly distracted and lost in thought most times, he is actually attentive and paying attention without you noticing it. He will always catch you off-guard, if you aren't too careful.
Biography
He was born in homeland China as "Lee Yǐxi jié shū" on the 22nd of January, 1991. Both his parents were of the lower class and could not afford much education, but he seemed to show advancement in his early grade school years. Teachers noticed, and after a series of tests, it was determined that he had eidetic memory and an unbelievable intellectual quotient of 210. Before he knew it, he finished high school at the age of 12, and was given a chance to study college abroad. He was given honors, and recognition in the academic as well as the medical world, and graduated a pre-medical course in college at 16. By then he had already changed his Chinese name to an American name, Ezekiel Xander Lee. He continued to take up his medical studies abroad and away from his homeland, which exposed him to many perspectives and views, as well as horrors. He finished medicine at the age of 20.
While everyone knew of the Chinese prodigy's success, no one knew what pushed him to pursue a medical course. After seeing his mother succumbed to an illness at a very young age, he wished he knew how to save her, as she died from a very treatable disease but was not given appropriate medical attention back then. Also, he had a dark phase in his medical school days, as he came across a secret group that loved to play "the game", wherein they chose a person that would most likely would not be missed that much, and killed them, and made the members guess on how the victims met their demise. This went on for months, but because of his conscience he submitted the group to the authorities. He was acquitted for exposing the group, and the group was sentenced to a lifetime imprisonment, while he was merely put on 6 months of community service. The trial was behind closed doors, given his status and plea for privacy, so it never leaked out in the press. After his graduation he left the country and practiced medicine back in his home country, where he offered free medical and rehabilitation services to the poor as well as experimental procedures which he followed after the great Dr. Pieter Cross, one of his idols, who was also known for philanthropic deeds as well as his experimental treatments. With this Zeke was revered and respected as one of the youngest promising doctors of our time.
However, one fateful night during one of his late night clinic duties, Dr. Zeke Lee, as he stepped out of his clinic, was abducted by goons and thugs of a local druglord, who was angered by the doctor's charitable works and reprimand of the drug lord's faithful customers. He tried to put up a fight, as he was taught in the ways of the Chinese martial arts by his father at a young age, but was overpowered and beaten to the point of death, and then he was drugged, by some unknown substance, which was meant to kill him. To stage Zeke's death, he was tossed inside a car and driven to a bridge overlooking a river, in which they mean to throw off the car and drown the doctor. However, authorities got in the druglord's warehouse just in time, thanks to Zeke's secret GPRs tracker, where they arrested the druglords and goons, and snatched the doctor just in time, and was rushed and treated at the local hospital. As they managed to save the doctor's life in time, alas, his vision was not; the injuries he had sustained as well as the drug apparently blinded him for life. Just when he thought his life and medical career was over, it was then during his rehabilitation when he started to see... waves, strange waves, which startled him and made him believe he was hallucinating. However, upon further assessment it was then when he realized he had some sort of infrared vision; a vision of sorts that would fully work during the night or when he was at a dark place. After a year or so of adjustment, he grew accustomed to his newfound sight, testing out his many theories which turned out to be correct. With a help of a friend he managed to get himself a custom white cane, and custom shades and goggles, where he can continue his work as a doctor, and be a secret vigilante at night.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Relationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
N/A
[Weapon Information] ○ Weapon/ Item Name:
Custom white cane/staff: this is no ordinary staff; despite its practical use in aiding our visually impaired hero, it also has special installments, like its ability to retract and extend, and produce a pitch-black gas which may blind or reduce visuals or visibility to a normal human being within range.
Custom shades and goggles: these pairs of eyes are specifically made for Zeke's infrared vision, as normal sunlight and daylight would usually blind him. He uses these for him to see through the infrared spectrum. He must wear this at all times.
[Ability Information]
○ Ability Name:
Genius level intellect: has vast knowledge in medicine, the sciences, and technology. He may use his medical expertise as a hand-to-hand weapon, with references to nerve points or weak points in the human body. Expertise in Chinese Martial Arts/hand-to-hand combat: Having been trained in the arts by his father as a child, he continued the discipline until this very day, also combining his medical expertise proves to be a lethal hand-to-hand weapon. Eidetic memory: Photographic memory or total recall, an inconclusively disputed ability to recall images, sounds or objects in memory with great precision. Agility: Rather quick in movement thanks to his training in the Chinese Martial Arts. Mastery of the staff: His white cane, besides being an aid for his impaired vision, is also a means of self-defence. The Chinese Martial Art Wushu is applied in this ability. Infrared/Night Vision: His newfound ability to see in the infrared spectrum, his vision works well at night or in dark places.
[Weakness Information]
○ Weakness Name:
Long-range attacks: If his opponent attacks from afar, he might not be able to dodge it too well since he only has limited range in his hearing and vision. So arrows and bows, sniper rifles, hurled spears or harpoons, and darts are bit of a weak point.
Bright lights/daylight: Without his custom shades or goggles he would be blind in the exposure, and it might temporarily immobilize him.
Humanity: Like all humans, he gets sick, injured, and fatigued. Also, he has a strong conscience and sympathy towards fellow humans, especially the innocent and helpless. He can be emotionally manipulated in terms of his endearing compassion, sympathy and guilt.
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Posted: Sun Sep 29, 2013 6:30 pm
Civil_Union [General Information] Name:
Nicknames:
Titles:
Age:
Birthday:
Star Sign:
Gender:
Race:
Moral Alignment:
[Personal Information] Occupation:
Sexuality:
Likes:
Animals. Primarily cats, dogs and the occasional hamster.
Games that test your mind. Rubik's Cubes, Sudoku, checkers and chess. The list goes on.
Gymnastics. It's been a passion of her's since she was a little girl.
Chinese food. But seriously, who doesn't like chinese food?
Training. She likes to beat her personal bests. Dreams:
Above all else, Ashe would like nothing better than to become an Olympic Gold Medalist. Like her grandmother before. It's her biggest dream, and she's hopeful that it'll come true within the next few years.
A new dream, or rather goal, that has arisen due to certain past events is to survive and to keep those she cares about alive. It's a dangerous life she lives now, filled with risks that will eventually weigh her down.
Dislikes:
Failure. It used to be okay for her to fail, and she'd just brush it off and try harder next time. Recently however the more times she fails, the more she falls into a state of mind that maybe she just isn't good enough.
Having people's lives in her hands. It ties in with her dislike of failure.
Snakes. They're just... no.
Horror Movies. Well, it depends on the movie. Bloody gory movies no.
Lines. All kinds of lines. Bathroom lines. Lines at a store. Lines that seem to go on for days.
Television Commercials. They always make her forget what she was watching before the commercials started.
Fears:
She's most afraid of being in a plane crash and getting attacked by a polar bear on a tropical island.
Getting into some strange accident and losing her ability to compete.
Darkest Secret:
Before she joined up with the bat, she tried to do a solo thing, and it ended badly. Her first night out, she failed to save a number of civilians including a small child, and her boyfriend Derek. It took her weeks just to go out again.
Favourite Food:
Any and all kinds of pasta. Favourite Drink:
Least Favourite Food:
Honey. She's deathly allergic to bee's and she doesn't feel safe eating something they live to make. Least Favourite Drink:
Anything grape flavored doesn't settle in her stomach, so she tends to stay away from them. Loyalties:
She'll fully put her faith in batman siding with him in generally all things, unless she has a moral disagreement with his choices.
She does her best to be a law abiding citizen. Intelligence Level:
Ashe is fairly smart, scoring a 2380 on her sat. Dominant Hand:
Ambidextrous, favor's her right hand Strengths:
Peak Human Conditioning ;; Part of her being a gymnast is keeping her body healthy and fit. Her training routines doubled with her new found extracurricular activity.
Agile ;; As a gymnast, Ashe is rather flexible and moves fluidly from action to action.
High Intelligence ;; Ashe is rather smart receiving an almost perfect score on her SAT's. She is quick thinking and can come up with a battle strategy quickly and adapt it when necessary.
Weaknesses:
Emotions ;; Depending on the situation and the severity of her emotions, Ashe will not perform to the best of her abilities.
Innate Kindness ;; Her sense of kindness and compassion makes it harder for her to deal with the tougher decisions. Anthony helps take the pressure off of her.
Allergies ;; Pollen, dust mites and insect stings.
Cherished Items:
Grandmother's Olympic Gold Medal ;; It was a gift given to her, by her grandmother Lynne (the only other gymnast in the Lockhart family), when she was a little girl. It was this medal and the idea of winning her own which made little Ashe decide to become a gymnast.
Red Ribbon ;; It can usually be found tied around her hair when she isn't out and about fighting crime as the cape crusader's partner. The ribbon belonged to her other grandmother, Ashley.
Philosophical/ Social Viewpoint:
Ashelynn is a strong believer in that the world is not only black and white but it has it's shades of grey. You can do a terrible thing, but not necessarily be a terrible person.
Religious Viewpoint:
"If there is a God, then why didn't he just flick Hitler's head right off his body and save the Jewish people from suffering?" - Ashelynn Lockhart, History Class.
Romantic Viewpoint:
She believes with every ounce of her being that there is at least one person out there for everyone. With the death of her boyfriend Derek, she hopes that once she overcomes the grief, she'll evenutally find another person.
Personality
Ashelynn is usually quiet and kind. Rather friendly and easy going. She likes to joke around with her friends and can normally come up with a joke or two on the spot. She was taught at an early age to take responsibility for her actions a creed she still lives by. Ashelynn grew up knowing that a little hard work will get your foot in the door but a lot of hard work will get you places. Of course, that was what her father always told her. Being friendly falls into play with her caring and kind-hearted nature. She has the purest intentions and never thinks about of using others. Ashe generally likes others for who they are and wouldn't want to change a thing about them. She bottles up her negative emotions and keeps them locked away tightly, usually breaking down once the 'bottle' reaches it's limits. She has a competitiveness about her, though only while competing in gymnastic events. If she is too stressed out, she will freeze, or choke, for a moment.
Biography
Twenty years ago in Gotham City General Hospital, a beautiful baby girl was born into the Lockhart family eleven weeks prematurely. There were a few medical complications following her birth with names that were surely made up on the spot. Or so her parents thought. After a number of surgeries and weeks her medical condition stabilized and she was ready to take home. She was then named Ashelynn after her parent's mothers, Ashley and Lynne.
For the next two years their little girl would transition from a sickly recovering baby to a beacon of good health.
At an early age the girl showed an interest in gymnastics, which her father hated for some time. For he wanted his little girl to follow in his footsteps and be an attorney. Her mother on the other hand was delighted that her little girl wanted to do something artistic and free. Her gran Lynne gave Ashe her prized Olympic gold medal as a token of good fortune in the years to come. A token Ashe would wear to every event she went to. Some time later her gran Lynne died of a stroke at the age of seventy eight. She wore a red ribbon to the funeral service, given to her by her other gran Ashley. The ribbon and the gold medal became part of her everyday wardrobe.
School was a breeze for the next twelve years. Ashe was placed in more advance placement classes than she would have liked. Her father trying to push her into being an attorney, by limiting her free time. She managed to overcome this, which started to change her father's mind about his daughters passion. It wasn't until later that he joined the bandwagon.
Ashelynn had a couple of run-ins with members of the bat family throughout her years in high school. The first time was during a field trip to Gotham City Museum of Antiquities where she got to catch a glimpse of Nightwing, whom was stopping a nearby robbery at the time. The only other time she saw Nightwing was her way home one night a year later. A few petty thugs had taken one of her friends into a dark alley. Ashe stepped in to save the day but ended up in some deep s**t. Nightwing came to her rescue, but not without helping him beat up some of the thugs. Truthfully she got a good roundhouse in, but that was it.
One way or another, a box ended up on her bed one night. There was a note which read; 'Legacy Initiative.' Within the box was an utility belt, a mask and finally a familiar costume. Robin's suit. After suiting up, she looked at herself in the nearest mirror and felt crazy. Surely this was some joke. Then she remembered hearing in the news that all the heroes had disappeared. It couldn't be some crazy coincidence. A few months later she met up with the new batman and joined forces with him.
[Relationship Information] Friends:
○ Anthony Mitchell | Good | Mentor/Partner The bat to her bird. Anthony and Ashelynn met up while fighting crime. He ended up saving her from being severely injured. Since then they have become rather close. She sees him as a brother figure.
Enemies:
○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family:
○ Jackson Lockhart | Neutral | Father Jackson is Ashe's father, and they don't always get along. Despite their differences he is proud of her for following her dreams. She hasn't told him about her being a caped crusader for his safety. As well as not wanting to hear the whole 'you shouldn't risk your life for strangers' conversation.
○ Addison Rose Pond - Lockhart | Neutral | Mother Addison is Ashe's mother, and they get along great. She hasn't told her about her being a caped crusader because Ashe knows she'd tell her father and then the 'you shouldn't risk your life for strangers' conversation would occur.
Romantic Relationships:
○ Derek Sloan | Neutral | Boyfriend (Deceased) Derek was Ashe's boyfriend through high school. He was her first love and ultimately the love of her life. He died in an accident during Ashe's first night as Robin.
[Weapon Information]
○ Robin Suit: After joining up with Anthony, he made some modifications to her costume. The costume is composed of reinforced Kevlar; it's bullet-proof and resistant to various types of attack(explosions, impacts, falls, etc). The cape is designed to give Ashelynn controlled gliding functionality with the ability to change directions and heights while in mid-air. The mask is also a transmitter-receiver.
○ Utility Belt: Ashe keeps all of her gadgets safely secured in her utility belt. As well as lockpicks, birdarangs and anything else she might need.
○ Gadgets: She carries these in her Utility Belt. Some of the gadgets she keeps here are two way transceivers, for listening in on private conversations. Grappling hook. Her line launcher. Most of these were left by Batman.
[Ability Information]
○ Hand-to-Hand Combat (advanced) : Trained by Anthony; Ashe may not be physically tough, but she knows how to control her weight and has stated she knows how to kill a man. Ashe's training has made her a formidable hand-to-hand combatant able to defeat or hold her own against multiple opponents, armed opponents or skilled hand-to-hand combatants.
○ Stealth: Ashe is rather agile and nimble, and is able to quiet her breathing and footing while blending into the shadows. She's not quite as good as Bruce Wayne or any of the previous Robins however.
○ Marksmanship: Anthony trained her how to aim with a variety of different weapons. She still has a long way to go. In terms of skill she is still a novice.
○ Gymnastics: Ashe's biggest passion. She's being training and performing her a large portion of her life, and has been successful in adding some of her moves into her crime fighting.
[Weakness Information]
○ Human Limitations: Ashe is only human and may succumb to a number of disadvantages during combat. These are, but not limited to, injuries, disease, fatigue and stress. As well as physical and mental breaks.
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Posted: Tue Oct 01, 2013 4:52 am
Desirae_Nikas_7656  [General Information] Name: Nyx Nicknames: Nikki (open to others) Titles: None right now Age: 19 Birthday: Dec. 21 Star Sign: Sagittarius Gender: Female Race: Human/Demon (Daughter of a human woman and the Demon Trigon) Moral Alignment: Good
[Personal Information]
Occupation: Tattoo Artist
Sexuality: Straight
Likes: Drawing Writing Reading Meditating Gardening
Dreams: To have complete control of her powers, to have family and friends that love her for who and what she is.
Dislikes: Loud noises Crowds Fighting
Fears: Clowns Spiders Losing control of her new powers Getting close to someone, just to lose them
Darkest Secret: Her cool calm demeanor hides the heart of a girl who fights to keep her powers under control. She fights her demon blood and fights to maintain her humanity.
Favorite Food: Chinese food
Favorite Drink: Mountain Dew Code Red
Least Favorite Food: Anything spicy
Least Favorite Drink: Water
Loyalties: The heroes of the New Legacy
Intelligence Level: High intelligence (8 out of 10)
Dominant Hand: Right
Strengths: Darkness, telekinesis, magic, ranged attacks,
Weaknesses: Close combat, anyone immune to magic attacks, light, lack of control over her empathy during her sleep.
Cherished Items: A photo album of her mother. (Her mother was killed when Nyx was young so the photos are all she has left of her) Her sketchbook (Helps her keep her emotions under control, drawing keeps her calm)
Philosophical/ Social Viewpoint: Better safe than sorry, and better paranoid than dead.
Religious Viewpoint: None, she's the daughter of a demon, hard for her to believe in a higher power.
Romantic Viewpoint: Scared to fall in love, but if someone proved to her that they wouldn't hurt her, she would be willing to fall.
Personality Quiet and unobtrusive. Nyx prefers to avoid drawing attention to herself, instead she stays back from any group she is around. She stays back in the shadows, were she is the most comfortable, but if you cross her her fury, and power, will be unleashed. She will stand up for those who can't stand up for themselves, no questions asked.
Biography For as far back as Nyx can remember she has never had a father, and her mother never spoke of him, so she never asked. At the age of five (5) she and her mother were walking home from a shopping trip they were attacked by a mugger, the end result was Nyx getting a scar on her left hip to her right shoulder across her back; and her mother lost her life. From that point on Nyx has tried to avoid conflict and pain. But after a while she began to notice strange things. Like the shadows seeming to almost follow her in strange ways, like across windows where she shouldn't be able to see them, or the feeling of the shadows brushing against her. She also noticed that she was feeling emotions not her own, like joy on the anniversary of her mother's death, or sorrow while she was gardening. One night she woke up and realized that she was floating off of her bed, and realized then that she was different. It took a few months for her to realize that she was the Legacy of Raven Roth, the daughter of Trigon.
[Relationship Information]
Friends:
○ None right now
Releationship Explanation
Enemies:
○ None right now
Releationship Explanation
Family:
○ none right now
Releationship Explanation
Romantic Relationships:
○ None right now
Releationship Explanation
[Weapon Information] ○ Kisarigama: Nyx uses a Kisarigama, two (2) scythes attached together by a long chain. She uses these in conjunction with her telekinesis and darkness to extend the already lengthy range of her attacks, the chain itself is actually made of her own magic/shadows, rather than metal, so it bends to her will.
[Ability Information]
○ Empathy: Psionic ability of empathy, the power to absorb emotions, enabling her to feel the feelings of others.
Emotion Negation: She can also use her empathy to steal emotions from others, rendering them emotionally "numb".
Empathic Healing: She can absorb the pain of injured people to ease their suffering, and induce rapid healing. This cannot be done to major injuries.
Telekinesis: Nyx has the ability to move objects with mind, seen for example when she uses this ability to levitate children out of a burning hospital in Dakota and move herself through the flames.
Soul-Self: Nyx can manifest her "Soul-Self" through astral projection. It normally takes the form of either her human shape or a giant raven.
Astral Projection: Through the use of her soul-self, Nyx can project her consciousness into the mind, for therapeutic purposes (to aid in her own meditation, or to help calm an agitated ally), or for offensive attacks, rendering her enemies unconscious.
Teleportation: It also serves as a way to travel into other dimensions. Using her soul-self, she can teleport herself and others over vast distances.
Flight: With her new body came new powers and new abilities, the ability to fly being one of them.
[Weakness Information]
○ Light: Weakness Explanation here. Any amount of light can, and will, scatter the shadows and darkness that Nyx draws her power from, leaving her with only her magic, but that is severely weakened because that is shadow-based as well.
Her own emotions: If Nyx loses control of her emotions she loses control of her power, thus becoming a danger to herself and everyone around her. With her emotions unchecked her powers are amplified, making the already extensive and powerful list even more deadly without direction.
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Posted: Tue Oct 01, 2013 4:53 am
Member relinquished character.
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Posted: Fri Oct 04, 2013 7:35 am
Player Relinquished Character.
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Posted: Wed Oct 16, 2013 11:50 pm
Aaron Reborn  [General Information] Name: Mike-El (Kryptonian Name) or Michael Kent Nicknames: Michael Kent, Mikey, Mike, Mikester, Supey, Last of the House of El, The Boy of Steel, Supes Titles: Superboy Age: Nineteen Birthday: March 15th Star Sign: Pisces [A Sun Sign] Gender: Male Race: Kryptonian Moral Alignment: Good
[Personal Information] Occupation: Student at Met U, Hero, and Adventurer Sexuality: Heterosexual Likes: Defending the weak, Women, His powers, Flirting, Having fun, Living life to the fullest Dreams: Mike-El dreams of one day living up to his father's high expectations despite everything that is constantly stacked against him. Dislikes: Cats, Nagy women, Angry women, Being compared to Superman Fears: For all the powers given to him through his genetic lineage, what Superboy fears the most, is Darkseid. While his powers may give him an edge over most who oppose him, the powers of Darkseid is his major fear. Knowing that someone stronger than him exists, and freely destroys that which he deems in his way terrifies Mike-El. Not to mention, that he lost the love of his life to the same monster he could not stop. While he would not admit it out loud, if Darkseid were to return, he would more than likely submit without trying. Darkest Secret: There have been multiple times in his life in which he has wanted to use his powers for the same reasons that villains use them, though each time, he has managed to quell these thoughts. Favorite Food: Steak Favorite Drink: Apple Juice Least Favorite Food: Asparagus Least Favorite Drink: Orange Juice Loyalties: Humanity and the Legacy Initiative Intelligence Level: Superboy has shown incredible intelligence and computational abilities; his mind works sharply and with extreme speed relative to earth-humans. His analytical powers are impressive he is able to use his senses to read information directly from machines (and, with careful usage of his heat vision, he can even reprogram machines). Having been force fed knowledge during his incubation period, Mike's intelligence level can rival that of a college professor with an IQ of about 130. Dominant Hand: Ambidextrious Strengths: Close Combat, Prolonged battles, Master Combatant Weaknesses: Good-Looking Women, Long-Range Combat, Kryptonite-Infused Weaponry
Cherished Items: The "S-Shield" that is worn on his chest serves as Michael's most cherished item, and in a fight, should it be ripped off of his chest, Mike-El will generally lash out in anger. The S-Shield was a symbol worn by Superman, and other Kryptonians who were members of the House of El. The symbol is the Kryptonian symbol for hope; it is also the family insignia for the house of El. By wearing the symbol across his chest, Mike embodies the dream of his father.
Philosophical/Social Viewpoint: While technically being "alone" in the world, Mike-El views friendship above a lot of other things, and is willing to go great distances for his friends.
Religious Viewpoint: Having the knowledge of Krypton within him has granted him knowledge on the Gods of Krypton. Rao, the Sun God, and the minor deities of Nightwing and Flamebird. Despite his belief in them, he is not one to call on them for help often due to his disbelief that they can actually hear him. However, he does use Rao's name at times when greatly shocked.
Romantic Viewpoint: Despite his personality and tendencies, Superboy is constantly searching for the "right one", and after having lost the love of his life to Darkseid, he's afraid of falling in love with someone again. When one tries to pursue him, he'll do all within his power to push them away in order to save them from both him and the threat of any who would attack him.
Personality Every team/group/class has a clown and despite his heightened IQ, Mike-El is that clown. He always has light-hearted comments for his friends, and can often be found trading jokes or slinging good-natured insults which no ones they don't seem to take personally. One of the best things (and worst things) about Mike is that what you see with him is what you get; he says exactly what is on his mind without much of a filter. Brash, bold and impulsive, Mike is a typical teenage boy. At this point in his life, Mike is basically a walking hormone. He is completely girl-crazy and has an extremely hard time resisting the urge to make suggestive remarks, flirting or outright hitting on any attractive women in his vicinity. He enjoys having fun (especially with girls), and has a rather high opinion of himself. However, when if comes to it, he would sacrifice himself for his friends without hesitation, and protect the innocents with his own life if needed. According to Superboy, "One punch I take, is one less they receive." Much like his father, Superboy would rather not kill an opponent, and generally tries to avoid doing so at all costs.
Biography With Metropolis as his new home since leaving the Fortress of Solitude, Mike-El has done his best to blend in with citizens of Metropolis as Michael Kent. Members of the Daily Planet who had seen him walking the streets constantly asked whether or not he had heard of or seen Clark Kent, to which he would swiftly reply with a no before running off. The standard villains of Metropolis would often try and have their way, but the addition of Wonder Boy to his city made his life much easier, and lessened the load of guarding a huge city by himself. The recent rising of new heroes has also put him on alert, as with more heroes, more villains also arise...[Relationship Information] Friends:
Damian Prince (Wonder Boy) | Legacy Initiative | Adoptive Siblings Despite their different entrances into the world, the circumstances were extremely similar, and as such the two boys instantly became friends with one another. The resemblance of how their powers work, as well as how physically strong they are, put them in a class above most humans. Due to this class, they are generally alone in the world, but have found comfort and brotherhood within each other. As the elder of the two males, Mike-El is always looking for ways to watch out for his "little brother." Even after accepting that Damian could not outwardly flirt with females the way he could because of Themyscira's teachings, he still tries to "corrupt" his little brother.
Michael Simone | Humanity | Close Friends Michael Simone is a 10 year old boy who first discovered an injured Superboy hiding out behind an abandoned building. After nursing Superboy back to health, the two became close friends, with Superboy giving him advice on school and on how to make friends. Michael also helped him make Mike-El into Michael so that he could better blend in with human society. Whenever Metropolis is placed under any kind of danger, Michael is the first person that Superboy makes sure is safe and away from danger.
Enemies:
Darkseid | Apokolips | Enemies As one of the greatest enemies of Superman, Mike-El did not ever expect to see the male and for a while believed him only to be myth. That is to say, until he arrived on Earth with a vengeance and death flag placed on any bearing Superman's symbol. After finding Mike-El, a beat down ensued in which Mike-El ultimately came out unsuccessful, and because of this, lost the love of his life. While Superboy hates him more than anything, he's also terrified of the male.
Family:
Clark Kent (Superman) | Justice League | Father to Son Unlike most father-son relationships, this relationship was originally built because Superman knew he'd be disappearing soon. However, as he watched his son grow up before his eyes, Superman came to care for the boy like any father would, teaching him right from wrong, showing him how to control his powers, and telling him of the responsibility that came with his powers. Superman also told Mike of how the world needed a Superman, and if it could not be him, then he would have to take up the mantle. When Superman began to fade out of existence, the last thing he did was hug his son and tell him just how proud he was, before leaving the Fortress of Solitude to him.
Romantic Relationships:
Michelle Blaine | Humanity | Ex-Girlfriend Michelle was the very first human to discover his identity and the first to discover that he was not human. However, instead of alerting the media or the government, she merely spoke to him as another human without a care in the world for his dangerous abilities. In fact, while training to better control his powers, Michelle was there to cheer him on, and through her actions, eventually got Mike-El to open up to her on what he was created for. This revealing furthered their relationship, and within days they were dating. However, when Darkseid attacked Metropolis, she was one of the few humans who decided to stand up for what she believed in, and after seeing how much he cared for her, Darkseid slowly tortured her until her dying in moments. Having his girlfriend die in his arms was enough to force his anger out in enough quantities to make Darkseid leave to return at a later time. [Weapon Information] Kryptonian Bio-Suit: Originally designed by the Martian Manhunter for Superman to utilize in order to minimize the type it took for him to switch between Clark Kent and Superman. Based around a Martian's natural ability to shapeshift, the Bio-Suit is a piece of organic clothing that can change its shape and color in response to its wearer's mental commands. However, the suit was given pre-set commands by Superman for Superboy in order to switch him back and forth between his costume and his civilian outfit with ease. When not in use at all, during showers, etc, the suit migrates into his skin through density-shifting until its required again.
[Ability Information]
Kryptonian Physiology: Superboy's cellular structure is much more dense, resilient, and biologically more effective than human tissue. Strangely enough, he does not seem to possess superhuman strength levels despite his enhanced cellular ability without his cellular structure charged with yellow solar energy. Without such charging, his strength seems on par for a human of his height and weight who engages in regular physical activity. As an alien he possesses several organs whose functions are not yet disclosed or understood but are believed to be part of and perhaps even the source of his biomatrix force field and reclamation aura. Superboy's body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body's electromagnetic field. This energy powers most of Superman's electromagnetic capabilities such as flight and heat vision.
Solar Battery: Technically, this is the main source of Superboy's powers. As a Kryptonian, Superboy's cells absorb yellow solar energy, and this in turn, fuels all of his powers and abilities. Superboy's cells also store solar energy as well, allowing him to retain his powers under roofed structures or even at night, although he eventually needs a yellow sun to recharge his powers. Superboy can also absorb solar energies of other class stars such as when he absorbed the solar energies of a blue star that increased his abilities to a higher degree and gave him additional abilities.
Superhuman Strength: A Kryptonian develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
Flight: Kryptonian muscle tissue, when super-charged with solar-energy, can generate a powerful gravitational field. These fields in combination with Superboy's personal bioelectric field give him the ability to negate gravity, allowing him to fly. When in flight, he's fully suspended by this energy, almost completely repelling earth's gravimetric influence over him. He becomes his own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body he's on, or any object. Under one Earth gravity Superboy is capable of flying at faster than light speeds. He tends to fly at speeds of Mach 10 in the atmosphere. His control of his flight is perfect and he can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying. Superboy can fly at speeds many times faster than light. Superboy also has the ability to fly in outer space. He has been seen to fly to the moon in minutes so it can be assumed that he can fly faster than that outside of atmospheric interference.
Superhuman Speed: A Kryptonian is capable of enhanced reflex action and the ability to move at incredible speeds by sheer force of will. A Kryptonian can match most other speedsters in their ability to perform super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. His speed would allow him to fly to the moon in seconds, and the sun in minutes.
Invulnerability: A Kryptonian's body is nigh-invulnerable to extreme energy forces. In addition, his immune system protects him from all toxins and diseases. The most common explanations for his invulnerability are Superboy having a super-dense molecular structure and/or a supercharged bio electric "aura" which acts as an invisible "force field" around his body within a few millimeters from his skin, and presumably within his body as well. The proximity of this field to his skin means that loose clothes, for example, may be burned off of him, while cloth that is close to his body is protected by the "aura;" This phenomenon is sometimes cited as Superboy's reason for wearing a skin-tight bodysuit. It is sometimes implied that he can unconsciously extend this field to an undetermined extent to protect a greater area, allowing him to carry huge objects within the Earth's atmosphere and without gravity or inertia tearing them apart around his human-sized hands.
Superhuman Stamina: Superboy has the ability to maintain continuous strenuous physical action for an undefined period. Theoretically, most incarnations of the character has unlimited stamina as his enhanced nourishment is produced from the solar energy his cells process. Superboy like other Kryptonians does not get tired easily and does not need to eat or sleep and can be sustained on Solar energy alone. He can also hold his breath for an undefined duration so long as the sun's radiation is on him. However, in doing so, he temporary looses the ability to use his other abilities as a lot of power is going to words his lung control, when it could be going towards his strength, etc. Due to this, he generally has no problem with wearing a re-breather, or an oxygen mask when traversing space.
Healing Factor: In the extreme event that Superboy is harmed, either by an alien matching his own strength or other occurence, he has been shown to have the ability to heal almost instantaneously from any wound, assuming that the process is not impeded from some outside factor i.e. Kryptonite. This "healing factor" is supplemented by his stores of solar energy and also seems to be an unconscious ability, as Superboy does not seem to have the ability to control when he heals and when he doesn't. Much like a human has no control over their immune system.
Superhuman Hearing: Superboy has incredible hearing at extreme variances of sound and pitch frequency, allowing him to pick up noises from at least a city. He has shown enough control to block out ambient sounds to focus on a specific source/frequency. He can hear the heartbeats, as well as the blood pumping through the veins of others around him. He can identify a person by their heartbeat, or pick out a single voice in an entire city.
Super Breath: The ability to create hurricane force winds by blowing, and to chill his breath in order to freeze a target (this latter ability has also been called "freeze breath" and "arctic breath"). The ability to chill inhaled air is a function of Superboy's great strength and invulnerability. When Superboy takes air into his lungs they compress the incoming gas. This gas expands upon exhalation, in a fashion analogous to the operation of an air conditioners compressor, the sudden increase in volume of the gas causes its temperature to drop proportionally to the size of this expansion. Superboy can also breathe in large amounts of air, an ability used when dealing with and disposing things like clouds of poison gas.
Heat Vision: Mike-EL has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from his eyes. He emits light along various frequencies in high energy bursts that flash-melts materials instantly, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. The maximum temperature of his heat vision is estimated to be around that of a nuclear detonation. He can also channel most of his solar reserves into his Heat Vision in order to expel it in a wide range. (Watch Superman towards the end) After usage, he'll stagger a bit and possibly fall to the ground due to quickly using a lot of his reserves in one concentrated blast.
Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
X-Ray Vision: This is the ability to see through any volume of matter except lead. Kryptonians can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. this ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
Electro Magnetic Spectrum Vision: Can see well into most of the EM Spectrum. He can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods. A Kryptonian can see the aura that every living thing generates.
[Weakness Information]
Kryptonite: When Krypton exploded, its fragments crossed through a radiation belt that irradiated them, making the rocks extremely toxic to anyone with Kryptonian physiology, but mostly harmless to anyone else. The mineral causes Superboy to lose his powers and experience extraordinary pain and eventually death. If from suffering Kryptonite poisoning, he can recover if he gets away from the Kryptonite and exposes himself to yellow sun radiation, thus fueling his healing factor. Kryptonite has been known to cause harm such as cancer to humans after prolonged exposure to its radiation. Most notably, Lex Luthor who had to have his hand amputated after wearing a Kryptonite ring for an extended period of time.
Red Kryptonite: Red Kryptonite was once Green Kryptonite that passed through a mysterious red-hued cloud en route to Earth. Red Kryptonite inflicts random effects on Kryptonians, typically creating an initial "tingling effect" in those affected. No two chunks of Red Kryptonite have the same effect. Red Kryptonite effects typically last for 24-48 hours (though sometimes as long as 72), after which the Kryptonian in question is always immune to that specific chunk of Red Kryptonite. Exposure to Red Kryptonite can bring the following effects:
Loss of balance and manual dexterity Unable to speak or write anything but Kryptonese Loss of power Personality alteration Transformation into a lunatic
Strength Matches: On the rare occasions where he has battled other Kryptonians, or others who rival his strength, they seem more easily able to harm one another. Typically, when in a fight with someone matching his strength, he'll use every power at his disposal in order to come out victorious.
Limiters: Over the course of his life and acquisition of power under a yellow sun, Superboy has learned how to place mental inhibitors on his own power. These "limiters" as he calls them, are used to keep his power in check so that he doesn't accidentally "flex and cause the tectonic plates to shift". Since he possess the full abilities of Superman but within a younger, smaller body, the Man of Steel himself also created physical limiters in the form of red lines that would run down his legs. These limiters are set to react with his emotions, and should an intense amount of rage be felt by Superboy, then the limiters emit a slight Kryptonite radiation in order to slow him down, and in the process, calm him down.
Magic: Superboy's biomatrix is his most powerful asset, but the strength of this field is also its greatest weakness. It's permeability to certain wavelengths makes Superboy vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extradimensional signatures disrupt this forcefield. Superboy's vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source. He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superboy and his magical enemies have often proven to be the most dangerous.
Electricity/Lightning: Electricity, and or Lightning, is one of the certain wavelengths that is able to pass through his biomatrix field in order to cause harm. No known lightning has been noted to destroy him, but he can be injured and severely own down by those who bend the element to their own will. Magical lightning serves as an extra punch that doubles the pain received from the attack itself.
Lead: Superboy cannot see through lead with his vision powers.
Red Sun Radiation: When exposed to the same red solar radiation as Krypton's red sun Rao, it causes Superboy to lose his powers within a large amount of exposure until the exposure to yellow sunlight will reverse this effect. A Green Lantern's ring is also a problem due to its ability to emulate radiations.
Physical Exertion: For as mighty as he may be, Superboy is capable of physically overtaxing himself. Due to this, his body has little time to rest and recover and thus fails to absorb a sufficient amount of solar energy to continuously power his body.
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Posted: Thu Oct 17, 2013 3:19 pm
Yaroki  Outfit 1 Outfit 2Outfit 3 Outfit 4[General Information] Name: Kotand'r Nicknames: Kota Silva, Titles: Starfire (because of similar appearance no one realized a difference) Age: 21 Birthday: August 21 (at least the time it was on earth when she was born) Star Sign: Leo Gender: Female Race: Alien - Tamaranean Moral Alignment: Good
[Personal Information] Occupation: Writer Sexuality: Mostly Men Likes: • Human Foods • Flying (she just loves the freedom it gives her) • The earth and its people (finds their customs) Dreams: To keep both her homes safe and learn what happened to the heroes Dislikes: • The wishy washy court system of earth • The consent meaningless wars of mankind • Womanizers Fears: • Failing to live up to Starfire's name • Dark underwater caves Darkest Secret: Kota's deepest darkest secret is self doubt, she doesn't believe she can live up to her hero's name. She knows she has the power but isn't sure she has what it takes. Favourite Food: While not picky about what she eats Kotand'r does love exotic pizzas (if you say her toppings you'd swear she's pregnant) Favourite Drink: Canned teas Least Favourite Food: She'll get back to you when she finds one Least Favourite Drink: Salt water (long story) Loyalties: Tamaran Intelligence Level: 178 Dominant Hand: Ambidextrous but prefers to use her right because most things are made for right handed people. Strengths: Brains, Brawn, and Beauty. Kotand'r seems to have it all oh and laser eyes Weaknesses: Self doubt, lack of sunlight, negative emotions
Cherished Items: Starfire's crown: The crown of princess Koriand'r embedded with a powerful red sunshard that while worn can keep her powered even in sunless areas. Kotand'r found it after realizing Starfire was missing.
Philosophical/ Social Viewpoint: Kotand'r's moral code can be simplified as such: only do things that help people to feel and work for good, and spare no quarter in the struggle against those would would work evil and draw out negative feelings in others. While she cannot always follow these tenets, the earth, and especially the American concept of justice tends to fit rather neatly into her mindset, if only it would have more focus on rehabilitation.
Religious Viewpoint: Like all Tamaraneans, Kotand'r does have a spiritual side to her and does worship Gods in her society such as X'hal Romantic Viewpoint: Like all her people when she falls in love she will love with all her being yet right now Kotand'r is not looking for love
Personality Kota is a very outgoing and fun young woman. She is interested in the people around her, but she also very interested in having fun. She has a live it up attitude that can sometimes get her into trouble. Kota is pretty rebellious, and likes anything that goes against the grain. She likes to party, be around people, be the center of attention, and be the social controversy that she is. People either love her, or they hate her. She embraces the things that she's scared of the loves to surround herself with friends. Kota is a spontaneous, free-spirited young woman. She is a romantic and a dreamer with a rich, poetic imagination. She has no fear of anyone or anything. She'll try anything once, twice if she had a good time. Her motto is: "Don't complain, never explain." And she trusts herself -- always has, always will. She is adventurous, curious, charming, funny, magnetic, proud and completely confident. She's also a smart-a** and very rebellious. To her credit, she can make the best out of any situation, no matter how bad or hopeless it may seem. Kota is a true original, one of a kind, and happy to stay that way. It's not that she dances to the beat of a different drummer, she's dancing to an entirely different band!
Biography Kotand'r is a very distant cousin of the And'r royal family. As a girl it was thought she was only shared the same family name as the royal family, but as she grew a strange resemblance between herself and the princess Koriand'r. It was because of this resemblance Kotand'r was able to become a body double for Koriand'r. Though the job was not difficult it was not without dangers; such as when the Psions took the princesses and the prince for experimentation, unsure which was the real Koriand'r they took both. To say the experiments were painful would be an understatement, on numerous occasions Kotand'r thought she'd die from the pain yet she pulled through. She had almost given up hope the day Korand'r's forces attacked; princess Koriand'r escaped on her own, however due to Kota's weakened spirit she could not. Feeling it had been her fault Kotand'r was here the princess released her before helping and then getting betrayed by Komand'r. In the few moments before she blacked out Koriand'r told Kotand'r to flee. To this day Kota believes she should have tried to help her lady Koriand'r.
Her early life was filled with wars of her people, but the young Tamaranean never gave up on her people's survival. Her hope led Kotand'r to join the Tamaranean army around the time of the Psions attack. Being new she was given evacuation duty, saving her from the horrible fate of many within the army when the planet was destroyed. However Kotand'r only fallowed her people to new Tamaran before leaving for earth, and becoming Starfire's legacy as the only Tamaranean within light years.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Solar Bracers: wrist guards embedded with a large gem on the back of each hand. These gems are sunshards that allow non-stellarkinetic Tamaraneans to utilize energy generating powers in the form of starbolts. Sunshards are gems that are harvested from the surface of suns and contained with a special sphere. Kota's braces while above average in strength (compared to other Tamaraneans) they are only needed because she has yet to learn how to use her abilities to use starbolts. (Her self doubt is blocking the ability)
[Ability Information]
○ Tamaranean Physiology: Starfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.
• Energy Absorption: She can also absorb the ultraviolet radiation from other life forms. She once used this application of her power to weaken a group of Kryptonians who otherwise require ultraviolet radiation to maintain their superhuman abilities.
•Flight: Which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. Starfire has also been stated to have flown light years through space in short amounts of time.
•Starbolts: The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Starfire also has the power and ability to unleash all her stored energy into a pseudo nova blast. It is suggested to be as hot as the sun itself and so only uses this in dire situations.(As Kotand'r has yet to learn how to use this from the expirements done on her she is still required to rely on her Starbraces)
• Eye Beams: After going through the Tamaranean version of puberty, Starfire gained the ability to discharge energy from her eyes. Though not as destructive as her regular starbolts, these beams can be fired continuously in a steady stream, and are more precise. They also give her the element of surprise for when her arms are bound.
• Superhuman Durability: Starfire has demonstrated moderate invulnerability to physical harm, heat, cold, and radiation. Starfire also has the ability to survive in the vacuum of space without protection or survival gear (including any breathing apparatus). After being smashed into a car, she demonstrated accelerated healing by simply cracking her neck to rid the pain in her back.
• Superhuman Strength:The exact magnitude of Kota's strength is unknown, her strength should effortlessly range into the multi-megaton level at the very least as long as in a sun rich area; this ability is triggered by boundless confidence. (Normal strength can lift between 75-90 tons but when fully charged 100+ tons. However in dark or when stricken with self doubt her strength is weakened: Dark depending on length and if sun shards strength can drop up to half. Self Doubt however drains her power to be a quarter of its full power
• Lingustic Assimilation: She is also capable of assimilating other languages through physical contact with another person.
• Hand-to-Hand Combat (Advanced): Starfire is also an extremely proficient in armed and unarmed combat, having been trained in those arts by the Warlords of Okaara.
[Weakness Information]
○ Lack of Sunlight: Constant lack of sunlight will decrease the strength of their powers.
• Allergy : Many Tamaraneans, is allergic to Metallic Chromium. When they sneezes, they unleashes explosive snot out thir nose and mouth.
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