This topic is for moderator use. Here is where we keep a record of what Villains Characters have been accepted in one easy to navigate list; with a table of contents.
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Posted: Sat Sep 21, 2013 3:33 pm
Yaroki
[General Information]
Name: Ares Nicknames: Darres Oliver Limpeon (Human Persona) Titles: God of War Age: I killed the dinosaurs you do the math Birthday: When Zeus and Hera got drunk Star Sign: Great Question Gender: Male Race: God (sometimes Humanish) Moral Alignment: People say Evil but War and Death are natural
[Personal Information]
Occupation: God/ Head of Olympias Industries (Weapon Manufacturer) Sexuality: Women though after Aphrodite a few thousand years ago its hard to do better Likes: War is fun Fighting is great exercise Dreams: The destruction of the Amazons and The world to keep fighting against itself Dislikes: Peace Amazons Getting hurt Old Myths (I do not cry when I'm hurt stopped that about the time Aphrodite dumped..I mean we broke up) Fears: That all conflict will end and he'll disappear Darkest Secret: Favourite Food: Red Meat/Ambrosio ( the real stuff not that crap you buy at the store) Favourite Drink: Alcohol/ Nectar of the Gods Least Favourite Food: Tofu (who ever made it should be shot) Least Favourite Drink: Wheat Grass Juice Loyalties: Himself, War, and the Olympians Intelligence Level: Though most think him an idiot for his short temper and bloodthirsty nature, the god of war is actually very intelligent. He has vast pools of knowledge on not only warfare and tactics but also technology and chemistry ( due to weapons research) Dominant Hand Ambidextrous Strengths: He's a god, combat in general, and the more he pisses you off the stronger he gets. Weaknesses: Ares' biggest weakness is overconfidence, he believes himself so much better then anyone else he often underestimates opponents, an another weakness is facing him with love and the intent to bind but not hurt. This might sound stupid but without violence he gets weaker, watch out though he'll try to push your anger buttons. His last weakness is his powers are not at there peak on earth, if you anger him stay off Mount Olympus.
Cherished Items: • A scallop shell, which was given to him by Aphrodite many centuries ago
• The Sword of War, Ares mythical blade. This is his weapon of choice as it can be any weapon he chooses, it is also indestructible which allows Ares to channel his power through it.
Philosophical/ Social Viewpoint: War it's like a restart button for who's in charge of the world Religious Viewpoint: Well I'm a god ,my sister's a goddess and mother and father are a gods and goddess. So I guess the Greeks were right about Religion. Romantic Viewpoint: Women are crazy but you can't live without them
Personality Ares is aloof, cruel, proud, rebellious, and violent; an easily angered bully who seems to care only about fighting. Ares is a capable strategist but his temper makes him tend to focus on strength and his arrogance leads him to underestimate his opponents, allowing clever fighters to get the better of him. He hates being called a coward and is willing to pick fights with people for no apparent reason.
Ares believes any problem can solved through fighting and encourages rebellion and violence above everything. It was once said he could pick a fight in an empty room.
Biography Since the disappearance of the heroes Ares has been well bored. The criminals were running unopposed, meaning little conflict since most just roll over. However recently a few new heroes have began popping up including his half brother, Wonder Boy.(no seriously he calls himself that) These heroes thus far have been of little interest to the god of war, yet he has high hopes for future conflicts with them and has gone to earth to see how they compare to their predecessors.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Damien Prince | Good | Half-Brother To go into detail on all of Ares family would take a lifetime and you'd still likely be confused by incest and murder. There is only one member of interest, his half brother Wonder Brat. While they've fought a few battles, Ares won most and got bored of the rest, the elder brother war god has never finished Wonder Brat off. This suggest while he's willing to kill he has a brotherly bond somewhere in him. Or he just wants to wait for the kid to get out of diapers .
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Armor of Ares: The armor Ares wears is for more the just looks its near indestructible. The only way to harm him in it is enchanted weapons or extreme pressure (aka like Superman's fist) However in his human skin this armor takes the form of regular clothing thus leaving his head and hands exposed.
[Ability Information]
○ Prowess in Battle: As the God of War, Ares is a fierce warrior, and a master of both armed and hand-to-hand combat, which is one of the reasons why he starts his own fights. However, he can sometimes underestimate his opponents and start toying with them, which is why he sometimes loses.
• War Manipulation: The ability to manipulate war, strife, combat and other forms of conflict Ares as god of War has the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. Ares is naturally, extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war. Ares can start conflicts by influencing people or events, rise personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat. Ares has the incredible power to invoke war and chaos within an enormously large radius, ranging from a city to an entire continent. With this power he has full control over the city or continent that is in war and chaos at the time.
• Telumkinesis: As the God of War, Ares has a great amount of control over weapons. He can conjure and use any weapon, though he prefers to use his sword and spear. He knows everything about a weapon when he sees it.
• Odikinesis: Ares has control over feelings and emotions of war (such as Hate, Fear, and Rage), and frequently induces them in order to start fights.
•Superhuman Strength: Ares possesses tremendous strength, though he is now perhaps the physically strongest of the Olympians. Easily able to lift 1million+ tons(note superman can lift that mucb so I thought the physically strongest god could do at least that or more).
•Superhuman Speed: Ares' superhumanly strong legs allow him to run and move at speeds greater than the finest human athlete.
•Superhuman Stamina: Ares musculature produces almost no fatigue toxins during physical activity. As a result, his body possesses almost limitless physical stamina in all activities.
•Superhumanly Dense Tissue: Ares' skin, muscle, and bone tissue has roughly three times the density of the same tissue in the body of a human. This contributes, at least somewhat, to Ares' superhuman strength and his weight.
•Superhuman Durability: The tissues of Ares' body are considerably harder and more resistant to physical injury than the body of a human being. Ares is capable of withstanding great impact forces, exposure to extremes in both temperature and pressures, falls from great heights, and powerful energy blasts without sustaining injury. He takes full advantage of his great durability by performing many actions that would normally kill a human being. He has gone as far as Kamikaze feats and even lighting himself on fire and charging against his opponents as a living fireball.
•Superhuman Agility: Ares' agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
•Superhuman Reflexes: Ares' reaction time is enhanced to a level that is beyond the natural physical limits of even the finest human athlete.
•Immortality: Like all Olympians, Ares is functionally immortal. He has not aged since reaching adulthood and is immune to the effects of aging. He is also immune to all known Earthly diseases and infections.
•Regenerative Healing Factor: Despite his body's high degree of resistance to physical injury, Ares, like all Olympians, can be injured. However, he is capable of repairing damaged or destroyed tissue with superhuman levels of speed and efficiency
•Anger/Conflict Empowerment : Ares become stronger, faster, more durable, etc. through anger, rage, hatred, conflict, and vengeance of those around him.
•War Inducement: Ares can induce war and chaos within an enormously large radius, ranging from a city to an entire continent. With this power Ares has full control over the city or continent that is in war and chaos at the time.
•Fear Masking Ares is capable of suppressing their fear and drawing upon superhuman reserves of courage and/or fearlessness allowing them to act/react normally in dangerous situations like combat, rescue operations, etc.
•Flight: The power to fly without any outside influence.
•Transformation: The power to transform and reshape the form of his body.
• Regeneration : Being a god Ares can heal from most forms of damage so long as he can concentrate on healing.
•Teleportation: Ares can move somewhere without physically traveling: user thinks of a destination and can appear there at will. His molecules may travel at light-speed or may be realigned mentally at target destination.
• Telekinesis: Ares can manipulate objects with their mind.
[Weakness Information]
○ God Complex:: This may sound like a joke as it's the god of war but its true. He believes that no one can beat him because he is a god. This leads to half hearted fights and underestimating his opponents.
• Earth Restrictions: On Earth Ares can't fully use his powers so he can be "killed" ( though its more spreading his energy out in a painful way causing him to leave earth for years)
Occupation: Professional criminal... Leader of the Hearts Syndicate of the Royal Flush Gang.
Sexuality: Heterosexual/Straight
Likes: Women, controlling others, messing with other people's minds, corrupting female heroes, money, pleasure, mobster movies
Dreams: Ace aims to make the Hearts Syndicate the wealthiest and most powerful branch of the Royal Flush Gang, and by extension, make himself the wealthiest and most powerful crime lord in the business. Maybe find himself a woman suited to be Queen of Hearts, if he gets the chance.
Dislikes: Not having control, being defeated, male heroes
Fears: Death, failure, not being able to accomplish his dream
Darkest Secret: Ace isn't as tough and mean as he acts. He's actually quite a sweetheart, if you know how to get close enough to get him to open up.
Favourite Food: Chocolate-covered strawberries.
Favourite Drink: Red wine... It has such a lovely color....
Least Favourite Food: Fish.
Least Favourite Drink: Orange Juice.
Loyalties: Technically, he's loyal to the Royal Flush Gang, but he's really only in it for himself.
Intelligence Level: Near genius, thanks to his psychic abilities.
Dominant Hand: Right handed
Strengths: Manipulating and confusing people, skill/accuracy with medium to short-range weapons such as guns, weaponized playing cards, daggers, etc.
Weaknesses: Tin foil. Please, you didn't hear about this, okay?
Cherished Items:
Heart-Shaped Pocketwatch: This is a family heirloom, one that Ace holds very dear. It was given to him by his father, who got it from his father, all the way back to Ace's great-great grandfather. It still works!
Philosophical/ Social Viewpoint: People are things to be used. They are simply a means to an end, whether it be money, pleasure, or power. But certain people are special.
Religious Viewpoint: Religion has no place in the world of organized crime.
Romantic Viewpoint: Ace isn't necessarily looking for love, but he knows what he wants. He can't resist the challenge of a strong-willed heroine, and wants nothing more than to break and control her. Same goes for "good girls". He'll show her the thrill of being bad, and slowly drag her down into the darkness....
Personality Ace is a bit of a wild card (pun intended). When dealing with organizing crime, making deals and alliances, etc., he is very confident, serious, and business-like, a total professional. Just don't make him mad. As calm and cool as he may appear, the young man has a temper, and probably won't be lenient with the punishment unless he really likes you. He generally acts like a proper mob boss. But when Ace is off-duty... prepare for a change. While he's still pretty confident, calm, and cool, he's certainly more pleasure-oriented. Less paperwork, more party, if you catch my drift. He enjoys having fun, especially with those of the opposite gender. Suave, sophisticated, and talented at smooth-talking the ladies, if he sees something, or someone, he wants, he's more than capable of getting it, even without using his abilities. No matter what the circumstances, though, you will always find him to be devious, scheming, manipulative, and very persuasive. Maybe even sadistic, or playful at times.
Biography When heroes started disappearing, the current King of Hearts, Ace's father, was overjoyed. Finally, the Royal Flush Gang would be able to really have some fun! He started planning for a hero-free future of crime, making a bit of a mess of things. His son, Ace, knew better, though. He knew that the heroes were smart enough to have some sort of backup plan, so that they wouldn't disappear entirely and leave Earth to the mercy of villains and criminals. But his father wouldn't believe him... So Ace led a coup d'état against him, taking the title of King of Hearts for himself. He quickly got the Hearts Syndicate back into working order, organizing things more like the Italian mafia, becoming a sort of Lucky Luciano in the Royal Flush Gang. Sure enough, the heroes returned, in the form of younger people who had taken up the mantle.... Ace prepared the Hearts Syndicate, getting the weapons back into working order, training them in hand-to-hand fighting, proper handling of their weapons, among other things. They are ready.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type To Be Determined
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type To Be Determined
Family: ○ Elise Adrienne | Evil, technically. | Mother to Son Ace is very fond of his mother, who is an unusually kind and honest woman for being associated with a mafia-like organization. Even though she is older, in her mid-fifties, she's still quite active. Still, she does occasionally need some help with things, and when she does, Ace is always right there to offer his assistance. She doesn't necessarily approve of all of this crime business, but she will support her son no matter what he does.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type To Be Determined
[Weapon Information]
○ Dagger: It's a dagger. That's it.
○ Stellaration-Releasing Device: This is the device that allows Ace to weaponize the force in the playing cards.
[Ability Information]
○ Hypnosis: With his unusual reddish eyes, Ace can hypnotize most anyone with ease. It only takes around thirty seconds of continuous, focused eye contact to put someone in a deep trance. His strange eye coloring is certainly helpful, since the victim will usually stare for a few moments, and that's all it takes for his power to kick in. The victim will find it harder to make themselves look away or even think about doing so the longer they look into his eyes, falling deeper into a trance. Of course, it is possible to look away, but they will find their gaze irresistibly drawn back to his.
○ Mind Invading: In simplest terms, it's very invasive mind-reading. Ace can hear what a person is currently thinking, as well as being able to go through their memories and past thoughts, including ones that the person may not recall themselves.
○ Telekinesis: Using his mental abilities, he can pick up and manipulate objects, throwing them, twisting them, bending them, etcetera.
○ Psionic Blast: Ace projects psychic energy towards a target in a radar-like fashion, only it doesn't bounce back. This wave of energy confuses and disorients those who stand in its path, making them quite dizzy, and even nauseous. Certain people may even faint.
○ Mind Shielding: Ace's mind is completely shielded from all outside influence, thanks to intense mental training and his innate talent for such things. He can even extend this protection to others if necessary, but only if he has direct physical contact with them.
○ Stellaration: Playing cards imbued with a magical force.
[Weakness Information]
○ Tin Foil Hats: As silly as it sounds, tin foil hats, or just tin foil in general, can block his psychic abilities, hypnosis excluded. If one were to line their mask or hat with it, they would be immune to any attempts he made to manipulate their mind.
Posted: Wed Sep 25, 2013 1:20 pm
SlavicBunny
[General Information]
Name: Marion Mort De Noire
Nicknames: Marion Marionette Petite marionette
Titles: Black Marionette
Age: 18 / ??
Birthday: October 31st
Star Sign: Scorpio
Gender: Female
Race: Seems human.. (Marionette)
Moral Alignment: Evil
[Personal Information]
Occupation: Spy for anyone she works for
Sexuality: Heterosexual
Likes: Quiet Tea Spying Slight chaos Shadows
Dreams: Doesn't have one other than success for who she works for
Dislikes: Disturbance of self peace Loud people Being called goth/ emo Being starred at Failure
Fears: Failure
Darkest Secret: Marion isn't human nor demon.. but something unknown but something not to be told.. and she seems to be like a marionette
Favourite Food: Parfaits
Favourite Drink: Green tea
Least Favourite Food: Seafood
Least Favourite Drink: Pop (coke, sprite, ginger ale.. ect)
Loyalties: Only ones she has known for a long time and for those she works for
Intelligence Level: She is quite intelligent, her I.Q is around about 150
Dominant Hand: Left handed
Strengths: Shadow/ Human manipulation Supernatural powers (ex. healing)
Weaknesses: Fatal wounds
Cherished Items: Jack-o-lantern, it brings out the shadows
Philosophical/ Social Viewpoint: There are those with power.. and there are those who serves for them..
Religious Viewpoint: What god? Science and the shadows created this world
Romantic Viewpoint: . . . .
Personality Her overall persona had originally seemed to be emotionless, only capable of taking orders exactly as she's meant to and only ever speaking in her monotone formal vocal range.. Marion didn't seem to have any individuality to set her apart from an empty doll. Marion simply has difficulty expressing herself, but lately, she has been showing her individual personality in being simply quiet and rarely shows her cruel side..
Biography Marion has a dark yet unknown past of her own.. it's unknown if she even has a family.. Her past is full of holes needing to be patched up with lost memories.. there's a rumour she used to be a normal human but with the same personality she has now.. they say some person of high power found her dead.. it was said she was strangled.. he brought her back to life.. but made her into a marionette.. with an unknown reason why.. he took all her past memories and made his working servant.. as a Marionette.. she didn't refuse and always took orders.. after years of working under him.. the man died of a heart attack.. she stayed even after his death.. but one day.. she needed a new master.. so she left.. she isn't a human nor demon but a marionette that has no strings yet she still takes order.. over times, she seemed to have gained powers of her own like manipulating shadows and even humans.. it was said it was given to her from the man before he died
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Ability Information]
○ Shadow Manipulation: A power she gained in her dark past where she can use shadows as her weapon.. she can also travel through shadows ○ Human manipulations: Since she's a marionette.. usually.. humans control her but the tables turned in this case.. as a personal spy.. she has learned to manipulate a human's complex mind for many reasons such as getting the information she seeks for
[Weakness Information]
○ Fatal wounds: As one unknown to be either a human or demon, holly things pretty much does nothing to her as it does to a human.. but she can heal herself of a minor wound but a fatal one can
○ Orders: As someone compared to an empty doll / Marionette, she takes orders and never refuses them.. she simply takes and abide to them without a word of her opinion
Name: Selina Kyle Nicknames: - Titles: Catwoman Age: 22 Birthday: May 5th Star Sign: Taurus Gender: Female Race: Human Allegiance: Evil to Neutral --> Depends on what she wants to do.
"Crime needs its beauty sleep."
[Personal Information]
Occupation: Professional Thief and Master Burgler Sexuality: Heterosexual Likes: Shiny things, Expensive things, Cracking codes, A good challenge, Acting, Manipulating, Winning, Success Dreams: None in particular, pretty much just wanting to live a happy, fulfilling life. Dislikes: Small spaces and tight corners, being told what to do, people interfering with her plans, Fears: Losing her loved ones (which is why she rarely ever opens up to anyone or accepts them into her heart) Darkest Secret: The truth about Catwoman's past is not one known by many people and not a story that Selina is willing to share with just anyone. Much of the stories she tells to others are lies. Most of it is a subconscious defense mechanism that prevents her from getting too attached to others: she believes that the farther away people are from the truth, the more easily she'll be able to betray them should the need arise. Favourite Food: Sushi Favourite Drink: Milkshakes Least Favourite Food: Anything deep-fried Least Favourite Drink: Water Loyalties: Selina's loyalty is... nonexistent, really. She does things for herself and no one else, and though she may appear to be on your side, never be fooled because at the end of the day she's likely to stab you in the back and run off with whatever she was hunting for. That being said, when people truly gain her trust and forge a real friendship and bond, Selina is known to go to great lengths to protect them regardless of the risks or ramifications. Such situations are not nonexistent, but extremely rare. Intelligence Level: In terms of her intelligence, Selina could be considered a genius in her own ways: the woman has a high aptitude for learning and a surprisingly logical/creative mind in that she has the innate ability to deduce, deconstruct and bypass or disable even the highest of security measures. Though she may not hold any fancy college degrees or have any evidence from society to prove her intelligence, those who really know the woman know better than to doubt her or her mind. Growing up on the streets of Gotham taught her to be resourceful - to make do with what little she had and ultimately power through and live another day. Her survival instinct is virtually unmatched, and she knows almost better than anyone when to walk away from a fight and will not so much as second guess herself or her skills for fleeing. Selina is conscious of her limitations and shortcomings, but is disciplined enough not to show any doubt even when she's faced with a real challenge every once in a while. Dominant Hand: Right, though Selina taught herself to be ambidextrous early on as it made pickpocketing and thieving that much easier. Strengths: Self Preservation, Resourcefulness (both in and out of combat), Lock Picking, Hot Wiring, Hacking/Tampering, Tracking, Stealing and Thievery in General, Acting, Seduction, Manipulation, Weaknesses: Selina's greatest weakness is perhaps her inability or reluctance to form proper relationships or friendships with others despite her deep-seated yearning to have someone be there. This is due in part by her belief that relationships lead to exploitable weakness, which can only lead to heartbreak and more traumatic experiences.
Cherished Items: - Whip: A gift from a client during the brief period in her life that she hid from authorities, posing as a hooker in Gotham. It's Catwoman's primary weapon, and she's extremely proficient in using it, to the point where she has disarmed and disable individuals with her whip alone.
Philosophical/ Social Viewpoint: Selina believes that it's a dog-eat-dog world out there, and if you don't take control of your own life then you'll be consumed, chewed up and spat out like everyone else. She believes that if she wants something done, then she'll do it herself instead of relying on others or waiting for an opportunity to present itself. She's not above a little flirtation or flaunting her sexuality to get what she wants, and takes pride in her playful and flirtatious nature, believing it's more of an advantage and a trump card of sorts than anything.
Religious Viewpoint: Selina isn't one to be devoutly religious, though she considers herself a Catholic.
Romantic Viewpoint: Romance isn't really a top priority in Selina's agenda. She's more like to find a play toy that she'd use and then throw away afterwards than enter into a serious relationship for the reasons stated above.
"Harassment... No. Sexual... Why, of course."
Personality Personality-wise, Selina is a woman of many faces. As a master manipulator, Selina is more than capable of passing off her lies for the truth and creating fantastical stories and personas or identities for herself to aid in her heists. In that respect the woman is devious and not to be trusted, and in the rare chance that she does come through on something, nine times out of ten she'd take what she wanted and leave before things got too serious. She's the kind of woman to use a companion as bait for a clean getaway if such a situation ever occurred without so much as a half-second of hesitation. Selina is not above using her own sexuality as a weapon, and wields it exceptionally well. She has charm and beauty for days and will flaunt it like none other.
Biography Selina was born in Gotham City to a relatively large family. Her mother was Maria Kyle and her father was Brian Kyle and they were... less than ideal to say the least. Maria tended to spend more time with her cats than she did her children, and would eventually commit suicide when Selina was young. Her father was only a little better, but Maria's death had been hard for him and he seemed to take it out on Selina in particular. Selina resembled her mother more than her sisters, and eventually Brian drank himself to death after failing to cope with it all. She was the older of two sisters, though after their parents died the children were separated into different orphanages. Selina, however, managed to escape that fate for a short period of time after deciding that the conditions in the orphanage were less than favorable. Instead, Selina chose to live on the streets, fending for herself as best as she could. There, she began her career as a petty thief and a beggar. At that point in her life, Selina honestly believed it couldn't have gotten any worse, but when she'd finally gotten caught by the authorities and was taken to Juvie.
Selina claims that Juvie was the sole place where the girl seemed to belong. She hated it with a passion, but her time there allowed Selina to reflect on who she was, and what she wanted to do with her life. Though she wasn't quite sure what she wanted to do with her life, Selina had ultimately decided that whatever she did, she would never get sent to any institution ever again. Upon discovering that the Juvenile Hall had been embezzling funds, Selina took any opportunity she could in an attempt to expose this to the media and the public and discredit the facility. Breaking into the records room in the dead of night, Selina managed to make a run for it with the crucial files at her disposal. It was then that she'd decided what she wanted to do with her life - to break into places and essentially take things that weren't hers. Not for any particular reason, mostly just for the thrill of it all.
By then Selina was about 15, and she found herself on the streets yet again, though this time with a different outlook. Her crimes became more and more elaborate, and as she began to master her own body and did things she'd never thought she was capable of doing, Selina's fascination towards the concept of superheroes began to grow. For the first portion of her life Selina was mistaken for a boy due to her attire - baggy sweaters and loose-fitting jeans - but as she grew more and more confident with her skills, an entirely new persona was forged from the memory of her mother: Catwoman, the sexy, sultry, graceful, nimble and skillful burglar of Gotham. Years were spent towards crafting this persona and honing her skills with various individuals around the world, but it wasn't until around the age of 20 that Selina knew she'd finally made it into the big leagues - her first encounter with Batman, Gotham's caped crusader himself. It was at that point where Catwoman's emotions were sent spiraling out of control. For the next year or so, their frequent encounters left Catwoman divided in terms of where she stood with the concept of love and relationships. Had she fallen for him? This was a question she'd never be able to answer.
After Batman disappeared along with all the other heroes in the world, Selina receded into the shadows, taking a break from her life as Catwoman in order to reflect and tie up loose ends. She'd eventually return, however, as the Legacy initiative became more and more known to the world. With no real sense of direction as to where she wants to go, Selina has taken up her old ways yet again.
[Relationship Information]
"What am I to you? An ally? Competition? Some stupid damsel in distress? I know there's something about me you want. I can tell."
Friends: ○ - | - | - N/A
Enemies: ○ Batman | Good | It's Complicated Selina's relationship with Batman was... complicated to say the least. Nine times out of ten they found each other on opposite sides of the playing field, and they've both shared a number of fights both against each other and with alongside each other. In that respect, Catwoman can be considered an enemy of Batman just as Batman is an enemy of Catwoman, though it's not nearly as simple as that.
Family: ○ Maria Kyle | Neutral | Mother Selina's mother was the inspiration behind her 'Catwoman' persona. She was inspired by her mother's distantness, interpreting it as an escape from the reality that she was living, but Selina decided that she was going to be much stronger than her mother had ever been. Instead of living in her own little world, she'd bring that fantasy into reality, and from those ideals the masked burglar of Gotham was born.
○ Brian Kyle | Neutral | Father Selina's relationship with her father was volatile. She knew that he never liked her or cared for her after the death of Maria, and it was from him that she believes her trust issues stem from. Really, if you can't trust your own parents, then who can you trust?
Romantic Relationships: ○ Batman | Good | It's Complicated The very fact that Batman is an enemy of hers makes it somewhat difficult for Selina to have a proper relationship with him, but that never stopped her from having a little fun here and there. Initially reluctant at first, Catwoman eventually caved in and gave into her own personal feelings of attraction towards the man, and though she had considered living a normal, married life with the likes of Bruce Wayne, Selina could never bring herself to it. They were just too different.. but it was maybe that difference that made their relationship so strong.
[Weapon Information]
"I like weapons that only the skilled can control... Guns are for jerks and cowards."
○ Claws: Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb. (DCWiki) ○ Whip: Catwoman is a master in the use of the bullwhip. She employs a 12 foot long, black leather braided bullwhip which is normally carried on her person either in her boot or in a small backpack. (DCWiki)
[Ability Information]
○ Peak Human Physiology: As a result of years of endless conditioning and training Selina's own bodily functions are said to be enhanced to the absolute maximum of a human's potential - that is not to say she's anywhere close to the level of a textbook 'superhero', her strength, agility, flexibility, endurance, durability, accuracy, dexterity, intelligence, reflexes, sensory systems, speed and stamina are merely at the point of exceeding anything that could be classified as 'normal' or 'average' and may at times appear to be supernatural depending on the situation. ○ Hand-to-hand Combat: Selina has years of extensive training in martial arts and various other forms of combat. Her experience in combat has proven to be an asset in many occasions, and her deadly precision and speed make her an asset to any side she fights for. She is considered a master in Karate, Wuxing (Five animals), Capoeira, Taekwondo, Judo, and Boxing. ○ Acrobatics: One of Selina's greatest feats lies in her ability with acrobatics. As an accomplished acrobat and athlete, Catwoman has no trouble employing tricks and techniques in combat to both confuse and disable her opponents. Her ability to perform virtually any form of acrobatic movements have been noted by many opponents in her past, and some even claimed that her acrobatic prowess was virtually superhuman. ○ Stealth: Having been compared to the likes of any feline, Catwoman is said to be one of the stealthiest criminals to ever hit the streets of Gotham. When she doesn't want to be seen or heard, then it's nearly impossible to trace the woman's movements without some extra technology to help. This is one of the reasons why she's such a successful thief. ○ Thievery: Selina made a name for herself as Gotham's foremost master thief and burglar. Yet it's not really in her style to rob from a bank, no. She'd be more likely robbing from some rich government official or businessman than directly from the citizens of Gotham. Her targeted objects tend to be anything from priceless jewels and cat-shaped artifacts to important documents and classified files. There's no real sense of direction as to who she hits or why she does it - Catwoman tends to steal on a whim. ○ Disguise: In many cases, Catwoman uses disguises to assist in her 'projects'. She has dressed as both men and women, young and old and played the parts to a T. ○ Feline Empathy: Catwoman has a natural affinity to cats. Feline species tend to flock to her and accept her as a friend in any given circumstance, including larger cats that are traditionally believed to be hostile towards humans. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them.
[Weakness Information]
"No. Don't scream. Survive."
○ Weakness Name: At the end of the day, Selina is a human and suffers from all the limitations that any normal person would - fatigue is one of the big factors that limit her as she doesn't have some infinite supply of energy she can simply tap into. Selina is susceptible to death by disease and sickness, blood loss, advanced age, and all other things that humans can die from. She's by no means a one-woman-army either and is more like to run from a fight that she knows she can't win than to continue on stubbornly.
Posted: Sun Sep 29, 2013 10:24 am
Misujage
[General Information]
Name: Anna Nicknames: N/A Titles: N/A Age: 12 Birthday: July 7th Star Sign: Cancer Gender: Female Race: Human/Demon Moral Alignment: Evil
[Personal Information]
Occupation: Elementary School Sexuality: Heterosexual Likes: Screams, Ice Cream, Ruining heroes plans Dreams: Universal War Dislikes: Spiders, Heroes, The Dark Fears: Being in pain. Darkest Secret: She killed her Mother, who is now puppeted by her Father to feign life so that Anna may live alone. Favourite Food: Meat Lovers Pizza Favourite Drink: Half and Half [Tea/Lemonade] Least Favourite Food: Beansprouts / Brussels sprouts Least Favourite Drink: Anything alcohol related Loyalties: She is only loyal to herself, all others are free game. Intelligence Level: Mastermind Dominant Hand: Left Handed Strengths: Manipulation, High Mobility Weaknesses: Frail
Cherished Items: Poofy Dress:: It once belonged to her mother, she cherishes it with all of her heart.
Philosophical/ Social Viewpoint: The natural state of humans is to bow, she simply needs to give the masses a reason to bow. Any reasoning aside from her own is nonsensical and insane.
Religious Viewpoint: There is no God or higher power. There is only what you can see, and what can actually effect you.
Romantic Viewpoint: Ewww
Personality Anna is manipulative and vindictive. She thrives off of spite, revenge and malice. Despite her natural dark actions she has a rather sunny disposition, preferring to smile constantly rather than approaching things with the doom and gloom of stereotypical villains. She is harsh, and can cut through ice with her words. She is a predictable individual with only one goal, chaos. Normally if she appears it is never to have tea and cookies.
Biography Dear Diary
Daddy said all of the really strong heroes are gone, that we wouldn't have to be afraid anymore. We could crush anyone who rose out of the ground now. That's what Daddy told me, but don't tell Mommy. Mommy loves the heroes, she thinks they're good. They are righteous, but Mommy doesn't know any better. Daddy says I should send Mommy to him, so they can live happy. I think I'll do that, Mommy hasn't been fun since the heroes vanished. Oh well, Dinner time.
Dear Diary
The school blew up today. Three hundred and thirteen deaths. Can you keep a secret diary? I did it. It was fun, but don't tell mommy. Mommy doesn't like it when I do bad things. She won't give me dessert if she finds out, but Daddy was happy. Daddy was so proud of me. I'll make him more proud, and send him mommy like he asked.
Dear Diary
Mommy's dead finally. There was a lot of blood and it ruined my clothes. That was really mean of her to stain my clothes like that. She was always so cruel in life, I should have known sending her to Daddy wouldn't have made her nice. Her body still moves, but she doesn't bother me about things anymore. I'm home schooled now, mostly because the repairs on the school aren't finished. So I have a lot of free time, I probably won't write in you anymore. Maybe I will, either way. I'm going to enjoy myself. Bye Diary.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Relationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
[Weapon Information]
○ Weapon/ Item Name: Explanation here.
[Ability Information]
○ Telepathy/Telekinesis: Power to mentally receive and/or transmit information. Users of this power are often called Telepaths or Mind Readers. The ability falls into two categories, Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind. // The power to manipulate objects with the mind. Anna can manipulate objects with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", it may evolve to the point that a Telekinetic can control anything at a subatomic level.
Telempathy:: Being a young Telepath, Anna has just begun to develop her powers. The first of which is to communicate through the use of emotions. She can detect emotions in others, and while not able to implant new emotions she can strengthen emotions she feels within others. Turning feelings of like into love or lust. As well as feeling of anger into rage or wrath. A sudden sadness can be turned to sorrow and over extended duration turned into depression.
Telekinesis:: Being telekinetic at its base stage Anna can cause small objects, or several small objects. (Nothing over twenty five pounds) to move at a whim and in any direction she wants. She can even cause an unwary person to move a limb in a way they didn't expect.
Pyrokinesis:: By accelerating the molecules around an object, or in the air, it is possible for Anna to set it on fire. The fire itself isn't very large, but if spread to other objects the flame can continuously grow. Anna cannot control these flames using Pyrokinesis. Only create them.
Meltdown:: A state of full potential achieved when Anna is extremely aggravated. Or is in extreme danger that she can't get out of. A dome of psychic energy explodes around her in the shape of a white dome, showing that the energy is accelerated and hot. Bursting around her for twenty feet, burning those nearby. After the burst the field swiftly disappears and Anna is exhausted.
[Weakness Information]
○ Threat: Anna is quick to submit when her facade is breached and someone knows what she is up to. ○ Arrogance: She never approaches a situation believing she will lose, and rarely takes standard precautions.
Nicknames: Mr. J & Puddin’ only by Harley Quinn; Joker, Jokes
Titles: Clown Prince of Crime, The Ace of Knaves
Age: Twenty Two
Birthday: March 1st
Star Sign: Pisces
Gender: Male
Race: Human
Moral Alignment: Evil
[Personal Information]
Occupation: Super Villain
Sexuality: Hetereosexual with an obsession for the Batsy
Likes: Causing chaos & mayhem, Batman, Harley Quinn, Himself, criminal activity (from petty to serious), killing, and having the last laugh is usually under the list of things he enjoys.
Dreams: Well, generally, it’s to screw with Batman as much as possible and cause as much as destruction as he pleases. His dreams shift on whatever whims he feels the day or moment of.
Dislikes: Batman, Harley Quinn, Penguin, People getting in the way of him and Bats, and when he doesn’t get what he wants or doesn’t get the joke just about sums it up.
Fears: He doesn’t particularly have a fear as he has thrown himself off buildings and done some terribly outrageous things. But perhaps it would be a world without Batman that he fears the most. Because without Batsy, who would be his next best plaything? Certainly not that darling idiot Harley Q.
Darkest Secret: Not much is a secret about this mad man besides his motives, one would suppose. But then again, surely they are looking far too deeply into it.
Favourite Food: Candy. Just delicious.
Favourite Drink: Coffee. It keeps you going.
Least Favourite Food: Peanuts. There’s nothing funny about them.
Least Favourite Drink: Water. It’s boring.
Loyalties: Himself. And the occasional rag tag group of villains hell bent on destroying some place for the kicks.
Intelligence Level: The Joker is a rather eccentric character that permits his level of intelligence to be comparable to that of an genius. He is phenomenally skilled in high levels of chemistry and engineering, as well as a delightful expert on explosives. He is capable of high level, many streams, network hacking with equally impressive analytical skills. He is inventive as well.
Dominant Hand: Left-Handed
Strengths: The Joker is phenomenal at a many of things. That including stand-up comedy and serial murder for no real purpose at all! Not only that but he is an exceptional escapist, has an indomitable will thanks to his lack of understanding of right and wrong, an expert on disguise, with a fair strength in hand to hand combat thanks to the general athletic strength his lanky form possess and is extremely intimidating. He’s very good at torturing, destroying and mutilating individuals or groups of people at a time! He's agile and quick on his feet, with a fair deal of flexibility that makes him rather skilled in acrobatics.
Weaknesses: The ultimate weakness Joker has would be his mental illness. It’s the only thing that is majorly crippling about this man aside from the fact he has a soft spot for Batman. As much as he loves and hates Batman, his rivalry borderline defines his life and feels either he cannot function without having the Bats to play with or he can't function with the Batman.
Cherished Items: His bombs are cherished simply because they are his. As are his chattering wind-up teeth. And his gun is a personal favorite weapon along with the occasional mini bombs he makes. Really, basically anything that is his he cherishes.
Philosophical/ Social Viewpoint: Everyone should die. And die laughing, because it’s the best. It’s his world to play in and everyone else is his play things. They should appreciate the humor he’s bringing to their boring, uneventful lives!
Religious Viewpoint: HAHAHAHAHAHAHAHAHAHA.
Romantic Viewpoint: Love hurts. In a funny, bone crushing kind of way. But you’ll smile of course, because that is love.
Personality A maniac. An absolute, utter, complete lunatic with too many things on his mind. He’s impulsive, rash and a genius so that’s all bad news together. The Joker is a certified Mad Man and likes to do whatever he pleases. He has little regard for other individuals – save for the possible use they might be to whatever plans he has; but in the end, they will die in a delightful fit of laughter. He is capable of many things and finds the worst kind of things funny. With a few cheesy jokes and laughs, he finds humor in everything and anything. And due to his mental illness, he contains several signs of psychological personality influences such as aggressive psychopathic, nihilism and extreme narcissism. Although, as some psychologists have decided The Joker is potentially “Super-Sanity” classified and potentially has no personality at all, being capable of making up his own for whatever deeds he wants done. He can go from whimsical and harmless to brutalizing sadist in seconds or months or days. It’s really whatever he pleases to do and how he personally feels. There is no one personality of The Joker – aside from the obsession he has for the Batman and tearing him apart in a game of knife throwing.
Biography Regularly admitted and escaping Arkham, causing mayhem in Gotham and taunting the Bats – The Joker has been doing the same thing since he first came into the picture. Killing dozens, hundreds, millions and it never tallying up to the Death Penalty but insane; he always won the cases against Gotham and got sent to his cozy vacation home of Arkham Asylum. He’d fight with Harley Quinn – throwing tantrums, and violent fists and weapons at the girl before coddling her sweetness in apology. He just, generally, went from doing a variety of baddy person things; theft, murder, serial killing, bombing and laughing. The Joker has been doing what he does best; escaping death and causing problems for the GCPD and Batsy!
[Relationship Information]
Friends: ○ Harley Quinn | Evil | Side-kick He’s lovely, stupid, obsessive yet loyal Harley. There are few things, he suspects, the girl wouldn’t do for his praise and affections.
Enemies: ○ Batman | Good | Arch-nemesis Jokes hates Batman but can’t live without him! As he likes to say, “I don’t hate you because I’m crazy, I’m crazy because I hate you!” An unhealthy obsession of the Batman tends to promote Joker’s bad behavior.
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Harley Quinn | Evil | Abusive Occasional Partner She’s obsessed with him and he can do without her – but he likes her obsession and finds it funny. She’ll more often than not abuse her emotionally and mentally but will then a few seconds later cuddle and coddle her supplying the affections she want while supplying his sadistic humor.
[Weapon Information]
○ Explosives: …bombs duh. Mostly in the guise as harmless toys but occasionally a blatant bomb. Sometimes they can be cigars for the older crowd.
○ Joy Buzzer: Those handshake buzzers that give you a little bit of a shock? His is more of a little bit and enough to kill you. Not just for handshakes, but slaps on the back or across the face!
○ Joker Venom: A deadly poison that infects his victims with a ghoulish rictus grin as they die while laughing uncontrollably. This venom comes in many forms, from gas to darts to liquid poison, and has been his primary calling card from his first appearance.
○ Playing Cards: Razor sharp playing cards
○ Acid Flower: Those flowers that spit water at you? Acid instead.
○ BANG flag Gun: First pull of the trigger releases the comedic “BANG” flag while another releases a bullet and every trigger pull after.
○ Cya-pie: Cyanide Pies.
○ Happy Hour: A basic crowbar. Did you get the Joke? HAHA.
○ Knives & Daggers: General serrated blades – may or may not be coated in some chemical at the time
○ Joker's Gang: Minions and Followers! He's got his own fan club.
[Ability Information]
○ Pain Tolerance: He has a high tolerance of pain thanks to being dunked into a vat of chemicals.
○ Tainted Blood: Joker's blood is tainted. It has been said that "being an avid consumer of his products, Joker's immunity to poisons has been built up over years of dedicated abuse." When a mosquito sucks the Joker's blood, it "writhes and whines, choking on tainted blood"
○ Jokers Venom Immunity : The Joker is immune to his own venom as well as various similar toxins.
○ Indomitable Will: He doesn’t know the difference between right and wrong! You can’t control him if in his head he can’t classify them himself.
○ Genius-level Intellect: The Joker is portrayed as highly intelligent and skilled in the fields of chemistry and engineering, as well an expert with explosives. From his first appearance onward, he has been consistently portrayed as capable of hijacking broadcasts - usually news programs - of both the television and radio varieties.
○ Inventive Skill: The Joker commits crimes with countless "comedic" weapons (such as razor-sharp playing cards, acid-spewing flowers, cyanide pies, and lethally electric joy buzzers) and Joker venom.
○ Escapology: He’s an expert at escaping death and situations.
○ Tactical Analysis: He’s a genius. Do I need to go into detail?
○ Disguise: Master – Expert at Disguise
○ Hand-to-Hand Combat (Basic): The Joker has moderate skill in hand to hand combat. The Joker is fast and agile, and his fighting style is chaotic and difficult to predict. The Joker has been known to be able to hold his own in hand-to-hand combat. However, the Joker has proven to be very skilled in the area of martial arts as well, although he is a cheater and uses his gadgets often.
○ Intimidation: Joker is adept at torturing his victims endlessly and in the most cruel ways.
[Weakness Information]
○ Mental Illness: It’s the most crippling thing about him – he’s insane.
○ Humanity : He’s human – but a damn dangerous one.
Posted: Thu Oct 03, 2013 6:48 am
LADY KAMA SUCCUBOSS
[General Information]
Name: Toxia Castilla Nicknames: Tox, or Toxy Titles: Black Viper, Queen Viper, or Purple Eyed Snake. Age: Unknown appears around in her twenty-seven Birthday: October, 31 Star Sign: Scorpio Gender: Femme fatal Race: Metahuman Moral Alignment: Pure evil, probably because shes highly sadistic. She gets a thrill not for kill, for torturing.
[Personal Information]
Occupation: Mercenary, herpetologist, vixen/Sky dancer, gymnastic champion, and model. Sexuality: Sapiosexual Likes: Passionate about fighting, loves snakes all kinds of them, and acting. Dreams: Form her own faction Dislikes: People who waste her time, and people she considers weaklings. Not, a fan of the human race either. Fears: Not being able to generate children Darkest Secret: The fact that shes stolen a child from birth and raised it as her own and going as far as to murder anyone coming between her and her girl. Favourite Food: Highly spicy foods, often enjoys Philippine food, and the occasional Brazilian food and plenty of exotic fruits. Favourite Drink: Passion fruit, and in the liquor category prefers almost always scotch with soda. Least Favourite Food: She hates mushrooms Least Favourite Drink: weak liquor, it has to be strong enough to make her forget any sorrows, or problems. She also doesn't like drinks that have no taste, prefers it to be between bitter and sweet at the same time. Loyalties: She has a passion for grasping power, shes dominate. She loves power more than she loves to love. Therefore, she will cut the weak from the strong it's a must for her. Money doesn't mean everything in her eyes, what she wants is more than just money.
Intelligence Level: Mastermind, under a sociopath she'd be classified as insanely organized. Dominant Hand: Both left and right, hence the dual whips too. Strengths: Not susceptible to poison's, and her skin shedding can be considered semi-immortal. Hence why she doesn't age much.
Weaknesses: When extorting super human strength she lacks speed, this despite having a stealthy body. When not extorting force stealthy as a sand snake. The average fatigue issue as well.
She's probably not immortal, because she can die. She doesn't have nine lives only one.
Cherished Items: Her gymnastic trophies, and obviously her duo whips. However her signature thing is wearing extremely highly dangerous shoes. Sometimes, no heels just the hooves. It reminds her that she has power and dominance.
Philosophical/ Social Viewpoint: I kill dreams, deal with it. She doesn't mind drilling her heels literally onto anyone's skull to meet the ends of her goal, and has been known to work in this horror type of manner. People often paint her as a docile sex symbol though as she nears them to get she wants she reveals her many coils, anyone caught in her way will be subject to be poisoned. This makes her all the more manipulating.
Religious Viewpoint: As a snakelet metahuman she occasionally worships the goddess fierce Echidna who is half a nymph.
Romantic Viewpoint: Despite, her slight hypnotic powers often luring men. She's not into playing games. But, if she does happen to fall. She'll probably be a hell of a girlfriend even if shes a tad ''hell-bent''. At the same time she doesn't mind showing her loved one her devilish angle. Therefore, she doesn't mind being a loner for as long as she roams. All the men in her past have let her down, so she's grown cold preferring to create a barrier that probably no one can get through. At some point in her life, she was a sorts of an old snakelet in the love game. Therefore, shes quick at reading females often times she'll leave the ladies feeling uncertainty and mostly she makes them believe shes a threat to a man. It's clear that she'd rather be feared than actually loved, because to her it lasts longer. If one would think of her with empathy, or think her ways are tragic; they'd be highly wrong.
Personality She has the potential to be one of the most femme hell-bent fatal's around, fascinating for her most terrible characteristic: her utter lack of convincing motivation for her actions. No claims seem to adequately explain her inability, or unwillingness to express her true motivation—makes her actions all the more terrifying. She's willing to take revenge on anyone——at the slightest provocation and enjoys the pain and damage she causes.
Biography
Around the War of Canudos, 1897. She was born. She never had her parents with her, but was left to die at a poverty filled village. It's said that her mother was killed while giving birth, or that her father had killed the mother without knowing the child was alive. It didn't take long before she was adopted into a nursing home run by nuns. Till, the day she awakened with scales on her body she was instantly labeled as a devil due to the Catholic referring to the snake as the symbol of a devil. Betrayed by the people she loved, she realized a day later that her shedding had to due with her lack of teenage hood as she saw that she quickly took on the appearance of a full grown woman by the age of fifteen.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Violet Vains: dual whips, completed by thorns with a hardness ranging beyond ten. This means that it has the hardness to break diamond, or scratch diamond. They are mostly associating with a Rose's thorn, except they are thicker than a Rose's.
[Ability Information]
○ Enhanced strength: the ability to exert greater than normal physical force. She has strength sufficient to physically dominate and kill people much larger than her, often several at a time. In addition to being able to exert such force, she has the ability to resist the forces she applies, so she does not become injured when performing superhuman feats of strength.
○ low levels of hypnosis: It is suggested that her slight control of hypnotic charms stem from the source of the perverse power of lust. She creates desires in the mind, and creates the need for lust as well. It's all done through her eyes staring into them can leave a victim lost in them as most often they may become stunned and still for a while depending on how much focus she lets out. She may even Induce paralysis, if the victim happens to stay a long while looking closely into her eyes. Her appearance from birth is suggested to hypnotize her victims to her, hence the scales.
○ Power booster: Whilst most snake associated metahumans have fast killing poisons. Hers work differently, they aren't intoxicating enough to kill in minutes. However consuming enough of it's docile secretion can drive one mentally mad for more of her poison; too much poison and she'll have a dead victim. The side effects of a drop amount of her poison may not only heal her opponent, it may be used as a power booster that triples their limited power. It works differently on everyone.
[Weakness Information]
○ Low-level telepathy: Unlike, powerful telepaths who can just easily read the mind effortlessly. She has to work to get into the mind of someone. This means that she can only be told of what they're thinking by forcibly focusing her eyes on them at close range. As far as her hypnotic charms sway, her scales must be physical visible for it to work. The victim must be at vision range meaning she can slightly hypnotize from a far range. Also the hypnotic charm isn't an ability she may trigger at her own will; it happens occasionally and mostly spontaneously.
○ Addictive poison: Having a drop can turn someone to do things they'd normally would not do. They do not gain the desire to kill her, but only to keep her alive to be supplied with more of the drug. It becomes quite annoying to her though it is apparent that her jaws can dislocate at will and her long fangs containing the poison are normally visible in her scaly form.
Name: Pamela Isley Nicknames: Poison Ivy,Ivy Titles: Mother Nature Age: 28 Birthday: Jan. 27 1985 Star Sign: AQUARIUS Gender: Female Race: Human Moral Alignment: Evil
[Personal Information]
Occupation: Labratory Assistant Sexuality: Straight Likes:Before Ivy become a botanist she was a talented singer, although it is rare now to see or hear her sing, she still enjoys singing till this day. She sings to her plants. As a little girl she used to love to help her mother take care of the garden in their backyard which inspired her to become a botanist. She is also an avid reader Dreams: Her dream is to create a world reknown natural healing franchise chain, also to create a world where plants are supreme Dislikes: She is an avid plant lover, so people who take plants for granted and mistreat them like dropping litter on the ground annoy her. Fears: Her greatest fear is to see a world without plants, or where plants are not preserved or taken care off Darkest Secret: that's a secret i'll never tell Favourite Food: Although pasta is technically a plant, she has always loved pasta, mac and cheese, alfredo, the only ones she doesn't like is spaghetti she says its too much sauce Favourite Drink: She has also loved tea, because of it's calming effect on her. her favorite kind of tea is wild orange spice. Least Favourite Food: Ivy when she was little has always disliked vegatables of any kind by themselves, now that she is grown, now dislikes them period Least Favourite Drink: Carbonated Drinks. They make her feel full, and gassy. So she tends to drink natural made drinks like juice and tea Loyalties: Herself, plants, a select few Intelligence Level: Genius Dominant Hand: right Strengths: earth Weaknesses: Fire
Cherished Items: Her first plant, which was a tulip. she carries this around with her as much as she can. this tulip sparked the interest of plants in her
Philosophical/ Social Viewpoint: Being social is good when necessary otherwise useless and annoying Religious Viewpoint: N/A Romantic Viewpoint: Romance is good for awhile but otherwise not worth it, better to enslave then date
Personality She is seductive, devious, unpredictable, strong willed, and outspoken
Biography [WIP ]
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Weapon/ Item Name: Explanation here.
[Ability Information]
Powers
○ Chlorokinesis:: Using The Green, a mystical connection to the plant world she has, she is able to control a wide range or plants from small flowers to large trees and vines ○ Pheromone Control: After purposelly injecting a large overdose of plant and animal based toxins in her blood stream, Ivy's touch is now deadly. Also because of this, she is now able to create the most potently powerful toxins in all of Gothem City, this toxins are more than often secreted through her lips through a kiss and can have many effects from mind control to fatal. ○ Toxic Immunity: Due to all the toxins in her blood stream as well as the incident, she is now immune to all toxins, bateria and viruses.
Abilities
○ Botany::: Before she become Poison Ivy, she was a well known botanist using her knowledge and skills for now, that she is Ivy she uses her botany knowledge to better manipulate her plants. ○ Toxicology:: Before the incident her specialization was toxicology using it to make make up, medicine and other things. now she uses it to grow thorny plants and make poisonous traps for her enemies. ○ Seduction: Before, during and after the incident, she is an attractive woman, however she never used her looks for her personal gain until after becoming poison Ivy. Although she can use her toxins to control people she can use her looks which she does by taunting and seducing her victims. ○ Hand-to-Hand Combat (Basic)l:Her knowledge of physical skills has grown a lot through out her career she know has limited knowledge of martial arts, a very good climber/leaper and is a wonderful swimmer.
[Weakness Information]
○ Mentally Instability : Ever since the incident, Ivy has been admitted the assylum on a daily basis, due to her constant mood swings, extreme rage toward males, and her plan to destroy all humans.
○ Darkness : Like all plants, Poison Ivy needs a constant supply of solar energy to live.
Posted: Thu Oct 10, 2013 10:34 pm
Some Witty Name
[General Information]
Name: Mira Aitsa Nicknames: Black Titles: Black Beetle Age: 21 Birthday: Unknown Star Sign: Unknown Gender: Unknown Race: Human Moral Alignment: Evil
[Personal Information]
Occupation: Unknown; presumed to be bounty hunter Sexuality: Prefers women Likes: Unknown Dreams: Unknown Dislikes: Blue Beetle Fears: Unknown; presumed non-existent Darkest Secret: Gender Favourite Food: Pad Thai Favourite Drink: Sake Least Favourite Food: Pizza Least Favourite Drink: Coke Loyalties: N/A Intelligence Level: Genius Dominant Hand: Ambidextrous Strengths: Anything combat-related. Weaknesses: Being judged by others who lack the knowledge of her.
Cherished Items: Black Beetle Chopsticks
Philosophical/ Social Viewpoint: To simply go with the flow
Religious Viewpoint: N/A
Romantic Viewpoint: Unknown
Personality Although not much is known about Mira, what is known is that (s)he will sit down for long periods of time and simply carry on a conversation with another person; regardless of who they are or what they stand for. Carefree and laid-back, Mira will never come off as aggressive unless trying to prove a point. However, once the Black Beetle is allowed to work with her, Mira is an unstoppable force with one goal in mind; death.
Biography Before Mira became bound with the Black Scarab, she lived a fairly ordinary life. She went to school, played games, hit on boy and girls alike, and rarely did anything too risky. Upon being sought out by the Black Scarab, Mira changed her ways of looking at life. She left her family, changing into a new appearance in their eyes, and made them believe they never had a daughter to begin with. She became a complete ghost, everyone knowing her forgetting anything they ever had to do with her. Shifting into a more fitting attire and using a filter to modify her voice to a more masculine tone, Mira wandered around the world, causing chaos whenever she felt the need to. Nobody could have ever guessed that such a cute young woman was the source of such mayhem and destruction, which she chose to keep a secret. Whenever she turned into her Black Beetle form, she pretended she was a man, to keep the facade up.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Ian Wickes| Legacy | Unknown Due to the fact that Ian belongs to the Green Lantern Corps, Mira naturally will hate this man.
○ Rin Matsuoka| Legacy | Rival As the owner of the Blue Beetle, Mira finds this man to be nothing more than an obstacle to overcome in good time.
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Black Scarab: By forming a pact with the Black Scarab, Mira has gained full control of all of her powers in order to do with whatever she wishes, so long as the scarab remains inside her.
[Ability Information]
○ Superhuman Strength:
○ Superhuman Agility:
○ Environmental Protection: The armor allows its user to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.
○ Armor Reconfiguration: The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.
The armor's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, they began manifesting themselves in the form of a colorless, translucent material. Whether this is because of changes in the suit's capabilities, or because Mira intended the alteration, has not been made clear.
○ Partial Armor Manifestation: The user can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
○ Wing Shields: The armor can create a pair of wings, enabling Mira to fly and hover. They can also double as shields, should the need arise.
○ Jet Propulsion: When in flight, the armor can manifest a 'jet engine', enabling Mira to fly at greater speed, at the expense of close maneuverability.
○ Energy Corps: The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps Ring's blasts.
○ Antagonist Adaptation : The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern Ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
○ Energy Bubble : The armor is able to create a temporary energy bubble around Mira and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.
○ Vibration Frequency Manipulation: The Scarab can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; it has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible.
The Scarab can also shift Mira out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.
○ Bleed Diving: Mira can shift into the Bleed, the space that connects the various universes. She can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, she has only enough energy to dive into the Bleed three times in quick succession.
○ Translation: The armor can translate Mother Box communication into a form comprehensible to Mira.
○ Waste Disposal: While wearing the armor, Mira finds that she doesn't need to go to the toilet, though she does still need rest.
○ Host Modification: The Scarab can modify Mira's body to a certain extent (e.g., offering to give him extra fingers), although just how far the modifications can go is unknown.
○ Override: Should she fall prey to a body-controlling power, the Scarab will take control of the armor.
○ Artificial Intelligence: Normally, the Reach's command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When the Scarab's infiltrator mode was triggered, the Scarab was able to develop its sentience without being in service to the Reach. It also had the opportunity to access the programming of other Scarabs as well. As a result, the Scarab has its own mind, with full access to its own programming,
○ Symbiotic Synaptic Interface: The Scarab's nervous system is bonded to Mira's, letting the two share their thoughts and emotions. The Scarab communicates with Jaime as a voice in his mind (which sounds like Jaime's mother). No-one else can hear it.
○ Mind Link: Scarab Mindlink: The Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators, although this requires Jaime to breach the infiltrator's armor.
○ Tracking System: The Scarab can track anything which produces energy, be it biological, technological or mystical. It can track anyone Jaime met since it bonded with him, from at least seventy miles distant.
○ Scarab Sight: The Scarab can scan the people Mira encounters, informing him of any major physical conditions (such as pregnancy). It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis.
The Scarab is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment.
It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment. The Scarab's scans can cover at least a five mile square. It communicates the information it gleans to Mira in a manner she can understand.
○ Timeline: The Scarab can detect changes in the timeline affecting the Blue Beetle legacy; to Mira, this manifests as intense static.
○ Network Connection: The Scarab can establish a connection to communication systems, enabling Jaime to speak to the person on the other end.
○ Clothes Creation: The Scarab can create clothes for Mira, apparently from recycled waste and skin, which melt when she takes them off.
○ Healing: Through its body modification ability the scarab can heal wounds for Mira.
○ Concealment: The Scarab is capable of concealing itself from 21st century technology (though Skeets, from the 25th century, was able to find it). It can shut off cameras and microphones in its vicinity. The Scarab has blocked a magical attempt to probe it, lashing out at the person who tried.
○ Eidetic Memory: Eidetic Memory, also known as Photographic Memory, is the ability to mentally recall anything and everything a character has ever been allowed to remember over the course of their entire lives. This can extend further and beyond the scopes of reality's memory as a character like Brainiac or those like the Gods of Rome may transcend their memory. For human characters like Batman or Oracle they can simply remember everything they ever learned.
○ Hyper Intelligence: Sometimes called "Genius-Level Intellect", Enhanced Intellect serves as both a power and a skill but vary differently. Put simply, geinus-level intellect represents a greater capacity for cognitive thought, reason, planning and problem solving. This can be achieved either through experience, study or otherwise through natural resources. Enhanced Intellect represents people whose intelligence is greater than that of normal human capability. Often, this intelligence is developed through external factors such as scientific experimentation or accident. In some cases characters find that their enhanced intelligence is genetic
[Weakness Information]
○ Green lantern Corps: The Scarab sees the Green Lantern Corps as the 'enemy'. In Rin's first few days as the Beetle, the Scarab did everything in its power to get him away from the Lanterns - up to and including shifting him outside the universe. As Rin's experience with the Scarab's armor has developed, the Scarab has taken a more aggressive approach against the Lanterns, urging Rin to kill them.
The Green Lantern rings, for their part, fear the Scarab, responding in different ways depending on their wielders (e.g. John Stewart's sparks, as if afraid, while Guy Gardner's induced what can only be described as a 'super-migraine', along with an intense desire to kill the Scarab's bearer).
○ Truce With Nature: The Scarab will not hurt nature, or the magical creatures thereof (beings who draw their power from the Green, for example), of its own volition.
○ Alien Sentience: The Scarab's sentience is distinctly alien; while it won't hurt /nature/, it has shown no such reluctance when it comes to humans, being willing to injure or kill them. Fortunately,
○ Reach Tech: The Scarab's armor can be breached by the weapons of other Scarabs. Equally, however, the Scarab is able to breach other Scarabs' armor.
○ Magic: While the Scarab is aware of magic, it doesn't understand it. It's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. The Scarab can't analyse certain mystical creatures, and so is unable to develop countermeasures for them. When faced with certain other mystical entities, such as the Spectre, the Scarab panics, offering Jaime ever more powerful weapons to take them on.
Name: [Nefertari Cleo Raziya] Nicknames: [Neferet, Nefer-ra, Cleo, Cleopatra, Raven, Werewolf, She-devil] Titles: [The Devil Wolf, Lady In Black, Shadow Storm, Demon Hound] Age: [24] Birthday: [11-29-90] Star Sign: [Sagittarius] Gender: [Female...you blind idiot] Race: [Egyptian Shapeshifter] Moral Alignment: [Evil]
[Personal Information]
Occupation: [previously worked at Spencers, and Hot Topic, no longer has a job] Sexuality: [Bi-Sexual] Likes: [teaseing the older males, causeing chaos and destruction, other wolves/werewolves, new/full moon] Dreams: [cause chaos and destruction.] Dislikes: [all the 'heros', the solar/lunar eclipses, kids, hunters] Fears: [none she can think of at the moment] Darkest Secret: [she may not act like it but shes still miss innocent] Favourite Food: [meat (all kinds of meat from rare to medium rare), ] Favourite Drink: [blood (when it comes from meat shes cooked), Iced Tea] Least Favourite Food: [junk food,] Least Favourite Drink: [orange juice, milk] Loyalties: [herself, unless someone asks her for help (of the evil kind)] Intelligence Level: [slightly above average intelligence] Dominant Hand:
Strengths: [New Moon & Full Moon] Weaknesses: [~embarrassing as it is her weakness is during the 'heat' cycle~, silver, and wolfs bane ] Themes: [Normal - Romance - Battle]
Cherished Items: [Her mothers Celtic Knot Necklace. she found her mothers necklace thrown in with a pile of canine bones. thus she thinks some of those canine bones were her mothers.
and she has her fathers Altered Motorcycle it was a gift to her for her 18th birthday, but her father was killed before he could tell her where it was at. thus she had to look through his things to find its location.]
Philosophical/ Social Viewpoint: Nefertari doesn't care much for the world, she'd rather just see it burn down in flames. of course she grew up knowing her rights and wrongs. but she had more fun doing all the wrong things that it became her true goal in life.
Religious Viewpoint: Nefertari is Athiest, she doesnt care at all about religion. try talking to her about it and she will leave you standing alone in a room looking like an idiot or she will tell you to leave her alone.
Romantic Viewpoint: under her dark and evil demenor, Nefertari is a hopless romantic at heart. and she longs to find that one person she can love.
Biography [Nefertari was born in lost lands of Egypt, and grew up within the confides of a stricked Shapeshifter family. unlike some shapeshifters, her family was considered a pack, as they only shifted into wolves and werewolves. hardly anyone could take on both a normal wolf and a werewolf form. when Nefertari was a young girl and just learning to control her shifting, she was sent out on a hunt for food with her siblings. but it was not long until her and her siblings were being hunted by hunters. these mysterious hunters had already slaughtered the rest of her family and were just finishing the job before they mysteriously disappeared, leaving Nefertari alone and on the brink of death. growing up alone, Nefertari did what ever it took to survive, that meant stealing, and killing. but over time she realized back then how sloppy she had been, but now shes more careful and a lot more 'clean' with her jobs. but shes also still looking for information that will lead her to the mysterious hunters that slaughtered her family and left her for dead. and Nefertari vowed that she would burn the whole world down along the way until she gets what she desires.]
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ A Pure Black Katana:Here this katana was also a gift but the person who sent it to her was anonymous. every now and then Nefertari will use it in battle.
○ A Large Odd Looking Black Scythe:Here this scythe is her most pride and joy, she loves using it in battle a lot more then her katana because she says that it slices clean through better. and she will also use her scythe in conjunction with her black fire based attacks.
[Ability Information]
○ Shapeshifter: she has the ability to shapeshift into two different forms of a wolf, the half form and the full form. her full form is called a werewolf, where as when shes in her half form she takes the shape of a rather large but normal looking wolf. and thus with this she gains, animal attributes such as enhanced senses, speed, agility/reflexes, healing, danger sensing, night vision, and she can call upon other wolves within an area to help aid her.
○ BlackFire: Ability to generate, control or absorb fire. but this fire is completely different, its black and its actually hotter then normal fire. this ability can also be used when shes in her wolf or werewolf form. theres different attacks and defences that she can control useing the blackfire. also she can make portals for her to enter and leave to use as transportation, though the transportation part of her ability is limited, she can go long distances but she can not go somewhere she has not been too. -Black Fire Transportation: black fire will appear with the users control either in a door shape infront of them or on the ground in a circular shape. it can take them far distances or short distances. this move is mostly used for traveling, every once in a great while will she use it in battle. (uses it everytime to travel, but only once every three posts will she use it in battle) -Black Fire Willow Wisp: six small shadow/fire forms around the user and can be controlled to either hit its opponents or be used as bombs. (each one explodes on contact of the enemy/opponent, and it causes about a 1 foot radius of damage.) -Black Fire Punch: black flames erupt around the users hands and wrists. -Black Fire Kick: black flames erupt around the users legs and stops around their knees. -Black Fire Dome: a wall of black flames that blocks attacks. (now think of Nejis palm rotation dome thing. its just like that) the user can pivit their body and make the dome-barrior spin around, and as they do so, they also flare the scythe around and the blade extends out and will 'slice' through the barrior if anyone trys to get close the scythe blade will shoot out and try to slice at that person. -Black Fire Wheel: (mostly used for when shes in her wolf form) the user takes a running start as their maw is parted and black flames flow free with each breath until the user jumpes into the air and starts to form their body into a ball and start spinning as black flames erupt around their body covering them completely with black flames. -Black Fire Breath: the user takes in a deep breath through their nose as they suck in air, they then expel it from their mouth as a stream of black flame flows past their lips. -Black Fire Sphere Bomb: the user has to place both hands infront of their chest and gather the black flames into small sphere like ball in the middle of their hands, it can be held like the rasengan or it can be thrown. (it explodes on contact of the enemy/opponent, but instead of like the Willow wisp attack this one generates a more forcefull amount of damage with being a five foot radius. the area would get covered with spurts of black fire but it would go out if Nefertari doesn't use it to her advantage) -Black Fire Tornado: starting at the base of the users feet will be a black flame sphere, that starts to spin rapidly as it then releases black flame as it starts to spiral around the user, until it creates a a large funnel. the spiral funnel would then start to fill up with black flame as it continues to spin faster and faster. causeing the wind currents to pick up around the area. until a large tornado is formed from black flame. this tornado can be set lose by the user and set it off towards the enemy at a great speed, or the user can use it as a barrier. -Black Fire Hounds: infront of the user, a row of black flame spirit wolves will form, six at the most. these wolves can slightly solidify to cause damage when they charge towards the enemy. these wolves are mostly used to hold an enemy in place for the user to make a quick kill. -Black Fire Wings: if the users back is cut open by an attack then black flames will spurt from the injuries and take the form of large wings. the backs of the wings solidify so its easier for the user to actually fly.
[Weakness Information]
○ Heat Cycle: the average heat cycle for a female wolf. it causes her to become weak and vulnerable.
○ Silver: it wont fully kill her unless she is shot in the head, but silver is indeed painful and it can really slow her down.
○ Wolfs Bane: one of the most easiest ways to make a werewolf or a shapeshifter go bat sh*t crazy. also wolfs bane can kill her if shes shot with it.
Posted: Mon Oct 14, 2013 5:53 pm
tyhier_uchiha
[General Information]
Name: Zax Alplexion Nicknames: Space Tyrant Titles: "Quickdraw of Stars" Age: 78 (appears 35) Birthday: Nov 1 Star Sign: Scorpio Gender: Male Race: Alien/Plutonian Mutant Moral Alignment: Evil
[Personal Information]
Occupation: Bounty Hunter Sexuality: Heterosexual Likes: Ray guns, atomic bombs, laser rifles, gray matter, energy conversion, and beer Dreams: To become the best wanted gunman in the stars (ironically) while taking in the most dangerous bounties Dislikes: Bullet holes in his clothes, traveling to far from a hunt, competition, being broke, being toyed with when out hunting, taking to long to catch a bounty Fears: Orange juice Darkest Secret: Highly Allergic to orange juice, it makes him explode into green goo Favourite Food: Cheeseburgers and prime rib Favourite Drink: A simple scotch on the rocks Least Favourite Food: Oranges and grapefruit Least Favourite Drink: Orange juice and dirty water Loyalties: To space pirates, thieves, and himself Intelligence Level: Zax isn't dumb, but isn't highly intelligent either, he basically is easily focused on personal goals without leaving much hints. It doesn't take much to outwit him and his only luck in this is his awareness of self and his abilities; which help keep him alive. Dominant Hand: Left Strengths: Skilled gun, adept gambler, mastery over alcohol-related games, and several forms of alien martial arts. Weaknesses: Orange juice is like his personal kryptonite, it makes him explode because the vitamin C keeps his body unstable, this however is only when it comes into contact with his body, he can still touch an orange; however he makes a habit to stay far away just to avoid the chance of spilling any vitamin C. Although the vitamin C exists within other forms, it's most potent in oranges when in concern to Zax. Other forms of it only make his skin bubble.
Cherished Items: Recording Disk - His wanted poster which is on a recording disk and keeps increasing the longer he stays out of prison. The recording disk also keeps records of other bounties that he takes up specifically to hunt on any planet.
Philosophical/ Social Viewpoint: Finds philosophy to be rather boring when actions always speak louder than words, oddly enough, his own philosophy.
Religious Viewpoint: Atheist
Romantic Viewpoint: Loves the ladies around his earth appearance age or at his actual age level, rarely speaks to younger women, and believes in a strict one night stand; as in, if she can't hold her own in a bar brawl, she isn't worth his time.
Personality Zax is a bumbling goof that borders on sadistic, though he takes his exploits seriously, his mouth and attitude are usually quite childish yet hold a darker nature to him overall. He takes pleasure in others pain and his own gain, he has no qualms over manipulating others nor does he ever feel sorry for a lost ally, especially if he has to put them down himself.
Biography Zax started off as a simple series of spore-like chemicals found in pluto's atmosphere before the events of the storyline jumpstarted a mutation that allowed him to form along with several other mutants. They quickly began to populate the planet, but their evolution did not slow, it continued to skyrocket as their planet's harsh conditions deemed it a necessary evil; likewise, Zax took pleasure in eliminating majority of the newly discovered race so that he'd be the sole heir to their lineage. After kill the last female, he left the males who could not space travel to die. When the first man planted his boot on the moon, Zax had already made a career as a bounty hunter after a year of hijacking space crafts to learn more about other alien life. Soon he was captured by one green lantern space patrol and interrogated before being imprisoned. He severed five more years in prison before he tricked a lantern in training into releasing and escaped Oa. He then took to the stars as a intergalactic terrorist, joining several underground groups before finally retiring back to his previous career of bounty hunting. However, by that time, Zax himself had received a worthy bounty and had to take safety measures to ensure he'd be kept out of the line of fire; thus he jumped from planet to planet until eventually he found his way to Earth....
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Falchion: Two set of plasma revolvers that look similar to Earth's Smith&Wessen model guns. These firearms are capable of firing hard light that can vaporize biological tissue upon contact if not of a durable nature. Usually it leaves scorch marks upon harder surfaces such as rock and steel. They can be fused together into a large atom cannon that fires a concentrated laser point for at least five miles long; much like a sniper before disintegrating into harmless particles. The laser can eat through titanium steel alloy.
[Ability Information]
○ Globisimo: Zax body is much like a living slime, he can shape shift it, change both his mass, molecular structure, and expel his own internal energy as a green acidic goo for blasts that can erode steel. Being that his body is comprised of this rare slime-like energy, he has no means of forming more, but when his body is destroyed he can easily regenerate as long as he can stabilize his form.
[Weakness Information]
○ Allergy/Instability: Vitamin C has a special chain reaction that greatly effects the plutonian's biological makeup. When in direct contact with it, his molecules become unstable and can not be willed to morph nor stand in a solid form. Enough Vitamin C, especially in the form of oranges, could likely keep him as a puddle of goo for good.
○ Intense Heat: Enough concentrated heat, can cause serious harm to Zax's make-up as it is highly flammable. Even his blood can be set on fire, much like gasoline; in such instances it can be come highly explosive.
○ Non-Physical Restrictions: Restrictions such as the likes of telekinetic holds or similiar means can keep Zax pinned to his location.
Name: A'zuituin'schranthos Nicknames: A'tuin Titles: "The Librarian" Age: Unknown Birthday: Unknown Star Sign: N/A Gender: Male Race: U'to'ro'rah'ngah'l (Alien) Moral Alignment: Conflicted
[Personal Information]
Occupation: Genius Inventor Sexuality: Heterosexual Likes: Women, technology, inventing, winning, obedience, control, red, purple, gold, black, manipulation, intelligence. Dreams: To rebuild civilisation for the good of the universe. Dislikes: Rudeness, stupidity, ignorance, murky/dirty colours, disobedience, losing. Fears: Being alone. Darkest Secret: He is the cause of the extinction of his race, for the greater good. Favourite Food: He has taken a liking to Chinese food. Favourite Drink: Water. Least Favourite Food: He is still trying things. Least Favourite Drink: Coffee. Loyalties: His servants/subjects. Intelligence Level: Unmeasured. Dominant Hand: Left. Strengths: Creativity, imagination, intelligence and invention. Weaknesses: Without his inventions and support, he is like a normal person (alien).
Cherished Items:
Three rings he wears at random on his fingers, they are rarely ever on the same fingers from day to day.
Ring one: A finely polished metal ring with a serpent-like symbol engraved into its face. Given to him by his eldest servant as a token of her loyalty and devotion.
Ring two: A carved piece of ruby created by his youngest servant. Sculpted by hand, it is not perfect but the sentiment behind it meant more to him than the slight discomfort it brought when he first wore it, his fingers show signs of scarring form wearing the ring and have become tougher because of it while also slowly wearing away the sharp sections over time.
Ring three: A treated, smoothed and carved wooden ring made from two different trees, one from his home planet and one from his servants planet. Made by the twin sister of the youngest servant, it is possibly the most cherished of the three rings because of the sentiment behind its design and crafting.
Philosophical/ Social Viewpoint:
Sometimes not even the strong or worthy survive, sometimes they get so strong that they actual destroy themselves.
Religious Viewpoint:
Religion is a means for those scared of death to find peace in their inevitable fates.
Romantic Viewpoint:
Love is a funny word, term, idea. The inherent desire to mate will always over-rule these feelings in the weak willed and while he doesn't believe in monogamy, he does believe in love for it can be felt for more than one person and by varying degrees.
Personality
A'tuin is generally a rather neutral creature. Nobody really knows him other than his three servants . He does not talk about himself but if his servants were asked to sum him up, then they would probably say something like.
"Master is the best man a girl could ever have."
Or,
"I'd do anyhting for him, he is such a great person."
Although if you were to talk to them shortly before and shortly after they met him, then their opinions would be different. A'tuin would be known as a malevolent master of war and technology, wielding the power of suns in his hand and striking down entire fleets with the whimsical brush of his hand. After all, someone who could wipe out an entire galaxy to solve a problem has to think he is right no matter what others may say and if it is to destroy any qualms of an issue ever arising again, then it was worth it...he surely is a malevolent force to be reckoned with...
...If it weren't for the anomalies...
That despite the fact he wiped out fleets, planets, suns and eventually the whole galaxy, he still saved the lives of three soldiers all trying to kill him and prevent "Galaxy's Fall". By saving his, now servants, lives he showed a strong sign of benevolent, willing to risk his ship on the edge of the ending galaxy, to save lives, meaningless little lives when stacked against the vast destruction of his path. With a mood as changing as the tide, it could be argued he is some form of alien equivalent of bi-polar.
With the will to wipe out a galaxy because he is right in one hand, and an equal will to risk everything to save even a single life on a whim in the other, he is a truly scary personality indeed.
Biography
It would be unfair to call him the Einstein of his planet, but to put his intellect in terms humans can understand and the role he played in the end of his galaxy, then Einstein is the being he would relate to the most. Einstein was a genius of his time and the leader to the creation of Earth's possible future fate. A'tuin is the Einstein of his world, in fact much more than that, he was the inventor, creator and implementer of the A.O.D (Anomaly Orchestration Device) that consumed his and his servants entire galaxy to save them from a fate worse than death.
He has come to Terra (Earth) in search of a new world to colonise in the name of his galaxy's survivors and to rebuild their old empire anew. But he had not expected to find the Terran's living on this planet and was surprised to find so many similarities with them and his own race. He plans to 'help' humanity, by force if necessary.
Arriving in his monolithic flying space-fortress A'tuin landed on the South pole where the heat of his ship melted into the ice and the fortress burrowed down into the vast iceberg of the pole before the freezing temperatures encased it with snow and ice as a perfect camouflage. After settling into his new location, A'tuin set about his work building his defences, making repairs and fortifying the area around his new base.
[Relationship Information]
Friends:
No friends.
Enemies:
No enemies.
Family:
No family.
Romantic Relationships:
○ Zara Draiki'pais - Slave/Servant
Zara is the first of the twin sisters, she wears a matching rough carved ruby ring to her master. During the end of their galaxy he was only able to save himself and a few others and she was lucky to be one of the few survivors alongside her twin sister Keza.
○ Keza Draiki'pais - Slave/Servant
Keza is the second of the twin sisters, she wears a matching twin-wood carved ring to that of her master. Despite often being the one noticed less often than her twin (who likes to stand out and get attention), Keza finds that the attention she receives from their master is more than enough for her and spends a lot of time studying their old culture and how to build things under the tutelage of master A'tuin.
○ Mirshan G'nura - Slave/Servant
She wears a matching metal ring with a serpent engraved, it seems a lot shinier than A'tuin's because it is her pride and joy, her symbol of being his and she embraces that with her entire heart. Mirshan is the last of her species, happy to have landed on Earth and to know other mammal races exist even if they are different to her. Though she is devoted, loyal and loving towards master A'tuin she enjoys playing with the hearts and minds of the ape race known as earthlings. Which, to A'tuin, is a very useful skill when she is sent out on missions and to do tasks or collect resources.
Strengths: Being an alien feline, she is agile, strong (can lift a ton) and resilient. Weaknesses: She is akin to a regular human.
Cherished Items:
A finely polished metal ring with a serpent-like symbol engraved into its face. She gave one to A'tuin and kept a matching one as a token of her loyalty and devotion.
C'atian Ceremonial Spear: It is a keepsake from her home world she was lucky to have with her during the assault on A'tuin's ship; made from a fireproof wood that grew naturally on her home world and the tip made from a extremely resistant metal. She rarely ever uses this weapon unless in dire need. It is usually kept on display in her room or the laboratory, often kept near around the base.
Biography
Mirshan is a humanoid feline, she is six feet four inches tall with a shiny pristine coat of fur. A soldier for her races planet, she was picked up by A'tuin who spared her life when she and her fellow squad boarded his ship during the final battle in the war across their shared galaxy, though his ships defences killed the rest of her squad and left her badly injured, he had his defence droids take her to his med bay to be healed.
Though she missed out on the final moments of the galaxy, A'tuin recorded the moment to add to the history files and it led her to pledge her allegiance to him despite what he had done, over time alone in space with him, she came to realise he wasn't as bad as she originally thought and fell for him, happy to pledge herself as his servant which was the custom of his world towards the role he once held.
[Weapon Information]
○ C'atian Ceremonial Spear:
(See cherished items)
○ C'atian Inspired Li'dar Spear:
Based from her ceremonial spears design and shape, Keza and A'tuin developed a mass produced version of the weapon with a flair for the eccentrically technological mind of A'tuin. Made from an intensely strong metal it was a spear that not only worked as a melee weapon but also had a ranged function with a Li'dar core to power the rifle mode which fired a beam of Li'dar energy.
[Ability Information]
○ Neuro-Cognitive Connection:
A chip implanted into her brain for direct communication with A'tuin, Keza, Zara and their robotic resources.
○ Feline Strength/Agility/Resilience:
She is very spry, swift (speed of a puma), resilient and strong indeed. Her abilities in close combat whether unarmed or with a spear are surprising and impressive, though her aim isn't perfect, she tends to hit her mark 80% of the time. She takes the idea of cats having nine lives to a realistic level, she often lands on her feet and with intense training form her home world has developed many impressive techniques to survive curtain situations using feats of acrobatics and gymnastics. Her healing rate is regular but she is immune/highly resistant to many illnesses, diseases and poisons.
○ Night Vision: Being an alien humanoid feline, she has perfect sight at night. Making her quite formidable in dark areas.
[Weakness Information]
○ C'atian:
She is a regular humanoid in most respects, p***k her and she will bleed, shoot her and she will be badly hurt. Also, because of her status as a feline, if she wear armour or carries items that are of a certain design or weight she loses a lot of her speed, because of this she often takes the riskier choice of little to no armour to prevent herself being weighed down.
Occupation: Strengths: Dragoness, strong (Can lift up to 20 tons), able to fly, agile, muscular, cybernetic wing, fire breath. Weaknesses: Cold, stands out in a crowd, cybernetic augments.
Cherished Items:
Keza wears a matching twin-wood carved ring to that of her master.
Her cybernetic wing, though it needs repair and maintenance, she has never lost it completely and the very base of her wing always will remain close to her because A'tuin cared enough to replace her lost wing instead of amputating them both and leaving her flightless.
Biography
Keza is a humanoid dragoness, she is six feet eight inches tall with shining scales, she looks after herself well to remain the pride and joy of her Master, A'tuin. Though she was originally a soldier for her races planet, she was picked up by A'tuin who showed her and her sister mercy, when he came across their damaged fighter craft during the final battle in the war across their shared galaxy. When she witnessed the power he had at his fingertips she became not only awestruck but enamoured with his ability to not only create such powerful items but his ability to even destroy galaxies if he were inclined to do so, which he was at the time of 'Galaxies Fall' as the event would be known by A'tuin's record of history.
Now under A'tuin's ownership after pledging herself to him, she studies science and works with him in his lab while also helping with maintenance and spending time trying to learn as much as he has, though knowing she never can. Keza's room, if anyone was lucky enough to see it, was full of data-pads and a computer that filled up an entire corner of her quarters, all filled with research of her own and history files about the lost galaxy, things that she never knew about the other planets, cultures and so much more. She feels forever indebted to A'tuin for saving both her and her sister Zara form their wrecked craft when he could have left them to die, for healing them both and for allowing her to keep her love of flying alive. She is possibly the most loyal out of all three of them and certainly thinks so when she considers the other two's flintiness and her opinion on their seeming lack of loyalty.
[Weapon Information]
○ Tail Augment: Keza lost around a foot of her tail and it has been replaced with a cybernetic implant linked to her nervous system to maintain its prehensile flexibility. On the end of the tail augment is two blades for either side of its tip which extend an extra couple of inches from the tips point.
○ Li'dar Sledge-Hammer: Because Keza isn't as fast or agile as she once was, she carries around a beefed up h-tech sledge hammer powered by Li'dar which when it connects with a target creates an energy pulse generated by the multiplied kinetic force behind her swing.
The amplified strength of the hammer is to that of 40tons, twice her lifting weight. Which means that if she came across a beached Sperm whale, she could hammer it back into the sea...though doing so would kill it of course.
○ Twin Li'dar Bolt Pistols:
Strapped to Keza's waist are two holsters, one on either side, whish house her Li'day bolt pistols. Opposed to simply firing a pulse of energy they are loaded with two inch metal bolts which are super heated by the Li'dar power core and launched by the following eruption. The bolts maintain an aura of Li'dar energy which keep the projectiles on a steady course like a beam of light until they hit their target and the super heated metal bolts burn their way into their target.
○ Tech Bracers:
A pair of metal bracers with built in miniaturised computers, the bracers are DNA locked to her through little pins that stick into her arm and removing the bracers would cause agony but not death. Using the bracers reveals a holographic monitor and keyboard that emits from the deceptively simple looking metal bracers.
[Ability Information]
○ Flying: Though slightly less impressive than if she had two natural wings, Keza can still fly, thanks to the dedicated work of A'tuin to create a light weight replacement wing for her using a specially engineered fabric like substance similar to her natural wing membranes. Keza with her fake wing can fly at her full speed of 70mph. ○ Fire Breath: Well, yeah, what do you expect from a dragon race? Of course they can breathe fire, in a very science fact way! Inside their bodies are two pouches of fluid which they create naturally over time, one is water and the other is a Magnesium like liquid substance which when mixed with the water create a torrent of fire which is expelled. Eight foot range.
○ Fire Immunity:
Dragons have a natural resistance to fire, what with it being part of their every-day lives. Their scales are immune to fire as are their throats stomach and lungs in case of accidental ingestion during the younger years of life. ○ Dragon Scales: As you can imagine, dragons would not usually wear armour, during their golden age anyway, back when projectiles and melee weapons found it very difficult to pierce their naturally tough and armour-like scales for skin. They can deal with regular melee and ranged weapons with relative ease, but other more advanced weapons are an issue. ○ Neuro-Cognitive Connection: A chip implanted into her brain for direct communication with A'tuin, Mirshan, Zara and their robotic resources.
[Weakness Information]
○ Cybernetic Wing: Makes her more cumbersome and less flight worthy. ○ Cold: Being a reptile, she is susceptible to the cold and requires heat to prevent her body beginning its natural hibernation cycle which if left unchecked can lead to her systems shutting down and eventually death. ○ Fire Pouch: Though parts of her are immune to fire, if her pouch is ruptured she will need immediate medical attention to prevent herself burning to death from the inside out.
Occupation: Strengths: Dragoness, strong (Can lift up to 20 tons), able to fly, agile, muscular, fire breath. Weaknesses: Cold, stands out in a crowd, flirtatious.
Cherished Items:
Zara wears a matching ruby carved ring to that of her master.
Being rather shallow, she is still sentimental and she keeps her very first collar, though tattered and old in a case she displays in her room beside her bed.
Biography
Zara is a humanoid dragoness, she is six feet eight inches tall with shining scales, she looks after herself well. Twin sister of Keza, she was saved at the same time by being her sisters co-pilot and managing to direct their ship towards A'tuin's vessel. Obsessed with her looks she makes sure even her hair is clean, shiny and beautiful, polishing her scales and replacing some of her scales with jewels for aesthetic value, much like humans get tattoo's or piercings.
On Earth she loves to go out regularly without permission to meet humans and flirt with them, tease them and enjoy their attentions. Though she comes across as a bit ditsy and like a bimbo who would cheat on her Master, she surprises people by doing the exact opposite and staying loyal to the very end, no matter what. Though she isn't that intelligent or cunning, the fact people can fall for her charms and then she just rejects them can cause as much damage accidentally as a well planned seduction can.
[Weapon Information]
○ Li'dar Whip: A deceptive metal cylinder designed especially for her, in the base of the handle is lipstick while the other end discharges the Li'dar energy that forms the whip using magnetic fields to manipulate it and a motion sensor to create a realistic movement like a strip of bound leather strands.
○ Li'dar Grenades: Zara is obsessed with aesthetics and explosions create such pretty colours! Using various kinds of Li'dar powered grenades to create these pretty types of colours whenever she can or needs to.
- Smoke grenade: Creates a confusingly coloured purple smoke screen, people just can't understand how this is possible, but none the less when she chucks one of these beauties and it begins to foam at the mouth, a fabulous purple smoke exhumes from its shell to create a twelve foot spread layer of purple haze.
- Flash Bang: This little sphere is surprisingly effective with its Li'dar core erupting forth, so bright it feels like it is burning its victims retinas while the sound ruptures the ear drums of those literally stood directly near it by five inches, while all others are only imbalanced by the sound.
- Wall Buster: A discus shaped grenade with sharpened sides to be thrown at a wall to impale into it to blow it open or to be stuck flat to the wall like a demo charge. Worst case scenario, you upset her and she doesn't use it on a wall, but on a person instead. A fuse of eight seconds before detonation, this explosive can decimate one foot in direction from the focal point to create a two foot wide space where there wasn't one before.
- Decimator: With a short fuse of four seconds, this grenade is much like an Earth fragmentation grenade, but because of its Li'dar core the fragments are super heated and burn their way even deeper than normal shrapnel and even burns into the scenery around it up to a full radius of eight feet without anything blocking it's path. (Think a normal fragment grenade, but instead of regular shrapnel it is heated shrapnel that seals the internal wounds behind it as it enters the body, thin cover provides little to no protection but thicker, stronger cover will guarantee safety)
○ Li'dar Quad-Canon: Maybe not the best choice as the demolitions expert, she was chosen because of her love for aesthetics. Oh how she loves the pretty colours and this canon certainly provides a wonderful bright blast of colour directly ahead of her, four barrels that unleash a torrent of aerosol form Li'dar which ignites in a high powered super heated blast of skin melting heat that reaches up to eight foot in a straight line which when deactivated, the blast falls to the ground and sets it alight like a coat of napalm.
[Ability Information]
○ Flying: Zara still has both of her natural wings and can fly at her full speed of 80mph.
○ Fire Breath: Well, yeah, what do you expect from a dragon race? Of course they can breathe fire, in a very science fact way! Inside their bodies are two pouches of fluid which they create naturally over time, one is water and the other is a Magnesium like liquid substance which when mixed with the water create a torrent of fire which is expelled. Eight foot range.
○ Fire Immunity: Dragons have a natural resistance to fire, what with it being part of their every-day lives. Their scales are immune to fire as are their throats stomach and lungs in case of accidental ingestion during the younger years of life.
○ Dragon Scales: As you can imagine, dragons would not usually wear armour, during their golden age anyway, back when projectiles and melee weapons found it very difficult to pierce their naturally tough and armour-like scales for skin. They can deal with regular melee and ranged weapons with relative ease, but other more advanced weapons are an issue. ○ Neuro-Cognitive Connection:
A chip implanted into her brain for direct communication with A'tuin, Keza, Mirshan and their robotic resources.
[Weakness Information]
○ Cold: Being a reptile, she is susceptible to the cold and requires heat to prevent her body beginning its natural hibernation cycle which if left unchecked can lead to her systems shutting down and eventually death.
○ Fire Pouch: Though parts of her are immune to fire, if her pouch is ruptured she will need immediate medical attention to prevent herself burning to death from the inside out.
[Weapon Information]
○ Robots:
As an inventor with assistance, A'tuin can build robotic/droid minions for various purposes wiht various weapon variants which are subject to change and increase in types over time, the types are:
- Engineering Built for repairs and maintenance and engineering projects as well.
- Medical Built for healing A'tuin, his minions and anyone else he may wish to give aid to.
- Soldier Droid troops for attacks, defence and various other duties, often accompanying A'tuins minions or even sent out on missions on their own.
- Assault Usually for fast hard strikes, they vary in weapons, suicide roles and ability to fly depending on the situation.
A limit of fifteen robots of any kind mixed or otherwise per instance.
○ Power Armour(s):
Power Armour is always in R&D (Research and Development).
Current suit- He sees it as a relic, it is scorched, scratched and battered from the "Galaxy Fall" war and though he still uses it, it is in his eyes, ancient. It is powered by old tech, fueled by a hydrogen cell encased in a cryogenic core to keep it cool. The weapon systems are two shoulder mounted plasma canons, miniature tank buster style missiles and an archaic telescopic style vibro-blade. Within the suit is a flight system (Up to Mach2) and the suit increases his strength and defence threshold.
Currently boosts his strength to that of a human in peak physical condition and tank level defense armour.
○ Bio-tech Bracers:
His bracers are melded into his skin and have a built in AI system that he communicates with through "The Link". When manually operating the computer system a holographic display and keyboard emit form the surface of the fine polished metal. The bracers can-not be removed without amputating his arms and because of this, when they are not in direct use they have an optic-camouflage that blends them into his skin and they become 99.98% invisible to general observation.
○ Drop-ship :
Currently the only air-craft modified for Earth, the drop ship is the courier of A'tuin's droids and minions. Heavily armoured and armed to get them to their destination safely, it can pack a punch with its conventional Earth weapons systems obtained through various methods.
Armaments include two wing mounted chain-guns, one rear manned gun behind landing ramp and one nose mounted smoke launcher.
○ Body-Suit Armour:
Always worn, it has become the general attire for A'tuin, begged and pleaded by his minions to be worn at all appropriate times to keep him safe from harm. Designed and constructed by Keza and many squads of service droids, the Body armour is as thin as Kevlar and deceivingly durable.
The suit is much like a cat-suit designed for a male, the nano-fibre structure allowing it to take at least one explosion directly if it were to ever happen and a small collection of nano-bots are attached to repair it over time each time it is damaged so a replacement is unnecessary, though keeps A'tuin locked up in the base until it is repaired.
○ P.P.D (Pin-Point Deflector):
Powered by a nano-nuclear krypton core he invented using a stray asteroid he picked up in space using the crystals inside, he created a pulse wave that deflects incoming threats away from his person. The pulse is a red radiation created by the kryptonite irradiation from the nano-nuclear core.
(The radiation causing the Kryptonite core to create red radiation causes any Kryptonian's to become violently ill for the next two hours, either vomiting uncontrollably or losing all control over their bowls.)
Limited to use once every three posts. Attempts to use it before will cause an overheat and extend wait time to six posts as it cools.
○ Nano-bots:
Inside A'tuin's bloodstream are a few hundred nano-bots that keep regenerating his cells, repairing cells or growing new cells when necessary, this helps his immunity to disease, poison and improves his healing rate. Not instant, depending on the wound, poison or disease/illness can incapacitate him for a length of time.
A'tuin can also harvest his nano-bots to help with building projects or to inject into others, but because they are encoded to his DNA and only programmed to maintain a certain amount within his body alone, the bots in others will eventually shut down and disintegrate into harmless proteins.
○ Li'dar :
An energy created from light and hydrogen, Li'dar is an original concept discovered, invented and created by A'tuin. It is the new power source he will use until a time he finds another more useful or powerful one.
Li'dar is an extremely hot burning mix of gas and light which can be turned into a liquid, gas/aerosol and even pure energy form. It's power output is astonishing to human scientists and they can't figure out how it even works, an energy source that can be refined into different forms and burns super hot like a white hot flame that can turn stone to magma at its most potent, almost supernova state of uncontrolled melt-down. It is a good thing A'tuin knows what he is doing then.
[Ability Information]
○ Computers:
Simply put, A'tuin is a computer genius. Hacking, programming, designing, pretty much anything to do with computers and he can do it....if he wants to anyway.
○ Engineering:
Well, he can build stuff and design stuff, he knows the right angles for things, the importance of structural design and the negatives of a poorly chosen material.
○ Invention:
Due to his intellect, he comes up with ideas, often. Creation and imagination is the mother of invention.
○ Intelligence:
What use are ideas, imaginings and dreams if you haven't the brain power to figure out how to make them reality or how to make something work? He is smart...I mean super smart...heck let's stick to genius shall we?
○ Cyber-mind:
His mind is like a computer, perhaps that is why he is so smart. Maybe it is the nano-bots in his blood, or maybe the weird hive mind thing he has going on with all those AI's and his minions. Or perhaps he was like this before all that and that is why he now has it. He can remember because he has a cyber mind, which is handy, since he needs to keep the entire history of his galaxy alive in not only his head but all the computers on his ship. Thank god for his cyber mind, so much storage space, so much room for more memories to come.
○ Construction:
Much like engineering really, so...I won't go into much more detail really...building stuff and all that.
○ Creation:
Am I repeating myself? Maybe...I mean is Creation similar to Invention? They kinda need each-other...in some way or other...
○ "The Link"(Neuro-Cognitive Connection HUB):
A chip implanted into his brain for direct communication with Keza, Zara, Mirshan and all of his robotic resources/AI's.
○ Longevity:
Simple enough, the nano-bots explain this.
[Weakness Information]
○ Humanoid:
He's a humanoid, pretty much a human when it comes to squishy ouch pain splat death.
If it weren't for his minions, his droids/robots and his armour and many defence mechanisms, he would truly be pretty damn well screwed....to a wall...