Beyond_Rain
(?)Community Member
- Report Post
- Posted: Fri, 27 Mar 2009 05:45:22 +0000
Ungoliath
Captain Caffeine
Beyond_Rain
Area: Quest
Summary: Emotion bubbles, and perhaps different emotion type affects, could be quested for. Giving one more reason to find certain monsters, or go to specific parts of the maps, and gives a new drop. Instead of being given these emotions from the start, players would gain and gather them, adding a new category of collection and badges, and another reason to explore the areas
Explanation: Emotion bubbles, and other emotion type actions are normally just a given fact that is integrated and not thought of in mmo's. Questing after certain emotions adds a new element to the game. Also, it gives incentive to actually use that portion of the game, and as emotion bubbles are a communicative tool should be thought of important in a community style game. In the end, they'd be another collectible, always a wonderful thing, and a goal. You'd hear "let's go get the ninja emotion" or "I want the Grinning emotion!!!11!111!1" These could be a drop, found in chests, quested after, a different reward to choose from, dozens of ways to be gained. The Crying Emotion could only drop from certain monsters, the Laughing Emotion could be gained from a certain quest, and the Blushing Emotion as a rare drop from a certain boss. Dozens of ways to implement these, and give another reason to go back to visit things done, or keep going certain places, or even crew up so a particularly hard emotion can be obtained.
Pictures and ExamplesNone needed, the Emotions already exist, just need to redo how they are obtained.
Summary: Emotion bubbles, and perhaps different emotion type affects, could be quested for. Giving one more reason to find certain monsters, or go to specific parts of the maps, and gives a new drop. Instead of being given these emotions from the start, players would gain and gather them, adding a new category of collection and badges, and another reason to explore the areas
Explanation: Emotion bubbles, and other emotion type actions are normally just a given fact that is integrated and not thought of in mmo's. Questing after certain emotions adds a new element to the game. Also, it gives incentive to actually use that portion of the game, and as emotion bubbles are a communicative tool should be thought of important in a community style game. In the end, they'd be another collectible, always a wonderful thing, and a goal. You'd hear "let's go get the ninja emotion" or "I want the Grinning emotion!!!11!111!1" These could be a drop, found in chests, quested after, a different reward to choose from, dozens of ways to be gained. The Crying Emotion could only drop from certain monsters, the Laughing Emotion could be gained from a certain quest, and the Blushing Emotion as a rare drop from a certain boss. Dozens of ways to implement these, and give another reason to go back to visit things done, or keep going certain places, or even crew up so a particularly hard emotion can be obtained.
Pictures and ExamplesNone needed, the Emotions already exist, just need to redo how they are obtained.
I LOVE THIS IDEA! Definitely the most original and suits ZOMG perfectly! This would be a better reward than rings!!! I'd love a devil and angel emoticon and maybe a prayer emoticon! Maybe borders around our speach bubbles too like we have in these forums!
GREAT IDEA!!!
Emoticon for using on the game or to use as an equipable? >_>
Emoticons for in game use. Like how other games have the player able wave, or bow, or dance, Gaia and zOMG has emoticons. And unlike those other mmo's, this is a game based on a community of players, made for us, not a game that a community then builds around. In so saying that, then communication and like-wise Emoticons become an important aspect of the game. They shouldn't be tossed in as a simple add on, they should be rightly respected.
I didn't even know they existed in game till I came across someone randomly going through some in a corner of the Zen Gardens.