Yarrr mateys it be time for anoder update! *cough* *cough* ...what the....
A lot of behind the scenes happenings have been going on here at the office. By now you all know biglanky14 left the company to move on to his dream of teaching. Many people however do not know what exactly it was that he did here (don't worry neither did we). razz
His job was senior product manager of Gaia Online. What this means ...we're not entirely sure... but what he did was decide what we worked on, what priority it would take, who got what resources and ensuring we were all playing nice with each other, then reporting all this to the CEO. His greatest contribution however was talking. I know that may sound dumb, but he was always talking to us about various things in meetings and in doing so we started engaging more with each other. The end result was an environment of increased communication and understanding.
News of his departure, despite being his second run, was still saddening. It also left a hole in a key management position. Instead of filling the role it was decided to split the responsibilities amongst the remaining managers. The end result is as follows: Siskataya is now the community communications manager, Pepper-Tea remains the Art Director with additional direct oversight over particular features, DJ Hellsing is now managing our business development (this covers finding and acquiring partnerships like Adventure time and managing the various ads we have on the site), and I'm now managing the entire development team.
So what does this mean for events? In my many transitions here I've always had to split my programming and leadership responsibilities. Up until now despite the increased responsibilities I've always been able to do so. However with this new role there's just no way I can do both. I will be stepping down as the primary event developer. Some of you may have already noticed that Uncle Kenny has been much more active with events and this is because for the time being he will be the lead developer for them, including our Halloween event.
I will continue to product manage them. Which personally I feel is what I do best for events; scheduling them, getting the teams together to come up with new ones, plan them out and make sure all department leads are executing per plan. My new responsibility basically means I will also be extending this skill set with all of our features and products on Gaia Online.
In managing the entire dev team that also means planning out our roadmap, deciding what we're going to work on and when and then making sure we do so. 2012 is now completely planned out and here are some things you can look forward to...
Games
We are currently in progress of changing our games to unify their grants. Once done they will give out either tickets or items. Near the end of the year we plan to have some new games for you.
Ads
We will be adding some more ads around the site. The one area we are considering that will affect you all the most is adding ads to the Daily Chance. We’re still in discussions on how that would work but it is something everyone should be aware of.
Alchemy
We’ve done the band-aide fixes and after meeting to discuss where we should go from here, we’re now preparing for surgery. I won’t go into details on the changes we plan to make because they require a lot of other things to be in place before they will be possible (in fact this project might extend into 2013), but do take note more drastic changes to the system are planned. The one hint I’ll give is that if everything goes as we’re intending our games will play a larger role in it.
zOMG
We have bug fixes but their still not out yet! D: We’ll be working with the few remaining zOMG peeps to get these out and hopefully also address other small misc. issues. Pannagrammic has successfully created an auto server restart script so the lagging in the game should not occur so often. Apparently we also have un-released zOMG items *facepalm*, we’ll be working to get those out as well.
Towns 2
Codemonkey3717 has been hard at work on Towns 2! We plan to have enough of it completed this year to close down Towns 1. This means having bugs and flowers in place and the housing system available.
Events
The one bad news on this front is since we are working on the new towns we probably won’t be doing Halloween or Caroling in the housing area this year. We do however hope to come up with a much cooler system for Towns 2 next year. Otherwise events will continue… as they always do smile
Now lets see how much of this we're actually able to get done sweatdrop ... smile
...Until next time,
Narumi Misuhara
Manager, Engineering
View User's Journal
Narumi's Adventures
The Adventures of Narumi Misuhara
Narumi Misuhara
Community Member |
User Comments: [32] [add]
|
Myraseth Community Member |
Glasya
Community Member |
|
|
jonjon21428 Community Member |
Arcarius Tesfa
Community Member |
|
|
Deruku Rorude Kaine Community Member |
Seers to the End
Community Member |
|
|
xXx--DeaD_AnGeL--xXx Community Member |
Voat
Community Member |
|
|
Draedellus Community Member |
Praylaya
Community Member |
|
|
Gregory Oliver Daniels Community Member |
Nada Kyo
Community Member |
|
|
Thorz Community Member |
TheBloodyRoseCrusnik
Community Member |
|
|
RadiantFlare Community Member |
Mirraruka
Community Member |
|
|
Feevil Community Member |
gataka
Community Member |
|
|
miku_gyaru Community Member |
deadrun
Community Member |
|
|
Blueturtle79 Community Member |
Sacher Torte
Community Member |
|
|
Thy Almond Community Member |
Chibi Halo
Community Member |
|
|
Sand Dancer Shaka Community Member |
Aries-on-fire
Community Member |
|
|
Alice Allusion Community Member |
Daffodil the Destroyer
Community Member |
|
|
Owlie Community Member |
Sevalle
Community Member |
|
|
Catalyste Community Member |
User Comments: [32] [add]
Community Member
Good luck to Lanky! Hope he will pop in from time to time!