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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Thu May 10, 2007 4:58 am


The following is the previous list of clans/bloodlimits available to the guild from the 2.0 System. Not all of the clans have been converted to 3.0 format. If there is a clan that has not been updated which interests you, and you wish to remake the clan, please contact a Crew member about it. heart  
PostPosted: Thu May 10, 2007 5:01 am


Clans Listed

Everywhere
Kenkomishi - human tape recorders
D'Artegan - toymakers
Masuta - legendary blacksmiths
Maboroshi - shinobi hypnotists
Amane - twin power
Ukiyonori - tag (de)buffing
Kokorobosoi-chi - contracted to the devil
Takani - hosts to demon flowers
Rialto - Puppet crafter and soul stealers

Konoha, Hidden Leaf Village

Hyuuga - Byakugan 'evil eye'; eight divination palms
Inuzuka - a canine's best friend
Akimichi - human tanks
Keigoku - Uchiha and Hyuuga mix
Yushido - originated from Kumogakure; they can see electricity flow in bodies and the surroudings
Nara - masters of the shadows
Yamanaka - they play with your mind
Uchiha - wielders of the Sharingan
Aburame - commanders of the insects
Hatsuchi - wind archers
Bakuha - explosives users
Senju - life manipulators; wood element (Mokuton Creation), the jewel of Konoha
Maimu - mimes
Arashi - bead battlers
Hatake - jutsu engineers
Sarutobi - elite shinobi

Suna, Hidden Sand Village

Inuzuka - a canine's best friend
Monterio - puppet users, chakra thread manipulators
Tekkenseisai - reckless fist fighters
Mokushi - manipulators of blood

Kiri, Hidden Mist Village

Tategami - lion people
Fubuki - ice manipulators (Hyouton Creation), the Hyuuga of Kiri
Wolvine - quick minded wolf tacticians
Arashi - bead battlers
Irathin - firebreathers
Hoshigaki - shark men

Kumo, Hidden Cloud Village

Raiken - lightning manipulators
Nara - masters of the shadows
Rikki - echolocators, bat partners
Fubuki - ice manipulators (Hyouton Creation), branch family

Iwa, Hidden Stone Village

Taida - stone controllers
Henka - animal 'halfbreeds'
Hisakata Yaiba Jikei - katana style
Tekkenseisai - reckless fist fighters
Yubei - gifted with instinct, but deprived of hearing and sight
Isamu - three doujutsu
Zee - lightning taijutsu
Aurum - honorable fist fighters
Jidouka - robot manipulators
Irathin - firebreathers
Sculptor bloodline - exploding clay

Ame, Hidden Rain Village

Fujiko - mystic summoners
Tekkenseisai - reckless fist fighters
Odoriko - dancing supporters

Kusa, Hidden Grass Village

Aburame - commanders of the insects
Arashi - bead battlers

Oto, Hidden Sound Village

Akimichi - human tanks
Tekkenseisai - reckless fist fighters
Isamu - three doujutsu
Uchiha - wielders of the Sharingan
Maimu - mimes
Irathin - firebreathers
Okazai -Spirits of the Wind

Taki, Hidden Waterfall Village

Rikki - echolocators, bat partners
Odoriko - dancing supporters
Knight - armour crafters
Momochi - super rage
Wild Card - Card and Chakra Support Clan
Kamereon - stealth camouflage
 

kouri-chan_xx
Vice Captain

Noob


kouri-chan_xx
Vice Captain

Noob

PostPosted: Thu May 10, 2007 5:02 am


User Image

Clan Name: Hyuuga “Towards the Sun” (日向)
Head of family: Hyuuga Yokou
Village: Konohagakure no Sato
Private/Public: Private (check clan compound for accepting status)
Age: 600+
Specialty: The Byakugan (White Eyes, Evil Eyes), Taijutsu
Fighting Style: Juuken Kempo Ryuu

Description of Limit / Appearance upon Activation: The Byakugan, literally White Eyes, (or Evil Eye as it is known in the English translations) is a very special condition of the eye that occurs naturally in all members of the Hyuuga clan. While it is believed that the Byakugan is genetically related to the Uchiha clan’s Sharingan, it is capable of many things that the Sharingan is not and as Hatake Kakashi states, in terms of insight, the Byakugan surpasses his Sharingan.

Used mainly in conjunction with their Taijutsu techniques, the Byakugan gives its user many great abilities including the ability to have a 360 degree field of vision, except for one tiny blind spot behind the first thoracic vertebra; this tiny spot is the only known weakness of this special ability. With the Byakugan activated, its user has the ability to detect anything that moves around them in a 50 foot radius, making the Byakugan a difficult task to fight against. It is suggested that the more capable the user grows in utilizing the doujutsu, the further possible expansion the field of vision becomes, as well as gaining the ability to see through most solid matter over extremely long distances and allows its user to see the inner coil system of the enemy, opening them to an attack on their tenketsu (chakra nodes) by the hand of the Juuken (Gentle Fist). Only very advanced users of the Byakugan such as Hyuuga Neji can use the aforementioned Juuken technique, but when used successfully it can shut off the chakra flow of the opponent, which has disastrous effects.

As one of only three known pupil techniques in the Naruto world, the other being the Uchiha clan Sharingan and Rokudo Sennin’s Rinnegan, it is only natural that there are several techniques that can only be used by one who possesses the ability of the Byakugan. These techniques include the Hakkesho Kaiten (Eight Trigram Palms: Heavenly Spin) which creates an impenetrable dome barrier of chakra around the user, shielding all physical attacks and is one sure way to defend against the one open blind spot. Other techniques exclusive to the Byakugan are Hakke Rokujuyon Sho (Eight Trigrams Sixty-Four Palms) and Hakke Hyaku Nijuhachi Sho (Eight Trigrams One Hundred Twenty-Eight Palms) which both make use of the ability to see and strike the tenketsu (chakra nodes) of the opponent, shutting them down and rendering him unable to use any powerful techniques that involve chakra, and potentially killing him. It seems that while using this technique, the user has the ability to see everything in slow motion. Only one person has been able to use chakra successfully after such a strike, Uzumaki Naruto, for the sole reason that he has two sources of chakra (his normal chakra and that of the Kyuubi no Kitsune) which allowed him to continue using chakra-based techniques.

User Image
User Image

    In Game Stats:
  • +4 Dex
  • +1.5 Chakra (half more than the average shinobi)
  • +2 Chakra Control per 10 levels
  • +2 Taijutsu per 5 levels
  • Takes +1/4 longer to learn any Taijutsu style other than Juuken Kempo.
  • Takes +1/2 longer to learn Ninjutsus (with the exception of medical Ninjutsu).
  • -2 Strength per 10 levels
  • -2 Ninjutsu per 10 levels
  • Takes 3/4 of the normal time required to learn medical Ninjutsu.

    Activated Byakugan Gives the Following Stats:
  • +5 Chakra Control
  • + Chakra mod. to DB and Reflex
  • +Chakra mod. and Character Level to Spot and Search checks (3 Cp activation cost + Character Level for expanding vision)
  • +2 per 10 Anatomy ranks and +2 per 5 Character Levels to maxed heal when using medical arts in accompaniment with the activated Byakugan

  • Against Sneak Attack (opponent attempts to hit the Hyuuga blind spot from afar)
    Lv. 1-15 4d10 / DC 10
    Lv. 16-30 2d12 / DC 12
    Lv. 31+ 1d20 / DC 20

    Effects: The opponent first must be successful in beating the Hyuuga clansman’s Spot and Listen in order to make a successful Sneak Attack. The Hyuuga who is hit must make a Concentration and Fort check the following turn. A Concentration DC of 40 to keep their Byakugan activated even through the pain but if he/she fails the Fort check, then that Hyuuga clansman is still temporarily stunned from the pain and loses their turn.

    Fort DC: 10 + half of Opponent Level + half of Opponent Dex mod. + half of Opponent Strength mod.

  • Special skill: Bloodline limit Hyuuga
  • Hyuuga Juuken Kempo Ryuu "Must be learned though"
  • Hyuuga Jutsus "Must be learned though"


Hyuuga Jutsu List:

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the Hyuuga can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. This technique is first performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When performing techniques of the Juuken Kempo school, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. and + 2 per 10 Chakra Control ranks to your Escape Artist roll.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique of the Juuken Kempo school unique to the Hyuuga bloodline. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This technique allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 90 Cp per use + 2 per extended feet
Cp Cost (Defensive): 60 Cp per use + 2 per extended feet
Damage (Offensive): 60 - 90 + Chakra mod. + 1/2 Chakra used over the bare minimum amount (to all surrounding enemies within range) + 2 per 10 Chakra Control ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used over the bare minimum amount (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 60+, Chakra 20, Balance 60+
Training: 12 days
Special: Double damage is dealt to all those in close range to the user. Provides full cover as long as Kaiten is maintained (whether in offensive or defensive combat against both Taijutsu and Ninjutsu techniques), unless the opponent rolled an initial 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for their following turn if it was used defensively (the opponent lose half of their attack turns for the following round if it was used offensively).

Hakke Kuushou (Eight Divination Signs: Air Palm)
Description: A long-ranged Juuken technique which relies on both internal and external movement. The user basically extends chakra from his/her body and thrust their palm at the target (rendering the space between the user and the opponent as if it was nothing, allowing the user to strike the opponent as if they’re directly in front), by the bending and straightening of their arm. This will send a wave of chakra (which if the clansman chooses to physically manifest takes the appearance of a cyclone) that holds enough force to shatter large boulders. It is unknown whether this technique can collapse tenketsu nodes but probably not, due to Hakke Kuushou not being as precise as the other Hakke techniques.
Rank: B
Cp Cost: 80 Cp per strike
Damage: 80 - 100 + Chakra mod.
Drawback: Takes up two attack turns rather than the usual one. An unfortunately slow technique (unlike the other Hakke techniques) due to how it is performed.
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 50+, Taijutsu 30+
Training: 15 days
Special: Each hit is treated as Taijutsu. If the opponent is hit by Hakke Kuushou, he/she is sent flying back and is temporarily stunned for their following turn. The opponent’s offensive DC is reduced by half for any additional attacks done during that post.

Hakke Rokujuuyonshou (Eight Divination Signs: Sixty-Four Palms of the Hand)
Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Juuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forcibly closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents’ ability to use jutsu.
Rank: A
Cp Cost:126
Damage: 128 + Chakra mod.
Fort DC: 10 + Half of Character Level + Chakra mod. + 1 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 80+, Balance 50+, Spot 50+
Training: 25 days
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. Opponent is unable to access chakra for the rest of the battle and suffers internal bleeding (-5 Hp) every turn, no matter what their Hp is. A Fort save must be made by the opponent every turn to successfully move due to internal injuries. Must have medical attention immediately afterwards.

Hakke Hyakunijuuhachishou (Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand)
Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.
Rank: S
Cp Cost: 254 (+1000 when inflicting lethal damage)
Damage: 256 + Chakra mod. (if intending to kill, this technique aims to destroy internal organs: add to the damage) 2000 - 4000 + Chakra mod.
Fort DC: 10 + Character Level + Chakra mod. (double Chakra mod. for lethal damage) + 2 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Hakke Rokujuuyonshou, Chakra Control 200+, Balance 90+, Spot 100+, Chakra 50+
Training: 50 days
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. Opponent is unable to access chakra for 3 RP days and suffers heavy internal bleeding (-10 Hp) every turn, no matter what their Hp is. A Fort save must be made by the opponent every turn to successfully move due to heavy internal injuries. If lethal damage is inflicted, the opponent cannot continue the battle, no matter what their Hp is. Must have medical attention immediately afterwards.

Owner: ProtoXtreme
 
PostPosted: Sat May 12, 2007 11:13 pm


Clan Name: Inuzuka
Village: Konoha and Suna
Description: This clan from Konoha Village is known for its ties to the canine species. Many members have a canine familiar who acts as a partner to the clan member. Also clan members can use jutsus to take on canine-like abilities.
History: N/A
In-game Stats:
+2 per 5 levels to Spot, Search
+1 per 5 levels to Sense Motive
+1 per 10 levels to Wisdom.

Jutsu List

Shikyaku no Jutsu (Four Legs Technique)
Type: D-rank
This technique gives some increase of strength and speed to the user, as well as lengthening their nails into claws by taking on the traits of an animal. Travel in this mode is somewhat akin to a dog's fast run.
Cp cost: 3 per post in form
Damage: N/A
Requeriments: Must be trained by an Inuzuka Chakra Control 5
Training Amount of Time: 5 Days
Special: +2 Dexterity and Strength Mod and +1 extra Dex and Strength stat per 10 ninjutsu levels.

Gatsuga (Double Piercing Fang)
Type: C-rank
The user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. This attack can also be done alone although it is less effective.
Cp cost: 20
Damage: 5 - 15 + Strength Mod
Requeriments: Chunin and must be trained by an Inuzuka. 5 ranks Ninjutsu
Training Amount of Time: 8 Days
Special: +1 per ten ranks Tumble to attack roll. -1 x 1/2attack total to user's dodge bonus.

Jujin Bunshin (Beast Human Clone)
Type: B-rank
This is a higher form of henge and the bunshin technique. By using their own chakra and their master's, the pet can take the form of their master to use certain techniques such as Gatsuuga.
Cp cost: 35
Damage: N/A
Requeriments: Be trained by Inuzuka. Pet - Chakra Control 10
Training Amount of Time: 7 Days
Special: To tell the difference between the two Spot--> DC: Pet Level + 1 per 10 ranks in Ninjutsu

Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf)
B-rank
The users, a human and a dog, perform Konbi Henge (Combination Transformation) together, which results in their fusing into an extremely large, double-headed wolf. While in this form, they can use Garōga (Double Wolf Fang).
Cp cost: 50 per post in form
Damage: N/A
Requeriments: Taught by the Inuzuka Clan, Jounin, 20 Ranks ninjutsu, 30 ranks Chakra Control
Training Amount of Time: 15 Days
Special: +5 Dexterity and Strength Mod and Sense Motive + 1 per 10 ranks ninjutsu for each hightened attribute.

Garoga (Double Wolf Fang)
B-rank
Used in combination with Jinju Konbi Henge: Sotoro (Man Beast Combination Transformation: Double-Headed Wolf), The user and dog partner (in two-headed wolf form) perform a powerful Gatsūga-like attack.
Cp cost: 65
Damage: 10 - 35 + Strength Mod + 1 per 10 ranks Ninjutsu
Requeriments: Taught by Inuzuka, Jounin rank and 40 ranks ninjutsu
Training Amount of Time: 20 Days
 

kouri-chan_xx
Vice Captain

Noob


kouri-chan_xx
Vice Captain

Noob

PostPosted: Sat May 12, 2007 11:25 pm


Clan Name: Akimichi
Village: Konoha and Oto
Description: The Akimichi clan possesses the ability to convert calories to chakra. For this reason Akimichi usually have a large mass. The Akimichi of Konoha also share a bond with the Nara and Yamanaka clans. They also have a set of 3 pills unique to their clan that act like soldier pills, but a lot more powerful.
History: N/A
In-game Stats: N/A

Jutsu List

Baika no Jutsu (Multi Size Technique)
This is a secret jutsu passed down in the Akimichi clan. The jutsu increases the user's body size, using up the user's food energy by converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique.
Cp cost: 10 [normal], 50 [super], 100 [mega]
Damage: N/A
Requeriments: Be of the Akimichi Clan and be at least gennin.
Training days: 2 Days
Special: Weight multipled 3/10/20 times. Stat increase:
Normal: +4 str +1 con -1 Dex; taijutsu attack roll +4
Super: +8 str +3 con -2 Dex; taijutsu attack roll +8
Mega: +12 str +5 con -3 Dex; taijutsu attack roll +15

Bubun Baika no Jutsu (Partial Multi Size Technique)
This is a secret jutsu passed down in the Akimichi clan. Similar to Baika no Jutsu, Bubun Baika increases the user's body size, using up the user's calories. However, Bubun Baika lets the user increase only a part of their body (like an arm or leg).
Cp cost: 8 [normal], 30 [super], 85 [mega]
Damage: n/a
Requeriments: Be of the Akimichi Clan, Chakra Control 10, Strength 20
Training days: 4 Days
Special: Normal: +4 str, Super +8 str, Mega +12 str when attacking with that limb.

Nikudan Sensha (Human Juggernaut)
Human Juggernaut is a jutsu passed down in the Akimichi clan. The Baika no Jutsu (Art of Expansion) is typically performed beforehand. This jutsu sends the user into a powerful roll, turning them into a ball of destruction—but uses a high amount of food energy.
Cp cost: 20 [normal], 70 [super], 130 [mega] 230 [chobaika]
Damage: Taijutsu damage +4 damage per 10 pounds [weight]
Requeriments: Be of the Akimichi Clan
Training days: 10 Days
Special: User's dodge bonus is 0 for that round.

Nikudan Hari Sensha (Spiked Human Bullet Tank)
Basically the same as the Nikudan Sensha, but before beginning the roll, User wraps himself in kunai tied to strings.
Cp cost: 25 [normal], 80 [super], 140 [mega], 245 [chobaika]
Damage: -
Requeriments: Be of the Akimichi Clan, know Nikudan Sensha, kunai, wire
Training Days: 1 Day
Special: User's dodge bonus is 0 for that round.

[^ a useless jutsu in WoTN because weight will a) crush kunai or b) make them stab you or the ground... might just ignore the fact that this jutsu ever existed..]

Chou Harite [ Mega Palm Thrust ]
Chou Harite is a taijutsu technique which is used in conjunction with the Akimichi clan's Baika no Jutsu. After increasing their body size, the clan member will focus a special chakra to their palms. They will then slam their palms directly into their opponent below, smashing them into the ground.
Cp Cost: 20 [normal], 60 [super], 100 [mega], 160 [chobaika]
Damage: Taijutsu Damage + Chakra Mod
Requirements: Performed Baika No Jutsu in earlier turn; Akimichi Clan; Taijutsu 20+
Training: 7 Days
Special:

Chobaika no Jutsu (Super Multi Size Technique)
This jutsu is basically the same as the original Multi Size Technique, except the users size expands to over 50 times their original size, although unlike the Multi Size Technique, the users body shape stays the same.
Cp cost: 200
Damage: N/A
Requeriments: Be of the Akimichi Clan
Training Days: 10 Days
Special: +16 Str, +8 Con, -6 Dex; taijutsu attack roll +25

Chodan Bakugeki (Bullet Butterfly Bombing)
Choudan Bakugeki is a taijutsu technique which utilizes the red Akimichi hyourougan pill. This pill should only be used as a last resort by the ninja. Once ingested, the ninja will immediately burn off all the calories within their body turning it into chakra. For the Akimichi clan and their large girth, it can burn enough calories to give them 100 times their normal strength. When the clan member focuses all their chakra to one hand, it will carry an explosive amount of impact when it connects on their opponent.
Cp cost: 300
Damage: 3 x (taijutsu damage + chk mod)
Requeriments: Be of the Akimichi Clan, Must have eaten the 3 pills, Chakra Control 25
Training Amount of Time: 10 Days
Special: User takes 1/2 damage of their normal full hp amount.

***Effects of Three Coloured Pills***

Green: chakra +30, +4 str
Yellow: chakra +80, +8 str
Red: triples chakra, +20 str, triples damage for melee weapons/taijutsu permanently, doubles hp, die after 5 minutes (= 50 rounds)

Owner:Citrus Samurai  
PostPosted: Sun May 13, 2007 1:12 pm


Clan Name: Monterio
Village: Sunagakure
Description of Clan: The Monterio clan specialize in puppetry, and usage of a unique chakra thread jutsus.
History: The Monterio clan has hailed from Suna for a very short time. Only four generation have existed in Suna and the remains of the other clan members is unlisted. The information on the clan was all lost when the founder that moved to Suna was killed, after conceiving. The men on this clan have all been puppeteers (using only their own personally made puppets) following in their father's footsteps, the women are allowed to learn puppetry but is not exactly known for it. It is said that the Monterio clan was once a great and large clan from another village, but the Suna branch has lost connections with these members; if any. They primarily have found different usage of the puppetry jutsu that creates small extendable threads of chakra. This includes using the jutsu to activate traps (built like puppets) and to develop a way to capture. Upon turning 14 the men begin construction on their own puppet that they will (hopefully) be with forever. A main feature about this clan is that their jutsu ((Secret Clan Jutsu • Monterio Chakra Threads)) can be used at the same moment as the puppetry jutsu is used. While normally the puppetry jutsu releases blue chakra strings, their jutsu releases pink chakra threads.
With the usage of these strings the Monterio men are naturally talented with actual wire.

In game Stats:
+2 to Craft(Puppets) per every 5 character levels.
+2 to chakra control per every 5 levels.

Jutsu List

Rank D Jutsus
Jutsu Name: Secret Clan Jutsu • Monterio Chakra Threads. Monterio Chakra no Ito
The ninja will create threads of chakra which will start at their heart's chakra circulatory system and extend outwards through the palms. Unlike the puppetry jutsu, this jutsu serves more as a way to capture at low levels. Although a high level clan member can use this jutsu to control a puppet, most members use it to connect (and activate) to puppet style traps that are placed through an area, while controlling a puppet.
Cp Cost: 2 Cp / per turn.
Damage: 1~3 + chk mod + 2 per 10 ranks in Ninjutsu to max side of the damage if used to squeeze the target.
Requirements: Must be learned from clan member. Chakra Control 15.
Training: 5-10 Days
Special: With more chakra, more strings and with can be added. These things move more freely than the puppetry jutsu.

Jutsu Name: Secret clan jutsu • Monterio chakra rope Monterio Chakra no Nawa
Description: A basic addition from the chakra threads jutsu, where one thicker rope of chakra is used. This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable. This technique can also be used to wrap around and pull in objects, as well as be used a chakra whip with the proper arm movements.
Cp Cost: 3 Cp / per turn.
Damage: 2~5 + chk mod etc.. if used to squeeze target.
1-6 + str mod if used as a whip
Requirements: Must be learned from clan member.
Training: 8-10 Days
Special: With more chakra, a thicker rope can be made. [handled with the + chk mod thing]


C rank
Jutsu Name: Secret Clan Jutsu: Secondary Puppetry Jutsu
Description of Jutsu: By using the Monterio chakra threads jutsu the user can connect to a puppet, for control. Although advanced movement is extremely hard due to controlling the puppet with your palm, it is often used in conjunction with the puppetry jutsu to give 100% control of a puppet, allowing both sets of threads to cooperatively manipulate a puppet. Also; best when used on large/massive puppets.
Cp Cost: 3 Cp/round
Damage: Can not be used for damage by itself
Requirements: Must be learned from a clan member
Training: 8-10 Days
Special:

Jutsu Name: Secret Clan Jutsu: Monterio wire snake.
Description of Jutsu: The user can take a bundle of wire and force thier chakra through it. Than after the end is released the clan member can use the chakra to move the wire while hiding it inside the chakra threads. In this way if the member is able to bind a target with the Monterio chakra threads, they can release the jutsu (saving chakra) and the target will still be bound by wire.
Cp Cost: 5 Cp/turn
Damage: Can not be used for damage by itself
Requirements: Must be learned from a clan member
Training: 8-10 Days
Special: Mainly used for trapping

A ranked
Jutsu Name: Secret Clan Jutsu: Monterio puppet eyes [PENDING APPROVAL]
Description of Jutsu: The User connects his sense of sight to his puppet and allows him to see through the eyes of his puppet, without losing sight of his surroundings.
Cp Cost: 20
Damage: N/A
Requirements: Puppet must have some sort of eye.
Training: 15 Days
Special: "Third Eye" ability

Existing Members:
Ronald Monterio • 66 Years Old • Oldest living clan member • Creators son
Raimundo Monterio • 35 Years Old • Grand-son of the Suna Creator
Elliot Monterio • 17 Years Old • Cousin to Jayden
Syrus Monterio •17 Years Old • Cousin to Jayden • Identical twin of Elliot
Jayden Monterio • 13 years old • Son of Raimundo
Hikaru Monterio • 11 years Old • Clan head, kazekage • cousin to Jayden
Owner: Onixdragon

YoungFlame


.(.Kitsune_Masakazu.).

PostPosted: Sun May 13, 2007 8:18 pm


Clan Name: Taida
Village: Iwagakure
Description of Limit: Using chakra, the user of the Yurasuhensen can change the density of rock and stone. The density can be anywhere from the texture of quicksand to completely solid.
History: The bloodline limit is unique to the Taida clan. It was what saved them in the second civil war. Since then, people with the bloodline are chosen as kage through a free-for-all, anything-goes clash.
In game Stats: All non Taida Earth Jutsu Damage increased by 1.5x
All Earth Jutsu DC increased by 20
All Lightning Damage to member is increased by 1.5x

Jutsu List:

Hanekae no jutsu
Description of Jutsu: The highest form of the bloodline. This turns the ground around the user to the consistency of quicksand, effectively making it an area of effect jutsu that will also effect those trying to use trees or other objects in the area to avoid.
Rank: S
Cp Cost: 300 CP + 15 per turn held
Damage: None unless trapped for 5 posts then start gaining suffocation damage equal to 40-60 + chk. mod.
Requirements: 60+ Chk mod, 250+ Chakra Control, 250+ Ninjutsu, Taida Bloodline
Training: 30 days
Special: Opponent: Dodge bonus is -10 for that turn. Fort Save vs Ninjutsu Bonus + Level + Chakra Mod
*First turn, all effected have their Dodge Bonus and Reflex Save cut in half.
*Each following turn cuts the users Dodge and Reflex by 10% till it reaches 0 at the 5th turn where they begin to suffer suffocation damage.
*Freeing one’s self from the sand requires a Str Check vs. the users Chk Check.
*Anyone who is using an object to avoid this jutsu or simply dodges it must still perform a Balance Check verses Half the Ninjutsu DC.
*While this jutsu is in effect, everyone but the user and other Taida must perform a Balance Check vs. Half the Ninjutsu DC to do melee attacks

Tadaikae no jutsu
Description of Jutsu: This hardens stone slightly. This jutsu is typically used when an opponent has been thrown in the air and is about to land or when the user has grappled the opponent and is about to throw them into the ground.
Rank: C
Cp Cost: 60 CP
Damage:Increases damage from all applicable attacks (throws, sweeps, ect) by 15%
Requirements: Chakra +50, Ninjutsu +40, Taida Bloodline
Training: 8 days
Special: If any earth jutsu are used after this jutsu, increases damage of earth jutsu by 10% to be calculated with the Taida line natural earth jutsu increase.

Ranpukae no jutsu
Description of Jutsu: This is specific to changing stone to be spongy and springy. It is the second highest level of jutsu. The user can use the jutsu to make it harder to walk, or to dodge attacks easier. Due to the consistency of the ground, it takes a bit of training for a Taida to get use to walking on this but because of their training, they receive no drawbacks when using this jutsu.
Rank: A
Cp Cost: 110 Cp + 10 cp for every turn held
Damage: N/A
Requirements: Chakra 150+, Taida bloodline
Training: 12 days
Special: *Opponent must perform a Balance Check each turn to stay standing. If they fail the Balance Check, they fall over and loose that turn and the next turn to get up.
*Jumping up on items will not save them as the item will also be affected by the ground being wobbly and thus be unstable.
*Balance DC: Opponents Balance Check vs. Half Users Ninjutsu DC
*Any Earth Jutsu used after this jutsu has 10% damage decrease to be calculated with the Taida line natural earth jutsu increase

Koutetsukae no jutsu
Description of Jutsu: This is the hardest level to achieve through chakra molding. This turns the rock into a density resembling steel, causing little traction and much damage if landing wrong on it. The rock underneath the person's feet shifts suddenly as the minerals are enhanced through the molding chakra causing them to fall. This jutsu can be used for a variety of things from making throws cause more damage to increasing the overall damage of Earth Jutsu.
Rank: A
Cp Cost: 140 +10 cp for every turn held
Damage: Increases damage from all applicable attacks (throws, sweeps, ect) by 25%
Requirements: Chakra 20 Ranks, Ninjutsu 25 ranks, Knowledge: Physics/Science 20 ranks, Taida bloodline Chakra 60+, Ninjutsu 250+, Knowledge: Earth Science 50+, Chakra Control 300+, Ranpukae no Jutsu Learned, Tadaikae no Jutsu Learned
Training: 20
Special: *Any Earth Jutsu used after this jutsu has an increased damage of 25% to be calculated with the Taida line natural earth jutsu increase.
*Due to slickness of ground from smoothing by this jutsu, user gains +10 to DB and Reflex while this jutsu is in effect. Opponent must perform a balance check to stay standing. If they fail, they slip and/or slide a bit loosing half their attack turns.
-Balance DC: Opponents balance Check vs. 1/4 users Ninjutsu DC

Earth Reformatting
Description of Jutsu: A secret jutsu created long ago in the Taida bloodline. The user is able to strike any object made of metal or earth based minerals(rock, gems, ect) and restructure the items molecular structure as they do with the ground. This only works on things made from rocks, soil, gems, minerals, ore, basically things from the ground.
Rank: S
Cp Cost: 300 CP for hardening an object, 400 CP for softening it.
Damage: Half Taijutsu damage back to user for striking the object in the first place.
Requirements: All other jutsu of clan learned, Taijutsu 200+, Knowledge: Earth Science 100+
Training: 20
Special: *With this jutsu, a user can either increase or decrease the damage done by an object. If they use it on an opponent’s item, they suffer half taijutsu damage for striking the object
*It will take 5 hits for the jutsu to work fully. Each time, the item’s hardness will either increase (harden) or decrease(soften) by 20% of the base damage.
*This jutsu can be used on your own weapons and armor with only 2 posts needed and no damage.
*Jutsu disables and item returns to normal form and state 5 posts after the jutsu takes full effect (10 posts total).

Earthquake
Description of Jutsu: A completely unstable and yet unperfected jutsu that decimates everything in its path. The user unleashes almost all their chakra, fused with their Taida ability into the ground sporadically and unregulated. This causes all manor of things to go crazy in the ground and disrupts the balance of nature causing a massive earthquake. Anyone in the vicinity is affected and must escape the damage radius in order to be safe, including the user.
Rank: S
Cp Cost: All remaining chakra except 1 CP, must have at least 200 CP to start it.
Damage: 200 - 500 + 50 to min and max per 100 Cp used past 200 to activate it.
Requirements: All Taida jutsu except Earth Recomposition, Chakra Control 400, Ninjutsu 300
Training: 45 days
Special: *This jutsu ends most battles as all combatants either get caught or scatter separate directions. The user must also escape but suffers -10 to all things done for the rest of that battle due to fatigue from releasing so much chakra so fast.
*Escape DC: Reflex Save + Dodge Bonus vs Users Ninjutsu DC + 5 per 100 CP used past 200 CP to activate it.
*After this jutsu is used, no more combat can be done for at least 3 posts of the user due to all the confusion and scattering (you have to catch back up with the person first.

Owner: Taida descendants
PostPosted: Mon May 14, 2007 9:17 pm


Clan Name: Henka (Anima)

Village: Base is in Stone. Branches can be in other villages.

Private/Public? : Just ask to join. There is some sorting out to do.

Description of Limit:

The Henka clan have an animal gene. There are 3 stages in the transformation.
1st stage- Small transformation (animal ears or tails. Hybrid animal) with small skill boost (see species boost what animal gets which boost).
2nd Stage- 'Werewolf' stage where person is exactly half and half with their animal with a slighly larger skill boost.
3rd stage- Full transformation. It's a painful process that takes a lot of chakra, but unlike henge, nin is the animal in the flesh and blood. Greater skill boost.

Species are catagorized into certain branches

Canine Branch - Includes dogs and wolves
Skill Boost - Wisdom (Listen) Ability to track

Feline Branch - Includes house hold cats and big cats (tigers, lions, ect.)
Skill Boost - Dexterity (Balance)

Horse-like Branch (4 legged) - Includes animals like horses, zebras, okapis, gazelles.
Skill Boost- Strength (Or Dex, depending on the animal)

Rodent Branch - Includes animals like rats, tasmainian devils, mice.
Skill Boost- Intellegence (Move Silently, hide) Strength -1

Armour Branch - Includes animals like turtles and armadilloes.
Skill Boost- Constitution

Ursine Branch - Includes animals like bears, pandas, koalas.
Skill Boost- Strength (taijutsu)


History: Arufa Henka was an ambitious father. He had a wife and a small toddler for a kid. They lived on the borders of Stone Country, deep in the wilderness. He was practicing seals, hearing of the threat of demons in other countries. But one day, their pet dog Inu and his kid, Rebecca, were nearby when his seal malfunctioned. After the massive blast, he rushed over to his daughter, who was looking a little misshapen. The dog was gone, but it didnt take him long to figure out where the dog had gone.

He was very sorry for doing this to his daughter, and in discust, the wife left. Rebecca grew up with a semi-normal life, training hard every day and learned to control the dog genes inside of her. She later met a guy who was very interested with her story. When they had a kid, they realised it still held the dog gene. Rebecca taught their kid how to control it as he grew up.

Over many many generations, the tactics were perfected, the full capibilty of the gene realised. Not only that, but many more people had joined the clan, with other animals, creating the branch families. It wasnt long before there were hybrids, people with two animal genes. It put a huge strain on the body just to contain them, never mind use the different stages. But for those who mastered it, a very selected few (1 in every generation), were named head of the clan.

There are strict rules in the clan. Branch families can only reproduce with their own kind or an outsider (with the head's permission of course). Only 5 people at a time can have twin animal genes.

With the nature of the animals, war broke out with the branches. A small scale war broke out with the dogs and cats. The horses disliked the way the dogs were, but didnt side with the cats, they stayed neutral, along with the armour animal branch. The rodents felt like pray to the cats, so they joined the canines, and the bears joined with the cats.

It was obvious they couldnt stay with each other. So they spread out. The main branch has anchored themselves in Iwagakure along with the dogs, rodents, and some of the horse and armour branch members. The couldnt stand to be in the dogs presence and stayed anywhere but in Stone Country. The bears have become neutral and can be seen anywhere, but prefer the cat company, and sometimes found with horses and the armour branch.

In game Stats:

1st Stage-
+2 mod to the responding abilty and skill.
If no skill (horses and armor) then +3 to abilty.

2nd Stage-
+6 mod to responding ability and skill.
If no skill, then +8 to ability.

3rd Stage-
-1/6 Hp [always round up [I did say it was painful]
+10 mod to responding ability and skill.
If no skill, +14 to responding ability.


Jutsu List:

Jutsu Name: 1st Stage - Kihongenri
Description of Jutsu: Grants the anima a small boost in abilty and skill. Comes with animal ears, tails, or other minor body parts.
Cp Cost: 25
Damage: None
Requirements: Anima must be level 5 and genin.
Training: With the branch leader or elder (who has mastered this level) for 8 days.
Special: +2 mod in the responding skill and ability. (or +3 if there is no ability with the animal)
Owner: Branch Heads and various elders.

Jutsu Name: 2nd Stage - Chuukyuu
Description of Jutsu: Werewolf stage where anima is half animal, half beast.
Cp Cost: 50 + 5 for every two posts.
Damage: None
Requirements: Anima must be level 10 and chuunin.
Training: With the branch leader or elder (who has mastered this level) for 15 days.
Special: +6 mod in the responding skill and ability. (or +8 if there is no ability with the animal)
Owner: Branch Heads and various elders.

Jutsu Name: Final Stage - Kyuukyou
Description of Jutsu: Grants the anima a larger boost in skill, and allows for animal transformation.
Cp Cost: 100 + 10 for every post.
Damage: None
Requirements: Anima must be level 25 and jounin.
Training: With the branch leader or elder (who has mastered this level) for 2 months.
Special: +10 mod in the responding skill and ability. (or +14 if there is no ability with the animal) Because of the painful transformation, it takes 1/6 of your health to transform to animal, and another 1/6 to turn back.
Owner: Branch Heads and various elders.

Note: For main branches, they can only use the benefit of one animal at a time. So no using two animals at once. This prevents sdome weird cross-breed. They also have to go from person to first animal, and then back to human before turning to their second animal. Many main branches use one animal at a time.

Owner: Rin Kairiu
Branch Heads are unkown for now.

Cerbi


Veycai

PostPosted: Thu May 17, 2007 10:08 am


Clan Name: Raiken
Join Status: Private ( PM me if you want in )
Village: Originally Kumogakure, now scattered
Owner: Makuta H
Affinity: Lightning
History: Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of redirecting this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it.

Description of Limit: The ability to control electricity/lightning in order to use it an offensive/defensive manner.

In game Stats:
+ 5CP per 5 character levels.
+ 1 per 5 character levels to Dexterity
+ Character level to Dodge
- 1 per 5 character levels to Strength
- Character level to Control

Jutsu List:

Raikou Sao no Jutsu - Lightning Rod Technique.
This is the technique that is used so that the person can first start conducting electricity in the first place. With it, they're basically making the battlefield considerably more lethal, along with preparing their future techniques. The user makes it so his entire body is wrapped up in lightning, making it so that whenever an opponent touches them, they'll get zapped. However, the amount of damaged from the zap varies from stage to stage. Also, it's only defense. When a person attacks, they're forced to drop the jutsu to do so. You have to be standing still in order to use this technique in defense.
Cp Cost: 10 + 5 per holding post
Damage: 5 to 10 + Chakra + 1 per 10 ranks Ninjutsu
Requirements: Ninjutsu 10, Control 5
Avoid: Don't touch.

Raikou Sumiyaka no Jutsu - Lightning Speed Technique.
In other words, the user is able to use electricity in order to travel upon currents, his speed reaching up to at least twice of his typical speed, if not even more so. The currents can also strike an opponent if an attack is launched while the jutsu is cast.
Cp Cost: 20 + 10 per holding post
Damage: + Chakra Mod to high number in Taijutsu Range
Requirements: Taijutsu 30, Ninjutsu 30, Control 30, Dexterity 30
Avoid: Like Normal Taijutsu
Special: +Chakra Mod to Sprint

Raikou Chaneru no jutsu ( Lightning Channel technique )
This jutsu can only be done during a thunder storm. Using previously acquired electricity, the user can then use it to draw down lightning bolts from the sky. Then, using the previously channeled electricity as the medium, the user then redirects that lightning bolt at the desired target.
Cp Cost: 50
Damage: 25-40 + Chakra Mod + 1 per 10 ranks Ninjutsu
Requirements: Know Raikou Sao no jutsu, Control 50, Ninjutsu 40, Constitution 20
Avoid: Dodge or Ninjutsu

Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!')
This jutsu is a variation of the Tama Raikou no Jutsu. Instead of just firing off from a wepaon, though, it fires off in the shape of a barrier around him that typically goes for four or five meters. The shape is similar to the Hyuuga Haiten, though there's no spinning and no chakra being launched. Instead, it's just lightning being fired out. This barrier will let things come in and out as they please, but with each passing through the barrier they are electrocuted with a high amount of voltage. Things such as Kunai and other weapons can make it through the barrier, if one can seen the user behind all the white fire. The user cannot use any other actions while holding the barrier. In order to keep up the barrier, there must be clouds in the sky to help generate the electric field.
Cp: 100 + 40 per holding post
Damage: 50 to 60 + Chakra Mod + 1 per 10 ranks Control
Requirements: Raiken Sao no Jutsu, Control 60, Ninjutsu 60, Cloudy Day
Avoid: Don't touch.

Tama Raikou no Jutsu - Ball Lightning Technique.
After the person has the amount of practice necessary to make it so their entire body is encased in electricity, The user can then ionize the gas in the air and focus electricity within it, creating a giant red ball of super-heated gas and a massive amount of electrical current. The attack must be launched with a weapon, causing a massive explosion when it hits.
Cp: 190
Damage: 100 to 150 + Chakra Mod + 1 per 10 ranks Ninjutsu
Requirements: Raikou Sao no Jutsu, Control 50, Ninjutsu 100, Metal Weapon

Weapon
Raiken Staff
The Raiken clan have their own unique staff which, in combination with their unique limits, can only truly be learned by their clan. This staff is unique in it's design in that it can split into various weaponry, and the additions it have later on make it even more dangerous. The reason why this weapon is so affiliated with the Raiken clan is that it works with their lightning chakra.
Damage: 2 to 8 + Strength Modifier
Avoid: Dodge or Tumble
Special: Upon reaching the level of chuunin, they are provided with their first addition to the staff, which is a hook like attachment. Then, when they graduate from the jounin exams, they are given the final attachment, which is a blade.

Picture References:
Normal Staff: http://img.photobucket.com/albums/v118/Pohatu/ThunderStaff.jpg

Attachments: http://img.photobucket.com/albums/v118/Pohatu/ThunderStaffAdditions.jpg
PostPosted: Thu May 17, 2007 2:16 pm


Clan Name: Fujiko Clan

Clan Village: Amegakure no Sato

History of Clan Bloodline: The Fujiko Clan is a clan of mystic abilities and traditions. As far as their bloodline technique is concerned, it is the Waterforce Mystic Summoning Jutsu. The jutsu is basically the ability to release and control the inner waterforce that is present within the users. The concept works like chakra, although the energies are two completely different things. the energy that is the waterforce is actually the energy of the spirit that has attached itself to the user. When a user is in danger, their waterforce(as named by clan elders) springs forth from them and after the threat is neutralized, returns to the strange blue seal along the users arms. At a young age, the user will develop the beginning stages of this external seal, starting from the palms. As the user ages and becomes stronger, the seal spreads up the arms. The seal is to be covered with a bandage at all times, unless the user would like to risk the release of their waterforce energy whenever they are scared, cornered or confused. The bandages, are of course, given the needed properties in order to restrain the force.

Description of Clan Bloodline: The force, when released, takes on the form of a water spirit in the shape of a gigantic komoto dragon. In essence it is an extremely powerful water spirit that has attached itself to the user. This happens to the user because from a young age, children of the clan are taught to respect and speak with the spirits of nature. Often, spirits take a liking to the children and deem them "worthy of great strength" and attach themselves, hence the formation of the users waterforce.

It looks similar to this, except transparent;
User Image

Waterforce spirit: Uncontrolled: Waterforce spirit: Uncontrolled: As an uncontrollable force, users have little decision over which of the below options occur. When the users MHp is below 11%, intimidated by over 50 points compared to their sense motive skill, or their Hp is below 30% and is not wearing the sealed bandages they must first roll a 1d4. 2 and below is option 1. 3 and up is option 2.

Option 1: When released the spirit attacks all surrounding enemies.
Damage: The Spirit is expelled from the persons seal located on their arms. When the Spirit has been released it surrounds all enemies, protecting it's host, and then attempts to neutralize them.
CP: [see special]

LV. 75
Size: Huge
Age: Unknown
HP: 4,125
Strength: 100
mod. +45
Dexterity: 100
mod. +45
Constitution: 100
mod. +45
Intelligence: 16
mod. +3
Wisdom: 100
mod. +45
Charisma: 30
mod. +10
Dodge Bonus: 100

Attack Melee: 75
Damage: [Str. mod. + attack melee]
Bite: 100 - 200 + 45 = X - X
Claws: 50 - 100 + 45 = X - X
Tear: 75 - 150 + 45 = X - X

Base Save: 37
Reflex: 82

Skills:
Listen: 60+700=760
Intimidate: 10+900(+4)=914
Spot: 60+700=760
Sense: 60+1200=1260

Special: *Can't be hit by any physical attacks.
*Only effected by ice and lightning jutsu.
*20% damage reduction to ice jutsu.
*Unaffected by genjutsu.
*Drains users cp to 1.
*Disappears when spirit's host falls unconscious or when spirits Hp is 0.

Option 2: Fantomu Hei (Phantom Wall)
Clan members learn the ability to conjure an Indestructible wall of protection around themselves.
This wall sustains for as long as the user can hold concentration.
Cp cost: 10 cp per post.
Damage: n/a
Special:
*Drains user to 1 cp if consciousness is lost.
*Shield's hp is as much as when it is in it's offensive form.


Waterforce spirit: Controlled: Naturally this ability is much more effective when the user knows what they are doing. General requirement for below techniques is the harness of the Waterforce.))

Genin level skills:
Rank 1: Etai Jisshitsu (Nature essence) Clan members learn to harness the essence of a specific creatures assets and use them in battle.
1. A bears strength:
In game stat: +3 to str. modifier.
2. A dolphins swimming prowess
In game stat: +3 to str. modifier when in water
Requirement: learned bear strength
3. A chameleons camouflage
In game stat: +3 to charisma modifier
Training: 2 days each

Rank 2: Clan members learn the ability to breathe underwater for approximately 10 minutes. [100 posts]
Training: 3 days


Rank 3: Divine Truth [Locked]
This is a bloodline trait locked away deep within the clan. To perform this jutsu requires intense spiritual training for three days and three nights. And on the fourth day the spirits will decide whether you are worthy of this jutsu. What this jutsu does is it creates a filter within the cerebellum of the brain. Which protects the brain against anything that purposely tries to confuse the brain from the outside in.
Cp Cost: 25 (add 5 per attempt after the first try)
Damage: N/A
Requirements: Fujiko Clan and Genin or above
Training: 3 days and 3 nights/ 6 successful DC15 ((1 DC save each morning and 1 DC save each night))
Special: +Character's lvl, +Chk. Mod to DC Saves

Chunin level skills:
Rank 3: Doku Tomaru (Poison Stop) Clan members learn the ability to purify contaminated or poisonous elements in the air.
Cp cost: 10cp per level of poison attack strength
Training: 5 days

Rank 4: Fantomu Hei (Phantom Wall) Clan members learn the ability to conjure an indestructible wall of protection around themselves.
This wall sustains for as long as the user can hold concentration.
Cp cost: 10 cp per post.
requirements: +7 Wis. mod
Training: 5 days

- Supiritto Legion (Spirit Legion)Clan members learn the ability to ask more fighter like spirits for assistance in battle
Able to summon as many as your ninja level.
Damage:Spirits deal damage of 2-8 + chkra. mod.
Cp cost: 30cp to call + 2 per spirit, then 3cp per spirit per turn
Training: 5
Special: Cannot be hit by physical attacks.

Jounin level skills:
Rank 5: Clan members learn illusionary technique of filling an enemies lungs with water.
Damage: Enemy remains conscious for half the amount of turns to their ninja level.
Cp Cost: 50 cp to initiate, +5 per turn to keep it active.
Training: 8 days

- Suukou Supiritto Legion (Supreme Spirit Legion) Clan members learn to ask high ranking powerful spirits for assistance in battle.
Able to summon as many as your ninja level.
Damage: Spirits deal damage of 5-16 + chkra. mod.
Cp cost: 50cp, +4 per spirit to call, then 5 per spirit per turn
Training: 12 days
Special: Cannot be hit by physical attacks.

Clan Element: Water

Clan Emblem: They don't exactly have an emblem, but once a member becomes a genin they are given a thick brown beaded necklace. I suppose that counts, along with the trait of the clan traditional beads. (this applies to guys and girls)

Clan Info: The Fujiko Clan is an old clan who has preferred to use its abilities for peace in the past. Because of that policy, a lot of the members were being wiped out. Therefore, the succeeding elders had to incorporate a form of defense and attack that would allow them to preserve. Since the added skills of attack the clan is recovering still from its small numbers and slowly growing once more. It has always been that the Fujiko preserve nature. They felt it was their duty because of the strong connection between them and the spirits of nature and water.

The Kapchico fighting style -The Kapchico fighting style is primarily a defensive fighting style with only a few offensive motions. The Kapchico appears to be a dance between fighters and was based on a traditional style of festival dance by the Fujiko. The motions are fluent like water and the hits are sharp and precise. When a fujiko does go on the offense they attack their opponent's soft spots, such as kidneys, joints, and weak muscles and tissues. This is a taijutsu style developed only a handful of decades ago. (More info coming)


In Game Stats:
Add Perform (Dance) skill to kapchico style
+2 dex
+4 to trip and disarm checks

Natural Damage:
Taijutsu damage + dex mod. + perform(dance) skill


Taijutsu techniques:
Dansu no ookawa supirittono jutsu (Dance of the River Spirit)
Description of Jutsu: This taijutsu appears to be a dance because it was originally a dance to honor the great river spirit. The two fighters will mainly be back to back because or the movements of the dance. As this dance goes on the fighters will appear to be circling each other but still almost touching. And when there is an opening, the perform will be able to knock their opponent off balance and down to the ground. If the dance was done correctly then the performer also should be able to disarm and pin their opponent down holding the enemy's arms behind their back. This jutsu is one of the Fujiko's peaceful techniques that wasn't meant to harm.
Cp Cost: N/A
Damage: N/A
Requirements: Genin, Perform(Dance) 15, Fujiko clan, must know the Kapchico fighting style.
Training: 2 days
Special: +2 to Disarm check and +4 to grapple check

Nandemonai no jutsu (Harmless Technique)
Description of Jutsu:
This is a taijutsu that was also meant to render a threat harmless. By using the Kapchico fighting style, the Fujiko attacks the opponent's joints. Such as the shoulders, elbows, wrists, knees, and ankles. Ultimately dislocating all joints using the traditional style, which rarely harms the opponent, or modifying the traditional jutsu by using pure strength to shatter the joints, which does a great deal of harm and has potential long term affects.
Cp Cost: N/A
Damage: Kapchico: 1d4 each joint + normal taijutsu.
Requirements: Fujiko clan, Kapchico fighting style, Perform(dance) 20 ranks, and 60 ranks taijutsu. ((Modified jutsu requires goken as well.))
Training: 5 days
Special: unable to use limbs. Opponent must skip one round per joint dislocated to have a partner pop them back into place.

Rijekuto no jutsu (Reject Technique)
Description of Jutsu:
This taijutsu is to prevent the Nandemonai no jutsu from being misused. Such as a Fujiko wrongly using it on another Fujiko. The defending Fujiko follows the exact movements as their opponent but in a backward motion which guards their legs while they use their hands to grab and move the opponents hands out of the way.
Cp Cost: N/A
Damage: N/A
Requirements: +15 Spot, +10 sense motive, Perform(dance) 15 ranks, Kapchico fighting style, Fujiko clan
Training: 2 days
Special: +10 to grapple but only if on the defensive. And +2 to total dodge bonus if on the defensive.



The Bead System - Also a tradition of th clan, members are seen wear specific patterns of beads in the hair or somewhere else along the body. The pattern the member is wearing reflects a certain status of that member.

- Brown on Tan on Blue: This pattern usually represents the average member as well as children who have not yet become official shinobi.

-Tan on Red on White: This pattern usually represents members of exceptional talent and skill. Members wearing this pattern can be ranked anywhere from Genin to very talented Chuunin level ninja.

-Brown on Green on Tan: This pattern represents expert level achievers in the clan from jounin to ANBU level skills.

- Brown on Black on White: The elders of the clan are the only ones who wear this pattern of beads.

Clan Skill:
All members can speak with the spirits of nature and water.
On certain occasions these spirits will even grant you they're help. They might be able to help in fight in a battle, however, they can be the perfect spies. But at the very least they can inform you about their territory from a certain time period to the present.
Special: *Academy student can only see the spirits of nature and water.
*Genin can see and hear the spirits however are unable to reply back.
*When Chunin rank is acquired, this ability becomes complete.
Other: [Have questions? Ask Bromisto about this ability.]


1-2= unintelligent spirit, 3-4=an intelligent spirit that is unable to help, 5-6= intelligent spirit that can slightly help but is a possible liar/speaks in riddles, 7-8= intelligent spirit that can be helpful but wants something in return (1/3 chakra mod. as a payment.), 9-10= an intelligent spirit that can help you and is willing to without a catch.

1-2= unable to do anything.
3-4= bound to that area and only able to tell who came and went with a 1 day time period.
5-6= can spy within a 200 yrd radius and able to tell you who came and went in their territory within a 3 day time period. (need sense motive check against your own bluff skill)
7-8= Can do what you ask except physically harm someone. Must pay for their services though.
8-10= Will help you anyway they possibly can, free of charge.

Owner: B.C._theanimator/ Bromisto

BC_DzynLove


Skyler942

PostPosted: Thu May 17, 2007 8:34 pm


Clan Name: Keigoku (Ijingan- Devil Eyes)
Village: Konoha
Description of Limit: Just as the Sharingan evolved from Byakugan so did Ijingan. -Eyes turn red and veins around the eyes intensify-
1. The ability to see far distances and 360 degree radius.
2. The ability to see though illusions and the inner coil system.
3. The ability to see fast movements and copy them, this includes handseals.
4. The ability to control chakra though the Tenketsu 点穴
5. The ability to use Hell's Inferno, Makai Hiradoma.

History: A clan full of misunderstandings and resentment. Born of a Hyuuga mother... born of a Uchiha father, this half breed clan became to be known as, Keigoku. After the ancestor of the clan was born The Uchiha father was shunned from his fellow clan members and tried to seek refuge from the Hyuuga clan... the clan that his beloved wife was from, however because she had eloped with an Uchiha... she too was shunned and was never allowed to return.

The father decided to take a new name, one that did not bear the weight of the mighty Uchiha burden, but rather... something to reflect the emotions that he knew his son would have to face. Keigoku, meaning punishment, became the name of the newly developed clan. The Ijingan, Devil Eyes, of the clan were quite unique... because in stead of inheriting one bloodline over the other, the bloodlines merged into one and formed a new hybrid.

These eyes... they red eyes beat like the Hyuuga's... and could do almost everything they could... their bodies were even built the same... the chakra control to them came to them like second nature, however... instead of white... their eyes turned red... a crimson red that reflected the powers of the Uchiha. The abililty to see fast movements and copy them relatively easily as well as a Hidden Jutsu that could only be achieved once certain level of maturity had been established.

A dark secret hid among these eyes though. While the power of them were seductive, they hid many evils. The power was lustful and constantly craved blood... the weak minded, and those drawn to this power became missing nins and eventually executed over time... The few that could handle the darkness and beat it back became some of the most powerful members of Konoha. However, the number of clan members has exponentially decreased and now all that remain are 2 siblings... A Kegoku Kurai, and his younger sister, Keigoku Aki. Both exceptional fighters with powers that go beyond the sky...

Kurai has reached the level of Jounin, however he was an an previous ANBU squad captain, and is one of Konoha's leading teacher of Genin. A trusted friend of the previous Hokage... Kohryuu... he was one of his first students... Aki on the other hand is a little more mal adjusted and tends to find a bit of trouble everywhere she goes. Both are the ruminates of a dying clan...

This clan is native to Konoha and Konoha alone. The people that have this bloodline tend to be a little dark. Because of their constant inner struggle they some times can appear rude, self centered, and overly protective. They also tend to brood and have a knack for getting into trouble. Most of the time these things can be settled and controlled however their will always be tendencies.

In game Stats:
-Dex +8 per 10 levels
-Int +3 per 10 levels
-Wis +6 per 10 levels
-Chakra Control +5 per 2 levels
-+5 Taijutsu per 5 levels

Activated Ijingan Gives the Following Stats:
- +5 Chakra Control
- +Chakra mod. to DB and Reflex
- +Chakra mod and Character Level to Spot and Search checks (3 Cp activation cost + Character Level for expanding vision)
- +2 per 10 Anatomy ranks and +2 per 5 Character Levels to maxed heal when using medical ninjutsus in accompaniment with the activated Ijingan

Level 1:
Will/Reflex Saves: +5
+5 intimidate, seduction
1 skill per two levels spot, search, read lips
1 skill per level of sense motive
+10 Genjutsu, Taijutsu, Ninjutsu Ranks
+5 AB & DB
Level 2:
Will/Reflex Saves: +5
+10 intimidate, seduction
1 skill spot, search, read lips
1 skill of sense motive
+10 Genjutsu, Taijutsu, Ninjutsu Ranks
+7 AB & DB
Level 3:
Will/Reflex Saves: +5
+10 intimidate, seduction
1 skill evels spot, search, read lips
1 skill of sense motive
+10 Genjutsu, Taijutsu, Ninjutsu Ranks
+10 AB & DB
Level 4:
Will/Reflex Saves: +5
+10 intimidate, seduction
1 skill spot, search, read lips
1 skill of sense motive
+10 Genjutsu, Taijutsu, Ninjutsu Ranks
+10 AB & DB
Level 5:
Will/Reflex Saves: +5
+10 intimidate, seduction
1 skill spot, search, read lips
1 skill of sense motive
+20 Genjutsu, Taijutsu, Ninjutsu Ranks
+10 AB & DB


Against Sneak Attack (opponent attempts to hit Keigoku blind spot from afar)
Lv. 1-15 4d10 / DC 10
Lv. 16-30 2d12 / DC 12
Lv. 31+ 1d20 / DC 20

Effects: The opponent first must be successful in beating the Keigoku clansman’s Spot and Listen in order to make a successful Sneak Attack. The Keigoku who is hit must make a Concentration and Fort check the following turn. A Concentration DC of 40 to keep their Ijingan activated even through the pain but if he/she fails the Fort check, that Keigoku clansmember is temporarily stunned from the pain and loses their turn.

Fort DC: 10 + half of Opponent Level + half of Opponent Dex mod. + half of Opponent Strength mod.

Jyuuken Kenpo: 2-7 Unless trained by a Hyuuga
Dex mod is used instead of Str mod in Attack Bonus

Jutsu List:


Maikai Hiradoma
This jutsu is a bloodline jutsu that allows Kurai to convert the surroundings that he is presently in, into a hell like environment. The ground turns to lava and brimstone and the temperature rises over 1000 degrees. While at the same time, draining chakra from the opponent making it impossible for anyone to move. The user is not effected by this jutsu because his eyes allow him to see though it, but everyone else around him feels their own flesh coming off. While it's only an illusion, just because you know it's an illusion doesn't stop if from taking effect on your mind. What your mind believes to be real your body makes it real. 魔界 開土間
Cp Cost: 30 (+10 per round)
Damage: Subdual
Requirements: Keigoku Bloodline
Training:
Special: Will DC 10 + half your level + chk mod

Note: Only 3 Characters have this Bloodline ability. Aki Kegoku (myself), Kurai Keigoku (myself), and Kyojin Keigoku (Kenkaru)[Decease]. This clan is a dying clan and these are the last three members of it.

Owner:Skyler942  
PostPosted: Wed May 30, 2007 1:21 pm


Clan Name: Hisakata yaiba jikei (Lunar blade style)

Status: Private if you want to join pm me.

Village: Iwagakure

Description of Limit: A combat style Where the wielder wields Duel weapons typically a blade in right hand and a second blade in left hand facing downwards out of hand. It can be taught by the experienced members that know the style and is not a blood line. In most cases katana's are used but are not necessary.

History: Hisakata yaiba jikei dated back over several decades, back to the feudal era, a single man who's idea for peace in turn drove him to war as he fully believed "The end justifies, the means." This was this man battle cry as he would obtain peace for his country by any means necessary. He leaded basically a revolution against his countries Shogunate and many time there number simply overwhelmed the untrained and low in number revolutionary. With time most of his followers believed there would be no chance for victory. Then as desperation set in the man came up with his own duel blade fighting style and it proved to be very effective for him as he had slain far more than his share of enemies. Yet his revolution was still beginning to die as the shogunate still seemed to well trained and to far numerous. At which point the man began to teach the revolutionaries the same combat style, with little time to be gained they had learned and simple threw Hisakata yaiba jikei each man had became the equivalent of ten of the shogunate men and with skill alone the in time defeated the corrupt Shogunate which set in a fairer form of government diplomacy. It was the teaching of Hisakata yaiba jikei which had turned unskilled and unmotivated revolutionaries in to great warriors which changed there country forever. This sword style has been kept alive threw the generations basically as a Bushido school which has survived over the many decades since it was originally created by a single man.

Learning: If one wishes to learn the must first find the person capable of teaching them. Then they must go threw ten incredibly rigorous and difficult lesson each of which they must pass ten times. These lessons are stance, attack, defense, movement, flow, evasion, prediction, counter, synchronization, real combat against the person which taught them. Usually if they do not do good enough against there teacher, the teacher will deem them unworthy and kill them to remove the stain of failure from there pride.

In game Stats:
Must pick two of the same weapon.
+2 to weapon skill per 5 lvls
+2 dodge
+2 Intimidate per 5 levels
+1 wisdom per 10 levels
-1 charisma per 10 levels
-4 bluff, -1 per 10 levels
-4 sleight of hand, -1 per 10 levels
-4 forgery, -1 per 10 levels
-4 sneak attack, -1 per 10 levels
+3 to attack weapon melee when duel wielding lvl 0-10
+5 to attack weapon melee when duel wielding lvl 11-29
Negate the -10 when duel wielding when above lvl 30


Owner: giglamesh, Gogandantes Giglamesh of Iwagakure


Jutsu Sheet:

Jutsu Name: Getsuei Odori- (Moon dance)
Description of Jutsu: The user casts four bushin's over them self and each is controlled to move slightly slower than the last. When the user moves they move at a slower pace on purpose as the multiple images confuses the opponent to make them unsure of which is the real user and because of this it make the user harder to hit, as well as making hitting the opponent slightly easier as they are unsure if which is the real one and user sure which to evade.
Rank: D
Chakra: 20 (-4 for each round the jutsu is held beyond the first)
Damage:
Requirements: hisakata yaiba jikei, bushin no jutsu
Training: 5 days
Special: Add +5 to dodge, add +5 to melee attack
Owner: Gogandantes Giglamesh


Jutsu Name: Aoigetsuei Odori- (Blue moon dance)
Description of Jutsu: The move is used in conjunction with Getsuei Odori, as well as a solid clone. The technique is literally a dance as each of the minimum of three (user and two clones) move in certain path around the enemy/s with the use of the getsuei odori each of the three then becomes fifteen total while only three of them are real. each for the three move at high speed, but not so fast where they cannot be seen by normal sight, and with the conjunction effect of getsuei odori, 4 clone of user move a slight instant of time after previous one, it become incredibly hard to tell which ones are real and which are fake. The user and clones move basically in a dome shaped area surrounding the enemy, due to this on flat land its not as effective, but in closed room it becomes much more effective. As the user moves about to confuse the opponent and attack as they pass by. due to this being a dance where each has to remember there steps actually dancer can learn this technique with ease.
Rank: C
Chakra: 10 cp (applies to user and clones)
Damage:
Requirements: Getsuei odori and must be kept in effect by all users, isshi or kage bushin
Training: 5 days (4 if user has 20+ ranks Preform: dance)
Special: +10 to attack melee and dodge
Owner: Gogandantes Giglamesh


Jutsu Name: Joushou Getsuei Kumori- (Rising moon shadow)
Description of Jutsu: The wielder with incredible speed runs at uses extreme speed to disappear form sight of opponent, Only to duck down as close as they can to ground. Then with a katana in left hand blade down the user jumps as hard as they can, they at last instant the trust the left arm up with incredible force, trying to ram the hilt of the katana in to bottom of jaw of opponent to send them air borne. This attack purpose is to render the opponent unable to fight threw nonlethal means.
Rank: C
Chakra:
Damage: 5-15 + str mod +2 per 10 in weapon skill to max
Requirements: hisakata yaiba jikei, weapon skill 30+, Body flicker
Training: 3 days
Special: cannot reduce targets hp lower than 1, counted as weapon taijutsu


Kousatsu Getsuei hakumei- (Hanging moon twilight)
Description of Jutsu: The user with a katana in right hand blade up and standing to front left of opponent, where the user then cuases them selves to spin clockwise at a incredibly high rate of speed. It can be used as a second attack Joushou Getsuei Kumori, while in air user lashes full power of the arm to spin one hundred eighty degrees and slams with great force the hilt of the katana in to the solar plex of the opponent while in mid air greatly increasing damage. This attack purpose is to render the opponent unable to fight threw nonlethal means. It also a aerial attack.
Rank: C
Chakra:
Damage: 5-15 + str mod +2 per 10 in weapon skill to max
Requirements: hisakata yaiba jikei, weapon skill 30+
Training: 3 days
Special: cannot reduce targets hp lower than 1, counted as weapon taijutsu


Jutsu Name: Haikei Getsuei Ranpu- (Setting moon light)
Description of Jutsu: The final step in the three step moon cycle combo. The user usually targets a enemy which has fallen or lost balance and is laying on the ground. The user already in the air, or leaps in to the air and begin to flip forward rapidly towards the side of the fallen opponent, and bring both blade in very close proximity flipping the backs of the blades around as to not kill the opponent, usually both hands that are griping the weapons are touching. Then as they flip forward several times they bring the two backs of there weapons usualy across the chest of the opponent for incredible damage.
Rank: C
Chakra:
Damage: 5-15 + str mod +2 per 10 in weapon skill to max
Requirements: hisakata yaiba kikei, weapon skill 30+
Training: 3-days
Special: cannot reduce targets hp lower than 1, counted as weapon taijutsu.
*If this is used in a string of attacks with Joushou Getsuei Kumori- (Rising moon shadow), Kousatsu Getsuei hakumei- (Hanging moon twilight), and Haikei Getsuei Ranpu- (Setting moon light) ending the attack of the combo and all hit final damage is x 1.2, still cannot reduce hp lower than 1hp.


Jutsu Name: Gin tsuki niou- (silver moon glow)
Description of Jutsu: This technique involves the main hand grasping there sheathed weapon at opposite side, the user then builds chakra threw the weapon and in to the sheathe then upon the moment to strike as they unsheathe the built up chakra acts as a spring trusting the blade out with double the speed of user unsheathing. It name is derived from the shimmer of the blade going threw the air at such speed it seem to leave a glowing trail of silver light as it is slashed, it so fast the silver light is usually only thing seen of the attack.
Rank: C
Chakra: 20
Damage: Weapon damage x1.5
Requirements: Hisakata yaiba jikei, Body flicker, Chakra control 50+, weapon skill 50+
Training: 3 days
Special: +5 to attack melee (only for that attack), If used as during defensive stance can block melee and ranged combat, can block 1 ranged object per 30 ranks of weapon skill when in defensive stance and blocked ranged weapon is destroyed,If the attack misses final dodge bonus is /2 against first melee or range attack attempt (damage received from that one attack x 1.2)
Owner: Gogandantes Giglamesh


Jutsu Name: Gin tsuki hakumei- (Silver moon twilight)
Description of Jutsu: The technique is merely a double version of the Silver moon glow, but also much more effective. The user grabs sheathed weapons at opposite side of body, and they build chakra threw the weapon to fill the sheathe as well as building chakra in there arms. Then as they unsheathe the weapon the compressed chakra literally acts as a spring trusting the blade out with a great deal more force and speed than the users original unsheathing speed. The technique gets it name form its effect, the slash is done so fast the only thing seen by human sight is the twin silver gleams from the slashing blades, and it name comes from the effect of making a full circle of this silver glimmer around the user.
Rank: B
Chakra: 30
Damage: Weapon damage x2
Requirements: Hisakata yaiba jikei, body flicker, Gin tsuki niou, chakra control 50+, weapon skill 100+
Training: 6 days
Special: +10 to attack melee (only for that attack), If used as during defensive stance can block melee and ranged combat, can block 1 ranged object per 15 ranks of weapon skill when in defensive stance and blocked ranged weapon is destroyed, If the attack misses final dodge bonus is /2 against first melee or range attack attempt (damage recived from that one attack x 1.2)
Owner: Gogandantes Giglamesh


Jutsu Name: Hangetsugata: akari kiwa sattou- (Half moon: Light side rush)
Description of Jutsu: The user With right hand out and katana in left hand blade down, Focuses great deal of chakra to leg muscles. Then charges the opponent at great speed, once the user gets close he/shes uses the chakra to jump with incredible force directly at the target. Then right before impact lashes right arm to right hard while trusting left arm hard Trying to trust the hilt of the katana in to solar plex of opponent with incredible speed and power.
Rank: C
Chakra: 30
Damage: x 1.5 weapon damage
Requirements: hisakata yaiba jikei, weapon skill 50+, chakra control 50+
Training: 7 days
Special: When used add +5 to this melee attack, cannot reduce targets hp lower than 1, counted as weapon taijutsu


Jutsu Name: Hangetsugata: Myou kiwa sattou- (Half moon: dark side rush)
Description of Jutsu: This is the sister move the Hangetsugata: akari kiwa sattou. The user With left hand out and katana in right hand blade up, Focuses great deal of chakra to leg muscles. Then charges the opponent at great speed, once the user gets close he/shes uses the chakra to jump with incredible force directly at the target. Then right before impact lashes left arm to left hard, while trusting right arm hard Trying to trust the blade of the katana in to opponent with incredible speed and power.
Rank: C
Chakra: 30
Damage: x 1.5 katana damage
Requirements: hisakata yaiba jikei, weapon skill 50+, chakra control 50+
Training: 7 days
Special: When used add +5 to this melee attack, counted as weapon taijutsu


Jutsu Name: Ketsueki Getsuei Hitosashi- (Blood moon dance)
Description of Jutsu: The user stand in a defensive position and awaits attack form the target, upon the target physically attacking or with some type of melee object the user deflects there attack and immediately counterattack seeming using body flicker to slash the target several time before appearing behind them after the slashes are done.
Rank: C
Chakra: 30
Damage: weapon damage + str mod x2
Requirements: hisakata yaiba jikei, Shunshin no Jutsu, weapon skill 70+, chakra control 70+, duel weapon
Training: 15 days
Special: -10 targets dodge, Used as a defense to block/defend any melee attack then immediately counter attack after blocking the attack except cannot block a perfect roll of 20, treated as weapon taijutsu


Jutsu Name: Mangetsu benso- (Full moon defense)
Description of Jutsu: The user stand in a defensive position and upon attack floods a great deal of chakra threw arms in the same manner one does there legs with the body flicker technique. Upon doing this they right before the attack connects they lash both of there weapons one in each hand very very rapidly in a precise path this slashing of blades will deflect ranged weapon attacks as well as melee attacks with ease. If used against taijutsu the attacks would basically punch a wall of slashing blades and therefore be damaged. While it works against range and physical combat it dossent do any thing to ninjutsu or genjutsu. Do to the stress on the users arms they cannot use it continuously.
Rank: B
Chakra: 50
Damage: (weapon damage + dex mod if used to defend taijutsu)
Requirements: hisakata yaiba jikei, Shunshin no Jutsu, weapon skill 100+, chakra control 100+
Training: 10 days
Special: Can deflect any except perfect roll of 20 ranged and melee attacks, cannot be used till third turn after use


Jutsu Name: Gesshoku: Gekkani Hitosashi Yaiba- (Lunar Eclipse: Moon lit dance of blades)
Description of Jutsu: The user after casting Getsuei Odori, and while its still in effect then flood chakra in to there legs and begins running in a circle around the opponent, Due to the effect of Getsuei Odori there would seem to be several of the uses running around them as such a speed they would seem to be standing still. Ounce the target is confused by the motion of the user they begin to struck several time in very rapid succession and since there seem to be several of the user they seem to get attacked by all sides from multiple of the users. But with the attack it causes strain on the users body so it cannot be used to much
Rank: A
Chakra: 125 per turn
Damage: x1.5 weapon damage per turn
Requirements: hisakata yaiba jikei, Getsuei Odori, Shunshin no Jutsu, weapon skill 200+, chakra control 200+
Training: 25
Special: Must have Getsuei Odori still in effect, due to strain on body can not be prefored more than 3 times with out rest, treated as ninjutsu, negated with a oppents spot DC 70 + dex mod
Owner: Gogandantes Giglamesh


Gengetsu Bunsuisen- (Crescent moon divide)
Description of Jutsu: The user first channels there chakra threw there weapon, and they focus the chakra to a state where it can be physically seen. Then they introduce there elemental chakra recomposotion to the physical chakra giving the compressed chakra a affinity of a greatly focused nature. The user then proceed to slash the blade with great force, sending off the chakra toward the target as if whipping the sheathe off of there weapon, the sheathe being the physical elemental chakra. As the chakra whips thew the air from the slash of the user it spirals, and as it does so it shapes much like a crescent moon, and that where the technique derives its name Crescent moon divide.
Rank: S
Cp Cost: 150
Damage: 100-125 + Chk mod + dex mod + 2 per 10 ranks of weapon skill to max damage.
Requirements: Hisakata yaiba yikei, Physical chakra recomposotion, elemental chakra recomposotion, chakra control 400+, Weapon skill 200+
Training: 10
Special: Can be used with any element as long as user has the appropriate elemental chakra recomposotion, The hit is ninjutsu 30+ Half user level+ half user chk mod+ 2 per 10 ranks of weapon skill (instead of the normal ninjutsu)
Owner: Giglamesh
 

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