Clan Name: Yushido
Village: ??? [No true affiliation, originated in Kumogakure]
Description of Limit: Seiteki Omoi (Static Mind) is a rare trait from a predominantly extinct clan from Kumogakure. In which those endowed with this bloodline are able to see the electrical flow through a persons body and their surrounding environment. When the clan was still high in numbers, few were able to train themselves beyond the second stage of their Seiteki Omoi.
History: Although there was at one point an abundance of Yushido, they never were to make themselves stand out and so few knew of them. The Yushido had been nearly annihilated as a group of radicals had come and destroyed their home. The last of the Yushido, Yushido Kyo, had been away from his home in the events that had happened. To come home and find that everyone had been slain. (In Progress as it's such a horrible story rolleyes )
In game Stats:
No prior Training: Basic form of Seiteki Joukei, the beginning phases of understanding the bloodlines abilities and learning to cope with what little they can see.
Jutsu's Obtainable: Seiteki Joukei lvl 0, +2 to defensive actions | Raikou Mahi
Physical Changes: Eyes fade to an icy blue.
Stage 1: After having learned Seiteki Joukei, the owner of the trait has to work diligently to further his progress in his understanding and execution of the maneuver. Both training your eye to the new adjustments of seeing one's bodily current and training one's own body to react quick enough to what they see.
Jutsu's Obtainable: Seiteki Joukei lvl 1, +4 to defensive actions | Seiteki Baindo (Describing at end of Bloodline)
Physical Changes: Eyes fade to an almost crystalline blue, Hair slowly starts to spike out around the tips.
Stage 2: Through adaptation at Seiteki Joukei the owner of this trait can now knowledgeably react to a persons movements by the coursing of electricity through their bodies with the possibility of counteracting their moves against them.
Jutsu's Obtainable: Seiteki Joukei lvl 2, +6 to defensive actions | Raikou Mahi Seido (Describing at end of Bloodline)
Physical Changes: Pupils are now a soft white as the rest of the eye is beginning to tone into a soft teal. Hair is now losing it's flow and is spiking more outwardly.
Stage 3: Focusing the mind to better percieve what is before them, their reaction time is further enhanced from the amount of knowledge in their own vision and research into the human bodies electrical system. After mastering Seiteki Baindo, through excessive use of the jutsu the user slowly starts to adapt the technique to widen it's perspective of hindering an opponents movements by wrapping them in focused chakra with the users elemental affinity.
Jutsu's Obtainable: Seiteki Joukei lvl 3,+8 to defensive actions | Raikou Kangoku (Describing at end of Bloodline)
Physical Changes: Pupils have faded into a pure white now as the entirity of his eyes are beginning to turn an aquatic blue. Hair is maintaining it's half flow half spike, as the tips are slowly fading from their natural color.
Mastered: Once the user has become exceptionally adept at understanding and reacting to anothers movements, they slowly are able to comprehend to expansion of their jutsu into focusing it into points on their body striking their opponent with their fists while still controlling the chakra into the palms and exerting the energy into their blows sending them through their opponents.
Jutsu's Obtainable: Seiteki Joukei lvl 4 [Mastered] +10 to defensive actions | Dendou Kobushi (Describing at end of Bloodline)
Physical Changes: Eyes are now a dark aqua with a small white pupil. Tips of the hair are now a solid white, almost silver in light fading into the rest of his hair.
((Defensive Actions: Dodging, Blocking, Escape Ninjutsu))
[Bold/Italics are Works In Progress]
Jutsu List:
Seiteki Joukei [Static Sight]
Description of Jutsu:
Seiteki Joukei (Static Sight) is a doujutsu in which Kyo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Kyo can sense the static pulse within a persons nervous system to see what their next move may be. Isn't able to sense objects without static from a persons body, poor use during storms. The given specifics are as follow.
Cp Cost:
lvl 0: 2 cp per full round
lvl 1: 4 cp per full round
lvl 2: 6 cp per full round
lvl 3: 8 cp per full round
lvl 4: 10 cp per full round
Requirements: Of Bloodline (Kyo is the last decendant)
Training: [Blank, as I don't know much of training doujutsu]
Special: In an Electrical environment [i.e. Lightning Storm] vision is diminished by 1/2
Owner: Yushido Kyo
Raikou Mahi [Lightning Paralysis]
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through a point in the targets body. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out.
Cp Cost: 25 cp
Damage: Opponent Knocked out for 1 round per every 5 levels.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user.
Save: Fort DC: 10 + half your level + chakra mod.
Seiteki Baindo [Static Bind]
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Bird, Boar, Horse, Dragon, Serpent. Having formed the handseals the user focuses chakra to their hands in the form of lightning. Once the chakra has been formed, the user may either use a conductor, or physically grasp their opponent. Once contact has been made, any and all fabric on the opponent constricts and attaches themselves to eachother inhibiting the movement of the opponent to the degree of how much fabric is worn. In Lame Mans Terms, a bad case of static cling.
Cp Cost: 32 cp
Requirements: Lightning Affinity
Training: [None Currently]
Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet.
Save: Fort DC: 10 + half your level + Chakra mod.
Raikou Mahi Seido [Lightning Paralysis Precision]
(Near Identical to Raikou Mahi)
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through a point in the targets body. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out. As was the Raikou Mahi, with the Raikou Mahi Seido, due to the users progression through Seiteki Joukei. The user is now able to see more cleary the flow of electrical currents through and around those near him, he is able to pin point vital nerves passages to accurately disable the opponents movements.
Cp Cost: 39 cp
Damage: Opponent Knocked out for 1 round per every 5 levels.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user. If Raikou Mahi Seido is performed with Seiteki Joukei lvl 2 activated, user gets a +5 in their attacking roll for Raikou Mahi Seido. If attack is successful user is unable to user lightning jutsu for 5 rounds.
Save: Fort DC: 10 + half your level + chakra mod.
Raikou Kangoku [Lightning Prison]
Description of Jutsu:
This justu is performed through the handseals Horse, Dragon, Tiger, Bird, Boar, Serpent. After having performed the handseals, the user focuses chakra into the form of lightning. Once the chakra has been formed, the user focuses the energy to his hands and either sends the chakra through a conductor or making contact with the opponent. The opponent is ensnarred in a numerous amounts of strands of chakra surging with electricity.
Cp Cost: 47 cp
Damage:
Initial Shock: 8 - 18 dmg
Damage Preceeding after every round still bound: 3 - 9 dmg
Requirements: Lightning Affinity
Training: [None Currently]
Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet.
Save: Fort DC: 15 + half your level + Chakra mod.
Dendou Kobushi [Electric Fist]
Description of Jutsu:
Through deep focus of mind on the power within their grasp. The user focuses their chakra around their fists in the form of lightning. Maintaining a constant focus on the flow of chakra takes much effort, than even the slightest of distractions will short out the lightning forcing the user to refocus their chakra leaving them vulnerable if not careful.
Cp Cost: 5 cp per successful strike | 2 cp per round maintaining focus
Damage: 3 - 12 dmg + Half Str Mod + Half Chk Mod
Additional Damage: 32% change of 3 - 7 dmg from electrical burn when struck.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special:
User must make a concentration check at the end of each full round to maintain Dendou Kobushi.
As Dendou Kobushi is an aggressive tactic, both Str and Chk are needed for the force behind the blow, as well as the residing damage to the body afterwords.
If opponent is wet* or wearing excessive metal, probability of being shocked after being struck is increased to 52%.
(* - Covered in water, excessively sweating)
Save: Will DC: 10 + half your level + chakra mod for Electrical Burn
Owner: Kyoji kun
Village: ??? [No true affiliation, originated in Kumogakure]
Description of Limit: Seiteki Omoi (Static Mind) is a rare trait from a predominantly extinct clan from Kumogakure. In which those endowed with this bloodline are able to see the electrical flow through a persons body and their surrounding environment. When the clan was still high in numbers, few were able to train themselves beyond the second stage of their Seiteki Omoi.
History: Although there was at one point an abundance of Yushido, they never were to make themselves stand out and so few knew of them. The Yushido had been nearly annihilated as a group of radicals had come and destroyed their home. The last of the Yushido, Yushido Kyo, had been away from his home in the events that had happened. To come home and find that everyone had been slain. (In Progress as it's such a horrible story rolleyes )
In game Stats:
No prior Training: Basic form of Seiteki Joukei, the beginning phases of understanding the bloodlines abilities and learning to cope with what little they can see.
Jutsu's Obtainable: Seiteki Joukei lvl 0, +2 to defensive actions | Raikou Mahi
Physical Changes: Eyes fade to an icy blue.
Stage 1: After having learned Seiteki Joukei, the owner of the trait has to work diligently to further his progress in his understanding and execution of the maneuver. Both training your eye to the new adjustments of seeing one's bodily current and training one's own body to react quick enough to what they see.
Jutsu's Obtainable: Seiteki Joukei lvl 1, +4 to defensive actions | Seiteki Baindo (Describing at end of Bloodline)
Physical Changes: Eyes fade to an almost crystalline blue, Hair slowly starts to spike out around the tips.
Stage 2: Through adaptation at Seiteki Joukei the owner of this trait can now knowledgeably react to a persons movements by the coursing of electricity through their bodies with the possibility of counteracting their moves against them.
Jutsu's Obtainable: Seiteki Joukei lvl 2, +6 to defensive actions | Raikou Mahi Seido (Describing at end of Bloodline)
Physical Changes: Pupils are now a soft white as the rest of the eye is beginning to tone into a soft teal. Hair is now losing it's flow and is spiking more outwardly.
Stage 3: Focusing the mind to better percieve what is before them, their reaction time is further enhanced from the amount of knowledge in their own vision and research into the human bodies electrical system. After mastering Seiteki Baindo, through excessive use of the jutsu the user slowly starts to adapt the technique to widen it's perspective of hindering an opponents movements by wrapping them in focused chakra with the users elemental affinity.
Jutsu's Obtainable: Seiteki Joukei lvl 3,+8 to defensive actions | Raikou Kangoku (Describing at end of Bloodline)
Physical Changes: Pupils have faded into a pure white now as the entirity of his eyes are beginning to turn an aquatic blue. Hair is maintaining it's half flow half spike, as the tips are slowly fading from their natural color.
Mastered: Once the user has become exceptionally adept at understanding and reacting to anothers movements, they slowly are able to comprehend to expansion of their jutsu into focusing it into points on their body striking their opponent with their fists while still controlling the chakra into the palms and exerting the energy into their blows sending them through their opponents.
Jutsu's Obtainable: Seiteki Joukei lvl 4 [Mastered] +10 to defensive actions | Dendou Kobushi (Describing at end of Bloodline)
Physical Changes: Eyes are now a dark aqua with a small white pupil. Tips of the hair are now a solid white, almost silver in light fading into the rest of his hair.
((Defensive Actions: Dodging, Blocking, Escape Ninjutsu))
[Bold/Italics are Works In Progress]
Jutsu List:
Seiteki Joukei [Static Sight]
Description of Jutsu:
Seiteki Joukei (Static Sight) is a doujutsu in which Kyo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Kyo can sense the static pulse within a persons nervous system to see what their next move may be. Isn't able to sense objects without static from a persons body, poor use during storms. The given specifics are as follow.
Cp Cost:
lvl 0: 2 cp per full round
lvl 1: 4 cp per full round
lvl 2: 6 cp per full round
lvl 3: 8 cp per full round
lvl 4: 10 cp per full round
Requirements: Of Bloodline (Kyo is the last decendant)
Training: [Blank, as I don't know much of training doujutsu]
Special: In an Electrical environment [i.e. Lightning Storm] vision is diminished by 1/2
Owner: Yushido Kyo
Raikou Mahi [Lightning Paralysis]
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through a point in the targets body. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out.
Cp Cost: 25 cp
Damage: Opponent Knocked out for 1 round per every 5 levels.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user.
Save: Fort DC: 10 + half your level + chakra mod.
Seiteki Baindo [Static Bind]
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Bird, Boar, Horse, Dragon, Serpent. Having formed the handseals the user focuses chakra to their hands in the form of lightning. Once the chakra has been formed, the user may either use a conductor, or physically grasp their opponent. Once contact has been made, any and all fabric on the opponent constricts and attaches themselves to eachother inhibiting the movement of the opponent to the degree of how much fabric is worn. In Lame Mans Terms, a bad case of static cling.
Cp Cost: 32 cp
Requirements: Lightning Affinity
Training: [None Currently]
Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet.
Save: Fort DC: 10 + half your level + Chakra mod.
Raikou Mahi Seido [Lightning Paralysis Precision]
(Near Identical to Raikou Mahi)
Description of Jutsu:
Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through a point in the targets body. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out. As was the Raikou Mahi, with the Raikou Mahi Seido, due to the users progression through Seiteki Joukei. The user is now able to see more cleary the flow of electrical currents through and around those near him, he is able to pin point vital nerves passages to accurately disable the opponents movements.
Cp Cost: 39 cp
Damage: Opponent Knocked out for 1 round per every 5 levels.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special: If opponent is struck in a limb, that limb will be temporarily paralyzed 1 round for every 5 levels of user. If Raikou Mahi Seido is performed with Seiteki Joukei lvl 2 activated, user gets a +5 in their attacking roll for Raikou Mahi Seido. If attack is successful user is unable to user lightning jutsu for 5 rounds.
Save: Fort DC: 10 + half your level + chakra mod.
Raikou Kangoku [Lightning Prison]
Description of Jutsu:
This justu is performed through the handseals Horse, Dragon, Tiger, Bird, Boar, Serpent. After having performed the handseals, the user focuses chakra into the form of lightning. Once the chakra has been formed, the user focuses the energy to his hands and either sends the chakra through a conductor or making contact with the opponent. The opponent is ensnarred in a numerous amounts of strands of chakra surging with electricity.
Cp Cost: 47 cp
Damage:
Initial Shock: 8 - 18 dmg
Damage Preceeding after every round still bound: 3 - 9 dmg
Requirements: Lightning Affinity
Training: [None Currently]
Special: In the case of a conductor [Opponent standing on water/wet grass] User can place hands to the ground sending their attack at the opponents feet.
Save: Fort DC: 15 + half your level + Chakra mod.
Dendou Kobushi [Electric Fist]
Description of Jutsu:
Through deep focus of mind on the power within their grasp. The user focuses their chakra around their fists in the form of lightning. Maintaining a constant focus on the flow of chakra takes much effort, than even the slightest of distractions will short out the lightning forcing the user to refocus their chakra leaving them vulnerable if not careful.
Cp Cost: 5 cp per successful strike | 2 cp per round maintaining focus
Damage: 3 - 12 dmg + Half Str Mod + Half Chk Mod
Additional Damage: 32% change of 3 - 7 dmg from electrical burn when struck.
Requirements: Lightning Affinity, Yushido Clan
Training: [None Currently]
Special:
User must make a concentration check at the end of each full round to maintain Dendou Kobushi.
As Dendou Kobushi is an aggressive tactic, both Str and Chk are needed for the force behind the blow, as well as the residing damage to the body afterwords.
If opponent is wet* or wearing excessive metal, probability of being shocked after being struck is increased to 52%.
(* - Covered in water, excessively sweating)
Save: Will DC: 10 + half your level + chakra mod for Electrical Burn
Owner: Kyoji kun
