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Posted: Sun Aug 26, 2007 10:45 am
Clan Name: kenkomishi Village: konoha (spread around the village since the revival of the masters. konoha is the main branch of the family) Description of Limit: able to hear high frequency noises and copy those noises to analyze the enemy and other useful things History: the kenkomishi clan originally formed in konohagakure no sato but later moved one of its lesser branches to kumogakure no sato the clan is very small due to the recent drop in the birth rate inside clan homes. the clans true power is the use of there keriitsu witch allows them to become human tape recorders,as in they can hear a sound and copy it to analyze and reuse it when they are ready.the kekkai genkai has three levels, the first level started when the child enters the acadamy,this is the weakest of the three stages, the user is not yet well enough to use there keriitsu so they are required to wear a piece of cloth or headband over there eyes to attune theyre sense of hearing, the second level of the clans keriitsu involves the user only covering one eye this part of the mastery allows the user to see what he/she is analyzing and more effectivly able to copy the targets movements and sound vibrations this phase of the trait is normally started when the user is chuunin,the third stage of the trait involves the users eyes to be completely uncovered at this stage the user is of jounin rank and has the full mastery of his/her keriitsu and can completely recognize a sound vibration and remember it for a longer period of time and has the full advantages of his/her kekkai genkai In game Stats: Listen +5 Ranged Attack -2, at level 20 -1, at level 30 -0.
members in game: shif kenkomishi (cousin of nagi kenkomishi) oto naginatome kenkomishi (cousin of shif kenkomishi) konoha
Jutsu List: Owner: kenkomishi clan
Jutsu Sheet:
Jutsu Name: sound radar:keriitsu release Description of Jutsu: the user activates his/her keriitsu and pick up sound waves around them and locates its source usually this jutsu is used as a training excercise for first level kenkomishi clan members Cp Cost: 5+3 per round used Damage: N/A Requirements: must be of the kenkomishi clan,acadamy student or above Training: 5 days Special: spot checks+5, listen +3 Owner: kenkomishi clan
Jutsu Name: motion copy:keriitsu analyzer Description of Jutsu: in combination with "sound radar:keriitsu release" the user analyzes the sound he has pinpointed and makes a picture of what he/she has recieved then he/she uses the information he/she has made to make strategical attacks, spying information, or even simple tracking identifiers for the specific sound pattern used as an information gathering technique for first level kenkomishi clan members Cp Cost: 5 for original use +5 if used with "sound radar:keriitsu release" Damage: N/A Requirements: be of the kenkomishi clan, acadamy student or above,must have learned "sound radar:keriitsu release" Training: 5 days Special: Listen +5, can add half of Listen to Spot. No spot bonus.. You could merge this with Analyser with an Int 15 requirement. Owner: kenkomishi clan
Jutsu Name: keriitsu:nostalgic viewing technique Description of Jutsu: when using the keriitsu a kenkomishi clan member may summon up ghostly forms of information he/she has collected but due to the images only bieng images the sound must be created by the user.this tactic is mostly used to relay information collected that cant be relayed through speech but it may also be used as a distraction. Cp Cost: 20 +3(per round the image is kept up) Damage: 10-20 MHP Requirements: kenkomishi clan, "keriitsu:release" learned, genjutsu 10 Training: 3 days
Owner: kenkomishi clan
Jutsu Name: keriitsu:advanced communication technique Description of Jutsu: the user of this jutsu activates their keriitsu to emit sound waves at a low frequency to contact other members of the clan tho due to the keriitsu's complex behavior the messages must be decoded before they can be fully understood. Cp Cost: 10 for first 5 yards / add additional 5 cp per yard past first 5 Damage: n/a Requirements: kenkomishi clan,keriitsu:release learned, listen 10+, innuendo 15+, chakra control 10+ Training: 3 days Special: can communicate to clan members from a certain range, For every 5 points in Chakra control past the innitial 10, the user can add a yard to the innitial 5 without paying more CP. Owner: kenkomishi clan
Jutsu Name: keriitsu: parade of the fallen Description of Jutsu: while using the keriitsu: release in combination with keriitsu: nostalgic viewing. the user can manipulate information they have gathered from their targets wrong doings(wether it be purse snatching to murder) and use the image of the victim to terrorize or even hurt the target by inflicting the same wrong doing to the target. If the target has comitted multiple crimes the user can inflict those memories against him/her aswell but other information must be gathered to do so. Rank: B Cp Cost: 60 cp and 8 per round held/ add 15 to inflict new events Damage: 5~10(small crimes) 11~20 (misdemenors) 21~35(murder or high crimes) dmg = mhp per round Requirements: kenkomishi clan,Knowledge(Civics) 25, genjutsu 60 ,must know of things the criminal has done in detail,chuninn or higher Training: 10 days Owner:kenkomishi clan
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Posted: Thu Aug 30, 2007 2:23 pm
Clan Name: Tategami Owner: Karite the Reaper Affinity: Earth and one other of the characters choice Join Status: open Members: Hiro kokyuu, Rei Zengetsu Description of Limit: Members bare the eyes of the lion, and the beast like instincts History: The Tategami clan began with Shuga, the well-known taijutsu user of Kuasgakura. She deemed herself with the clan name of Tategami due to her affection towards lions. During a upscale in kusagakura many of the clan members were killed or separated as of now there are only two existing members Hiro Kokyuu and Rei Zengetsu In game Stats Stages: Stage 1: Rage This is a simpler form. It is a uncontrolled form that causes the body to force itself into the final stage of the bloodline. It is not controled which means the beast is in control. This is later casted aside with more control over their animal side. Requirments: None Bouns: +1 strength +2 intimadate Int halved Cha halved Special: no longer is able after level 3, takes effect when hp reaches 10 %
Stage 2: Eyes of the beast: The eyes of the shinobi turn into that of a cat allowing them to see things quicker. Allowing them to almost move before the attack comes Requirments: None Bouns: Intmidate +3 DB +2 Dex +1 Requirements: Level 5
Stage 3: Roar of the beast The vocal chords begin to harden and become stiff, this causes the words of the shinobi to form a growl instead of smooth words. This also allows them to speak with their animal partner Requirements: Level 10 Bouns: Intimidate +5
Carried on from Stage 2 DB +2 Dex +1
Stage 4: Strength of the beast this causes the muscles to grow into more of a cat like structure, the nails and teeth begin to grow and the transformation is almost complete. Once this stage is complete they will be in full control of their beast form Requirements: Level 20 Bouns: Intmidate +7 Str +2 Dex +3
Carried on from earlier stages DB +2
Jutsu List
Ninjutsu
Tategami Gouzen no jutsu [Roaring Lion Technique] By using the seal of the tiger, the user amplifies the volume of their voice to create an eardrum bursting roar. With their chakra, they create a blow horn effect that streams towards their target. Cp cost: 20 Damage: 1 - 9 + Chakra Mod Special: (-Chakra Mod to targets dexterity Mod) Requeriments: Charisma 20+ Chakra 20+ Training: 15 days. Avoid: You gotta be deaf?
Yajuu Youshiki Ninpou (Beast Form Law) Chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. Legs become double-jointed, back and hips become more flexible, jaw becomes more powerful and size of ears increase. Cp cost: 80 Damage: + Chakra Mod to all Melee attacks. Requeriments: Tategami clan member, Chakra control 20, Ninjutsu 20 Training days: 6 days Special: +5 to dodge, tumble, listen +2 per 10 ranks ninjutsu.
Kyokudo Shishi youshiki (Extreme beast form) - The user first spreads blood on their Tategami mark of honor. After that the user focuses chakra hard enough that the body almost fully resembles a lion. Fur covers the body and the mane develops more like an actual lions, hands are now nearly identical to a paw of a lion, and a tail is actually grown from the spine. It is a second transformation after the beast form law. Cp cost: 220 Damage: + 8 to melee damage +2 per 10 ranks ninjutsu Requeriments: Tategami clan member. yajuu youshiki ninpou (beast form law), Ninjutsu 40 Training days: 12 days Special: +Chakra Mod to all skills
GENJUTSU
Neko Utatane (cat nap) The user yawns when within 3 feet of any number of targets, the yawning sound is carried into the ears and creates a lull that induces sleep, while the breath of the yawn excretes chakra that fills the targets' lungs and slows down breathing. Cp cost: 25 Damage: Sleep Requeriments: Tategami clan member, Charisma 20 Training days: 5 days
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Posted: Wed Oct 31, 2007 8:58 am
Clan Name: Fubuki “Snowstorm” (吹雪) Symbol: Outline of a silver phoenix above a blue lotus flower. Head: Fubuki Shinratsu Village: Kirigakure Private/Public: Private (check clan compound for accepting status) Age: 600+ Specialty: Hyouton Fighting Style: Gamibuyou no Fubuki (Graceful Snowstorm Dance)
Distinguishing Features: Pale skinned (but not a deathly pallor) with either snow-white or raven hair and pale (near colorless) blue-gray eyes (may have distinctive blue, gray, or hazel eyes). Clan members have deceptively slim figures; even the males appear quite feminine. Like their Konoha counterpart, the Hyuuga clan, this clan’s fighting style is also based on graceful, chakra-enhanced moves. However, the Fubuki clan uses their Hyouton limit in conjunction to their dance-like movements to create a swift but brutal assault. One would describe a Fubuki in their dance as moving ‘like the wind’.
Description of Limit: The ability to manipulate air/wind patterns and lower temperatures around the clansman (distance varying) to extraordinarily low temperatures. Combining these abilities in different patterns gives a Fubuki some form of control over the weather: in the form of creating sudden blizzards, hailstorms, sleet, as well as encasing things in ice. Since the ice for their Absolute Tundra was manipulations of their own special type chakra, Fubukis will be able to sense intruders whom enter their tundra field. However, because the tundra field’s radius is determined by the skill of the clansmember, they generally cannot determine the exact locations. Fubukis cannot sense fellow clansmen who enter their tundra field due to them having the same chakra types.
Their doujutsu, Boushi no Hyouden (Eye of the Eternal Snow Field) allows them to see through extreme/heavy weather and the visibility of air/wind patterns. Skilled members of this clan can use this ability to accurately predict the weather and foretell distant enemy movements based on air/wind pattern disturbances. What’s interesting is that their doujutsu’s field of vision is neither set nor forced, rather, it is based on how widespread the inclement weather around them is. If all remains calm, their field of vision is normal. However, Fubukis can extend their field of vision by purposely stirring up inclement weather.
Appearance upon Activation: The clansman’s eye colour fades to a icy silvery-blue and the iris itself takes on a glassy appearance. Ice chakra will emit from their bodies, turning a certain radius of their surroundings into a tundra world. (3 Cp per turn for keeping the doujutsu activated.) Hyouden is a necessity, in order for the clansmember to see through the heavy weather caused by their own Hyouton techniques.

History: A nobleblood clan from Kirigakure. Sick and tired of the Water Master Mistress’s mistreatment, the main family took their young son Shinratsu and as many clansmembers from the Fubuki family as they could and attempted to escape the village. Unfortunately, their plan was discovered and as the clan tried to escape, Shinratsu’s father was murdered in front of his watching clan in the hopes of discouraging them. However, instead of swearing loyalty to Mistress, the clansmembers chose to fight to the death. Their combined bloodlimit transformed the battleground into a tundra world; killing many of the enemies by freezing them over. However, many died due to the side effects of their bloodlimit (being the very blood in their veins froze over due to overuse of ice based techniques, resulting in very painful deaths). In the chaos that ensued, Shinratsu’s mother was able to escape with her son but she later died of frostbite (because she shielded Shinratsu from direct contact of the clansmembers’ assault) in a nearby town. Later, Shinratsu used the little bit of money his mother left behind and traveled in a caravan to Iwa, where the young clan head would remain for quite some time.
Currently, Shinratsu is the only known surviving member of his clan as the rest were either killed or imprisoned. Shin was too young to learn the clan techniques at his age but fortunately, Shinratsu’s mother was the keeper of several valuable scrolls that the clan chose to bring before the escape. It was said some copies of these documents remain in Kiri but no one other than a Fubuki will be able to open them, due to the fact that they're sealed and requires a Fubuki clansmember’s blood to open.
In Game Stats: (normal) +4 Dexterity +5 Chakra +2 Chakra Control every 10 levels +2 Ninjutsu every 10 levels +Uses 80% of the normal required chakra for non-clan Hyouton techniques -Due to how their chakra is dispersed in their bodies, Fubukis can learn regular wind/water/ice based techniques but a +10 Chakra Control is added specifically to the requirements for studying Suiton techniques.
+Gamibuyou no Fubuki (normal): 1 - 6 + Str mod. (+Dex mod. to max damage) +Gamibuyou no Fubuki (3 Cp per strike): 1 - 6 + Chakra mod. (+Dex mod. to max damage) +2 Attack roll (feint strikes) +1 Attack roll per 5 Perform Dance ranks
(activated) +Fubuki bloodlimit: Boushi no Hyouden (Eye of the Eternal Snow Field, 3 Cp starting activation cost) +2 Chakra Control (control over temperature changes) +4 Fortitude (enduring temperature changes)
Requirements: - All clansmen are wind/ice affinity. There’s no choice due to the nature of Fubuki techniques. - Younger clansmen (below Chuunin level) wears special chakra-repressing gauntlets made of black metal. The purpose of this bracelet is to diffuse their dangerous chakra so that their ice chakra won’t hurt them because poor control over their bloodlimit could seriously injure a young Fubuki. Though it is only necessary on their left arm and hand, because their ice chakra is only from one side of their body (incidentally the side closest to their heart) most clansmembers seem to prefer to wear both. - Due to clan history, most clan members start out in Kirigakure unless otherwise given permission.
FAQ: - The Fubuki clan's Hyouton Jutsus are not created from mixing wind/water chakra. Their chakra naturally branched off and specialized into an ice type though they still need to manipulate oxygen and water molecules naturally present in the surrounding air with this chakra for their Jutsus. This is more of a disadvantage because this specialized chakra can cause quite a bit of harm to the clansmember if used incorrectly. - Their doujutsu don't have foresight. It's just logical predictions based on disturbances in regular air/wind patterns. That means they could be wrong too when reading these patterns. In other words, Fubuki doujutsu does not have Uchiha's foresight abilities. - Even though this clan’s ice chakra is limited to only one side of the body, when using Absolute Tundra, they can use their wind chakra to even out how the ice chakra is released to throughout the entire body.
Jutsu List: - If protective techniques are not active, all rebounding Jutsu damage is calculated after subtracting Fortitude (+2 Fortitude every 10 Survival Skill ranks).
Reido Tougen (Absolute Tundra) Description of Jutsu: The first and all future activations of the Fubuki kekkai genkai is accompanied by their doujutsu. Icy chakra emits from their bodies, freezing their nearby surroundings. The clansmember will be able to sense intruders in their tundra field due to body heat and recognizing a foreign type of chakra in their purely ice chakra-based field. However, if this technique is kept on for too long, rebounding damage will be inflicted on the clansmember as well. It is possible to keep this technique on indefinitely. Rank: E Cp Cost: 10 Cp + 2 per round + 2 per extended feet Damage: 20 + Chakra mod. + 2 inflicted for first round active + 3 on second round active + and so on Drawback: From the third round forth, the same amount of damage inflicted on the opponent is done to the Fubuki clansmember as well unless a protective Jutsu is active. Requirements: Fubuki Clan, naturally activated or with 15 Chakra control Training: None Special: The Fubuki bloodlimit doesn't work until it is activated. It’s either grave danger is posed upon the Fubuki clansmember or someone close to them is in lethal harm. After it activates, surroundings will slowly be encased in ice (the longer the bloodlimit is kept on) and increasing damage is inflicted. From then on, their kekkai genkai can be activated by will. However, more talented members can force their limit to surface due to having a certain level of chakra control.
Atsui Nanpouboufuu (Warm Southern Gale) Description of Jutsu: Due to the unpleasant nature of their Jutsu style, the Fubuki clan had to come up with a way to lower rebounding damage inflicted upon themselves and their comrades, since they technically don’t have control over who their tundra field damages. The Fubuki performing this technique modifies the flow of air patterns around themselves and their comrades with their wind chakra, so it almost seems like a warm southern gale is protecting the clansmember and his/her friends from the cold. This technique may also be used to treat frostbite. The clansmember will breathe onto the injured part of the body and a gentle, warm wind will slowly thaw the frozen blood/veins and gently coax back blood flow. This Jutsu cuts rebounding Fubuki Hyouton techniques damage by half. Can be kept active indefinitely. Rank: E Cp Cost: 5 Cp + 1 per round active + 2 per extended feet Damage: None Drawback: None Requirements: Fubuki Clan Training: Two days Special: The clansmember don’t train to obtain this technique. It comes naturally upon need, for example if they or their comrades are seriously hurt by their tundra field. However, they would then need to spend two days mastering this technique; otherwise its protection would be much weaker and thus less effective in future battles.
Bouheki Nanpouboufuu (Protective Southern Gale) Description of Jutsu: Manipulates air/wind patterns around the clansmember. Added with wind chakra, it creates a protective sphere. This Jutsu is a much more powerful version of Warm Southern Gale and is strong enough to negate all double-edged Fubuki techniques for a total of 5 minutes (50 rounds). If correctly used, this technique can negate most thrown weapon (small weapons like shuriken/kunai knives/senbon needles with extended version unless the opponent rolls a 20) damage. The extended version may cause medium-sized thrown weapons (unless the opponent rolls a 15 or above) to go off course. Rank: D Cp Cost: 10 Cp + 2 per round (up to 50 total rounds) + 3 per extended feet Cp Cost (extended version): 20 Cp + 4 per round (up to 50 total rounds) + 4 per extended feet Damage: None Drawback: After 50 total rounds is reached, a resting time of two minutes (20 rounds) must be maintained before utilizing this technique again. Requirements: Fubuki Clan, 30 Chakra control Training: Four days Special: This wind barrier has no effect on heavy weapons. An example would be a battle ax. Simply combining wind and chakra cannot possibly stop weapons that big and dense.
Hyoutenka Youkai Rensa (Demonic Freezing Chain) Description of Jutsu: The Fubuki performing this technique attempts to encase something or someone in ice. If it’s a person, the freezing is slower. One attack turn for freezing a small thrown object (negates thrown kunai/shuriken/senbon damage for that turn unless the opponent rolled a 20, thus being unable to counter in time). Three attack turns to freeze a medium sized object and five attack turns to freeze a large object. Two minutes (twenty rounds) to freeze a person. Rank: C Cp Cost: 15 Cp + 4 per round active (20 total rounds) Damage: 20 + Chakra mod. + 4 inflicted for the first round active + 5 inflicted for the second round active + and so on Fort Save (after technique hits): 1d20 + Fort + Str mod. vs DC 10 (increases by one every two rounds) + half of attacker’s level + Chakra mod. + 2 per 10 Ninjutsu ranks Drawback: Easy for a taijutsu specializing shinobi to escape. Requirements: Fubuki Clan, Level 10, 20 Chakra control, Activated in conjunction with Absolute Tundra Training: Ten days Special: +2 to attacker’s Intimidation roll on the first round, +3 on the third round, +4 on the fifth round, and so on until the twentieth round.
Shipuu Kiritsukeru (Hurricane Slash) Description of Jutsu: Manipulates air/wind patterns into very fine blades. These wind blades literally wraps itself around the Fubuki’s arms, as it harmonizes with the wind chakra emitted from their hands. The clansmember then uses the wind as if they’re physical blades for slashing techniques. This Jutsu is more powerful when used in combination with any long bladed or chained weapon. In this case, the wind blades wrap around the weapon itself. Rank: B Cp Cost: 30 Cp per strike Damage: 60 + Chakra mod. + Str mod. (+ weapon damage) Drawback: None Requirements: Fubuki Clan, Wind Affinity, 30 Chakra control Training: Seven days Special: Treated as normal Taijutsu techniques. Can be used in conjunction with weapons.
Hyoubofuu Ooyuki (Hailstorm Blizzard) Description of Jutsu: Summons a fierce storm of hail and snow in a circular radius surrounding the clansmember. Protective Southern Gale must be used before performing Hailstorm Blizzard. Rank: A Cp Cost: 70 Cp + 2 for first round active + 3 for second round active + and so on Damage: 130 - 150 + Chakra mod. + 4 for the first round active + 5 for the second round active + and so on Drawback: If Protective Southern Gale is not used, an Hp damage ranging from 90 - 100 will be inflicted upon the character performing this technique every turn. Requirements: Fubuki Clan, 35 Chakra control Training: Ten days Special: None
Ryuukoori Teikiatsu (Ice Dragon Cyclone) Description of Jutsu: Summons a fierce cyclone of wind/ice directly at the enemy. The clansmember holds out their right palm to face their opponent (which would emit wind chakra and would manipulate the surrounding wind patterns to encircle that arm). Their left palm is placed behind the right hand’s back (which would emit ice chakra). The fingers of the left hand would then reach down to grasp the palm of the right hand through the spaces between the right hand’s fingers, and then the user would mix and harmonize both chakras into a fierce, violent cyclone. Rank: A Cp Cost: 150 Cp Damage: 200 - 300 + Chakra mod. Drawback: None Requirements: Fubuki Clan, 55 Chakra Control, 40 Ninjutsu Training: Twenty days Special: None
Owner: ProtoXtreme
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Posted: Sat Nov 03, 2007 9:26 am
Clan Name: D'artegan
Village: They can be found in almost all villages
((If your willing to search for them.))
Description of Limit: This clans abilitys are often spawned from childish games and toys. They have been suggested to be the creators of the toys such as yo-yo's and tops.
History: No one is truely sure who started the D'artegan clan. But then again no one truely cares. For the most part only one family has ever been known using the name D'artegan, thus leading suspition away from the fact it is accualy a clan at all. But the family was known for one thing, thier use of combinig everyday toys with chakra to make them weapons. For this they were givin the nickname "The Eternal Children". Many suspect that the their are branches that have changed their names as to not be afilliated to the clan.
In game Stats: +2 craft (Toy) every 5 levels
Jutsu List: Jutsu Name: Top Slice jutsu Description of Jutsu: The user spins a top funneling chakra into it. After reaching a certain amount of chakra it is released into blades of spinning chakra. The top will continue to spin as long as chakra is being funneled into it. Rank:C Cp Cost: 4 cp per post Damage: 10-15 per post Requirements: chakra control 10, Concentration 10. Training: 3 Days Special: Blades pass harmlessly through user. You need to spin the top consecutively for five turns. Must be part of the D'artegan clan, or be taught by one in the D'artegan clan. Owner:Night_wraith
Jutsu Name: Yo-yo Cutter Jutsu Description of Jutsu: User throws the yo-yo as if starting a "walk-the-dog". The user then channels his chakra through the string of the yo-yo causing it to spin and extreme speed. As long as the string is enchanted with chakra it is under complete control of the user. Rank:C Cp Cost: 15 + 6 per post Damage: 10-20 damage per post Requirements: Chakra control 15, Concentration 15. Training: 5 Days Special: To control the string the user must make a concentration check ((DC:25)) if failed the Yo-yo flails wildly ((Roll a d20 1-10 Hits the user, 11-19 Hits intended target but lose controll of yo-yo, 20 regains control of Yo-yo completely.)) Must be part of the D'artegan clan, or be taught by one in the D'artegan clan. Owner:Night_wraith.
Jutsu Name: Ball crasher Jutsu Description of Jutsu: The user channels his/her chakra into a ball throwing it at an opponent ((Ranged attack.)) the ball releases the chakra once it hits another object. Rank:B Cp Cost: X ((Any amount not over 50)) Damage: X ((80% of chakra used.)) Requirements: Chakra control 30 Training: 1 week 2 days Special: Amount of Cp can not pass half the amount of users total Cp.Must be part of the D'artegan clan, or be taught by one in the D'artegan clan. Owner:Night_wraith
Jutsu Name: Dice shot jutsu Description of Jutsu: User combines his chakra to a 6 sided dice. as it lands beams of focused chakra shoot out of holes carved into the dice. ((Aka if it lands with the one dot (1) faced up it shoots 1 beam if it rolls two dot (2) faced up 2 beams shot out.)) Rank:A Cp Cost: 50cp Damage: 40 per beam Requirements: Chakra control 40, consentration 25 Training: 6 days Special: Must be part of the D'artegan clan, or be taught by one in the D'artegan clan.
Owner: Night_wraith
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Posted: Tue Nov 06, 2007 5:44 pm
Clan Name:Yubei Village:Main branch in Iwagakure. Description of Limit: The Yubei bloodline relies completely on instinct. Being both blind and deaf, by a pact made with the monkey king Seera, the bloodline relies completely on thier incredibly powerful "sixth sense" to allow them to talk, walk without falling, and interact with everyday people, if not making a few speech mistakes at younger ages, due to the brain not being fully developed. Without hearing and sight to blind them, they only see the truth and have adapted a powerful taijutsu technique to go along with this, they are able to to use thier sixth sense at its full potential at age 18, or at jounin level. Appearance Usually long, dark drown hair, headband ALWAYS over eyes. Eyes are completely black save for a white ring where thier pupil should be.
History:Garada Yubei, the leader of a small village in the mountains of Iwa. His village had been attacked and he barely escaped with his life. After almost dying of exhaustion, he stumbled upon a large cave, inside this cave he found statues, monkeys holding thier hands over thier eyes and ears, each on thier respective sides. Not caring about the fate that awaited him, he trudged on through the tunnel. He soon found himself face to face with Seera, the monkey king. He asked the human from atop his monkey-motif adorned throne why he had intruded upon his domain.
"I sought out shelter, my village was attacked by a band of rogue shinobi and i am the only survivor. Do with me what you wish, i have nothing to live for anymore. " he said looking bravely into the eyes of the monkey king. "Do you wish revenge? The power to kill your enemies? To see your captured family again?" the monkey king smiled. "I would do anything!" Garada said desperately "If nothing more than to save my family." he finished. "But i require something in return...for my power, you and your kin will lose your sight and hearing for all eternity." Seera said bluntly
Before garada could retort he was engulfed by darkness. Only a faint ringing in his ears remained. For the next week garada slugged through the rough, rocky terrain, but as he went he noticed something. He had not fallen once. When he noticed this, he began to run, over the unforgiving rocky terrain. His family was near, and once again his step did not falter, but before long he was moving at a speed he had never experienced before. He knew the makeshift village was nearby, he simply knew. He knew they were coming, he shot his foot out infront of him, and to his surprise connected with the chest of one of the bandits sending him flying into the firepit. "firepit? how did i know there was a firepit?" he thought as he sent another guard flying. And before long, where a whole village had failed, he had succeeded. He knew his wife was speaking to him. "Garada! where are you?!" he had not heard it, but he knew what had occured. His children were all but hopeless, he knew they had also lost thier sight and hearing along with his wife, his wife possesed what he did, but his children, for the moment, appeared to not be so lucky. His family made thier way out of the encampment and to safety in the mountains. In game Stats: Level 1-10:-3 dex mod +1 genjutsu saves -4 charisma mod Level 11-29: +1 dex wisdom mods +3 genjutsu saves -2 charisma mod Level 30+: +3 dex and wisdom mods +5 genjutsu saves -2 charisma mod Jutsu List:
Durem Dora (mind palm style) D-rank Infusing thier hands with chakra they can project the force of thier blow to far off points, for example if they were to attack a wall with this from a hundred yards away, thier blow would look as if the user was standing next to it when they made the hit. Normally this kind of technique would not be possible, due to the user not being able to pinpoint thier chakra from such a long distance with sight issues, but the Yubei simply "know" exactly where they want it to go. Whether its behind a tree or wall or simply an opponent a few feet away. Cp cost:7 Damage: 3-5+chakra control mod Requirements Yubei blood. Genin rank and age 10. Training:4 days Special:Target must be within 100 yard "sense" radius
Hufai gura rendan (endless torment combo) C-rank The user grabs the enemy at the legs flips them up and starts a string of many grabs and regrabs while still in the air, not causing much damage but allowing the user to climb higher into the air by using the enemys momentum, usually ending with a final throw aimed at the ground. This can only be performed by the Yubei because of the enemies constant flailing and most users tend to not be able to see such unpredictable and deft movements. CP cost:10 per post while enemy is trapped in Hufai gura. Damage: 1-5+strength mod per post, adding on with each post (affecting height) then when user ends Hufai gura the damage is added up in one post. Requirements:Must be of Yubei blood. Chuunin rank and age 14. Training: Three days. Special: The enemy is not able to take any action while caught in Hufai gura, but is able to make an escape DC of 3+users dex mod to break it and return safely to the ground, while the user must make a tumble check of 20+3 per post-dex mod
Seera gauton (Seera's curse/ultimate blockout technique) D-rank Blocks all of the users 5 sense's allowing them to focus completely on instinct. CP cost:15 Damage:N/A Requirements:Yubei blood. Genin rank and age 10. Training:6 days, two for each sense that isnt already gone. Special:User Gains 100% sense motive for post and +2 wisdom per 10 levels of chakra control. -10 charisma mod while active
Couchi sheui no jutsu (sense arrangement technique) C-rank (genjutsu)User grabs the targets head forcing thier chakra into them. This rearranges thier sense's. For example, as opposed to tasting with thier mouth they woud see with it, and hear with thier nose etc... CP cost:45 Requirements:Yubei blood. Chuunin rank and age 16. Damage:N/A Training:14 days Special:Target loses 3 to dexterity mod +users chakra control mod.
Kekkai genkai:
Juukiyin (Seera's vengeance) B-rank The Yubei clans forbidden jutsu. The user focuses his sixth sense entirely on one thing, the user will only focus on the enemy they are fighting, remembering nothing from the past, who or what is around them, and allowing for a very hightenend sixth sense against that target, if spread over multiple things the users sixth sense will diminish. But using this leaves them very open to other enemy attacks, and the risk that the jutsu will never cease, leaving them in a state with no memory or conciousness to speak of. Requirements:Yubei blood. Jounin or higher and age 18. Damage:N/A Training 25 days Special:User gains +15 dex mod against targeted opponent, but his sixth sense is hampered while in this state, and therefore is very open to attacks that would make him dodge and trip, and open to the attacks of others around him to a certain extent. Can be spread over multiple opponents., but with each new opponent the users dexterity mod for each additional person caught in his stare decreases by 3. Must break DC of 17- chakra control mod to resist "vegetable state". Example:One enemy, 15 dex,wisdom mod against that target. Two enemies, 12 dex,wisdom mod against both targets and so on.
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Posted: Wed Nov 07, 2007 6:51 pm
Clan Name: Wolvine Description of Limit: The Wolvine unlike their cousin clan Tategami are not solely strength related. While they do have strength they deal more with speed and mind games. They deal in Taijutsu but are extremely weak in their use of genjutsu. Because of their constant thinking process they tend to fear illusions. While they have skill in Ninjutsu but they rarely use it. Wolvine tend to play games with their prey. They are none as artist of jutsu; they are very showy with their skills. They take art and death to a whole new level. Wolvine have claws for nails, wolf like eyes and the senses of such as well.
The Bloodline Limit is speed and the ability to think multiple thoughts at once. High senses and foreshadowing.
Village: scattered, Known in Kirigakure
History: The Wolvine’s origin is unknown but it is said they came from the land of snow they were highly revered as warriors to be feared. Their thought process caused them to be constantly questioned because of the scattered speech; they had many thoughts swirling around in their head it was not considered normal, but on the battlefield they focus on their prey and nothing else. As wars came and go they were known for making impossible strategies and selling them to the highest bidder some were not as good, but some how managed to work.. Now the clan has regained a high amount of honor and is well known for being advisor's off and on the battle field and still making beautiful jutsus of any kind.
In game Stats: -2 Constitution. +2 Dex, -8 genjutsu, +1Wisdom, +1 Int
Jutsu List:
Jutsu: Slicing wind claw Description: Charging the chakra into the nails the user sends a blast of chakra in the form of claw marks cutting almost anything in its path. CP: 35 Damage: 30-45+chk Requirements: Earth affinity STR: 25 DEX: 18 Chakra: 20 Training days: 4 days
Doton: Venus death trap jutsu: The user forms his chakra into the ground arching it towards his enemy. Then the earth around them closes up forming a flower like structure, with a final snap spikes form and pierces the target. CP: 50 Damage: 40-80 Requirements: Earth affinity Training Days: 7
Water release: Water drill jutsu the user forms the water in their hands. Pointing in a funnel shape the water spins in a drill like pattern CP: 16 Damage: 12-30 Requirements: water affinity Training days: 3
Water release: Thousand cherry blossom winds the user forms a spiral of water around the opponent. They stop the water and lets it separates into thin pedal like disk. Then they crash into the enemy. CP: 65 Damage: 70-100 Requirements: water affinity, Chakra Control 55 Training Days: 8
Numbing jutsu Description: the target is thrown into a black box, where he sees nothing but the glow of their now white eyes. Each round a sword is thrusted through the box piercing through them. Requirements: 30 ranks genjutsu; Cp: 50; 10 per round Damage: 15-25mh per sword Training Days: 5 days
Claws explode: Description: The user removes the claw from their finger tips and places it on a target or other object and detonates it. The claw replaces itself and can be used again. Requirments: Wolvine, Chakra Control: 20, Wisdom: 12 CP: 12 per nail Damage: Bomb tag Training days: 4 Special: takes 2 turns to grow the nail back
Final Grip Claw Description: This Taijutsu was created to use the claws of the Wolvine clan with their speed to take their opponents attacks against them and cause damage. Using the force of their opponents attack a Wolvine would grip the attacker and wait for them to pull back causing them to cut them self using their constant loss of blood against them. Damage: normal Taijutsu plus bleeding damage. Requirements: 25 taijutsu, DB 18 Training Days: 3
Wolvine soul thrasher Description: The user digs into the ground and from his chest emerges a ghost like entity of a wolf that swarms around the opponent shredding them on the outside slicing them apart. Only it is all in their mind Damage: Mhp: 43-59 Requirments: Genjutsu: 43 Training Days: 8
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Posted: Thu Nov 08, 2007 7:46 pm
Clan Name: Isamu
Owner: cheerios18 Village: A handful live in Iwagakure. There is a off branch in Otogakure. The majority are nomads and travel around. Appearance: Most members have blue hair, but some of them have hair that changes color. They are a fairly tall group of people with most of them being around 6 feet for the men and 5'10 for the women. Symbol: A spiral that curves into an eye in the center. Element: Wind/ Lightning
History: The Isamu clan has been around for many years. Before, they were a nomadic people, traveling from land to land. Occasionally they would have to head into a village to get supplies and such. After time, they learned to change their eye color to better fit in with the local people. While this change is mostly asthetic, some of the more talented members are able to develop powerful Doujutsu. The eye color can even affect their biology and increase heart rate, strength, etc. Often the members get the ability to change other things like hair color too. While most of the members don't care for anyone outside of their clan. Some have moved to stable villages to defend the public. Many of the clan members look down upon the people that leave, but they are still accepted by the clan leader. There are three different sections of eyes that can be used for combat. Only one can be activated at a time.
In Game Stats: Disguise +2 per 5 levels, Diplomacy +1 per 5 levels, Seduction + 1 per 5 levels.
Crimson Eyes of Fury. Dark Red eyes that seem to glow with anger. Requirements: Isamu clan member Training: 5 days In game Stats: +2 Str every 5 levels and Level 1 - 10: -2 Int per 5 levels Level 11 - 20: -1 Int per 5 levels Level 21+: No Int penalty.
Blue Eyes of the Hurricane. The Isamu member's eyes turn a light blue and seem to swirl about. The member attracts wind about them gently. This isn't noticeable but if it was raining the rain seems to avoid hitting them. Thus in rain, the member doesn't get wet. Requirements: Isamu Clan member. Level 10. Training: 2 weeks in a windy area. In Game Stats: Dodge Bonus +4 when dodging small ranged weapons eg. kozuka, shuriken, etc.
Golden Eyes of the Hero: Yellow eyes that glow brightly. When activated these create a sense of warmth to the people around them. These can only be activated in an extremely dangerous situation where defending others is necessary. The Isamu clan member gets into a state where they can use their most powerful Jutsu. Requirements: Isamu Clan Member. Level 25. Dangerous Situation. Friends. Training: None, appears instantly in a very dangerous battle. In Game Stats: CP + 10 per 3 levels.
Jutsu List: (I don't know any japanese and I can't find a phrase translator, so I'll just write them in English for now. You can translate them or point me to a phrase translator, that'd be great)
Crimson Eyes of fury: Rage The Isamu member's eyes turn a dark red. Looking into the eyes of the Isamu member will cause you to get very angry and think irrationally. The longer you look into their eyes, the greater the effect. After long enough and if the user is powerful enough, the victim won't be able to concentrate enough to do any jutsu. Rank: C Cp cost: 20 + 5 per post. Damage: None. Special: After level/5 failed Will Saves the target cannot use jutsu until he breaks the Will Save. -1 Int temporarily per turn under genjutsu. Requirements: Genjutsu 15
Blue Eyes of the Hurricane: Tempest Using their eyes the member can focus wind in the area around them. They can change the strength of the wind to a concentrated beam or a large gust. Concentrated beam is much more powerful but hard to aim. Rank: B Requirements: Chakra Control 30 for gust, 40 for beam. CP: 70 for gust, 90 for beam Damage: 80-100 for gust, 85-140 for beam. Training: 15 days
Golden Eyes of the Hero: Indomitable The Isamu Clan member is filled with the courage and ability to defend his comrades. The member gets a yellow glow around their entire body. With the glow, they get increased defense. However this uses up a lot of chakra and the member can't keep it up very long, even with the eyes of the hero. Rank: A CP: 80 + 20 per turn Dmg: N/A Requirements: Golden Eyes of the hero. Training: None, acquired instantly when The Eyes of the Hero are first used. Special: Increases HP by 10%
Golden Eyes of the Hero: Eclipse User puts hands together to make a triangle shape. From there, a blinding flash of light shoots out, blinding everyone in the area. Only the user is unaffected due to his eyes. If the opponents know it's coming, they can cover their eyes to lessen the effect. Cp: 115 Dmg: N/A Requirements: Golden Eyes of the Hero Training: None, acquired instantly when The Eyes of the Hero are first used. Special: First round: Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls. Next 10 rounds: Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
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Posted: Sat Nov 10, 2007 7:22 am
Description of Limit:Their LIMIT allows them to manipulate blood in any shape or form in any shape or form this consists of armor weapons etc... History:
This clan walked the Earth since the creation of ninjutsu people saw them as devils due their power to manipulate blood when the limit is released.This unfortunately caused people to actually think of them as minions of the devil brutally beating them and driving them away from civilization. For 600 years they stood in hiding to afraid to release their powerful limits .
They began to get infuriated with humanity this caused them to rebel against any human not of their blood abducting and torturing them. People started to get angry this caused conflicts between the Mokushi and people. It ended up in a bloody war which was good on the Mokushi's. They stomped past force fields with their never ending supply of blood weapons. They savagely attacked anyone stupid enough to look one of them in the eye. People banded together pushing back the Mokushi forces lowering down the clans population to 300 hundred. Their bloodline limit wasn't helping the population crisis either. Many of the clan thought it was more effective to use there own blood in battles instead of blood from their opponents or blood that just happened to be around the area. The clan was near extinction and when the go-ryu masters were released the clan was nearly at the stage of extinction only 4 members remained the son of the head of the clan Itazuki and his brothers and sisters .
In game Stats:
5+ Dex every 5 levels 3+ Chakra 3+ Strength every 3 levels Every use of the bloodline reduces your max HP by 10% (multiply your max HP by .90 and that is your new hp)
Jutsu List:
Jutsu Name:Espada De Sangre Description of Jutsu:this basically forms a crystal like blade of blood that can be used in battle Rank: D Cp Cost:25 + 5 per turn this jutsu is left in use Damage:Increase base taijutu damage from 1-6 to 8-13 Requirements:Must be at level 3 or higher, member of this clan Training:3 days Special:Your taijutsu damage will be raised as long as this jutsu is in effect.
Jutsu Name razz resa De Espada De Sangre Description of Jutsu:This is in conjunction with Espada De Sangre basically the summoning of 2 or more blades this can be used as a crushing like attack similar to Gaara's desert funeral or anything else you can imagine can be done with multiple blades. Rank: C Cp Cost: 20 CP per blade created Damage:Each blade does the same damage as one individual blade Requirements: member of clan, Chakra Control 30+ Training:8 days
Jutsu Name:La Sangre Se Arruga Description of Jutsu:The Jutsu is based on crushing the victim in hardened blood by cupping the users hands together and pushing them together flat until they are crushed Rank: B Cp Cost:60 CP Damage: 50-80 HP Requirements:Chakra Control 40+, member of clan Training:12 day
Jutsu Name:Lluvia De Sangre Description of Jutsu:A simple drizzle of hard blood Rank=C Cp Cost:3 Damage:2 Requirements:Small ammount of blood nearby Training:1 day Special: N/A
Jutsu Name:Sacrificio De Sangre Description of Jutsu:This is a sacrificial jutsu that Explodes the user with blood spikes killing anyone within 80 yards most commonly used as a war method the jutsu has been a secret to the clan for 100's of years fearing the jutsu would annihilate their clan. Rank: S Cp Cost: At least 100 CP Damage:200-250 CP Requirements:Member of clan, Chakra Control 80+, Level 30 or higher Training:30 days Special:User instantly dies after use.
Jutsu Name razz untos De Sangre Description of Jutsu:By plunging the users hands into the ground they clan release their blood in hard spikes for 50 feet in any direction. Rank: B Cp Cost:60 + 15 for each additonal spike Damage:30-50 per spike Requirements:Member of clan, Chakra Control 40+ Training:14 days Special:User can summon a base of 6 spikes and an additional spike for every 5 points in Chakra Control past the base of 40 required points.
Jutsu Name:Armadura Sangrienta Description of Jutsu:The user is covered by blood which hardens creating a thick armor of their choice around themselves and when I say their choice I mean what it looks like Rank = A Cp Cost:85 for shell armor + 10 per turn held, 100 for attacking varioations + 15 per turn held. Damage:N/A for shell armor, 20-30 + chakra mod Requirements:Member of clan, Chakra Control 60+ Training:10 days Special: -Shell armor can take damage up to 20% of users Max HP in one hit meaning that if they don't do that much damage at once, the armor won't break. If they do more than 20% of users Max HP, the armor breaks. A critical hit (rolling a 20) will instantly break the armor as well. -While in Attacking shell format, all taijutsu will automatically be countered with spikes from the armor. To see if the attacker is hit, simply compare their attack DC to this jutsu original Ninjutsu DC. -In either format, the user cannot attack while they are in the armor.
Owner:Itazuki Mokushi
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Posted: Thu Dec 06, 2007 5:31 pm
Clan Name: Odoriko Clan
Village: Ame and Taki ((You better have a good back story if you want your nin to start anywhere else.))
Open to: Anyone, but please ask me first.
Description of Limit: This clan uses ancient dances to preform support & non-lethal jutsu's that effect a large range often.
History: This clan was founded before time was time, OK so its not that old, but it has enough history to be considered one of the more well known clans. the thing that makes this clan so mysterious is there is no information on their taijutsu, ninjutsu, or genjutsu. There is plenty of information on clan leaders, family trees, and such information. They are most well known in the lands of Amegakure and Takigakure, where the center peace of history leads.
Life for the Odoriko has been flowers and butterflies, not having very many enemies. Their have been several disappearances of the greater nin, often people suspect they where taken for interrogation of their jutsus, but the fact no others have been reported out side of the Odoriko clan to be able to do said jutsus it is thought that no one has been successful in interrogation. However, the entire clan has been known to have almost no physical strength relying on being in a group to be successful.
Taijutsu form : Juubun Odori ((Perfect dance))
In game Stats:
Members of the Odoriko clan get an additional +5 when using Defensive combat.
+2 doge Levels 1-5 +4 doge level 6-20 +6 doge level 21-35 +8 doge level 36-50 +10 doge level 51+
+1 Perform (dance) per 5 levels
Can not distribute more then 20 points into strength
Jutsu List:
Jutsu Name: Oujou Odori ((Death dance))
Description of Jutsu: The Odoriko combines their chakra with dance steps. The user moves their body in a alluring mysterious way. As the target watches the first few steps of the dance they are caught in a trance unable to look away. As she dance continues the target starts to feel dizzy, and nausuas. Like time was passing by rapidly and sleep was setting in at a swift pace.
Cp Cost: 6 + 2 per post
Damage: 2 + chakra mod + charisma mod MHp per turn
Requirements: Odoriko clan member
Training:
Odoriko: 3 days Others: 7 days + they need a teacher
Special: Set amount of damage, not including other bonuses. Will save DC: 1/2 level + cha mod + 1 per 10 ranks in Dance
Owner:Night_wraith
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Jutsu Name: Jujutsu Mizo Odori ((Magic Drain Dance))
Description of Jutsu: The Odoriko combines their chakra with dance steps. The user moves their body in a alluring forceful, tango-like dance. The target is compelled to dance with the Odoriko. As soon as contact is made chakra starts to burn out, leaving the opponent an empty vessel. Although this process is not fast, it is not painful either, and in most cases the target dose not even realize that a jutsu is being used on them.
Cp Cost: 10cp per post. Regain 2/3 cp expended for each successful attack. Refer to Chakra Kyuuin no Jutsu
Damage: However much you choose to take.. again refer to Chakra Kyuuin no Jutsu.
Requirements: Odoriko clan member, Chakra Kyuuin no Jutsu
Training:
Odoriko: 3 days Others: 5 days + they need a teacher
Special: Set amount of drain, not including other bonuses. Will save DC: 1/2 level + 1/2 Seduction + 1 per 10 ranks in Dance Targets make a Sense motive check: +20 to thous of the same sex. User gains 2/3 of Cp drained.
Owner:Night_wraith
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Jutsu Name: Mumei Odori ((Nameless dance))
Description of Jutsu: Dancing in a very seductive manor the enemy ninja become so absorbed that they can no longer fight against the dancer though still defend themselves from other outside effects. The dancer themselves can then get close to the opponent and dance up against them being able to do a series of things while the opponent is distracted such as making a sneak attack or stealing equipment or just having plain fun.
Cp Cost: (should there be any?)
Damage: n/a
Requirements: Must be taught by a clan member. Charisma 16 (add any others you wish)
Training: 1 day to learn the dance and then 5 days practicing on a subject.
Special: Add +8 to your Sleight of Hand/attack roll/whatever Can ONLY be used of the opposite sex. +20 to the sense motive check if used on a person that does not prefer your gender. DC: 1/2 level + 1/2 Seduction + 1 per 10 ranks in Dance
Owner: William_Ruby and night_wraith
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Jutsu Name: Sleep dance ((Translation coming.))
Description of Jutsu: Dancing in a slow hypnotic dance, the Odiriko can lure an opponent into a frame of false security, as the dance continues, the Odoriko get closer until physical contact is made. At this point the Odoriko surge a small amount of chakra into the opponents body causing them to feel as if many days had passed with no sleep. Contact need only be made once for this jutsu to become active, the User can continue to touch the target causing him to remain in the slumbering straight.
Cp Cost: 20 ((More chakra can be used to make the will save harder))
Damage: n/a
Requirements: Must be taught by a clan member. Chakra control 15.
Training: Odoriko 4 Days Other 8 Days + they need and Odoriko teacher.
Special: Causes targets to fall asleep for 10 post, or until attacked.
1st roll: Sudection check Vs Sense motive check.
2nd: Target makes Wills save: DC 1/2 User's level + 1/2 CP expended + 1 per 10 ranks in Perform Dance.
Owner: Night_wraith
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Posted: Sat Dec 08, 2007 2:32 am
Clan Name: Rikki
Village: Kumogakure, Takigakure.
Description of Limit: Can hear sound from very high to very low frequencies. To be exact, 10Hz-80,000Hz. They have a partnership with bats, more specifically noctule bats (all bats of family Nyctalus). Also, their hearing is enhanced. Due to all the high-frequency and low-frequency sounds rolling around their ears are also more resistant to damage than normal human ears.
Element: All Rikki members have the primary Wind element although secondary elements may vary.
[For your reference, bat honorifics -
awesomely respected: -myur [includes chief, Yvix-myur and some heroes] respected: -kys " pronounced 'kis' [includes elders, other heroes] to someone above your rank: -urak to friends: none or -medet/-orl]
History: The Rikki clan originated in the turmoil of the Hidden Sound... then they got fed up and left. Back then, they only had the hearing ability and no contract with bats so they were only considered a minor clan and only a few hunter-nins were sent after them (because the Sound was retarded like that). Most of them were killed but a few, some children, some geniuses and some crotchety old folk that no one really cared about anyway survived and fled to one of the random civilian villages (called Kamiya) in Fire Country to rebuild their clan.
One day, around 5 to 10 years later Kamiya had a bat infestation problem. The bats in question were greater noctules. For the purposes of this RP we shall say that greater noctules were pretty much the highest-ranking bats in the Nyctalus family and that the Nyctalus family was the highest-ranking family amonst the microbats, making the greater noctules effectively the bosses of all microbats.
Anyway the bats were having a wonderful old time screwing everyone's lives up (at 10am, no less!) when they suddenly, stupidly entered the household of the Rikki clan, who had been keeping their clan abilities a huge secret because they still weren't strong enough and didn't want the Sound finding out about them. A bat, Yvix-myur [male and his name is Yvix without honorifics], who was incredibly flighty and loved to wheel around screeching havoc and watching the humans scream, accidentally (or not?) burst inside the bathroom when the current female heir, Rikki Ayura-sama, had been taking a bath.
Not a good move...
Ayura-sama, even at 15, was famous for her fiery temper. Before Yvix-myur had any time to react (or gawk...) she'd wrapped herself with a towel and had grabbed him. Yvix-myur was not a particularly large bat, only about 10cm or so including the tail and she snagged him easily.
However, Yvix-myur was a son of the chief, albeit a not-so-important son but whatever, and his life was highly important. When Yvix-myur started screaming all bat activity ceased and it became deathly quiet. The bats started swarming about shooting high-pitched messages to each other and getting ready to retrieve their prince.
Meanwhile, a cousin on the far side of the Rikki clan, Rikki Kuroshi-sama, was sleeping. He had managed to ignore the ruckus so far, but the bats' frantic cries were just too much. Being a member of the Rikki clan, he could hear every. Single. one. Of them. and it pissed him off to no end. He also reportedly had a crush of Ayura-sama (but of course, with legends passed down over the generations you can't be sure). Anyway, he woke up, grumbling and stalked towards the source of the noise and came upon the scene of his fellow clan members launching jutsus at the bats attacking Ayura-sama.
Kuroshi-sama then reportedly yelled, "SHUT THE ******** UP!" and everyone shut the ******** up. Except for Yvix-myur of course.
Then the chief, Yvix-myur's father, El'su-myur arrived, having been drawn from his sleep because of the bats' chattering and Kuroshi-sama's aforementioned words.
And the Rikki household collapsed, exposing the turmoil, jutsu damage, bats and Ayura-sama clad in nothing but a towel to the general public, who had developed a growing curiosity to just what was happening in there. These two incidents are unrelated by the way.
Ayura-sama screamed and turned red and Yvix-myur, the little b*****d, immediately started telling tales about Ayura-sama and the rest of the Rikkis to his daddy. El'su-myur, however, told him something to the gist of 'shut the ******** up'. And Yvix-myur did.
The elder of the Rikki clan, Mamiko-sama, wearily appeared and faced El'su-myur stonily. El'su-myur, a large bat of about 4m in length, without counting the tail, and 9.5m in wingspan (this is the Naruto world...), did not say anything for a while. He then asked who had shouted 'shut the ******** up' just now and everyone looked at Kuroshi-sama, who blushed a little.
El'su-myur then flew over and bowed to Kuroshi-sama and everyone went silent.... again.
The bats were speechless! This was their chief! Bowing to a human, bounding himself to Kuchiyose-servitude! And to a boy no less, not a super-duper genius like the legendary Uchiha Itachi... yes, even the bats had heard about him.
"I apologize," El'su-myur said, "for what my subordinates have done to this village and especially to your princess. You seem like a moderately-skilled ninja clan and I have decided that you are worthy of our services. Yvix!" he then barked to him. "Bow to that girl!"
Yvix-myur was speechless and loudly refused and El'su-myur glared at him. Yvix-myur, who had by then been released, sulkily did so.
Eventually, to stop this story because it's so damned long already, Yvix-myur, El'su-myur, Kuroshi-sama and Ayura-sama were wholly responsible for phase two of the clan's abilities. The bats eventually warmed up to the Rikkis and taught them how to speak Bat. Each child is assigned a bat partner (like the Inuzukas) and a marking is tattooed on their face according to which family the bat belongs to.
Also, this is wholly unrelated and no one should really care about this, but they were kicked out of Kamiya after the whole Yvix and co. business. They then settled in Kumogakure.
Of course, most of the family perished in the avalanche. The most infamous Rikki, however, still lives on, as the head of the shadowy Fifth Dawn group. And there are rumours of a madwoman Rikki who is bent on hunting him down...
Other: The Rikki operated under the guise of a herb practitioner family during their Kamiya days and still do, but don't keep their ninja skills a secret anymore. Therefore some of their more experienced members (or those with pushy mothers...) will have experience with alternative healing.
Also, each Rikki member at Genin rank or above possesses a high-frequency whistle that will be blown if the user needs help. The sound produced is unique to each clan member, enabling other members to tell who it is that needs trouble. The sound produced has a maximum 5km range. It depends on dice roll. 1 = failure, 2 = 300m, 3 = 750m, 4 = 1000m and so on, adding 250m for each number higher.
Because Rikkis can echolocate some choose to blindfold themselves to avoid falling for genjutsu.
Present day: The Rikkis reside in Konoha or Ame or wherever. They have a reputation for having the kind of behaviour exhibited by Kuroshi, El'su and Yvix above. As stated above, the Rikki clan now only consists of one, and possibly another person.
In Game Stats: Double Listen Ability to echolocate
Jutsu:
Ayatsurigoe Not a jutsu but more of a attribute amongst Rikki. They have a gift towards voice manipulation. It can be used in Henge to further enhance the bluff, or they can perform ventriloquism to distract the enemy, or you know... they can entertain people with animal cries and stuff. Cp cost: 4 per post Requirements: Rikki clan Special: Disguise +2, Perform: Sing +3
Echolocation Rikki clan members can echolocate (with the same principle as the Kanakirigoe using chakra to raise their voice) and thusly do not suffer from any sight-range reducing abilities. Or they can summon a bat partner and have them echolocate for them. Jutsus that do not affect them include but are not limited to: Meisei Gakure no Jutsu, Bunshin no Jutsu, Kasumi Jusha no Jutsu (Mist Servant Technique), Kokuangyo no Jutsu (Bringer-of-Darkness Technique), and other similiar jutsus relying on bluffing the eyesight. Cp cost: 4 + 1 per turn
Phase 1
Kanakirigoe no Jutsu Genin-rank, the Rikki member uses chakra to force their voice to either high or low extremes. It was originally only for high-pitched but eventually the low-pitched was added... they were just too lazy to change the name. They then shriek or bellow or whatever, causing damage to non-Rikki ears... including teammates... this is not well thought out, but it remains a basic jutsu nonetheless. Range for damage is 200m so if the Rikki is further ahead or behind, taking care of enemies it's fine for the teammates. Cp cost: 10 Damage: 10-20 + chk mod Requirements: Chakra Control 5, Rikki clan Training: 2 days Special: Balance -3 Treat Injury DC (when applicable): 35
Some Rikkis became medic-nins and used Kankirigoe no Jutsu to help with healing. That was way before Kamiya though.
Phase 2
Koumori Shotoppa All bats can utilize this technique. The bat flaps its wings and produces a small amount of wind in a quick burst. Similar to Zankuha. Cp cost: 10 Damage: 2-10 + chk mod Requirements: Be a bat, Chakra Control 5 Training: 4 days
Koumori Kage Bunshin The bat kage'bunshins itself to either a) form a protective barrier to allow its partner to escape or b) distract the opponent and attack it. Drawback is that the Rikkis cannot see or echolocate through this, but the bats can and they'll just tell their partner what's happening. Cp cost: 50 (5 per bunshin) Damage: N/A Requirements: Medium size. Training: 7 days Special: Full cover for partner.
Koumori Daitoppa A After executing Koumori Kage Bunshin, the bat heads towards the enemy in wedge formation, basically. The main purpose it to scare the enemy and separate them, making them pick-offable. Cp cost: None. Damage: N/A Requirements: Koumori Kage Bunshin Training: 1 day Special: Intimidate +5
Koumori Daitoppa B Level 7+ for the bat. The bat flaps its wings quickly to unleash a horrible hurricane. Well not so dramatic. But like... a large amount of wind. Cp cost: 50 Damage: 30-60 + chk mod Requirements: Chakra 15, Chakra Control 20 Special: With a Cp cost of 75 and a Chakra Control of 30 the jutsu damage is 30 - 120.
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kouri-chan_xx Vice Captain
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Posted: Wed Dec 19, 2007 2:25 pm
Clan Name: Zee Village: Iwagakure Original: Village of Current. (smaller village in grass country) Element Affinity: Lightning Description of Limit: The Zee clan is known as the "Thunder punch" clan. Their jutsu focused on connecting the body and chakra flow. Pushing their body’s to their physical limits, and chakra control to its peak, the users of these techniques can unleash taijutsu attacks with concentrated chakra, capable of dealing more damage than other tiajutsu clans. History: The Zee clan originated from a small village outside Kusagakure. They were the strongest members of the village, and in charge of its defense. The village, Current, was home to the entire clan, and many other clans, but most were not combat based. The small farming community didn't have much of an organized military because nothing there was worth raiding for...at least that’s what the villagers thought. In fact, The Zee clan and its counter part, the Tee clan were the only ones in the village that knew any combat based jutsu, though a few were able to use earth and water based jutsus, but these were only farming techniques.
The Zee clan was founded about 250 years ago, or 6 generations with the only member a young jounin named Zagato Zee. He was From kusa, but after only two S ranked missions, he knew his life could not be filled with killing. He soon gathered with a group of people heading south with plans of starting a new, peaceful village. Zagoto took his life's saving with him, and became a productive founding member of the village current, named after the river running through it with a steady current.
During the villages creation and there after, Zagoto was a popular protector of the village, and eventually, whenever a shady person or wild animal roamed into the village, He was the one called to rid them of it. He became a local hero, and eventually married and had two sons.
In the clans third generation, the son of Zagoto's first born, Zima, created the clans first Original jutsu. The Zee style Chakra tiajutsu was only the first of many spectacular jutsus that would form the clans chakra tiajutsu image. However, this was not the beginning of the clans lightning affinity, which began with Zagoto.
Zagart Zee, Zanza's father, was the head of the clan at the time pf the villages destruction. Current was attacked, and Zanza was the only known survivor of not only the clan, but the entire attack. He is now the leading, and only member of the clan. He has a long term goal of resorting his clan, but even further, he wants to live up to his fathers, and the legionary Zagoto's glory, and defend his village until the day he dies, just as his father, and every other head of the clan had done before him.
Other: Members born of the Zee clan traditionally have a first name starting with the letter Z. In game Stats: +2 strength, +1 chakra control per 10 levels, -3 Wisdom at level 20, -2 at level 30, -1 at level 40 Owner: Reclaimer9213 Jutsu List:
Jutsu Name: Zee Style, Chakra Tia-jutsu Description of Jutsu: This jutsu combines the users chakra with each tiajutsu strike from one of the four limbs of the body. By channeling chakra to their arms and legs, the user can add a little spark to their attack. The Zee clans skin cells act like tiny generators. The chakra flows through each cell and is conducted from chakra into electrical energy. When the user attacks a target, the current of electricity is then sent through the targets skin, shocking them. Rank: C rank Cp Cost: -40 to charge the body, -12 for each following attack Damage: 2-10 + Strength mod + 1/2 Chakra mod Requirements: Zee Clan, Chakra Control +10, Strength +25 Training: 3 days, Constant training after initial learning Special: Zee clan only due to special need for high resistance skin
Jutsu Name: Zee Style, Defensive Electrical Field Description of Jutsu: The user stores a massive amount of chakra into metal " Capacitor " gauntlets on each hand. The chakra is released toward the ground. Then it follows a three foot wide spherical path around the user at lightning speeds before finally being grounded by the second gauntlet. This acts as a barrier against any physical attack not strong enough to break the shield. Rank: B rank Cp Cost: -50cp to activate and store enough chakra in the capacitors, -10cp to hold the shield in place each turn Damage: 40-70 + Chakra control Requirements: Zee clan, Metal " Capacitor " Gauntlets, Chakra control +50 Training: 12 days Special: Option #1. If the user is using Metal "Capacitor" Gauntlets, One of His/Her hands must remain in contact with the ground at all times or the shield will break. Option #2. The user may exchange the Metal "Capacitor" Gauntlets for Metal " Capacitor " Boots if His/Her Chakra control is +75 or higher. The user must perform a concentration check after each successful hit (jutsu hit) connects with them. If their concentration check matches or beats the attackers Ninjutsu check, they can keep the shield up. All physical attacks whose DC is less than the Ninjutsu DC of this attack will be blocked. Any that is equal to or over the Ninjutsu DC of this shield will break it. If it is broken, the shield cannot be reformed for at least 2 of the users following turns but the attacker still receives damage for that turn.
Jutsu Name: Zee Style, High Voltage Chakra Cage Description of Jutsu: The user builds voltage into the enemies body. This causes a noticeable change to them such as feeling a tingle in their body and their hair may stand up. The user then surounds them in an electric current the same way they did when useing " Zee Style, Defensive Electrical Field ". Once they are surounded, the target can't leave the " Chakra Cage " with out receiveing a fatal shock. The higher the users chakra control, the more voltage can be poured into the targets body, the more damage it will cause if the target moves out of the cage. Rank: B rank Cp Cost: -80cp to activate and store enough voltage in the target, -10cp to hold the cage in place each turn. (-25cp to replace the electrical current if broken_ Damage: 70 - 120 + Chakra control Requirements: Zee clan, Metal " Capacitor " Gauntlets, Chakra control +50 Training: 6 days Special: Option #1. If the user is using Metal "Capacitor" Gauntlets, One of His/Her hands must remain in contact with the ground at all times or the cage will break. Option #2. The user may exchange the Metal "Capacitor" Gauntlets for Metal " Capacitor " Boots if His/Her Chakra control is +70 or higher. The user must perform a concentration check after each successful hit (jutsu hit) connects with them. If their concentration check matches or beats the attackers Ninjutsu check, they can keep the cage up. If the jutsu is broken, the cage cannot be reformed for at least 2 of the users following turns but the user dose not need to store voltage into the targets body a second time. He only needs to create a new electrical current around them. This jutsu may be used in Conjunction with " Zee Style, Inclosed Lightning Chamber "
Jutsu Name: Zee Style, Inclosed Lightning Chamber Description of Jutsu: After the target was Inclosed in the " Zee Style, High Voltage Chakra Cage " the user can use this attack to atempt to give them an eairly shock. The user can use their chakra to fire Lightning bolts at the target on the inside of the cage. Though these bolts aren't ordinary lightning bolts. They are purely eletrical charge, free of insulators. They only have one purpose; to activate the voltage inside the targets body so it will produce the electrical shock that the cage would normaly produce. This is normaly only used if the user is running out of chakra and won't be able to hold up the cage for much longer, or if the target is too hostile and must be dealt with quickly. Rank: B Rank Cp Cost: -25cp per bolt plus normal " Zee Style, High Voltage Chakra Cage " chakra costs. Damage: 70 - 120 + Chakra control per Chakra Bolt Requirements: " Zee Style, High Voltage Chakra Cage " must be activated, Chakra control +70 Training: 11 days Special: This jutsu must be used in Conjunction with " Zee Style, High Voltage Chakra Cage "
Name: Zee Clan, Metal "Capacitor" Gauntlets Type: Ninjutsu or Melee Discription: Metal guantlets with built in elecrtrical capacitors. They can be used to store electrical energy for use in jutsus or in melee combat. However, they are not needed to transform chakra into electricity. The Zee clans skin cells are able to do that on their own. In-Game Stats: +2 Strength, -1 Dexterity Damage: N/A Requirements: Zee Clan, Stregth +15 Special: Used in clan jutsu Owner: Zee clan
Name: Zee Clan, Metal " Capacitor " Boots Type: Ninjutsu or Melee Discription: Metal boots with built in elecrtrical capacitors. They can be used to store electrical energy for use in jutsus or in melee combat. However, they are not needed to transform chakra into electricity. The Zee clans skin cells are able to do that on their own. In-Game Stats: +4 Strength, -2 Dexterity Damage: N/A Requirements: Zee Clan, Stregth +25 Special: Used in clan jutsu Owner: Zee clan
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Posted: Sun Jan 06, 2008 6:32 pm
Clan Name: Aurum (Gold) Village: Iwagakure,Otogakure, and any other master controlled village (This and Otagakure are the ones who broke off of the main household) Leader: Cronos Aurum
History: The Aurum clan is one of the oldest clans in Iwagakure. The original clan leader was loved by all the people in Iwagakure. He was later assassinated by a member of the sound village. The Aurum learned of this and attacked the sound village and killed many of the sound. Any survivors where trapped in one of the clan jutsus which is now a forbidden. After this the clan elders order all of the clans members charka to be sealed so that they could die out because of the sin they did. The clan slowly after this started to die out. So the grandson of the ex leader took the Aurum clan over. The clan started to prosper once more but everything went wrong. When the Earth Master attacked Iwagakure all of the Aurum clan where killed expect for the son of the new leader the ere to the Aurum clan Cronos Aurum. He is now an academy student and is now trying to get stronger so he can rebuild his clan. After Cronos found out his dad was still living his dad told him that the only other Aurum who where left broke off of the main household and are living in the sound village or joined the masters.
Symbol: A gold sun craved in pure opal stone. There still one giant one in the main courtyard of the main household. Specialty: Taijutsu Fighting style: Kurisutoru Genkotusu (Crystal fist)
Distinguishing features All members are usually tan or dark skinned. The hair and eye color depends on the birthstone of the child. If the child birth stone was a ruby there hair and eye color would match that color along with there Charka color, and Charka crystals.
Description of limit:
Kurisutoru Genkotusu: The Aurum special taijustu uses the clans charka build up like a weapon, when they strike a foe with this all of the built up charka is released and improves the force of there blows the body than re build on that until there next attack. The Kurisutoru Genkotusu because of the rebuilding of charka from its attacks it takes two attack rounds for each attack. Kurisutoru Genkotusu (1-6 +1.5* Str mod instead of the usual str mod) to the max damage.
Improved Kurisutoru Genkotusu deals 6-13+1.5 str to max 6 days of training and Taijustu of 30.
In game states +4Str +4 to taijustu every 10 levels +1 every 8 levels to damage and to base attack with the Kurisutoru Genkotusu. This bonus is only added to hand to hand of the Kurisutoru Genkotusu. This dose not add to any range taijustu. -5 Ninjutsu every 10 levels -2 Dex every 5 levels They have 1.5 times the normal amount of charka then normal person (rounded down)
Requirements: must have Earth affinity
Honor Bound : The Aurum have a code of conduct that they follow everyday and must uphold it or else bad things happen.
1) Not allowed to lie or trick. (So skills like bluff, slight of hand, and ext. can not be used.) 2) Can not sneak up or use sneak attacks on the foe. 3) Will wait for the foe to get ready to start to fight. Like if the foe is on the ground, the Aurum will wait for them to get up and continue the fight. 4) The Aurum do not run from a fight even if it means death. 5) Last an Aurum well not hide from some one unless it has to be done for a mission.
If an Aurum fails to do this, all of there charka is sealed and they get a –2 on all roll. Plus a –4 to all stats until they repent for what they did wrong. Clan members cannot escape this. It is impossible.
Justu Jutsu Name: Sutoraiku no Koshiwa (Strike of oaks) Description of Jutsu: This is the most basic form of Kurisutoru Genkotusu (Crystal fist) Taijutsu. They use a small bit of charka and a powerful striking method representing the strength of the oak in one blow. Then, after the attack is done, they take a defensive cross stance to increase their reflexes. Rank:E Cp Cost: 10 Cp Damage: Taijustu damage Requirements: Aurum clan Taijutsu, Chakra Control 10+ Training: 2 days Special: a temporally +2 DB do to there stance for next turn only
Jutsu Name: Ketteiteki tsuppori (Final strike) Description of Jutsu: This jutsu always follows one the Aurum clan’s combo chains. It’s a powerful strike in a trust motion to get full momentum. It’s meant to be a finishing blow. Rank D Cp Cost: 0 Damage: Taijustu damage *1.5 Requirements: Aurum clan Training: 8 days Taijutsu ranking 20 Special: must be after a combo chain so any other Aurum special Taijutsu utsu
Justu Name: Ketteiteki Dageki (Decisive Blow) Description of Justu:This is a extremely advance Taijustu taught to members of the Aurum clan who have mastered Kurisutoru Genkotusu (Crystal fist). This stance is meant to maximize the strength increases by using (Crystal Fist). Instead of letting the natural build up of charka to get used up normally when they (Crystal Fist) the user instead focus it to the center of there palms or feet when they strike a opponent. Because the charka is focused to one area when the attack is landed the opponent is hit with more force than usual. Rank:B Cp Cost:None Damage: None Requirements:Aurum Clan 50 Taijustu, needs to have Improved Kurisutoru Genkotusu (Crystal fist) Training:3 days Special:All Taijustu attacks the user uses in the stance take one extra attack round to use . The users gets a -4(1-10),-3(11-20),-2(21-30),-1(31-40),0(41-60) to attack rolls. The users deals double damage with all Taijustu attacks well in this stance. Because the immense strain this puts on the body the user takes ¼ of the damage that the dealt with their attacks.
Name: Sutiraiku no yanagi (Strike of willows) Description of Jutsu: This is one of the main fighting style of the Aurum. This is meant to block your foes attacks so you get you attack though. The user attacks like a willow in the wind blocking the foes attacks as they attack with a medium power-striking blow. This is meant to represent the flexibility of the willow. Rank:C Cp Cost: 0 Damage: Taijustu damage 1/2 + half Dex mod Requirements: Aurum clans , 25 Dex, 25 str Training: 5 days Special: The user gets roll a tumble check plus there base Atk and if they win the attack is blocked . If blocked a counter attack is made with a Ketteiteki tsuppori
utsu Name: Sutirauku no Aragane (Strike of ore) Description of Jutsu: . The users must use there birth stone as a catalyst for this attack to work. The birth stone reacts to the charka and wraps around the arms increasing the force of blows from the Kurisutoru Genkotusu Taijustu Rank:B Cp Cost: 40 base and 5 CP per round Damage: 0 Requirements: Aurum clan 40 Taijutsu, Improved Kurisutoru Genkotusu (Crystal Fist), Chakra Control 30 Training: 10 days Special: +10 to damage and to -5 attack roll with the Kurisutoru Genkotusu. Jutsu Name: Kurisutoru tsuppori (Crystal strike) Description of Jutsu: This move is used to damage those with heavy armor or shielding on. The user concentrate some earth charka in to there hand and does the same trust motion as Ketteiteki tsuppori (Final strike). The charka around the arm starts to swirl super fast almost like a drill. When it hit the foe it is like a spear thrust. Rank:B Cp Cost: 80 Damage: Taijustu damage+ half charka mod+half str mod Requirements: Aurum clan, 40 Taijutsu, 40 Chakra, 50 Chakra Control Training: 10 days Special: Deal double damage to Shield justu , this stacks with a crit so the damage would be Quadruple damage
Jutsu Name: Kurisutaru heki (Crystal burst) Description of Jutsu: This is one of the only Ninjutsu in the whole Aurum clan jutsu set. It is centered on concentrating your charka to one spot and builds up that power and releases it in one burst. This attack on actvated after you make contact with someone. Rank:B Cp Cost:60+2 cumulative per 2 round held Damage: 60-175(plus 1 per 2 round held ) Requirements: Aurum clan Chakra Control 40 Training: 8 days Special: DC 15 concentration each round. (The added number to the Kurisutoru Genkotusu gets added to the damage )
Jutsu Name: Shunkashuutoue shimekiri (summers end) Description of Jutsu: This is one of the most difficult Aurum Taijutsu. It’s a part of a pair. This is the 1st part. The user focuses his charka in both hands and begins to strike the foe into the air and slams them into the ground. This is to represent the fall of the leaves in a tree at the end of summer. Rank: A Cp Cost: 80 per hit (So if you hit twice 160 CP) Damage: Taijustu damage * 2.5 Requirements: Aurum clan,Taijutsu 50, Chakra 40 Training: 10
Jutsu Name: Shimekrino Aki (End of Autumn) Description of Jutsu: This is the most powerful jutsu the Aurum know. As the foe falls from the Shunkashuutoue himekiri (summers end) the foe gets hit by this trust move. The user focuses the rest of there charka and strikes them in the middle of the chest hoping to stop their heart with the impulses of energy. (This attack dose not stop the heart but if the foe die from this it well be from there heart stopping ) Rank:S Cp Cost: 80+ rest of charka Damage: Taijustu damage*3+ half chakra mod + half str mod + 2 per 10 CP past the base to the max damage. Requirements: Aurum clan 60 Taijustu, 60 STR ,must know Shunkashuutoue shimekiri (summers end) Training: 15 Owner:Citrus Samurai
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