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[Zenith] The Grand Finale - The Climb is On!

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Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
PostPosted: Sat Jul 28, 2018 12:05 pm


The players were left in the waiting room to 'relax and recover' for an amount of time that was difficult to track with the lack of a clock, or even a window in its absence. Some might start to wonder if they'd been forgotten-- if the oddities about the course were intentional to the point where they'd now been left behind to rot. Others would start to become irritated, provided they weren't already.

Before the atmosphere in the room had the opportunity to become any more uneasy, the door swung open slowly. It remained ajar behind the woman who strode in. "If you'll all be so kind as to follow me... We're ready for you." Her tone suggested that the 'invitation' was not optional. Each of the remaining contestants was expected to follow after her and, should they chose otherwise, they would be dealt with by the two 'goons' hovering just outside the door in the hall.

The contestants were lead into the hall where they continued as a group, lead forward by the woman with pink and purple-tipped hair with the rear brought up by her two associates? Companions? Whatever one might consider the two in black trimmed in yellow and blue respectively... Their looming presence made everything seem all the more uncomfortable? Dramatic? Dangerous?

Little time for thought on any of those matters would be given as they stepped out of the dim hall into a wash of bright spot-lights to the sound of cheers. There was no actual crowd, but the soundboard had been programmed to give a decent enough approximation, and the course laid out before them was no less a sight to behold.

"Welcome to the Grand Finale."
PostPosted: Sat Jul 28, 2018 12:06 pm


Zenith Leaderboard




1. Stardust LaPuega [x] [Eliminated]

1. Maybelle Grace [x] [Fin]

[Carryover: Strick, you may still choose to re-roll any ONE roll-- Good or bad, you're stuck with whatever the second roll winds up being, so it's up to you.

Medi, you may also choose to re-roll any ONE roll-- Good or bad, you're stuck with whatever the second roll winds up being, so it's up to you.]

2. Tristan Graves [x] [Fin]

[Carryover: You may still choose to re-roll any ONE roll-- Good or bad, you're stuck with whatever the second roll winds up being, so it's up to you]

3. Giovanni Pyrino [x]

[You may add +1 to any ONE roll that your modifier does not already grant you a +1 to if you roll 3 or less.]

4. Shane Tanzer [x] [Fin - Eliminated]

[You may add +1 to any ONE roll that your modifier does not already grant you a +1 to of you roll a 2 or less.]

5. James Helios [x] [Fin - Eliminated]

[You may add +1 to any ONE roll that your modifier does not already grant you a +1 to if you roll a 1.]


Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
PostPosted: Sat Jul 28, 2018 12:23 pm


Grand Finale : The Climb


The Climb - Tight Spaces

The whole point of this round is to make it to the peak where the grand prize awaits, and it starts with The Climb... More specifically, Tight Spaces. The wall ahead has a crack running up along it and it's your task to slide into the crevice and climb to the top. There's the occasional grip or notch along the way, but for the most part you're going to have to rely on your strength to support you as your shimmy your way to the top.

If your modifier is agility: +1 to your roll.

  • 1 - Quote Skye.
  • 2 - Quote Skye.
  • 3 - Midway up you loose your grip and you start to slip. -1 to next roll due to the extra effort it took to haul yourself back up, provided you catch yourself. If you choose to fall, quote Skye.
  • 4 - Midway up you loose your grip and you start to slip. -1 to next roll due to the extra effort it took to haul yourself back up.
  • 5 - By Jove, I think you've got this.
  • 6 - Flawless ascent.




The Climb - Peg Wall

As if you haven't yet put yourself through enough, now you're going to feel the burn. There are three pegs in the wall ahead of you (five, for a tandem run). The pegs appear to be the right size to fit in the holes lined up along the wall. Your goal in this part of the climb is to move the pegs one at a time until you've reached the next level.

If your modifier is strength: +1 to your roll.

  • 1 - Quote Skye.
  • 2 - Quote Skye.
  • 3 - You've lost one of your pegs. There is no getting it back, so now you're relying on arm strength alone. - 1 to your next roll to compensate for tired arms. If you choose to fall with it, quote Skye.
  • 4 - You've lost one of your pegs. There is no getting it back, so now you're relying on arm strength alone. - 1 to your next roll to compensate for tired arms.
  • 5 - Not perfect, but you made it. The spare peg makes for a decent foot rest.
  • 6 - Flawless ascent.




Bungee Plateau

Take a moment to catch you breath. Got it? Good. There's no climb here, which might be a relief for some, but the reality of it is that things are just now starting to get dangerous. There are two platforms suspended between four bungee cables apiece. It's a four foot jump between each platform and the base and none of this really seems safe. The platforms, about five feet long and three wide, spring and sway the moment any weight at all is added to them and if you're not careful you'll be bucked off to whatever waits below.


If your modifier is agility: +1 to your roll as you've got a little better balance.
If your modifier is strength: +1 to your roll as you've got better chance of holding on.

  • 1 - Quote Skye.
  • 2 - Quote Skye.
  • 3 - You hit the first platform too hard and it bucks like a bronco trying to toss you hard. Somehow you hold on. (Unless you don't want to, in which case quote Skye.)
  • 4 - You hit the second platform too hard and it bucks like a bronco trying to toss you hard. Somehow you hold on. (Unless you don't want to, in which case quote Skye.)
  • 5 - Slow and steady wins the race. You managed to swing at just the right times, keeping your balance from platform to platform, and yet you still don't feel as confident as you should....
  • 6 - Flawless progression.




The Climb - Ascension

Your legs are wobbling, but you finally have them under you again. Now it's time to strap on your harness (for safety) and race against the clock towards the Ascension. Fifteen feet wide and fifty feet high, this wall is littered with hand and foot holds of various shapes and sizes. It is your task to climb to the top. What's the catch, you ask? At various intervals the holds will begin to fall from the wall. Can you reach Zenith before it's too late?


If your modifier is agility: Good luck! You're going to need it.
If your modifier is strength: Good luck! You're going to need it.

  • 1 - Quote Skye.
  • 2 - Quote Skye.
  • 3 - Quote Skye.
  • 4 - About halfway up you lose your grip as the hand-hold you grabbed becomes de-magnetized and falls. You start to slide, but you manage to catch yourself. Keep climbing. (generate a number between 3-6 and continue your climb roll 1d4.... 1 = 3, 2 = 4, 3 = 5, 4 = 6)
  • 5 - About two third of the way up you lose your grip as the hand-hold you grabbed becomes de-magnetized and falls. You start to slide, but you manage to catch yourself. Keep climbing. (generate a number between 4-6 and continue your climb roll 1d4 1-2 = 4, 3 = 5, 4 = 6)
  • 6 - You've made it to the top! Hit the buzzer at the end and quote Skye.




OOC Information



Solo Run

  • Please title your thread: [Zenith - S] Grand Finale [Character's Name]

  • Roll 4d6. Each dice roll will correspond with a segment of the obstacle course. Please follow the prompts accordingly to write a solo about your character's progression through the course. You may roll all four dice at once OR you can roll and respond to each prompt in four different posts-- whichever is easier for you to write in the long run.

  • Your reactions must total 500 words in order to qualify as well as in order to be entered in the prize drawing for all contestants.



Tandem Run


  • Please title your thread: [Zenith - Semi-ORP] Grand Finale [Characters' Names]

  • Please note that if you select this option you are enrolling in a joint effort. You will be expected to work together to complete this course and your score may suffer as a result, or you may get extra points for teamwork.

  • Changing it up for this round. Both players must roll 1d6 per obstacle. The player who rolls the higher number has the option to proceed ahead OR they may drop their roll down to the lower roll to aide their partner.

  • Your reactions must total 500 words in order to qualify as well as in order to be entered in the prize drawing for all contestants.



No Matter What

This round is more about you, the writers, enjoying yourselves and a little bit less about the dice rolls. The dice rolls are only in place as a tool to aide you along this section of the course. BE CREATIVE.

If you DO NOT want to add bonuses to your rolls because you LIKE SUFFERING you don't have to. Just quote me.

Also, please DO NOT delete your posts. Thank you!
PostPosted: Sat Jul 28, 2018 6:25 pm


This round will END at 8pm EST on Wednesday, August 1, 2018.

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Reply
Past Events Archive

 
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