The Climb - Tight Spaces
The whole point of this round is to make it to the peak where the grand prize awaits, and it starts with The Climb... More specifically, Tight Spaces. The wall ahead has a crack running up along it and it's your task to slide into the crevice and climb to the top. There's the occasional grip or notch along the way, but for the most part you're going to have to rely on your strength to support you as your shimmy your way to the top.
If your modifier is agility: +1 to your roll.
The whole point of this round is to make it to the peak where the grand prize awaits, and it starts with The Climb... More specifically, Tight Spaces. The wall ahead has a crack running up along it and it's your task to slide into the crevice and climb to the top. There's the occasional grip or notch along the way, but for the most part you're going to have to rely on your strength to support you as your shimmy your way to the top.
If your modifier is agility: +1 to your roll.
- 1 - Quote Skye.
2 - Quote Skye.
3 - Midway up you loose your grip and you start to slip. -1 to next roll due to the extra effort it took to haul yourself back up, provided you catch yourself. If you choose to fall, quote Skye.
4 - Midway up you loose your grip and you start to slip. -1 to next roll due to the extra effort it took to haul yourself back up.
5 - By Jove, I think you've got this.
6 - Flawless ascent.
The Climb - Peg Wall
As if you haven't yet put yourself through enough, now you're going to feel the burn. There are three pegs in the wall ahead of you (five, for a tandem run). The pegs appear to be the right size to fit in the holes lined up along the wall. Your goal in this part of the climb is to move the pegs one at a time until you've reached the next level.
If your modifier is strength: +1 to your roll.
- 1 - Quote Skye.
2 - Quote Skye.
3 - You've lost one of your pegs. There is no getting it back, so now you're relying on arm strength alone. - 1 to your next roll to compensate for tired arms. If you choose to fall with it, quote Skye.
4 - You've lost one of your pegs. There is no getting it back, so now you're relying on arm strength alone. - 1 to your next roll to compensate for tired arms.
5 - Not perfect, but you made it. The spare peg makes for a decent foot rest.
6 - Flawless ascent.
Bungee Plateau
Take a moment to catch you breath. Got it? Good. There's no climb here, which might be a relief for some, but the reality of it is that things are just now starting to get dangerous. There are two platforms suspended between four bungee cables apiece. It's a four foot jump between each platform and the base and none of this really seems safe. The platforms, about five feet long and three wide, spring and sway the moment any weight at all is added to them and if you're not careful you'll be bucked off to whatever waits below.
If your modifier is agility: +1 to your roll as you've got a little better balance.
If your modifier is strength: +1 to your roll as you've got better chance of holding on.
- 1 - Quote Skye.
2 - Quote Skye.
3 - You hit the first platform too hard and it bucks like a bronco trying to toss you hard. Somehow you hold on. (Unless you don't want to, in which case quote Skye.)
4 - You hit the second platform too hard and it bucks like a bronco trying to toss you hard. Somehow you hold on. (Unless you don't want to, in which case quote Skye.)
5 - Slow and steady wins the race. You managed to swing at just the right times, keeping your balance from platform to platform, and yet you still don't feel as confident as you should....
6 - Flawless progression.
The Climb - Ascension
Your legs are wobbling, but you finally have them under you again. Now it's time to strap on your harness (for safety) and race against the clock towards the Ascension. Fifteen feet wide and fifty feet high, this wall is littered with hand and foot holds of various shapes and sizes. It is your task to climb to the top. What's the catch, you ask? At various intervals the holds will begin to fall from the wall. Can you reach Zenith before it's too late?
If your modifier is agility: Good luck! You're going to need it.
If your modifier is strength: Good luck! You're going to need it.
- 1 - Quote Skye.
2 - Quote Skye.
3 - Quote Skye.
4 - About halfway up you lose your grip as the hand-hold you grabbed becomes de-magnetized and falls. You start to slide, but you manage to catch yourself. Keep climbing. (generate a number between 3-6 and continue your climb)
5 - About two third of the way up you lose your grip as the hand-hold you grabbed becomes de-magnetized and falls. You start to slide, but you manage to catch yourself. Keep climbing. (generate a number between 4-6 and continue your climb)
6 - You've made it to the top! Hit the buzzer at the end and quote Skye.
skye starrfyre
hi hello i won really hard