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Posted: Sat Apr 02, 2016 8:52 pm
[Approved Civilian Quest Thread](I just made him 18 instead of 17 because I realized it suited him better for certain reasons like me being that age when I first made him as an OC. >_>; )Senshi: Sailor Ptolemaeus, Dark Mirror Senshi of Change (Pronounced 'toll-em-AY-us'. Ptolemaeus holds particular significance to me because of this character of the same name but who is better known as 'Ptolemy' for short.) Challenge: "What's the matter? Afraid of a little change?" ((Appearance of senshi uniform is currently being worked out with Whimsical Blue whose customs I won art from.))
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Posted: Sun Apr 03, 2016 7:21 am
Attacks:
Sailor Scout Attack: Change of Subject!
Description: Ptolemaeus flings out his hand as if casting a net over the area of focus. Colorful strings of light shoot forth from the mood rings on his fingers to create a vivid, luminous net meant to ambush a targeted magic attack.
If successful, the net will wrap about any visible aspects of the attack (depending on the form the targeted attack takes) or the attacker themselves. Then the threads of light making up the net melt into bright blue pools of light that cover the target (whether astral projection, magical projectile, or the attacker themselves) completely before fading out.
Effect: • Causes an attempted ally/enemy magic attack to continue without hindrance, but with its effects completely reversed • Can only affect magic attacks of the same power level of Sailor Ptolemaeus or lower
Use: • Can be used thrice per battle • Useless if used before another's magic attack, if used on a physical attack, or if used on its own due to its effects being dependent on another's magic
Range: • Net is flung to intercept a magical attack at three feet • Single target attack; affects one magic attack from one source at a time • Can only be used on a magic attack from an enemy or ally that is within range of hitting Ptolemaeus (even if he is not the intended target) • Can hit an unintended attack or person if the net is dodged by the original target, but only If it hits before it fades
Duration: • Net lasts 10 seconds before fading or before melting into a magic attack it comes into contact with; whichever comes first • If it manages to affect the magic attack it comes into contact with, its effect lasts as long as the duration of the affected attack
Specifics/OOC Notes: • The player of the attacker whose attack is affected can interpret the reversal of the attack and how it affects their magic as they see fit.
An example would be 'an attack that makes all Order Senshi happy'; the reversal of that attack could be something like 'makes all Order-aligned characters sad' OR the reversal could manifest itself as 'makes all Chaos-aligned characters happy' instead depending on what the player of the attacker decides.
Super Sailor Scout Attack: Change of Plans!
Description: Ptolemaeus flings out both hands as if casting nets over the area of focus. Colorful strings of light shoot forth from the mood rings on his fingers to create three vivid, luminous nets meant to ambush the targeted magic attacks.
If successful, the nets will wrap about any visible aspects of the attacks (depending on the form the targeted attacks take) or the attackers themselves. Then the threads of light making up the nets melt into pools of rainbow light that cover the targets (whether astral projections, magical projectiles, or the attackers themselves) completely before fading out.
Effect: • Causes the attempted ally/enemy magic attacks to continue without hindrance, but with its effects completely reversed • Can only affect magic attacks of the same power level of Super Sailor Ptolemaeus or lower
Use: • Can be used thrice per battle • Useless if used before another's magic attack, if used on a physical attack or if used on its own due to its effects being dependent on another's magic
Range: • Nets are flung to intercept magical attacks at three feet • Multi-target attack; affects up to three magic attacks from various sources at a time • Can only be used on magic attacks from an enemy or ally that is within range of hitting Ptolemaeus (even if he is not the intended target) • Can hit unintended attacks or people if the nets are dodged by the original targets, but only if they hit before they fade
Duration: • Nets last 20 seconds before fading or before melting into magic attacks they come into contact with; whichever comes first • If they manage to affect the magic attacks they come into contact with, their effects last as long as the durations of the affected attacks
Specifics/OOC Notes: • The players of the attackers whose attacks are affected can interpret the reversal of the attacks and how it affects their magic as they see fit.
An example would be 'an attack that makes all Order Senshi happy'; the reversal of that attack could be something like 'makes all Order-aligned characters sad' OR the reversal could manifest itself as 'makes all Chaos-aligned characters happy' instead depending on what the player of the attacker decides.
• Cosmetically, this super attack is different from the first in that there are three nets created rather than just one and that these nets are made up of strings of rainbow light rather than just strings of bright blue light.
• Attack-wise, this super attack is different from the first in that there are three targets possible in each attack, the duration of the nets' existence is longer, and that the power level of the affected attacks can be Super Senshi level or lower.
Eternal Sailor Attack: Change It Up!
Description: With his hands splayed, Ptolemaeus crosses his arms above his head and moves them down to his sides in a swift motion as if covering himself with a cloth. Colorful strings of light shoot forth from the mood rings on his fingers to create a vivid, luminous net meant to envelop him like a cocoon.
If successful, the net will wrap him completely. Then the threads of light making up the net melt into pools of rainbow light that cover him completely before fading out. When the light fades, Sailor Ptolemaeus will have an illusionary change in appearance.
Effect: • Creates an illusion that a part of Ptolemaeus has changed into something else such as a part of an animal or inanimate object
Use: • Can be used once per battle • Cannot allow Ptolemaeus to wear the illusions of other humans or parts of humans • Can only allow Ptolemaeus to build illusions upon the base form of his own body
Range: • Directly affects only Ptolemaeus through his illusionary appearance
Duration: • Lasts 45 seconds
Specifics/OOC Notes: • Ptolemaeus can wear the illusion of an animal or inanimate object so long as it builds off the base form of his own body like a costume might. His illusions can add on parts to his existing form, but not erase or remove any parts of it.
An example would be that he could not appear to change into a full tiger because a tiger would have smaller body proportions than his base form. However, he could appear as an anthropomorphic tiger. A bear is an example of an animal he would be able to wear the full illusion of because a bear would be larger than his base form.
• Illusions that extend past Ptolemaeus' base form are not tangible. If someone or something tries to touch it, they or it will appear to phase right through the illusion.
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Posted: Fri Apr 15, 2016 9:33 pm
Hello Kit~ Congrats on the DMC. However there are a few things I need to touch on and a huge favor I need to ask of you. First, the huge favor. Could you please remove the spoilers from the attacks so that the critters have an easier time when reviewing them in the future? I'm so sorry to ask but it just makes things simpler. Also, your main challenge that you want is too long however the secondary one will fit fine! You can use the main challenge if you want in rp though. ^-^ (Just FYI). Now then on to you're actual attacks. For your attacks I really need a range of feet as well. How far away from him can he cast? Are these attacks like one or two feet in front of him or are they more of an area of effect (circle or cone shaped) where he could cast in a say five foot radius with a height of five foot for example. I feel like this is kind of important towards his attack style, so that the players know what sort of net they're dealing with. I also have a question for clarification on his basic and super - if the attack is say someone about to punch him - does that cause the punch to . . . not hurt? Or change direction? I mean to be honest when I hear change of subject and it's related to a battle - I think someone changing who they're fighting. Not the attack itself changing what it does - if that makes sense? I mean I could see where attacks that are emotion/agility/luck/or health based could reverse but something like a punch . . . is a punch. It's like if it sounds like a duck, walks like a duck and looks like a duck; it is a duck. Basically, what I'm getting at is the attack does too much; which is what's causing my need for clarification as it's written. Is there one of these effects that you prefer these attacks to do over the other? Would you prefer it to affect the physical or the magical aspect? I feel like that would make it easier for you and those playing with you and allow both of you much more fun and ease of play. I don't mind if you choose magical and you want to let the player you're playing with decide what it actually changes about the magical attack. Or if you want to choose physical and figure out how it would affect them physically. Now then . . . for the Eternal. . . . Because you referenced the senshi of Mimicry and posted a link to her. I have read her attacks but I'm going to have to ask you to change this. Not only because of that; but because the attack itself is fairly over powered in nature as it is and I'm concerned with him changing himself. No attacks can be an actual changing of oneself; it would have to all be an illusion. Something that can be broken. Not to mention this would start to get into issues of what if he copied someone he knew as a civilian? Then his enemy could assume this is his civilian identity and could cause that person to be hurt or worse. Not to mention again like the other two attacks; this attack can do a lot. Because of this I feel like this attack is over powered and needs either more limitations such as only changing features. It could also toe-step other spheres besides mimicry; like skin-walkers; or doppelgangers; or any lore that involves changing of appearances, not to mention we have the senshi of Metamorphosis too that is already in play so you have to be mindful of her toes as well . . . Since he is the senshi of change, it would perhaps be more beneficial to stick to the current theme, he's been changing his targets attacks; so why couldn't he once again do a different change to the target maybe? If you need help or make changes please quote me to let me know to come back! I'm more than happy to help where I can if you need it!
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Posted: Sat Apr 16, 2016 12:45 am
Hello, LP! ^_^ Thanks for taking the time to look over and review this application! I apologize for the spoilers and lack of attack range and such; since this is my first character in ItnotM, I'm still trying to get a sense of how these things work, particularly in the way of attacks and battles (like how 10 seconds might be determined ICly or how exact measurement of distance might be). Thanks for helping me understand this better! Looking forward to seeing how it all comes together in actual roleplay. Also, with the spoilers, sorry about that! I put them because I thought it would make it easier on you guys, not harder. ^_^; Guess not, heh. Should be fixed, now! Same with the challenge. Regarding statistics like attack duration and range, I'm afraid I have absolutely no idea what might be too much or too little. 5 inches? 5 feet? Like I had thought 45 seconds was too short a time for an attack before finding out those were considered so long that attacks with that duration were only reserved for Eternal attacks. The only way I got any notion about the duration time was from asking a mod, but is there a guide anywhere that I missed that could tell you what might be a good range in distance for, say, regular senshi attacks vs. eternal senshi attacks? Because I have absolutely no clue where to start. Do you have any suggestions? Ahh, I can see what you mean about the attack being confusing. Honestly, I was willing to leave whatever happened up to the opponent, but you're right; that might be a confusing situation. Would it be okay if I had it only affect magical attacks, then, and not have any effect on physical ones? And yeah, just let the player decide what it does then. Regarding the Eternal attack, I'm sorry I didn't clarify, but by saying he only appears and sounds like whoever it is, I thought that made it obvious it was only an illusion. I had discussed this with a mod before and they had told me that he can't physically change, so I had already known about it needing to be an illusion. I guess I just didn't make it clear in the description. ^_^; Sorry about that. The possibility about his enemy assuming that was his civilian identity would have been something I would have imagined would make the rp more exciting as that is the type of confusing result of his ability that I had in mind when creating the attack. If it caused that person to be hurt, that would be Kit's fault and he would have to deal with that (unless it was someone he didn't care about or wanted to hurt, in which case it would be -that- person's problem, not his). But if that's considered a god-moding thing that wouldn't be fair to other players (if it means it would open the gates on innocent civilians being dragged into stuff they have no clue about or no intention of being a part of), then I can see why that wouldn't be allowed. Sorry; like I said, I've never done this before, so I'm still trying to get a sense of what would be considered over-powered and what wouldn't be. ^_^; I was told that Eternal attacks have to be different than super and normal senshi attacks which is why I didn't stick to the same ideas as the first two. Um, do you have any suggestions about what other Eternal attacks might work?
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Posted: Sat Apr 16, 2016 4:17 pm
So Apologies in advance Kit this post is going to get a little long. However, I'll do my best to keep things as simple as easy when I jump into explanations as I can. First though thank you for taking out the spoilers. Typically we ask for the forms to be altered as little as possible for readability proposes while spoilering in your journal if you wanted until you unlocked those attacks or like some other people do gray them out or strike out the attacks that aren't unlocked. Things like this kind of slow down our process. So again thank you so much for understanding. ;; Okay next, I'm going to dive into some explanations as to attack mechanics and all that. Hopefully, you'll find all this information helpful! Okay now then for attacks, too little isn't quite a thing, because there's some attacks that require senshi to physically touch others so they have to be within arm's reach. Other attacks can span out for a basic senshi between a Five foot to Eight foot Radius (which is somewhere between teen to sixteen feet diameter if you assume that' it's a circle Area of Effect (AoE) or it could also be a cone shaped AoE depending on what your attack does. For this reason we typically all use Radius, it sounds small but when you consider we're talking of a circle it's not quite that small.) Basically the attack radius for AoE attacks breaks down like this. Basic Senshi: Typically a Five to Eight foot Radius depending on attack effects. Super Senshi: Typically an Eight to Ten foot Radius again depending on attack and effects. Eternal Senshi: Typically a Ten to Twelve foot Radius. However, again those are thinking in terms of AoE's, which this information is important when you're making senshi with an area of attack. For Ptolemaeus' attack, I think saying that his net is in front of his hands at arm length if you wanted the net that close would be fine. Now then for this attack this particular information is something to be given if you wanted some distance for the net to be flung - it could be as little as a foot or two to intercept the attack from another. Since it does sound like you prefer they affect the magical attacks, which would be fine; and if you wanted it you could have it a smaller distance - maybe two or three feet - so that it would intercept the attack. To kind of put the net - between - him and the magic he's targeting. This way he could also actually work with someone else who's casting a magic effect, to battle. I really don't think that would be out of the realm of possibility. Then not only can he battle alone and turn his opponent's magic into something different; but he could turn an allies' magic if they decided it was beneficial to the cause. Now for attack duration. Typically battles are assumed to last mere minutes. Much like a boxer in a ring, if they were to go for it. Those sorts of fights can only last at the least two minutes at the most seven. Because these are kids on the streets there's a number of things that could affect that. However, we assume that the fights won't last a very long time ICly. Which is why the limits are in seconds, not minutes. If your attack lasted 3 minutes; the fight would've been well over and done with. You're typical attack times are going to vary but they're most commonly in the range of the following: Basic: Typically they're going to be between twenty to thirty seconds depending on type of attack. Super: Typically they're going to be between thirty to forty seconds depending on the type of attack Eternal: Will Typically be forty-five to sixty seconds long However, the high end numbers are going to be very rare cases. The more damage or the higher the risk of damage the lower your timers should be. For example if you wanted an attack that did complete paralysis, that would be capped at 15 seconds. Because they cannot move, and leaving it a longer duration is over powered; and the longer one can't move in a battle the greater risk of damage. With that being said. All timers are subjective and depending on the attacks mods can sometimes ask you to alter an attack's timer. Sometimes it's asked to move the timer down or sometimes we think it could be bumped up. So the timer range is just that a typical range; we can't give a number without knowing what the attack does. For your attacks though; I'd say probably ranging somewhere in between should be okay. The reason yours would need a timer, is because you're magic is targeting another magic to change it. The other player's attack will still last however long it lasts; but your net needs a way to disappear as it were if the magic he was targeting was missed. That net can't just sit there forever and it shouldn't always be a sure hit; especially in an ORP setting, such as a meta or a player run event. There's so much going on it may not hit the right target or it might miss all together in the chaos. So you need a fail safe for the attack to disappear - if that makes sense? Now then uses, I see that you have basic and super as three times. Something that you -must- keep in mind with this is that each use of an attack is going to drain energy from your character. The first won't be too bad; the second will be somewhat taxing the third use will be near exhaustion and almost always a last ditch attempt - a "hail Mary pass" I think is what American football would call it? (This is a dire situation if they're using it the max number of times). So as long as you play with those consequences in mind, your uses I think are fine there. Now then for Eternal it doesn't have to be different but it can be. Like the links of Chibi Sailor Euporie; her attacks basic and super the same (these two always must be an upgrade of each other) and her Eternal is different. However, for example Chibi sailor tea my chibi quest; her magic is basically all upgrades of each other. Her Eternal is still a little different because it is an AoE instead of just a target or two but it still has the same effect. A lot of people prefer to have a different attack, but either way is fine. Okay so with that in mind. If you wanted to use the eternal attack to change his appearance. What I would suggest for it - and mind you this is going to be very limited because an attack like this can get very Over Powered and very God-Moding problem. Is that something has to not change, it cannot be a picture prefect change. It also should be limited to those within his sights, not just anyone, and have a range that if they traveled x distance away from each other the copying magic would stop working. This would make this particular illusion very confusing as to who they're after. I do like the tonks idea; where there's little pieces that can change. Only I was thinking maybe he could cause the illusion of his head and hair to change - perhaps with the illusion that his body shape also changed. However, maybe his uniform stays the same. Something else that you might could do. Along the changing attack side; is maybe if you wanted the reverse of the basic and super - where instead of magic - his attack effects the physical and it's an AoE instead of just a targeted magic? This is also something that's possible and would be acceptable. Where people could choose if they were going to punch someone, maybe now they tickle them (for lack of a better example). I hope some of this helps, I'm soo sorry it's such a long post. ;; If you don't understand any of it or have further questions let me know! Just quote me back whenever you're ready for me and I'll be here!
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Posted: Sun Apr 17, 2016 1:50 am
Oh, please don't be sorry for the long post! I love long posts, especially ones as informative as yours! heart (Also, usually I'm the one apologizing for making long posts, so I have absolutely no reason to complain about them. Not to mention I was the one to ask you for information and suggestions about all these things, so technically I asked you to make it long.) This is awesome and I'm learning so much! Not only does it help me with this character, but it also helps me understand stuff for future rps with others' characters and gives me a lot of information for future characters I plan to quest for. Also, you've brought up a lot of points and situations that I hadn't even thought of (like how his potential ability might affect a straight-forward, physical attack like a punch,) so I'm very grateful for everything you've said, whether explanation, elaboration, suggestion, crit, or otherwise. ^_^ Like I must have read somewhere before that their attacks drain their energy, but it completely slipped my mind when I was writing up this stuff, so I'm so glad you brought it to my attention again because that's probably an important detail I might have otherwise forgotten to keep in mind during rp. Okay, so let me see...would it be plausible to say that his net(s) could be flung two to three feet, or would I need to specify either two OR three feet specifically? Would a given range be okay, or is that too general? In either case, given what you said, that sounds like a good distance to me! And alright, I think I understand the timing thing a little better, now. Does that mean it would be okay for his basic nets to last 25 seconds before disappearing and super nets to last 35 seconds, or would those times be too long? Hmm...for the Eternal attack, I see what you're saying. Should have some sort of flaw or other limiters. Makes sense. For the Eternal attack type, I kinda did have my heart set on a change of Ptolemaeus' appearance due to history of the character I based him on as well as the one that his senshi name was picked for. (Also, I feel like an AoE attack that reverses everyone's attacks could easily backfire on teammates and, consequently, himself, which would probably be counter-productive, especially for an Eternal attack. Thanks for the idea, though! I certainly hadn't thought about that.) The thing about him changing only a few features rather than his whole self is intriguing, but I also feel like the fact that his uniform staying the same would kind of defeat the purpose of his changing his appearance because it would still be a sure-fire way to identify him being who he is. Unless, I suppose, his goal wasn't to confuse people about his identity, but maybe freak them out with suddenly razor-sharp teeth or something...hm. But it might make more sense for the change to be less focused on his head and hair if the attack isn't about confusing his identity. Would it be allowed for him to change only parts of himself into other things, like an arm into a chainsaw (as an illusion, of course) or to give himself cat ears, or would that still need to be more limited (like a chainsaw/cat needing to be on the battlefield for him to change into them)?
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Posted: Sun Apr 17, 2016 8:43 am
I'm glad I can help! Now then to answer your question on his nets. It's far better to have a solid number of how far he can throw them out, either two or three feet. Typically these are constants on attacks and don't very much; plus this is a less is more situation; where the less numbers you have (giving solids and not ranges), the easier it is to understand the attack. The times you want would be fine for his basic and his super! Obviously they'd disappear sooner if they're hit by their targeted magic! Actually, there's attacks that backfire all the time. . . sometimes it's kind of part of the fun of things. As long as they're left with an out - like the time limiters Polaris for example; her eternal attack makes two people attracted to each other. She can target who she wants, but that becomes an unfortunate situation if she uses it on herself and an ally in a battle and they can't separate in time. Her princess attack also can backfire on her allies; because everyone is magically magnetic but they repel each other. So this is very chaotic but it's also fun. So I mean you don't have to use this but some time's it's not about the effect, but if you think it'd be fun. That said, obviously if it doesn't sound fun to you don't do it, but I just wanted to explain that perspective a bit! That said, as far as changing himself; I think it maybe better if it was changing parts of himself. I think it'd be more interesting than changing into someone else. Now here you'd just have to make sure that the illusion is within the time frame of his magic. However, if he choose to use a chainsaw, it couldn't do damage like a chainsaw. Though I don't think you'd have to have those on the battlefield. It's not like trying to change into a person. It'd be more about startling them and catching them off guard at that point (a distraction). However, it could be if you wanted it; for him to change a part of himself into something random that was laying around the battlefield - again if this ends up being weapons he obviously can't use the weapon for damage - as it's just a distracting illusion. I think also covering how much of himself can he change at a time, and how controlled it is would be a good thing as well. Turning himself into objects/animals - even if he were maybe copying parts of youma. Are much less restricting than trying to turn himself into people which is very heavy on limitations. Kitomyx (reasons I don't cirt when half awake I forget things like quotes)
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Posted: Mon Apr 18, 2016 11:56 am
Okay, I think I finally fixed everything. Mind looking it over once more for me, please?
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Posted: Tue Apr 19, 2016 3:45 pm
 Looks good to me~ A mod'll be by shortly. 3nodding
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Posted: Thu Apr 21, 2016 10:25 am
Hey, Kit! You have a neat take on the sphere, so I have only a few things I want to ask before I can drop a stamp! In the super stage you mention that he has multiple nets; I just want to clarify how many this is! For his eternal attack, I would specify that he cannot transform into people just to make sure—but other than that, I think you could lessen the restrictions on what he could transform! For example, you say he cannot appear to transform more than three things at once, but for the duration of his magic I think it would be fine if he appeared to fully transform into another creature as long as it mostly resembled him. (For example, if you wanted, his upper torso could appear to transform into a shark creature, but he'd need his legs since the shark doesn't have those appendages and could not reasonably move in the same way that Ptol would—or, his arms could appear to transform into great tentacles, but if someone went to attack the end of one their fist would pass through it because it's an illusion). Please let me know if you make any changes, clarifications or have any questions and give me a quote; I'll be back as soon as possible!
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Posted: Thu Apr 21, 2016 11:29 am
Hi, Kyu! Thanks for your compliment, crit, and suggestions! I changed the information for his super attack so it now explains that he has three nets that shoot out to attack three targets at once. I'll make the specification that he can't change into other people. And thanks for the suggestion, but how would I write out the technicalities of his limitations if I take off the restrictions of three features at a time? EDIT: Okay, I think I got it. Edits made! Thank you!
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Posted: Sat Apr 23, 2016 8:55 pm
Looks awesome, thank you so much!
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