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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Antikinis Azok | Primordial Lightning Dragon | Omega | AoN

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God of Hollowness

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PostPosted: Sun Dec 20, 2015 12:08 pm


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▅▅Tʜᴇ Pʀɪᴍᴏʀᴅɪᴀʟ Lɪɢʜᴛɴɪɴɢ Dʀᴀɢᴏɴ▅▅


ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Usᴇʀɴᴀᴍᴇ: Angel of Hollowness

Fᴜʟʟ Nᴀᴍᴇ: Antikinis de la Zeitlos Azok

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
~ Anti
~ Kin
~ Kinis
~ Zei

Aliases
~ 1st Wizard Saint
~ God of Dragons
~ The Aberrant First (Honorary, not claimed)
~ Abnormality of the Storms
~ The Lightning Dragon King
~ The Primordial Lightning Dragon
~ The Thunderbolt King
~ Dragonslayer
~ He Who Bathes in Dragon Blood
~ The Dragon of Storms


Aɢᴇ: Twenty-eight [28] (essentially much older due to different reasons which will be plot related]

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human, though considered Dragon due to his Dragon Transformation Magic

Bɪʀᴛʜᴅᴀʏ: January 21st

Oʀɪɢɪɴᴀᴛɪᴏɴ: Veneficium, on the Ulympius continent

Sᴀʏɪɴɢ: "They say lightning never strikes the same place twice. You wanna test that theory?"
PostPosted: Sun Dec 20, 2015 12:16 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: He has scars riddled all over his body, but here are the most noticeable.

He has a large, white gash located on the left side of his neck.
He has white claw marks (three in a parallel line) located on his chest, which go down and right.
He has a large, jagged white gash on his back, facing down and left.
He has two white scars on both of his arms, which seem to form a single scar when put together (mean he tried to protect himself when attacked).
He has a small white scar, just above his right eye.
He has multiple claw marks all over his legs, as if a clawed beast tried to drag him away.
He has large, white teeth marks on his right shoulder, with small claw marks on his left shoulder.

He has a giant, jagged white scar that goes from his neck down his torso. which takes up a good chunk of his upper body.
He also has multitudes of scars on his arms, all many sizes.
Along with three long scars on his left leg, and two jagged looking scars on his right leg.
Also multiple slash mark scars on his back, seeming to be from a whip.
He has a scar which goes from the right side above his mouth, diagonally down to the left side, under his mouth.
He has a scar which spans from under his left eye across to the other side of his nose, just at the corner of his right eye, near his nose.
He gained a new scar, which seems to mirror the one originally on his torso, and makes a giant "X" on his torso now.
He has multiple slash marks on his hands, making it look like he tried to repeatedly slap a figure made of spikes.


Hᴇɪɢʜᴛ: 7'0"

Wᴇɪɢʜᴛ: 240 lbs. (mostly muscle)

Pʜʏsɪǫᴜᴇ: He has an athletic and toned body, in near peak condition. He has easily noticeable muscle, and sports a set of eight-pack abs.

Eᴛʜɴɪᴄɪᴛʏ: Japanese - 30% / German - 45% / Italian - 25%

Hᴀɪʀ Cᴏʟᴏʀ: Snowy white with lavender tips and streaks

Eʏᴇ Cᴏʟᴏʀ: Heterochromatic; Left eye is royal purple, right eye is a stark, snowy/pale white

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Bisexual (more towards women, only likes femmy guys)

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Alcohol, though usually only the strong stuff
Flirting with women, so long as they aren't taken [and are over 18]
Children, unless they're little brats
Sweets of any kind
Fighting with strong opponents
Dragons
Anything that has to with lightning or thunder
Very sweet stuff
Other excitable people
Making others happy
Challenging himself with new things every day
Basically every legal guild
The Magic Council
The other Wizard Saints


Dɪsʟɪᴋᴇs:
The weak kind of alcohol
Most men, to a certain extent
Being kept in one place for too long
Being called a worthless person
Battling those much weaker than him / an unfair battle
Being underground too long
Earth or rubber (#putthatearthbackwhereitcamefromorsohelpme)
Electric rods or objects like them
Being in solitude for too long
Getting stuck on something he can't overcome
Dark Guilds / Dark Wizards
Assassins and the likes (if they kill for fun)
VEHICULAR. TRANSPORTATION.

God of Hollowness

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God of Hollowness

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PostPosted: Sun Dec 20, 2015 12:22 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ:
Dragon Dreams ~ Not a member, still keeps in touch.
Fairy Tail ~ Personally knows the Guild Master.
Avatars of Nature ~ Guild Master.
Wizard Saints ~ Rank 1, God of Dragons.
Magic Council ~ Second Seat / Second Chairman


Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage / Traveler / Teacher(Mentor) / Professional Singer / Avatars of Nature Guild Master / 1st Wizard Saint / Magic Council's Second Seat

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ascendant-Rank / Omega (Independent) / 1st Wizard Saint

Tᴇᴀᴍ:
Team Ten Wizard Saints ~ Non-Guild, applicable when teamed with other Wizard Saints - Current
Team Magic Council ~ Non-Guild, applicable when teamed with other Magic Council members - Current


Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Dragon Dreams Guild / Fairy Tail Guild / Magic Council Building / His home

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right in the middle of his collarbone.

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Avatar of Lightning, silver and white.
PostPosted: Sun Dec 20, 2015 12:29 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Yellowish-White

Sᴛʀᴇɴɢᴛʜs:
- His quick wits and skills
- His immense speed and strength
- His immense endurance/durability
- His sense of smell and hearing
- His immense magic power
- His hand-to-hand combat
- His magic skills
- Able to cook and bake pretty well
- His different array of Magic


Wᴇᴀᴋɴᴇssᴇs:
- Vehicles of any kind
- Someone more intelligent than him
- Outdoing his speed
- Blocking his senses
- Earth Magic
- Wind Magic
- Using weapons or armors that make his magics useless
- Dragon Slayer Magic (due to his soul [past lives], due to his Dragon Transformation)
- Devil Slayer Magic (due to his soul [past lives], due to the Curse he had set on him)
- God Slayer Magic (due to his soul [past lives], due to the Blessing he had set on him)


Wᴇᴀᴘᴏɴ: His fists (a scythe with his Curse, a sword with his Soulweaver and Blessing).

Aʀᴍᴏʀ: If you count how he can cover his body in lightning when releasing his magic aura.

Eǫᴜɪᴘᴍᴇɴᴛ:
~ Antikinis's Clothing - This refers, mainly, only to his shirt and pants. Neither of them are magical in any way, except for the fact that they're lightning resistant, so that Antikinis doesn't destroy them during battle. They're also made of hardened silk, so that it's more difficult for weapons to cut through and injure him.

~ Lightning Boots - These boots are magically enhanced to allow the wearer to be able to move faster, and also have lightning resistance, allowing Antikinis to use his feet to attack with lightning without destroying these flashy boots!

~ Saint's Cloak - A self-named cloak that Antikinis had tailored directly for him. It matches the rest of his color scheme, and just looks completely badass. It also keeps the wearer cooler or warmer, depending on the weather. It has the Wizard Saint's symbol on the back, in a dark golden color. Though Antikinis can make this appear or disappear at will. It also has a hood, to protect his head when it's raining.

~ Soulweaver Gauntlet - A special gauntlet that Antikinis created himself. It takes the form of a two-fingered glove on his right hand, with ancient markings on it. This gauntlet allows him to be able to tap into his soul, to be able to use his Soulweaver Magic much easier. It's made from a highly durable, yet very flexible material.

~ Electric Bracelets - The two large, golden bands that Antikinis wears on his wrist. They're not there just to look flashy, but instead are there to make sure too much lightning doesn't escape from his body to cause harm to any individuals around him.

~ Infernal Chains - Magically enchanted chains which are wrapped around Antikinis's arms and most of his torso. He can remove these chains from his body whenever he wants, but they're otherwise wrapped around his body. He uses these chains for his Authority: Sin of Wrath spell.

~ Lightning Ethernano Pendant - A pendant which has a highly-concentrated Ethernano gem in it. Antikinis is able to store lightning (from an outside source) within this Ethernano, to suck the lightning from it to enter his Dragon Force Mode. Though once used, he must find more lightning to charge the Eternano Gem with again.

~ Lightning Charged Lacrima - A bunch of randomly sized Lightning Lacrima that Antikinis has stored in his pockets. He's able to eat the lightning inside them to restore his Magic Power. Once used, the empty Lacrima turn to dust, so he'd need to buy more if he wanted more lightning.

~ Communications Lacrima Crystals - Antikinis has three of these, each one connected to a different "network". The first one is connected to the Crystals the Avatars of Nature members carry. The second is connected to the Crystals that the Magic Council has. And the third one is connected the Wizard Saint's crystals.

~ Lightning Avatar Key - One of the nine keys that opens the door into Antikinis's house. The other eight are carried by the other members of Avatars of Nature. Though he can use this key alone to get in, just as the others can use theirs. It also allows him to access things with his Lightning Locks on them. It also acts as the Master Key, able to open all the locks located within his home.

~ Jewel Pouch - Pretty self-explanatory, really. This is a pouch that Antikinis has attached to the inside of his coat, in which he carries all of his Jewels. It seems to be enchanted to be nearly bottomless, so he can carry great quantities of Jewel at the same time.

~ Nieprawidłowy - A staff which was given to him by the higher powers of the Ulympius continent. It's more of a status symbol than something to be used for battling. Those that see it are usually able to understand that he isn't a force to be taken lightly, for staffs like this are usually only given to the most powerful Ulympian Mages.

~ Magic Armor: Ten Judgements - One of the most powerful sets of armor to exist in the world of magic. It was created from a strange material that seems to shift to a different type if the wearer so wills it. No one knows who made it, or where it came from, though Antikinis doesn't use it. It goes with the Magic Spear: Ten Commandments.

~ Magic Spear: Ten Commandments - It is a magical spear that is said to be one of the strongest weapons of the magic world. It is a spear that has the ability to change into ten different forms; each form possesses a unique appearance. By changing the spear's individual form, the user may utilize ten kinds of Magic. Thought Antikinis doesn't use it. It goes with the Magic Armor: Ten Judgements.


Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Antikinis uses his lightning covered fists and feet to use a variety of moves on his opponent. Depending on how excited he gets, it can go from calm and easy to read, to wild and confusing as hell. If he happens to be incredibly angry, then it's pretty much torturing his opponent until they die. If lightning is useless, he uses one of his other magics to try and gain an advantage. Or use them in different and strange ways to defeat his opponent.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: His ability to eat lightning or any type of electricity. He also has a very high resistance to the element of lightning (though he isn't immune).


▅▅EXCEED▅▅

User Image

Name: Fulmen

Personality: Fulmen is easily relatable to Antikinis in his personality. He's easily excitable, and loves a good adventure every now and then. He enjoys making jokes with the members of Avatars of Nature, and is usually always seen with either Antikinis. He acts as a sort of support to him, using his Lightning Magic whenever Antikinis is running low on magic. He loves helping any of his friends in any way he can.

Mᴀɢɪᴄ Tʏᴘᴇ: Aera Magic and Lightning Magic

◎◎ [Magic: Aera] ◎◎

◎ Aera is a Magic that allows its users to sprout large angelic wings that give them the ability to fly. While flying, the user can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume.

» Flight
The user has the ability to sprout wings from their back and fly. The user can carry someone, but it's limited to only one person at a time.
» Max Speed
By using Magic Power the user increases their speed to the extremes, allowing them to fly a distance relative to the amount they used. This speed can be used to dodge incoming attacks. While using this spell, the user can also carry one additional person. However, this spell is restricted by the amount of Magic Power the user has, as once the user runs out, they will collapse.
» Max Speed Attack
While flying and using Max Speed, the user strikes the target with their head, dealing a strong blow. This spell is powerful enough to destroy a Lacrima from the Thunder Palace.


◎◎ [Magic: Lightning] ◎◎

◎ Lightning Magic is a branch of Elemental Magic that utilizes electricity, but more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This is a very powerful Elemental Magic, having many avenues for usage. It can also be imbued into Lacrima crystals.

» Thunder Bullets
The user summons a lightning bolt from the ground, hitting the target from underneath, throwing them into the air, before subsequently causing an explosion.
» Electric Aura
The user can create an electric aura to protect themselves from weak attacks. If someone is stronger than them than it can easily break.
» Raging Bolt
The user raises their clenched fist in the air; a large bolt of lightning will then descend upon the target from the air, possibly completely vaporizing them with a strong blast of lightning.
» Lightning Storm
The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction.
» Lightning Strike
The user creates a massive electrical discharge from above that heavily damages their target as well as destroying the area around them.

God of Hollowness

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God of Hollowness

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PostPosted: Sun Dec 20, 2015 12:33 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Primordial Lightning Dragon Slayer / Authority of Sin / Soulweaver / Dragon Transformation / Terrain Effect / Shinigami Eyes / Yakuma Eighteen War Gods / Yami no Kemono / Celeste della Luce

◎◎ Main Magic: Primordial Lightning Dragon Slayer [17] ◎◎

A type of Magic which allows the user to incorporate the element of lightning into their body, gaining exclusive characteristics that are commonly associated with Primordial Lightning Dragons. The user is capable of producing lightning from their body and of manipulating it to attack their opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out; however, their trajectory may be redirected by metal objects acting as “lightning rods”, thus redirecting the attacks. Primordial Lightning Dragon Slayer Magic, being a form of Primordial Dragon Slayer Magic, likely allows its user to consume external sources of electricity and lightning to restore their body and replenish their strength reserves. However, this won't work for lightning they produced themselves.

BASIC SPELLS
» Lightning Dragon's Fist
Antikinis engulfs his fist in electricity and then punches his opponent, causing, aside from great blunt damage, damage from the lightning as well. Has a chance to paralyze the target.

» Lightning Dragon's Claw
Antikinis sparks his feet or hands with electricity and proceeds to assault the opponent with a powerful lightning-enhanced kick or swipe, with the sparks greatly augmenting the power of said kick.

» Lightning Dragon's Jaw
Antikinis locks his hands together in a tight fist and swings them down onto the target, both smashing them into the ground and creating a destructive circular wave.

» Lightning Dragon's Roar
The Lightning Dragon Slayer's exclusive Dragon's Roar, incorporating the element of lightning. Antikinis gathers lightning in his mouth and releases it in the form of a concentrated, destructive blast, capable of destroying everything in a wide area in front of them. A side-effect of being hit by this attack is, if the target survives, the lightning has a chance of paralyzing them, preventing them from escaping Antikinis's next attack. By moving his head around as he casts it, he can also employ this spell in an arched trajectory, enabling him to hit enemies that may not be in his direct path.

» Lightning Dragon's Wings
Antikinis rushes forward against two opponents. While doing so, he produces a large stream of lightning from each of their arms, which, when it comes in contact with the foes, releases a high voltage attack and at the same time sends them flying away behind them due to the blunt force of the produced lightning. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.

» Lightning Dragon's Heavenward Halberd
Antikinis raises his hands and forms lightning between them, forming a very large spear out of it. He then hurls the spear at the enemy.

» Lightning Dragon's Breakdown Fist
Antikinis punches the air, releasing a giant, high-speed lightning blast in the shape of a fist, which, upon contact with the target, generates a massive, sparking explosion.

» Lightning Dragon's Wave
This spell allows Antikinis to send out a wave of electricity at his opponent or target. If used to full power, it has the ability to cut even through rock.

» Lightning Dragon's Thunderwing
Antikinis sends out sparks of electricity throughout the air, which can then causes the surrounding area to violently explode into a thunder clap. This can be used to neutralize non-material attacks.

» Lightning Dragon's Crunch
Antikinis covers his mouth and teeth in lightning and bites his target, sending lightning through their body. If it doesn't kill the target, it has a high chance of causing paralysis.

» Lightning Dragon's Horn
Antikinis wraps his body in lightning and rams into his target, usually in the form of a spinning headbutt.


ADVANCED SPELLS
» Lightning Dragon's Flight
Through the use of Lightning Dragon Slayer Magic, Antikinis is capable of transforming his own body into electricity, turning himself into a lightning bolt, whose size can vary from mere, fast- moving sparks, to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows Antikinis to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real lightning: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting, as well as to electrocute everything crossing his path, with the voltage of his bodily electricity being high enough to wreak havoc throughout a large airship. However Antikinis only seems to be able to maintain this form while in motion.

» Lightning Maelstrom: Dragon Head Blasters
Antikinis has the ability summon up the five disembodied Dragon heads, made completely out of lightning. He can control these heads to make them move all around the battlefield, and use lightning breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily electrocute you. Though they can be crushed with earth, or blows away by very strong winds.

» Lightning Maelstrom: Roaring Thunder
Antikinis charges forward and punches his opponent with a lightning imbued fist which releases a large amount of lightning upon impacting with the intended target, heavily damaging and electrocuting the target, whilst also pushing them away with immense force.

» Lightning Maelstrom: Thunderhead
Antikinis releases a large amount of electricity from his body into the sky, summoning a large thunderhead. From this, he can gather lightning energy from it, or cause it to rain down bolts of lightning throughout the whole area. Either way, it's pretty difficult to use if you're just a beginner.

» Lightning Maelstrom: Discharging Electrocution Fist
Antikinis gathers electricity on his fists and his arms, covering both in a thick layer of electricity. Once the lightning is charged enough, he charges his opponent at great speeds, releasing a powerful barrage of lightning-enhanced punches. Each hit discharges a large amount of electricity to the opponent, causing what seems to be miniature explosions. These punches are unable to be seen by normal eyes, at the user's arms and fists seem to turn into actual lighting. Due to the immense strength and speed of the punches, it's possible to release extreme amount of air pressure from the strikes, causing both external and internal damage towards the opponent.

» Lightning Maelstrom: Eyes of the Lightning Dragon
Antikinis creates a small, condensed orb of lightning in each of his hands, big enough to fit in his palm. After, he begins to gather more electricity, causing the orbs to get larger, and sparks to start dancing wildly on the orbs. Once the orbs have gathered enough energy, he throws them at their target. Even if it misses, the orbs bounce around, causing immense burn damage to anything they come in contact with. After hitting a human, or bouncing off of objects ten times, they'll explode, and vaporize what they came in contact with, sending out beams of lightning. The lightning beams are about half the power of the orb, and pretty easy to block.



◎◎ Sub Magic: Authority of Sin [7] ◎◎

Authority of Sin is a powerful Magic, technically made up of seven different parts. Each one, of coursed, based off the Seven Deadly Sins. Each of these parts is based off of a Sin (or Sins) the user has committed, though it doesn't necessarily seem to vary that much from user to user. The only thing that seems to vary is the user's experience with the Magic. Other things that would likely vary and how the user would use each of the spells within this Magic, since most of them seem to affect certain parts of the user.

BASIC SPELLS
» N/A
N/A


ADVANCED SPELLS
» Authority: Sin of Sloth
Antikinis can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on his Magic Power. At most, he can summon up to fifty of these hands. Antikinis can use these hands to grab people or objects, and the hands are strong enough that they can uproot a tree from the ground. It is possible to see these hands if one is aware of the Spell.

» Authority: Sin of Gluttony
By biting down on his thumb and drinking the blood from it, Antikinis is able to enhance his physical capabilities. Becoming stronger, quicker, and just overall much more... physically advanced. By eating the flesh of another person (either just skin or their finger), he can enhance himself by much, much more. Though this causes him to go more and more insane if he goes this path, eventually making him much like a wild beast.

» Authority: Sin of Greed
Antikinis can stop the time of himself or anything he's wearing, touched, or even his breath. This stops any interference from outside and only allows his interference outwards. This negates any physical (not Magic) attack against Antikinis, and if he waves their hand, anything in its trajectory is cut (unless it's very durable). Atmosphere released from the stillness can cause shockwaves, gravel thrown around can become inevitable shots, and it can enable Antikinis to travel at extremely high speeds. Normally, multiple uses of this ability can be deadly as his own heart also stops, however it can be circumvented by eating the heart of another person, or even the heart of an animal.

» Authority: Sin of Wrath
Antikinis is able to turn any chains he has into flaming ones, using them much like a whip. Though these aren't regular flaming chains. With each hit from one of these chains, the opponent becomes angrier, and angrier. Even if they're usually calm in battle. Reason being the essence of "wrath" is within these chains and fire, making them powerful weapons if used right (anger part only effects NPCs).

» Authority: Sin of Lust
Through the act of groping someone, or feeding off of the sexual thoughts of those around him, Antikinis is able to enhance all current Spells, making them more powerful for a temporary amount of time. Through this he can also make his aging process slow down or stop for a limited amount of time. It's also possible to unlock new and more powerful abilities this way.

» Authority: Sin of Pride
Antikinis is able to cast an illusion upon the opponent, though a very peculiar one. Instead of being like most strange illusions, this one focuses on bringing out which the opponent most desires, drawing upon their pride to make them see that which they want to. Whether it be winning some sort of award, or beating down the one person they've wanted to for a while, this illusion is powerful enough to make it seem that way. The illusion is more powerful the more prideful the opponent.

» Authority: Sin of Envy
Antikinis has the ability to absorb Magic that is used on him, allowing him to be able to use the Magic or its attributes temporarily himself. Attributes meaning if he were hit by a weapon, he could transform part of his body into the basic form of that weapon (meaning his hand would become a blade if sword, his fingers like guns if ranged). He is unable to do this with any sort of Lost Magics though, since this spell is not powerful enough to deliver the output for them. The ability to use Spells and such depends on his own Rank.



◎◎ Sub Magic: Soulweaver [9] ◎◎

Soulweaver Magic is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on Antikinis's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of Antikinis, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Soulweaver can be considered either powerful or weak. It all relies upon the soul and Antikinis's imagination.

BASIC SPELLS
» Phantasmic Blade
Antikinis holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Repentance
Antikinis calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Enslavement of Chains
Antikinis holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.

» Threads of Destiny
Used mainly as a distraction for a quick getaway. Antikinis can summon threads (yellow-gold) from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.


ADVANCED SPELLS
» Soul Synch
Antikinis has the ability to grab the soul from purgatory (ghosts, wandering souls, etc.) and temporarily make them his ally. The soul will become a phantasmic being (still able to be harmed) imbued with Antikinis's main element (lightning). Due to this, the soul will be able to use strong Lightning magic/spells to attack with. If there are no souls around, Antikinis can create a phantasmic being (above still applies) which is weaker, and unable to last as long as a soul of the dead. They can only use weaker Lightning magic/spells to attack. These beings are not permanent, and will disappear either after their time is up, or Antikinis decides to send them back from where they came.

» Judgement
Antikinis, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Shield of Aegis
Antikinis can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.

» Spears of the Underworld
Antikinis summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Antikinis can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Resonance
A type of boost for Antikinis or his allies. This boost takes the shape of the Antikinis's element (a golden lightning bolt). If used on himself, Antikinis will gain a boost that will only give him a quarter as much power as it would another. If used on an ally, depending on their main element, this can either give them up to twice as much power, or only about a quarter more of their power. It's possible for Antikinis to put what's left of his Magic Power into this, to give an ally what's left and give them a significant boost, regardless of their element.



◎◎ Sub Magic: Dragon Transformation [7] ◎◎

This ability allows the user to take on Dragon qualities, such as claws, arms, scales, wings, and even horns! This Magic allows one to become much more like a Dragon, giving them a much better edge in battle. But the one downfall of this magic is that it makes the user much more susceptible to Dragon Slaying Magic. They're able to use the Magic themselves, but if someone else uses it against them, they take more damage from it than usual. Other than that, this ability is considered to be incredibly useful.

BASIC SPELLS
» Dragon's Tearing Claws
This spell allows the user to turn one or both of their hands or feet into those of an actual dragon's. This can be used to enhance punches or kicks, especially accompanied by their respective Dragon's Punch or Kick. Or they can use it to rip their opponent to shreds. It all depends on the user.

» Dragon's Scaly Arms
This spell allows the user to turn their own arms into that of a Dragon's. When transformed, this enhances the user's own strength, making them stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible punch. Otherwise, it can be great for ripping open doors that are barred by the enemy.

» Dragon's Scaly Legs
This spell allows the user to turn their own legs into that of a Dragon's. When transformed, this enhances the user's own strength, making them stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.

» Dragon's Dreadful Horns
This spell allows the user to grow their very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. Though one can grow between one and four horns, depending on their Dragon form.


ADVANCED SPELLS
» Dragon's Rippling Scales
This spell allows the user to cover their body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies they use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.

» Dragon's Tremoring Tail
This spell allows the user to grow a Dragon's tail from their backside. The size and shape of the tail depend on the user's own Dragon form. It's easy to control, and is completely prehensile. So you can easily pick someone up with it or stop someone's hand or foot from hitting you. The possibilities are... somewhat limited.

» Dragon's Luxurious Wings
This spell allows the user to grow a pair of Dragon wings from their back. It also gives them the ability to fly, though how high and far depend on the user's own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.



◎◎ Sub Magic: Terrain Effect [10] ◎◎

It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.

BASIC SPELLS
» Iceberg Zone
Antikinis performs a hand gesture and summons an iceberg to block an incoming attack. The iceberg is durable enough to withstand a Fire Dragon's Roar.

» Whirpool Zone
To activate this spell, Antikinis raises both of his arms over his head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds him, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from him (the user) in huge waves, engulfing anything in its path or flooding an entire area.

» Lava Zone
To activate this spell, Antikinis crosses his arms in front of himself, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.

» Boiling Water Zone
By raising his hands upward, Antikinis creates a surge of Magical aura that goes upwards. The aura engulfs him, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring.


ADVANCED SPELLS
» Gravity Zone
Antikinis, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground. However, he does have a limit to how wide an area in which he can manipulate the gravity. The person or things have to be within the immediate area, meaning about twenty feet in circumference from his current position.

» Cold Zone
Antikinis, with the use of hand gestures, freezes the entire area, or even a particular person, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites, which he can use to his advantage in conjunction with Gravity Zone.

» Terrain Effect: Labyrinth
Labyrinth allows Antikinis to change the terrain around him, effectively making it into a large maze. Though this does come with a few different cons. First, it takes time to prepare this type of magic for use, though it can be "charged" while Antikinis is traveling. Though if they use any kind of magic, the timer resets. It also takes a lot out of Antikinis, making him unable to do much for a bit. He can still move and walk around, but he's weaker than he'd normally be. The upside is that he knows his way around the mazes he creates, and can easily escape if the need be. This is the basic form of Labyrinth, able to be used almost anywhere (except the sky, of course).

» Terrain Effect: Forest Labyrinth
Forest Labyrinth allows Antikinis to change the forested terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason this is different from the other "Labyrinth" types is that it basically makes the woods like a "Lost Woods" (LoZ reference) type area. To be able to navigate the maze, one would need to listen closely for the sound of wind blowing from one of the tunnels. Going through the wrong one would get you lost for a while.

» Terrain Effect: Mountain Labyrinth
Mountain Labyrinth allows Antikinis to change the mountainous terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason the Mountain Labyrinth is different is because its made up of thick, rugged walls. And it's on a rugged terrain. This terrain can be shifted by Antikinis to make it much more difficult to navigate, and he can even send boulders down the paths.

» Terrain Effect: Snow/Blizzard Labyrinth
Snow/Blizzard Labyrinth allows Antikinis to change the terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). What makes the Snow/Blizzard Labyrinth different from its "relatives" is that it can be considered more of a mirror maze. Every wall seems to have one's reflection in it, and each wall seems to be made up of multiple turned panels, so it shows around twenty different reflections. The walls are also unable to be melted by almost any fire (Slayer Fire can melt it).



◎◎ Sub Magic: Shinigami Eyes [7] ◎◎

Shinigami Eyes is an unnatural Eye Magic, which allows its user to be able to see, and do, many "death related" things. No, they are not able to kill people just by looking at them, but there are many different things that they are able to do. See someone's countdown to their death, summon ethereal weapons, and even see the emotions that link people to one another. When using the power of Shinigami Eyes, the user's pupils seem to expand into clocks, with a minute and hour hand present, and each number in its Roman Numeral version. These strange "clocks" reach to the edges of the their iris. Their sclera (whites of their eyes) will become pitch black, and accompanied by an slight ethereal glow.

BASIC SPELLS
» Countdown to Death
Antikinis has the ability to see strange timers above the heads of others. These timers seem to count down to their owner's death. It's impossible to mess with these timers, to give someone more or less time. Telling someone these times will, in short, lead to an immediate death for Antikinis. (Cannot be used without permission from the character's owner.)

» Strings of Connection
Antikinis has the ability to see "strings" of fate, which connect two people by various emotions. The color of the string depends upon how each person feels about another. These strings can be cut, to remove these feelings until each person feels that way about the other once more. Though doing so can lead to some... unwanted consequences. (Strings cannot be severed without permission from the owners of both characters.)

» Death Perception
Antikinis has the ability to see how a person dies. The person Antikinis is looking at will seem normal, except for [a] grievous wound(s) on their body, referencing how it is the person will die. If they die by natural means, then their body will otherwise look completely normal. (Cannot be used without permission from the character's owner.)

» Soul Perception
Antikinis has the ability to see a person's soul, and the string attached which gives them life. If Antikinis, or some unnatural force were to cut the string, then the owner of the soul would die on the spot. Though for one to cut the string, they would need either the "Three Fates' Golden Scissors" or "Death's Scythe" (both of which are nonexistent). But it is possible for the user to protect the string and soul of another.


ADVANCED SPELLS
» Ethereal Scissors of The Fates
Antikinis has the ability to summon a pair of ethereal scissors. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use them. It would be impossible for anyone else, unless someone copied his powers, to use them. They're much more effective when fighting ethereal creatures, such as ghosts. Antikinis also has the ability to directly sever the strings which connect people to each other (emotion-wise). Though he still cannot mess with someone's soul string. The scissors aren't strong enough for that.

» Ethereal Scythe of The Grim Reaper
Antikinis has the ability to summon an ethereal scythe. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. It's much more effective when fighting ethereal creatures, such as ghosts. Antikinis also has the ability to inflict an aura of "death" upon his ethereal scythe. Doing so causes any living organism it touches (with the exception of characters) to die. And not just plainly die. The organism's body slowly withers before turning to dust.

» Ethereal Shield of The Phoenix
Antikinis has the ability to summon an ethereal shield. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. Antikinis also has the ability to inflict an aura of "life" upon his ethereal shield. Doing so will cause any organism that touches it to be healed, or brought back to life (with the exception of characters). It heals the most grievous of wounds, unless the person is right at death's doorstep.



◎◎ Sub Magic: Yakuma Eighteen War Gods [6] ◎◎

Yakuma Eighteen War Gods Magic is an exceedingly dangerous form of Caster Magic which allows the user to call upon the powers of the now-deceased Yakuma Clan, specifically the Eighteen War Gods that are worshiped by such a group — each one possessing overwhelming strength and battle prowess unmatched by any other. It's said to be one of the most powerful magics to exist, making use of the very gods themselves to dominate the battlefield; there are only a few magicians who're able to make use of this magic effectively.

BASIC SPELLS
» -----
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ADVANCED SPELLS
» Yagdo Rigora
To cast this Magic, Antikinis moves his arms in a circular motion while reciting an incantation, after which he spreads his arms wide and summoning a stone, which then erupts into a momentous explosion of light that ravages whatever may lie in its vicinity.


» Ikusa-Tsunagi
Antikinis positions his arms perpendicular as he recites the incantation, slowly moving his arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft.


» Fomen Tempvernam
To initiate the spell, Antikinis positions his arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.


» Ignius Clamante
Moving his arms up, parallel to his body, Antikinis will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows Antikinis to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.


» Petral Solidimus
Antikinis crosses his arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at Antikinis's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.


» Vi Caelum
With his left arm up and his right arm down, Antikinis rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both Antikinis and his targets in the eye of the storm. Antikinis can use much more intense lightning magic as long as he is inside the vortex.
PostPosted: Sun Dec 20, 2015 12:46 pm


◎◎ Sub Magic: Curse: Yami no Kemono [9] ◎◎

This Magic seems to have no true given form, and seems to look like nothing more than some strange, purple aura surrounded by shadows. This Magic, due to being afflicted upon the user's soul, seems to attack the same thing of its enemies. But instead of directly attacking their soul, it seems to focus on pulling one's life force from their body, to fuel both the user and the Magic. The more life it absorbs, the stronger it seems to get. Due to it being nothing but shadows, the user is capable of morphing it into different shapes, such as a weapon, the head of a beast, or even huge claws. It all seems to depend upon the user's own imagination.

BASIC SPELLS
» Seed of Tartarus
This is a pretty basic and easy to use spell. It involves Antikinis holding out his hand, and gathering his Curse in it. In Yami no Kemono's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. Antikinis can throw this orb, or place it behind his opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of the Curse in every direction. If hit by it, it can drain part of your life force, to fuel the next attack.

» Fangs of Hell
Antikinis holds out both arms and turns his hands, so that his palms are facing each other. He then curves his fingers, to make it look like he's making a jaw of some sort. Then, upon raising his arms, gathers his Curse in front of him, to create giant, shadowy looking jaws, dripping with the strange, purple aura. He then slams his hands down, clasping them together. The disembodied jaw then chomps down on his opponent, draining their life force if they got hit. It has the potential to kill, but only if you get caught in the teeth.

» Gauntlet of Hades
Antikinis envelops his hand in the Curse, causing it to appear much like a gauntlet. True to the Curse's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, Antikinis is able to enhance his punch with Yami no Kemono's life force stealing, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.

» Claws of the Dark Beast
Much like Gauntlet of Hades, but instead causes Antikinis's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than his own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash his enemy, dig into the ground or possibly through walls, or crush someone or something.

» Infernal's Descent
Antikinis jumps into the air, cloaking his body in the darkness of the Curse. He then descends downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes him to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.


ADVANCED SPELLS
» Pillars of Hell
Antikinis places his hands together, as if praying, before pulling them apart, two small orbs within his hands. He then slams his hands into the ground, facing his opponent. As he does this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards his opponent in a triangle formation (imagine the top tip of a triangle facing Antikinis, and spreading out as it heads towards his target).

» Nightmare Edge
Antikinis holds out his hand, his Curse "leaking" from his hands and onto the ground. But instead of splattering, it seems to form a hilt of sorts. And as more of the Curse leaks, it seems to form the shape of a scythe for Antikinis to wield. Being hit by this scythe will not cause any wounds to the body, but can damage the opponent's soul. But it does not destroy it, just weakens it, so that they're unable to keep up the will to battle.

» Roar of the Abyss
Antikinis throws back his head, and lets out a loud, deep roar. After this, his mouth leaks with his Curse, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness appears. This head dashes towards Antikinis's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it drains much of their life force before spitting them back out and disappearing.

» Darkness Devours
This spell seems to be more for trapping or holding, instead of attack. Antikinis holds his hands out towards the opponent, chains coming from his hands. If the opponent gets wrapped in these chains, the chains begin to grow, forming together in a bubble. This bubble is made from darkness, but still somehow allows the captive to be able to see outside. But it's impossible to see inside (unless you're Antikinis). Interestingly enough, this spell doesn't drain the opponent's life force.



◎◎ Sub Magic: Blessing: Celeste della Luce [9] ◎◎

◎ The Magic has no actual form, and instead seems to be a holy light, surrounded by a golden shine, making many confuse it for Spirit Slaying. The Magic, though set upon the soul, instead strikes at the opponent's "darkness". Meaning that the more horrible deeds they've done in the past, the stronger this Magic will be against them. Though this isn't to say it's completely useless against those with no darkness in their past. It can still harm them, just as any other Magic could. The user is able to shape this Magic into more... different forms, than most. Such as a holy sword which can send out waves of light, a beam that one shoots from their hands, or even pillars to protect them from outside forces.

BASIC SPELLS
» Purgatory Blade
It's not some kind of exorcism attack. Instead, Antikinis summons a sword with his power, making a sword created of the light element. The sword can possibly cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.


» Heavenly Will
Using his power, Antikinis summons sword with his power, making a sword created of the light element, making it much larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The light has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.


» Cleansing Waves
This attack serves much like the Purgatory Blade, in which Anitkinis summons a blade with his power, giving it a sort of "light" element. Though unlike the Purgatory Blade, he doesn't just attack with it. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three to five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.


» Celestial Light
Antikinis summons orbs of light from his hands, which he can send flying at his enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but he's still able to control them.


» Pillars of Light
Antikinis summons pillars of light around himself, either for protection or to attack nearby enemies. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very bright light, which can either blind those that look too long or get caught within them, or burn them badly. The only way to approach the one who summoned them is to either dim the pillars, or be a user of a Blessing yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.



ADVANCED SPELLS
» Luminous Cannon
Sadly Antikinis doesn't summon a cannon to use this attack. Instead, he sends brilliant light from both of his hands, creating a large "beam" at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his hands and gradually grows larger. It sometimes sends balls of light towards the target, which act like homing missiles in a way.


» Radiant Bomb
Antikinis is able to create a large ball of light, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini balls of light out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius. When these explode, they can cause either temporary blindness, or burn the victim.


» Luminous Vortex
Antikinis has the ability to summon up to three different vortexes, each one made of the light element. Due to this, being stuck inside one can cause one to go temporarily blind. And it can also possibly burn the one trapped inside slowly. The vortexes seem to have minds of their own, going off in their own directions after being summoned.


» Fists of Radiance
Antikinis covers both of his fists with radiant light, empowering them with the element. He can then use his fists to punch, slam, grab, or crush his targets. And given the fact that his fists are covered with his element, he can deal extra damage. So it's basically the element of Light plus brute strength.



◎◎ Ultimate Spells [9] ◎◎

The Bolts that Scorch the Earth: Thunderstorm Finale: The ultimate technique of any Lightning Dragon Slayer. To begin this technique, Antikinis must first gather incredibly large amounts of lightning into his arms, causing them to glow with intense and incredible light, able to easily blind those around him. This lightning is then launched into the sky in the form of a large and destructive pillar of raging lightning, obliterating anything weak that happens to come in contact with it. Yet this is only the beginning. When the lightning reaches high enough, black clouds cover the sky, seeming to swirl around the area that the pillar of lightning stopped. Above the clouds, the stopped pillar of lightning begins to form into a large ball, gathering the electricity from the storm clouds. Once the ball gets big enough, then the fun begins. The ball splits into smaller balls, which begin to rain down from the sky. When it comes into contact with someone or something, it releases multiple lightning bolts, the amount of damage depending on the size of the ball. Though they can turn almost anything they come into contact with into nothing more than ash. Though he ball above the clouds is still gathering energy, and once it gets big enough, causes lightning to rain down from the clouds in the area that said clouds cover. These bolts can vaporize anything that they touch, leaving next to nothing behind.


Dragon Force: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Antikinis goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of lightning. Just being near him in this state causes large amounts static charge among others, even from twenty feet or more away.


Lightning Dragon Drive: Lightning Dragon Drive is the exclusive Drive of a Lightning Dragon Slayer. This brings out the true capabilities of a Dragon Slayer, but is usable only by Third Generation Dragon Slayers. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances the user's physical prowess, along with their speed, making them almost three times better. When this ability is used, the user will be surrounded by an elemental aura of lightning, making it seem as i they are possessed by a phantom of lightning. This "shield", or aura, emulates very powerful surges of electricity, able to electrocute anyone around said user. In other words, anyone that gets close to the user will be violently electrocuted, making it like a defensive form. The user receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.


Lightning Fire Dragon Mode: After eating a Fire Dragon Slayer's flames and having the lightning and flames inside his body fuse together, Antikinis gained the ability to use his Lightning Dragon Slayer Magic enhanced with fire. When in a state of anger, Antikinis is able to summon forth this power, however, it leaves him heavily exhausted afterward.

» Lightning Fire Dragon's Roar
Antikinis's alternate, flame-enhanced version of his Lightning Dragon's Roar. Antikinis gathers and combines lightning and fire in his mouth, subsequently releasing them in a large, destructive, sparking blast. This spell is capable of traveling great distances, wreaking havoc wherever it passes, possibly able to cross half of Magnolia, generating a large explosion.
» Lightning Fire Dragon's Fist
Antikinis's alternate version of his Lightning Dragon's Fist. Antikinis engulfs his hand in lightning and flame, and, in addition to being struck by lightning after being hit, his opponent's are also badly burned.
» Lightning Fire Dragon's Firing Hammer
Antikinis engulfs his fist and forearm in lightning and fire, and devastatingly strikes his opponent. It's strong enough to blow away most of the top floor of a large building.
» Lightning Maelstrom: Exploding Lightning Blade
An ability that Antikinis can use only in this form. He engulfs one hand in lightning and the other in flames. By swinging his arms around, he creates a highly destructive vortex of fire and lightning, which greatly damages the opponent and pushes them away with tremendous force. This spell is powerful enough to defeat a Guild Master in a single hit, supposedly.



Lightning Iron Dragon Mode: After eating an Iron Dragon Slayer's metal, and having the lightning and metal inside his body fuse together, Antikinis gained the ability to use his Lightning Dragon Slayer Magic enhanced with metal. When in a state of anger, Antikinis is able to summon forth this power, however, it leaves him heavily exhausted afterward.

» Lightning Iron Dragon's Roar
Antikinis's alternate, metal-enhanced version of his Lightning Dragon's Roar. Antikinis gathers and combines lightning and metal in his mouth, subsequently releasing them in a large, destructive, vortex blast. There's shrapnel which comes from his mouth, which is infused with electricity, making it much more dangerous. This spell is capable of traveling great distances, wreaking havoc wherever it passes, possibly able to cross half of Magnolia, generating a large explosion.
» Lightning Iron Dragon's Fist
Antikinis's alternate version of his Lightning Dragon's Fist. Antikinis engulfs his hand in lightning and metal, and, in addition to being struck by lightning after being hit, his opponent's are also hit badly with severe blunt damage.
» Lightning Maelstrom: Iron God Lightning Blade
An ability that Antikinis can use only in this form. He claps his hands above his head, creating a gigantic iron sword over his head. He then infuses it with lightning, making it that much more destructive. He then swings the sword downwards, destroying a substantial amount of the area in front of him, shattering the sword to send out both shrapnel and lightning. This spell is powerful enough to defeat a Guild Master in a single hit, supposedly.



Lightning Dragon King Mode: Lightning Dragon King Mode is a unique ability granted unto a Lightning Dragon Slayer by Volteer, the Lightning Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within the Dragon Slayer, a draconian tattoo appears on Antikinis's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Antikinis a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible sparks of lightning, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely shock and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns black as large and deadly bolts of lightning strike down around the user, and Antikinis becomes cloaked in lightning that roughly resemble a silhouette of Volteer. The mode is said to be the manifestation of Volteer's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Antikinis's own physical changes seem to make him look almost like a human version of Volteer himself. The edges of his face are covered in dark blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes seem to become heterochromatic, with his left eye being electric blue, and his right eye turning dark blue. His hair turns a dark blue, with electric blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in dark blue scales, and he has silver bracelets seeming to float around his wrists. A pair of horns grow from the sides of his head, and sweep back in a lightning bolt shape. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more dark blue scales underneath, reaching down to his ankles. Silver bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of lightning, revealing blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. The silver rings around his wrists and ankles seem to shoot lightning out every now and then.

» Lightning Dragon King's Roar
Antikinis produces an explosive lightning strike in his mouth before unleashing it in the direction they are facing. The unleashed lightning engulfs a large scale area that is destructive enough to not only blacken the earth beneath it but destroy it, leaving a U-shaped valley in its wake.
» Lightning Dragon King's Demolition Fist
Antikinis charges his fist for a brief moment, releasing a large quantity of lightning in the process. Afterwards, he punches his target, dealing massive damage to them; so massive, in fact, that it even breaks his victim into pieces, regardless of their size.
» Lightning Dragon King's Halberd
Antikinis holds his hands towards the sky, a large halberd forming in between. When it's finished form, its size twice that of Antikinis, he throws it at his opponent or target. When it makes contact, it explodes, sending white lightning from the base target and leaving no more than a lake's size crater where it once was. It could possibly even wipe out a whole town, if Antikinis wanted to do so.



Draconic Transformation
This spell allows Antikinis to completely transform into a full-grown Dragon, his size and form representing that of a Western Dragon. He also seems to give off an aura befitting of their element, which is lightning, making it difficult to approach him. He can easily fly incredibly high or far, and take down scores of Mages with absolute ease. Though when transforming into a Human once more, Antikinis is usually bedridden between one and three days. Unless his stamina is healed to get them in tip-top shape again.


Devoured by the Abyss
The strongest spell that Yami no Kemono has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns Antikinis into an Etherious Form, much like the Etherious Demons have. Due to the user not truly being an Etherious, he is unable to transform whenever he feels the need. So with this spell, he can attain that form, majorly upgrading his Curse spells. But the downfall is that Antikinis can only use his Curse spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing darker, sometimes even black, and their skin a ghostly pale.

In Antikinis's case, one of the first noticeable changes would be his horns. Which, in this form, suddenly grow out of his head. They're slightly curved near the bottom before straightening out, becoming as sharp as the finest sword. They're onyx black in color, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a pure white, and has grown much longer, forming a ponytail behind him so that it doesn't fly around everywhere. His eyes are also affected, his sclera (whites of his eyes) becoming pitch black in color, and his iris becoming pure white, his pupils turning purple. His skin becomes a ghostly pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem to sometimes drip with an eerie purple liquid, which turns to purple smoke when it hits the ground, much like miasma. His fingers become black claws, which are just as sharp as his horns are, his hands becoming like black steel. And his clothing seems to turn fancy, becoming completely black in color, with a fur collar coat which he has draped around his shoulders instead of actually wearing.


Waltz of the Eternal Celestial
The strongest spell that Celeste della Luce has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns its user into a Celestial Form, much like the Celestial Spirits have. Due to the user not truly being a Celestial, they are unable to transform whenever they feel the need. So with this spell, they can attain that form, majorly upgrading their Blessing spells. But the downfall is that the user can only use their Blessing spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing much brighter, usually white or gold, and their skin a snowy pale.

In Antikinis's case, one of the first noticeable changes would be his "horns". Which, in this form, suddenly grow out of the side his head. They start just behind his ears, as fin-like appendages, before curving upward and seeming to slightly split. They're pure golden and sharp, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a spiritual blue, and has grown shorter. His eyes are also affected, his sclera (whites of his eyes) becoming light blue in color, and his iris becoming pure white, his pupils turning into blue diamonds. His skin becomes a snowy pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem shine brighter, and have a slight golden color. White gloves form on his hands, becoming trimmed in a fine golden material. And his clothing seems to turn fancy, making him look like some sort of prince, with a long coat. From his back sprout two wing-like appendages, giving him the appearance of an Angel.


OTHER SKILLS

Requip: Used mainly by Antikinis for various clothing changes. Also to store various items that make it difficult for him to walk around with.

Thought Projection: Used by Antikinis whenever he's too busy elsewhere to go somewhere personally. When using a Thought Projection, it has all of his abilities and skills. Both his and the Projection's levels are equal to a Guild Master, since their true power is cut in half.

Master Hand to Hand Combatant: Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, and can overwhelm foes even if they are armed or larger than the users themselves.

Master Scythe Wielder: Due to one of his Curse spells giving him a scythe, he had decided to learn how to better fight with the weapon. After years of training he had finally reached the rank of master, but don't expect to see him walking around with a scythe. He only uses one with his Curse.

Master Swordsman: Masters of such art possess impressive swordplay, demonstrating great speed, accuracy and power, and being capable of fighting several foes at the same time.

Keen Intellect: Antikinis has proven to have some brains behind all of his brawn. He's able to figure out most things very quickly, or even think up great strategies. He can also play a great game of chess.

Immense Durability: Antikinis has a pretty resilient body, able to take being thrown through a wall or struck by very powerful magic, and still be left standing. Though he can, like all others, still suffer effects. Though he'd be likely to stay standing longer than others would.

Immense Strength: Along with very high durability, Antikinis also has a very high amount of strength. He'd be able to life a very large boulder, or punch said boulder into tiny pebbles. He'd probably be able to life a house if the time called for it.

Enhanced Reflexes: Antikinis has displayed extremely sharp reflexes and a high degree of speed and agility. Some would consider him as quick as a lightning bolt.

Immense Magic Power: Antikinis possesses an immense level of Magic Power, which, befitting his Magic and theme, manifests itself in the form of electricity. This can appear from his body in various amounts, from simple sparks, when he wants to intimidate opponents or is annoyed, to a potent lightning aura around him, which damages the surrounding area, when he's enraged. In the latter state, lightning even starts to appear from his eyes and mouth.

Intimidation: An incredibly powerful physical ability that only a rare few have the capacity to use, a technique in which powerful individuals can instill fear into their opponents by completely and utterly overwhelming their senses and bodies by exuding their true power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by either performing a physically imposing feat (such as displaying their strength or making frightening features) or creating realistic frightening illusions by unleashing their murderous intent and magic energy to the absolute max, which can instill fear into any weaker being and cause them to lose consciousness.

Often called the Spirit Shout this skill is non-magic in nature and can only be produced by those in possession of a presence and willpower that is vastly more powerful than ordinary people. This technique is most commonly seen used by Earth Land's most powerful warriors and wizards, as they are the only ones possessing the "potential" for utilizing such an advanced technique, often seen as a badge of honor that symbolizes just how unique they are, putting them in a league of their own.

Enhanced Smell and Hearing: Antikinis has a nose that can smell things from miles away. Whether it be a person, an object, or a certain type of food. His hearing is also pretty good, so it'd be easy for him to eavesdrop from a considerable distance. Although other sounds can still mix in, he can manage to focus on just one sound.

Dancing - He actually learned how to dance on his own. You'd be surprised just how well he can dance, and even the dance moves he may know.

Cooking/Baking - He's a great cook and baker,and can make some pretty good food and desserts with whatever cooking equipment he has.

First Aid - He can do a pretty great job at helping someone,mortally injured or not. Though, mortally injured is a bit... more difficult. Either way, it's usually only temporary, since he isn't exactly a doctor.

Survival Skills - Due to having traveled for so long in his life, he has developed advanced survival skills. He's the person you'd want to have with you on a deserted island.

Twisted Mind: Not exactly in the dirty or corrupted way. But in the fact that, with his newfound magic, he can create twisted labyrinths of his own to confuse people. In his head, everything is twisted around, much a labyrinth itself, so it'd also be difficult to try and read his mind to get information.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Dec 03, 2016 4:50 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Antikinis is a man whose appearance doesn't speak well for who he is. The way he looks makes one think he's someone who keeps to himself, and is bored of almost everything. Someone who could never have fun, even if they had to to survive. But see, the thing is, this isn't who Antikinis really is.

Much like his element, Antikinis is always full of energy. He also seems to be able to bounce off the walls at any moment, due to how hyperactive he can be. Because of this, he's easily a people person, and once someone knows him, they'll love talking to him. He rarely ever seems to have a bad day, and even when he does, he still seems to smile through it. He also enjoys trying to guess how a person acts when he first meets them. Another part that makes up this happy-go-lucky side of him is how he acts at times. By that I mean he usually plays out scenes of how he would usually act, with dramaticized effects. He especially loves to tell jokes, trying to get other people to join in on his laughter. Speaking of laughter, his seems to be contagious, which is why he sometimes laughs when others are feeling down.

Antikinis is also a kind and caring soul, sticking up for those who can't do it themselves. He seems to severely dislike those that pick on the weak and helpless, deciding to take matters into his own hand. Though usually the person he's trying to help usually doesn't want his help. Even so, he will help them anyway, so that they don't get injured. He never turns down a battle, and will always do his best to win. He does have a small flirty side to him. He rarely ever lets this side out, though, unless he trusts the one he's flirting with. Or he might even flirt without knowing it. This makes him dangerous either for way, because for him it usually leads to a hard slap. Or going out with someone that he just wanted to be friends with. He has a pretty big goofball side of himself, which is pretty good when trying to make others laugh. He seems to have a way to tickle everyone's funny bone, unless they're an enemy of his, or just... really sad and miserable.

Antikinis is also, in a term, could be considered a player. Although he really doesn't like this term, because he thinks it means he leads women on before getting rid of them like last week's garbage. He treats every woman he dates (sometimes multiple at once) with the same amount of respect. He's also quite a pretty hilarious guy at times, although usually when everyone is moping about. Although most of the time it isn't the best thing, and gets him into trouble. There's also his leadership skills, which are actually quite fearsome. He isn't really a scary person because of them, well, in a sense he is, but only to the enemy. Usually if he tells you to sit down, you'll sit down right where you are. Though this is usually drowned out by his hilarious and flirtatious attitude. Just don't get started on how easily amused he is. Almost anything can make him laugh. He can also make friends pretty quick, almost in the blink of an eye.

He's usually calm and composed, but also has, as some have put it, a nasty habit of poking his nose where it does not belong, and can get into trouble because of this. He frequently becomes concerned about things that others have no interest in, a trait he does not outgrow even when told he cannot concern himself with other people's business. Despite all of this, he still cares for those he senses seem to be in trouble, always doing his best to help them get out of a bind. Though he can usually tell between the good and the evil, and doesn't like to help those he can tell have a wrong moral standing. If he manages to get tricked into this, he usually berates himself for doing so and leaves, seeing no need to continue any further.

It should also be mentioned that Antikinis is, honestly, a sarcastic little s**t. He's also a sass master, and doesn't really take anything from anybody. Honestly, this can be pretty funny at times, especially in situations where everyone else is feeling down. So it's not necessarily a bad thing, unless he's talking to someone who's easily offended by things like that. He also seems like he doesn't care about much, but in truth, does hold things close to his heart. This, at times, can be a bit dangerous though, given that he'd risk his life to save that of his friend's. He also managed to find great amusement in many things, though mostly bad situations. This is also bad, since he usually comments on things like this, and manages to get many glares or hits. But it's really just him trying to have fun.

When in battle, his personality seems two sides. In the first side, he goes from his usual humorous and happy side, to someone calm and calculating. He watches his opponent's every move, waiting for them to make a first strike of some kind. Though, depending on how excited his opponent can make him, he can do another switch. He'll go from his calm and calculating side, to excited and wild. In this state, he becomes an even bigger threat, since he seems to stop thinking about who to do, and just does it. Though he can easily switch back to his calm self. It just takes some self-restraint. In the second side, he seems to fight gracefully. He also doesn't let his emotions get the better of him, causing him to become blind and attack wildly. He reads his opponent and tries to find different ways to counter whatever attacks may be thrown at him. Though he also seems to want to finish things off quickly, unless his opponent intrigues him. Then he'll try and carry out the battle as long as possible.

Finally, he has quite a care for children. And by children, that means anyone below the age of eighteen. Because usually they're still easy to manipulate, and he does his best to protect them from that. He dislikes having to fight kids, and will usually do anything to avoid being stuck in this kind of situation. Unless they're little brats. Then he'll punt the little demons into the afterlife.


Bɪᴏɢʀᴀᴘʜʏ:



The Beginning
Our story begins in an unknown region, full of mountains, rain, and snow. It was a near impossible area to live in, which made some surprised that people actually did call this place home. But our focus is not on them, but rather a young orphan boy, who has taken up home in an abandoned shack.

No one knows who his parents are, or even were. Just that the young boy seemed to appear out of nowhere one day, taking up the shack as his home. He didn't cause trouble for anyone, so they decided it would be safe to leave him as he was. Little did they know the trouble he would come to cause later on, causing them to kick him from their village. It all started when a strange traveler came into town one day. The man seemed to be from a far-off area, dressed in strange clothes, and boasting exotic items. This caught the young boy's attention, so he decided to visit the man. A very strange looking book caught his attention at this point. It seemed to be black, with a golden plate on it. When no one was looking, the boy took the book and ran off back to his shack, to begin reading it. It wasn't until the next day that the traveler noticed, and went on a rampage through the town, destroying half of it before leaving. Once it was found out who took the book, the villagers exiled the young boy, throwing the book with him since they wanted nothing to do with it. Without looking back or giving a second thought, the young male walked away from the village, not knowing he would never go back. But he didn't need to... for soon, he would have the power of Soulweaver Magic.


Meeting the Lightning Dragon, Volteer
Though during his travels, he managed to come upon something he never thought he would see. A real live Dragon. The young boy thought the Dragon was going to eat him, but it seemed the Dragon sensed potential in the boy. This Dragon was Volteer, the Lightning Dragon. Volteer raised Antikinis like his own son, and taught him the Lightning Dragon Slayer magic that he knows to this day. Antikinis, in turn, used his magic to fight and kill animals that he and Volteer could eat. They lived life like this, just the two of them, for a short while. But after some time the young male was, of course, introduced to another just like him.

The Iron Dragon Slayer
What a strange kid to be met, honestly. A girl that could breathe iron out of her mouth? Impossible! And she could eat iron? Well, that was even more impossible! Then again, this was coming from the kid that could breath and eat lightning, so... yeah. Needless to say, the two become rivals. Though they weren't exactly bitter. Antikinis decided she was nice enough, so he would play with her while their Dragons were busy talking about stuff. He wasn't sure what stuff, though. He was just a young kid. Though, when he was six, he did try to literally eat her, thinking he'd be able to gain her own Iron Dragon Slayer powers. While Volteer was actually amused, her Dragon was not. They were still allowed to hang out, but they were always under a watchful eye. Antikinis did try again a few times, and apparently to Volteer, it got more hilarious each time. Ah, child days were such a blast...

Traveling Fiore
While he was out one day, he went back to Volteer with more food, but it seemed that the dragon was gone. Antikinis looked all over the place he lived, which was a cliff that was a good place for lightning storms. Unable to find the dragon, Antikinis left and, for some reason, the Iron Dragon Slayer followed. He wasn't sure why though, since her Dragon was always there to care for her. He was, of course, a bit envious, but he never said anything about it. But, it was then he decided to travel around Fiore. He was only ten at the time, and had about six years of practice under his belt. It was then he decided to make a name for himself, and start practicing regular Lightning Magic, and maybe get somewhere with his life. The problem was that he didn't have a teacher, nor someone to watch Alesandra (or, as he called her, the "lightning rod"), or even shelter! Since no one would take in some random ten year old child who claimed he knew Dragon Slayer Magic. They never even gave him a chance to show them that he actually did know it! So he decided to try teaching himself, and if that didn't work, he'd spy on some other Lightning Magic users. This plan actually got him pretty far, and he went from Apprentice to Novice in almost no time. He finally found someone to help train him, and he actually managed to be able to pay them. The reason for this being he got rid of a book he was reading. A book that taught a special, ancient magic, known only as Soulweaver. He got quite a bit of money for it, spending it mostly on clothing and food for him and Ale. This whole thing lasted for about five years, when he was fifteen, and getting even more powerful with his Soulweaver Magic, Lightning Magic, and Lightning Dragon Slayer Magic.

Battle Against Volteer
He took back to traveling around Fiore once more. After about two years of traveling, doing odd jobs, and finding a place to rent, he found Volteer. He and was out traveling and exploring, though it was mostly Antikinis following a very familiar scent. This scent led him to a very large mountain. The air itself seemed to be filled with electricity up here, and lightning seemed ready to strike at any moment. It was up here that he met with Volteer. A reunion after a total of seven years. But it wasn't anything too good. The dragon started insult the boy, calling him weak and worthless. And even went as far as to threaten Alesandra. It was then that Antikinis's anger grew, and he challenged the Dragon to one vs one combat. And thus, the Human vs. Dragon battle began. Antikinis came out on top, and Volteer offered to teach him new Dragon Slayer techniques, which he had kept hidden for many years. Antikinis accepted and trained for months on end with Volteer. When all was taught, the Dragon decided to challenge Antikinis this time. Antikinis refused, but when the Dragon tried to kill everyone in a nearby village, that was where it all ended. In a matter of moments, the male had entered his Dragon Force, and fought against Volteer with all his might and what the dragon had taught him. It all ended when Antikinis used the ultimate move that Volteer had taught him. When he used it, he blew off an incredible chunk of the mountain, managing to leave everywhere else unscathed. But the Dragon wasn't done just yet. He tried to attack once more, but was done in by Cat's Discharging Electrocution Fist. In this moment, Antikinis looked and acted like a Dragon. His intense bloodlust and anger... it never left his own memory. With Volteer now dead, his last words were to tell Antikinis to bathe in his blood, to become stronger, and carry his own soul with him so Antikinis could master the incredible Lightning Dragon King Mode. Honoring his father's final wishes, he did so. Ever since that day, Antikinis discovered just what true power was... and what it could do to a person.

Dragon Dreams
After some time of traveling alone, at the age of thirteen, Antikinis decided to join a guild. There were so many choices, but there was one that stood out in particular. Dragon Dreams. Of course, they all knew exactly who he was, and decided to let him join... after taking a small test. He had to challenge five other members of the Guild Master's choosing. This caused an all-out battle of Antikinis against two S-Class Mages, and three A-Class Mages. Of course, he managed to pass these tests, though it was a bit more difficult than he had expected. Especially since he had to fight all five at once. But, even though he passed this test, he started off as a D-Class Mage. Antikinis soon came out on top as the Guild Ace, which meant that he matched the Guild Master in power almost. Of course, he didn't want to be Guild Master since it meant he wouldn't be able to do jobs like this anymore. So he was quite fine where he was. But even to this day, he still enjoys doing jobs.

New Magic
Ever since that day, Antikinis knew there was more to this world than just plain lightning. And of course, he'd be outdone by people that had many different elements of their own. So it was then he decided to learn some new magic. Traveling around once more, he learned three new different and strange types. The first was Card Magic, which he easily excelled at. To many, fighting with cards may have seemed useless, but he made it a powerful magic to have in his arsenal. Soon after he learned another magic called "Terrain Effect". This one was a bit more difficult for him to master, mainly due to the fact that he actually had to alter the area around him to use this magic. It was a hardy task that took a while to do, but he finally managed to use it. Soon following this, he learned Shinigami Eyes. It was a strange Magic which allowed him to use things related to death, but it seemed to come with a very specific set of rules that were etched into his mind when he learned it. But moving forward, it was time for him to put his new skills to the test.

The Other Dragons
Antikinis decided to test his own might once more, and challenge other Dragons. Of course, he only went for ones that were evil, and destroyed towns and devoured humans. Those that were nothing more than threats against humanity. Of course, many people called him an idiot, and a madman. But he ignored them, and moved forward on his path. He had many secrets up his sleeves that no one knew about. A secret that he had been managing to train himself with every day privately. Of course, his battles against these monstrous beasts were always watched by others. But not regular humans, no. Actual Mages from different guilds, who were both impressed and terrified by his sheer amount of power and battle prowess. Soon, word got out of a boy that slayed Dragons and bathed in their blood. Though no one was ever sure what his true appearance looked like, since he was mostly moving too quick to see But one could tell it was the same boy defeating these beasts due to his attacks and aura. But he started to draw more attention. Especially from the Magic Council, who sent out an invite to him. He decided to accept, and traveled to the Magic Council's building all the way in Era.

The 1st Wizard Saint, and a Spot on the Magic Council
Killing Dragons was no easy task, even for a Dragon Slayer or a Wizard Saint. But Antikinis managed to do so, and seemed to get stronger and stronger each time. It was soon after this that he was recognized as a great and powerful mage by the Magic Council. After proving his own strength to them, they appointed him as a Wizard Saint. Many people seemed to be appalled at the fact that someone so young could become a Wizard Saint. Many people called him a liar, and a fake. It was then that a Dragon was sighted on the outskirts of Era. Deciding to take this chance, he challenged the Dragon in one vs. one combat. Everyone spectated, and he mostly heard people say he was going to die quickly. But he defeated the Dragon and, just as the rumours said, bathed in its blood. And so, having proven himself, he was proclaimed as a Wizard Saint. He started down at Rank 10, but battled his way up to Rank 2. Many try to challenge him every day, but they all fail. It seems as if there is no end to the male's own magical and physical prowess. But since then, he has been training to become even stronger. He was also, after reaching Rank 2 of the Wizard Saints, given Seat Two on the Magic Council, as if in honor for his achievements. He humbly accepted, and was thusly appointed to the Magic Council. After a while, since the original 1st Wizard Saint was M.I.A. for so long, the Council decided to pass the title on to Antikinis. He humbly accepted, becoming Fiore's, and the Ishgar continent's, strongest Mage.

Becoming Independent
When he turned twenty, Antikinis decided guild life just wasn't for him. So, after a heartfelt goodbye, he left the guild of Dragon Dreams. The young boy traveled from his home of Fiore to a completely different continent, which he hoped would be a place of new beginnings for him. So once he was ready, he began his travel as an Independent Mage. He did, of course, start off as a Kappa. The lowest of low ranks to exist for Independents. So he had to climb up the ranks, which wouldn't be too difficult with his magic. He did come across many hardships though, such as rivalries with people he didn't know. Though his worst problem was running into Mages that belonged to a Guild. They always seemed to travel in groups, and didn't seem to be too fond of Independent Mages. So, every meeting always led to battle for him, which made him decide the only person worth looking out for was himself. Though this would all change in his later years. And onwards to Alvarez he went. Though, there was a reason he did all of this. He felt an ancient evil awakening somewhere within Alvarez, and it felt like nothing was being done about it. So he took matters into his own hands.

A Friend Earned, A Life Lost
He met the person he would come to call his best friend during his travels. They, too, were an Independent Mage like him. Though they weren't as strong. They traveled together, made camp together, and did most other things together, including Jobs. This made our young male grow more, and become more open with others (personality-wise). Though he would soon be struck with grief, when during a job, his friend was killed by a battalion from Alvarez. He gave his dead best friend a proper burial, swearing to get revenge on the one who killed them, and the battalion they belonged to. He learned that this was something they did often, to Mages of all kinds. Which meant that Antikinis had no reason to feel bad. But he just had to find them first. And about two years later (age 22), his wish came true, and he found someone. He followed them back to their battalion, which was pretty far away. And here, things got way serious. He kicked down the door, and began to kill all the soldiers inside, seeming to become like a Demon himself. No one except him was left alive, and his once white cloak was stained red with the blood of his enemies. Having fulfilled what he had swore, he moved on with his life.

The Dragon of Storms
He rose up to the rank of Beta quite quickly after this, mercy becoming nothing more than a theory to him. But one day, he seemed to have a change of heart, remembering what his friend would think of him now. He changed his personality, deciding not to kill those who didn't deserve it, and instead sparing them. Many were unsure of what his goals truly were, but it was something he decided they didn't need to know. It wasn't until he tried to rise to the rank of Sigma that he killed someone innocent once again. He lost all sense of himself, and murdered them brutally. Only after torturing them for a while did he decided to end their life, leaving behind barely anything that could be used to recognize them. After this, he tried his best to be a good person, not wanting to be seen as evil by those that knew him. Ever since that day, he has been a Sigma, and quite a strange person. He has become known as the "Dragon of Storms", by Independent Mages, Guild Mages, and those of Alvarez alike. Someone that was to be feared, and not taken lightly. Though only current time would tell if he would truly become a threat or not. But in truth, he did become a threat. But to himself, and not anyone else.

Dance, Magic Dance
After he finished a Labyrinth job he was given, he decided to better himself even more. Using the book that he found at the house above the Labyrinth, he decided to learn the magic it was under, so that he'd be able to use the spells. And so, his intense training regiment began. But before it dd, he had a run-in with a... horrible enemy. Apparently, the Minotaur from the "Creator's" labyrinth wasn't attached to the maze itself, and somehow became its own entity. And it wasn't very happy that its home was destroyed. It managed to track down Antikinis, and trigger a very epic fight. It caught Antikinis a few new scars, and more experience under his belt. And so, after that battle, his intense training regiment truly did begin. He did nothing but train on learning his new magic those three months, occasionally practicing with his other magic so that he didn't get too rusty from training with Terrain Effect too much. Once that magic was learned, he decided to try some different spells and get used to it before using any of the Labyrinth magics. So after these magics were learned, he began to work on mastering the labyrinths. It was amazing how much a man could travel in such a short amount of time to practice. From the thickest forest, to the highest mountains, and even to the coldest tundras. These three places were where he managed to train each of the three special Labyrinths. He also managed to claim the spot of "Alpha" among his fellow Independent Mages, which meant he only had one spot left to rise to. And that was... Omega.

Meeting The Fire Dragon King and Gerges, God of the Abyss
It wasn't every day that someone met a Dragon. Even rarer that one got to meet a God. Though Cat's was anything but luck. It was more like Fate shoving his face into s**t, and stepping on the back of his head. It all started with him just walking down the road, adventuring like he usually does. And he came upon a Dragon attacking a small group of people. Now instead of asking questions, his first thought was to attack and kill the Dragon. While battling the Dragon, he learned its name. Infereon, the Fire Dragon King. That name sounded familiar for some reason, but he couldn't place while. After some time of battling, he finally brought the Dragon down, realizing only now what he had done after he took the Dragon's soul. It was Seb's father that he just killed. Looking over at the group, he noticed them to be a group of Dragon Hunters. In his anger, he murdered all of them, leaving no one but himself alive. Noticing this, he ran from them, which sparked his next meeting. He was pulled into darkness, seeing nothing around him, barely able to see his own body. As he looked around, he heard a voice speak out to him from the darkness. Deep, and guttural. It sounded like the thing of nightmares, and introduced itself as Gerges, God of the Abyss. When Antikinis question this Being, it revealed that it had grabbed him, deciding to have a little... "fun" with him. He placed a Curse upon Cat's soul, granting him access to that which only the Etherious were thought to have. He was given this Curse due to trying to turn his back on the darkness and sins of his past. And after this revelation, was placed somewhere new within Alvarez. Unsure of what had happened, he continued onward, training with his new... Curse.

Becoming a Dragon
In his travels to become an Omega, Antikinis ran into many different difficulties. None of his original titles held any power on this new continent, and there were instead alternate groups, equal to them in power. The male had many... uneventful run-ins with these people, and managed to thwart them at every turn. Though the biggest surprise came when the strongest of them decided to challenge him. In the heat of battle, Antikinis did something that changed how he would be viewed forever. He turned into an actual Dragon. His scales purely white, with even fur and horns. Lightning seemed to arc over his body, as if pure energy were coming off of him. He quickly dealt with his challenger, before flying away and passing out for a while. When he woke up, and realized what he did... the first he thing he did was try it again. After multiple failed attempts, he then learned he was able to make different parts of his body much like a Dragon's, physically enhancing himself. But it took very strict training to be able to transform into an actual Dragon once again. And he decided to use this transformation lightly, as it always made him extremely tired afterwards. He used this Magic though, to reach the rank of Omega, before finally deciding to head home.

Becoming an Aberrant One
But before he went back to Fiore, he decided to pay a visit to his old home of Veneficium, back on the Ulympius continent. Nothing much seemed to have change, although his old hometown wasn't as destroyed anymore. As he approached, he was given many different looks. Some of anger, others of confusion, but even those of surprise and joy. Strangely enough, he was welcomed back into his village as a hero, given all he had done around the world. He sat in the bar with the people he once knew that had kicked him out for being a brat that got their village destroyed. Yet now he was treated as an old friend. He didn't really mind though. He was glad to have that sort of weight off of his shoulders. Though, much to his surprise, he was elected to be one of the Aberrant Ones, the strongest Mages on the Ulympius continent. Their power was so great, that they had to be cut down to only eight, as to avoid destroying the entire continent. He was also given a staff that was created solely for him, the Nieprawidłowy. Though, as he is no longer on the continent, it's more of a status symbol and honorific title, since he doesn't hold the true title as strongest Mage in Ulympius. His title was "Abnormal of the Storms". But, after this fun meet and greet, it was finally time to head home.

I'm Coming Home
With all of this extensive training under his belt, Antikinis decided to head back to Fiore. The way he saw it, he had overstayed his welcome in the current continent. Especially after defeating their strongest Mages. And, truth be told, he was just tired of all the fighting. It got stupid after a while. And so, his journey home was pretty calm, which worried him slightly. But as he arrived back in Fiore, he was bombarded with multitudes of messages, which were strangely unable to reach him. Apparently Dark Guilds were popping up like acne on a pre-teen's face. As gross as this sounded, Antikinis got a message back to the Magic Council, letting them know that he was going to do everything he could to fix this. And so, after eight years of being gone, he's come back to Fiore. And he's going to take down every Dark Guild he finds.

Joe the Drunkard
Antikinis doesn't even remember how the meeting went. He was just walking back to Fiore one day, and came upon the man. He was a bit confused at first, and almost attacked the man, thinking he was a mugger. But after an explanation and some talking, Antikinis decided no longer that the man was a threat. But he did look like he needed some place to stay, so he sent him to stay at Dragon Dreams as long as he liked. From what Antikinis saw, Joe, usually went with members on their missions, which Antikinis found a bit strange. But he decided against saying anything about it. He usually goes to the man for alcohol, since he seems to be pretty good at making it.

The Untold Tales...
Now, there is very much to be said here. But I cannot say it all, for it has yet to happen. All of this happens in the very near future, but I should mention that this man is, yes, Cataegis from the future. A doomed future, to be exact. He was sent back in time under a completely different persona, to hopefully fix the timeline. Though of course, he cannot tell you any of this. But let it be known...

Extra Stuff
Antikinis's heterochromia comes from an accident he had while he was learning his Lightning Dragon Slaying magic. One time while he was training during a storm, he accidentally went a bit wild. He treated himself as a sort of lightning rod, but instead of being able to eat the lightning, it struck his right eye. Miraculously this didn't blind him, or cause horrible scarring. But it change his eye's color to a pale white. He's still thankful for the fact that he didn't lose his sight.

Antikinis actually learned Soulweaver magic from a random book he found on the side of the road. It didn't explicitly state what it was, and instead seemed to be a children's book. But it was very useful to him. He constructed himself a pair of special gloves from materials he bought by selling a random book that he thought was completely useless. Day after day he trained, and learned the secrets of Soulweaving Magic. He also learned how horrible the effects could be, and had to meditate to purge himself of this side effect once every week. He has swore to himself that he'd train anyone that asked him, if they were strong enough.

Antikinis was once known as an "Exile". Someone who has been banned from their homeland for certain reasons. But even though he gained this from being banned from his country, it follows him around everywhere. He always gets strange looks and is usually not allowed in certain places due to his status. He really dislikes this, which is one of the reasons he decided to never join a guild. Who's to say they wouldn't look at him the same way? Though after visiting his village after all these years, the title was finally taken from him, allowing him to lead a normal life once more.

Antikinis actually has the ability to retain memories from his nine past lives. Though this does come with a very horrible side effect. Though he's able to keep them on lockdown, certain events are able to trigger the personalities of those whose lives he remembers. It's very rare, and has only happened to him a few times. But he manages to have himself write down the events that transpired to make this happen, in hopes of avoiding it happening again. He actually met some familiar people in the past that he actually sees around today, but he's unsure if they recognize him or not.

A Primordial Lightning Dragon Slayer. A Magic that Antikinis has access to upon the use of two King Dragon Souls. The soul of Infereon, the Fire Dragon King. And the soul of Mørke, (one of the) Shadow Dragon King(s). With the souls of these two Dragons, he ascended from the rank of a regular Dragon Slayer, his power becoming much more powerful, primal, and ancient. He does still wish that he had never killed Infereon, but he has decided to use this regret as power, using Infereon's soul to make himself more powerful, and more able-bodied to protect the entire world.


To this day, he hopes that one day soon something interesting will happen, which will affect him and those around him.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Volteer - Foster Father ~ DECEASED : The Dragon that raised Antikinis when he was naught but a child. He and Antikinis got together quite well, and lived happily as father and son. Until the Dragon disappeared one day. The next meeting was the final one, and ended with Antikinis killing the Dragon after he had threatened his friend. To this day, he still regrets it.

Alesandra McCaskill (Lightning Rod) - Fellow Saint / Childhood Friend / Rival ~ ALIVE : One of the (nicer) Humans that Antikinis first met after being found by Volteer. Honestly, he tried eating her to gain her powers. Which... somewhat worked. He has always seemed to be one step ahead of he, even though she has become the GM of a Legal Guild.

Athena Zervas - Magic Council Boss / Secret BFFs ~ ALIVE : Basically his boss, and also his secret BFF even though she'll never admit it. He got to know her better after a while of the two of them passing each other in silence. It was her that taught him the Yakuma Eighteen War Gods Magic.

Sebastian Vinicianus - Ex-Girlfriend / Tense Friend ~ ALIVE : Just as the relationship says. They were once lovers, but had a falling out after it was revealed that Antikinis (accidentally) murdered her father. Ever since, their relationship has been a strained rubber band, just waiting to snap back on one of them.

Mangis Caelram - Fellow Saint / Drinking Buddy ~ ALIVE : Even though older than Antikinis, he met this mountain of a man not long after he himself became the 2nd Wizard Saint. He was curious as to how the man became so bulky, so he took him out for a "Boy's Night Out" on the town. Ever since they've been drinking buddies (though Anti has yet to see him drunk).

Vandash Vezrey - Student / AoN Guild Member ~ ALIVE : One of the few members of Antikinis's Independent Guild, Avatars of Nature. He actually met the man one day while he was out on a job, going to assassinate someone. Antikinis stopped him, but instead of turning him in, decided to teach him and take him into his guild instead. Though he still does assassinations, he's even better at it now.

Shigehara Togashi - Cherished Friend ~ DECEASED(?) : Antikinis didn't have much of a chance to get to know Shigehara before he died. He knew that the man was the Guild Ace of Dragon Dreams, and one of the few people that managed to defeat him at full power. Though he has a feeling that somehow, he still walks the earth, and seeks him out to battle once more.

Ira Nephrite - Good Friends / Adopted Sibling ~ ALIVE : THE BEST SISTER EVER. Antikinis met Ira before she became the GM of Lamia Scale. She was a nice woman, happily married. Literally like the sister he never had (though he never had a sister, so far as he knows). Though he's heard some pretty rough things have happened to her recently.

Azariah Thatcher - Husband / AoN Guild Member ~ ALIVE : Basically Cat's one and only husband. Antikinis met Azariah at a bar one day, with the opposing male betting that he could shoot a bottle from one hundred feet away. Anti took him up on his best, and whaddya know. Azariah won, but the bullet ricocheted and hit him in the face. Though somehow this made him more handsome... and ever since, he's been in Cat's guild.

Belysona Nehalennia - ????? / AoN Guild Member ~ ALIVE : ??????????????????

Pema Lotus - Fellow Magic Council Member / AoN Guild Member ~ ALIVE : Antikinis knew Pema when she was a member on the Magic Council, and before she joined his guild. She was also married, happily with a child. They managed to talk quite a bit, especially a bit about their lives. Though from what he's heard, she's also went through some pretty tough times which he doesn't know about.

Joe - Best Friend / Drinking Buddy ~ ALIVE : There's not many things to be said about the relationship between Antikinis and Joe. They met some time ago, though Anti isn't even sure how. Where he was should've been impossible for anyone to get to. And yet, there was Joe. Since then, they've been great buds and drinking buddies... though Antikinis never challenges him to a drinking competition.

Vexacion Hart - Fellow Magic Council Member / Bromantic Partner ~ ALIVE : Just don't tell Az about this got it? Vexacion is one of those... upbeat Magic Council members, that gives Antikinis a tingly feeling, but when he starts talking, it seems to go away. For some reason, Anti thinks he's hiding something, but he's just unsure as to why he feels that way.

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION


Razgriz C. Phantomcrest - Enemy / Rival ~ ALIVE : Not so much evil as he is some posh d**k. Antikinis has reason to believe Raz thinks he's so great just because he's lived so long. Well, Anti also technically has, and for a few years longer! So ha! But, much like Zuko, their meeting was nothing more than a fight (Anti won), followed by a harsh exchange of words and the hopes of never meeting again.

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION


Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To fix all the wrongs he has done in his life. To redeem the sins of his past lives. To protect Ishgar with his entire being.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
(Instrumental) Main Theme: With Power and Light in my Hands
(Vocal) Main Theme: Run for Your Life
(Insturmental) Battle Theme: Disruptor
(Vocal) Battle Theme: Light the Fire Up in the Night
Comeback Theme: You Say Run
Emotional Theme: Flowers Blooming in the Empty Sky
Remembrance Theme: Mixed Memories, Bounding Through Time
Romance Theme: Sousei no Aquarion
Dragon Force Theme: Chokkaku
Dragon Drive Theme: If It's For You
Dragon King Mode Theme: Enfin Apparu
Dragon Form Theme: Jupiter's Lightning
Abyssal Mode Theme: Darkness of the Unknown
Celestial Mode Theme: Gods Bound by Rules


Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: He has actually killed more than one dragon (a total of nine). But he doesn't like talking about it.

He does vividly remember all nine of his past lives as if he were living them himself.
PostPosted: Mon Dec 12, 2016 3:06 pm


The First Life ~ Life is But a Game
[The first life began five-hundred and seven years ago. It was a very strange life, too. It began with a child who knew of a strange magic that he could use for his own good. Though that meant that others would suffer due to this. This magic allowed him to draw power from his own soul with the use of special gauntlets, and use it to protect himself, or hurt those around him. To him, everything was naught but a game. A game he considered himself to be the ruler over. He managed to ensnare the town he was born in into this game, by using the magic he considered himself to be blessed with. This went on for a good fifty and more years, until his reign was finally ended. His life was ended with a giant spike through the chest. But before he died, he muttered a phrase that sent chills down the spines of everyone around. "Though I die here, I will be reborn, again and again. The game... will never end."

He lived to the age of sixty before he was murdered with a giant spike through his chest. He was a White Devil Slayer.]


The Second Life ~ Nothing Can Stop Me
[The second life began after the first one ended. This life was one that was forced through tough times, but after a bit, got everything he ever wanted out of life. His life was taken to a palace, where he became the prince, and planned to rule the country some day. Years went by, and he slowly built up a name for himself, both good and bad. He challenged everyone who came to the palace to some sort of game, which reminded many of a strange man none had heard of for a while. "The game... will never end." Though one day, this supposed game did end. The prince's life was brought to an end on the day he was being crowned king. He was strangled to death by a strange magic in front of his people. Even as he choked, he managed out one single sentence before death. "The cycle of lives will never end... we will continue to be born."

He died at the age of thirty six, by strangulation. He was an Earth Dragon Slayer.]


The Third Life ~ I am the Hero the World Needs
[The Third Life began once the second life finally came to an end. This life lived as an average human, with really nothing to his name. He was just your average Mage. That is, until he learned of a Magic that could draw its power from within his soul. Never before had he heard of a magic like this before, so he decided to study it for himself. Information about it was few and far in between, and he had to talk to those that knew people that met the one who used this magic. Apparently this man that used it was a very strange and dangerous man, treating all of life much like a game. Strange as this was, the male was still intent on figuring out this magic. After a few years, he finally gained access to it, and his whole life finally turned around. He became a man that everyone admired, and wanted to be. Or, be friends with, at least. No longer was his life average, but instead fulfilling. He went on to become a hero before his age finally caught up with him. While on his deathbed, he gave his final words, filling everyone with hope. "Though I die here, my soul will carry on. I will continue to save this world, and fill it with happiness."

He died at the age of eighty-seven, due to natural causes. He was an Ocean God Slayer.]


The Fourth Life ~ Everything Happens for a Reason
[The Fourth Life began as the third life ended. This life was a very calm one. Someone who never did anything wrong, and never tried to do anything to bring harm upon themselves. But even so, it seemed that fate had chosen them as the next target. This life lived on the outskirts of an unidentified village, never doing anything to harm other people. In fact, he seemed to have gained their liking by protecting them with a particularly strange magic. None could identify it, not even the elder of the village. But that mattered not, since he used it only to protect, and not harm any of the villagers. But one day, he was unable to protect them, and the entire village was destroyed, its villagers taken hostage only to be executed. The Fourth Life was the first one to be killed. But he did, of course, get his last words. "Though I understand not why you chose to kill us all, I do understand it all happens for a reason. Even though you kill me today, I will come back tomorrow."

He lived to the age of eighty-one, and was executed by having his head cut clean off with an axe. He was a Sky Devil Slayer.]


The Fifth Life ~ I Don't Deserve to Live
[The Fifth Life began as the fourth one ended. This life was a horrible one, spent mostly in solitude. The Life was a man who cared for no one, and nothing. He wanted only to be left alone all the time. But what many didn't know was that he was, in fact, blind. But even so, he was somehow able to see where he was going. Whether by sound, feeling, or smell... none knew. But his life wasn't as long as many would happen to think. He liked to spend his time alone, in the cold, away from everyone and everything. So of course, he was bound to die sometime soon. A sad, lonely, and miserable man, who had done nothing with his life, except waste it. It was one fateful day, when he managed to fall into a pit, from which he was unable to escape. He froze to death down there, not being found until many days later. Though, it seemed he had etched something into the wall. "My life was spent only in waste... I never deserved to live in the first place."

He died at the age of fifty-three, and died by freezing to death. He was an Ice Dragon Slayer.]


The Sixth Life ~ Everything Can Eat s**t and Die
[The Sixth Life began as the fifth life began, and was a rather short one. This life was spent only torturing others, being rude to all of them. But being rude to everyone you met wasn't exactly the smartest idea. The male had got on the bad side of the wrong crowd, and was thus murdered in a horrible, bloody way. The way it led to this was because he had insulted the leader of a Dark Guild, who didn't take lightly to threats or insults of any kind. A day after this happened, he had his guild members find this boy, and drag him back to their guild. There, he was subject to all matters of torture, before his body was finally literally torn apart. Before he truly died, he spat out one final insult. "My life was s**t, much like you. But even though I die here, I know you'll get your due soon, a*****e."

He died at the age of eighteen, by being tortured and finally, torn apart, until death. He was a Shadow God Slayer.]


The Seventh Life ~ Does Anyone Love Me
[The Seventh Life began as the sixth life finally ended. This life was spent mainly chasing around women, and trying to get in their pants. Though as one can tell, this didn't exactly end too well for him. He was met mostly with slaps, kicks, or even punches. In worse case scenarios, he was blasted away by some pretty powerful magic. Though this never actually stopped, and he always continued forward, doing his best. Soon though, it seemed that he was truly loveless, and was born only to spend the rest of his days alone. He soon became a hermit, living in the wilderness, before actually buying a house. Only then did he finally get a wife, and spend the rest of his life happy, with her. Though near the end of this life, it turned out she was the one meant to end it. He caught her cheating on him, and realized then and there that he truly was loveless. "I spent half of my life chasing around women, and spent the rest of it loving you. If this is how you repay me, I understand only now that you never loved me." Those were his last words before he fell, dead, to the floor.

He lived to the age of seventy-seven, and died due to literal heartbreak. He was a Purgatory God Slayer.]


The Eighth Life ~ I am the End of it All
[The Eighth Life began as the seventh life ended. It wasn't one spent very long on this world. And it was spent mostly in nothing but thoughts and mutters. The man this life belonged to was mostly a basket case. He believed he was the decider of fate, and would bring the whole world to its end if he decided to. He always walked by people, muttering strange things as he did though, and stared back at them before continuing on his way. This actually caused the events that would eventually lead to his death. One day, he managed to speak and stare at the wrong mage. He was grabbed, and dragged into a nearby alley, where he was slammed against the wall, still muttering and staring down at the one holding him. Only then did he speak aloud for once in his life. "My life is the one that will bring the end of another. Kill me, and you will only delay the inevitable."

He lived to the age of twenty-nine, and was murdered by having his throat ripped out. He was a Celestial Devil Slayer.]


The Ninth Life ~ The Cure I Never Found
[The Ninth Life began as the eight life ended, and it wasn't a very pretty life. Most of it was spent bedridden, unable to travel anywhere too much. He was a weak and helpless human being, who was unable to do much with his life. But when he heard of a cure that could possibly keep him from getting ill all the time, he left his home, and worked on finding it. He traveled through the whole country on this exploration, but always managed to come up short. He was always isolated, too, not wanting to be approached by others. Though due to his appearance, people didn't want to approach him in the first place. Slowly though, a disease was destroying him from the inside. Though he didn't notice until it was much too late. Before he could realize what was happening, he began to vomit up the contents of his stomach, beginning to dry-heave when it was empty. He than began coughing up blood, being found by someone only when it was too late. He had time only to mutter his last words. "The cure for life... does it truly exist?"

He died at the age of thirty-eight, due to a mysterious, dangerous, and unidentified disease. He was a Poison Dragon Slayer.]

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PostPosted: Mon Dec 12, 2016 6:51 pm


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