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Fairy Tail: Other Tails!

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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Goza Paizu || Independent || 1st Saint || Omega [U/C]

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Hirio of the Hoh

Vice Captain

PostPosted: Wed Aug 10, 2016 4:10 pm


User Image

▅▅Goza Paizu▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Holy Hakaishin Hiroto

Fᴜʟʟ Nᴀᴍᴇ: Goza Paizu

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): God of Fists, the 1st Saint, Strength Incarnate, Scared Brawler, Mangis' Successor

Aɢᴇ: 26

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: June 23rd

Oʀɪɢɪɴᴀᴛɪᴏɴ: Oryens

Sᴀʏɪɴɢ: "If you're going to fight, be man enough to annihilate your limits.."
PostPosted: Thu Dec 08, 2016 2:19 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :


Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Has multiple scars located on various spots of his body


Hᴇɪɢʜᴛ: 8'5"


Wᴇɪɢʜᴛ: 362.7 lbs (Pure muscle)


Pʜʏsɪǫᴜᴇ: Muscular


Eᴛʜɴɪᴄɪᴛʏ: Fiorian


Hᴀɪʀ Cᴏʟᴏʀ: Black and white


Eʏᴇ Cᴏʟᴏʀ: Yellow


Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual


Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single



Lɪᴋᴇs:
Training
Fighting
Drinking
Eating
Getting stronger
The Wizard Saints
Gambling
Interesting Magics
Strong Opponents
Defeated Opponents getting stronger
Mangis


Dɪsʟɪᴋᴇs:
His Scar
Being bad at Gambling
Cowards
Freeloaders (despite being one himself most of the time)


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Dec 08, 2016 2:22 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :


Aғғɪʟɪᴀᴛɪᴏɴ: Wizard Saints


Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Independent Mage, 1st God of Ishgar


Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Omega


Tᴇᴀᴍ: N/A


Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mobile


Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: N/A


Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: N/A
PostPosted: Thu Dec 08, 2016 2:23 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :



Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Silver


Sᴛʀᴇɴɢᴛʜs: Monstrous Strength, Monstrous Stamina and Durability, Massive Defense, Immense Speed, Maximum Zenith Fighter, Experienced Fighter


Wᴇᴀᴋɴᴇssᴇs: Long range fights, tactics, magics that turn off enhancements


Wᴇᴀᴘᴏɴ: N/A


Aʀᴍᴏʀ: N/A


Eǫᴜɪᴘᴍᴇɴᴛ: Communication Lacrima, Odd Collar


Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Warring Dragon Style:
Warring Dragon Style is widely considered a very aggressive martial art based on the imagined characteristics of the mythical Chinese dragon. In mythology, the dragon represents two of the ancient elements, Earth and Water, endowing the creature with powers of illusion and strength. In martial arts, the dragon is thought of as a personification of the Tao itself—"the Dragon reveals himself only to vanish". Certain very old men were called dragons, these being well versed in the life-supporting skills of herbal medicine, agriculture, and kung fu. Warring dragon style is uniquely characterized to draw inspiration from actual Dragons in terms of body motion and physical characteristics, portrayed as a symbol of refined strength and utmost mastery of martial arts at the master level. As such, this martial art is typically the most hardest style to master, as the user is required to possesses the utmost highest degree of physical and magical control of their own body and an unimaginably thorough understanding of the entire art as a whole. Warring Dragon kung fu is essentially an internal, qi (pronounced chi) cultivating method, but initial training is far more like a hard, external style, than the delicate approach an internal would have. In learning the moves, the user will strike hard, block hard and stomp into each position, with the idea of learning the proper place to be once each movement is complete, transforming them into a destructive force of nature that rampages through all manner of obstacles with absolute force. Eventually, the method of transmitting power is retained and enhanced drastically, with their body physically strengthened able to make transitions in the proper, fluid manner without so much as being an inch off mark. In turn, this dragon-like smoothness helps disguise the attack, making it extremely difficult for an adversary to effectively counter. Once a purely physical semblance to flow has been mastered, the user incorporates the deep hissing sounds to train Ki flow, or in this case, the natural flow of their own magic energy.Through the use of silent inhaling, and deliberate exhalation, tense and controlled, each Inhaling action lightens the body for aerial maneuvers, while exhaling drives power into each technique. This combination ensures the maximum use of mobility and ability even beyond the user's natural limit to do so through traditional means. Blocking is dispensed with, and parries or simple strikes substituted.

At this point, novice and advanced users show very little in common. On the highest level, an opponent is allowed to tire himself out, evasion becoming the Dragon's key defense. Magic control is highly developed, and the degree to which the body must be moved to redirect or avoid impact is under greater control, making even direct attacks unto the user's own body significantly weaker even when these blows connect, as an experienced user can redirect around 80% of the overall blunt force elsewhere. In each form, the user is taught the concept to "ride the wind", a phrase which in large part means follow rather than lead. Provide no opening without first letting their opponent open. Unlike other types of defensive fighting styles such as Judo and Jujutsu, which rely heavily upon evasion as a tactic, the Dragon evades primarily by rotation of upper or lower torso with little or no stance movements, while the other styles hop frequently to reposition the entire body. This manner of transition from different positions leaves no openings during the course of this action, improving on the typical form of defense utilized by other notable fighting styles employed by fighters and brawlers alike. This style employs pinpoint strikes to vulnerable vital and pressure points, but dragon also heavily uses punches and clawing techniques and stance shifts to alternate in-between attacks in rapid succession. Warring Dragon kung fu also regularly employs low sweeping techniques, but these are not unique; most fighters use these on a weakened adversary, sealing their ability to move or restrict their capacity to use their mobility to flee. The Warring dragon user relies on a variety of fighting techniques that can be employed for a wide range of needs. The style uses techniques that can cripple or kill an opponent if the need arises or it can be used simply to control a minor street fighting situation. Dragon form (龍の形, Ryū no Katachi), Warring Dragon's fighting stance, focuses mainly on powerful, short range attacks, as is common among southern styles of kung fu. However, the styles' use of gripping and seizing techniques as well as the extensive use of the forearms both offensively and defensively typify the art as unique and one-of-a-kind in it's capacity to use iron-grip holds that grants them an inescapable hold. The style was created as an aggressive combat art and operates under the basic assumption that the user is trying to either disable their opponent to the point that they are no longer a threat in battle, or kill them, though these are not by any means the only options a practitioner has.

As such, it employs a large number of techniques specifically designed to damage the opponent's joints either through joint manipulation or direct striking; nullify the opponent's defenses either through breaking their stance or compromising their guard, and thus their ability to defend; and others. Like most kung fu styles, it has limited kicks and jumps and consisted mainly of fist, palm and clawing techniques. Power generated from the waist using soft hard knuckles strikes can easily be used to strike an enemy's meridian points, either pressing or shattering them entirely through a simple tap. Warring Dragon training also involves an extensive amount of iron body training. Hardening the forearms especially is considered essential to the style as it makes such extensive use of them. Depending on the user's particular taste in physical application of attacks, any of a fairly large pool traditional training methods will be used to toughen the body. The greater the level of bodily conditioning (i.e. Durability, Strength), the greater the impact their attacks will have on their opponent's body. When the two work hand in hand together, each needing the other to be completely effective, the sheer power produced will incapacitate even the strongest of foes, regardless of size or strength. The Warring Dragon Kung Fu practitioner typically attacks with winding low strikes; that is, powerful and quick movements. For example, when striking with the fist, more power can be exerted when the movement originates from the feet, is guided by the waist, flows through the body, and exits through the fist. In Warring Dragon style, leg work is characterized by a zig-zag motion that mimics the imagined movement of the mythical Chinese dragon. This also allows one to use floating and sinking movements which are very important in generating power and stability, making your body calm and relaxed. The footwork characterized by this Martial Art is deep and thorough, it generally centers on two basic types of stepping. The first is "Zig Zag" stepping (dragon stepping). Basically with each step forward, the rear foot moves forward and becomes the forward foot.

However, the step is not taken directly forward but basically follows the angle the front foot is turned at (about 33 degrees). This has the effect of moving the user forward and off to an angle while offering some protection to the groin and sides from any sort of attacks aimed to their blind spots. This type of stepping allows the user to press their opponent (usually used before the opponent's center has been taken) while launching attacks from angles that are difficult for the opponent to defend. In the eyes of the enemy, the user will seem to be constantly moving into an uncomfortable range and at an angle that forces their opponent to reposition their whole body to defend against, or else torque their torso around thus breaking their structure and disconnecting them from the power generation machinery of their lower body. The second basic type of stepping is Bik Bo (ビックボー, Bikku Bō; lit. "Dragon Step") stepping, or press stepping. In this method the front foot moves forward and the rear foot drags up to get back to the basic position. This stepping generally covers less distance than the dragon stepping, and is used to press the opponent. It will frequently be used once the user has begun to press their attack in earnest or is exploiting some advantage. There are specific methods for stretching this footwork out addressed in various forms. One of the primary purposes of this footwork is to keep the user "on top of" their opponent and in attacking range. Also, this type of stepping is heavily used in various stance breaking methods. Ironically enough, this variation in particular is mostly used by Dragon Slayers, as it is naturally compatible with their specific method of magic application, as they incorporate the use of pure power and speed, a trait that drastically enhances Warring Dragon style combat. However, wizards that excel in terms of physical prowess are known to use this style to exert their power in a more straightforward fashion.


Leopard Style Kung Fu:
Leopard style of Kung fu and is one of the Five Animal styles. It was supposedly created in order to match the decisive power of Dragon Style martial arts with the added bonus of using accurate speed striking to drastically enhance the user's overall maximum energy output of their muscles with each blow thrown. The emphasis of leopard is speed and angular attack. The leopard does not overwhelm or rely on strength, as does the tiger, but instead relies on speed and outsmarting its opponent. The power of the style derives from its aggressive speed. The leopard practitioner will focus on elbows, knees, low kicks, and leopard punches. Leopard kung fu is a hit, damage and run style designed to overcome superior forces with inferior resources. Counter attacks are sudden, indirect and short, with the aim of landing a debilitating technique. The goals of Leopard style are to: Develop muscle speed for external strength, Teach patience, Use the leopard punch for penetration and lower body springing power.

The leopard style was founded on the creators' observation of the movements of the leopard in the wild, and therefore practitioners of the style imitate these movements. Leopard style techniques are geared towards single, two or three technique combinations that cause a lot of damage, disorientate or even blind the attacker. Blocking is wasted in Leopard - the style can be summed up with "Why block when you can hit?" It does not rely on rooted stances, and would only assume a stance while in attack in order to launch at the opponent. This hit and run technique of the leopard, something especially effective against larger opponents, is unique to the animal. The primary weapon is the leopard fist, which can be likened to a half-opened fist. The primary striking surface is the ridge formed by folding the fingers at the first phalangeal joint; the secondary striking surface is the palm hand. Strikes include the phoenix eye, which is a punch to pressure points including the eye and temple. It is formed by lifting only the index finger's knuckle while the rest are kept in a usual fist form. The leopard fist can also be modified by slightly lifting the fingers to form a claw. The leopard claw can be used to rake, claw, and rip at the face and throat of an assailant. The leopard style is thought to be a midway point between the Tiger and Crane styles, the strength and height. An interesting technique of the leopard is the ability to simultaneously block and strike the opponent. This is not commonly used in the harder martial arts (like the other Shaolin styles, for example). The sheer speed of the leopard is a defining characteristic of the style. With leopard-like hit and run strikes. it can naturally weaken a physically superior adversary, allowing the user to gradually deal sufficient damage over a period of time until they succumb to their injuries, making the user a terrifying threat the longer a battle is drawn out.


Street Fighting:
Spending the vast majority of his life in nothing but street brawls and back alley fights, Goza as had the time and experience to flourish as a fighter and experienced unarmed combatant without having to learn any authentic martial arts of traditional fighting styles, relying solely on his natural instincts and experience in the heat of battle to react accordingly to his opponent's moves. Drawing from a variety of sources in order to produce his own fighting style, Goza can customize his attacks to incorporate a number of sources spamming from simple combat moves to more "unorthodox" roots such as Lucha Libre wrestling and even breakdancing, giving birth to one of the most unusual methods of combat in Earth Land. His fighting style is characterized as being reckless and erratic, displaying absolutely no sense of defense or protection when he throws his attacks, using his naturally high level of durability to power through any type of attacks heading straight to him. This factor can be contributed to the simple fact that Goza has no desire to learn or waist his time in the pursuit of someone willing to teach him, being to hard headed to accept someone else's help, effectively choosing to become self taught. As a back-alley fighter, Goza has taken from taking bits and pieces from all forms of martial arts, such as boxing, kenpo, mixed martial arts, fusing various intricate techniques, forms , and styles by simply using their most dominate traits. Uncoordinated when thinking of the next move, Goza relies solely on , making up the rest up on-the-go as he fights his opponents, make him generally unpredictable in a fight and a force to be reckoned with. With no consistencies when he fights, and a mass of different moves at his disposal, it makes him an unpredictable fighter to face up to, ,making Goza an uncatagorized type of unarmed combat that isn't considered a registered fighting style or uses any formal stances and initial procedures when throwing attacks.


Wrestling:
Goza will at times use self taught wrestling and grapple-oriented combat. As a unique form of wrestling that is unlike any other form of combat, it is characterized by the rapid use of sequences of holds and maneuvers, as well as "high-flying" maneuvers, some of which have been adopted in martial arts commonly found in other fighting arts. This style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when fought twice, this is because Goza is never truly satisfied with how his fighting style is, always tinkering around with even the smallest of details, from altering his stance, adding new submission holds, altering the sequence of moves used, developing new wrestling moves, etc., all for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. With an ever changing fighting style in the hands of a fighter of Goza's caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that there are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against. More often than not, Goza's relies more often on power and hard strikes to subdue his opponents, then chaining his attacks into wrestling moves and submission holds for maximum damage.




Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Intimidation: A incredibly powerful physical ability that only a rare few have the capacity to use, a technique in which powerful individuals can instill fear into their opponents by completely and utterly overwhelming their senses and bodies by exuding their true power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by either performing a physically imposing feat (such as displaying their strength or making frightening features) or creating realistic frightening illusions by unleashing their murderous intent and magic energy to the absolute max, which can instill fear into any weaker being and cause them to lose consciousness.

Often called the Spirit Shout this skill is non-magic in nature and can only be produced by those in possession of a presence and willpower that is vastly more powerful than ordinary people. This technique is most commonly seen used by Earth Land's most powerful warriors and wizards, as they are the only ones possessing the "potential" for utilizing such an advanced technique, often seen as a badge of honor that symbolizes just how unique they are, putting them in a league of their own.


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Dec 08, 2016 2:24 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :




Mᴀɢɪᴄ Tʏᴘᴇ: Caster


# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs:
Combatia
Muscle Magic
Fist Magic
Crush
Blast Magic
Duet
Counter Magic
Slowing Magic

◎◎ Main Magic: Combatia ◎◎









BASIC SPELLS
» Enhance
Enhance: Considered as one of the most basic applications of Combatia and it's most invaluable move, it is a technique that multiplies Goza's magical and physical abilities to untold levels of efficiency, supercharging them in order to fight on a completely whole new level, enabling them to inflict serious damage to opponents who are considerably stronger than them. While in the state, it multiplies Goza's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories involving magic and physical might. When using Combatia to enhance each and ever trait of strength applicable magicaly and physically, Goza can is bestowed with the unique power to elevate his base power level, strength, speed, durability, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling Goza's magic power and general prowess in any said category. Master users have been known to multiply his power level to higher tiers of strength. It's primary function is designed to allow Goza to enter a state in which they receive a substantial increase in his existing abilities and unlock new ones, making them many times stronger in order to better give them the edge during battle. In some cases, the power received allows them to match or even surpass powerful opponents that would typically outmatch them in every manner possible. Goza can develop newly enhanced version of pre-existing spells in his arsenal, altering and improving upon them in terms of application and casting, greatly increasing it's power; not only that, but Enhance also gives Goza massive boost in terms of strength, speed, and personal skills, pushing the limits to a higher echelon of power. Goza can enhance the physical capabilities of themselves in any way they choose to, from focusing primarily on strength in order to strengthen his physical attacks, or increase his defensive skills to better guard or defend from enemy spells or attacks, enabling them to reach high level mastery and control instantaneously, even reach a level of power that is usually beyond his limits alone. This typicaly manifests itself in the form of an increase in his muscle mass, enhancing any physical abilities pertaining to muscle, such as strength, speed, stamina and durability. Goza's physical and mental abilities are also affected; this entails that they are faster, stronger, more intelligent and overall superior to ordinary wizards. Additionally, his senses are several times faster, allowing them to react and perceive the activities in his surroundings at a faster rate than ever before, giving them the ability to be multiple steps ahead of his enemies. It should be noted that the effectiveness of Enhance is determined by Goza's overall level of mastery with Combatia, physical condition, magic power, and capacity for greater growth that showcases this spell's maximum input. Much like bodily power, magic is also affected by this spell, drastically increasing Goza's ability to produce magic by directly increasing his capacity to draw in ethernano from the atmosphere, allowing them an even greater freedom to use his magic without an ounce of limitation to restrict them based on cost and quantity in his reserves.


» Shell
By producing a layer of magical energy around the surface of an object or his body, Goza can place a powerful barrier meant to block out attacks. When expanding the field of his aura onto other objects, this allows Goza to extend his magical energy onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding and compressing the energy at the same time, it strengthens and protects the object, making it an even greater weapon sporting a powerful defense and offense. This technique is often used to increase the base properties of whatever Goza touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening a simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet. Shell, when used creatively bestowed with a greater number of uses that best compliments Goza's needs, such as rendering weak tools incredibly difficult to break, or reinforcing an allies weapon when facing an opponent with the power to shatter it. It's greatest application is found in it's ability to be spread out around key locations around Goza's own body, boosting all physical and magical aspects pertaining to that limb in terms of speed, strength, durability, and magic defense to rival, if not surpass anything it comes into contact with.

» Iron Shell
Considered an enhanced version of the ordinary Aura Shell, Iron Shell was specifically designed to only bolster the user's durability, hardness, and overall defensive capabilities to an astounding level. When activated, Iron Shell builds a series of layers made entirely out of magic, scattered around the surface of whatever they touch, including themselves; this in turn allows the layers of magic energy to absorb the impact and force of impact that lands directly on top of it, significantly reducing the momentum and kinetic force trying to break through significantly, stopping it right in it's tracks. On the opposite end, these layers of magic boost the natural hardness of whatever they cover, doing so by enveloping most objects in a thick wrap of the user's magic that compresses around whatever they touch, making any surface much harder without so much as losing any mobility of flexibility, either as a whole or only partially. When magic layers are produced, they tend to darken the object they are targeting, reducing their color to the point of blackening like to the color of iron, hence the name "Iron" Shell. The user can compress this power powers into their own body or weapon, condensing the magic used in order to seal it completely, rather than letting it flow freely and spread out. This act exponentially augments the effectiveness it has when used by wizards with a greater physical ability of higher reserves of magic than other mages, concentrating the vast majority of their strength into focusing it into a single point, greatly amplifying all their defensive attributes. In terms of degree in which this spell can be used, it can range between enveloping a single limb to completely taking over their entire body in the form of skin-like armor. When taken even further, the user could extend this technique to other regions of their body aside from their skin, such as user's muscles and bones. Additionally, in response to the increase, the user's defensive and offensive capabilities are are to be exerted even further, allowing them to resist tearing a muscle or their bones shattering easily when exerting themselves, meaning they can fight at an even higher pace by throwing stronger punches directed to hard surfaces that would normally shatter their knuckles.

» Rubber Shell
By reversing the effects of Fighting Magic, the user can reduce the natural density and hardness of his muscles in order to increase his body with other forms of textile traits such as elasticity, toughness, impermeability, and adhesiveness, effectively giving users body and muscles the properties of rubber, transforming them the characteristics of rubber. While in this state, their body can stretch to incredible lengths without damaging their limbs or internal organs, allowing them to move and dodge in ways impossible for any creature to imitate. The main purpose of the Rubber Shell is to allow the caster’s body becomes better suited to absorb the impact coming from blunt objects, enabling them to rebound from the collision unscathed due to the attack bouncing off the surface of their body. While active, they become akin to a rubber band or ball, giving them tremendous feats of durability when facing mortal blows coming from physical attacks, such as heavy objects falling on top of them or punches aimed directly toward their body. Furthermore, the scope and area of effect this ability has on the user's body is tremendous, affecting not only their bones and muscles, but also enabling all parts of his body to behave and act like rubber, significantly decreasing the level of damage an powerful impact has on them, allowing them to shrug them off with relative ease. With most of their exposed regions rendered flexible, combined with the ability to reform after rebounding off of physical trauma, relative physical attacks and spells that connect have their general attack power decreased to a significant degree without the user exhibiting any signs of damage, completely bouncing off them seconds after suffering their assaults like a rubber ball, even reducing knock-downs or heavy slams to the ground of walled surfaces into nothing more than a game by bouncing off them.

» Gummi Shell
When changing the nature of one’s magical aura to resemble the nature and texture of gum, this allows the type of aura they can produce to become incredibly stretchy and sticky, latching itself onto other things when touching objects with it, giving it an adhesive effect in a manner very similar to spider webs or bubble gum. While active, the user’s aura creates ripple-like movements that spreads across their body as if they were submerged in water, taking on a slimy/gooey texture that envelops their body entirely, separating their body from the outside world with an incredibly dense material. Because of how heavy and thick it is, it shares similar qualities with super-dense water, making the aura projected over to be packed so incredibly tight together that it gains a much tougher solidity and higher density than regular ice or rock, making it a suit of armor with unconventional means of defending the user. Unlike all of the other forms of “shell” spells, in which they layer themselves over the surface of the user’s body and skin, Gummi Shell is the complete opposite; when activated, a wizard's magical aura expands and contracts to epic proportions, separating itself from their body in order to generate a small field that remains relatively close to their body, as if they were encased in a field of gelatin. It’s greatest strength is found in the unique way it interacts with foreign objects that coming crashing into it, causing all attacks that come near it to move as slow as molasses, with it’s speed and relative moment quickly being absorbed by the Gummi Shell to the point of rendering it immobile. This is a direct result of the spell being too thick and condensed in mass for any other object to move through it, significantly stopping all objects in their tracks the moment they sink in, causing them to lose all of the force that was packed behind them by draining the kinetic and mechanical energy that was used to launch it. Because of the fact that it is made from Magical Aura, it can’t be treated as a physical object with tangible properties, rendering it all but immune to physical attacks or spells that focus on destroying objects, making it immune from conventional means of destruction. Depending on how much energy is being used to power this spell, any user can re-adjust the overall consistency to heighten its already impressive elasticity and flexibility even further beyond, altering the shape and form it has at will in order to adapt to the various scenarios found in battle. By force of will, the aura they generate can be increased in order to develop more of it in volume, while at the same time giving them the power to treat it in the same way as an active muscle, capable of contracting and stretching in a way that suits their needs. With the characteristics it has, the aura can be fired in the form of nets, vines, or rope, attaching itself to anything it touches either through physical contact or by spreading out their aura to their immediate vicinity, entangling anything that gets caught due to the adhesive traits it has with a simple command or action. With a tremendous ability for being altered by the user, the shape and size can be adjusted to take on more intricate designs. Interestingly enough, the spell doesn’t necessarily need to be attached to the user’s body to remain in effect, fully able to keep itself active even after separating from them if sufficient magic was used to produce them, enabling them to attach spell onto other objects nearby, sending them crashing back toward their opponents. With s simple command or tug, a user can drag whatever is attached to the other end with an unnatural level of force pulling on them, primarily an effect brought on the Gummi Shell contracting back to normal size—when reversed, the spell can actually serve defensive and supportive roles in battle, such as blocking certain spells by redirecting them elsewhere by latching on the Gummi Shell and aiming it somewhere else, dragging it toward that direction or simple deflecting it back toward the caster by propelling it forward at their body.

» Jet Shell
By using Fighting Magic to significantly decrease one’s own body weight without losing an ounce of mass, a wizard can, as the name suggests, become as light as air, allowing them to travel through the sky without so much as touching the ground to maintain altitude. This is achieved by using magical aura as a natural separator that maintains them afloat while keeping themselves weightless, giving them a means of navigating through the air in their current state without being a helpless target. Much like their own physical abilities, the speed in which they can move and traverse through the sky is determined by their level of magic energy and size of magical aura they are projecting from their body, with further outputs of energy increasing their speed exponentially. The exact purpose of this spell is to allow users to kick off the floor in order to combat enemies that have the ability to fly or levitate, while at the same time keeping themselves from in a safe distance in case the floor is too hazardous or dangerous to step on, giving them a chance to escape unscathed. As a side benefit, the Air Shell can be used on other things aside from the user’s own body, such as obstacles, massive objects, or incredibly heavy items that stand in their way, easily enabling them to lift them up without an ounce of trouble. Usually activated through physical contact, the effects can be transferred by throwing another object that is magically charged with it to the desired target, leaving it weightless in the air for the user to do whatever they want with. Although a rather handy spell to have, it is widely considered as the most basic application of Fighting Magic, requiring very little magic to accomplish or maintain in long periods of time.

» Fighter's Charge
By pumping Fighting Magic directly into any object, the user can alter the base characteristics it has to very drastic measures, altering it to at its very core, such as enhancing specific aspects and characteristic of pre-existing abilities, such as cutting power, blunt force, the level of force it has, how durable it is, etc. Its true purpose however lies in giving the user power to escalate the degree of effect this magic has on anything he/she touches, amplifying the base components to an extraordinary degree. A separate branching ability to the traditional aura shell, by extending their aura to all areas around of their body or specific regions to his limbs, a wizard has the ability to manipulate and alter the physical characteristics of their magical aura with whatever it makes contact with, including outside sources such as weapons or other people. When used on themselves, they can adopt the unique aspects of other materials or tools in order to bolster their fighting prowess even furthering their already dominate traits by heightening key factors they have or don't have. Much like the name implies, it's power relies solely on the user making contact with anything they touch, allowing for Fighting Magic to spread itself out to said object, imbuing it with unique abilities. After doing so, this opens up an all new channel for them to utilize their powers, typically by giving them the distinct power to change the properties of whatever they touch or make contact with, regardless of what it is, either making things harder and stronger to give a greater protective power, or simply make things weaker and more brittle by robbing it of it's naturally dominant abilities. Depending on the circumstances or situation they find themselves in, most experienced users can cause a variety of different effects to occur, from simply hardening something, to something much more advanced such as making metal elastic to the point of easily stretching or making rubber brittle break like glass. Aside from that, a wizard can apply the same changes to their own bodies for a series of techniques that allows them to move or fight in a way that they would be normally unable to do so. When used in tandem with their body or other objects, the user can escalate the natural traits they have, such as making things even sharper, hit harder, deliver an even higher impact of penetrating power.

» Impact Charge
By directly heightening the traits of a pre-existing object, the user can bolster the many qualities it has, one of them being the force of impact it has when attacking or striking against the surface of other objects. As the name suggests, this type of magical charge significantly increases the level of force and shock applied over a short time period when two or more bodies collide, only in this case, it is the target and the user’s weapon or tool in hand. This in turn transforms any ordinary attack into a wreaking ball of force that can easily demolish anything in the user’s path, instantly a producing their own force of inertia or acceleration that usually has a greater effect than anything capable of being produced naturally by a lower force compound applied over a proportionally longer period of time, achieving what would be the equivalent of a full-body swing in a matter of seconds without the need to move or prep for it. The overall effect depends on the skill and physical power belonging to each user, with minimum effort containing the power of a nail gun and true effort applying the force of jack hammer behind each blow thrown, shattering the ground, bending steel, and breaking past most heavily guarded obstacles that lays in their path. When used in a variety of different ways, a wizard can produce high velocity impacts that hold the power to overcome the friction between point (A) and point (B). At normal speeds, the forces applied to the target of their magic is dispersed evenly along the surface, allowing for the impact charge to affect all of it’s areas and locations when touching the user. However, at impact speeds, the forces that acts on it moves in an equal pattern when making contact with another object, resulting with the magic energy used to pass on to another item, resulting in significant damage depending on the amount of force being exerted. Interestingly enough, the type of impact that can be produced by the user can vary depending on the situation at hand, such as simulating the same impact force equivalent to a bullet in order to puncture surface that could otherwise resist substantial forces, breaking through them with relative ease. When activated, the user’s magical aura changes alongside it in the form of a coating that can be pushed along anything they interact with, including their own body, bolstering their attack power through the use of blunt damage. When a wizard does impact another living creature with a physical attack of this nature, the attacker control boost the natural forces of impacts and collisions when touching them, forcing objects deform at an even more devastating rate, resulting with them tearing right straight through them.


» Burst Kick
A kick in where Magic is directed into Goza's foot, and explodes outwards upon contact with the target. Capable of not only searing the surface of the intended target, but also sends a deafening shockwave of concussive power in sync with his leg's natural physical force. This allows Goza to be capable of smashing entire walls of brick/stone laced buildings inwards.




» Lotus Kick
A series of aerial kicks in which perpetual Eternano blasts ignite the air and project towards the opponent. While individually they can be fended off by a skilled combatant, but if they continue to hamper an enemy's defenses for a prolonged period of time, they could eventually penetrate through and lay a vicious series of external and internal damage to the intended enemy.




» Sanmittai Toru
By gathered force through rapidly spinning on a central point, either on his hands or on his feet, Goza is able to add more strength to the technique depending on the length of the spin. The technique is essentially a three step kick, where after knocking the opponent's head in one direction with the initial blow, Goza follows up by rapidly spinning around and kicking the opponent's head in the opposite direction with increased strength. The force from being knocked one way and the collision with the kick coming from the other side causes the damage dealt to an opponent to be twice the normal amount, often disorienting the opponent as well.

» Magic Bullet
Magic Bullet is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic; indeed, Magic Bullet is more often than not the very first spell that an upcoming magician learns in several countries, as its formation involves almost all of the essentials of manifesting a spell of any kind. As the learners are commonly simply starting to discover magic, and don't know the intricacies of high-tier spells, Magic Bullet was created to be learnt so that they would be easy and fast to teach, yet effective- "like fast food". When performing the projection of Magic Bullet, Goza releases a minute amount of his magical power from his Magic Origin, subtly controlling it so that the magical energy focuses upon his pointer finger. his magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, Goza harnesses Shape Transformation in order to use his magical energy base to spin the eternano in numerous directions at once while increasing the output of his magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy.


Now that the Magic Bullet has been formed, Goza is capable of launching it at the enemy by pointing at them with his index finger, releasing the sphere of magical energy focused upon his finger at high speeds; though, like most spells, the desired target must be within Goza's field of vision so they can aim at them. Upon the firing of the Magic Bullet from Goza's finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep his sights on the Magic Bullet. As the Magic Bullet is automatically released from the magician's finger upon formation and targeting, unlike many other constant use spells, the Magic Bullet does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Bullet is the size of slightly bigger than Goza's thumb, if Goza pours more magical power and eternano into its formation, it can become twice as large as his hand at its strongest point. The Magic Bullet packs roughly the destructive power of an actual pistol bullet, hence the name, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Bullet itself is known for its sheer versatility, as it is capable of being modified in almost any way that Goza wishes.


» Magic Shotgun
This spell is considered to be simplistic in nature, as it only requires one to have the basic understanding and skill at Eternano Manipulation; it's because of this that the spell is seen as a lower-class spell used by various novice mages. It's often taught in many magic and martial arts schools, teaching its practitioners how to properly handle and subsequentially manipulate the various energies surrounding them.


By focusing his magical power on the area around them, they use it as an electromagnetic conduit in order to attract the eternano — concentrating it to a single point, usually between his palms; it's then that they form and shape such rogue energies into a ball of light. The bigger the ball, the more powerful the spell becomes; while novice users of the spell are able to simply conjure the energy of various sizes, more advanced users are able to infuse other magics into it in order to become more potent, usually elemental such as fire or ice. With a swift motion, Goza fires off the condensed energy orb which splinters off into little darts of magical energy that fires off in either multiple directions or in a wide range. It's because of this that the technique becomes nigh undodgeable, thus can only be blocked or countered.


While it's naturally weak in nature, it can be proven to be a powerful asset if used correctly; it also seems useful to use even when one has low amounts of magical energy to rely on. It's stated, and later proven, that this technique is useful when employed at the end of a battle between high-level or multiple opponents — the air becoming saturated from the remnant magical energies produced by the spells fired. Because this is an eternano collection technique, this makes the spell easier to invoke, even when Goza is exhausted.


» Magic Ray
When performing Magic Ray, Goza utilizes coherent particles of eternano, which are charged by Goza's magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. Goza is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow Goza to strike more than one opponent with relative ease.


Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes Goza to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating his personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer his energy to the target upon contact, reverting to pure heat and destroying the target from within.


Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic.


» Magic Arrow
Magic Arrow is an uncategorized spell of no particular magic type, thus making it exceptionally easy to learn, thus making it rather basic; as such a simplistic spell to learn, it commonly is one of the first spells that a new wizard may learn as its casting contains almost all of the essentials of manifesting a spell of any kind. When performing Magic Arrow, caster will start by releasing his own magical power from his Magic Origin, mixing it with ambient Eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. Goza will then, using Shape Transformation, begin manipulating the masses of magical energies, shaping them into elongated forms that will begin to resemble arrows of sorts; the heads of these magical lances can vary greatly as they depend upon each casters individual style.


With the first step completed and the magic missile('s) now formed all Goza need do is launch them at his intended target at high speeds; though, like many spells that require its target to be within his field of vision, the arrows created by this spell can, if its caster is skilled enough, the ability to track its target, otherwise a clear line of sight is required to launch this spell. After its launch each individual arrow created by this spell will fly through the air on a straight trajectory unaffected by gravity at high speeds. While the lances of magical energy created by Magic Arrow are not launched immediately upon formation they also don't need a constant supply of magical energies to maintain his forms or power, instead they are capable of drawing the required energies straight from the atmosphere to maintain themselves, which allows the spells caster to constantly use this spell. At first, many users of this spell are unable to create very many arrows of magical power, with sufficient practice and magical power users can create nearly unlimited amounts of them, using them as volley fire against his targets. The lances created by Magic Arrow pack a relatively low amount of base power (a fact that can be overcome by using more magic in its creation), compared to that of a regular pistol bullet, and upon impact with a target will drill into it before detonating with a small blast and will propel the target backwards or into the ground.


While a weak spell by itself, Magic Arrow grants its strength to its sheer versatility; indeed, magic Arrow can have its power supplemented by its caster with forms of Elemental Magic's, which aside from changing the spells outward appearance, imbues the magical lances with the properties of the element that was used to conjure them. This fact means that a Magic Arrow imbued with Lightning Magic will paralyze its target if struck. The versatility of Magic Arrow is further increased by its ability to be "programed" by its caster before its launch, meaning that including the ability to imbue the arrows with an element they can made to do various other things besides his standard impact and detonation, this feature is further enhanced by the fact that a skilled enough caster can input several different commands into a single arrow, increasing its basic effectiveness several times over. Some of the basic programmed "applications" of Magic Arrow include magic missiles that do nothing more than penetrating damage, arrows that bind and restrain instead of causing any damage at all, they can be made to follow and track a target down, and even allows its caster to increase its power by following through the attack with a physical strike, such as punch. These programmable applications can be further augmented with elemental effects as a skilled and savvy enough user can completely control a battle with just this simple spell with the correct combination of magical elements and programmed applications, thus making this spell one of the most versatile of its kind.


» Heaven Walk
A spell that enables ones movement to be brought about to its highest level. It is known as the product of extensive training in martial arts, which encompasses both spiritual and physical forms of training, therefore enabling Goza to classify this form of Magic, despite it simply being an extension of incredible prowess within the martial arts. As the name indicates, Heaven Walk has a primary purpose of bringing about the greatest feats of movement to its wielder. In addition to possessing incredibly heightened speed, ones weight distribution and the very nature of his movement can be altered with the use of Heaven Walk. This is achieved through the circulation of Goza's magical power across his feet and legs. While a simplistic process, with the single-mindedness a martial artist learns to harness across his years of training, it is proven to be an extraordinarily effective method of movement. It allows Goza to move silently even in the most unstable terrain, become weightless as they run across different surfaces and even allow them to enhance his adhesion to substances, thus allowing them to run up on buildings and across ceilings with no difficulty whatsoever. Moreover, by the release of magical power from his soles, Goza is even capable of walking on water and even air.


ADVANCED SPELLS
» Sanmittairyu
This technique is a variation of the Sanmittai Toru. Instead of extending his kick upwards to connect to an opponent's head, Goza bends down to secure a lower point than that of the opponent. From there, Goza reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough Goza drops the adversary head first into the ground.


» Enhance: Double
If an ordinary enhance is insufficient to provide the amount of aid Goza is looking for, it is possible to increase the effect it has on his body by multiplying the power they receive from it, stacking it's effect to the point of doubling the effects it has to astounding levels. By doubling the effects of Enhance, Goza can put his power into overdrive, boosting his ability way beyond his limit, making it stronger or ignore his weakness to an even greater extent thought possible. However, this sudden gaining of a boost of stamina, strength, speed and endurance in the process of using the power causes a greater strain on Goza's body than that of an ordinary Enhance. As a result, by doubling it's effect, the spell consumes even greater volumes of magic power in return for greater strength, almost to the point of overwhelming it from the dramatic increase of magic. As such, using a X2 Enhance should be used by wizards who are naturally accustomed to the height of Combatia's ability and those who are physically strong enough to handle the change. To those who have a the fundamental prowess to resists the overbearing side-effects, Enhance X2, like the name suggests, multiplies the effects of Enhance and doubles it, further pushing all aspects of his fighting abilities to an even higher level than achieved by using it in a singular burst; although putting even greater levels of strain, the benefits more than outweigh the negatives as every single attack, be it physical or magical, possesses a frightening new way to harm and destroy any type of obstacle in Goza's way, regardless of what or who it is.






◎◎ Sub Magic: Muscle Magic ◎◎









BASIC SPELLS
» 1%-30%
1%-30% of his muscles gives Goza access to Peak Human Strength and Speed, where he is as strong as a human can be without being superhuman. He is capable of lifting several times his own body weight, up to a 800-1000lbs level. He would be able to lift objects on his own that would normally require multiple men, as-well as surpass any Olympic feat of strength. This enables him to: punch an enemy through a thin brick wall, break/bend steel cuffs or thin chains, bench-press greater than half a ton. Users can strike down doors with a single punch or kick, knock normal humans out with one offensive impact etc. Goza is also capable of overpowering multiple men at this percentage. Lifting a full grown man in the air with one arm, and even throwing them several meters. He is also strong enough to wrestle, even overpower wild-animals such as Large Bears (which can be as strong as 5 humans), and even gorillas. He can also throw things as fast 110mph which is somewhat faster than the current world record a baseball being thrown. He can use this percentage with no trouble or need of a cool down.


» 31%-60%
31%-60% gives Goza access to Enhanced Strength and Speed, allowing him to have incredible ability to defy weight limitations of humans, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. He can crush, lift, throw, or catch items of great weight such as being able to lift up cars to trucks, buses, and large boulders with relative ease. He can also throw things as fast 200 mph which is as fast as an arrow being shot from a compound bow. At this point his muscles also begin to harden, being as hard as thick trees at 50%-60%.




» 61%-100%
61%-100% gives him glaring, obvious and super/unnatural strength and speed compared to normal humans. At these percentages, he is fully capable of uprooting houses and punching and tearing through iron with ease. He can also throw projectiles as fast as 900 mph, nearly as fast as a 9mm bullet being shot from a handgun. At 70%-80% his muscles become as strong as concrete and will begin to emit an hour as well as his punches releasing air pressure, while at 90%-100% they become as hard as iron. From 70%-90% he can last up to 5 posts while needing a cool down of 6 posts, but at 100% he can only last up to 6 posts while needing a cool down of 7 posts.


» Steel
This spell works when Goza begins to spread magic all over his body through his muscles and then condenses it effectively hardening them, giving the impression that he is made of steel. The effect increases depending on the magic used. However, while he gains far greater physical strength and durability, his hardiness hinder his movement speed and ability to evade an opponent's attack. Should an enemy use magic that is stronger than the amount he has used, he can be harmed.


» Relax
With this spell, the principle of spreading magic through his body remains the same. Although that is where the similarities end. Instead of condensing his magic and subsequently hardening his muscles, Goza increases its volume and decreasing the density of his muscles effectively making the more stretchy for a lack of a better term. This allows him to not only move faster, but also control his body and position efficiently. This enables to easily evade complicated attack patterns and counter accordingly.


ADVANCED SPELLS
» 150%-200%
150%-200% Allows Goza to go beyond the limits of human muscles and go over 100% and all the way to 150%, doing so greatly increases his strength 5 times greater than his 100% strength, but thanks to the strain on his body from going over his limit he can only do one attack while in this state before becoming completely unable to fight and sustaining heavy fatigue as well as damage.






◎◎ Sub Magic: Fist Magic ◎◎









BASIC SPELLS
» Wave
Following the build up of massive momentum and magical energy into his fist, Goza strikes his fist into the air with such force that the magical energy dashes forward, causing a vacuum wave to be formed from the said strike, causing great damage upon impact. Should this be imbue with one of the Four Forms, it can strike multiple pressure points at once.


» Break Fist
To cast it, Goza simply attacks his opponent with a punch. Once it makes contact against them, Goza can instantly cast this spell and a magical seal will appear around his fist, greatly amplifying the force of the attack to deal devastating damage. When the spell is cast, there is a distinct sound of a bell ringing before the target is sent flying backwards. Because of its simple movements, Goza can catch his opponent's off guard by throwing a regular punch and then immediately casting this spell to augment the force delivered behind it and destroy his defense.


» Field Burst
When surrounded by enemies, Goza can produce a powerful wave of force in an omnidirectional path to deal tremendous and knock them back, freeing him from being potentially overwhelmed. To activate this spell, Goza simply raises his hand over his head, creating a white magical seal in the process. Goza will then do a palm thrust towards the ground and releases the power all around him simultaneously as an invisible wave of force. Goza can produce this spell as a single directional wave if he wishes. By choosing to channel all of the force and then does a single palm thrust towards one target, Goza can deal tremendous damage and destroy many things in its path. This spell can strike multiple pressure points at once, but as a range of forty feet.


» Shatter
Goza is capable of shattering magical spells used against them like glass by striking them. Once Goza makes physical contact with the spell, he then shatters the binding that holds a spell together with a strike. While impressive and formidable against some magic spells, there is a limit to what Goza can counter. The stronger the will and the more magic energy is behind, the harder the spell is to break apart. Essentially, Goza's magical power is fighting against the magical power within the spell cast from the opponent. If Goza's overcomes the latter, then the spell will shatter. Even against elemental attacks, this spell is capable of blowing it away, granted that Goza's power overcomes the spell caster's own. When Goza's strikes the incoming spell, a magical seal appears at the point of contact while tremendous force is released as Goza's power overwhelms the spell. However this does not work on Holder Magic.


ADVANCED SPELLS
» Central Destruction
When activating this spell, Goza's fists will ignite in white magical energy, large seals appearing around them. Once the Goza positions himself, Goza will unleash a continuous barrage of enhanced punches that completely overwhelm the opponent and deals tremendous damage. When the opponent is pressed against a wall, the force of these punches are enough to smash them into the wall, leaving behind a lifesize imprint in the middle of a cluster of holes left behind by Goza's fists as if they were gunfire. Goza's fists move so fast that they all blend together and are almost unidentifiable to the naked eye. The power of these punches are comparable the Break Fist spell, signifying that each one deals incredible amounts of damage.




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◎◎ Sub Magic: Duet ◎◎




◎ Duet is best classified as an "offensive support" magic, involving the summoning of an ethereal copy whose main purpose is always to assist the user, in more ways than one. The process of actually achieving Duet requires the user to be capable of manipulating their "soul", which obviously means training is required, involving a lot of meditation and "self-understanding", being more spiritual in nature than physical. Once possible, the user is capable of manipulating their soul, combines with their magic energy and signature, extending the range of their soul's presence outside of their body, and depending on their desires, personality and goals, the Copy is created from their extended soul. When Copy is actually employed, the Copy is summoned nearby to the user, and can be used in two different manners; manual and automated. The manual version is essentially making the Copy follow every one of the user's movement to perfection, heightening their overall performance, doubly so. The automated version is much simpler, it is essentially controlling the Copy like one would control their limb, albeit when separated. Thus, a user effectively becomes two fighters, evening the odds or gaining an advantage over a single foe. This allows for devised strategies using the Copy and the user. An interesting ability available for all users, is to switch places with their Copy once it is summoned, allowing them to dodge an attack, or extend an attack of theirs. The Copy of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, however, by doing so, the Copy drains magical energy from the user of the spell's own Magic Origin.

A user's ability to maintain their Copy lies in their overall mastery, with some being capable of indefinitely maintain their Copy though those are typically seen as true masters who have had decades worth of practice and training, thus are typically older than most current users. The time limits are mostly in hours or even minutes, if the user is inept. They can also be summoned nearly instantly, manifesting quicker the more the user gets used to summoning them. There is also a "range" limit to them, as the farther they stray from the user, the weaker the Copy becomes, making it almost a necessity to keep the two close rather than separate.

If the Copy is injured in any way, it doesn't suffer any pain itself, but the user does. Any injury inflicted upon the Copy is translated onto the user, even if a limb is cut off, or the Copy is burnt, the same, exact injury will be done to the user as well. This effectively make Copy another body the user has to be careful and look out for. This also means if the Copy is killed, then so does the user, and if the user dies, the Copy also dies along with the user. Interestingly, if the user is paralyzed, or disabled, their Copy is unaffected, maintaining all motor skills and senses, even if their user is blind, deaf or anything, the Copy maintains them. This is also useful due to the Copy and user being linked in their senses. A blind user, for example, could still see via the eyes of their Copy, or hear with their Copy's ears, and even speak through their Copy, making them excellent for making up for any of the user's disabilities.


BASIC SPELLS


ADVANCED SPELLS
» Ruin


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◎◎ Sub Magic: Crash ◎◎









BASIC SPELLS
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ADVANCED SPELLS
» Crushing Evil, Spreading the Truth: Empyrean
The user hits the target with a powerful strike, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.



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◎◎ Sub Magic: Slowing Magic ◎◎






BASIC SPELLS
» Gear Change: Red Zone
The user's Magic seal becomes red and they can travel at their maximum speed; in other words, they delay the rate of how others perceive time even further, allowing them to "move faster".



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ADVANCED SPELLS
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◎◎ Ultimate Magic Attacks ◎◎


» Overstrength: Apocalyptia Storm
A a single-move combo-type attack where Goza unleashes a powerful flurry of punches towards his target with his hands lit imbued with all of his different magics, creating a powerful burst after each subsequent contact. When performing Overstrength: Apocalyptia The End, Goza invokes the activation sequence as Goza focuses intently as he intensifies the volatility of the magical energies that are dwelling within his Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from his body ever-so-slightly, quickly using his enhanced particle draw to force his own magical energy to superimpose itself over Goza's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon his frame. Once transfixed upon his body, ambient particles of eternano begin to gravitate towards the invisible armor as if Goza had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing his particle draw by having invisible layer of arcane power on Goza's body acting as a positive charge to draw enormous quantities of eternano towards his body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, Goza inducing an incredible pressurization of the magic that enshrouds his own body, compressing these energies to his utmost limit, causing the movement of the supernatural particles to become so aggressive that anything he comes into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Goza amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon his hands or anywhere else that he desires, most prominently around his fist in this case. He then will begin to imbue Combatia, Muscle Magic, Fist Magic, and Crash into the fist of his choosing, enhancing it even further. Once the process has been completed, Goza lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as Goza fuels more and more of magic energy into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding Goza resemble actual meteors, bombarding the opponent relentlessly as the magic energies focused around his fists impact viciously in the form of a several of bursts – the sheer force of Overstrength: Apocalyptia Storm is capable of rendering the impressive defensive capabilities of the Iron Dragon Scales of a wielder of Iron Dragon Slayer Magic completely null and void through the sheer speed and force of the strikes, the end result of the onslaught being shown to possess the ability to destroy an entire large-sized building.


» Overstrength: Ragnarok The End
A spell which involves Goza striking the target with a powerful punch imbued with this magic, with power comparable to a nuclear warhead. When performing Overstrength: Ragnarok, Goza invokes the activation sequence as Goza focuses intently as he intensifies the volatility of the magical energies that are dwelling within his Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from his body ever-so-slightly, quickly using his enhanced particle draw to force his own magical energy to superimpose itself over Goza's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon his frame. Once transfixed upon his body, ambient particles of eternano begin to gravitate towards the invisible armor as if Goza had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing his particle draw by having invisible layer of arcane power on Goza's body acting as a positive charge to draw enormous quantities of eternano towards his body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, Goza inducing an incredible pressurization of the magic that enshrouds his own body, compressing these energies to his utmost limit, causing the movement of the supernatural particles to become so aggressive that anything he comes into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Goza amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon his hands or anywhere else that he desires, most prominently around his fist in this case. He then will begin to imbue Combatia, Muscle Magic, Fist Magic, and Crash into the fist of his choosing, enhancing it even further. After this, Goza throws his fist forward with all of his might, with his hand of choice crossing his body in a straight line, racing towards the target like a bullet, with Goza transferring his weight from his rear foot to his leading foot as his hips, torso, and his shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that Goza throws the punch while rotating his arm, resulting in the punch being strengthened throughout his entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as Goza throws his magic-imbued fist forward travelling along a vertical line to reach the opponent. The time that expires between the activation phase, the strike itself, and the impact is close to even less than half of a second, with Goza's punch superimposing the effects of the many enhancing magics upon his enemy – if anything supernatural obstructs Goza's path, then his enhancing magics-imbued fist will simply rend it in twain. The result of the punch landing is a massive explosion on scale of that of the Tsar Bomba, leaving anything within a 35 km (22 miles) radius all but destroyed. After the use of this spell, the arm Goza chose to use will become all but unusable for several days, paralyzed; even if it were to be healed, the amount of days he has to wait for his arm to be usable again will be take down by merely one day. With all of this spell's destruction, he cannot use it within areas that have a population. However, he can make a more localized blast, only reaching 5 meters but the damage will be lessened by half as well as the after affects on Goza's arm.


▅▅OTHER SKILLS▅▅




PostPosted: Thu Dec 08, 2016 2:29 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :


Pᴇʀsᴏɴᴀʟɪᴛʏ:
Bold, and somewhat stubborn, Goza exhibits an incredible level of self confidence that borders on arrogance, growing up in a life style very reminiscent to that of a hunter, mostly due to Goza being raised by a certain old man into being his own man rather than someone else's property, taking a great emphasis on his sense of freedom to do whatever he likes without someone telling him otherwise. This makes him rather difficult to handle one-on-one in terms cooperation or personal interactions due to his sassy and defiant nature, a result of his upbringing that emphasized dominance over mutual understanding in a relationship, effectively giving him an barbaric mentality; however if one earns his trust the right way then they will have a loyal soldier on their hands willing to do whatever it takes to ensure their goal comes to fruition. Having spent most of his childhood growing up on the streets, Goza learned the the most basic rules of survival, implanting a "survival of the fittest" mentality into him, making him a natural survivor; as a result, Goza always acts and thinks like a survivor, always keeping his guard up in all instances while allowing himself to be guided by his instincts whenever it's time to move or fight. With the unique circumstances behind his childhood, he is well honed when it comes thinking on his feet, taking things as they go while demonstrating a great sense of resourcefulness in the processes. As such, he is perfectly aware of his capabilities, priding himself in his ability to discern when to fight and when the battle’s already lost without stubbornly refusing to acknowledge results. But that doesn't mean he isn't ambitious in his endeavors.

In more than one occasion, Goza has been known to take things too far at times, such as taking on more than one opponent or challenge enemies of higher caliber than himself in order to test the gap of power between himself and that of his opponent. Much like the rest of his personality, he can be known for having an extremely blunt or callous toward others, always saying what needs saying or doing what needs to be done without taking into account how others feel, mostly due to his reasoning of willingly keeping emotions out of the equation and doing it for the greater good. However, as cold as he may seem, he isn't entirely heartless in his endeavors; Goza does show genuine care for his friends and allies in his own way, always taking into account everyone’s strengths and weaknesses and evaluating what they can and can't do, always showing a great deal of care into knowing their limitations so as adjust his role to better aid them, making him a decent team player. Preferring to keep to himself most of the time, he is willing to help others when they're looking for a helping hand, mainly due to his somewhat empathetic nature for those in need. This aspect of his does serve as a type of weakness at times. With such an objective and decisive way of doing things, and the simple fact that he is too strong-willed a man whenever he does chooses to do something, Goza hardly, if ever, backs down from a fight or a challenge.

Unfortunately, this does bring along its own set of problems, one of them being the fact that he thrives on the thrill challenge. On a more positive note, Goza is rather persistent when he commits to something, being very picky whenever he decides what’s worth his time and sticks to it until the job is done, powering through until he himself is satisfied. This dedication he has toward pursuing something only greatly emphasizes just how on point he is, even if sometimes it is irrational. Goza can be distinguished as being rather bratty or a head-strong person, giving him an obstinate opinion whenever he takes a stance on something, making him unyielding to change. Goza can be rather sarcastic and humorous in his own way, often cracking jokes at the expense of others while maintaining some semblance of balance between being serious and perpetually relaxed, creating a tendency of saying or doing things in a controversial or adversarial manner.

Extremely prone to violence, this man always finds himself in a fight with someone else as most of the time he will often be the instigator. Goza does however show a level-headed sense of cautiousness when fighting, always taking into consideration his enemy's fighting abilities and comparing it to his own, measuring the gap of power between himself and them in order to estimate the amount of strength he should use, along with how he should best move about to give himself the advantage. Goza is a very angry and vindictive person by nature who takes great delight at the suffering of those who have wronged him. He becomes excited very easily, showing a psychotic smile whenever he is enjoys a good fight, and enjoys taking risks, living for the thrill of the moment as he dives in head first into a battle, taking down multitudes of enemies single-handedly with maximum force. Still being a young man at his prime, his attention span, the amount of concentrated time one can spend on a task without becoming distracted, is very small; easily able to lose focus on the task at hand, he tends to do things his own way rather than follow directions, believing that his way is the only and best way to do things. This on contrast makes him rather hard to control as he's more than likely to go do something unexpected than follow the plan made. With this kind of habit, Goza is more of a wild card than an actual player when it comes to plans and strategies, screwing with the natural order of things until it meets his specific standards, which in other words means completely throwing out the old plan and going with his, making it up as he goes. Even as unexpected as he is, it isn't necessarily a bad thing, as his experience with doing these things has sharpened his natural instincts, allowing him to think on his feat even win the heat of the moment, making him perfect at improvising quick details to anything he's doings or going to do.

Bɪᴏɢʀᴀᴘʜʏ:



Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Father: Fane Caelram [Deceased]
Mother: Suyin Caelram [Deceased]
Younger Sister: Brie Caelram [Deceased]
Allies: The Ten Wizard Saints [Deceased]


(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)


Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): N/A

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Man of Men
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: See You Again, Hero
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: This Is A Fight To Change The World


Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:


Hirio of the Hoh

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God of Hollowness

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PostPosted: Mon Dec 12, 2016 5:59 am


Holy Hakaishin Hiroto


YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness

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AND IT HAS BEEN A P P R O V E D !

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PostPosted: Mon Dec 12, 2016 5:31 pm


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Hirio of the Hoh

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