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Fairy Tail: Other Tails!

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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Ntros Lugno || Siren Curse || Ace

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Hirio of the Hoh

Vice Captain

PostPosted: Thu Dec 22, 2016 1:31 pm


User Image

▅▅Ntros Lugno▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Holy Hakaishin Hiroto

Fᴜʟʟ Nᴀᴍᴇ: Ntros Lugno

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Yggdrasil's Chosen

Aɢᴇ: 19

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: January 14th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Island off the shore of Caelum

Sᴀʏɪɴɢ: "I'm a coward...I get incredibly nervous and shy around others...But, I'll definitely be a tree of courage when the time calls for it...!"
PostPosted: Thu Dec 22, 2016 1:37 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: A brand located on his right peck

Hᴇɪɢʜᴛ: 6'3"

Wᴇɪɢʜᴛ: 155 lbs

Pʜʏsɪǫᴜᴇ: Muscular

Eᴛʜɴɪᴄɪᴛʏ: Greek

Hᴀɪʀ Cᴏʟᴏʀ: Silver

Eʏᴇ Cᴏʟᴏʀ: Yellow

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Siren Curse
Silas
Plants
Nature
Forests
Finding new plants
His Mother
His Tribe


Dɪsʟɪᴋᴇs:
Killing
Being Shy
Plants getting hurt


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Dec 22, 2016 1:38 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Siren Curse

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Dark Mage

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ace

Tᴇᴀᴍ: N/A

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Sire Curse HQ

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right side of abdomen

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Emerald
PostPosted: Thu Dec 22, 2016 1:40 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Dark green with black streaks

Sᴛʀᴇɴɢᴛʜs: Encycl+opedic knowledge on plants, Fast, High Intelligence, Large magical power, Prodigy

Wᴇᴀᴋɴᴇssᴇs: Long range combat, Advanced Fire and Ice magic, Extremely sharp weapons,

Wᴇᴀᴘᴏɴ: N/A

Aʀᴍᴏʀ: Ntros wears a series of ironbark vines underneath his shirt.

Eǫᴜɪᴘᴍᴇɴᴛ: A world encyclopedia on plants

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Ntros typically utilizes Green magic and Plant-Make along with hand-to-hand combat, using such magics in tandem with his altered physiology, allowing him to form plants without the use of soil.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Plant-Like Physiology: Much like another notable user of Green Magic, constant exposure and use can result in drastic changes to the user’s own body, significantly changing them into a plant-like hybrid human being with similar characteristics to said organism. As a result, this notable change becomes most apparent in Ntros gaining partial similarities to plants, if only to a marginal degree, such as enabling him to use photosynthesis to rejuvenate himself thanks to him possessing several plant cells in his body. Not only this, but he is even capable of casting spells by using his own body as a physical template, treating himself as the ground or source of magic itself in order to fire spells from, such as producing vines, poison, or flowers to blossom over the surface of his body. This in turn allows Ntros to integrate and even mimic their abilities and forms by copying their base abilities with his physical form. This instantly allows him to communicate with the very ground around him, making it much easier to become familiar with his surroundings, connecting himself deeply with the surrounding wildlife via Green Magic, with his body serving as an antenna to which his magic projects this information. As a result, his body is made up of a small quantity of plant, enabling him to fuse or produce plant materials on the fly without needing to rely on any compatible locations to produce his magic. This normally takes on the form of him generating a large variety tools and materials from his person, such as vines and other extended plant based materials, whether by drawing them from already existing vines, or by manifesting them anywhere on his body. Aside from the obvious, if he wanted to, Ntros could change the shape and content his body has in order to become more akin to that of a particular plant or tree he wants to copy, as well as gain a number of advantages exclusive only to him when doing so.



Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Dec 22, 2016 1:42 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster, Lost

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 4

◎◎ Main Magic: Great Tree Arc ◎◎



BASIC SPELLS
» Bleve
Ntros extends his hand forward, directing it to the area or perimeter he wishes to target with his magic, and allows a substantial level of magic energy to build alongside the palm of his hand, forming a yellow magic orb. Achieved by drawing in the magic energy rooted deep within the ground and environment around him, Ntros compresses the energy he’s collected into the palm of his hand, converting it into pure destructive power to which he pressurizes it by crushing it into a fist to the point of igniting the magic into a destructive shockwave that unleashes a condensed explosion that fires in a way very similar to a Magic Ray, completely decimating the targeted area with by engulfing with a massive explosion that swallows everything inside, reducing it to ash. Regardless on whether or not the technique reaches its target or successfully destroys an opponent, Bleve does trigger a chain reaction after its use that leaves behind a trail of what appears to be small "fireworks" in the air in its aftermath, leaving a significant residue of explosive magic energy that then explodes a few seconds later to inflict further damage on anything remotely close or surrounding the affected area, acting as a second phase of the attack in order to obliterate anything close to the blast site. Depending on the overall force and magic used to fire it, Ntros can either compress the energy fired in order to broaden the piercing power and accuracy or straight-out expand the area of effect, enabling it to engulf a wider range of the targeted area by spreading out even further. In terms of destructive capabilities, Bleve is the most basic spell in the roster, boasting in versatility and adaptability

» Burst Claw
By extending one or more of his roots near an opponent, he creates an explosion along the line of one of them while sideswiping the opponent with it, something which results in an explosive blunt attack. The volume it has better enables him ti inflict a combination of blunt damage while also projecting forward in the form of an explosion, swinging the root in the same fashion as a whip while using the chains of explosions to slash at their body, slamming a literal exploding bomb on their body that burns and tears away at their body with each successful hit. Able to use a multitude of them, Ntros can produce dozens of exploding roots to move in and whip at his opponent's body, triggering a series of explosions to emerge around them. This ability becomes much more prolific when he uses these roots to cling unto objects by tightly wrapping themselves along the surface of whatever they touch, triggering a spiral explosion that blows up his target to thousands of pieces.

» Chain Burst
After Ntros has used trees to entangle his opponent's limbs, he generates a fast-moving line of explosions along each of the roots to significantly deal explosive damage at a much higher degree than done so through singular vines or roots. By using an entire tree to grab his opponent, the rows of explosions cover a greater range that immediately swallows up his victims whole, leaving very little possibility of escaping in one piece. If need be, Ntros can use the entirety of the entire tree to use a living bomb, detonation everything latched unto it into a singular wide-end explosion, spreading out to decimating miles worth of terrain, depending on the size of the tree and amount of magic that was focused inside.

» Linear Explosions
Ntros releases a thin shock wave in a straight line towards the target, which is strong enough to shatter the ground. A moment later, the entire length of the created line becomes engulfed with devastating explosions. Serving as a two-pronged attack that functions on both fronts, from mid to long-range distances, the shockwave alone deals a significant degree of concussive damage that throws a powerful impact straightforward to his opponent, easily able to engrave a hole through solid objects if powerful enough. As an added bonus, the shockwave is consumed with a series of expanding explosions that move to cover whatever the shockwaves touched, moving in accordance to the direction Ntros fired it.

» Tower Burst
Ntros extends both arms out to his sides, summoning forth an enormous tower of explosive flame in his immediate vicinity, or in the area above him. Done so by firing a tower of explosive energy that bounces off his body, moving in an upward fashion, it is typically done so by first lunging his opponent into the sky or moving in an angel in which his body is pointing toward his opponent, Ntros throws his both his hands up in the air and fires it. With the distance it can travel and diameter of range it has, tower burst can cover a wide range, completely engulfing not only his opponent whole, but expand enough to swallow his surroundings as well, giving him the power of expanding the size so as to not only attack his target, but affect any nearby ground forces near him, taking out two birds with one stone.

» 180-Second Time Bomb
Several roots emerge from the ground and entangle the opponent tightly, preventing them from moving and keeping them in place. Such roots bear an airy timer floating before them, which starts with three minutes of time and decreases with a countdown. This spell is essentially a 180-second time bomb whose countdown can only be stopped if Ntros is defeated in battle or if he deactivates the spell before its detonation, which causes a huge blast.

» Tree Fist
Ntros summons a massive clenched fist from a tree to punch his opponent. Similarly, he can create multiple, smaller blunt branches to attack physically, seemingly making them sprout from his own body. The size and speed it travels can be comparable to a giant, dealing tremendous blunt damage the moment it connects, enough to send his enemies flying with a single punch.

» Folium Sica
Ntros summons forth several massive funnels of sharp leafs, which swirl around him to hone in on and cut up his opponent.

» Ramus Sica
Ntros releases a flurry of sharp, fast-moving branches to pierce his opponent.

» Tree Merge
Ntros merges with a tree he's in contact with, something which allows him to remain undetected to most people. He can still use his Great Tree Arc attacks while merged, and has also shown the ability to move around freely and unnoticed through the length of the tree itself. Considered as the most prized spell at his disposal, being the prime ability in which Ntros can fuse with anything that is plant-based in nature, easily extending toward all of his magical spells, making it much harder to target his main body while he remains fused with his surrounding environment.

ADVANCED SPELLS

» Quatuor Explosivae
By growing a variety of flowers around his opponent that first appear to be in their asleep in the form of plant buds, Ntros feeds the plants magic directly through the ground floor, causing them to blossom to the point of ripening into explosive plants, allowing them to release miniature orbs of explosive energy sufficient enough to tear apart his opponent's body, resulting in controlled explosions able to fly through the air from a distance rather than simply getting in close for personal contact.

» Spiritus Terram
By taking control of the magic energy stored inside the plants and trees around him, Ntros can manually convert all the magic into explosive energy to which he can detonate, transforming each and everything he creates through all his magic arts into probable bombs he can detonate whenever he wants to. Depending on the size and magic energy needed to create it, the size, strength, and destructive qualities the explosion will have is determined by it.

◎◎ Sub Magic: Green Magic ◎◎



BASIC SPELLS
» Loving Cherry Apple
One of his most basic spells in his arsenal, Ntros either throws a small seed in the ground or grows his own fruit vine from fertile earth in order to produce a healthy small tree that bears cherry-like fruit along its branches. The formed fruits are bred together with ethernano particles that embed themselves inside the seeds, allowing it to produce edible fruits of magical origins. In a symbiotic relationship, the spell works as a means for all of his seeds to disperse their nutrition and proteins along every piece of fruit that is produced. When fully matured, they take on the form of heart-shaped cherries the size of an apple, easily able to be held within someone's hand. Because of the special nature in which this fruit was created, it provides a series of benefits that makes it useful primarily for wizards, possessing the same rejuvenating effect as a healing spell. When consumed by a wizard, the fruit restores a small degree of magic energy back to the consumer, as well as restoring a small degree of stamina while replenishing any sense of fatigue they are suffering from, returning them back to fighting condition, healing a small aspect of their wounds. Depending on the level of nutrients and magic energy found in a given area, it will affect the result of the fruit Ntros' spell produces, with normal fruit giving off 20% of its healing ability while ripened fruit born from excellent condition will produce rich fruit with the ability to restore 40% of the target’s fighting abilities.


» Accretion Floor
Considered the complete opposite of an area suffering from desertification, Ntros places a single hand unto the ground, utilizing Green Magic’s natural life-giving properties to generate a fertile condition for plant life to flourish around the ground floor, transforming any barren wasteland into a land brimming with life. By expanding the level of magic being used, the length or relative area of effect can be greatly expanded upon, affecting large spans of territory that extends to far away distances. While active, any plants that are withering or dying are immediately rejuvenated back to pristine condition, better enabling them to grow and continue their biological functions. To any pre-existing plants that were in already excellent condition, their basic functions combined with their capabilities are enhanced dramatically with the increase of fertility, allowing Ntros to grow plants at a much faster rate than they would on their own. Additionally, spells that focus on rapid destruction or disintegration of materials are naturally combatted by the tremendous speed in which his plants can grow, able to do so at speeds that match the rate in which they are being destroyed. Ntros normally uses this ability in landscapes or environments that are completely devoid of any life or are unfit for growing vegetation, making a barren land fertile again so that he can get a home advantage by transforming it into his own battlefield. Accretion floor also serves as a means to heal his plants from any preexisting damage or physical assault dealt over a period of time, providing them with proteins, additional magic energy, and fertilizer in order to bolster their ability to grow and reproduce, triggering a rapid increase in their ability to divide and grow additional plants to the point of producing an oasis full of an abundance in plant life, resurrecting a desolate landscape barren of life. This spell is normally activated by Ntros using whatever portion of his body to make contact with the any type of surface or soilage that is compatible with his Green Magic either through physical touch or bodily fluids (saliva, blood, etc.), such as other forms of Earth Magic or Water Magic, immediately manifesting a garden by using his own plant-like body, seeds, or pre-existing plant organisms as the physical conduit in which the spell can function.

» Dark Black Forest
Clapping his hands together, Ntros uses his Green magic to give life to a series of elements that comprise a living, breathing forest at his immediate vicinity at his earliest convenience, generating a series of trees and components to completely recreate a forest’s ecology through the his own personal processes, giving it the right conditions to house flora, fauna and ecosystems in one location. While under his direct management of the forest, he has absolute control over every aspect of it, using the forest’s natural ecosystem of woodland units to his advantage, consisting of all plants, creatures and micro-organisms in that area that are functioning together with all of the non-living physical factors of the environment. When being summoned, the size and overall population of trees and greenery completely envelop his surroundings entirely, consuming everything by laying over a monumental forest to replace the old location that he and his opponent are in. The field he can produce extends to as far as 140 meters in length and diameter, making it the size of an actual jungle located somewhere in an unpopulated region in Earth Land, spreading out its roots and overriding the current condition found in the neighboring ecosystem, regardless of the type it may be, such as being a desert, jungle, etc. The size, humidity, length of the trees, and terrain can be adjusted to suit his needs, enabling him to better hide or use the environment to conceal his attacks from sight, blending in with his immediate environment. As an added benefit, each plant that appears inside this jungle of flora is under his influence, easily capable of using the abundance of abilities at his disposal to create spells that naturally combine with his other magical arts. Interestingly enough, as a living ecosystem, Dark Black Forest will naturally keep expanding and flourishing the longer it remains active, even without Ntros' magic, once casted, it becomes it’s own individual entity, feeding itself from the surrounding landscape’s nutrients and ambient ethernano to keep producing more magic-infused plants, eventually growing to epic proportions until told otherwise by Ntros.

» Bamboo Quake Shoot
By conjuring massive bamboo vines from the ground, Ntros uses them as a way to handle any type earthquakes or destabilization found inside the earth in order to immediately to stabilize the area from any sort of ground assault created through Earth magic, producing long/powerful vines capable of uprooting rocks or holding large chunks of the environment together to combat collapsing, easily able to hold up massive structures together without it falling apart. By themselves, the bamboo can grow to tremendous degrees by extending high up in the air like real-life bamboo vines, with the only notable difference being the length and relative durability they have being vastly superior than anything produced by rainforest hardwoods. As a quick-growing, versatile, non-timber forest product whose rate of biomass generation is unsurpassed by any other plants, the speed in which the vines grow and the relative capacity to burst through the earth makes in an excellent means of producing an artificial floor that covers large gaping spaces or holding up large structures without collapsing, functioning as powerful support beams with a capacity of supporting the weight of incredibly heavy objects without so much as shattering. The strength of the culms, their straightness, smoothness, lightness combined with hardness and greater hollowness; the facility and regularity with which they can be split; the different sizes, various lengths and thickness of their joints make them suitable for numerous end products/purposes, such as building up walls to block incoming attacks, deflect physical blows with the bendable vines, or creating an artificial flooring for him to step on by growing them side-ways along the floor. The versatility of bamboo outmatches most other tree species due to it being an effective erosion control plant and natural control barrier due to its widespread root system and large canopy, helping reduce runoff that prevents massive soil erosion coming from enemy spells; keeps twice so much water in the watershed; sustains riverbanks; protects surrounding environment during typhoons, either natural or artificial due to its height; regenerates and resilient even after strong typhoons.

» Petal Change
tros can change the type of plant that is already inhabiting an already pre-existing area, quickly substituting them with any other species of plant life of his particular choosing. Drawing many parallels with Requip magic, in which a user can immediately summon or switch out of different suits of armor, Ntros can applies this logic with the toward any flower of plant near him, changing the plant into another type of plant that suits his needs in battle, either to defend himself with or to attack others via his offensive spells, morphing them either into carnivorous plants or docile creatures with the intentions of healing or focusing on defense. His reach can be especially large, affecting from a single plant, regardless of the size, to hundreds of them if near enough to them, creating an entire ecosystem filled with nothing but the same plant replicated on a massive scale. The main purpose of the spell is to allows Ntros to quickly switch out from his spells in an efficient manner instead of finding himself limited with what is around his surroundings or any already conjured plants at are currently active, adapting to the flow of battle by changing his spells out with other spells more suited to deal with a given situation. Any species of plants he can think of can serve as a viable template for Ntros to draw on, mixing and matching out plants that best compliment his fighting and casting style. The spell is most effectively used when Ntros finds himself inside a large of body of plants or whenever he is surrounded by numerous types of flora that is commonly found in a jungle, forest, or locations with an over abundance of plant life.

» Flower Bed Synthesis
By spreading out his level of dominion over plants, Ntros can breed in excess any type of plant or greenery he wants, generating a vast multitude quantity of a singular or multitude of different species of plant, overrunning the surrounding area. By its very nature, this spell serves the function of duplicating and replicating a plant-based spell hundreds of times by spreading out their roots along a viable source of terrain such as earth, soil, or nutritious means of proteins like large bodies of water. By simply having a single plant that he aims at spread its body out through the intricate system of roots beneath the body, his plants can separate and produce plant buds along the ground, breaking off into an entirely new part belonging to the same plant, replicating the process until they begin to multiply in mass quantities until Ntros finds it necessary to stop. Much like the name implies, he can produce an entire garden plot in which flowers can grown in an instant, overrunning the immediate location with an overabundance of flowers or plants, outnumbering his opponent by treating every plant as a weapon that is at his disposal. Additionally, the spell can extend it’s reach to affect other surfaces aside from the floor, producing vines that embed themselves along wall, ceilings, and any living creature within range, consuming while wrapping itself unto other objects while producing the a plant of Ntros' choosing. The speed in which this spell activates and executes its primary function is incredibly fast, primarily due to the level of plant division taking place underground within the root system, multiplying at a pace that renders it difficult to stop or slow down, moving at a pace similar to a plague.

» Robinia Thorn Wall
By extending his index and middle fingers from both hands into the ground or simply using plant seeds to grow his spell, Ntros can generate a massive wall of roots and vines directly in front of him or around his immediate vicinity in order to block incoming attacks, be it physical or magical in nature while Ntros remains safe behind it. Considered as the first true defensive spell at his disposal, Thorn Wall draws its roots from the use of Barrier Magic, generating a large wall made from a special species of plants of known as the Robinia pseudoacacia, a species of plant known for possessing one of the most extremely hardest in Earth Land, making it unimaginably resistant to rot, and durable, making it prized for the numerous uses it has in fashioning. When imbued with his magic, this typical style of wood is elevated to magical standards, elevating it status even further beyond into the world of magic by enabling it to block out most incoming spells the moment they impact the hard surface of his wall’s thorns, drastically reducing their momentum and overall impact by using the many vines to cushion the collision. Although physically powerful, the wall of thorns true power shines when interacting with the attack itself rather than the factors that propel it forward; the moment any type of attack of magical origins touches the wall, the energy used to produce it is absorbed through the vines and transferred along the root system underneath the ground, extracting the excess damage that can’t be absorbed and transferring them along their intricate body, releasing them somewhere else that is far away from Ntros' immediate vicinity. The stronger the attack, the greater amount of energy is redirected toward strengthening the wall’s defensive abilities, taking in the attacking spell’s ethernano that comprises it and directing it elsewhere to another location, leaving only the attacking wizard to move in to strike personally. Additionally, aside from combatting spells, the wall’s thorns are incredibly sharp, embedding themselves into whatever touches them as a reflex, making wizards that use physical attacks much more prone to suffering damage up close when making contact. Even though classified as a defensive spell, the vines produced can be manipulated by Ntros to wrap themselves around any object he targets, bringing them in closer or simply throwing him away from harm’s way. The size and relative diameter that they take can be expanded upon by Ntros by simply exerting more magic along the vines, stretching high above the air or far along in a wide direction in order to cover a greater degree of exposure.

Reverse Wall Impact (): A side ability produced by by his Robinia Thorn Wall, instead of transferring over the magic energy to another location along the wall’s root system, Ntros can transfer the stolen energy back toward the original source via the vines that make it up, bolstering the walls capacity to block out damage and attacks to the point of deflecting them toward another target of his choosing. This is achieved by placing the energy taken from a spell on an endless loop along the roots and the vines, circulating them with the purpose of throwing the same level of damage back to a spell in the form of defensive energy, causing whatever spell that makes contact with Ntros' wall to rebound off the surface like a rubber ball, ricocheting toward another direction entirely. This ability only becomes expanded upon when more vines are produced in order to provide an even greater level of backing force to shield Ntros, increasing the dominance he has toward controlling how or where he wants attacking magic energy to go by manipulating the way the vines form, from simply throwing directly back at them, curving it from a side, or adding his own magic energy to increase the amount of damage it is capable of delivering upon contact.


» Golden Ille Resin
Whenever his plants suffer damage or are cut to pieces by an enemy’s attack, they spew a special liquid that Ntros can utilize in response to their attacks, bending this liquid to his whim by spraying it all over the surrounding area. Resin is a "solid or highly viscous substance" of plant that typically contains mixtures of organic compounds, better enabling them to defend themselves from predators or attackers, releasing massive volumes in the direction of where the the triggering blow originated, or be aimed toward wherever Ntros desires to fire it. Many of his plants, particularly woody plants, produce resin in response to injury, especially against wizards. On it’s own, the resin acts as a bandage protecting the plant from invading insects and pathogens. However, when used by Ntros, the resin serves a much more diabolic function, primarily as a means to hinder his opponent by spraying itself unto them or their weapons, weighing them down due to the weight and dense material it has. However, all resin produced by trees and plants carry a certain level of resin acid levels used to keep insects and herbivores away, with most jungle plants producing more than three to four times greater than when under attack. By producing an excess amount of resin that transfers over to the attackers skin, it can cause severe irritation, applying the use of Green Magic to elevate the level of toxicity it naturally has to the point of being harmful to humans. The longer it remains on a living creature, the greater chance it has to affect their ability to navigate or move their body. Interestingly enough, the moment they are spewed from his plants, they function in the same way a glue, keeping vines, trunks, and other bodily regions belonging to flora together while at the same time providing ample enough defense in case another attack hits the same place twice. Due to the viscous, dense nature of the material that the resin provides, most physical attacks are slowed down or having trouble moving through it, triggering at the exact moment a sword or punch breaks through the first layer of bark belonging to his trees or plants, lodging them in place due to the adhesive characteristics it has, rendering whatever it latches itself unto immobile.


Amber Fossil Resin (): Amber is fossilized form of tree resin that has hardened over time after exposure to the air, which can be considered hardened sap belonging to an ancient tree. It started out as resin secreted to heal a wound, but over time, the resin protecting the tree from a certain death is done so by making a sticky, protective barrier against fungus, insects, and outside blunt damage. A subspecies spell originating from the Golden Ille Resin, when the tree eventually falls and begins to decay, the sap remaining that is covering the anything from the previous situation is immediately changed to take on the properties of amber rather than typical resin, resin that is made up of many layers of vegetation, earth and, sometimes, water, that continues to harden from the pressure and heat from his magic shortly after casting. This fossilized resin is the final product of millions of years of slow processing that is immediately sped up in a single instances after making contact with the outside world. While active, anything covered or coated with the liquid substance become susceptible to the spells reach, allowing Ntros to bind, and or imprison others inside fossilized amber, capable of stopping his enemies and their attacks in their tracks by rapidly aging his plant’s resin by surrounding them completely by using the liquid stemming from their body. While active, most objects or people begin to fossilize inside a crystalline state of perfect preservation, entrapping them inside an amber-forced fossilization that physically binds them in place or renders smothered limbs unusable, sealing them away inside hardened rock and crystal designed to imprison their movements in place, rendering his targets immobile. Unlike traditional amber, this type of amber was specifically designed to keep wizards in place, with the crystal-like structure growing in response to the exposure of magic, retaining the life-giving aspects of his Green Magic by continuing it’s growth even after it’s casting, growing with the purpose of overrunning the target’s entire body over time.


» Greenhouse Coliseum
Clapping his hands together, Ntros produces massive vines in the form of a large circular dome that envelops both Ntros and his opponent(s), overlapping one another in a series of layers that completely lap over to the point of creating an inescapable dome of thorns and vines. The end result is a massive structure held together by an amalgamation of different plants and materials in order to construct an entire greenhouse that is comprised of a structure walls and a barely visible roof that draws in sunlight, in which plants requiring regulated climatic conditions are able to grown. Designed to construct a viable environment in which he can keep his opponent as close to his as possible while at the same time producing a viable condition for his plants to grow and as a means to completely surround his enemies from every possible direction. The interior of his greenhouse is constantly exposed to sunlight that makes the interior of the dome become significantly warmer than the external ambient temperature, protecting its contents from the cold weather, rising to temperatures of 75 to 85 degrees, serving as a production facility for vegetables or flowers. The dome itself is actually a living, singular plant tasked with the purpose of keeping the contents trapped within from escaping. Every single aspect in regards to the dome is purposefully used to benefit Ntros in some way, such as transforming the conditions within into a hot and humid tropical climate condition, using passive heating methods to keep it hot and humid inside, typically done so by absorbing massive volumes of Solar energy that is released to boost the temperature to frightening levels. The walls and floor are powerful enough to keep powerful wizards trapped within, with hundreds of large vines swirling along in order to them from escaping, capable of regenerating at unnatural speeds.

» Vine Curl Canopy
A defensive spell incorporating the use of the Hevea brasiliensis plant, or, most commonly known as the rubber tree, is a tree belonging to the family Euphorbiaceae known for their rubbery qualities and the milky latex extracted from the tree that is the primary source of natural rubber. Designed to serve as a means to defend himself from incoming attacks coming from above or below him, Ntros produces large vines and leaves overhead, shielding him from any incoming attacks by using its rubbery texture to bounce back attacks, cushioning the attack in it’s soft, rubbery folds, slipping off the surface due to the collection of sap being built up along the plant. When conjured, it typically shows up in the form of a large leaf growing out of the floor, carrying him around from place to place as his means of transportation and defense, with additional plants growing along it’s large stem. Like a walking armory, this spell functions a means to transport himself, as a well as keep himself connected to the ground floor so as to allow himself to keep a steady supply of usable materials to fashion himself additional spells. The special milk it produces is incredibly toxic to everybody except Ntros, with the white liquid consisting of a diverse range of chemicals that are poisonous or antinutritive to other human being, making it dangerous to the touch.The canopy he generates is extremely resilient to physical attacks, including slash-based moves and techniques, attributed to the slippery sap coated over the surface and stem of the plants that renders it difficult to place a hard grip or land a heavy blow, due to the slippery nature it has.

» Rootstock Mountain
Placing both hands into the ground, Ntros can summon a massive wooden stump made from the wood that is comprised of a monumental rootstock belonging to a large part of a plant that rises deep from underground. Serving as a way to keep himself separated from his opponent, Ntros summons a large stump in between himself and his enemies, appearing as a large stump the size of a four story building, with the stock itself serving as a means of projecting even greater control over the land by serving as a wire that embeds itself into the ground floor, performing several unique interactions with the soil by providing roots and stems to support any new plants he plans of creating, obtaining the necessary soil water and minerals while resisting the relevant pests of disease and enemy fire. The use of rootstocks is most commonly associated with fruiting plants and trees, and is useful for mass propagating many other types of plants that do not breed true from seed, or are particularly susceptible to disease when grown on their own roots. This spells serves as a viable substitute in the need of using the ground as a source of soilage for his plants to grow, while also protecting him from incoming attacks thanks to the incredibly dense material it is made from, easily able to block out Lightning Magic from conducting along the wood’s surface.

» Flowing Giant Tree
The user chants an incantation, causing a plant to sprout underneath the target. Carrying the target on top, the plant rapidly grows into a tree that bends and grows towards the set destination by the user.

ADVANCED SPELLS
» Gaia Body
A unique application of Green Magic that Ntros himself being the only wizard known to produce, primarily due to the unique traits his plant-like body has, he is able to alter and change the properties of his body by using his wide arrange of magic arts to trigger certain effects inside himself. With a body becoming more akin to an actual plants rather than a human being, a result caused by his overuse of Green magic, Ntros has complete control over his own anatomy and all the qualities and parts belonging to it, including his skin, muscles, bones, and blood, as well as other things, allowing him to freely alter and manipulate himself at will. From growing additional appendages or regenerating missing body-parts by simply growing them anew, giving him the option of controlling his body to the cellular level. At the most basic application, he can change and modify his body so as to enhance his physical capabilities, modifying them to a certain degree, from simply transforming key parts around his being to become more plant than human by producing weapons, growing various species of flora inside his own body, or simply cast his spells using his own body as the physical conduit to do so, making the need of using the ground or soil nonexistent for him. It is for this very reason that Ntros is much more well adjusted when in battle, ignoring the need and limitations commonly placed on ordinary wizards, simply casting his spells through his own extremities by growing the plants needed along the surface of his skin, conjuring whatever he needs by simply changing the traits his body has, enabling it to grow all manner of plant species on the fly. Additionally, this also enables him to copy the distinct traits belonging to different species of flora in Earth Land, hence his ability to produce naturally occurring toxins and acidic fluids like poisonous plants without hurting himself, making him a rather difficult opponent to put down due to the various spells and abilities in his arsenal aimed with the purpose of making all manner of plant-life much more difficult to kill, capable of directing those same spells toward his own body by giving him the power to regenerate, use photosynthesis, draw nourishment from underground nutrients, or create his own roots or vines that branch off from his body.

» Greenman’s Walker
Generating a green man, Ntros uses it to create a series of duplicate clones of his body, mass producing dozens of different versions of himself that are completely identical to him down to the blood and hair on their body, with the only notable exception being any sense of will or soul being present inside them, making them empty vessels that Ntros controls directly through his magic. Unlike his Plant-Make magic, these particular creations can use all of his magical abilities without an ounce of restraint being present to hold them back, meaning that each clone fights with the same degree of power, speed, and strategy that he himself can demonstrate, making incredibly dangerous to confront. When a clone is produced, a specific quantity of his own magic is transferred over in order to give them a limited quantity of energy to produce spells in order to defend themselves from Ntros' opponents. United together with a single mind, the ability to distinguish Ntros from the rest of his clones is nearly impossible to do, even with the use of magic, considered by Ntros himself from being absolute perfect copies of his body, down to his cells and magic energy. However, since they themselves are simply a result of his magic, Ntros can use each clone to create another plant-based spell, sacrificing them so as to transform their bodies into another creature entirely, a technique that he rarely uses due to the advantages outweighing the needs to do something so drastic. Duer to traits they have, they can be incredibly difficult to kill or incapacitate, mostly because they aren’t held back from any sensations of pain or physical limitations in term so hurting themselves, rendering them immune to any sort of staggering damage, powering through any type of damage they are afflicted with so as to continue their brutish assault.

» Woodman’s Voodoo Doll
A special spell in which Ntros encrusts his entire body with wood belonging to the allocasuarina luehmannii, a species of irontree tree known for their incredibly dense wood and tremendous resistance to physical damage, its side benefit enables it to functions as a suit of armor used to block out Lightning Magic as well as physical attacks, with the wood’s properties being enhanced through his own magic to considerable levels. However, it’s true purpose serves a much more sinister; whenever an attack comes for him, Ntros can create an wooden shell around his body, allowing it to take the full brunt of the attack while Ntros transfer over himself over to another location by producing long roots along his substitute body, traveling along them in order to transport himself to a completely different direction. A spell designed to evade and dodge without impeding his abilities, it earns the name of a “voodoo doll” because of the numerous human-shaped wooden statues he creates of his body, spreading underground roots that burrow themselves along the ground with an interconnecting system of vines and plants that allows him to emerge from another place entirely. In this sense, this spells bears similarities with transportation, quickly escaping from a current situation by by instantly using the numerous pipelines or roots to move himself underground.

» Moly
A magical herb mentioned of incredibly rare origins, it was once used by an old hero to protect himself from a witch's magic when he went to her home to rescue his friends. The holy plant 'moly' can only when a exposed to Ntros' blood, glowing with a bright red hue that immediately changes to white in an instant later; it has a white flower with a black root along the stem, while the flower has white petals as milk. In myth, the gods call it Moly, “Dangerous for a mortal man to pluck from the soil, but not for the deathless gods. All lies within their power". Much like the story behind it’s use, when used by Ntros, the flowers have an unimaginably high tolerance of magic energy that makes them a powerful tool with the intention of warding spells and magic away, dissipating any spell that makes its way toward the flower. Considered to be a natural form magic unlike that of barrier particles, the flower can shield Ntros from a degree of enemy attacks that are magic in nature, keeping them away so long as he keeps the flower nearby. While holding onto a single flower, Ntros can block out most mid-tier to high-tier spells from touching him, while additional flowers allowing him to downright cancel out much more powerful techniques without so much as touching him. However, due to the requirement of the flowers use being the cost of his own blood to serve as the source of nutrients, it can be incredibly taxing on him, making it a limited spell to use with a dangerous price being needed for extended use. While in use, the flower can sprout out from the floor or along his hand, simply needing to spill a certain amount of blood at the desired location while using Green Magic to grow it to the size he desires.

» Aglaophotis Rose
Taking a considerable amount of time to find this particular species of plants, Ntros was able to get his hands on one of the rarest types of plants used in the darkest aspects of magic, Aglaophotis, an herb used in the works of occultism. Said to be a magical herb, the Aglaophotis is a member of the peony family, Paeoniaceae. According to Dioscorides, peony is used for warding off demons, witchcraft, and fever. Due to their complex nature and powerful focus in the darker aspects of magic, the aglaophotis is a naturally growing magical-infused plant, making it one of the rare few species in Earth Land that possesses it’s very own magical abilities without the need of actually having to use Green Magic to give it these properties. With puremature it has, the level of toxicity it has against Demons and Etherious renders it lethal against them, quickly poisoning them while drastically hindering their ability to use magic, making it an effective tool when in a battle.

» Coat of Arms
An extremely advanced technique that incorporates the natural abilities belonging to plants in terms to adaptability and the type of environment they are located in, Ntros can adjust the physical and magical characteristics of the plants at his disposal to replicate the defensive properties belonging to different species of flora found in Earth Land in order to better enable them to resist a multitude of spells he would encounter in a battle. The main purpose behind this particular spell is to enable his plants to survive in hostile conditions and uninhabitable conditions where ordinary plants would be unable to do so through traditional means.
Red Baobab: By having his plants adopt the traits of the Baobab tree, an extremely ancient tree known for having bark that is fire resistant, it enables every plant he summons or currently exists is able to ignore 80% of damage involving Fire Magic-based spells, decreasing their destructive capabilities to an extraordinary degree, making the plant extremely difficult to catch on fire or burn due to the reinforced surface and innards. It is because the baobab, one of the longest-living, strangest looking trees in the world, that it stores massive volumes of water inside its thick, corky, fire-resistant trunk for the dry months ahead, only activating when they are exposed to extreme levels of heat. They can grow to be nearly 100 feet tall—but it’s the baobab’s bulk and stature that is so astonishing; many have trunks 30 feet in diameter. This attribute is also reflected when imitating it's qualities, causing his plants to grow to enormous sizes.

Blue Hydrophytes: Adopting the qualities of aquatic plants suited from deep seas environment, they are plants that have adapted to living in aquatic environments (saltwater or freshwater), allowing them to live in submerged in water, or at the water's surface, hence enabling every plant he summons or currently exists is able to ignore 80% of damage involving Water Magic-based spells, decreasing their destructive capabilities. While active, A his aquatic plants are able to survive in brackish, saline, and salt water, while at the same time enduring the drastic changes made to the water's change in temperature, and physical assault coming from water-oriented attacks, immediately absorbing the water aimed at them and incorporating them into their growth, growing larger as the water becomes stored along it's leafs and lower roots.

Yellow Ironwood: Drawing its characteristics from the allocasuarina luehmannii, a species of irontree tree that typically grows to a height of 10 to 20 meters (33 to 66 ft) and usually produces a clear trunk. This particular tree is genuinely know for being the single-most hardest wood in the world, with a Janka Hardness of 5060 lbf, making it the most durable wooden material in all of Earth Land. By applying their hardness and durability toward his plants, Ntros can magically enhance their level of hardness even further by giving it magical properties through Green Magic, escalating the tree’s natural ability to resist physical trauma to an unimaginable degree, to the point of easily brushing off nearly all manner of magic swords, guns, or slashing spells without so much as scratching the surface of the wood.As a result, his plants can not only brush off the strongest of physcila attacks, but also deflect or disperse electricity, allowing them to ignore 80% of damage involving Lightning Magic-based spells, decreasing their destructive capabilities due to the wood's nonconductive ability to resist electrical impulses of all types.
White Alpines: Using the the flowers found in the Alpines, plants that grow in an alpine climate, which occurs at high elevation and above the tree line in alpine tundra. Alpine plants must adapt to the harsh conditions of the alpine environment, which include low temperatures, dryness, ultraviolet radiation, and a short growing season, making most alpine plants well adjusted to extreme temperatures at some point in their lives, making them well adjusted to intensity cold climates. While in use, Ntros' plants can ignore 80% of damage involving Ice Magic-based spells, doing so by avoiding the freezing of their exposed tissues by increasing the amount of solutes in their tissues, known as freezing-point depression that allows them to remain active at below zero climate. Another, somewhat similar, method for his plants to avoid freezing is by utilizing supercooling, which prevents ice crystallization within plant tissues to occur, stopping them from freezing completely solid. These methods are only sufficient when temperature is only moderately cold. When his plants need a more permanent solution, they can develop freeze tolerance. Plants can also dehydrate their cells by moving water into intercellular spaces. This causes ice formation outside of the cell where ice crystals will not cause damage. When all of these strategies fail to prevent frost damage, alpine plants often have the capacity to repair or replace the organs damaged. As it is often difficult to prevent damage, many alpine plants depend on the replacement of their organs. They help make this possible by placing their meristems below ground, where temperatures are generally warmer. This renders them immune to the effects of Ice Magic to an incredible degree, enabling them to maintain their solidity and biological functions even in at -200° F and lower.


» Super Synthesis
By accelerating the natural metabolic activity inside plants, their ability to take in natural resources is viciously heightened to the point of aggressively taking their nutrients by force from the surrounding environment, doing so that throws off the natural balance of nature. While active, his plants steal as much as they can in terms of natural resources that are typically used to feed a plant's growing body, such as sunlight, water, wind, and earth belonging to the ground, taking them in excess to the point of affecting the environment in a disastrous way. After activating, the surrounding landscape darkens due to the heightened sense of photosynthesis taking place, absorbing any and all nearby light particles to increase the healthy status of it's flowers. At the same time, the plants he creates drink as much water as they can when exposed to it, leaving a given area depleted of all water. Afterwards, the land and nearby rock is weakened by the absorption of minerals and nutrients, eroding it to a severe degree. In return, all of his plants can grow 5x's their ordinary rate in a wild frenzy, all the while giving them the power to consume Elemental Magic that falls under their category of nourishment, better aiding them in receiving more sustenance to elevate their size and mass.

PostPosted: Thu Dec 22, 2016 1:43 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

◎◎ Sub Magic: Plant Magic ◎◎



BASIC SPELLS
» Thorn Vines
His fist offensive spell of this magic, by giving a simple hand gesture, Ntros can summon forth multiple vines from the ground aimed with entangle the opponent or simply weave them around to grab things for him, acting as an extension of his hands in order to increase his reach over a certain distance, giving him a greater chance to fight enemies at mid-range to long-range distances. The shackles he produces take on the shape of ones used for criminals or construction, with the added benefit of having razor sharp things sticking out along the vine’s body, tearing at anything they touch, with their primary design focusing on allowing them to slash and gash at his opponent's body, violently jabbing themselves inside his victims, making it very difficult to remove them once they latch themselves onto something. One of his more versatile spells, the vines can also be produced off his own body, appearing around his arms in order to swing away or maneuver in ways that ordinary individuals would be unable to do so. So long as their is a suitable means of transporting his vines, they can appear anywhere that is remotely connected to rock and earth, traveling through the soil by tunneling through it so as to reach their designated area, giving him a greater capacity of catching his opponent off guard, appearing directly from underneath them to attack from point-blank range. In terms of durability, the vines have a high degree of tolerance toward physical damage, with their stem’s level of elasticity causing them to be rather difficult to tear or rip when exerted upon, giving them sufficient force to hold down even the largest of predators without offering them much difficulty or strain. This fact is only further enhanced by the fact that Ntros can further elevate their properties through the additional use of Green Magic, offering additional support toward strengthening their corporeal integrity, making all the more harder to break.

» Piranha Vines
A more advanced version of the original spell, Ntros gives his thorn vines more living characteristics by having them grow additional parts along the vine, such as more thorns, longer lengthened bodies, exuding poison along the hape edges of said thorns, and the most notable changes being the addition of mandibles and fangs along the point of the vines, appearing in the form of multiple mouths heading straight toward the enemy. Unlike its previous form, these vines produced by Ntros offer much greater strategic values with the added use of giving them a greater level of independence from his own control, acting in a manner very reminiscent to a bloody hungry animal on the prowl for it’s prey, with the saliva it produces being unimaginably acidic to anything that isn’t Ntros or his own plants. With a higher sense of intelligence, the vines move much more erratically and uncontrollably than ever before, attacking without offering any sense of direction or purpose that Ntros himself would normally offer, making them an independent force to be reckoned with. While active, the piranha vines can endlessly pursue their target by tracing key factors radiating off of their person, such as pheromones, sweat, heat, and sounds passed through the ground, providing excellent tracking abilities for hunting multiple targets on the move. As an added benefit, they are twice as durable and come equipped with the ability to produce acidic bodily liquids that course through their body, releasing them immediately after suffering severe damage (cuts, slashes, body blows, severing) or releasing them voluntarily by spewing it forth like bile, melting any organic material that makes contact with aside from plant organisms while at the same time, liquefying inorganic materials such as rocks, metals, or basic polymers.

» Vampire Bud
A much more sinister application of Plant Magic that involves Ntros producing special seeds from within his own body that take on the appearance of black seeds that appear along his hand. Unlike traditional seeds, these particular ones require a living being to serve as their primary catalyst to house them rather than simply growing in the ground like ordinary plants. Activated through a variety of means, Ntros mainly applies their use by either physically injecting them inside his opponent's body or sending them inside in the form of a projectile, tearing through skin and muscles as it embeds itself inside the target’s body, sinking itself inside the target until the flower bud begins to flourish into a bright red flower, releasing an intricate system of thread-like roots that latches itself inside the point of origin, developing powerful strands that jab themselves deeply inside them. After it has had enough time to secure its roots within the victim's body, the vampire bud slowly begins to grow in size and length, nourishing itself on the host’s magic energy and bodily nutrients in order to grow larger along the the point of entry, enlarging the vines it has inside the host, making much more difficult to remove due to how deeply it has it’s vines entangled inside their body. Removal of said plant can be very difficult to do without causing severe damage to the their body, a result of the seed’s tendrils latching unto the surrounding muscles and skin, with Ntros being the only with the skill and know-how able to remove the seed. Should the flower itself be destroyed, so long as the seed remains, it can constantly keep regenerating at the expense of the host’s own magic energy; while latched on, Ntros can stimulate its growth and attach different types of plant-based spells to activate, making it a ticking time bomb.

» Puya Chilensis Mace
Growing a plant belonging to the puya chilensis, a terrestrial evergreen with dense rosettes of grey-green, that comes equipped with strap-like leaves edged with hooked spines, the plant bears a striking resemblance to the spikes belonging to a medieval maces. With sharp vines it has, Ntross mallet grows to incredible levels, bearing the size of a large tree that targets any viable prey nearby, they mainly entangling Ntros' victims in a net of razor sharp spines of the leaves, stabbing themselves inside their body by tearing through them. Upon doing so, the plant gains nutrients as it rapidly decomposes the contents trapped within the plant's leaves. For this reason, the puya chilensis plant is used by Ntros to physically assault his enemies by bashing against them with the heavy body it has, with its sheer size and weight easily able to fling even the largest of predators of their feet in a single blow, while the sharp spikes ripping whatever they touch in a single blow. Able to be summoned from afar, the impact they deliver is what earned them their name as a “mace”, inflicting tremendous blunt and slashing damage by repeatedly bashing into his opponent, which is only further worsened when a multitude of them are used all at once, with a multitude of these trees attacking from a variety of locations, beating down his opponents by constantly flinging them along to different trees conjured by Ntros.

» Cactus Needle Pot
Summoning large cactus along different locations on the battlefield, Ntros can elongate their length and strike at his opponents in the form of large bodies of plants with the power to pierce deal devastating blunt damage, with the needles cutting their way past through armor and most types of physical armor as the needles embed themselves on them, dragging whatever they touch toward any direction Ntros wishes them to go. For the most part, he can produce numerous type of cactus plants while extending their size so as to chase down his opponents and deliver a barrage of painfully sharp needles repeatedly stabbing at them. The length of the needles, as well as their degree of piercing power they have can be re-adjusted to suit his needs, such as elongating themselves to the point of completely skewering his opponent by fully piercing through their body, leaving behind gaping holes in their wake. When on the defensive, Ntros can use the needles themselves as projectiles that fire forth with the same level of power as knives, stabbing through whatever they encounter by severely embedding themselves inside their target, going straight through them like a bullet. As an interesting note, he can apply this spell to his own body due to the unique properties it has, growing a series of spikes and needles along the any region in his body, treating every attack he throws as if he were carrying spiked brass knuckles or a suit of spiked armor, hindering his attacker from touching him but completely having a body full of sharp needles protrude from all directions.

» Deadman’s Flower
By growing a series of purple-like lilies along the surface of any plants or terrain, they emit an extremely poisonous miasma of smoke, drawing its poison from the manchineel tree, one of the most dangerous trees in the world, known primarily for the extreme toxicity it has. Using a combination of various other plant to further bolster the plant’s toxic effect on others, the venomous nature it has becomes much more prolific toward other objects and people, with the sheer poisonous nature it exudes easily able to do prolific damage on whatever it touches. With a single drop of it’s sap, it can cause metal to twist and churn with blisters as it melts it, causing incredible damage with their mere presence. As such, all parts of the flower contain strong toxins, some unidentified while others being extremely toxic to the touch. With the simple of just standing near it during a powerful breeze will cause blistering of the skin from mere contact with this liquid, making very difficult to interact with in terms of battle. Even destroying the flower, such as ripping it or burning it can cause ocular injuries if the smoke reaches their eyes, causing blindness as a result of long exposure. With such a dangerous plant at his disposal, Ntros uses it to poison his enemies into submission, only offering the cure after securing his win, In most instances, the spell is cast in tandem with other spells, serving more as a support technique rather than an offensive one, commonly sprouting over his plants in order give them a poisoning effect with the purpose of immobilizing or severely poisoning his enemies. This is typically demonstrated when using it with Plant-Make, attacking these flowers along his creations so as to make them much more dangerous to face in battle. When left on their own, the deadman flowers poison cloud grows in volume so as to spread along the battlefield, with the volatile nature of the poison causing muscular and nerve damage to whoever is exposed to it. As a side bonus, the flower can be reduced into the form of a liquid, coating itself along the surface of his plants in order to bolster the chances of them poisoning his enemies through physical touch.

Being immune to the effects of the flower, Ntros can actually reproduce the same toxin inside his body in the form of a soluble liquid that he can carry in his mouth in the form of saliva, naturally churning it until it obtains a gaseous form, allowing him to expel into forward in the form of a large cloud that is exhaled from his mouth, fully engulfing the body and surroundings of whatever he aims it at, severely poisoning it to the point of overdosing his target on his venom, causing a wide arrange of status effects to activate on his opponent. During initial exposure, the victim has difficulty breathing with a steadily increasing blurring vision beginning to worsen, all the while their ability to move becomes impaired the point of making ordinary navigation difficult to manage. Since the poison is of magic origin, it can only be treated by a magical ability on par with the level of toxicity his spells has in terms of healing, making it rather hard to handle while simultaneously fighting Ntros In battle. Due to the volatile nature of the mixture, it can inflict severe chemical burns along the surface of whatever makes contact with it, from metal to other living creatures.

» Mandrake Scream
Using the mandragora officinarum species of plants to grow his very own, Ntros channels his magical aura into its creation, producing mythical plant otherwise known as a screaming mandrake, a plant known to excite delirium and madness. In the past, mandrake was often made into amulets which were believed to bring good fortune, cure sterility, etc. In one superstition, people who pull up this root will be condemned to hell, and the mandrake root would scream as it was pulled from the ground, killing anyone who heard it. In this instance, Ntros grows a mandrake along the ground, which has a root that looks like a human, grabbing unto in order to pull it out of the ground, releasing a concussive blast of sound that completely overwhelms their ears and senses, often being the main cause behind the death of many wizards. Functioning in a manner very similar to Sound Magic, he uses the intense sound and noise produced to either incapacitate of knock his opponent unconscious; depending on how close they are and the the intensity in which his mandrake is screaming, the sound produced can easily shatter glass-based objects with relative ease, such as destroying objects constructed through Ice Magic, shaking rocks and metals to the point of shaking uncontrollably. When exposed to human ears, the shockwave is easily powerful enough to slip past through the ear drums, directly impacting his target's mind, shaking it from the inside out, inflicting severe mental damage. At the rate in which it is screaming, simply blocking out the noise with one’s hands does nothing to hold back the damage or piercing noise from reverberating inside his opponent's body. If need be, Ntros can grow his own mandrake along the surface of his own body in the form of an extruding face appearing along his chest or hands, screaming at the top of it’s lungs as it serves as a defensive attack by focusing the shockwaves produced by compressing them even further into condensed waves. While active, Ntros is the only one that remains unaffected by the screams, simply pushing them aside as simple loud ruckus in his ears.

» Hungry Grass Eater
By stamping his foot on the ground, he uses his Plant-Magic to infect the ground with a patch of cursed grass, resulting in anyone caught walking on it to be doomed to a perpetual and insatiable hunger. Based around a unique type of plant found growing around Earth Land, he uses his magic to create hungry grass, a rare form of magical plant said to be planted by fairies in lost forests. Much like the legends, anyone walking through it is struck by insatiable hunger; this factor is contributed by the fact that his cursed path of earth actually steals large reserves of magic energy, as well as their stamina, leaving them in a constant state of drainage that slowly saps away at their power. While active, the cursed path of earth only remains active around a certain degree of length near Ntros, making it rather limited in reach. However, the cursed land moves in by altering its position in order to reflect the direction of his Ntros' movements, making it difficult for his target to escape as long as he continues his pursuit. So long as he is in pursuit, the land around him will continue to consume his opponent's physical and magical reserves of energy, transferring them over toward his own plant to gain nourishment. This effect is only amplified when wizards begin casting spells in his area of effect, increasing the absorption even further by drawing out their energy when a spell begins to form and consuming said spell after being activated. Additionally, his personal area surrounding the cursed grass becomes devoid of all manner of ambient magical particles such as ethernano or barrier particles, a result of the grass consuming both in order to nourish itself by taking them inside itself. When enough particles and energy have stored, Ntros can use the collection of gathered magic in whatever manner he sees fit, from casting stronger version of spells or simply using it to replenish his own energy so as to fight at a longer pace.

» Venus Sky Eater
His primary means of spells that focus on summoning all manner of carnivorous plants that derive most of their nutrients from trapping and consuming animals or living creatures, these special brand of plants were designed to adapt to grow in places where soil is thin or poor in nutrients, making them the most aggressive plants at his disposal that aren’t so easily destroyed by other types of magic. Under his command, Ntros carries over at least 583 species of plants that attract, trap and kill prey, absorbing the resulting available nutrients in order to bolster their growth and abilities. The most common application of these spells is the creation of various types of venus flytraps that focus on catching their prey— trapping structure formed by the terminal portion of each of the plant's leaves, which is triggered by tiny hairs on their inner surfaces that immediately crashes down when making contact with lingering prey. While active, the plants he creates possesses an incredible sense of physical power that far exceeds his magic spells, immediately snapping shut the exact moment contact occurs within approximately twenty seconds of the first strike. Considered as the most powerful of his basic offensive spells, the Venus flytrap is one of a very small group of plants capable of rapid movement that immediately devours Ntros' enemies, using the acid located along the walls to change the shape of the trap lobe while simultaneously dissolving his opponents and their equipment. While the prey remains entrapped, it will continue to stimulate the inner surface of the plants innards, causing a further growth response that forces the edges of the plant’s vines together, eventually sealing the trap hermetically and forming a "stomach" in which digestion occurs. Release of the digestive enzymes is controlled by Ntros in the form of hormone jasmonic acid, the same hormone that triggers the release of toxins in carnivorous plants. On the fly, he can summon numerous plants to move out and devour his opponent.
Pitch-Fall Eater: Pitcher plants are several different carnivorous plants which have modified leaves known as pitfall traps—a prey-trapping mechanism featuring a deep cavity filled with digestive fluid liquid. The traps of what are considered to be "true" pitcher plants are created from modified leaves; however they are not simply folded into a tube, and the process is far more complex. A passive trap, pitfall traps attract prey with nectar bribes secreted by the peristome and bright flower-like patterning within the pitcher. The linings of most pitcher plants are covered in a loose coating of waxy flakes which are slippery for insects and people alike, causing them to fall into the pitcher. Once within the pitcher structure, digestive enzymes or mutualistic species break down the prey into an absorbable form for the plant. When unleashed by Ntros unto the battlefield, the large pitcher is released underground, moving it’s way toward his opponent, dissolving through the ground floor in order to immediately arrive underneath his opponent, collapsing the floor in order to swallow them up in one fell swoop, allowing it to digest and consume their prey in peace by sinking back underground. While trapped inside the pitcher’s stomach, the walls and upper region swell with acidic liquids that can easily melt through metal and magical items upon contact, outranking the acid produced by any of his other spells by a large margin. The texture it has makes extremely difficult to break through, even with swords or weapons, acting in a similar fashion to muscles that flex in response to physical assault.

Snap Trap Eater: The only two active snap traps—the Venus flytrap, his main method of attacking his opponents with a series of massive plants that attack from all angles, using numbers to overwhelm them through their combined physical might. Their trapping mechanism has also been described as a"bear trap" or "man trap", based on their shape and rapid movement that gives them the strength to bite entire limbs off with a single powerful chomp. Once the biting begins, the trap eater produces rapid acid growth inside it’s mandible. As the most common type of plant he can summon, the amount of energy the require is very little, enabling him to produce dozens of them of various different sizes, growing along any surface that their roots can latch themselves unto, growing to tremendous lengths in order to pursue any viable prey nearby, spewing gastric acid while biting into anything nearby. Possessing the body of a venus flytrap, they are easily drawn to sound and heat, while at the same time following all o0f Ntros' directions to the letter, slithering across walls and floors, either by going underground or on the surface, until reaching their designated target.

Rafflesia Vine Eater: A stationary carnivorous plant based off of the rafflesia species, a parasitic plant designed to serves as a stationary spell, it sinks it’s deep roots along the ground floor, producing large elongated vines with protruding teeth attached along the farthest end, allowing to consume all manner of prey and organic materials through the intricate root system it has, adopting the qualities of whatever they consume in term sof magic. With dozens of bloodthirsty, man eating vines emerging along the ground, the plant’s main body resides deep underground, with the opening region of the flower releasing various seeds in it’s wake, replicating itself along the surrounding soil, generating multiple vine eaters that increases the number of voracious vines that exist in a given area. So long as the main body remains, the vines can keep regrowing in mass, doubling in number each they they are cut or destroyed. The vines themselves can be utilized by Ntros as a way for him to cast additional spells by channeling them as a magical conduit, serving as a direct link between himself and the surrounding area, primarily due to the far end length that his vine eater is located in, far enough in order to escape the range of various spells. In extreme cases, the large opening along the center of it’s body can fire Ntros' own magic energy in the form of Magic Beam, bursting through the floor in order to strike their target from a far enough distance, doing so by throwing a sneak attack from deep beneath the ground.


ADVANCED SPELLS
By growing a special brand of sunflowers near him, Ntros can channel the rays of the in the form of solar energy, enabling the flowers to fire a multitude of magic rays in the form of solar energy, giving them the properties of Light Magic beams with the ability to pierce through his target by using the heat provided by the light they fire. Using a small aspect of solar light to melt through conventional materials such as metal, they tend to use rapid fire volleys to unleash a maelstrom of blasts that tackle his enemies head-on, with the number they produce being extremely difficult to dodge due to the quantity they produce. By concentrating the light they exude in the form of beams rather than blasts, they can fore condensed beams of light with the intention of cutting through his enemies rather than simply fire that them from a distance, slashing and violently severing anything near Ntros' immediate vicinity. When combined with his Green Magic with the intention of increasing their size, the size and intensity of the light they can produce increases significantly, enabling it to fire giant sized blasts of light rather than diminutive ones. Additionally, the flowers can continue firing their light by using photosynthesis to take in additional light in order to maintain their attacks, making them an excellent way for Ntros to defend himself from Light Magic by having the flowers take in their energy in order to bolster their primary functions.

» Saber Petal
Producing a large current of air around his body, Ntros destroys an entire plant structure such as trees, vines, needles, thorns, sharpened leaves, in order to change the into flower petals that Ntros grabs in his hand and lunges them toward his opponent in the form swirling wind around him, spreading out to cut and slash at his opponent with hundreds of sharpened sword-like petals being at his beck and call. Once in range, the petals attack and rip anything in front of them to shreds, as if thousands of knives were each delivering cuts along their entire body. With the range it has, it normally races forward to cover an entire area, flooding it with sharp materials that violently cuts anything that inhabits that region, naturally floating in the air with the same cutting power as a sharpened sword. However, the direction and concentration they have in an area can be shifted around, from appearing in a single spot to spreading itself thin order to cover a great range. For the most part, the saber petals can be used to guard against other spells by cutting it apart, using their magical cutting power to destroy the stability of their spells by repeatedly bashing against it, shaving away at the attack’s body, cushioning the impact it would have and reduce the power it has considerably.

◎◎ Sub Magic: Plant-Make ◎◎



BASIC SPELLS
» Plant-Make: Sword
Upon activation, numerous vines wrap around Ntros’ hand, blossoming forth a sword made of both plants and magic energy that is intended for melee combat. The sword is strong enough to be used against normal swords as well as them being able to function in the same role as launched projectiles from afar. In terms of length, the sword bears many similarities to a traditional sword, with the only notable difference being that the blade itself is an enormous thorn with a blade handle attached along the lower end of the thorn, acting with the same functions as an elongated broadsword. With the the combined properties of both a plant and a sword, the entire structure and from it has is completely under Ntros’ disposal, enabling them to alter the shape and size however they wish without decreasing the base abilities and quality it has as a result, meaning that the sword is compatible with other types of spells Ntros has in his arsenal, creating variable styles in which they can cast the blade outward in battle. As a constant effect, the sword is laced with acidic materials along the sharp edges, better enabling it to cut through solid materials at a greater rate of speed than done so through traditional means. Combined with magical aura, the sword boasts tremendous cutting power greater than normal magic swords, more than doubling its capacity to deal slashing damage to an even greater extent than could be done with simple magic alone. Capable of growing an abundance of blades at once, the limit on the number of blades Ntros can conjure at a single moment is specifically defined due to the resources they can use to produce the, such as applying the use of the ground of local soilage to mass produce more. Aside from slashing or swinging, Ntros can use them as proficient projectiles that function as throwing weapons, easily piecing through most materials they touch due to the special layering it has.

» Plant-Make: Dagger
Producing numerous throwing knives, they take on the shape of miniature razor-edged blades that function with the same purpose as knifes, either for close-quarter combat or long-range throwing, giving him an edge for multiple styles of ranged combat. The weight and size make them ideal for carrying them during strenuous movement, making them easy to carry when on the move. The most interesting part about them is that they carry the shape of a flower bud, with a medium sized sharpened stem sticking out from underneath, making them excellent tools for shaping and stabbing other with. With his slender build, they can fly through the air at tremendous speeds once thrown, protruding through his target like a harpoon by stabbing them and releasing thorns along the outstretches of the blade, embedding himself deeply afterwards. Much like all of his Plant-Make weapons, these daggers also carry a unique trait about them that makes them much more than an ordinary tool. Once thrown, the moment they make contact or are activated by Ntros, the flower bud on the dagger begins to sprout out a flower, with numerous different types of vines and materials springing off of it in large volumes, releasing spores in order to produce more flowers along the surrounding environment, fertilizing the ground as the remaining dagger fulfills its own role. Whether or not they successfully injure or make his way to his target, regardless, they can still attack by forming sharp vines along his body, molding them into another weapon via his plant-like body.

» Plant-Make: Cage
By extending his hands outward, or placing them unto the ground, Ntros can throw a massive quantity of plant roots and stems out from his point of origin, producing a rectangular or spherical cage that encircles his target until completely enveloping them inside a large cage or an extremely tight restraint tied along his body. Due to his durability coming from the use of an Ironwood tree, the bars of the cage can’t be broken easily or burned through the use of basic Fire Magic, making them rather durable to hold the contents inside from breaking out. Able to be cast from a safe distance by having the vines protrude from the ground beneath his opponent, it makes it one of the rare few spells of Plant-Make that doesn’t require Ntros to be in a pre-selected distance to use, making it castable from far off directions while they keep his distance. Depending on the amount of magic they use, the cage can shrink or expand to swallow up more victims or contain larger creatures, giving it a varied use. Interestingly enough, the vines that make up the cage’s bars can be further strengthened by the amount of magic energy they are exposed to, a trait inherited by the life-giving Green Magic to significantly bolster the cage’s level of holding power even further beyond his normal capacities.

» Plant-Make: Whip
By grabbing onto a single flower, seed, or root, Ntros can dramatically increase its size and length so as to bear the resemblance of a long whip, with several sharp thorns attached along the length of said whip, enabling it to cut through objects while tying itself into anything it touches, violently squeezing them to the point of crushing them to pieces while simultaneously stabbing and inflicting gashing slashes along the surface. With this, Ntros can attack with mid to long-range proficiency, striking with incredibly powerful ranged moves that can sweep up an entire area with broad swings, with the relative momentum and speed tearing flesh and bone apart if enough force is exerted upon them. While on the defensive, Ntros can holster the length of the vine along other objects to swing himself away, dodging or evading attacks with an even greater finesse than before. The most powerful ability it has however is the unique way it interact with other objects; when the whip strikes or makes contact with another person or object, the wip embeds unto it a series of carefully conceal seeds of different plants, violently injecting them inside them with the impact it delivers upon contact, doing so without giving up Ntros’ intentions, keeping it a silent attack. The size and qualities of the thorns can be adjusted by Ntros to fit his surroundings, such as making them much sharper to latch itself unto the its target and making itself long enough to slither its way across the environment. If need be, Ntros can control the way it moves.

» Plant-Make: Spikes
A much more offensive style of Maker Magic, Ntros slides his hand on the floor or through a simple thought, he can cause numerous wooden spikes to emerge through the ground floor with the intention of stabbing his opponent, either to death or dealing sever injuries unto his body. When cast, the ground erupts with countless protrusions of roots that rise sharply from the ground floor in countless numbers, swallowing up an entire area in a vast forest of spikes that impale skewer everything standing in front or around him entirely, transforming the entire ground into a deadly death trap. Aside from the ground, as long as there are walls or ceilings near him, the spikes can emerge from other surfaces aside from the floor, making it an omni-directional attack that strikes from multiple angles. In terms of length and wideness, Ntros can adjust how far they can extend and just how dense they can be, from summoning needle-like spikes to pikes capable of skewering entire Wyverns whole. The exact number and direction that they can spring from can be numerous, from conjuring a single spike to numerous others in different directions or way they stack up form atop of one another. From the speed in which they move to the the level of hardness they can exhibit, the spikes serve a variety of functions aside from simply killing or injuring others, they can also function as a way for him to create an artificial footing for him to step on, such as producing a spiked flooring for him to step on, naturally by creating them across floors or above hazardous materials in an environment.

» Plant-Make: Cannon
Forming a large flower directly in front of them, it takes on the shape of an old timey civil war cannon, appearing as a mid-sized large cylinder with large petals flowering along the center. In terms of ammunition, the cannon fires two distinct forms of projectiles when he’s out fighting; the first type of ammunition used is Ntros’ own magic energy. When arming his cannon, Ntros charges it up with by compressing his magic inside the cannon, crushing it into a condensed ball that is fired at extreme speeds with devastating force, sufficient enough to break through most Barrier Magic spells by crashing straight through them in a single go. On the other hand, instead of expending his own energy, Ntros can fire other types of objects aside from his own energy, such as seeds or plant, triggering a variety of effects that allows him to trigger a wide arrange of effects to occur shortly afterwards. When using tangible objects rather than magic, the attacks become much more focused along the object’s surface, giving them a piercing effects that bolsters his physical properties to astounding levels. When seeds are fired from the cannon, they can grow to exponential sizes, producing plants of incredible size at the moment after being fired, making them a two-pronged attack that functions as a both an attacks and a spell that can be shaped into another type of attack after being casted. With the level of force being used to fire these projectiles, the impact they have when making contact against another object can easily tear a hole straight through them, with the momentum and centrifugal force adding a spin that tears whatever it touches apart.

» Plant-Make: Scythe
One of the dangerous creations Ntros can conjure through this magic, Ntros fashions himself a giant, evil-looking scythe with a curved thorn blade extending from the top corner of the blade’s handle, giving it a rather long range. Fashioned from rose thorns, the scythe appears as a menacingly long blade, with a darkened body and several spikes protruding along the handle, as a result, the weapon can only be wielded by Ntros and them alone, generating spikes to whoever else touches it. Unlike most Plant-Make weapons, this particular spell is widely considered as his most powerful bladed weapon at his disposal, possessing a level of sharpness that completely dwarfs anything his other weapons have, quite easily tearing through both bone and muscle in a single move, while breaking apart other traditional forms of magic swords with the utmost fashion, all the while Ntros keeps himself away on the opposite end of the blade. When summoned, the scythe appears along his body in a flurry of vnes that extends to the outstretches of his hand, forming itself into a massive weapon, making it the only Plant-Make spell that requires him to use his own body as the physical template for its formation. While out on the attacking, the scythe produces deadly venom that drips along the surface of the blade, oozing out in a dark purple color, possessing an acidic quality similar to his sword, albeit much more prolific toward melting and poisoning his target to death. However, due to the extreme nature it has, Ntros rarely finds himself using it in a normal fight due to the dangerous nature it has, only saving it for battles to the death, or when he needs to rapidly cut through obstacles in a quick manner. Much like all of his creations, the weapons itself can be altered, commonly done so to elongate the scythe’s long blade so as to cover a larger range with the purpose of attacking enemies outside his area of attack.

» Plant-Make Ogre
Much like the name suggests, Ntros can use a large quantity of plant-based organisms to fashion a massive living creature that bears the same name as the beasts coined in myth and folktales as a massive abominable and brutish humanoid monster, informally large, unpleasant, grotesque, predatory, and typically cannibalistic towards normal human beings. Due to the quantity of plants needed to form his body, Ntros’ ogres can vary in size depending on the amount of magic he uses, ranging from moderately large and heavy set by human standards to inhuman and disproportionate giants. Common features include oversized heads and mouths, animal-like bodily hair, discolored skin, extreme physical strength, a voracious appetite and a generally hideous appearance. However, due to being a creation from his Plant-Make, the ogre’s body is incredibly massive and heavy, bearing a green colored skin with several vines and species of flower growing over the surface. Unlike Static-Make, Ntros uses his plants to give birth to an actual living creature fabricated from plant-life, giving it a certain degree of sentience and intelligence due to the fact that the material Ntros is using is already technically “alive”, with this characteristics being reflected from his ogre’s erratic behavior. Standing over most humans as a colossal giant, his ogre possesses an extraordinary high level of raw physical power that completely dwarfs Ntros, serving as his personal bodyguard and source of muscle when dealing with opponents that are much stronger than himself, typically overpowering them with his body and muscles that are powered through numerous vines and mass attributed to the fact that his body is operated on suing a massive system of muscles that expands and contracts, enabling him to exert even greater levels of physical power instead of simply using a predetermined set of physical strength. When fighting, his ogre uses a large wooden club provided by his magic, as well as the ability to regenerate from physical damage, making him creature purposed with tanking through damage in order to utterly defeat his opponent in a test of strength. Interestingly enough, when different types of plant-based spells are used in tandem with him, certain effects trigger, such as Green Magic bolstering his physical frame even further, Plant Magic producing him new abilities, and Static Plant-Make fabricating him weapons. In terms of lasting power and support, he bears a great resemblance to a Celestial Spirit, mainly due to the level of intelligence the ogre can muster with the task of serving his master.

» Plant-Make: Ant-Colony
One of the more complex summonings under his belt, Ntros uses a single plant or large vessels of flora around him in order to break it into hundreds of thousand of little pieces, resulting with each piece transforming into an individual ant that forms a massive colony at his immediate disposal. Depending on the source, Ntros can produce from a small army of 1,000 ants to a large colony comprised of 890,000 worker ants ready to attack and consume his enemies at a moment's notice. Being an herbalist, Ntros bases the form and shape of his ants to be identical to the paraponera clavata, otherwise known as the bullet ant, named for their potent sting because of the extreme pain it delivers following a sting, similar to that of getting shot, hence possessing the most painful bite in the insect kingdom. Adopting their qualities, Ntros’ ants carry the same biting power and pain inducing sting as actual bullet ants, with the only notable difference being that the shear strength in their mandibles and pain they can inflict is elevated to devastating levels, easily able to eat their way past muscle and bone in a matter of seconds despite their size and inducing excruciating levels of pain. Possessing a unimaginably voracious appetite, they can consume creatures and living beings that are several times their own weight/size at incredible speeds, working together to break their target apart into while consuming it. By directly controlling their behavior, Ntros can cause his ants to go into feeding frenzy, aggressively moving at all directions with the purpose of consuming everything near them that is comprised of magic energy and organic material, feeding until the fodder organisms are non-existent in their nearby ecosystem. His particular ant colony is organized into a military-like chain of command, with Ntros serving as the king, with each individual ant serving two purposes: (1) protect the king, (2) devour any and all nearby prey. Due to the number of existing ants and the quantity that comprises their ranks, they are rather difficult to destroy or stop once they beggin marching toward their prey, constantly multiplying at a steady rate by using the nearby foliage to produce more soldier ants, resulting in their numbers increasing as the flow of battle continues to move on. Capable of regeneration, when a single ant is destroyed, resulting with multiple pieces being broken off them, the remaining parts can replicate and produce more ants. Aside from ordinary flesh, Ntros’ ants can eat through other materials that stand in their way, such as solid rock, ice, wood, taking more time to break-down harder materials such as metals or rarer minerals.

» Plant-Make: Turtle
Embedding numerous plants and rocks into his Molding Magic, they merge together to produce a large turtle-like creature comprised from a merging of plants and natural earth, utilizing precious metals and hardened minerals to produce an incredibly hard shell along the back of his turtle of extra defense. Although not as offensive-based in comparison to his other creations, Ntros’ turtle exhibits an extraordinary level of defense that causes most magic spells to bounce off the surface of his shell, acting as an impregnable shield, ready to charge in head-first into battle. With the size and relative mass being akin to a large two story house, Ntros can ride on top of it or hide inside it’s shell, shielding him by using the turtle’s body to deflect incoming attacks. While manual speed isn’t its forte, the turtle can spin rapidly in order to drist or glide along the ground floor, bashing its shell against Ntros’ adversaries with incredible speed and power, easily able to break through most magical barriers in a matter of minutes without letting up on its pursuit, grinding and shaving away at the barrier by continuously ripping the ethernano alongside the barrier apart. With a slight adjustment, Ntros can re-adjust the shell’s shape and form at will, from developing spikes on the surface of the shell, sharpening the edges along the shell’s sides, increasing the size of the shell to cover a wider range. Interestingly enough, the shell can be enlarged when the turtle eats more rocks or mineral-based materials, such as Earth Magic-based spells, growing larger the depending on the quantity it ingests, fusing with the plant materials that makes up its body.

» Plant-Make: Fierce Snake
eshaping strands of plant vines nearby, they elongate themselves into massive serpents, reaching the size of a giant-sized anaconda with an extended hood along the snake’s head, indicating the reasoning behind it’s name. Taking after the inland taipan, the most venomous snake in the world; based on the median lethal dose value, its venom, drop for drop, is by far the most toxic of any snake – and it has the most toxic venom of any reptile, resulting with Ntros uses multiple poisonous plants to toxify his serpent's fangs, in order to simulate the nature of venom belonging to said snake. Ntros’ snake appears as a massive serpent with a sufficient height to consume humans whole, with multiple flowers and moss growing along the its slender body, with the main color scheme being green. Specializing in hunting other creatures on Ntros’ behalf, the snake is adapted to kill warm-blooded species such as mammals and other similar magical creatures. With a incredibly venomous poison running through his creation’s body, the toxicity it has possesses enough lethality to kill at least 100 full grown men, however, the concentration of the venom is further heightened due to the effects of his magic strengthening the snake’s ability to produce it. Among all of his Dynamic Plant-Make creations, the Fierce Snake is the most agile creature in his arsenal, gifted with the capacity to instantly move and attack with extreme accuracy, often striking multiple times within the same attack, rendering its movement difficult to read. As an added bonus, it can bury itself into the ground, traversing from deep beneath the ground floor at incredible speeds, covering large distances between Ntros and his opponent, striking when the right opportunity presents itself. This can be attributed to the fact that this creation is easily one of the easiest to maneuver and control, responding in a quick fashion to his commands without lagging behind in-between attacks. From a ranged distance, it can fire or spew its venom from afar, either in a concentrated stream or spewed to cover a wide ranged area; unknowingly, whenever it is cut or injured, openings and gashes along it’s body release it’s deadly poison in the form of toxic miasma, making it a dangerous weapon even after death. Given the material its body is made from, the muscles and sheer strength it has can easily crush a human to death, wrapping around them with such an intense grip, it can shatter most physical-oriented magic art’s defensive spells.

»

ADVANCED SPELLS
» Plant-Make: Giant's Fist
A special type of Molding Magic that specifically affects his own body rather than create an outside weapon for him to use, Ntros enhances the plant-like qualities of his own body with the intentions of converting them into a living weapon, expanding the size and mass of his arm to unimaginable levels, giving it the appearance of a massive giant’s arm. With the sheer size and physical power it has, Ntros can easily grip a fully adult human with a single hand, while violently punching through entire walls or obstacles with simple hand gestures, possessing the highest level of destructive power among all of his static creations in terms of raw attack power, quite easily able to grip creatures that are manny times his own size with a level of strength that gives him the edge against them. The size and amount of muscular force that can be recreated can easily be expanded upon by Ntros through the use of Green Magic to increase the amount of plant-life it has, reaching to great lengths and sizes in quick instances. Aside from using himself, by producing vines stemming from his own body, the spell can be recreated along the ground floor and in greater numbers, delivering a rapid barrage of punches with the intention of dealing numerous blows on his enemies body, overpowering defense with pure power. Much like his own hand, the giant plant version serves as the same physical conduit for his own magic and bodily reflexes, meaning that he can create different hand gestures or specific actions while using it to cast larger versions of the same spell.

» Plant-Make: Tiger
Producing large animal by fusing the local trees and roots together, Ntros can breed a large indian Bengal tiger out of numerous plants together, allowing it to adopt their numerous traits and qualities so as to use them in battle. Much like a real tiger, this version comes equipped with razor sharp claws and a powerful fangs that bear down on whatever it bites with its powerful jaw, tearing it apart. Regarded as his most fastest animal-based creation, it utterly outmatches all others in terms of speed and momentum, able to move at a speed in which it can generate afterimages in place while moving in to secure the kill, quite easily able to evade or dodge incoming attacks with tremendous finesse and elegance. Much like in nature, in which they travel in packs, Ntros can create a multitude of tigers in order to outnumber his opponent in terms of numbers and speed, blitzing straight through the enemy ranks without displaying their presence when they move. Through his magic, each tiger than can tear through human flesh with ven greater ease, a factor that is reinforced by Ntros' Plant Magic bolstering their offensive power even further, treating their very claws as if they were swords imbued with magic. Additionally, in order to save time or energy, Ntros mainly uses them to move around, riding along their backs thanks to rather large frame they have, giving him a fearsome mount in which to move in while fighting, making it much easier to avoid attacks while preparing his own counterattack, making his attack much more difficult to read with his tigers offering a distraction while he himself attacks from a different angle.

» Plant-Make: Dragon
As the most illustrious beast at his disposal, the creature he summons takes on the form of a Chinese Dragon, appearing as a large snake-like animal with four legs, with an elongated body and large strands of plant vines extending along its nostrils. Using his magic to reproduce a mythic beast, it in no way possesses the same power in terms of scale to the actual creature, but is considered by Ntros as his most powerful dynamic creation at his disposal, producing powerful scales comprised of all the minerals made available from the environment, while the its body is composed of the highest degree of nutrients Ntros can fashion through Green Magic, making it unique in its own right in comparison to his other creations. What truly makes it special is the fact that it can use the same type of Green Magic that he himself applies, meaning that it can replicate control the environment to a certain degree, from producing vines, creating large plants to attack, or simply bombarding his opponent with numerous attacks by turning the local flora against the his target. Capable of flight, the dragon can move at tremendous speeds by soaring through the air, circling around to either slash Ntros’ opponent with its claws or teeth, crashing it’s large jaws down to completely sever whatever it catches in two. His dragon’s strongest trait is found in its capability of resisting damage without displaying an ounce of damage, able to continue functioning even after sustaining long term injuries. For the most part, the dragon serves as his means of air travel, riding along its back while taking to the sky, giving him the flight advantage by hovering over his opponents, attacking with aerial attacks while keeping himself far away.

» Plant-Make: Chimera
Serving as a last resort, should all else fail, Ntros gathers the broken pieces and separated parts of all his creations that have been used through the course of battle and combines them together into a single grotesque, giant, nightmarish monster that exhibits the combined traits of all his creations by becoming an amalgamation that incorporates the distinct characteristics and abilities of all his beasts. Appearing as a jumble mess of grossly put-together parts forcibly put together against their will, taking on the form of multiple limbs joined together to other appendages, causing the chimera’s entire body to become mismatched and out of proportion, with multiple snakes, fake dragonic scales, and an ogre-like body to emerge from the fusion, incapable of coherent thought or purpose, attacking everything it encounters in a blind rage, including Ntros himself, almost always keeping himself clear from the creature’s sight. In terms of abilities, it houses the combined skills of all creatures that are used in the forced fusion, giving it an inhuman level of magical and physical power that surpasses all of it’s predecessors by raising the bar even further on his Dynamic Plant-Make abilities. On top of this, due to the instability of the spell, Ntros uses additional spells to keep it together, resulting in extra magic spells to manifest inside the chimera, such as the ability to use an imperfect version of Green Magic, half-constructed weapons belonging to his Plant-Make, and producing acidic bile and poisonous bodily liquids through Plant Magic, making it more of an abomination rather than an actual creature under his disposal. Although difficult to reign in, Ntros does possesses a certain degree over this creation, only in terms of combative support, such as providing additional attacks to develop along it’s body or it’s surroundings. While on its own, it can harden its body in response to trauma, regenerate lost limbs, and re-grow itself so long as it remains close to fertile conditions, such as ground soil, water, sunlight, wind, and sources of organic nutrients, making it extremely difficult to destroy, let alone stop.


◎◎ Sub Magic: Assimilation Magic ◎◎



BASIC SPELLS

ADVANCED SPELLS

◎◎ Ultimate Magic Attacks ◎◎

» Nature’s Keeper
Considered the ultimate spell of any magic that has to deal with plants, Ntros channels Green, Great Tree Arc, and Plant Magic Eternano into him, he changes the structure and functions of the cells in his body, enabling his cells to absorb oxygen directly from the air. He then take it a step further by changing his Eternano pathway system and internal organs as well, lacing them with a thin layer of plant cells. This causes Ntros to become a human plant. The transformation is complete when his skin and the sclera of his eyes turn pale green and a vine with red and white flowers grow and wrap around his arms, legs, and neck.

This form has a variety of benefits. For one, Ntros has access to a perpetual photosynthetic cycle. This enables him to act without having the need to breathe or eat, and tiring out becomes much harder. Secondly, the flowers growing on him act as Eternano receivers' enabling him to feel out many Magic signatures and distinguish them. He can also gather Eternano particles in the air to consume to replenish lost Eternano or release it all at once. Also, his strength and Eternano level triple, making him stronger and capable of using any Nature based spells that required a pre-existing source without the need of resources. Lastly, he able to heal from attacks much faster than normal and the process starts immediately. Even if a limb is sliced or blown off, it will be regenerated in minutes.

However, this technique poses many threats as well. For one, since Ntros is around 40% cellulose, he is more susceptible to Fire and Lightning Magic and receives great damage. Secondly, this spell slowly eats away at the body, risking him to turn into a full plant with no way to defend himself or revert to his human form so he must deactivate this spell in 5 minutes (5 posts). Having his head removed kills him instantly. Next, if the flowers are removed from him, he must wait for the plants to grow again to receive outside Eternano, which saps whatever Eternano Ntros currently has. Lastly, since photosynthesis relies heavily on sunlight or oxygen, Ntros becomes much tired faster in smoggy or dark environments while in this state and may even become damaged over time.

» Solar Outburst
The forbidden, but also among strongest offensive spells of nature type magic, Ntros will only use this and Nature's Keeper as a literal last option in a fight. After gathering enough Eternano, the flowers growing on Ntros' body separates from their vines and spread out around Ntros and his target in a circle. Ntros channels Eternano into each of the flowers and causes them to activate a extreme version of photosynthesis, drawing enormous amounts of sunlight until they start to shine brightly as though they became stars themselves. Ntros then clasps his hands together and releases the Eternano from the flowers. The end result is the flowers spinning around Ntros and target at a high speed and creating a barrier of solar energy. The heat of the barrier is so intense, touching it leads to severe burning. Afterwards, the flowers channel all of the solar energy they gathered into one spot above Ntros and his target. Ntros then unleashes the solar energy as a white shockwave that slams upon both him and the target, dealing extreme impact damage and a white-hot explosion that spreads out for up to 40 meters. This techniques drains the flowers of their Eternano and kills them, and leaves a gigantic crater of flames of molten rock.

This techniques has many downfalls with it. For one, the flowers that are used for the spell die and their replacements for Ntros take days to weeks to mature, time he doesn't have for the spell that will make him into a plant. Secondly, the attack uses its caster as the medium, meaning that Ntros is also targeted by the spell and past users of this spell are almost always killed in the subsequent attack, labeling this as a Forbidden and Suicidal Spell. Lastly, if Ntros does survive, he will suffer devastating burns and broken bones. The burns can be undone if he reverts to his human form, but the broken bones remain and will require healing. Also, the attack forces him to be unable to use any Nature Type spells for a few days. Someone resistant to heat could destroy the barrier and escape the blast radius.

Due to the requirement of solar energy for this spell, it is best used during a clear, bright day or alongside someone who uses Solar Magic, though they will become targets of the attack as well. Also, since this technique utilizes raw solar power, this spell could be considered a Solar Magic Spell as well.

» Blooming Lotus, Buddha’s Birth
When performing the Blooming Lotus, Buddha’s Birth, Ntros charges magical energy from the environment and gathers it within his hand; as the nature spikes up, being configured into souls representing the earth; his own magical aura flares outwards as it shoots upwards, suddenly causing the fast rising of a large amalgamation of vines with a closed flower at the very top—once this is done, the closed flower will begin to fold open and blossom, taking upon the form of a lotus flower; a black sphere forming in the middle of the flower. Once this is performed, the lotus flower focuses its position to aim straight in front of Ntros, aimed towards his target; after this, the flower opens up and the black sphere forms another, but a smaller black sphere with a circle of runic language in-between. The smaller sphere suddenly gathers and condenses magical energy; in addition to the magical energy he has absorbed, intensifying the magical energy by convergence and acceleration, before releasing it as an energy beam of immense power fired from the flower, which, at full power, possesses enough force to turn an acre of desert into a sheet of molten glass. It becomes far more powerful the later it's used- it is most useful when activated towards the end of a battle between high-level opponents, since the area will be saturated with excess energy from their attacks. It is a recycling of the eternano just used and spread over the battlefield. Therefore, even though Ntros has been exhausted from his magical energy, Blooming Lotus, Buddha’s Birth can still be invoked. This attack does not have to grow completely into a flower in order for Ntros to utilize its power as he been shown release just a few vines, and he can grow the flower as high as his mind will allow for others to see and follow to his location or extend the length to reach its target from long range. The vines of Blooming Lotus, Buddha’s Birth, upon a single command, can enable Ntros to wrap them around his body, creating a sphere-like defense around him body that enables him to be protected against many attacks of various shapes and sizes.


▅▅OTHER SKILLS▅▅



Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Sun Jan 01, 2017 4:41 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Tal is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He hates the idea of having to rely on others and prefers to work alone—something that slowly changes over the course of the story. If Tal makes a threat, he has every intention of carrying it out; belittling others as well as insulting their lack of strength. He has a ruthless edge in combat, displaying a natural "killer instinct", being merciless. Alongside Tal's dark and violent demeanor, he can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is shown to be very cold and cruel; and he is also consistently serious; possessing absolutely no regard for silliness as he stands his ground against foes. Tal is seen as a wild card amongst the other Machias, being extremely difficult to properly control—something which makes him a danger to both sides. Unlike his younger brother, Tal has little patience for people who seem to be bending his will or trying to confuse him. Tal is shown to be rather cynical, never taking everything in with a bright outlook, but he does wish and desire one of his own with fervor; often showing that he has a certain degree of intelligence, as he is not easily fooled by people promoting "peace" and is more likely to think his actions through.

Tal believes greatly in his own power and often takes any opportunity to prove himself better than others, which in his mind means "stronger." He does not understand the notion of friendship—becoming increasingly incensed when witnessing people bonding. Tal is also a slippery individual. He has a more indirect attitude; he prefers to watch and listen, then act once he knows everything. He's highly intelligent and understands a great amount of scientific principles, mathematic equations, strategic plans of action, and even medical information that allows him to perform surgery. He doesn't have experience with most of this, but he genuinely understands it all. His extensive knowledge and tendency to hang back and watch gives him a mysterious air; this is compounded by his tendency to wear long coats.

As a man that's severely marred by his past, Tal has a complicated personality — one that's described as confusing and not too admirable by human standards; it's only when one learns of his qualm past life, the various injustices he's suffered during and after one of the most tragic incidents he's ever lived through, and his new motivation for living, that they gain a certain outlook of his perspectives. Even then, it's hard for them to form any standing relationship with him because of such views, which are somewhat described as "morbid" and "undauntingly obscene"; in fact, Tal once stated that it's best that he doesn't form any standing relationships with others, as it would only burden both parties in the near future, especially on his part, as he'll not only be riddled with guilt should he involve others in his problems but firmly believes that he alone should tread on the immoral path he's carved for himself, eloquently phrasing it as "long, bloody, and stacked with the mutilated corpses of both his enemies and the innocent alike".

Something that's considered to be his signature attribute, he's known to be a silent individual by nature, rarely saying anything to anyone unless spoken to in-turn; such silence dates back all the way to his childhood, when he was introverted and had shown signs of social anxiety disorder (SAD), better known as sociophobia. It's unknown what caused this but it may have to do with his upbringing, as he was scorned by those he knew, mainly by adults, for being not entirely human, thus seen as some sort of future threat to their well-being, ignoring his current age, his childish innocence, and his somewhat limited knowledge to their affairs. It grew progressively worse when he was constantly bullied for his race and monochrome hair; it was temporarily alleviated when he finally formed bonds with humans after they've witnessed his abilities, but reached its apex when their lives were taken in front of his eyes one-by-one by a group of Humans while their leader laughed at the onslaught and left him the only survivor of said tragedy to simply torture him, causing him to suffer a never-ending cycle of mental breakdowns and long-term states of depression, all of which culminated to his various attempts at suicide and his eventual occupation as a Assassin. Even when he got over his introverted nature, seeing it as a substantial weakness, and made the resolve to become stronger and get revenge on the man who caused his endless suffering, he still held firm to his silence, seeing it as his only solace and saving-grace, acting as a barrier protecting him from the various machinations of the outside world. However, due to it, he's unable to properly communicate with another individual; he causes mistakes that most people would naturally avoid, turning what would-be casual situations into very awkward ones. This only serves to further augment his desire to distance himself from others, having a slight fear of embarrassing himself and others.

It's been described by many that his silence tends to be off-putting at times, people can't tell what he's thinking; while such a thing can be seen as a virtue in combat, his targets clueless to his mode of thought, unable to process his next moves as a result, leaving them at his mercy, this makes it hard for a person to make any attempts at getting close to him, something that he doesn't want, seeing it as not only a hindrance to his future goals but the source of their inevitable pain in the near future; in fact, a few have noted that his silence acts as a form of an "emotional repellent", something he finds rather fitting, as he makes attempts at distancing himself from the rest of the crowd, his silence being key to it. At times, such silence is taken the wrong way, with some believing that he's purposefully rude, even though this isn't the case. The only way that a person is able to have is by looking into his eyes devoid of any emotion and are described to have a deep loneliness and an incredible degree of sadness and suffering locked within; this causes others to take some pity on them, only for him to tell them off as he sees it as a form of disrespect. He's known for wearing a scowl on his face, rarely ever smiling, which is mainly caused by the internal suffering he feels at unable to form proper bonds with anyone and still being shaken up by his past; this makes him appear scarier than he actually is, another thing that most say is off-putting about him.

Considered to be an extension of his somewhat "lone wolf" nature and derived from his desire to separate himself from others, Tal always has his guard up at all times, refusing to let it down for anyone and anything; while this does have its advantages, letting him sharpen all of his senses, thus becoming more aware of his surroundings, and by extension, all possible movements within a certain vicinity, letting him react in the proper manner and making it even harder for others to catch him by surprise, it can come off as somewhat rude to those who want to get to know Tal, not unlike his somewhat deadpan silence.

Bɪᴏɢʀᴀᴘʜʏ: However their uncle had always been a serial killer, Basil had known what blood looked and felt like from the moment he was born as shortly after his Father had killed the woman he supposedly "loved". Unlike most Fathers, Basil's had taught his son how to kill, how to hide bodies, and how to enjoy the spilling of blood. For years these lessons had gone on and whenever Basil had done something wrong, whenever Basil had questioned morality, his father had whipped and beaten him senseless until the point Basil had taken back his question. After his father felt that Basil had learned enough on killing for the moment, he then taught his son surgery and how to torture someone. Although surgery took almost no time at all, Basil had troubles with the torture, a fact that displeased his Father to the point of leaving a permanent scar of Basil's shoulder. Eventually Basil had learned everything he did by the age of 10 and when his learning was complete, he killed his Father crueler than any lesson he had ever taught Basil, to the point where any man would vomit at the look of it. After his father's death he had removed his skull and cleaned it completely, claiming it as his first trophy. He had then changed his name, going to district to district and after a year of wondering, Basil had eventually been adopted by a very wealthy family, one with a line of Rune Knights that helped their family with their wealth. Since the wife was barren, both her and the husband had considered Basil their heir, pampering him, loving him, and trying to make him into a proper Rune Knight. Basil didn't mind this at first, but deep down he loathed his own adopted parents, he never told them of course because he felt that they had no reason to know. During his childhood, the family servant, Proclus Sanfelippo taught Basil everything he needed to know about owning a business and how to protect himself as well. This middle aged man was the only person to ever treat Basil as a child and not the heir to a metaphorical throne. Being treated like this made Basil see Proclus as a father figure and for the first time in his life, Basil had actually known what it meant to have a father. Eventually his adopted parents became uncomfortable with the kindness Proclus gave Basil; fearing that it would become a hindrance for Basil and lower his potential of becoming a great nobleman and family head, they gave Proclus two choices: Resign as butler or treat Basil like they do.

Not wanting to leave this poor child that he had formed such a strong bond with alone Proclus took the latter and would treat Basil with utter coldness. Unlike before, Proclus had become very cold and cruel, he missed all of Basil's birthdays and other celebrations because he was ordered to do so or he would have to leave Basil. Whenever Basil made a mistake, Proclus would hit him and insult him, something that Basil's adopted parents approved of. This coldness and abuse was painful for both Giovanni and Proclus as their bond was slowly being destroyed. It was on one night where Basil had eavesdropped on his adopted parents and Proclus talking after the butler had put Basil to bed. To the child's surprise, he heard his adopted adopted parents congratulating and complimenting Proclus on how cruel he was treating Basil. It was because of them that Proclus acted this way, knowing that Basil hated them even more and now he hated Proclus for listening to them. Knowing this had finally made Basil snap. The day after this horrid discovery, he unleashed the training his Father had given him. Within a half hour Basil had killed the three who did him wrong, making sure they died as slowly as possible. With the three people who had caused him pain dead, Basil felt like he had let go of a major burden and that he was now free. However he was angry that four adults would abuse him....But then that anger had turned into confusion, and then into sadness upon the realization he had killed the one person who had shown him any kind of love...Rather than simply forgiving him or running away, he killed that man...With this realization Basil had once again changed his name and decided to become an Assassin to kill those who deserve death, not for his adopted parents, but for Proclus and all those his Father had killed. That night, Basil had gone under a new identity, casting out his old weaker self for a stronger one and that identity would be Tal Pars.

His first contract had Tal go to Sin in order to kill a Merchant who was a supposed serial killer. However due to money, Tal had to get to the country by sneaking into a crate that would be shipped away from his home. For many days the ship had voyaged across the ocean until it finally reached its destination, Sin. Luckily it appeared that the curse had a certain range limit as Tal had changed his arm into a iron fist, using it to break out of the crate. Once out he made his way off of the ship and as far away as he could from any civilization, fearful that his enslavers would send agents to capture him and take him back. It was not until he had collapsed on the Sin mountains, only to be saved by a merchant who as on his way down the peak of the mountain. After several hours of being unconscious, Tal had woken back up and found himself in some cabin and in front of a fireplace. Confused and afraid, Tal had attempted to break out but it was to no avail, making it apparent his captor foresaw Tal would try to escape. Eventually his captor, or rather his rescuer had eventually returned, informing the Machias that he found him passed out on one of the mountain's various trails. After making a soup dinner with some bread for him and Tal, the merchant had told Tal about a sect of Monks that lived at the peak of the mountain and he often brought them food and other necessities for free out of the kindness of his heart. Evidently the merchant was going to bring some supplies to them tomorrow and had offered to introduce Tal to them. Accepting the offer, Tal had slept in that small cabin on the merchant's bed who had slept on the floor that night.

The morning that came was bothersome for the Machias, there was a snowstorm and he had to help carry the supplies while the merchant had to push some of the heavier stuff on a sled, both doing this while scaling a mountain trail. Tal was astonished that this man could do this on a daily basis with a unfit body as well, yet he was doing this as though there was no issue. Eventually the pair had made their way to the monastery where they were welcomed with kindness by the 40 Monks that lived there, all with hair which had somewhat surprised Tal. They had soon told Tal that they believed that balance was of the utmost importance, if a evil was eliminated, so should a good and the monks had a magic which would allow them to easily do this. Known as the 4 Directional Assassination Art, they could manipulate someone's magic energy and use it against them. Seeing this as a opportunity for his revenge, Tal had begged them to allow him to be apart of their ranks, to learn this magic so he could slay an evil that been around for far too long. Seeing his conviction, his desire for justice that had been denied to him, the monks accepted and thus Tal's training began. Due to the nature of Magic, Tal would have to gain a encyclopedic knowledge of the pressure points of all living things that could use magic, this would allow him to instantly know where to strike to make the magic effective. Next he would have to increase his physical strength, speed, reaction time, and his instincts, all being pushed passed the human limit. Next he would have to learn how to channel his magic correctly, using it to manipulate his target's magic energy in the right way, the he had to learn the different forms within record time.

It was not long after his training was completed, in the course of 6 years, that Tal had masted the art completely and along the way created his own Magic and how to use Stealth. After having a banquet in Tal's honor, the Grandmaster had informed Tal of a prophecy that one day a young man shall learn from the Monks so that he could achieve justice and would ultimately make the transactions of the Monks balanced as they themselves were unbalanced for not taking their own lives when they ended those that belonged to a cruel being or a kind one. Although the pain was great, Tal had accepted the prophecy, killing each Monk in single hand-to-hand combat and with their deaths, Tal had become stronger. For the next few years Tal had made a name for himself, taking on Assassination Contracts, and somewhat keeping true to the Monks' teachings. The true reward of the final test however was becoming the disciple of the Poisonous Spirit: Venfrau. This Spirit, was a vengeful one, one who despised humans who believed they could turn a blind eye to justice and do whatever they wish, that they could manipulate the hearts of others without trouble. This was why he decided to act as a Master to the monks and with Tal mastering the Mage Killing Fist, he too would be Venfrau's student. After many grueling months with his cruel Master, Tal had eventually mastered the art of Poison Spirit Slaying, making the young Machias into a killing machine. Now a much stronger Assassin, Tal would go to make a name for himself, eventually finding himself as the Ace of Siren Curse.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Father: Balsam Croix [Deceased]
Boss: Silas Vasille [Active]
Damien Johnson
Melanie Eucliffe

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): None as of yet

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: daze
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: I Believe in You
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: night 咄 Diseibu

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
PostPosted: Mon Apr 17, 2017 2:44 pm



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Hirio of the Hoh

Vice Captain


God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Tue Apr 25, 2017 4:36 pm


Holy Hakaishin Hiroto


YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness

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AND IT HAS BEEN A P P R O V E D !

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♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
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