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Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Athena Zervas || Magic Council Chairman || Saint

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PostPosted: Fri Dec 09, 2016 4:16 pm


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▅▅Mɪɴɪsᴛᴇʀ ᴏғ Mᴀɢɪᴄ▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Youko Kenshi

Fᴜʟʟ Nᴀᴍᴇ: Athena Zervas

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
"The High Priestess"
"Successor of the Yakuma Clan"
Thena

Aɢᴇ: 27

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: April 15th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Arc Town, Minstrel, Ishgar

Sᴀʏɪɴɢ: "Do not trifle with the Laws of Magic. Unless, you wish to invoke my wrath."
PostPosted: Fri Dec 09, 2016 4:50 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Athena wears three symbols, one on each shoulder and a different ornate one on her back.

Hᴇɪɢʜᴛ: 5'10"

Wᴇɪɢʜᴛ: 125 lbs

Pʜʏsɪǫᴜᴇ: Very curvy, lithe and slender

Eᴛʜɴɪᴄɪᴛʏ: Asian / Greek

Hᴀɪʀ Cᴏʟᴏʀ: Black

Eʏᴇ Cᴏʟᴏʀ: Blue

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Black (color)
Blue (color)
Hot drinks
Learning about Magic
Reading
Operas
Owls
Justice
Peace and Quiet

Dɪsʟɪᴋᴇs:
Yellow (color)
Peppers
Those who abuse Magic
Dark Guilds / Wizards
Thunder
Blood / Gore
Getting dirty
Bugs
Clowns

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PostPosted: Fri Dec 09, 2016 5:00 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Magic Council

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Head Chairwoman / Scholar / Archaeologist

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Saint

Tᴇᴀᴍ: Magic Council

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Magic Council Building

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: None

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: None
PostPosted: Fri Dec 09, 2016 5:29 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Red and Violet

Sᴛʀᴇɴɢᴛʜs:
- Highly Intelligent
- Analyzing Magic
- Mid-Range Combat
- Melee Weapons (Staff, Sword, etc.)
- High Magic Capacity

Wᴇᴀᴋɴᴇssᴇs:
- Low Durability
- Hand To Hand Combat
- Covering her markings
- Masters of Melee Weapons
- Losing Magic

Wᴇᴀᴘᴏɴ:
Mystic Staff
A red magic rod from the long lost Yakuma Clan that fits in the palm of Athena's hand. Despite it's rather basic and ordinary appearance, it has a few magical properties to it. For starters, it can extend to incredible lengths, reaching out to a mile at maximum. The staff is also ridiculously heavy with a weight of 200 lbs.; however, Athena is not affected by this weight. The ends can be sharpened to a point, forming a spear out of it. Lastly, even though it's made of some type of wood, it is resistant to steel blades and goes without sustaining a scratch.

Aʀᴍᴏʀ:
Athena wears a light chestplate, armor plates on her thighs and steel boots

Eǫᴜɪᴘᴍᴇɴᴛ:
- Compact Communications Lacrima
- Portable Lacrima-Vision

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s):
None

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Magic Intuition: Athena has great, if not innate, understanding of magic, knowing intuitively how to perform all forms of magic and spells through thorough research. This helps her understand her various ancient spellbooks, which are written in dead languages.

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PostPosted: Fri Dec 09, 2016 5:50 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Holder & Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 7 [1 Main, 6 Sub]

◎◎ Main Magic: Ancient Ethernano Mastery ◎◎

◎ Different from Ethernano Manipulation, this magic allows the caster to manipulate stray Ethernano particles in the air and anything it flows through. This form of magic is used through ancient markings which gives them such fine control. There is a limit to the range of the user's control of 20 meters and controlling other magic is extremely difficult, if not impossible. It is, however, possible to prevent others from recovering lost magic by controlling the loose particles. This magic can also draw strength from other magic by slowly absorbing it, a feat that is easier to achieve from constant contact.

BASIC SPELLS
» Ancient Blade
Gathering Ethernano, the magic will form a blade or multiple blades. They can cleave through solid rock easily and put a strain on magic barriers with prolonged contact.

» Ancient Shield
Once activated, it appears as a magic circle before the caster. Upon contact with magic, it will defend against it, absorb it and become more powerful. It is a perfect defense against magic attacks, but not so much blunt force from physical objects.

» Magic Surge
A blast of magic energy that erupts from condensed Ethernano. These can be formed in the air, in walls or even the ground to catch enemies off guard. As it is a small explosion of magic, it doesn't take much time to activate and used to repel foes at close range.

» Binding Chains
Ancient magic chains that bind their ensnared prey and feeds off their magic energy to become stronger. Due to it constantly growing stronger, it does not break as easily to physical trauma, becoming as strong as steel. Offensively, it can be utilized as a whip in the hands of the caster.


ADVANCED SPELLS
» Magic Influence
[Preparation: 1 Post]
The caster takes control of the magic in their environment, allowing them to twist and distort it. Things such as making an endless hallway or flipping an enclosed space on its head become possible with this spell. Even the caster is capable of some amazing feats such as walking on walls or even levitation by contorting the Ethernano particles around them.

» Magic Defense
[Duration: 3 posts]
Drawing the magic particles in the air to their person, the caster can create a barrier around them. Wearing it like a suit, it enhances speed and maneuverability from manipulating the Ethernano. It also provides a great defense against magic, cutting its potential damage by half.

◎◎ Sub Magic: Territory ◎◎

◎ The user is able to conjure a kind of wave-like matter that resembles a tomoe, which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away.

BASIC SPELLS
» Personal Space
Passive, Range: 5ft, 360 degrees
A small invisible field of space surrounds the user at all times. This provides them with a heightened awareness in their vicinity. Anything that enters this field will not go unnoticed and allows for last minute evasion. In addition, it makes the user more aware of illusions; advanced illusions being trickier to detect.

» Switch
Limit: Once every other post
This technique allows the caster to switch the space of two locations and whatever occupies that space. It can be used on people, inanimate objects as well as projectile magic attacks.

» Prison
By waving their hands in a circular motion, the user can ensnare their target in a bubble. The victim will feel like they are suspended animation; however, it is possible to free themselves with a high enough magical output.

» Property
Manipulating the properties of space, the caster can change it's characteristics freely. From affecting it's temperature to make it extremely hot or cold, to the way it feels on someone's skin.

» Warp
With a swipe of the caster's hands, they can store or transport their target into a spatial void. This technique works similarly to the Requip method of storing objects; however, this method can also "store" the living.

» Distortion
Using hand motions, the caster can twist and bend the confines of their space. Things can be unnaturally twisted and bent to suit the user's preference. When used on themselves, they can easily contort and adjust their body to evade or move how they please without injuring themselves.

» Burst
Manipulating force into a compact sphere, it can then be thrown or shot for explosive damage. Alternatively, the caster can mold and maintain it around their hands to give their punches an extra force behind it. It's strong enough to crush boulders with ease.

» Barrage
An expansion on the Burst technique. By creating multiple spheres, they can be fired at their target as an explosive hail. Unlike Burst, the spheres are smaller, making them weaker individually but easier to control and pursue the target with.


ADVANCED SPELLS
» Thief
Limit: 3 a day IC
With a hand cloaked in Territory, the user can swipe away a magic spell, sending it into their dimension. It can then be summoned to be used back against their enemy. Taking considerable magic to enact this technique, it is unwise to use it too many times in succession.

» Magic Drain
Complete Drain: 5 posts
After capturing the target with a Bubble, the spatial effect can be changed to drain the victim of their magic. It's a slow process but it will leave the prisoner drained if they can't escape. The stolen magic energy can then be added to the caster's own.

» Negative Space
Duration: 5 posts
Using two hands, the caster will unleash Territory on the space around them. This technique brings all those caught in it to an alternate space that the user has free control over. However, creating space within this dimension is impossible, forcing the wizard to make use of their environment or alternate magic.


◎◎ Sub Magic: Yakuma Eighteen War Gods ◎◎

◎ Eighteen different types of dangerous Magic that were handed down through the now-extinct Yakuma clan. Each are based on a War God and summons an effigy in their image. Through the statues, a great and powerful magic is channeled and used. This Magic can be used in conjunction with Territory to move it where the user wants it to be.

BASIC SPELLS
» N/A


ADVANCED SPELLS
» Yagdo Rigora
To cast this Magic, the user moves their arms in a circular motion while reciting an incantation, after which they spread their arms wide and summoning a stone, which then erupts into a momentous explosion of light that ravages whatever may lie in its vicinity.

» Ikusa-Tsunagi
The caster positions their arms perpendicular as they recite the incantation, slowly moving their arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft.

» Fomen Tempvernam
To initiate the spell, the wizard positions their arms down, slowly moving them up until they're before them while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.

» Ignius Clamante
Duration: 3 posts
Moving their arms up, parallel to their body, the caster will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows the user to control a massive fire that is so cold it burns. It can't be extinguished with water, it actually freezing it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.

» Petral Solidimus
The caster crosses their arms with balled fist while reciting the incantation. Summons a much large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at the caster complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.

» Vi Caelum
Duration: 3 posts
With their left arm up and their right arm down, they rotate until the arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both the caster and their targets in the eye of the storm. The user can use lightning magic as long as they are inside the vortex.


◎◎ Sub Magic: Arc of Time ◎◎

◎ This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. Mages who use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever they want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin.

BASIC SPELLS
» Infinity
The caster sends an item to hit their opponent in the stomach and then produces numerous copies of the item which assault the enemy from every direction.

» Restore
User restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.

» Parallel Worlds
The user produces numerous copies of an item in the air that all represent "future possibilities" or "parallel worlds" of the item's path.

» Luminous Minutes
Throwing an item above the target, it reproduces into numerous copies that charge toward the target like light beams.

» Freeze
[Duration: 3 posts; Range: 10 meters]
Time will come to a complete halt for a short duration within the vicinity of the caster. While it has no effect on living objects, nothing else can move in this frozen time, not even magic.

ADVANCED SPELLS
» Flash Forward
The user produces one or numerous copies of an item in the air that all represent "future possibilities" of it's path, compresses all their futures, and redirects them all at his opponent, to have them home in on the target in a devastating assault.

» Second Origin Release
It has been discovered that Mages have a second "Container" for their Magic power that is largely unused called the Second Origin. Using the Arc of Time it is possible to unlock the said Magic Container, granting the Mage in question a large boost in Magic Power. During the "unlocking" process, markings appear on the Mage's body. The process involved in unlocking one's Second Origin, however, is excruciatingly painful. When one's Second Origin, however, is unlocked, they are able to reach new heights with their respective Magic or perform spells and activate abilities that they would otherwise have trouble with, with ease.

Once a person has released their Second Origin, they can either choose to use it at all times, to greatly power up their abilities, or save it for later, using it as a trump card for later in a battle.

» Ages
[Rewinds back 15 posts; Locks magic for 7 posts]
The user rewinds time in a limited area of a mile around them. When the spell is cast a large amount of Magic Power surrounds their body, ascending into the sky. A bright flash then occurs, signalling the rewinding of time. Upon the spell's completion, the user's will be deprived of magic for a while. Unlike Last Ages, all living beings remain unaffected by the reversal of time.


◎◎ Sub Magic: Archive ◎◎

◎ This Magic allows the user to convert information into magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication.

BASIC SPELLS
» Force Blast
The user can manifest their Archive in a form of magical screens and forcefully explode them in front of their target causing similar damage of a blast.

» Force Shield
The user creates a shield from screens of Archive Magic, capable of blocking up to three basic spells.

» Telepathy
This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own Magical ability. Also, while connected with others, every one that is connected can talk with each other.

» Information Transfer
The user transfers information into another person's mind. This is particularly useful in reconnaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to their comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real life; with this, they can help their allies navigate around places by transferring "maps" into their heads. The data that the user can transfer also includes the knowledge on how to perform powerful spells and enchantments.


ADVANCED SPELLS
» N/A


◎◎ Sub Magic: Void Eye ◎◎

◎ Eye magic that condenses Ethernano and the air itself. Due to the immense gravity that surrounds the condensed area, a space-time rift is created. Using this magic, the caster can form wormholes where they gaze to counter magic or attack their enemies. It can draw in all things in nature until the eye itself closes or make smaller weaker wormholes that thrive on their own. It uses a lot of magic to use and control properly; without proper training, the caster could quite easily suck themselves into a wormhole, never to be seen again.

BASIC SPELLS
» Collapse
[Duration: 3 posts]
A stand alone wormhole that sucks in any and all magic that comes near it, growing ever stronger with every absorption. Eventually, this wormhole will collapse in on itself, releasing a mighty explosion comprised of all the magic it has eaten.


ADVANCED SPELLS
» Complete Void
[Cooldown: 5 posts]
Using a mass of magic energy, the user can counter a spell by creating a vortex to "eat" the foreign magic. After using this spell, whichever eye was used will be temporarily closed to recover.


◎◎ Ultimate Magic Attacks ◎◎

» Ancient Origin
[Duration: 5 posts; Cooldown: 7 posts]
The caster can only use this spell if they have the appropriate marking. Upon activation, Ethernano will be drawn from the air and enter the user's body through any and all markings on them. Like a cup under a faucet, their magic capacity will temporarily be unlimited, allowing them to use certain spells freely. In this state, the caster's physical strength is also increased, being more than capable of knocking down a building or two. Once this power up ends, their magic will be sealed to recover naturally.



▅▅OTHER SKILLS▅▅

Sharp Memory: She can retain information pretty well and is in fact renown for her vast collection of knowledge.

Quick Reader: It's one thing to read words quickly and it's another to understand what is being read. Athena can do both.

Singing: It doesn't come up too often, but she has a beautiful singing voice.

Magic Encyclopedia: There are very few Magics that Athena doesn't know about.

First Aid: Her study in the cultures of the past has revealed to her many forms of natural medicine that she has at her disposal.

Survivalist: Having lived in a ruin oasis for a year and a half, Athena has more or less learned the practices of survival from the ancient city.

Thought Projection: Many wizards on the council can use Thought Projections to be in two places at once and to remove the need to leave Era. Athena is no exception and can even make a physical one that can interact with the outside world.

High Magical Power Faith is a natural in terms of magic power, being gifted in that aspect. For that very reason she was chosen as her village's seeress.

Requip She learned this magic in order to make carrying her staff around just a little bit easier. It also helps for wardrobe changes!

Staff Combat While not her forte, she has trained how to use her staff in a fight. She also combines this with her spells to make her attacks more effective.

Magic Sensory She is as sensitive to magic as she is to reading people. Faith can discern the strength of a person from a single glance.

Enhanced Endurance Both physically and magically, Faith has had extensive training in both. Magic management means nothing if your body cannot keep up.

Dancing A requirement and part of her training to be the future leader of her village. Her clan has a ritual dance that is said to bring one closer to the spirits.
PostPosted: Fri Dec 09, 2016 9:02 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ:
Athena is graceful with a cool and calm demeanor, rarely ever breaking from her character. With her mass of knowledge and mastery of Magic, she has a lot of pride in her abilities and accomplishments; often putting herself on a pedestal. Thinking herself better than most, the woman has very little tolerance for antics and is somewhat of a recluse. Athena is known to be a little harsh and distant with people, preferring to keep to herself. She mildly trusts people and struggles even to establish a relationship with others. Honestly, she doesn't feel there are too many deserving of her trust or that many people who understand her. Having grown up alienated by her peers and family, she opted to rise above and beyond their criticism. She is a perfectionist, where everything must be done to her satisfaction and she refuses to settle for less. But in reality, her cold nature and harsh language is nothing more than a defense mechanism; beneath all that ice is a warm and frail heart. Deep down, there is a kind and sweet side to her that not even she is aware of. She doesn't detest making bonds, only that it takes time for her to get to know someone and bring them closer to her. Unfortunately, she doesn't handle rejection well and will fall back on her ice to act as a wall. As the head of the council, she is a devoted wizard who takes magic seriously. She is quite passionate about learning history and discovering that which has long since been forgotten. Anyone she feels abuses it easily lands on her bad side and will be met with extreme hostility.

Bɪᴏɢʀᴀᴘʜʏ:

Upbringing
When a history of magic is non-existent in the family, the last thing anyone expects is a highly talented wizard to be born. That child was Athena, a girl who displayed her exceptional skill at the young age of six. Even before her display of power, her parents were impressed with her startling intellect. To say she had become conceited from their praises was an understatement and with her magic came a strong sense of pride. "So smart, she learned how to harbor magic" they'd say. The child even began think of herself above others, except her parents whom she admired and adored. Her mother was a genius in her own right; an archaeologist who studied the history of the past. As for her father, he documented their adventures in books, being an excellent writer. Due to their work, there was a lot of travel involved in her life, visiting various places around the world. There was never a place they settled which meant Athena didn't exactly have a normal childhood with other kids her age. But then, she didn't mind so much since she never showed any interest in the activity of her peers and vice versa. She was far more fascinated by her parent's work and the became more involved as time went on.

Loss
Around the age of twelve, Athena had become somewhat of a junior scholar with her assisting her mother. The research they conducted led the girl to learn Archive magic, her first Magic, to aid in documenting their findings. There was a lot to learn about Magic from the ruins and tombs of these ancient civilizations. But she had no idea her findings would lead to what followed: A relic city buried beneath the sand. While scouring forest ruins in another country, Athena traced the former inhabitants to a lost city in Fiore. Labeled "The City of Miracles", it seemed to be a very promising venture. As it was her discovery, her mother allowed her to lead the exploration for once. She was excited to prove herself to her and reap the fruits of her labor. Unbeknownst to anyone, a dark guild called Nightmare Fiction had also set their sights on this missing city, seeking the secrets of their magic that disappeared with them. The young girl unknowingly lead her family into their crosshairs, being targeted not long after reaching the deserts. Taken into captivity, her mother was going to be forced to help them find the ancient city, using her and her father as hostages. Apparently, they didn't know Athena was the one who could actually help them and her father would use that to escape. Once night fell, he attacked one of the mages who let their guard down, giving Athena a chance to run. Though she didn't want to, her legs would carry her as fast as they could, but it wasn't fast enough. They decided to make an example out of her, to teach them all a lesson. The dark mages dragged the poor child and her family to a nearby ravine with what seemed to be a bottomless pit. Mercilessly, with her parents watching, Athena was thrown in, never to be seen again. The moments of her falling seemed to be happening in slow motion, as she remembers the events so vividly. Her mother broke from their grasps and lunged after her in an act of bravery. She remembers being in her mother's warm embrace as they descended into the ravine out of sight...and then darkness. It must have been hours before the child opened her eyes again, the light of day hardly being seen. Athena was lying on her mother, but her warmth had long gone.

The Ancient City
Athena sat across from her mother, staring at her body in disbelief and tears streaming down her face. Because of her, she surely survived the fall; however, not unscathed. It seemed she had broken her left arm and bruised a few ribs, but that didn't mean anything to her at the moment. She would've gladly took all the pain if she could have her mother back. But as the child would quickly discover, something was amiss. The light she had mistaken for sunlight was actually from a glowing lacrima that seemed oddly out of place. When she got a good look around, it didn't seem like she was in a ravine of any sort and was more akin to a cavern. Athena begrudgingly left her mother's side as she started to look for an exit, vowing to return for her. All there seemed to be was some sort of path that lead downward, deeper into the caves that she followed. After a couple of hours, she considered turning back but always felt like she was almost there. She was in so much pain from her injuries, yet she had to push on for her mother's sake. An entire day passed before she discovered a mural covered in hieroglyphs. It was hard for her to read but she was certain it was connected to the place they were looking for. Suddenly, a thought occurred to the girl: The City of Miracles! If she could find it and their magic, maybe, just maybe she could still save her! Athena proceeded to seek out the ruins, deciphering the mural which led her to the next and the next. It had been two days since she fell down into the depths and she was starting to get dehydrated. Her wobbly steps led the youngling to slipping down an incline full of sharp jagged rocks. If it weren't for her Archive acting as a shield, she may have taken far worse injuries besides a few scrapes. At the bottom of the winding slope, Athena broke through a weakened rock wall and landed in a lake. Here she found the ancient city: an oasis beneath the desert.

There was life here, thriving and growing in the form of plants. Not only was it what she was looking for, this place had saved her life. After getting her fill of food and water, Athena proceeded to search the city and study their ways. There was a lot to gain from this place aside from their magic, such as medicine and agriculture. She used what she learned from the former to treat herself, though was remiss to find nothing on revival. But the magic she came across here was so bizarre, especially the things she found it could do. Once she got her strength back, the girl managed to find her way back to her mother's body to bring her to the city. For weeks, she studied and worked endlessly to find "a cure for death", desperate to save her mother. Before she knew it, weeks became months, each passing day diminishing her hopes. In the end...not even the City of Miracles had such a miracle that could cheat death. She eventually had to come to terms with her mother's passing...

Justice
Using her new found Magic learned from the ancients, she was able to manipulate the landscape and create an exit to the surface. It was with this very magic how the City of Miracles had miraculously disappeared to begin with. With her escape, Athena went to the authorities to report what happened with Nightmare Fiction and her family. To her surprise, she was the second person to report the crime, the first being her father. It wasn't long before they had a tearful reunion from over a year of separation. She went into detail of what happened after she fell into the ravine with her mother and how she found the Miracle City. And she heard from him how he escaped from the dark mages, how they left him for dead, but managed to survive thanks to guild mages in the area. While she was glad to be reunited with her father, Athena was not settled yet. With her mother's killers still out there, she was determined to do everything in her power to stop them. Only fourteen years old, the girl assisted the council in procuring the magic of the Miracle City and locking it down. They were astounded with her knowledge on the subject and ability to easily decipher runes that even their top analyst struggled with. This led them to give her a test, which she passed with flying colors and then an offer to join the council. If it meant pursuing dark mage criminals, then she would jump at the offer to join. Her father, on the other hand, was completely against it, refusing to let her chase after such dangerous criminals. He just wanted to put this behind them and move on with their lives. Athena couldn't do that, not after her mother sacrificed herself for her sake and all she'd been through. She was going to bring Nightmare Fiction to justice and any other dark mages like them.

The Dragon
Shortly after Athena joined the Magic Council, she and her father could not see eye to eye and got into many arguments. Eventually, they just drifted apart as she spent more and more time working. As part of the council, she spent a great amount of time researching magic and old dialects long since forgotten. This brought her all across Fiore doing a lot of what she used to with her parents. From Arc of Time to Territory, her skill in magic increased as time passed; however, no new developments in locating Nightmare Fiction. Aside from that, there was one other thing or rather, person who caught her attention. A boy around her age that was seated second on the council at the time, Antikinis Azok was his name. He was also ranked second of the Wizard Saints which had really impressed her. From time to time, they'd cross paths over the years however rarely. Either he was away at his guild or she was away on an excavation. But from the times she had met him, she had come to like him as someone she could tolerate. For someone who had no friends and didn't really care for the concept of friendship, Antikinis had become someone she viewed in such a way. When he one day asked her to teach him one of the Magics she had come across, she agreed, regardless of his proposed date. Though the day he upped and left, she became saddened by his absence, but also angry. Now feeling the pangs of loneliness, Athena adopted a pet, not quite ready to trust other people to get close to her.

Minister of Magic
Four years later, Athena's hard work and efforts had at last paid off as she came across a bit of information. She had been tracking and eliminating a few smaller dark guilds, yet her target remained ever elusive...until now. Nightmare Fiction was on the move again and she wasn't going to let this opportunity escape her. She used this information to locate one of their members and carefully track them back to their hideout. Infiltrating their headquarters, the brave and confident woman confronted them. With a swipe of her hand, the Rune Knights would emerge from her Territory and storm the place as a full force army. Athena confronted their master herself, doing her best to remain calm in this situation; however, it became impossible with the words he spoke. He knew who she was and practically taunted her with her mother's death. With her Magic, she quite easily overwhelmed him and had it in her ability to end him. But she couldn't, no she refused to stoop to their level- to abuse and kill with Magic like they did. As she tried to arrest him, he activated the Square of Self-Destruction on himself, attempting to take himself and anyone near out. Athena was able to isolate the spell with her Territory, saving the lives of the knights and the rest of Nightmare Fiction. At long last, justice had finally come to her mother's killers; the councilwoman relieved for the first in a while. Following her actions of apprehending the prominent Dark Guild as well as recovering a number of dangerous Magics from their stronghold, the council was suddenly called together for an emergency meeting. To her surprise, the Chairman of the Magic Council was stepping down and it had to be put to a vote to elect the next Chairman. For her many discoveries in Magic and her leading ability in apprehending Dark Guilds, many of the other council member had voted for her. It was an honor that she whole heartedly accepted, promising to continue upholding the law of the magic world. For the past five years, Athena has done just that, continuing her research in magic and enforcing the law when necessary.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Julianne Zervas (Mother) (Deceased)
- The role model in Athena's life, her mother had earned her respect for her intelligence and bravery. Her sacrifice for her life is something she refuses to see go to waste.
Caeser Zervas (Father) (Estranged)
- Ever since she joined the council, she and her father have not been on speaking terms. Though quite some time has passed, they are both far too stubborn to mend their relationship.
Pallas (Pet Bird)
- This faithful bird of Athena's has been under her care since he was a young owlet. As an owl, he is quite docile and hardly seen; however, since he appears whenever she calls, it must always be around her.
Bethany Conduit (Assistant)
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Antikinis Azok (Magic Council Associate, 2nd Seat / 1st Wizard Saint)
- Athena has known Anti since they were both young and on the council, though they only interacted with one another in passing. Despite that, he is the closest person she has to a "best friend", not that she'd admit to such. She trusts him wholeheartedly and would assist him in his time of need.
Pema Lotus (Magic Council Associate, 3rd Seat)
- She is one of the few people Athena actually enjoys interacting with and could possibly consider being a "friend". When she joined the council, she brought with her a fountain of information of her culture, in addition to being a polite and intelligent individual. Given where she's come from, Athena tries to "protect her" from the "morons" of society.
Vexacion Hart (Magic Council Associate, 5th Seat)
-
Damion Mathias (Magic Council Associate, 8th Seat / 10th Wizard Saint)
-
Alesandra McCaskill (2nd Wizard Saint / Fairy Tail Guild Master)
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Mangis Caelram (3rd Wizard Saint)
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Sebastian Vinicianus (4th Wizard Saint / Rune Knight Commander / Dragon Dreams Guild Master)
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Ira Nephrite (5th Wizard Saint / Lamia Scale Guild Master)
-

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
- To uncover lost magics and document lost history.
- To protect magic and punish those who abuse it.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: A Smile of Ice
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Distant Light / Radiance
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Awe of She

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
- Athena has a pet owl named Pallas that appears at her call. Apparently it follows her out of sight.
- She has ancient markings on her shoulders and back. These archaic markings glow when she uses any of her magic.
- Quite often, Athena talks to herself, aloud and cares not who may be listening.
- Despite her cool personality, she is very squeamish when it comes to blood, gore and the like.
- Athena is almost always seen reading a book, not always on magic. Quite often she is reading books on nature by an author with the initials C.Z.

DragonYolk
Crew

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