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=>[EVENT] Bloodfest 2015 Main Events PRIZES PG 15 Goto Page: 1 2 3 ... 4 ... 14 15 16 17 [>] [>>] [»|]

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Hivestuck
Captain

Alien Datemate

PostPosted: Tue Feb 17, 2015 7:09 pm
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Schedule of Events:
March 2 - March 9 = Week-Long Events, User-Run Booths
March 7 = Capture the Flag (5PM EST+), Cook-Off (9AM - 12AM EST)
March 8 = Fashion Show & Tell (9AM - 12AM EST), Ger-Bowling (9AM - 5PM / 6PM - 12AM EST)

March 9 - 31 = Booth Roleplay & Boardwalk Roleplay

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=>Prizes! (11th to 13th)

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=>The Boardwalk (open till March 31st)

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=>NPC BOOTHS
=>Wuv and Mawwage?
=>An Unexpected Aboveground Booth

=>PLAYER BOOTHS
=>Razz-a-matazz Royalty Booth
=>THE ULTIMATE SHIPDOWN OF ULTIMATE DESTINY
=>Flower Toss
=>Hot Cakes
=>Trigger Happy
=>Psykgi's Help Stand
=>Gotta Catch 'Em All!
=>NFL Presents NFL: an NFL
=>Skate Queen Slayers Recruitment Booth
=>Juggalo Information and Miracle Booth
=>Finders Keepers

redeem booth tickets
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Tickets won in the user-run booths can be turned in here!

Each ticket won can either be claimed or gifted to another user. For users who have no shop trolls, they will be entered into a raffle with three winners, who can pick (in order of being drawn) one premade troll from our prize pool. Runner ups will each receive 1ep per 5 tickets handed in, not gifted. For users who already have shop trolls, one winner, drawn after the newbie prizes are distributed, will be able to either pick a premade from the premade pool, or create a custom powered/seadwelling troll.

As always, premade trolls will adhere to our rehoming policy. In addition, should the custom option be chosen, the troll should be completed in the same timeframe alotted to the premades. If any trolls are not completed in this timeframe, we will return the troll to the prize pool and draw a new winner from the raffle list. Users cannot gift tickets that they have claimed for themselves. Please claim all your tickets by the end of the 10th, as the raffle will be drawn on the afternoon of the 11th.
[quote="Hivestuck"][b]I WANT TO REDEEM TICKETS![/b]
[b]Tickets:[/b] please link to each individual post that explicitly gives you each ticket
[b]User:[/b] can simply write 'me' if it is not being gifted
[/quote]


Redeemed Ticket List:
Newbies

OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Astro Zombies`
saihen
saihen
saihen
saihen
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Astro Zombies`
OrionDeltaOmega
Astro Zombies`
Hobo Pixie
Astro Zombies`
Astro Zombies`
Astro Zombies`
Micillia
Micillia
Micillia
Micillia
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Astro Zombies`
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
Ancient_Guardian
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Hobo Pixi
Hobo Pixi
Astro Zombies`
saihen
saihen
saihen
saihen
saihen
saihen
saihen
saihen
Astro Zombies`
Hobo Pixi
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
OrionDeltaOmega
Hobo Pixi
Hobo Pixi
Ancient_Guardian
saihen
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia
Micillia


Oldbies
DraconicFeline
leon_a_darkangel
Gl!tch~
Gl!tch~
Gl!tch~
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
Gl!tch~
DraconicFeline
DraconicFeline
PeanutButterpies
PeanutButterpies
PeanutButterpies
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
Gl!tch~
Gl!tch~
Gl!tch~
Gl!tch~
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
RawringKiwi
RawringKiwi
RawringKiwi
RawringKiwi
RawringKiwi
Gl!tch~
DraconicFeline
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
leon_a_darkangel
Gl!tch~
Gl!tch~
DraconicFeline
DraconicFeline
leon_a_darkangel
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
Melancholies
Melancholies
Melancholies
Melancholies
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
RawringKiwi
RawringKiwi
RawringKiwi
RawringKiwi
RawringKiwi
PeanutButterpies
PeanutButterpies
PeanutButterpies
leon_a_darkangel
RawringKiwi
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
Kimbley Kitty
PeanutButterpies
PeanutButterpies
PeanutButterpies
PeanutButterpies
PeanutButterpies
leon_a_darkangel
Gl!tch~
Gl!tch~
Gl!tch~
Gl!tch~
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
leon_a_darkangel
DraconicFeline
DraconicFeline
Gl!tch~
purplerosesbeauty
purplerosesbeauty
purplerosesbeauty
OrionDeltaOmega
quite uneventful
quite uneventful
quite uneventful
Katanari
Katanari
Katanari
Katanari
Katanari
Katanari
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
quite uneventful
KitsuneAura
KitsuneAura
KitsuneAura
DraconicFeline
purplerosesbeauty

tickets updated till here


IC prizes for events will be announced at the end, but as always, completing each event will earn you 1ep per event. Each user may only win one prize, though their trolls are eligible to win multiple trophies. If one user wins two gold trophies, the prize accompanying the second trophy will go to the silver or copper winner.  
PostPosted: Tue Feb 17, 2015 7:14 pm
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CONFUSION RESOLUTION BOOTH

Here you will find in-depth guides to all the games, and replies to queries about Bloodfest 2014.
If you have any questions on the event, please PM THE MULE and you will be answered here.



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Diving for Treasure

Each day a new grid will be put up showing an area of the ocean floor near old hemisect. Trolls can either dive down, use subaquatic transportation vehicles, or sink various nets or trapping devices from boats above, to try and scour the grid for sunken treasure.

Mechanics:
Players can search three times a day, in any area they want, searching multiple times in one area if they wish. All three searches can be put together into one post, or broken up into smaller ones.
At the end of the day, what they found will be brought to the appraisal jury who will value the finds. Trolls will receive a score based on how valuable their finds are. Each area of the grid will return finds of the same value, so (as an example) each find from from A1 will be high-quality and get them +3 to their score.

Participation:
Trolls do not have to participate every day, but bringing back a piece of garbage is still worth more than bringing back nothing at all.

Searching the seabed:
To submit your three searches for the day post a minimum 100 words rp of your troll going out and searching the ocean along with the code below - feel free have them go in groups with their friends, even ones from other blood colours. After all, it's not like your pals would try and sabotage you, would they? That would just be underhand, low down, and stinky. Who would ever dream of something so horrible as that?

Being naughty:
To sabotage the search efforts of your competition, roll 1d4 in your post. At the end of the day, that many trolls (1-4) who searched the same area as you will get -1 from their total score.


Cheating the Lottery
Cheating the Lottery
There's a lottery going on. It's being advertised as a 'competition of luck', and managed, somehow, to get itself into the festival's games this sweep. While you could just buy random tickets and pray to the mirthful messiahs that you're that one-in-a-billion winner, you could also try and win it the guaranteed way, by cheating your way to the winning ticket. Thankfully, the drone in charge of running the computer that outputs to the lottery monitor's feed is hilariously bad with technology. While the output logs are clearly garbled, every day he manages to mess up and broadcast a scrambled clue as to one of the winning lottery numbers. If you can decipher what he's saying, you can use it to your advantage.

Mechanics:
Each day a cryptogram will be posted. Players can record these and attempt to solve as many as possible before the lottery is drawn. On the day of the drawing, players must post a min 250 word post of them deciphering the numbers without giving any of the answers, then pm the mule what numbers they would like for their tickets. Each user can only enter this game with one of their trolls. Please pick which troll when you submit your final guess at the end!

Trolls can buy as many tickets as they want as long as each has a different numbers. If a troll buys the winning ticket they get 10000 points. However, this is decreased by 1 for every non-winning ticket they bought, and by 100 for every other troll that guessed the correct number and won the jackpot as well.

Example!
Yellow troll is able to solve three out of seven cryptograms. They tell her the first winning number is 5, the second is 3, the fourth is 9, and the seventh is 2. She knows the winning lottery number is 53?9??2. She can buy every ticket that contains those numbers in those positions (5319112, 5319122, etc) or just get a few and hope for the best. If she manages to win with only a few, she will get a much higher score than if she bought every single variation possible.


Capture the Flag
Teams are divided based on blood colour, and trolls from each must compete with the others to protect their team's flag while snatching the flag from other teams.

Posting limit:
Once the first round begins, players can post as many times as they like, provided their previous post has been properly filled out, using the codes given, with min 50 words of roleplay. Players are not allowed to skip filling out posts till the end, and any player seen posting multiple times without filling each post out will be asked to leave the game.

Zones:
Each troll begins in their team's 'zone', aka the area of the sand that has been sprayed their blood colour, where their fort and flag are. Between each zone is a large stretch of 'un-zoned' non-sprayed sand. Every time a troll wishes to move to a different zone, they must do one post where they are passing through this area, and mentioned as such in the code below. Therefore, to move from one team's zone to another, trolls must always post twice. One to move into the un-zoned area, the other to move into the targeted zone.

Numbers & Rolling:
Players must roll 2d4 each time they want to try and capture a flag from a player or a zone. The first number is always the one compared to the target success number. The second one will be used, if they succeed, as their own 'target success' number (referred to as their defence) for other trolls attempting to take the flag in return.

Capturing Flags
Trolls may only attempt to capture the flag of the zone they are in at the moment, or if a flag is being held by a troll, of a troll who is in the same zone they are in.
Trolls are allowed to move into a zone and roll to capture a flag in that zone in the same post. If a troll has captured a flag, they must then return it to their zone (arrive in their zone) to have officially captured it. The flag is then removed from play, and marked as a score point towards their team.

Trolls can attempt to capture flags being carried by other trolls as long as they have not arrived back in their zone. Players must use their target's defence as their target of their 2d4 roll. If they are successful, they must carry the flag back to their own base. If a troll returns the flag of their own blood colour to their own base, the flag is not removed from play, but they are given a score point for their team.

Elimination:
If a team does not have any flag in their base at the end of a round, either their own, or one from another team, their current score is tallied and they are removed from play. At the end of a round, if no team is automatically eliminated due to the lack of a flag, the lowest scoring team is removed from play.

Example!
Blue troll wants to capture green flag. He posts one stating he has moved out from blue zone and is in the un-zoned area. He posts a second time stating he is in green zone, and in the same post, rolls to capture the flag. He succeeds! Lucky boy. Now he edits his post stating he has the flag, and uses the second number for his defence number.

Now he quickly posts that he is moving into the un-zoned area, so he can get the flag back to his base as quickly as possible. Green troll sees that their flag has been stolen. They quickly post stating they are leaving the zone they are in and entering the un-zoned area, rolling immediately in the same post to try and grab the flag back (as they are both in the un-zoned area). They manage to do two posts while blue is typing his up, as they are faster writers, but neither of the first numbers of their two rolls matches the defence number.

Blue troll posts again stating they have moved into blue zone and gotten the flag into their base. Green troll cannot chase them as once an enemy flag is brought to a base it is out of play. Green must now work extra hard to try and return an enemy flag to their base, as now they are in danger of being eliminated at the end of the round, seeing as they have no flag in their base.


Cook-Off
Trolls will get ten minutes on stage in a miniature kitchen to cook as many meals as they are physically capable of. These meals will be given to ravenous festival-goers who are so hungry they'll eat pretty much anything in front of them, but want lots of it. The troll who can put out the highest sheer volume of food without destroying their kitchen and nerves in the process, is the winner.

Mechanics:
This is a race against time! When this event starts, users will have ten minutes from their own first post, to post as many dice rolls as possible. (As there is a maximum of 10 posts you can make during the time, please make sure that your rolls are all using the correct dice!) Players can roll as many d20s as they like (1-20) in each post. Each d20 represents one dish that their troll is cooking at the same time as the rest. So 10d20 means your troll is attempting to cook 10 meals at once.

Elimination:
If your total roll number for one post (the result of all the numbers rolled) is 100 or greater, your troll has officially lost control of their kitchen! They have set their stove on fire, dropped all their plates on the ground, grievously injured themselves cooking, or done something else so catastrophic that they are asked to leave the stage. Their total amount of dice rolled (not counting the failed round) is added up and used as their final score.

Scoring:
Quality (the individual number rolled) is unimportant in the competition, the only thing you are being judged on is quantity (the number of dice you roll in total, throughout the 10 minutes). So someone who managed to get 10 posts in, rolling 4d20 each time, has a total score of 40 at the end. As rolling 4d20 eliminates the chance of being eliminated entirely, the minimum score that must be earned by a troll to win any kind of prize or medal from this competition must be 45.

Example!
Blue troll cooks 3 batches of 4 meals to start, to feel safe. As 4d20 cannot equal higher than 80, he has no fear of hitting 100 with his roll total. His total score after those three batches is 12. Next, he cooks a batch of 6 meals, which's roll total is 53. His current score is 18. He feels confident enough to cook 8 meals next time!
His roll total is 98 - that's close to 100. However, his score is bumped up to 26! He's been posting every minute for 5 minutes, that means he only has 5 more posts to bring him up to 45, the minimum scoring threshold. However, blue wants to bring home the gold. He tries to cook 7 meals in his next post, as the 98 spooked him.
Success, his score is now 32 and his roll total was 58, totally safe. He has three more rolls now. If he rolls 7 dice, cooking 7 meals, in all of them he can bump his score into the 50's. But if he tries 8 again, he could get even higher. He tries 8 dishes again , going for the highest score he dares for. His total roll count is 82! Still kind of high, but his score is now 40! He has two more rolls, and two more minutes before his turn in the kitchen is over. His nerve breaks at the last minute and he cooks 7 dishes, bringing his score to 47, with his roll total again a safe 66.
Now he cooks his final dish, taking 8 plates on again. Unfortunately, he rolls a 108. His last dishes are all burned black and completely inedible, even by the standard of this competition. His final score is 47, only two points higher than the minimum to get any sort of trophy. Better try getting gold in another competition.


Fashion Show

You have signed up to walk the fashion runway, as one of the models. Where are your clothes? When asked, you're pointed to the festival's lost and found bin. Uh oh.

Digging in the Bin:
Players have to make impromptu outfits from searching the lost-and-found bin. To dig an item out of the bin, they must roll 2d6 and use the charts in the spoiler below to see what they have found. In their first post, players must roll 8d6 (2d6 for each clothing type) and using the numbers rolled, figure out what their initial outfit is. This is done by using the first set of 2d6 for the shoes, the second for the top, the third for the bottom, and the fourth for the accessory.
Once they have done so, they have five extra rolls/chances to dig through the bin. Trolls must return the piece they are holding for another chance to dig in the bin, so if you choose to replace your accessory and dislike the new one, you cannot re-use the old accessory, as it has been returned to the bin. Instead, you must re-roll in attempt to get a new one. Trolls can stop whenever they like during the extra chances and do not have to use them all.

Vibes:
There are four outfit themes, or vibes, that the judges will be scoring on. Whimsical, Daring, Vintage, and Practical. For each vibe your outfit presents, you will need to deal with the judges derision at the end of the runway, so make sure to try and minimize the amount of strong vibes your outfit has, save for the intended one. Whenever two vibes are tied as highest and you get an object that reduces the highest vibe, you may pick which vibe is reduced.

Planning an Outfit:
Each troll must go on stage wearing a pair of shoes, a top, a bottom, and an accessory. The items found in the bin will fall under one of these categories. To dig for each category, players must roll 2d6 per item, and check the appropriate table for what kind of object they are looking for. The first d6 will be the descriptor word, taken from the one descriptor list, and flavor the item. The second d6 will be the item itself, and should be taken from the specific item's list. The stats attached to the piece of clothing found, show what kind of a 'vibe' the clothing gives. To make the highest scoring outfit possible, you must have a very strong vibe in one particular category, and little to no vibe in the other categories. Your outfit's score will be calculated using the formula of ((Highest Vibe x 2) - Second Highest Vibe). If you have two or more vibes tying for second, all are subtracted.

Walking the Runway:
When you have finished preparing your outfit, you may walk down the runway. For each vibe their outfit has going on, they must roll 1d4. So 3 vibes would be 3d4. Check the runway Reaction table below to see what each dice roll has given in terms of an audience reaction, and roleplay your troll reacting to them as they walk down the runway, pose, and walk back up. They will then walk down the runway again to listen to the judge's critique. Runway posts must be a minimum of 250 words.

This example is rather long so has been put in a spoiler.
Orange troll needs to put together an outfit. They post their initial dig, (8d6) and are given the following numbers; (6, 6,) (4, 5,) (3, 3,) (4, 5). Using the clothing tables, they see that they have found a pair of plain sandals with socks, a faded ruffled shirt, a spiked tutu, and a pair of faded finger-less gloves. The plain prefix on their socks means that their highest vibe on that item is reduced by one. As their socks and sandals have two +1 vibes, they pick to remove the practical vibe, making their shoes bonus simply a +1 vintage. This is a good thing, as they have to worry less about their total practical vibe becoming too strong. Their highest vibe is Vintage, with the items combining to give +4. However their second highest vibe is Daring with +3, giving them a total score of ((4x2)-3) 5.
They look through their clothing and see that their tutu is giving a very strong daring vibe of +2 and no vintage vibe at all, so decide that it is the item that needs to be replaced first and foremost. In their next post they roll 2d6 and get (1,1) netting them a pair of sleek assless chaps. While they are quite stylish, their vibe is all wrong for the current outfit, with an equally strong Daring vibe. Orange troll cannot go back to their tutu as they have returned it to the lost-and-found when they picked up the chaps, but they can try again on their second search. In their next post they roll 2d6 and with (2,6) find a fuzzy hoop skirt. This is exactly the kind of item they are looking for, as it gives a very strong +2 Vintage vibe. It also has a +1 Whimsical vibe, and lowers Daring to +1, while pushing Whimsical to +2, and the strongest secondary vibe. Their Vintage vibe is now +6, making their score an impressive ((6x2)-2) 10!
However, they still have three more chances to dig through the lost-and-found, and want to try replacing their accessory, the faded finger-less gloves, with something either more Vintage or contributing less strongly to other vibes (they give a +1 Whimsical and +1 Daring vibe). Rolling to replace the gloves, their first 2d6 result is a fuzzy fanny pouch. This accessory is seriously bad for their outfit's total vibe, amplifying and tying the Whimsical and Practical vibes to +2 each. As they are both tied, they are both subtracted from the score. In addition, they have lost the one Vintage vibe point from the gloves, and their new score is a disastrous drop, all the way down to (5x2)-4) 6. Without question, they need to continue the search for a new accessory.
In their fourth out of five search attempts, their 2d6 roll gives them (1,4) and produces a sleek bow tie, exactly the kind of item they were hoping for. Their Vintage vibe goes up by +2, while Practical and Whimsical lower to +1. As they only have one roll left and don't want to risk loosing the +1 Vintage vibe on their shoes (the only item not giving a minimum +2 Vintage vibe) they decided that this is their final outfit for the stage. A plain pair of sandals with socks, a faded ruffled shirt, a fuzzy hoop skirt, and a sleek bow tie. Their final Vintage vibe is +7, and the second highest is Practical and Whimsical, tying with +1 each. Their total outfit score therefore is ((7x2)-2) a whooping 12!



(select from first d6) Descriptor Word:
Quote:
1 - Sleek (Practical + 1)
2 - Fuzzy (Whimsical + 1)
3 - Spiked (Daring + 1)
4 - Faded (Vintage + 1)
5 - Garish (Highest stat - 1)
6 - Plain (Highest stat - 1)

(select from second d6) Shoes:
Quote:

1 - No Heels (Daring + 2)
2 - Slippers (Practical + 1, Whimsical + 1)
3 - Clown Shoes (Whimsical + 2)
4 - Platforms (Daring + 1, Whimsical +1)
5 - Moon Boots (Vintage + 2)
6 - Sandals with Socks (Vintage + 1, Practical + 1)

(select from second d6) Tops:
Quote:

1 - Tassel Pasties (Daring + 2)
2 - Christmas Sweater (Whimsical + 1, Vintage + 1)
3 - Hawaiian T-Shirt (Whimsical + 2)
4 - Three-Woofbeasts Howling Shirt (Whimsical +1, Practical + 1)
5 - Ruffled Shirt (Vintage + 2)
6 - Smock (Practical + 2)

(select from second d6) Bottoms:
Quote:

1 - Assless Chaps (Daring + 2)
2 - Sweatpants (Practical + 2)
3 - Tutu (Whimsical + 1, Daring +1)
4 - Zubaz (Vintage + 1, Practical + 1)
5 - Phat pants (Whimsical + 1, Practical + 1)
6 - Hoop Skirt (Vintage + 2)

(select from second d6) Accessories:
Quote:

1 - Feather Scarf (Daring + 2)
2 - Suspenders (Practical + 1, Vintage + 1)
3 - Fanny Pouch (Practical + 2)
4 - Bow Tie (Vintage + 2)
5 - Finger-less Gloves (Whimsical + 1, Practical + 1)
6 - Five Hats (Daring + 1, Whimsical + 1)


Quote:
Runway Reactions:

1st dice rolled a 1 - The audience is dead silent. You can hear a pin drop. Is it a good silence? Is it a bad silence? You have no idea.
1st dice rolled a 2 - It looks like they have been letting large heaps of garbage into the audience today. The whistles and whooping noises will just not stop.
1st dice rolled a 3 - Out of the corner of your eye you spot that the entire front row of the audience is doing the wave, in perfect unison.
1st dice rolled a 4 - As you turn, you realize that everyone in the audience is dressed in the exact same outfit that you are. How??? Why??? What are the odds????

2nd dice rolled a 1 - As you turn at the end of the runway, the cameras slide off you for a second to capture an audience member waving their naked nook in the air.
2nd dice rolled a 2 - One of the audience members is being so unruly that two drones climb into the stands and drag them out by the horns. Well then.
2nd dice rolled a 3 - As you walk up and down, you try to not hear the one audience member making noises like they are about to be sick.
2nd dice rolled a 4 - Whenever a turn or pose brings your eyes past the audience, you cannot help but notice that all their faces are wet with tears.

3rd dice rolled a 1 - You are barely halfway down the stage when a painted and devout looking audience member rises in their seat to bless the Mirthful Messiahs, loudly.
3rd dice rolled a 2 - As you turn back towards the entrance, you realize the audience has started to sing a tragic ballad. All of them, at once. This is a marketing stunt, right?
3rd dice rolled a 3 - You try and ignore the fact that the audience is struggling with repressed laughter for your entire runway walk.
3rd dice rolled a 4 - As you strike a pose, one of the audience members dissolves into cries of rapturous lust, flinging their undergarments squarely at your face.

4th dice rolled a 1 - The moment you first turn to look at the audience, it rises as one troll and runs, screaming in terror, from the stands. They creep back later.
4th dice rolled a 2 - At the end of the walk, you notice that the reason why the audience is so quiet is that they have all fallen asleep. Talk about rude.
4th dice rolled a 3 - You realize that a fight has broken out in the audience, the moment one troll stands up, tears their shirt off, and leaps, screaming, at the troll sitting in front.
4th dice rolled a 4 - As you finish your walk, you hear a rumbling noise that makes you look back. Every audience member has leaped from their chairs and are now running towards you.


Fashion Tell
Your troll has applied for and been accepted onto the judging panel for the fashion contest.

Mechanics:
Your job is outwardly to provide critique for the models outfits, but your actual job is to keep the audience amused and interested with your comments. Your troll will be paid at the end of this event depending on how interest they encouraged in the audience, and how much 'camera time' they garnered with their comments. This will be marked as how much attention they have gained through 'attention points'.

Creating Your Persona:
Your troll must prepare for the judges panel by deciding what overall persona they want to be portrayed as towards the camera and audience. You must also choose which vibe, 'whimsical', 'daring', 'vintage' or 'practical', you prefer to see on trolls walking the runway. Your persona must be one of the following categories; 'perky', 'naive', 'critical', or 'funny'. In your first post post, please state which vibe you prefer, and which personality your troll will project.

Judging Trolls:
For each troll that posts a walking down the runway post, you can reply with a min 250 word reaction to/commentary on their outfit, attaching the code below. At the same time as submitting the post, roll 1d4. The resulting roll is the tone that the audience interprets your remarks. If it matches either of your two persona categories, you get more camera time, the audience enjoys your remarks more, and you get 5 attention points. If you do not, the audience is less interested in your remarks, and you only get 1 attention point. If the strongest vibe present in the outfit (if there is a tie you can count both) is the one that your troll prefers, they can become even more talkative and write an additional 250 words (the choice is theirs), forcing the camera to stay on them and gaining them 3 more attention points. You can do multiple reaction/commentaries in one post, but each one must have 250 words, and each must roll 1d4. So if you are replying to two, roll 2d4.

Quote:
Audience's Interpretations:
1 - The audience can't help but see your comments as being annoyingly perky. They all roll their eyes and grimace, but enjoy it nevertheless.
2 - You do your best, but your remarks are seen as hopelessly misunderstanding and missing the point of the outfit. So naive!
3 - Even if you're trying your best to be kind, your critical remarks cut right into the pump biscuit of the model standing on stage.
4 - Were you being serious, or intending for your comments to be taken lightly? Either way your funny remarks have the audience in stitches.


Ger-Bowling
Mechanics:
Each team is 10 gerbils large, with 9 gerbils being pin gerbils who will stand at the end of the bowling alley, and 1 gerbil that will be the ball gerbil, rolled into a ball and gently tossed down the alley to knock the pin gerbils over. Trolls must build their team of pins and ball, using the selection available from their owned gerbils and company stock. They will then have their pin team lent to other trolls who will bowl against them, trying to knock them over. Make the most solid team of pin gerbils to make winning difficult for your opponents, and the most powerful bowl gerbil to get the most wins against their pin teams.

Trained vs Untrained:
Trolls can use a combination of their own gerbils, their friends gerbils, and gerbils provided by NummCorp's private stables. If your gerbils have had previous training (By being participants entered into the Great Gerbil Race), aka Trained Gerbils, then they will have some advantages over gerbils who have been picked from the pens or have simply never been used before, aka Untrained Gerbils.

GerbStats:
Your gerbil's qualities that are important for GerBowling are their GerbStats. These are solid, docile, strong, and energetic. Solid and docile are ideal GerbStats for pin gerbils, making them better at standing on their hind legs for long periods of time, and strong and energetic are the GerbStats that your ball should aim for, giving it the strength to knock over other gerbils, and the drive to uncurl and scramble the rest of the way down the bowling aisle, should the need arise.

Preparing Your Team:
For each Untrained gerbil on your team, roll 4d4. The first number is that gerbil's solid GerbStat, the second their docile GerbStat, the third their strong GerbStat and the fourth their energetic GerbStat. Players can do all the rolls in one post.
For each Trained gerbil on your team, you can roll 4d4 and arrange the resulting numbers in any way you like for their GerbStats, ie, the first number does not have to be their solid GerbStat, but can be their strong GerbStat. In addition, if your gerbil placed 1st to 5th in the Great Gerbil race, they can add +1 to either their strong or energetic GerbStat, and if they came 11th to 16th, can add +1 to their solid or docile GerbStat.

Actually Starting:
Once the game has begun, contestants will be given the pins of any troll not in their blood color/team to try and knock over. For all posts during the bowling game, each post should have the special quote given to them by the mule in the bottom of their posts, modified as specified below. Trolls have three tries to knock over as many pins as possible with their ball gerbil.

Bowling: To roll, make a post rolling (((gerbil ball + # of pins left standing) x2)d4) The resulting numbers should be separated into groups of 2, and added to the gerbil's stats as following: First set of 2, add to the strong and energetic GerbStats of the ball gerbil. Second set of 2 all the way to tenth set of 2, add to the solid and docile GerbStats of the pin gerbils from 1 to 9 in that same order.

Scoring:
Once you have added the rolled numbers to the base scores of each gerbil, writing them as modified totals (+ number) in your mule-given quote, you can now begin to compare. If your ball gerbil's first GerbStat, strong, is higher than a pin gerbil's first GerbStat, solid, or their second GerbStat, energetic, is higher than the pin's GerbStat, docile, then you have collided with the pin, but the pin remains standing. Add +1 to your score. If both the ball's GerbStats are higher than the pin's GerbStats then they have collided with the pin and knocked it over. Strike through the pin on the quote given and add +2 to your score.
On subsequent tries, roll 2d4 less for each stricken out pin gerbil as they have been removed from the bowling lane. If your troll is able to knock down all pins in the first round, add +10 to your score. If they are able to knock down all pins in the second round, add +7, and if they are able to do it in the third round, add +3. When you are done your three rolls, attach the following quote underneath your final post.
[quote="Hivestuck"][align=center][b][size=18]I've finished! I knocked over [number] of pins and my total score is [number].[/size][/b][/align][/quote]


Winning:
The troll from each blood color with the highest score will move onto the finals round, where the pins will be redistributed and the final first, second, and third place winners will be determined. All contestants are welcome and encouraged to take home any stable gerbils they have grown attached to during the game.


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These rules apply to every part of this event unless explicitly stated otherwise.
1] Only one troll and one art edit may be won per person per event.
2] Users cannot compete in events for others, or give away their prize.
3] Staff reserves the right to withhold event EP, it is a reward and a bonus, not an obligation.
4] Premade events will always favour newbies (0-1 trolls owned).
5] Premades will be rehomed if users take over the time allotted to get them approved.
6] Users are never able to gift in-character prizes between their own trolls.  

Hivestuck
Captain

Alien Datemate


Hivestuck
Captain

Alien Datemate

PostPosted: Tue Feb 17, 2015 7:16 pm
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