We l c o m e _ _ _ __________________________________________________ _ _ _
this is the garden:colours come and go, frail azures fluttering from night's outer wing strong silent greens silently lingering, absolute lights like baths of golden snow. This is the garden:pursed lips do blow upon cool flutes within wide glooms,and sing (of harps celestial to the quivering string) invisible faces hauntingly and slow.
This is the garden. Time shall surely reap and on Death's blade lie many a flower curled, in other lands where other songs be sung; yet stand They here enraptured,as among the slow deep trees perpetual of sleep some silver-fingered fountain steals the world.
St u d e n t P r o f i l e _ _ _ __________________________________________________ _ _ _
Name:Eirkrynhollan'icthcynori [sounds like the creakiest, wind rustlin'-through-trees-branchiest s**t you ever heard. Good luck saying it right. Hollandaise is the name given to her by the Warder elders for use at Amityville due to her nigh-unpronounceable true name] believes she is unworthy of her name, has not told anyone it Nicknames: Hollandaise Gender: physically genderfluid, almost exclusively chooses female Age: 50 years old (looks to be around 16)
Hollandaise tries her best to be constantly cool and composed - something most Warders can achieve with ease. In this, she's honestly not very successful. But she tries. Sometimes, Hollandaise can find it easy to speak evenly even in stressful situations, although she likes to (badly) disguise any complaints as suggestions, because "Warders do not complain, Eirkrynhollan'icthcynori". The one thing that is guaranteed to get under her skin is someone being too close to her physically. She will tolerate it (or rather, she will try) but eventually, Hollandaise will snap and yell or even shove creeple away. She's not proud of her sensitivity there, but she's trying to get over it. Once another student has made her angry, she does not forget. Hollandaise remembers everything. That's not to say that she does not forgive - she does, sometimes (not often) - but Hollandaise does not forget. She makes snap judgements on creeple's clothing and mannerisms and that first impression will stay with her even if someone has long proven it wrong.
She is obsessive and stubborn. If told not to do something she deems interesting, Hollandaise will constantly question it and then find a way to do it anyway. Time is not an issue for her; she can wait for months and is not concerned with instant gratification. Rather, Hollandaise appreciates the delay, that feeling she gets when finally, she discovers what's in the notebook that ghoul keeps hidden or when, after sneaking into someone's personal spaces for so long, they begin to accept her as some sort of weird constant - much like a piece of furniture. Her stubbornness extends not only to places and things, but to students and teachers. If she cannot see a reason for a classroom rule, she will pick it apart, and might consider disobeying it entirely. However, Hollandaise understands (mostly) the limitations of other people's patience. She has been on the receiving end of the Elders' ire several times, but finds such consequences are worth the self-satisfaction she feels in doing or not-doing things her preferred way. But, there is a subtle difference between pushing hard and pushing too far. It's something she's working on.
Despite her obsessive nature, she often finds herself distracted, caught up in thoughts and daydreams. This can make her seem a little spacey to some, since it's like she stops to think and simply... forgets to start again. Her daydreams often consist of fantastical what-ifs of the world around her or how much better that corner of the school yard would look with more flowers. Because of this, Hollandaise sometimes loses track of conversations or even whatever she was just doing. Once reminded, she easily flows back into her previous task, daydream forgotten. Errant daydreams or distractions are often the only things that can sway her from a course of stubbornness. Even then, they only serve to table her obsession for later. However much she may get lost in thought, she finds it easy enough to focus in short bursts (beyond her obsessions) when it is truly important, like when in danger.
Hollandaise does not particularly like the undead, as they are not alive... it's not alarming, so much as kind of sad. And gross. Although she dislikes them, she will not be overly antagonistic towards them unless they are somehow threatening. She much prefers living things - more so if they are plants, or green, or large, or beautiful. Or all of the above. She flocks to things that meet these criteria like a moth to a light - part admiration, part jealousy. Hollandaise also has a soft spot for any minipets, but her one truest love is plants. She can spend days whispering to them about all the things they have seen and exchanging stories. As a plant creature herself, she feels invigorated by their mere presence. And, in part because of her natural ability, she hates to see plants mistreated for any reason. She can pick up their unhappy whispers and it distresses her. Despite this, she has no qualms about a plant's purpose in food or the natural order of things: she simply hates unnecessary cruelty.
RECENT CHANGES: Hollandaise has recently developed an obssession with becoming 'useful' as the pinnacle of success. Also, she wonders about dying, in human terms - she would like to be a book if she died, to have someone's story writ across her skin is romantic... and useful. As for the undead, she's becoming more okay with them, but it's hard to shake almost half a century of taught hate.
* Hollandaise can speak common and the language of the Green Warders (which sounds suspiciously like Welsh). She does not use their language often, however.
Why are they enrolled in Amityville Academy? A Green Warder is prized for their ability to scare people away from their forests. Unfortunately, instead of popping out of shadows to scare, Hollandaise has a bad habit of becoming so lost in thought that she forgets to scare people. And, when she does remember, it's such a terribly weak attempt at scaring that she is sent to Amityville to shape up and become useful.
Gr e e n W a r d e r s _ _ _ __________________________________________________ _ _ _
xxxxxCommon Desc: A Green Warder is a construct built of various plant materials, then imbued with sentience. The species itself is self-propagating in that Green Warders construct their own. Averaging about 7 feet tall, the Warders continue to grow throughout their life - much like trees do. As denizens of rich forests, the species tends to be quiet and stealthy, often utilizing their natural camouflage to frighten the unwary.
xxxxxNatural ability: xxxxxxxxxxx • Plant Affinity: Green Warders have the ability to converse with any plant, regardless of species, if they choose to do so. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings.(Concentration abilities vary according to maturity of Warder. For example, a younger Warder will not be able to master the focus needed for words and sentences. Plant Affinity is not a passive ability and the Warder must choose to concentrate.) Y1 - upon concentrating, a Warder can sense and speak with medium to large sized plants (the smallest being a singular flower such as a daisy) using emotions and brief, simplistic pictures. Y2 - concentration comes more easily, and the Warder can communicate using simple words, although smaller plants (like grass and moss), remain unreachable. Y3 - the Warder may converse with all plants more easily, in full sentences, although some plants may not understand complex words & thoughts.
FEAR Ability:
Special: Black Sands For two turns, add +2 damage (to normal attack rolls only). Usable once per battle. Category: Special
T1: Vine's Descision Several thorny vines shoot from Hollandaise's arms, swiftly whipping across the intended target. Category: Swift Strikes
T2: Thorns of Judgement Hollandaise's skin suddenly sprouts thorns, almost completely covering her body. While these thorns may cause damage to her enemies upon contact, they also pierce her wherever her skin touches itself. Category: Gambler's Chance
SS Tier One: Dice: 7d4 First Dice: 1: Miss 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
GC Tier Two: Dice: 8d12 First Dice: 1-6: Miss 7-12: Hit Damage: Total of second, third, and fourth dice. Fifth Dice: 1: Take the full 100% damage. 2-4: Take 80% damage (multiply result by .8 ) 5-7: Take 75% damage (multiply result by .75) 8-12: Take 50% damage (multiply result by .5 or divide by 2) Damage to Self: Total of last three dice multiplied or divided by the modifier. This always hits you!
Re l a t i o n s h i p s _ _ _ __________________________________________________ _ _ _
{AISHA} -undead- A sensible and nice ghoul! Only nice things should happen to her. {AMARUS} -ghost- Languid, but very graceful. Keeps horrible company. {BARTH} -demon- Sleepy boil with odd plans. {CALDER} -monster- A kelpie. Not a bad fellow. {CHAYA} -monster- Nicest hound - I want to help him find a pack! {DESZELD} -monster- She hates me now - it is something I sadly cannot change. {FALSE} -reaper- So, so, warm. I am unsure how to feel about him. Seems fickle. {JORY} -monster- He was nice to me when I was weak. {MATHIAS} -monster- A bit stand-offish, but a gentleman at heart. {MELLOW} -monster- This pony makes no sense! Not worth my time. {MERRY} -monster- Seems sweet, although optimistic and overly affectionate. {NAHM} -monster- Crude, but undeniably interesting. Frightening teeth - I love them. {ROJO} -undead- Probably not as awful as I think him. {THEZIL} -undead- I think knocking his skellyvision off would be interesting.. {THOR} -demon- Loud, loud boil. Zar's uncle, but pleasant. {T.K.} -undead- If he stayed larger, he would be more interesting. {VAN} -monster- How can this be a game to you? Not to be trusted, ever. {ZAR} -demon- The most arrogant boil. Confusing at best, hated at worst. I admit there may be alright things about him. Maybe.
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{LURKS} -famine- No. Seems to delight in the absurd.
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{LAWR} -death- Oddly dressed reaper boil, but nice. {ZEKE} -mist- Flee on sight until stronger.
it is at moments after i have dreamed of the rare entertainment of your eyes
Po i n t s L o g _ _ _ __________________________________________________ _ _ _
Year 2 to Year 3: (There is a 6 month OOC cooldown from Y2 to Y3) - July 15th 75 growth points + final exam (pass or fail) = graduation to Year 2 _ _ _ ___________________________________ _ _ _
Complete RP❧ (at least 800 words - one point a piece) [x] - Thinking Ahead - Thezil - 1 point [x] - Pack Minds - Eldrid - INCOMP [x] - Shared Branches - Drona - INCOMP [x] - Kiss Kiss Fall in Love - Siobhan - 1 point [x] - Halp - Xavier - 1 point [x] - And From her Heart a Brier - Thor - 1 point [x] - A Promised Primrose - Chaya - 1 point [x] - Keep Your Enemies Closer - Dylon - 1 point [x] - Pure Poetree - Junko - INCOMP [x] - Either Help Me or Leaf Me Alone - Matty - INCOMP [x] - A Returning Student - 1 point [x] - Seedlings - Chaya - n/a [x] - Tips & Tricks - Hel - 1 point [x] - I Like Plants - Na'ima - INCOMP [x] - Presents for Daddy - Zar - INCOMP [x] - Visitation - Chaya - 1 point [x] - Like a Smoking Gun - False - INCOMP
Complete classroom RP❧ (at least 800 words - one point a piece) [x]
Complete Homework❧ (one point a piece & for homework that involves growing a minipet you must do an RP or solo (at least 800 words) involving that pet to get a point) [x]
Open Role Play❧ (two points a piece) [x] - The Table on the Ground - 1 point
Minipets❧ 5/5 points (one point for every five minipets at final stage; up to a maximum of 5 points per year) Minipet Profile
Complete solo❧ (at least 800 words - one point a piece) [x]
Complete battle, filled out actions and rolls❧ (two points a piece) [x] - The Meaning Of Fighting - TK - 2 points [x] - Sharp, Sharper - Seiji - 2 points [x] - Not This s**t Again - Lutz - 2 points [x] - Semblance of Control - Chaya - 2 points
Character plot assistance❧ (two points a piece) [x]
Re s e r v e d _ _ _ __________________________________________________ _ _ _
Timeline because otherwise I'll forget and ******** it up
Chaya running through the forest?? (IDK maybe show chaya her nat form because chaya is nice and trusted her w/ things) Gardening club more planting ppl HOLLY IS DUMB AS ROCKS UGH solo from home - letter go visit - idk deads amrita - army thinger - if i cant find a place i will carve one for myself
Re s e r v e d _ _ _ __________________________________________________ _ _ _
Points Log
Points Log: Year 1 -> Year 2 Year 1 to Year 2: (There is a 4 month OOC cooldown from Y1 to Y2) - JANUARY 13 50 growth points + final exam (pass or fail) = graduation to Year 2 _ _ _ ___________________________________ _ _ _
Fanart2/5 points (one point a piece) [x] [x] [x] [x] [x]
Complete RP (at least 800 words - one point a piece) [x] - Thinkin' Bout You - 1 point - Deszeld [x] - What's This? - 1 point - Aisha [x] - A Strange Movement - 1 point - Deszeld [x] - Whoops - INCOMP - Xavier [x] - First Nature - 1 point - Van [x] - Things Left Unsaid - 1 point - Deszeld [x] - Come Back to my Place? - 1 point - Aisha [x] - Collision Course - 1 point - Jory [x] - Do It Like a Dude - n/a -Cee/America [x] - Snap Out of It - 1 point - Matthias [x] - Lights Out - 1 point - Deszeld [x] - The Dead Do Talk - 1 point - Aisha [x] - Our Get-a-Long Shirt - INCOMP - Van/Winters [x] - Colours Come And Go - 1 point - Lawr [x] - Faulty Memories - 1 point - Mellow [x] - Important Business - 1 point - Zar [x] - Eat Your Greens - 1 point - Calder [x] - Voices Just Burn Holes - 1 point - Lurks [x] - Smells Like Trouble? - 1 point - Chaya [x] - Maul Madness - 1 point - Merry/Nahm [x] - Have a Plant... or Three - 1 point - False [x] - Against My Nature - INCOMP - Brand [x] - Playing with Fire - 1 point - False [x] - Ghouls Night - 1 point - Merry [x] - Fawning Over Flora - INCOMP - Forget [x] - Spare a Bite? - INCOMP - Sacha [x] - The Full House - 1 point - Zar
Complete classroom RP (at least 800 words - one point a piece) [x]
Complete Homework (one point a piece & for homework that involves growing a minipet you must do an RP or solo (at least 800 words) involving that pet to get a point) [x]
Open Role Play (two points a piece) [x] - Mad Science Dance - 2 + 2 points [x] - Mad Science Games - 2 + 2 points
Minipets 5/5 points (one point for every five minipets at final stage; up to a maximum of 5 points per year) [x] [x] [x] [x] [x] - 1 point [x] [x] [x] [x] [x] - 1 point [x] [x] [x] [x] [x] - 1 point [x] [x] [x] [x] [x] - 1 point [x] [x] [x] [x] [x] - 1 point
Complete solo (at least 800 words - one point a piece) [x] - Leaving Trees Behind - 1 point [x] - Prickly as a Cactus - 1 point [x] - Compartmentalize Part 1 - 1 point [x] - Compartmentalize Part 2 - 1 point [x] - An Errand - 1 point [x] - Pompeii - 1 point
Complete battle, filled out actions and rolls (two points a piece) [x] - The Beginnings of a Grudge - 2 points - Zar/Deszeld/Amarus [x] - Harder, Better - 2 points - Deszeld [x] - Killing Time & Thought - 2 points - Thezil [x] - Sink Deep Under The Fog - 2 points - Sorrow [x] - Gross - 2 points - Rojo [x] - A Hard Habit to Break - 2 points - Zeke [x] - Nothing Ever Hits Home - 2 points - Lurks
Character plot assistance (two points a piece) [x]
GM'd Class Rp (two points a piece) [x] - You're a Disgrace - 2 + 1 points [x] - Welcome, Class - 2 + 1 points