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Tags: Witches, Humanoid, Majin, Makai, Fantasy 

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๑ℭruor 𝔖tanislav๑

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Vitious

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PostPosted: Sun Oct 09, 2011 12:56 pm


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PostPosted: Sun Oct 09, 2011 1:10 pm


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♈。。。。Name: Cruor Stanislav
♈。。。。Age: 26
♈。。。。Gender: Male
♈。。。。Sexuality: Bisexual
♈。。。。Race: Human
♈。。。。Height: 6' 2"
♈。。。。Hair: Black with Red tips in front.
♈。。。。Eyes: Crimson
♈。。。。Tea: Bloodwing Nocturne
♈。。。。Likes: Fire, drinking, smoking, strategy, red meat, combat, reading.
♈。。。。Dislikes: Majins, sweets, disorder or chaos, whining, cold
♈。。。。Personality:
..........Quick-Witted - Cruor is incredibly adaptable to any situation that requires him to think on his feet. He performs well under pressure and is good at making split-second decisions. This is also apparent in conversations where it takes him little to no time to retort to jabs or playful banter. However this can also make him seem a little coarse, a little mean at times, but it is, honestly, his way of showing affection. If he dislikes you, he won't talk to you at all, typically.
..........Charismatic - He has a way of drawing others to him through his confidence and experience. Cruor does not hesitate to take the lead in any situation that may require direction, even if the task seems daunting. This can cause him to gain many allies but, on the other hand, it can also make him enemies. While he isn't ambitious he can be seen as such due to how easy it is for others to place their trust and loyalty in him.
..........Calculating - Cruor rarely does anything without thinking it completely through. He always weighs the consequences and rewards of every interaction or situation which, at times, can make him seem rather selfish. This also includes combat, during which he is always thinking, gauging reactions to certain actions before attacking. However, due to this, it can occasionally leave him torn or unable to make a decision at times due to over thinking a situation. It is very rare that Cruor simply goes with the obvious or simple answer to anything.
..........Hot-Tempered - While Cruor hides it well, he has a rather vicious temper. Often he will seethe silently for extended period of time before unleashing his rage when its target is unsuspecting. This anger also fades incredibly slowly and he tends to hold onto it for days, sometimes up to a week. During combat this can cause him to become more reckless than normal. It can also cause him to lash out blindly at others, something he would find shameful normally.
..........Stubborn - For Cruor it's his way or the highway in most situations unless one does a considerable amount of convincing. He loathes being told that his decisions are wrong and, even if they are, he has a tendency to stick to them anyways out of sheer stubborn pride. This can cause a great deal of problems in leadership roles as it could lead to him getting someone hurt or killed.
♈。。。。Aspirations: To kill all the Majins in the world; he sees them as a constant threat.
♈。。。。History:
Cruor and his younger brother were born only a few months apart, the latter of which was born premature and thus was a little small, a little more frail. When he was born, Cruor was already showing signs of being a mononoke, something that filled his mother and father with joy, but it seemed to get pushed in the face of his brother's frailty. From a young age he assisted in both helping with his brother and keeping the house clean, making sure to be the model son to his incredibly strict and borderline stoic father. However their mother was always kind to him, despite how quiet and withdrawn Cruor had gradually become over the years. His father continued to press him to become stronger, to do better, since he was the son that had the healthy body to do everything his father had dreamed of his sons doing.

Before the Academy he practiced daily when it came to spells as well as physical endurance. With his father's coaching he grew very fit for a boy his age and, with his mother's tutelage, he began to hone the magic he had shown signs of when he was much younger. His mother was always very proud of his advances, but his father was never satisfied. He always insisted that Cruor could do more, could be better than he was thus Cruor, being the obliging son, worked harder than ever. However his brother always seemed to have a smile for him, even when Cruor would not smile back at him. The younger boy always tried to do what he could for his older brother, even though it was very little.

Finally Cruor had to leave to attend the Academy. School was a little awkward for him, having had few interactions with other boys aside from his brother, but he soon adapted, gingerly growing less cold and more social. He made a few friends, even, and he excelled academically with their assistance as well. For a while, despite letters of his mother's poor health, Cruor was actually happy. For the first time since he could remember he didn't have to do everything around the home and could finally enjoy the company of other children his age.

One morning, however, he received a very different letter. It was from his father this time and was very brief, telling his son that his mother had passed away due to her illness. His blood had gone cold as the shock had settled in, causing him to cry for the first time since he had been a very young boy. Also in the letter was a demand that he come home more frequently to help tend to his brother, which meant that Cruor would have to find a way to get to their home in the city then back to the Academy regularly.

His studies suffered as he was often late to class and he was always exhausted. His father didn't accept these excuses, instead ranting and yelling about what he had to endure to let him and his brother go to school. However, finally, after over two years of barely scraping by in school, his brother was able to attend the Academy as well. Finally Cruor was able to keep an eye on his younger brother and focus on his studies as well, and he began to excel, especially when it came to offensive magic. Everything was going well until one night when, once again, one of his loved ones was taken from him.

Many murmured that he shouldn't have been out after dark, wandering the grounds alone, that his own foolishness resulted in his fate. But, briefly, Cruor wondered if his brother had been lured by someone, tricked into going out when and where it was not safe. Either way his brother's heart had been consumed by a Witch Eater before he had then been murdered... While he was supposed to be taking care of him.

It didn't take long for his father to find out about the incident and write him a letter. Cruor was blamed entirely for the incident, for his irresponsibility concerning his brother, practically being blamed for his brother's death. In his anger his father had disowned him, casting him out of the household, costing the then seventeen-year-old to lose his last name and his home. Despite that he still graduated, never asking for any form of assistance, all the while a cold bitterness began to fester in him; a hatred for Majins and for what they had done to him, to his family.

Once he graduated he disappeared to the city, enlisting immediately with the reapers and slowly climbing through the ranks. While his hatred slowly simmered down to a controllable level over the years of experience he gained, it still festered under the surface, driving him to become a Black Heart. Now he works harder than ever, becoming judge, jury, and executioner for any Majin that moves even a little out of line.
♈。。。。Home: Cruor has his own quarters at Poena Privus, mostly filled weaponry, books, and a table for maps and charts. There are few personal affects in his room aside from a comb that was his mother. He wears a locket beneath his armor, though nobody has been able to find out the significance of it as of yet.

Vitious

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PostPosted: Sun Oct 09, 2011 1:30 pm


♈。。。。Concentration: Cruor's focus lies in combat-oriented magic, specifically in the manipulation of fire. He is also very good at wrapping himself in shadow to keep himself from being seen.

♈。。。。Key:
........... - I do not need, thus do not use this.
........... - I do not actively practice enough to make this useful.
........... - I have some skill in this.
........... - I'm quite skilled in this.
........... - My skills in this are unmatched.


♈。。。。Abjuration:
This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.

♈。。。。Conjuration:
This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.

♈。。。。Divination:
This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.

♈。。。。Enchantment:
This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.

♈。。。。Evocation:
This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.

♈。。。。Herbology:
Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.

♈。。。。Illusion:
This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.

♈。。。。Necromancy:
Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.

♈。。。。Transmutation:
This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.
PostPosted: Sun Oct 09, 2011 1:46 pm


♈。。。。Key
.......... -- I loathe your existence.
.......... -- I dislike your presence.
.......... -- I don't really like or dislike you.
.......... -- You're good company.
.......... -- I cherish our friendship.

♈。。。。Name|| || Comment

♈。。。。Friends and Enemies

Vitious

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PostPosted: Sun Oct 09, 2011 1:50 pm


♈。。。。Black Heart: Words: 29339/100000
---First Encounters
Mononoke Predators || Cruor and Graveyard || PRP || Words: 1323
Unfortunate Events || Cruor and Cedar || PRP || Words: 1238
The Darkened Road || Cruor, Ashkii, Sibelius || ORP || Words: 2809
Blackheart Training 1 || Cruor, Professor X, Ruria, Theo, Sidra, Ashkii || ORP || Words: 4842
Chapter 2: Suspicion || ORP || Words: 8691
Brutal Wish || Ruria and Cruor || PRV || Words: 2586
Just Your Average Brawl || Dane and Cruor || PRV || Words: 1162
Shadow Patrol || Theron and Cruor || PRV || Words: 524
Chapter 3: Something Afoot at Poena Privus - 1 || ORP || Words: 1921
Chapter 3: Something Afoot at Poena Privus - 2 || ORP || Words: 1179


---Second Encounters
PostPosted: Sun Oct 09, 2011 1:50 pm


♈。。。。Playlist

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PostPosted: Sun Oct 09, 2011 1:51 pm


♈。。。。Art things

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PostPosted: Sun Oct 09, 2011 1:52 pm


♈。。。。Reserved.

Vitious

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PostPosted: Sun Oct 09, 2011 1:53 pm


♈。。。。Reserved.
PostPosted: Sun Oct 09, 2011 1:55 pm


♈。。。。Reserved.

Vitious

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PostPosted: Sun Oct 09, 2011 1:58 pm


♈。。。。Reserved.
PostPosted: Sun Oct 09, 2011 1:58 pm


♈。。。。Reserved.

Vitious

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Vitious

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PostPosted: Sun Oct 09, 2011 2:03 pm


♈。。。。Reserved.
PostPosted: Sun Oct 09, 2011 2:04 pm


♈。。。。Reserved.

Vitious

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7,750 Points
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Vitious

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PostPosted: Sun Oct 09, 2011 2:05 pm


♈。。。。Credits:
Art belongs to Omiekins
Shop belongs to Omiekins
Character and concept belongs to Corsair Vitari
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