|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:03 pm
Zouge Kaguya-PurpleThantos Dante-Bold/ItalicCrius Akasun-BlueJerrik Huedini-RoyalblueLucius Jonz-SilverReaver Senimaru-GreenAmmon Kodahma-OrangeZeke Circe-CyanAres Kami-TealAeron Los Ganados-OliveZaman [DE]-RedKyonshi, Abaddon -BluevioletKaden Hyuuga-DarkgreenRience Orimara-FirebrickShikyo Uchiha-PinkJinn and Loar Kon-Jinn=Red/Bold Loar=Red/ItalicAircaur[Kakuzu], Aztios- Gray/ItalicKitsuna, Enki- SiennaVolos "Viper" Pendragon (Doragon)- ItalicIsaac [Sealmaster]- MaroonSerkan-CrimsonSpecial Nin Additions....Special Equipment....Special Abilities....Summons Made Up Compendium....Special Ability Compendium....Katana Compendium Crius Akasun ~ Made Ups ~ Made Ups 2 ~ Syncho ~ Synchro 2 ~ Puppets ~ Puppets 2Zouge Kaguya ~ Made Ups ~ Made Ups 2Thantos Dante ~ Made Ups ~ Made Ups 2Jerrik Huedini ~ Made Ups ~ Made Ups 2 Lucius Jonz ~ Made Ups ~ Made Ups 2 ~ Souls ~ Souls 2Reaver Senimaru ~ Made Ups ~ Made Ups 2Ammon Kodahma ~ Made Ups ~ Made Ups 2Zeke Circe ~ Made Ups ~ Made Ups 2Ares Kami ~ Made Ups ~ Made Ups 2Aeron Los Ganados ~ Made Ups ~ Made Ups 2Zaman [DE] ~ Made Ups ~ Made Ups 2Abaddon Kyonshi ~ Made Ups ~ Made Ups 2Kaden Hyuuga ~ Made Ups ~ Made Ups 2Rience Orimara ~ Made Ups ~ Made Ups 2Shikyo Uchiha ~ Made Ups ~ Made Ups 2Jinn and Loar Kon ~ Made Ups ~ Made Ups 2Aztios Aircaur[Kakuzu] ~ Made Ups ~ Made Ups 2Enki Kitsuna ~ Made Ups ~ Made Ups 2Volos "Viper" Pendragon (Doragon) ~ Made Ups ~ Made Ups 2Isaac [Sealmaster] ~ Made Ups ~ Made Ups 2Serkan ~ Made Ups ~ Made Ups 2Crius, beneath the cloak~ Crius now stood in a plain black unclosed vest, a black netting shirt seen beneath the vest. His arms were bare of anything, aside from two sheath like contraptions on either wrist, which were his retractable wrist blades. These blade's sheaths were also wrapped in graying wraps, in order to keep them still and concealed a little more when he wore his normal clothing. Across his chest, was a hilt held by a strap across his shoulder, in order for easy access through either his sleeve, or the inside of his coat. For there were two places it could be placed. Across his legs, were plain black pants, with nothing all that unordinary about them. Aside from the similar wraps that kept the pants close to his legs, so they did not make a sound when he moved.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:07 pm
Akasun, Crius[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/anime133-1.jpg[/imgright] Doujutsu [center][img]http://img.photobucket.com/albums/v321/cold_hearted_damian/finish1.jpg[/img][/center] Angra Mainyu [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/horns-2.jpg[/imgright] Friend [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/KaosFriendWhite.jpg[/imgright] Maeva Akasun Maeva is Crius' puppet. She was once his true love, though she had died during a brutal attack. Now her soul has been implanted into a puppet Crius had made to fit her likeness. She has multiple hidden weapons, mainly blades in her back, arms, hands and legs. Which can normally not be seen. When looking at her, most would believe she was human, for she seemed to lack even the usual puppet like features. She is able to use any ability that Crius knows, though using his chakra, through the strings. When not using an ability, she can move on her own, without the use of chakra strings to control her.In essence, she functions as a separate character, with her own attacks, but using Crius' chakra.Enter the Spider's Web. A technique where Crius or Maeva draw upon their chakra to create an almost blade like series of chakra string, which would normally be used for controlling puppets. The strings are then cast into the field of battle before one of them, and controlled to whip and cut into opponents. It also allows for the strings to be cast into inanimate objects, and split into two directions. Making them thinner, and harder to see. Yet when split they become slightly weaker. The level of this attack, raises every 10,000 CP. First allowing for only two sets of strings, Each level doubles the sets of strings possible.Puppetry Gaze A series of small panels are set in the artificial areas around Crius’ eyes. When these panels open and with a surge of chakra they reveal pure chakra beneath, to which ‘veins’ of chakra hold his eyes in place on either side. These veins, allow for an automatic control to any of his own puppets in the area, with no use to the need of strings. This control is sent mentally, and only needs a glance to cause it to be placed into effect. Constant eye contact with a puppet is not needed, only a glance. They are controlled at a mental level. Through a sort of seal, placed somewhere within the body of the puppet itself. This seal is what receives the actual signals of both chakra, and mental signals in order to be manipulated without strings. When Crius reaches a higher level of his manipulative knowledge [50,000 cp] Crius gains an ability that allows for the hypnotization of his opponents. This is not a genjutsu, but a direct link into his opponent’s mind in order to take a temporary control. Normally used to pit allies against each other, or to convince the opponent to simply stop fighting, and flee. This ability can also force Crius’ opponent, to defend Crius from other attacks[but in a fighting way, not a dive in and get killed instead, way] This ability can not command opponents to kill themselves, or force them to kill an ally. This second ability lasts as long as Crius remains untouched by an enemy. Or until the one under his control either reaches a point close to death, or nears killing their allies. This form of hypnotization, by use of the Puppetry Gaze is in a sense, making the opponent into a style of living puppet. It does not transfer the mind over, but instead grants a series of control with a decent limitations revolving around the obvious of Chakra capacity for it's draining. Death, and physical contact. The user of the ability almost literally first hypnotizes the opponent, by placing a seal onto the opponent's skin, by a single hit of the palm and then uses their chakra strings, to which are connected to the user's own chakra network in a special method only possible with the Puppetry Gaze, in order to allow for them to be taken control of and used as if they were a puppet until the already stated conditions are met. As stated, the effect lasts until the opponent either almost dies, or almost kills an ally. Or the final resolution of Crius being struck by an attack. Against opponents with 2x or more chakra. The effects may last as long as 5 posts, with the other limitations applied. Against anyone weaker, the puppetation may last as long as 10 posts, before the seal is released, and the opponent is brought back to their normal self. The posts, go for the opponent [hypnotized] person only.Ventriloquism This specific, passive Puppet Art that was designed by Crius, allowed for him to be able to literally throw his voice, in such a way as to make it appear as if he was speaking through a puppet's lips. Though the true case was, his lips were simply not moving, and he was embedding his chakra into the air, in order to give a puppet, or just a random area the sound of Crius speaking right where he wanted it to be. In such a way, Crius could stand before someone, and without even moving his lips, his voice could resonate from behind that person, making them believe he had tricked them in some way or another and cause them to possibly look backwards. Crius also finds it possible to cause someone to believe that a puppet of his, was actually speaking like Crius, and then lead them to believe that, that puppet is in fact Crius. Aside from the small amount of chakra use, this technique only takes a decent amount of mastery in the arts of Ventriloquism. And allows for a decent tool, in masking his own presence, or speaking in long distances. Even though Crius would need to see the area he is speaking through, in order for his ability to work at longer distances. In a normal battle zone, Crius would not need to be able to see, as long as he knew the layout well enough to know where his voice was coming from. Crius may also even make his voice louder, so as to have it seem as if he was speaking, from everywhere around the opponent and easily confuse their senses. Puppet Recreation After a long series of dealing with puppets, Crius had undergone injuries that were not able to be fully restored. Instead, he created his body and enhanced them with specialized puppet pieces. These pieces were created to be made out of a special material, that was not effected by most elemental attacks. Meaning they could not be burnt to ash, or electrified. Though they were still effected, so that when struck with a fire jutsu, he would still be scorched, and knocked back. Or hit with a lightning, he would be stunned or burnt by the blast. But they were also light weight so as to be easy to move around and hard to be struck with the hand, by normal means. These panels are at the edges of his eyes, on either side of his head, upon his chest, made to slide open, in circular panels and reveal the innards of his body, being that of mainly chakra strings forming a basis of the chakra network that was inside of a normal body. Situated somewhere within his body, is his heart. Which, like all people, keeps him alive. Even if it was armored, moved and modified for protection by his new body. Upon his arms are panels, to be used as a shield, able to flip open, and then twist out in order to do so. On his palms, are similar panels like the ones one his chest, spinning out in order to give him a suitable amount of clay for his Exploding Clay Techniques. Upon his legs, are plain panels, doing basically nothing. Although on his feet, are small blades that may emerge and be used as weapons. Upon Crius' back blades may either emerge, or flip up and out, in order to have attacks from behind. All this, was how Crius managed to recreate himself, in order to become stronger then the average shinobi. At least in a physical standpoint. Shivering Haze:: Art of Concealment This technique summons a pure black haze to be summoned around Crius and his opponent or opponents. This haze, causes anything that could cast a shadow to lose it's shadow, and is seen as a fog of deep and dark blackness. Once the haze has completely settled, so as no light can be seen from within unless it is generated from inside. With this ability, Crius can pass through the haze easily, in order to attack his opponent from any side. Though as soon as he is within a five foot radius or any attack is in a five foot radius, the opponent can see it and possibly defend against it. Even though this is a normal haze, it allows to completely cloud the opponent's senses of sight, though their sound will enhance to such a degree as to make everything sound like an echo that surrounds them. Though it may appear as a genjutsu, it is actually a ninjutsu that requires little chakra to keep it in use. Although a decent deal of chakra is lossed, once it is activated, a deal of 2000 CP. From then on, only 100CP a post is lost, plus other chakra usage loss is applied. Senju Soubu Senju Soubu is a Ninjutsu technique once used by puppet master Sasori. This allows for puppets to have their arms be multi-semented. That way any of his puppets will extend its multi-segmented arm. Each segment can expand to reveal a summoning seal, which summons a new arm. One arm is thus capable of summoning approximately six more arms, which can then summon even more arms. In total nearly one thousand arms will launch towards his opponent to overwhelm them. If he misses with a direct attack, the arms are also capable of releasing a poison mist. Though this technique is mainly only used for his own arms. He had also managed to make it so his human puppets can use the same techniques in order to attack with them. Making fighting a little more interesting when he faces an opponent.Dance of the Wires A taijutsu technique that actually involves the use of his chakra strings. With the use of these strings, he can actually use them as if they were extensions of his body, whipping them out, but having them keep a straight edge, much like that of a blade. He can combine multiple strings at once, in order to fight off his opponent with extend able thin blades of chakra. That are actually just his strings. The other part of this dance, allows for him to be able to loop his strings around the opponent multiple times, and then pull back in order to catch them in a series of extremely sharp loops. That could possible even cut through normal steels, if given enough force when they are tugged uponString Funeral This technique allows for the multiple hidden chakra strings to which hold Crius' body together, to actually have pieces of them emerge from multiple parts of his body, and then all lunge towards the opponent. These strings, being that of a razor sharp and highly hardened chakra would be able to pierce through chakra made defenses in order to reach their target. Meaning any armors or chakra based barriers could be pierced through by these superior strings. Once the chakra strings reach the opponent, they would simply either engulf them in a sea of razor sharp chakra strings. Or pierce through them and wrap around them before tugging back in order to kill them. Of course, since this technique has a decent deal of power, there are a few draw backs to it. Including that of they can only reach a maximum of twenty feet around Crius at any given angle. As well, these chakra strings radiate a high amount of chakra, though they don't use that much. They are clearly notice able even to the untrained eyes of an Academy student. As such, they reveal themselves when moving through the air, so the opponent may see them coming, though they do move rather fast anyway. The strings can be summed from any part of his body, including simply one out stretched hand. In order to be shot towards the opponent.Implosion Strings This enhancement technique, that can be turned on or off at will in a passive manner. Allows for any and all chakra string based techniques that Crius may be able to use, to have an implosive effect to chakra itself. Upon touching an opponent, or anything made purely of chakra, or a clone. The strings will cause a vacuum of pure chakra to engulf the spot, this chakra being that of the opponents, as it explodes inwards, in order to cause pain from the chakra to issue through that part of the body. For chakra based things that the strings may touch, the barrier or attack is stopped as it explodes into chakra scattering into the air upon contact with Crius' chakra strings. And finally, any and all clones are caused to explode from the effects of the strings, not an actual firey explosion, but actually that of the chakra being torn apart, and dispersed into the air.[ costs 1,000 cp to activate ]Puppetry Recombination This technique allows for Crius, and his puppets to be able to recombine themselves, when they suffer injuries that consist of missing limbs, and other issues to that extent. It also allows for if Crius, and a Human puppet are broken apart in the same area, he can recombine with the puppet, in order to gain their clan techniques alone, as part of his technique arsenal. Recombining takes one full post, and it doesn't work, if he's completely damaged, only if a limb was ripped off, or he was blown up or something along those lines. Merging with a Human puppet, can only be done once for every 20k in his possession, and he does not gain more chakra, for a merger, only the ability to use the techniques, clan techniques, and made ups, that the Human puppet had, at their original cost. Fake Metals This is the technique that comes with the substance that Crius and all his puppets are made out of. Each fake metal is actually able to regenerate itself slightly. Though it is already a hard substance, any cracks or gashes that may be received in the puppet's or Crius' body, can be regenerated as if he were good as new. Since Crius' body is a little more advanced, with synthetic skin. His body can actually regrow the lost synthetic skin over his puppet like frame, once every day if it is damaged. In order to keep him concealed from others, as being more then just a normal human. These Fake Metals give Crius' puppets a single attack slot of their own. Meaning that each one of Crius' puppets, gets a single attack of their own, outside of Crius' two attacks.Infinite Chakra Blades This technique, is a tie in to the use of his chakra strings, that are found around his entire body. This technique allows for any and all chakra strings he uses, to gain a series of tiny chakra blades along their edges. Each blade is able to pierce and latch onto the opponent, when the strings connect with them. Meaning that if the opponent were to try and escape they would be severely wounded by the blades on the strings.Tiny Little Things These miniature puppets, created by Crius for the soul purpose of battle, are easily summoned in groups so they can swarm and overwhelm the opponent or opponents. For every 10k he possesses, he can summon 5 additional puppets. Each puppet is the size of a small child, and all deal with the use of chakra strings, and bladed limbs to deal damage. Each puppet is made out of the same substance Crius and his puppets are, and almost seem to be more alive, and able to think on their own, then be controlled like a puppet. Kon Puppet Merging Thanks to the abilities of the Kon clan, Crius has become able to merge with his puppets, through the use of their own clan abilities. He can now merge with his puppets, without the need of being blown to pieces in order to do so. Of course he cant merge with other people, this technique only allows fusion with his own puppets. Can only fuse with one puppet at a time, using this method. U.F.O Spending his time for over five years in the sands of Sunagakure, training and creating puppets that he could use was no easy task for Crius. This puppet was one of the creations that he had been working on during this period. In order to summon this monster of all puppets, Crius has to actually draw a large summoning seal from where ever he chooses to store it and then activate the seal to summon the puppet of his choice. This puppet, once summoned actually does not seem to appear at all, instead it will slowly come into existence on the turn that follows making it so the opponent assumes that it was a failed summoning or something in that likeness. As this massive puppet comes into existence a large mass will slowly move it's way across the sky, almost seeming to cover the sky in it's vast blackness. Each and every portion of this massive object is made out of the Fake Metals that Crius and his puppets are made out of. This puppet actually appears far more advanced then someone were to expect of it, and also has a large circular disk at it's center, to which constantly glows a blood red color. Having been tinkering with his Orochi power for Telekinesis; Crius managed to give this giant UFO the properties of a Tractor Beam, meaning that with a flash of light, a large red beam will drop to the ground below and take a hold of mainly anything that is living, dragging it up into the ship's compartments above. Of course other things can be dragged up as well, including the environment. Within the ship is a single large tournament styled room, a disk of water around the opening where anyone is pulled in. And windows around the entire circular area meant for battle. The basis of this room is protected between two walls by rather unbreakable barriers, but the floor itself can be broken at any time from the inside. From within this place, any sort of battle can be made and it counts as something close to Crius' "Stage". Each use of the tractor beam costs 5k in chakra. The U.F.O stretches larger then the length of a average village, and it's beam can sweep around for the entire length in order to attempt to trap opponents or civilians. U.F.O: The Stage Within the U.F.O is a massive stadium like arena. Allowing for multiple opponents to fight against each other without the worry of destroying the village in question. Of course the floor is not reinforced, and as such some attacks may actually rupture the floor and send anyone plummeting to their death into the village below. There is a constant wind flowing up through the hole in the center of the room, this hole is surrounded by a constantly flowing amount of water that stretches a good ten to fifteen feet from the twenty foot hole. The remainder of the room is a mixture of dirt, sand and metal. There are portions of the ground that are purely rock since rocks may be dragged up at times to repair the battle field. Pieces of buildings, and other objects can be found in this large battle area as well. The properties change depending on the location. So if people are abducted in Hidden Sand, there would be more sand upon the floor then anything else. And so on. Air vents to which are located close to the ceiling of the room every five feet apart on the walls and ceiling, are there to suck in and release smoke, steam, mist, or anything that could be drained out two posts after they are released into the area. Meaning that sight is never entire obstructed for long. Located along the entire ceiling, in multiple areas are sprinklers. These will only be set off when over 75% of the entire Stage is covered in flames. They will go off, putting out any average flames and covering the floor in an inch of water for one turn, before drains activate to dispose of the water onto the village below. U.F.O: Self Destruct This ability of the U.F.O is a safe guard in case someone were to win, within the arena that was not one of Crius' allies. It causes the entire ship to explode in one firey explosion, sending the entire mass plummeting to the ground in order to destroy anyone remaining inside as well as the whole village below. Most of the time, there is a warning given before Crius is actually defeated. So that the opponent realizes what may happen should they kill Crius while within or below this puppet. U.F.O: Ultimate Chakra Cannon This technique to which can be used by the U.F.O actually allows for multiple cannons to emerge from the base of the UFO and then fire into a beam from a laser that unfolds around the tractor beam at the UFO's center. This beam has enough strength to completely obliterate over half a village in a single shot, although sirens will start going off, and then it must charge for a total of two posts, before firing. This attack costs Crius 25k of his chakra, and can only be used once a battle. It is actually possible to eradicate an entire village, and everything in it in just a single post. Leveling everything as if there was never anything there to begin with, and actually causing the earth to glass over. U.F.O: Invasion Tactics Multiple compartments open up around the edges of the UFO and release what appears to be smaller bullet shaped objects from the openings. These bullet shaped objects shoot outwards, and seem to leave the skies entirely. A post later they will come flying back and release a toxic fume from their shells. Causing any and everything that inhales them to actually fall unconscious after five posts. These small objects continue to fly around, covering the whole village in this thick blueish green gas in order to put the whole village to sleep. This action drains 5000 chakra from Crius upon activation.U.F.O: Artillery Shells Once per turn, after the UFO is brought into the area, multiple compartments open up around the base, half way between the center and the edge. Releasing large shells onto the village below. These shells contain an explosive round and a ring of napalm like substance. Meaning that once they hit the ground, releasing their first set of damage by impact, they also explode causing napalm to be launched up to thirty feet around the shell's impact zone. catching anything in range aflame. These shells are released from a constantly rotating ring upon the UFO, meaning they will never drop in the same spot every time.U.F.O: Auto Turrents Within the UFO located randomly across the ceiling Auto Turrents are able to be released from access paneling in order to effect the opponent. These turrents follow enemy chakra signatures, much like a type of heat tracking system. They release a barrage of either senbon or kunai in order to attempt to pin down the opponent or just cause serious damage to them. U.F.O: The Watchers These puppets number in around twenty. They sit behind the shielded and reflective windows of the UFO. They are actually able to watch and record all happenings into 'mainframe' of the UFO. Meaning that they will watch and record all things that the opponent does, in order for them to be able to almost memorize the abilities and strategies of all opponents that enter this Arena. They record all things into the database of the 'mainframe' much like a computer, and as such are able to inform Crius later of the strategies that were used when in battle, and what the opponents were capable of, and can be capable of in the future making a win more likely in the future. Other then a constant storing of information ,they serve no real purpose.U.F.O: Chakra Strings Since the UFO is actually a puppet, that means that strings will come into play within here as well. These strings function like razor wire that can be dragged in a grid like formation across the entire area at any time. They stretch from wall to wall, and act like a moving wall towards the opponent. The squares of the grid are exactly one and a half feet wide, and casually spin in a circle as they move forwards across the arena's length. If an opponent were to touch these, they could be effectively diced to pieces. This technique costs 5,000 chakra to use, and can only be used once for every 20,000 chakra that Crius has. As well as it has a cool down of 5 posts before it can be used again.Crius: Melee Expert This is yet another puppet created by Crius Akasun. It causes Crius to be able to create a puppet that looks almost entirely like him, and can actually use any and all Sword or Taijutsu based techniques that Crius himself knows. Meaning that without Crius needing to battle, he has a fully up close and personal puppet that has his very likeness, in order to fight for him. Of course this puppet can not use anything other then the Kenjutsu and Taijutsu techniques that Crius himself knows, it also has the ability to use Crius' Kon Puppet Merging, technique. In order to merge with one puppet. But this puppet must also be a straight Taijutsu or Kenjutsu type. Costs 1.5 more chakra.Crius: Illusion Expert This is yet another puppet created by Crius Akasun. It causes Crius to be able to create a puppet that looks almost entirely like him, and can actually use any and all genjutsu and illusion based techniques that Crius himself knows. Meaning that without Crius needing to battle, he has a Genjutsu efficient and personal puppet that has his very likeness, in order to fight for him. Of course this puppet can not use anything other then the Genjutsu and illusion based techniques that Crius himself knows, it also has the ability to use Crius' Kon Puppet Merging, technique. In order to merge with one puppet. But this puppet must also be a straight Genjutsu and Illusion type. Telekinesis: Hundred Blade Cannon By opening a panel upon his back, a summoning seal is activated causing what appears to be over a hundred blades to summon behind him held in the air by his Orochi power. From then, Crius can cause all one hundred or more blades to shoot forwards in an attempt to impale the opponent before they could react effectively. Due to the over all speed of this technique, it could successfully catch an unsuspecting opponent off guard, with the closer the range is.Telekinesis: Simulated Gravity Reversal This is a technique created by Crius to be used in any range of combat situations. By using his fully mastered Orochi power. He can use advanced telekinesis to seem to alter gravity for a short period of time. Causing everyone and everything other then himself, unless he wishes to be effected, to instantly go shooting upwards towards the sky as if the earth's gravity just reversed in an instant. Although there is a limiter, any and all objects that are not attached to the ground, and opponents that are not attached to the ground, will actually be forced into a spin in the air, and land upside down upon the clouds, as if the clouds were the earth. If there are no clouds, they would stop at that height regardless. This technique costs 1000 chakra to activate, and lasts for one post for every kill he has on his Orochi power.Telekinesis: Simulated Gravity Sphere This is a technique Crius created by using his fully mastered Orochi power. He can use advanced Telekinesis to seem to alter gravity for a short period of time. With this technique he created a sphere of reversed gravity between himself and the opponent, this sphere will drag anything and everything that is not forcefully held down in the earth towards it's center for a limited amount of time. Meaning that it can be used to not only draw attacks away from Crius, but also to draw the enemy into the line of their own attack. Although powerful, this technique will not work on Crius unless he wills it to. It costs 2000 chakra to activate, and can only be activated one time, for every two kills he has for his Orochi power. Multiple Puppet Construction A skill created by Crius that allows for him to be able to take pieces from multiple different puppets and combine them together into one larger puppet that can be used with all the skills of the puppets that have been combined into it. This is simply an advancement off of Crius' ability to create puppets.Puppet Skill Manipulation This is simply a follow up to his "Multiple Puppet Construction" technique. What this allows him to do, is pick and choose what techniques the Multi-puppet he creates will be able to use. Thus he can choose to allow only clan techniques of a specific type of jutsu, or only Kenjutsu techniques, or whatever he would like, to be placed into that puppet. Instead of having simply one large amount of techniques slammed into one puppet.Multiple Body Creation A skill created by Crius that allows him to be able to create multiple bodies for himself to switch between. Each body has different sort of functions, and also is capable of using different clan techniques from the bodies that are placed into it. This way Crius can use different combinations of his puppets, without needing to recreate himself every time to do so. These bodies are stored much like any other puppet, and each have their own specific functions and gadgets hidden around the bodies themselves. IE: Different blade locations, etc. Telekinesis: Gravitational Flip Combo A physical based technique created with the use of his Telekinesis Orochi power. By thrusting his palm forwards and connecting with the opponent, he can use his Orochi to send them into a complete flip from standing upright to standing upside down in an instant. Thus not only throwing them off balance, but also allow a combo attack to activate if this is to connect that the opponent would find it hard to get out of. ~ 1000 Chakra.Telekinesis: Completed Gravitational Flip Combo This attack is instantly activated upon the opponent confirming the connection of the Gravitational Flip Combo and cannot usually be dodged by simple means, due to it being a combo of the original attack. Crius will grab them by their ankle and swing, sending them upwards over his body and slamming them into the ground on the other side by their ankle. He'll then push off the ground at the same time they connect, dragging them across the ground and then swinging them around a second time, this time swinging them around over his head and throwing them forwards with a push of Telekinesis to make them fly further. As soon as they reach ten feet away, he'll pull his hand back causing attached chakra strings to yank them back in his direction where a single uppercut strike will be sent directly into the opponent's stomach, stopping them in their tracks before dropping them to the ground. ~ Additional 2000 Chakra if completed. Taihou An oddly crafted weapon, that functions much like a close range cannon in most aspects. This sword is actually that of a weapon to which possess only two blades. These two blades are capable of being launched outwards with a serious deal of force, enough to cause them to shatter into millions of small shard based projectiles directly after being fired. This weapon appears like a small cylinder with a pressure key trigger attached to it. Upon pressing the trigger, the weapon will fire a single blade which will shatter the moment it leaves the end of the tube sending a blast of fire and super heated shrapnel forwards in a large radius blast. This happens for both the original blade, and the second blade that is stored within the weapon as well.Dual Taihou All that this second ability is, is allowing for Crius to possess two of these weapons to be used at once. Giving him a total of four shots. Two shots from each of the weapons.Futago The weapon Crius created known as the Futago is an interesting katana, in the fact that it is slightly longer then a normal katana but just as sharp and powerful. Due to it being enhanced with the Melee emitter, it has no real special powers to it, other then being extremely useful in close range situations. This sword can be summoned into his hand in a pinch, allowing him to block or attack with ease even if it appeared he didn't have a weapon in hand a moment before. It's slightly extended blade is used to push back the opponent's weapons with ease, and cause it's slightly thicker blade to be able to overpower an opponent's weapon when clashing blades. In this form, the weapon appears slightly slower then a normal katana, although not significantly slower. What it loses in the small amount of speed, it makes up for in a great deal of impact force even if the weapon is striking with a soft tap, it will feel as if a full forced swing had struck the opponent.Twin Blades Futago As soon as Crius feels the need, he can split Futago by grabbing it with both hands and moving them away from each other. By splitting the weapon, they retain all properties that they had previously, and actually are capable of moving faster then the average katana can be swung, do to their now significantly thinner blades. Despite how thin the blades are, they are still almost impossible to break, much like any other Katana blade. These swords are capable of being thrown towards the opponent, in order to function much like a boomerang, with even a small flick of the wrist they will go flying with a large deal of force behind them.Kusari This is not actually a sword, but in fact a functioning disk like weapon that Crius has created. This weapon is fully manipulated by Crius' Telekinesis orochi and his chakra. By revealing this weapon and throwing it in any direction, it will shoot forwards and spin rapidly. Chakra forming around the entire surface and making a spinning disk of pure chakra that becomes capable of cutting through almost anything that is not deemed completely unbreakable. Kusari can only move in wide arcs, and moves with a decent degree of speed backed behind it.Kusari's Cyclone By adding a different spin to the throw in the weapon, or reversing the direction of the disk into a reverse direction in an instant. Kusari will begin spinning in a rapid cyclone like motion in a small area of about ten feet radius. This cyclone is capable of cutting apart anything within the cyclone that it touches as if whatever is within was placed through a blender. After this attack is used, the weapon's effect will cause it to return to Crius and will not be able to be used for up to five turns afterwards.Gaidoku This weapon is a plain looking sword that has the interesting ability to be able to extend itself at will for up to twenty feet past it's original length. This weapon functions much like a whip, when slashed it will extend and snap forwards in order to attack the opponent, and then it will instantly recede to it's original sword like form until it is slashed with again, or if it wraps around something to hold it in place. What makes this weapon dangerous, is that it works almost as if it is a living thing. Possessing a dangerous poison across it's entire blade. This poison works like a nerve agent. Causing the nerves of the point that it strikes to begin working against the user, tightening muscle and loosening muscle at random, and sending severe pain across the afflicted zone while it's trying to be used.Gaidoku's Wrath This is activated if the opponent becomes wrapped in Gaidoku's blade. It causes the nerve agent to work faster then it would normally, sending the poison through the opponent's body in order to send them into a shiver like reaction to the poison. This will cause concentration and fighting to be difficult, because of the constant tremors and pain that will run through their body all at once.Naikatei This weapon is actually a replacement to the tips of Crius' right hand's fingers. What this weapon is capable of doing, is releasing thing needle like projectiles at a rapid launch from his finger tips. The interesting about these needles, is that they possess a sort of homing ability upon them, as long as Crius has his eyes locked onto the opponent. These small sliver like blades are easily capable of sinking deeply into flesh, or slipping between the gaps in an armor with ease, of course at longer ranges they are much simpler to block.Naikatei Haze By spending 5000 chakra and placing it into his hand, he can launch such a number of the blades from his hands that it actually looks like a pure haze flying towards the opponent. This haze is simply thousands of needle like blades that are all controlled with a sort of homing ability by Crius himself. Of course, by their large number they are easily able to be seen coming, and are not very effective at medium to long ranges. Ultimate Doujutsu Technique This is the main ability that is fronted by Crius' own abilities. After combining with a clan that has a Doujutsu bloodline, he is capable of combining the Doujutsu techniques into one special doujutsu of his own creation. This Doujutsu combined all the abilities of every doujutsu he has, along with pieces of all their cosmetic appearances together into one design. The basis of this technique, allows for Crius to be able to activate all doujutsu in one turn, as well as causing little to no strain for using all these doujutsu at the same time. This is because Crius himself is not a living being, but a inhuman fabricated puppet. Thus physical strain is simply not possible to effect him as it would someone who was human and in his particular predicament. A minor modification from this technique, is that he can also use the technique known as Elemental Vision as if it was a Doujutsu technique. By spending 800 chakra, he can form his now closed eye on any element around him of his choice, and use all the Doujtusu he has at his disposal through this self fabricated eye.Puppet Recreation: Second Stage The second stage of his creation of becoming a puppet through the techniques that he had gathered upon growing stronger, Crius actually discovered the means of allowing himself to continue living as if he was a normal shinobi, and yet not possess any of the means of a human body within. Actually using his sealing abilities to seal them away and yet still allow them to function as if they were harbored inside of his body. Aside from causing Crius to become just that final step inhumane, Crius also manufactured his body into a further way, causing himself to be able to strictly merge with his puppets through a combination of clan techniques. Along with this, he is capable of merging with one puppet for every 15,000 chakra, instead of every 20,000 chakra as it had been before. Thus allowing Crius to become stronger in a more rapid pace, while at the same time not needing to actually require himself to be torn apart every time he needed to merge with a puppet of his own. Mixed Genetics A puppetry technique advancement off of the abilities he already possess. This technique causes the clans that he takes over to be actually mixed within the remainder of his body, instead of being parts. Thus his body is the clans, instead of mutliple parts of different clans that he merges with. Further more, the true purpose of this technique, is for Crius to actually push off the added abilities of the puppets that he creates. Shoving away all other abilities and made ups that the characters may possess, in order to gain only the important abilities that he seeks. Allowing him to utilize all clan based techniques of the puppets that he is fortunate enough to merge with.Caged Miniatures A series of puppets Crius created, to which actually are capable of moving throughout any surface without needing to worry about being stopped by something. They move underneath the ground, or the waters surface, etc. In order to be used the way they're required. What these creature like puppets do, are function as a move able version of the Five Seal Barrier technique. Move able in the way that when they position themselves, they release a short chakra frequency in order to activate and create a dome like barrier around opponent and Crius. This hazy barrier is actually a sphere of whatever size Crius wishes, in order to prevent any sort of transportation inside or outside of the hazy barrier. This technique costs 1000 chakra to activate, and another 1000 chakra any time the dome needs to be expanded or shrunk.Telekinesis: Simulated Gravitational Force A taijutsu technique being used through the use of the Telekinesis orochi power. With the Orochi, Crius becomes able to simulate the force of gravity around his limbs or appendages in order to increase the over all force in which an attack is administered. By increasing the force, the gravity around the attack will be increased and cause more devastating damage, as well as grant a throwback effect. Or even a sudden increase in gravity around the opponent, sending them harder into the ground, or a sudden decrease in order to send them higher into the air, depending on the direction the strike is. ~ 800 Chakra. Chakra Puppetization After a long time of studying his abilities in puppetization, Crius had come up with one a more suiting way that he may be able to puppetize an opponent after defeating them. One such way, is through the use of using their very chakra essence in order to create a puppet. By taking their very chakra essence, and immediately implanting it into a waiting puppet body, in order to replicate the human puppetization technqiue. This technique is only capable, when there is an enemy without a standard body, or an enemy whose body may combust or dissapear directly after being defeated. Though this does not mean he can recreate all opponents, it is only opponents who's bodies are not normally able to be puppetized. Alchemic Mastery This advancement off of the standard alchemy abilities is granted to him, thanks to him having the full Alchemy villages' reign of abilities. This ability allows him to go a step further then standard alchemy users by being able to transmute almost any amount of size, without any real restrictions. Telekinesis: Simple Thought Yet another skill with the use of Telekinesis. This skill involves the full strainless use of the telekinesis orochi with out a problem. Actually taking away the cost and strain of the techniques or the use of his Orochi. Making him more capable of using these abilities within a combat situation, or outside of one. True Clone: Puppetry This technique is a modification technique to all clone based jutsu. What this does is cause all clones to actually become puppets with the clone base as a power.As such, when using a clone jutsu it is actually a puppet jutsu instead. This also reinforces the strength of the clone jutsu's effects, and multiplies his puppet count. Technique Refraction Through charging up chakra into an open palm, Crius becomes able to use this chakra in order to protect his hand from incoming ninjutsu style attacks, As such, anything with a projectile base like; chakra blasts, fireballs, etc. Can be caught and thrown in another direction, without causing injury to Crius' body. Costs chakra equal to the technique refractedUltimate Puppet Style This puppet style ultimately allows for Crius to take the step further from what he can do as of now. Crius becomes able to actually learn the clan jutsu of the clans he has merged with, directly onto his skill set, and add their chakra to his total chakra pool. Thus allow him to go one step further towards making himself a perfect puppet combination. Ultimate Doujutsu: Rainbow Pendulum A deadly technique created by Crius through the use of his Ultimate Doujutsu technique. What this technique does, is cause his eyes to actually appear to become limitless with every imaginable color swirling inside. When the opponent looks into this endless pool of spiraling and ever moving colors, they will instantly feel a slight tug on their chakra networks before they will be dragged into the world of endless colors, which Crius refers to as the Rainbow Pendulum. Once dragged into this sickeningly ever moving world, both Crius and anyone who had looked into his eyes will be frozen in place. Their body stuck on one side, while their chakra and very essence will be dragged into the depths of this world. Once inside, they will at first feel as if they are being pulled every which way, and if they are not able to completely solidify themselves into this world, they will immediately awaken in their true body, with their mind's simply shattered to the point they can not even preform the basic functions of movement. Once they solidify themselves, they will be dragged into combat with a form of themselves, based around a single solid color of Crius' choice. Every time the opponent strikes and injures this version of themselves, a new one of a different color will form until all basic colors are fighting against them. Once this happens, the opponent must figure out a way to strike all the colored versions of themselves at once. Should they be successful, all versions will merge together to create an exact duplicate of the opponent. From then on, any further fighting against this figure will cause the wounds to appear upon their own body instead of the copy. The only way to truly escape this jutsu, is to get the copy to it's final stages and then to kill yourself. Once your death happens by your own hand, the jutsu will immediately release and only the dizzying effects of Rainbow Pendulum will be felt upon their awakening back into the real world. ~ 5,000 Chakra.Puppet Style: Soul Synchronization Through his puppetry talents, Crius has become able to actually synchronize his souls with the bodies he has accumulated. Granting him to learn three made ups for each body he has in his possession. These made ups go into a separate pool then his normal ones, and can only be made ups he could learn from the bodies he has gained. [IE: Crius kills Joe, and puppetizes Joe's body. He can now learn three of Joe's made up techniques, as long as they don't have previous things he must know. So if he needs "Super Punch" to learn "Ultimate Punch" but he doesn't want to know "Super Punch" he cant learn "Ultimate Punch"] Puppet Style: Soul Shattering This technique allows Crius to break any barriers that would cause him to be unable to use the techniques harbored within the bodies. This can only be done on one body per month, and costs him half his chakra pool, which will not be regained until the month long period is over.Ultimate Sensory: No limitations Due to his overwhelming abilities with sight, Crius has required to adapt his other sensory abilities in order to match up to his superior sight. If at any point he were to lose one of his sensory abilities, to which he requires in order to continue fighting. He can actually swap out use of one type of sensory, in order to allow the use of the one he had lost. In this way, he can dispose of his loss of sight, by removing his ability to taste. Or regain another sense by getting rid of one that he doesn't need. As such, he could limit all his senses if need be, in order to continue to use his sight or any other sense. ~ 1000 Chakra per use.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:08 pm
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:10 pm
Crius' Synchro Made Ups
Kingblade Gauntlet This gauntlet, invented at the same time that Slade was inventing a way to alter his form, was created to be the perfect accessory to him. It had his own cells and genetic structure placed into it, in order to have it become almost another part of himself. Though it does not bleed, or anything, it is almost alive. The main function of the weapon, is to have a large blade flip out from it's armored form, in order to be the main weapon. The armored part, stretches up the arm, and is perfectly fold able as if it were actually his arm itself. When the blade folds back, it can reveal a clawed gauntlet of a hand that still allows for easy mobility. The entire thing, is somehow almost completely phase able by Slade's black thorn based weaponry. As well as the leather like armored suit that came with it. The gauntlet's blade, when folded back appears to vanish without a trace, making it easily hidden, and appear only like an armor on his arm. The force to which the blade can whip out, is of a decent speed and caliber, making it hard to block if used up close.
Communion with Nature An ability that allows for Slade to be able to communicate at a telepathic level, with any and all plants in the area. Be they summoned or otherwise. Due to Slade being part plant himself, this allows for him to gather information swiftly, on an opponent's whereabouts in order to keep a constant watch on those shinobi that may be around him. Thus meaning he has a constant connection with plants and other things. Although he can draw his mind away from them at will. The problem with having his mind constantly connected with the plants that are around him, is that if one were to be suddenly hurt while he was listening to what they had to say, about his opponent's movements. He would feel the pain as if he were the tree or plant being hurt. Naturally, only the larger plants, like trees give this effect. Or large bushes.
Void Insanity: Powerful Darkness- A technique created by Zakun to guard his home. This ability allows for Zakun to stretch shadows out of their usual places to attack. It will change any dark place into a Dark Mass, which is basically a blob of pure darkness. If there is a shadow on the ground it can be manipulated to Dark mass, then can move and stretch like it was living. If hit by concentrated light it will return to a shadow.
Void Insanity: Destructive Darkness- A technique created by Zakun to guard his home. Shadows will move inward wrinkling up then will break open instantly into a Shadow Rift. the Shadow rifts are able to move anything that sets foot inside of them to wherever the user designates where there is a shadow. this move is meant to be used excessively to get around and move stuff to the user.
-Diamond Art: Crystal Forest- This technique allows for Faend to cast his chakra into the ground and then rise up a large series of diamond spikes that could impale or cause serious injury to the opponent or opponents. This technique is in a sort of likeness to that of the Kaguya's Bone forest, as far as size. But it is much different, since these diamonds can be used from both his body, and pulled from the ground as well. Making it a good technique for defensive or offensive strikes. But just like his own diamonds, stronger attacks may have the ability to break through them, if there is enough pressure behind them to shatter even diamond. This technique actually works as more of a taijutsu, then a ninjutsu. Seeing as the it is not a summoning of diamond from thins air, but actually a drawing from the body, and mixing with the diamond in the ground. It does cause a deal of strain, for him to summon a large volume in this way. At least at lower ranks.
-Diamond Art: Crystal Haze Manipulation- This technique, is actually a taijutsu technique involving his bloodline of the use of Diamonds. With this technique, Faend is able to cause his Crystal Haze to be able to be manipulated by his whim. Allowing it to create blades out of thin air, and make the barriers he can create thicker, and larger. As well, he can use this ability without wasting chakra, or even needing to look in the direction that we needed to be blocked. He can even manipulate the blades, so they float and fight on their own, though they can not move too far from his own body.
Green Imperial Funeral Ninjutsu S Rank Range: For (10m ~ ) Desc.: Much like Gaara of the Sand's Desert Imperial Funeral technique, Seiko can place his hands on a large field of grass, and cause it to grows slightly taller than a ninja, and trap them within it, and make the grass grass crush, twist, turn to blades and spikes, and try to completely destroy the enemy. However, the technique is easily avoidable if the ninja can escape the area before the grass catches them, which is very difficult if in a large field of grass.
Seed Homicide Technique Ninjutsu S Rank Range: Mid (5m ~ 10m) Desc.: Using his Phobos, Seiko is able to flick a single grass seed into his opponents mouth, that erupts with grass, vines, and other miscellaneous plants, sometimes even a tree. No matter what kind of plant erupts from inside the seed, the foe usually dies, or suffers a fate worse than death. Suspended death. The person would not die right away, but slowly die from the plants that envelop their stomach, tear through it, up their esophagus, and through the body. This largely is based on Seiko's aim, which could or could not work based on if the foe's mouth is closed, or they move out of the way.
Mass Seed Torrent Ninjutsu C Rank Range: Far (10m ~ ) Desc.: Using his control over grass, Seiko is able to launch a large amount of seeds into the air, and have them rain down on the battlefield where there is no grass, or just to capture an opponent. If the seeds hit anything other than earth, the seeds erupt vines that capture the object. If not, grass is simply grown upon the ground at an astonishing rate.
Grass Labyrinth Ninjutsu A Rank Range: Far (10m ~ ) Desc.: Using his control over grass, Seiko manipulates the grass to grow over 10 feet tall all around him and over the battlefield. This way, the enemy doesn't know where Seiko is, but Seiko can tell where they are by how they move the grass. Then, he can go in for the kill using his own weapons, or the large grass maze itself.
-Power from the heavens {Godhand skill}-This technuiqe is only gaven to those that have a deep and wise vast understanding of taijutsu, having the power of unspeakable strength and speed it is the ultimate increase of all attributes making the user almost seem like a god, but yet a having the power of a half god, the user shows this power when a long insignia/symbol starts glowing from the right arm coming out in a burst of constant chakra like the butterfly bombarment effect ((To put in simply words it's like chouji's move but it is a much larger increase in strength and speed, also making my moves more powerfull as well making them cost only half of it's chakra points to do))
Power from the underworld {Devilhand}-This power is nothing like the godhand but serves a very important purpose even greater than the godhand's ability. It can stop affects like poison, jyuuken internal effect's and make me immune to genjutsu, this ability makes my left hand glow like the godhand with a reversed insignia/symbol that glows a purpleish chakra aura constantly but does not give me any attribute increases like power or agility, it only helps affect wise
Hate Alchemy: Hands Free- This is Frost's technique, it was frowned upon by hidden alchemy, but she was happy with it. An achievement that Frost is proud of. she was able to touch the air and create alchemy circles using the water particles around her. she only ever had to reach out and feel the water around her to use this.(makes basic alchemy twice as expensive)
Hate Alchemy: Forging- This is Frost's technique, it was frowned upon by hidden alchemy, but she was happy with it. This technique is one that allows Frost to form a metal by hardening an element in the air. she can form each of these like a ultra heated metal, but the metal is cool, and will be able to disperse into the air once she is done with it.
-Chakra Halo- A halo made of pure chakra the is constantly floating above Zeru's head. No matter which body he is using. It appears to be first like a simple item to make him look better. But when he takes a hold of it. It enlarges and becomes more solid, like a large chakra bladed ring. he can then use it to attack, or defend himself, before being able to return it to where he hangs. Though the weapon is made of chakra, it takes up such a small degree of chakra to keep it floating, that it really does not effect him any. But when he chooses to activate it into a weapon it drains a small percentage of chakra upon activation. It's presence also comes with that of a fighting style, to which he needed to master. This fighting style is known as the Dance of Death. It revolves around sparradic movements, and swift dodges in order to use the Ring Blade weapon effectively. This ability is partially mastered at 5,000 CP and fully mastered at 10,000 Cp.
Wrath of the Uchiha- Saizo charges fire in the palm of his hand and fires it as a dragon.
Sight of the Uchiha [PEND]
-The Shutoff Switch- This is Ranmaru’s main defense when facing one not unlike himself. He is not just an explosive master but a master of diffusing explosives. His very chakra can do it quite automatically, making explosive useless against him.
Firestorm- Ranmaru is the explosive expert with explosive chakra. This technique is a combination of two things, his explosive chakra and nearly microscopic explosions. Ranmaru can spread his chakra into the battlefield and use it as an invisible weapon. While most would fight by focusing their chakra into the tangible, Ranmaru focuses his into the intangible. He can cause explosions around his opponent with a single handsign the only warning, a flash like a fuse lighting moments before the explosions. Ranmaru can also condense the chakra into things that could be more or less tangible such as grenades or sticks or dynamite that would have stronger blasts.
Twilight Assassination: The Gekkou Virus- Strain #T66 (Item) In an attempt to find a cure for the virus that has ravenged their bodies for generations, the medics of the Gekkou Clan have created an even more malignant strain it. This virus has a short live in open air so it is not airborne. However it moves fast through the blood stream causing the damage that would take a normal virus thirty years to accomplish takes this strain a mere 10 minutes. This would be carried around in six plastic test tubes
Twilight Assassination: Assassination of the Bloody Moon This technique was created by Aramaki originally as a variation of the Lunar Lotus. Eventually it became so different that it deserved its own name. (First you have to understand that both his Katana and his tanto are already drenched in the Strain #T66) First, Aramaki would create illusionary clones that can not harm the opponent but look coporeal enough to seem real. Second the illusions and Aramaki would surround the opponent and circle around him at varying speeds and making random changes of directions. Aramaki could have out his tanto or his katana to start the technique but will eventually use both. He would normally start off with the tanto because of the better maneuverability. At the same time all of the clones will raise swords for a downward slash but Aramaki would find himself behind the opponent and instead stab him in the back with the tainted sword. THe stab will be relatively lethal but not be an instant death sentence, simply something to lessen the chances of the opponent blocking the second strike. The second strike will happen within a few seconds of the first. When Aramaki reaches the front of his opponent and this time makes an upward stab this time into the opponents throat crushing his larynx and probably going all the way to the other side again with a tainted blade. Since the blades are tainted with #T66 even if the blade scratches the opponent the damage will be done, just at a slower pace.
-Tetsu Art: Human Magnet- Hurdy can focus his chakra to his steel to draw in metal objects such as kunai, swords ect. He can also reverse the pollarity and repel metal things.
-Tetsu mastery: Conduct- This skill allows Hurdy's metal to take on an elemntal attacks, and not transfer the effects to him. For example if Hurdy was shot with lightning, his armor would conduct it but it wouldn't shock him inside. Or if it was blasted with fire, it would melt but not burn him.
-Decay- Either twin will do a set of hand seals and touch the opponent, entering their body. They will use their chakara to stop the cells in their body from reproducing/renewing. In 7 turns the enemies body will be decayed. This can only reversed by Killing both twins or making a bargain so they can reverse it.
Advanced sealing method The Kon twins Have devised away for using seals with out the use of paper and pens. By injecting special inks into their blood streams, they can form the characters by mind when they focus chakara to the ink. This ink can apear any where on their body. The body part must be un-covered, no clothing over it. They can only have two seals going at once. Like a fire and water seal in each palm, three seals is too much ink and will cause death.
ShapeShifting- This technique is an odd ability that Ares managed to reveal based upon his own genetic structure. He actually made himself able to morph his body into any assortment of things. This first technique simply enables him to be able to shapeshift his body. With this, he can take on the form of any person that he comes in contact with. As an added bonus, if he were to kill someone, he can take on their form permanently, although he only gains their memories and nothing more. Making it a perfect tool to allow him to move undetected. When taking over someone's form, his Sharingan is the only thing that can tell him apart, but only when it's active. This technique causes a weird band like tattoo to be across his entire body, only in his normal form. Normal appearance is like a henge, but all senses reveal it as if he were the actual person. And he can only access memories once he reaches 20k.
Shinra Tensei Shinra Tensei is the ability to manipulate gravity to repulse matter away from the user, with such force that it can easily shatter stone. By using this technique as a defensive measure, most, if not all, attacks directed to the user will be deflected, no matter the size or mass. The ability can be used on individuals by directing the user's arm toward another person, or around the user in form of a perfect wave that repels all incoming attacks. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds. The repulsion force of Shinra Tensei, because of its effect through air, can be resisted with enough force and contact to the ground. By focusing chakra at the feet, it is possible to partially resist minor repulsion.
Banshō Ten'in Banshō Ten'in is a technique similar to Shinra Tensei in that it manipulates gravity at the users will, however instead of pushing objects away, it draws them close. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds.
Suzumebachi- With this technique the blade wraps around Akira's hand, in a glove like form. With it like this Akira needs to pierce his opponent in the same place three times in three separate turns to kill them instantly
-Suzumebachi, Mastered- Suzumebachi form remains the same, as a glove of sorts. However, now it only requires that the user stab the opponent in twice in the same spot rather than three times in its previous form.
Gekkou Virus Strain T67 - Valkyrie’s and Kengan’s work on a cure for the Gekkou Virus has allowed her to genetically engineer another strain that is the complete opposite of the T66 strain that Kengan has for himself. Instead of a strain that must be injected directly into the blood stream which is what T66 is, this strain is airborn. If this strain is breathed in and not defended against within five turns, then after two more, the malignant virus will accelerate to the point of where it would be if you had it for 30 years. The sudden affects will include flu like symptoms that will make the body of a ninja who keeps his muscles in shape feel like his body is on fire. There will also be a coughing fit that will feel like you are coughing up a lung. Unless you are an unbelievably strong willed you will not be able to do anything physical to defend against attack during that turn. And because of its accelerated form, after five turns you will die the death that every Gekkou expects to die. (12 turns than death)
Tornado Winds Kengan’s ability to control winds is to a great degree. One thing that is within his power is to use the wind to surround a fire technique and deprive it of the oxygen that feeds it, killing the technique.
Kikuta Mimicry This technique uses the powers of memory loss granted by the Level 5 Kikuta Gaze and the mastery of an aspect of the Kikuta Memory. When eye contact is made, Akira chakra reaches into the mind of his opponent and places blocks on techniques that he does not know. This includes made up techniques and clan techniques making his opponent unable to use them until the end of the technique. It takes time for Akira to probe through a mind so regardless of the opponent’s power, Akira must be able to keep him immobile for one whole turn for the technique to work. Also the technique has a price, This technique costs 1000 cp per turn to continue.
Vampire Style This is a taijutsu style created by Seth in order to further fit his vampiric abilities. By bringing his fingers together into points, his nails gain a slight jaunt of chakra making them capable of cutting through almost anything. As well, they grow an extra inch before the chakra embellishes the remainder of his hand almost like an armor, allowing him to block bladed weapons with ease. With this attack, Seth uses almost lightning fast strikes that aim to pierce the opponent and draw blood, the force and speed of the strike actually causing blood to trail back with his hands leaving a string of blood in the air. ~ 1000 Chaka.
Vampire Style: Count's Blade This technique is a basis off the Vampire Style, it involves a hidden blade that can slide out of the sleeve at will. This blade slides out at will and instantly takes the place of the hand on his right hand. Chakra covering the blade instead, in order to give it a capability of cutting almost anything, with at least knicks or scratches upon contact. This blade also grants a secondary ability that allows for Seth to take a sparing like pose and use the blade and his hand to deflect physical attacks, knocking them to the side with ease, by using his inhuman strength and speed. ~ 500 Chakra.
Crystallization Mastery Being a member of the Siedo clan, Yukimura is able to crystallize air droplets. The user is granted the ability to amplify the amount he can crystallize at one time. The user can crystallize a large amount of air and then freely control it. The air can take any shape or form. At Yukimura's level(20-40k) he can conjure up an amount equal to the size of a two story home at a time anywhere within a distance of 50 yards. (Once over 50k he can conjure masses about the size of a three story building. At 70k and above he can blanket up to half a village. Ice can be manipulated/moved. The larger the amount of ice, the larger strain on the body-slows down mobility. But as long at the technique is kept to the size of an average man or smaller, no strain is applied)
Crystal Achievement After being able to crystallize air droplets into ice crystals for so long. Yukimura Seido of the Hidden Federation's Summit Village decided that he would add a twist to his crystallization methods. Going beyond ice, Yukimura developed a new technique that would make all of his Crystallized Ice, become just crystal instead. Not frozen water, just crystal. It is both heat and cold resistant and has a blue tint to it. So instead of shooting an water/ice dragon when using the Seikaku Mizu Dangan(User creates a Water Dragon and hurls it at their opponent.) Yukimura shoots crystal/liquid crystal. Though, this technique can be turned on and off at will.(Does take more chakra for water/ice techniques. +200 CP)
Regankai Fist~ Only ninja who can control the ability of air manipulation(Fuzei Soujuu) can utilize this technique. With the Fuzei Soujuu Technique the user can manipulate air droplets. When using the Regankai Fist, the user infuses a unique chakra, only of the Seido, Sora, and Soara clan can use due to the chilling aura it emits to ones body, that when released appears as black lightning. The "Lightning" is actually compressed air molecules that gash and crystallize objects that it touches. Also, the more commonly this technique is used, the body temperature of the user can maintain lower velocities. But as a side effect, the user gradually loses all sense of touch and the need for others. Resulting in cold heartedness. Regankai Fist Lvl. 1 (0-15,000 CP) User can emit short burst of the crystallizing chakra. The strain on the body is great, which slows the users movement for two post. Regankai Fist Lvl. 2 (15,000- 30,000 CP) User can release large burst and send it greater distances. The strain on the body is lessened, so the user must use this consistently or fatigue will kick in for 3 post. Regankai Fist Lvl. 3 (30,000- Up CP) The user can freely control the technique at this point. The user can use both long and short range attacks with this technique. Also, the user can engulf his own body in the energy(not harming himself) allowing a coat of armor that will crystallize anything that comes in contact.(Last for three turns after use) As a result of this, the user tends to be extremely cold to the touch and will have a purple tint.
Death's Ax A large ax to which Leila has learned to fight with, even though she's a shinobi and they normally wield concealable weaponry that is light and easy to fight with. This large double sided battle ax almost always has the ability Darkness Blade, upon it. Making it actually have that technique's ability without needing to take the time to apply it in battle. It is also able to convert the momentum from it's swings and apply a decent deal more force then a normal ax would, in order to cleave through a majority of things with one powerful swing. Of course since it is so large, it is naturally able to be dodged easier then a normal smaller blade would. but the doubled strength per hit, and the ability to paralyze anyone struck by the weapon makes up for it's slow attack speed.
Ultimate Solidity This is more of an ability that she possess, then a technique. With this, she may stretch her own shadow in a full 360º around her, and manipulate it to raise up above her head in a slight arc over her body. The shadow can extend up to five feet around her, and when used it can block almost every technique other then those backs by pure chakra or light, with ease. This defense is not immediate, but it is fast enough to block attacks that she can see coming, or knows are on their way. Naturally for a taijutsu user with the gates, she would be unable to stop attacks from them. And for those of two times her strength, it would be close to impossible for her to block more then one attack before it's broken through and becomes unusable for the following five turns.
Haunting Strength An interesting style of the Haunting Throw, ability, that allows Rei to turn invisible and then use the this ability, she is able to be stronger, and lift heavier things with the use of the Haunting Throw ability. She can also move them around in any fashion that would be useful to her, in combat or just defense. She can lift one pound of weight for every 100 chakra she possess in total chakra.
Haunting Movement An ability that allows for Rei to simply just turn invisible, to even those that can see chakra or anything like that. Although strong, she can only use it to either move unseen, or to enter an unsuspecting body, and thus be able to harbor herself within them, without them knowing. Although invisible, Rei can do nothing more then move around and enter bodies. If any sort of attack is made, she will instantly become visible again, and be unable to become invisible again with this technique for one turn for every made up she has in her possession.
Flesh-eating Scarabs Scarabs are stout-bodied beetles, and colored as dark black, measuring between 5-60 mm. They have distinctive, clubbed antennae composed of plates called lamellae that can be compressed into a ball or fanned out like leaves to sense odors. The front legs are broad and adapted for digging. These special Scarabs are known to have a taste for the flesh of anything that it can reach. Meaning that it will swarm the opponent, and then slowly begin eating away at their flesh. The Scarab's fear, and weakness is fire, which is used to keep them from nearing whoever they are after. These special scarabs range in their millions and can either emerge from the ground nearby, or enter through special holes made within Elek's tomb, before charging and attempting to completely devour the opponent with ease. When released, Flesh-eating Scarabs seem to just keep flowing from their holes, even digging under ground, to dodge past flame barriers, or stack upon each other to reach heights. They are very intelligent beings, but also all share the same mindset, devouring flesh.
Indestructible Coffins This technique makes any and all of his coffins made from an assortment of substances that make them just about indestructible to anything that is not said to be able to 'cut through anything'.
Jikou-Kiba This technique is created from the swift and sporadic movements of one hand. What it does, is creates a blade like surge of chakra around the insanely swift, and unnaturally moving fingers of the hand, each finger twisting and curling at different rates, in order to cause friction of matter in the air around them and create the technique. Once the technique is created it causes the very air around the user's hand to become condensed with chakra and matter, and become much like multiple blades spiraling around each other in such a pace as hardly seen as more then a simple flare of chakra. To an untrained eye, this technique may even appear as something like a chidori. The differences are the lacking of the bird chirps, to which are replaced by a constant silence, and the fact that the weapon does not cause damage to the body, but it actually rips apart the matter that creates the part of the body that is struck. Almost as if that piece was hit by a large explosion, and the body part was gone. Since this technique is the manipulation of matter itself, it easily rips apart the user's arm as well. Though nothing as bad as it could do to the opponent, if untrained, it actually tears chunks from the user's arm. It takes one post, to charge this technique, before it can be put into use. When partially mastered, the user can create the attack, and use it in the same turn. When mastered fully, this technique can be used, with little injury to the user's arm, other then a good deal of small cuts and scratches. 40,000 - Partial Mastery 80,000 - Full Mastery
Emotion Gaze This technique, known as the Emotion Gaze, is actually that of how Asmodeus' eyes truly work. They make it possible to actually be able to view the current emotions of the enemy, in order to know how they are feeling. As well as being able to see the enemy's emotions, no matter the barrier that stands in his way. Other then this, Asmodeus gains no real advantages until much later on, at around 70k in chakra. Where he is able to actually convert his gaze, into not only a gaze, but a literal ability to sense in all directions, much like a sixth sense. With this, he finds it possible to know where someone is, by their emotions alone. Any kind of emotion is possible. The final evolution of this Gaze, is when Asmodeus reaches 100k in chakra. Once at 100k Asmodeus is able to spread the sensing into such a degree, that he can actually refine it back into himself, allowing the ability to sense so great, that he can use it strictly in battle with deadly accuracy for fighting. Making it possible to read the emotions of his opponent, and then counter their attacks with little to no flaw unless he is physically becoming exhausted, where the technique actually drains away at him, causing his abilities with it to revert back into the previous stages, with prolonged use.
Flash Force: Fifty Fist Rotation This technique is off the base technique known as the Flash Force technique. It is a taijutsu technique that allows the user to push their full force of strength into that of speed and execute a precise set of strikes as soon as the first strike scores a hit. The speed alone of this technique, causes the opponent to actually receive the initial impact, and then so long as a post later to actually receive the remaining 49 impacts in something close to a split second, these spit second impacts able to cause a devastating amount of damage to a region of a good foot around the first impact in a full circle. This technique activates as soon as the opponent receives a hit from the Flash Force technique, and a post later they would receive the intended damage. There is a cool down of 10 posts, before this technique can be used again, and it can only be used during the period that Flash Force is active. ~ 2000 Chakra.
Flash Expertise This ability comes with long hours of training using the Flash Force, Flash Fist and Flash Thunder abilities. It allows for the user to be able to use these three attacks for 5 posts longer then a normal clan member can keep them active.
Flash Expertise: Endurance This ability comes with long hours of training using the Flash Force, Flash Fist and Flash Thunder abilities. It allows for the user to have to wait 5 less posts for cooldown, before they can use any of these three techniques again.
My techniques are Invisible This technique, causes Brian to be able to use all Ninjutsu techniques as if they were a part of his clan's abilities. Meaning that they are all invisible and must be acted out in order to be used, instead of normal hand seals. Meaning if he were to breath a blast of fire. He would need to make almost dramatic hand gestures and then bring his hand to his lips and the flames would radiate the heat, but not actually be seen by anyone who can not see the Maimu clan's abilities. Though they can be seen by those with the ability to see chakra, or see the unseen. [Unseen meaning like the Ultimate Eye]
Hand Flourishes of the Performer This technique is a low level genjutsu-like technique that actually does nothing more then cause the opponent to be entranced by the movements of Brian's hands whenever he uses them to make any sort of invisible object or attack. All it does is draw in the opponent's gaze to become transfixed on the movements of his hands until they were to stop moving. And on occasion it can actually cause the opponent to stop, depending on how dramatic he makes his movements as he creates what he is creating. This technique is always active, and does not go by the rules of normal genjutsu since all it does is make the opponent more likely to become transfixed on his hands.
Stealth Bugs A technique that creates yet another adaption onto the abilities that Akrisios' insects possess. This technique causes the shells of his Destruction Bugs to be able to reflect the light off of themselves. In a sense causing them to become invisible to the naked eye. Making them capable of swarming around an opponent, without the opponent being able to actually notice their presence until it's too late. It costs 800 chakra to activate, and it deactivates as soon as they make an actual attack.
Destruction Bug Pores This technique, allows for Akrisios to have more then just the single set of pores that his bugs can emerge from. They can actually come out of any part of his body at all, some times creating a sickening appearance when they may come out of the eyes or mouth. With this technique, the speed of which the bugs may be released is sufficiently sped up, as well as the volume of bugs harbored inside his body, due to them being able to actually constantly create more, as long as even one, is inside of Akrisios.
Kikuta Gaze Level 5 ~ (( Akira Orimara )) Over the years, Akira’s chakra has been corrupted by a great amount of things. He was once the holder of the Panther beast seal, And now he is the vessel for the Rokubi and the soul of The legendary Skye Orimara. These powers have given Akira the ability to go beyond the abilities of a normal Orimara. Akira’s Kikuta Gaze has reached a fifth stage, a stage that has only been seen once and at that not in over a century. In this stage, Akira’s eyes enter the new moon stage, completely filled with black darkness. In this state, Akira’s reflexes are nearly twice that of an Orimara at level four, traceable only special means. Also, this technique does not come with the normal techniques that came with the previous four levels of the Kikuta gaze. Though you are able to use the level four tecnhniques with one second less needed for eye contact, this technique unlocks, other techniques for use. However, all this power comes with a price. This technique takes 1500 cp per turn to continue.
Psion Leech: Bubble drain- Forms tiny bubbles in the air that cannot be destroyed by physical contact. The bubble will surround and opponent and attach themselves to the subject, quickly draining them of body fluids and chakra. The bubbles will pop once they had their share of chakra or body fluids.
Chakra Disruption Spikes This technique, allows for any of the Paths of Deimos to place their hands upon the ground, and summon spikes made of the chakra receivers used by Deimos, that shoot from the ground in order to impale the opponent. Deimos can use these spikes to disrupt the chakra of his victim, injuring them or rendering them incapable to move. When a victim is stabbed by the spikes, the Rinnegan eyes appear in their mind.
Ether-Network A pure white room that can only be accessed through some sort of dimension transporting technique, or through severe coding when within 'The World'. What this actually is, is a secret realm between the Shinobi world, and 'The World'. It consists of nothing more then a plain white room, with what appears to be a large assortment of slightly random things strewn about the area. Stuff like small uprooted plants, leaves, dirt and grass which oddly enough is slowly disintegrating and seeming to scatter away into chakra particles to which liter the air of the room like mist. This room is roughly a one hundred foot cube, suspended in pure data on all sides around it. It is breakable, but by breaking it, you run the chance of falling into data-space and then continuing to drop until a hole is made opposite of your exit, somewhere on the other wall. Once that hole is made, you will fall through it, and be back in the cube once again. The curious thing about this room, is that since it is a focal point between 'The World' And the Shinobi Realm, both technique types are possible here. As well, the chakra in the air actually is used to replenish lost and spent chakra. Though this process only lasts for two turns for each person in the room, and then any chakra spent, will actually cause chakra to begin leaking at 1000 chakra a turn for anyone who uses it past this initial time. Although strong, the room does have it's weakness. If the entire Ether-Network is destroyed, through the means of destroying every portion of the white room, any combatants will be released back into the world they had come, and granted 10k chakra as a benefit of battling in this realm.
Additional Points This is not a technique, but more of an ability. This ability allows for Deimos to gain two more points, to be used in order to learn more Jobs from 'The World'.
Further Points This is not a technique, but more of an ability. This ability allows for Deimos to gain an additional two points to be used in order to learn more Jobs from 'The World'.
Combination: Steam Gunner + Twin Blade This is not a technique, but an actual combination of two classes that Deimos has in his possession. With this, he becomes capable of combining these two classes into one class better known as the "Twin Gunner" with this class, he has access to both sides of the technique spectrum at once, as well as a special attack known as "Rapid Fire". Rapid Fire is a technique that launches six bullets from one or both guns at one time, each bullet being a short burst of energy that actually burns to the point of setting on fire, things that it hits. This attack costs 800 Chakra to fire. http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Weapons Album/SteamGunner-TwinBlade-Combo.jpg
Coding This technique created by Virus allows him to almost literally use a special keyboard like hologram panel that shows up over his right robotic arm [when it's in it's 'human' form] to use. What it does, is allow him to rapidly type in with his other hand a series of coding instructions, to things that he needs to be created or manipulated. This is simply a base technique, that allows him to summon things such as weapons that he can use to attack with, or minor attacks like ten shuriken that would self launch at the opponent. Anything conjured, appears as if it is being created as pixels form the weapon or weapons into existence in the real world. ~ 50 chakra per weapon created.
Mods This is a more illegal variation moving off of the Coding path. By typing in specific sequences of code onto the hologram keyboard, Virus is able to actually conjure up more specific attacks through the use of 'mods' that effect the real world. These mods can have a variation of purposes, but the main purpose is to grant Virus what would seem as a cheating advantage against the opponent. The general mod that is seen in most games and the like, are nothing more then the abilities to fly. With this first mod in place, Virus can simply step up as if he was walking up stairs, and he would be able to defy gravity as if there was still ground where he stood. This technique costs 500 chakra to activate. Only one mod can be active at a time unless specifically stated otherwise.
Mods: Stat Tampering By typing a series of codes onto the holographic keyboard, Virus becomes able to actually enhance any and all of his statistics to their peak and beyond in a second. This is symbolic to hacks in role playing games, where the player will increase the stats of their characters beyond the 100% threshold in order to make the game easier to beat. The same logic applies for Virus, by tampering with his statistics in this way, he becomes able to manipulate them into allowing him to always be above the opponent. Though he can only choose the stat that the opponent specializes in. So if they are strong in speed, his speed will become double their speed, in order to make sure he is always faster. This technique may last a battle, but it cannot be used in conjunction with other modding techniques. ~ 8,000 Chakra.
Sword Interception Skill A skill closely resembling the Master Fighting technique, it is a style of sword fighting that allows the user to anger the opponent. The user focuses their chakra to their sword arm, and uses their sword to stop a physical attack from an opponent's weapon sent their way, and strike back with their free hand. This gives the appearance that they aren't even trying to fight. The chakra concentrated to the arm allow it to stop stronger slashes as well as knock away lunges, and greatly increase it's speed. When the attack is stopped, the user pushes in a direction of their choice, anything to throw the victim off balance, while they attack with their left hand, which can be with a fist, or with a secondary blade. Talented swordsmen can use this technique to fight with twin blades, alternating between each in order to fight off the opponent in this fashion. ~ 600 Chakra.
Instant Safety Release This technique allows for the Safeties upon his custom made swords to not cost an attack slot in order to release. Meaning he can use any of his swords on the fly.
Greek Fire A technique created by Aeolos that is actually the use of a special type of fire that many do not know about, or find able to be created. This fire is something known as 'Liquid fire' in a sense that it is not a blast, but more of a splash of fire in a water like sense. This fire cannot be put out through the use of water, or sealed away. And even has the ability to burn on water itself. With this technique, streams of fire can be thrown from the hands to be used as a medium range attack, these streams splashing across the ground and onto the opponent in order to burn them. Each stream causes a bang of what seems like thunder, and creates a lot of smoke around Aeolos. ~ 1500 Chakra.
Elemental Dragon Projectile Technique This technique is used to combine multiple Dragon Projectile techniques at once. By using the Water Dragon Projectile, Earth Dragon Projectile, Fire Dragon Flame Projectile, Blood Dragon Projectiles, White Spirit Dragon, Kokuryuu Boufuusetsu (Black Dragon Blizzard), Souryuu Boufuusetsu (Twin Black Dragon Blizzard), Lightning Dragon Tornado techniques into one solid technique that releases all the different types of Dragon Projectiles into one devastating attack. Sending all the dragons forwards as if it were a giant wave that would crash down upon the opponent or opponents that were standing before Aeolos. This technique costs a shocking 10,000 chakra to release. But a good drawback is that if all the dragons were to miss, Aeolos would gain back 5,000 chakra from the technique. Although the hit to miss ratio is normally quite high. This technique can be used once for every 20k chakra that Aeolos possess.
Invocation: Art of Supreme Truth This is a technique, that simply advances off of the Invocation: Art of Truth technique, it actually allows for a shorter duration of time to which it would take, in order to change an opponent's 'truth'. It successfully allows for the time to do this, to be almost half the time, and take less concentration, then it would normally. Cannot be used with, Touch of Insanity or Touch of Dominant Insanity.
Invocation: Art of Stopped Time This technique actually causes time to stop for the user themselves. Of course, it truly is stopping the passage of time and thus it is a rather powerful technique in itself. What must be done, is the user must make all twelve hand seals through a pattern of their normal order two times. Once the twenty four hand seals are made, time would instantly stop in it's tracks around the user. An attack could be stopped before it hits them, or a trap stopped before it's sprung. But either way, certain rules must be followed through this technique. The user may not attack anyone while time is frozen. If an attack is made, the attack will simply phase through a 'frozen' body as if they were not even there. But, if the user were to touch anyone who may be frozen, time would unfreeze for them as well, allowing for them to move about in this frozen time. Freezing time only works for the turn that it is activated, and although it can be used to dodge an attack or attacks it cant be used to place someone in the line of an attack, or speed the effects of an attack of the user's by stopping time, starting the technique, and starting time again. This is primarily used for fleeing away from the opponent or opponents.
Advanced Mastery Muscle Adaption Must Possess 60,000 Skill Points and Advanced Muscle-Adaptation This technique allows the user to mimic any taijutsu move or kenjutsu move, along with any form of movement, done within the previous twelve posts, even if they are beyond his own physical capabilities, without strain.
Pure Defense A continuous taijutsu technique which causes Kean to be able to actually convert the damage that his body takes, and turn that damage into a pure sense of defense. How his body works, is by taking blunt damage, he can actually convert the damage taken into causing his body to actually first receive the damage, and then become stronger on that part of the body that had taken the damage. The same goes for elemental damage, as well as slashes and other such damage. Virtually any damage he sustains, if it does not kill him right off the bat, his body will become stronger and in a sense, heal itself from the injury leaving scars and the like in it's place. These scars or hardened patches of skin, become a sort of armor that prevent attacks from damaging that area of his body again, as easily as it had been the first time.
Sand Waterfall Funeral After wrapping an opponent with sand, Ares will cause the sand to implode and crush whatever is within. When used to kill a person, the death is so quick that there isn't even time to feel pain. The pressure also produces a sizable fountain of blood. Ares can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent. A random number between 1 and 100 must be generated. If it is an even number 50+ the opponent will be crushed. If it is an odd number 50+ nothing will happen. Anything below 50, the opponent will be released from the sand without a problem. ~ 4000 Chakra.
Gaara's Secret Technique: Shield of Shukaku This defensive technique was originally formed by Gaara to create a toy-like replica of the Shukaku that is roughly twice the size of himself. Because the replica is formed under extreme pressure and is built of the strongest minerals it is virtually indestructible, having yet to be penetrated by any force. ~ 1500 Chakra.
Gaara's Secret Technique: Spear of Shukaku The Spear of Shukaku is the attack variant of the Shield of Shukaku. Like the shield, Gaara had crushed the hardest materials from the ground, this time in the form of a Halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defense, the halberd has yet to find a defense that it can't break through. ~ 1000 Chakra.
Sand Decoy A technique created by Ares that allows him to create a double made out of sand. Instantly allowing him to switch places with the decoy as long as his Armor of Sand technique is active. With this, he can do what is close to that of a body flicker and a substitution technique combined. Allowing Ares to vanish and leave this hollow shell of him in its place. Of course this instantly ends his Armor of Sand technique.
Mastery of the Sands This technique allows for Ares to be able to use any and all of his clan abilities or made ups at half the cost. As well as anything that has something to do with Sand.
Sandstorm This technique is used by Ares through the use of him making a hand seal with one hand, while making a raising motion with the other, and then thrusting a clawed fist at the opponent or opponents. With this motion, and the single hand seal, sand rises from the ground and into the air, created what appears like a large haze like mass between the opponent and Ares. With the thrust of his arm, the full mass will solidify further, and then be flung forward as a large number of blade like spears of sand. These blade like spears capable of impaling the target due to the force they are sent flying alone. ~ 1000 Chakra.
Unexpected Sandstorm This technique used by Ares through only making a single hand sign. Sand will rise up like a haze behind the opponent, and create what appears to be a large haze like mass, that will soon solidify into a large number of blade like spears of sand to which will attack the opponent suddenly. These blade like spears capable of impaling the target due to the force they are sent flying alone. Due to the way this technique is made, it is possible to combine it with the Sandstorm technique without costing an action. ~ 1000 Chakra.
Poisoned Sand Somewhere on Ares are a series of vials concealed on his person. By smashing on vial into the sand in his immediate area, he places a poison into the sands that cause them to be hazardous if wounds should be inflicted by the sand itself. What this poison does is simply cause an intense stinging sensation, almost like constantly adding a large amount of salt to the wounds. Causing the opponent to have a much harder time concentrating, due to the intense pain being inflicted upon their body.
Sand Encirclement By making a circling motion with his hand, Ares becomes able to cause sand to spin in a cyclone like fashion around him, creating a solid defense for a single post. This technique allows for him to create a defense of sand that could blow back opponents or certain attacks. Projectile based weapons will be caught up in the sand, and scattered around him with ease, as well as anything elemental based. There is no way to aim with this technique, causing it to be difficult for an opponent to be struck with their own attack. Though the chakra infused Cyclone of sand allows for what is occasionally a much needed defense in certain situations. ~ 1000 Chakra.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:11 pm
Crius' Synchro Made Ups II
Twisted Persona Ares, being a quiet type and not really making any real offensive abilities. Even though he is classified as the evil alignment. Tends to harbor within himself a rather demon like counterpart. This inner demon serves it's purpose as something much realistic to the abilities that Gaara, the original clan member of Ares' clan possessed. This inner demon, harbored itself much like that of the One Tail Demon: Shukaku. Although since the demon is deceased, it is to be assumed that this is not the actual demon, because that would surely be impossible. Instead Ares' sand based abilities have taken a turn after their original creators, allowing him something that works in the likeness of the Shield of Sand, that Gaara possessed. Due to his own Inner Demon's desire to survive. The shield is capable of withstanding considerably strong attacks and projectiles, and can be hardened to a point where it's stronger than steel. It can be defeated by avoiding it completely with high-speed attacks, or merely overcoming the shield with incredible brute force. Although this technique does not contain the reaction time of the original. It does function much the same way. An opponent with 30k+ chakra then Ares, or with any of the Taijutsu gates open, can easily defeat this version of the Shield of Sand.
Infinite Sand Gourd This is more of an item then a technique. This gourd made of sand upon Ares' back, is saturated with both blood of his opponents and his own chakra. Making this Sand much more easily manipulated then normal sand. With this, his gourd can now contain a virtually limitless amount of sand that he can draw from in order to execute his attacks.
Pressure Art: Sand Fist This technique is a taijutsu technique that Ares created, once activated it can be used until he deactivates it, and is able to be combined with any taijutsu technique that he knows. What this technique does is cause all his taijutsu based attacks to be followed by a spray of sand, that actually strikes the opponent like the brute force of a heavy sized hammer. A simple punch can go from causing minor damage, to actually blowing away an opponent due to the sand layering around his hand, and behind it, and anchoring it to cause more damage, and a stronger impact of either the punch, or a kick. In any combination. This technique simply looks like trailing particles of sand behind the attack, but when striking it's like the opponent was struck with a good sized blunt object. ~ 800 Chakra.
Pressure Art: Extension Fist This technique is a taijutsu technique that incorporates itself onto the original Sand Fist technique. When Sand Fist is activated, this technique is activated at the same time. What it does is extend the over all range of taijutsu techniques by a good six inches for every 20k in his possession until he reaches 200,000 chakra. Meaning that he can strike an opponent, by using pressurized sand, even if he is not standing directly by his opponent, the effects of the sand based strike to effect the opponent, making all taijutsu a medium range strike. ~ Adds 200 Chakra to the "Pressure Art: Sand Fist" technique.
Pressure Art: Sand Bullet This technique is another taijutsu like technique created by Ares. With it, he can simply thrust a single palm forward, with a claw like form to his fingers, causing sand to rise with the raising of his hand, and then shoot forwards as an extremely dense spike like bullet of steel hard sand. This bullet being the size of a billiards ball in diameter, and about an inch long and spiked on either end. It is capable of putting a hole into walls, or anything that is the density of hardened steel or less. This is a long range attack. ~ 500 Chakra.
Pressure Art: Multi-Sand Bullet This technique is another taijutsu like technique created by Ares. With it, he can simply thrust a single palm forward, with a claw like form to his fingers, causing sand to rise with the raising of his hand, and then shoot forwards as a series of extremely dense spike like bullets of steel hard sand even as the sand is rising up, the bullets growing in size to the size of the original bullet upon his hand fully extending. This final bullet being the size of a billiards ball in diameter, and about an inch long and spiked on either end. They are capable of putting a hole into walls, or anything that is the density of hardened steel or less. Up to seven bullets can be created at one time, and each one smaller the less damage it can cause. This is a long range attack. ~ 1000 Chakra.
Armor of Sand: Completion By combining the Armor of Sand jutsu and his Infinite Sand Gourd, Ares has become able to actually recreate the armor without severe chakra cost. Meaning that the armor is almost always active no matter what the situation is. And as such, Ares has become able to work past the mobility issues, heightening his strength and speed in order to move easier and become more agile in movements without having the sand hinder him. This technique simply completes the clan technique known as Armor of Sand, making it slightly more powerful, but still not working as an impenetrable armor. It costs 500 chakra a turn, unless he sacrifices a minor amount of his speed and mobility.
Reikon (Reijutsu) :: Art of the Soul Description: Haven taking several hundreds of souls during his lifetime, Rein developed his own art, which is connected directly to the souls within him. This has allowed him to create a variety of techniques that can't be stopped my regular means. Any technique under the Reikon Art, do not classify as any form of jutsu, do not require hand seals, and are manipulated at Rein's will. For example, someone uses a field where only kenjutsu is allowed, Rein could still use his Reikon since it more or less a part of him as a being. Activation Cost: Automatic
Reikon :: Ame no Kihaku Description: The literal translation of the technique is "Rain of Souls." Being from Amegakure, Rein Saishu of the Fuka clan naturally grew up in the constant rain of the village. As time passes and more and more souls were stolen while in the the Rain Village, Rein eventually had an omen of heavy rain follow him wherever he goes. The rain is no regular rain, for it is not of the Mizu, water, at all. In fact, the rain is a connection between the living and dead in the area that Rein is in. So this rain cannot be used by any other that isn't familiar with Rein's own Reijutsu. If tried to use or capture by any other, the rain would dissipate instantly. Even though it is not actual rain, it still "wets" things for a short period of time since each drop only last for a few seconds after making contact. The clouds harboring this rain can be seen from miles away since they are an odd, cold, dark grey color which travel over widespread areas keeping up with Rein; this makes them look as if they are clouds moving like they are on steroids. The cloud size depends on the total chakra of the user. This rain seems to blend in seamlessly with regular weather and since its special properties cannot be seen through just about any doujutsu out there. So if someone were to activate a Sharingan, they would not be able to tell the move is in play. Covers the entire village Activation Cost: Automatic
Reikon :: Ame no Kihaku :: Konekuto Description: Through utilization of his Ame no Kihaku, Rein has developed the ability to gain connect with his rain, much like the former leader of Amegakure, Pain. This allows Rein to basically see what the Ame no Kihaku feels, making him extremely aware of every thing that occurs in the area; but he cannot be caught in genjutsu or affected by anything of the sort through the Ame no Kihaku "sight".This prevents any surprises, because any opponents of Rein's must include ALL moves being used, and descriptions, underneath their initial post. Activation Cost: Automatic
Reikon :: Ame no Kihaku :: Execution Description: This is one of Rein's more, or less, advanced progressions throughout his life as a Fuka. Utilizing the Ame no Kihaku: Konekuto ability, Rein is able to extend his Execution by Touch to the Ame no Kihaku. This technique allows him to slowly sap chakra from any opponents that are within his Ame no Kihaku. Since the contact is basically constant, but separated by each drop, the process is slowed in pace. For every three post that a person/people/monster/demon/glob/animal/ etc, by Rein's selection, is underneath Rein's Ame no Kihaku, they will have 15% of their total chakra drained. ie. A person has 100000 Cp, after three post they will have 75000, and after that they will have 50000(considering they don't use any techniques and this example was for 25%.) This process is virtually undetectable until the victim tries to use their chakra, at which point they will begin to feel the fatigue from the lost chakra. This is a one way process. Activation Cost: 5000 Cp Per person
Konsterun Description: Allows the user to combine multiple jutsu into one, with the users desired affects. All techniques combined will have their individual cost totaled and deducted from his chakra. Activation Cost: Varies.
Reikon :: Rebirth Description: Through the constant connections with various chakras and souls, Rein came up with a new ability. Allowing himself to become one with another spirit, Rein can replace his current body, soul, and status, with a fresh one. But this cannot always be done; the user has to roll 4 4-sided die and the total must be above 8. The process can be executed in various manners though. Everything is restored, and thus this technique can only be used successfully once in battle. If it fails, he is drained 5000 Cp.
Sign Mastery Description: Allows the user to perform hand seals at incredible speeds, making their hands look like a blur to even those who are able to copy hand signs, at the cost of an additional 500 CP. Activation Cost: Automatic
Anti-Matter This technique, is a new creation using the earth based techniques in Asmodeus' technique arsenal. Each earth based technique, is still drawn from the needed areas that they must be created for the technique. But instead of being created from the true earth, they are created from an odd sort of anti-matter that actually rips away at opponents, instead of crushing them or hitting them with mud or stone. The objects, taking a shimmery sort of color design, but still a rock like shape, actually cuts away at opponents, like multiple sets of knives hacking away at their skin, instead of crushing them under it's weight.
Anti-Material Blades This technique, allows for any and all weapons in his disposal to be able to hack away and destroy matter itself. Causing wounds that may be granted by them, to be much harder to heal as well as cause a good amount of severe damage to the body of the opponent at a cellular level too. Even most weapons, unless they are specially made and unbreakable, may not stand a chance against the Anti-Material Blades. [Special weapons, can not be destroyed by these blades]
Anti-Matter Pitfall A technique created by Asmodeus in order to harbor more of his abilities with Anti-matter. With this ability, a one 100 sided die is rolled depending on the number, is the length and depth of the pitfall that can be created directly beneath the opponent. So if a 50 is rolled, the pitfall will instantly form in the ground to be exactly fifty feet deep into the ground, and fifty inches in radius. If an opponent were to fall into it, instead of recovering in some way, they would be effected by the anti-matter that makes up the edges and the pit below, causing them to be almost literally shredded to pieces. This pit appears almost instantly ~ 1500 chakra.
Anti-Material Fumes This ability activates as soon as his antimatter eats away at anything non-living. It sends small particles into the air in order to cause the opponent to inhale them. If an opponent is to inhale them, the anti-matter will slowly begin eating away at their insides, almost as if it were dissolving the innards slowly starting with the lungs. It takes 5 posts after the inhalation of the anti-mater before it eats holes into the opponent's lungs. Making it hard for them to breathe, and 10 posts later, it will eat away at their bloodstream, causing them to begin internal bleeding. After a total of 10 more posts after this point, if the battle even lasts for this long, the opponent is as good as dead.
Advanced Himetsuki The advanced form of the Doujutsu ability of the Jibaku clan. This is activated once the clan member gains 40k in chakra. With this technique the clan member can actually use their eyes without the need to worry about their eyes burning up. Their eyes allow them to become able to in a sense, cause explosions by looking at an object. But in reality, these eyes convert chakra into an almost invisible trail of pure heat, much like a laser. That when the heat strikes an object it causes the object to com-bust and explode. With this advanced version of the technique, they can now use their heated vision to glance at normal weapons, heating them to the point of either being too hot to hold, or simply causing them to explode with a small explosion in the opponent's hands. It does not cause Special Weapons or Hidden Katana blades to explode.
Advanced Fire Handling This technique allows the user to actually be able to place their hand into any form of fire and lift it as if it was a solid orb of fire in their hand. They can then take the fire and throw it, causing it to explode up to twenty feet away into a Six foot explosion. With this advanced form of Fire Handling, they can lift flames without causing severe damage to their bodies. Now their hands only become slightly singed and appearing black from soot and ash.
Blast Safety This ability that Nexus has come to possess, allows him to actually be able to prevent damage from his own explosions, making any explosive technique that he knows capable of not causing him any harm nor even killing himself. And as such allowing him to use his techniques without the need to worry about causing harm to himself. What this does is actually the use of infusing his own chakra into his skin, hardening his skin in such a way that blast damage from any kind of explosion will not effect him at all. Be it pure fire, or projectile based explosions.
Powder Art This is more of a set of items, then a technique. Upon Nexus' person is a pouch containing an almost infinite amount of black powder. Used to create a specific kind of explosion. With this powder, he can draw a hand full of it from his ouch, and throw it at the opponent, and then activate it with the opponent's own chakra. 'causing it to com-bust into many small explosions and a good deal of black smoke. These explosions are capable of injuring the opponent on contact, but not serious enough to kill.
Powder Art: Dust Aura This ability is caused by a slight leak in the bottom of his pouch. Causing a constant haze of powder to surround Nexus and create a defensive barrier around him of up to five feet. This aura keeping all the properties of the Powder in order to cause a decent defense against close range attacks that are against him.
Powder Art: Powder Bombs This is actually more of a set of items then an attack. These small two inch in diameter bombs are extremely fragile, and can only be held within a special chakra lined container against the back of his waist. With two openings that either hand can slide in, in order to pull a bomb out. These bombs have a 3 meter radius where the powder will expand, and then explode if the opponent's chakra is in the vicinity.
Detonation Marbles These items created by Nexus are small marble like projectiles that can be thrown towards the opponent at will. They reside both in small pouches on either side of his body, and within tube like holders on either arm in order to be accessed easily. By throwing them forwards, he can cause small foot sized explosions with them, dangerous in the fact that with enough thrown, an opponent could receive a decent blast of damage from the explosions. Although they are nothing more then small chakra infused marbles.
Slingshot Art This is both another item, and a technique that incorporates the use of the Detonation Marbles that he holds in his arsenal. By taking a marble and placing it onto the Slingshot, it can be launched at speeds to which the normal eye may find it hard to track. Each one able to be shot with a decent deal of accuracy thanks to using a Slingshot as the launching technique, and will then explode into a small one foot explosion upon connection with any surface.
Bodily Detonation A kenjutsu styled technique that is possible with this blade. What is actually done is by any connecting slash with Aqusion, the opponent's body will self detonate through the means of the water based portions of their body to explode into tiny explosions, causing more blood then normal to spray from the wounds and causing internal damage of up to one inch in all directions around the injury that is given. Meaning that a slash across the arm, will actually cause an internal explosion in an instant, sending the damage an inch in all directions and severing more arteries or muscle then intended by the slash. It will also cause the opponent to lose more blood. This technique can also be known to actually be strong enough to burn the innards of the body after the initial splash. Meaning that the opponent will stop bleeding, but will actually suffer a far more dangerous amount of damage. This effect normally happens more with stab wounds or impalements, then slashes.
Destructive Art: Combustion This taijutsu styled technique created by Nexus allows for him to be able to actually grab onto a part of the opponent, and if successful this single grab will allow him to implant his destructive chakra into the opponent and cause that limb to become a waiting time bomb. Every post from this point onwards, the opponent must roll a 6 sided die. If a 3 is rolled, their limb in question will explode on that post, causing their body to lose the limb in question, with minimal to no explosion at all. If a 1 or 6 is rolled, the technique is negated entirely. if a 2,4,5 are rolled the technique simply takes another turn, and another roll must be made to determine the effects. Simply enough of an explosion to cause the limb in question to become instantly severed by it, and fall off with a splatter of singed blood, the new wounds will be singed shut completely, burned closed thanks to the explosion. The head cannot be grabbed directly with this technique, unless all other limbs are blown off first. ~ 5000 Chakra on connection.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:12 pm
Crius Puppets || Nirvana's Souls :: Jones, Jerrik The Illusionist :: 218,400 Skill Points (( Missing Nin )) Lawful Evil Kunai= 10 Shuriken= 30 Hook Sword= 2 'Friend' Mask Black Umbrella= 2 Priest's Sceptor Book Of The Damned ----Special Weapons--- - Hand of Vecna -------------------- ~ Wind Seal: Mastered -------------------- [::~Made Up~::] Illusion Mastery: Ninjutsu [::~Made Up~::] Sacrificial Gathering Of Light [::~Made Up~::] Hook Sword Augmentation [::~Made Up~::] Third Eye of the Illusionist [::~Made Up~::] Genjutsu Layering [::~Made Up~::] Your Body: Pain [::~Made Up~::] Your Body: Mind [::~Made Up~::] Wind Seal: Touch [::~Made Up~::] Wind Seal: Genjutsu Amplification [::~Made Up~::] Wind Seal: Defense Blades [::~Made Up~::] Wind Seal: Chakra Defector [::~Made Up~::] Genjutsu Are Mine: Mirage [::~Made Up~::] Genjutsu Immortal [::~Made Up~::] The Symbol [::~Made Up~::] The Symbol: 2nd Stage [::~Made Up~::] The Symbol: 3rd Stage [::~Made Up~::] The Symbol: Final Stage [::~Made Up~::] Wind Seal: Wing Mutation [::~Made Up~::] Wind Seal: Wind Nature [::~Made Up~::] You Must Believe. . . [::~Made Up~::] Black Metal Cage [::~Made Up~::] Welcome to Space! [::~Made Up~::] You Don't Know Anything [::~Made Up~::] Dissociative Identity Disorder [::~Made Up~::] Contamination: Stage 6 [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] ~Academy~ - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating - Tree Climbing - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Water Walking
~Hidden Light~ - Multitude Reflection - Illusion Jagan - Illusion Jagan Henshin - Illusionist's Revenge - False Pinnacle of Discipline - Illusionist's Avenge - Reverse Gates Mastery - Light Binding - Jinzou Invisibility - Brain Nanjuu - Winter Drizzle - Winter Rain - Frozen Hell - Ice Grass - 150 Clay Minions
~Reverse Gates~ - Taijutsu Body Mode Downgrade - 1st Gate; Opening - 2nd Gate; Rest - 3rd Gate; Life - 4th Gate; Wound - 5th Gate; Limit - 6th Gate; View - 7th Gate; Wonder - 8th Gate; Death
~Mirage Island~ - Master Seal - Copy-Cat Master - Major Self Mimic - Full Manipulation - Blood Genjutsu - Blood Ancestral - Gate Mastery - You Don't Know Chakra - You Don't Know Speed - You Don't Know Strength - Mind Tampering - Orderly World Genjutsu - Unorthodox World Genjutsu - Forced Suicide - Mind Wipe - Churning Clock - Book of the Damned - Priest's Scepter - Physical Scepter - Hundred Binding Chains - Infinite Punches - Infinite Kicks - Infinite Combo Strike - Genjutsu Blades - Invisible Soldier - Infinite Spear Strikes - Infinite Sword Slashes - The Axe Shall Fall - Shadow Wasteland - Elemental Causality - Flame Requiem - Flooding Waves - Nuclear Explosion - One-Thousand Claws - Genjutsu Army - Swords Dance - Sun's Rays - True Clone Genjutsu - Clone Barrage - Raining Clones - Avian Strike - Sea Monster - Earth Worm - Acidic Rain - Priestess Rising - Death Ritual - Sun-God Summoning - Moon-God Summoning - Priest Restraint - Helm's Sight
~Hidden Sound~ - Illusion Harmony - Descending Hell Technique
~Hidden Rain~ - Mist Servant Technique - Sly Mind Affect Technique - Demonic Illusion: False Surroundings Technique - Demonic Illusion: Double False Surroundings Technique - Sprinkling Needles - Flat Burning Needles - Raining Needles
~Hidden Nano~ - Kyouka Sai (Maximum Cutting) - Hana Shuriken - Hyakka Seihou (A hundred Blooming Flowers) - Hyakka Ryouran (Flurry of a Hundred Flowers) - Hikari Fukou (Glittering Unhappiness) - Hyakka Hyouran (Chaotic Fire Drift) - Denji Genmu (Electric Phantasm) - Kunai Control
~Hidden Leaf~ - Hell Viewing Technique - Bug Paranoia Skill - Kamina Genjutsu - Tree Binding Death - Flower Petal Escape - Flower Petal Dissolve - Body Flicker Skill - Fire Release: Blooming Great Flame - Toad Mouth Binding - Swamp of the Underworld - Dance of the Crescent Moon - Starch Syrup Capture Field - Hidden Snake Hands - Douka no Jutsu - Sabaku Kyuu - Sabaku Sousou - Sanseki Sensha - Douka Yahumuki - Iwa Fubuki
~Hidden Magic~ - Saw in Half - Dagger Headbox - Poof
~Hidden Gears~ - End of Reality - Defying Physics Genjutsu - Siamese Merging Jutsu - Fully Functional Surprise - Multi-Walking Jutsu
~'Friend'~ - 20th Century Boys - Ally of Justice - Bloody New Years - Flip Side - Invaders - No Such Thing - Teru Teru Bozu - Tomodachi World - Justice Never Dies - Gravity Cannot Affect Me - Telekinesis
~Hidden Clown~ - Cry with me - The Life of A Clown - Everybody's Laughing at Me - I am Feeling Hot - I forgot my lines - Die With Me - Smell My flower
~Hidden Slumber/Nightmare~ - Instructor Genjutsu - Headless Genjutsu - Operating Pain
~Hidden Stone~ - Genjutsu Interrogation Technique - Camouflage Concealment Technique
~Afterlife~ - Bringer of Darkness - Flying Thunder God Technique - Satetsu - Satetsu Kaihou - Satetsu Shigure - Vanishing Facial Copy - Great Breakthrough - Earth Dragon Projectile - Fire Dragon Projectile - Water Dragon Projectile - Hardened Water Drill - Shikoru Mizukiri - Earth Flow River - Fire Dragon Flame Projectile - Water Collision Destruction - Birth of Dense Woodland
~Hidden Grass~ - Eight Birds of Narcissus
~Hidden Evil~ - Scary game parody - Scary movie parody - Cheesy Game parody
~Hidden Movie~ - Mourns from the Country of Death
~Hidden Flame~ - Burning Daydream - Double Vision Technique
~Hidden Emotion~ - Hell's eye - Music from the soul - Your desires
~Hidden Soul~ - Divine Punishment
~Hidden Creature~ - Wild Act
~Hidden Mythology~ - Tonight, We Dine In Hell
~Hidden Blood~ - Blood Bunshin no Jutsu - Blood Regeneration - Blood Regrowth - Blood Whip - Blood Strikes - Infection - Blood Shards - Blood Eye - Mark of Blood - Blood Transformation - Wall of Blood - Seal of Blood - Blood Bond - Blood Tenticals - Blood Dragon Projectiles
~Feudal Egypt~ - Wraith of Ra - Blessings of Ra - Birth of a Vast Desert - Sand Sharks
~Hidden Moon~ - Cloak: Art of Omnipresence - Cloak: Art of Weightlessness - Cloak: Art of Agony - Cloak: Art of Impulse - Cloak: Art of Threatening - Cloak: Art of Recall - Cloak: Art of Release - Cloak: Art of Arcane Mark - Cloak: Art of Nonpresence - Cloak: Art of Displacement - Cloak: Art of Blood Drowning - Cloak: Art of Affliction - Cloak: Art of Decay - Cloak: God of Decay - Cloak: Art of Muting - Cloak: Art of Silence - Cloak: Art of Concealment - Cloak: Art of Cutting - Cloak: Art of Nudity
~Hidden Substance~ - Jelly Hand - Jelly Substitution - Machine Ember - Disease Barrier - Goddess Sealing [5,000 Stored chakra]
: Rein Saishu : 220,000 Skill Points (( Amekage/Hidden Rain Leader )) (334,585) Alignment: Neutral Weapons/Equips: Wires Kunai Shuriken Paper Bomb Tags Ice Tags Seal Tags Senbon Minature Umbrellas Tetsudai Extended Hilt Standard Safety Curved Blade Chakra-Type Advance Trigger Metal
[::~Made Up~::] [::~Made Up~::]
Basic Summon :: N/A Advanced Summon :: N/A
[::~Made Up~::] Execution by Touch [::~Made Up~::] Forbidden Color Replacement [::~Made Up~::] Reikon (Reijutsu) :: Art of the Soul [::~Made Up~::] Reikon :: Ame no Kihaku [::~Made Up~::] Reikon :: Ame no Kihaku :: Konekuto [::~Made Up~::] Reikon :: Ame no Kihaku :: Execution [::~Made Up~::] Konsterun [::~Made Up~::] Reikon :: Rebirth [::~Made Up~::] Sign Mastery [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
Techniques:
Clan: Fuka -Execution by Kiss -Color Change
Academy -Henge no Jutsu -Bushin no Jutsu -Art of Substitution -Tree Climbing -Water Walking
Rain Village -Mist Servant Technique -Sly Mind Affect Technique -Demonic Illusion: False Surroundings Technique -Demonic Illusion - Double False Surroundings Technique -String Reeling Technique -Hidden Hooks -Studded Wire Wind Fire -Sprinkling Needles -Flat Burning Needles -Raining Needles -Water Release: Snake's Mouth -Water Release: Stormy Blockade -Lightning Release: Electromagnetic Murder -Lightning Release: Flying Thunder God -Earth Release: Mud Indulgence
Leaf Village -Inner Decapitation -Body Flicker Skill -Fire Release: Blooming Great Flame -Exploding Shadow Clones -Water Fang Projectile -Swamp of the Underworld -Kage Bushin No Jutsu -Mass Replication -Summoning Technique -Genjutsu Release -Strong Arm -Poison Mist Skill -Iwa Fubuki -Strong Fist Style -Earth Release: Rising Stone Spears -Wind Release: Beast Wave Strike -Wind Release: Beast Wave Violent Wind Strike -Zodiac Formation: Ox Technique -Zodiac Formation: Ram Technique
Mist Village -Hidden Mist -Mist Instantaneous Body Skill -Instantaneous Water Body Skill -Earth Release: Underground Submarine Voyage -Lightning Armor -Boil Release
Cloud Village -Lightning Oppression Horizontal
Stone Village -Dust Release: Detachment of the Primitive World
Gear Village -Time Conception Style -Universal Time Understanding Style -Reality Destruction -Siamese Merging Jutsu -Hidden Ground Sword Jutsu -Dance of the Forgotten Hero
Heaven Village -Outsider bond -Elemental Disable -Breaking the Habit -Great Awake -Elemental Vision -Elemental Combo -Elemental in Fuse
Sand Village -Sword of Wind
Katana Village -Karizanjutsu -Karinzanjutsu, Flame Guard -Karinzanjutsu, Flame Save -Karinzanjutsu, Blasting Type: Dragon Cannon -Karinzanjutsu, Aerial Type: Fire Sky Lightning Cannon -Karinzanjutsu, Lightning Level: Ring Lightning Explosion Cannon -Karinzanjutsu, Ruining Combat Level: Water Dragon Cannon -Karinzanjutsu, Lightning Type: Lightning Claw Cannon
Time Village -Sleep Melody -Ward Melody -Melody of the forsaken -Hey, You Just Made That Up! -Ninjutsu Seal -Genjutsu Seal -Taijutsu Seal -I forbid it! -Let Your Fists do the Talking -We're All One Big Happy Family! -Get Real!
Blood Village -Blood Regeneration -Blood Regrowth -Explosion Fist -Blood Seal -Blood Strikes -Blood Clots -Blood Dragon Projectiles -Rebirth
Volcano Village -Earth Splitter Technique -Exploding Object -Explosion Transport -Bomb Shadow Clone -Poison Aura -Anesthesia Gas -Magma Walking
Flame Village -Innerfire
Soul Village -Hell's Rain -Hell's Hands -Prayer -Fear Me -Divine Punishment -Punishment from Below -Prayers Useless -Forsaken -The Fallen Deal
Emotion Village -Destruction of war -Destiny Bond -Emos share feelings -No Pain, No Gain
Light Village -Fist of the Light Flame -Bloody-Murder Style- Partialy Mastered -Bloody-Murder Style- Fully Mastered -150 Clay Minions -Frozen Hell -Extreme Cold -Shards of Winter -Ice Cutlass -Ice Entrapment -Winter Rain
Slumber & Nightmare Village -Spark of the Grand Death Fire -Shadow Fire Ball -Dreams Fist -Lullaby -Dream Chains -Nightmare Terror -Dreams Reality -Dream's Balance -Dream Shield -Dream Controller -Dream Blossoms
Wind Village -UindoSouran: Wind manipulation -Gekiha Kaze Kobushi: Attack stance -Mamori Kaze Kobushi -Gami Kaze Kobushi -Hisan Kaze Yari: Flying Wind Spears -Whip of Light -Tornado Fist -Sword Training -Ryusosen -Ryusosen~ Garami -Ryumeisen -Modoshi Giri
Tree Village -Channel -Object Transformation -Death Seeds -Makai Ojigi So -Shoku Yo Shokubutsu -Janenju
Night Village -Ice River -Teleport Slam -Shadow Throw -Black Hole Punch
Moon Village -Cloak: God of Decay
Stone Village -Camouflage Concealment Technique
Kamakura -Sympathy
Feudal Tokyo -Kenjutsu -Basic Swordsmanship -Master Swordsmanship -Sword the Protects Life -Hiten Mitsurugi Ryu -Feelings of Ki -Battou-Jutsu -Sheath Follow Up -Hiryuusen -Knock Up -Shinken Stance -Hiten Mitsurugi Ryukansen -Hiten Mitsurugi Ryuukansen Tsumuji -Haisui no Jin -Hiten Mitsurugi Ryuukuzuryuusen -Amakakeru Ryuu no Hirameki -Tekken -Single Finger Flick -Ultimate Endurance -Nikaidou Heibou -Shin no Ippou (Strangulation Version) -Shin no Ippou -Hyoki no Jutsu -Back Hand Pass -Deceit -Shino Ryu -Matoi -Kamatachi -Wild Kamatachi -Gatotsu -Hiratsuki -Kempoist -Zero Method -Back Hand Strike -Perfect Disguise -Shinwan-Jutsu -Kaiten Kenbu -Kodachi Nitou Ryuu -Kodachi Nitou Onmyuo Kousa -Kaiten Kenbu Rokuren -Kodachi Nitou Onmyuo Hasshi -Kodachi Nitou Oniwa Banshiki: Gokoujuuji -Nakasen Way -Futae no Kiwami -Sanjuu no Kiwami -Midarebenen -Benten Mawashi -Mind’s Eye -Bouken Bougyoku Hyakka Ryouran -Shikuchi -Shun Ten Satsu -Homura Dama -Guren Kaina -Tsui no Hiken: Kagu Zuchi -Ensatsu Goukoukon -Watou Jutsu -Nerves of Insanity -Watou Jutsu: Shikkuu Tou Sei -Watou Jutsu: Kai Shi Tou Sei -Watou Jutsu: Sen Ron Tou Sei -Watou Jutsu Zetsugi: Ko Fuku Zet Tou Sei
Feudal Spain -Anti-Virus
Feudal China -Mumyo Jinpu Ryu Satsujin Ken -Mizuchi -Shin -The True Mizuchi -Byakko -Genbu -Seiryu -Shishin Douji Hatsudou -Kouryu
Afterlife -Water Collision Destruction -Bringer of Darkness -Hardened Water Drill -Jutsu Shou -Demonic Soul Seal
.jpg]: biggrin evoker Hyuuga:: 29,800 Chakra Points (( Genin / Medical Student )) Weaponless Ninja ::Made-Up Techniques:: - Katon: Webs - Katon: Webs Nest - Katon: Webs Torture
::Clan Techniques:: - Byakugan Mastered - Divination Field, 64 Strikes - Eight Trigrams Palms Heavenly Spin - Eight Trigrams Mountain Crusher - Gentle Fist - Palm Dance of Divination - Eight Trigrams Empty Palm - Eight Divination Signs Air Palm - Divination Field, 128 Strikes - True Divination Field, 64 Strikes - Harichakra - Eight Trigrams Palms Great Heavenly Spin - Guardian Eight Divination Signs
::Medical Techniques:: - Hippocratic Oath - Diagnosis - Extraction
::Academy Techniques:: - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking
::Hidden Leaf:: - Body Flicker Skill
::Hidden Sound:: - Mythical Healing Hands
::Hidden Fantasy:: - Mutation - Manipulation - Multiple Arms Lv. 7 - Reach Training Lv. 7 - Arm Shield
:: Zakun Zoto :: 30,100 Skill Points (( Genin )) ~ Zoto Clan Scythe -------------- [::~Made Up~::] Void Insanity: Powerful Darkness [::~Made Up~::] Void insanity: Chaotic Darkness [::~Made Up~::] [::~Made Up~::] - Demonic Illusion: False Surroundings Technique - Demonic Illusion: Double False Surroundings Technique - Henge no Jutsu - Water Walking - Body Flicker Skill - Genjutsu Release - I forgot my lines - I am Feeling Hot - Fear Me - Divine Punishment - Peace Not War - Reasoning - Music From The Soul - Wild Act - Tonight, We Dine In Hell - Light Binding - Jinzou Invisibility - Brain Nanjuu - Scythe Extension - Shadow Scythe - Paralysis scythe - Fire Twister - Hell Scythe Level 3 - Shadow clone - Darkness blade - Shadow wall technique - Kage Bubun shissou no jutsu - Yamikusari no jutsu - Shadow spikes technique - Kageryokou no Jutsu - Kageenkai no jutsu - Shadow ball - Shadow shurikens - Rock Labyrinth - Shadow Fire Ball - Instructor Genjutsu - Headless Genjutsu - Operating Pain - Dream Blossoms
:: Kailash, Faend :: 15,300 Chakra Points (( Genin )) Chaotic Good Kunai=10 Shuriken=30 Windmill=10 Large Ax=1 ------------- [::~Made Up~::] Diamond Art: Crystal Forest [::~Made Up~::] Diamond Art: Crystal Haze Manipulation
~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking
~Hidden Wind~ - Diamond Art: Crystal Gaze - Diamond Art: Crystal Claws - Diamond Art: Crystal Structure - Diamond Art: Crystal Defense - Diamond Art: Crystal Blades - Diamond Art: Crystal Haze
::Midori Seiko:: 56,600 Chakra Points (( Missing-Nin / Genin )) Chaotic Evil Water Seal (100%) Kunai = 10 Shuriken = 30 Windmills = 5 Masamune = 1 Garian Tou = 1 Mask of the Everglades Nakumi -------------------- ~ Advanced Summon: Giant Crustacean - [::~Made Up~::] Mass Seed Torrent - [::~Made Up~::] Seed Homicide Technique - [::~Made Up~::] Marsh of the Fallen - [::~Made Up~::] Kusanagi Stare - [::~Made Up~::] Plain of Pain - [::~Made Up~::] Field of Dreams - [::~Made Up~::] Grass Labyrinth - [::~Made Up~::] The Dragons Teeth - [::~Made Up~::] Thousand Blades of Grass - Bunshin No Jutsu - Henge No Jutsu - Kawarimi No Jutsu - Tree Climbing - Water Walking - Instantaneous Mist Body Skill - Ice Defense - Hyakka Seihou - Illusion Bell Needles - Konoha Senpuu - Raining Needles - Fire Dragon Projectile - Sword Training - Tornado Fist - Kaiten Kenbu - Leaf Great Whirlwind - Body Flicker - Dance of the Crescent Moon - Satetsu - Satetsu Kaihou - Satetsu Shigure - Shockwave - Harmonics - Chak-Fist Style - Descending Hell Technique - Hero's Fury - Jutsu Shou - Celestial Crescent - Hiten Mitsurugi-Ryū: Doryusen - Hiten Mitsurugi-Ryū: Ryūsōsen - Hiten Mitsurugi-Ryū: Ryūmeisen - Hiten Mitsurugi-Ryū: Ryūsōsen ~ Garami - Dance of Blades - Harem no Jutsu - Kage Bushin no Jutsu - Water Fang Projectile - Hourakushou - Exploding Shadow Clones - Lightning Strike - Yaiba no Jutsu - Flying Thunder God - Dragon Hammer - Dragon Thunder - Mask of the Everglades - Great Breakthrough - Tornado of Water - Sword of Draining - Mask of the Everglades - Great Whirlpool Entwining Technique - Water Dragon Whip - Single Strike - Double Strike - Triple Strike - Water Snakes - Water Dragon Whip - Dim Mak - Channel - Seed Growth - Grass Camouflage Technique - Green Trap Bind - Green Whip - Slicing Grass Clone - Grass Needles - Fauna Sword - Green Needle Rain - Grass Suffocation Technique - Swamp of the Underworld - Hatred Ball - End of Reality
:: Neoshin Hyuuga :: 104,250 Chakra Points (( Jounin )) Lawful Neutral Knuckle Knives = 2 Kunai = 10 Shuriken = 30 Nunchaku = 2 Wire Seal bombs Wind Element Katana = 1 ---------------------- - Fully Mastered Byakugan - [::~Made Up~::] Exploding Lotus - [::~Made Up~::] Chakra of the ancient one - [::~Made Up~::] Banzai Senpuu Fist - [::~Made Up~::] Jeet Kune Do {Jun Phan} - [::~Made Up~::] Power of the Heavens {GodHand skill} - [::~Made Up~::] Power of the Underworld {Devil Hand} - [::~Made Up~::] Prayer from Both Worlds {Buddhist Palm} - [::~Made Up~::] Celestrial Lotus - [::~Made Up~::]
- Downgrade Ninjutsu technique - Leaf great whirlwind - Spinning leaf kick - Leaf shadow dance - Initial Gate - Heal Gate - life Gate - Secondary Lotus - Sleep fighting skill - Strong fist style - Dynamic Entry - Leaf Rising Wind - Bruising Sky Leg - leaf strong whirlwind - 4th wound gate - Drunken fist style - Hurricane kick - Tackle Charge - Pressure palm - Rising Knee - Boulder strike - Flip Kick - 5th limit gate - Blood Clot's - Peregrine Falcon Drop - Body flicker skill - 6th Gate - Initial Lotus - 1,000 Years of Pain - Flying Swallow - Shruken - Cannon Drill - Tiger Uppercut - Konoha Super strength whirlwind - Konoha full kick soccer - Forward Lotus Technique - Tiger Crush Technique - Cannon Spike Technique - Kubikari Technique - Leaf Gale - Morning Peacock - Primary Lotus - Cork Screw Punch - Reverse lotus technique - Primal Furry - Tornado fist - Double tornado fist - Explosion fist - Beast Furry - Flaming Hands - Cauterize - Bullrush - Zanzetsu - Shiraha Dori - Hiten Mitsurugi-Ryū: Ryūmeisen - Hiten Mitsurugi-Ryū: Ryūsōsen~ Garami - Hiten Mitsurugi-Ryū: Ryūsōsen - Hiten Mitsurugi-Ryū: Ryūtsuisen - Hiten Mitsurugi-Ryū: Doryusen - Ka Ryu Sen:Sen - Sword Trainning - Ultimate Reverse Lotus - True Reverse Lotus - Sword Play - Gentle Fist style - Heavenly spin - Eight trigrams palm: Great heavenly spin - 64 strikes of divination - Eight Trigrams Empty Palm - Harichakra - Wind Uppercut - Trumpet of the King - Eight Trigrams 128 strikes of Devination - Shi Shi Rendan - Palm Dance of Divination - Burning knuckle - Burning Kick - Power Wave - Fist of Fury - Hero's Stomp - Heros Aura - Heros Fury - Be formless, shapeless, like water - Slope style fist - Deadly Nunchaku Skill - No More Games - Deaf Haymaker - Somersault Kick - Deadly Nunchaku Mastery - Flawless Fist 1 - Flawless Fist 2 - Flawless Fist 3 - Flawless Fist 4 - Interception Skill - Dragon Kick - Fist of the Pheonix - One inch punch - 7th: Insanity Gate - 8th:Wound Gate - Flawless Style: Final
:: Frost Spark :: 76,150 Chakra Points (( Jounin / Hunter Nin )) Chaotic Evil - Senbon = 100 - Kunai=10 - Shuriken= 10 - The Ghost Face - Band of substance - Odd T-shirt --------------- - Hate Alchemy: Forging - Hate Alchemy: Spilled Blood - Hate Alchemy: Hands Free - Hate Alchemy: Smashing Rocks - Hate Alchemy: Mind Tricks - Deception: Alchemic Form - Automail: Arm - Automail: Leg - Automail: Heart - Red Water: Gems - Red Water: Weapons - [::~Made Up~::] - [::~Made Up~::] - [::~Made Up~::]
Academy- - Art of Substitution Hunter Nin- - Hunter Oath - Dendou - Cresent Shot - Earth Reaper - Acupuncture: Heaven Point - Diamond Wire World Method: Spider's Web Leaf- - Rasengan - Gouen Rasengan - Odama Rasengan - genjutsu release - Body Flicker - Oiroke no Jutsu - Water Fang Projectile - Sealing Technique Absorption Seal - Lit Apparition Technique - Tree Binding Death - Flower Petal Escape - Flower Petal Dissolve Mist- - Water Clone - Hidden Mist skill - Water Prison Technique - Mist Instantaneous Body Skill - Instantaneous Water Body Skill - Exploding Water Shockwave - Water Shark Bullet Technique - Lightning Bolt Fang - Stone Avalanche - Lightning Dragon Tornado - Lightning Armor Void- - Shadow Ball - Rock Labryinth - Shadow clone Sound- - Mythical Healing Hand Federation- - Log in - Field Alchemy- - Inner Circle - Symbols - knowledge - Transmutation - Alchemy Training 1 - alchemy training 2 - Alchemy training 3 - Alchemy No circle - Free Transmutation - Chimera Creation - Alchemy Training 4 - Gigantic Explosion - Cutting winds Light- - Frozen Hell - Ice Grass - Winter Drizzle - Ice Entrapment - Light Gun - Extreme Cold - Ice Cutlass Aviation- - Omelet du Jibaku Nano- - Ice Defense Blood- - blood regeneration - blood regrowth - blood seal - blood clots - blood bond - blood whip Moon- - night vision Magic- - Sleight of hand - Adv. Sleight of Hand Substance - Hardening Jelly - Flammable Jelly - Jelly Substitution Mask - The Ghost Face After Life- - Object shuriken - Vanishing facial copy - Water Encampment Wall - Water Dragon Projectile - Water Collision Destruction - Bringer of Darkness - Takitsubo no Jutsu Time - Shining Hand Steel - One-Ton Sword Skill - Shuriken / Kunai Transformation - Transparent Steel Skill - Shuriken Transportation Soul - Forsaken
::Seiji Bankou:: 57,600 Chakra Points (( Genin )) Chaotic Neutral Water Seal (100%) Kunai = 10 Shuriken = 30 Windmills = 5 (Modified) Masamune = 1 Dual Ceremonial Spears Garian Tou = 1 Mask of the Everglades Pouch of Clay -------------------- ~ Advanced Summon: Giant Crustacean - [::~Made Up~::] Nendo Geijutsu • Gunshin - [::~Made Up~::] Nendo Geijutsu • Nendo Tobikomi - [::~Made Up~::] Kibaku Nendo • C1 - Ame Tanbenka - [::~Made Up~::] Kibaku Nendo • C2 - Kibaku Kyuutai - [::~Made Up~::] Kibaku Nendo • C2 - Hayabusa Kyuukouka - [::~Made Up~::] Kibaku Nendo • C2 - Chiageya - [::~Made Up~::] Kibaku Nendo • C3 - Ryouken - [::~Made Up~::] Kibaku Nendo • C3 - Yoippari - [::~Made Up~::] Kibaku Nendo • C3 - Sasori - Bunshin No Jutsu - Henge No Jutsu - Harem no Jutsu - Kawarimi No Jutsu - Tree Climbing - Water Walking - Body Flicker - Mole Hiding Technique - Jibaku Bunshin - Self-Destructing Clone Technique - Kibaku Nendo • C1 - Exploding Clay • C1 - Kibaku Nendo • C1 - Exploding Clay • C1 Carrier Version - Kibaku Nendo • C2 Doragon - Exploding Clay • C2 Dragon - Kibaku Nendo • C3 - Exploding Clay • C3 (Deidara's Specialty #18 Jutsu) - Kibaku Nendo • C4 Karura - Exploding Clay • C4 Garuda - Nendo Bunshin - Clay Clone - Instantaneous Mist Body Skill - Ice Defense - Hyakka Seihou - Illusion Bell Needles - Konoha Senpuu - Raining Needles - Fire Dragon Projectile - Sword Training - Tornado Fist - Kaiten Kenbu - Leaf Great Whirlwind - Dance of the Crescent Moon - Satetsu - Satetsu Kaihou - Satetsu Shigure - Shockwave - Harmonics - Chak-Fist Style - Descending Hell Technique - Hero's Fury - Jutsu Shou - Celestial Crescent - Hiten Mitsurugi-Ryū: Doryusen - Hiten Mitsurugi-Ryū: Ryūsōsen - Hiten Mitsurugi-Ryū: Ryūmeisen - Hiten Mitsurugi-Ryū: Ryūsōsen ~ Garami - Dance of Blades - Kage Bushin no Jutsu - Water Fang Projectile - Hourakushou - Exploding Shadow Clones - Lightning Strike - Yaiba no Jutsu - Flying Thunder God - Dragon Hammer - Dragon Thunder - Mask of the Everglades - Great Breakthrough - Tornado of Water - Sword of Draining - Mask of the Everglades - Great Whirlpool Entwining Technique - Single Strike - Double Strike - Triple Strike - Water Snakes - Water Dragon Whip - Dim Mak - Channel - Stone Lodging Destruction - Genjutsu Interrogation Technique - Earth Dragon Projectile - Earth Style Wall - Earth Flow River - Dance of the Dragon
:: Fuka, Zeru Quicksilver :: 59,400 Chakra Points (( Chuunin )) Chaotic Neutral Kunai=10 Shuriken=30 Concealed Crossbow=2 Bolts=100 ----------Bodies----------- Wind ~ Subaku no Ryuko / Matsuri = 115,350 --------------------------- [::~Made Up~::] Chakra Halo [::~Made Up::~] Physical Shifting [::~Made Up~::] Zombie Lovestruck [::~Made Up~::] Elemental Inventory [::~Made Up~::] Quick Jutsu [::~Made Up~::] Mind Of My Own [::~Made Up~::] Paralysis Chakra ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking
~Hidden Rain~ - Mist Servant Technique - Execution by Kiss - Color Change - Demonic Illusion: False Surroundings Technique - Demonic Illusion: Double False Surroundings Technique - String Reeling Technique - Hidden Hooks - Underground Fish Projection
~Hidden Magic~ - Sleight of Hand - Advanced Sleight of Hand - Contact the Spirits - Magic Hands - Trick Summon
~Hidden Leaf~ - Rasengan - Oodama Rasengan - Gouen Rasengan - Underworld Guardian Spikes - Swamp of the Underworld - Genjutsu Release - Poison Extraction Technique - Flying Swallow Technique - Hippocratic Oath - Shindan (Diagnosis) - Kiyomaru (Cleanse) - Gantai no Jutsu (Bandage Skill) - Teikouryoku (Power of Resistance) - Tekishutsu (Extraction) - Shiatsu (Massage)
~Hidden Emotion~ - Peace-not-war - Your Desires - Spread the Love - High on Life - Raijingu Sandaa - Reasoning - Beauty’s Appearance - Silver wind
~Hidden Love~ - Smooch! - Homecoming Dance - 'Lovin' on My Mind' - Holding Hands - Big Hug - Oblivious to Their Faults - Happy couple - Blow a Kiss - Broken Heart
~Hidden Creature~ - Poison Bomb
~Hidden Mist~ - Water Clone - Hidden Mist - Water Prison Technique - Mist Instantaneous Body Skill - Instantaneous Water Body Skill - Violent Water Wave - Rising Water Cutter - Water Bullet - Great Exploding Current - Earth Release: Underground Submarine Voyage - Water Release: Great Whirlpool Entwining Technique
~Hidden Slumber/Nightmare~ - Day Dream - Dreams Fist - Dreams Reality - Dream Controller
:: Uchiha, Ares :: 152,700 Skill Points (( Jounin )) Lawful Evil Kunai = 10 Shuriken = 30 Senbon= 100 Windmill = 5 Knives = 12 Folding Shield = 2 Wrist Blades = 2 Bladed Nunchucks = 2 ---Special Weapons--- - The Muramasa Blade - Tainted Gem of Ravens -------------------- Sharingan: Mangekyou Sharingan Orochi Power:: Combine = [8] -------------------- [::~Made Up~::] ShapeShifting [::~Made Up~::] ShapeShifting: Armor [::~Made Up~::] ShapeShifting: Whipfist [::~Made Up~::] ShapeShifting: Muscle Mass [::~Made Up~::] ShapeShifting: Claws [::~Made Up~::] ShapeShifting: Blade [::~Made Up~::] Shapeshifting: Shield [::~Made Up~::] Shapeshifting: Taijutsu Spikes [::~Made Up~::] Dance of the Biometrics [::~Made Up~::] Biometric Plague [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] ~Academy~ - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating - Tree Climbing - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Water Walking
~Hidden Leaf~ - Sharingan Lvl 3 - Mangekyou "Implosion" Technique - Mangekyou Sharingan - Genjutsu Finger Skill - Tsukuyomi - Kyouten Chiten - Amaterasu - Chidori - Chidori Nagashi - Chidori Nirentotsu - Kuroi Chidori - Raikiri - Raikiri Rendan - Raikiri Nirentotsu - Raikiri Issen - Sonona no Yuri Raikiri - Hell Viewing Technique - Inner Decapitation - Body Flicker Skill - Peregrine Falcon Drop - Fire Release: Blooming Great Flame - Shishi Rendan - Grand Fireball Technique - Mythical Fire Flower - Fire Dragon Blast - Dragon Fire Technique - Summoning Technique - Kage Bushin No Jutsu - Mass Replication - Exploding Shadow Clones - Rasengan - Oodama Rasengan - Gouen Rasengan - FireSeal - IceSeal - ThunderSeal - WaterSeal - GaiaSeal - Strong Arm - Tobidougu - Rising Twin Dragons - Double Dragon Scattering Destruction - Nervous System Confusion - Bruising Sky Leg - Poison Mist Skill - Dance of the Crescent Moon - Murder of Crows Confusion Technique - Hidden Snake Hands - Flying Swallow Technique - Burning Ash Accumulation - Douka no Jutsu - Sabaku Kyuu - Sabaku Sousou - Sanseki Sensha - Douka Yahumuki - Iwa Fubuki - Leaf Strong Whirlwind - Konoha Super Strength Whirlwind - Konoha Full Kick Soccer - Leaf Gale - Action - Drunken Fist Style - Sleep Fighting Skill - Strong Fist Style - Leaf Rising Wind - Dynamic Entry - Spinning Leaf Kick - Leaf Great Whirlwind - Leaf Shadow Dance - Forward Lotus Technique - Leaf Thunder Fist - Earth Release: Rising Stone Spears - Earth Release: Hidden Among Rocks Technique - Wind Release: Beast Wave Strike - Wind Release: Beast Wave Violent Wind Strike
~Feudal Tokyo~ - Midarebenen - Benten Mawashi - Shino Ryu - Matoi - Kamatachi - Nikaidou Heibou - Kenjutsu - Basic Swordsmanship - Master Swordsmanship - Hiten Mitsurugi Ryu - Feelings of Ki - Hiten Mitsurugi Ryukansen - Wild Kamatachi - Watou Jutsu - Sword the Protects Life - Battou-Jutsu - Sheath Follow Up - Hiryuusen - Knock Up - Shinken Stance - Hiten Mitsurugi Ryuukansen Tsumuji - Haisui no Jin - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki - Tekken - Single Finger Flick - Ultimate Endurance - Shin no Ippou - Shin no Ippou (Strangulation Version) - Hyoki no Jutsu - Back Hand Pass - Deceit - Gatotsu - Hiratsuki - Zero Method - Kempoist - Back Hand Strike - Perfect Disguise - Shinwan-Jutsu - Kaiten Kenbu - Kodachi Nitou Ryuu - Kodachi Nitou Onmyuo Kousa - Kaiten Kenbu Rokuren - Kodachi Nitou Onmyuo Hasshi - Kodachi Nitou Oniwa Banshiki: Gokoujuuji - Nakasen Way - Futae no Kiwami - Sanjuu no Kiwami - Shikuchi - Shun Ten Satsu - Ensatsu Goukoukon - Nerves of Insanity - Watou Jutsu: Shikkuu Tou Sei - Watou Jutsu: Kai Shi Tou Sei - Watou Jutsu: Shitsu Kuu Tou Sei - Watou Jutsu: Sen Ron Tou Sei - Watou Jutsu Zetsugi: Ko Fuku Zet Tou Sei - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki
~Hidden Arts~ - Shou-ryu-ken - Tiger Upper Cut - Tiger Crush - Burning Knuckle - Power Wave - Burning Kick - Cannon Drill - Cannon Spike - Flip Kick - Lion's roar - Fist of Fury - Fist of the Phoenix - Tornado Punch - Cork Screw Punch - Hurricane Kick - Kubikari - Be formless, shapeless, like water - Deadly Nanchaku Skill - Deadly Nanchaku mastery - You come straight out of a comic book/ No more games - Deaf Haymaker - Somersault kick - Dragon Kick - One inch Punch - Crane style - Pummeling Flying Pheonix Kick - Miyagi Murderer - Your shoes are untied - Old School - Monkey Kung fu/ Pui Ghar - Hear no evil, see no evil speak no evil - Stone Monkey - Crafty Monkey - You Hou - Fist of Furiousness - Drunken monkey steals masters whine
~Hidden Light~ - Fist of the Light Flame - Bloody-Murder Style- Partialy Mastered - Bloody-Murder Style- Fully Mastered
~Afterlife~ - Jutsu Shou
~Hidden Flame~ - Flame Style
:: Kagurou, Tara :: 14,600 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Dragonfly Technique: Molting Dragonfly Technique: Antlion Dragonfly Technique: Azure Wings Dragonfly Technique: Ephemeral Vengance
- Academy - Henge no Jutsu Art of Replacement Tree Climbing Water Walking
- Hidden Sound - Earth Barrier Clay Prison Earth Barrier Raging Wave Earth Wall Land Flip Mud Cannonball Boulder Strike Rising Impact Palm Demolishing Palm
<300 CP Reserved>
:: Kidoumaru, Kamina :: 50,000 Chakra ((Genin)) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Golden Spider Thread Spider Bind Spider Chain Ninja Law Spider Web Opening Spider Cohesive Bacteria Third Eye Armor of Sticky Gold
- Academy - Henge no Jutsu Art of Replacement Tree Climbing Water Walking
- Sound - Earth Barrier Clay Prison Earth Barrier Raging Wave Earth Wall Land Flip Mud Cannonball Boulder Strike Rising Impact Palm Demolishing Palm Tackle Charge Pressure Palm Rising Knee
- Arts - Shou-Ryu-Ken Tiger Upper Cut Tiger Crush Burning Knuckle Power Wave Burning Kick Cannon Drill Cannon Spike Flip Kick Lion's Roar Fist of Fury Fist of the Phoenix Tornado Punch Cork Screw Punch Hurricane Kick Kubikari Be Formless, Shapeless, Like Water Deadly Nanchaku Skill Deadly Nanchaku Mastery You Come Straight Out of a Comic Book/No More Games Deaf Haymaker Somersault Kick Dragon Kick One Inch Punch Crane Style Pummeling Flying Phoenix Kick Miyaoi Murderer Your Shoes are Untied Old School Monkey Kung Fu/Pui Ghar Hear No Evil, See No Evil, Speak No Evil Stone Monkey Crafty Monkey You Hou Fist of Furiousness Drunken Monkey Steals Master's Wine
:: Arnold Daimyo :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ~ Katanas ~ 1) --- [Chain Hilt, Quick Safety, Chain Blade, Poison Type Emitter, Advanced Trigger] 2) --- [Double Hilt, Quick Safety, Standard Blade (x2), Chakra Type Emitter, Advanced Trigger, Metal] 3) --- [Basic Hilt, Quick Safety, Separable Blade, Projectile Type Emitter, Advanced Trigger, Metal] 4) --- [Launcher Hilt, Quick Safety, Foil Blade, Melee Type Emitter, Advanced Trigger, Studded] ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Katana - Karizanjutsu Karinzanjutsu, Flame Guard Karinzanjutsu, Flame Save Karinzanjutsu, Blasting Type: Dragon Cannon Karinzanjutsu, Aerial Type: Fire Sky Lightning Cannon Karinzanjutsu, Lightning Level: Ring Lightning Explosion Cannon Karinzanjutsu, Ruining Combat Level: Water Dragon Cannon Karinzanjutsu, Lightning Type: Lightning Claw Cannon
:: Grimm [Zoto] :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Hell Scythe Lv.3 Scythe Extensions Shadow Scythe Paralysis Scythe Fire Twister
:: Karsu Bikou :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - HuyaiMetsuki Lv.3 Shadow to the Depths Ground Level Shadow Weaponry Shadow Hand Shadow Blade Shadow Bind Shadow Bitters Moon Change Instantaneous Shadow Skill
:: Hirumi [Replon] :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Morph Reform Flaming Snakes Tail Lv.3 Spike Up Boa Crush Poison Tail
:: Hoenhin [Howard] :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Alchemy No Circle Free Transmutation Chimera Creation Alchemy Training 4
- Alchemy - Inner Circle Symbols Knowledge Transmutation Alchemy Training 1 Alchemy Training 2 Alchemy Training 3
:: Greed [Dante] :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Stabbing Fingers Humanly Transformation Fusion Diamond Defense Gluttony Water Body Skill Ultimate Eye
:: Edward & Al Kon :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Match Kick Match Punch Rashoumon Twin Fusion
:: Abumi :: 50,000 Chakra Points (( Genin )) Chaotic Neutral ---------------- [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::]
- Clan - Air Slicing Blast Ultimate Air Slicing Blast
:: Aeolos [Greek] :: 67,000 Skill Points (( Chuunin )) Chaotic Good Knives Daggers Windmills = 10 Shuriken = 100 Kunai = 50 --Special Weapons-- - Demon Claw ---Angra Mainyu--- Angra Mainyu Cloak Angra Mainyu Charm Angra Mainyu Tattoo Soldier's Bracelet Breathing Mask Enhanced Tools Soldier's Glove ------------------ [::~Made Up~::] All Seeing [::~Made Up~::] Blood Wires [::~Made Up~::] Elemental Dragon Projectile Technique [::~Made Up~::] Greek Fire [::~Made Up~::] Athenian Lotus [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] ~Angra Mainyu~ - Soldier's Bracelets - Bracelet Upgrade - Breathing Masks - Enhanced Tools - Soldier's Glove
~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~ Hidden Mythology~ - Nemean Lion Defense - Belief of the Gods - Hydra Rejuvenation - Sirens Wale - Golden Fleece Summoning - Strength of a Titan - Hynes Blood - Composite Bow Creation - Hariganeya (Tracer Arrow) - Kaburaya (Noisemaker Arrow) - Shoumeidan (Flare) - Kageya (Smoke Arrow) - Spartan Shield Creation - Shield Bash - Ivory Clone - Strength of a Duo - Never Surrender - Spartan Spear Creation - Spear of the immortals
~Afterlife~ - Jutsu Shou - Water Dragon Projectile - Earth Dragon Projectile - Fire Dragon Flame Projectile
~Hidden Blood~ - Blood Bunshin no Jutsu - Blood Regeneration - Blood Regrowth - Explosion Fist - Blood Whip - Blood Seal - Blood Strikes - Infection - Blood Shards - Blood Eye - Mark of Blood - Blood Transformation - Blood Clots - Wall of Blood - Seal of Blood - Blood Bond - Blood Tentacles - Blood Dragon Projectiles
~Hidden Gears~ - Siamese Merging Jutsu - Eye For An Eye Jutsu - Fully Functional Surprise - Hidden Ground Sword Jutsu - Sword to Kunai Skill - Kunai to Sword Skill - Fire Style: Dragon Rampage - Time Conception Style - Universal Time Understanding Style - Reality Destruction - End of Reality
~Hidden Light~ - White Spirit Dragon
~Hidden Snow~ - Kokuryuu Boufuusetsu (Black Dragon Blizzard) - Souryuu Boufuusetsu (Twin Black Dragon Blizzard)
~Hidden Mist~ - Lightning Dragon Tornado
~Hidden Wind~ - UindoSouran: Wind manipulation - Gekiha Kaze Kobushi: Attack stance - Mamori Kaze Kobushi: Defense stance - Gami Kaze Kobushi: Graceful movements stance
:: Ichazuki, Velius :: 59,800 Skill Points (( Missing Nin )) Neutral Evil Katana Daggers Knives Kunai = 10 Shuriken =30 Windmills = 5 Senbon = 100 ---Angra Mainyu--- Angra Mainyu Cloak Angra Mainyu Charm Angra Mainyu Tattoo Soldier's Bracelet ------------------ [::~Made Up~::] Outcast Wings [::~Made Up~::] Invocation: Art of Supreme Truth [::~Made Up~::] Invocation: Art of Stopped Time [::~Made Up~::] Crimson Wings [::~Made Up~::] Cloak: Art of Bladed Recall [::~Made Up~::] Cloak: Art of Infinite Cutting [::~Made Up~::] Invocation: Art of Bleeding Hearts [::~Made Up~::] Invocation: Art of Reverse Eradication [::~Made Up~::] Invocation: Art of Four-Hundred Bodies ~Angra Mainyu~ - Soldier's Bracelets - Bracelet Upgrade
~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Moon~ - Touch of Insanity - Touch of Dominant Insanity - Invocation: Art of Empathy - Invocation: Art of Lesser Reminiscence - Invocation: Art of Reminiscence - Invocation: Art of Storytelling - Invocation: Art of Reality - Invocation: Art of Truth - Invocation: Art of Worlds - Invocation: Art of Replication - Invocation: Art of Recognition - Invocation: Art of Alternate Recognition - Invocation: Art of Amnesia - Invocation: Art of Death - Invocation: Art of Eradication - Cloak: Art of Omnipresence - Cloak: Art of Cowardice - Cloak: Art of Weightlessness - Cloak: Art of Agony - Cloak: Art of Impulse - Cloak: Art of Threatening - Cloak: Art of Recall - Cloak: Art of Release - Cloak: Art of Arcane Mark - Cloak: Art of Nonpresence - Cloak: Art of Displacement - Cloak: Art of Blood Drowning - Cloak: Art of Affliction - Cloak: Art of Decay - Cloak: God of Decay - Cloak: Art of Muting - Cloak: Art of Silence - Cloak: Art of Concealment - Cloak: Art of Cutting - Cloak: Art of Nudity - Moon Shadow - Lunar Eclipse - Lunar Remedy - Celestial Guard - White Lightning - Lunar Phase - Lunar Destruction - Night Vision - Shooting Star Gaze - Second Sight - Nakagawa Style - Harmonics - Chakra Aura Lvl 1 - Dragon’s Breath - Phoenix Hammer - Hero’s Stomp - Hero’s Aura - Hero’s Fury - Celestial Crescent
~Hidden Wind~ - UindoSouran: Wind manipulation - Gekiha Kaze Kobushi: Attack stance - Mamori Kaze Kobushi: Defense stance - Gami Kaze Kobushi: Graceful movements stance
:: Aburame, Akrisios :: 68,700 Skill Points (( Missing Nin )) Chaotic Good Kunai = 10 Shuriken = 30 Windmills = 5 Wire Explosive Tags = 20 ---Special Items--- - Widow Gourd Drum ---Angra Mainyu--- Angra Mainyu Cloak Angra Mainyu Charm Angra Mainyu Tattoo Soldier's Bracelet Breathing Masks Enhanced Tools Soldier's Glove ----------------- [::~Made Up~::] Destruction Bug Pores [::~Made Up~::] Widow Gourd Drum [::~Made Up~::] Destruction Bug Aura [::~Made Up~::] Fire Proof [::~Made Up~::] Insect Holes [::~Made Up~::] Shadow Eaters [::~Made Up~::] Waterbugs [::~Made Up~::] Stealth Bugs [::~Made Up~::] Insect Innovation [::~Made Up~::] Insect Innovation: Spider's Webs ~Angra Mainyu~ - Soldier's Bracelets - Bracelet Upgrade - The Serum: Half Dose - Breathing Masks - Enhanced Tools - Soldier's Glove
~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Leaf~ - Insect Gathering Technique - Female Bug Tracking Technique - Bug Clone - Basic Bug Summoning - Advanced Bug Summoning - Bug Wall Technique - Destruction Bug Hail - Destruction Bug Storm - Destruction Bug Swarm - Bug Paranoia Skill - Inner Decapitation - 1,000 Years of Pain - Body Flicker Skill - Underworld Guardian Spikes - Summoning Technique - Rasengan - Oodama Rasengan
~Hidden Grass~ - Seed Growth - Grass Camouflage Technique - Green Trap Bind - Green Whip - Slicing Grass Clone - Bamboo Transformation - Bamboo Staff Creation - Panda Cannon - Eight Birds of Narcissus
~Afterlife~ - Moku Bunshin no Jutsu - Tree World Construction - Shichuuka no Jutsu - Shichuurou no Jutsu - Birth of Dense Woodland - Moku Shouheki no Jutsu - Doryuu Jouheki - Earth Dragon Projectile - Earth Style Wall - Mud Clone - Earth Flow River - Jutsu Shou - Flying Thunder God Technique - Satetsu - Satetsu Kaihou - Satetsu Shigure - Vanishing Facial Copy - Great Breakthrough
~Hidden Heaven~ - Outsider bond - Elemental Gamble - Great awake - Elemental Vision - Elemental combo - Elemental in fuse - Elemental Disable - Breaking the Habit
~Hidden Wind~ - UindoSouran: Wind manipulation - Gekiha Kaze Kobushi: Attack stance - Mamori Kaze Kobushi: Defense stance - Gami Kaze Kobushi: Graceful movements stance
:: Deimos [Adept Rogue] :: 132,800 Skill Points (( Jounin )) Chaotic Good Kunai = 50 Shuriken = 60 Senbon = 300 Windmill = 5 Clawed-Armored Gloves ---Special Items--- Taishaku Kaiten (Emperor's Domain) ----'The World'---- Steam Gunner || Twin Blade || Flick Reaper || Edge Punisher || Blade Brandier - Bayonet - Twin Blades - Scythe - Broadword - Longsword ----------------- -------------Outside [::~Made Up~::] Shinra Tensei [::~Made Up~::] Banshō Ten'in [::~Made Up~::] Chakra Disruption Blades [::~Made Up~::] Chakra Disruption Spikes [::~Made Up~::] Emperor's Domain: Grounding [::~Made Up~::] Emperor's Domain: Blackhole [::~Made Up~::] Ether-Network [::~Made Up~::] Emperor's Domain: Rotate [::~Made Up~::] -------------Inside [::~Made Up~::] Additional Points [::~Made Up~::] Further Points [::~Made Up~::] Combination: Steam Gunner + Twin Blade [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] ~Academy~ - Art of Substitution - Water Walking - Tree Climbing
~Hidden Fragment~ - Log In - Grouping - Field - Portal - Job Extend - Forms - Multi-Trigger - Call Forth Bayonet - Thorn Shot - Thunder Spark - Plectra Bullet - Tempest Blast - Sphere Bullet - Dust Bullet - Steam Gunner - Call forth Twin Blades - Flame Wheel - Staccato - Tiger Claws - Saber Dance - Gale Blade - Sparrow Counter - Sword Dance - Tri. Strike - Whirlwind - Chaotic Strike - Ghost Falcon - Twin Blade - Call forth Scythe - Brandish - Axel Pain - Triple Wield - Wicked Strike - Lotus Flower - Reaper's Touch - Heavenly Wheel - Reapers Dance - Blood Craze - Demon's Reach - Call forth Sword - Cross Slash - Crack Beat - Revolver - Sword Flash - Ogre Sword - Lateral Moon - Razor's Edge - Disaster Sword - Devil Sword - Call forth Heavy Blade - Calamity - Death Bringer - Hayabusa - Sohgasho - Tiger Blitz - Twin Moons - Armor Pierce - Bone Crusher - Tiger Strike - Shell Breaker - Armor Break - Blade Brandier - Edge Punisher - Flick Reaper
~Hidden Time~ - Shining Hand - Hourakushou - Poisonous Acid - Wall of Hatred - Dust Clone Technique - Doton Gurabo - Rock Reading - Rock history - Rock sculpturing - Rock Control - Let Your Fists do the Talking - I forbid it! - Taijutsu Seal - Genjutsu Seal - Ninjutsu Seal - Hey, You Just Made That Up! - We're All One Big Happy Family! - Get Real!
~Kamakura~ - Mutation - Manipulation - Multiple Arms LVL 20 - Strength Training LVL 30 - Reach Training LVL 30 - Latus Touch - Arm Shield - Projectile Barrage - Perfect Aim - Auto-Reload
~Hidden Rain~ - Fierce Raining - Shapeshifting Technique - Lit Apparition Technique - Sealing Technique Absorption Seal
~Hidden Leaf~ - Five Seal Barrier - Astral Projection Technique - Douka no Jutsu - Douka Yahumuki - Iwa Fubuki - Earth Release: Hidden Among Rocks Technique
~Hidden Moon~ - Cloak: Art of Release - Cloak: Art of Blood Drowning - Cloak: Art of Affliction - Cloak: Art of Recall - Cloak: Art of Arcane Mark
:: Terra, Elek :: 55,900 Skill Points (( Chuunin )) Evil - Spear - Knives - Daggers - Chain-Knives -------------------- ~ Advanced Summon: Sting -------------------- [::~Made Up~::] Gravedigger's Inventory [::~Made Up~::] Tomb Burial [::~Made Up~::] Gravedigger's Revenge [::~Made Up~::] Flesh-eating Scarabs [::~Made Up~::] No Escape [::~Made Up~::] Trick Coffin [::~Made Up~::] Indestructible Coffins [::~Made Up~::] ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Feudal Egypt~ - Tomb Construction - Coffin Creation - Sneaky Devil - Good Night - Eternal Rest - Six Feet Under - Home Court Advantage - Birth of a Vast Desert - Sand Sharks - Heat Wave - Mirage - Wraith of Ra - Blessings of Ra
~Hidden Time~ - Rock Reading - Rock history - Rock sculpturing - Rock Control
~Hidden Leaf~ - Waterfall Basin - Douka no Jutsu - Douka Yahumuki - Iwa Fubuki - Toad Mouth Binding - Summoning Technique
~Hidden Mist~ - Hidden Mist - Mist Instantaneous Body Skill - Water Clone - Water Prison Technique - Instantaneous Water Body Skill - Earth Release: Underground Submarine Voyage - Water Release: Great Whirlpool Entwining Technique - Stone Lodging Destruction - Lightning Armor
~Hidden Volcano~ - Earth splitter technique - Exploding object - Bomb shadow clone - Explosion Transport - Poison Aura - Crimson Clone - Melting Gas - Anesthesia Gas - Sticky Gas - Magma rising
~Hidden Magic~ - Sleight of Hand - Advanced Sleight of Hand - Escape Artist - Smoke and Mirrors - Contact the Spirits
:: Jibaku, Nexus :: 80,150 Skill Points (( Chuunin )) Chaotic Evil Kunai = 100 Shuriken = 200 Senbon = 500 Windmills = 10 Explosive Tags = 100 Smoke Bombs = 50 Flashbangs = 50 Razor Wire = 100 ft. Wire = 100 ft. Katana = 2 Slingshot = 1 Powder Bags = 2 Marble Bags = 4 Powder Bomb Containers = 1 -------Sword------- 1. ~ Aqusion ------------------- ~ Himetsuki ------------------- [::~Made Up~::] Advanced Himetsuki [::~Made Up~::] Advanced Fire Handling [::~Made Up~::] Blast Safety [::~Made Up~::] Powder Art [::~Made Up~::] Powder Art: Dust Aura [::~Made Up~::] Powder Art: Powder Bombs [::~Made Up~::] Detonation Marbles [::~Made Up~::] Slingshot Art [::~Made Up~::] Destructive Art: Combustion [::~Made Up~::] [::~Katana 1~::] Aquatic Explosion [::~Katana 1~::] Bodily Detonation ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Volcano~ - Detonation Lines - Fire Handling - Stone Grenade - Suicide Blast - Earth Splitter Technique - Exploding Object - Bomb Shadow Clone - Explosion Transport - Melting Gas - Magma Spit - Magma Walking
~Hidden Creature~ - Snake Fist Style - Poison Bomb - Snake Vision - Snake Slither - Beast Furry - Wild Act - Primal Furry - Bat Focus - Cheetah Affect - Gorilla Might - Natural Selection - Slinky Attack - Vamparism - Hard Defense
~Hidden Katana~ --->-1.- - Basic Hilt - Shatter Safety - Saw Blade - Water-Type Emitter - Advance Trigger - Metal
~Feudal Tokyo~ - Midarebenen - Benten Mawashi - Shino Ryu - Matoi - Kamatachi - Nikaidou Heibou - Kenjutsu - Basic Swordsmanship - Master Swordsmanship - Hiten Mitsurugi Ryu - Feelings of Ki - Hiten Mitsurugi Ryukansen - Wild Kamatachi - Watou Jutsu - Sword the Protects Life - Battou-Jutsu - Sheath Follow Up - Hiryuusen - Knock Up - Shinken Stance - Hiten Mitsurugi Ryuukansen Tsumuji - Haisui no Jin - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki - Tekken - Single Finger Flick - Ultimate Endurance - Shin no Ippou - Shin no Ippou (Strangulation Version) - Hyoki no Jutsu - Back Hand Pass - Deceit - Gatotsu - Hiratsuki - Zero Method - Kempoist - Back Hand Strike - Perfect Disguise - Shinwan-Jutsu - Kaiten Kenbu - Kodachi Nitou Ryuu - Kodachi Nitou Onmyuo Kousa - Kaiten Kenbu Rokuren - Kodachi Nitou Onmyuo Hasshi - Kodachi Nitou Oniwa Banshiki: Gokoujuuji - Nakasen Way - Futae no Kiwami - Sanjuu no Kiwami - Shikuchi - Shun Ten Satsu - Ensatsu Goukoukon - Nerves of Insanity - Watou Jutsu: Shikkuu Tou Sei - Watou Jutsu: Kai Shi Tou Sei - Watou Jutsu: Shitsu Kuu Tou Sei - Watou Jutsu: Sen Ron Tou Sei - Watou Jutsu Zetsugi: Ko Fuku Zet Tou Sei - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki
~Hidden Leaf~ - Body Flicker Skill - FireSeal
:: Asmodeus [Demon] :: 80,100 Chakra Points (( Chuunin )) Lawful Evil Shuriken= 15 Kunai= 10 Windmill= 5 Kitchen Knife= 10 Radio Breathing Mask Scrolls Swords= 2 Kingblade Gauntlet= 1 Tragedy Mask Mask of the Spotted One The Serenity -------------- True Form: [x] Special Attack: Emotion Drain -------------- [::~Made Up~::] Togedoutsuuro [“Thorn Body Pathway”] [::~Made Up~::] Kingblade Gauntlet [::~Made Up~::] Communion with Nature [::~Made Up~::] Jikou-Kiba [::~Made Up~::] Blackened Tendrils [::~Made Up~::] Demonic Formulation [::~Made Up~::] Emotion Funnel [::~Made Up~::] Anti-Matter [::~Made Up~::] Anti-Material Blades [::~Made Up~::] Mind Of My Own [::~Made Up~::] Emotion Gaze [::~Made Up~::] Anti-Matter Pitfall [::~Made Up~::] Anti-Material Fumes [::~Made Up~::] [::~Made Up~::] ~Academy~ - Tree Climbing - Water Walking - Art of Substitution
~Feudal Japan~ - True Form - Curse - Special Attack - Eating of the Soul
~Afterlife~ - Tree World Construction - Birth of Dense Woodland - Moku Bunshin no Jutsu - Shichuuka no Jutsu - Shichuurou no Jutsu - Moku Shouheki no Jutsu - Jutsu Shou
~Hidden Gears~ - Time Conception Style - Universal Time Understanding Style - Hidden Ground Sword Jutsu - Automatic Kunai Skill
~Leaf Village~ - Wood Release: Wood Locking Wall - Genjutsu Release - Body Flicker Skill - Needle Spit Skill - FireSeal - Wood Release: Binding Nest
~Grass Village~ - Leech All Creation - Seed Growth - Grass Camouflage Technique - Green Trap Bind - Green Whip - Slicing Grass Clone - Eight Birds of Narcissus - Grass Suffocation Technique - Bamboo Transformation - Panda Cannon - Grass Needles - Grass Shuriken - Fauna Sword - Green Needle Rain
~Hidden Time~ - Rock Reading - Rock History - Rock Sculpturing - Rock Control - Wall of Hatred
~The Cool~ - The Serenity - Nanto Koshū Ken - Mountain - Dust Punch - Psycho Reflector - South Dipper Six Holy Fists - Fire - Shining Crystal Bit - Ascension Fist
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:13 pm
Crius' Puppets || Nirvana's Souls Nirvana's Souls
:: Akou Ichazuki :: 26,500 Skill Points (( Chunin / Medical Ninja )) Kunai = 30 Shuriken = 30 Windmills = 5 Assorted Food Coloring Packets Assorted Face Paint Black Eye Pencil = 1 Harmonica = 1 White Gloves = 1 pair Empty Scrolls = 10 Deck of Cards = 1 Katana = 1 -------------------- [::~Made Ups~::] - Affliction Barrier - Akou Says - Cloak: Art of Viral Infection - What Affliction Is It - Reserved
Clan Techniques - Invocation: Art of Amnesia - Invocation: Art of Death - Invocation: Art of Reminiscence - Invocation: Art of Replication - Touch of Dominant Insanity - Touch of Insanity - Touch of Empathy
Academy Training - Henge no Jutsu
Hidden Federation: Hidden Slumber Techniques - Headless Genjutsu - Partner Summoning Jutsu - New Found Hope - Dream Chains - Dreams Reality - Dream Controller - Dream Puff - Dream Blossoms - Dream Wave - Nightmare Terror
Hidden Leaf - FireSeal - IceSeal - ThunderSeal - WaterSeal
Hidden Love - Lovin' on my mind
Hidden Moon - Cloak: Art of Affliction - Cloak: God of Decay - Cloak: Art of Muting - Touch of Dominant Insanity - Art of Worlds
Medic Nin Techniques - Hippocratic Oath - Kiyomaru (Cleanse)
Afterlife - Demonic Soul Seal (( Summons Death ))
:: Yuan Shisho :: 33,000 Skill Points (( Genin )) Kunai = 10 Shuriken = 30 Windmill Shuriken = 5 Throwing Needles = 20 Explosive Tags = 10 Solar Blade -------------------- ~ Advanced Summon: Giant 9-Headed Dog [::~Made Up~::] Acupuncture [::~Made Up~::] Sebuki Hakyoku [::~Made Up~::] Genshisho - Kikuta Gaze Lvl 2 - Henge no Jutsu - Art of Substitution - Water Walking - Moon Shadow - Second Sight - Dragon's Breath - Nagakawa Style - Kikuta Dream Lvl 1 - Chakra Aura Lvl 1 - Blazing Spheres - Body Flicker Skill - Fire Release: Blooming Great Flame - Kikuta Illusion - Flameglide - Exploding object - Tornado Fist - Kaze-Kuro-n: Wind clone - Rasengan - Gouen Rasengan - Genjutsu Release - Tobidougu - Rising Twin Dragons - Celestial Guard - Lunar Phase - Lunar Destruction - Kikuta Glare Lv. 4 - Cherry Blossom Snow Storm - Water Seal - Gaia Seal - Leaf Rising Wind - Earth Release: Hidden Among the Rocks Technique - Burning Ash Accumulation - Flying Swallow Technique - Bamboo Transformation - Bamboo Staff Creation - Flower Petal Escape - Great Breakthrough - Souryuu Boufuusetsu (Twin Black Dragon Blizzard)
Kazeka [A108991753: Demon Series], Demon 74,200 Skill Points (( Missing-Nin: Chuunin Level )) ~Angelic Seal: Stage 2 Kunai= 10 Shuriken= 30 Windmills= 5 Genji Blade Mask of the Spotted One Mask of the Everglade Advanced Summon: Giant Panda Slime band T-shirt Mani-Ax ------------------- [~::Made Up::~] Force Style Kenjutsu [~::Made Up::~] Battle-Mode [::~Made Up~::] Cursed Form- Civilian Mode [::~Made Up~::] Nano-Technology [::~Made Up~::] Force Style:Core Blast [::~Made Up~::] Force style: 6 Blade Assualt [::~Made Up~::] Force Style: Gantz Rampage [::~Made Up~::]Force Style: Assault Mode [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] (Curse Mark) [::~Made Up~::] (Curse Mark) [::~Made Up~::] (Curse Mark) - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Upgrade Jutsu - Downgrade Jutsu - Concentrated Chakra - Metal Spike Jutsu - Golem Hand Jutsu - Multi-Walking Jutsu - Metal Spike Implosion - Burning Knuckle - Rasengan - Genjutsu Release - Kage Bushin no Jutsu - Earth Flow River - Haryuu Mouko (Destruction Dragon Fierce Tiger) - Tornado of Water - Water Collision Destruction - Flying Thunder God Technique - Water Dragon Whip - Impossible Leap - Mass Replication - Gouen Rasengan - Swamp of the Underworld - Toad Mouth Binding - Unamed Toad Summon - Oodama Rasengan - Poison Mist Skill - Douka no Jutsu - Drunken Fist Style - Sleep Fighting Skill - Strong Fist Style - Monster Mash - Tekken - Ultimate Endurance - Hands of Thunder Technique - Onna no Ko Doushi - Monkey Kung fu/ Pui Ghar - Stone Monkey - Drunken Monkey Steals Masters Whine - Fist of Furiousness - Dragon Kick - Teikiatsu Kikku (Cyclone Kick) - Teikiatsu Sentou (Cyclone Punch) - Walpurgis Night - Crimson Clone - Melting Gas - Healing Vapors - Magma Clone - Innerfire - Flaming Hands - Crimson Lotus Flower - Cauterize - Fire Clone - Gathering Clouds - Heavenly Lightning - Metal Current - Chakra Force - Goddess Sealing - Mask of the Spotted One - Mask of the Everglade - Cloak: Art of Omnipresence - Cloak: Art of Displacement - Stone Monkey - Complete Nine Mystical Dragon Seal - Forward Lotus Technique - Time Conception Style - Universal Time Understanding Style - Reality Destruction - Dual Rasengan - Wind Release: Spiraling Shuriken - Dual Rasengan Ultimate - Crescent Moon Rasengan - Thunder Up
:: Hurdy Tetsu :: 80,600 Skill Points (( Missing Nin: Genin Level )) Chaotic Evil Kunai= 10 Shuriken= 30 Windmills= 5 Band of Substance Odd T Shirt Cybernetic Arm = 2 [-10%] Cybernetic Leg = 2 [-10%] -------------------- [:: Made ups ::] ~ Tetsu art: Hardening ~ Metal Lake Creation ~ Tetsu Art: Liquid to Metal ~ Tetsu Art: Human Magnet ~ Tetsu Mastery: Conduct ~ made up slot ~ made up slot
Clan: - Liquid Separation - Metallic Liquid Clones - Testu Spiritual Balance: Liquidation Pore - Tetsu Spiritual Balance: Metallic Armor Summon - Testu Spiritual Balance: Liquid Metal Manipulation
Academy: -bunshin no jutsu - henge no jutsu - art of subsitution - Tree Walking
Sand: - sand clones - Desert eye - Sword of Wind
Leaf: - hell Viewing Techinque - Body flicker - Mass Replication - Exploding Shadow clones - 1000 Years of Pain - oirkole no jutsu - Cherry Blossom Snow Storm - Harem no jutsu - Kage bunshin no jutsu - Poisin mist - Needle spit - Toothpick spit - bouka no jutsu - underworld gaurdian spikes - swamp of the underworld - rasengan - hidden snake hands - nevous system confusion - Leaf Great Whirlwind - Blue Impact - Gouen Rasengan - Cry Drawing Technique - Inner Decapitation - Choujuu Giga - Ink Clone - Douka Yahuki - Sabaku Kyuu - Sabaku Sousou - Genjutsu Release
Rain: - Black Clouds Techinque
Stone: - Exploding clay - Exploding clay carrier version - Expolding clay deidara speciality #18 jutsu - Stone lodgeing destruction - Revolveing earth split palm - Jikabu bunshin - genjutsu interogation - camoflage consealment
Blood: - Blood shards - Blood transformation - Blood tenticles - blood regeneration - blood bunsin no jutsu - explosion fist - blood seal - blood whip - Blood Dragon - Rebirth
Hidden Cloud: - Lightning Shuriken - Lightning Strike - Static Electricity Aura
Afterlife: - Birth of a dense woodland - moku bunshin - bringer of darkness - water encampment wall - water dragon projectile - bringer of water - Multiple Hidden Snake Hands - Earth Flow River - Object Shuriken - Fire Dragon Projectile - Satetsu - Shuriken Shadow Clone
Nano: - impossible leap - kunai control
Steel: - One Ton Sword Skill - kunai Transformation - transparent steel skill
Other: - Precise Pressure - Black Binding - Symphony of Water - Short Wind - Elemental Messenger
Mist: - Hidden Mist Skill - Mist Instantaneous Technique
Emotion: - Destruction of War - Destiny bond - Emos share feelings
Sound: - Illusion Harmony - Illusion Bell Needles
Flame: - Pyro Prison
Tree: -Sword play -Death Seeds
:: Tetsu, Jono :: 34,650 Skill points ((Chunin)) Kunai= 10 Shuriken= 30 Windmills= 5 Chainsaws= 2 Smoke Bombs=20 Pipe Bombs=29 Infinite Armor -------------------
- [::~Made Up~::] Liquid Bullets - [::~Made Up~::] Metal Incase - [::~Made Up~::] Metal Forest - [::~Made Up~::] Heated Metal - [::~Made Up~::] - [::~Made Up~::] ~[::~Made Up~::]
Hidden Steel Techniques - Metallic Liquid Clones - Testu Spiritual Balance: Liquidation Pore - Tetsu Spiritual Balance: Metalic Armor Summon - Testu Spiritual Balance: Liquid Metal Manipulation - Liquid Separation
Academy Techniques
- Kawarmi No Jutsu - Henge No Bunshun - Water Walking
Hidden Night Techniques
- freeze No Jutsu
Hidden Heaven Techniques - Saint's Decent - Purge - Intent - Hell Raider - Heaven's Arrows - Hell's Decent - Punishment from Below
Hidden Leaf Techniques
- Rising Twin Dragons - Flying Nail Mist Pierce - Strong Fist Style - Genjutsu Release - Wind Release: Spiraling Shuriken - Double Dragon Scattering Destruction
Hidden Sound Techniques
- Mythical Healing Hands
Hidden Moon Techniques - Hero's Stomp - Hero's Auro - Cloak: Art of Decay
Hidden Light
- Fist of the Light Flame - Flare Flame - Frozen Hell - Extreme Cold
Hidden Craftsmen Techniques
- Chakra absorption Level 1 - Chakra absorption Level 2 - Chakra absorption Level 3 - Chakra Absorption Level 4 - Chakra Absorption Level 5
Afterlife Techniques Water Collision Destruction
Hidden Wind Techniques
-Nerves of insanity
: Kengan Gekkou Swordsman of the Infinite Horizon : 64,750 Skill Points (( Jounin / Military Policemen )) Lawful Good ~Neutral Seal: Stage 2 Kunai= 10 Shuriken= 30 Windmills= 5 Gekkou Katana Gekkou Tanto Strain #T66 Soul Blade Korps Knives = 6 Korps Tanto = 1 Chakra Tact Vest Chakra Contacts -------------------- - [:: ~Made Up~ ::] Shards of the Heron - [:: ~Made Up~ ::] Twilight Assassination Technique: Assassination of the Bloody Moon - [:: ~Made Up~ ::] Twilight Assassination : The Gekkou Virus- Strain #T66 - [:: ~Made Up~ ::] Din Mak Defensive Barrier - [:: ~Made Up~ ::] Shi-Kai: Tsunzakigarusu (Splitting Crow) - [:: ~Made Up~ ::] Ryujin Jakka - [:: ~Made Up~ ::] Suzumebachi - [:: ~Made Up~ ::] Gekkou Strain T67 - [:: ~Made Up~ ::] Zabimaru: Saw Blade - [:: ~Made Up~ ::] Jounin Elite Skill: Fiery Determination - [:: ~Made Up~ ::] Jounin Elite Skill: Gas Mask - [:: ~Made Up~ ::] Add Suzembachi, Mastered - [:: ~Made Up~ ::] Ashisogi Jizou - [:: ~Made Up~ ::] Ash Cat - [::~Made Up~::] (Curse Mark) Neutral Seal Combination Part 1: Weapons Useless - [::~Made Up~::] (Curse Mark) Neutral Seal Combination Part 2: Techniques Useless - [::~Made Up~::] (Curse Mark) Neutral Seal Combination Part 1: Doujutsu's Useless - [::~Made Up~::] Project Rebirth - [::~Made Up~::] Tornado Winds - [::~Made Up~::] Wind Mastery - Xaito, the Pandora Dragon (Basic Summon) - Brilliance of the Moon - Henge no Jutsu - Water Walking - Tree Climbing - Art Of Substitution - Feelings of Ki - Bushin no Jutsu - Sword Training - Sword Play - Crescent Moon Dance - Flying Swallow Technique - Burning Ash Accumulation - Dim mak - Channel - Omnislash - Dance of the Half Moon - Dance of the Glibous Moon - Dance of the Full Moon - Hiten Mitsurugi-Ryū: Ryūsōsen~ Garami - 100 Clay Minions - Light gun - Harsh Cry of the Heron - Lunar Lotus - Across the Nightingale Floor - Twin Winds - Dance of the Dragon - Hero’s Fury - Flying Thunder God Technique - Grass for His Pillow - The Cure - Kenjutsu - Hiten Mitsurugi Ryu - Gatotsu - Battou-Jutsu - Hiryuusen - Shikuchi - Shun Ten Satsu - Hiten Mitsurugi Ryukansen - Hiten Mitsurugi Ryuukansen Tsumuji - Haisui no Jin - Samurai Oath - [Moon Ninja] Moon Shadow - [Moon Ninja] Lunar Phase - [Moon Ninja] Lunar Destruction - Knock Up - Samurai Style - Intense Training - Korps Blades - Chakra Tact Vest - Chakra Contacts - Zodiac Formation: Ox Technique (Koudoutari Kessei: Ushi no Jutsu) - Amakakeru Ryuu no Hirameki - Hiten Mitsurugi Ryuukuzuryuusen - Knock Up - Shinken Stance - UindoSouran: Wind manipulation - Wind Release: Beast Wave Strike - Wind Release: Beast Wave Violent Wind Strike - Samurai Seppuku - ManSlayer
: Ranmaru Bakuhatsu : 24,850 skill points (( Genin )) Neutral Kunai= 10 Shuriken= 30 Windmills= 5 Battle Ax=2 Great Ax=1 Great Hammer=1 Wood Wind Flute=1 Iron Spear=1 Great Sword=1 Short Sword=1 Composite Bow=1 Quiver of Arrows=1 Spiked Gauntlets=2 Bakuhatsu Fireworks -------------------- - [:: ~Made Up~ ::] Old Stone - [:: ~Made Up~ ::] Snake Bomb - [:: ~Made Up~ ::] Taijutsu: Way of the Exploding Fist - [:: ~Made Up~ ::] Firestorm - [:: ~Made Up~ ::] The Shutoff Switch - [:: ~Made Up~ ::] - [:: ~Made Up~ ::] - [:: ~Made Up~ ::] - Bakuhatsu Cannon Lvl 1 - Bakuhatsu Cannon Lvl 2 - Bakuhatsu Cannon Lvl 3 - Henge no Jutsu - Dragon Breath - Star Blast - Reverse Star - Mist Instantaneous Body - Star Blast - Supernova Blast - Exploding Clay (Deidara's Specialty #18 Jutsu)) - Exploding Clay (Carrier Version)) - Exploding Clay - Hammer of Judgment - Tekken - Ultimate Endurance - Nakasen Way - [Moon Ninja] Moon Shadow - [Moon Ninja] Lunar Destruction - [Moon Ninja] Lunar Phase - Body Flicker - Genjutsu Release - Fireseal - Shuriken Shadow Clone - Fire Dragon Projectile - Cloak: Art of Omnipresence - Cloak: Art of Displacement
Saizo Uchiha 23,000 Skill Points (( Chuunin )) Chaotic Neutral Kunai= 10 Shuriken= 30 Windmills= 5 ------------------- - [::~Made Up~::] Wrath of the Uchiha - [::~Made Up~::] Sight of the Uchiha - [::~Made Up~::] - [::~Made Up~::] - Sharingan Level 2 - Raikiri - Raikiri Issen - Water Walking - Tree Climbing - Body Flicker - Inner Decapitation - Chidori - Fire Dragon Blast - Dragon Fire Technique - Chidori Nagashi - Kuroi Chidori - Chidori Nirentotsu - Hell Viewing Technique - Raikiri Nirentotsu - Flying Swallow Technique - Burning Ash Accumulation - Mangekyou Sharingan - Genjutsu Finger Skill - Tsukuyomi - Kyouten Chiten - Amaterasu
:: Knight Kon and Dawn Kon :: 68,750 Skill Points (( Chuunin )) Lawful Neutral Kunai = 50 Shuriken = 50 Windmill = 5 Minuet, the Dance of the Forest Staff of the Righteous One Mask of the Spotted One -------------- [::~Made Up~::] Decay [::~Made Up~::] Revive [::~Made Up~::] Advanced Sealing Method [::~Made Up~::] Hell sealing method: Brother Transfer [::~Made Up~::] Heaven Sealing Method: Pyramid Purification [::~Made Up~::]
Academy: - Bushin no Jutsu - Art of Subsitution - Water Walking - Tree Climbing
Hidden Leaf: - Swamp of the Underworld - Toad Mouth Binding - Underworld Guardian Spikes - Kage Bushin no Jutsu - Exploding Shadow Clones - Drawing Skill - Chouju Giga - Rasengan - Oodama Rasengan - Douka no jutsu - Thousand Years of Pain - Wind Release: Spiraling Shuriken - Fire seal - Ice seal - Lightning seal - Water seal - Wind Release: Beast Wave Strike
Clan: - Rashoumon - Twin Fusion - Match Punch - Match Kick
Hidden Mist: - Hidden Mist - Mist Instantaneous Body Skill - Instantaneous Water Body Skill
Hidden Soul: - Fallen Deal - Purge - Hell raider
Hidden Moon: - Cloak: Art of Omnipresence - Cloak: Art of Displacement - Cloak: Art of Silence
Hidden Cloud: - Lightning Bolt Technique - Lightning Strike Technique - Yaiba no Jutsu - Lightning clone
Hidden Nano: - Smiling Ice - Ice Lens Explosion
Hidden Clown: - Art of the endless stomach- Fire eater
Hidden Movie: - Dual Rasengan - Armored Spirit Army
Hidden Grass: - Seed Growth - Grass Camouflage Technique
Hidden Light: - Extreme Cold -Winter Rain - Light Flash
Hidden Blood: - Blood seal
Hidden Wind: - Sword Training - Zantetsu - Shiraha Dori - Modoshi Giri - UindoSouran: Wind manipulation
Hidden Slumber: - Day dream
Hidden Gears: - End of Reality - Paradox Clones
Hidden Tree: - Dim Mak - Channel
Hidden Time: - We're All One Big Happy Family! - Melody of the Forsaken
:: Hurdy Enkou :: 88,400 Skill Points (( Missing Nin: Genin Level )) Chaotic Evil Kunai= 10 Shuriken= 30 Windmills= 5 Band of Substance Odd T Shirt Serpent Yo Yos Bolero, the lost feet of Ifrit -------------------- [:: Made ups ::] ~ Hell on Earth ~ Birth by Fire ~ Kaon: Flame Domination ~ Jet Stream ~ Solar Panel ~ Pillar of Helios ~ made up slot
Clan: - Houchiku • Hensa - Katon • Kaji Boruto - Kaon • Hellfire Lotus - Kaon • Flame Trust - Kaon • Long Range Destroyer - Kaon • Brink of Hell - Shikaku Kaon - Houchiku
Academy: -bunshin no jutsu - henge no jutsu - art of subsitution - Tree Walking
Sand: - sand clones - Desert eye - Sword of Wind
Leaf: - hell Viewing Techinque - Body flicker - Mass Replication - Exploding Shadow clones - 1000 Years of Pain - oirkole no jutsu - Cherry Blossom Snow Storm - Harem no jutsu - Kage bunshin no jutsu - Poisin mist - Needle spit - Toothpick spit - bouka no jutsu - underworld gaurdian spikes - swamp of the underworld - rasengan - hidden snake hands - nevous system confusion - Leaf Great Whirlwind - Blue Impact - Gouen Rasengan - Cry Drawing Technique - Inner Decapitation - Choujuu Giga - Ink Clone - Douka Yahuki - Sabaku Kyuu - Sabaku Sousou - Genjutsu Release
Rain: - Black Clouds Techinque
Stone: - Exploding clay - Exploding clay carrier version - Expolding clay deidara speciality #18 jutsu - Stone lodgeing destruction - Revolveing earth split palm - Jikabu bunshin - genjutsu interogation - camoflage consealment
Blood: - Blood shards - Blood transformation - Blood tenticles - blood regeneration - blood bunsin no jutsu - explosion fist - blood seal - blood whip - Blood Dragon - Rebirth
Hidden Cloud: - Lightning Shuriken - Lightning Strike - Static Electricity Aura
Afterlife: - Birth of a dense woodland - moku bunshin - bringer of darkness - water encampment wall - water dragon projectile - bringer of water - Multiple Hidden Snake Hands - Earth Flow River - Object Shuriken - Fire Dragon Projectile - Satetsu - Shuriken Shadow Clone
Nano: - impossible leap - kunai control
Steel: - One Ton Sword Skill - kunai Transformation - transparent steel skill
Other: - Precise Pressure - Black Binding - Symphony of Water - Short Wind - Elemental Messenger
Mist: - Hidden Mist Skill - Mist Instantaneous Technique
Emotion: - Destruction of War - Destiny bond - Emos share feelings
Sound: - Illusion Harmony - Illusion Bell Needles
Flame: - Pyro Prison
Tree: -Sword play -Death Seeds
Akatsuki: - Sealing Technique Absorption Seal - Shapeshifting Technique - Complete Nine Mystical Dragon Seal - Astral Projection Technique
" biggrin rago Huedini:" 248,450 Skill Points ((Sannin)) Neutral/Evil Kunai= 10 Shuriken= 30 Windmills= 5 Seal Papers= 5 Umbrellas= 3 Demon Claw= 1 Tokijen-Chaotic Evil=1 Comedy Mask= 1 Nunchuck= 2 Strap on Claws=2 -Armor- Holocaust= Chaotic Evil ((5 Free Techniques Hedoro's Sl)) ---------------- :: Nibi :: Fully Opened Eyes :: ((Orochi Power: Mimicry [6 kills])) ((The Seal)) - Elemental Golem ((Made Up)) - Magic Armor ((Made Up)) - Opponent Gloves - Drago's Light Speed Combo ((Made Up)) - God's Tension ((Made up))- - God's Anger((Made Up)) - God Armory ((Made Up)) - God's Gate((MadE Up)) - Scatter Brain((Made Up)) - Devil's Entrapment((Made Up)) - Speed is Everything((Made up)) - Devil Joy((made Up)) - Breathe of the Devil((made Up)) - My Hand is Burning((Made Up)) - My Hand is Freezing((Made up)) - Shinigami Butterflies ((Made up)) - Shinigami Blade((made Up)) - Your speed is my speed?((Made UP)) - Ace High - Fear Me Forever - Card Clones - The First Three - The Second Three - Sode no Shirayuki - Tokijen Release - Senbonzakura Kageyoshi - Henge no Jutsu - Bushin no Jutsu - Dynamic Entry - Shadow Suriken Clone - Ice Seal - 1000 Years of Pain - Flute Manipulation - Exploding Clay - Cherry Blosom Snow Storm - Snow Storm Swallows - Transparent Steel Skill - Shuriken Transportation - Spinning Leaf Kick - Body Flicker Skill - Hidden Snake Hands - Minor Electric current - Hands of Thunder - Static Electricity Aura - Electrical Discharge Technique. - Kage Bunshin no Jutsu - Hell Viewing - Bruising Sky Leg - Water Collison Destruction - Birth of Dense Woodland - Tree World Construction - Whip of Water - Sword of Draining - Black Clouds Technique - Sly Mind Technique - Desert Eye - Water Instantaneous skill - Exploding Shadow Clone - Fire Seal - Strong Fist Style - Earth Seal - Cry Drawing Technique - Seed Growth - Grass Camoflauge - Flying Swallow - Tree Binding Death - Naruto combo - Thunder Seal - Sleep fighting Skill - Needle Spit Skill - Lightning Ball Technique - Dance of the Crescent Moon - Kunai Levitation Technique - Lord Kuwagata summon - Tobidougu - Choujuu Giga - Mythical Hands Techinque - Haze Clone Technique - Poisen Mist Skill - Bamboo Staff Creation - Water Dragon Techinque - Earth River Flow Techinque - Blood Regeneration - Blood Seal - Exploding Fist Techinque - Blood Whip - Blood Clots - Blood Transmution - Blood Kunais - Naruto 2000 Hit combo - Genjutsu Release - Water Shark Bullet Techinque - Hidden Mist Skill - Toothpick Spit - Ink Clone Techinque - Night Lightning Bolt - Illusion Bell Needles - Lightning Dragon Tornado - Underground Fish Projection - Bouka no Jutsu - Sabaku Kyuu - Sanseki Sensha - Leaf Rising Wind - Leaf Shadow Dance - Water Fang Projectile - Forward Lotus Technique - Disabler No Jutsu - Freeze no Jutsu - Teloport slam - Mass Replication - Five Seal Barrier - Tiger Uppercut - Flip Kick - Hurricane Kick - Genjutsu Interogation Techinque - Sabaku Sousou - Kujaku Myouhou - Scatter - All Around - Choke - Fireball - Agony -Bind - Hana Shuriken - Hyakka Ryouran - Hyakka Hyouran - Bubble Entrapment - Suiton Seibun Houfutsu - Denji Genmu - Mugen Inseki - Ice Defence - Hikari Fukou - Sprinkling Needles - Exploding object - Anesthesia Gas - Poisen Auro - Crimson Clone - Skin Aflame - Flame Glide. - Ash Product Burning - Blazing Spheres - Fear Me - Kyouka Sai - Primal Furry - Dark Fist Aflame - Shadow Spear - Death Seeds - Whip of Light - Poison Claws - Shoku Yō Shokubutsu - Makai Ojigi Sō - Bara Shibenjin - Hatred Ball - Snake Style Fist - Fully Mastered Magic Eyes - Magic Gloves - Magic Inflator - Magic Bullets - Top Hat No Jutsu - Flying Nimbus - Peace not War - Channel - Dance of the Dragon - Homura Dama - Zantetsu - South Dipper Six Holy Fists - South Dipper Lone Eagle fist - Fire - Super Excellent Hyper Attack - Burning Ash Accumulation - Hokuto Shin Ken Ougi: Ten Ha Kassatsu - Starch Syrup Capture Field - God's Judgment - Light Gun - Light Sword - Light Sword Extend - Sword of Trials - Spirit Prison - Hell's Rain - Satetsu - Satetsu Kaihou - Satetsu Shigure - Frost Breathe - Hiten Mitsurugi-Ryū: Ryūmeisen: - Hiten Mitsurugi-Ryū: Ryūsōsen - Ka Ryu Sen:Sen - Hiten Mitsurugi-Ryū: Doryusen - Shōha Tō Sei - Blood Regrowth - Spartan Shield Creation - Shield Bash - Your shoes are untied - Old School - Monkey Kung fu - Composite Bow Creation - Great Breakthrough - You Hou - Ice River - 100 Clay Minions - Bloody-Murder Style- Partialy Mastered - Bloody-Murder Style- Fully Mastered - Winter Rain - Frozen Hell - Multiple Hidden Snake Hands - Trick Card - Royal Flush - Wind - Mountain - Ascension Fist - Spinning Dragon Breathing - Sekkatsukō - Basic Bug Genjutsu - Contact the Spirits - Harmonics - Kamina Genjutsu - Zodiac Formation: Dragon Technique - Zodiac Formation: Serpent Technique - Zodiac Formation: Bird Technique - Zodiac Formation: Dog Technique - Zodiac Formation: Horse Technique - Zodiac Formation: Tiger Technique (Koudoutari Kessei: Tora no Jutsu) - Cloak: Art of Affliction - Comedy Mask - Water Chamber - Dust Punch - Deadly Nunchuk Skill - Double Deadly Nunchuk Skill - Stone Monkey - Iwa Fubuki - Water Release: Snake's Mouth - Water Release: Stormy Blockade - Lightning Release: Electromagnetic Murder - Flawless Style 1 - Flawless Style 2 - Wind Release: Beast Wave Strike - Time Conception Style - Universal Time Understanding Style - Reality Destruction - Defying Physics Genjutsu - Cloak: Art of Blood Drowning - Cloak: God of Decay - Jutsu Shou - Smiling Ice - Three Pillars - Aim of the Master
Sword Style and Techniques. - Kenjutsu - Shikuchi ---Shun Ten Satsu - Hiten Mitsurugi Ryu --Feelings of Ki --Battou-Jutsu --Sheath Follow Up --Hiryuusen --Knock Up --Shinken Stance --Hiten Mitsurugi Ryukansen --Hiten Mitsurugi Ryuukansen Tsumuji --Haisui no Jin -- -- - Fragment Techniques-*Morgana* - Log In - Choosing Clans - Grouping - Field - Portal - Leaving Class - Data Drain - Summon Guardian - Cursed Wave
:: Ares of the Desert (Gaara) :: 168,200 Skill Points (( Kazekage )) Lawful Evil Kunai = 10 Shuriken = 30 Senbon= 100 Windmill = 5 Knives = 12 Folding Shield = 2 Wrist Blades = 2 Bladed Nunchucks = 2 Sand Gourd ---Special Weapons--- - The Muramasa Blade - Sand Kamas -------Katana------- ~ Eartiect -------------------- Orochi Power:: Combine = [9] -------------------- [::~Made Up~::] Sand Waterfall Funeral [::~Made Up~::] Gaara's Secret Technique: Shield of Shukaku [::~Made Up~::] Gaara's Secret Technique: Spear of Shukaku [::~Made Up~::] Sand Decoy [::~Made Up~::] Mastery of the Sands [::~Made Up~::] Sandstorm [::~Made Up~::] Unexpected Sandstorm [::~Made Up~::] Poisoned Sand [::~Made Up~::] Sand Encirclement [::~Made Up~::] Twisted Persona [::~Made Up~::] Infinite Sand Gourd [::~Made Up~::] Pressure Art: Sand Fist [::~Made Up~::] Pressure Art: Extension Fist [::~Made Up~::] Pressure Art: Sand Bullet [::~Made Up~::] Pressure Art: Multi-Sand Bullet [::~Made Up~::] Armor of Sand: Completion [::~Made Up~::] It's My Sand [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Made Up~::] [::~Katana 1~::] Electrical Null [::~Katana 1~::] Whirlwind Sand Shockwave ~Academy~ - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating - Tree Climbing - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Water Walking
~Hidden Sand - Desert Eye - Sand Clones - Armor of Sand - Desert Suspension - Sand Shuriken - Sand Prison Burial - Quicksand in the Style of a Waterfall - Sand Waterfall Imperial Funeral - Sand Drizzle - Successive Shots: Sand Drizzle - Sky Sand Protective Wall - Wind Release: Infinite Sand Cloud Great Breakthrough - Sand Binding Coffin - Sphere of Sand - Sand Barrier
~Hidden Leaf~ - Hell Viewing Technique - Inner Decapitation - Body Flicker Skill - Peregrine Falcon Drop - Fire Release: Blooming Great Flame - Shishi Rendan - Summoning Technique - Kage Bushin No Jutsu - Mass Replication - Exploding Shadow Clones - Rasengan - Oodama Rasengan - Gouen Rasengan - FireSeal - IceSeal - ThunderSeal - WaterSeal - GaiaSeal - Strong Arm - Tobidougu - Rising Twin Dragons - Double Dragon Scattering Destruction - Nervous System Confusion - Bruising Sky Leg - Poison Mist Skill - Dance of the Crescent Moon - Murder of Crows Confusion Technique - Hidden Snake Hands - Flying Swallow Technique - Burning Ash Accumulation - Douka no Jutsu - Sabaku Kyuu - Sabaku Sousou - Sanseki Sensha - Douka Yahumuki - Iwa Fubuki - Leaf Strong Whirlwind - Konoha Super Strength Whirlwind - Konoha Full Kick Soccer - Leaf Gale - Action - Drunken Fist Style - Sleep Fighting Skill - Strong Fist Style - Leaf Rising Wind - Dynamic Entry - Spinning Leaf Kick - Leaf Great Whirlwind - Leaf Shadow Dance - Forward Lotus Technique - Leaf Thunder Fist - Earth Release: Rising Stone Spears - Earth Release: Hidden Among Rocks Technique - Wind Release: Beast Wave Strike - Wind Release: Beast Wave Violent Wind Strike
~Feudal Tokyo~ - Midarebenen - Benten Mawashi - Shino Ryu - Matoi - Kamatachi - Nikaidou Heibou - Kenjutsu - Basic Swordsmanship - Master Swordsmanship - Hiten Mitsurugi Ryu - Feelings of Ki - Hiten Mitsurugi Ryukansen - Wild Kamatachi - Watou Jutsu - Sword the Protects Life - Battou-Jutsu - Sheath Follow Up - Hiryuusen - Knock Up - Shinken Stance - Hiten Mitsurugi Ryuukansen Tsumuji - Haisui no Jin - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki - Tekken - Single Finger Flick - Ultimate Endurance - Shin no Ippou - Shin no Ippou (Strangulation Version) - Hyoki no Jutsu - Back Hand Pass - Deceit - Gatotsu - Hiratsuki - Zero Method - Kempoist - Back Hand Strike - Perfect Disguise - Shinwan-Jutsu - Kaiten Kenbu - Kodachi Nitou Ryuu - Kodachi Nitou Onmyuo Kousa - Kaiten Kenbu Rokuren - Kodachi Nitou Onmyuo Hasshi - Kodachi Nitou Oniwa Banshiki: Gokoujuuji - Nakasen Way - Futae no Kiwami - Sanjuu no Kiwami - Shikuchi - Shun Ten Satsu - Ensatsu Goukoukon - Nerves of Insanity - Watou Jutsu: Shikkuu Tou Sei - Watou Jutsu: Kai Shi Tou Sei - Watou Jutsu: Shitsu Kuu Tou Sei - Watou Jutsu: Sen Ron Tou Sei - Watou Jutsu Zetsugi: Ko Fuku Zet Tou Sei - Hiten Mitsurugi Ryuukuzuryuusen - Amakakeru Ryuu no Hirameki
~Hidden Arts~ - Shou-ryu-ken - Tiger Upper Cut - Tiger Crush - Burning Knuckle - Power Wave - Burning Kick - Cannon Drill - Cannon Spike - Flip Kick - Lion's roar - Fist of Fury - Fist of the Phoenix - Tornado Punch - Cork Screw Punch - Hurricane Kick - Kubikari - Be formless, shapeless, like water - Deadly Nanchaku Skill - Deadly Nanchaku mastery - You come straight out of a comic book/ No more games - Deaf Haymaker - Somersault kick - Dragon Kick - One inch Punch - Crane style - Pummeling Flying Pheonix Kick - Miyagi Murderer - Your shoes are untied - Old School - Monkey Kung fu/ Pui Ghar - Hear no evil, see no evil speak no evil - Stone Monkey - Crafty Monkey - You Hou - Fist of Furiousness - Drunken monkey steals masters whine
~Hidden Light~ - Fist of the Light Flame - Bloody-Murder Style- Partialy Mastered - Bloody-Murder Style- Fully Mastered
~Afterlife~ - Jutsu Shou
~Hidden Flame~ - Flame Style
~Hidden Time~ - Rock Reading - Rock history - Rock sculpturing - Rock Control - Get Real! - Hourakushou - Dust Clone Technique
~Hidden Katana~ - Heavy Hilt - Shatter Safety - Heavy Blade - Earth-Type Emitter - Advance Trigger - Metal
:: Descartes, Rei :: 44,000 Skill Points (( Genin )) Lawful Evil -------------------- [::~Made Up~::] Draining Force [::~Made Up~::] Haunting Strength [::~Made Up~::] Haunting Movement [::~Made Up~::] Ghastly Overbearing [::~Made Up~::] Horrifying Fear [::~Made Up~::] [::~Made Up~::] ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Twilight~ - Haunting Throw - Haunting - Phantasmal Grip - Possession - Ethereal Scream - Living Possession - Walpurgis Night - Double Strike - Claw Style - Creature Bane - Monster Party - Monster Mash
~Hidden Star~ - Kujaku Myouhou (Mysterious Peacock Method) - Scatter - Heal - All Around - Fireball - Agony - Flight The Peacock - Choke - Bind - Whip - Kemono (Translates as Beast) - Chakra Tracker - Control - Absorbtion
~Hidden Craftsmen~ - Chakra absorption Level 1 - Chakra absorption Level 2 - Chakra absorption Level 3 - Chakra absorption Level 4 - Chakra absorption Level 5 - Chakra absorption Level 6 - Chakra absorption Final Level
~Hidden Soul~ - Purify - Forsaken - Prayers Useless - Hell Zone Strike - Purge - Intent - Healing - Constantine - Evil Reincarnate - Hell Raider
~Hidden Wind~ - UindoSouran: Wind manipulation - Gekiha Kaze Kobushi: Attack stance - Mamori Kaze Kobushi: Defense stance - Gami Kaze Kobushi: Graceful movements stance
:: Sinobi, Ishkur :: 25,600 Skill Points (( Genin )) Lawful Evil Kunai Shuriken Wire -----Doujutsu----- ~ Ryuugan Eye: Level 1 ------------------ [::~Made Up~::] Lightning Sword [::~Made Up~::] Lightning Sealer [::~Made Up~::] Flash Expertise [::~Made Up~::] Flash Expertise: Endurance [::~Made Up~::] Flash Force: Fifty Fist Rotation [::~Made Up~::] Flash Dash ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Cloud~ - Lightning Shuriken Technique - Flash Force - Flash Fist - Flash Thunder - Lightning Destruction - Lightning Release: Thunder Binding - Tornado Lightning - Lightning Strike Technique - Minor Electric Current - Hands of Thunder Technique - Static Electricity Aura Technique - Electrical Discharge Technique - Lightning Bolt Technique - Lightning Ball Technique - Flickering Light Technique - Lightning Clone Technique - Crane Fist Technique - Nawanuke No Jutsu - Yaiba no Jutsu
:: Maimu, Brian :: 50,200 Skill Points (( Genin )) Chaotic Evil Knives Daggers Kunai Shuriken Windmills Wire Senbon ------------------ [::~Made Up~::] My Techniques Are Invisible [::~Made Up~::] Invisible Weaponry [::~Made Up~::] Spike Revolver [::~Made Up~::] Clown Makeup [::~Made Up~::] Invisible Cannon [::~Made Up~::] Hand Flourishes of the Performer [::~Made Up~::] [::~Made Up~::] ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Clown~ - Do You See - Three of Us - The Cube - I Can See - Caught Ya! - Oops I Drop That - Watch Out For That Hole - You Can't See Me?
~Afterlife~ - Water Dragon Projectile - Hardened Water Drill - Shikoru Mizukiri - Earth Dragon Projectile - Jutsu Shou - Fire Dragon Flame Projectile
~Hidden Leaf~ - Body Flicker Skill - Fire Release: Blooming Great Flame - Water Fang Projectile - Toad Mouth Binding - Swamp of the Underworld - Rasengan - Wind Release: Spiraling Shuriken - Genjutsu Release - Burning Ash Accumulation - Douka no Jutsu - Sabaku Kyuu - Sabaku Sousou - Sanseki Sensha - Douka Yahumuki - Iwa Fubuki - Sleep Fighting Skill - Earth Release: Earth Flow Rampart - Earth Release: Rising Stone Spears - Earth Release: Winding Fissure - Earth Release: Hidden Among Rocks Technique - Rising Water Cutter - Violent Water Wave
:: Bikou, Leila :: 33,100 Skill Points (( Genin )) Lawful Evil Kunai = 10 Shuriken = 30 Windmills = 5 Wire = 2 rolls Battle Axe = 1 -------------------- ~ HuyaiMetsuki:: Final Stage -------------------- [::~Made Up~::] Your Moves Are Hopeless [::~Made Up~::] Death's Ax [::~Made Up~::] Shadow Expansion [::~Made Up~::] Shadow Fist [::~Made Up~::] Shadow Fist: Constriction [::~Made Up~::] Death's Axe: Shadow Chains [::~Made Up~::] Ultimate Solidity ~Academy~ - Henge no Jutsu - Bushin no Jutsu - Art of Substitution - Tree Climbing - Water Walking - Chakra Molding - Leaf Concentration - Shuriken/ Kunai Target Practice - Weight Lifting - Weight Running - Dummy Fighting - Sparing - Meditating
~Hidden Void~ - Ground Level - Instantaneous Shadow Skill - Shadow Clone - Moon Change - Shadow Biters - Shadow Weaponry - Darkness Blade - Shadow Blade - Shadow to the depths - Shadow hand - Shadow bind - Shadow wall technique [Kagehei no jutsu] - Kage Bubun shissou no jutsu [Shadow Partial disappearance] - Yamikusari no jutsu [Dark Chain technique] - Shadow spikes technique [Kagegosunguki no jutsu] - Rock Labyrinth - Shadow ball - Shadow shurikens
~Hidden Mask~ - The Ghost Face - Mask of the Spotted One
~Hidden Wind~ - Ka Ryu Sen: Sen - Doryusen - Ryūtsuisen - Ryūsōsen - Ryūsōsen~ Garami - Ryūmeisen - Zantetsu - Shiraha Dori - Modoshi Giri - KazeTsuparri: Wind blast - Kazesawagi: Wind uproar - UindoSouran: Wind manipulation - Gekiha Kaze Kobushi: Attack stance - Mamori Kaze Kobushi: Defense stance - Gami Kaze Kobushi: Graceful movements stance - TokuYaiba: Wind shield - Kazemari: Wind ball - Diamond Art: Crystal Claws
:: Uchiha Damian :: 150,000 Skill Points (( Uzukage / Shinnin )) Special Item: Tainted Gem of Ravens Sword of Totsuka Demon: Adv Summon: God Summon: Orochi Powers: Mimicry [8] ------------------- Chaotic Neutral Kunai= 10 Shuriken= 30 Windmills= 5 ------------------- ::Made-Up Techniques:: - Jigoku no Jutsu - Death's Door - Painful Awakening - Eternal Mangekyou Sharingan - Flute of Doom - Genjutsu Fade - Eternal Void - Kaminari Strike - ((Made up)) - ((Made up)) - ((Made up)) - ((Made up))
::Clan Techniques:: - Mangekyou Sharingan - Chidori - Grand Fireball Technique - Mythical Fire Flower - Fire Dragon Blast - Dragon Fire Technique - Kuroi Chidori - Chidori Nagashi - Raikiri - Raikiri Rendan - Raikiri Nirentotsu - Raikiri Issen - Sonona no Yuri Raikiri - Genjutsu Finger Skill - Tsukuyomi - Amaterasu - Mangekyou "Implosion" Technique
::Academy Techniques:: - Henge no Jutsu - Bushin no Jutsu - Kawarimi no Jutsu - Water Walking - Tree Climbing
::Afterlife Techniques:: - Water Encampment Wall - Water Dragon Projectile - Spitting Needle Skill - Satetsu - Satetsu Kaihou - Satetsu Shigure - Flying Thunder God Technique - Jutsu Shou - Demonic Soul Seal
::Hidden Leaf Village:: - Rasengan - Oodama Rasengan - Kage Bushin No Jutsu - Mass Replication - Hell Viewing Technique - Astral Projection - Complete Nine Mystical Dragon Seal - Five Seal Barrier - Exploding Shadow Clones - Forward Lotus Technique - Dynamic Entry - 1,000 Years of Pain - Inner Decapitation - Oiroke no Jutsu - Haaremu no Jutsu - Cherry Blossom Snow Storm - Genjutsu Release - Fire Seal - Ice Seal - Thunder Seal - Gaia Seal - Water Seal - Body Flicker Technique
::Hidden Mist:: - Water Clone - Hidden Mist skill - Water Prison Technique - Mist Instantaneous Body Skill - Instantaneous Water Body Skill - Violent Water Wave
::Alliance Techniques: - Deadly Breathings - Battle Seal - Chakra Chamber - Beast Incarnation - Mind, Body, Soul Intertwinement - 9 Dragons Defense - Kazeken - Precise Pressure
::Hidden Cloud:: - Lightning Strike Technique - Lightning Shurikan Technique - Lightning Ball Technique
::Hidden Blood:: - Rebirth - Blood Regeneration - Blood Bunshin no Jutsu - Blood Whip
::Hidden Stone:: - Exploding Clay - Exploding Clay (Carrier Version) - Exploding Clay (Deidara'sSpecialty #18 Jutsu)) - Jibaku Bunshin - Genjutsu Interrogation Technique - Camouflage Concealment Technique - Stone Lodging Destruction - Revolving Split Earth Palm
::Hidden Sound:: - Rising Knee - Tackle Charge - Pressure Palm - Rising Impact Palm
::Hidden Nano:: - Kunai Control - Impossible Leap - Denji Genmu - Avalanche Tomb - Mugen Inseki - Hyakka Ryouran - Kyouka Sai - Hana Shuriken
::Hidden Steel:: - Shuriken Transportation - Transparent Steel Skill
::Hidden Volcano:: - Earth Splitter Technique - Explosion Object - Bomb Shadow Clone - Explosion Transport - Magma Rising - Magma Walking
::Hidden Sand:: - Kunai Levitation - Sand Eye - Sand Clone
::Hidden Flame:: - Burning Daydream - Flaming Hands - Crimson Lotus Flower - Innerfire
::Hidden Wind:: - Sword Training - Dragon Hammer - Dragon Thunder - Hatred Ball - Poison Claws - Whip of Light - Tornado Fist - Dance of the Blades - Dance of the Dragon - Ka Ryu Sen:Sen - Hiten Mitsurugi-Ryū: Doryusen - Hiten Mitsurugi-Ryū: Ryūtsuisen - Hiten Mitsurugi-Ryū: Ryūsōsen
::Hidden Shadow:: - Shifting Winds - Dark Fist Aflame - Symphony of Water
::Hidden Tree: - Channel
::Hidden Village in Time: - Wooden House - Shining Hand - Hourakushou - Poisonous Acid - Wall of Hatred - Dust Clone - Doton Gurabo - Rock Reading - Rock history - Rock sculpturing - Rock Control
::Hidden Grass Village: - Bamboo Transformation - Bamboo Staff Creation - Panda Cannon
::Hidden Rain Village: - Black Clouds Technique - Raining Needles - Tornado of Water - Mist Servant Technique
:: Gabriel Archangel :: 24,900 Chakra Points (( Chunin ))
Techniques Kunai= 10 Shuriken= 30 Windmills= 5 Ancient Spear Band of substance Odd T-shirt -------------------- - [::~Made Up~::] Angel's Bow - [::~Made Up~::] Heaven's Arrows - [::~Made Up~::] Holy Winged Robe - [::~Made Up~::] The Halo - [::~Made Up~::] - [::~Made Up~::] - Adv. Summon: Pyramid Head - Aoiyumi Eye: Level 3 - Crimson Clone - Art of Substitution - Magma Clone - Healing vapors - Anesthesia Gas - Suture Kit - Leaf Strong Whirlwind - Hippocratic Oath- Destruction of War - Destiny Bond - Melting Gas - Gift of the Blind God - Gift of the Deaf God - Oiroke no Jutsu - Gift of the Wise God - Unity of Gods - Nervous System Confusion - Emos Share Feelings - Torch of Land - Hell's Eye - Pyro Prison - Innerfire - Prayer - Trumpet of the King - Purify - Ward Melody - Purge - Intent - Healing - Constantine - Evil Reincarnate
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:20 pm
Kaguya, Zouge[imgleft]http://www.gaiaonline.com/gaia/redirect.php?r=http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Zouge-Kaguya.png[/imgleft] Honekamen hensei [Bone-Mask Formation] A variation off of the Kagyua bloodline technique, allowing a mask formed from pure bone to be made to cover his facial features from view. Allowing only enough for the eyes to be seen, though breathing is easier. It allows minimum protection against elements, such as sand due to the way it was created. Though more in terms of being within a storm, it only protects the face, jutsus may easily attack, without being hindered by it's formation. Upon forming the mask, the user may take the bones from the dead, and manipulate them to their liking. Making the bones into a sword, or into an attack, instead of using their own. Level one allows for the manipulation of small animal's bones, that have been killed, and are within a five meter radius of the user. Greater levels, may come upon becoming stronger.[ Every 10,000 CP, allows for a level up.] The mask forms, as only covering one eye with it's ivory defense in Level One, greater levels, allow better protection, until the entire face is protected at Level 4. The higher in level, the stronger the manipulation of another corpse's bone may become, though it remains a 5 meter radius through out. Upon reaching level 4, minor bones can be shifted within the opponent, causing them to trip, or have to realign the bone in it's correct position.The effects only growing stronger, with time from that point.Bone-Risen Corpse Manipulation: Coinciding with the bloodline technique Honekamen hensei, the user may instead of manipulating the bones of the dead, instead manipulate the dead to a certain degree per level that the Honekamen hensei takes. At the first level, instead of turning the bones into a weapon, with the use of chakra, the bones may instead rise and fight on their own, much like a puppet. Though the action is delayed, due to some skeletons being broken up, or buried too deeply to simply rise and attack. As in the Honekamen hensei technique, this jutsu works mainly on only the dead that are within a five meter radius. But at the Honekamen hensei's final level, it may harden the joints of the opponent, in a sense, causing them pain, to move their body within the stated area around the user.Dance of the Achlys A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to strike out unexpectedly at his opponent. This technique allows for the bones formed by the user, to be so thin as to be extremely hard to see, yet strong enough to block, and attack. With no fear towards the chance that the bones might crack or break. Though this ability does not work for anything used to be thrown, or shot that involves bone. The sharp needle like blades of bone, make excellent use for assassination purposes.Dance of the Gui A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to cast a series of parasitic creatures into the enemy. Akai must be as close as possible to the opponent, or at least an arm’s distance away. He then uses what appears to be the Dance of the Rose in order to summon cloaws from his finger tips. Upon striking out, and sinking the bones into the opponent’s skin. These bones then seperate into the opponent. Due to being part of Akai’s skeletal structure Akai may then choose the time for this technique to activate. When the time is right, the small pieces of bone will erupt into small three inch balls. Which then becomes spikes that pierce the opponent’s skin, causing a decent deal of injury. Since they were Akai’s own bones. It is possible for him to simple launch a series of bones from his finger tips, and have them change to the spikked ball form before reaching the target, to create a deal of blunt and bladed damage. This technique is only effective, if Akai manages to pierce the skin, when he thrusts his clawed hands forward. Otherwise, the claws will remain as normal claws. Dance of the Furze Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the user will allow the customization of his weaponry, to be made of that of his own bones. And in doing so, he can control their movements as if they were still part of himself. In such a way, if his weapons were to be dropped they would be able to leap from even long distances into his hand, using his bloodline technique alone. This technique, is mainly for that of maniulation and control over his own weapons, and their sheaths. This also allows, for spikes of bone to emerge when someone who is not Akai lifts the weapons without his permission. This is the cause, of any and all weapons that he may have in his possession allowing for him to control any and all weapons that he owns. Though this does not give them the abilities to float in the air, or anything like that. But out of reach swords and other weapons, may be called back to him. The blades of his weapons, would be made of a special metal. Although they as well are forged to be mixed with the bone, and be control able. Dance of the Henbane A defensive technique using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability. The user will cover their body in an armor of pure bone. Making it possible for them to defend from certain attacks without gaining injury. This armor is highly flexible, and able to move in any direction, at any time thanks to the effects of it being their own bone. It grows over their face, covering and molding itself around anything that is already there, in order to cover everything but their hair, which remains free flowing and easily seen. Their body becomes covered with the bones, underneath their clothing in order to make a more secretive protection if needed. Though with all this, they become much stronger in hand to hand, since the bones that cover their hands may be able to form spikes at the knuckles, or finger tips depending on the situation. Bone Strengthening Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the user actually figured out a way, to make their already strong bones even stronger. Making them able to withstand stronger attacks, and defend against more magically enhanced weaponry without needing to worry about them breaking under the pressure. This constant technique causes any and all bones that are drawn from the user's body to be strong enough to protect against attacks from special weapons without needing to worry about being broken. It also makes them harder to break, from normal jutsu. Though the stronger jutsu may effect them, it would take more then one hit to completely destroy any bones that were drawn from the user's body. Concealed Blades This technique is an ability that works for all of the weapons in Akai's arsenal. It allows for all weapons, including that of special weapons, to be completely hidden. As if they were not there at all. Allowing for him to appear as if he does not have a single weapon to be held. As soon as he is in need of a weapon, Akai may simply move his hand to where one of the weapons are, and then grip and draw it from where it is sheathed. As soon as he begins to draw the blade, it would appear in order to be used. This technique works much like the technique known as Cloak: Art of Nudity, and also allows for the weapons to be soundless, as if they were not even there. Though as soon as he draws one from it's sheath, it will appear as if from no where. This technique can last as long as the user wishes, once activated. And does not cost any chakra past activation of the technique.Bone Art: Wind Shards This technique, using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability. This technique activates, as soon as any of the user's bones are broken the pieces will continue to shatter until they enter the air itself. Once in the air, they will become around an inch in size, before every one launches in the direction of the opponent. From any angle they they may have gone. These bones have one shot to be able to strike the opponent. These bones move at a swift speed, and due to it's size, is close to invisible. Since these pieces only have one chance to strike. They often move at a speed that is strong enough to pierce through the opponent. Or at least enter their bodies deeply. This technique is only activated, when the user's bones are destroyed, and is used as part of the user's bloodline abilities.Korps Gloves A technique that is involved with Akai being a part of the Military Police. These gloves actually hold an almost infinate supply of Senbon to be used at his disposal. Each Senbon is summoned form the gloves themselves and coated in a light layer of chakra, to allow them to move like a ghost through the air. As well as pierce most normal armors. These gloves also allow for Akai to be able to use his chakra, to alter the trajectory of the thrown senbon by a slight degree, and allow them to hover in the air about him, instead of making him have to throw them himself. Of course, they can only hover within a foot around him, and it costs more chakra to have them float in this way. Korps Mask A mask worn to cover the lower portion of his face and entire neck, it is actually form fitted and able to be hidden by the Cloak: Art of Nudity. This mask makes it possible to actually block a decent degree, if not all physically made attacks in that area, and protects his body from inhaling things like sand, or spores or anything else that is at a fine enough level to try and enter his body, and infect it in any way. This mask is chakra enhanced, to make it capable of these things. But it does not drain chakra, and cannot be taken away from him and used by someone else. Dance of the Flytrap This dance, using the Kaguya's clan abilities is yet another severe manipulation of bone. It actually allows for his bone based creations to be able to create appendages of jaw like proportions that open and attempt to cut in half anyone that may try to move amongst his bone like summonings. Although they can not seperate, this technique allows for a further defense and offense, to be added. Thanks to bone like jaws that strike out at the opponent, when they try to stand or move amongst any of the bones that Akai can summon. Dance of the Red Gentian This bone based technique, created by Akai is actually a rather interesting ability. It causes him to be able to actually cause isolated spikes that resemble the Dance of the Seedling Ferns but it actually causes only a few thinner spikes to launch from one area as long as Akai is touching the ground. As a side effect, this technique actually allows for Akai to be able to constantly regenerate his bones at such a rate, that they cannot be broken, or run out, as he uses them.Dance of the Bindweed A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. This technique allows for Akai to cause his bones to shoot up from the ground around the opponent creating a sort of cage. If the opponent were to become trapped within this cage, more bones then shoot from all the large bones around them, piercing the cage in multiple directions in order to either kill or severely wound the opponent that is trapped. Of course it wouldn't be too hard to escape from the cage, but if an opponent were to be trapped, they're as good as dead.Dance of the Cypress A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. By thrusting a hand to the ground, or by thrusting a bone into the ground if he is using his bones as a weapon. Akai can cause a single large spike like bone to shoot up directly under the opponent. This bone being larger then an average sized house and especially sharp. If it hits the opponent or not, it will rise up to a good few hundred feet or more into the air, towering over the battle field for almost a thousand feet around from it's base, through hundreds of spike like bones that shoot from the tip in order to give it the appearance of a large tree. The turn after this tree rises from the ground, the 'branches' will begin to break and drop shards of bone down towards the ground with a devastating effect.Dance of the Hemlock A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to fight the opponent. This technique causes him to be able to extend almost curved blades from just past his elbows on his fore arms, and extending past his hands by a foot. These bones are interesting, as instead of being a rounded shape they're actually rounded near his arms, and then they flatten out into extremely sharp blades at the opposite side and off the edge past the hands. With this technique, Akai can move at a swift speed in order to slash at the opponent with a dance like formation of ducking and dipping movements with sweeping, thrusting or pushing motions of his arms and the twin blades that are attached.Touketsu Shikotsumyaku ("Frozen Corpse Bone Pathways") This ability comes from his ice like chakra and nature. It causes his bones themselves to actually take on a sub zero tint, making it so anything that may touch these bones could begin to freeze solid, or even instantly become frostbitten upon contact, adding another severity to his arsenal of abilities. This effects any and all bone based techniques that he has, making anything from a simple bone needle to a forest of bone capable of causing ice based damage upon contact with the opponent. Bone-Clone Jutsu An interesting technique that Akai has managed to create for his own use. This technique creates a clone of himself, out of his own bone structure. These clones can emerge from his body entirely, and manage to take on the appearance of Akai through the use of this jutsu. Each clone is made almost entirely of bone, but appear to have an element of skin to them, making them almost life-like in appearance. They are capable of taking severe damage, but cannot use any attacks passed the general use of the bones in their body. Each Bone-Clone is capable of being generated from Akai's body, or from any segment of his bones in a matter of seconds, and can easily be confused for Akai himself, if used correctly. Akai can only use one clone at a time, and the clones can only use projectile and close range bone-based jutsu. ~ 1000 ChakraDance of the Wolfia A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to create something to the likeness of bone based wings upon his back. These wings are capable of allowing for limited flight, though the actual take off is impossible, if he were to be shot into the air, he can instantly launch these wings from his back, in order to catch himself in the air, and slow his fall. The wings work by first creating the outer portion of the wings, to which appear like something to the likeness of large bat-like claws that emerge from his back and unfold to be double the length of his arm-span. As they snap outwards, to unfold completely the almost invisible webbing of natural bone based carbon fiber is connected in between each claw like finger of the wings, unseen unless you get right up close to them and look. Since they are natural bone based carbon fiber, they are capable of blocking attacks within flight, or upon the ground when completely necessary. Anything that could break through his own bones, is still capable of breaking through the carbon fiber in his wings. This technique also grants his bones to become light as a birds, while he is still in flight, of course they retain their normal defenses, in order to prevent them from being broken easily, yet still allow for swift change of direction in flight. Second Dance of the Wolfia A taijutsu technique. Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, Akai may combine the limitless ability to recreate, and harden his bones in order to create something to the likeness of bone based wings upon his back. This technique can be used any time after the Dance of the Wolfia technique. With this technique, Akai is capable of launching needle like barbs of bone forwards with even one flap of his wings. The barbs can number around one hundred at a time, per flap and each launch swiftly, and are capable of cutting through wind to reach the opponent. Furthermore, the claw portion of the wings are capable of acting like an assortment of blades. The webbing can harm the opponent, almost like sliding the flat side of a cheese shredder across someone's skin, but to a sharper degree. Making close range dangerous, to those that are struck by these wings.Weapon Superiority A Kenjutsu technique created by Akai through his extensive training in the arts of the blade. This technique can instantly activate when blades are clashed with the opponent. Without even revealing too much effort, Akai appears capable of clashing with the opponent's weapon in such a way, that he can actually push the weapon back with little difficulty. Meaning a simple clash of blades, could turn into the opponent fighting to keep Akai's blade from forcing through their defense and striking them, instead of stopping his weapon. This technique works, by Akai pressing a small amount of his chakra, through his the bone hilts of his weaponry, and allowing him to over power his opponent, and strike through their blade in order to hit them instead of reaching a stand still when the blades connect. 800 Chakra must be paid each time this technique is used.Honekamen hensei: Hekiapa-to ["Bone-Mask Formation: Rip Apart"] A modification of his Honekamen Hensei technique. This technique allows Akai to be able to throw off an opponent's attack, or even stop an opponent's movement by forcefully ripping a single limb from it's main joint in the opponent's body. This technique can only be used once for every 50,000 chakra that Akai possess. And it cannot be used on anything that could kill the opponent. [IE. Neck, Spine] All that is needed, is for Akai to have his gaze steady upon the opponent, and the attack will complete. Ripping a limb from it's socket, or breaking a joint to cause intense pain and weaken or stop an attack. Naturally with a little force, these appendages can be replaced into their respective spots with a little force, and a little pain, if the opponent can handle it. Dance of the Chervil Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the Akai will become able to use his bones in an entirely new formation. This formation is actually a long range ability that he had created in order to fight at the longer ranges when the opponent was too afraid to fight up close and personal like a true shinobi would. With this technique, Akai is able to emit forward a series of spike like bones out of his body, and then launch them outwards almost like his Dance of the Cactus technique, except the bones are larger and smaller in number. These particular bones are actually capable of being manipulated at a long range level, in order to be used as flying spears with full manipulation in an attempt to pierce through the opponent, or force them to move closer and continue fighting at a closer range.Bone-Risen Corpse Manipulation: Frost Corpses By using the Bone-Risen Corpse Manipulation technique, Akai causes the bones to raise up from the ground, and then take on an ice covered sheen, making them accented by a thick layer of ice in order to cause them to become more capable of defense. This ice radiates a constant cooling effect equal to Akai's Cryokinesis technique. Korps Style A special taijutsu and kenjutsu style developed by Akai when he became the leader of the Korps. This style consists of fluid fast passed movements that are made to appear almost like a blur, using knives or other sized weapons to slice and cut small gashes away at the opponent and wear them down, while moving at speeds fast enough to avoid fatal injuries in the process. The flaw with this technique, is that if movement is lost the technique will actually cause a 2000 chakra cost in order to reactivate the technique, by using chakra to give the boost required to move at the speeds needed for this technique once again. Dance of Agrimony Using his bloodline abilities unique Shikotsumyaku (Corpse Bone Pathways) ability, the Akai will become able to use his bones in an entirely new formation. This formation is through hardening and forcing the bone in his left hand to protrude outwards and form over his body much like a slightly larger then normal bone white clawed hand. This claw when swiped will actually cause bone shavings to be launched into the air around it, and when these bones shavings come in contact with an opponent they will freeze upon the touch. As well if they were to be breathed in or ingested in any way, they would easily rip apart the body from the inside, causing severe lacerations and tears across the entire insides in a matter of seconds. This dance is referred to as the Dance of Agrimony, because once ingesting the almost invisible bone shards, the opponent will begin to not only bleed from the mouth, but also from the nose and eyes. This bleeding from the eyes is supposed to signify tears of the utmost sorrow and agony, which is where this dance gets it's name.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:22 pm
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:25 pm
Dante, Thantos[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Thantos_Dante.png[/imgright] ----- 'Black' Hound[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Alive Images/wolf.jpg[/imgright] 'Black' Hound2[small][imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/1722101_6923872.gif[/imgright]
The Black An evolutionary technique that was injested by a lone human long in the past, and then transfered to which ever host it chose. This entity, known as The Black resides inside of the host and grants the host a decent deal of abilities. Due to this being an entity, it is not classified as a made up ability, and therefore it prevents others from negating any made up abilities, used by Thantos. The most used are illusionary techniques, though they branch away from Genjutsu in the terms of their use. There are a wide assortment of different illusions that can be used, though the most basic is the summoning of people’s pasts or fears. All those that they may have killed, can be risen from the ground itself, out of an odd black mass and attack the opponent. Each fear is normally a little different, although the basis is the same. The peculiar thing about these illusions, are that they are not effected by the normal rules of a genjutsu, although anyone with over double his power or more are uneffected by them. Anyone else may be forced to deal with the illusions for up to five posts, before they may be released. Although the illusions are great in scale, not one may mask the host’s form in any way so the opponent may continue fighting, if they can ignore the illusionary world around them. If they can not, then they are cast into a state of fear, which may in fact cause them to die from the fear, though they actually kill themselves by mentally wounding their body themselves, as they believe they are being wounded by the illusions. Although those are the outcomes, most of the time, there is no injury at all to the opponent. Simply a load of distractions to bring their attention away from the host with a series of fears, or worries that the opponent of the hose may have. The second stage of The Black, allows for the host to create large hands made of the substance that it was created out of. Meaning that these hands could be summoned anywhere, but if created from grass, they can not turn to a different substance. And they can not be created from an opponent, or an opponent’s familiar. These hands can be used to grab onto and crush the opponent, or block attacks, although when being used, they’re only as strong as the substance that was used to create them. So if they are purely grass, they can be cut easily, but they can also be used to ensnare the opponent. An interesting thing about the hands, is that they can also be used, as a sort of servalicnce as eyeballs can be created on the tips of the fingers, in order to view opponents through barriers, or allow the host to see past walls. A surprising thing about these abilities, is that they take little chakra to be able to use, although a shift in mindset is in order to achieve these abilities. The host must be intent upon killing the one they are facing, in order to use this technique, and as soon the technique is activated, they lost the slow 100CP per post chakra loss, that they have. When entering this state, their chakra is instantly replenished up to half way, and upon exiting, the chakra begins it’s drain from where ever it remained, when the battle is finished.
Prevents made ups from being locked.
Illusions last 5 posts. To anyone above the User’s CP by 2x or more, It is ineffective.
100 CP lost, per post in battle, outside of ‘Black’ Influence, Half CP replenished when entering ‘Black’ Influence. No CP is drained, when in influence aside from techniques.
30,000 CP = Illusionary Techniques 50,000 CP = Hands Ethereal Chains- A series of chains, to which emerge from a variety of substances including Than's form itself, they may even form from the air, though small pockets of a dark substance show where they are forming, when forming in the air only. They are intangible, which allows them to form and pass through most objects. [I.E. Trees, earth, walls, normal weaponry.] Though when they touch the opponent, they become tangible. as their hooks would connect to the opponent's flesh, which would then drain the chakra from the user until they are freed, or free themselves. The chakra drained form the opponent, only goes into keeping the chains at work. The chains may also wrap around the opponent, restricting their movement for another attack. Although, the amount of chakra drained is cut in half when the hooks are not connected. The chain double for every 10,000 chakra points of the user's possession. hey're a length of 20 ft. And can only be used 10 feet from his form. Any that do not make contact, simply vanish when they reach their total range. The amount of chakra they drain, consists with the amount needed to use them only. Basically, it's enough to keep the chakra from being drained from Than, since they are supplying the source. Basically, the chains are a form of stopping movement of the opponent. Since they become solid once contact is made, breaking out of them would be fairly simple, if they are not wrapped around. [since when wrapped around, no chakra is drained. It would last until Than releases them from exhaustion] Meaning:: At 10,000 CP He has Two. At 20,000 CP He has Four. At 30,000 CP He has Six. And so on. Eternal Blades: Awakening of a Warrior This technique grants Than to hold an infinite amount of bladed weapons concealed about his person within the odd black rifts that also harbor the chains of one of his other attacks. These weapons, although bring any number of blades ranging from simple daggers to long bladed scythes, can be drawn at will from anywhere within three feet of his form. Each weapon, having lack a true physical form are forced to not actually be able to cause a wound to an opponent. Instead, it drains chakra appropriate to the damage that a wound of that type of strike would cause. So that if a simple scratch would have been granted by a slash of a sword. Only a small percentage of chakra equal to the blood that should have been lost if it were a normal weapon. In that way, if the slash were to be a cut across the throat, a chakra drain of a larger percentage would be taken. Although chakra is drained from the opponent. It is dispersed into the air around him and formed into the feathers of the Kujaku Myouhou (Mysterious Peacock Method). In a sense, allowing the feathers of the fan to grow in volume though it does not add to the chakra total. Nor grant Than any sort of advantage, aside from an interesting view of the chakra taking a form of which can be seen, and being drawn through Than's ethereal form into the feathered fan behind him. This ability is the overall offensive technique for Than. Seeing as it works as his weapons, and his basic form of style towards chakra draining capabilities that go along with being of the Descartes clan.Beastly Transformation A technique that Thantos learned from Ella. It allows for him to be able to change his form into that of an animal that he wishes to become. Though he can not change to more then one animal, for a long while from when he learned this technique. Even though he has no plans to change from more then his Hound form.The Black: Deathly Aura A passive technique, only fully active when within 'Black' Influence. This technique allows for the consumption of the chakra, in order to prevent techniques like clones to be able to enter a certain distance near his form. When outside of 'Black' influence this technique only weakens the clones, dispersing half their chakra to which allowed them to be created into the air. When within 'Black' influence this aura causes the clones, or other chakra based techniques to instantly lose their chakra supply upon contact with Thantos' blackened aura. Though it does not drain the chakra from the actually user of the clones, it does make the clones vanish, and grant Thantos the chakra from the clone that was destroyed to refill his own supply. Thus enabling him to be able to keep most to all techniques of that likeness away from his form at all times. Since the aura, to which stretches a good 7 feet around his entire body, and appears much like that of shadow, although it is simply tainted particles by the contamination of The Black. Due to this Deathly Aura, Thantos has managed to not be able to cast a shadow. Since the aura makes him in a sense, immune to the reflective rays of light, that would allow for him or anything he may have in his possession to cast a shadow. The Black: Seventh Cycle of Deceit This technique, which centers around the abilities associated with 'The Black' are once again centered around acts of fear that could be cast into the opponent with a good deal of skill involved, and the cooperation of 'The Black' in order to give the Host these abilities. With this technique, seven rings of what appear to be pure shadow will slowly create themselves from the Deathly Aura that surrounds the Host's form. Each ring takes exactly one post to complete, before it is fully created and seeming to float in the air in an unnatural way. Once all seven rings are completed, and hovering in a vertical fashion around the host's form, their effects will become clear. Each ring, when someone aside from the host's gaze is cast through it. Will either relive a fear that they currently have, or be cast into the slow dwindling efforts of a fear taking itself upon them. If the opponent claims to be fearless, or claims able to protect themselves against a fear. A single fear of the host's choosing will be cast upon the opponent in a rapid succession once a second ring is looked through by the opponent. The way this ability works, is that each ring, being the size of about a two foot diameter, has an almost unnoticed liquid pooling inside of it, completely against any laws of gravity. These liquids become that of a sort of scrying pool and once looked upon, act as a mirror, reflecting fear into the hearts of the opponent that looks into them. If a fear is not made present, and the opponent is in fact afraid of what they see, the illusion of their fear will bring itself out into reality, and attempt to strike them. Though not a single wound can be placed onto their bodies, the opponent can strike them off as they wish, fighting against an invisible entity as the host may stand off in enjoyment of such an action. If no fear becomes present, all seven rings will come together, in order to cast a fear into the opponent, the next time the rings are gazed into. Naturally not ever fear can be used, the most common are the fears of darkness, or specific animals. Some times that of even being alone can be cast into the opponent. Though this counts as that of a ninjutsu-genjutsu mix. It is simple that of an intricate illusion that is unbreakable until the sum of 7 turns. With each turn that passes after the technique is completed, for 7 turns, before all rings vanish. From there, this technique can not be used until 14 turns have past. All turns in this technique are only counted as the host's turns.
Only possible under 'Black' Influence. Illusions go the same as The Black's illusions go.
Summons seven, 2 foot diameter rings to float about the user. Each ring is able to cast fear into the opponent, or amplify the fears an opponent already has.
Technique takes seven turns to start, one turn of the host's for each ring. Then lasts seven turns, from the turn after the technique is activated. Before the rings all vanish. Fourteen turn waiting period, before next activation
Those that claim to not have fears, are given a fear, by the rings coming together, and then casting fear into the opponent. All fears are able to be drawn from the rings, and into the real world as illusions, in order to attack the opponent. But they are not able to cause any physical harm, only mental harm. The Black: Alchemic Spin This technique allows his abilities with Alchemy to be enlightened a little more. With this, the host has taken the liberty to carve Alchemic circles onto his own body, and infusing them with chakra in order to keep them there. These circles are that of the major elementals that are needed. And they are all placed into one complex Alchemic circle that the host has named the Alchemic Spin. It reacts with 'The Black' in order to be activated, and like almost all his other techniques, only reaches it's full potential upon entering into the abilities of 'The Black'. This technique, allows for the Alchemic Spin to actually activate and then be used. This technique allows for a swifter creation of normal Alchemic circles, since it is in fact a mass combination of multiple circles that he uses. It enhances only speed, to the extent of allowing his body to move faster, in order to draw circles in a rapid pace that takes much less time then a normal person to make them, without having it count as creating without a circle. With this, the Host can create a circle, and in a matter of a few seconds, activate it to use it's creation. Although of course it is not the only thing it does, but it is the most logical. The second ability is only gained, once the host reaches a heightened ability in his own power. Thus allowing for him to easily manipulate any alchemic elements or attacks he may create with the use of alchemy. Though he needs to reach a decent strength, in order to do such a feat. This strength being a good 90,000 CPs worth. Naturally it only counts with Alchemy created techniques, and not jutsu that he could use.
Second Half Only Used When Under 'Black' Influence. Makes the creation of Alchemic circles faster then normal, by enhancing speed. At 90,000 CP it allows for the manipulation of Alchemic created attacks. Alchemic Phantasma This taijutsu technique, is a callback on when Than was once of the Descartes Clan. It is a recollection of his abilities as such a being, and a recall of the abilities that were involved in such a place. And as such, he had sent himself under an intense amount of training in order to figure a way to bring back his abilities of draining chakra in a way that would be helpful for him. And due to this he discovered an Alchemic property that assisted a good deal with his abilities in Alchemy. This ability is that of a curious Alchemic circle that is placed on either palm and fingertips of his hands. Each circle is designed to drain away a small amount of chakra whenever it contacts the opponent. In such a way, making contact with these circles almost lethal when prolonged. Although since they only work on contact, it really does not make them all too powerful, they do take off a reasonable 500CP from the opponent, per post of strike. Longer losses when the a grip is prolonged.
Alchemic circles on palms and fingertips.
Drains 500CP per post, per hit. So if he hits the opponent with his palm, his opponent loses 500CP
Useable in either normal or 'The Black' Influence. The Black: Splinter This technique is actually a sort of parasitic disease that hosts itself inside the host of 'The Black'. It is an organism that seems to be consisting of a single black thorn like splinter of some odd substance. Originating in his left hand's pointer finger. It gradually appears to spread black veins up his body when it's effects are taken use of. The further the infection grows, the more the bones rip and tear themselves out of place. As more black splinters emerge from the skin at different areas. When in battle, and using the powers of 'The Black' for an extended period of time, the Splinter organism emerges from what ever area it had grown to, and begins growing again. Though the disadvantages of this technique, actually hinder battle due to the host's body being broken as the Splinter Organism comes alive and tries to take it over. The advantages are also easily known. The Splinter Organism's splinters can be used as weapons, emerging from what ever area on the skin that they have grown and being used as lethal spikes. They also make it possible to restitch torn limbs off, by connecting the splinters on either side together, and drawing the limb back into place. Of course the host would feel this, and lose the blood for it. Once the Splinter Organism converts the entire body, it soon hides itself, in order to be used at the Host's will. Making splinters able to emerge from any where on their body, as well as shot out, in order to harm the opponents.
Activated under 'Black' Influence. Takes ten posts in battle of constant pain, and mutilation of bones, in order to have a fully converted body. Once done, the effects are perminant
Allows for the splinters to be used as weapons Able to recombine missing limbs, back into their sockets.Evolution ShotSeeing as the spirit current known as Adonis Mercury has had experience with the strange devices known as "Chakra Rifles" in lives as both in part of the clan of great builders and those who destroy to only recreate what was destroyed the Akasun and the Howards Adonis has superior knowledge of the inner workings of the objects. In his previous life as Shiro Howard he was able to perfect the science of creating and replicating the weapons known as chakra rifles. He went so far as to modify and improve the existing design to better incorporate aspects of his alchemical abilities into the weapon. Though this single modified rifle proved it's usefulness it didn't stop Shirokarasu from creating something new, this powerful weapon was known as the Chakra Revolver, lacking the range and raw power of the rifle, this newly developed pistol had the advantages of a lightweight one handed wielding and massive versatility. This invention is the final evolution in the chakra rifle technology. using this smaller compact gun Adonis now uses Alchemy to utilize the Evolution Shot as opposed to the Infinite Shot used by his predecessor. This compact weapon of death has 6 different settings which can be accessed through a slide wheel where the thumb rests. By pulling the trigger back, the top part of the trigger slides forward completing a Alchemical Circle launching the bullet selected at the opponent. Chakra Bullet- The base setting, the most dangerous, but also consumes the most energy. This bullet is formed of compacted chakra at high amounts making it highly volatile. It isn't easily stopped with metal or even armor and takes a similar caliber of chakra to stop. If the bullet strikes an opponent not only they receive sizable physical damage they also incur serious damage to the chakra circulatory system near the injury. Katon Bullet- The bullet with the shortest range this seemingly small orb of fire emerges from the travels in a searing straight line for about five feet before separating into 25 similar orbs. This attack has the power of your standard assault Shotgun and has a heavy recoil value. The ignition source is a small store of oil used to spark the initial reaction. Suiton Bullet- This bullet draws in water vapor from the air condensing it into one hard swirling ball. When fired from the revolver this bullet achieves the highest velocity of those available, but unlike the other bullets this one causes no outward or inward physical damage to the victim. It's usefulness comes in that one it strike a target it sticks like adhesive and it draws in more water vapor from the air and freezes weighing down the opponent and in some cases sticking them to the ground or other nearby objects. Doton Bullet- This bullet is the most limited in supply, but the most powerful when it comes to piercing armor. It will shatter any metal, rock, mineral, or similar substance with ease even doing substantial to damage to specially developed armors. The compartment that holds the earthen ammunitions only holds enough material to fire fiver bullets. Theses bullets strike with stupendous force putting holes in the opponent much larger then the actual bullet itself. Fuuton Bullet- The most deadly bullet in terms of assassination purposes, not only is this ammunition infinite, but it is also for all intents and purposes invisible. This bullet can be fired just as quickly as the user can pull the trigger. This bullet has average power and relies on the fact that many can be fired in rapid succession with the opponent unable to see the path of the bullets. Raiton Bullet A bullet both powerful and deceptive the Raiton Bulllet is actually two bullets fired in quick succession. They appear as two large balls of electrical energy connected by a single stream of lightning energy. This bullet always curves to the meaning that it almost always comes from the left or from behind the opponent depending on angle fired. This twin shot of electrical energy works in the nature of the Bola wrapping and snaring the opponent wrapping them up, or often just tying their feet together. While in contact with the electrical energy the opponent would of course feel the appropriate shocks and burns across their skin where the tendrils of energy course. The ammunitions for this attack can be found in a store of metal shavings, only a small amount is required to focus the electrical energy, but at best a skilled user can get off fifty twin shots with the available ammunitions. The Black: Wraith This technique is an advancement off of the former skills of being that of the Descartes clan. Known as Wraith, this technique actually causes the host to defy gravity in such a way, as to make it appear as if he were a phantom. Naturally he does not gain any of the other properties, but he manages to be able to float into the air, making arial styled attacks more difficult to work against him, since he had a good deal of mobility even while in the air. At stronger levels, this technique actually allows for the host to be able to pass through solid objects like walls or some barriers, much like that of a ghost. Although there is nothing too great about this technique, it is just a few added ways to mobility. The host may not use this technique, to cause attacks to go through him, or be able to dodge swings of swords and other weapons. Only inanimate and unmoving objects can be passed through.
Usable under 'Black' Influence only.
Hovering Effect - 70,000 Ethereal Form - 90,000The Black: Evolution Enhancement:: With the ever evolving abilities of 'The Black' as it constantly grows and becomes stronger within the body of it's host. It casually begins to gain a stronger sense of it's own abilities, and it's own strengths can be explored further into it's own abilities of fighting styles. Since the host has such a vast array of shadow like abilities, it also begins to gain the ability to do more then just what it was once able. Now, the Black has advanced so far, as to when it is activated it can actually allow shadows around him to warp and be passed into the Deathly Aura. Causing the area that his Deathly Aura reaches, to be extended to the point of the shadows themselves. As well, the host gains the abilities to use the special illusions for a longer period of time, this period being that of 10 posts. Aside from simply enhancing some of their given abilities. 'The Black' also gained a new power, which is that of a series of crimson eyes that can form across the host's body, anywhere 'The Black' chooses them to. These eyes act as a permanent series of Ultimate Eyes, and are normally most seen on the backs, or palms of the host's hands. Though this is really the only knew ability that is granted by this evolution. Everything else is simply an enhancement to the original technique. These eyes are all routed to the brain, in order to act just like the host's normal eyes. And when they close, they seem to vanish from the host's body, as if they were never there.
Use able under 'Black' Influence only.Alchemic Disintegration Thanks to being of the Jounin level, and soon planning to become a kage to his village, Thantos created a technique to assist in his role as an Anbu, and a defender to his village. This technique, is thanks to the abilities that he has with alchemy. This technique is actually the cause of long hours, carving away at his own arm in order to have alchemy circles intertwining up and down his entire right arm and miss-matching with the ones that are already on his hand. With this technique, he actually manages to be able to drain away the opponent's actual substance as long as his hold is maintained. Meaning that if they are of a human base, he can grab hold and drain away both chakra and blood without actually causing a physical wound. Though at longer posts he may actually give the limb the look of being shriveled up thanks to losing up to all the blood in that location. It takes a single post to charge up the needed forces that would then cause the ability to drain away from the opponent. But once the opponent is held for that one post charging period, they are instantly taken in by the effects, losing blood and chakra at a rapid and dangerous pace from the next post onwards. Connection is needed to maintain the technique, and once connection is lost. Chakra Revolver: Revolation This technique, allows for Thantos to take the properties of his Chakra revolver, and actually be able to merge himself with it, by using his Fusion clan technique. In this way, he can actually have the revolver' abilities be able to be used from his own body. For example, he could fire a pure Chakra Bullet from one of his fingers, instead of having to aim the gun. Although this technique does not allow for him to permanently have it in his body, it does allow him to seal it away, so he can use the weapon without needing to actually have it in his hand. The second half of this technique, actually allows for him to be able to enhance the abilities of the Chakra Revolver, in order for him to actually have a minimum amount of control to it's abilities. With a simple jarring of his mind, he can make himself able to curve the bullets a little in case an opponent were to dodge. He can also make the bullet at such a speed, that dodging would be close to impossible, the closer he is to his opponent. The Black: Take Over Upon entering one of the more final stages of 'The Black' with this stage, 'The Black' actually begins to merge with the host in order to give the host the full abilities of 'The Black' all of the time, instead of only when it takes over. With this ability also comes the ability of being able to gain the chakra, through any Chakra draining methods that the host can use, or are used against the host. As such, if someone were to try to drain the host's chakra, they're chakra is drained instead, although in this way, the host does not gain any chakra. The Black: Darkness Halo This technique, is one of the more final advancements in the abilities centered around 'The Black'. It is actually the creation of a halo that is made of a pure black light, radiating just off the top of the Host's head. With this technique the Host can actually draw in any and all light in the area, dragging it into his body and nullifying it. With this technique, it also allows for any technique that he has. That may give off a light source, to actually give off a dark black light just like that of the halo. So any fire or light based techniques, now give off a black glow that seems to absorb light sources, instead of giving off a source of light. The Black: Darkness Skin This technique actually uses the abilities of 'The Black' to create a pitch black skin that covers the host's entire body in an odd sort of flexible armor. THis skin, strictly allows the protection of physical blows, including normal weaponry. As well as harnesses the black light that the Darkness Halo creates, in order to create a prevention against shadow techniques. This prevention is actually using an equal amount of chakra, that will nullify the effects of any shadow based technique. As well as cause both chakra sources, in either effects to be cast out into the air, much like the Chakra Absorbtion ability of the Mugen Kougai (Infinite Armor). The Black: Darkness Wings This is yet another advancement to the abilities of 'The Black'. It causes demonic featherless wings to erupt from the host's back and soon enables the abilities of flight to the host. Of course there are little to no penalties, but this technique does increase evasion during flight and in air attacks. As well as the speed when in flight. These wings also are strong enough to defend against simple projectile attacks, as well as light based attacks that are sent his way. WHich would be absorbed for the equal price of the chakra that is used to cast them at him. Eclipse of Darkness This technique was acquired after Thantos had gained the use of The Darkness, armor. As well as his kage status. It allowed for him to use the armor, and actually cause darkness to radiate upwards and into the sky, making the sky Eclipse in Darkness and become pitch black with no light visible at all. Preventing sunlight, or moonlight to emerge and sway down onto his battlefield. With this, his use of The Darkness is able to be redefined and used no matter what time of day it is. This attack lasts one turn for every 5k chakra he has. The Black: Darkness Tail This advancement off the abilities of 'The Black' allows for a dark armor like tail to protrude from the host and actually become able to stretch and recede at the whim of the host itself. This tail is steel hard and razor sharp all the way down it's appendage. Allowing for it to curve around and slice or cut away at an opponent with ease, as well as move at almost it's own whim to block attacks or strike the opponent. Alchemic symbols are written down the entire length of the tail. These Alchemic symbols are the symbols for shadow, meaning that they actually cause an effect when the tail touches a shadow. The tail becomes able to actually absorb the shadow into it, and convert it into something that negates the control, if it is controlled, from the opponent by tainting it with the host's essence as long as the tail pierces the shadow itself. Alchemic Disintegration: Stage Two This technique is an advancement off of the original Alchemic Disintegration technique. With this technique the speed at which the opponent's actual substance is drained away is sped up considerably, in fact it is doubled. With this, the one post waiting period is not needed any longer and the effects happen almost immediately upon contact. The Black: Optical Illusion This ability given to the host by the use of 'The Black' allows for the host to be able to bend the light around themselves and in that way, causing themselves to essentially turn invisible. Although this is only effective as long as he is not attacking in any way or form. As soon as he begins an attack, he will become visible again making this useful for covert ops styled missions, or sneaking up on an opponent during battle. ~ 800 Chakra. Necromantics: Skeletal Binding These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Thantos is able to place one hand upon the ground, summoning a hoard of skeletal hands to shoot from the ground and attempt to bind the opponent. These hands with further extended forearms in order to be able to easily grab into the opponent with clawed fingers and either draw them to the ground and hold them in place. The arms range in a thirty foot circle around the current location an opponent is standing. ~ 1000 Chakra.Necromantics: Shadow Shields These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Thantos is able to warp his own shadow off his body, causing physical shields to form up before his hands as he moves them. These shields are hard enough to block even the strongest of physical strikes with a simple raise of his hand, shadow will conjure from his body and create that of pure darkness to block any physical attack that is sent his way, as long as he can move his hands to intercept them. Necromantics: Myrkul's Hand These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Myrkul's Hand is an interesting technique, which takes it's form on Thantos' left hand when used. It causes his entire left hand to become skeletal in appearance, what appears to be black flames of pure darkness these flames are capable of being shot outwards almost like a beam of pure darkness. If they are to strike the opponent they will burn away the opponent's actual essence, like a normal fire would, although it cannot be put out with water, but light. Once Myrkul's Hand is used, Thantos' hand will return back to it's normal appearance, until the attack is used again. ~ 1000 Chakra. Necromantics: Demonics These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. Demonics are in essence the ability to summon demons in order to assist Thantos in battle. Instead of simply summoning a create as if it was a normal summon, all this actually does is create a beast like demon that seems to emerge from the shadow and attack the opponent for two turns. This demon will consist of pure black darkness in color, with glowing red eyes. Attacking with jaws and claws from any shadow excluding the opponent's own shadow. This demon will attempt to viciously maul the opponent. It has a wait period of 5 turns before the attack can be used again. ~ 1500 Chakra. InnerDarkness This taijutsu technique known as InnerDarkness is a good offensive and defensive technique in Thantos' arsenal. It is a technique that allows for each of his strikes, to actually allow his chakra to be forced into the opponent's body in the form of darkness. With each hit that is to strike the opponent or opponents. Be it with a weapon, or with his hands or feet. A small spike of chakra is pushed out from the connecting point, and then causing a reaction to the opponent's own chakra network. Causing a spike of pure darkness to pierce back out of the skin, much like that of a spike that is coming from the opponent themselves. Each spike, is only a small splinter like piece of chakra, and is not meant to cause harm upon it's exposure. But instead to cause injury when the opponent tries to remove the splinter form their body. What they do, is actually tear away the chakra, and cause a gouge in the flesh around the area struck. When they are attempted to be removed, the spikes will rip away flesh, and cause chakra to evaporate from the wound into the air. These spikes are not caused by Thantos' chakra, but that of the opponents. Since each hit causes Thantos' chakra to aggravate the opponent's chakra, and causes their Inner Darkness to attack them from the inside out as a simple splinter of Darkness. Necromantics: Skeletal Rising These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. After using the 'Skeletal Binding' technique, Thantos can raise to his feet as well making a rising gesture with his hand. As soon as he does this, skeletal beings will raise up from the ground and begin to attack the opponent. These beings are as strong as Thantos is in Chakra, although they do not have any attacks of their own. They last for a total of ten posts before they will fall onto the ground as a pile of bones once again. ~ 1000 Chakra. Necromantics: Advanced Demonics These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. This simply increases the number of Demons that he can summon to ten, instead of the original 1. Necromantics: Shadow Prism These are the abilities of the Crown of Horns, to which are not specifically stated. With the crown upon Thantos' head, his entire body slowly becomes that of an undead being. By the time he realizes these powers, he has fully become a Lich in good standing. His body taking on a deceased and slightly decayed form over the already twisted form that he had. Further more, his powers with the use of Necromancy have been increased, allowing him the ability to tap into the abilities that Necromancy possess. By standing completely still and holding his hands out for a single post, Thantos can summon darkness from the area around them and cause it to solidify into a prism around the opponent. This prism of darkness is used to restrain and contain an opponent in order to prevent them from moving. This prism cannot be broken from the inside, but it can be broken from the outside with a good enough force. Likewise though, Thantos' attacks cannot breach the outside walls, without breaking the containment himself. ~ 3000 Chakra.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:26 pm
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:28 pm
Jerrik Huedini[align=center][img]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Animeboy6-1.jpg[/img][/align] Illusion Mastery: Ninjutsu This technique allows for any Genjutsu user that learns it to be able to learn Ninjutsu without actually using the techniques as if they were attacks. Instead they become simply illusions of the real attacks. Meaning that if someone were to use the Jutsu known as— Winter Drizzle: This techique allows the user to make rain come dow from the sky and as he hits the opponent it freezez to thier clothes and each drop may be small but each drop weighs 10lb. when they turn to ice. (600 Skill Points) From Hidden Light. This technique would actually be changed into a Genjutsu, allowing for the user to make the needed hand seals, and cause the opponent to only THINK that it is raining, and that every attack is causing them to gain weight from freezing water. This works for any Ninjutsu, including that of self assisting Ninjutsu. Although no attacks can cause physical damage to the opponent, only make the opponent believe that it is causing damage, due to all Ninjutsu being converted into Genjutsu techniques. Using any Ninjutsu technique as a Genjutsu costs the same amount of points as a normal Ninjutsu would. This technique does nothing more than giving the user more Genjutsu techniques to learn.Sacrificial Gathering Of Light This genjutsu technique, an illusion created by Jerrik's mastery in the art of genjutsu is another seemingly light based technique that he uses to mask his true self in the Hidden Light Village. What this technique does, is with a single hand seal, a genjutsu activates that actually reveals the gathering of light into one huge ring around the user and opponent. A second ring will form, and then a third to create what seemed to be a large barrier around the opponent and the user. Once the rings have been formed, they begin to glow brighter and brighter until nothing can be seen beyond. Once this happens, the opponent will feel as though they are blinded by the light, before the light fades in a flickering instant. As soon as the light flickers, multiple blades of light are launched towards the opponent from all angles, piercing into them and causing severe mental pain, as the opponent feels that their body is being pierced and torn apart by the effects of this genjutsu.Hook Sword Augmentation This technique is not only the main close range defense and offense that Jerrik can use. It uses twin Hook Swords that he owns, to be able to expertly wield them and fight against an opponent of even a high ability in taijutsu. Of course, this is not the main ability, but the secondary. The main ability in this technique, is that these swords have the amazing ability to cast the opponent under a genjutsu as soon as they draw blood. This genjutsu causes the opponent to believe that they are fighting an opponent that is far more skilled in close combat then they are. Of course, this genjutsu is not too powerful, and is only able to make the opponent believe they are losing the entire time they are caught in the genjutsu. Third Eye of the Illusionist This revelation, being that of a modification to Jerrik's body, consists of a third eye found upon his forehead. Perfectly mimicking the Jagan eye as far as appearance. When this eye blinks or closes, it seems to actually vanish from his forehead. Until it were to be opened again. Upon opening this eye, it allows for Jerrik to instantly see through any Genjutsu that he himself knows, due to being a specialist, and part of a clan based upon Genjutsu. This eye, being black with a gray iris and an odd crimson pupil, stares out, and swivels in order to look upon the opponent. When Jerrik becomes stronger, and reaches 100k chakra, this eye becomes able to cast a genjutsu that causes the opponent to believe they are slowly rotting away and turning to dust, simply by having the opponent look into it through eye contact. Genjutsu Layering A finely crafted technique, based off of the fact he has the use of only illusions, for his arsenal, for the most part. Genjutsu Layering, allows for Jerrik to be able to combine hand seals and cast two genjutsu at once. Using the same amount of chakra to cast, but halfing the total hand seals needed. Of course, this technique also has a second ability, which upon reaching 100k, allows for him to use a third attack in his turns. Although it only works for true genjutsu techniques. This third attack, can only be used once for every 50k that Jerrik possesses. Your Body: Pain This constant technique, incorporates the abilities of a genjutsu into how it effects the body physically. Meaning that the opponent's body actually causes it's own chakra to induce the pain and suffering that is happening to the body when a genjutsu is used upon it. So if the body is burned, when the opponent leaves the genjutsu they will find slight burns upon their own body. If they under go more severe wounds, like decapitations or other killing blows. Their body will grant cuts and some times gashes around the fully decapitated area. Until Jerrik reaches such a strength, as to be able to fully commit the attack with the power of his Genjutsu. Upon reaching 150k Jerrik can fully wound an opponent, with the use of genjutsu techniques. An opponent cant be strictly killed, by the actions of the genjutsus, only wounded. Your Body: Mind This constant technique, incorporates the abilities of a genjutsu into how it effects the body mentally. Meaning that the opponent's body actually causes it's own mind to perceive that what it is seeing is indeed real, and soon their own chakra and mind creates the image or scenery or whatever that the genjutsu is creating, into actually becoming a physical interpretation of what it really is. Meaning that the victim of a genjutsu, will actually come to believe that the genjutsu made beast they are fighting, really is real, to the point where it actually becomes real, and can adversely affect the physical realm. Upon reaching 100k, the opponent will instantly become to believe that the genjutsu is real, to the point where it will actually become real, completely. Genjutsu Are Mine: Mirage A technique that allows for Jerrik, being the first true all Genjutsu user, and first master of the Genjutsu gates, he has become able to learn any genjutsu technique from Mirage Island, at it's original cost.Genjutsu Immortal This technique was actually created through the use of constantly casting himself into his own brain washing styled Genjutsu. In order to cause his body to actually believe itself to be immortal. This running down to his very fiber and causing his genetics themselves to be brainwashed into over drive. Thus actually allowing the appearance of him being Immortal. How he appears to be immortal is a simple enough thing to notice, when he takes wounds, they appear to actually heal themselves at such a speed that he rarely even bleeds past the initial attack. Yes, a rarely powerful technique and one that seems to be far too strong to be acceptable. But this technique is only able to heal wounds, not a decapitation or a cut off limb. For the most part, this technique can only heal flesh wounds, and burns. Anything from small scratches to chunks of flesh are healed a turn after they are given to him. Meanings if enough damage is done, he could very well bleed out before being able to have his body heal the damage. This technique costs 25,000 chakra in order to start this technique, upon the first injury he receives.The Symbol A technique, that allows for Jerrik to need to place both hands somewhere upon an opponent before it could work. What it does is once both seals are placed, upon the opponent, they not only become more susceptible to Genjutsu, but are also placed into a unique genjutsu that causes the opponent's senses, those senses being that of hearing for the time being. It causes the opponent's brain to conceive that they can not hear at all, as if their eardrums had been blown, if the opponent is blind, or using a technique that causes them to ear better then someone would normally, splitting pain would seem to go through their head at all times because of this seal.The Symbol: 2nd Stage This is the second stage of this technique, what it does is once the opponent has been stuck with the seals, they not only would lose their hearing, but now their smell as well. Causing them to not only be unable to smell anything, but sharp pain would shoot through their head, if they were to try and use a scent enhancing technique, or if they were some clan with a heightened sense of smell.The Symbol: 3rd Stage This is the third stage of this technique, what it does is once the opponent has been struck with the seals, they not only would lose their ability to smell and hear, but also their ability to feel all together. Meaning that if they were to use techniques that allow them to feel the air around them, or the ground at their feet, or anything of the sort, shooting pain would seem to run through their entire body, each and every time they try to.The Symbol: Final Stage The final stage of this technique, what it does it once the opponent has been struck with the seals, they not only lose their ability to smell, hear and feel. But now they also lose their sense of sight. Meaning that if they were to use techniques that enhance their sight, they would actually believe that their eyes are beginning to bleed as sharp pain goes through their eyes and head together. The interesting thing about this technique, is that it actually still allows for the opponent's mind to register the effects of genjutsu. Meaning that they could see a genjutsu, but not what is happening around it. So if a Dragon from a genjutsu attacked, they would see the dragon, but not the area around the dragon.You Must Believe. . . This special ability was created by Jerrik after his most recent battle with an exceptionally powerful opponent, although victorious he had decided that a tad bit more refining needed to be done in order to make his use of Genjutsu more dangerous. With this technique, he is actually able to constantly prevent the opponent from being able to simply shrug off the effects of a Genjutsu, because they realize it is in fact a Genjutsu. Meaning that even if the opponent realizes they are in a Genjutsu, they will still be effected by the on goings of the technique, even if they know that nothing that is happening is real. This technique simply prevents an opponent from disbelieving that a Genjutsu they are trapped in, is not real. Black Metal Cage A technique developed by Jerrik in order to cause a little more fun within his battles. This Genjutsu causes a pure black cage to shoot from the ground around both Jerrik and the opponent, trapping them inside within a few seconds of it shooting into the air from the ground. The cage is exactly 100 x 100 x 100 feet. The ability to dig is not possible when inside this Genjutsu based cage. As soon as it rises to it's full height, and the top slides on, a single eye will blink open at one of the edges before pulling back and large hands grab onto the cage and the illusion of being lifted into the air occurs. A child's laughter will occasionally be heard, every two [of my] posts, and then the cage is shaken or tossed into the air. When this happens, gravity is warped out of proportion and caused to make the opponent ten times as heavy for the duration of two posts [the post the cage is flipped, than one of their posts] This is due to the momentum of the cage being tossed or flipped, as well as a dizzy feeling as they seem to be thrown about in the air. ~ 1000 Chakra Welcome to Space! This Genjutsu technique is something of an interesting one. It causes the opponent to believe that the air in their location is actually slowly thinning out. After about ten seconds the opponent will experience loss of vision and impaired judgement, and the cooling effect of evaporation will lower the temperature in the opponent’s mouth and nose to near-freezing. Unconsciousness and convulsions would follow several seconds later, and a blue discoloration of the skin would come soon afterwards. At this point the opponent would be in a blue, bloated, unresponsive stupor, but their brain would remain undamaged and their heart would continue to beat. If pressurized oxygen is administered within about one and a half minutes, a person in such a state is likely make a complete recovery with only minor injuries, though the hypoxia-induced blindness may not pass for some time. Without intervention in those first ninety seconds, the blood pressure would fall sufficiently that the blood itself would begin to boil, and the heart would stop beating. Due to being a genjutsu, the opponent would simply believe these effects were happening to them, and most likely faint from the effects long before the actual deadly effects may come into place. ~ 1200 Chakra You Don't Know Anything A Genjutsu technique that causes the opponent to believe that every time they are using an enhancer to make themselves gain any sort of ability that raises a stat of any kind, they are actually lowering that stat and making themselves weaker. This technique activates, as soon as any kind of enhancer is used by the opponent. Furthermore, this technique continues to make the opponent believe they are losing their abilities with that kind of stat, until they feel as though they can not function through that means at all any longer, and begin to feel hopeless all together. ~ 1500 Chakra Dissociative Identity Disorder This Genjutsu technique is a psychiatric diagnosis that describes a condition in which a person displays multiple distinct identities or personalities (known as alter egos or alters), each with its own pattern of perceiving and interacting with the environment. Symptoms once this genjutsu begins can and most likely will include; Multiple mannerisms, attitudes and beliefs that are not similar to each other, unexplainable headaches and other body pains, distortion or loss of subjective time, comorbidity, depersonalization, derealization, severe memory loss, depression, flashbacks of abuse/trauma, unexplainable phobias, sudden anger without a justified cause, lack of intimacy and personal connections, frequent panic/anxiety attacks, auditory hallucinations of the personalities inside their mind. It also causes the opponent to start switching back and forth between an alternate persona of the exact opposite alignment that they possess. Causing a great deal turmoil in their activities. This technique costs 5000 Chakra to activate, and can last up to the end of the battle, alternating between the two personalities every fourth post. Magician's Vanishing Trick A genjutsu technique that was created the moment Jerrik was reborn as a Huedini clan member. This genjutsu is equal to the effect of the Smoke and Mirrors technique, but it can be done against opponent's who are not willing to be made to vanish. By using his cloak, or anything else that would conceal the opponent's vision, he can actually throw such an object onto them, and should it cover them they would enter a Genjutsu which causes them to believe they have vanished from the area they had been in, and have now entered an entirely new area. Separating them from anything they had been connected to, in the previous location. Covering them in pure darkness, and locking them in place for a single post, as they attempt to find their way out of the darkness that they had been sealed into. ~ 2000 Chakra. Paralysis Genjutsu This Genjutsu technique causes an immediate numbing and locking across the opponent's entire body. Freezing them in place for a single post, this move can only be done as long as Jerrik remains perfectly still, and the opponent simply looks at him. Once frozen he must remain still as well, but he can move the upper half of his body. He uses this technique to ready himself, should the going get tough in a battle, and allow for himself to be better prepared and regain the upper hand in a battle. Cannot cause harm to the opponent while they are paralyzed. ~ 1000 Chakra Evasive Cloning Genjutsu A Genjutsu technique that actually sends the opponent into a new world which consists of Jerrik's very form to actually be nothing more then a self-replicating series of clones. Every time Jerrik is struck by the opponent, he will actually turn up to be a clone, with a rather dramatic poof of smoke filling where he stood, only to cause Jerrik to appear somewhere else. This ability lasts for up to 5 posts, unless the opponent figures out a way out of the Genjutsu before it ends. ~ 1200 Chakra Village Crumbling Being a Genjutsu master, Jerrik's attacks are almost always on a wide scale style that will attack more then one opponent. This is one such Genjutsu. By creating a long series of hand seals, Jerrik will actually summon a Genjutsu that will cause everyone in the immediate area to believe the village they are in is under siege, and actually crumbling apart and burning around them. Blood will splatter the walls, and there will not be an unbroken space within the entire village that had not been tainted by this. This is one of his ultimate fear tactics, allowing him to actually take control of a village, by simply causing people to believe it has been broken and destroyed in an instant. ~ 2500 Chakra
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:29 pm
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:33 pm
Lucius Jonz[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Lucius-Jonz.jpg[/imgright] Light Claymore This is the very essence of her soul. Changed into the form of a claymore that is actually much larger then even her own body. She can wield this weapon, as if it were as light as a feather and in one hand, in order to deal damage to her opponent. The abilities behind this weapon, are based mainly off of the element of light. They allow for particles of light to gather around the wounds of each slash that she deals, causing an intense burning sensation to the wounds that she leaves with each strike. Since this is her soul, Nirvana can actually manipulate the blade much better then a normal person can with their own blade. If dropped or thrown, the blade can either be caused to float back to her hand, or just vanish in a shimmer of light, and then reform into her hand. The sword also acts as a light source, allowing her to use light based jutsu without the need of the sun, or another light source. This works even when the blade is not actually present, but inside her body instead.7 Orbs of the Sun This technique, is actually that of seven small marble sized balls that she keeps somewhere on her form. With them, she may actually manipulate them at her whim. These orbs make it possible to hover around her, and be used as weapons. Each one can both create a blade or blades of light from their small forms, they can also produce light that is strong enough to thwart shadows. Though the beams are only in a small diameter. These beams of light, much like a sunlight bright flashlight are only able to be used, after a certain degree of mastery. These orbs allow for all light based techniques to be able to be used through them. When under sunlight, these orbs are able to use any light based technique without Nirvana having to do hand seals, though she needs a decent degree of mastery before that is possible. The manipulation of these orbs cost little to no chakra, but upon using a technique, the technique costs the normal amount. These orbs are able to be worked, anywhere within a half mile diameter of Nirvana. Partial Mastery - 50,000 Mastery - 80,000Innerlight This taijutsu technique known as Innerlight is a main offensive and defensive technique in Nirvana's arsenal. It is a technique that allows for each of her strikes, to actually allow her chakra to be forced into the opponent's body in the form of light. With each hit that is to strike the opponent or opponents. Be it with a weapon, or with her hands or feet. A small spike of chakra is pushed out from the connecting point, and then causing a reaction to the opponent's own chakra network. Causing a spike of pure light to pierce back out of the skin, much like that of a spike that is coming from the opponent themselves. Each spike, is only a small splinter like piece of chakra, and is not meant to cause harm upon it's exposure. But instead to cause injury when the opponent tries to remove the splinter form their body. What they do, is actually tear away the chakra, and cause a gouge in the flesh around the area struck. When they are attempted to be removed, the spikes will rip away flesh, and cause chakra to evaporate from the wound into the air These spikes are not caused by Nirvana's chakra, but that of the opponents. Since each hit causes Nirvana's chakra to aggravate the opponent's chakra, and causes their Inner Light to attack them from the inside out as a simple splinter of light. Light Pooling This technique is a creation of Nirvana's that actually effects her surroundings where ever she goes. With this technique, everything around her that is not basked in shadow glows brightly as if it was radiating light. These pools of light work much like shadows do, allowing them to be shifted with the addition of shadows into their presence. The true effect of this technique, is to allow Nirvana significant patches of pure light that she may use to traverse easily through out the area. Her entire body actually merging with the light, in order to allow for her to move about anywhere that there is not a shadow. Of course, since the opponent casts a shadow, she could not appear directly behind them.This technique works much like a door way, as soon as she passes into the Pool of light. She must emerge from another at the same moment. Merging with the light, is not an instant thing, and could take more then a few seconds to fully become light and then pass through before becoming solid again. The Pools of light, can only be created in every non-shadowed place within a half a mile radius of here Nirvana stands at any given point. Light is Shadow This technique invented by Nirvana allows for her attacks, that are supposed to be made of shadow, to actually be used with light. Thanks to her Light Pooling technique. This technique also allows for her InnerLight technique, to come into effect whenever the light based attacks strike the opponent. This technique also makes it so that her element based techniques, can not be locked by any made up, or other technique.Chain of Memories: Broken Chains This technique is an advancement off of a weapon that Nirvana had come into possession of. It actually allows her to not only conceal the chain on her body, usually wrapped around one arm. But also to be able to manipulate it to her own whim and make it more dangerous. Naturally it keeps it's natural abilities. But it also takes on a factor of multiplication, allowing it to seem to "break" and become multiple chains that emerge from hidden points on her body, and are manipulated by her whim alone. Thousand Suns of Light This technique cases the area that is pooling light to become so bright as to blind anyone aside from Nirvana. Causing any and all others to be unable to see and basically wander around blind, or else risk losing their sight to the blinding rays of light that surround them in every unshadowed place. This is really just an amplification of light, and not entirely a jutsu of any kind. Although it can only last for a total of 2 turns, for every 10k chakra she has. Infinite Light Blades This technique, is one that actually allows Nirvana to summon an almost infinate number of blades from any light source that is under her control. These blades can not only impale or strike the opponent like spikes, but also allow the use of her Innerlight technique to be used automatically. This technique costs little chakra, but she can not be moving, when it is going to be used.Light Scimitar This Scimitar is as light as a feather, in order to deal damage to her opponent. The abilities behind this weapon, are based mainly off of the element of light. As long as she wields this blade, her fighting speed and reaction time is enhanced to the point, where she can deflect projectiles, or even normal physical attacks with ease. Each strike of this blade particles of light gather around the blade, causing the blade to glow brightly, but also have a barrier of light around it's thin and light blade. Meaning that when she strikes, the blade actually has an invisible force, to which adds to her strikes. So if she misses a slash, the opponent would still be wounded, by the microscopic particles of light around the blade.Particle Armor This armor is a creation of Nirvana's abilities with the use of light. It actually creates an invisible barrier of microscopic light based particles floating around her entire body at all times. Although they are so small, they do not even give off light. They do enhance the power and efficiency of all her light based techniques. They cause her light based techniques to be more deadly, and also allows for them to push back any sort of shadow without a problem. Allowing her light based techniques to negate shadows, or techniques that cause shadows to be unaffected by light based techniques.Thousandth Summoning of Light This technique, being that of a constant technique issued about Nirvana's location, causes the light that pools around the shadow to actually slowly eat away at the shadow as well. Scientifically breaking rules that were not able to be broken, as so the light can actually defeat and eradicate shadow in any area, making it so not even another person can have a shadow. The only problem with this, is it actually only works against those weaker then her, meaning if a Nara come sup to fight and they're stronger, this piercing light will have little to no effect on their mastery of shadow. But if she is stronger, their shadows will do little to nothing. Advanced Particle Armor This armor is a creation of Nirvana's abilities with the use of light. It actually creates an invisible barrier of microscopic light based particles floating around her entire body at all times. Although they are so small, they do not even give off light. With the advanced Armor, these particles can now be used to defend against attacks and protect against wide range attacks like explosions. This armor forms the particles of light into a barrier that actually moves to deflect the oncoming attack like a wall. But it is greatly weakened when it is night time. Chain of Memories: Light Transport With this, she can use the many chains in her possession, and have them move through the pooling light and into the areas around the opponent, in order to attack them in that way. Making more ways, and more abilities to hit the opponent, as well as allow for sneaky ways to use the chain itself.Eternal Light This technique, used only when Nirvana creates a single hand seal and then raises her hands to either side, causes light to radiate behind her as a large wall, that seems to rise up into the sky and block everything behind her in a blinding glow. Then, as she slowly brings her arms forward in such a way as to be going to point in the opponent's direction, the light behind her slowly shifts and takes the form of thousands upon thousands of reflective blades. Each blade giving off it's own light, and making the area even brighter. As soon as her outstretched hands are to slowly connect, as if she was doing a slow motion clap. Each and every blade for the entire wall behind her, will come crashing forward, even seeming to some how pass through her own body and fly towards the opponent. Each large sword is exactly five feet long, and the hilt and shaft are another foot added on. The blades will continue moving forward, until they meet a barrier, and will have a strong enough force as to sink the blade into anything that it reaches up to it's hilt before stopping. This wall of light blades, is able to stretch from behind Nirvana, so far as to appear to be limitless in distance it stretches to either side, and into the sky. This technique is used in two steps. The first is creating the wall of light, which takes a single post to generate. And then the second is the action of the slow clap, which takes another post. After that, the blades are launched and continue to move in a straight line, until they hit something. Nirvana must be standing straight and unmoving. But actual location of where she stands, does not matter. This technique costs 2500 chakra to activate. And can only be used once for every 50k chakra she has in her possession.Light Axe An Axe created from the soul of the one known as Ranmaru Bakuhatsu. Due to that clan's expertise in explosive techniques, it causes the axe to actually be layered in an explosive style of light. Each swing of the axe, causes a small explosion of chakra in the form of light, making even the weakest of attacks capable of tearing a limb from the opponent, if struck correctly. Of course, this weapon is also slow to be wielded, and close to impossible to used in a fast paced battle, without some kind of strength multiplier in use as well as it's abilities.Light Dagger: Right A dagger made of the soul of Saizo Uchiha, with it, Nirvana is able to achieve a sort of ability that almost mocks the sharingan eye. Nirvana's eyes will become a sort of silvery version of the Sharingan, but that is the only real thing that's identical about it all. She becomes able to actually follow the movements of her opponents with ease, much like a Uchiha is able to. Even being able to do so much as copy simply movements but not techniques of any kind. This is only thanks to the abilities of the Uchiha soul she had collected, and can only be used, as long as the Dagger is in her hand.Light Dagger: Left A twin, to the first dagger, it is made from the soul of Kengan Gekkou, and actually harbors the Gekkou virus within it's very light-chakra. Meaning that this dagger can actually cause this virus to be spread for a limited time, that is equal to one post, for every two made ups that Nirvana has. But, each slash of this weapon actually causes the opponent's infliction to speed up, and work at a faster rate. It is made to be used in conjunction with the Light Dagger: Right.Mask of Light An armor like mask, that Nirvana is able to summon onto her face. This mask, actually causes her to become blind even though there are sockets in the mask to see out of. The mask slowly merges with Nirvana's skin, and can be activated at mere thought without using up an attack slot. With this mask, Nirvana becomes able to actually see and track people, by particles of light that bounce off of, and radiate around anything at all. Further more, the blindness enhances her natural abilities to dodge and react, and even can go so far as causing her own chakra, and those around her, to take physical form as pure light.Light Bracelets Two interesting items that are bound tightly around Nirvana's wrists. They are created by the souls of Dawn and Knight Kon. What it does is actually allow Nirvana to tap into something close to the ability of the twins. She becomes able to allow her body to merge into those that she is facing. Or even an ally, of course she cant cause any damage to anything that she enters. But it becomes an interesting means of being able to merge with someone, or even with a clone, and attack from within them, or actually sneak past enemies in this way.Light Flames This is a actually an interesting weapon made from the soul of Hurdy Enkou. It resembles a choker made of pure light, that is tightly held, and barely noticeable around her neck. This item has the interesting ability to generate light around her entire body, that actually works much like the Flame aura of an Enkou, releasing light that flickers like flame. And when an opponent gets too close, the light lashes out and burns like fire. But since it is not fire, it actually leaves a trail of light based spikes, from the Innerlight technique, in that area. Meaning they would get more damage, if they tried to pull the light spikes of chakra free.Light Glove A single glove that is made of pure light, created from the soul of a Uchiha, that can simply appear upon her hand and up her arm to her elbow at will. It has the symbol for the Uchiha clan etched into it, at the back of it's hand. This weapon allows for her to create something remotely close to the uchiha's chidori, but of a slightly different creation. It is made of pure light, Shinning so brightly that it makes it hard to look at and crackling like flames for the sound. It takes only one post to create, but the creation must be done with a written 200 words before it can be used. It causes damage upon contact, and actually shreds apart what it hits in a devastating way.Rain of Light This technique, created by Nirvana as another attack based off of pure light. Allows her to actually be able to cause the sky above the battle field causing it to glow a bright white color. From there this technique will actually simply generate an almost blinding amount of light onto the battle field. By the next turn, it will slowly begin to trickle short one inch beams of light onto the battle field that are white hot, much like the sun. With each passing turn after this phase the rain like beams of light will come down faster and in thicker clumps across the battle field. Burning away at the upper layer of the ground and setting trees aflame by the Fifth turn. By the fifteenth turn, the sky simply falls directly towards the earth, a full block of light that stretches as far as can be seen. This technique takes up both attack slots for the turn activated and the next turn after it is activated. As well as a ten thousand chakra cost.Four Point Ritual Trident of Light This is a weapon created of light that Nirvana has created for herself. It is that of a four pronged trident used for medium range combat, that she can use with experienced skill. It generates a liquid light of sorts, causing any attack that she lands with it to cause the object or person to be splash with a golden substance that acts like mud, but is actually pure light. That substance works as if it were the weight of gold, weighing the person down and acting like an adhesive to hold the person in place should they step and stand in it for more then a post. #1: Connection This is the first in a series of four techniques. It is activated upon Nirvana connecting the four points of her trident with the opponent. The golden adhesive substance will connect to the opponent and weigh them down, making them move a fraction slower compared to the number of strikes that they receive. #2: Rejection This is the second in a series of four techniques. It is activated as soon as the adhesive golden substance becomes stuck to the opponent. It will begin to blend into the fibers of the opponent's clothing, and soon connect to their skin, causing rashes to form up around where the golden liquid light connects with the opponent's skin. This is caused by the opponent's body rejecting the off substance that is trying to gain access into their body. #3: Deflection This is the third in a series of four techniques. Once a sufficient number of strikes has been achieved onto the opponent, this number being around ten. The infected areas will become as hard as the strongest metal, weighing the opponent down but granting them an armor that can deflect even the strongest of attacks without causing harm to the opponent. This is the only benefit of this odd substance.#4: Completion This is the final in a series of four techniques. Five turns after the opponent has entered the third stage, the golden liquid will sharply piercing their skin with hundreds of needle like spikes, entering the opponent's body and causing an immense amount of pain in an instant. Depending on the areas that have been infected, this technique could in fact be lethal. Dice Roll of 3. 1 and 3 are successful. 2 is not successful.Purification Ritual: Thirteen Light Spikes A soul based weapon that appears to be made of pure light. These thirteen spikes are about two feet long and are designed to enter the opponent swiftly and almost painlessly. They have an interesting design, that causes them to enter the opponent and actually not exit the other side. Even the slightest contact with these spikes cause the entire thing to instantly sink into the opponent's body and remain there until the end of the battle or all thirteen spikes are placed. Once all thirteen spikes are placed inside the opponent's body, they will all extend in an instant, emerging from either sides of the opponent's body in such a way that it should be completely harmful and painful but it is not. Once the spikes emerge from the opponent's body, extending a good two feet off of either side of the opponent's body. As these extend, a pure wall of light will form up behind the opponent, the spikes sealing with the wall and instantly trapping the opponent in place. From this point, the only way for the opponent to successfully move is to slide themselves off of the spikes. But by doing so, they will be subject to feeling the full pain of pulling themselves off of the spikes that are protruding through their body, without actually taking the wounds themselves. ~ 2000 Chakra. Light Spectrum Nirvana's use of light has come to an all new height. She can now use her light based abilities on all parts of the light spectrum without any difficulty. As such she can change the effects of her light based on the color spectrum, a well as it's coloring and any other effect that would come with such a change.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2011 1:35 pm
|
|
|
|
|
 |
|
|
|
|
|