Located in a small, isolated section of Earth Country, this village is surrounded by mountains and difficult terrain. Not enough to stop a determined search, but enough that this village doesn't get many casual visitors. Nor does it seem to have a large population. For the most part, the village looks deserted, only rarely are people to be found walking the streets. There actually is a sizable population, just they all stay inside of their homes virtually constantly. There is a bare minimum of people who actually go outside, only enough people to keep a skeleton crew of guards and farmers, not much else.
But this is not the real village. The originators of this village created a technique so unique, so all-encompassing, that the entire village has been taken in by it. They are not held be force, but because they wish to remain within it. This technique, called The World, is nothing less than an entire new world where people may enter and live out their dreams and fantasies.
This World, is a whole other place, seemingly another dimension that resides in the space between chakra and the soul. When one enters it, they become beings of pure chakra, although they maintain physical bodies. Whether the entrant looks like they do in the real world or something else entirely is really up to them, they look like they wish to.
The World has been recently upgraded to become The World: R2. This update has added many all new abilities and taken out a lot of glitches that were previously a part of the game.
(created by Hedoro Koutai) [Additions added by Reaver Darkside]
Clans
Hoerwick: This clan, though it has few members, is the most powerful of the entire village. As the descendants of the creator of the technique, The World, they are, in effect, the controllers of this second world. They do not misuse this power, they really don't do anything at all, aside from watch to see what develops. (Closed.)
Morgana: This is a hidden clan of The World. Nobody knows of them, and those who find out are promptly eliminated. Their purpose is hidden, although it seems to be malevolent. They specialize in manipulation, and making others fight for them. Only those from the village can exist in this clan.
Flick Reapers: This clan values physical power above all, and all the practitioners of it use enormous scythes and axes in battle. But as much as they value physical power, they are a fairly passive group, viewing themselves as peacemakers and only helping those who truly appear to need it.
Lord Partizans: This clan is the quietest of the group, they value tranquility and peace. Many of this clan's members prefer not to battle at all, instead they spend much of their time reading, or arranging flowers, or with art. But when called into battle, they use their spears and lances to brutal effect.
Blade Brandiers: This clan is one of the most outspoken of the village. They are born warriors, living for battle, and fighting for their own views of justice. Often thought of as brash, they're not above charging headlong into an impossible battle, using their mastery of smaller swords to defeat their enemies.
Edge Punishers: Members of this clan are often thought of as friendly, but can be quite ferocious, even to allies. They have strong beliefs, and are often hard to change the minds of. Perhaps to show their tenacity, they use large swords.
Harvest Clerics: Many think this is one of the weakest clans in The World, and from a physical standpoint they'd be right. They specialize in healing magic. Members of this clan live to pursue knowledge and freedom, and have learned much of the ways of the elements. Their weapons are staffs.
Shadow Warlocks: Yet another weak seeming clan, from a physical stand point. They specialize in attack magic, and use magical spell books called Grimiores to fight.
Twin Blade: This clan is the largest in The World, and their skills are spread equally among many fields. they may not be the best at any one field, but they can handle a wide variety of situations. Their weapons are twin daggers.
Tribal Grapplers: This clan is the smallest in The World, and foregos weapons entirely to prove their strength. They thirst for strong enemies to test themselves against.They use Gauntlets as their weapon of choice.
Steam Gunners: They believe in the use of force, when necessary. And are normally intelligent to battle. They use steam-powered bayonets developed by humans to attack, and are believed to be the physical equivalent of Shadow Warlocks.
Adept Rogues: Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. They get special attack techniques, depending on what they have for jobs. An Adept Rogue is given 4 points to use to choose from the following job options: Blade Brandier - 1 Point Edge Punisher - 1 Point Twin Blade - 1 Point Flick Reaper - 2 Points Lord Partizan - 2 Points Tribal Grappler - 2 Points Harvest Cleric - 3 Points Shadow Warlock - 3 Points Steam Gunner - 3 Points
Posted: Sat Nov 24, 2007 10:04 pm
Hidden Fragment’s Techniques
ALL TECHNIQUES ONLY WORK IN THE WORLD, AND OUTSIDE TECHNIQUES DON'T WORK HERE! Techniques in olive are clan only.
Harald Hoerwick
Log In: The basic technique that allows one to enter The World. They user's chakra vibrates at a particular frequency, and a portion of their soul transmigrates to The World. They are now pure chakra, although they retain a physical body. If they die in The World, they merely return to the real world somewhat weaker than when they left. 200
Choosing Class: Clans in The World are nothing like in the real world, and can be exchanged freely, by losing all techniques from the previous clan you possessed. This is the technique that lets you enter a clan to begin learning techniques. 200
Leaving Class: The opposite of Choosing Class, this lets you leave a clan in The World, and transfer spent abilities. 200
Grouping: This technique lets you create a connection with a friendly person in The World. You may find them wherever they are, and contact them anywhere in The World. 400 Field: This technique lets you change the area where you are, to any of a number of different locations. 500 -Mac Anu- This small city is replete with large stone buildings, a slow river, and various shops and peoples. The ideal meeting place in The World. -Hidden, Forbidden, Holy Ground- This is a majestic but abandoned church, with a stone statue of a girl wrapped in chains at the altar. A good place for meeting someone in private. -Bursting, Passed Over, Aqua Field- An open field, with a hidden dungeon home to mysterious goings-on. The place chosen for duels and sparring. -Net Slum- A secret field, only accessible by Gate Hacking.
Portal: A unique technique, this summons a monster that will battle ferociously against whatever is in it's path. Not a Genjutsu, in The World it is as real as you are. (Cannot be used in Mac Anu or Hidden, Forbidden, Holy Ground. Can be used multiple times together.) 400
Morgana
Gate Hacking: (Requires Data Drain) Unleashes energy absorbed by Data drain to tear a hole through the barrier surrounding an area.(Clan) 800
Data Drain: This technique absorbs energy from an opponent. Roll one six-sided dice. 1 - Drain backfires, you lose half of your total energy. 2-5 - Opponent loses half of their remaining energy. 6- Opponent loses all of their energy,a nd fall into a coma in the real world. The only way out is to defeat the one who drained them.(Clan) 1500
Summon Guardian: Summons one of Morgana's servant Guardians. This creature hovers near the summoner, and attacks all that are the user's enemy. Can use Data drain at will, although rolling a 6 only results in brief unconsciousness and slight memory loss. Can regenerate back to full health multiple times, can only truly be defeated in one strike.(Clan) 1400
Cursed Wave: Calls forth Cubia, a monster of tremendous strength and power. It is always slightly stronger than it's target, and grows in strength as they do.(Clan) 2000
Eight Phases of Death: Skeith, The Terror of Death: A high-level Genjutsu, this technique calls forth a glowing red cross which strikes the victim down with ultimate fear.(Clan) 2100
Eight Phases of Death: Innis, The Mirage of Deceit: This technique grants the user to create flawless, impenetrable illusions of themselves, which vanish if the user is defeated. Each of these illusions is capable of causing distrust in a target, making them distrust their closest allies.(Clan) 2200
Eight Phases of Death: Magus, The Propagation: This technique creates a second copy of the user, one fully capable of living on in The World on it's own, even with the defeat of the original.(Clan) 2300
Eight Phases of Death: Fidchell, The Prophet: This technique grants the user a knowledge of fate. They can cause an attack to strike an opponent in the future. (Not autohitting, but the attack doesn't show up until some turns later.)(Clan) 2400
Eight Phases of Death: Gorre, The Machinator: This technique takes the user's cruelty and amplifies it, granting them noticeable increases in speed and strength as they inflict damage to their opponent. The more damage they inflict, the stronger they get.(Clan) 2500
Eight Phases of Death: Macha, The Temptress: This technique attacks the opponent with all the pain felt by an unrequited heart, transformed into physical damage.(Clan) 2600
Eight Phases of death: Tarvos, The Avenger: This technique grants the user the power to strike back harder and harder as they get hit themselves. The more they are hit, the harder they hit back.(Clan) 2700
Eight Phases of Death: Corbenik, The Rebirth: This technique takes three forms. The first grants the user a strong attachment to life, making them live on, even through grievous injury. (They can't move or attack, but they can hang on for a long time.) The second form is an acceptance of death. The user can accept death, allowing them to pass freely into death. (Not by suicide, but more of a spiritual transition.) the third is a pure heart. With a pure heart, the user can even bring themselves back from death, under their own willpower. (Again, only in The World!)(Clan) 2800
Subaru (Flick Reaper)
Call forth Scythe: The basic technique to give the user the trademark weapon of the Flick Reaper class.(Clan) 100
Brandish: A basic swing, this technique can hit several enemies at once.(Clan) 400
Axel Pain: A larger swing hits more targets for more damage.(Clan) 600
Triple Wield: Three full revolutions hit all nearby enemies multiple times.(Clan) 900
Wicked Strike: A vicious over hand slash that tears a gash into the ground whether it strikes the opponent or not. (Clan) 700
Lotus Flower: The follow up to the Wicked Strike. Continuing with the original slash, the scythe is then spun in a circle and brought down in a diagonal angle, and then thrusting the base of the weapon's shaft towards the opponent's body. (Clan - Needs Wicked Strike) 800
Reaper's Touch: An upwards slash used primarily as a distraction while a single open palmed strike is used just after the slash, the open palm with enough force to fracture the sternum and send them hurtling backwards without warning. (Clan) 1000
Heavenly Wheel: By leaping upwards and into the air, then spinning the scythe rapidly, while dropping down, and spinning the blade forwards, stopping it with the second hand to slash with full force into the opponent, damaging them and sending them flying. (Clan) 900
Reapers Dance: The ultimate combo attack which follows up after the Reaper's Touch attack. After striking out with an open palm, the scythe is then whipped around to catch the flying opponent with the curve of the blade, and then drawing them back with a tug of the weapon, curving the shaft around the back, to send the entire base of the shaft forwards and towards their stomach. (Clan) 1300
Blood Craze: A combo attack that consists of rapidly slashing and striking with the weapon. Slashing with the blade, and then striking out with the shaft, before striking with the blade again up to six times in a row, unless stopped or it misses. (Clan) 900
Demon's Reach: A full circle spin technique, by taking the weapon by the furthest point of the shaft, and then spinning in a 360º spin, the weapon is used to hook the opponent by the blade, and then instantly pull them closer, before grabbing the weapon and slamming the end of the shaft towards the opponent's head. (Clan) 1400
Gardenia (Lord Partizan)
Call forth Lance: The basic technique to grant the user the trademark Weapon of the Long Arm clan.(Clan) 100
Double Sweep: Swings the weapon to hit all nearby enemies.(Clan) 500
Repulse Cage: Hits an opponent twice, once on each side.(Clan) 700
Triple Doom: Three strikes that are even capable of hitting an opponent at range.(Clan) 1000
Air Raid: By leaping into the air, a combo of five thrusting strikes are sent downwards at the opponent. (Clan) 500
Thorn Dance: An attack that consists of slightly weaving thrusts towards the opponent, pushing the weapon forwards, and then pulling back at a different angle and pushing forwards again rapidly, for up to six times. (Clan) 600
Piercing Heaven: A two strike combo technique, where the weapon is thrust forwards to flick the opponent upwards by the point, and then tossed upwards in order to push the weapon upwards at full force and attempt to either strike them through, or cause serious damage on impact. (Clan) 1000
Scarlet Thrust: A thrusting attack where the weapon is pushed drawn back, and then swung into a thrust that moves fast enough to create the quick whisp of fire across the point, burning slightly even if it's blocked. (Clan) 900
Heavenly Rage: Similar to the Piercing Heaven technique. By pushing the weapon between the opponent's legs, and then flicking upwards, the opponent will be cast into the air. From there, the weapon is then pulled back, and pushed upwards up to four times in rapid succession, in order to keep them in the air and then slam them into the ground on the final strike. (Clan) 1300
Orca (Blade Brandier )
Call forth Sword: The basic technique to give the user the trademark sword of the Blade Brandier class.(Clan) 100
Cross Slash: A simple back and forth double strike.(Clan) 500
Crack Beat: A third attack is added in this combo, enhancing it's attack strength as well.(Clan) 700
Revolver: A single strike with the power of an entire combo behind it.(Clan) 900
Sword Flash: An attack that increases the damage of a single slash, making the blade strike out fast and hard in order to break through an opponent's defense. (Clan) 600
Ogre Sword: A powerful over hand slash, that can cleave rock into two with one hit. If blocked, it is capable of knocking an opponent backwards. (Clan) 700
Lateral Moon: An aerial aimed attack, can be used as a backwards or forwards vertical slash to knock the opponent higher into the air, or into the ground, when they're in the air. (Clan) 600
Razor's Edge: A sword strike that involves rapidly spinning the blade by it's hilt, creating a disk like appearance, and then suddenly trapping the blade within the thumb and forefinger during the slash. Thus causing increased cutting damage. (Clan) 800
Disaster Sword: A sword combo that consists of arcing swings from the left and right sides, and a slight bending of the wrist to narrowly bypass the opponent's defense in order to keep the strikes coming. Between six and eight strikes, the combo can finish with a sudden thrust towards their chest. (Clan) 900
Devil Sword: An area sword combo. This attack is a ten strike combo causing an instantaneous movement for a single post unless struck while attacking. This allows attacks against multiple enemies, or a single enemy. It cannot be combined with other attacks. (Clan) 1000
Black Rose (Edge Punisher)
Call forth Heavy Blade: The basic technique to give the user the trademark large sword of the Edge Punisher class.(Clan) 100
Calamity: Swings the blade against the ground, sending a concussive force at the opponent.(Clan) 400
Death Bringer: Crashes the blade down on an opponent, then brings it down again.(Clan) 600
Hayabusa: Using surprising speed, the attack hits twice in what appears to be only one strike.(Clan) 700
Sohgasho: A quick draw strike, this enhances the strength behind the strike.(Clan) 800
Tiger Blitz: A two strike combo that involves rushing forwards and ramming the shoulder and upper arm into the opponent, and then spinning to slash with the entire length of the blade. (Clan) 700
Twin Moons: An aerial attack for airborne targets. It consists of a single slash upwards towards the sky from in front, and then looping to rest against the back for a moment, and then slashing back forwards to hit the ground. (Clan) 800
Armor Pierce: A simple thrusting technique that can pierce through most defenses and armors with ease. (Clan) 500
Bone Crusher: An area attack where the sword is swung in an arc over the head, and then continues the arc to slash into the ground, sending a spray of rock and earth forwards up to 180º. (Clan) 900
Tiger Strike: A technique much like the Tiger Blitz. This technique starts with a thrust, and then the sword is twisted and pulled upwards while the opposite foot is kicked towards the opponent's chest to knock them back. (Clan) 800
Shell Breaker: A combo technique that consists of two short smacks of the broad side of the sword, and then twisting the blade to finalize the attack with a slash. (Clan) 1000
Armor Break: A technique that combos off of the Armor Pierce attack, but adds in a horizontal slash directly after the thrust, which will spin into a full 360º attack, slamming the blade into the other side of the opponent. (Clan) 1000
Tsukasa (Harvest Cleric)
Call forth Staff: The basic technique to give the user the trademark staff of the Harvest Cleric class.(Clan) 100
Rue Rom: A basic water attack spell, sends a blast of water. 300
Vak Don: A basic fire spell, sends a trio of small fireballs at an opponent. 400
MeGan Rom: An intermediate earth spell, sends rocks flying at an opponent. 600
Zan Rom: An Anti-Air Wind Elemental Tornado Attack that causes a tornado to be summoned out of the staff, and entrap the airborne opponent instantly throwing them in a random direction. (Clan) 600
Lei Zas: An Light Elemental attack that causes the staff to emit an extremely bright light, that will not only blind, but possibly cause burn damage to any opponents in a 180º angle in front. (Clan) 900
Wryneck: A summoning of darkness, this being hits an opponent with a very strong blast of darkness energy.(Clan) 1300
Yarthkins: A summoning of earth, this being hits an opponent with a very strong blast of earth energy.(Clan) 1300
Merrows: A summoning of water, this being hits an opponent with a very strong blast of water energy.(Clan) 1300
Vulcan: A summoning of fire, this being hits an opponent with a very strong blast of fire energy.(Clan) 1300
Lanceor: A summoning of thunder, this being hits an opponent with a very strong blast of thunder energy.(Clan) 1300
Krake: A summoning of wood, this being hits an opponent with a very strong blast of wood energy.(Clan) 1300
Repth: A healing spell, restores a small amount of lost health. 200
La Repth: A mid-strong healing spell, restores more lost health than repth in a group. 500
Phal Repth: A strong healing spell, recovers all lost damage to you and all nearby group members. 900
Resurrection: Brings a fellow group member back to life, with a quarter of their max energy. 1000
Sakubo (Shadow Warlock)
Call Forth Grimoires: The basic technique to give the user the trademark Grimoire of the Shadow Warlock Class. (Clan) 100
MeAni Kruz: An intermediate darkness spell, skull of darkness converge on the target. 700
MeJuk Kruz: A strong wood spell, a tree explodes into being and vanishes, hitting an opponent with concussive force. 900
GiRai Rom: A strong thunder spell, lightning bolts crash down on an opponent. 1000
Gan Bolg: A basic earth elemental attack that causes spikes of earth to shoot from the ground towards the opponent. (Clan) 600
Vak Don: A fire elemental attack that causes a blast of fire to shoot from the sky above the opponent. (Clan) 700
Lei Zas: A light elemental attack that causes a beam of light to shoot from a small orb of light over the Grimoire. Burning the opponent on contact. (Clan) 1000
Ani Zot: A darkness elemental attack that causes shadows to strike out and attempt to hold down the opponent for a single turn. (Clan) 1100
OrRue Kruz: A water elemental attack that causes the area around the opponent to flood and then quickly freeze over, temporarily freezing the opponent in place. (Clan) 1400
Kite (Twin Blade)
Call forth Twin Blades: The basic technique to give the user the trademark double daggers of the Twin Blade clan.(Clan) 100
Flame Wheel: A short, but rapid series of strikes that envelopes the blades in a fire element.(Clan) 600
Staccato: A long series of lightning fast strikes with both blades. 15 hit combo.(Clan) 500
Tiger Claws: A rapid series of attacks in a spin, hitting every target aroudn the user several times.(Clan) 700
Saber Dance: A strong combo of strikes, hits a single enemy four times with growing power each time.(Clan) 800
Gale Blade: By spinning both blades in hand, and then slashing out with quick strikes, the wounds will be made before the damage of the strike is actually received. (Clan) 700
Sparrow Counter: An aerial counter attack that involves leaping into the air and entering ball in the air, and then lunging outwards to knock the opponent to the ground with a tackling dive with outstretched blades. (Clan) 600
Sword Dance: This attack is a combo attack that causes the opponent to be under the chance of being struck up to ten times with a single flurry of left and right slashes with the dual blades. (Clan) 1000
Tri. Strike: A piercing technique that is done by thrusting both blades into the same area, and then instantly ripping them outwards at opposite angles for maximum damage. (Clan) 1100
Whirlwind: An advancement off of the Sword Dance attack. A fast paced combo attack that causes something close to the effect of a tornado of blades. By running swiftly in a circle and cutting away at anything inside. If struck during this combo, it instantly ends. (Clan) 1200
Chaotic Strike: A single slash of a reverse held blade, this attack is done by dashing forwards and leaping into the air, then dropping down with a punch like lunge that can knock the opponent into the ground, as well as leave a nice cut from the blade. (Clan) 900
Ghost Falcon: An aerial attack where speed is enhanced long enough to suddenly appear directly behind and above the opponent in order to place both feet on the opponent's shoulders and then slashes with both blades at their back, while back flipping off their shoulders. (Clan) 1500
Ouka (Tribal Grappler)
Call forth Gauntlets: The basic technique to give the user the trademark Gauntlets of the Tribal Grappler Class. (Clan) 100
Fist Opera: A dynamic combo of barehanded strikes, flowing together seamlessly.(Clan) 600
Karate Chop: A single strike that puts massive power behind it, able to break boulders with a single strike.(Clan) 700
Black Aura: An aura that enhances the user's strikes, maximizing power and damage.(Clan) 500
Croc Clamp: This technique allows the user to grab an opponents weapon barehanded. It becomes very difficult afterward to pull away from the gasp of the hand.(Clan) 400
Medical Dragon: An odd technique, this is a strike designed to heal damage as compared to causing it. It sends a wave of chakra into the target, repairing their injuries at a fast speed.(Clan) 800
Rapid Attack: Rapidly punches with up to ten strikes, though causes minimal damage. (Clan) 400
King Hammer: A powerful over hand strike that involves swinging the fist downwards at the opponent in order to knock them painfully into the ground. (Clan) 500
Tiger Bite: A combo attack that consists of swiftly striking with a distraction based first punch, before leaning into a strong upper cut meant to throw the opponent into the air. (Clan) 600
Palm Blast: An open palm attack that can send the opponent flying backwards up to fifty feet upon contact, and even knock them through walls or hard rock. (Clan) 900
Shell Shock: A swift attack that involves easily ducking past the attack of the opponent, in order to strike out with both hands towards the sides of the opponent's head, scrambling their senses. (Clan) 1000
Ovan (Steam Gunner)
Call Forth Bayonet: The basic technique that allows access to the basic Bayonet of the Steam Gunner Class. (Clan) 100
Thorn Shot: A bullet type attack that causes vines to grow from the contact point, and attempt to partially ensnare the opponent, while causing physical damage from the thorns. (Clan) 500
Thunder Spark: A bullet type attack that causes a shock of electricity upon the connection point, and may cause burns to the point as well. (Clan) 700
Plectra Bullet: A bullet type attack that causes a shrapnel like effect around it's contact point, due to breaking off when it goes through the air. (Clan) 900
Tempest Blast: A full force blast of pure energy from the bayonet. Resulting in a destructive blast for a full ten foot radius in front. (Clan) 1100
Sphere Bullet A bullet type attack which can expand or contract at will, in order to make it harder to dodge. It can only expand up to a radius of twelve feet. (Clan) 1000
Dust Bullet: A powerful bullet type attack that releases a single shot to which even if it were to miss, the opponent would be struck by a serious amount of after burn like energy, causing damage despite the miss, for up to fifteen feet around the bullet itself. (Clan) 1300
Haseo (Adept Rogue)
Job Extend: Allows an Adept Rogue to choose their jobs. (Clan) 100
Forms: Leveling system of Adept Rogues, Form 2 at 10k, Form 3 at 20k, etc. Until all four points are used up. (Clan) Every 10k
Multi-Trigger: Allows an Adept Rogue to switch between jobs on the fly. (Clan) Upon reaching Final Form
Blade Brandier: A special attack for the Blade Brandier class, by moving forwards and lunging with the sword, the blade can be thrust up to three times rapidly, in order to push the opponent back. (Clan - Needs "Call Forth Sword") 1000
Edge Punisher: A special attack for the Edge Punisher class, by swinging the sword in a horizontal slash, it can be swung over the head, and then brought down vertically, not only once, but actually sending the blade fully around, flipping forwards and slashing down a second time with the blade, at double the strength. (Clan - Needs "Call Forth Heavy Blade") 1000
Twin Blade: A special attack for the Twin Blade class, by dashing forwards, the opponent's attacks can be dodged, in order to attempt to slash them with both blades directly across the chest in an 'X' formation. (Clan - Needs "Call Forth Twin Blades") 1000
Flick Reaper: A special attack for the Flick Reaper class, by slashing upwards with the weapon, the attack can be stopped half way in the air, and then thrust back down, in order to strike the opponent with the reverse end of the weapon. And then the entire weapon spun, to hit them with the base of the shaft as well, in an attempt to send them into the ground. (Clan - Needs "Call Forth Scythe") 1000
Lord Partizan: A special attack for the Lord Partizan class, by twirling the weapon above their heads, it can then be swung downwards towards the opponent's head at levels strong enough to send them cascading to the side with one swing, and possibly severely damage the neck or spinal chord in the process. (Clan - Needs "Call Forth Lance") 1000
Tribal Grappler: A special attack for the Tribal Grappler class, this attack is something of a running dive, where they will slide across the ground feet first, and then flip up to strike with a powerful uppercut to the chin. (Clan - Needs "Call Forth Gauntlets") 1000
Harvest Cleric: A special attack for the Harvest Cleric class, this fire elemental attack causes the staff to gain a blade of flame, that when slashed can cut into and burn things that it touches for one strike. (Clan - Needs "Call Forth Staff") 1000
Shadow Warlock: A special attack for the Shadow Warlock class, this darkness elemental attack causes multiple orbs of darkness to form and spin around above the book, before shooting outwards to attempt to strike and knock the opponent flying. (Clan - Needs "Call Forth Grimoire") 1000
Steam Gunner: A special attack for the Steam Gunner class, a bullet type attack that causes a series of six bullets to be shot rapidly, of any one element that is selected. (Clan - Needs "Call Forth Bayonet") 1000
A village located a little bit higher than Hidden Ascension. This village is actually what seems to be floating on a cloud. This is provided by the dead kages spirits using to float the village just above the rest of the nations. Officially they are apart of The Wind Country. But they prefare to not be assimilated into the rest of the villages.
Clan's
Death Eaters - Three Remaining - The Nomad clan of the Hidden Lands. Not much is known about this clan except that with each clan member they grow stronger. However The Death Eaters are not born...They are created by the evil and spite of the world...Making them the first evil clan by nature. Death Eaters possess a few clan techniques that make them a difficult clan to fight against. Notably the appearance of the Death Eaters are genderless. While they can look like males or females..they are genderless for they are not born. Death Eaters illuminate at Night Time emitting a strong Black Aura. Only Five are allowed in this Clan..
Death Swallowers- Four Remaining - This Clan have similar origin to their brethren the Death Eaters, except they are made from Greed and Treachery of the world. Causing them to be different in multiple ways. Death Swallowers have the primary capability to absorb attacks. While Each Death Swallower is different they can each absorb one specific attack. Rather it be Taijutsus, Genjutsus, or One Specific Element...They cna absorb these attacks and make themselves stronger...Death Eaters can consume souls..If the Death Swallower is in the general area of were a person dies they get stronger. Death Swallowers also have direct ablitity to connect to their soul; they are able to create weaponry from their own souls. Death Swallowers are Genderless much like their brethren meaning that their numbers are low in rank. In the day time They emit a strong Black Aura... Only Five are allowed in this clan.
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Posted: Sat Nov 24, 2007 10:07 pm
Hidden Soul’s Techniques
Saint Michael
Ascension - Able to fight on a higher plane of knowledge. Can feel surges of chakra.-400 Skill Points
Heaven's Arrows - Causes Multiple arrows to fall from the sky in constant barrage.- 500 Skill Points
Hell's Rain - Able to cause a rain type substance fall from the sky. Once the stuff starts to fall from the sky and it touches either the opponent it drains chakra on touch.- 700 Skill Points
Hell's Hands - A technique that causes multiple hands to rise from underneath the opponent and hold them in place. Once the hand grabs onto the opponent the only way of breaking free is threw cutting the arms off. -700 Skill Point
Saint Peter
Saint's Decent - Able to cause a large sword to be dropped from the sky. The Sword causes a large shock wave once it hits the ground. -600 Skill Points
Saint's Slash - Able to manipulate the Saint's Decent to move without it being touched.- 400 Skill Points
Prayer - Able to produce a shield strong enough to block three attacks- Can use once in battle- 700 Skill Points
Fear Me - A technique that cancels out genjutsu cancelers. -600 Skill Points
Divine Punishment - Able to cause the person to go threw an intense genjutsu that allows them feel all the evil that is in their hearts.-600 Skill Points
Punishment from Below - A large lake of Fire and Brimstone will come from out of nowhere. The user chooses were the lake can come from. The Fire and Brimstone are intently strong it can melt out some of the strongest armor if not careful. The user of this techinque can also be burned if not careful.-800 Skill Points
Saint Samson
Angel's Harp - User can Use the Harp in Battle Means-1000 Skill Points
Melody 1 - Able to produce a melody strong enough to break threw boulders-( Must Know Angel's Harp)-600 Skill Points
Melody 2 - Able to play a song that heals themselves from minor injuries-(must know Angel's harp)- 600 Skill Points
Melody 3 - Able to play a song that that causes sound waves of spears to attack opponent.-(must Know Angel's Harp) 600 Skill Points
Melody 4 - Able to play a song that makes the person go into a trance like state. This makes the opponent feel as if they are being punished for all their sins.-(must know Angel's Harp) 700 Skill Points
Saint Noah
Angel's Seal - Able to use a piece of seal paper to Mark Opponent. Hidden Heaven attacks are more likely to hit.- 300 Skill Points
Trumpet of the King - A high speed taijutsu that looks as if the User is going to kick the opponent the chest. But the user uses a bandage to wrap up opponent. Then they knock the opponent high in the air. Step two the user will appear below the opponent kicking them higher in the air. Almost into the stratosphere. The user will then appear back on the ground and violently yank down the helpless opponent. As the opponent falls the bandages wraps completely around the opponent so they can not move. -1000 Skill Points
Purify - Chakra Wraps around the user like an armor. The user has ten floating swords wrapped around them and once the user hand connects with the opponent the ten swords will each stab the opponent causing their muscles and internal organs to be cut.- 1200 Skill Points
Forsaken - A seal that forces opponent to only be able to use one type of attack. The user must connect with the seal by means of hand- 2000 Skill Points.
The Fallen Deal - A deal that allows the user to be saved from Death. The user will be recharged with a full charge of chakra and health. However if the user uses the attack something will be taken from them as payment.-300 Skill Points
Prayers Useless - Able to make it were no summon is usable- 500 Skill Points
Napalm Fist - Able to cause a rolling fire that comes out of the fist.-500 Skill Points
Hell Zone Strike - Able to cause multiple falling Fire balls to fall from the sky.- 600 Skill Points
The Last Warrior
Purge - Able to asborb all the evil in the area. Once the evil is in one's body the user gets stronger and faster. The user however can use this for five post before gaining the mark of evil.(Will Explain what that does later)- 800 Skill Points
Intent - After Purge the user can use the evil in his body to produce a dark mist. The Dark mist is able to form a solid. The mist can attack defend and the user is able to meld himself into the mist. However the Mist slowly starts to corrupt the body and causes it to age uncontrollably. After Six Post the user will age ten years after each post. - 800 Skill Points
Healing - The User is able to use the evil inside of their body to constantly heal there body. The evil in the body keeps circulating at a fast pace that the wounds of the body keeps healing it. However after Six Post if the user is still using this they can no longer be healed by normal means or by this technique.- 800 Skill Points
Constantine - The user has so much evil energy inside of their body that they can alter their body as they wish. The user can make their body three times bigger, they can make their arms larger. They can do anything to their body that they wish. The user can use this technique for about four post before the user starts facing severe mental issues. 800 Skill Points
Evil Reincarnate - Once body is able to use the evil, it can cause physical sickness to opposing nins. After Five Post the Nin will suffer irreversible physical trauma. - 800 Skill Points
Hell Raider - The user can use all of the evil energy that is there body and fire off in one concentrated blast. The blast is strong enough to destroy a village in one shot. However this technique can be corrupted by a strong enough move. Their are only a few moves that can do this feet. PM Drago for details. The blast is so strong that it will do one of three things to the user. It will either turn them into dust, do absolutely nothing or , drain 15% of their chakra. Have to rolla three sided die 1=Dust, 2=Nothing, 3= loss of chakra. 800 skill points
Death Eater
*All Techniques are Clan*
Reverse Eye Level 1 - Free ( Obtained at 20,000 Chakra ) The Reverse Eye is able to stop All Level One Doujutsu based attacks. The Reverse eye forms and is able to keep a person from activating their Doujutsus.
Reverse Eye Level 2 - Free ( Obtained at 50,000 Chakra | If Spirit +15 is higher than Opponent's Perception | Obtain use of the prevented Doujutsu's Level 1 Form. ) The Second Level of the Reverse Eye can stop all level two Doujutsus, but it can also stop any Eye Based Technique.
Reverse Eye Level 3 - Free ( Obtained at 90,000 Chakra | If Spirit +20 is higher than Opponent's Perception | Obtain use of the prevented Doujutsu's Level 2 Form. |Or| The use of the technique/item/etc that was prevented. ) The Third Level of the Reverse Eye. Can Stop any Doujutsu, Eye Technique, Eye Items, anything Dealing with the Eye. The Mastered Reverse Eye is amazing and the clans special technique.
Reverse Eye Master - Free ( Obtained only When 5 Members are in the Clan, by the Strongest member of the Clan | If Spirit +30 is higher than Opponent's Perception | Obtain use of the prevented Doujutsu's Level 3 Form and/or all techniques/items/etc invokving eyes. ) Last Level of the Reverse Eye is given to the Strongest Member of the Clan. The Fully Mastered Reverse Eye can stop all Doujutsu or anything dealing with the eye. This technique can also stop what seems to be an opponents clan ablities as long as they have made Eye contact. Each post with Eye contact is one additional post of prevented clan Techniques.
[ N ] Environmental Influence - 800 Chakra ( Opponent's Perception -5 per level of Reverse Eye ( min: 5 / Max: 20 ) ) When a Death Eater approaches any environment they project the darkness in their spirit. Allowing them to encamp any environment they are in with complete darkness.
Darkness Eater - 3000 Chakra ( Passive: All Stats +5 per level of Reverse Eye ( Min: 5 / Max: 20 ) | When not in darkness / hit with Pure Chakra or Light based Jutsu: All Stats are debuffed instead, for 1 post per level of Reverse Eye after returning to Darkness. ) The Death Eaters powers are magnified in darkness. The Element of Darkness gives them more power.
[ K ] Darkness Blade - 1500 Chakra ( Spirit +15 x 75 Chakra drained. | Does not go to User. ) With a combine efforts of Evil and Darkness the Death Eaters can form a blade of a mythic proportions. The Darker it is or the more evil a person is the stronger the blade. However the blade does not cut. IT only Destroys the persons Soul.
Evil Taste Good - 500 Chakra ( User's Chakra multiplied by 1.25 when fighting those outside of Good Alignment. | Soul Chakra is calculated Normally. ) As long as Death Eaters are Fighting Somebody that is below the Good Rank they Gain Twenty Five Percent of their chakra for the battle.
Death Eaters - 2500 Chakra (Passive: +1 to Each Stat per member in the Clan ) Get stronger with the more people that is in their clan.
[ N ] Creeping Doom - 1000 Chakra ( Transforms into a number of alucusts equal to Spirit stat. | HP and Defense is divided amongst Locusts. | All other stats are shared between locusts. | Spirit +10 Damage. || If a Locust is destroyed, 1 Spirit stat point is lost. Cannot be regained until Combat ends. ) The user's body transforms into a large swarm of fiendish locusts, attempting to devour anything in it's path. The drawback, for every locust that gets destroyed, the user loses that much of themself.
Death Swallower
*all Clan Technique*
Damage Absorption - 1500 Chakra ( Converts 1 Damage Type: ( Element/Genjutsu/Taijutsu/Kenjutsu into Health/Chakra/Choice Bonus Stat | Can only choose one during battle. Damage received is converted into: If HP ( Total Damage before Defense ) | If Chakra ( Total Damage before Defense x50 ) | If Stat: +15 to desired stat, per instance ) Death Swallowers can absorb one type of damage consisting of Elemental Attacks, Genjutsu, Taijutsu, Kenjutsu and convert them into Health, Chakra or Stats. They do not receive the damage of an absorbed damage type when absorbing it.
Soul Summon - 3000 Chakra [ Must have all other Deathswallower techniques ] ( Speed +15, Damage = Spirit + ½ Total Stats ) The Death Swallows can create A Soul Weapon known as a Soul Sword. That can cause immense damage due to it is actually the users soul manifested. However if the sword is destroyed so can be the users soul.
Spirit Consume - Free ( +1 Made up when in the same thread as a dying player ) When around somebody that dies. The user can create a new Made Up.
Spirit Hoarder - 3000 Chakra ( Passive: +1 Damage per held Soul | Record Souls on Profile as: [ Dead's Name ( Stat Total ) ] under Items ) The user can hold Multiple souls inside of their body and empowering them.
Spirit Tamer - 1000 Chakra ( Create an additional weapon using ½ the deceased total Stats for Spirit +Damage ) Allows the user to Create Soul Weapons based on other souls they have absorb and or created.
Damage Reflector - 4000 Chakra ( All Current Damage Absorbed +30 Damage, Speed +½ Spirit Attack Speed | Uses the Damage Type Absorbed ) Once damage has been absorb using clans main technique, [ Damage Absorption ], they can reflect it back at a higher and stronger rate.
Godiva's Rage - 1000 Chakra ( Strength + ½ Spirit Damage ) The user's hair comes to life, lashing out at the enemy with a mind of it's own. It can form crude weapons or sharp edges.
Posted: Sat Nov 24, 2007 10:08 pm
Hidden Soul Members
Jounin
Chuunin
Genin :: Tuhinga o Mua "Reaper of Souls" [Death Eater] :: 5,600 Chakra Points (( Genin )) [[ Owned by: jake23482 ]]
Metaru Clan: The Metaru Clan are well known for their blacks smith skills. Being that Hidden Steel has a small population, the Metaru Clan create the weapons for the whole village. But the Metaru Clan is most famous for their ability to warp metal into anything they wish.
Hagane Clan: They are the protectors of the village. Almost all Hagane Clan members are sent to war for Hidden Steel for their ability to create steel objects from nothingness. Most skilled Hagane's can create very large objects of steel.
Tetsu Clan: The Tetsu clan is by far the strongest clan in Hidden Steel but are only used for serious war occasions. There are only a few in the clan and they are known for there ability to mold any of their body parts into a shiny liquid like state.
Suchīru The Suchīru clan is known for the heavy chains that they use, both in combat and in everyday life. As expected, they are a tight-knit group, their family bonds as strong as the links of their chains.
Posted: Sat Nov 24, 2007 10:10 pm
Hidden Steel’s Techniques
Techniques in silver are clan only.
Metaru Doshu
One-Ton Sword Skill: This technique causes the user to be able to use their chakra and raise the density of their sword. Making each swing seem to way One-Ton. 1000 Skill Points Shuriken / Kunai Transformation: This technique allows for a single kunai or shuriken to be thrown and transformed mid air into it's opposite. So a single kunai becomes 3 shuriken. Or a single shuriken becomes 3 kunai. 700 Skill Points Metal Cocoon: This technique causes multiple sheets of metal to be created and formed together creating a protective cocoon over the user. Allowing for the user to protect themselves inside, although it is not invincible. 1100 Skill Points (( Clan Technique )) Sheet of Metal: This technique allows for the user to create sheets of metal by pulling the needed metals from the ground itself so it can be used to create things from it. 600 Skill Points (( Clan Technique )) Metal Morph: This technique allows for the user to be able to create any kind of weapon they wish, out of the sheets of metal that they can pull out. These weapons are plain weapons, and gain no special properties. 1500 Skill Points (( Clan Technique: Must know Sheet of Metal ))
Hagane Hashi
Transparent Steel Skill: This technique allows for steel based creations to be transparent, only showing an outer edge, to show that it is there. This skill weakens the steel, when used upon it. 700 Skill Points Shuriken Transportation: This technique allows for shuriken to be transported and summoned from thin air to be shot at the opponent. 800 Skill Points Liquid Steel Acid: This technique is an acid held by a chakra lined canister that can be used to melt most steels and other normal metals, with ease. 800 Skill Points (( Clan Technique )) Steel Creation: This technique allows for the user to be able to create steel from thin air, in order to create a majority of things, normally weaponry. 700 Skill Points (( Clan Technique )) Steel Reflection: This technique causes a blinding light to be reflected from the blade, in order to cause the opponent to stagger. This light must be a reflection and it ten times brighter than a normal one. 700 Skill Points (( Clan Technique )) Weapon Flicker: This technique allows for the user to switch between weapons instantly. The weapons vanishing and becoming a new weapon in a flash that is barely seen. 800 Skill Points (( Clan Technique )) Hagane Secret Art: Creation of the Airon Fortress: A jutsu allowing the user to create a small fortress made entirely of iron. The fortress is small scaled and resembles the user shrouded by a ring of iron spikes nearly five feet all around. 1500 Skill Points (( Clan Technique )) Hagane Secret Art: Creation of the Airon Soldier: Allows the user to create soldiers made completely out of iron. 2000 Skill Points (( Clan Technique ))
Tetsu Migukou
Liquid Separation: Can Separates liquid from metal. One can cause metal to become liquid. 800 Skill Points (( Clan Technique )) Metallic Liquid Clones: A jutsu that allows a ninja to create clones made out of a liquid metal. 1000 Skill Points (( Clan Technique )) Testu Spiritual Balance: Liquidation Pore: Causes liquid metal to come from from the pores. Makes so the user can generate their own liquid metal rather than having liquid, or metal on hand. 900 Skill Points (( Clan Technique )) Tetsu Spiritual Balance: Metallic Armor Summon: Can use the liquid metal from the pores to harden and become a basic armor. 1300 Skill Points (( Clan Technique; Must know Liquidation Pore )) Testu Spiritual Balance: Liquid Metal Manipulation: Can control all aspects of the liquid metal. Can be formed into walls, swords, ect. 1500 Skill Points (( Clan Technique; Must know Liquidation Pore ))
Link
Chain Novice- The basic style of using chains in battle. The user can control one chain at a time. 500 (Must be learned to learn any Level 1 skills.) Ball and Chain- This technique creates an extremely heavy ball and chain, which can be used as a weapon, or attached to a trapped foe to further bind them. 800 Skill Points
Chain Gun- This technique sends the chain striking out like a snake, able to even puncture solid stone. 700 Skill Points
Chain Lash- A rapid whipping strike with a chain, applying the full force of impact at any point along it's length. 800 Skill Points
Chain Disarm- This technique can use a chain to wrap around an opponent's weapon, to try to pull it free from their grasp. 900 Skill Points
Chain Explosion- This technique causes all chains the user is currently controlling to explode. They send metallic shrapnel flying in all directions, though the user is immune. The power of this move is based on the user's Chain Level. 1400 Skill Points
Kusari
*Village Only*
Chain Apprentice- A more advanced style of using chains in battle, to make use of their fluid mobility and durability. The user can control two chains at a time. 700 Skill Points (Must be learned before any other Level 2 Skills, must be from this village.)
Chain Blade- This technique causes a length of chain to form into a rotating oval in the user's hand, capable of inflicting serious damage on an opponent or the environment. 1000 Skill Points
Chain of Dominance- A more advanced form of Ball and Chain, this technique creates a collar on a chain, to trap a foe. 1300 Skill Points
Chain of Pain, Level 1- The user can cause sharp spikes to grow from their chains. 800 Skill Points
Lock, Stock and Barrel- This powerful technique wraps an opponent in numerous loops of chain, before allowing them to be swung around and smashed into the surrounding area. 1500 Skill Points
Chain Gang- This technique creates a series of clones of the user, that when hit, erupt in lengths of chains which attempt to ensnare the opponent. 1300 Skill Points
Chain Mail- This technique creates a lightweight set of armor composed of durable links of chain. 900 Skill Points
Brand
Chain Practitioner- The user is now proficient in fighting with chains, able to use multiple lengths with ease, attacking from multiple directions at once. The user can control four chains at a time. 1000 (Must be learned to learn any Level 3 skills, must be of the Suchīru clan.)
Anchor- A further evolution of the Ball and Chain, this technique creates a large ship's anchor at the end of the user's chain. It is extremely heavy to everyone except the user. 1400 Skill Points
Chain of Pain, Level 2- The user can now manifest fanged skulls at the tips of their chains, capable of biting into the flesh of their opponents. 1300 Skill Points
Chain Gatling- This technique is the evolution of the Chain Gun, and allows the user to simultaneously attack with all their chains at once in an array of Chain Guns. 1700 Skill Points
Chain Web- This technique causes the surrounding area to manifest numerous chains, stretched from one location to another, that creates a complex web of interconnected chains. 2100 Skill Points
Anubis
*Chunin or Higher*
Chain Expert- The user is now a full master in the style of chain fighting, able to fully utilize the potential of chains and do things that the unpracticed can't even imagine. The user can control seven chains at a time. 1400 (Must be learned to learn any Level 4 skills, must be a Chuunin or higher to learn.) Link to the Past- This technique causes one of the user's chains to become ephemeral. If it can bind an opponent, it will actually reach into their past, and pull a past life out. If this occurs, the victim will believe they actually are living that old life again. 2800 Skill Points
Chain Frenzy- One of the more powerful techniques available to the Suchīru clan, this creates an enormous tornado with the user at the center. By spinning in a circle, the user's chains stretch out and begin to inflict colossal damage on their surroundings, and anyone foolish enough to be there near them. 2500 Skill Points
Quake With Fear- This sadistic technique requires the user to put as much of their chakra into one of their chains as possible, before using it in Chain Gun, and stabbing it deep into the earth. After a moment, the chain explodes, bursting free from the ground in the form of dozens of chains, striking in all directions. If any of the user's foes were not skewered outright, there is a startling propensity for the chains to end up around the victim's necks, strangling them. 3200 Skill Points
Oblivion- This technique may well be more fearsome than Quake With Fear, due to the extreme cost it demands from the user as well as the target. When this technique is activated, barbed chains burst from a point underneath both the user and the victim, ensnaring both of them in a severely painful display of torn flesh. The chains pull both victims down through a pair of dark portals, into a deep void. The chains tighten, causing further damage to both victims' flesh and bones, before finally ripping free. If the user is still conscious and able to fight, they can then release the both of them from the void in an explosion, the chains literally breaking the barrier into the real world as they pull both the user and the victim through. Otherwise, this technique is fully capable of killing both of them. 3000 Skill Points
Chain of Memories- This is the highest-kept secret of the clan's style of chain fighting, their most sacred technique. Using it, one becomes able to turn their chains ephemeral, similar to the Link to the Past. But rather than reaching into a victim's past life, instead it reaches into their current memories, and enables to user to doctor them. Nothing extensive, merely to add or subtract a face from a pivotal scene. This is a strong enough change to turn any ally into an enemy, or vice versa. 4000 Skill Points
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Posted: Sat Nov 24, 2007 10:11 pm
Hidden Steel Members
Jounin
Chuunin
Genin
Academy
:: Sanada [Suchīru-Tetsu], Kyoshiro :: 4,000 Chakra Points (( Academy Student )) [[ Owned by: Ryu Gekkou ]]
A village in the middle of some plains about 5 miles north of Hidden Sound. The land is split into two sides where one side is plush and green with plant life and the other side is a blackened earth, barren wasteland. The Hippies and Gothics are sworn haters of each other and civil wars can sometime occur between each other but they still manage to live in harmony despite these wars.
Created by bonedragon17
Clan's
There are no known clans.
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Posted: Sat Nov 24, 2007 10:13 pm
Hidden Emotion's Techniques
Hippies
~Peace~ Peace-not-war – needed to learn any technique from the hippie group. You cannot learn from the gothic group if you choose this path. 600 skill points
Spread the Love – Able to create a kunai that is in the shape of a heart that chases down the opponent and, if it hits, starts to drain chakra. 700 skill points
High on Life – Movement of the body is quickened to be able to avoid damage from attacks. Also brings user into a mental state of unknowingness. 800 skill points
Silver wind - User creates small winds to blow away projectiles and nothing else. 400 Skill Points
Raijingu Sandaa - Envolopes used weapon and user in a barrier of chakra. This barrier allows the user to take an attack directly and in turn use their power to overwhelm his/her oncoming foe and attack them back. 900 skill points
~Hope~ Beauty’s appearance – Flowers of users choice appears and the user can throw them like darts towards the opponent where then they explode. 700 skill points
Reasoning – Able to dispel a genjutsu with out the need of handseals. Able to use only twice in battle. 1,000 skill points.
Music from the soul – Casts a genjutsu through music that shows the opponent of anything peaceful and making him forget the battle where the user can attack, or run away. 500 skill points
Your desires - The opponent sees what he/she really wants in life and practically forgets about the battle, letting the user attack while the opponent is distracted or run away. Cannot be dispelled and can be used 5 times. 2000 skill points
Gothics
~Hatred~ Destruction of war – needed to learn any technique from the gothic group. You cannot learn from the hippie group if you choose this path. 600 skill points.
Destiny Bond – If the user dies within 5 posts of activation, the opponent dies too. (Cannot kill yourself and the five posts go: Activation post and four posts afterwards) 700 skill points
Emos share feelings (Must know Destiny Bond) – Whatever the user does to themselves, it happens to the opponent through Destiny Bond. (Cannot dismember a limb to cut off enemies limb and cannot commit suicide to kill opponent) 1000 skill points
Torch of Land – Fire is emitted from mouth to knock back enemy projectiles and make a 50 feet radius of barren wasteland. 500 skill points.
Arijigoku no Jutsu (Ant-Lion Technique) - User will form a large conical crater in the ground which will draw and trap careless opponents. 700 skill points
~Depressor~ Death Metal Rock – Evil music that casts a genjutsu of pain and suffering into the opponent but they are still able to move in a world created by user. 700 skill points.
Hell Zone – All plant-life and animal life around dies from a poisonous gas emitted from the users body. 800 skill points.
No Pain, No Gain - Each time your hit, you seem to grow stronger and faster. Only lasts 8 of your posts. 2000 skill points
Hell's eye - If the opponent is looking at the user's eyes as the user makes his handseals, they are placed into a genjutsu that causes them extreme mental pain and keeps them from moving. 1000 Skill points
Posted: Sat Nov 24, 2007 10:14 pm
Hidden Emotion Members
Jounin
Chuunin
Genin
Academy
klamachpin
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Posted: Sat Nov 24, 2007 10:15 pm
heart Hidden Love heart Aigakure
Quote:
This small village is located a day's walk away from the Hidden Emotion Village, directly across from the Hippie side. It is primarily small houses built for two, surrounded by flowery fields, babbling brooks and tranquil forests. It is populated almost solely with young, smitten couples and embarrassingly-in-love older married couples. The entire village is pacifistic, they actively dislike fighting and will do whatever it takes to get along with others. The village itself is well-off financially, as it possesses some of the land's most popular dating sites and cozy love nests.
created by Tsukishiro Shia -=Village Clans=- None Notable
Posted: Sat Nov 24, 2007 10:16 pm
.:Techniques:.
Techniques
Romeo Speare Baby Steps (Walk like baby to dodge physical attacks; 600) [t] Puppy-Dog Eyes (Pleading look stops your opponent from attacking for one turn; 800) [t] Sparkly Tears (Entrances opponent, making them reluctant to attack; 700) [t] Big Hug (Special Taijutsu, as long as you stay attached opponent can't attack; 900) [t] Crush (Stimulates blood flow and adrenaline, enhancing user's body, can't attack; 600) [t] 'A Man's Love is Passionate' (Male only, enhances chakra usage, makes skills more damaging, 1200) [t]
Juliet Speare 'A Maiden's Love is Pure' (Female only, enhances chakra usage, makes skills cost less, 1200) [t] Smooch! (Uses a kiss to seal opponent's chakra for one turn, 1000) [sealing technique] Happy couple (As long as you don't attack, it's harder for your opponent to attack, 900) [t] Blow a kiss (Projectile, if it hits, your opponent is stunned for one round; 800) [n] Broken heart (Use when defeated, encases you in a shell of chakra to protect you; 600) [n] Oblivious to their faults (Target one character, their attacks do less damage to you; 800) [t] Heart Shield (Feelings of love create a giant heart-shaped shield; 500) [n] 'Love is a battlefield' (Allows a Hidden Love technique user to attack, but they get damage equal to what they deal; 1400) [t]
Hamlet Speare Eyes only for you (Mark one character, you can follow them and always know where they are, more or less; 1200) [t] Fickle heart (Change any 'love' target to another, 300) [t] 'I love you thiiiiis much!' (combine with big hug, use as much chakra as you want, opponent loses same; 1500) [t] 'Lovin' on my mind' (Continual, masks thoughts, jutsus can't be scanned/copied; 800) [t] Lovers' suicide (both you and opponent die; 1600) [not ninjutsu] Holding hands (interlock hands with an opponent, they can't break free*; 1200) [t] Homecoming Dance (Makes it so you and one other can fight without any interference, obstructions and so on; 1000) [not ninjutsu]
*Any time it says opponent can't break free, is stunned, and so on, that is generally when your opponent is weaker than you. Stronger opponents can obviously break free*