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Posted: Mon Aug 08, 2011 1:58 pm
Senimaru, Reaver[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/tears-bandagedupblanklystaring-1-1.jpg[/imgright] Blood Sample: Contagion Virus This virus is a virus that must be made before, during or after battle to work against the opponent. What happens is Reaver uses his syringes to draw the blood of the opponent, and then he uses a special technique that is associated with this one, in order to create a disease with the use of the opponent's blood. This disease only effects the opponent, and may effect them in different ways depending on his level in Disease Immunity. With the highest he can only alter the way they battle, in a sense he could use the technique to halt the use of Bloodline abilities for the battle's duration. Of course, this does not mean effects that are passive, it only means attacks that must be activated and thus are canceled. Of course this technique means that blood must be drawn by the use of the syringe, and then a turn must be cast on Reaver simply creating the virus out of the user's blood. Once the blood is taken and turned into the virus, Reaver must then inject the virus back into the same person's body. Once injected, the opponent will actually seem to grow stronger and faster for up to three posts, before they gradually lose their strength until all their clan techniques are locked for the battle and they are at the same speed and strength as they were in the beginning of the battle. Although it is not actually the blood that is important, it just makes things easier. The syringe used is of a special set that actually not only take blood, but chakra as well. Meaning that Reaver is essentially fusing chakra with his opponent chakra, and then injecting them with it. Although the highest ability level, locks clan abilities. The lower ones only cause a series of sicknesses. Including that of the opponent feeling completely numb, as well as losing blood much faster for the second highest, and for the weakest the opponent simply undergoes a a sense of confusion. Their senses numbing a little, and making it harder for them to hear, see or smell things that they could normally have. Almost as if they have a terrible cold, but without the added symptoms. The blood he has left over, is placed into a vial and saved for when he needs it, along with the left over virus that he can create with the opponent's blood. Blood must be drawn, within battle 7 turns are taken to create the disease before it can be injected into the opponent. Lasts until the end of the battle, unless given Medical Treatment, by a Medic nin, or there is a way for the opponent to counter through a clan move/made up. 15,000CP - Numbed Senses 45,000CP - Numbed Body, Hemophilia 70,000CP - Clan Lock Chakra Mosquitoes A breed of Mosquito, that is actually bred, and feed off of chakra itself. These mosquitoes are actually formed from Reaver's chakra itsled in order to be created. After a battle starts, it takes five turns in order for the mosquitoes to be hatched from their chakra based eggs, within Reaver's own body. Once hatched, they swarm out and go after the closest chakra sources that are in the area, and are not that of Reaver's. Once hatched, the swarm is about as large in number as that of 300 tiny normal sized mosquitoes. Out of the 300 normal sized ones, there is 1 female mosquito for every 15 male mosquitoes. As such, the amount of mosquitoes may double, for each mosquito that drinks the chakra of an opponent. These mosquitoes work much like normal mosquitoes, but they devour chakra instead of blood. As such, every time a mosquito manages to draw chakra, and get away. They may soon mate with the one of the females and then after five turns, another 300 will be hatched. This will last, as long as the mosquitoes can drain minimal amount of chakra from the opponent. The second part of this, allows for the mosquitoes to give diseases to the opponent, when they bite them. Although, they are limited by the diseases in Reaver's arsenal only. Then can also be used as a way to gather opponent's blood, but not often. 15,000 - Reproduction 20,000 - Blood Gatherers 30,000 - Disease CarriersDisease Strains: Constant Supply This technique, is actually a combination of diseases, that are learned at different periods of chakra levels. Thus fullfilling it's name as a 'Constant Supply' of diseases to be used, when ever the need may be. A new disease is learned from the list at every 10k CP, until all diseases are used up and then the list shall go no further. Naturally, since it is a large listing of different diseases and viruses. It would be considered a rather strong technique. But since all diseases are treat able by Medic Nin. Or anyone with a specific made up, or technique to help them fight, or prevent infection by the disease. It's power becomes limited.
10,000 - Diaphoresis (excessive sweating) 20,000 - Lethargy (Exhaustion) ---All Above lasts 2 posts, or treatment is applied 30,000 - Arthralgia (Joint pain) 40,000 - Anemia (Fatigue,Shortness of breath,Discomfort,Poor Concentration) ---All Above lasts 3 posts, or treatment is applied 50,000 - Measles (Cough,Runny Nose,Red eyes,Fever,Itching,Rash) 60,000 - Malaria (Fever,Shivering,Vomiting,Convulsions) ---All Above lasts 4 posts, or treatment is applied 70,000 - Lyme Disease (Fever,Headache,Fatigue,Depression,Skin Rash) 80,000 - Hepatitis B (Loss of Appetite,Nausea,Vomiting,Body Aches,Mild Fever) ---All Above lasts 5 posts, or treatment is applied 90,000 - Rabies (Anxiety,Insomnia,Confusion,Agitation,Abnormal Behavior,Paranoia,Terror,Hallucinations) ---All Above lasts 6 posts, or treatment is applied 100,000 - Chakra Parasites (Skin Rash,Gradual Chakra loss) ---All Above lasts until battle ends, or treatment is appliedContamination: Stage 1 This technique is actually more of a special ability that Reaver had gained, upon experimenting with his diseases, viruses and poisons. It actually consists of him infecting himself, and allowing his immunity system to fight off the diseases and everything so many times, that nothing seems able to bypass his intense antibodies in order to infect him and do anything. Anything that may enter his body, through any means. Be it a poison, opponent's disease or some other substance that could cause internal harm. This technique actually fights it off with it's chakra enhanced anti-bodies. There being thousands upon millions more then there normally should, the infecting substance barely has time to enter his body, before it is devoured and destroyed by these anti-bodies. Along with being able to defeat anything that may enter his system, since that is actually a part of his clan's abilities to begin with. Reaver actually grows in strength, when someone attempts to infect him with something. Gaining more speed and strength, with each attempt from the opponent per battle. Of course, he does not keep the effects that are given from gaining these attributes, since they fade away as the battles comes to it's close. Contamination: Stage 2 Upon reaching a decent 45,000 Chakra. Reaver enters the stage 2 of his contamination. This technique actually allowing for him to be able to negate any made up based techniques, that prevent his diseases and viruses from working against an opponent. This technique actually working by a series of air-born diseases that enter when the opponent's body hen they breathe in, causing their techniques that are meant to block his own, to work against themselves, actually making them more likely to gain a virus or diseases from the air, then from Reaver himself. At a higher strength, 80,000, Reaver actually becomes able to negate the effects of medical jutsu as well, making his abilities to prevent people fighting off his diseases, much stronger.Contamination: Stage 3 This constant technique, is another stage off of the abilities that Reaver was implanting into himself. It is a self created anti body that actually prevents the more mundane physical impairments. Things like paralysis and assorted other stunning effects, that may actually effect his body, are soon negated after they are attempted to be used. Naturally, this technique does not work against things such as freezing, or burning. But techniques that my cause him to fall asleep, or paralyze him are caused to be useless against him. Thanks to a series of anti bodies, that he created himself that are actually enhanced with chakra to such a degree that they can fight off such status ailments in order to keep them from effecting him. This technique works as an actual part of Reaver's body, and activates itself, as soon as one of the ailments come into trying to effect the body in any way.Contamination: Stage 4 This stage of the contamination increases the healing properties that Reaver's body naturally has. It allows for most, if not all scratches,cuts, gashes and some more lethal, gaping wounds, that he may have to be able to heal themselves at a faster rate, then any other regular person's may be able to. Although it grants no other abilities, other then a swiftened healing time to most wounds, outside of the loss of limbs.Blood Sample: Advancement This technique is just an advancement off of the original Blood Sample: Contagion technique. It allows for either blood, or now chakra to be stored and used as a virus for the opponent. With the same effects. Though it only takes half the original time for the samples to be made, and stored for later use. Contamination: Stage 5 This stage of the contamination, allows a mutation effect to come over Reaver's body. This mutation actually causing a series of bladed tentacles to emerge from his body, and slash out, or wrap around and impale the opponent. These tentacles are able to be severed, but the blades on their ends are strong enough to be able to even defend against a dim mak induced blade without a problem. Each tendril releases a series of spores when they're wounded, that can inflict poisons and diseases onto the opponent, if the opponent is hit by the greenish blood, or inhale the spores. Contamination: Stage 6 This stage of the contamination is another genetic modification caused by the in-placement of multiple viruses and poisons into Reaver's body. Once the contamination was complete, it actually allowed for Reaver to be able to resist the techniques that normally block or restrain his own made ups or other techniques. Successfully canceling out the opposing techniques that would cause his made ups, or his normal techniques from being restricted. This is done, by the advanced properties of his body, merging with his chakra points in order to keep them flowing through out the body and brain, preventing any techniques from being locked away from use.Disease Orbs This technique allows for Reaver to actually create an orb of pure disease and cast it in his opponent's direction. or wield it much like that of a Rasengan. Pulling diseases and viruses from the air and forming them into a spiraling greenish black mass held with one open hand. Reaver can actually use that to infect his opponents with any number of diseases. The way this orb works, is that after pulling the diseases from the air and making them into a more solid ball. They actually take on every type of formation from liquid to gas in order to be used perfectly. When thrown it actually decompresses and releases a large secondary ball of fumes that makes it harder to dodge. As well as the actual ball can strike and stick onto the opponent, before entering their very pores. Surely a deadly technique and not one to be struck by. If the correct virus is used in conjunction with it. Contamination: Stage 7 Yet another stage in Reaver's self contamination experiments. this new series of contamination is something screwing with Reaver's genetic makeup all together. It actually caused his body to be able to modify it's substance in order to become a more gaseous state, allowing for his body to disassemble and become that of what could only be a pure strand of disease in a gas form. Allowing his body to be able to pass through even the smallest of places and escapes almost any hold as well as become able to infect the opponent, through the use of being able to multiply the diseases that his body becomes made of, and cause the opponent to breath it in, when they're too close.Disease Strains: Second Supply This technique, is the second form of his Disease Strains. It is yet another combination of different diseases that can be used against his opponents in any variation of ways. They also go up by 10k each, with different lengths of time. Keep in mind that these are actually a stronger form of the first, so that they last for longer lengths. It also causes the previous set to continue onwards past the battle.
110,000 - Myotonic Dystrophy (weakness and muscle wasting to face,lower legs,forearms,hands,neck, with delayed relaxation of muscles after contraction) 120,000 - Cystic Fibrosis (Intestinal pain, constant coughing, ) ---All Above lasts 6 posts, or treatment is applied 130,000 - Graves Disease (Increased energy expenditure[Techniques cost 50% more.]) 140,000 - Jaundice (Yellow Skin,Yellow Eyes,Itching Skin,Confusion,Slow Pulse) ---All Above lasts 7 posts, or treatment is applied 150,000 - Meningitis (High fever,Severe headache,Nausea,Vomiting,Sound sensitivity,Stiff muscles,Reduced alertness) 160,000 - Narcolepsy (Drowsiness,Slight weakness,Slurred speech,Sleep paralysis) ---All Above lasts 8 posts, or treatment is applied 170,000 - Pertussis (Cough,Mild fever,Running nose,Sore throat,Nosebleeds,Vomiting blood) 180,000 - Leukemia (Fever,Chills,Flu-like symptoms,Bleeding/bruising easily,Bone/joint pain,Loss of muscle control) ---All Above lasts 9 posts, or treatment is applied 190,000 - Cataracts (Progressive blurring of vision,Sensitivity to light,Double vision,Degraded night vision) ---All Above lasts 10 posts, or treatment is applied 200,000 - Evolved Parasites (Skin Rash,Gradual Chakra loss,rupturing of skin through rash, increased chakra costs.) ---All Above lasts until battle ends, or treatment is appliedWelcome To My Chest A constant technique that lies with the addition of two hearts that were gained into his possession from a Kakuzu themselves. With these two hearts, added into his chest, Reaver finds himself able to actually have his endurance, strength and stamina enhanced to a degree much higher than a normal shinobi. These hearts allow for Reaver's endurance to spread out past normal wounds and defensive tactics. Now his body has hardened to such a degree that it is almost rock hard. As well his stamina has increased, allowing physical fights to not even begin to tire him out, in such a way he is kept in peak performance even as battle could wage for days. His strength is enough that he could lift large weights without wearing himself down, giving him an unnatural appearance when doing such a task. Due to the only way these hearts could have been added into his body, they have been contaminated by the diseases that Reaver harbors. Causing his disease and poison styled attacks to cost little to no chakra when used. Although all other techniques cost their specified amount. Contamination: Stage 8 Once again fiddling with his genetic makeup, in order to create the genetic modifications that are caused by the contamination of viruses, poisons and diseases into his body. Reaver has made it possible for his body to actually be able to shift from being able to become a gas like state, as he could already, into now also being able to become a liquid state that basically allows for him to be able to resist the majority of the damage when it comes to physical strikes. Things like punches simply rupture his 'surface' and continue through his body, slashes do much the same thing. A slash of a sword would cut him in half, but it would not actually cause damage. This is because his body becomes able to take on a liquid version of disease. Something that if someone were to touch, can go into their very form and infect them quite easily. Though there are errors to the use of this technique, he can not remain a liquid state for too long, and although his body is able to rapidly multiply in order to keep it's same mass. If he is struck by a lightening based technique, he will be much more severely damaged, and will find that holding his body together is much more of a struggle than it could have been before.Contamination: Stage 9 This stage of the mutational effects of his Contamination, cause his very pores to become hardened by disease and create an armor like layer across his body. This armor is oddly able to protect from attacks such as flame, or acidic properties. Even slicing attacks like wind, can be knocked away with ease from this odd armored skin made of disease. The odd thing about it, is that thrusting attacks, or slashing attacks with a chakra based weapon can easily cut through and harm Reaver tremendously. It is basically a protection from the elements, and when it is active, it prevents the use of other Contamination Stages. These stages include numbers 8, 7, 5, and 4. All being genetic alterations, and unable to be used in conjunction with this technique, due to the strain of the body. This technique is shown to reveal a sickening pale look that comes across Reaver's body, when he has it activated.Disease Storm A technique invented by Reaver that allows for him to create a disease orb, and then cause it to scatter from his hand and spread outwards and soon fill an entire village in a thick smog of chakra filled disease and poison. Thus, allowing it to infect those that may be attempting to absorb chakra, or simply breathe it in, will be infected by the select diseases and undergo the symptoms. This is called a storm, because after a few turns [10] of being on the field, it rises up and falls from the sky like rain, sinking into anyone's skin through their very pores.Death's Disease A technique that is actually an interesting strand of disease that Reaver has created. It actually allows for Reaver to implant a virus into a diseased character that is actually virtually impossibly to be found out by any means, unless they are told where to look. It's actually found within the soul chakra network itself, burrowing it's way inside like that of a worm. Once inside the soul chakra, it will harbor itself and wait for the appropriate time for it to resurface. As such, Reaver can implant this virus into any deceased body, and it actually connects itself to the bodies soul for a limited time of one use. Even if bodies are switched, the virus will linger. Once Reaver chooses, and he is in a close enough vicinity, which is the same village, Reaver can activate the disease, causing the opponent's true chakra to drop to zero, and instead force them to use their soul chakra as an alternative. The soul chakra is based upon half the user's total chakra, and is actually a stronger version of chakra. But the downfall is, soul chakra is tied to the user's soul, so going below the limit given, causes almost immediate death to the opponent. Contamination: Stage 10 This contamination is much more like a Taijutsu technique. It allows for him to manipulate the genes in his body to cause black blade like appendages to emerge from his body; namely his hands, fingers, elbows, knees and toes. Even one connection with one of these blades will cause the infection of any disease of his choosing. The true taijutsu portion of this, is the ability to be able to move in a fluid motion, ducking past an attack to slash or impale the opponent with at least one of the blades, which ever is possible. It does not allow him to dodge all attacks, but normal slashes or some weaker taijutsu can be just barely dodged enough that he can get close and infect the opponent.Blood Sample: Experimental Virus #147 This technique can only be used after Reaver has in his possession blood or chakra of the opponent. From then he must wait a total of six of his turns in order for the Experimental Virus to be able to be created. What this Experimental Virus does is it works in a way of three separate levels that depend on Reaver's strength. Upon re-injection by the opponent's blood or chakra into their bodies, the virus is placed into them as well. On the first turn this virus will cause the opponent to slowly begin forgetting techniques of their own creation. The way this works, is that the Virus attacks their memory and muscles. Driving away the knowledge and ability to actually use their made up techniques for the remainder of the battle unless Advanced Medical Jutsu is applied, or Reaver Draws it from their body. After drawing the blood/chakra, it is categorized and able to be used later if it is unused in the battle it is drawn. it costs 8,000 chakra per Virus created. Level 1: 90,000 Chakra - Opponent forgets one made up technique every one of their turns. Level 2: 110,00 Chakra - Opponent forgets two made up techniques every one of their turns. Level 3: 160,000 Chakra - Opponent forgets three made up techniques every one of their turns.Disease Needles This technique allows for Reaver to be able to use the same idea of his Disease Orbs in order to create a sort of needle of pure disease. By holding a single hand towards the opponent, Reaver can cause disease to form from his body and around him, forming into multiple small three inch needles of pure disease, that like the Disease orbs, they actually take on every type of formation from liquid to gas in order to be used perfectly. When shot it actually decompresses and releases a large ball of fumes that makes it harder to dodge. As well as the actual needle can strike and stick onto or even pierce, the opponent, before entering their very pores. These needles can be formed in groups of 100, and shot like a shotgun spray in a single direction from either of his hands, anytime he chooses.Disease Exhalation This technique allows for Reaver to actually be able to breathe outwards and cause a large smog like blast of pure Disease to come from his mouth and nose. This smog, if inhaled or allowed to come in contact with bare skin will infect the opponent with any number of diseases of Reaver's choosing. This Exhalation is normally used for close range fighting, but it can be used as a jet of disease for medium range if he were to close his mouth partially. When shot as a jet is actually has an outer invisible layer of disease so if the opponent were to barely dodge, they would still be infected. As with his other disease like attacks, this one actually takes on every type of formation from liquid to gas in order to be used perfectly against the opponent. Disease Scythe This technique is a Taijutsu technique that incorporates the diseases that he manipulates with the weapon that he uses the most. With this, a special disease is harbored on and around the entire weapon. This disease being known as Necrotizing fasciitis (NF), commonly known as flesh-eating disease or flesh-eating bacteria. NF will infect any portion of the body that is even scratched by the scythe will contract this disease. Causing their body at that point begins to experience intense pain that may seem in excess given the external appearance of the skin. With progression of the disease, tissue becomes swollen within a post after infection. Within a post later, Skin color may progress to violet, and blisters may form, with subsequent necrosis (death) of the subcutaneous tissues. By the end of that post, the opponent's skin around the wound will begin to decay and eat away at itself, growing off every post unless medical treatment is applied.Scythe Expert This is nothing more then a sort of Kenjutsu technique that activates itself as soon as he begins using his scythe. Using his scythe, he becomes an expert, able to use swift strikes as if it were a sword, and counter with either side of the weapon. With this, he can spin the weapon by it's shaft, using it to deflect incoming strikes and knock them away, before being able to counter with a jab of the spiked end of the scythe, or a slash with the bladed end. This technique simply allows for him to have a skillful mastery of the use of a scythe. Blood Sample: Experimental Virus #285 This technique can only be used after Reaver has in his possession blood or chakra of the opponent. From then he must wait a total of eight of his turns in order for the Experimental Virus to be able to be created. Upon re-injection by the opponent's blood or chakra into their bodies, the virus is placed into them as well. This Experimental Virus has been nicknamed the 'Insanity Clause'. What it does is upon injection it casually weeds it's way through the opponent's body, eating away at chakra networks and solidifying itself in a sense, into creating new networks to join the old ones. This disease works much like if someone's nerves were being placed into different patterns, the body will become unable to correctly adjust to the change in the chakra patterns making using ninjutsu techniques, as well as any other techniques that involve chakra more difficult. With this experimental virus inside of the opponent's body, any ninjutsu, genjutsu, made up or chakra based technique that they try to use, will be jumbled up with another technique. As such if they were to use "Lightning Armor" the chakra networks would activate in order to use the technique, but instead of using the technique they would encounter an error due to having their lines all mixed up, and instead use the technique directly below the "Lightning Armor" technique on their technique list. As such, if the one below was the "Hidden Mist" technique, instead of activating an armor of lightning around their body, they would create a field of mist around them and the opponent. Though powerful, this virus only lasts for five of the opponent's turns, before it dies out inside the opponent's body. The solidified new networks would then evaporate in a puff of chakra that would leak out of the opponent's body and into the air around them like sparkling dust. The opponent would have complete control of what jutsu they plan to use, on the following turn after the dust is released from their body. Chakra Rodents A breed of Rat, that is actually bred, and feed off of chakra itself. These rats are actually formed from Reaver's chakra itself in order to be created. After a battle starts, it takes five turns in order for the rats to be born from his chakra based nests, within Reaver's own body. Once born, they swarm out and go after the closest chakra sources that are in the area, and are not that of Reaver's. Once born, the swarm is about as large in number as that of 300 tiny normal sized rats. Out of the 300 normal sized ones, there is 1 female rat for every 15 male rats. As such, the amount of rats may double, for each rat that bites from the chakra of an opponent. These rats work much like normal rats, squeezing through small holes in a defense, and swarming around looking for the closest food source, in this case the food source being that of chakra. As such, every time a rat manages to draw chakra, and get away. They may soon mate with the one of the females and then after five turns, another 300 will be born. This will last, as long as the rats can draw minimal amount of chakra from the opponent. The second part of this, allows for the rats to give diseases to the opponent, when they bite them. Although, they are limited by the diseases in Reaver's arsenal only.Disease Plague A technique that causes Reaver to be able to summon out the idealistic versions of a plague. By implanting this version of a disease into his mosquitoes or rats, he is capable of causing an entire village to be brought under the sickness of his choice. They will infect the food and water supplies, as well as infect shinobi directly. This technique successfully multiplies the number of mosquitoes and rats that can be created at one time by ten. But it can only be used if taking over a village before fighting an opponent. As such a black and green haze will soon befall the village, a haze that leads with sickness and death, 'causing anyone within to risk being infected with whatever disease that Reaver has decided to spread, and fall under the symptoms of the sickness.Liquid Disease A technique that allows for Reaver to spread his diseases through water. With this, he can cause any water element techniques that he has to be capable of spreading his selection of diseases when he uses them. This is a passive technique that use used whenever he uses a water element technique.Nenshou-Chakra A katana built in Hidden Katana. This blade known as Nenshou-Chakra is effectively used to literally burn through chakra. By drawing this weapon, the entire blade will appear as a deep red color for the entire blade. What this weapon can do, is it can not only cut the opponent in such a way that it would cut cleanly and burn the wounds at the same time. But it would also cause chakra to catch fire and burn itself away in a matter of seconds. This blade works by harboring it's chakra emitter with it's rocket blade. Causing pure chakra or the chakra that radiates off an opponent to be able to be caught aflame with a single slash. Meaning if a channel attack was sent Reaver's way, the blade could cut through the attack and incinerate all the chakra in one slash.Internal Burning The second ability to his Nenshou-Chakra blade. What this blade is capable in this form, is to have it's entire form shift into something much like an extended blade with a forward curving fully bladed hook at the end. This hook is used to catch and pry at the flesh of the opponent in order to cause more serious damage. With this, should an opponent be cut by the blade, not only would their exterior chakra burn around them should any be released. But they will feel a burning sensation slowly spread pain through their body, each and every time they attempted to use chakra. The only way for this to be prevented, would be if the wound that they were given is healed completely. Disease Elixer A item based technique which Reaver created to give to allies. By creating a special elixer, Reaver can actually grant any one who he allows to drink it to have a certain made up of his own, automatically added to their made ups. This made up is by his choice, and this can only be used once per character. This is most normally done with the "Contamination" series of made ups, allowing allies to have a taste of his own personal Contamination. False Disease Elixer An item based technique that appears, tastes, looks like, and even gives off the same vibe as if it were the true elixer. What this one does though, is actually give the person that drinks it one of his made ups in a negative light. As such he could immediately activate a technique such as one of his "Blood Sample" abilities, by simply having someone drink the wrong elixer.
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Posted: Mon Aug 08, 2011 1:59 pm
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Posted: Mon Aug 08, 2011 2:02 pm
Kodahma, Ammon[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Laveen-1.jpg[/imgright] Sound Amplifier Pistols Although as the name implies. These are not actually guns, but extensions of the sound amplifier that his clan is known to use. Being a little more advanced then normal members of his clan, he actually invented an extension that works just as the sound amplifiers do. These guns, connected by small almost unseen and retract able bars are able to shoot sound based bullets of their own. In greater levels, they are even capable of using other sound based attacks through their form. Being retractable, they can actually recede into his sleeves, and become hidden. With these pistols, he is also granted two sound amplifiers that are much skinnier then the normal kind. On either for arm, and hand. giving him full use of his sound abilities. Although he can not use both at once. Meaning that if the Pistols are extended, the amplifiers on his arms are unable to be used, and vica-versa. Blank As Nothing This technique, is actually a full description of how Ammon works, in a sense. His body is a ghostly white color, causing him to appear almost dead as if he has been dead for quite some time. Even though he appears dead, and is rather cold to the touch he is quite well alive. Due to being blank of any defining features that make other's human. He had undergone an operation to actually remove his real eyes from his body, replacing them with what seems to be some sort of endless shadow that is actually a permanently sealed genjutsu in order to mask his eyes from view. Because he had no eyes, he is actually able to move around, and note things by his other senses. Especially that of sound. No matter the condition, Ammon can locate something that is near him, by the sound it makes when moving or not. His hearing, and over all ability to sense vibrations in the air. Make it so he can actually almost 'hear' the heart of the opponent, in that way he can not be snuck up on, or at least not easily. Sound Amplifier Blades These blades are used as a combination of both wind and sound. they appear as two plain gray and white hilts. Lacking in the usual pats of a blade, so they only appear as cylinder shaped shafts to be wielded, these weapons emit a constant drone of sound, and function some what like a whistle. With each swing of the shaft, an invisible blade of pure sound is shot from it, caused by both a manipulation of wind, and the sound of it moving through the air. With this technology, Ammon can also use the force of the wind in the strike, or the swing. In order to make a defensive barrier, much like a normal sword. Thus making a good offense, and a good defense for these weapons. Oto Soujuu Shousa (Sound Control Major) Ammon becomes able to fully control sound, as far as it's basic use. He can prevent sounds from coming within range of him, or cause only specific sounds to be heard, when they are in use. For example, he may create dead silence around the blade of The Echo, in order for it to have full cutting compacity. While still have there be loud sounds through out the entire area. This technique also works to allow for him to isolate sounds, and prevent sounds he does not want to hear from getting in his way, when he is trying to listen to the opponent. This is mainly an advancement off of the Oto Soujuu Karui (Sound Control Minor) technique. Over all, it just gives Ammon a full control over sound, instead of the partial from the minor technique. This technique works as a constant, for when he is using another sound based technique. True Sound Barriers This technique allows for Ammon to generate sound from his Sound Amplifiers and use it to create rapid waves of sound in a circle around his palm or palms. Thus creating a sort of sound barrier that can be used to deflect projectile techniques like thrown kunais or even attacks such as a slash from a sword with the force of pure sound pushing the attack backwards and to the side with ease. Oblivion Sound Lance This technique allows for Ammon to harness the sound through his Sound Amplifiers and then fire off a large blast of pure sound that can actually rip away at the ground and anything else that comes into it's path. It is called a 'Sound Lance' because it is fired in a straight line, and pierces almost anything that it connects with as it moves. This technique has close to a six foot radius, to which the blast is launched and it rips apart most things that it connects with as if something was being hit by thousands of blades all at once. A soft ringing can be heard before and after this technique is used, for a good distance away in all directions. Making it not one for stealth in the least, after seeing it the first time if the opponent were to hear the ringing they would be more likely to know what to expect upon the second use of this technique. Sonic Jolt This technique is actually more of a dash like lunge then an actual attack. Ammon raises one foot, and slams it into the ground, manipulating the sound from the slam in order to send himself forwards with the audio force caused by the hit against the ground. This technique actually causing the surface he was standing on to crack and break apart as he moves forward at something close to the speed of sound. He can move up four meters and if he is within range of the opponent he then uses both hands held close together to harness pure sound ringing from within his fingers, into an explosive blast meant to send the opponent spiraling into an unbalanced confusion as well as severely harm their body if the palms of his hands can come within a foot of the opponent. The force behind this attack could actually send the opponent flying if there is a full connection. Musical Ailment A technique created by Ammon through the use of his Sound Amplifiers. This technique incorporates an almost soundless frequency that will begin to slowly create a toneless style of music. This music, once heard by the opponent will actually begin to install a sort of motion sickness upon the opponent among other effects. Each post after the opponent is hit, they will start to feel more and more sick, depending on how fast they are moving. So if they are at a full run, and hit by this technique they will begin to feel dizzy should they continue to run, and then every post onwards they will feel more and more sick, with more and more movement that they make. Until they are at the point where if they were to move at all, their heads will instantly spin, and cause them to throw up, due to the overwhelming amount of motion sickness they are under. This final effect will happen after ten posts. The full effect will last for five posts before it needs to be done again. ~ 1500 Chakra. Furious Rhythm Through the connection of even one strike by the Ammon's hands, the opponent will instantly become overcome with an irritating sound running primarily through their spine. This sound actually refining after three posts, causing their spin to vibrate and causing severe pain up and down their spine and making it hard for them to move their neck and soon move at all without a severe dose of pain. This intense rhythm like vibration can be made worse if more strikes are made upon their body, and can actually go so far as causing the opponent's entire body to shake, after so many [20] hits. The effect of the attack lasts for 100 of the opponent's words, and stacks for each connected hit. ~ 2000 Chakra. Sound Amplifier Cannons These four cannons, located upon Ammon's arms and legs are capable of actually launching Ten foot blasts of pure sound, with enough force to shatter solid rock with ease. Each one can flip out or in with ease, allowing him to use or hide them any time he wishes by simply threading his chakra into them as if they were just parts of his own body. These Sound Amplifier Cannons can actually cause Ammon to change trajectory in the air, by launching wind and sound from them at high velocities. And can extend his jumping ability by thrusting pure sound and wind from the cannons upon his legs and launching himself upwards with a burst of sound and wind. They are also capable of speeding him up, by alternating bursts of sound and wind to cause him to move a degree faster, although using it in this way will cause strain upon his body, and is not something that should do for more then a few minutes at a time.
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Posted: Mon Aug 08, 2011 2:03 pm
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Posted: Mon Aug 08, 2011 2:09 pm
Circe, Zeke[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Zeke-Circe.jpg[/imgrigh] Hocus Pocus! A specialized hex created by Zeke that normally contains a rather comedic effect when cast. By throwing his hands upwards with his palms facing the opponent, he exclaims "Hocus Pocus!" into the air, causing a blast of magical energy to erupt around the opponent's position, and obscure them from view. Simple seconds later, the magical energy will clear and bring the opponent back into view, now in the form of nothing more then a small green frog. While they are in this form, the opponent is completely immune to all forms of damage. They cannot be harmed, or placed into a position of harm in any way, and will stay in the form of the frog for only the following post that this technique is cast. The only real use for this technique, is the embarrassment factor. When the opponent is turned into a frog, they will fall to the ground surrounded by any article of clothing, or weapon they may be holding. This technique can be used for a quick get-away, or to stall a battle. Although Zeke normally just uses it as a fun way to play around with his opponent during battle, or to embarrass someone he doesn't like, in an overly public way. ~ 1000 Chakra. Hex Shotgun A simple Hex that causes Zeke to be able to shoot a shotgun like blast of energy from one or both hands, this technique is treated like a Taijutsu technique due to it's function as a simple increase to a concussive impact per strike. Allowing him to use the energy to strike and knock back an opponent, with the use of small bursts of magical energy.~ 500 Chakra Elixer of Speed A special Elixer that doubles the user's speed for ten posts. Doubling the speed can cause no ill effects upon his body. Can only make one dose per week.Elixer of Strength A special Elixer that doubles the user's strength for ten posts. Doubling the strength can cause no ill effects upon his body. Can only make one dose per week. Elixer of Endurance A special Elixer that doubles the user's endurance, making them invincible for a single post. Can only make one dose per week. Elixer of Sight A special Elixer that strengthens the user's ocular abilities. Allowing them heightened night vision, and faster sight based reflexes for ten posts. Can only make one dose per week.Elixer of Hearing A special Elixer that strengthens the user's hearing abilities. Allowing them to hear even the quietest of movements, and softest of whispers for ten posts. Can only make one dose per week. Elixer of Anti-Healing A special Elixer that weakens the ability for the body to heal correctly, successfully halting any form of healing while it's in the effect. Lasts for 5 posts. Can only make one dose per week. Elixer of Chakra Disruption A special Elixer that completely shuts down the chakra supply throughout the body, making it so chakra cannot be drawn outwards and used in combat. This effect lasts for 5 posts. Can only make one dose per week. Elixer Bottles These are the small beaker like bottles with cork stops that Zeke stores his many Elixers inside of. These bottles can be used as both their intended purpose, storage. Or their secondary purpose; projectiles. By throwing these bottles, the impact will cause the contents of the bottle to shatter and then be absorbed into the opponent's body, whether their makeup is humane or not. Hex Rotation A simple Hex that causes them to rotate 180 degrees as if they were sent into a forceful spin without their own control. This Hex working as an attack counter, so as to prevent opponent's from striking him effectively, seeing as they would be spun around immediately and without warning.This Hex is also capable of functioning against projectile based weapons, sending them back towards the opponent at equal force.Hex Devastation A large flurry of Hex bullets similar to the Hex Bullets technique, although instead of functioning like a submachine gun, it functions more like a Heavy Machine Gun, constituting more bullets being fired at once, and a harder impact upon being struck by them. Although they serve no piercing damage, these bullets will slow the opponent by a full second per strike, the only issue is when using this attack, much like when using a Heavy Machine Gun, Zeke must be standing in place. Hex Catapult A special Hex technique that can be used in quite a few different ways. One of which is simply the ability to launch Zeke in any direction he chooses, no matter if he is standing on the ground, or falling through the air. A simple concussive blast of Magical Energy will send him propelling in the direction of his choice, this over all ability is considered a passive technique, while it's counterpart is more offensive. By using the same principle, Zeke can send out a Hex blast that actually causes the opponent or an ally (Depending on the situation) to be sent flying in a number of directions, although the blast itself doesn't do any damage, it functions like a Concussive grenade, lightly impairing their movement and hearing/sight for a moment, just enough for them to be sent in the direction of choice. Effecting an opponent or ally costs 1000 chakra. Magical Swordsmen Style I By manipulating his own Magical Energies into any bladed object, Zeke becomes capable of actually manipulating a weapon in a form of Kenjutsu to which is severely different in appearance. Zeke can actually shoot the weapon in his hand forwards in such a motion, as to send it cleanly through his opponent and actually behind them. The weapon actually being stabbed clean through them, and then immediately appearing back into his hand as if magic had taken place, to which in a way it had. Although the Style actually stabs the opponent in such a way as to be mortal, the wound actually seals up with a small amount of Magical Energy, allowing the full effect of the pain, but preventing any bleeding from the wound itself, this stored Magical Energy, will allow for Zeke to always know where the opponent is, whether they be hiding their presence, or invisible. These wounds cannot be healed unless treated by a Medical Ninja. Magical Swordsmen Style II Another stage to his swordsmen abilities with the use of his own personal style. After striking the opponent and causing the Magical Energy filled wound, Zeke can actually cause Hex techniques, and other Magical Energy using techniques to have a higher accuracy, something akin to a tracking ability that would give the opponent a harder time at dodging his attacks. Flame Style A kenjutsu fighting style similar to the Magical Swordsmen Style, and in a sense it is actually a follow up style to the original Magical Swordsmen Style. This style consists of a series of curses to which are used to hinder the opponent. The first of this style is that of a simple fire generation ability, by charging the weapon in use with Cursed Energy, anything struck with the weapon will be able to catch flame upon the first thought of fire from Zeke. As such, he is capable of layering wounds upon the opponent, and then setting them all aflame at once in order to deal more damage. ~ 1000 Chakra. Lightning Style A kenjutsu fighting style similar to the Magical Swordsmen Style, and in a sense it is actually a follow up style to the original Magical Swordsmen Style. This style consists of a series of curses to which are used to hinder the opponent. The first of this style is that of a simple lightning generation ability, by charging the weapon in use with Cursed Energy, anything struck with the weapon will be able to become covered in lightning upon the first thought of lightning from Zeke. As such, he is capable of layering wounds upon the opponent, and then generating electricity from them all at once in order to deal more damage. ~ 1000 Chakra. Defense Sphere Hex Similar to the Defense Hex, but instead of being only in one direction, it creates a sphere large enough for two people to stand comfortably in. This sphere will actually eradicate the ground, if Zeke is standing still when it is used. Leaving a small portion of the ground completely gone, when the Sphere vanishes. The sphere will break if the opponent is double or more chakra then Zeke. ~ 800 Chakra Magical Energies Due to his increasing knowledge of Magic, Zeke has actually discovered a way to increase his abilities while still maintaining their strength. He is actually capable of neglecting any chants when he may so wish to, in order to just use a technique. Further more, his technique costs are halved, due to harnessing true magical energy instead of simply using Chakra.
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Posted: Mon Aug 08, 2011 2:10 pm
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Posted: Mon Aug 08, 2011 3:04 pm
Ares Kami[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Ares-Kami.jpg[/imgright]
Supurifo A technique specially created by Ares which he can use defensively against incoming opponent's attacks. Whether they be jutsu, or simply projectile based attacks; Ares can pay 1000 Chakra and cause a sudden explosion of energy which is completely different from the normal chakra. This energy harbors his "Annihilation" element. An element of power which he can use to nullify or crush the attacks and abilities of his opponents. With this defensive attack, the explosion like vertical wall of energy will negate the attack that goes through it, by completely incinerating anything that has to do with the attack. This can work against opposing physical attacks, but only if he can see the attacks coming, and react in speed. This attack costs 1000 to activate and block an attack. If the jutsu is lower then 1000, then a further cost if not needed. If the jutsu is above 1000, Ares must pay chakra equal to the remainder between his defense and their attack, times 2. (IE: Ares uses this attack, and the opponent uses "Typhoon Water Vortex" which costs 2000. Ares then must pay 1000 + 1000(2). So he must pay 3000 chakra, to dispose of their attack before it hits him.)Radisu An attack similar to Ares' defensive jutsu. Ares becomes capable of generating a sphere of his special annihilation chakra, anywhere in the vicinity around him. This sphere, about six feet around from it's center, is actually capable of disintegrating anything that it comes in contact with. This jutsu can actually completely destroy anything that it comes in contact with, other then actual opponents. When faced with an opponent, the attack will actually disintegrate anything worn upon the opponent, or held by the opponent that it comes in contact, as well as severely weakening the defense of the opponent. When struck by this orb, the body will actually take on the feeling and appearance of being torn apart and crushed at the same time, sending immediate pain throughout the entire body, should it only connect on a limb. The one downside to this technique, even though it's immediate when he uses it. Is the fact that there is a small pop, almost like a bubble had burst nearby. If someone were to take notice of this pop, they would be more likely to be able to dodge the attack itself. ~ 1000 Chakra. Teoradisu Yet another attack taking in the use of his annihilation chakra type. This being actually a powered up version of the original Radisu technique, Ares is capable of actually launching a full on blast of his own annihilation chakra forwards in a wide area beam like attack. This attack can actually completely disintegrate anything that it touches, or severely harm the opponent to a greater degree then the original Radisu was capable of doing. Should an opponent get struck by this attack, they will feel and appear as if their body had not only been torn to shreds and crushed, but also that their strength had been completely torn away from them momentarily. This attack extends a good 50 meters ahead of his directed hand, and can extend in a full radius of as much as 25 meters around. Much like the Radisu attack, this jutsu's attack is almost immediate, allowing not even the incoming beam to be seen by the opponent. The attack will actually simply generate itself in the entire area, instead of being launched outwards by his hand. The only thing to which will allow an opponent to know that this attack is coming, is the sudden sound of crackling a second before the attack is used, and the actual crackling of chakra almost like clear pure white electricity around Ares' arm. ~ 2000 Chakra. Ria Uruku A support style jutsu to which functions as both a passive, and a buff. The buff version of this technique is an immediate speed boost, consisting of a fire like blocky glow of chakra around his body. By making a single hand seal, he can move forwards at a level of speed faster then those of equal chakra strength as him. This boost lasts for 10 posts, before being unable to be used for the following 10. It costs 1000 chakra to use this boost. The passive portion grants him the ability to use his clan techniques with a single chakra cost for activation. This cost is equivalent to the number of versions he decided to learn. Times the level of whatever version he is choosing to use. And then the product is multiplied by 10. [IE: 9 (Versions) x (Mind Reading Level) 10. = 90 x 10 = 900 Chakra for cost.] Therefore, he can use his own clan abilities at a higher caliber then his clan counterparts, giving himself an edge. Ba Supurifo A strengthened defensive technique, that can be considered a more powerful version of the original Supurifo technique. Ares can actually create a spherical field that nullifies and disintegrates opponent's attacks. This sphere can stretch up to a half mile wide, and is capable of using the annihilation chakra type to nullify opponent's attacks before they can even come into effect, should the opponent be within the field at the time. This ability only works on ninjutsu, and chakra based attacks, although it continues to have it's signature weakening effect to enemies that are within the defense. Causing enemies to feel weaker, and actually lower their defenses as long as they are inside of the effected area. This defensive technique functions in the exact same way as the original Supurifo. This defense costs 1500 to activate and block an attack. If the jutsu is lower then 1500, then a further cost if not needed. If the jutsu is above 1500, Ares must pay chakra equal to the remainder between his defense and their attack, times 2. (IE: Ares uses this attack, and the opponent uses "Typhoon Water Vortex" which costs 2000. Ares then must pay 1000 + 500(2). So he must pay 2000 chakra, to dispose of their attack before it hits him.)Kuea Supurifo An advanced version of the original Supurifo technique. It is also the only version to which takes on a physical form instead of that of an energy base. Ares can summon a thick wall like shield anywhere he wishes, to which can defend against and even rebound an opponent's attack back towards them. This shield materializes anywhere he wishes, in order to block an incoming attack and send it back towards the opponent at double the strength and speed. Due to being created with his Annihilation Chakra type, the shield is rather sturdy against attacks, although being physical, it can still be broken through if struck by an attack greater then it's cost. It vanishes shortly after the attack it has rebounded is sent towards it's original caster, allowing for it to be recast when needed for an additional defense. ~ 2000 Chakra. Ranzu Radisu An offensive technique to which Ares creates a literal lance made of Annihilation chakra that has been formed into a solidified form. This lance can take on two specific forms, the first form is a weapon sized lance to which can be used in battle, functioning like both a weapon, and a point to which the effects of his Annihilation Chaka type can prosper. Those struck by the lance will actually feel their defenses growing weak, and their boddy disintegrating at the touch, this making up for the slow rate of a weapon, and the lack of a blade or other harming effects that a weapon such as a sword would have. Anything that touches this weapon, will react almost as if it were caught in his Radisu technique at the point of impact. The second form of this weapon, is used when the Lance is going to be cast aside and not used any longer. By raising his hand above his head, the lance will float over his hand and multiply to a decent twenty times it's size. This weapon is then thrown forwards towards the opponent, the resulting connection of the Lance will result in a small twelve foot radius explosion of annihilation chakra at the point of connection. ~ 1000 Chakra to summon. ~ 1000 chakra to throw. Giiru Ranzu Radisu An offensive technique that is like a more advanced version of the Ranzu Radisu technique. This summons an almost anchor shaped lance that is used like that of a sword. This Lance can be created anywhere from the size of a great sword, to the size of a bus, depending on Ares' personal preference. It is summoned with a simple swing of his hand, and will form in the swing in order to be used as a surprise attack styled weapon. Each strike of this weapon will cause deep lacerations which become layered in Annihilation Chakra. Effectively disintegrating anything it cuts up to two inches around the slashed area. Although not as destructive as some of his other techniques, the surprise effect this weapon can enact is the full power of the weapon. ~ 800 Chakra Dioga Ria Uruku An upgraded support style jutsu to which functions as both a passive, and a buff. The buff version of this technique is an immediate speed boost, consisting of a crackling sort of lightning like aura of chakra around his body. By making two hand seals, he can move forwards at a level of speed faster then those of double strength then him. This boost lasts for 10 posts, before being unable to be used for the following 10. It cannot be used in conjunction with the original Ria Uruka technique, and also must only be used 10 posts after the original technique's boost has worn off. It costs 2000 chakra to use this boost. The passive is always active for Ares, it allows for him to be unaffected by the side effects of chakra drains from his own attacks clashing with other abilities. This allows him to be able to break down and nullify the opponent's attempts to negate or destroy his attacks. Allowing his chakra through his attacks themselves to be undrainable, but not the chakra from his body. (IE: Chakra can be drained from his body, but not out of his techniques in order to prevent them or negate them) As such, his techniques are not capable of being negated or destroyed unless stated otherwise, and if they are defeated, he does not run the risk of dying through defending against any sort of passive, offensive or defensive technique. Ba Ranzuradisu A defensive technique created with the use of his Annihilation type chakra. This technique creates many lance like spikes around Ares' body, avoiding any close combat with his enemies, and pushing them back and away from him. Each of the lances appear to have the size and power of his Ranzu Radisu technique, and shroud Ares in a sort of cloud like puffy mass of Annihilation chakra, from which the lances will shoot out of and attempt striking the opponent. Those struck by the lances will actually feel their defenses growing weak, and their body disintegrating at the touch. Anything that touches this defense, will react almost as if it were caught in his Radisu technique at the point of impact. This defense only lasts for a single post, and is meant for more of a defense against close range combat. ~ 2000 Chakra Fei Ganzu Birerugo An offensive styled technique created with the use of Ares' Annihilation type chakra. By manipulating his chakra, Ares can summon nearly one hundred separate fast moving dragon like projectiles that will all zero in on the opponent. These projectiles appear like dragon like heads shaped to be arrows, all with streams of chakra coming from the back part of the arrow and connecting to Ares' around his body. Each dragon will zero in, heading in all directions for 180 degrees around where they were directed with the initial attack. Each one will immediately zero in and head towards the current location of the opponent, if they are to miss, they will bounce off the closest platform and redirect in order to attack again. This attack lasts for a single post after it's casting, allowing for one redirection if they are dodged. With the sheer number, and effect of this attack when it is cast, the entire area will become covered in streaking lines of Annihilation chakra, to the effect of something close to an oddly shaped grid pattern. Anything that touches the tail like streams of the Dragon like projectiles will actually feel their defenses growing weak, and their body disintegrating at the touch, the streams themselves working like razor blades, cutting through anything that attempts passing through them. The Dragon head portion, have a stronger effecting disintegration factor, actually disposing of a good chunk of anything they touch, whether they bounce off of the ground, or strike an opponent's defense. ~ 2500 Chakra.
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Posted: Mon Aug 08, 2011 3:05 pm
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Posted: Mon Aug 08, 2011 3:06 pm
Aeron Los Ganados[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Wayfaring_Stranger_byBacinta900-1.jpg[/imgright] X-Virus An enhancement variant to the strains that Umbrella Corporation has created. This Virus strain is actually made to represent the quantum leap in killing power. Instead of simply boosting the subjects strength and ferocity. It also boosts the subjects fighting ability. This Virus augments the subject's strength into being that of ten times their normal strength. Meaning that they can actually lift objects that are much heavier, and larger then they should be able to normally. As well, their strength alone, could possibly cripple a normal human, or knock them away entirely. Thanks to having their fighting ability augmented as well, the subject finds it possible to be able to fight past pain, and injury almost like that of a Juggernaut. Reincarnate Salvador This taijutsu technique, is a considerable technique created to be used much like that of the mentioned name. Going back to the original Dr. Salvador, and all his likeness of kin. Aeron managed to fulfill his own abilities with the use of a chainsaw or two. Spending a good deal of time within his own village, creating and perfecting a technique, with the assistance of some scientists. He managed to have created for him, two identical and yet reversed chainsaws that can actually be hidden beneath his sleeves. These chainsaws are able to retract, and extend from his sleeves, without a sound, the extension causing the blades to begin their rotation in the same amount of time it takes for them to emerge from the sleeves. These chainsaw's chains are capable of sawing through flesh with ease, making them a deadly tool for close range combat. Only a thought, and a spark of chakra, is needed to activate the chainsaws, for this taijutsu technique. Verdugo Mutation This constant body modification technique, is an advancement from his clan's abilities. It allows for him to become that of The Verdugo, and have it be a more mutated form. His entire body actually taking on the properties of the transformation, although some of the more important features are taken away. His face becomes that of a much paler white color. His scars turning more black, and more defined. The remainder of his body's skin becomes thick and scale like. Almost like an outer shell, the tips of his fingers becomes clawed, and with this transformation he can use weapons once again. He also retains the ability to reveal a long, muscular tails which sport sharp, sickle-like blades, used for lethal surprise attacks. Of course, this tail gained the ability to become hidden within his body, and then emerge suddenly in order to attack.Cold Immunity This constant technique is simply that of an immunity built up against the extreme cold, and cold based techniques all together. It prevents the damage that they would cause, against his The Verdugo (Executioner)'s skin type armor. Other than that, this technique has no other effects. Evolution Level 3 Allows the Los Plagas Victim to evolve to the rank 2, Regenerator. The rank 2, Regenerator is an inhuman creature that has a set of 9 parasites in their bodies that will regenerate their bodies from more severe damage, like impalements, large gashes, burns or other more severe wounds. Although it can not regenerate limbs. X-Virus: Second Dose An enhancement variant to the strains that Umbrella Corporation has created. This Virus strain is actually made to represent the quantum leap in killing power. Instead of simply boosting the subjects strength and ferocity. It also boosts the subjects fighting ability. With the second dose of the X-Virus, it carves it's way through Aeron's system and amplifies his body further. Amplifying their fighting ability into making them more like a beast, then a zombie. With this, their over all muscle mass is multiplied by ten, causing their reflexes to be unmatched by the average shinobi, but their actual speed itself to remain at a constant normal speed. Muscles in the eyes, neck, arms, fingers, hands, shoulders, and torso are all strengthened to the point, that hand to hand fighting is a task that can take one hand, were two is required. Simple hits from the back of the hand, cause the opponent's weapon or hand itself to be knocked easily to the side, with enough force to knock an opponent in a complete circle. Due to this virus, the user's eyes are normally severely blood shot, and over all lower body is actually found to be a weak point, then a strong point. The only amplification to the lower body, is the added strength to allow for ducking swiftly, and supporting the body when things heavier than the body itself are lifted. Over all, this second dose does nothing aside from severely de-humanize the frame of an already inhumane creation of Science.Spiral Charge This technique created by Aeron, takes in account his immense strength and his ability to withstand damage and pain as if he were a juggernaut, since in effect that is exactly what he is. By revving both custom chainsaws on his arms, he then thrusts his full strength upon the ground and rushes forwards with double the speed he can normal move with. His arms moving upwards and then being spun in a wide circle, as his entire body moves with them, in effect creating a cyclone like effect with a flurry of chainsaw blades allowing the damage factor to take effect. This technique causes his entire body to spin and the ground to be torn up in a direct line of up to one hundred feet before he can even consider stopping. Due to the speed and strength behind this technique, if an opponent does not pull off a dodge, they could actually be dragged with the cyclone and successfully ripped to shreds before they reach the end. ~ 1000 Chakra.Adjule Mutation This ability associated with his Village, actually causes Aeron to take on a slight mutation that could actually appear gruesome to members of villages outside of Feudal Spain. It causes his body to actually ripple at certain points upon his shell like skin, and then appear to actually leap off of his body as a sort of black sludge like form. In mid air, it would quickly take the form of a pitch black dog with beady red eyes. This odd canine is capable of actually split their heads open, revealing a long ranged parasite and huge, 'dagger' teeth inside their necks. They are created from Aeron's full substance, and can be used much as if they were weapons. Commanded through physical movement or just thought, since they are in a way a part of Aeron. He can actually summon one Adjule for every 20k he has in his possession, and each can be used strategically for combat as a separate unit, or as a single unit for a rush style attack. Adjule are both strong, and fast. And are all effected by the X-Virus and it's alternative doses.Popokarimu Mutation With this mutation, Aeron gains the distinct ability to actually mutate his body into giving it the properties of possessing a much more mutated version of bat's wings. These wings are able to thrust themselves from his back, ripping through his clothing and emerging as large flesh colored bony wings, with claws ranging at the tops. These wings are capable of sustaining flight, and holding the weight of the body up. But they are unprotected by the shell like cavities of the remainder of the body, meaning they could sustain any other sort of injury that the body itself can not.Kijuju Mutation An interesting mutation based off of the Crocodile's to which live in these marshlands. It allows for Aeron's body to actually mutate to such a degree that his limbs or jaw themselves can open upwards and mutate until they are close to identical to that of a Crocodile's maw. As such, they can snap down and sever limbs or cause more serious damage just by coming in range of the opponent with their serrated teeth. A more interesting ability associated with his, is that upon reaching 100k in chakra, Aeron can actually send the Crocodile like jaws outwards as a more medium range attack, using a more tendril like fashion from his body. As such he can send an entire barrage of almost serpent looking jaws crashing towards the opponent, just with a thrust of a limb, or a kick of some kind. Taijutsu style technique.Bui Kichwa By creating a single hand sign, Aeron becomes able to actually summon a swarm of Bui Kichwa from their lairs and have them attack the opponent for a short time. Their main form of attack is by them leaping onto the victim and wrapping their legs around them, draining their chakra. The real damage that these creatures cause, is that once they latch on, the opponent becomes slightly slower. Meaning the more that latch on, the more the opponent could become. And due to the slowness of trying to rip such spider like creatures off, it gives time for more to leap on and drain chakra from the opponent. They drain 100 chakra per attachment. As well as per turn. Meaning if five attach themselves, 500 chakra is drained, and then 500 more per turn unless one or more are removed. Though small, these creatures move fast and in large numbers. ~ 500 Chakra.Vibranium: Resist! An ability that mainly allows for Aeron to be able to resist things that would normally effect the metals that make up his body. With this, he can use both sets of Vibranium in order to prevent the metal in his body from being manipulated through the means of magnetism or metal manipulation in any form. Thus, it prevents him from being manipulated through the use of those kinds of techniques, a back up in case he were to be attacked by such things.G-Virus The G-virus, shown as a purple, aqueous liquid in a glass vial, greatly increases the host's metabolism, which accelerates cellular duplication and revitalization of dead cells. However, the continual destruction of mitochondria in the host's neurons causes an infected person to degrade to sub-human levels. The host exhibits animalistic behavior, loss of moral reasoning and memory, and becomes driven by self-preservation. This Virus is within Aeron and any of his mutagen counterparts that fight alongside him, or are made from him. What this virus does, is increase the rate of which cells are produced, without adding in the true effect of aging onto the body. When an injury is created, this virus will activate and instantly begin to mutate around the wound, generating new cells and strengthening the wound at the price of what little humanity that Aeron has left. With this, any wound he inflicts will heal and mutate in order to prevent the same thing from happening a second time. It will also cause him to be unable to fight alongside his allies, do to losing any reasoning, and granting him the will to fight anything and everything that he comes across, due to the effects of the G-Virus, and will continue to fight only for self preservation.
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Posted: Mon Aug 08, 2011 3:07 pm
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Posted: Mon Aug 08, 2011 3:10 pm
Zaman [DE]Human Form [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/url-1-1-1.jpg[/imgright] Demon Form [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/FireDemon-1.jpg[/imgright] Armor [imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/firewarrior-1.jpg[/imgright] Rebirth Process Being of the Death Eater clan, certain aspects of their abilities have been made clear. This ability is to that of being able to change their form. Now since this is almost an undead prospect. Zaman had managed to create a technique to this aspect. Whenever Zaman is killed, his body will lay there for the series of one of the Opponent's posts. Once that post is finished, the body will explode into black flames, and then out of the fire will rise a brand new Zaman. This technique also enables any wounds once received in the battle that could be only moments before to be gone since they were given to the previous body. Now that Zaman has risen from his former corpse, the previous body will then be burned until the body is only ash. Thus preventing the theft of the body. This technique grants no real effects aside from the prevention of anyone who may try to steal the body. Though this is counted as a resurrection, when killed the first time, it still counts as a death. Spark of the Grand Death Fire:: Infernal Burning Technique. Using the original technique, known as Spark of the Grand Death Fire. Zaman can split the first single flame, into five miniture flames. So he can then use them to attack his opponents. The flame may also be duplicated, in order to be used on either, or both hands at the same time. This technique keeps the original abilities of the Grand Death Fire, though it may at times, singe the finger tips, or even fingers of the user, if the black flame is allowed to float on his fingers for too long.Summoning of the Sword; Kurokaen :: Upon reaching a certain level as a demon, Zaman managed to have his true weapon. The blade itself is the manifestation of Zaman's own true power, to which he can summon into the form of a sword. The sword, due to being created by Zaman's own power, was also granted powers of it's own. At it's first stage in evolution, the sword known as Kurokaen becomes resistant to the Grand Death Fire, to which Zaman controls. Allowing the blade to be smothered with the flame, and not become burnt. At the second evolution, when Zaman reaches 50,000 CP. The weapon gains the ability to sort of merge with the flames themselves, causing the weapon to radiate a deep black shade, appearing to be almost like heated dust, and when it cuts into someone, it would cause the cut to continue growing at an extremely slow rate, though keeping a constant set of pain. Lasting until Zaman makes a hand seal, to stop the effect. Or if the opponent kills Zaman. The third, and final evolution is attained at 70,000 CP. Kurokaen's blade, becomes able to shift normal flames, even if they were ones of attacking ninja, and change them into the Grand Death Fire. May part the flames, to keep Zaman mostly unharmed.Spark of the Grand Death Fire:: Welcome to Hell Using the original technique, known as Spark of the Grand Death Fire, and retaining all normal abilities associated with it's flames. This technique, allows for a sudden change in battleground for the battle ahead. This sudden change is a blast of Grand Death Fire, that encircles both the user, and the opponent or opponent's in a half mile wide radius from where Zaman stands. The blast of Grand Death Fire literally makes a circle around both Zaman and his opponent, in order to keep them from being damaged by the flames from this blast placing them both on the only living patches of earth, within the large scorched and burning circle. This ability turns everything from grass to trees into burnt cinders. Grass turning to smoldering Ash, and trees becoming chalky, black and fragile. If within a village, the buildings will become scorched and some may even continue burning with the black flame. Stone weakens and becomes scorched. At certain points, the black flames may burn high and steadily, though their slow spread prevents them from leaving the circle of the half mile radius. The process, and way this technique is used, makes it appear as if it were a genjutsu, though it is not. To all appearances, an opponent should believe that it was a genjutsu. In such a way, if the opponent were to try and attempt a Genjutsu release, against their new surroundings, they would instantly become smothered in a deep dark smog like smoke. To which is of such a thickness, that it proves almost impossible to see within. Not only would this smoke blind, but it would also induce fits of coughing, to those that were unmasked and unprotected by it's particles. Naturally, it is only a darkened version of normal smoke, and all smoke like properties apply. The smoke is only the outcome, of someone mistaking this jutsu, for a Genjutsu instead of the Ninjutsu that it is. Spark of Grand Death Fire: Black Lightning This technique is nothing more then a change in the abilities of the lightning jutsu that Zaman knows. It allows it to change from a normal lightning, to that of a black lightning that, if it were to strike something, will cause flames of The Grand Death Fire. This being because the lightning is actually that of a condensed and slightly altered version of that style of flames, allowing the flames that are cast on contact, from some lightning techniques, to be the Grand Death Fire, and keep it's abilities towards the usual effects of the original technique.Flame Lord: Dance of Corrupt Flames This technique, is a basis behind the fighting abilities of Zaman. Taking in his advancement in speed, and his unnatural strength. He managed to work out a battle style that fit his personality and ability to manipulate his black flames. With this, he is able to draw out his battles, with only flames to come as his acceptance. When ever someone were to cast a fire based technique in his direction, the flames would literally dance around his body instead of actually effecting him with the attack. As such, he manages to move through them, and proceed with his own attacks. Using either blade or claws. As well, when ever Zaman moves, he seems to swerve and move about as if he were in some type of dance. Each movement causing black flames to trail behind him, making even a simple flick of his wrist a deadly combination. The interesting thing about this technique, is that it is actually closer to a taijutsu. The black flames being a cause of his own chakra reaching the air and taking form. Although they still own the same properties as the Grand Death Fire.Spark of Grand Death Fire: Lightning Effect This technique, incorperating both his abilities with flames, and the new found ones involving black lightning. Slowly come to reveal the speed to which Zaman is capable. Once a battle rages for more then ten posts, Zaman would then enter what is known to him as the "Lightning Effect". This technique causes his very movement, to sound like lightning striking the ground where his foot hits, or the area even a single finger of his touches. The true reasoning behind this, is that once fighting for a long amount of time, lightning begins to spark up across his body. Once the black lightning is moving all around him, it shoots off to become grounded on other things. Causing each step that he takes, or each item that is touching the ground, that he touches. To become partially singed in that area, due to the lightning striking there from his body. Thanks to this effect, Zaman can strain his body, to allow for him to move as if he were simply a flash of lightning. Accelerating the black lightning around his body, to use their force in order for him to move at a swifter rate then he normally could. This one ability, making him faster then some of the more swifter shinobi of his rank. Due to the strain this places onto the body, Zaman is not able to use the speed in continual rapid succession. After using the speed a maximum of ten times in one battle, he runs the risk of hos body starting to shut down from the strain. After any more then twenty, his body will begin to be torn apart from the force of the lightning, and the strain this move causes.Flame Lord: True Form Upon entering the stage of death, and then using his ability to Rebirth through the use of the technique known as Rebirth Process. Zaman has managed to refine the abilities that come with having a true demon form. Since he is of a skeletal appearance, with all around flames covering his body in certain places. Zaman has learned that it is actually possible to allow his deceased body to rise up, and even form together if it was torn apart. In order to be recreated as this flaming avatar of fire and bones. Though this recreation of his body, only works upon his death. Zaman also noted that he was given a distinct flexability and a unique power as well. This power actually allows for him to be able to cast flame based techniques without a single hand seal. Although it only works in this form. The only other thing that this grants, is the automatic restoration, and resistance against any kind of block that may prevent the use of his made ups, or his flame based jutsu. -Allows recreation of body, upon resurrections. -Able to cast fire based jutsu, with no hand seals. But no other jutsu are use able. -Prevents the locking of fire based jutsu, and made ups.Flame Lord: Form Shifting This technique allows for Zaman to be able to change back and forth from his True form, to his humane form at will. It also prevents the use of sealants on his elemental techniques. [Fireseal, Lightningseal, etc. Do not work on his attacks] Flame Eclipse This technique, takes the use of the Grand Death Fire to an all new level. It causes the sky to swell up with the black flames, causing either the sun or the moon to be blocked and no light, aside from the blackened glow of the flames to radiate down on the area. This technique actually enhances the use of techniques involving the use of his Grand Death Fire. Along with blocking out techniques that need the sun or moon to be used. Flame Lord: Armor of the Flames This is a crimson armor, that seems to create itself by will across Zaman's entire body. It actually allows as a decent deal of defense, and seems to be riddled by both silver blades, and give off it's own natural heat and flame. This armor makes it possible for Zaman to take more damage, as well as become slightly stronger in defense and offense. Black lightning is known to strike an opponent, who may try to grapple, or touch the armor with hand to hand combat. Flame Lord: Black Blades of Hell These twin blades, are summoned from the flames themselves into Zaman's hands. Each blade is imbued with black flames, making it more painful to be struck with, since they will burn the wounds shut, to prevent bleeding, and yet they will continue to burn the wounds, making them grow with each strike that is given to the opponent. Much like that of flames burning the flesh away. Dark Fire This brand of fire, is actually an advancement off of the Grand Death Fire techniques that he has created. With this, he can cause shadow itself to actually become flames, although at this stage, it is only the shadow in an area of thirty feet around Zaman, causing all the shadow to be cast instantly into black flames. This technique basically allows for him to turn shadow into flames in an instant. Thanks to his natural affinity with fire, and his clan's affinity to darkness, this technique was created with those thoughts in mind. Dark Fire: Flash Using the Dark Fire technique, Zaman causes the fire to actually leap from the shadows and strike out at the opponent like a flash of flame. This flash causes a spray of fire in all directions, but it does not seem to actually affect Zaman. This attack, costs 500 chakra per flash in order to use. Shadow to Smoke This technique, successfully managing to break some laws of physics. Is yet another use of the Dark Fire technique, with this, he can cause shadows that are around him to actually catch fire and then burn into smoke in the area. This smoke, oddly enough, does not seem to cast a shadow, and is actually pure darkness. This darkness spreads out into the air, causing everything around them to be shadowless, but oddly enough a darker color all around the area after the smoke as gone away. any shadow other then a shadow created by a character who's clan is used to manipulate or use shadow, can not be recreated under any means.This lasts for 1 post for every 5k chakra Zaman has.Darkness Blade Storm This technique allows for Zaman to create a series of up to twenty Darkness Blades in the air around him, and then with a thrust of his hand he sends all of them spiraling in a drill like formation in order to attempt to harm the opponent with a flurry of blades in an instant. This technique can only be done in a straight line. ~ 1000 Chakra. Satanic Flash Through harnessing his demon form, Zaman has become able to cause an explosive force of flame known as the Satanic Flash. By thrusting his chakra outwards from his body, it converts into pure grand death flame as it hits the air, causing a flash of flame for a split second at a radius of ten feet around him. This flash will set anything on fire that is within the radius aflame, and is a decently dangerous attack to be hit with. ~ 1000 Chakra. Satanic Flash: Condensed Similar to the Satantic Flash but it is condensed to being primarily around his limbs. This is a taijutsu based technique, causing his chakra to launch itself outwards at a total of five foot radius around his arms or legs, making anything struck by his hands or feet catch flame that is within a five foot circle. ~ 500 Chakra. Anger's Flames During a battle where Zaman may find himself filled with more anger, rage or hatred. He becomes able to produce a flame due to the level of his risen emotion. Due to this anger, his body actually begins to radiate heat, a heat enough that can melt ice or catch the ground around him on fire in an instant. This technique ranges a good 16 feet around him, and gets to the full length with the more angry he gets in battle. It also keeps a constant expanse of heat that is emitted from his body at all times, making him extremely hot to the touch, but not damagingly so. Anger's Flames: Heat Wave A technique that incorporates his emotions during the battle. By thrusting a hand towards the opponent when he is fully angry, he can cause a sort of wall of pure heat to move forwards up to around 50 feet before him. This wave of heat will cast anything struck with it on fire in an instant, but costs 2000 chakra to use. Dark Fire: Black Flame Serpents A technique created by Zaman, which causes any shadows or darkness in the area to launch serpents of black flame towards the opponent. These flames will be as big as the total area of the shadow that they are taken from, though they can only move in straight lines. ~ 1000 Chakra. Flame Lord: Bone Tail Taking the effects of his true form into account, Zaman has gained the ability to actually fight at any point with the use of his bone like tail. Allowing the tail to emerge and act like an extra limb in order to block physical attacks even from the strongest of weapons, though it can still be cut by special weapons that are said to cut through anything. It has a piercing power capable of breaking through the sternum of a normal human, and is capable of lighting itself in black flame, in order to make it's attacks and defenses more dangerous. This technique is constant, due to him being able to switch back and forth between his human and true form. Flames last for five posts, and must wait six posts before being activated. Posts are only taken, when tail is in use.Demon's Eye A technique that advances off the ability that his clan possesses. It allows for him to be able to negate the ability for someone to make themselves unseen through any means, although it only works for his eyes. So if someone were to use a technique that would make them unseen or unable to be noticed in some way, his eyes will be able to gaze upon them and notice them despite their technique.Extra Terrestrial Burning A technique that, to put it simply, allows Zaman's flames to burn on all plains of living. Any and all dimensions, are capable of being set aflame by the fires he generates, despite being in different places. As such, setting fire to one realm, may actually cause fire to a reverse realm, or a realm that mimic's the appearance of the first on other planes, without needing to set those places on fire. This is simply a show of the strength the use of his flames are gaining. Costs 500 CP added onto the cost of the Jutsu used with it. Fire Transfer A sort of movement technique which allows for Zaman to actually pass through flame as if it was a form of teleportion, as such he can enter areas through already preset fires, or even get closer to the opponent by moving into their fire base jutsu. Daemon Burning A fire based jutsu that causes Zaman to actually send flame from his hand through the means of a claw like slash. This slash is actually super heated air and fire combined, causing the super heated air to be able to cut through almost anything, using the fire as a base to cut through things more easily, and leave a burning effect afterwards. ~ 1000 Chakra. Daemon Seething Zaman's Grand Death Fire based flame are considered a plane higher then normal fire, making them considered to be something entirely different from the actual Element of Fire. As such Zaman's flames will harm those that believe themselves immune to such flames, and even do the opposite to those who may benefit to being bathed in fire, or anything of such likeness. Spark of the Grand Death Fire: Deathly Inferno Through his accented speed from being basically that of a demon, Zaman actually takes on the ability to combine the Body Flicker technique with his own flames. Upon using Body Flicker, he will vanish in a large inferno of fire that stretches around one hundred meters from his current location. Allowing him to use a surprise attack, by doubling the cost of body Flicker. Spark of the Grand Death Fire: True Wasteland Simply put, at the cost of 10,000 chakra. Zaman turns his "Welcome to Hell" technique becomes completely real, all effects of the technique effecting everything in the area, instead of being an extremely powerful trick of a genjutsu. Spark of the Grand Death Fire: Lightning Serenade A ninjtusu technique that is created by launching lightning either into the air, or forwards at the opponent. This special lightning will scatter into hundreds of bolts of black lightning, in order to create a wall of lightning heading towards the opponent. When shot upwards and into the air, it causes an almost literal rainfall of black lightning to rain down from the sky for a massive village sized AOE attack. ~ 4000 Chakra. Spark of the Grand Death Fire: Sacrificial Flame A simple palm strike while using the black flames of the Grand Death Fire. This strike, if done correctly, will actually cause the opponent's own chakra network to com-bust into flames when they attempt to use their chakra. Thus causing them to take burning damage each time they use their chakra, though this does not continue to burn after the technique is used. It is mainly for defeating concentration. The Will of Flame Zaman has become able to actually place his own will into the fire that is around him, making his 'will of flame' stronger then any other fire user, or fire based technique. As such the opponent cannot manipulate or control his own flames, or any flames he may manage to convert during battle. This also cause the slow burn of the Grand Death Fire, to actually burn more rapidly, reaching that of a normal fire instead of the slow crawl it once was. Shichibi: Flame's Cancelation A technique which is possible thanks to the Shichibi's supreme master of fire. Zaman is actually able to spend double the chakra used in an opponent's fire based jutsu, to actually stop it in mid air, and send it hurtling back on them, simply by thought, or holding his hand out towards the attack depending on the strength of the jutsu in question. Shichibi: Dragon's Fang Zaman's form actually begins to take on the appearance of the Dragon, Shichibi. Causing him to gain reptilian scales and sharper canine teeth. When entering this form, after activating Shichibi. His fire based jutsu actually doubles in strength and volume. Causing him to produce more fire then he normally would, and causing the fires to actually burn hotter then they had before. Shichibi: Breathe of Fire A passive technique granted thanks to the power of the Demon Shichibi. Zaman actually has no real need to breath air at all, being able to actually live off of C02, or simply not breathing in general now. When he is breathing C02 or just the pure flame that is around him during his attacks, he can actually cause his body to generate enough heat, that he would actually melt most things that come within a foot of his body. This melting ability is only present when he is using the power of his Demon.
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Posted: Mon Aug 08, 2011 3:11 pm
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Posted: Mon Aug 08, 2011 3:32 pm
Kyonshi, Abaddon[imgleft][/imgleft] Unlimited Arsenal A passive custom ability which ascends the original Hidden Arsenal technique. This ability allows for Abaddon to summon any number of weapons from that of senbon, to large unwieldy axes in the blink of an eye. Although originally used as a projectile technique, this technique actually allows for Abaddon to have any assortment of weapons at his dispose, be they for throwing, close quarters combat. Or simply to be used in conjunction within his techniques. Kenjutsu Advancement Being a clan that specializes in weapons in many ways, Abaddon has created a passive ability which allows him to actually use his Kenjutsu technique on any weapon he may be able to produce. Successfully removing the limiting factor of sword techniques being only for swords. As well, Abaddon can use these techniques in conjunction with throw weapons, or even weapons he isn't holding in his hands, as long as they are his weapons, or weapons he may have picked up in battle. Chained Entrapment Abaddon thrusts one of his arms forwards and releases a chain hidden within his sleeve. This chain has a large basketball sized claw attached to it, which allows for easy grabs or quick movement adjustments. This chain can be retracted with an instant snap, allowing to either pull Abaddon towards a fixated surface, or to pull whatever was grabbed towards him. The claw itself takes a full turn to pry off if it grabs the opponent, due to it's crushing strength. Although the chain itself is normally not breakable, it is weak to weapons said to cut through anything, or chakra enhanced weaponry. ~ 1000 Chakra Advanced Talisman Control An advanced version of the original Talisman Control technique. This allows for Abaddon to use the Talisman to seal off specific parts of the body by planting the talisman upon them. As such, if an opponent gets stuck by a talisman on the arm, they will quickly loose feeling, and then all forms of motion or use in that arm. This allows for a more combat ready use of the Talismans against opponents in battle. Blood Bond Talisman A newly created Talisman for use in combat. This new version is much stickier and easier to send forth towards the opponent. This new version also comes with it's own advantages. Should an opponent be stuck with the Talisman, and attempt to remove it in any way. They will find themselves to be ripping away at any clothing or armor they have. The further they attempt pulling the talisman off, the closer they will get to actually ripping their own skin away and causing serious blood loss. This is done through combining Abaddon's own blood with the Talisman, and incorporating the Blood Bond technique onto the Talisman itself. ~ Causes all Talisman Techniques to cost: 1000 Chakra Points Multi-Talisman Control This technique allows for Abaddon to be able to send forth multiple Talisman at the same time that he would only be sending forward one. The Talisman will actually scatter into as much as five additional Talisman in an instant, allowing an almost shotgun effect for the opponent. ~ Adds 200 Chakra to the cost of a Talisman. Sudden Weapon Summoning Anytime during a physical based jutsu, when Abaddon belives that his opponent is going to attempt a block, he may pay 800 Chakra to utilize this jutsu without spending an action slot in his post. This jutsu summons any weapon he desires to be thrust, slashed, or bludgened against the enemy without the use of one of his hands. As long as they are within 20 feet of his location. This technique allows him to get a sudden strike in against his opponent, with a less likely chance for them to be able to block or dodge his attacks. ~2500 ChakraSudden Weapon Onslaught Anytime during which he believes his opponent may be able to block his 'Sudden Weapon Summoning' technique, he may pay an additional 1000 Chakra to utilize this jutsu without spending an action slot in his post. This jutsu summons any three weapons he desires to be thrust, slashed, or bludgened against the enemy without the use of one of his hands. As long as they are within 20 feet of his location. This technique allows him to get a sudden set of strikes in against his opponent, with a less likely chance for them to be able to block or dodge his attacks. This is only able to be done when his opponent pulls off being able to block his original retaliation jutsu, allowing him to further push his opponent back in battle, and continue to attack them. All costs of retaliation techniques stack. ~3000 ChakraMolecular Serration A kenjutsu technique which can be stacked upon other kenjutsu or physical attacks through bladed weapons. This technique causes any slashes received from his weapons to actually cut at the molecular level, a nearly invisible tiny edge of soul chakra lining the blade of the weapon in question, allowing the weapon to not only cut at physical bodies but also those made out of other substances. Due to the function to which this works, the weapons graced with this ability actually sever and destroy anything struck by it, allowing him to strike those that may be at levels of near intangibility or other such forms, and actually destroy what it severs instead of simply splitting it like normal slashes would. ~ Activation is 5,000 Chakra. Molecular Preservation A passive technique which actually goes in line with the 'Molecular Serration' technique. This technique causes the blades of any of his weapons, even those of his blunt weapons to be defended by that of a small degree of Soul Chakra. This chakra is actually used in order to prevent his weapons from taking damage even by those things that are said to be able to cut through anything. This allows for him to fight in par with opponents holding special weapons or items of such magnitudes without needing to worry about damage coming to his weapons in such a way. Razor Smoke A projectile based Katana to which he simply named, Razor Mirage, created from Hidden Katana's forges just for Abaddon. This katana is not entirely a blade in most aspects, but instead simply shatters into a cloud of what appears to be smoke around his body. This smoke is actually made up of trillions upon trillions of tiny blade shards that are barely noticeable to the naked eye. When utilizing this technique, Abaddon can manipulate the shards in order to combine with his following attacks for greater lethal ability. As such normal slash would be surrounded by a nearly microscopic haze of blades, to which will serrate and shred anything it comes in contact with, passed the point of the normal slash itself. This making his weapon based attacks, even those with a more blunt basis, more dangerous. Projection Mirage By squeezing the trigger a second time, the trillions upon trillions of small blades will actually become that of several [10-20] two foot blades to which will rotate around his body. These blades will actually use the light reflected onto them when in light based condition [Daylight, lit up rooms, etc] to create the appearance of multiple Abaddon all standing together. This is done by the odd haze from earlier using light to reflect off of themselves, and create an almost unparalleled duplication in appearance of Abaddon himself. Due to this being a sword technique in the basis of a physical substance, they actually appear to give off a shadow, as well as move things such as smoke, mist or fog. Even the ground will be shifted slightly, although not as much as a normal person would cause. Each Abaddon would appear to be holding a similar weapon to what this blade has actually become. When moving they will move with him, and actually be able to spread out and attack independently, although only up to fifty feet around Abaddon. The true function of these weapons is purely offense, giving him a large force of blades to which he can control mentally and send forth in a sort of twisted kenjutsu styled ninjutsu.
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Posted: Mon Aug 08, 2011 3:33 pm
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Posted: Mon Aug 08, 2011 4:07 pm
Hyuuga, Kaden[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/1218631690_1722_full-1.jpg[/imgright] Gesuidou-boushi ["Drain-Eye"]This stage of the Byakugan eye, is actually that of a mutation from the original eyes into something more. Once the Byakugan eyes are fully mastered, this ability becomes possible. Using the abilities associated with the Byakugan eyes, plus a new ability granted from this odd mutation. With this, the eyes become activated causing the range of the 360º vision to allow for chakra to be drained from any technique sent his way, like a barrier of chakra draining techniques are set up simultaneously. This technique's barrier actually allows it to draw out any chakra that enters the circle from the attack, and absorb it to cause the technique to actually become nullified and simply evaporate into the air itself. This is only the start of the technique, and it cannot be actually learned until after he reaches the Mastered state of his eyes. Also, it's range only reaches an arms length around him, but the ability to sense the attack is heightened thanks to the Byakugan eyes. Meaning, he can 'see' it coming, but he needs to have the time to actually look directly at the impending attack, before he can drain it's chakra from it. Although powerful, this technique is only the beginning, and actually causes strain to the eyes with prolonged use. In the beginning, using this technique for more then 5 [posts] times in a battle, will cause his eyes to begin to bleed and become blood shot. As well as blurry and soon causing strain to his over all body and brain with more uses past that point. In the beginning, this technique can be used up to ten times, anything past ten times, and if he can actually undure the slow loss of eyesight, the bleeding and the severe mental and physical pain of using the technique, will result in the body locking up and preventing movement, and then death on his feet. Of course, once he reaches the strength of around 80k in chakra, the majority of these penalties are taken away. But still, when activated, his eyes will begin to bleed after five uses and will still become blurry, and remain blurry and close to blind up to the same amount of posts, that it was active, after the use of this ends.Gesuidou-kobushi ["Drain-Fist"] A technique only possible to be used, when the Gesuidou-boishi is activated, it causes the use'rs Gentle Fist style, to actually drain chakra upon contact, as well as harm the chakra network. Meaning an area of a good foot in diameter around his hands will be drained of chakra for each strike that connects. The more strikes, the more dangerous, especially when the attack goes by amount of chakra drained as being 1000 chakra a strike. This technique can also be used, to reharness drained chakra, into an attack of the same element that was drained away. Meaning if a fire attack was drained by his new eyes, it can be then shot out of his palm as a medium range attack, like a jet of flames. It only lasts as long as his Gesuidou-boishi is activated. 2000 chakra, for activation. Gesuidou-kobushi: Fo-su Enryo ["Drain Fist: Force Restraint"] This technique is an advancement off of the Gesuidou-kobushi ["Drain Fist"] technique. It causes Kaden to be able to actually store the stolen chakra from his attack as a secondary chakra center within his body, meaning that every time he steals chakra through contact with the opponent, he can actually store it within his body, naturally it cannot be kept once the battle is over, but it can be used as an offensive ability during battle. This technique, allows for Kaden to release the restraint upon this secondary chakra reserve as a pure blast of chakra from one or both of his hands. This chakra is limited only by the number that has been stored before hand. Meaning if five thousand chakra is within the secondary source, so a blast with the strength of five thousand chakra can be released from his hand or hands to cause devastating damage. Taijutsu Technique Stringing This is less of a technique, and more of an ability that Kaden has come to be able to do. With this, he can bring together taijutsu based techniques into pairs of two in order to cause combo like abilities. Meaning that he could use the Gentle Fist technique, at the same time as the Drunken Fist Style and it would count as only one action. Meaning they would be used at the same time, and only count as one technique. Although they would cost the combination of both techniques still. This ability is a passive ability, and does not need to be activated. It can be used only once per turn at this time, and only works with Taijutsu based techniques. Four Point Prism Style This technique created by Kaden involves the use of his Gentle fist style, as well as simply battling the opponent. After four successful strikes on the opponent, this technique comes into effect. With this technique, a body sized prism of chakra will form around the opponent, constricting them to being stuck inside this prism, though they seem to still be able to move around, and fight on their own with taijutsu or kenjutsu based attacks. From then, Kaden can create a single hand seal, causing something that takes the appearance of electricity in chakra form to strike out at all their chakra points, and incorporate a draining effect upon their bodies. This draining effect drains away their chakra as long as they're trapped inside the Prism. By using enough force, they can break their way out of the Prism. Though the force must be equal to four 1000 chakra techniques striking one of the walls, in order for them to break free. Chakra is drained from their body 2000 chakra per turn they're stuck inside. Every four turns that they remain stuck inside the prism, the chakra being drained from them reinforces the walls, meaning if they had caused any damage to it, that damage would be reversed as the walls are hardened. Any outside influence, even that of a simple tap of Kaden or an ally of the opponent, will instantly release the prism from harming them any longer. This is a specialized taijutsu technique. ~ 6,000 Chakra.Eight Trigrams Single Rotation This technique which is a variation off of the Eight Trigrams Palms Heavenly Spin technique, allows for Kaden to make a single rotation of the technique, which then causes an explosion of chakra to be sent in the [figurative] circle upon the ground that he makes. This explosion of chakra sends rock and debris into the air for a good fifteen feet around his body, almost as if there was an explosion of pure force from beneath the ground. This technique will cause anything standing within the fifteen foot circle to be sent helplessly into the air. The full circle must be completed in order for this technique to be used. This is a Taijutsu technique. ~ 5,000 Chakra.Eight Trigrams Single Rotation Completion This technique is the completed variation of the Eight Trigrams Single Rotation technique. It does not count as an action, but automatically is activated if the opponent is shot into the air by the Eight Trigrams Single Rotation technique, it causes Kaden to be able to flicker to be above the opponent, striking three points points located around the heart on the opponent. Before striking a forth which is the direct life gate, as soon as the life gate is struck by a full palm hit, casting the opponent towards the ground, Kaden will finish this combo attack by flickering beneath the opponent, and striking up with both hands at a rapid number of almost fifty times, making contact with multiple points upon the opponent's back and spine, dealing serious damage thanks to the opponent's gravity and momentum casting them downwards.Phase Chakra This is an interesting ability that Kaden has come to be able to learn, by applying his chakra onto his weapons, including that of throwing weapons he can actually cause his weapons to be unable to cause physical damage. Instead they will pass right through opponents in order to strike at their chakra network from a long range, or blade like stature. This means that he can use a Kenjutsu technique and have it instead of causing serious injury, it will work like the Gentle fist on any points that pass through where the blade would have struck. This technique also works for thrown weapons, meaning a kunai would pass through the opponent, severing that connection that it would have struck, instead of impaling them. ~ 100 Chakra per enhancement.Eight Trigrams Palms Blue Flame Rotation This jutsu is similar in practice to Eight Trigrams Palms Heavenly Spin, but instead of simply spinning and creating a shield for 360º around him, it causes white flames to form around the shield of chakra, creating an orb of white-blue fire around Kaden. Anything that would connect with this barrier would instead of being knocked away, it would be incinerated or burned completely upon contact by these white hot flames. The interesting part of this technique, is that Kaden can choose to stop suddenly at will, causing the flames to launch outwards in either every direction, or a specific direction of his choosing for up to twenty feet from where he stands. ~ 1000 Chakra. Gesuidou-Nohara ["Drain-Field"] A technique only possible to be used, when the Gesuidou-boishi is activated, it causes the user's more defensive clan techniques to actually absorb the attacks that are connected with it. If these attacks are physical, their strength of impact is absorbed into the field and harnessed by Kaden for a limited amount of time. With each attack that he absorbs with this supplementary technique, is turned into a mixture of pure speed and strength of 5% times the number of techniques that are absorbed before being put into use. This mixture of speed and strength can be stacked, and added onto any one post of his, in order for a boost in speed and strength. Since Kaden is primarily a Taijutsu and Kenjutsu user this technique allows for him to get an edge over ninjutsu users that he comes to face. Eight Trigrams Palms 64 Blade Rotation This technique is an advancement off of the Eight Trigrams Palms Great Heavenly Spin technique, which releases a huge amount of chakra from their chakra points. The released chakra creates a series of 64 rapidly rotating blades of chakra that spin around with the opponent at high speeds. This version of the technique causes the opponent to instead of being knocked away by, they are actually slashed into by the rapidly rotating blades. These blades are not large enough in number that they cannot be seen, but dodging them completely is close to impossible for a shinobi of the same rank as Kaden. ~ 800 Chakra.Eight Trigrams Palms 128 Blade Rotation This technique is an advancement off of the Eight Trigrams Palms 64 Blade Rotation, which releases a huge amount of chakra from their chakra points. The released chakra creates a series of 128 rapidly rotating blades of chakra that spin around with the opponent at high speeds. This version of the technique causes the opponent to instead of being knocked away by, they are actually slashed by the rapidly rotating blades. These blades are large enough in number, that when spun around they actually appear as if they are extended blades off of the circle for about three inches, but are much harder to track and dodge due to the rotation. These are capable of causing multiple deep slashes onto someone who gets into the way, without them realizing they were struck more then once. ~ 1000 Chakra.Eight Trigrams Palms 256 Blade Rotation This technique is an advancement off of the Eight Trigrams Palms 128 Blade Rotation, which releases a huge amount of chakra from their chakra points. The released chakra creates a series of 256 rapidly rotating blades of chakra that spin around with the opponent at high speeds. This version of the technique causes the opponent to instead of being knocked away by, they are actually slashed by the rapidly rotating blades. The spinning blades in this technique number great enough to actually appear as if the orb itself was just one big massively almost randomly rotating series of chakra blades. If the opponent strikes this orb of rotating blades, the same effect will happen as if they were to push their body into a meat grinder. This technique actually goes so far as covering every possible area around the opponent other then a foot radius hole directly above and below Kaden. ~ 1500 Chakra.Extended Harichakra The advanced version of the original Harichakra technique which requires a ninja to be able to use Gentle Fist. The ninja creates needles from the tenketsu upon their fingers that are able to slice through things made of chakra, which normally could not be broken. With this, the needles become large blade like weapons to be used during battle. They extend to be around a foot from Kaden's hands and then can extend up to two feet or stay at the one foot in order to damage the opponent as if they were being struck by a normal blade, as well as cut through things made of chakra. ~ 1000 Chakra.Bleeding Fist Style A variation of the Gentle Fist style technique, which allows Kaden to strike out with his normal Gentle Fist style, and instead of causing damage at one point, he actually causes damage at 32 other points that are around the single point that he damaged. This is done by Kaden's chakra actually bleeding outwards as a small mass around is fists, and causing them to be able to reach other chakra points as well as the struck one, yet at a slower rate. This damage does not happen instantly, but actually bleeds outwards from the first point by the opponent's following post. Thus causing more damage, with less strikes and making even a single strike by Kaden to be more deadly. ~ 1000 Chakra.Bleeding Fist Style: Back Hand Strike A variation off of the Bleeding Fist Style. This is a simple back hand strike that is not only full of enough force to send the one hit into a spiral away from Kaden. But it also follows the bleeding effect, as such when struck by this attack, the effect will actually be strengthened to the point where it bleeds to 64 chakra points around the initial connection point, making this back hand attack just as deadly as any average attack that Kaden could use. ~ 800 Chakra.Anti-Kenjutsu Style A style of Taijutsu that allows for Kaden to be able to actually block sword strikes with his hands alone. He does not entirely grab the blades and stop them in place, but by threading chakra into his palms and the backs of his hands, Kaden can actually knock away a slashing blade by slamming his hand into it and pushing it harmlessly away. The impact of this strike on the blades will send a jarring effect through the sword arm, and gives the possibility of weakening the opponent's sword arm momentarily. A follow up technique to this, is by first pushing the blade away, and then following through with a single palm strike to the chest. If done correctly the opponent will be sent backwards before they can swing their weapon again. ~ 500 Chakra. Gesuidou-kobushi: Konki Ken ["Drain-Fist: Energy Blade"] This technique is an advancement off of the Gesuidou-kobushi ["Drain Fist"] technique. It causes Kaden to be able to actually store the stolen chakra from his attack as a secondary chakra center within his body, meaning that every time he steals chakra through contact with the opponent, he can actually store it within his body, naturally it cannot be kept once the battle is over, but it can be used as an offensive ability during battle. This technique, allows for Kaden to release the restraint upon this secondary chakra reserve as a blade of chakra from his hands. These blades of chakra function as remotely invisible blades of chakra. These blades are highly dangerous and can rival the strength of a refined steel blade with ease, actually capable of being solid enough to block against most bladed weaponry. With the more chakra that is taken from the opponent, the longer the blade is capable of extending in order to be used. These blades can only be used once for every hit that is scored on the opponent. And can double from their 7 foot lengths, for each additional strike after the first.Gesuidou-kobushi: Takaichitai Dageki ["Drain-Fist: Deathzone Strike"] This technique is an advancement off of the Gesuidou-kobushi ["Drain Fist"] technique. It causes Kaden to be able to actually store the stolen chakra from his attack as a secondary chakra center within his body, meaning that every time he steals chakra through contact with the opponent, he can actually store it within his body, naturally it cannot be kept once the battle is over, but it can be used as an offensive ability during battle. This technique, allows for Kaden to release the restraint upon this secondary chakra reserve as a reverse polarization of the chakra that was taken. With a single strike from this technique, the opponent soon finds that their body's chakra has been attacked by something to the extent of a seal. This seal causes them to be transported into what is known as the 'Deathzone'. The 'Deathzone' is a zone which mimics the real world but is in plain black and white. Within the death zone, ninjutsu and genjutsu that is used by the opponent costs 50% more.Single Trigram Palm One Arm Rotation This technique which is a variation off of the Eight Trigrams Palms Heavenly Spin technique, allows for Kaden to make a single rotation of the technique through the expanse of a single arm, which then allows for Kaden to spin his arm in a rapid circle without fearing the need to injure or tire himself out in such a way. By using this technique he becomes able to deflect isolated incoming attacks by thrusting out chakra through the series of pressure points on his arm and hand. Allowing him to create a crescent like circle of pure chakra that can be used as a shield to block incoming attacks. ~ 600 Chakra.Twin Trigrams Palm Two Arm Rotation This technique which is a variation off of the Single Trigram Palm One Arm Rotation technique, allows for Kaden to make a twin rotation of the technique through the expanse of both arms, which then allows for Kaden to spin his arms in a rapid circle without fearing the need to injure or tire himself out in such a way. By using this technique he becomes able to deflect isolated incoming attacks by thrusting out chakra through the series of pressure points on his arms and hands. Allowing him to create a crescent like circle of pure chakra that can be used as a shield to block incoming attacks. This technique simply allows him to add in a second arm to block isolated attacks from an alternate angle, while blocking from the original angle at the same time. This prevents the need to enter a full spin, and allows the blocking of attacks to be easier, due to the minimal effort needed.Ranpu A weapon created from Hidden Katana. This weapon appears like that of a normal pure white slightly elongated katana. By releasing the weapon from it's sheath, it releases a blinding flash that will instantly cause Kaden to be unseen for a moment. This blinding flash will actually serve as color, while the pure white blade is drawn, it will instantly cause Kaden to move 180º around the opponent in the flash of a moment. Kaden will appear exactly 3 feet away from the opponent every time. This is an instantaneous ability that happens once the blade is drawn. Although in order to fulfill the movement, the weapon must be replaced into it's sheath. Meaning that in this stage, using the weapon as an actual weapon is rather impossible.
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