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Reaver Darkside
Captain

Omnipresent Cultist

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PostPosted: Mon Aug 08, 2011 4:36 pm


Serkan
[imgright]http://i199.photobucket.com/albums/aa255/Aztios_Blademaster/Male images/Serkan-1.jpg[/imgright]

Blood God: Crimson Aura
This ability known as Crimson Aura, allows for Serkan to create a virtually invisible aura of blood that floats through the air much like that of particles of dust. As well, it allows for the blood to pool at his feet, much like a shadow when looked upon. This ability allows for him to constantly have blood absorbed and combined when it reaches the contact of his aura. Only blood off the ground, or from the wounds of opponents or himself, may be taken. This aura, being that of around about seven feet in every direction around him, grants him a decent amount of blood to preform blood based jutsu with. As well, it allows for the movement of blood from longer areas when he grows in power. This essentially serves as a sort of vampire type effect. When blood is drawn from the ground and into the aura, This absorption of blood, grants him a regenerative ability, as long as there is blood to be absorbed. If the opponent moves out of the radius then the regenerative abilities stop, and the effect ends for him for the next ten posts of his. In this way, he may not abuse the powers that the blood grants him. Though there is no ending limit for the technique once started, aside from the opponent managing to get out of the radius of his Crimson Aura.
Blood God: Infinite Recreation
This passive technique allows for Serkan to be able to cast his own body into a liquid state, the type of liquid being that of blood. In order for him to evade or prevent damage from certain attacks. Although there is a base limit for his ability to do so. He can not form himself into blood, in order to dodge close range attacks to which come from within his 7 foot aura limit. Although, any thrown or fired weapon or technique from outside this limit, could just as easily pass through his body, instead of causing damage. The wound will reform as if he was made out of blood, in order to keep his body clean of injury. The other half of this technique, calls for Serkan’s ability to be able to form himself into the blood itself, in order to move through it and form again around his opponent, or in another pool of blood. Of course, Serkan may not turn and merge with a puddle of blood, and then emerge from a user, for there would not be an ample amount of blood to pull off such a task, in only one wound. Therefore anything that is not an opponent, ally, or other shinobi can be used as a host, for Serkan to emerge out of it’s blood. Shinobi Familiar’s included as the not able to use, rule.
Blood God: Blood Requiem
This technique, allows for Serkan to cause a deep crimson series of rain clouds to move across the sky, dimming even the sun in their effort to envelope the sky in their red masses. Once the clouds have formed, giving everything a dull crimson glow, blood begins to shower from the sky itself, with the help of these clouds in order to cover the entire field of battle in blood, and enhance the effects of blood based jutsu due to being able to use their effects anywhere. Thanks to this rain of blood, it will successfully cover both opponent and user in a layer of blood, along with the ground, or anyone else that is in the area. Creating a serene battle field for a decent Blood shinobi to battle in, as well as change the terrain for the battle. The interesting thing about this technique, is that it also allows for any nearby bodies of water, to become that of blood, to prevent their use as water for some techniques, Since it would be blood instead. Even though it is a thick and hard rain of blood, it will continue to rain hard, until around a normal man's waist, and then the rain will slow to a light drizzle.
Blood God: Sounding of the Symphony of Blood
This technique calls upon a unique style of blood based abilities. That can only be used, once the Blood Requiem technique has been implimented. Over a dozen Blood Towers form in some area away from both the opponent, and the user, and act much like that of an organ. An airless symphony beginning to sound through the pipe like towers of blood. In order to send a haunting melody out into the field of play. This melody slowly begins to cast the Fear of Blood onto the opponent, or opponents that are not Blood Shinobi. This fear of blood being known as hemophobia. An abnormal and persistent fear of blood. Sufferers of this very common phobia dread the sight of their own blood, the sight of the blood of another person or an animal, and sometimes printed or filmed images of blood or even thoughts of blood. Blood may remind them of their own vulnerability to injury and of the eventuality of death. Some sufferers of hemophobia experience an increase in blood pressure and heart rate. Other sufferers experience an a typical phobic reaction characterized by a decrease in blood pressure and heart rate, causing paleness and weakness. They may even faint. Those with the latter reaction may develop a new fear: the fear of fainting. The music caused by this technique, lasts as long as the battle, but the effects will worsen with each post of the user. Once this is done, and the opponent either admits defeat or faints, the battle ends. Be it someone died or not.
Blood God: Demon’s Bane
This technique, is the basis behind Serkan’s weapon to which he is able to create out of his own blood, or the blood of his Crimson Aura and then use as a weapon. This blade is able to siphone blood from the opponent, with each and every strike. Literally drawing it through their pores even if the blade’s attack is blocked or dodged. Anyone who comes within a foot of the swung blade, will surcome to the blade’s effects and lose their blood. With enough failed strikes, plus the ones that do strike. The opponent could possibly faint from bloodloss thanks to this technique. The reason that this blade is refered to as the Demon’s Bane is that it actually becomes stronger with every drop of blood it takes from it’s opponent. Each failed or missed strike or even a strike that does hit, will allow for the weapon to become sharper, and stronger in density. Along with the blade, comes a special fighting style involving it. Although this style has no true name, it consists of swift strikes, that seem almost impossible with the headcleaver sized weapon. Most movements are seen to be one handed, and normally sweeping. Each strike is strong and is mainly used to force the opponent backwards and keep them on the defensive.
Blood God: Blood Drawing
A technique that can be used, with any amount of blood that is in the area. Serkan actually causes the blood to scatter into the air as a barely viewable mist, mixing with the normal liquids that are in the air. Then once they are inhaled, they will enter the blood stream of those that have inhaled it, and form there work as a massive amount of blood will be transfered directly from the opponent, to the user. Much like that of multiple uses of the Blood Bullet technique, used all at once. This blood that is taken, would emerge from the veins, causing small holes, unseen by even a highly accurate eye, and then have the blood shoot through the air and enter the Crimson Aura that surrounds Serkan. Easilly granting him more blood, to be added to his arsenal. This technique, can be used at a distance of up to 25 feet in all directions. Making it a good long distance attack, to gain blood from the opponent.
Blood God: Blood Ties
This technique simply allows for Serkan to have ties to all Blood Based clans. Allowing him access to all of their jutsu. Allowing him one step further towards being the true Blood God. These ties are strong enough, that he is capable to prevent the restriction of his blood based abilities.
Blood God: Art of Liquification
A constant technique, that allows for Serkan's blood based techniques to resist abilities that may attempt to make them harden and useless, or at least against Serkan's own will. This technique causes the blood to become liquid again, and keep it's move able flowing nature. So it cant be burnt and hardened. Of course, this technique also makes the blood able to flow freely through any area, and causes techniques that involving summoning blood, to double the amount that it summons. In order to cause more blood to be used, in order to make the technique stronger. But still not cost anything more, with it's use.
Blood God: Second Art of Liquification
A constant technique, that allows for Serkan's blood based techniques to resist abilities that may attempt to make them harden and useless, or at least against Serkan's own will. This technique causes the blood to become liquid again, and keep it's move able flowing nature. So it cant be frozen and hardened. Of course, this technique also makes the blood able to flow freely through any area, and also allows for Serkan to be able to combine the two techniques, and with that, his blood is a force that can not be changed into anything against his own will.
Blood God: Iron Composition
This technique is actually an enhancement to his blood like abilities. With this, he can cause the iron and other minerals in the blood to cause the blood, even in a liquid state. To become hard enough to block attacks with ease. Meaning that if Serkan creates a Blood Wall. It is less likely that the opponent could use a technique to be able to smash through it, or rip a whole through it as easily as if it ere just normal blood. As well, this technique causes electrical jutsu that are used in an attempt to electrify the blood. To instead of allowing the electricity to go through it, the iron settles at the bottom, and through out like microscopic spikes. Causing the electrical attacks to go straight to them, and then into the ground and making the blood remain unaffected by that electricity.
Blood God: Tainted Blood
This technique causes any blood that may come into Serkan's control, to be able to be a more acidic property. Meaning that if someone is to be touched by blood based techniques, they would be harmed more severely, since parts of their layering of skin would be eaten through by the acidic properties in the blood itself. This works for any and all blood based techniques that Serkan can use.
Blood God: Blood Diamond
This diamond, is an odd item that seems to have embedded itself deep under Serkan's skin. The properties of this diamond are severely unknown, but it's main use is to be able to lower the cost of most, if not all blood based techniques that Serkan is able to use. It is also capable of recreating itself, through the transfer of blood, to enter the bodies of deceased opponents when they are taken over in order to become puppets. This technique allows for all puppeted bodies to be summoned through the blood that Serkan uses, and then drawn back in, in order to be restored and used again. If they're damaged, or the battle ends. It also lowers their cost, from 4000 chakra per post, to around 500 chakra per post.
Blood God: Ritual of the Sacrificial Lamb
This technique is one that takes more then one post to use, but actually starts as soon as a blood is drawn in battle, without the need of hand seals, or taking up an attack for that turn. This technique creates one thousand orbs of blood, being that of the size of an inch all around for each. From any of the opponents and even Serkan himself. Once these orbs of blood have been drawn to float up above the battle field, in a manner that causes any light from the sun or moon to be cast into a red glow onto the entire field of battle. With these orbs in the air, Serkan finds it possible to be able to then create a large pentagram of pure blood, as soon as the orbs drop. These orbs actually drawing energy from the living things around it. Although nothing more than plants to give them a dead appearance. And making the orbs glow. Once glowing, they create the pentagram and then anyone who may attempt to leave the pentagonal circle of blood, to which ranges a good 300 feet around them all, will instantly be effected by the drain of their own blood, into a larger and growing orb that would form in the center. This technique is nothing more then a way to confine any battlers and takes 5 turns of Serkans. The first turn draws the blood from both Serkan and his opponents, although this is not too notice able, and will not effect either of them too much.
The second causes the funneling blood to separate into one thousand orbs in the air.
The third causes the area to turn a violent red tint, and begins to absorb energy from everything around them.
The fourth causes the blood to take on the sinister glowing, after absorbing all the energy and making all plant life die.
The fifth and final turn causes the orbs to fall, and everyone within 300 feet to be sealed into the circular battle field.

Blood God: Blood Mutation
This technique is a mutative property added to Serkan's blood through a great deal of trickery and genetics on his part, and the part of the scientists that decided to take him under their wing. With this, Serkan is able to create almost any simple weapon he wishes. Including items that are simply that of blades emerging from his own body to be used as a defensive style. With this, Serkan can create anything from bladed swords to fight with, or even spikes from his pores themselves to be used to defend from attacks. He can only create weapons though, and due to this, he can not create barriers or armors of any kind. Blood based weapons can be created as hard as he would like them to be. Although when struck they can instantly become a liquid state and cause them to reform if damaged, or trap an opponent's weapon inside of his own weapon. These weapons can not be thrown.
Blood God: Bloody Spikes
This technique is called upon with the use of a single hand seal. Using any pool of blood in the area, Serkan can cause steel hard spikes of blood to shoot up and attempt to impale the opponent or any one else that may be standing upon them. These spikes can be as thick as he wishes. Meaning that he could have hundreds of tiny pin sized spikes, rise up to 8 feet from the pool of blood. Or he could have pillar sized spikes shoot up 8 feet high from the pool of blood. No matter what size in thickness they are. They will always rise only 8 feet from the pool. Just enough to be able to impale an opponent completely, if they are able.
Blood God: Blood Surfacing
This technique allows for Serkan to implant blood into the ground itself, and, after making a few hand seals and then slamming his hands into the ground, allows him to slowly begin filling the earth beneath the battlefield with blood. Meaning that if an opponent were to use a technique that allows them to move beneath the ground, they would instantly become surrounded by Serkan's blood. This also means that he can make it so if an earth technique, that causes rock or earth to be ripped from the ground is used, blood sprays into the air, from that open area.
Blood God: Bleeding Earth
After using the Blood Surfacing technique, Serkan can then wait one turn, before slamming his hands upon the ground and causing his blood to shoot from the ground and into the air as jets of blood. Creating a second way to have blood rain, as well as give the illusion of the effect of the earth bleeding. These jets are pressurized and can actually cut through a person, if they person is standing directly over a point of the explosion of blood and earth, and they do not move. Other wise, it will just be tons of holes in the ground, with blood spurting for the remainder of the battle.
Blood God: Blood Forest
This technique, can be used either after Blood Requiem or Blood Surfacing. In either way, blood is made to cover the ground, and then is used to shoot up from the ground throughout the area in more solidified blood. Much like the Kaguya's bone forest in range and height. Although a lot of blood is needed, Serkan is easily able to cause the same effect with his blood, and if the opponent is struck, they may come to the same demise. Although with this, the opponent will still get blood on them, even if they were to stand on the spires of pure blood that come from the ground.
Blood God: Bleeding Mask
This technique, is an advancement off of the Blood Armor technique. It creates an armor like mask of pure blood, that can form in a matter of seconds, by having the blood fall from his hair line and form across his face like a mask. This mask, gives the user a slight manipulation to any and all blood flows in the area. Meaning once the mask is formed, they become able to cause the opponent's blood to stop moving to certain parts of their bodies, meaning that that part goes numb. It normally works only for the hands, fingers, feet and toes. Due to his lack of ability with this technique in the beginning. The numbing effect, would cause the opponent to have severe trouble holding weapons, or walking, because it would feel like their limbs aren't even there. This effect only works when the mask is worn. The mask takes two turns, to fully create, before it can be worn.
Blood God: Blood Chakra
This technique, allows for Serkan to be able to utilize his manipulation of his own blood, in order to attack and sap away at anyone's chakra that may be standing or even touching the blood that he may be using, or has sent out onto the field. This is mainly though extending the reach of his chakra Absorbing armor, and thus he does not gain any chakra, by draining it from the opponent.
Blood God: Vein Rupturing
After creating the Bleeding Mask, Serkan becomes able to manipulate the blood in the opponent's vein's themselves. Making them begin to full with more blood then needed, and actually cause their veins to pop out form their body. Although this can create a hazard to the body, it also severely enhances the opponent's adrenaline and causes them to be a little more stronger and faster then usual. The problem is, the more the opponent attempts to use this enhancement to their advantage, the more it actually causes the blood to pump into their veins and arteries. After three posts of this technique being used, the opponent's veins and arteries will tear a little, causing possibly severe internal bleeding. Yet this can easily be fixed, by a medic ninja.
Explosive Blood
By drawing his katana from it's sheath, Serkan can use it's water type emitter to transmute the blood in an area of fifty feet around him into a small explosion, simply by touching the sword to any blood covered surface and using the Rocket blade's effect to cause the blood to explode. This works, as a secondary attack by allowing the blood caused from wounds to have an explosive property and causing a small explosion upon the blade causing the wound, in order to make the wound more deadly.
Bloody Release
By releasing the blade with another pull of the trigger the blade actually merges with Serkan's blood, dissapearing from sight and allowing the effects of his blood to have an explosive property to it. Meaning for one attack only, all the blood in the area will explode in a huge style explosion, that could even effect Serkan himself. Once it explodes, the sword will reform back in it's sheath and must be drawn in order to be used again. There is a charge period of five turns, before this attack can be used a second time.
Bloody Mary
An advancement off of the Blood Bunshin no Jutsu, this technique creates a number of female shaped blood created beings. Each one with capable of utilizing the blood based in their body. These banshee like beings made of blood are capable of taking sword based strikes and reform, but blunt damage is capable of doing harm to them. These banshee like beings are capable of flowing freely across any surface, and they possess a sort of inhaling like scream, that creates a haunting melody to which actually draws in blood from any wound the opponent may have like a stream into their mouths. Their hair are capable of working like medium range tentacles of blood, and their hands are more like claws, both capable of injuring the opponent. ~ 1000 Chakra.
Blood God: Auto Blood Retaliation
A passive technique created by Serkan for close range combat. This technique actually causes him to be able to activate techniques such as the Blood Whip, Blood Tentacles, Blood Tentacle Assault, and Blood Armor. What this does, is as soon as a parameter of five feet is entered, the above named techniques are instantly activated as an extension to the Blood Armor, creating the ability to use multiple manipulated tentacles to slash and attempt to ensnare the opponent. Creating a solid defense against close range assaults, unless the tentacles are severed first, and the armor pierced. The last technique that can be activated instantly along with these is the Blood Whip technique, allowing for Serkan to be able to fling his arms at the opponent, and use the whip instantly in order to harm the opponent and attempt to draw them towards him to be attacked by the tentacles. ~ 2000 Chakra.
Blood God: Third Art of Liquification
This art allows Serkan's blood to be unable to be disintegrated through any means, allowing the blood to actually become a gas like state, before returning to a liquid state in order to be used once again.
Blood God: Bloody Acupuncture
Taking in the ideal that Serkan is in fact a Hunter Nin by trade, he has become able to use his accuracy with needles to a new extreme. Instead of throwing the needles, he has actually become able to use the effects of Acupuncture by simply creating needles to pierce the opponent when they come in contact with his blood. As such, someone who steps on his blood will actually pull their foot away and find multiple needles almost like quills implanted into their foot. Making falling into the blood extremely painful and possibly even life threatening, upon certain occasions.
Blood God: Bloody Wires
Another idea for his Hunter Nin trade, Serkan can produce blood made wiring to shoot up and around the area, or around a target in order to restrain or hold the target in a single area. These wires are razor sharp, and capable of causing serious injury if the wires are pulled into the target's body. These are made from his own blood, and are capable of being spawned out of any area where his blood is at this moment.
Blood God: Iron Strengthening
A passive ability which causes Serkan's blood to become harder then steel when created into something. As such it cannot be broken or severed by things that are not created to actually cut through almost anything.
PostPosted: Mon Aug 08, 2011 4:37 pm


serkan made ups 2

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
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