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II Palmtop Tiger II Vice Captain
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Posted: Sun Aug 08, 2010 12:44 am
Within the next few weeks, the storyline will lurch forward a year in time, setting the stage for the emergence of the Perfect Hybrid, among a few other things.
Within this time period, Lieutenants will be able to automatically learn Bankai and in some cases Shikai and Bankai. 3rd seats may be allotted the chance to learn new Shikai moves. Any member can be allowed to learn certain special techniques that apply to their character such as customized kendo moves or hakuda techniques. This also applies to body modifications via the 12th Division, techniques like Shunpo, Utsusemi, or Shunko. Obviously the latter two are for Captains; let's not go over board here.
What this thread is for is documenting the changes for each character. Please look over your RPC carefully and decided what he or she shall learn during this time, and document it here in an organized manner;
example skeleton; [b]Ability Type (kendo, hakuda, hoho, modification)[/b] list][*] [b]Ability Name[/b] [description] [*] [b]Ability Name[/b] [description] [*] [b]Ability Name[/b] [description] [*] [b]Ability Name[/b] [description] [*] [b]Ability Name[/b] [description][/list] If you only wish to obtain Bankai or Shikai and Bankai, please just state that with a link to your profile. I ask that you be reasonable with the things that you ask to learn, and to not be ridiculous. This thread is for documentation ONLY. Post once, and if you edit your post to add an ability or add new detail, please post here.If there are any questions, do not hesitate to PM me.
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Posted: Sun Aug 08, 2010 12:49 am
Hei Mask Extension: 4 postsSantōryū (三刀流, three sword style) Hei's new fighting style revolves around an unusual sword style that uses three swords instead of a single sword. He can use three swords, two swords, and one sword style techniques. When he uses three swords, the third one is placed in his mouth.
Santōryū: Genbu no Kara (三刀流「玄武 の 殻」, way of three swords「shell of the black turtle」) Hei steels himself, placing his hand swords over his mouth blade and focuses his Reiryoku to create a shield of hardened black Reiryoku to block larger attacks by using the katana as a medium. A black tortoise with a snake for a tail can be seen briefly, using this shield as its belly and the back of its shell is used to block the attacks.
Santōryū: Byakko no Tsume (三刀流「白虎 の 爪」, way of three swords「claws of the white tiger」) This technique requires no prior stance before execution. By combining his speed with his mastery of Kendo, Hei will step forward and suddenly appear behind an opponent as though he had traveled through them. As he moves, a white tiger takes form using his movements as a medium and appears to slash the foe across the chest with his claws to deal damage. However, this is not the case as it is only an image created by Reiryoku, and the actual damage, three slashes across the chest or back, is created by Hei several seconds prior to the tiger attacking. The move is so rapid, that it appears that Hei has teleported from his starting point to his destination point and the wounds don't manifest until after the tiger has attacked, even though it doesn't actually do the damage. Byakko no Tsume is powerful enough to split a large boulder in half, and reduce it to rubble in the same second.
Santōryū: Seiryū no Kiba (三刀流「青龍 の 牙」, way of three swords「fang of the azure dragon」) Hei begins with a stance in which he turns his head away from the opponent in either direction, keeping his other swords parallel so that the tips are pointing to his right or left side, but slightly towards his back. Hei then slashes towards his front while turning his neck, resulting in a large, azure projectile that is in the form of a serpentine dragon and possibly made of Reiryoku. The projectile homes into the target, then latches onto the foe's arms and sinks his fangs into the opponent's neck and shoulder. The resulting damage is a sliced neck and two gashes on the arm, and just like Byakko no Tsume, it is not dealt by the image of the dragon. Instead it is actually caused by projectiles created form the force of the swing. The direction that the swords are pointed determines which side of the neck and which arm are cut. If pointed to Hei's right, the left shoulder is bitten, and if held to the left, the foe's right shoulder is bitten.
Santōryū: Suzaku no Tsubasa (三刀流「朱雀 の 翼」, way of three swords「wings of the vermilion bird」) Hei rapidly spins with his swords to create a rising burst of wind that is tinged with his red reiryoku and resembles a phoenix rising from the ground to slash and blow away the target(s).
Santōryū Ōgi: Huang Long no Shinzui (三刀流 奥義「黃龍 の 神髄」, way of three swords「quintessence of the yellow dragon」) Hei holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power. During the entirety of this technique, a colossal dragon takes form, using Hei as its medium to stay connected to the real world for as long as the technique is being initiated and used. It is said that its form and appearance is plenty to unnerve the opponent. According to the name of this attack, this is the ultimate and strongest technique of the Santō Kendō.
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II Palmtop Tiger II Vice Captain
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II Palmtop Tiger II Vice Captain
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Posted: Sun Aug 08, 2010 12:50 am
Edits have been made... xd Mechanical FeaturesThere are very few things that make her look like Gynoid as she looks exactly like other girls when naked or clothed, save the small adapter/network port in the back of her neck that is used for recharging and data transmission. She must be recharged every 24 hours and can usually do it by herself. In some cases, she can use the moonlight to slowly refill her battery. Her tears are reticular cleansing fluid and blushing is caused by a chemical reaction in her skin, just like a normal being yet slightly different. She does not need to drink or eat, but can and does so to emulate Shinigami; any ingested material is stored in a container, compacted and sealed off until it is disposed of.
Arm Panel Part of the top of her left arm can unlatch from her body to reveal a panel built into her chassis. Part of the chassis covers it, so it has protection. With this panel, she can display image feeds from surveillance bacteria that have been placed in Shinigami, or she can projective an interactive hologram that changes to whatever program she's running. For example, if she's linking the hologram to her maps, she can project it and toy with the map to locate an approaching enemy that would be designated by a red dot. When this panel is shut, it creates a seamless seal and makes it air-tight as well.
Auto-Balance Feature Built into Tsukiko's legs and upper body is an auto-balance feature that automatically forces her weight to shift if she is to be thrown off balance. It is so advanced that she could be carrying plates stacked two meters high in both hands on uneven ground and be in heels and still not trip if someone puts a foot out.
Combat Chassis Tsukiko's frame is made of a very balanced Beta-C Titanium hyper alloy and a Tantalum mix. The Beta-C gives her frame a tensile strength of 200,000 psi and the addition of the Tantalum increases it's melting point to 5463 °F and its boiling point to 9856 °F. Thusly, her frame is incredibly hard to destroy and can withstand most attacks and is perfectly created for the purpose of combat. She is, in a sense, immortal by that she can't die by age or being blown apart. On her arms, just below shoulder level on the outside of the arm are two hatches that open up to release thick mettalic cords that are plugged into the wall in order to recharge her internal battery. Both can be used for a half-time charge.
CPU Tsukiko's CPU is a room-temperature superconducting, artificial neural network with the ability to learn. It allows her to can speak naturally, copy the voices of others, and read human handwriting, among many other things. The CPU allows computer interface so that she may remotely access any sort of mechanical device and control every aspect of it, and send any data she obtains to a super computer in the labs. The connection she creates with the super computer is heavily encrypted and needs her own code (that changes every minute) to initiate it, meaning that even if someone managed to hack into the computer, they wouldn't be able to access her remotely.
Laser
Tactical High-Energy Laser Within her right arm, she installed a miniature deuterium fluoride laser chemical laser which leads to a small, round, metal opening on the palm of her right hand, which can be easily covered up. This device releases a highly-destructive laser from her palm, capable of leveling a city block upon impact, engulfing the area in a large explosion. It's pump source is a chemical reaction, and it therefore does not depend on Reiryoku to function. The containers in her right arm only hold enough of the chemicals to fire it three [3] times, so she must restock on these chemicals before using it again. Advanced Tactical Laser Within her left arm, she installed a miniature 100 kilowatt-class chemical oxygen iodine laser which leads to a small, round, metal opening on the palm of her left hand, which can be easily covered up. This device releases a mildly-destructive laser from her palm with a range of twenty kilometers. It is used for smaller-scale destruction where minimizing collateral damage is important. The beam produced is infrared and it therefore cannot be seen by the naked eye. It's pump source is a chemical reaction, and it therefore does not depend on Reiryoku to function. The containers in her left arm only hold enough of the chemicals to fire it eight [8] times, so she must restock on these chemicals before using it again. Mechanical Eyes
Both Eyes The default sight setting she uses is one that maps everything out for her in the form of a 3D grid. Everything is shown on this, including relative distances and heights. The image she sees is typically a black expanse where everything that is solid is mapped out in a grid with green lines. Objects that are not solid, like a cloud of smoke, would show up in their proper shape, but only white. While confusing for a normal brain, Tsukiko is able to instantly understand it. Every time she looks at an area, it is scanned and the grid is stored on a hard drive built into her body. If something changes, that adjustment is made on the stored grid. Even if it is the slightest change, her systems will catch it. Left Eye The left eye's ability stems from the mapping systems and it can tell the exact height and weight of an object simply by looking at them. These figures are reached through a complex series of algorithms based on mass formulas and relative height comparisons. This eye also has the ability to match Reiryoku signatures to their owners, and Right Eye This is the eye that is used for different sight settings. Among these settings are infrared, speed, and x-ray. Soul Container In her chest cavity exists a container that binds her original soul to her mechanical body. It is this soul that allows her access to a Zanpakutō. This container is protected by a high-level barrier that is impossible to penetrate so that it may prevent her from dying completely.
Synthetic Skin Tsukiko's skin covering is as malleable as human skin and is attached to the frame with a special glue that acts like superficial fascia. The skin is so real that it is capable of genuine sweat, bleeding, and smell, all of which are made possible by the sweat and blood stored beneath the skin, and the smell comes from the sweat. The coating is waterproof, allowing her to bathe, though her network port must be sealed beforehand.
Nervous System A network of artificial nerves that function and span throughout her entire body just like it would on a normal being. It was created so that Tsukiko could resume a normal physical relationship with Elisia. Normally this would hinder her ability to sustain heavy damage and continue fighting, but since she can turn it off automatically, it is no problem. Body Modification
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Posted: Sun Aug 08, 2010 11:46 am
Bankai's fine. Plus, here's some new abilities. Ability Modification: Kage Ketsugo In Bankai, each blade of Tenma can produce one of the binding shadow tentacles that the Shikai makes. Four of them are significantly weaker than the middle one, which is slightly stronger than in Shikai. Night Effect Upon obtaining Bankai, Tenma lifts the restriction of its powers in Shikai when it is daytime. However, Tadashi will find himself grow more tired using the full powers in daytime, whch was part of the reason why the restriction was placed in the first place. Also, a Bankai at night or whenever the moon is out greatly boosts Tenma's power, adding one post to each abilities effect and strenghtening Ketsueki Sakushi's potency. More significantly, an even greater speed boost is given. A Bankai in daytime, however, will greatly tire out Tadashi both because he is new to Bankai and because the daytime restriction on powers is lifted (though he can replace the restriction if he wants). Ketsueki Sakushi No changes, but just to clarify something - it doesn't matter how the blood gets on the blades. Ability Addition:Shikai:
Buki Suitchi (武器スイッチ, Weapon Switch) Only available for use when Tadashi has Bankai attained already, he can replace Tenma's claw form with the crossbow form that comes with the Bankai. However, Kido will not be amplified as highly as it is in Bankai by utilizing the crossbow. Alternatively, Tadashi can also switch either weapon to the opposite hand. For example, if Tadashi has the claw out on his right hand, he can switch the claw to the left. Bankai:
Shadōburēdo Kakuchō (シャドーブレード拡張, Shadow Blade Extension) Tenma's claw blades are extended by shadow-like blades to further their range. The 2nd and 4th blades grow longer still (as they are already long when Bankai is used). The other three blades are about the size of regular swords. Not only is range increased - at night, the blades themselves are difficult to see. Even in day, dark places offer opportune times to use this technique to surprise the opponent. The drawback is that the claw becomes slightly heavier, and Ketsueki Sakushi can not be initiated if blood is only present on the shadow extension itself.
Buki Jokyo (武器除去, Weapon Removal) Tadashi can remove the crossbow for whatever reason he sees fit. However, the claw cannot be removed.
Sunaipāai (スナイパーアイ, Sniper Eye) Tadashi can form a lens over either of his eyes that magnifies or demagnifies his view according to his will. The move is useful when using the crossbow, and it can be taken on or off at any time (hands-free, of course). However, it doesn't come with night vision, so he'll have to rely on his senses to find the target if its dark. Note: Think, 'scouter' from DBZ. No, I don't like that anime, but its a sufficient sample to demonstrate what i'm talking about. I can take or leave this one, I just thought it would be nice to add something for the crossbow. http://www.gaiaonline.com/guilds/viewtopic.php?t=19051487
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Posted: Sun Aug 08, 2010 4:51 pm
Harasawa Tetsunosuke
Fushi Kenjutsu (不死 剣術, undead art of the sword) Is a sword style Tetsunosuke developed on his own. It implores flexibility of the body, along with fast unpredictable strikes. Along with flexibility comes better evasive to counter moves. This leads Fushi Kenjutsu into a field of unpredictability toppled with strikes that are fast and hard.
Hone Ken(骨剣, Bone Blade) Tetsunosuke has gain a lot of control over Sakuzen Kosshi, so along with that has come abilities he'd never thought possible. While sealed, Sakuzen Kosshi can be charged with Tetsunosuke reiryoku to form a hard outer shell of bone. Much like Tetsu's released techniques, this bone carriers much of the same characteristics. The cutting edge of Sakuzen Kosshi is morphed onto both sides of the blade(essentially become a double sided blade), and it looses it's curve. The hilt and everything else stays the same, only the blade is changed. Hone Enchō (骨延長, Bone Extension) Is an ability that extends the blade to a maximum of 10 yards, and travels as fast as 70MPH. Though, the longer the bone gets, the weaker it becomes, and is more acceptable to breaking. Though, on benefit is the user can force break the bone at any point during extension so that they are not stuck with wielding a tower when an opponent decides to close the distance between them.
Gizagiza Hone(ぎざぎざ骨, Serrated Bone) Just like the name of the ability, the boned blade can become serrated at will, the serration can become whatever depth the user desires (up to two inches). This can be used along side of Hone Enchō. Fushi Danketsu(不死 団結, Undead Union) The Spirit of Sakuzen Kosshi takes partial control of Tetsunosuke's body. While his voice and other characteristic may sound the same, Sakuzen Kosshi is moving Tetsunosuke body like a puppeteer. This allows Tetsu to have a fighting style totally different even from Fushi Kenjutsu, though still very similar. Sakuzen Kosshi may even contort the body into doing a very absurd and painfully looking of position, while to the body no discomfort is felt. (2 post long with 2 post cool down)
Zanpakuto
Katana ni Kama (刀に鎌, Scythe to Sword) is an ability that will change Sakuzen Kosshi into a sword when Tetsu wishes. In Shikai, the shape of the sword is similar to the unreleased form, but the blade plus handle are the same length as the Shikai released scythe. In Bankai, the sword gains an additional blade at the opposite end, which is smaller then the other blade: this is homage to the Bankai release where there are two scythe heads on the Bankai scythe. The Bankai sword is the same height as the Bankai scythe; as well the sword is sharp on both sides and doesn't curve.
Shikai Call of the Dead: Type: Offensive/Defensive/Activated The wielder of Sakuzen Kosshi is able to form pure bone mineral out of reishi that is found in any sort of inanimate object. The process of breaking down and converting the minerals needed into something pliable is on a microscopic level and the quickness is daunting. The bones that are formed are more dense and harder than average human or spiritual being bones. The defensive capabilities of these bones are that they can withstand a point blank shot from an Arrancar's Cero in Resurrección. Another example of it's strength is it can withstand Hadō Spells up to #69. The Offensive capabilities are similar to the defensive, but any sort of bone can be formed to create an attack through the wielder's own choosing.
Bankai: Levitation: Type: Passive When released and the cloak forms, the wielder gains the power levitate and fly. Since introduction of Tetsunosuke's bankai, he's been able to master this technique. The cloak is able to form reishi all around itself, being able to shunpo into any direction. It is also how it levitates, e.g. Air Walking.
Stroke of Death: Type: Bodily Affect When the blade part of the Scythe cuts into the flesh of the enemy, that area begins to decay and rot off the bone*. Fly larva will eventually start to produce and come from within the wound**. After the fly larva, the effect will spread through out the body unless it is cut from them***. But in order for that to happen, the must get all of the infected area. (*starts to happen the post the wound is received **starts to happen 3 post after the wound is received ***happens after the 4th post)
Modifications Inventor: Ichimura Kenshin Name of the Invention/Type of Modification: The Left Eye of God/Eye Mapping Appearance: Eye color changes to what the user wishes. Use: With the left eye, the user of the eye can map out an area of 9,361,791 square miles (24,247,039 square km) (The size of the USA) and is able to see any living creature or object that is present in this square radius (even if Kidō is in play or Arrancar abilities). This is done by the eye's ability to map out the area of Reishi and atoms (protons, neutrons, electrons, etc.) in the radius given above. The eye is then able to break down this information to determine if the detected object is living (human, trees, animals, etc.) spirit (soul, Hollow, Shinigami,Vizard, Arrancar, etc.), or inanimate (rocks, cars, planes, vending machines, buildings, etc.). To the user, it appears as though they are seeing object as if they were in front of them and was tangible. During the activation of the eye, the user is unable to see carnally from said eye. Link(s) to Post: TBA
Inventor: Ichimura Kenshin Name of the Invention/Type of Modification: Mithril Thread Appearance: N/A Use: The users Shihakushō (shitagi, kosode, hakama, hakama-himo, tabi, even waraji, plus the haori-if one is present) has this Mithril threading intertwined into the users Shihakushō (about 65% of it is pure Mithril), to add extra protection and reduce the weight of the clothing. The clothes them self can withstand a strike from a 3rd Seated officer, without succumbing to any signs of tattering. A Lieutenant will have to use a released Shikai Zanpakutō or a level 60+ Kidō to cause any sort of damage. And a Captain will have to use a full brunt of an attack to cause any ripping. An Arrancar's damage will vary depending on stats. (Haven't thought of it yet) Link(s) to Post: TBA
Other Powers and Abilities
Flexibility: Tetsunosuke has be conditioning his body to move in ways that would look like they would hurt to any normal person, but to Tetsu, this has become an easy and normal chore. His range of movement is a key factor in his new Sword style. So learning how to be flexible has become mandatory. He can do virtually any sort of split known humanly possible.
[reserved for Black Star]
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Posted: Sun Aug 08, 2010 4:59 pm
Lee
Kidō
Ryubi no Jōmon (竜尾 の 城門, The Gate of Dragon Tail)
Koko no Jōmon (虎咬 の 城門, The Gate of Tiger Fang)
Kikai no Jōmon (亀鎧 の 城門, The Gate of Turtle Shell)
Hoyoku no Jōmon (鳳翼 の 城門, The Gate of Phoenix Wings)
Shiji no Saimon (四獣 の 塞門, The Gate of Four Beasts)
Hadō #100: Uranometria (Measuring the Sky)
Ability Type (kendo) Ability Name - Using his speed to his advantage Lee rapidly shunpos around his opponent sending countless slashes and stabs from all sides seemingly all at once. Yields the best results if used in conjunction with Himi. Ability Name - Used in conjunction with his Bankai while Himi is activated Lee does a shallow cut with the kissaki of his blade then simply moves the blade across the skin extending the cut and the effect of Himi to a larger area. Ability Name - By using his saya in conjunction with his blade he confuses his opponent by moving both at speeds too fast to see properly then proceeds to switch hands mid swing. Ability Name - Using his left hand to send out a slash that is intentionally missed to catch the opponent off guard Lee then switches hands sending a stab to the opponents exposed back or side. His saya is then weilded in his right hand for blocking purposes. Ability Name - Rushing forward Lee sends out some type of slash that never connects because Lee uses either Utsusemi or Hidō before it can land so that it appears as if he finishes the swing. Then while the opponent is focused on the afterimage Lee is then able to take advantage and launch a slash or stab at the opponent's back or side. Again Lee wields his saya for blocking purposes though he also uses it for attacking. Yields better results when used in conjunction with Hidō so that the opponent is also assaulted by the shards of ice.
Ability Type (hakuda) Ability Name - By channeling his own ice aligned reiryoku into one of his hand he can encase it in a thin but strong layer of ice used to up the damage potential of one of his strikes. The strike would carry the same effect as Himi if any shards made from breaking the ice made it into the skin. Ability Name - By utilizing his hardened hierro like reiatsu shield around his body and speed Lee shunpos at maximum speed directly at the opponent sending an unarmed attack or two at them backed by the momentum gained and hardened reiatsu. Ability Name - As a way to deal with stronger opponents Lee lets them attack, Then by shifting his center of gravity to one foot he is able to twist and use an opponents momentum against them putting them off balance and using their own momentum to toss them or push them to the side. He can even use this to launch a counterattack to the opponent. Ability Name - Lee shunpos around his opponent a few times to confuse them then dashes forward with all his speed to send one elbow towards the back of the opponent's neck in an attempt to knock them out cold. Ability Name - Lee does a quick kick to the opponent's knee in an attempt to break it followed by an elbow to the gut to attempt to knock the air out of his opponent then then a double fist strike to the opponent's chest to finish the combo off and to send the opponent flying as well as damage them.
Equipment Guards - After requesting that his bracers be modified there was a thin and lightweight yet strong piece of metal placed inside between the fabric. The result is a durable version of his bracers that assists him in combat allowing him to block some metal objects completely. They also assist in making his strikes more effective if used in hakuda. The metal is also slightly flexible allowing some strikes blocked to simply slide off as they didn't get a solid connection. He also had them craft something similar for shin guards allowing his kicks to deal more damage while protecting them to a certain extent. They are made out of the same fabric and metal. Scarf - His scarf was modified with little flakes of metal in it to conduct electricity and aid in use of such kido techniques. It is also made with a flame retardant material helping to resist fire attacks. By wrapping it around an enemy he is able to channel a Tsuzuri Raiden through the scarf and into an enemy. Alternately he is able to wrap it around the bottom of his blade and temporarily electrify it. It's increased conductivity can work against him if fighting an enemy who uses electrical attacks causing him to often times discard it or even use it to draw attacks. The metal flakes make the scarf slightly more durable than normal. Flame Resistant Shinigami Uniform - Lee had his entire uniform made of Flame retardant material to help him resist fire attacks.
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Posted: Sun Aug 08, 2010 5:10 pm
Updated stats: Specialized Point SystemZanjutsu 8/10 - 6 [Kendō Points]/ 10 [Zanpakuto Points] Kidō 1/10 - 0 [Hado Points]/ 2 [Bakudo Points] Agility 10/10 - 10 [Speed Points]/ 10 [Direction Points] Hakuda 10/10 - 10 [Fighter Points]/ 10 [Grappler Points] Reiatsu 9/10 - 10 [Pressure Points]/ 8 [Iron Points] Physical Strength 10/10 - 10 [Strength Points]/ 10 [Endurance Points] Total - 48 Movements of the Frost Symphony First Movement: Spear of the Dragoon - single open fisted thrusting strike Second Movement: Vulcan's Hammer - right hook-> left hammer fist Third Movement: Guillotine Kick - flying kick to head-> shunpo-> downward kick to the neck Fourth Movement: Wrath of Gemini - double chop to either side of the neck-> headbutt Fifth Movement: Heaven's Cross - vertical kick-> hook punch Sixth Movement: Three Kings - uppercut-> knee to stomach-> elbow drop to the back of the head Seventh Movement: Pleiades - shovel hook->twist kick-> backhand-> roundhouse kick-> uppercut-> elbow drop-> straight cross Eighth Movement: Crescent Moon - butterfly kick-> leg sweep-> downward punch Ninth Movement: Valkyrie's Tears - 5 rapid cross punches-> hook punch-> 5 rapid side kicks-> vertical kick-> axe kick Shikai Ability Ice Shield: By wrapping the strings from one gauntlet around the other then breaking them off, Kyo can then use his strings together to freeze water and Reishi particles in the air into a tower shield that he can used to defend against incoming attacks to a moderate extent. Extremely powerful attacks can easily destroy the shield no problem and Kyo can discard it at will if he so wishes. Once the shield is discarded/destroyed Kyo can't use Resonance of Frost for a short time (3 posts) so the strings can reform.
Bankai Ability Frost Glaive: By storing the frequency of the surface he's standing on, Kyo can then stomp down and send a path of ice at a target to a max range of 55 yards that shoots up large stalagmites of ice along it's length to impale anything that's caught on it. (cannot be used while air walking and any significant change in density of the surface will cause the path to stop short of it's maximum range due to a change in resonance)
Blooded Kyo's Inner Vampire Spirit: [X] Being the internal manifestation of Kyo's vampiric urges and powers, he looks like Kyo only he wears different clothes and has white hair, gray eyes, and fangs. Personality-wise he is very laid back, even going as far as to befriend Zetsumeireiki and joking to Kyo that the serum tastes like lukewarm a**, but it was better than nothing. Despite his mostly passive demeanor, however, when it comes to getting what he wants he's not opposed to doing whatever it takes.
Anti-Bloodlust Serum: This was given to Kyo by Hei in exchange for Kyo letting Hei experiment on him in the name of research of his vampire based abilities. Kyo doesn't think he'll ever forget the pain and embarrassment he endured during the experiments, but he accepts that it had to be done in the name of suppressing his urges after learning the hard way he couldn't just hold them back by sheer willpower alone. The serum suppresses his urges through the simplest means: feeding it. It is actually a super concentrated protein solution that mimics fresh blood, albeit not as satisfying as the real thing.
Starvation Sickness: Much like a person that doesn't eat, if Kyo doesn't either drink serum or blood on at least daily basis, his inner vampire begins to drain energy from his body to sustain itself. This causes Kyo's body to become very weak to the point where it is a struggle for him to even move.
Vampiric Shift: By embracing his Vampire side Kyo undergoes a slight physical transformation and gains a temporary increase in combat capability. While this ability is active Kyo's hair turns white, he grows fangs, his eye color fades to gray, and his pupils become slits making him look more like his inner vampire spirit. Also his reiatsu becomes slightly twisted causing the snowfall that normally represents his reiatsu to darken to the point of looking like ash and any ice resulting from his powers while in this state is smokey gray instead of translucent blue as usual. While in this form Kyo receives a large boost to his strength and speed in addition to the ability to regenerate moderate wounds. However he cannot hold the form indefinitely since Kyo refuses to fully accept vampiric side by choosing to suppress his urges with the serum instead of drinking blood. After a period of holding the form Kyo will begin to slip into a berserker state upon which he will attack any and all who stand before him. (+1 to Physical Strength, Agility, and Reiatsu, 4 post limit before Berserk Fury triggers, cooldown 2x number of posts skill was active)
Vampriric Regeneration: While Vampiric Shift is active, Kyo gains the ability to regenerate some of the wounds he incurs. Kyo's regenerative abilities allow him to heal small and moderate wounds. However more severe injuries, such as organ damage, dismemberment, or broken bones cannot be healed in this way and have to be repaired medically.
Berserk Fury:This is the result of Kyo losing control of his urges while Vampiric Shift is active. Kyo becomes a complete wild man in this state attacking whoever he can to get a drink of blood. The state is characterized by a second change of eye color from gray to crimson. In order to end the berserk state, Kyo must either drink enough blood to satisfy his hunger, or be rendered unconscious/killed. However the latter is no easy task as he still has the bonus abilities of his vampire form as well as fighting unpredictably and ruthlessly. Themes
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Posted: Sun Aug 08, 2010 5:18 pm
- Reserved for Eriko - Special Equipment
Ultrasonic Arrows - These steel arrows were constructed by the Junibantai and come equipped with a bow, a quiver and special steel ring. Once tapped against any of these accompanying items, an arrow would emit a ultrahigh frequency that ranges from 20,000 Hz and upwards, which is above the normal hearing range. The piercing capability of the arrow is influenced directly by the level of frequency, which increases doubly for each tap before being pulled against a target. The chosen level remains constant throughout the attack. Also, Eriko is able to call back any released arrow to herself. If it is detained in any manner, the arrow's frequency spikes by a 100 kHz and this pulsates uncomfortably throughout the being until it is not detained anymore from returning to Eriko. The callback signal is a high-pitched whistle which Eriko has taught herself. Upon return, the ability is deactivated by one more tap against any of the items and the arrow is stored in the quiver with the others.
Bankai Abilities [Techniques derived from Tsubasa Sentou Ki (翼戦闘機, Winged Fighter)]
Tsubasa Sentou Ki: Toruneedo Sutoraiku Ha Hidari (翼戦闘機「竜巻ストライク左」, Winged Fighter「Tornado Strike Left」) Type: Offensive/Activated/Mental or Verbal Callout The basic mechanics is that it is a straight punch. However, the energy transfer of force from the legs to the moving to the fist is converted to compressed winds in the form of multiple strong gales [41-47 knots, 46.1 - 51.8 mph] that envelope the left arm in a swirling motion. Upon the release of the actual punch, the gales merge into a miniature tornado, extend from the shoulder like a tight, hollow beam and decompress on impact with the opponent's body in order to cause more internal damage than external. It can be used at either long or short distances. The latter inflicts more damage due to the proximity.
Tsubasa Sentou Ki: Toruneedosutoraikuraito (翼戦闘機「竜巻ストライク右」, Winged Fighter「Tornado Strike Right」) Type: Offensive/Activated/Mental or Verbal Callout The basic mechanics is that it is a straight punch. However, the energy transfer of force from the legs to the moving to the fist is converted to compressed winds in the form of multiple strong gales [41-47 knots, 46.1 - 51.8 mph] that envelope the right arm in a swirling motion. Upon the release of the actual punch, the gales merge into a miniature tornado, extend from the shoulder like a tight, hollow beam and decompress on impact with the opponent's body in order to cause more internal damage than external. It can be used at either long or short distances. The latter inflicts more damage due to the proximity.
Tsubasa Sentou Ki: Rokeeshon Baundo (翼戦闘機「ロケーション バウンド」, Winged Fighter「Location Bound」) Type: Offensive/Defensive/Activated/Verbal Callout By writing the kanji for 'location' in either of her palms and calling out the name or title of the being in question, Eriko is able to locate him or her despite if the person is visible or has repressed his or her signature. She is not sure about the mechanics behind it but considers it a fault of movement in the air, sound or no sound. As for the binding part, she writes the kanji for 'bound' over the previous word and this causes the being in question to be captured in a whirlwind of breeze across the midsection, neck, arms and legs. The binding is effective for 2 of Eriko's posts and due to the two part nature of this ability, the location spell can done without preceding the binding part of it.
Tsubasa Sentou Ki: Watashi No Gifuto (「私のギフト」, Winged Fighter「My Gift」) Type: Offensive/Activated/Verbal Callout Incantation: Tsugi no izure ka kara wareware ha tsu no karada toshite sora no ugoki ga teishi suru made odoru (次 の いずれ か から 、我々 は 1つ の 体 として 空 の 動き が 停止 する まで 踊る , From one to the next, we will dance in the skies as a single body until movement stops) The focus of Tsubasa Sentou Ki is that Eriko is able to control wind but this particular ability eradicates this subordination to the point that Eriko is consumed by the Wind fully. In order to perform it properly, she has to release her reiryoku in the form of a hurricane, say the name and chant the incantation. Once the last word is said, the transformation is complete: She is invisible and her reiatsu signature is non-existent as for the next few minutes, she does not exist. The hurricane disperses at this point and the opponent is caught up in a multitude of knee strikes and kicks that add up to 500 hits all around the body within 50 seconds.
Unfortunately, that is not the end of it. Hurricane winds converge above the opponent to the point that they form a ball of compressed air that crashes and decompresses against the opponent, inflicting even more internal damage. After the collision, Eriko is able to separate herself from the Wind. However, this ability takes a lot out of her reiatsu and so, she would be very weak physically and mentally once whole again. Her reiatsu signature would be very faint but an extended period of rest should allow her to recover fully from performing it. Due to the immense cost effects of it, Tsubasa Sentou Ki: Watashi No Gifuto can only be done once during a battle if at all.
*All offensive types are meant to cause more internal damage than external to the point that only internal injuries are caused sometimes.
**They would also be more effective than normal strikes that have been combined with Wind for strength and whatnot.
Updated Stats Standard Point System
Physical Strength 9/10 Strength 9/10 - Debilitates Adjuchas and Vasto Lordes, less to the latter.
Reiatsu 9/10 Pressure 9/10 - Can become fatal to lesser powered individuals and can 'cause significant weakening to the opponent. Iron 9/10 - Improves defensive capabilities, can withstand an Adjuchas cero.
Hakuda 9/10 Fighter 9/10 - Combos become faster and more powerful, attacks are fatal to Gillian. Grappler 9/10 - Can perform counter-attacks.
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Posted: Sun Aug 08, 2010 8:44 pm
Additions/Changes to Shikai*
"Luce manipolazione" Light Manipulation: In this form, Kato gains total control of the colours that make up light; all the colours of the rainbow. With this he can change the colours of any object within a half-mile radius, hiding it from sight. He can also change the reiatsu of said object, if it is a shinigami or himself, effectively disguising it from detection using those two methods. If Kato is able to disguise the sound as well, users below Lieutenant level will have a very hard time finding him and even Captains will have to use a significant amount of effort to pinpoint his location.
"Bellezza dalle ceneri": Beauty from the Ashes: In this form, Kato gains the ability to create a literal, solid duplicate of himself. In this form, only one can be created, and it lasts as long as Kato keeps supplying light energy for it. The light energy for it is usually gathered from Kato's surroundings.
"Frantumarsi": Shatter: In this form, Kato gains the ability to use light to illuminate bones and organs within the human body. The light has mild regenerative properties, but is used more to preserve and diagnosis problems than to treat them. This particular light can only been seen by Kato. Additionally, Kato would be able to tell the mental state of the person he used this technique on.
"Resti del Diavolo": Remnants of the Devil: In this form, the edges of Kanpata glow blue, and if the opponent hits his blade, or vice versa while his Zanpakuto is released, the opponent loses the ability to communicate with his Zanpakuto for 3 posts. Kato dislikes using this because it strengthens his old Zanpakuto, Discord, which is currently subdued inside Kanpata.
--Kido--
Ryubi no Jōmon (竜尾 の 城門, The Gate of Dragon Tail) Description The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. Incantation Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption.
Koko no Jōmon (虎咬 の 城門, The Gate of Tiger Fang) Description This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier.
Kikai no Jōmon (亀鎧 の 城門, The Gate of Turtle Shell) Description This barrier is created by many small hexagons combining to form a honeycomb-like structure.
Hoyoku no Jōmon (鳳翼 の 城門, The Gate of Phoenix Wings) Description This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body.
Shiji no Saimon (四獣 の 塞門, The Gate of Four Beasts) Description This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent.
---Learned Techniques---
Kato has become an adept user of a fighting style he invented himself (Dance of the Setting Sun**) which combines elements of techniques like Krav Maga and Spetznaz, as well as the swordsmanship of Kenjutsu and Ninjutsu. Using this form, Kato has been able to withstand heavy punches and kicks, even those of Captain level, simply by absorbing and/or redirecting the blow via a miniscule adjustment of the body.
--Body Modifications--
Kato recently gained a tattoo that allows him to unconciously collect light energy from his surroundings. There is no recorded limit as of yet to how much energy it can hold, or it's possible side effects if its limit has been reached. **If someone could help me with the Japanese translation that would make me happy...
*These are moves that were previously in my profile but not yet attained.
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Posted: Sun Aug 08, 2010 10:34 pm
Zenos Αναζοωγόνηση: δεύτερο βήμα (Resurrección: Segunda Etapa, Resurrection: Second Step) While using Segunda Etapa, Zenos' form actually does shift in contrast to using his initial Resurrección. He grows younger in appearance, becoming about 16 years of age and being reduced to 4'10" in height. His nails lengthen and gain a metallic lustre while his canines grow as well. His hollow hole shifts slightly, increasing in size by about and inch, a symbol appear to stretch across his back and his eyes shift from red to golden colored. In this state, Zenos' Reiatsu becomes overwhelmingly powerful and it can be noted that it no longer feels like Reiatsu at all and is even hindering to those with a 7/10 in Reiatsu. While in this state, Zenos' abilities are augmented to the point that a single bala can be powerful even against a Captain. The aspect of this Segunda Etapa that sets it off from any other Arrancar form, is that it forces his vampiric tendencies to resurface, giving him that thirst for bloodlust which will often cause him to act differently than normal, violent and vengeful as opposed to quiet and lackadaisical.
Απολιθωτικός κατακλυσμός (Diluvio Petreficado, Petrifying Deluge) Zenos breathes a gas from his mouth that is similar in appearance to Πνοή Πέτρας. The gas floats up, assimilates with any cloud in the sky, and creates a heavy rain that turns whatever it strikes to stone. For example, if a raindrop strikes a person's arm, it will turn the skin to stone in an area that is three inches in diameter. Needless to say, it is highly likely that anyone caught in this rain will experience multiple areas being turned to stone. Any part of a spiritual being's body that is struck by this gas turns to stone for 3 posts, after which the spell wears off. Once the petrification wears off, the area affected is subject to being quite uncomfortable, even painful to use for 2 posts, as everything in the body part is turned to stone, including blood, thus halting blood flow to that area.
Μεταλλουργικός (Metalúrgico, Metalworking) This subclass of moves allows Zenos to manipulate metals to alter their structure to both change the element in question or reforge it.
Γάλλιο (Galio, Gallium) This technique produces substantial quantities of Gallium, the atomic Element with a number of 31, the symbol Ga, a melting point of 85.5763 °F, and a boiling point of 3999 °F. While Gallium is a substantially weak metal, it serves Zenos two purposes. The first is that it can be used as a semi conductor, thus when produced in a large quantities and released away from his body, he can cause electrical-based attacks to be conducted to a hunk of this metal rather than himself. The second purpose that it serves is the creation of mirrors that can be used to fool the opponent with their own reflection or also reflect light-based attacks. For the latter, Zenos will melt the metal with his own body temperature, then apply it to rockquartz that can be created by his sand, thus forming a mirror.
Σχοινί καλωδίων (Cuerda de Alambre, Wire Rope) This technique creates steel wire rope, a type of rope which consists of several strands of metal wire laid (or 'twisted') into a helix. Many lengths of this can be produced and it is ideal for wrapping opponents up or using it like a net to hold off large scale attacks. This is substantially more powerful than the sand tendrils he uses to bind people, thus making it more appropriate to use when he is fighting seriously.
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Posted: Mon Aug 09, 2010 12:06 am
Elisia: Bankai was changed. General Elisia has 12 different abilities, some of which can be used together. They all pertain to different aspects of things – her healing, her affinity with earth or the earth itself. Unfortunately, this does not come with her being able to understand animals or interpret what they are saying.
→ Aries ( the Ram ) Due to the Arian’s generally strong sense of self, with this particular ability, she is able to literally adopt some features of plants, namely photosynthesis. It is simple to absorb the carbon dioxide and take in some water, before transforming it into stores of energy (glucose) using the power of light. Unfortunately, one small problem with this is the fact that she cannot perform photosynthesis if there is no sun or if it is at night. She is still able to perform cellular respiration as usual.
→ Taurus ( the Bull ) Since the Taurean’s temper can often erupt dramatically, she is able to create earthquakes with this particular ability of hers. She can usually focus on a particular area or around a particular person. However, she is not able to entirely prevent another colleague from getting injured in the process so thus, she must be very careful if there are others around. It may also affect herself, if she gets in the way of the other person. Another thing she is able to do, is create a landslide or erosion of something by shifting the earth.
→ Gemini ( the Twins ) Due to the fact there are twins for this particular sign instead of simply one, she can mimic this by multiplying and forcing her own body to produce more blood. She often uses this together with Aries, as multiplying her blood can take a chunk of her energy away as it requires input. Another thing that should be noted about her blood is that her blood type is O-, basically meaning that she is a ‘universal donor’ and thus, can transfer her blood to anybody, regardless of their blood type. On the other hand, she is only able to receive O blood herself.
→ Cancer ( the Crab ) Since Cancerians frequently have very fluctuating moods, with this particular ability, she is able to ‘fluctuate’ or control the movements of any sort of plants. Her emotions play a very strong role in these and there is a tendency, when she is angry, for them to get out of hand. She is also able to trace any nearby plant and figure out its location. This is not only limited to the plants she grows, but all plants are under her control.
→ Leo ( the Lion ) Due to Leos preferring to be the center of the attention, she can draw her abilities to basically protect herself against things. Firstly, to protect herself against her own attacks, she is immune to any sort of acid and/or toxin and it cannot affect her at all. Bases are, of course, an entirely different matter but usually she can neutralize it with her acid to produce salt and water. There are also earth shields she can form, out of basically soil and earth compacted to protect her. They are not very strong, but can protect again weak-mild attacks.
→ Virgo ( the Virgin ) Since Virgoans are practical, no-nonsense people and relatively ‘down to earth’, her control now extends to the earth and soil itself. While she cannot control stones and rocks, this ability firstly allows her to test the soil for particular nutrients and to see whether plants would be able to grow in it. Usually, she uses her control over earth to unbalance a person or to ‘bury’ them alive. Of course, it is relatively easy to get out of earth, but if she compacts it around a person, it would restrict movement and delay them a little longer than usual.
→ Libra ( the Balance ) Due to Libras being represented by a set of ‘scales’, she is able to basically balance between somebody being unconscious or conscious. Funnily enough, if she uses this technique, she sees a set of scales floating above people’s heads. One side is unconsciousness while the other is consciousness. If it is perfectly balanced in the middle, it usually means that a person is usually in their ‘inner world’, where they are conscious while being unconscious on the outside. It also helps her determine whether a person has died, as there would be no set of scales present. She is not able to manipulate it though, but it merely stands as a guide for her.
→ Scorpio ( the Scorpion ) Since Scorpios are represented by the scorpion, a dangerous and poisonous creature, small pores in her skin can open up, however, they are literally unable to be seen unless one has magnified eyesight. With these pores, she is able to generate a layer of acid on her skin in particular areas. While this is good, if she generates it on her skin, it can actually burn away her clothes too. She is able to control how much acid is produced, what acid is produced and pH level of the acid itself. Another sub-attack she can use under this is acid rain, where she basically gathers all the acid and directs it above a person before slowly/quickly letting the acid fall to the ground.
→ Sagittarius ( the Archer ) Due to a Sagittarius often being generous, with this particular ability, she can use any of her abilities in Leo, but to protect others. That means that she is able to pass her acid/toxins resistance onto others, meaning that they will not be affected if she does a wide-scale attack (like Acid Rain). She can use any of the other abilities too, but only if she is defending a comrade, and this includes her Earth shield.
→ Capricorn ( the Goat ) Since Capricorns respect authority, power and structure, she is able to speed up the growth process of plants. This can happen mainly in two forms – from a seed to a fully-grown plant, or to simply grow another plant larger. She carries several seeds around with her for this particular ability, but she can also influence any other plant which she did not grow. Also, she cannot plant seeds in a place where the soil is infertile or there is no earth at all. This ability does not increase the strength of the plants or anything like that, but can serve to be useful if she wants to attack with plants.
→ Aquarius ( the Water Bearer ) Due to Aquarians being symbolized by a Water Bearer, she can produce a healing solution in her blood, as soon as she activates this particular ability. This solution is much more effective than her Shikai solution and does not require heat to be able to work. As this solution runs in her bloodstreams, she must cut herself and let her blood drip on a person’s wounds, unless she specifically draws the healing solution out by itself, controlling it with Pisces. This ability reflects her status as Captain of the medical division.
→ Pisces ( the Fishes ) Since Pisces are also symbolized by fishes, this ability allows her to be able to manipulate two types of things – her healing solutions and acid/toxins. While she can only control her own healing solution and manipulate it as she sees fit, she is able to direct any sort of acid/toxins even those that are not created by herself. Suzume:
Learn her Bankai - her profile here
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Posted: Tue Aug 10, 2010 4:10 pm
Reserved for Hyagato. Got some new ideas for a couple zan abilities.
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Posted: Wed Aug 11, 2010 10:13 am
Kidō Ryubi no Jōmon (竜尾 の 城門, The Gate of Dragon Tail) Koko no Jōmon (虎咬 の 城門, The Gate of Tiger Fang) Kikai no Jōmon (亀鎧 の 城門, The Gate of Turtle Shell) Hoyoku no Jōmon (鳳翼 の 城門, The Gate of Phoenix Wings) Shiji no Saimon (四獣 の 塞門, The Gate of Four Beasts) Hadō #100: Uranometria (Measuring the Sky)
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Posted: Sat Aug 14, 2010 3:51 pm
Shikai Modification
Shikai: It is triggered by the command Kirikizu (切り傷, cut). Upon release, Kazeoni's katana form vanishes in a strong burst of winds, and a large, four-point shuriken with three-foot blades materializes in it's place. The shuriken itself is made of tempered steel and can cut with the slightest of touches. Shikai Special Ability: Kazeoni's Shikai deals primarily with offensive maneuvers that utilizes both the speed and cutting power of the Shikai shuriken. Hane (羽, wing) This technique allows Kazeoni to vanish on the spot and reappear in Hibiki's hand through a rudimentary form of teleportation, in that it will still move from its place towards Hibiki, but will do so at great speeds. If used correctly, Kazeoni can be thrown, then teleported across the battlefield and turned thus allowing for it's trajectory to be changed and giving way to surprise attacks.
Bankai Modification
Bankai: Tenrai Kazeoni - (天来 風 鬼, heavenly wind demon) - Upon release, the shuriken will expand itself and shine brightly, creating a twelve-foot "X" shaped cross that can still possesses the same cutting ability as its Shikai. It will then begin to turn in a windmill-like fashion, accelerating with each cycle until it is a complete blur. At this point, the winds it will generate start to strengthen until two bright, massive wings emerge from the center and begin to spin around perpendicular to the cross. This will create a tornado which will complete the activation of Tenrai Kazeoni's Bankai release. Bankai Special Ability: Tenrai Kazeoni's Bankai deals with using wind for both offensive and defensive maneuvers. It has a handful of modes which it switches in between one another to adapt from one situation to another. Though each of them is different to another, the main similarity is that all of them utilizes a Bankai object as a medium for wind. Tori (鳥, bird) Can be activated at any mode. An advanced version of Hane in that the object being recalled now moves at a rate faster than Shunpo, making it appear that it had teleported. No longer is the recall limited to the weapon as Hibiki can "call" the weapon to himself and the weapon can "call" Hibiki to it, and the different blades can call one another to themselves as well. Tengu (天狗, heavenly dogs) This form of Tenrai Kazeoni is one to six chakram whose blades grow brightly. Hibiki's attack style is reminiscent to that of Shikai, except here in Tengu mode, he wields any or all of the six chakram. The blades are twice as strong as the Kazeoni's shuriken form and the blades are now visible. Additionally, he can merge the chakram blades to strengthen their attack force, and he can also control them while they are in mid-flight.
Stat Point Modification Specialized Point System Zanjutsu 10/10 Kido 10/10 Agility 10/10 Hakuda 6/10 - 2/10 Reiatsu 6/10 - 2/10 Physical Strength 6/10 - 10/2Special Weapon/Equipment
Mōkinrui (猛禽類 “birds of prey”) - A pair of heavily customized gauntlets designed by Hibiki himself. Though the mechanisms are a bit crude, the construct itself is an effective weapon. It has several modes for one to choose from when wielding it, and each of them has their own strengths and weaknesses. However, because of the rather simple locks and latches designed for the modes, mode switching to one mode automatically cancels out the current mode, forcing it to go back into the gauntlets.
Tatamu (畳む “to fold”) - Refers to the first set of modes.
Nosuri (ノスリ “buzzard”)- The default mode of Mōkin-rui, a standard gauntlet, though it seems to be covered in relatively thick yet detachable bands of steel. It can deliver powerful smashes and can block rather effectively given its substantially additional armor. Washi (和紙 “eagle”) - This mode can be accessed by removing the bands of steel covering the gauntlets. This lightens it allowing for faster strikes, but more importantly it displays the array of weapons that were concealed. Even though the steel bands were removed, the gauntlet itself still has considerable metal on itself, thus it is capable of dealing damage via punches, smashes and other such attacks. Fukurō (フクロウ “owl”) - This mode can be accessed by pushing down upon the knuckles of the gauntlets, causing several short spikes to appear on the outside of the gauntlet’s fingers. The spikes are curved outwards towards the fingers and are thus ideal for quickly inflicting grazing and painful wounds. Hagewashi (ハゲワシ “vulture”) - This mode can be accessed by pushing down upon the fingers of the gauntlets, causing a talon-like nail to protrude from the tip of each of the gauntlet’s fingers. The talons are sharp at the tips, and are serrated at their backs, thus making them ideal for ripping and shredding flesh or any other objects the steel can cut through.
Hirogaru (広がる “spread”) - Refers to the second set of modes.
Hayabusa (ハヤブサ “falcon”) - This mode can be accessed by pushing down upon the wrists of the gauntlets, causing two triangular steel sheets to appear on both gauntlets. The sheets will cover the palms and the backhands of the gauntlets, creating an impromptu yet effective katar-like weapon. Hariyā (ハリヤ “harrier”) - This mode can be accessed by flipping the upside-down claw-like weapon found at the gauntlets’ forearms, causing the weapon to spring and lock into place at the backhands of the gauntlets. There are three claws per gauntlet, with each one measuring up to a foot in length. Tako (凧 “kite”) - This mode can be accessed by flipping the lowered thin knife-like weapons found on the outward side of each of the gauntlets, left side for the right and right side for the left, this will cause the weapon to spring and lock into place, still on the same location but now perpendicular to its base. This gives the gauntlets a wing-like accessory measuring up to a foot in length. Misago (ミサゴ “osprey”) - This mode can be accessed by removing the shot band of steel found underneath the palms of the gauntlets, revealing a row of five small hook tips peeking out from each of the hidden compartments. Each of the small hooks is attached to a length of reasonably thin bungee cord, that is looped around the inner compartment of the gauntlets, between the base steel of the weapons and the final layer of steel above the skin. Taka (鷹 “hawk”) - This mode can be accessed by a quick flick of the wrist, causing two steel arrow-like shafts to shoot out from the outer two of three compartments, positioned underneath each of the gauntlets. Ammunition for this is stored elsewhere other than the gauntlets themselves. Another way to access this mode is to push down on the middle compartment, causing a single steel shaft to shoot out, while attached to a length of reasonably thin bungee cord stored in another compartment, thus allowing it to be retrieved and shot back again.
Hone Hane (骨 羽 “bone feather”) - The last mode, accessed when a string tied to the thumb is pulled, usually when the worn gauntlet is abruptly removed. This will trigger a powerful explosion, destroying the respective gauntlet and sending the steel blades and fragments flying at great speeds, effectively turning them into deadly shrapnel.
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