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II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Sun Aug 08, 2010 12:43 am


This is where you will let us know of any edits, and where the upper echeleon will discuss with you about any techniques.

Please stay on topic.
PostPosted: Sun Aug 08, 2010 5:10 pm


VEGETA, WHAT'S THE SCOUTER SAY ABOUT HIS POWER LEVEL!??!/1/one

Vegeta: "It's.... OVER 9,000~!!!!!AGGHA!!1eleven.

WAHWA?h!? Nine thousand?!? eek

Anyways.... So.... what're our RPCs aloud to learn that's reasonable...?

Ichimura Kenshin


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Sun Aug 08, 2010 5:18 pm


All of my techniques... are going to evolve by one step!

User Image
Question is too vague, answer is too long. Try again! scream







... Gear Second!
PostPosted: Sun Aug 08, 2010 5:48 pm


*BLANK WORD*

WHAT?! How is it to vague?

What can a OC learn during this time of a year laps that cannot be to far-fetched... Like, learning an entire new move list would be not acceptable?

Ichimura Kenshin


Joji-tan

Questionable Regular

PostPosted: Sun Aug 08, 2010 6:18 pm


User ImagexxxI promise my heart to no one...
xxxxxxxx私 は だれ に も 心 を 約束 する...

Yeah, my original question was going to be similar to that of Ichi but since that is too vague, I'll go for the specifics:

Is it okay if I add a subset of Bankai abilities under Winged Fighter for Eriko, please? The exact amount is unclear to me though but there should be no worries about that. Yes, they will be wind-related...hopefully. sweatdrop


...for not even I own it.
...も ない 私 は それ を 所有 し て いiます 。xxx
PostPosted: Sun Aug 08, 2010 8:05 pm


All of my techniques... are going to evolve by one step!

User Image
It's vague because it has too many possible answers. I would have been stuck naming things in response to the first question...

Looks like there's no avoiding it with you though...

Bankai is acceptable.

5-6 customized hakuda moves is acceptable. Really, I'm open to more than this considering it's just a combination of strikes and parries and s**t... as long as the hakuda moves don't randomly incorporate every different element for some retarded reason that makes no sense with your RPC.

Whatever Naomi is talking about sounds acceptable. Maybe. I don't know, I'm confused with that...




... Gear Second!

II Palmtop Tiger II
Vice Captain

Supreme Demigod


Joji-tan

Questionable Regular

PostPosted: Sun Aug 08, 2010 9:18 pm


User ImagexxxI promise my heart to no one...
xxxxxxxx私 は だれ に も 心 を 約束 する...

What confused you, Tiger? I asked if I could edit my Bankai by adding attacks under one of the main abilities please.


...for not even I own it.
...も ない 私 は それ を 所有 し て いiます 。xxx
PostPosted: Sun Aug 08, 2010 9:24 pm


All of my techniques... are going to evolve by one step!

User Image
-shrug-

Sure.







... Gear Second!

II Palmtop Tiger II
Vice Captain

Supreme Demigod


Joji-tan

Questionable Regular

PostPosted: Sun Aug 08, 2010 9:29 pm


User ImagexxxI promise my heart to no one...
xxxxxxxx私 は だれ に も 心 を 約束 する...

Thank you~


...for not even I own it.
...も ない 私 は それ を 所有 し て いiます 。xxx
PostPosted: Mon Aug 09, 2010 12:38 am


1. Is it ok if I have 9 Movements for Kyo? I've actually written out what each combo does so people will be able to reference what I'm trying to do by just going to the character sheet instead of having to ask or something.

2. Is it ok for me to say that when using the Allegro and Forte modifications together while in Bankai that a little booster activates on Kyo's gauntlets/boots that sprays tiny ice crystals and reiastu instead of fire? It's purely for visual flair and because I'm a s-Cry-ed fanboy. xd

3. ????

4. Profit

5. Reido Zetsumeireiki spirit appearance (Kyo has to learn Frost Glaive and Harmonic Resonance Cannon from her)

6. Shikai ability (acquired): Ice Tower Shield - By wrapping the strings from one gauntlet around the other then breaking them off, Kyo can then use his strings together to freeze water and Reishi particles in the air into a tower shield that he can used to defend against incoming attacks to a moderate extent. Extremely powerful attacks can easily destroy the shield no problem and Kyo can discard it at will if he so wishes. Once the shield is discarded/destroyed Kyo can't use Resonance of Frost for a short time (3 posts) so the strings can reform.

7. Bankai ability (not acquired): Frost Glaive - By storing the frequency of the surface he's standing on, Kyo can then stomp down and send a path of ice at a target to a max range of 55 yards that shoots up large stalagmites of ice along it's length to impale anything that's caught on it. (cannot be used while air walking and any significant change in density of the surface will cause the path to stop short of it's maximum range due to a change in resonance)

Virgil_Ex


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PostPosted: Mon Aug 09, 2010 5:10 am


Is it okay if I make the following changes for Hibiki's zan?

1. Shikai: It is triggered by the command Kirikizu (切り傷, cut). Upon release, Kazeoni's katana form vanishes in a strong burst of winds, and a large, four-point shuriken with three-foot blades materializes in it's place. The shuriken itself is made of tempered steel and can cut with the slightest of touches.

2. Shikai Special Ability: Kazeoni's Shikai deals primarily with offensive maneuvers that utilizes both the speed and cutting power of the Shikai shuriken.

3. Hane (羽, wing)
This technique allows Kazeoni to vanish on the spot and reappear in Hibiki's hand through a rudimentary form of teleportation, in that it will still move from its place towards Hibiki, but will do so at great speeds. If used correctly, Kazeoni can be thrown, then teleported across the battlefield and turned thus allowing for it's trajectory to be changed and giving way to surprise attacks.


4. Bankai: Tenrai Kazeoni - (天来 風 鬼, heavenly wind demon) - Upon release, the shuriken will expand itself and shine brightly, creating a twelve-foot "X" shaped cross that can still possesses the same cutting ability as its Shikai. It will then begin to turn in a windmill-like fashion, accelerating with each cycle until it is a complete blur. At this point, the winds it will generate start to strengthen until two bright, massive wings emerge from the center and begin to spin around perpendicular to the cross. This will create a tornado which will complete the activation of Tenrai Kazeoni's Bankai release.

5. Bankai Special Ability: Tenrai Kazeoni's Bankai deals with using wind for both offensive and defensive maneuvers. It has a handful of modes which it switches in between one another to adapt from one situation to another. Though each of them is different to another, the main similarity is that all of them utilizes a Bankai object as a medium for wind.

6. Tori (鳥, bird)
Can be activated at any mode. An advanced version of Hane in that the object being recalled now moves at a rate faster than Shunpo, making it appear that it had teleported. No longer is the recall limited to the weapon as Hibiki can "call" the weapon to himself and the weapon can "call" Hibiki to it, and the different blades can call one another to themselves as well.

7. Oh and I was wondering if we can still add special equipments and stuff to our RPC's profiles.
PostPosted: Mon Aug 09, 2010 10:53 am


Virgil_Ex
1. Is it ok if I have 9 Movements for Kyo? I've actually written out what each combo does so people will be able to reference what I'm trying to do by just going to the character sheet instead of having to ask or something.

2. Is it ok for me to say that when using the Allegro and Forte modifications together while in Bankai that a little booster activates on Kyo's gauntlets/boots that sprays tiny ice crystals and reiastu instead of fire? It's purely for visual flair and because I'm a s-Cry-ed fanboy. xd

3. ????

4. Profit

5. Reido Zetsumeireiki spirit appearance (Kyo has to learn Frost Glaive and Harmonic Resonance Cannon from her)

6. Shikai ability (acquired): Ice Tower Shield - By wrapping the strings from one gauntlet around the other then breaking them off, Kyo can then use his strings together to freeze water and Reishi particles in the air into a tower shield that he can used to defend against incoming attacks to a moderate extent. Extremely powerful attacks can easily destroy the shield no problem and Kyo can discard it at will if he so wishes. Once the shield is discarded/destroyed Kyo can't use Resonance of Frost for a short time (3 posts) so the strings can reform.

7. Bankai ability (not acquired): Frost Glaive - By storing the frequency of the surface he's standing on, Kyo can then stomp down and send a path of ice at a target to a max range of 55 yards that shoots up large stalagmites of ice along it's length to impale anything that's caught on it. (cannot be used while air walking and any significant change in density of the surface will cause the path to stop short of it's maximum range due to a change in resonance)


1. Sure.

2. Sure.

3. !!!

4. -steals monies-

5. What am I looking at here? Change in appearance for the spirit? You needn't ask, idc if you change that.

6 & 7. Okies.


Dante_Shadowolf
Is it okay if I make the following changes for Hibiki's zan?

1. Shikai: It is triggered by the command Kirikizu (切り傷, cut). Upon release, Kazeoni's katana form vanishes in a strong burst of winds, and a large, four-point shuriken with three-foot blades materializes in it's place. The shuriken itself is made of tempered steel and can cut with the slightest of touches.

2. Shikai Special Ability: Kazeoni's Shikai deals primarily with offensive maneuvers that utilizes both the speed and cutting power of the Shikai shuriken.

3. Hane (羽, wing)
This technique allows Kazeoni to vanish on the spot and reappear in Hibiki's hand through a rudimentary form of teleportation, in that it will still move from its place towards Hibiki, but will do so at great speeds. If used correctly, Kazeoni can be thrown, then teleported across the battlefield and turned thus allowing for it's trajectory to be changed and giving way to surprise attacks.

4. Bankai: Tenrai Kazeoni - (天来 風 鬼, heavenly wind demon) - Upon release, the shuriken will expand itself and shine brightly, creating a twelve-foot "X" shaped cross that can still possesses the same cutting ability as its Shikai. It will then begin to turn in a windmill-like fashion, accelerating with each cycle until it is a complete blur. At this point, the winds it will generate start to strengthen until two bright, massive wings emerge from the center and begin to spin around perpendicular to the cross. This will create a tornado which will complete the activation of Tenrai Kazeoni's Bankai release.

5. Bankai Special Ability: Tenrai Kazeoni's Bankai deals with using wind for both offensive and defensive maneuvers. It has a handful of modes which it switches in between one another to adapt from one situation to another. Though each of them is different to another, the main similarity is that all of them utilizes a Bankai object as a medium for wind.

6. Tori (鳥, bird)
Can be activated at any mode. An advanced version of Hane in that the object being recalled now moves at a rate faster than Shunpo, making it appear that it had teleported. No longer is the recall limited to the weapon as Hibiki can "call" the weapon to himself and the weapon can "call" Hibiki to it, and the different blades can call one another to themselves as well.

7. Oh and I was wondering if we can still add special equipments and stuff to our RPC's profiles.


1. Aesthetic changes are none of my concern, so w/e.

2. Change in descriptions are none of my concern either, so have fun with that.

3. (See: 1)

4. -smacks- (See: 2)

5. -mauls- (See: 2)

6. Is there a difference between this text and the currently existing text for Tori? If so, I don't see it...

7. Uh, yeah...

II Palmtop Tiger II
Vice Captain

Supreme Demigod


xFireflower

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PostPosted: Tue Aug 10, 2010 3:11 am


Um, well, for Eli:
It's going to take me a while unfortunately, but I was thinking that I might start editing and actually getting Japanese names for specific attacks that she might have. Her Bankai's a little disorganized and it doesn't really have any sort of particular attacks. Could she also add in 'earth' and soil under her control too?
Also under special equipment and stuff, I was thinking of adding exactly what was in Eli's pouch firstly, and secondly...maybe some sort of medicinal list for Squad 4? Just so that people won't get confused - things like painkillers and all that.
PostPosted: Tue Aug 10, 2010 3:17 am


All of my techniques... are going to evolve by one step!

User Image
It's like I told the others, aesthetic changes are none of my concern, so have fun with that. Earth, sure.

Equipment, knock yourself out. Just everyone remember to document your stuff to I know about it and can reference.

This thread will be up for a few weeks, so take your time, but don't dawdle either.







... Gear Second!

II Palmtop Tiger II
Vice Captain

Supreme Demigod


Dan the Dante
Crew

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PostPosted: Tue Aug 10, 2010 4:50 am


@Taiga:

6. Tori (鳥, bird)
Can be activated at any mode. An advanced version of Hane in that the object being recalled now moves at a rate faster than Shunpo, making it appear that it had teleported. No longer is the recall limited to the weapon as Hibiki can "call" the weapon to himself and the weapon can "call" Hibiki to it, and the different blades can call one another to themselves as well.
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Daireishokairo (大霊書回廊, Great Spirit Book Gallery) [Storage]

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