POWERS
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Toddler- 3 abilities/1 resistance
no higher than level 1
Child- 4 abilities/ 1 resistance
no higher than level 3
Teen- 5 abilities/ 2 resistances
no higher than level 5 Adult- 7 abilities/ 3 resistances
no higher than level 7
Elder- 9 abilities/ 4 resistances
no higher than level 10
His powers do not relate to the fact his item is a baseball bat, but rather that the bat is made from ash wood. The baseball bat has never had any sports meanings to me and therefore wouldn't have passed that on to him, but ash wood does mean stuff to me. So to save you from the arduous task of scrolling down, here's a link to the mythology behind the ash tree
Handy Dandy Mythology of Ash TreeProphecyLv.1: Knows after interacting with someone whether he'll like them, is not always right. Has dreams about the next day but forgets them upon waking. Feels deja vu when the events play out.
Lv.2: Remebers bits and pieces of his dreams but only about the next day even though he's started dreaming a few days more in the future.
Lv.3: Remembers even more of his dreams. And has started dreaming about others that have nothing to do with him.
Lv.4: Remembers all of his dreams.
Lv.5: Starting to be able to target someone with his dreams
PurificationLv.1: Can heal bruises and his presence is soothing to berserkers.
Lv.2: Can heal deep cuts and his presence ups the percentage of a berserker not going into kill everything mode.
Lv.3: Can heal (1) broken bone or (1) deeper cut. His presence ups the resistance to berserker mode.
Lv.4: Berserkers have a difficult time getting up the emotion to go into rage mode, can heal two to three broken bones or deep cuts a day.
Lv.5: can start augmenting the immune system.
World TravelLv.1: The ability to pop or teleport into a different dimension then reappear somewhere else in his home dimension. He can't go very far at this level.
Lv.2: He's able to travel farther distances between worlds
Lv.3: starting to understand the various languages he travels through.
Lv.4: has greater understanding of languages
Lv.5: can now bring someone along but has to be touching them
Shadow KillsLv.1: Ask's shadow causes cultivated crops to start withering. It takes a few minutes for it to start withering them and if he moves out of the vicinity the plants will return to health.
Lv.2: Plants take longer to start returning to health, and less time to start dying.
Lv.3: 10% of what is in his shadow die immediately
Lv.4: can kill all crops that are in his shadow instantly
Lv.5: can kill crops in a radius of his height
Summon ItemLv. 5: Can summon a Holy Halberd
ResistancesSnakes avoid Ask
Resistant to physical damage
WeaknessesDrying out- Ask has to drink lots of water, in fact it's his beverage of choice.