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Posted: Mon Sep 07, 2020 10:26 pm
MINOR REVISIONCharacter Name: Izobel Beckett, Lacerta of Bandages Reason for Revision: She willingly corrupted to the Dark Mirror Court Revisions Requested:-- Name change - to Arianna Lee (Sweeny's ok'ed the use of "Lee" for my character as we're saying that her new identity is related to Rhona.) -- Swapping a hobby for another. Golfing Hobby is going to be replaced with: Lock-Picking - Give a girl a key and she can open the one lock that the key fits, but teach a girl to pick a lock and suddenly all locks are just asking to be opened. While she's never used the basic skills that she acquired for anything criminal she just likes the thrill of being able to say that there's never been a lock that she hasn't been able to pick. Usually her style is to prove that she's able to successfully pick a lock before taking a photograph and then refastening the lock. She's not naive. She knows that what she does is more than likely illegal but is of the thought that if she's not actually doing anything besides opening and then closing locks that no harm has been done.
(( Did I do this correctly? Did I need to do this? ))
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Posted: Tue Sep 22, 2020 6:40 pm
MAJOR REVISIONCharacter Name: Diana Févre/ Corrupted Eternal Sailor Cybele Reason for Revision: Corruption Link to Old Profile: {X}Link to Revised Profile: {X}
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Posted: Mon Oct 05, 2020 3:55 pm
MINOR REVISIONCharacter Name: Liliane Benson - Adorea, Senshi of Optimism Reason for Revision: Feels a little underpowered, tweaking ever so slightly. (Basic/Super Abilities) Abilities can now target her and have had their effects upgraded ever so slightly to heal more damaging injuries based on similar healing/support senshi. Her Eternal attack is fine, it's literally just her two basic/super ones that I wanted to adjust. Revisions Requested:Sailor Scout Attack: Adorea Optimistic Smile! Adorea calls the name of her attack and smiles; either she or an ally will immediately feel like everything is going to turn out well, that everything is going to be okay.
Light wounds, bordering on moderate, will begin to heal while this magic is active.. The effects of this attack last 30 seconds, and it can be used three times a battle.
Super Sailor Scout Attack: Adorea Optimistic Wink! Adorea calls the name of her attack and winks; she or an ally will immediately feel like what they're doing is going to turn out better than okay; that it's going to be perfect and that the 'good guys' are going to win/get out alive.
Moderate wounds, bordering on heavy, will begin to heal for as long as this magic lasts. This magic will stop short of healing any heavy damage, but may buy a small fraction of time to allow someone to find a way to stem the blood and seek medical attention. This attack lasts 30 seconds and can be used twice a battle.
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Posted: Fri Nov 20, 2020 10:12 am
MINOR REVISIONCharacter Name: Liliane Benson - Adorea, Senshi of Optimism Reason for Revision: Required name change for Corruption! Revisions Requested:"Benson" to change to "Barr" - I have checked through the master list and this did appear to be free but let me know if I somehow missed it. n_n
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Posted: Sat Nov 28, 2020 6:28 am
MINOR REVISIONCharacter Name: Eternal Sailor Athene Reason for Revision:Base & Super Magic: Athene's magic was written under old shop rules so I want to attempt to simplify it whilst keeping the magic effects the same Eternal Magic: For Athene's eternal attack I want to change it so that it affects allies rather than just order characters as I think it would allow Athene to use it more widely based on my play style with him. In each case I have also included his original magic. Also apologies in advance if this should have been posted under major revision - I was after basic tweaks so thought it might be minor. Revisions Requested:BasicQuote: Original Magic: Sailor Scout Attack: Blue Beads of Nazar [defensive] Drawing on some of his energy, Sailor Athene clenches a fist and slowly raises a hand as he calls out the name of this attack. The energy takes the form of a glowing ball made up of spiritual evil eye protector beads that floats in front of Athene’s raised hand. By pointing at the target this ball can be directed towards someone with ill will towards Athene. (Think something a little like this: [ link] for the glowing ball of beads and an intangible-looking version of something like this: [ link] for the spiritual evil eye protector beads) If the attack connects, then the ball separates into several spiritual evil eye protector beads that surround the target, trapping them within a barrier of beads. The beads glow brighter momentarily once time is up and then fade out. Pros – If attack connects target is trapped for about fifteen seconds (or 1 post) by a barrier of beads. Cons – (a) Athene has to be able to see the target to use the attack. (b) If the target does not bear any ill will toward Athene the attack automatically fails. (c) Athene has approx 5 - 7 seconds in which to direct the attack at a target, otherwise the attack will attempt to hit the nearest person wishing him ill will. (d) Opponent is not actually immobilised - they can still jump, block, or strike with their weapon - but they cannot leave the ring of beads. (e) Attack can be avoided by a quick target. (f) A corrupted being with the ability to teleport can simply teleport out of the beads. Notes – (a) I’ve taken ill will to mean that the target wishes to cause some form of harm to Athene. (b) Beads cannot be smashed by people trapped in the barrier, however they can be smashed from the outside. They would need to smash half the beads to break the barrier (about 12 to 15 beads). (c) Attack does not affect civilians. (d) Attack can be used up to three times per battle, but Athene has to post three times before using the attack again. New Magic: Sailor Scout Attack: Blue Beads of Nazar [defensive] Drawing on some of his energy, Athene’s magic takes the form of a glowing ball of ethereal, intangible-looking evil eye protector beads that Athene can then direct towards a target within reasonable throwing distance in his line of sight. If the magic connects and the target has malevolent intentions towards Athene, then the ball will separate into several spiritual evil eye protector beads that surround the target, trapping them within a barrier of beads that has a 1 metre radius. A trapped target is not actually immobilised - they can still jump, block, or strike with their weapon - but they cannot leave the ring of beads while the magic is active unless they are a corrupted being with the ability to teleport. The beads can also be smashed from the outside and smashing half the beads (about 12 to 15 beads) will break the barrier. After 25 seconds the beads will glow brighter momentarily and then fade out. Notes: Think of an intangible-looking version of something like this: [link] for the evil eye protector beads (Nazar beads) Attack can be used up to three times per battle, but not consecutively. If the target does not have malevolent intentions towards Athene then the magic will fail and the beads will immediately fade out. SuperQuote: Original Magic: Super Sailor Scout Attack: Blue Beads of Nazar – intensated [defensive/ supportive] Drawing on some of his energy, Super Sailor Athene clenches a fist and slowly raises a hand as he calls out the name of this attack. Although the spiritual evil eye protector beads look the same as in the previous attack, the energy takes the form of a more complex-looking glowing ball and again floats in front of Athene’s raised hand. As in the previous attack by pointing at the target this ball can be directed towards someone with ill will towards Athene, however he can now also choose to direct it towards someone with ill will towards one of his allies. (Think something a little like this: [ link] for the upgraded glowing ball of beads) If the attack connects, then the ball separates into several spiritual evil eye protector beads that surround the target, trapping them within a stronger barrier of beads. The beads glow briefly, then shatter and disappear once time is up. Pros – (a) A connected attack will now trap targets at his power level or below (this includes corrupted beings with the ability to teleport) for about thirty seconds (or 2 posts). (b) Attack moves faster so harder to dodge. (c) Shattering beads at end of attack may distract (but not harm) target briefly [player’s choice] Cons – (a) Points (a) – (d) under Senshi attack still applies. (b) Attack duration is halved for Powered beings at a higher level to Athene (i.e. fifteen seconds/ 1 post). (c) Attack may be avoided but target must be very quick. Notes – (a) Points (a) – (c) under Senshi attack still applies. For point (b) half the beads is now about 24 to 30 beads. (b) Attack will now also affect a target that wishes to cause some form of harm towards one of Athene’s chosen allies. (c) Attack can be used up to two times per battle, but Athene has to post six times before using the attack again. New Magic: Super Sailor Scout Attack: Blue Beads of Nazar – intensated [defensive/ supportive] Drawing on some of his energy, Athene’s magic takes the form of a more complex-looking glowing ball of ethereal, intangible-looking evil eye protector beads that Athene can then direct towards a target within reasonable throwing distance in his line of sight. If the magic connects and the target has malevolent intentions towards either Athene or one of his allies, then the ball will separate into several spiritual evil eye protector beads that surround the target, trapping them within a stronger barrier of beads with a 1 metre radius. A trapped target is not actually immobilised - they can still jump, block, or strike with their weapon - but they cannot leave the ring of beads while the magic is active and a corrupted being with the ability to teleport will no longer be able to teleport out of the ring of beads. The beads can be smashed from the outside however and smashing half the beads (about 24 to 30 beads) will break the barrier. After 35 seconds the beads will glow briefly, before they shatter and disappear. The shattering beads may distract the target briefly [player’s choice], but will not cause any actual damage to the target. Notes: Think of an intangible-looking version of something like this: [link] for the evil eye protector beads (Nazar beads) Attack can be used up to two times per battle, but not consecutively. If the target does not have malevolent intentions towards either Athene or his allies then the magic will fail and the beads will immediately fade out. EternalQuote: Original Magic: Eternal Sailor Attack: White Guardian Beads of Dzi – initialise [defensive/ supportive] For this attack, Eternal Sailor Athene closes his eyes and claps his hands together sharply while drawing on his energy. On the word ‘initialise’ the energy takes the form of beads that will form barriers around up to three non-corrupted beings (if no non-corrupted being is around then the beads will form a barrier around Athene instead). These spiritual beads look different to those used in the previous two attacks. (Think something a little like this: [ link] for the new protector beads). Pros – (a) These new beads will protect allies from magical attacks for about 15 seconds (or 1 post). If protecting Athene then the beads will protect him for about 30 seconds (or 2 posts). (b) Unlike Athene’s previous attacks the beads will move with the ally meaning that they are not trapped in place. Cons – (a) Attacks cannot be used while within the beads. (b) The beads are not good at protecting from non-magical attacks – any three solid physical hits (two for third or fourth stage characters) are enough to dissolve the beads leaving Athene or the ally open to attack again. Notes – Attack can be used once per battle. New Magic: White Guardian Beads of Dzi – initialise [defensive/ supportive] For this attack, Athene closes his eyes and claps his hands together sharply while drawing on his energy. On the word ‘initialise’ the energy takes the form of a different set of beads from his base and super magics that will form barriers with a 1 metre radius around up to three people of Athene’s choice, one of which can be Athene himself. These new beads will act as a protective barrier from magical attacks for 45 seconds and will move with those that they are protecting meaning that they are not trapped in place, however attacks cannot be used whilst within the beads. Notes: Think something a little like an intangible-looking version of this: [link] for the new beads (Dzi beads) Attack can only be used once per battle. The beads are not good at protecting from non-magical attacks – any three solid physical hits (two for third or fourth stage characters) are enough to dissolve the beads leaving Athene or the ally open to attack again.
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Posted: Thu Dec 03, 2020 1:34 pm
MINOR REVISIONCharacter Name: Alexa Dewey / Sylvite Reason for Revision: Her current General weapon is very similar to her Captain weapon, so I'd like to give her some magic. The magic requested is based on her mineral- sylvite is a salt. Revisions Requested: Current Weapon: General - Twin daggers, with pink and black grips. Magic: None Magic Requested: Wounds from Sylvite's daggers sting terribly, as if the blades themselves were coated in a layer of salt. The magical sting fades after twenty seconds.
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Posted: Wed Jan 20, 2021 9:59 pm
MINOR REVISIONCharacter Name: Devlin Levasseur / Dark Mirror Sailor Loke of Treachery Reason for Revision: It's been eighty-four nine years since Loke's magic was first approved. Update time! Revisions Requested:Original Magic:Quote: Sailor Scout Attack: Betrayal of the Family Visual: Uttering the name of the attack, Loke's hands glow a dull orange. A streak of that dull orange energy flares out to a target and compels them to attack the target's nearest ally. Effect: The single target is compelled by Loke's magic to harm one of their allies rather than a member of the opposing side. The compulsion lasts for five seconds. It is the target's will that determines the success of Loke's magic, repeated exposures does not weaken the compulsion's effect on them. Downfall: The target can dodge the energy flare from Loke, and it is possible to break free of the compulsion. The attack is not necessarily a magical one, and Loke has no means of controlling how, when, or where the target attacks their ally... assuming they do at all. Those of a higher level than Loke have a far easier time breaking free of the compulsion. There is a cool-down period of a minute and he can only use this attack three times per battle.
Super Sailor Scout Attack: Betrayal of the Crown Visual: Saying the name of the attack, again Loke's hands glow a dull orange. Pointing his hands towards two targets, bolts of energy fly from his hands to the targets whom are then under a stronger compulsion than before to attack the closest allies. Effect: Like before, Loke's magic compels the target to lash out against one of the members of their team. He can target up to two opponents this time, or just one. The strength of the compulsion does not alter depending on the number of targets. The compulsion lasts for seven seconds. It is the targets' individual wills that determine the success of Loke's magic, repeated exposures does not weaken the compulsion's effect on them. Downfall: The bolts of energy can still be dodged like before. While the compulsion is harder to fight this time, it is still possible for someone to break free of the magic. He cannot control if they attack their allies with magic or by physical means, if they do at all. Someone that is a higher level than Loke would have a far easier time pushing aside the compulsion. There is a cool-down period of two minutes and he can only use this attack twice per battle.
Eternal Sailor Attack: Vow of Treason Visual: Saying the name of the attack, Loke swipes his arm through the air before him in the direction of a target. A bolt of dull orange energy flicks out from his hand to the target. Should the magic take hold they would be tinted slightly dull orange. As both times before, is the target's will that determines the success of Loke's magic, repeated exposures does not weaken the compulsion's effect on them. Effect: Should they be hit by the sliver of Loke's magic, they would for fifteen seconds see any allies as enemies, and all those on the opposing side would for the moment be seen as allies they feel compelled to help. Downfall: There is a range of fifteen feet radius for this attack, both in how far Loke can hit a target and the distance for how far this illusion stretches for the target. Loke cannot control how they would help their "allies," or even if they do anything at all. The illusion, and thusly the compulsion, can be broken, particularly if that person is of a higher level than Loke. The bolt can be dodged. There is a cool-down period of three minutes required for this attack, and he may only use it twice per battle.
Requested Changes:Quote: Sailor Scout Attack: Betrayal of the Family Uttering the name of the magic, Loke's hands glow a dull orange. A streak of that dull orange energy flares out to a target and compels them to attack the target's nearest ally. The single target is compelled by Loke's magic to harm one of their allies rather than a member of the opposing side. The compulsion lasts for 25 seconds. Loke has no means of controlling how, when, or where the target attacks their ally. Those of a higher level than Loke have an easier time breaking free of the compulsion, but repeated exposure does not grant resistance to anyone. He can only use this attack three times per day.
Super Sailor Scout Attack: Betrayal of the Crown Uttering the name of the magic, Loke's hands glow a dull orange. A streak of that dull orange energy flares out to a target and compels them to attack the target's nearest ally. The single target is compelled by Loke's magic to harm one of their allies rather than a member of the opposing side. The compulsion lasts for 30 seconds. Loke has no means of controlling how, when, or where the target attacks their ally. Those of a higher level than Loke have an easier time breaking free of the compulsion, but repeated exposure does not grant resistance to anyone. He can only use this attack two times per day.
Eternal Sailor Attack: Vow of Treason Saying the name of the magic, Loke swipes his arm through the air before him in the direction of one or up to three targets. A sliver of dull orange energy is sent towards the target(s). Once struck, for 45 seconds the target(s) are compelled to view all allied peoples as enemies, and all enemies as allied peoples. This is not restricted to Order vs Chaos if the character has an ally or multiple on an otherwise "opposing" side. During this time, Loke cannot control how people might help their "allies" or fight their "enemies." Those of a higher level than Loke have an easier time breaking free of the compulsion, but repeated exposure does not grant resistance to anyone. He may only use this battle once per day.
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Posted: Fri Apr 02, 2021 11:18 am
MINOR REVISIONCharacter Name: Sailor Arthuradel Reason for Revision: To make her attacks more inline with the rest of her theming (medieval fantasy) Revisions Requested:Original: Quote: Sailor Scout Attack: Arthuradel Honorable Pistol Arthuradel holds her hand up in the shape of a pistol, her honor manifests in the form of light and force that coalesce at the tip of her finger and fires a single beam of compressed energy straight at her opponent. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion) (As a chibi the attack just pushes her opponents back) uses: 3 range: up to 5 ft (chibi) Super Sailor Scout Attack: Arthuradel Honorable Cannon Arthuradel holds her hand up with her palm up, her honor manifests in the form of light and force that coalesces in her palm and fires a single large beam of heated compressed energy straight at her opponent. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion). (As a chibi it can cause some bruising and knock an opponent back) uses: 2 range: up to 6 feet (chibi) Eternal Sailor Attack: Arthuradel Honorable Spear Arthuradel leans back and mimics holding a spear that she's about to throw. Her honor manifests in the form of light and force that coalesces in her open hand as a crackling bolt of light (similar to Zeus' thunderbolts) and she throws it at her target and it explodes after hitting the target in an explosion of burning compressed energy. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion). (Attack may cause burns at other player's discretion [only capable of sun burns as a chibi] ) (As a chibi it can cause some bruising and knock an opponent back). uses: 2 range: up to 10 feet (chibi) Revision: Quote: Sailor Scout Attack: Arthuradel Saber Strike Arthuradel holds her hand up as if she was holding a sword, her honor manifests in the form of a sword made light and force that when she swings it down it fires a single slash of compressed energy straight at her opponent. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion) (As a chibi the attack just pushes her opponents back) uses: 3 range: up to 5 ft (chibi) Super Sailor Scout Attack: Arthuradel Saber Pounce Arthuradel holds both of her hands behind her back as if she wear gripping swords, her honor manifests in the form of two swords made of light and force and as she swings the swords down they fire two slashes that coalesce into a single large slash of heated compressed energy straight at her opponent. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion). (As a chibi it can cause some bruising and knock an opponent back) uses: 2 range: up to 6 feet (chibi) Eternal Sailor Attack: Arthuradel Saber Rain Arthuradel leaps back into the air and generates multiple ethereal swords made of light and force. She throws the swords at her target and they explodes after hitting the target in an explosion of burning compressed energy. (If she uses this attack with out facing her opponent head on [honorably] then its power is severely weakened and if her opponent is dishonorable then the attack is stronger, both at the player's discretion). (Attack may cause burns at other player's discretion [only capable of sun burns as a chibi] ) (As a chibi it can cause some bruising and knock an opponent back). uses: 2 range: up to 10 feet (chibi)
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Posted: Sat Apr 03, 2021 7:51 am
MAJOR REVISIONCharacter Name: Eion Risk Reason for Revision: OOCly, I want to get him closer to how I've been playing him elsewhere. ICly, I'd like to explain his years of absence by saying he's been in the Rift all this time, chasing the youma that was part of his last mission. This profile was rewritten with that reason in mind. Please let me know if I need to change it! I'm also trying to line up his powerset with current half-youma guidelines but I'm having a heckin' struggle Link to Old Profile: HereLink to Revised Profile: Here
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Posted: Thu Apr 08, 2021 6:33 pm
MAJOR REVISIONCharacter Name: Demetri Wright / General Scheelite Reason for Revision: ICly Scheelite has been missing for a few years, grown up, got new hobbies..etc. OOCly -I've- been missing for a few years XD And Scheelite's journal was 11 years old. I marked what was new/what was transferred over. Let me know if I need to adjust! Link to Old Profile: Here you goLink to Revised Profile: Over here
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Posted: Wed Apr 28, 2021 6:33 am
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Posted: Sat May 08, 2021 10:50 pm
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Posted: Fri May 14, 2021 2:03 pm
MINOR REVISIONCharacter Name: Sailor PerditaReason for Revision: She has completed her growth ritual and is no longer a Chibi senshi! Revisions Requested:Original (Chibi) Attacks Quote: Sailor Scout Attack: Touch of Plenty! Perdita's magic collects in her palms, appearing as a golden glow. Inanimate objects she then touches with the palms of her hands double to create two of the same object. Got a trashcan lid you want to use as a shield, or a decent sized rock, branch, or a bottle lying around you want to use to defend yourself? Now there are two! The attack works only if the objects are touched with her palms, and it will not work on people and/or animals or legit weapons of any kind, nor will it work on anything excessively large. Handheld objects are about the extent of what Perdita can manage. Branches, rocks, bottles, trash cans, and anything else that might be lying around, however, is fair game. The attack can be used to distract, clutter, barricade, or fight depending on the surroundings/situation and the objects available.
She can double up to 1 inanimate object per use, and she can use this attack three times in battle. The magical copies can remain for up to a minute if she doesn't use them, but they will disappear into a cloud of sparkly dust if they sustain noticeable damage. So if she doubles a stick and hits someone with it, it'll hit them, but then it goes poof! and disappears.
Super Sailor Scout Attack: Abundant Touch! Just as in her first attack, Perdita is again able to create doubles of inanimate objects. Her magic collects in the palms of her hands, creating a shimmering, golden glow. As was the case last time, she must touch the object she wishes to duplicate with one of her palms. It does not work on people, animals, or legitimate weapons, but everything else around her that is handheld is still fair game.
She can, however, now duplicate up to 2 inanimate objects per attack, and she can use this attack three times. Again, the magical copies can remain for up to a minute, but they will disappear into a cloud of sparkly dust before that if and when they sustain noticeable damage.
Eternal Sailor Attack: Land of Plenty! Perdita’s final attack can literally result in a cascade of duplicates. She can touch and duplicate up to four inanimate objects on her own per use. Now, however, the duplicates are magically enhanced. When other people (enemy or ally) touch the duplicates, they duplicate again instead of disappearing. If those copies are then touched, they also double—and so on, so forth. The copies eventually disappear about 30 seconds after popping into existence. More often than not, the attack would be used to surround, barricade, and/or engulf an enemy or otherwise cause enough of a hindrance to allow for escape.
Perdita would normally only be able to perform this attack once, though twice would be possible if absolutely necessary. It would simply cost her more energy. She herself can only duplicate four objects. They only double again if and when they’re grazed/touched/etc. by someone else. As with her previous two attacks, her magic only works on inanimate, handheld objects (not on people, animals, or legit weapons). New (Full Fledged Senshi) Attacks Quote: Sailor Scout Attack: Touch of Plenty Perdita’s magic collects in her palms, warm and golden. She may then touch a natural object of her choosing and throw it at her opponent, where it will burst on impact and become a cascade of those objects — enough to bury her target up to 3 feet. Objects can be anything in nature she finds in her surroundings, such as branches, pine cones, rocks, plants, fruit, seashells, bones, etc., anything inanimate that can feasibly be lifted and thrown. Injuries are up to player discretion and depend on the object used, but wounds would generally be mild if the opponent is on their guard. The pile of whatever object chosen will last a total of 30 seconds before disappearing, and though it may be difficult to wade through, it is not impossible to escape.
This attack can be used 3 times.
Super Sailor Scout Attack: Touch of Abundance Perdita’s magic collects in her palms, warm and golden. She may then touch a natural object of her choosing and throw it at her opponent, where it will burst on impact and become a cascade of those objects — enough to bury her target up to 6 feet, threatening to suffocate anyone shorter than that. Objects can be anything in nature she finds in her surroundings, such as branches, pine cones, rocks, plants, seashells, bones, etc., anything inanimate that can feasibly be lifted and thrown. Injuries are up to player discretion and depend on the object used, but wounds can be moderate. The pile of whatever object chosen will last a total of 15 seconds before disappearing, and though it may be difficult to wade through, it is not impossible to escape.
This attack can be used 2 times.
Eternal Sailor Attack: Abundant Deluge Perdita’s magic collects in her palms, warm and golden. When she touches the ground, a wave composed of natural objects appears and descends upon her enemies at rapid speed, colliding with anyone standing within a target radius of 15 feet. The wave would be composed of whatever loose objects make up her surroundings. (For example, pine cones, acorns, and leaves in a forest; rocks and crystals in a quarry; shells and beached seaweed at the shore, etc.) Depending on the location and the objects available, the impact can cause blunt force injuries of the player’s choosing, some of which can be severe. The wave disappears after impact, or after 30 seconds if it doesn't hit anyone.
This attack can be used 1 time. Idk I hate magic.
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Posted: Sat Jun 12, 2021 2:47 pm
MAJOR REVISIONCharacter Name: Julian Zhivago / Asphodel Meadows Knight of Saturn Reason for Revision: Sideswap! Link to Old Profile: XLink to Revised Profile: X
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Posted: Fri Jun 18, 2021 6:46 pm
MAJOR REVISIONCharacter Name: Brielle Gallo / Sailor Cybele, Senshi of the Hunt Reason for Revision: Purification Link to Old Profile: {X}Link to Revised Profile: {X}
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