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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Feb 13, 2014 1:08 pm


PonPon-kun
Name: Fubuki, Yun
Amount of Posts: 5 posts / 19 rolls.
Training: Chakra Control
Where: Kiri Academy


+1 Chakra Control
+30 EXP
PostPosted: Thu Feb 13, 2014 1:13 pm


Name: Batsu Watanabe
Amount of Posts: 3
Training: Defeating Shinzu
Where: Grove


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200

Gideon Commando
Crew

PostPosted: Sun Feb 23, 2014 6:36 pm


Kosmic Khaos
Name: Batsu Watanabe
Amount of Posts: 3
Training: Defeating Shinzu
Where: Grove

+170exp (This includes exp for the Medic Corps Test thus far. Btw, I will get back to that soon enough.)
PostPosted: Mon Feb 24, 2014 8:24 pm


Kuchiyose: Kame Henge Jutsu (Summoning: Turtle Transformation Technique)
User Image
A testament to how completely the Sameruizumi Kame accept shinobis who enter a contract with them as their own, they have developed a technique that allows their summoners (or willing targets) to take on the appearance and form similar to that of a turtle of their group, along with all the advantages and hindrances that that might represent. In a similar manner as a summoner using Kuchiyose without an active contract will be transported to the land of the creatures he would most likely have a strong compatibility with, the caster of this technique, given the great diversity of the Cool Springs Tortoises, will take the form based on his affinities and general profile. Not all shinobi like the end result!
Cp Cost: 20 cp + 3 cp per post.
Dice Rolls: 3
Damage: n/a
Reflex DC: n/a
Requirements: Sameruizumi Kame, Kuchiyose no Jutsu, Henge no Jutsu, Chakra Control 25, Ninjutsu 25, Concentration 15.
Training: 3 stages.
Stage I: Ninjutsu DC 35, Merging a regular henge with the Kuchiyose technique to "summon" a turtle appearance.
Stage II: Chakra Control DC 35, Coating your body with chakra and turning it into actual turtle matter in order to take on more than an image.
Stage III: Concentration DC 25, Adapting to the new body to use it efficiently in combat.
Special: User takes on the appearance as well as all limits, characteristics, and abilities of the Sameruizumi Kame, in addition to his own.


---------------------------------------------------------------------------------------

Stage 1: Merging a regular henge with the Kuchiyose technique to "summon" a turtle appearance.
DC: 35
d20 + Ninjutsu [55]
Starts and Ends: Shoreline, page 18
10/10

Stage 2: Coating your body with chakra and turning it into actual turtle matter in order to take on more than an image.
DC: 35
d20 + Chakra Control [55]
Starts and Ends: Shoreline, page 18
09/09 (-1 for 20 intelligence)

Stage 3: Adapting to the new body to use it efficiently in combat.
DC: 25
d20 + Concentration [28]
Starts and Ends: Shoreline, page 18
09/09 (-1 for 20 intelligence)


Rank C. 28 posts, all on the Shoreline page 18.

Hoshigaki Hiru
Crew



Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Mon Feb 24, 2014 9:23 pm


Hoshigaki Hiru
Kuchiyose: Kame Henge Jutsu (Summoning: Turtle Transformation Technique)
User Image
A testament to how completely the Sameruizumi Kame accept shinobis who enter a contract with them as their own, they have developed a technique that allows their summoners (or willing targets) to take on the appearance and form similar to that of a turtle of their group, along with all the advantages and hindrances that that might represent. In a similar manner as a summoner using Kuchiyose without an active contract will be transported to the land of the creatures he would most likely have a strong compatibility with, the caster of this technique, given the great diversity of the Cool Springs Tortoises, will take the form based on his affinities and general profile. Not all shinobi like the end result!
Cp Cost: 20 cp + 3 cp per post.
Dice Rolls: 3
Damage: n/a
Reflex DC: n/a
Requirements: Sameruizumi Kame, Kuchiyose no Jutsu, Henge no Jutsu, Chakra Control 25, Ninjutsu 25, Concentration 15.
Training: 3 stages.
Stage I: Ninjutsu DC 35, Merging a regular henge with the Kuchiyose technique to "summon" a turtle appearance.
Stage II: Chakra Control DC 35, Coating your body with chakra and turning it into actual turtle matter in order to take on more than an image.
Stage III: Concentration DC 25, Adapting to the new body to use it efficiently in combat.
Special: User takes on the appearance as well as all limits, characteristics, and abilities of the Sameruizumi Kame, in addition to his own.


---------------------------------------------------------------------------------------

Stage 1: Merging a regular henge with the Kuchiyose technique to "summon" a turtle appearance.
DC: 35
d20 + Ninjutsu [55]
Starts and Ends: Shoreline, page 18
10/10

Stage 2: Coating your body with chakra and turning it into actual turtle matter in order to take on more than an image.
DC: 35
d20 + Chakra Control [55]
Starts and Ends: Shoreline, page 18
09/09 (-1 for 20 intelligence)

Stage 3: Adapting to the new body to use it efficiently in combat.
DC: 25
d20 + Concentration [28]
Starts and Ends: Shoreline, page 18
09/09 (-1 for 20 intelligence)


Rank C. 28 posts, all on the Shoreline page 18.
+65 EXP
Technique learned
PostPosted: Tue Feb 25, 2014 2:27 pm


Name: Murakami Gennosuke
Amount of Posts: 19
Training: Medical Exam
Where: Medical Corp Exam, Page 1 - 4

Natsuhi Fukunaga

4,150 Points
  • Risky Lifestyle 100
  • Hygienic 200
  • Signature Look 250

Gideon Commando
Crew

PostPosted: Sun Mar 02, 2014 12:28 pm


Hademaru
Name: Murakami Gennosuke
Amount of Posts: 19
Training: Medical Exam
Where: Medical Corp Exam, Page 1 - 4

+25exp
PostPosted: Thu Mar 06, 2014 6:56 pm


Name: Urza Melinora
Amount of Posts: 20
Training: Int training SOLVE THE SUDOKU PUZZLE!
Where: Genin Team 1 training Grounds in Oto pages 12-13

YourLittleNarrator


Gideon Commando
Crew

PostPosted: Thu Mar 06, 2014 8:54 pm


YourLittleNarrator
Name: Urza Melinora
Amount of Posts: 20
Training: Int training SOLVE THE SUDOKU PUZZLE!
Where: Genin Team 1 training Grounds in Oto pages 12-13

+1 Int, +20exp
PostPosted: Mon Mar 10, 2014 3:19 am


Name: Shinra
Amount of Posts: 4 posts / 6 rolls
Training: hand signs
Where: Kiri Academy

Lord_Titus2012

Dedicated Gatekeeper


Lord_Titus2012

Dedicated Gatekeeper

PostPosted: Mon Mar 10, 2014 9:20 am


Name: Shinra
Amount of Posts: 6 posts / 10 rolls
Training: Chakra molding
Where: Kiri Academy
PostPosted: Mon Mar 10, 2014 10:46 am


Name: Shinra
Amount of Posts: 3 posts / 3 rolls
Training: intel : Questions on paper
Where: Kiri Academy

Lord_Titus2012

Dedicated Gatekeeper


Gideon Commando
Crew

PostPosted: Thu Mar 13, 2014 7:04 pm


Lord_Titus2012
Name: Shinra
Amount of Posts: 4 posts / 6 rolls
Training: hand signs
Where: Kiri Academy

+2 Int, +1 Chakra, +30exp (This for all your training)
PostPosted: Fri Mar 14, 2014 6:55 pm


PupSage


Name: Urza Melinora, and Masumi & Emiko Soma
Amount of posts: 8 between the two of us
Training: Sparring, Winner Masumi and Emiko
Where:Oto 13-15

YourLittleNarrator


PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Fri Mar 14, 2014 6:59 pm


YourLittleNarrator
PupSage


Name: Urza Melinora, and Masumi & Emiko Soma
Amount of posts: 8 between the two of us
Training: Sparring, Winner Masumi and Emiko
Where:Oto 13-15


Its a flat reward for a spar, so I hope that Gid doesn't have a problem with me grading it.
55exp for you and 90 for them. Since Emiko didn't really participate much I'll split it 75 for Masumi and 15 for Emiko.
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

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