

▰▰▰ PERSONAL DATA
Full Name: Takao Yamamoto
Age: 18
Birthdate: Feb 19
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: 5'9
Weight: 150 lbs
Bloodline: • Integrity: Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
• Personal Courage: Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait (Taijutsu) barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
▰▰▰ SOCIAL AND PERSONALITY
Nindo:
Personality: Bullied as a child, Takao still struggles with self-esteem. He hides it by over compensating and acting incredibly confident. He is often a class clown but around younger boys, ones he sees himself in, he acts like the 'bad boy' type and tries really hard to seem cool and nonchalant around them. He seeks validation from a lot of people and takes failure really hard, but he gets back on his feet and dedicates himself to doing it right the second time.
Village: Arashigakure
Title: Genin
Local Reputation: 5
Global Reputation: 0
Biography: Takao was bullied from a young age for the discoloration around his arms from birth marks; at one point he begged his parents to do something about it. His parents had always come across as religious folks - and in a way, they were - and told him to put his faith in the divine to get his wish. However, his parents put him through a strange ritual where a demon was sealed into him (the seal being on his back, right shoulder blade). His discoloration remained, obviously, but his parents began to allow his underage self to get tattoos all over his body, covering the discoloration as well as camouflaging the beast seal on his shoulder. His parents became outlaws for the illegal sealing of the tailed beast and perceived child abuse, so one night they up and took Takao to Arashigakure where he made his new home. His parents grew paranoid and distant. Takao, naive and wanting to be a good son, volunteered to take up the shinobi arts in order to make them feel better protected; his parents allowed it, never revealing that their sealing of Chomei into their son was their first-born sacrifice to the divine.
▰▰▰ CLASSES AND STATS
First Class: Jack
▱▰▱ Genius Keystone: → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3
Second Class: Jack
▱▰▱ Master of None: → Master of None: You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
Chosen Class Restricted Art: (Sensory, Medical at A, Sealing at S+)
▱▰▱ Jack - Jack: → Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Endgame Class: Ninjutsu
▱▰▱ Ninjutsu Specialist: → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Chakra Pool: 3,355
Stamina Pool: 2,930
Chakra Element: Fuuton, Doton
Chakra Color: Dark red
Chakra Materialization: Dragons appear to crawl around his body until they move upwards and dissipate into smoke or move outwards in the direction of the jutsu Takao is casting before dissipating before the casted jutsu makes contact.
Stats: (7 Mastered Tai; 3 Mastered Buki)
• Strength 2
• Reflex 8
• Agility 2
• Endurance 8
Strengths:
• Charismatic
• Likes working in a team
Weaknesses:
• He wants people to think he's a badass really, really bad
• Susceptible to feeling like he doesn't belong :c
Fears:
• Feral/wild dogs
• Clowns
Modifiers:
• +12 Jutsu [ +6 Nin ]
• Ninjutsu can be used for the third activation every two posts
Personal Attributes:
• [ Free ] Streetwise: Receives 1.5x ryo on missions
• [ Free ] Streetwise: Receives 2x ryo on missions
• [ P.C BL ] Spun 'Round: Tier one vertigo is applied by all fuuton; fuuton techniques that already apply a tier will apply the next tier up.
• [ P.C BL ] Who Needs Hands?: Jutsu can be performed with somatic gestures.
• [ Jack ] Devout: Starts with one title in religion.
• [ Jack ] Senseless: Sensory techniques cost 1.5x resource to detect Takao, not effecting passive sensory abilities.
• [ Jack ] Jazz Hands: Ninjutsu may be performed with somatic gestures.
• [ Jack ] Iridescence: For an e-rank amount of chakra, Takao's chakra manifestation may become multi-colored and function as a visual trigger for a genjutsu; this does not consume an activation.
• [ Jack ] Quick Expertise: Career missions performed in the village function as two missions solely in terms of counting towards title advancement for the first title only.
• [ Jack ] Suspense: Takao can pay for a maruton technique in resource and in activation but not release the technique until the next turn for no additional cost/activation. This may be done once every three turns.
• [ Jack ] Local Florida Man: Takao earns twice as much local in/famy when he completes a mission.
• [ Jack ] Matter over Mind: Takao can convert technique slots with the ratio of 10 genjutsu slots for one taijutsu slot.
• [ Integrity BL ] Independent Worker: Takao receives a post reduction of one for career missions.
• [ Integrity BL ] : Takao can take two branches in the teaching career.
• [ Jack ] Devout: Takao receives a second title in religion.
• [ Jack ] Knives are Fine: Takao can use knives for the Phantom Slayer style.
• [ Jack ] Appetite: Whenever a ninjutsu technique of Takao's overpowers another ninjutsu technique, it's duration is increased by one.
• [ Jack ] Spin Me Right Round: Takao can make bukijutsu or taijutsu strikes complex by applying fuuton, which causes a tier of fuuton that matches the buki/tai being used.
• [ Fuuton Augment ] Chomei's Lackey: In lieu of applying a dose of vertigo, Fuuton techniques may instead apply one tier of jamming.
▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 8,000
Passive XP: [ 8140 + 18800 = 26,940 expendable XP ]
[ 26,940 - 20,000 ( third class) = 6,940 expendable XP ]
Shinobi Missions Complete:
D Rank | 0
C Rank | 1
B Rank | 5
A Rank | 0
S Rank | 0
Profession Titles
• Religion [ Undecided ] || → Follower of Undecided
Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Generic bow
• Quiver with fifteen arrows
• 6" blade
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 61 / 135
( 13/24 Nin for Fuuton [ Primary ] )
• Genjutsu | 10 / 80
• Taijutsu Styles | 07 / 07
• Bukijutsu Styles | 03 / 04
[Three taijutsu slots from 30 genjutsu slots]
[ +2 Tai or Buki ( Endgame ) ]
Starting Jutsu
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
Maruton
▰ Sexy Technique [ Oiroke no Jutsu ] | Rank E | Augment
▰ New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C | Augment
▰ Harem Technique [ Haaremu no Jutsu ] | Rank B
▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
▰ Wave Transmission Technique | Rank C-A
▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
▰ Manipulate Advancing Blades[ Soushuuha ] | Rank C
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
▰ Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
▰ Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
▰ Tool Creation [ Tsūru Sakusei] | Rank X
▰ Hidden Needles [ Fukumi Hari ] | Rank X
▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
▰ Mayfly [ Kagerou ] | Rank X
Sensory
▰ Signal Fire [ Noroshi ] | Rank E
▰ Echo [ Yamabiko ] | Rank E
▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
▰ Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
▰ Hunting Dog [ Ryouken ] | Rank D
▰ Whispering Walls [ Mitsugo Heki ] | Rank C
▰ Door Guard [ Monko no Keibou ] | Rank C
(( ▰ Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation ))
▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
▰ Gray Fog [ Haiiro no Kiri ] | Rank B
▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X [ Learned as B ]
▰ Leech [ Hiru ] | Rank X [ Learned as A ]
▰ Nature Lockdown [ Shizen fūsa ] | Rank A
▰ Opaque Curtain [ Shakou Ichou ] | Rank S
▰ Mind Power [ Renriki ] | Rank S
▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
Iryojutsu [ Overwhelming ]
▰ Thread [ Genshi ] | Rank E | Variable
▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
▰ Cleanse [ Kiyomaru ] | Rank E
▰ Massage [ Shiatsu ] | Rank E
▰ Extraction [ Tekishutsu ] | Rank E
▰ Pain Intensification [ Itami Gekka ] | Rank E
▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
▰ Diagnosis [ Shindan ] | Rank E
▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable [ Vertigo ]
▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable [ Status ]
▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable [ Ca. Paralysis ]
▰ Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D [ Status T1 ]
▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C [ Stamina Replenishment ]
▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable [ Disease ]
▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable [ Ca. Disease ]
▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable [ Dehy/Fros/Drench ]
▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable [ Trauma ]
▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C [ Ca. Trauma ]
▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
▰ Pain Suppression [ Itami Yokusei ] | Rank B
▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A [ Stam. & Adrenaline ]
▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A [ Adrenaline & ex. activation ]
▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
▰ Cell Regeneration [ Saisei no Saibou ] | Rank A [ Auto-heal ]
▰ Exhaustion [ Konpai ] | Rank A [ Enemy cannot regen. chakra, no contact needed ]
▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A [ Enemy pays 2x stamina, req. contact ]
▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A [ T4 Trauma ]
▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
▰ Psychic Surgery [ Shinreitejutsu ] | Rank S
▰ Genesis Rebirth [ Souzousaisei ] | Rank S+
Fuuton 14 [ Overwhelming ]
Toridashi Kaze no Jutsu [ Retrieving Wind Technique ] | Rank E
Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] | Rank E
Kaze Bakuhatsu [ Wind Explosion ] | Rank D
Fūton: Shinkūjin [ Wind Release: Vacuum Blade ] | Rank D
Suiyaku Kaze [ Propelling Winds ] | Rank D
Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ] | Rank D
Furyuu no Jutsu [ Wind Dragon Technique ] | Rank C
Kaze Nori [ Wind Riding ] | Rank C
Teikiatsu no Jutsu [ Low Air Pressure Technique ] | Rank C
Koukiatsu no Jutsu [ High Air Pressure Technique ] | Rank C
Tatsumaki Wana [ Tornado Trap ] | Rank C
Reppuushou [ Gale Wind Palm ] | Rank C
Atsugai [ Pressure Damage ] | Rank B
Kazegaeshi [ Wind Return ] | Rank B
Tandokuhikou [ Solo Flight ] | Rank A
▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
Doton [ Overwhelming ]
▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank
▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
▰ Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
▰ Earth Style Split [ Doryuu Katsu ] | Rank B
▰ Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
▰ Earth Release Shell [ Doton Kaigara ] | Rank B
▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
Genjutsu
Illusory
Shadow Taunt [ Chouba no Kage ] | D
Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | C
Shroud of Darkness [ Kurayami no Oii ] | A
Enchantment
Thunder Voice Technique [ Hekireki Koe no Jutsu ] | E
Gender Sudden Change Technique [ Sei Kyuuten no Jutsu ] | D
Plague of Rats [ Pesuto ] | D
Body Puppetry [ Ayatsuri Karada ] | C
False Flame Technique [ Nise Honō no Jutsu ] | C
Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | B
Sleep [ Nemuri ] | B
Tailed Beast Training - Chomei
Cloak I
Cloak II, III [ complete ]
All beast techniques
Tailed Beast Implant - Speed Release
Fully learned (copied down later)
Taijutsu
Channeling Martial Skill - Completed Stage Six
Art of Eight Limbs - Completed Stage Six
Small Circle Combatives - Completed Stage Six
Mirror Image Arts - Completed Stage Six
Flowing Arts - Completed Stage Six
Fissure Kicking - Completed Stage Six
Kaiser Fist - Completed Stage Six
Bukijutsu
Sobagai Deba Sentou - Completed Stage Six
Phantom Slayer - Completed Stage Six
Kakumei no Hono Ryu - Completed Stage Six
Full Name: Takao Yamamoto
Age: 18
Birthdate: Feb 19
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: 5'9
Weight: 150 lbs
Bloodline: • Integrity: Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
• Personal Courage: Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait (Taijutsu) barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
▰▰▰ SOCIAL AND PERSONALITY
Nindo:
Personality: Bullied as a child, Takao still struggles with self-esteem. He hides it by over compensating and acting incredibly confident. He is often a class clown but around younger boys, ones he sees himself in, he acts like the 'bad boy' type and tries really hard to seem cool and nonchalant around them. He seeks validation from a lot of people and takes failure really hard, but he gets back on his feet and dedicates himself to doing it right the second time.
Village: Arashigakure
Title: Genin
Local Reputation: 5
Global Reputation: 0
Biography: Takao was bullied from a young age for the discoloration around his arms from birth marks; at one point he begged his parents to do something about it. His parents had always come across as religious folks - and in a way, they were - and told him to put his faith in the divine to get his wish. However, his parents put him through a strange ritual where a demon was sealed into him (the seal being on his back, right shoulder blade). His discoloration remained, obviously, but his parents began to allow his underage self to get tattoos all over his body, covering the discoloration as well as camouflaging the beast seal on his shoulder. His parents became outlaws for the illegal sealing of the tailed beast and perceived child abuse, so one night they up and took Takao to Arashigakure where he made his new home. His parents grew paranoid and distant. Takao, naive and wanting to be a good son, volunteered to take up the shinobi arts in order to make them feel better protected; his parents allowed it, never revealing that their sealing of Chomei into their son was their first-born sacrifice to the divine.
▰▰▰ CLASSES AND STATS
First Class: Jack
▱▰▱ Genius Keystone: → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3
Second Class: Jack
▱▰▱ Master of None: → Master of None: You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
Chosen Class Restricted Art: (Sensory, Medical at A, Sealing at S+)
▱▰▱ Jack - Jack: → Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Endgame Class: Ninjutsu
▱▰▱ Ninjutsu Specialist: → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Chakra Pool: 3,355
Stamina Pool: 2,930
Chakra Element: Fuuton, Doton
Chakra Color: Dark red
Chakra Materialization: Dragons appear to crawl around his body until they move upwards and dissipate into smoke or move outwards in the direction of the jutsu Takao is casting before dissipating before the casted jutsu makes contact.
Stats: (7 Mastered Tai; 3 Mastered Buki)
• Strength 2
• Reflex 8
• Agility 2
• Endurance 8
Strengths:
• Charismatic
• Likes working in a team
Weaknesses:
• He wants people to think he's a badass really, really bad
• Susceptible to feeling like he doesn't belong :c
Fears:
• Feral/wild dogs
• Clowns
Modifiers:
• +12 Jutsu [ +6 Nin ]
• Ninjutsu can be used for the third activation every two posts
Personal Attributes:
• [ Free ] Streetwise: Receives 1.5x ryo on missions
• [ Free ] Streetwise: Receives 2x ryo on missions
• [ P.C BL ] Spun 'Round: Tier one vertigo is applied by all fuuton; fuuton techniques that already apply a tier will apply the next tier up.
• [ P.C BL ] Who Needs Hands?: Jutsu can be performed with somatic gestures.
• [ Jack ] Devout: Starts with one title in religion.
• [ Jack ] Senseless: Sensory techniques cost 1.5x resource to detect Takao, not effecting passive sensory abilities.
• [ Jack ] Jazz Hands: Ninjutsu may be performed with somatic gestures.
• [ Jack ] Iridescence: For an e-rank amount of chakra, Takao's chakra manifestation may become multi-colored and function as a visual trigger for a genjutsu; this does not consume an activation.
• [ Jack ] Quick Expertise: Career missions performed in the village function as two missions solely in terms of counting towards title advancement for the first title only.
• [ Jack ] Suspense: Takao can pay for a maruton technique in resource and in activation but not release the technique until the next turn for no additional cost/activation. This may be done once every three turns.
• [ Jack ] Local Florida Man: Takao earns twice as much local in/famy when he completes a mission.
• [ Jack ] Matter over Mind: Takao can convert technique slots with the ratio of 10 genjutsu slots for one taijutsu slot.
• [ Integrity BL ] Independent Worker: Takao receives a post reduction of one for career missions.
• [ Integrity BL ] : Takao can take two branches in the teaching career.
• [ Jack ] Devout: Takao receives a second title in religion.
• [ Jack ] Knives are Fine: Takao can use knives for the Phantom Slayer style.
• [ Jack ] Appetite: Whenever a ninjutsu technique of Takao's overpowers another ninjutsu technique, it's duration is increased by one.
• [ Jack ] Spin Me Right Round: Takao can make bukijutsu or taijutsu strikes complex by applying fuuton, which causes a tier of fuuton that matches the buki/tai being used.
• [ Fuuton Augment ] Chomei's Lackey: In lieu of applying a dose of vertigo, Fuuton techniques may instead apply one tier of jamming.
▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 8,000
Passive XP: [ 8140 + 18800 = 26,940 expendable XP ]
[ 26,940 - 20,000 ( third class) = 6,940 expendable XP ]
Shinobi Missions Complete:
D Rank | 0
C Rank | 1
B Rank | 5
A Rank | 0
S Rank | 0
Profession Titles
• Religion [ Undecided ] || → Follower of Undecided
Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Generic bow
• Quiver with fifteen arrows
• 6" blade
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 61 / 135
( 13/24 Nin for Fuuton [ Primary ] )
• Genjutsu | 10 / 80
• Taijutsu Styles | 07 / 07
• Bukijutsu Styles | 03 / 04
[Three taijutsu slots from 30 genjutsu slots]
[ +2 Tai or Buki ( Endgame ) ]
Starting Jutsu
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
Maruton
▰ Sexy Technique [ Oiroke no Jutsu ] | Rank E | Augment
▰ New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C | Augment
▰ Harem Technique [ Haaremu no Jutsu ] | Rank B
▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
▰ Wave Transmission Technique | Rank C-A
▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
▰ Manipulate Advancing Blades[ Soushuuha ] | Rank C
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
▰ Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
▰ Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
▰ Tool Creation [ Tsūru Sakusei] | Rank X
▰ Hidden Needles [ Fukumi Hari ] | Rank X
▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
▰ Mayfly [ Kagerou ] | Rank X
Sensory
▰ Signal Fire [ Noroshi ] | Rank E
▰ Echo [ Yamabiko ] | Rank E
▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
▰ Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
▰ Hunting Dog [ Ryouken ] | Rank D
▰ Whispering Walls [ Mitsugo Heki ] | Rank C
▰ Door Guard [ Monko no Keibou ] | Rank C
(( ▰ Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation ))
▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
▰ Gray Fog [ Haiiro no Kiri ] | Rank B
▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X [ Learned as B ]
▰ Leech [ Hiru ] | Rank X [ Learned as A ]
▰ Nature Lockdown [ Shizen fūsa ] | Rank A
▰ Opaque Curtain [ Shakou Ichou ] | Rank S
▰ Mind Power [ Renriki ] | Rank S
▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
Iryojutsu [ Overwhelming ]
▰ Thread [ Genshi ] | Rank E | Variable
▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
▰ Cleanse [ Kiyomaru ] | Rank E
▰ Massage [ Shiatsu ] | Rank E
▰ Extraction [ Tekishutsu ] | Rank E
▰ Pain Intensification [ Itami Gekka ] | Rank E
▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
▰ Diagnosis [ Shindan ] | Rank E
▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable [ Vertigo ]
▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable [ Status ]
▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable [ Ca. Paralysis ]
▰ Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D [ Status T1 ]
▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C [ Stamina Replenishment ]
▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable [ Disease ]
▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable [ Ca. Disease ]
▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable [ Dehy/Fros/Drench ]
▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable [ Trauma ]
▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C [ Ca. Trauma ]
▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
▰ Pain Suppression [ Itami Yokusei ] | Rank B
▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A [ Stam. & Adrenaline ]
▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A [ Adrenaline & ex. activation ]
▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
▰ Cell Regeneration [ Saisei no Saibou ] | Rank A [ Auto-heal ]
▰ Exhaustion [ Konpai ] | Rank A [ Enemy cannot regen. chakra, no contact needed ]
▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A [ Enemy pays 2x stamina, req. contact ]
▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A [ T4 Trauma ]
▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
▰ Psychic Surgery [ Shinreitejutsu ] | Rank S
▰ Genesis Rebirth [ Souzousaisei ] | Rank S+
Fuuton 14 [ Overwhelming ]
Toridashi Kaze no Jutsu [ Retrieving Wind Technique ] | Rank E
Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] | Rank E
Kaze Bakuhatsu [ Wind Explosion ] | Rank D
Fūton: Shinkūjin [ Wind Release: Vacuum Blade ] | Rank D
Suiyaku Kaze [ Propelling Winds ] | Rank D
Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ] | Rank D
Furyuu no Jutsu [ Wind Dragon Technique ] | Rank C
Kaze Nori [ Wind Riding ] | Rank C
Teikiatsu no Jutsu [ Low Air Pressure Technique ] | Rank C
Koukiatsu no Jutsu [ High Air Pressure Technique ] | Rank C
Tatsumaki Wana [ Tornado Trap ] | Rank C
Reppuushou [ Gale Wind Palm ] | Rank C
Atsugai [ Pressure Damage ] | Rank B
Kazegaeshi [ Wind Return ] | Rank B
Tandokuhikou [ Solo Flight ] | Rank A
▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
Doton [ Overwhelming ]
▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank
▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
▰ Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
▰ Earth Style Split [ Doryuu Katsu ] | Rank B
▰ Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
▰ Earth Release Shell [ Doton Kaigara ] | Rank B
▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
Genjutsu
Illusory
Shadow Taunt [ Chouba no Kage ] | D
Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | C
Shroud of Darkness [ Kurayami no Oii ] | A
Enchantment
Thunder Voice Technique [ Hekireki Koe no Jutsu ] | E
Gender Sudden Change Technique [ Sei Kyuuten no Jutsu ] | D
Plague of Rats [ Pesuto ] | D
Body Puppetry [ Ayatsuri Karada ] | C
False Flame Technique [ Nise Honō no Jutsu ] | C
Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | B
Sleep [ Nemuri ] | B
Tailed Beast Training - Chomei
Cloak I
Cloak II, III [ complete ]
All beast techniques
Tailed Beast Implant - Speed Release
Fully learned (copied down later)
Taijutsu
Channeling Martial Skill - Completed Stage Six
Art of Eight Limbs - Completed Stage Six
Small Circle Combatives - Completed Stage Six
Mirror Image Arts - Completed Stage Six
Flowing Arts - Completed Stage Six
Fissure Kicking - Completed Stage Six
Kaiser Fist - Completed Stage Six
Bukijutsu
Sobagai Deba Sentou - Completed Stage Six
Phantom Slayer - Completed Stage Six
Kakumei no Hono Ryu - Completed Stage Six